1 | arch map |
1 | arch map |
2 | name Tutorial |
2 | name Tutorial |
3 | difficulty 1 |
3 | difficulty 1 |
4 | region creation |
4 | region creation |
5 | width 24 |
5 | width 24 |
6 | height 16 |
6 | height 20 |
7 | enter_x 11 |
7 | enter_x 11 |
8 | enter_y 1 |
8 | enter_y 1 |
9 | msg |
9 | msg |
10 | Creator: Mhoram, http://aaron.baugher.biz/ |
10 | Creator: Mhoram, http://aaron.baugher.biz/ |
11 | Software: CF Java Map Editor |
11 | Software: CF Java Map Editor |
12 | Date: 1/23/2007 |
12 | Date: 1/23/2007 |
13 | |
13 | |
14 | This map is intended for use as a tutorial for |
14 | This map is intended for use as a tutorial for |
15 | complete newbies, to teach them some of the |
15 | complete newbies, to teach them some of the |
16 | basic concepts of Crossfire. |
16 | basic concepts of Deliantra. |
17 | endmsg |
17 | endmsg |
18 | per_player 1 |
18 | per_player 1 |
19 | end |
19 | end |
20 | arch woodfloor |
20 | arch woodfloor |
21 | end |
21 | end |
… | |
… | |
446 | end |
446 | end |
447 | arch wall_2_1_2 |
447 | arch wall_2_1_2 |
448 | x 3 |
448 | x 3 |
449 | y 13 |
449 | y 13 |
450 | end |
450 | end |
451 | arch magic_mouth |
451 | arch woodfloor |
452 | msg |
|
|
453 | What is the password? (Use the B<say> command and say it) |
|
|
454 | |
|
|
455 | (Do you still have the note you got back at the beginning of this trip? |
|
|
456 | Apply it and see what it says, if you don't remember. If you cannot read, you need |
|
|
457 | to go back to the place where you found it and listen to the magic voice). |
|
|
458 | |
|
|
459 | If you get stuck here and need help, try to talk to other players using the B<chat> command. To do |
|
|
460 | so, enter B<c help me, I am stuck in the tutorial> or something to that extent. |
|
|
461 | endmsg |
|
|
462 | x 3 |
452 | x 3 |
463 | y 14 |
453 | y 14 |
464 | end |
454 | end |
465 | arch magic_ear |
455 | arch button_trigger |
466 | msg |
|
|
467 | @match orc-knuckle |
|
|
468 | Click. |
|
|
469 | endmsg |
|
|
470 | x 3 |
456 | x 3 |
471 | y 14 |
457 | y 14 |
472 | connected 9 |
458 | connected 9 |
473 | end |
|
|
474 | arch woodfloor |
|
|
475 | x 3 |
|
|
476 | y 14 |
|
|
477 | end |
459 | end |
478 | arch woodfloor |
460 | arch woodfloor |
479 | x 3 |
461 | x 3 |
480 | y 15 |
462 | y 15 |
481 | end |
463 | end |
… | |
… | |
627 | y 1 |
609 | y 1 |
628 | end |
610 | end |
629 | arch sign |
611 | arch sign |
630 | name Shops |
612 | name Shops |
631 | msg |
613 | msg |
632 | Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies, |
614 | Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies, |
633 | and then buy almost any treasure you bring back to sell. |
615 | and then buy almost any treasure you bring back to sell. |
634 | |
616 | |
635 | To enter a shop, step on the shop mat. This will transport you to the inside. |
617 | To enter a shop, step on the shop mat. This will transport you to the inside. |
636 | To exit, simply step on the inside mat. To sell items, drop them on the shop floor. |
618 | To exit, simply step on the inside mat. To sell items, drop them on the shop floor. |
637 | To buy items, simply pick up what you want and leave. The cost of the items will |
619 | To buy items, simply pick up what you want and leave. The cost of the items will |
… | |
… | |
640 | up until you can afford what you're holding. |
622 | up until you can afford what you're holding. |
641 | |
623 | |
642 | You may enter this shop and look around, and buy something if you have the money. |
624 | You may enter this shop and look around, and buy something if you have the money. |
643 | When you're in the shop, clicking on an item in your inventory will tell you how much |
625 | When you're in the shop, clicking on an item in your inventory will tell you how much |
644 | the shop will pay you for it. Standing over an item on the shop floor and examining it |
626 | the shop will pay you for it. Standing over an item on the shop floor and examining it |
645 | (read the tooltip when hovering over it, press B<Left-Alt-e> or use the B<'examine> command) |
627 | (read the tooltip when hovering over it or press B<Left-Alt-e>). |
646 | will tell you that item's price. |
|
|
647 | |
628 | |
648 | WARNING: Be very careful not to drop anything you aren't sure you want to sell! |
629 | WARNING: Be very careful not to drop anything you aren't sure you want to sell! |
649 | Once dropped, an item is sold and belongs to the shop, and the price for buying |
630 | Once dropped, an item is sold and belongs to the shop, and the price for buying |
650 | it back may be many times what you sold it for. Check your client's documentation |
631 | it back may be many times what you sold it for. Check your client's documentation |
651 | on "locking" items for instructions on how to lock your important items so you can't |
632 | on "locking" items for instructions on how to lock your important items so you can't |
… | |
… | |
1035 | name Missile Weapon Training |
1016 | name Missile Weapon Training |
1036 | msg |
1017 | msg |
1037 | Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically. |
1018 | Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically. |
1038 | |
1019 | |
1039 | If you want to use a spell you learned (you might check your inventory for any spellbooks and read them |
1020 | If you want to use a spell you learned (you might check your inventory for any spellbooks and read them |
1040 | by applying them), use the B<'cast I<spellname>> command, as in B<'cast burning hands> or, in CFPlus, simply |
1021 | by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply |
1041 | B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow. |
1022 | B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow. |
1042 | |
1023 | |
1043 | To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key), |
1024 | To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key), |
1044 | and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how |
1025 | and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how |
1045 | you disarmed traps earlier, you will see its the same: forst you ready your weapon/spell/skill, then you fire it |
1026 | you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it |
1046 | with B<Shift>. |
1027 | with B<Shift>. |
1047 | |
1028 | |
1048 | On the other side of these doors are some monsters. |
1029 | On the other side of these doors are some monsters. |
1049 | Pull the lever to open the doors, and shoot them all! |
1030 | Pull the lever to open the doors, and shoot them all! |
1050 | Don't worry, there's a force preventing them from reaching you. |
1031 | Don't worry, there's a force preventing them from reaching you. |
… | |
… | |
1193 | arch woodfloor |
1174 | arch woodfloor |
1194 | x 9 |
1175 | x 9 |
1195 | y 1 |
1176 | y 1 |
1196 | end |
1177 | end |
1197 | arch identify_table |
1178 | arch identify_table |
1198 | msg |
1179 | name item identify tablein your inventory. |
1199 | Drop twenty gold pieces to identify one unidentified item you are carrying. |
|
|
1200 | endmsg |
|
|
1201 | x 9 |
1180 | x 9 |
1202 | y 1 |
1181 | y 1 |
1203 | end |
1182 | end |
1204 | arch woodfloor |
1183 | arch woodfloor |
1205 | x 9 |
1184 | x 9 |
… | |
… | |
1212 | arch woodfloor |
1191 | arch woodfloor |
1213 | x 9 |
1192 | x 9 |
1214 | y 3 |
1193 | y 3 |
1215 | end |
1194 | end |
1216 | arch altar |
1195 | arch altar |
1217 | name altar of detect curse |
1196 | name altar of detect curse (detects any cursed items in your inventory) |
1218 | slaying money |
1197 | slaying money |
1219 | msg |
|
|
1220 | Drop one silver piece to see if you are carrying any cursed items. |
|
|
1221 | endmsg |
|
|
1222 | sp 79 |
1198 | sp 79 |
1223 | food 1 |
1199 | food 1 |
1224 | x 9 |
1200 | x 9 |
1225 | y 3 |
1201 | y 3 |
1226 | end |
1202 | end |
… | |
… | |
1235 | arch woodfloor |
1211 | arch woodfloor |
1236 | x 9 |
1212 | x 9 |
1237 | y 5 |
1213 | y 5 |
1238 | end |
1214 | end |
1239 | arch altar |
1215 | arch altar |
1240 | name altar of detect magic |
1216 | name altar of detect magic (detects any magic items in your inventory) |
1241 | slaying money |
1217 | slaying money |
1242 | msg |
|
|
1243 | Drop one silver piece to see if you are carrying any magic items. |
|
|
1244 | endmsg |
|
|
1245 | sp 76 |
1218 | sp 76 |
1246 | food 1 |
1219 | food 1 |
1247 | x 9 |
1220 | x 9 |
1248 | y 5 |
1221 | y 5 |
1249 | end |
1222 | end |
… | |
… | |
1438 | y 15 |
1411 | y 15 |
1439 | end |
1412 | end |
1440 | arch wall_2_1_2 |
1413 | arch wall_2_1_2 |
1441 | x 10 |
1414 | x 10 |
1442 | y 15 |
1415 | y 15 |
1443 | end |
|
|
1444 | arch woodfloor |
|
|
1445 | x 11 |
|
|
1446 | end |
|
|
1447 | arch wall_2_1_2 |
|
|
1448 | x 11 |
|
|
1449 | end |
|
|
1450 | arch woodfloor |
|
|
1451 | x 11 |
|
|
1452 | y 1 |
|
|
1453 | end |
|
|
1454 | arch sign |
|
|
1455 | name Press cursor-down once to read the next sign. |
|
|
1456 | x 11 |
|
|
1457 | y 1 |
|
|
1458 | end |
|
|
1459 | arch magic_mouth |
|
|
1460 | msg |
|
|
1461 | Welcome to Crossfire! |
|
|
1462 | |
|
|
1463 | You are now in the beginner's area, which will |
|
|
1464 | teach you the fundamentals of playing Crossfire, |
|
|
1465 | and prepare you to survive in this vast and |
|
|
1466 | sometimes dangerous world. |
|
|
1467 | |
|
|
1468 | As you pass through these halls, read all the |
|
|
1469 | signs and any other information provided, and |
|
|
1470 | you'll soon learn the basics of the game. |
|
|
1471 | |
|
|
1472 | From here, move south (press your B<down-arrow> key, |
|
|
1473 | or type B<'south> <enter>) and press the space bar to |
|
|
1474 | read the next sign. Good luck! |
|
|
1475 | endmsg |
|
|
1476 | x 11 |
|
|
1477 | y 2 |
|
|
1478 | move_on all |
|
|
1479 | end |
|
|
1480 | arch woodfloor |
|
|
1481 | x 11 |
|
|
1482 | y 2 |
|
|
1483 | end |
|
|
1484 | arch sign |
|
|
1485 | name Press space bar to read me |
|
|
1486 | msg |
|
|
1487 | Welcome to Crossfire! |
|
|
1488 | |
|
|
1489 | You are now in the beginner's area, which will |
|
|
1490 | teach you the fundamentals of playing Crossifre, |
|
|
1491 | and prepare you to survive in this vast and |
|
|
1492 | sometimes dangerous world. |
|
|
1493 | |
|
|
1494 | As you pass through these halls, read all the |
|
|
1495 | signs and any other information provided, and |
|
|
1496 | you'll soon learn the basics of the game. |
|
|
1497 | |
|
|
1498 | From here, move south (press your B<down-arrow> key, |
|
|
1499 | or type B<'south> <enter>) and press the space bar to |
|
|
1500 | read the next sign. Good luck! |
|
|
1501 | endmsg |
|
|
1502 | x 11 |
|
|
1503 | y 2 |
|
|
1504 | end |
|
|
1505 | arch woodfloor |
|
|
1506 | x 11 |
|
|
1507 | y 3 |
|
|
1508 | end |
|
|
1509 | arch sign |
|
|
1510 | name Press space to read me |
|
|
1511 | msg |
|
|
1512 | === Commands === |
|
|
1513 | |
|
|
1514 | There are many commands you can use to |
|
|
1515 | do everything from movement to attacking |
|
|
1516 | to casting spells to identifying treasure. Any |
|
|
1517 | command in Crossfire can be executed by |
|
|
1518 | typing ' (a single quote) followed by the |
|
|
1519 | command. |
|
|
1520 | |
|
|
1521 | So to move southeast, for example, you could type |
|
|
1522 | B<'southeast>. To read this sign, you could type |
|
|
1523 | B<'apply sign>. These "long-form" commands are |
|
|
1524 | always available for everything you can do in |
|
|
1525 | the game. |
|
|
1526 | |
|
|
1527 | However, it would be cumbersome to type |
|
|
1528 | commands like that for common actions, so |
|
|
1529 | many commands are bound to keys by default. |
|
|
1530 | This varies from client to client, but you will |
|
|
1531 | probably find that the movement commands |
|
|
1532 | are bound to the arrow keys on your keypad, |
|
|
1533 | for example. There are many other default |
|
|
1534 | keybindings, and you can create your own for |
|
|
1535 | any action or series of actions that you use |
|
|
1536 | regularly. |
|
|
1537 | |
|
|
1538 | In CFPlus (the recommended client) you can also enter commands by typing their initials. For example, |
|
|
1539 | instead of typing B<'southeast>, you can type B<se> (note the lack of the '). Instead of typing |
|
|
1540 | B<'cast summon pet monster> you can usually type B<cspm> and so on. |
|
|
1541 | |
|
|
1542 | See the documentation for your Crossfire client for more information on |
|
|
1543 | keybindings. |
|
|
1544 | endmsg |
|
|
1545 | x 11 |
|
|
1546 | y 3 |
|
|
1547 | end |
|
|
1548 | arch woodfloor |
|
|
1549 | x 11 |
|
|
1550 | y 4 |
|
|
1551 | end |
|
|
1552 | arch woodfloor |
|
|
1553 | x 11 |
|
|
1554 | y 5 |
|
|
1555 | end |
|
|
1556 | arch sign |
|
|
1557 | name Press space to read me |
|
|
1558 | msg |
|
|
1559 | === Movement === |
|
|
1560 | |
|
|
1561 | You can move in any of eight directions: north, |
|
|
1562 | south, east, west, and the four in between. |
|
|
1563 | Pressing a movement key once (or executing a |
|
|
1564 | movement command) will move you one tile |
|
|
1565 | in that direction. If something is in the way, you |
|
|
1566 | may attack it. |
|
|
1567 | |
|
|
1568 | To run in a direction, which is very useful when |
|
|
1569 | fighting, battering down doors, or traveling long |
|
|
1570 | distances, hold down the B<Ctrl> key and press |
|
|
1571 | and hold the key for direction you wish to run. |
|
|
1572 | |
|
|
1573 | Most clients have bound the four primary directions to the arrow/cursor keys, |
|
|
1574 | and all eight directions including diagonals on the numeric keypad. |
|
|
1575 | |
|
|
1576 | Now run to the end of this hallway (B<Ctrl-Right>), and read |
|
|
1577 | the sign there. |
|
|
1578 | endmsg |
|
|
1579 | x 11 |
|
|
1580 | y 5 |
|
|
1581 | end |
|
|
1582 | arch woodfloor |
|
|
1583 | x 11 |
|
|
1584 | y 6 |
|
|
1585 | end |
|
|
1586 | arch wall_2_1_2 |
|
|
1587 | x 11 |
|
|
1588 | y 6 |
|
|
1589 | end |
|
|
1590 | arch woodfloor |
|
|
1591 | x 11 |
|
|
1592 | y 7 |
|
|
1593 | end |
|
|
1594 | arch chest_2 |
|
|
1595 | x 11 |
|
|
1596 | y 7 |
|
|
1597 | no_pick 1 |
|
|
1598 | arch goldcoin |
|
|
1599 | end |
|
|
1600 | arch water |
|
|
1601 | end |
|
|
1602 | end |
|
|
1603 | arch woodfloor |
|
|
1604 | x 11 |
|
|
1605 | y 8 |
|
|
1606 | end |
|
|
1607 | arch woodfloor |
|
|
1608 | x 11 |
|
|
1609 | y 9 |
|
|
1610 | end |
|
|
1611 | arch rune_mark |
|
|
1612 | msg |
|
|
1613 | Chests and other containers are often protected by traps. |
|
|
1614 | To find and disarm these traps, stand on the chest or next to it while |
|
|
1615 | using the find traps and disarm traps skills. |
|
|
1616 | |
|
|
1617 | Once you think a chest is safe, open it by applying it with the space bar, |
|
|
1618 | and see what's inside. |
|
|
1619 | |
|
|
1620 | Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. |
|
|
1621 | That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself |
|
|
1622 | heal before you move on, in case you walk into another one. |
|
|
1623 | endmsg |
|
|
1624 | x 11 |
|
|
1625 | y 9 |
|
|
1626 | end |
|
|
1627 | arch woodfloor |
|
|
1628 | x 11 |
|
|
1629 | y 10 |
|
|
1630 | end |
|
|
1631 | arch wall_2_1_2 |
|
|
1632 | x 11 |
|
|
1633 | y 10 |
|
|
1634 | end |
|
|
1635 | arch woodfloor |
|
|
1636 | x 11 |
|
|
1637 | y 11 |
|
|
1638 | end |
|
|
1639 | arch goblin |
|
|
1640 | x 11 |
|
|
1641 | y 11 |
|
|
1642 | end |
|
|
1643 | arch woodfloor |
|
|
1644 | x 11 |
|
|
1645 | y 12 |
|
|
1646 | end |
|
|
1647 | arch gnoll |
|
|
1648 | x 11 |
|
|
1649 | y 12 |
|
|
1650 | end |
|
|
1651 | arch woodfloor |
|
|
1652 | x 11 |
|
|
1653 | y 13 |
|
|
1654 | end |
|
|
1655 | arch kobold |
|
|
1656 | x 11 |
|
|
1657 | y 13 |
|
|
1658 | end |
|
|
1659 | arch woodfloor |
|
|
1660 | x 11 |
|
|
1661 | y 14 |
|
|
1662 | end |
|
|
1663 | arch orc |
|
|
1664 | x 11 |
|
|
1665 | y 14 |
|
|
1666 | end |
|
|
1667 | arch woodfloor |
|
|
1668 | x 11 |
|
|
1669 | y 15 |
|
|
1670 | end |
|
|
1671 | arch wall_2_1_2 |
|
|
1672 | x 11 |
|
|
1673 | y 15 |
|
|
1674 | end |
|
|
1675 | arch woodfloor |
|
|
1676 | x 12 |
|
|
1677 | end |
|
|
1678 | arch wall_2_2_3 |
|
|
1679 | x 12 |
|
|
1680 | end |
|
|
1681 | arch woodfloor |
|
|
1682 | x 12 |
|
|
1683 | y 1 |
|
|
1684 | end |
|
|
1685 | arch wall_2_1_1 |
|
|
1686 | x 12 |
|
|
1687 | y 1 |
|
|
1688 | end |
|
|
1689 | arch woodfloor |
|
|
1690 | x 12 |
|
|
1691 | y 2 |
|
|
1692 | end |
|
|
1693 | arch wall_3_2 |
|
|
1694 | x 12 |
|
|
1695 | y 2 |
|
|
1696 | end |
|
|
1697 | arch woodfloor |
|
|
1698 | x 12 |
|
|
1699 | y 3 |
|
|
1700 | end |
|
|
1701 | arch wall_2_1_1 |
|
|
1702 | x 12 |
|
|
1703 | y 3 |
|
|
1704 | end |
|
|
1705 | arch woodfloor |
|
|
1706 | x 12 |
|
|
1707 | y 4 |
|
|
1708 | end |
|
|
1709 | arch wall_2_2_1 |
|
|
1710 | x 12 |
|
|
1711 | y 4 |
|
|
1712 | end |
|
|
1713 | arch woodfloor |
|
|
1714 | x 12 |
|
|
1715 | y 5 |
|
|
1716 | end |
|
|
1717 | arch woodfloor |
|
|
1718 | x 12 |
|
|
1719 | y 6 |
|
|
1720 | end |
|
|
1721 | arch wall_3_3 |
|
|
1722 | x 12 |
|
|
1723 | y 6 |
|
|
1724 | end |
|
|
1725 | arch woodfloor |
|
|
1726 | x 12 |
|
|
1727 | y 7 |
|
|
1728 | end |
|
|
1729 | arch wall_2_1_1 |
|
|
1730 | x 12 |
|
|
1731 | y 7 |
|
|
1732 | end |
|
|
1733 | arch woodfloor |
|
|
1734 | x 12 |
|
|
1735 | y 8 |
|
|
1736 | end |
|
|
1737 | arch wall_1_2 |
|
|
1738 | x 12 |
|
|
1739 | y 8 |
|
|
1740 | end |
|
|
1741 | arch woodfloor |
|
|
1742 | x 12 |
|
|
1743 | y 9 |
|
|
1744 | end |
|
|
1745 | arch woodfloor |
|
|
1746 | x 12 |
|
|
1747 | y 10 |
|
|
1748 | end |
|
|
1749 | arch wall_2_1_2 |
|
|
1750 | x 12 |
|
|
1751 | y 10 |
|
|
1752 | end |
|
|
1753 | arch woodfloor |
|
|
1754 | x 12 |
|
|
1755 | y 11 |
|
|
1756 | end |
|
|
1757 | arch goblin |
|
|
1758 | x 12 |
|
|
1759 | y 11 |
|
|
1760 | end |
|
|
1761 | arch woodfloor |
|
|
1762 | x 12 |
|
|
1763 | y 12 |
|
|
1764 | end |
|
|
1765 | arch gnoll |
|
|
1766 | x 12 |
|
|
1767 | y 12 |
|
|
1768 | end |
|
|
1769 | arch woodfloor |
|
|
1770 | x 12 |
|
|
1771 | y 13 |
|
|
1772 | end |
|
|
1773 | arch kobold |
|
|
1774 | x 12 |
|
|
1775 | y 13 |
|
|
1776 | end |
|
|
1777 | arch woodfloor |
|
|
1778 | x 12 |
|
|
1779 | y 14 |
|
|
1780 | end |
|
|
1781 | arch orc |
|
|
1782 | x 12 |
|
|
1783 | y 14 |
|
|
1784 | end |
|
|
1785 | arch woodfloor |
|
|
1786 | x 12 |
|
|
1787 | y 15 |
|
|
1788 | end |
|
|
1789 | arch wall_2_1_2 |
|
|
1790 | x 12 |
|
|
1791 | y 15 |
|
|
1792 | end |
|
|
1793 | arch woodfloor |
|
|
1794 | x 13 |
|
|
1795 | end |
|
|
1796 | arch wall_2_2_2 |
|
|
1797 | x 13 |
|
|
1798 | end |
|
|
1799 | arch woodfloor |
|
|
1800 | x 13 |
|
|
1801 | y 1 |
|
|
1802 | end |
|
|
1803 | arch wall_2_1_1 |
|
|
1804 | x 13 |
|
|
1805 | y 1 |
|
|
1806 | end |
|
|
1807 | arch woodfloor |
|
|
1808 | x 13 |
|
|
1809 | y 2 |
|
|
1810 | end |
|
|
1811 | arch wall_2_2_4 |
|
|
1812 | x 13 |
|
|
1813 | y 2 |
|
|
1814 | end |
|
|
1815 | arch woodfloor |
|
|
1816 | x 13 |
|
|
1817 | y 3 |
|
|
1818 | move_block all |
|
|
1819 | end |
1416 | end |
1820 | arch sign |
1417 | arch sign |
1821 | name old man |
1418 | name old man |
1822 | msg |
1419 | msg |
1823 | @match food|no |
1420 | @match food|no |
… | |
… | |
1833 | Do you have any food? |
1430 | Do you have any food? |
1834 | @match * |
1431 | @match * |
1835 | Ninety-nine bottles of beer on the wall.... |
1432 | Ninety-nine bottles of beer on the wall.... |
1836 | endmsg |
1433 | endmsg |
1837 | face sage.x11 |
1434 | face sage.x11 |
|
|
1435 | x 10 |
|
|
1436 | y 19 |
|
|
1437 | end |
|
|
1438 | arch woodfloor |
|
|
1439 | x 11 |
|
|
1440 | end |
|
|
1441 | arch wall_2_1_2 |
|
|
1442 | x 11 |
|
|
1443 | end |
|
|
1444 | arch woodfloor |
|
|
1445 | x 11 |
|
|
1446 | y 1 |
|
|
1447 | end |
|
|
1448 | arch sign |
|
|
1449 | name Press cursor-down (arrow-key-down) once to read the next sign. |
|
|
1450 | x 11 |
|
|
1451 | y 1 |
|
|
1452 | end |
|
|
1453 | arch magic_mouth |
|
|
1454 | msg |
|
|
1455 | Welcome to Deliantra! |
|
|
1456 | |
|
|
1457 | You are now in the beginner's area, which will |
|
|
1458 | teach you the fundamentals of playing Deliantra, |
|
|
1459 | and prepare you to survive in this vast and |
|
|
1460 | sometimes dangerous world. |
|
|
1461 | |
|
|
1462 | As you pass through these halls, read all the |
|
|
1463 | signs and any other information provided, and |
|
|
1464 | you'll soon learn the basics of the game. |
|
|
1465 | |
|
|
1466 | From here, move south (press your B<down-arrow> key) |
|
|
1467 | and press the space bar to read the next sign. Good luck! |
|
|
1468 | endmsg |
|
|
1469 | x 11 |
|
|
1470 | y 2 |
|
|
1471 | move_on all |
|
|
1472 | end |
|
|
1473 | arch woodfloor |
|
|
1474 | x 11 |
|
|
1475 | y 2 |
|
|
1476 | end |
|
|
1477 | arch sign |
|
|
1478 | name Press space bar to read me |
|
|
1479 | msg |
|
|
1480 | Welcome to Deliantra! |
|
|
1481 | |
|
|
1482 | You are now in the beginner's area, which will |
|
|
1483 | teach you the fundamentals of playing Deliantra, |
|
|
1484 | and prepare you to survive in this vast and |
|
|
1485 | sometimes (uhm, always) dangerous world. |
|
|
1486 | |
|
|
1487 | As you pass through these halls, read all the |
|
|
1488 | signs and any other information provided, and |
|
|
1489 | you'll soon learn the basics of the game. |
|
|
1490 | |
|
|
1491 | From here, move south (press your B<down-arrow> key) |
|
|
1492 | and press the space bar to read the next sign. Good luck! |
|
|
1493 | endmsg |
|
|
1494 | x 11 |
|
|
1495 | y 2 |
|
|
1496 | end |
|
|
1497 | arch woodfloor |
|
|
1498 | x 11 |
|
|
1499 | y 3 |
|
|
1500 | end |
|
|
1501 | arch sign |
|
|
1502 | name Press space to read me |
|
|
1503 | msg |
|
|
1504 | === Commands === |
|
|
1505 | |
|
|
1506 | There are many commands you can use to |
|
|
1507 | do everything from movement to attacking |
|
|
1508 | to casting spells to identifying treasure. Any |
|
|
1509 | command in Deliantra can be executed by |
|
|
1510 | simply typing it in and pressing B<Space>+B<Return>. |
|
|
1511 | |
|
|
1512 | So to move southeast, for example, you could type |
|
|
1513 | B<< southeast <return> >>. To read this sign, you could type |
|
|
1514 | B<< apply sign <return> >>. These "long-form" commands are |
|
|
1515 | always available for everything you can do in |
|
|
1516 | the game. |
|
|
1517 | |
|
|
1518 | However, it would be cumbersome to type |
|
|
1519 | commands like that for common actions, so |
|
|
1520 | many commands are bound to keys by default. |
|
|
1521 | |
|
|
1522 | You can also enter commands by typing their initials. For example, |
|
|
1523 | instead of typing B<< southeast <return> >>, you can type B<< se<return> >> (note the lack of the space). |
|
|
1524 | Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on. |
|
|
1525 | |
|
|
1526 | You can also create your own keybindings, for example to use spells, items or skills. To do that, you |
|
|
1527 | can usually use the popup menu you get when pressing the B<right mouse button> over an item |
|
|
1528 | and select the B<bind ...> option. |
|
|
1529 | endmsg |
|
|
1530 | x 11 |
|
|
1531 | y 3 |
|
|
1532 | end |
|
|
1533 | arch woodfloor |
|
|
1534 | x 11 |
|
|
1535 | y 4 |
|
|
1536 | end |
|
|
1537 | arch woodfloor |
|
|
1538 | x 11 |
|
|
1539 | y 5 |
|
|
1540 | end |
|
|
1541 | arch sign |
|
|
1542 | name Press space to read me |
|
|
1543 | msg |
|
|
1544 | === Movement === |
|
|
1545 | |
|
|
1546 | You can move in any of eight directions: north, |
|
|
1547 | south, east, west, and the four in between. |
|
|
1548 | Pressing a movement key once (or executing a |
|
|
1549 | movement command) will move you one tile |
|
|
1550 | in that direction. If something is in the way, your |
|
|
1551 | character might attack it. |
|
|
1552 | |
|
|
1553 | To run in a direction, which is very useful when |
|
|
1554 | fighting, battering down doors, or traveling long |
|
|
1555 | distances, hold down the B<Ctrl> key and press |
|
|
1556 | and hold the key for direction you wish to run. |
|
|
1557 | |
|
|
1558 | The four primary directions are bound to the arrow/cursor keys, |
|
|
1559 | and all eight directions including diagonals on the numeric keypad. For laptop users |
|
|
1560 | without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement. |
|
|
1561 | |
|
|
1562 | Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read |
|
|
1563 | the sign there. |
|
|
1564 | endmsg |
|
|
1565 | x 11 |
|
|
1566 | y 5 |
|
|
1567 | end |
|
|
1568 | arch woodfloor |
|
|
1569 | x 11 |
|
|
1570 | y 6 |
|
|
1571 | end |
|
|
1572 | arch wall_2_1_2 |
|
|
1573 | x 11 |
|
|
1574 | y 6 |
|
|
1575 | end |
|
|
1576 | arch woodfloor |
|
|
1577 | x 11 |
|
|
1578 | y 7 |
|
|
1579 | end |
|
|
1580 | arch chest_2 |
|
|
1581 | x 11 |
|
|
1582 | y 7 |
|
|
1583 | no_pick 1 |
|
|
1584 | arch goldcoin |
|
|
1585 | end |
|
|
1586 | arch water |
|
|
1587 | end |
|
|
1588 | end |
|
|
1589 | arch woodfloor |
|
|
1590 | x 11 |
|
|
1591 | y 8 |
|
|
1592 | end |
|
|
1593 | arch woodfloor |
|
|
1594 | x 11 |
|
|
1595 | y 9 |
|
|
1596 | end |
|
|
1597 | arch rune_mark |
|
|
1598 | msg |
|
|
1599 | Chests and other containers are often protected by traps. |
|
|
1600 | To find and disarm these traps, stand on the chest or next to it while |
|
|
1601 | using the find traps and disarm traps skills. |
|
|
1602 | |
|
|
1603 | Once you think a chest is safe, open it by applying it with the space bar, |
|
|
1604 | and see what's inside. |
|
|
1605 | |
|
|
1606 | Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. |
|
|
1607 | That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself |
|
|
1608 | heal before you move on, in case you walk into another one. |
|
|
1609 | endmsg |
|
|
1610 | x 11 |
|
|
1611 | y 9 |
|
|
1612 | end |
|
|
1613 | arch woodfloor |
|
|
1614 | x 11 |
|
|
1615 | y 10 |
|
|
1616 | end |
|
|
1617 | arch wall_2_1_2 |
|
|
1618 | x 11 |
|
|
1619 | y 10 |
|
|
1620 | end |
|
|
1621 | arch woodfloor |
|
|
1622 | x 11 |
|
|
1623 | y 11 |
|
|
1624 | end |
|
|
1625 | arch goblin |
|
|
1626 | x 11 |
|
|
1627 | y 11 |
|
|
1628 | end |
|
|
1629 | arch woodfloor |
|
|
1630 | x 11 |
|
|
1631 | y 12 |
|
|
1632 | end |
|
|
1633 | arch gnoll |
|
|
1634 | x 11 |
|
|
1635 | y 12 |
|
|
1636 | end |
|
|
1637 | arch woodfloor |
|
|
1638 | x 11 |
|
|
1639 | y 13 |
|
|
1640 | end |
|
|
1641 | arch kobold |
|
|
1642 | x 11 |
|
|
1643 | y 13 |
|
|
1644 | end |
|
|
1645 | arch woodfloor |
|
|
1646 | x 11 |
|
|
1647 | y 14 |
|
|
1648 | end |
|
|
1649 | arch orc |
|
|
1650 | x 11 |
|
|
1651 | y 14 |
|
|
1652 | end |
|
|
1653 | arch woodfloor |
|
|
1654 | x 11 |
|
|
1655 | y 15 |
|
|
1656 | end |
|
|
1657 | arch wall_2_1_2 |
|
|
1658 | x 11 |
|
|
1659 | y 15 |
|
|
1660 | end |
|
|
1661 | arch sign |
|
|
1662 | name Talking to NPCs |
|
|
1663 | msg |
|
|
1664 | === Talking to People === |
|
|
1665 | |
|
|
1666 | There are two different types of "people" in the game: PCs (player characters, i.e. other players) |
|
|
1667 | and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :) |
|
|
1668 | |
|
|
1669 | To talk to other players, for example to get help, you can use the B<chat> command, whose text |
|
|
1670 | is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type |
|
|
1671 | B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout> |
|
|
1672 | command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all |
|
|
1673 | NPCs near you can hear. |
|
|
1674 | |
|
|
1675 | You can also get information from non-player characters (NPCs) in the game by talking to them. |
|
|
1676 | NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space. |
|
|
1677 | |
|
|
1678 | To talk to the man at the end of this hallway when you're finished reading this, |
|
|
1679 | walk up next to him and left-click on him with your mouse. |
|
|
1680 | |
|
|
1681 | Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say |
|
|
1682 | command is more tedious, but works when you can't see the NPC, or you need to say a password. |
|
|
1683 | |
|
|
1684 | Many NPC have useful information, but they will only tell you about it if you ask the |
|
|
1685 | right questions. If the NPC talks to you, look for words in his reply |
|
|
1686 | that might be important (often they are underlined), and ask about them. |
|
|
1687 | For example, if he says, "Hello, do you have any food?" ask him about food, |
|
|
1688 | and he may say something else in response to that. |
|
|
1689 | Saying words like quest, key, treasure, and other things you're interested in may |
|
|
1690 | start up very interesting conversations! |
|
|
1691 | |
|
|
1692 | Be careful not to run into friendly NPCs: dead men tell no tales. |
|
|
1693 | |
|
|
1694 | Now go talk to that old man. |
|
|
1695 | |
|
|
1696 | If you run into problems or want to skip this part of the tutorial, use the B<say open> command. |
|
|
1697 | endmsg |
|
|
1698 | x 11 |
|
|
1699 | y 19 |
|
|
1700 | end |
|
|
1701 | arch woodfloor |
|
|
1702 | x 12 |
|
|
1703 | end |
|
|
1704 | arch wall_2_2_3 |
|
|
1705 | x 12 |
|
|
1706 | end |
|
|
1707 | arch woodfloor |
|
|
1708 | x 12 |
|
|
1709 | y 1 |
|
|
1710 | end |
|
|
1711 | arch wall_2_1_1 |
|
|
1712 | x 12 |
|
|
1713 | y 1 |
|
|
1714 | end |
|
|
1715 | arch woodfloor |
|
|
1716 | x 12 |
|
|
1717 | y 2 |
|
|
1718 | end |
|
|
1719 | arch wall_2_1_1 |
|
|
1720 | x 12 |
|
|
1721 | y 2 |
|
|
1722 | end |
|
|
1723 | arch woodfloor |
|
|
1724 | x 12 |
|
|
1725 | y 3 |
|
|
1726 | end |
|
|
1727 | arch wall_2_1_1 |
|
|
1728 | x 12 |
|
|
1729 | y 3 |
|
|
1730 | end |
|
|
1731 | arch woodfloor |
|
|
1732 | x 12 |
|
|
1733 | y 4 |
|
|
1734 | end |
|
|
1735 | arch wall_2_2_1 |
|
|
1736 | x 12 |
|
|
1737 | y 4 |
|
|
1738 | end |
|
|
1739 | arch woodfloor |
|
|
1740 | x 12 |
|
|
1741 | y 5 |
|
|
1742 | end |
|
|
1743 | arch woodfloor |
|
|
1744 | x 12 |
|
|
1745 | y 6 |
|
|
1746 | end |
|
|
1747 | arch wall_3_3 |
|
|
1748 | x 12 |
|
|
1749 | y 6 |
|
|
1750 | end |
|
|
1751 | arch woodfloor |
|
|
1752 | x 12 |
|
|
1753 | y 7 |
|
|
1754 | end |
|
|
1755 | arch wall_2_1_1 |
|
|
1756 | x 12 |
|
|
1757 | y 7 |
|
|
1758 | end |
|
|
1759 | arch woodfloor |
|
|
1760 | x 12 |
|
|
1761 | y 8 |
|
|
1762 | end |
|
|
1763 | arch wall_1_2 |
|
|
1764 | x 12 |
|
|
1765 | y 8 |
|
|
1766 | end |
|
|
1767 | arch woodfloor |
|
|
1768 | x 12 |
|
|
1769 | y 9 |
|
|
1770 | end |
|
|
1771 | arch woodfloor |
|
|
1772 | x 12 |
|
|
1773 | y 10 |
|
|
1774 | end |
|
|
1775 | arch wall_2_1_2 |
|
|
1776 | x 12 |
|
|
1777 | y 10 |
|
|
1778 | end |
|
|
1779 | arch woodfloor |
|
|
1780 | x 12 |
|
|
1781 | y 11 |
|
|
1782 | end |
|
|
1783 | arch goblin |
|
|
1784 | x 12 |
|
|
1785 | y 11 |
|
|
1786 | end |
|
|
1787 | arch woodfloor |
|
|
1788 | x 12 |
|
|
1789 | y 12 |
|
|
1790 | end |
|
|
1791 | arch gnoll |
|
|
1792 | x 12 |
|
|
1793 | y 12 |
|
|
1794 | end |
|
|
1795 | arch woodfloor |
|
|
1796 | x 12 |
|
|
1797 | y 13 |
|
|
1798 | end |
|
|
1799 | arch kobold |
|
|
1800 | x 12 |
|
|
1801 | y 13 |
|
|
1802 | end |
|
|
1803 | arch woodfloor |
|
|
1804 | x 12 |
|
|
1805 | y 14 |
|
|
1806 | end |
|
|
1807 | arch orc |
|
|
1808 | x 12 |
|
|
1809 | y 14 |
|
|
1810 | end |
|
|
1811 | arch woodfloor |
|
|
1812 | x 12 |
|
|
1813 | y 15 |
|
|
1814 | end |
|
|
1815 | arch wall_2_1_2 |
|
|
1816 | x 12 |
|
|
1817 | y 15 |
|
|
1818 | end |
|
|
1819 | arch igateTrg1 |
|
|
1820 | x 12 |
|
|
1821 | y 19 |
|
|
1822 | connected 1 |
|
|
1823 | end |
|
|
1824 | arch woodfloor |
1838 | x 13 |
1825 | x 13 |
1839 | y 3 |
|
|
1840 | end |
1826 | end |
1841 | arch woodfloor |
1827 | arch wall_2_2_2 |
1842 | x 13 |
1828 | x 13 |
1843 | y 4 |
|
|
1844 | end |
1829 | end |
|
|
1830 | arch woodfloor |
|
|
1831 | x 13 |
|
|
1832 | y 1 |
|
|
1833 | end |
1845 | arch wall_2_1_2 |
1834 | arch wall_2_1_1 |
|
|
1835 | x 13 |
|
|
1836 | y 1 |
|
|
1837 | end |
|
|
1838 | arch woodfloor |
|
|
1839 | x 13 |
|
|
1840 | y 2 |
|
|
1841 | end |
|
|
1842 | arch wall_2_1_1 |
|
|
1843 | x 13 |
|
|
1844 | y 2 |
|
|
1845 | end |
|
|
1846 | arch woodfloor |
|
|
1847 | x 13 |
|
|
1848 | y 3 |
|
|
1849 | move_block all |
|
|
1850 | end |
|
|
1851 | arch wall_2_1_1 |
|
|
1852 | x 13 |
|
|
1853 | y 3 |
|
|
1854 | end |
|
|
1855 | arch woodfloor |
|
|
1856 | x 13 |
|
|
1857 | y 4 |
|
|
1858 | end |
|
|
1859 | arch wall_3_1 |
1846 | x 13 |
1860 | x 13 |
1847 | y 4 |
1861 | y 4 |
1848 | end |
1862 | end |
1849 | arch woodfloor |
1863 | arch woodfloor |
1850 | x 13 |
1864 | x 13 |
… | |
… | |
1928 | y 15 |
1942 | y 15 |
1929 | end |
1943 | end |
1930 | arch wall_2_1_2 |
1944 | arch wall_2_1_2 |
1931 | x 13 |
1945 | x 13 |
1932 | y 15 |
1946 | y 15 |
|
|
1947 | end |
|
|
1948 | arch note |
|
|
1949 | msg |
|
|
1950 | The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.) |
|
|
1951 | endmsg |
|
|
1952 | x 13 |
|
|
1953 | y 19 |
1933 | end |
1954 | end |
1934 | arch woodfloor |
1955 | arch woodfloor |
1935 | x 14 |
1956 | x 14 |
1936 | end |
1957 | end |
1937 | arch wall_2_1_2 |
1958 | arch wall_2_1_2 |
… | |
… | |
1959 | end |
1980 | end |
1960 | arch woodfloor |
1981 | arch woodfloor |
1961 | x 14 |
1982 | x 14 |
1962 | y 2 |
1983 | y 2 |
1963 | end |
1984 | end |
1964 | arch igateTrg1 |
1985 | arch woodfloor |
1965 | x 14 |
1986 | x 14 |
1966 | y 2 |
1987 | y 3 |
1967 | connected 1 |
|
|
1968 | end |
1988 | end |
1969 | arch woodfloor |
1989 | arch sign |
|
|
1990 | name Food |
|
|
1991 | msg |
|
|
1992 | === Food === |
|
|
1993 | |
|
|
1994 | Eating food is very important. Without food you cannot heal or regenerate magical |
|
|
1995 | energy. Go north to learn more about food, and cash in some free food |
|
|
1996 | at the same time! |
|
|
1997 | endmsg |
1970 | x 14 |
1998 | x 14 |
1971 | y 3 |
1999 | y 3 |
1972 | end |
2000 | end |
1973 | arch woodfloor |
2001 | arch woodfloor |
1974 | x 14 |
2002 | x 14 |
… | |
… | |
2055 | y 15 |
2083 | y 15 |
2056 | end |
2084 | end |
2057 | arch wall_3_1 |
2085 | arch wall_3_1 |
2058 | x 14 |
2086 | x 14 |
2059 | y 15 |
2087 | y 15 |
|
|
2088 | end |
|
|
2089 | arch magic_mouth |
|
|
2090 | msg |
|
|
2091 | What is the password? (Use the B<say> command and say it) |
|
|
2092 | |
|
|
2093 | (Do you still have the note you got back at the beginning of this trip? |
|
|
2094 | Apply it and see what it says, if you don't remember. If you cannot read, you need |
|
|
2095 | to go back to the place where you found it and listen to the magic voice). |
|
|
2096 | |
|
|
2097 | If you get stuck here and need help, try to talk to other players using the B<chat> command. To do |
|
|
2098 | so, enter B<c help me, I am stuck in the tutorial> or something to that extent. |
|
|
2099 | endmsg |
|
|
2100 | x 14 |
|
|
2101 | y 19 |
2060 | end |
2102 | end |
2061 | arch woodfloor |
2103 | arch woodfloor |
2062 | x 15 |
2104 | x 15 |
2063 | end |
2105 | end |
2064 | arch wall_2_1_2 |
2106 | arch wall_2_1_2 |
… | |
… | |
2151 | If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to |
2193 | If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to |
2152 | it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's |
2194 | it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's |
2153 | not worth the risk, since there's nothing beyond it, but it's good to increase your experience |
2195 | not worth the risk, since there's nothing beyond it, but it's good to increase your experience |
2154 | in those skills whenever possible. |
2196 | in those skills whenever possible. |
2155 | |
2197 | |
2156 | Remember: to search for traps, press B<Left-Alt-s> (or type B<'ready_skill find traps>) to ready |
2198 | Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command) |
2157 | your find traps skill, and fire (Shift-direction key) in the direction you want to search. |
2199 | to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search. |
2158 | |
2200 | |
2159 | To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<'ready_skill disarm traps>) |
2201 | To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>) |
2160 | and fire. |
2202 | and fire. |
2161 | endmsg |
2203 | endmsg |
2162 | x 15 |
2204 | x 15 |
2163 | y 9 |
2205 | y 9 |
2164 | end |
2206 | end |
… | |
… | |
2183 | y 12 |
2225 | y 12 |
2184 | end |
2226 | end |
2185 | arch sign |
2227 | arch sign |
2186 | msg |
2228 | msg |
2187 | How did you do? Watch your hit points (HP) |
2229 | How did you do? Watch your hit points (HP) |
2188 | closely during battle. If they get too low, you |
2230 | closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured. |
2189 | can always retreat and come back. Hit points |
2231 | If they get too low, you can always retreat and come back. Hit points |
2190 | gradually regenerate over time, so if you took |
2232 | gradually regenerate over time, so if you took |
2191 | damage, wait until your HP is back to the |
2233 | damage, wait until your HP is back to the |
2192 | maximum before moving on. Eating food |
2234 | maximum before moving on. Eating food |
2193 | speeds up HP regeneration, so you may want |
2235 | is vital for HP regeneration, so you may want |
2194 | to eat this food now. |
2236 | to eat this food now. |
2195 | endmsg |
2237 | endmsg |
2196 | x 15 |
2238 | x 15 |
2197 | y 12 |
2239 | y 12 |
2198 | end |
2240 | end |
… | |
… | |
2237 | end |
2279 | end |
2238 | arch wall_2_1_2 |
2280 | arch wall_2_1_2 |
2239 | x 15 |
2281 | x 15 |
2240 | y 15 |
2282 | y 15 |
2241 | end |
2283 | end |
|
|
2284 | arch magic_ear |
|
|
2285 | msg |
|
|
2286 | @match orc-knuckle |
|
|
2287 | Click. |
|
|
2288 | endmsg |
|
|
2289 | x 15 |
|
|
2290 | y 19 |
|
|
2291 | connected 9 |
|
|
2292 | end |
2242 | arch woodfloor |
2293 | arch woodfloor |
2243 | x 16 |
2294 | x 16 |
2244 | end |
2295 | end |
2245 | arch wall_2_1_2 |
2296 | arch wall_2_1_2 |
2246 | x 16 |
2297 | x 16 |
… | |
… | |
2275 | end |
2326 | end |
2276 | arch woodfloor |
2327 | arch woodfloor |
2277 | x 16 |
2328 | x 16 |
2278 | y 3 |
2329 | y 3 |
2279 | end |
2330 | end |
2280 | arch sign |
|
|
2281 | name Talking to NPCs |
|
|
2282 | msg |
|
|
2283 | === Talking to People === |
|
|
2284 | |
|
|
2285 | There are two different types of "people" in the game: PCs (player characters, i.e. other players) |
|
|
2286 | and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :) |
|
|
2287 | |
|
|
2288 | To talk to other players, for example to get help, you can use the B<chat> command, which |
|
|
2289 | is displayed in blue. All players currently logged in can see that. In CFPlus, you can simply type |
|
|
2290 | B<c some message>+<return> to chat with others. There is also the B<shout> command (short "sh") |
|
|
2291 | for use in emergencies, and B<say> (short "s") which all players on a map and all NPCs near you can hear. |
|
|
2292 | |
|
|
2293 | You can also get information from non-player characters (NPCs) in the game by talking to them. |
|
|
2294 | NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space. |
|
|
2295 | |
|
|
2296 | To talk to the man at the end of this hallway when you're finished reading this, |
|
|
2297 | walk up next to him and either click on him or type: B<s hi>+<return>. |
|
|
2298 | |
|
|
2299 | Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say |
|
|
2300 | command is more tedious, but works when you can't see the NPC, or you need to say a password. |
|
|
2301 | |
|
|
2302 | The say command will let you talk to nearby NPCs and other Crossfire players who are |
|
|
2303 | on the same map as you, so it is your main way to communicate inside the game. |
|
|
2304 | |
|
|
2305 | Many NPC have useful information, but they will only tell you about it if you ask about the |
|
|
2306 | right things. Saying "hello" (or "hi") is a good start. If the NPC replies, look for words in his reply |
|
|
2307 | that might be important, and ask about them. For example, if he says, "Hello, do you have |
|
|
2308 | any food?" ask him about food (B<s food>), and he may say something else in response to |
|
|
2309 | that. Saying words like quest, key, treasure, and other things you're interested in may |
|
|
2310 | start up very interesting conversations! |
|
|
2311 | |
|
|
2312 | Be careful not to run into friendly NPCs: dead men tell no tales. |
|
|
2313 | |
|
|
2314 | Now go talk to that old man. |
|
|
2315 | endmsg |
|
|
2316 | x 16 |
|
|
2317 | y 3 |
|
|
2318 | end |
|
|
2319 | arch woodfloor |
2331 | arch woodfloor |
2320 | x 16 |
2332 | x 16 |
2321 | y 4 |
2333 | y 4 |
2322 | end |
2334 | end |
2323 | arch wall_2_1_2 |
2335 | arch wall_2_1_2 |
… | |
… | |
2417 | arch waybread |
2429 | arch waybread |
2418 | msg |
2430 | msg |
2419 | A message scrawled on the wall says: |
2431 | A message scrawled on the wall says: |
2420 | |
2432 | |
2421 | Waybreads are the MRE (Meals-Ready-to-Eat) |
2433 | Waybreads are the MRE (Meals-Ready-to-Eat) |
2422 | of Crossfire. They weigh very little but pack |
2434 | of Deliantra. They weigh very little but pack |
2423 | a large food value. They are much more |
2435 | a large food value. They are much more |
2424 | expensive than normal food, but when you |
2436 | expensive than normal food, but when you |
2425 | can afford them, they are the best food to |
2437 | can afford them, they are the best food to |
2426 | take on long trips or dungeon excursions, |
2438 | take on long trips or dungeon excursions, |
2427 | since their light weight won't slow you down. |
2439 | since their light weight won't slow you down. |
… | |
… | |
2679 | arch sign |
2691 | arch sign |
2680 | name Bashing Doors |
2692 | name Bashing Doors |
2681 | msg |
2693 | msg |
2682 | === Doors === |
2694 | === Doors === |
2683 | |
2695 | |
2684 | There are many kinds of doors in Crossfire. |
2696 | There are many kinds of doors in Deliantra. |
2685 | Some doors will open for you, so you can walk |
2697 | Some doors will open for you, so you can walk |
2686 | right through. Ordinary locked doors can be |
2698 | right through. Ordinary locked doors can be |
2687 | bashed open by attacking them or using |
2699 | bashed open by attacking them or using |
2688 | lockpicks. Stronger locked doors may require |
2700 | lockpicks. Stronger locked doors may require |
2689 | a certain key, or open when you speak a magic |
2701 | a certain key, or open when you speak a magic |
2690 | word or activate a certain trigger somewhere. |
2702 | word or activate a certain trigger somewhere. |
2691 | |
2703 | |
2692 | To get through this first door, run into it until |
2704 | To get through this first door, run into it until |
2693 | you break through. |
2705 | you break through. If you are too weak it might take a long time. |
|
|
2706 | Either be persistent or create a new character with a higher Strength stat. |
2694 | endmsg |
2707 | endmsg |
2695 | x 19 |
2708 | x 19 |
2696 | y 1 |
2709 | y 1 |
2697 | end |
2710 | end |
2698 | arch woodfloor |
2711 | arch woodfloor |
… | |
… | |
2846 | msg |
2859 | msg |
2847 | A magic voice says: |
2860 | A magic voice says: |
2848 | |
2861 | |
2849 | Here is a note you can pick up and take with you. (You may have already picked it up |
2862 | Here is a note you can pick up and take with you. (You may have already picked it up |
2850 | automatically if your client is set to do that. If so, find it in your inventory and read it by |
2863 | automatically if your client is set to do that. If so, find it in your inventory and read it by |
2851 | middle-clicking or whatever action your client uses to apply inventory items.) You may wish |
2864 | clicking with the middle mouse button or scroll wheel). You may wish |
2852 | to read it first (press B<space>), and then pick it up (press the B<comma key> or type B<'take>). |
2865 | to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command). |
2853 | Now it will be in your inventory, so you can read it anytime you need to. |
2866 | Now it will be in your inventory, so you can read it anytime you need to. |
2854 | |
|
|
2855 | Oh, and remember one thing: the password is B<orc-knuckle>. |
|
|
2856 | endmsg |
2867 | endmsg |
2857 | x 20 |
2868 | x 20 |
2858 | y 3 |
2869 | y 3 |
2859 | end |
2870 | end |
2860 | arch woodfloor |
2871 | arch woodfloor |
2861 | x 20 |
2872 | x 20 |
2862 | y 3 |
2873 | y 3 |
2863 | end |
2874 | end |
2864 | arch note |
2875 | arch note |
2865 | msg |
2876 | msg |
2866 | The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.) |
2877 | Hah! Made you look! |
|
|
2878 | |
|
|
2879 | You can go to the next sign now :) |
2867 | endmsg |
2880 | endmsg |
2868 | x 20 |
2881 | x 20 |
2869 | y 3 |
2882 | y 3 |
|
|
2883 | identified 1 |
2870 | end |
2884 | end |
2871 | arch woodfloor |
2885 | arch woodfloor |
2872 | x 20 |
2886 | x 20 |
2873 | y 4 |
2887 | y 4 |
2874 | end |
2888 | end |
… | |
… | |
2885 | than signs like this one. Did you see the sign |
2899 | than signs like this one. Did you see the sign |
2886 | on the wall as you were running here? |
2900 | on the wall as you were running here? |
2887 | Sometimes information comes from non-visible |
2901 | Sometimes information comes from non-visible |
2888 | sources like that, so always keep your eyes |
2902 | sources like that, so always keep your eyes |
2889 | open and don't miss anything that shows up |
2903 | open and don't miss anything that shows up |
2890 | in your Messages area. |
2904 | in your B<Messages> window. |
2891 | |
2905 | |
2892 | Information also comes from books, notes, and |
2906 | Information also comes from books, notes, and |
2893 | many other sources. The smallest note can be |
2907 | many other sources. The smallest note can be |
2894 | the first clue to a large treasure or heroic quest, |
2908 | the first clue to a large treasure or heroic quest, |
2895 | so always gather as much information as possible. |
2909 | so always gather as much information as possible. |
2896 | Some notes and books you will be able to pick |
2910 | Some notes and books you will be able to pick |
2897 | up and take with you, while others will be |
2911 | up and take with you, while others will be |
2898 | fixed where they are, but they all may be |
2912 | fixed where they are, but they all may be |
2899 | important to read. |
2913 | important to read. |
2900 | |
2914 | |
2901 | In case you can't read, for example when you are |
2915 | It is possible for your character to be unable to read |
2902 | too low on intelligence or don't have the literacy |
2916 | such notes. If that is the case and your INT stat is high enough |
2903 | skill you might find the word 'orc-knuckle' useful |
2917 | you cna later learn to read by learning the literacy skill. |
2904 | for leaving this tutorial! |
|
|
2905 | endmsg |
2918 | endmsg |
2906 | x 20 |
2919 | x 20 |
2907 | y 5 |
2920 | y 5 |
2908 | end |
2921 | end |
2909 | arch woodfloor |
2922 | arch woodfloor |
… | |
… | |
2960 | arch woodfloor |
2973 | arch woodfloor |
2961 | x 20 |
2974 | x 20 |
2962 | y 11 |
2975 | y 11 |
2963 | end |
2976 | end |
2964 | arch silvercoin |
2977 | arch silvercoin |
2965 | name silver coins |
|
|
2966 | x 20 |
2978 | x 20 |
2967 | y 11 |
2979 | y 11 |
2968 | nrof 5 |
2980 | nrof 5 |
2969 | end |
2981 | end |
2970 | arch kobold |
2982 | arch kobold |
… | |
… | |
3152 | arch sign |
3164 | arch sign |
3153 | name Traps, and Automatic Doors |
3165 | name Traps, and Automatic Doors |
3154 | msg |
3166 | msg |
3155 | By the way, it's a good idea to always check |
3167 | By the way, it's a good idea to always check |
3156 | for traps before trying to open a door. Do |
3168 | for traps before trying to open a door. Do |
3157 | this with the command B<'ready_skill find traps>, |
3169 | this with the command B<ready_skill find traps> (short B<rsft>, by default |
3158 | (which is usually bound to the B<Left-Alt-s> key) and |
3170 | bound to the B<Left-Alt-s> key) and then keep firing into the |
3159 | then keep finding into the direction where you want to search for traps. |
3171 | direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here |
|
|
3172 | B<Shift-Right-Arrow>). |
3160 | |
3173 | |
3161 | If you find a trap, you can try to disarm it with |
3174 | If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with |
3162 | B<'ready_skill disarm traps> (usually bound to B<Left-Alt-d>) and again firing into the direction |
3175 | B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing |
3163 | of the trap you found. You can only find and disable traps if you have those skills. |
3176 | into the direction of the trap you found. |
|
|
3177 | |
|
|
3178 | You can only find and disable traps if you have those skills. If you don't, you should |
|
|
3179 | learn them early. |
3164 | |
3180 | |
3165 | Some doors will open when you walk up to them, |
3181 | Some doors will open when you walk up to them, |
3166 | then close after a moment. Be careful not to |
3182 | then close after a moment. Be careful not to |
3167 | get crushed by standing in the doorway |
3183 | get crushed by standing in the doorway |
3168 | too long! |
3184 | too long! |
… | |
… | |
3268 | msg |
3284 | msg |
3269 | === Inventory === |
3285 | === Inventory === |
3270 | |
3286 | |
3271 | Stop and take a look at your inventory for a moment. If you started the game with any |
3287 | Stop and take a look at your inventory for a moment. If you started the game with any |
3272 | armor or a hand-to-hand weapon like a sword, you probably should ready them now. |
3288 | armor or a hand-to-hand weapon like a sword, you probably should ready them now. |
3273 | (In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.) |
3289 | |
|
|
3290 | You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or |
|
|
3291 | directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the |
|
|
3292 | map (not the minimap) will tell you about these keys). |
|
|
3293 | |
|
|
3294 | You wield/ready (and unwield/unready) weapons and other items by applying them. To do so, |
|
|
3295 | click on the item with your middle mouse button (or scroll wheel button). |
3274 | Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) |
3296 | Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) |
3275 | endmsg |
3297 | endmsg |
3276 | x 22 |
3298 | x 22 |
3277 | y 11 |
3299 | y 11 |
3278 | end |
3300 | end |
… | |
… | |
3295 | name Fighting |
3317 | name Fighting |
3296 | msg |
3318 | msg |
3297 | === Fighting === |
3319 | === Fighting === |
3298 | |
3320 | |
3299 | Ready for your first fight? On the other side |
3321 | Ready for your first fight? On the other side |
3300 | of this door are some ants. They're mostly |
3322 | of this door are some ants. They're mostly |
3301 | harmless, so run into them as fast as you can, |
3323 | harmless, so run into them as fast as you can, |
3302 | until you kill them. Be sure to kill the anthill |
3324 | until you kill them. Be sure to kill the anthill |
3303 | too, so it can't produce more ants. Many |
3325 | too, so it can't produce more ants. Many |
3304 | monsters have "generators" like this which |
3326 | monsters have "generators" like this which |
3305 | produce more monsters every so often. |
3327 | produce more monsters every so often. |
3306 | |
3328 | |
3307 | After you kill the ants, go through the next |
3329 | After you kill the ants, go through the next |
3308 | door. |
3330 | door. |