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Comparing deliantra/maps/start/tutorial.map (file contents):
Revision 1.13 by root, Tue Jul 31 19:20:57 2007 UTC vs.
Revision 1.20 by root, Sat Oct 20 03:50:08 2007 UTC

1arch map 1arch map
2name Tutorial 2name Tutorial
3difficulty 1 3difficulty 1
4region creation 4region creation
5width 24 5width 24
6height 16 6height 20
7enter_x 11 7enter_x 11
8enter_y 1 8enter_y 1
9msg 9msg
10Creator: Mhoram, http://aaron.baugher.biz/ 10Creator: Mhoram, http://aaron.baugher.biz/
11Software: CF Java Map Editor 11Software: CF Java Map Editor
12Date: 1/23/2007 12Date: 1/23/2007
13 13
14This map is intended for use as a tutorial for 14This map is intended for use as a tutorial for
15complete newbies, to teach them some of the 15complete newbies, to teach them some of the
16basic concepts of Crossfire. 16basic concepts of Deliantra.
17endmsg 17endmsg
18per_player 1 18per_player 1
19end 19end
20arch woodfloor 20arch woodfloor
21end 21end
115x 1 115x 1
116end 116end
117arch wall_2_1_2 117arch wall_2_1_2
118x 1 118x 1
119end 119end
120arch woodfloor 120arch shop_ring
121x 1 121x 1
122y 1 122y 1
123end 123end
124arch shop_general 124arch shop_throw
125x 1 125x 1
126y 1
127end
128arch woodfloor
129x 1
130y 2 126y 2
131end
132arch shop_weapon
133x 1
134y 2
135end
136arch woodfloor
137x 1
138y 3
139end
140arch shop_general
141x 1
142y 3
143end
144arch woodfloor
145x 1
146y 4
147end 127end
148arch shop_food 128arch shop_food
149x 1 129x 1
130y 3
131end
132arch woodfloor
133x 1
134y 4
135end
136arch shop_food
137x 1
150y 4 138y 4
151end 139end
152arch woodfloor 140arch woodfloor
153x 1 141x 1
154y 5 142y 5
183end 171end
184arch woodfloor 172arch woodfloor
185x 1 173x 1
186y 10 174y 10
187end 175end
188arch check_floor
189race mouse
190x 1
191y 11
192last_sp 0
193move_block all
194end
195arch woodfloor 176arch woodfloor
196x 1 177x 1
197y 11 178y 11
198end 179end
199arch woodfloor 180arch woodfloor
201y 12 182y 12
202end 183end
203arch sign 184arch sign
204name Saving and Exiting 185name Saving and Exiting
205msg 186msg
206A bed of reality is used for saving your game. Whenever you want to leave the game, or just save in a particular town, apply (press space) on a bed of reality, like the one at the end of this hallway. 187A bed of reality is used for saving your game. Whenever you want to leave the game,
188or just save in a particular town, apply (press space) on a bed of reality,
189like the one at the end of this hallway, and then answer the question of wether you want
190to continue playing. To log out, you of course have to answer negatively to that question.
207 191
208The next time you login, your player will start from that bed's location, with all the inventory items you had when you saved. Also, if your player ever dies, you will be returned to the location of the last bed of reality you used. 192The next time you login, your player will start from that bed's location, with all the inventory
193items you had when you logged out. Also, if your player ever dies, you will be returned to the
194location of the last bed of reality you used. If you leave without using a savebed your character's
195body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so
196always use a bed of reality for leaving the game.
209 197
210You may use this one now, and then continue on after logging back in. 198You may use this one now, and then continue on after logging back in.
211endmsg 199endmsg
212x 1 200x 1
213y 12 201y 12
214end
215arch check_floor
216race mouse
217x 1
218y 13
219last_sp 0
220move_block all
221end 202end
222arch woodfloor 203arch woodfloor
223x 1 204x 1
224y 13 205y 13
225end 206end
249x 2 230x 2
250end 231end
251arch wall_2_1_2 232arch wall_2_1_2
252x 2 233x 2
253end 234end
254arch woodfloor 235arch shop_empty
255x 2 236x 2
256y 1 237y 1
257end 238end
239arch shop_mat
240x 2
241y 1
242end
243arch shop_wands
244x 2
245y 2
246end
258arch shop_armour 247arch shop_armour
259x 2
260y 1
261end
262arch woodfloor
263x 2
264y 2
265end
266arch shop_general
267x 2
268y 2
269end
270arch woodfloor
271x 2
272y 3
273end
274arch shop_food
275x 2 248x 2
276y 3 249y 3
277end 250end
278arch woodfloor 251arch woodfloor
279x 2 252x 2
383end 356end
384arch swall_2_2_1 357arch swall_2_2_1
385x 3 358x 3
386y 2 359y 2
387end 360end
388arch woodfloor 361arch shop_weapon
389x 3 362x 3
390y 3 363y 3
391end 364end
392arch shop_mat 365arch woodfloor
393x 3 366x 3
394y 3
395end
396arch woodfloor
397x 3
398y 4 367y 4
399end 368end
400arch shop_floor 369arch shop_general
401x 3 370x 3
402y 4 371y 4
403end 372end
404arch woodfloor 373arch woodfloor
405x 3 374x 3
428end 397end
429arch wall_2_1_2 398arch wall_2_1_2
430x 3 399x 3
431y 8 400y 8
432end 401end
433arch check_floor
434race mouse
435x 3
436y 9
437last_sp 0
438move_block all
439end
440arch woodfloor 402arch woodfloor
441x 3 403x 3
442y 9 404y 9
443end 405end
444arch sign 406arch sign
445name Potions 407name Potions
446msg 408msg
447Potions can help you in many ways, boosting your stats temporarily or permanently, giving you resistance to certain attacks, or healing you. Save this potion of healing for some time when you are injured and unable to retreat to heal slowly. 409Potions can help you in many ways, boosting your stats temporarily or permanently,
410giving you resistance to certain attacks, or healing you. Save this potion of healing
411for some time when you are injured and unable to retreat to heal slowly.
448 412
449Keep in mind that potions you find can be cursed just like other objects, so always get them identified before using them. 413Keep in mind that potions you find can be cursed just like other objects, so always
414get them identified before using them.
450endmsg 415endmsg
451x 3 416x 3
452y 9 417y 9
453end 418end
454arch woodfloor 419arch woodfloor
481end 446end
482arch wall_2_1_2 447arch wall_2_1_2
483x 3 448x 3
484y 13 449y 13
485end 450end
486arch magic_mouth 451arch woodfloor
487msg
488What is the password? (Use the I<say> command and say it)
489
490(Do you still have the note you got back at the beginning of this trip?
491Apply it and see what it says, if you don't remember. If you cannot read, you need
492to go back to the place where you found it and listen to the magic voice.)
493
494If you get stuck here and need help, try to talk to other players using the I<chat> command. To do
495so, enter I<c help me, I am stuck in the tutorial> or something to that extent.
496endmsg
497x 3 452x 3
498y 14 453y 14
499end 454end
500arch magic_ear 455arch button_trigger
501msg
502@match orc-knuckle
503Click.
504endmsg
505x 3 456x 3
506y 14 457y 14
507connected 9 458connected 9
508end 459end
509arch woodfloor 460arch woodfloor
510x 3 461x 3
511y 14 462y 15
512end 463end
513arch woodfloor 464arch wall_2_1_2
514x 3 465x 3
515y 15 466y 15
516end 467end
517arch wall_2_1_2
518x 3
519y 15
520end
521arch woodfloor 468arch woodfloor
522x 4 469x 4
523end 470end
524arch wall_2_1_2 471arch wall_2_1_2
525x 4 472x 4
473end
474arch woodfloor
475x 4
476y 1
477end
478arch shop_mat
479x 4
480y 1
481end
482arch woodfloor
483x 4
484y 2
485end
486arch swall_2_2_3
487x 4
488y 2
489end
490arch woodfloor
491x 4
492y 3
493end
494arch swall_2_1_1
495x 4
496y 3
497end
498arch woodfloor
499x 4
500y 4
501end
502arch swall_2_1_1
503x 4
504y 4
505end
506arch woodfloor
507x 4
508y 5
509end
510arch swall_4
511x 4
512y 5
513end
514arch woodfloor
515x 4
516y 6
517end
518arch swall_1_2
519x 4
520y 6
526end 521end
527arch check_floor 522arch check_floor
528race mouse 523race mouse
529x 4 524x 4
530y 1 525y 7
531last_sp 0 526last_sp 0
532move_block all 527move_block all
533end 528end
534arch woodfloor 529arch mat
530name mouse barrier
531name_pl
535x 4 532x 4
536y 1 533y 7
537end
538arch shop_mat
539x 4
540y 1
541end
542arch woodfloor
543x 4
544y 2
545end
546arch swall_2_2_3
547x 4
548y 2
549end
550arch woodfloor
551x 4
552y 3
553end
554arch swall_2_1_1
555x 4
556y 3
557end
558arch woodfloor
559x 4
560y 4
561end
562arch swall_2_1_1
563x 4
564y 4
565end
566arch woodfloor
567x 4
568y 5
569end
570arch swall_4
571x 4
572y 5
573end
574arch woodfloor
575x 4
576y 6
577end
578arch swall_1_2
579x 4
580y 6
581end 534end
582arch woodfloor 535arch woodfloor
583x 4 536x 4
584y 7 537y 7
585end 538end
594end 547end
595arch wall_1_3 548arch wall_1_3
596x 4 549x 4
597y 8 550y 8
598end 551end
599arch check_floor
600race mouse
601x 4
602y 9
603last_sp 0
604move_block all
605end
606arch woodfloor 552arch woodfloor
607x 4 553x 4
608y 9 554y 9
609end 555end
610arch woodfloor 556arch woodfloor
656x 5 602x 5
657end 603end
658arch wall_2_1_2 604arch wall_2_1_2
659x 5 605x 5
660end 606end
661arch check_floor
662race mouse
663x 5
664y 1
665last_sp 0
666move_block all
667end
668arch woodfloor 607arch woodfloor
669x 5 608x 5
670y 1 609y 1
671end 610end
672arch sign 611arch sign
673name Shops 612name Shops
674msg 613msg
675Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies, and then buy almost any treasure you bring back to sell. 614Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies,
615and then buy almost any treasure you bring back to sell.
676 616
677To enter a shop, step on the shop mat. This will transport you to the inside. To exit, simply step on the inside mat. To sell items, drop them on the shop floor. To buy items, simply pick up what you want and leave. The cost of the items will be taken from your inventory. If you don't have enough money to pay your bill, you won't be allowed to leave, and you will have to drop enough of the items you picked up until you can afford what you're holding. 617To enter a shop, step on the shop mat. This will transport you to the inside.
618To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
619To buy items, simply pick up what you want and leave. The cost of the items will
620be taken from your inventory. If you don't have enough money to pay your bill, you
621won't be allowed to leave, and you will have to drop enough of the items you picked
622up until you can afford what you're holding.
678 623
679You may enter this shop and look around, and buy something if you have the money. When you're in the shop, clicking on an item in your inventory will tell you how much the shop will pay you for it. Standing over an item on the shop floor and examining it (press 'e' or type 'examine) will tell you that item's price. 624You may enter this shop and look around, and buy something if you have the money.
625When you're in the shop, clicking on an item in your inventory will tell you how much
626the shop will pay you for it. Standing over an item on the shop floor and examining it
627(read the tooltip when hovering over it or press B<Left-Alt-e>).
680 628
681WARNING: Be very careful not to drop anything you aren't sure you want to sell! Once dropped, an item is sold and belongs to the shop, and the price for buying it back may be many times what you sold it for. Check your client's documentation on "locking" items for instructions on how to lock your important items so you can't accidentally drop them. 629WARNING: Be very careful not to drop anything you aren't sure you want to sell!
630Once dropped, an item is sold and belongs to the shop, and the price for buying
631it back may be many times what you sold it for. Check your client's documentation
632on "locking" items for instructions on how to lock your important items so you can't
633accidentally drop them.
682endmsg 634endmsg
683x 5 635x 5
684y 1 636y 1
685end 637end
686arch check_floor
687race mouse
688x 5
689y 2
690last_sp 0
691move_block all
692end
693arch woodfloor 638arch woodfloor
694x 5
695y 2
696end
697arch mat
698name mouse barrier
699name_pl
700x 5 639x 5
701y 2 640y 2
702end 641end
703arch woodfloor 642arch woodfloor
704x 5 643x 5
705y 3 644y 3
706end 645end
707arch sign 646arch sign
708name Teleporters 647name Teleporters
709msg 648msg
710In areas other than shops, teleporters can transport you instantly from place to place. Beware: a teleporter might send you into a dangerous area! This teleporter, however, will take you right across the fence to the south. 649In areas other than shops, teleporters can transport you instantly from place to place.
650Beware: a teleporter might send you into a dangerous area! This teleporter, however,
651will take you right across the fence to the south.
711endmsg 652endmsg
712x 5 653x 5
713y 3 654y 3
714end 655end
715arch woodfloor 656arch woodfloor
734arch woodfloor 675arch woodfloor
735x 5 676x 5
736y 6 677y 6
737end 678end
738arch teleporter 679arch teleporter
680slaying tutorial
739hp 5 681hp 5
740sp 3 682sp 3
741x 5 683x 5
742y 6 684y 6
743speed 0.2 685speed 0.2
747y 7 689y 7
748end 690end
749arch sign 691arch sign
750name Inbreeding 692name Inbreeding
751msg 693msg
752Some monsters, like mice, can multiply without a generator. If not killed quickly, these monsters can spread to fill up a map completely. Run through this door and kill the mice inside before they get out of control. 694Some monsters, like mice, can multiply without a generator (after all, they are mice).
695If not killed quickly, these monsters can spread to fill up a map completely.
696Run through this door and kill the mice inside before they get out of control (to be honest, we cheated
697and tried our best to keep them from spreading throughout the whole map, but once
698outside int he harsh world, you will not be as lucky).
753endmsg 699endmsg
754x 5 700x 5
755y 7 701y 7
756end 702end
757arch check_floor 703arch woodfloor
758race mouse
759x 5 704x 5
760y 8 705y 8
761last_sp 0
762move_block all
763end
764arch woodfloor
765x 5
766y 8
767end
768arch mat
769name mouse barrier
770name_pl
771x 5
772y 8
773end
774arch check_floor
775race mouse
776x 5
777y 9
778last_sp 0
779move_block all
780end 706end
781arch woodfloor 707arch woodfloor
782x 5 708x 5
783y 9 709y 9
784end 710end
785arch sign 711arch sign
786name Scrolls 712name Scrolls
787msg 713msg
788Magic scrolls like the one to your south contain one spell each. When you read a magic scroll, the spell is cast and the scroll crumbles into dust. Take this scroll and save it for some time when you have collected a bunch of items and want to cast detect magic on them. 714Magic scrolls like the one to your south contain one spell each.
715When you read a magic scroll, the spell is cast and the scroll crumbles into dust.
716Take this scroll and save it for some time when you have collected a bunch of
717items and want to cast detect magic on them.
789endmsg 718endmsg
790x 5 719x 5
791y 9 720y 9
792end 721end
793arch woodfloor 722arch woodfloor
852x 6 781x 6
853end 782end
854arch wall_2_1_2 783arch wall_2_1_2
855x 6 784x 6
856end 785end
857arch check_floor
858race mouse
859x 6
860y 1
861last_sp 0
862move_block all
863end
864arch woodfloor 786arch woodfloor
865x 6 787x 6
866y 1 788y 1
867end 789end
868arch woodfloor 790arch woodfloor
987x 7 909x 7
988y 1 910y 1
989end 911end
990arch rune_mark 912arch rune_mark
991msg 913msg
992Tables work much like altars. The table to the 914Tables work much like altars. The table to the
993east is an "identify item" table. It will identify the unidentified items in your inventory, one at a time, for 20 gold pieces each. Tables are often found in shops too, especially magic shops. 915east is an I<identify item> table. It will identify the
916unidentified items in your inventory, one at a time, for 20
917gold pieces each. Tables are often found in shops
918too, especially magic shops.
994endmsg 919endmsg
995x 7 920x 7
996y 1 921y 1
997end 922end
998arch check_floor 923arch woodfloor
999race mouse
1000x 7 924x 7
1001y 2 925y 2
1002last_sp 0
1003move_block all
1004end 926end
1005arch woodfloor 927arch woodfloor
1006x 7 928x 7
1007y 2 929y 3
1008end 930end
1009arch woodfloor 931arch rune_mark
932msg
933This altar to your east is a I<detect curse> altar.
934It works the same as the I<detect magic> altar below.
935Altars like these are often found in shops in towns.
936
937Always detect curse on items you find before applying them.
938If you apply a cursed item, you won't be able to remove it until the curse is removed.
939endmsg
1010x 7 940x 7
1011y 3 941y 3
1012end 942end
943arch woodfloor
944x 7
945y 4
946end
947arch woodfloor
948x 7
949y 5
950end
1013arch rune_mark 951arch rune_mark
1014msg 952msg
1015This altar to your east is a "detect curse" altar. It works the same as the "detect magic" altar below. Altars like these are often found in shops in towns. 953=== Altars ===
1016 954
1017Always detect curse on items you find before applying them. If you apply a cursed item, you won't be able to remove it until the curse is removed. 955Altars have many different uses. Some altars are consecrated to a particular god.
956Do not pray over these altars unless you wish to worship that god! (More on gods later).
957Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
958
959The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast
960detect magic on all the items in your inventory. (Make sure you pick up your change).
961To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful
962you can select the B<drop n> option from the item popup menu and only drop a few coins.
963
964Magic items are often worth more than identical non-magic items, so detect magic can
965help you decide which ones to sell and which ones to identify or keep.
1018endmsg 966endmsg
1019x 7 967x 7
1020y 3 968y 5
1021end 969end
1022arch check_floor 970arch woodfloor
1023race mouse
1024x 7 971x 7
1025y 4
1026last_sp 0
1027move_block all
1028end
1029arch woodfloor
1030x 7
1031y 4
1032end
1033arch woodfloor
1034x 7
1035y 5
1036end
1037arch rune_mark
1038msg
1039=== Altars ===
1040
1041Altars have many different uses. Some altars are consecrated to a particular god. Do not pray over these altars unless you wish to worship that god! (More on gods later.) Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
1042
1043The altar to your east is an "altar of detect magic." Dropping money on it will cause it to cast detect magic on all the items in your inventory. (Make sure you pick up your change.) To drop money, right-click on it in your inventory while standing on the altar.
1044
1045Magic items are often worth more than identical non-magic items, so detect magic can help you decide which ones to sell and which ones to identify or keep.
1046endmsg
1047x 7
1048y 5
1049end
1050arch woodfloor
1051x 7
1052y 6 972y 6
1053end
1054arch check_floor
1055race mouse
1056x 7
1057y 7
1058last_sp 0
1059move_block all
1060end 973end
1061arch woodfloor 974arch woodfloor
1062x 7 975x 7
1063y 7 976y 7
1064end 977end
1074y 9 987y 9
1075end 988end
1076arch sign 989arch sign
1077name Missile Weapons 990name Missile Weapons
1078msg 991msg
1079If you have a bow or crossbow in your inventory, go south for missile weapons training. If you do not, go north. 992If you have a bow or crossbow in your inventory
993(or other ranged weapons such as rods, staffs or area spells such as burning hands),
994go south for ranged attacks training. If you do not, go north.
1080endmsg 995endmsg
1081x 7 996x 7
1082y 9 997y 9
1083end
1084arch check_floor
1085race mouse
1086x 7
1087y 10
1088last_sp 0
1089move_block all
1090end 998end
1091arch woodfloor 999arch woodfloor
1092x 7 1000x 7
1093y 10 1001y 10
1094end 1002end
1105y 13 1013y 13
1106end 1014end
1107arch sign 1015arch sign
1108name Missile Weapon Training 1016name Missile Weapon Training
1109msg 1017msg
1110Ready your bow or crossbow by clicking on it. Arrows or bolts in your inventory will be used automatically. 1018Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
1111 1019
1112To fire a missile weapon, hold down your Fire (Shift) key, and press the movement key in the direction you want to fire. 1020If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1021by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply
1022B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
1113 1023
1114On the other side of these doors are some monsters. Pull the lever to open the doors, and shoot them all! Don't worry, there's a force preventing them from reaching you. Continue down the passageway until you get back to this hallway, then go north. 1024To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1025and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1026you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it
1027with B<Shift>.
1028
1029On the other side of these doors are some monsters.
1030Pull the lever to open the doors, and shoot them all!
1031Don't worry, there's a force preventing them from reaching you.
1032Continue down the passageway until you get back to this hallway, then go north.
1115endmsg 1033endmsg
1116x 7 1034x 7
1117y 13 1035y 13
1118end 1036end
1119arch woodfloor 1037arch woodfloor
1256arch woodfloor 1174arch woodfloor
1257x 9 1175x 9
1258y 1 1176y 1
1259end 1177end
1260arch identify_table 1178arch identify_table
1261msg 1179name Drop 20 gold to identify an item in your inventory.
1262Drop twenty gold pieces to identify one unidentified item you are carrying.
1263endmsg
1264x 9 1180x 9
1265y 1 1181y 1
1266end 1182end
1267arch woodfloor 1183arch woodfloor
1268x 9 1184x 9
1275arch woodfloor 1191arch woodfloor
1276x 9 1192x 9
1277y 3 1193y 3
1278end 1194end
1279arch altar 1195arch altar
1280name altar of detect curse 1196name altar of detect curse (drop one silver coin to detect any cursed items in your inventory)
1281slaying money 1197slaying money
1282msg
1283Drop one silver piece to see if you are carrying any cursed items.
1284endmsg
1285sp 79 1198sp 79
1286food 1 1199food 1
1287x 9 1200x 9
1288y 3 1201y 3
1289end 1202end
1298arch woodfloor 1211arch woodfloor
1299x 9 1212x 9
1300y 5 1213y 5
1301end 1214end
1302arch altar 1215arch altar
1303name altar of detect magic 1216name altar of detect magic (drop one silver coin to detect any magic items in your inventory)
1304slaying money 1217slaying money
1305msg
1306Drop one silver piece to see if you are carrying any magic items.
1307endmsg
1308sp 76 1218sp 76
1309food 1 1219food 1
1310x 9 1220x 9
1311y 5 1221y 5
1312end 1222end
1334x 9 1244x 9
1335y 9 1245y 9
1336end 1246end
1337arch rune_mark 1247arch rune_mark
1338msg 1248msg
1339Not all runes are harmful. The rune to your north will restore your health! 1249Not all runes are harmful. The rune to your north will restore your health!
1340endmsg 1250endmsg
1341x 9 1251x 9
1342y 9 1252y 9
1343end 1253end
1344arch woodfloor 1254arch woodfloor
1446end 1356end
1447arch wall_1_2 1357arch wall_1_2
1448x 10 1358x 10
1449y 8 1359y 8
1450end 1360end
1451arch check_floor
1452race mouse
1453x 10
1454y 9
1455last_sp 0
1456move_block all
1457end
1458arch woodfloor 1361arch woodfloor
1459x 10 1362x 10
1460y 9 1363y 9
1461end 1364end
1462arch woodfloor 1365arch woodfloor
1508y 15 1411y 15
1509end 1412end
1510arch wall_2_1_2 1413arch wall_2_1_2
1511x 10 1414x 10
1512y 15 1415y 15
1513end
1514arch woodfloor
1515x 11
1516end
1517arch wall_2_1_2
1518x 11
1519end
1520arch woodfloor
1521x 11
1522y 1
1523end
1524arch sign
1525name Press cursor-down once to read the next sign.
1526x 11
1527y 1
1528end
1529arch magic_mouth
1530msg
1531Welcome to Crossfire!
1532
1533You are now in the beginner's area, which will
1534teach you the fundamentals of playing Crossfire,
1535and prepare you to survive in this vast and
1536sometimes dangerous world.
1537
1538As you pass through these halls, read all the
1539signs and any other information provided, and
1540you'll soon learn the basics of the game.
1541
1542From here, move south (press your down-arrow key,
1543or type 'south <enter>) and press the spacebar to
1544read the next sign. Good luck!
1545endmsg
1546x 11
1547y 2
1548move_on all
1549end
1550arch woodfloor
1551x 11
1552y 2
1553end
1554arch sign
1555name Press space bar to read me
1556msg
1557Welcome to Crossfire!
1558
1559You are now in the beginner's area, which will
1560teach you the fundamentals of playing Crossifre,
1561and prepare you to survive in this vast and
1562sometimes dangerous world.
1563
1564As you pass through these halls, read all the
1565signs and any other information provided, and
1566you'll soon learn the basics of the game.
1567
1568From here, move south (press your down-arrow key,
1569or type 'south <enter>) and press the space bar to
1570read the next sign. Good luck!
1571endmsg
1572x 11
1573y 2
1574end
1575arch woodfloor
1576x 11
1577y 3
1578end
1579arch sign
1580name Press space to read me
1581msg
1582=== Commands ===
1583
1584There are many commands you can use to
1585do everything from movement to attacking
1586to casting spells to identifying treasure. Any
1587command in Crossfire can be executed by
1588typing ' (a single quote) followed by the
1589command.
1590
1591So to move southeast, for example, you could type
1592'southeast. To read this sign, you could type
1593'apply sign. These "long-form" commands are
1594always available for everything you can do in
1595the game.
1596
1597However, it would be cumbersome to type
1598commands like that for common actions, so
1599many commands are bound to keys by default.
1600This varies from client to client, but you will
1601probably find that the movement commands
1602are bound to the arrow keys on your keypad,
1603for example. There are many other default
1604keybindings, and you can create your own for
1605any action or series of actions that you use
1606regularly. See the documentation for your
1607Crossfire client for more information on
1608keybindings.
1609endmsg
1610x 11
1611y 3
1612end
1613arch woodfloor
1614x 11
1615y 4
1616end
1617arch woodfloor
1618x 11
1619y 5
1620end
1621arch sign
1622name Press space to read me
1623msg
1624=== Movement ===
1625
1626You can move in any of eight directions: north,
1627south, east, west, and the four in between.
1628Pressing a movement key once (or executing a
1629movement command) will move you one tile
1630in that direction. If something is in the way, you
1631may attack it.
1632
1633To run in a direction, which is very useful when
1634fighting, battering down doors, or traveling long
1635distances, hold down the Ctrl key and press
1636and hold the key for direction you wish to run.
1637
1638Now run to the end of this hallway, and read
1639the sign there.
1640endmsg
1641x 11
1642y 5
1643end
1644arch woodfloor
1645x 11
1646y 6
1647end
1648arch wall_2_1_2
1649x 11
1650y 6
1651end
1652arch woodfloor
1653x 11
1654y 7
1655end
1656arch chest_2
1657x 11
1658y 7
1659no_pick 1
1660arch goldcoin
1661end
1662arch water
1663end
1664end
1665arch woodfloor
1666x 11
1667y 8
1668end
1669arch woodfloor
1670x 11
1671y 9
1672end
1673arch rune_mark
1674msg
1675Chests and other containers are often protected by traps. To find and disarm these traps, stand on the chest or next to it while using the find traps and disarm traps commands.
1676
1677Once you think a chest is safe, open it by applying it with the 'a' key, and see what's inside.
1678
1679Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself heal before you move on, in case you walk into another one.
1680endmsg
1681x 11
1682y 9
1683end
1684arch woodfloor
1685x 11
1686y 10
1687end
1688arch wall_2_1_2
1689x 11
1690y 10
1691end
1692arch woodfloor
1693x 11
1694y 11
1695end
1696arch goblin
1697x 11
1698y 11
1699end
1700arch woodfloor
1701x 11
1702y 12
1703end
1704arch gnoll
1705x 11
1706y 12
1707end
1708arch woodfloor
1709x 11
1710y 13
1711end
1712arch kobold
1713x 11
1714y 13
1715end
1716arch woodfloor
1717x 11
1718y 14
1719end
1720arch orc
1721x 11
1722y 14
1723end
1724arch woodfloor
1725x 11
1726y 15
1727end
1728arch wall_2_1_2
1729x 11
1730y 15
1731end
1732arch woodfloor
1733x 12
1734end
1735arch wall_2_2_3
1736x 12
1737end
1738arch woodfloor
1739x 12
1740y 1
1741end
1742arch wall_2_1_1
1743x 12
1744y 1
1745end
1746arch woodfloor
1747x 12
1748y 2
1749end
1750arch wall_3_2
1751x 12
1752y 2
1753end
1754arch woodfloor
1755x 12
1756y 3
1757end
1758arch wall_2_1_1
1759x 12
1760y 3
1761end
1762arch woodfloor
1763x 12
1764y 4
1765end
1766arch wall_2_2_1
1767x 12
1768y 4
1769end
1770arch woodfloor
1771x 12
1772y 5
1773end
1774arch woodfloor
1775x 12
1776y 6
1777end
1778arch wall_3_3
1779x 12
1780y 6
1781end
1782arch woodfloor
1783x 12
1784y 7
1785end
1786arch wall_2_1_1
1787x 12
1788y 7
1789end
1790arch woodfloor
1791x 12
1792y 8
1793end
1794arch wall_1_2
1795x 12
1796y 8
1797end
1798arch check_floor
1799race mouse
1800x 12
1801y 9
1802last_sp 0
1803move_block all
1804end
1805arch woodfloor
1806x 12
1807y 9
1808end
1809arch woodfloor
1810x 12
1811y 10
1812end
1813arch wall_2_1_2
1814x 12
1815y 10
1816end
1817arch woodfloor
1818x 12
1819y 11
1820end
1821arch goblin
1822x 12
1823y 11
1824end
1825arch woodfloor
1826x 12
1827y 12
1828end
1829arch gnoll
1830x 12
1831y 12
1832end
1833arch woodfloor
1834x 12
1835y 13
1836end
1837arch kobold
1838x 12
1839y 13
1840end
1841arch woodfloor
1842x 12
1843y 14
1844end
1845arch orc
1846x 12
1847y 14
1848end
1849arch woodfloor
1850x 12
1851y 15
1852end
1853arch wall_2_1_2
1854x 12
1855y 15
1856end
1857arch woodfloor
1858x 13
1859end
1860arch wall_2_2_2
1861x 13
1862end
1863arch woodfloor
1864x 13
1865y 1
1866end
1867arch wall_2_1_1
1868x 13
1869y 1
1870end
1871arch woodfloor
1872x 13
1873y 2
1874end
1875arch wall_2_2_4
1876x 13
1877y 2
1878end
1879arch woodfloor
1880x 13
1881y 3
1882move_block all
1883end 1416end
1884arch sign 1417arch sign
1885name old man 1418name old man
1886msg 1419msg
1887@match food|no 1420@match food|no
1897Do you have any food? 1430Do you have any food?
1898@match * 1431@match *
1899Ninety-nine bottles of beer on the wall.... 1432Ninety-nine bottles of beer on the wall....
1900endmsg 1433endmsg
1901face sage.x11 1434face sage.x11
1435x 10
1436y 19
1437end
1438arch woodfloor
1439x 11
1440end
1441arch wall_2_1_2
1442x 11
1443end
1444arch woodfloor
1445x 11
1446y 1
1447end
1448arch sign
1449name Press cursor-down (arrow-key-down) once to read the next sign.
1450x 11
1451y 1
1452end
1453arch magic_mouth
1454msg
1455Welcome to Deliantra!
1456
1457You are now in the beginner's area, which will
1458teach you the fundamentals of playing Deliantra,
1459and prepare you to survive in this vast and
1460sometimes dangerous world.
1461
1462As you pass through these halls, read all the
1463signs and any other information provided, and
1464you'll soon learn the basics of the game.
1465
1466From here, move south (press your B<down-arrow> key)
1467and press the space bar to read the next sign. Good luck!
1468endmsg
1469x 11
1470y 2
1471move_on all
1472end
1473arch woodfloor
1474x 11
1475y 2
1476end
1477arch sign
1478name Press space bar to read me
1479msg
1480Welcome to Deliantra!
1481
1482You are now in the beginner's area, which will
1483teach you the fundamentals of playing Deliantra,
1484and prepare you to survive in this vast and
1485sometimes (uhm, always) dangerous world.
1486
1487As you pass through these halls, read all the
1488signs and any other information provided, and
1489you'll soon learn the basics of the game.
1490
1491From here, move south (press your B<down-arrow> key)
1492and press the space bar to read the next sign. Good luck!
1493endmsg
1494x 11
1495y 2
1496end
1497arch woodfloor
1498x 11
1499y 3
1500end
1501arch sign
1502name Press space to read me
1503msg
1504=== Commands ===
1505
1506There are many commands you can use to
1507do everything from movement to attacking
1508to casting spells to identifying treasure. Any
1509command in Deliantra can be executed by
1510simply typing it in and pressing B<Space>+B<Return>.
1511
1512So to move southeast, for example, you could type
1513B<<southeast <return> >>. To read this sign, you could type
1514B<<apply sign <return> >>. These "long-form" commands are
1515always available for everything you can do in
1516the game.
1517
1518However, it would be cumbersome to type
1519commands like that for common actions, so
1520many commands are bound to keys by default.
1521
1522You can also enter commands by typing their initials. For example,
1523instead of typing B<<southeast <return> >>, you can type B<< se<return> >> (note the lack of the space).
1524Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on.
1525
1526You can also create your own keybindings, for example to use spells, items or skills. To do that, you
1527can usually use the popup menu you get when pressing the B<right mouse button> over an item
1528and select the B<bind ...> option.
1529endmsg
1530x 11
1531y 3
1532end
1533arch woodfloor
1534x 11
1535y 4
1536end
1537arch woodfloor
1538x 11
1539y 5
1540end
1541arch sign
1542name Press space to read me
1543msg
1544=== Movement ===
1545
1546You can move in any of eight directions: north,
1547south, east, west, and the four in between.
1548Pressing a movement key once (or executing a
1549movement command) will move you one tile
1550in that direction. If something is in the way, your
1551character might attack it.
1552
1553To run in a direction, which is very useful when
1554fighting, battering down doors, or traveling long
1555distances, hold down the B<Ctrl> key and press
1556and hold the key for direction you wish to run.
1557
1558The four primary directions are bound to the arrow/cursor keys,
1559and all eight directions including diagonals on the numeric keypad. For laptop users
1560without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement.
1561
1562Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read
1563the sign there.
1564endmsg
1565x 11
1566y 5
1567end
1568arch woodfloor
1569x 11
1570y 6
1571end
1572arch wall_2_1_2
1573x 11
1574y 6
1575end
1576arch woodfloor
1577x 11
1578y 7
1579end
1580arch chest_2
1581x 11
1582y 7
1583no_pick 1
1584arch goldcoin
1585end
1586arch water
1587end
1588end
1589arch woodfloor
1590x 11
1591y 8
1592end
1593arch woodfloor
1594x 11
1595y 9
1596end
1597arch rune_mark
1598msg
1599Chests and other containers are often protected by traps.
1600To find and disarm these traps, stand on the chest or next to it while
1601using the find traps and disarm traps skills.
1602
1603Once you think a chest is safe, open it by applying it with the space bar,
1604and see what's inside.
1605
1606Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1607That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1608heal before you move on, in case you walk into another one.
1609endmsg
1610x 11
1611y 9
1612end
1613arch woodfloor
1614x 11
1615y 10
1616end
1617arch wall_2_1_2
1618x 11
1619y 10
1620end
1621arch woodfloor
1622x 11
1623y 11
1624end
1625arch goblin
1626x 11
1627y 11
1628end
1629arch woodfloor
1630x 11
1631y 12
1632end
1633arch gnoll
1634x 11
1635y 12
1636end
1637arch woodfloor
1638x 11
1639y 13
1640end
1641arch kobold
1642x 11
1643y 13
1644end
1645arch woodfloor
1646x 11
1647y 14
1648end
1649arch orc
1650x 11
1651y 14
1652end
1653arch woodfloor
1654x 11
1655y 15
1656end
1657arch wall_2_1_2
1658x 11
1659y 15
1660end
1661arch sign
1662name Talking to NPCs
1663msg
1664=== Talking to People ===
1665
1666There are two different types of "people" in the game: PCs (player characters, i.e. other players)
1667and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
1668
1669To talk to other players, for example to get help, you can use the B<chat> command, whose text
1670is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type
1671B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout>
1672command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all
1673NPCs near you can hear.
1674
1675You can also get information from non-player characters (NPCs) in the game by talking to them.
1676NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
1677
1678To talk to the man at the end of this hallway when you're finished reading this,
1679walk up next to him and left-click on him with your mouse.
1680
1681Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say
1682command is more tedious, but works when you can't see the NPC, or you need to say a password.
1683
1684Many NPC have useful information, but they will only tell you about it if you ask the
1685right questions. If the NPC talks to you, look for words in his reply
1686that might be important (often they are underlined), and ask about them.
1687For example, if he says, "Hello, do you have any food?" ask him about food,
1688and he may say something else in response to that.
1689Saying words like quest, key, treasure, and other things you're interested in may
1690start up very interesting conversations!
1691
1692Be careful not to run into friendly NPCs: dead men tell no tales.
1693
1694Now go talk to that old man.
1695
1696If you run into problems or want to skip this part of the tutorial, use the B<say open> command.
1697endmsg
1698x 11
1699y 19
1700end
1701arch woodfloor
1702x 12
1703end
1704arch wall_2_2_3
1705x 12
1706end
1707arch woodfloor
1708x 12
1709y 1
1710end
1711arch wall_2_1_1
1712x 12
1713y 1
1714end
1715arch woodfloor
1716x 12
1717y 2
1718end
1719arch wall_2_1_1
1720x 12
1721y 2
1722end
1723arch woodfloor
1724x 12
1725y 3
1726end
1727arch wall_2_1_1
1728x 12
1729y 3
1730end
1731arch woodfloor
1732x 12
1733y 4
1734end
1735arch wall_2_2_1
1736x 12
1737y 4
1738end
1739arch woodfloor
1740x 12
1741y 5
1742end
1743arch woodfloor
1744x 12
1745y 6
1746end
1747arch wall_3_3
1748x 12
1749y 6
1750end
1751arch woodfloor
1752x 12
1753y 7
1754end
1755arch wall_2_1_1
1756x 12
1757y 7
1758end
1759arch woodfloor
1760x 12
1761y 8
1762end
1763arch wall_1_2
1764x 12
1765y 8
1766end
1767arch woodfloor
1768x 12
1769y 9
1770end
1771arch woodfloor
1772x 12
1773y 10
1774end
1775arch wall_2_1_2
1776x 12
1777y 10
1778end
1779arch woodfloor
1780x 12
1781y 11
1782end
1783arch goblin
1784x 12
1785y 11
1786end
1787arch woodfloor
1788x 12
1789y 12
1790end
1791arch gnoll
1792x 12
1793y 12
1794end
1795arch woodfloor
1796x 12
1797y 13
1798end
1799arch kobold
1800x 12
1801y 13
1802end
1803arch woodfloor
1804x 12
1805y 14
1806end
1807arch orc
1808x 12
1809y 14
1810end
1811arch woodfloor
1812x 12
1813y 15
1814end
1815arch wall_2_1_2
1816x 12
1817y 15
1818end
1819arch igateTrg1
1820x 12
1821y 19
1822connected 1
1823end
1824arch woodfloor
1902x 13 1825x 13
1903y 3
1904end 1826end
1905arch woodfloor 1827arch wall_2_2_2
1906x 13 1828x 13
1907y 4
1908end 1829end
1830arch woodfloor
1831x 13
1832y 1
1833end
1909arch wall_2_1_2 1834arch wall_2_1_1
1835x 13
1836y 1
1837end
1838arch woodfloor
1839x 13
1840y 2
1841end
1842arch wall_2_1_1
1843x 13
1844y 2
1845end
1846arch woodfloor
1847x 13
1848y 3
1849move_block all
1850end
1851arch wall_2_1_1
1852x 13
1853y 3
1854end
1855arch woodfloor
1856x 13
1857y 4
1858end
1859arch wall_3_1
1910x 13 1860x 13
1911y 4 1861y 4
1912end 1862end
1913arch woodfloor 1863arch woodfloor
1914x 13 1864x 13
1992y 15 1942y 15
1993end 1943end
1994arch wall_2_1_2 1944arch wall_2_1_2
1995x 13 1945x 13
1996y 15 1946y 15
1947end
1948arch note
1949msg
1950The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.)
1951endmsg
1952x 13
1953y 19
1997end 1954end
1998arch woodfloor 1955arch woodfloor
1999x 14 1956x 14
2000end 1957end
2001arch wall_2_1_2 1958arch wall_2_1_2
2023end 1980end
2024arch woodfloor 1981arch woodfloor
2025x 14 1982x 14
2026y 2 1983y 2
2027end 1984end
2028arch igateTrg1 1985arch woodfloor
2029x 14 1986x 14
2030y 2 1987y 3
2031connected 1
2032end 1988end
2033arch woodfloor 1989arch sign
1990name Food
1991msg
1992=== Food ===
1993
1994Eating food is very important. Without food you cannot heal or regenerate magical
1995energy. Go north to learn more about food, and cash in some free food
1996at the same time!
1997endmsg
2034x 14 1998x 14
2035y 3 1999y 3
2036end 2000end
2037arch woodfloor 2001arch woodfloor
2038x 14 2002x 14
2068end 2032end
2069arch wall_1_2 2033arch wall_1_2
2070x 14 2034x 14
2071y 8 2035y 8
2072end 2036end
2073arch check_floor
2074race ant
2075x 14
2076y 9
2077last_sp 0
2078move_block all
2079end
2080arch woodfloor 2037arch woodfloor
2081x 14 2038x 14
2082y 9 2039y 9
2083end 2040end
2084arch woodfloor 2041arch woodfloor
2126y 15 2083y 15
2127end 2084end
2128arch wall_3_1 2085arch wall_3_1
2129x 14 2086x 14
2130y 15 2087y 15
2088end
2089arch magic_mouth
2090msg
2091What is the password? (Use the B<say> command and say it)
2092
2093(Do you still have the note you got back at the beginning of this trip?
2094Apply it and see what it says, if you don't remember. If you cannot read, you need
2095to go back to the place where you found it and listen to the magic voice).
2096
2097If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
2098so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
2099endmsg
2100x 14
2101y 19
2131end 2102end
2132arch woodfloor 2103arch woodfloor
2133x 15 2104x 15
2134end 2105end
2135arch wall_2_1_2 2106arch wall_2_1_2
2213y 9 2184y 9
2214end 2185end
2215arch rune_mark 2186arch rune_mark
2216msg 2187msg
2217See that rune to the north? You may have to 2188See that rune to the north? You may have to
2218wait a few seconds to see it. Don't step on it; itmight hurt you! If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's not worth the risk, since there's nothing beyond it, but it's good to increase your experience in those skills whenever possible. 2189wait a few seconds to see it as it will not be visible all the time.
2219 2190
2220Remember: to search for traps, press 'f' (or type 'use_skill find traps), and to attempt to disarm any traps you find, press 'd' (or type 'use_skill disarm traps). 2191I<Don't step on it: it might hurt you!>
2192
2193If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2194it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2195not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2196in those skills whenever possible.
2197
2198Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command)
2199to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2200
2201To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>)
2202and fire.
2221endmsg 2203endmsg
2222x 15 2204x 15
2223y 9 2205y 9
2224end 2206end
2225arch woodfloor 2207arch woodfloor
2236end 2218end
2237arch food 2219arch food
2238x 15 2220x 15
2239y 11 2221y 11
2240end 2222end
2241arch check_floor 2223arch woodfloor
2242race ant
2243x 15 2224x 15
2244y 12 2225y 12
2245last_sp 0
2246move_block all
2247end
2248arch woodfloor
2249x 15
2250y 12
2251end 2226end
2252arch sign 2227arch sign
2253msg 2228msg
2254How did you do? Watch your hit points (HP) 2229How did you do? Watch your hit points (HP)
2255closely during battle. If they get too low, you 2230closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured.
2256can always retreat and come back. Hit points 2231If they get too low, you can always retreat and come back. Hit points
2257gradually regenerate over time, so if you took 2232gradually regenerate over time, so if you took
2258damage, wait until your HP is back to the 2233damage, wait until your HP is back to the
2259maximum before moving on. Eating food 2234maximum before moving on. Eating food
2260speeds up HP regeneration, so you may want 2235is vital for HP regeneration, so you may want
2261to eat this food now. 2236to eat this food now.
2262endmsg 2237endmsg
2263x 15 2238x 15
2264y 12 2239y 12
2265end 2240end
2304end 2279end
2305arch wall_2_1_2 2280arch wall_2_1_2
2306x 15 2281x 15
2307y 15 2282y 15
2308end 2283end
2284arch magic_ear
2285msg
2286@match orc-knuckle
2287Click.
2288endmsg
2289x 15
2290y 19
2291connected 9
2292end
2309arch woodfloor 2293arch woodfloor
2310x 16 2294x 16
2311end 2295end
2312arch wall_2_1_2 2296arch wall_2_1_2
2313x 16 2297x 16
2342end 2326end
2343arch woodfloor 2327arch woodfloor
2344x 16 2328x 16
2345y 3 2329y 3
2346end 2330end
2347arch sign
2348name Talking to NPCs
2349msg
2350=== Talking to People ===
2351
2352There are two different types of "people" in the game: PCs (player characters, i.e. other players)
2353and NPcs (non-player-characters, your typical dumb computer-automated pseudo persons :)
2354
2355To talk to other players, for example to get help, you can use the I<chat> command, which
2356is displayed in blue. All players currently logged in can see that. In CFPlus, you can simply type
2357"c some message<return>" to chat with others. There is also the I<shout> command (short "sh")
2358for use in emergencies, and I<say> (short "s") which all players on a map and all NPCs near you can hear.
2359
2360You can also get information from non-player characters (NPCs) in the game by talking to them.
2361NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
2362
2363To talk to the man at the end of this hallway when you're finished reading this,
2364walk up next to him and either click on him or type: say hello<return>
2365
2366Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say
2367command is more tedious, but works when you can't see the NPC, or you need to say a password.
2368
2369The say command will let you talk to nearby NPCs and other Crossfire players who are
2370on the same map as you, so it is your main way to communicate inside the game.
2371
2372Many NPC have useful information, but they will only tell you about it if you ask about the
2373right things. Saying "hello" is a good start. If the NPC replies, look for words in his reply
2374that might be important, and ask about them. For example, if he says, "Hello, do you have
2375any food?" ask him about food ("say food"), and he may say something else in response to
2376that. Saying words like quest, key, treasure, and other things you're interested in may
2377start up very interesting conversations!
2378
2379Be careful not to run into friendly NPCs: dead men tell no tales.
2380
2381Now go talk to that old man.
2382endmsg
2383x 16
2384y 3
2385end
2386arch woodfloor 2331arch woodfloor
2387x 16 2332x 16
2388y 4 2333y 4
2389end 2334end
2390arch wall_2_1_2 2335arch wall_2_1_2
2484arch waybread 2429arch waybread
2485msg 2430msg
2486A message scrawled on the wall says: 2431A message scrawled on the wall says:
2487 2432
2488Waybreads are the MRE (Meals-Ready-to-Eat) 2433Waybreads are the MRE (Meals-Ready-to-Eat)
2489of Crossfire. They weigh very little but pack 2434of Deliantra. They weigh very little but pack
2490a large food value. They are much more 2435a large food value. They are much more
2491expensive than normal food, but when you 2436expensive than normal food, but when you
2492can afford them, they are the best food to 2437can afford them, they are the best food to
2493take on long trips or dungeon excursions, 2438take on long trips or dungeon excursions,
2494since their light weight won't slow you down. 2439since their light weight won't slow you down.
2746arch sign 2691arch sign
2747name Bashing Doors 2692name Bashing Doors
2748msg 2693msg
2749=== Doors === 2694=== Doors ===
2750 2695
2751There are many kinds of doors in Crossfire. 2696There are many kinds of doors in Deliantra.
2752Some doors will open for you, so you can walk 2697Some doors will open for you, so you can walk
2753right through. Ordinary locked doors can be 2698right through. Ordinary locked doors can be
2754bashed open by attacking them or using 2699bashed open by attacking them or using
2755lockpicks. Stronger locked doors may require 2700lockpicks. Stronger locked doors may require
2756a certain key, or open when you speak a magic 2701a certain key, or open when you speak a magic
2757word or activate a certain trigger somewhere. 2702word or activate a certain trigger somewhere.
2758 2703
2759To get through this first door, run into it until 2704To get through this first door, run into it until
2760you break through. 2705you break through. If you are too weak it might take a long time.
2706Either be persistent or create a new character with a higher Strength stat.
2761endmsg 2707endmsg
2762x 19 2708x 19
2763y 1 2709y 1
2764end 2710end
2765arch woodfloor 2711arch woodfloor
2801arch sign 2747arch sign
2802name Triggering Buttons with Weights 2748name Triggering Buttons with Weights
2803msg 2749msg
2804Sometimes large buttons in the floor can 2750Sometimes large buttons in the floor can
2805be activated by a large weight. Run into this 2751be activated by a large weight. Run into this
2806boulder to push it onto the button to your 2752boulder (B<Ctrl-Left>) to push it onto the button to your
2807west, and see what happens. 2753west, and see what happens.
2808 2754
2809Boulders and other "rollable" items like barrels can only be pushed, 2755Boulders and other "rollable" items like barrels can only be pushed,
2810never pulled, so be careful not to push them into corners from where 2756never pulled, so be careful not to push them into corners from where
2811you won't be able to move them to their destination. 2757you won't be able to move them to their destination.
2830y 9 2776y 9
2831end 2777end
2832arch sign 2778arch sign
2833name Buttons are Your Friends 2779name Buttons are Your Friends
2834msg 2780msg
2835Cool, huh! Buttons and other switches can be 2781Cool, huh! Buttons and other switches can be
2836used to do all sorts of things, sometimes on 2782used to do all sorts of things, sometimes on
2837completely different areas of a map, so if you 2783completely different areas of a map, so if you
2838ever think you're stuck, look around for any 2784ever think you're stuck, look around for any
2839of these kinds of triggers that might open 2785of these kinds of triggers that might open
2840a way out for you. 2786a way out for you.
2913msg 2859msg
2914A magic voice says: 2860A magic voice says:
2915 2861
2916Here is a note you can pick up and take with you. (You may have already picked it up 2862Here is a note you can pick up and take with you. (You may have already picked it up
2917automatically if your client is set to do that. If so, find it in your inventory and read it by 2863automatically if your client is set to do that. If so, find it in your inventory and read it by
2918middle-clicking or whatever action your client uses to apply inventory items.) You may wish 2864clicking with the middle mouse button or scroll wheel). You may wish
2919to read it first (press space), and then pick it up (press the comma key or type 'take). Now it 2865to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command).
2920will be in your inventory, so you can read it anytime you need to. 2866Now it will be in your inventory, so you can read it anytime you need to.
2921
2922Oh, and remember one thing: the password is B<orc-knuckle>.
2923endmsg 2867endmsg
2924x 20 2868x 20
2925y 3 2869y 3
2926end 2870end
2927arch woodfloor 2871arch woodfloor
2928x 20 2872x 20
2929y 3 2873y 3
2930end 2874end
2931arch note 2875arch note
2932msg 2876msg
2933The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.) 2877Hah! Made you look!
2878
2879You can go to the next sign now :)
2934endmsg 2880endmsg
2935x 20 2881x 20
2936y 3 2882y 3
2883identified 1
2937end 2884end
2938arch woodfloor 2885arch woodfloor
2939x 20 2886x 20
2940y 4 2887y 4
2941end 2888end
2952than signs like this one. Did you see the sign 2899than signs like this one. Did you see the sign
2953on the wall as you were running here? 2900on the wall as you were running here?
2954Sometimes information comes from non-visible 2901Sometimes information comes from non-visible
2955sources like that, so always keep your eyes 2902sources like that, so always keep your eyes
2956open and don't miss anything that shows up 2903open and don't miss anything that shows up
2957in your Messages area. 2904in your B<Messages> window.
2958 2905
2959Information also comes from books, notes, and 2906Information also comes from books, notes, and
2960many other sources. The smallest note can be 2907many other sources. The smallest note can be
2961the first clue to a large treasure or heroic quest, 2908the first clue to a large treasure or heroic quest,
2962so always gather as much information as possible. 2909so always gather as much information as possible.
2963Some notes and books you will be able to pick 2910Some notes and books you will be able to pick
2964up and take with you, while others will be 2911up and take with you, while others will be
2965fixed where they are, but they all may be 2912fixed where they are, but they all may be
2966important to read. 2913important to read.
2967 2914
2968In case you can't read, for example when you are 2915It is possible for your character to be unable to read
2969too low on intelligence or don't have the literacy 2916such notes. If that is the case and your INT stat is high enough
2970skill you might find the word 'orc-knuckle' useful 2917you cna later learn to read by learning the literacy skill.
2971for leaving this tutorial!
2972endmsg 2918endmsg
2973x 20 2919x 20
2974y 5 2920y 5
2975end 2921end
2976arch woodfloor 2922arch woodfloor
3009 2955
3010Some walls, called "earthwalls," are soft and can be battered down and destroyed. 2956Some walls, called "earthwalls," are soft and can be battered down and destroyed.
3011Run at the wall to your east until you pass through. 2957Run at the wall to your east until you pass through.
3012 2958
3013If you are very weak you might need a long time time to destroy the earthwall. Do 2959If you are very weak you might need a long time time to destroy the earthwall. Do
3014not give up! 2960not give up! (If you give up, consider creating a character with a little higher strength stat :)
3015endmsg 2961endmsg
3016x 20 2962x 20
3017y 9 2963y 9
3018end 2964end
3019arch woodfloor 2965arch woodfloor
3218end 3164end
3219arch sign 3165arch sign
3220name Traps, and Automatic Doors 3166name Traps, and Automatic Doors
3221msg 3167msg
3222By the way, it's a good idea to always check 3168By the way, it's a good idea to always check
3223for traps before trying to open a door. Do 3169for traps before trying to open a door. Do
3224this with the command ('use_skill find traps), 3170this with the command B<ready_skill find traps> (short B<rsft>, by default
3225which is often bound to the 'f' key. If you 3171bound to the B<Left-Alt-s> key) and then keep firing into the
3226find a trap, you can try to disarm it with 3172direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here
3227('use_skill disarm traps). You can only find 3173B<Shift-Right-Arrow>).
3228and disable traps if you have those skills. 3174
3175If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with
3176B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing
3177into the direction of the trap you found.
3178
3179You can only find and disable traps if you have those skills. If you don't, you should
3180learn them early.
3229 3181
3230Some doors will open when you walk up to them, 3182Some doors will open when you walk up to them,
3231then close after a moment. Be careful not to 3183then close after a moment. Be careful not to
3232get crushed by standing in the doorway 3184get crushed by standing in the doorway
3233too long! 3185too long!
3273y 6 3225y 6
3274end 3226end
3275arch sign 3227arch sign
3276name Levers 3228name Levers
3277msg 3229msg
3278Some gates and doors are opened by levers. Apply (press space bar) to lever to your south to continue. 3230Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue.
3279endmsg 3231endmsg
3280x 22 3232x 22
3281y 6 3233y 6
3282end 3234end
3283arch woodfloor 3235arch woodfloor
3309Look for cracks in the wall, especially if you 3261Look for cracks in the wall, especially if you
3310hear voices or have reason to think there might 3262hear voices or have reason to think there might
3311be secret areas nearby. 3263be secret areas nearby.
3312 3264
3313Sometimes walls are illusions that can be walked 3265Sometimes walls are illusions that can be walked
3314through. Go south from here. 3266through. Go south from here.
3315endmsg 3267endmsg
3316x 22 3268x 22
3317y 9 3269y 9
3318end 3270end
3319arch woodfloor 3271arch woodfloor
3333msg 3285msg
3334=== Inventory === 3286=== Inventory ===
3335 3287
3336Stop and take a look at your inventory for a moment. If you started the game with any 3288Stop and take a look at your inventory for a moment. If you started the game with any
3337armor or a hand-to-hand weapon like a sword, you probably should ready them now. 3289armor or a hand-to-hand weapon like a sword, you probably should ready them now.
3338(In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.) 3290
3291You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or
3292directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the
3293map (not the minimap) will tell you about these keys).
3294
3295You wield/ready (and unwield/unready) weapons and other items by applying them. To do so,
3296click on the item with your middle mouse button (or scroll wheel button).
3339Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) 3297Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3340endmsg 3298endmsg
3341x 22 3299x 22
3342y 11 3300y 11
3343end 3301end
3360name Fighting 3318name Fighting
3361msg 3319msg
3362=== Fighting === 3320=== Fighting ===
3363 3321
3364Ready for your first fight? On the other side 3322Ready for your first fight? On the other side
3365of this door are some ants. They're mostly 3323of this door are some ants. They're mostly
3366harmless, so run into them as fast as you can, 3324harmless, so run into them as fast as you can,
3367until you kill them. Be sure to kill the anthill 3325until you kill them. Be sure to kill the anthill
3368too, so it can't produce more ants. Many 3326too, so it can't produce more ants. Many
3369monsters have "generators" like this which 3327monsters have "generators" like this which
3370produce more monsters every so often. 3328produce more monsters every so often.
3371 3329
3372After you kill the ants, go through the next 3330After you kill the ants, go through the next
3373door. 3331door.

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