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Comparing deliantra/maps/start/tutorial.map (file contents):
Revision 1.15 by root, Sun Sep 2 05:19:04 2007 UTC vs.
Revision 1.20 by root, Sat Oct 20 03:50:08 2007 UTC

1arch map 1arch map
2name Tutorial 2name Tutorial
3difficulty 1 3difficulty 1
4region creation 4region creation
5width 24 5width 24
6height 16 6height 20
7enter_x 11 7enter_x 11
8enter_y 1 8enter_y 1
9msg 9msg
10Creator: Mhoram, http://aaron.baugher.biz/ 10Creator: Mhoram, http://aaron.baugher.biz/
11Software: CF Java Map Editor 11Software: CF Java Map Editor
12Date: 1/23/2007 12Date: 1/23/2007
13 13
14This map is intended for use as a tutorial for 14This map is intended for use as a tutorial for
15complete newbies, to teach them some of the 15complete newbies, to teach them some of the
16basic concepts of Crossfire. 16basic concepts of Deliantra.
17endmsg 17endmsg
18per_player 1 18per_player 1
19end 19end
20arch woodfloor 20arch woodfloor
21end 21end
446end 446end
447arch wall_2_1_2 447arch wall_2_1_2
448x 3 448x 3
449y 13 449y 13
450end 450end
451arch magic_mouth 451arch woodfloor
452msg
453What is the password? (Use the B<say> command and say it)
454
455(Do you still have the note you got back at the beginning of this trip?
456Apply it and see what it says, if you don't remember. If you cannot read, you need
457to go back to the place where you found it and listen to the magic voice).
458
459If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
460so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
461endmsg
462x 3 452x 3
463y 14 453y 14
464end 454end
465arch magic_ear 455arch button_trigger
466msg
467@match orc-knuckle
468Click.
469endmsg
470x 3 456x 3
471y 14 457y 14
472connected 9 458connected 9
473end
474arch woodfloor
475x 3
476y 14
477end 459end
478arch woodfloor 460arch woodfloor
479x 3 461x 3
480y 15 462y 15
481end 463end
627y 1 609y 1
628end 610end
629arch sign 611arch sign
630name Shops 612name Shops
631msg 613msg
632Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies, 614Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies,
633and then buy almost any treasure you bring back to sell. 615and then buy almost any treasure you bring back to sell.
634 616
635To enter a shop, step on the shop mat. This will transport you to the inside. 617To enter a shop, step on the shop mat. This will transport you to the inside.
636To exit, simply step on the inside mat. To sell items, drop them on the shop floor. 618To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
637To buy items, simply pick up what you want and leave. The cost of the items will 619To buy items, simply pick up what you want and leave. The cost of the items will
640up until you can afford what you're holding. 622up until you can afford what you're holding.
641 623
642You may enter this shop and look around, and buy something if you have the money. 624You may enter this shop and look around, and buy something if you have the money.
643When you're in the shop, clicking on an item in your inventory will tell you how much 625When you're in the shop, clicking on an item in your inventory will tell you how much
644the shop will pay you for it. Standing over an item on the shop floor and examining it 626the shop will pay you for it. Standing over an item on the shop floor and examining it
645(read the tooltip when hovering over it, press B<Left-Alt-e> or use the B<'examine> command) 627(read the tooltip when hovering over it or press B<Left-Alt-e>).
646will tell you that item's price.
647 628
648WARNING: Be very careful not to drop anything you aren't sure you want to sell! 629WARNING: Be very careful not to drop anything you aren't sure you want to sell!
649Once dropped, an item is sold and belongs to the shop, and the price for buying 630Once dropped, an item is sold and belongs to the shop, and the price for buying
650it back may be many times what you sold it for. Check your client's documentation 631it back may be many times what you sold it for. Check your client's documentation
651on "locking" items for instructions on how to lock your important items so you can't 632on "locking" items for instructions on how to lock your important items so you can't
1035name Missile Weapon Training 1016name Missile Weapon Training
1036msg 1017msg
1037Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically. 1018Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
1038 1019
1039If you want to use a spell you learned (you might check your inventory for any spellbooks and read them 1020If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1040by applying them), use the B<'cast I<spellname>> command, as in B<'cast burning hands> or, in CFPlus, simply 1021by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply
1041B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow. 1022B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
1042 1023
1043To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key), 1024To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1044and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how 1025and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1045you disarmed traps earlier, you will see its the same: forst you ready your weapon/spell/skill, then you fire it 1026you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it
1046with B<Shift>. 1027with B<Shift>.
1047 1028
1048On the other side of these doors are some monsters. 1029On the other side of these doors are some monsters.
1049Pull the lever to open the doors, and shoot them all! 1030Pull the lever to open the doors, and shoot them all!
1050Don't worry, there's a force preventing them from reaching you. 1031Don't worry, there's a force preventing them from reaching you.
1193arch woodfloor 1174arch woodfloor
1194x 9 1175x 9
1195y 1 1176y 1
1196end 1177end
1197arch identify_table 1178arch identify_table
1198msg 1179name Drop 20 gold to identify an item in your inventory.
1199Drop twenty gold pieces to identify one unidentified item you are carrying.
1200endmsg
1201x 9 1180x 9
1202y 1 1181y 1
1203end 1182end
1204arch woodfloor 1183arch woodfloor
1205x 9 1184x 9
1212arch woodfloor 1191arch woodfloor
1213x 9 1192x 9
1214y 3 1193y 3
1215end 1194end
1216arch altar 1195arch altar
1217name altar of detect curse 1196name altar of detect curse (drop one silver coin to detect any cursed items in your inventory)
1218slaying money 1197slaying money
1219msg
1220Drop one silver piece to see if you are carrying any cursed items.
1221endmsg
1222sp 79 1198sp 79
1223food 1 1199food 1
1224x 9 1200x 9
1225y 3 1201y 3
1226end 1202end
1235arch woodfloor 1211arch woodfloor
1236x 9 1212x 9
1237y 5 1213y 5
1238end 1214end
1239arch altar 1215arch altar
1240name altar of detect magic 1216name altar of detect magic (drop one silver coin to detect any magic items in your inventory)
1241slaying money 1217slaying money
1242msg
1243Drop one silver piece to see if you are carrying any magic items.
1244endmsg
1245sp 76 1218sp 76
1246food 1 1219food 1
1247x 9 1220x 9
1248y 5 1221y 5
1249end 1222end
1438y 15 1411y 15
1439end 1412end
1440arch wall_2_1_2 1413arch wall_2_1_2
1441x 10 1414x 10
1442y 15 1415y 15
1443end
1444arch woodfloor
1445x 11
1446end
1447arch wall_2_1_2
1448x 11
1449end
1450arch woodfloor
1451x 11
1452y 1
1453end
1454arch sign
1455name Press cursor-down once to read the next sign.
1456x 11
1457y 1
1458end
1459arch magic_mouth
1460msg
1461Welcome to Crossfire!
1462
1463You are now in the beginner's area, which will
1464teach you the fundamentals of playing Crossfire,
1465and prepare you to survive in this vast and
1466sometimes dangerous world.
1467
1468As you pass through these halls, read all the
1469signs and any other information provided, and
1470you'll soon learn the basics of the game.
1471
1472From here, move south (press your B<down-arrow> key,
1473or type B<'south> <enter>) and press the space bar to
1474read the next sign. Good luck!
1475endmsg
1476x 11
1477y 2
1478move_on all
1479end
1480arch woodfloor
1481x 11
1482y 2
1483end
1484arch sign
1485name Press space bar to read me
1486msg
1487Welcome to Crossfire!
1488
1489You are now in the beginner's area, which will
1490teach you the fundamentals of playing Crossifre,
1491and prepare you to survive in this vast and
1492sometimes dangerous world.
1493
1494As you pass through these halls, read all the
1495signs and any other information provided, and
1496you'll soon learn the basics of the game.
1497
1498From here, move south (press your B<down-arrow> key,
1499or type B<'south> <enter>) and press the space bar to
1500read the next sign. Good luck!
1501endmsg
1502x 11
1503y 2
1504end
1505arch woodfloor
1506x 11
1507y 3
1508end
1509arch sign
1510name Press space to read me
1511msg
1512=== Commands ===
1513
1514There are many commands you can use to
1515do everything from movement to attacking
1516to casting spells to identifying treasure. Any
1517command in Crossfire can be executed by
1518typing ' (a single quote) followed by the
1519command.
1520
1521So to move southeast, for example, you could type
1522B<'southeast>. To read this sign, you could type
1523B<'apply sign>. These "long-form" commands are
1524always available for everything you can do in
1525the game.
1526
1527However, it would be cumbersome to type
1528commands like that for common actions, so
1529many commands are bound to keys by default.
1530This varies from client to client, but you will
1531probably find that the movement commands
1532are bound to the arrow keys on your keypad,
1533for example. There are many other default
1534keybindings, and you can create your own for
1535any action or series of actions that you use
1536regularly.
1537
1538In CFPlus (the recommended client) you can also enter commands by typing their initials. For example,
1539instead of typing B<'southeast>, you can type B<se> (note the lack of the '). Instead of typing
1540B<'cast summon pet monster> you can usually type B<cspm> and so on.
1541
1542See the documentation for your Crossfire client for more information on
1543keybindings.
1544endmsg
1545x 11
1546y 3
1547end
1548arch woodfloor
1549x 11
1550y 4
1551end
1552arch woodfloor
1553x 11
1554y 5
1555end
1556arch sign
1557name Press space to read me
1558msg
1559=== Movement ===
1560
1561You can move in any of eight directions: north,
1562south, east, west, and the four in between.
1563Pressing a movement key once (or executing a
1564movement command) will move you one tile
1565in that direction. If something is in the way, you
1566may attack it.
1567
1568To run in a direction, which is very useful when
1569fighting, battering down doors, or traveling long
1570distances, hold down the B<Ctrl> key and press
1571and hold the key for direction you wish to run.
1572
1573Most clients have bound the four primary directions to the arrow/cursor keys,
1574and all eight directions including diagonals on the numeric keypad.
1575
1576Now run to the end of this hallway (B<Ctrl-Right>), and read
1577the sign there.
1578endmsg
1579x 11
1580y 5
1581end
1582arch woodfloor
1583x 11
1584y 6
1585end
1586arch wall_2_1_2
1587x 11
1588y 6
1589end
1590arch woodfloor
1591x 11
1592y 7
1593end
1594arch chest_2
1595x 11
1596y 7
1597no_pick 1
1598arch goldcoin
1599end
1600arch water
1601end
1602end
1603arch woodfloor
1604x 11
1605y 8
1606end
1607arch woodfloor
1608x 11
1609y 9
1610end
1611arch rune_mark
1612msg
1613Chests and other containers are often protected by traps.
1614To find and disarm these traps, stand on the chest or next to it while
1615using the find traps and disarm traps skills.
1616
1617Once you think a chest is safe, open it by applying it with the space bar,
1618and see what's inside.
1619
1620Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1621That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1622heal before you move on, in case you walk into another one.
1623endmsg
1624x 11
1625y 9
1626end
1627arch woodfloor
1628x 11
1629y 10
1630end
1631arch wall_2_1_2
1632x 11
1633y 10
1634end
1635arch woodfloor
1636x 11
1637y 11
1638end
1639arch goblin
1640x 11
1641y 11
1642end
1643arch woodfloor
1644x 11
1645y 12
1646end
1647arch gnoll
1648x 11
1649y 12
1650end
1651arch woodfloor
1652x 11
1653y 13
1654end
1655arch kobold
1656x 11
1657y 13
1658end
1659arch woodfloor
1660x 11
1661y 14
1662end
1663arch orc
1664x 11
1665y 14
1666end
1667arch woodfloor
1668x 11
1669y 15
1670end
1671arch wall_2_1_2
1672x 11
1673y 15
1674end
1675arch woodfloor
1676x 12
1677end
1678arch wall_2_2_3
1679x 12
1680end
1681arch woodfloor
1682x 12
1683y 1
1684end
1685arch wall_2_1_1
1686x 12
1687y 1
1688end
1689arch woodfloor
1690x 12
1691y 2
1692end
1693arch wall_3_2
1694x 12
1695y 2
1696end
1697arch woodfloor
1698x 12
1699y 3
1700end
1701arch wall_2_1_1
1702x 12
1703y 3
1704end
1705arch woodfloor
1706x 12
1707y 4
1708end
1709arch wall_2_2_1
1710x 12
1711y 4
1712end
1713arch woodfloor
1714x 12
1715y 5
1716end
1717arch woodfloor
1718x 12
1719y 6
1720end
1721arch wall_3_3
1722x 12
1723y 6
1724end
1725arch woodfloor
1726x 12
1727y 7
1728end
1729arch wall_2_1_1
1730x 12
1731y 7
1732end
1733arch woodfloor
1734x 12
1735y 8
1736end
1737arch wall_1_2
1738x 12
1739y 8
1740end
1741arch woodfloor
1742x 12
1743y 9
1744end
1745arch woodfloor
1746x 12
1747y 10
1748end
1749arch wall_2_1_2
1750x 12
1751y 10
1752end
1753arch woodfloor
1754x 12
1755y 11
1756end
1757arch goblin
1758x 12
1759y 11
1760end
1761arch woodfloor
1762x 12
1763y 12
1764end
1765arch gnoll
1766x 12
1767y 12
1768end
1769arch woodfloor
1770x 12
1771y 13
1772end
1773arch kobold
1774x 12
1775y 13
1776end
1777arch woodfloor
1778x 12
1779y 14
1780end
1781arch orc
1782x 12
1783y 14
1784end
1785arch woodfloor
1786x 12
1787y 15
1788end
1789arch wall_2_1_2
1790x 12
1791y 15
1792end
1793arch woodfloor
1794x 13
1795end
1796arch wall_2_2_2
1797x 13
1798end
1799arch woodfloor
1800x 13
1801y 1
1802end
1803arch wall_2_1_1
1804x 13
1805y 1
1806end
1807arch woodfloor
1808x 13
1809y 2
1810end
1811arch wall_2_2_4
1812x 13
1813y 2
1814end
1815arch woodfloor
1816x 13
1817y 3
1818move_block all
1819end 1416end
1820arch sign 1417arch sign
1821name old man 1418name old man
1822msg 1419msg
1823@match food|no 1420@match food|no
1833Do you have any food? 1430Do you have any food?
1834@match * 1431@match *
1835Ninety-nine bottles of beer on the wall.... 1432Ninety-nine bottles of beer on the wall....
1836endmsg 1433endmsg
1837face sage.x11 1434face sage.x11
1435x 10
1436y 19
1437end
1438arch woodfloor
1439x 11
1440end
1441arch wall_2_1_2
1442x 11
1443end
1444arch woodfloor
1445x 11
1446y 1
1447end
1448arch sign
1449name Press cursor-down (arrow-key-down) once to read the next sign.
1450x 11
1451y 1
1452end
1453arch magic_mouth
1454msg
1455Welcome to Deliantra!
1456
1457You are now in the beginner's area, which will
1458teach you the fundamentals of playing Deliantra,
1459and prepare you to survive in this vast and
1460sometimes dangerous world.
1461
1462As you pass through these halls, read all the
1463signs and any other information provided, and
1464you'll soon learn the basics of the game.
1465
1466From here, move south (press your B<down-arrow> key)
1467and press the space bar to read the next sign. Good luck!
1468endmsg
1469x 11
1470y 2
1471move_on all
1472end
1473arch woodfloor
1474x 11
1475y 2
1476end
1477arch sign
1478name Press space bar to read me
1479msg
1480Welcome to Deliantra!
1481
1482You are now in the beginner's area, which will
1483teach you the fundamentals of playing Deliantra,
1484and prepare you to survive in this vast and
1485sometimes (uhm, always) dangerous world.
1486
1487As you pass through these halls, read all the
1488signs and any other information provided, and
1489you'll soon learn the basics of the game.
1490
1491From here, move south (press your B<down-arrow> key)
1492and press the space bar to read the next sign. Good luck!
1493endmsg
1494x 11
1495y 2
1496end
1497arch woodfloor
1498x 11
1499y 3
1500end
1501arch sign
1502name Press space to read me
1503msg
1504=== Commands ===
1505
1506There are many commands you can use to
1507do everything from movement to attacking
1508to casting spells to identifying treasure. Any
1509command in Deliantra can be executed by
1510simply typing it in and pressing B<Space>+B<Return>.
1511
1512So to move southeast, for example, you could type
1513B<<southeast <return> >>. To read this sign, you could type
1514B<<apply sign <return> >>. These "long-form" commands are
1515always available for everything you can do in
1516the game.
1517
1518However, it would be cumbersome to type
1519commands like that for common actions, so
1520many commands are bound to keys by default.
1521
1522You can also enter commands by typing their initials. For example,
1523instead of typing B<<southeast <return> >>, you can type B<< se<return> >> (note the lack of the space).
1524Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on.
1525
1526You can also create your own keybindings, for example to use spells, items or skills. To do that, you
1527can usually use the popup menu you get when pressing the B<right mouse button> over an item
1528and select the B<bind ...> option.
1529endmsg
1530x 11
1531y 3
1532end
1533arch woodfloor
1534x 11
1535y 4
1536end
1537arch woodfloor
1538x 11
1539y 5
1540end
1541arch sign
1542name Press space to read me
1543msg
1544=== Movement ===
1545
1546You can move in any of eight directions: north,
1547south, east, west, and the four in between.
1548Pressing a movement key once (or executing a
1549movement command) will move you one tile
1550in that direction. If something is in the way, your
1551character might attack it.
1552
1553To run in a direction, which is very useful when
1554fighting, battering down doors, or traveling long
1555distances, hold down the B<Ctrl> key and press
1556and hold the key for direction you wish to run.
1557
1558The four primary directions are bound to the arrow/cursor keys,
1559and all eight directions including diagonals on the numeric keypad. For laptop users
1560without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement.
1561
1562Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read
1563the sign there.
1564endmsg
1565x 11
1566y 5
1567end
1568arch woodfloor
1569x 11
1570y 6
1571end
1572arch wall_2_1_2
1573x 11
1574y 6
1575end
1576arch woodfloor
1577x 11
1578y 7
1579end
1580arch chest_2
1581x 11
1582y 7
1583no_pick 1
1584arch goldcoin
1585end
1586arch water
1587end
1588end
1589arch woodfloor
1590x 11
1591y 8
1592end
1593arch woodfloor
1594x 11
1595y 9
1596end
1597arch rune_mark
1598msg
1599Chests and other containers are often protected by traps.
1600To find and disarm these traps, stand on the chest or next to it while
1601using the find traps and disarm traps skills.
1602
1603Once you think a chest is safe, open it by applying it with the space bar,
1604and see what's inside.
1605
1606Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1607That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1608heal before you move on, in case you walk into another one.
1609endmsg
1610x 11
1611y 9
1612end
1613arch woodfloor
1614x 11
1615y 10
1616end
1617arch wall_2_1_2
1618x 11
1619y 10
1620end
1621arch woodfloor
1622x 11
1623y 11
1624end
1625arch goblin
1626x 11
1627y 11
1628end
1629arch woodfloor
1630x 11
1631y 12
1632end
1633arch gnoll
1634x 11
1635y 12
1636end
1637arch woodfloor
1638x 11
1639y 13
1640end
1641arch kobold
1642x 11
1643y 13
1644end
1645arch woodfloor
1646x 11
1647y 14
1648end
1649arch orc
1650x 11
1651y 14
1652end
1653arch woodfloor
1654x 11
1655y 15
1656end
1657arch wall_2_1_2
1658x 11
1659y 15
1660end
1661arch sign
1662name Talking to NPCs
1663msg
1664=== Talking to People ===
1665
1666There are two different types of "people" in the game: PCs (player characters, i.e. other players)
1667and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
1668
1669To talk to other players, for example to get help, you can use the B<chat> command, whose text
1670is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type
1671B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout>
1672command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all
1673NPCs near you can hear.
1674
1675You can also get information from non-player characters (NPCs) in the game by talking to them.
1676NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
1677
1678To talk to the man at the end of this hallway when you're finished reading this,
1679walk up next to him and left-click on him with your mouse.
1680
1681Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say
1682command is more tedious, but works when you can't see the NPC, or you need to say a password.
1683
1684Many NPC have useful information, but they will only tell you about it if you ask the
1685right questions. If the NPC talks to you, look for words in his reply
1686that might be important (often they are underlined), and ask about them.
1687For example, if he says, "Hello, do you have any food?" ask him about food,
1688and he may say something else in response to that.
1689Saying words like quest, key, treasure, and other things you're interested in may
1690start up very interesting conversations!
1691
1692Be careful not to run into friendly NPCs: dead men tell no tales.
1693
1694Now go talk to that old man.
1695
1696If you run into problems or want to skip this part of the tutorial, use the B<say open> command.
1697endmsg
1698x 11
1699y 19
1700end
1701arch woodfloor
1702x 12
1703end
1704arch wall_2_2_3
1705x 12
1706end
1707arch woodfloor
1708x 12
1709y 1
1710end
1711arch wall_2_1_1
1712x 12
1713y 1
1714end
1715arch woodfloor
1716x 12
1717y 2
1718end
1719arch wall_2_1_1
1720x 12
1721y 2
1722end
1723arch woodfloor
1724x 12
1725y 3
1726end
1727arch wall_2_1_1
1728x 12
1729y 3
1730end
1731arch woodfloor
1732x 12
1733y 4
1734end
1735arch wall_2_2_1
1736x 12
1737y 4
1738end
1739arch woodfloor
1740x 12
1741y 5
1742end
1743arch woodfloor
1744x 12
1745y 6
1746end
1747arch wall_3_3
1748x 12
1749y 6
1750end
1751arch woodfloor
1752x 12
1753y 7
1754end
1755arch wall_2_1_1
1756x 12
1757y 7
1758end
1759arch woodfloor
1760x 12
1761y 8
1762end
1763arch wall_1_2
1764x 12
1765y 8
1766end
1767arch woodfloor
1768x 12
1769y 9
1770end
1771arch woodfloor
1772x 12
1773y 10
1774end
1775arch wall_2_1_2
1776x 12
1777y 10
1778end
1779arch woodfloor
1780x 12
1781y 11
1782end
1783arch goblin
1784x 12
1785y 11
1786end
1787arch woodfloor
1788x 12
1789y 12
1790end
1791arch gnoll
1792x 12
1793y 12
1794end
1795arch woodfloor
1796x 12
1797y 13
1798end
1799arch kobold
1800x 12
1801y 13
1802end
1803arch woodfloor
1804x 12
1805y 14
1806end
1807arch orc
1808x 12
1809y 14
1810end
1811arch woodfloor
1812x 12
1813y 15
1814end
1815arch wall_2_1_2
1816x 12
1817y 15
1818end
1819arch igateTrg1
1820x 12
1821y 19
1822connected 1
1823end
1824arch woodfloor
1838x 13 1825x 13
1839y 3
1840end 1826end
1841arch woodfloor 1827arch wall_2_2_2
1842x 13 1828x 13
1843y 4
1844end 1829end
1830arch woodfloor
1831x 13
1832y 1
1833end
1845arch wall_2_1_2 1834arch wall_2_1_1
1835x 13
1836y 1
1837end
1838arch woodfloor
1839x 13
1840y 2
1841end
1842arch wall_2_1_1
1843x 13
1844y 2
1845end
1846arch woodfloor
1847x 13
1848y 3
1849move_block all
1850end
1851arch wall_2_1_1
1852x 13
1853y 3
1854end
1855arch woodfloor
1856x 13
1857y 4
1858end
1859arch wall_3_1
1846x 13 1860x 13
1847y 4 1861y 4
1848end 1862end
1849arch woodfloor 1863arch woodfloor
1850x 13 1864x 13
1928y 15 1942y 15
1929end 1943end
1930arch wall_2_1_2 1944arch wall_2_1_2
1931x 13 1945x 13
1932y 15 1946y 15
1947end
1948arch note
1949msg
1950The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.)
1951endmsg
1952x 13
1953y 19
1933end 1954end
1934arch woodfloor 1955arch woodfloor
1935x 14 1956x 14
1936end 1957end
1937arch wall_2_1_2 1958arch wall_2_1_2
1959end 1980end
1960arch woodfloor 1981arch woodfloor
1961x 14 1982x 14
1962y 2 1983y 2
1963end 1984end
1964arch igateTrg1 1985arch woodfloor
1965x 14 1986x 14
1966y 2 1987y 3
1967connected 1
1968end 1988end
1969arch woodfloor 1989arch sign
1990name Food
1991msg
1992=== Food ===
1993
1994Eating food is very important. Without food you cannot heal or regenerate magical
1995energy. Go north to learn more about food, and cash in some free food
1996at the same time!
1997endmsg
1970x 14 1998x 14
1971y 3 1999y 3
1972end 2000end
1973arch woodfloor 2001arch woodfloor
1974x 14 2002x 14
2055y 15 2083y 15
2056end 2084end
2057arch wall_3_1 2085arch wall_3_1
2058x 14 2086x 14
2059y 15 2087y 15
2088end
2089arch magic_mouth
2090msg
2091What is the password? (Use the B<say> command and say it)
2092
2093(Do you still have the note you got back at the beginning of this trip?
2094Apply it and see what it says, if you don't remember. If you cannot read, you need
2095to go back to the place where you found it and listen to the magic voice).
2096
2097If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
2098so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
2099endmsg
2100x 14
2101y 19
2060end 2102end
2061arch woodfloor 2103arch woodfloor
2062x 15 2104x 15
2063end 2105end
2064arch wall_2_1_2 2106arch wall_2_1_2
2151If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to 2193If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2152it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's 2194it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2153not worth the risk, since there's nothing beyond it, but it's good to increase your experience 2195not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2154in those skills whenever possible. 2196in those skills whenever possible.
2155 2197
2156Remember: to search for traps, press B<Left-Alt-s> (or type B<'ready_skill find traps>) to ready 2198Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command)
2157your find traps skill, and fire (Shift-direction key) in the direction you want to search. 2199to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2158 2200
2159To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<'ready_skill disarm traps>) 2201To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>)
2160and fire. 2202and fire.
2161endmsg 2203endmsg
2162x 15 2204x 15
2163y 9 2205y 9
2164end 2206end
2183y 12 2225y 12
2184end 2226end
2185arch sign 2227arch sign
2186msg 2228msg
2187How did you do? Watch your hit points (HP) 2229How did you do? Watch your hit points (HP)
2188closely during battle. If they get too low, you 2230closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured.
2189can always retreat and come back. Hit points 2231If they get too low, you can always retreat and come back. Hit points
2190gradually regenerate over time, so if you took 2232gradually regenerate over time, so if you took
2191damage, wait until your HP is back to the 2233damage, wait until your HP is back to the
2192maximum before moving on. Eating food 2234maximum before moving on. Eating food
2193speeds up HP regeneration, so you may want 2235is vital for HP regeneration, so you may want
2194to eat this food now. 2236to eat this food now.
2195endmsg 2237endmsg
2196x 15 2238x 15
2197y 12 2239y 12
2198end 2240end
2237end 2279end
2238arch wall_2_1_2 2280arch wall_2_1_2
2239x 15 2281x 15
2240y 15 2282y 15
2241end 2283end
2284arch magic_ear
2285msg
2286@match orc-knuckle
2287Click.
2288endmsg
2289x 15
2290y 19
2291connected 9
2292end
2242arch woodfloor 2293arch woodfloor
2243x 16 2294x 16
2244end 2295end
2245arch wall_2_1_2 2296arch wall_2_1_2
2246x 16 2297x 16
2275end 2326end
2276arch woodfloor 2327arch woodfloor
2277x 16 2328x 16
2278y 3 2329y 3
2279end 2330end
2280arch sign
2281name Talking to NPCs
2282msg
2283=== Talking to People ===
2284
2285There are two different types of "people" in the game: PCs (player characters, i.e. other players)
2286and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
2287
2288To talk to other players, for example to get help, you can use the B<chat> command, which
2289is displayed in blue. All players currently logged in can see that. In CFPlus, you can simply type
2290B<c some message>+<return> to chat with others. There is also the B<shout> command (short "sh")
2291for use in emergencies, and B<say> (short "s") which all players on a map and all NPCs near you can hear.
2292
2293You can also get information from non-player characters (NPCs) in the game by talking to them.
2294NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
2295
2296To talk to the man at the end of this hallway when you're finished reading this,
2297walk up next to him and either click on him or type: B<s hi>+<return>.
2298
2299Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say
2300command is more tedious, but works when you can't see the NPC, or you need to say a password.
2301
2302The say command will let you talk to nearby NPCs and other Crossfire players who are
2303on the same map as you, so it is your main way to communicate inside the game.
2304
2305Many NPC have useful information, but they will only tell you about it if you ask about the
2306right things. Saying "hello" (or "hi") is a good start. If the NPC replies, look for words in his reply
2307that might be important, and ask about them. For example, if he says, "Hello, do you have
2308any food?" ask him about food (B<s food>), and he may say something else in response to
2309that. Saying words like quest, key, treasure, and other things you're interested in may
2310start up very interesting conversations!
2311
2312Be careful not to run into friendly NPCs: dead men tell no tales.
2313
2314Now go talk to that old man.
2315endmsg
2316x 16
2317y 3
2318end
2319arch woodfloor 2331arch woodfloor
2320x 16 2332x 16
2321y 4 2333y 4
2322end 2334end
2323arch wall_2_1_2 2335arch wall_2_1_2
2417arch waybread 2429arch waybread
2418msg 2430msg
2419A message scrawled on the wall says: 2431A message scrawled on the wall says:
2420 2432
2421Waybreads are the MRE (Meals-Ready-to-Eat) 2433Waybreads are the MRE (Meals-Ready-to-Eat)
2422of Crossfire. They weigh very little but pack 2434of Deliantra. They weigh very little but pack
2423a large food value. They are much more 2435a large food value. They are much more
2424expensive than normal food, but when you 2436expensive than normal food, but when you
2425can afford them, they are the best food to 2437can afford them, they are the best food to
2426take on long trips or dungeon excursions, 2438take on long trips or dungeon excursions,
2427since their light weight won't slow you down. 2439since their light weight won't slow you down.
2679arch sign 2691arch sign
2680name Bashing Doors 2692name Bashing Doors
2681msg 2693msg
2682=== Doors === 2694=== Doors ===
2683 2695
2684There are many kinds of doors in Crossfire. 2696There are many kinds of doors in Deliantra.
2685Some doors will open for you, so you can walk 2697Some doors will open for you, so you can walk
2686right through. Ordinary locked doors can be 2698right through. Ordinary locked doors can be
2687bashed open by attacking them or using 2699bashed open by attacking them or using
2688lockpicks. Stronger locked doors may require 2700lockpicks. Stronger locked doors may require
2689a certain key, or open when you speak a magic 2701a certain key, or open when you speak a magic
2690word or activate a certain trigger somewhere. 2702word or activate a certain trigger somewhere.
2691 2703
2692To get through this first door, run into it until 2704To get through this first door, run into it until
2693you break through. 2705you break through. If you are too weak it might take a long time.
2706Either be persistent or create a new character with a higher Strength stat.
2694endmsg 2707endmsg
2695x 19 2708x 19
2696y 1 2709y 1
2697end 2710end
2698arch woodfloor 2711arch woodfloor
2846msg 2859msg
2847A magic voice says: 2860A magic voice says:
2848 2861
2849Here is a note you can pick up and take with you. (You may have already picked it up 2862Here is a note you can pick up and take with you. (You may have already picked it up
2850automatically if your client is set to do that. If so, find it in your inventory and read it by 2863automatically if your client is set to do that. If so, find it in your inventory and read it by
2851middle-clicking or whatever action your client uses to apply inventory items.) You may wish 2864clicking with the middle mouse button or scroll wheel). You may wish
2852to read it first (press B<space>), and then pick it up (press the B<comma key> or type B<'take>). 2865to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command).
2853Now it will be in your inventory, so you can read it anytime you need to. 2866Now it will be in your inventory, so you can read it anytime you need to.
2854
2855Oh, and remember one thing: the password is B<orc-knuckle>.
2856endmsg 2867endmsg
2857x 20 2868x 20
2858y 3 2869y 3
2859end 2870end
2860arch woodfloor 2871arch woodfloor
2861x 20 2872x 20
2862y 3 2873y 3
2863end 2874end
2864arch note 2875arch note
2865msg 2876msg
2866The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.) 2877Hah! Made you look!
2878
2879You can go to the next sign now :)
2867endmsg 2880endmsg
2868x 20 2881x 20
2869y 3 2882y 3
2883identified 1
2870end 2884end
2871arch woodfloor 2885arch woodfloor
2872x 20 2886x 20
2873y 4 2887y 4
2874end 2888end
2885than signs like this one. Did you see the sign 2899than signs like this one. Did you see the sign
2886on the wall as you were running here? 2900on the wall as you were running here?
2887Sometimes information comes from non-visible 2901Sometimes information comes from non-visible
2888sources like that, so always keep your eyes 2902sources like that, so always keep your eyes
2889open and don't miss anything that shows up 2903open and don't miss anything that shows up
2890in your Messages area. 2904in your B<Messages> window.
2891 2905
2892Information also comes from books, notes, and 2906Information also comes from books, notes, and
2893many other sources. The smallest note can be 2907many other sources. The smallest note can be
2894the first clue to a large treasure or heroic quest, 2908the first clue to a large treasure or heroic quest,
2895so always gather as much information as possible. 2909so always gather as much information as possible.
2896Some notes and books you will be able to pick 2910Some notes and books you will be able to pick
2897up and take with you, while others will be 2911up and take with you, while others will be
2898fixed where they are, but they all may be 2912fixed where they are, but they all may be
2899important to read. 2913important to read.
2900 2914
2901In case you can't read, for example when you are 2915It is possible for your character to be unable to read
2902too low on intelligence or don't have the literacy 2916such notes. If that is the case and your INT stat is high enough
2903skill you might find the word 'orc-knuckle' useful 2917you cna later learn to read by learning the literacy skill.
2904for leaving this tutorial!
2905endmsg 2918endmsg
2906x 20 2919x 20
2907y 5 2920y 5
2908end 2921end
2909arch woodfloor 2922arch woodfloor
3152arch sign 3165arch sign
3153name Traps, and Automatic Doors 3166name Traps, and Automatic Doors
3154msg 3167msg
3155By the way, it's a good idea to always check 3168By the way, it's a good idea to always check
3156for traps before trying to open a door. Do 3169for traps before trying to open a door. Do
3157this with the command B<'ready_skill find traps>, 3170this with the command B<ready_skill find traps> (short B<rsft>, by default
3158(which is usually bound to the B<Left-Alt-s> key) and 3171bound to the B<Left-Alt-s> key) and then keep firing into the
3159then keep finding into the direction where you want to search for traps. 3172direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here
3173B<Shift-Right-Arrow>).
3160 3174
3161If you find a trap, you can try to disarm it with 3175If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with
3162B<'ready_skill disarm traps> (usually bound to B<Left-Alt-d>) and again firing into the direction 3176B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing
3163of the trap you found. You can only find and disable traps if you have those skills. 3177into the direction of the trap you found.
3178
3179You can only find and disable traps if you have those skills. If you don't, you should
3180learn them early.
3164 3181
3165Some doors will open when you walk up to them, 3182Some doors will open when you walk up to them,
3166then close after a moment. Be careful not to 3183then close after a moment. Be careful not to
3167get crushed by standing in the doorway 3184get crushed by standing in the doorway
3168too long! 3185too long!
3268msg 3285msg
3269=== Inventory === 3286=== Inventory ===
3270 3287
3271Stop and take a look at your inventory for a moment. If you started the game with any 3288Stop and take a look at your inventory for a moment. If you started the game with any
3272armor or a hand-to-hand weapon like a sword, you probably should ready them now. 3289armor or a hand-to-hand weapon like a sword, you probably should ready them now.
3273(In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.) 3290
3291You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or
3292directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the
3293map (not the minimap) will tell you about these keys).
3294
3295You wield/ready (and unwield/unready) weapons and other items by applying them. To do so,
3296click on the item with your middle mouse button (or scroll wheel button).
3274Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) 3297Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3275endmsg 3298endmsg
3276x 22 3299x 22
3277y 11 3300y 11
3278end 3301end
3295name Fighting 3318name Fighting
3296msg 3319msg
3297=== Fighting === 3320=== Fighting ===
3298 3321
3299Ready for your first fight? On the other side 3322Ready for your first fight? On the other side
3300of this door are some ants. They're mostly 3323of this door are some ants. They're mostly
3301harmless, so run into them as fast as you can, 3324harmless, so run into them as fast as you can,
3302until you kill them. Be sure to kill the anthill 3325until you kill them. Be sure to kill the anthill
3303too, so it can't produce more ants. Many 3326too, so it can't produce more ants. Many
3304monsters have "generators" like this which 3327monsters have "generators" like this which
3305produce more monsters every so often. 3328produce more monsters every so often.
3306 3329
3307After you kill the ants, go through the next 3330After you kill the ants, go through the next
3308door. 3331door.

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