1 | arch map |
1 | arch map |
2 | name Tutorial |
2 | name Tutorial |
3 | difficulty 1 |
3 | difficulty 1 |
4 | region creation |
4 | region creation |
5 | width 24 |
5 | width 24 |
6 | height 16 |
6 | height 20 |
7 | enter_x 11 |
7 | enter_x 11 |
8 | enter_y 1 |
8 | enter_y 1 |
9 | msg |
9 | msg |
10 | Creator: Mhoram, http://aaron.baugher.biz/ |
10 | Creator: Mhoram, http://aaron.baugher.biz/ |
11 | Software: CF Java Map Editor |
11 | Software: CF Java Map Editor |
12 | Date: 1/23/2007 |
12 | Date: 1/23/2007 |
13 | |
13 | |
14 | This map is intended for use as a tutorial for |
14 | This map is intended for use as a tutorial for |
15 | complete newbies, to teach them some of the |
15 | complete newbies, to teach them some of the |
16 | basic concepts of Crossfire. |
16 | basic concepts of Deliantra. |
17 | endmsg |
17 | endmsg |
18 | per_player 1 |
18 | per_player 1 |
19 | end |
19 | end |
20 | arch woodfloor |
20 | arch woodfloor |
21 | end |
21 | end |
… | |
… | |
147 | end |
147 | end |
148 | arch woodfloor |
148 | arch woodfloor |
149 | x 1 |
149 | x 1 |
150 | y 6 |
150 | y 6 |
151 | end |
151 | end |
152 | arch goldcoin |
152 | arch silvercoin |
153 | x 1 |
153 | x 1 |
154 | y 6 |
154 | y 6 |
|
|
155 | nrof 15 |
155 | end |
156 | end |
156 | arch woodfloor |
157 | arch woodfloor |
157 | x 1 |
158 | x 1 |
158 | y 7 |
159 | y 7 |
159 | end |
160 | end |
… | |
… | |
182 | y 12 |
183 | y 12 |
183 | end |
184 | end |
184 | arch sign |
185 | arch sign |
185 | name Saving and Exiting |
186 | name Saving and Exiting |
186 | msg |
187 | msg |
187 | A bed of reality is used for saving your game. Whenever you want to leave the game, or just save in a particular town, apply (press space) on a bed of reality, like the one at the end of this hallway. |
188 | A bed of reality is used for saving your game. Whenever you want to leave the game, |
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189 | or just save in a particular town, apply (press space) on a bed of reality, |
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190 | like the one at the end of this hallway, and then answer the question of wether you want |
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191 | to continue playing. To log out, you of course have to answer negatively to that question. |
188 | |
192 | |
189 | The next time you login, your player will start from that bed's location, with all the inventory items you had when you saved. Also, if your player ever dies, you will be returned to the location of the last bed of reality you used. |
193 | The next time you login, your player will start from that bed's location, with all the inventory |
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194 | items you had when you logged out. Also, if your player ever dies, you will be returned to the |
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195 | location of the last bed of reality you used. If you leave without using a savebed your character's |
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196 | body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so |
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197 | always use a bed of reality for leaving the game. |
190 | |
198 | |
191 | You may use this one now, and then continue on after logging back in. |
199 | You may use this one now, and then continue on after logging back in. |
192 | endmsg |
200 | endmsg |
193 | x 1 |
201 | x 1 |
194 | y 12 |
202 | y 12 |
… | |
… | |
397 | y 9 |
405 | y 9 |
398 | end |
406 | end |
399 | arch sign |
407 | arch sign |
400 | name Potions |
408 | name Potions |
401 | msg |
409 | msg |
402 | Potions can help you in many ways, boosting your stats temporarily or permanently, giving you resistance to certain attacks, or healing you. Save this potion of healing for some time when you are injured and unable to retreat to heal slowly. |
410 | Potions can help you in many ways, boosting your stats temporarily or permanently, |
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|
411 | giving you resistance to certain attacks, or healing you. Save this potion of healing |
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|
412 | for some time when you are injured and unable to retreat to heal slowly. |
403 | |
413 | |
404 | Keep in mind that potions you find can be cursed just like other objects, so always get them identified before using them. |
414 | Keep in mind that potions you find can be cursed just like other objects, so always |
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|
415 | get them identified before using them. |
405 | endmsg |
416 | endmsg |
406 | x 3 |
417 | x 3 |
407 | y 9 |
418 | y 9 |
408 | end |
419 | end |
409 | arch woodfloor |
420 | arch woodfloor |
… | |
… | |
436 | end |
447 | end |
437 | arch wall_2_1_2 |
448 | arch wall_2_1_2 |
438 | x 3 |
449 | x 3 |
439 | y 13 |
450 | y 13 |
440 | end |
451 | end |
441 | arch magic_mouth |
452 | arch woodfloor |
442 | msg |
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|
443 | What is the password? (Use the I<say> command and say it) |
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|
444 | |
|
|
445 | (Do you still have the note you got back at the beginning of this trip? |
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|
446 | Apply it and see what it says, if you don't remember. If you cannot read, you need |
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447 | to go back to the place where you found it and listen to the magic voice.) |
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|
448 | |
|
|
449 | If you get stuck here and need help, try to talk to other players using the I<chat> command. To do |
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450 | so, enter I<c help me, I am stuck in the tutorial> or something to that extent. |
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|
451 | endmsg |
|
|
452 | x 3 |
453 | x 3 |
453 | y 14 |
454 | y 14 |
454 | end |
455 | end |
455 | arch magic_ear |
456 | arch button_trigger |
456 | msg |
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|
457 | @match orc-knuckle |
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|
458 | Click. |
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|
459 | endmsg |
|
|
460 | x 3 |
457 | x 3 |
461 | y 14 |
458 | y 14 |
462 | connected 9 |
459 | connected 9 |
463 | end |
|
|
464 | arch woodfloor |
|
|
465 | x 3 |
|
|
466 | y 14 |
|
|
467 | end |
460 | end |
468 | arch woodfloor |
461 | arch woodfloor |
469 | x 3 |
462 | x 3 |
470 | y 15 |
463 | y 15 |
471 | end |
464 | end |
… | |
… | |
617 | y 1 |
610 | y 1 |
618 | end |
611 | end |
619 | arch sign |
612 | arch sign |
620 | name Shops |
613 | name Shops |
621 | msg |
614 | msg |
622 | Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies, and then buy almost any treasure you bring back to sell. |
615 | Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies, |
|
|
616 | and then buy almost any treasure you bring back to sell. |
623 | |
617 | |
624 | To enter a shop, step on the shop mat. This will transport you to the inside. To exit, simply step on the inside mat. To sell items, drop them on the shop floor. To buy items, simply pick up what you want and leave. The cost of the items will be taken from your inventory. If you don't have enough money to pay your bill, you won't be allowed to leave, and you will have to drop enough of the items you picked up until you can afford what you're holding. |
618 | To enter a shop, step on the shop mat. This will transport you to the inside. |
|
|
619 | To exit, simply step on the inside mat. To sell items, drop them on the shop floor. |
|
|
620 | To buy items, simply pick up what you want and leave. The cost of the items will |
|
|
621 | be taken from your inventory. If you don't have enough money to pay your bill, you |
|
|
622 | won't be allowed to leave, and you will have to drop enough of the items you picked |
|
|
623 | up until you can afford what you're holding. |
625 | |
624 | |
626 | You may enter this shop and look around, and buy something if you have the money. When you're in the shop, clicking on an item in your inventory will tell you how much the shop will pay you for it. Standing over an item on the shop floor and examining it (press 'e' or type 'examine) will tell you that item's price. |
625 | You may enter this shop and look around, and buy something if you have the money. |
|
|
626 | When you're in the shop, clicking on an item in your inventory will tell you how much |
|
|
627 | the shop will pay you for it. Standing over an item on the shop floor and examining it |
|
|
628 | (read the tooltip when hovering over it or press B<Left-Alt-e>). |
627 | |
629 | |
628 | WARNING: Be very careful not to drop anything you aren't sure you want to sell! Once dropped, an item is sold and belongs to the shop, and the price for buying it back may be many times what you sold it for. Check your client's documentation on "locking" items for instructions on how to lock your important items so you can't accidentally drop them. |
630 | WARNING: Be very careful not to drop anything you aren't sure you want to sell! |
|
|
631 | Once dropped, an item is sold and belongs to the shop, and the price for buying |
|
|
632 | it back may be many times what you sold it for. Check your client's documentation |
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|
633 | on "locking" items for instructions on how to lock your important items so you can't |
|
|
634 | accidentally drop them. |
629 | endmsg |
635 | endmsg |
630 | x 5 |
636 | x 5 |
631 | y 1 |
637 | y 1 |
632 | end |
638 | end |
633 | arch woodfloor |
639 | arch woodfloor |
… | |
… | |
639 | y 3 |
645 | y 3 |
640 | end |
646 | end |
641 | arch sign |
647 | arch sign |
642 | name Teleporters |
648 | name Teleporters |
643 | msg |
649 | msg |
644 | In areas other than shops, teleporters can transport you instantly from place to place. Beware: a teleporter might send you into a dangerous area! This teleporter, however, will take you right across the fence to the south. |
650 | In areas other than shops, teleporters can transport you instantly from place to place. |
|
|
651 | Beware: a teleporter might send you into a dangerous area! This teleporter, however, |
|
|
652 | will take you right across the fence to the south. |
645 | endmsg |
653 | endmsg |
646 | x 5 |
654 | x 5 |
647 | y 3 |
655 | y 3 |
648 | end |
656 | end |
649 | arch woodfloor |
657 | arch woodfloor |
… | |
… | |
682 | y 7 |
690 | y 7 |
683 | end |
691 | end |
684 | arch sign |
692 | arch sign |
685 | name Inbreeding |
693 | name Inbreeding |
686 | msg |
694 | msg |
687 | Some monsters, like mice, can multiply without a generator. If not killed quickly, these monsters can spread to fill up a map completely. Run through this door and kill the mice inside before they get out of control. |
695 | Some monsters, like mice, can multiply without a generator (after all, they are mice). |
|
|
696 | If not killed quickly, these monsters can spread to fill up a map completely. |
|
|
697 | Run through this door and kill the mice inside before they get out of control (to be honest, we cheated |
|
|
698 | and tried our best to keep them from spreading throughout the whole map, but once |
|
|
699 | outside int he harsh world, you will not be as lucky). |
688 | endmsg |
700 | endmsg |
689 | x 5 |
701 | x 5 |
690 | y 7 |
702 | y 7 |
691 | end |
703 | end |
692 | arch woodfloor |
704 | arch woodfloor |
… | |
… | |
698 | y 9 |
710 | y 9 |
699 | end |
711 | end |
700 | arch sign |
712 | arch sign |
701 | name Scrolls |
713 | name Scrolls |
702 | msg |
714 | msg |
703 | Magic scrolls like the one to your south contain one spell each. When you read a magic scroll, the spell is cast and the scroll crumbles into dust. Take this scroll and save it for some time when you have collected a bunch of items and want to cast detect magic on them. |
715 | Magic scrolls like the one to your south contain one spell each. |
|
|
716 | When you read a magic scroll, the spell is cast and the scroll crumbles into dust. |
|
|
717 | Take this scroll and save it for some time when you have collected a bunch of |
|
|
718 | items and want to cast detect magic on them. |
704 | endmsg |
719 | endmsg |
705 | x 5 |
720 | x 5 |
706 | y 9 |
721 | y 9 |
707 | end |
722 | end |
708 | arch woodfloor |
723 | arch woodfloor |
… | |
… | |
895 | x 7 |
910 | x 7 |
896 | y 1 |
911 | y 1 |
897 | end |
912 | end |
898 | arch rune_mark |
913 | arch rune_mark |
899 | msg |
914 | msg |
900 | Tables work much like altars. The table to the |
915 | Tables work much like altars. The table to the |
901 | east is an "identify item" table. It will identify the unidentified items in your inventory, one at a time, for 20 gold pieces each. Tables are often found in shops too, especially magic shops. |
916 | east is an I<identify item> table. It will identify the |
|
|
917 | unidentified items in your inventory, one at a time, for 20 |
|
|
918 | gold pieces each. Tables are often found in shops |
|
|
919 | too, especially magic shops. |
902 | endmsg |
920 | endmsg |
903 | x 7 |
921 | x 7 |
904 | y 1 |
922 | y 1 |
905 | end |
923 | end |
906 | arch woodfloor |
924 | arch woodfloor |
… | |
… | |
911 | x 7 |
929 | x 7 |
912 | y 3 |
930 | y 3 |
913 | end |
931 | end |
914 | arch rune_mark |
932 | arch rune_mark |
915 | msg |
933 | msg |
916 | This altar to your east is a "detect curse" altar. It works the same as the "detect magic" altar below. Altars like these are often found in shops in towns. |
934 | This altar to your east is a I<detect curse> altar. |
|
|
935 | It works the same as the I<detect magic> altar below. |
|
|
936 | Altars like these are often found in shops in towns. |
917 | |
937 | |
918 | Always detect curse on items you find before applying them. If you apply a cursed item, you won't be able to remove it until the curse is removed. |
938 | Always detect curse on items you find before applying them. |
|
|
939 | If you apply a cursed item, you won't be able to remove it until the curse is removed. |
919 | endmsg |
940 | endmsg |
920 | x 7 |
941 | x 7 |
921 | y 3 |
942 | y 3 |
922 | end |
943 | end |
923 | arch woodfloor |
944 | arch woodfloor |
… | |
… | |
930 | end |
951 | end |
931 | arch rune_mark |
952 | arch rune_mark |
932 | msg |
953 | msg |
933 | === Altars === |
954 | === Altars === |
934 | |
955 | |
935 | Altars have many different uses. Some altars are consecrated to a particular god. Do not pray over these altars unless you wish to worship that god! (More on gods later.) Altars can also cast spells and perform other actions if you place the correct sacrifice on them. |
956 | Altars have many different uses. Some altars are consecrated to a particular god. |
|
|
957 | Do not pray over these altars unless you wish to worship that god! (More on gods later). |
|
|
958 | Altars can also cast spells and perform other actions if you place the correct sacrifice on them. |
936 | |
959 | |
937 | The altar to your east is an "altar of detect magic." Dropping money on it will cause it to cast detect magic on all the items in your inventory. (Make sure you pick up your change.) To drop money, right-click on it in your inventory while standing on the altar. |
960 | The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast |
|
|
961 | detect magic on all the items in your inventory. (Make sure you pick up your change). |
|
|
962 | To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful |
|
|
963 | you can select the B<drop n> option from the item popup menu and only drop a few coins. |
938 | |
964 | |
939 | Magic items are often worth more than identical non-magic items, so detect magic can help you decide which ones to sell and which ones to identify or keep. |
965 | Magic items are often worth more than identical non-magic items, so detect magic can |
|
|
966 | help you decide which ones to sell and which ones to identify or keep. |
940 | endmsg |
967 | endmsg |
941 | x 7 |
968 | x 7 |
942 | y 5 |
969 | y 5 |
943 | end |
970 | end |
944 | arch woodfloor |
971 | arch woodfloor |
… | |
… | |
961 | y 9 |
988 | y 9 |
962 | end |
989 | end |
963 | arch sign |
990 | arch sign |
964 | name Missile Weapons |
991 | name Missile Weapons |
965 | msg |
992 | msg |
966 | If you have a bow or crossbow in your inventory, go south for missile weapons training. If you do not, go north. |
993 | If you have a bow or crossbow in your inventory |
|
|
994 | (or other ranged weapons such as rods, staffs or area spells such as burning hands), |
|
|
995 | go south for ranged attacks training. If you do not, go north. |
967 | endmsg |
996 | endmsg |
968 | x 7 |
997 | x 7 |
969 | y 9 |
998 | y 9 |
970 | end |
999 | end |
971 | arch woodfloor |
1000 | arch woodfloor |
… | |
… | |
985 | y 13 |
1014 | y 13 |
986 | end |
1015 | end |
987 | arch sign |
1016 | arch sign |
988 | name Missile Weapon Training |
1017 | name Missile Weapon Training |
989 | msg |
1018 | msg |
990 | Ready your bow or crossbow by clicking on it. Arrows or bolts in your inventory will be used automatically. |
1019 | Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically. |
991 | |
1020 | |
992 | To fire a missile weapon, hold down your Fire (Shift) key, and press the movement key in the direction you want to fire. |
1021 | If you want to use a spell you learned (you might check your inventory for any spellbooks and read them |
|
|
1022 | by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply |
|
|
1023 | B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow. |
993 | |
1024 | |
994 | On the other side of these doors are some monsters. Pull the lever to open the doors, and shoot them all! Don't worry, there's a force preventing them from reaching you. Continue down the passageway until you get back to this hallway, then go north. |
1025 | To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key), |
|
|
1026 | and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how |
|
|
1027 | you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it |
|
|
1028 | with B<Shift>. |
|
|
1029 | |
|
|
1030 | On the other side of these doors are some monsters. |
|
|
1031 | Pull the lever to open the doors, and shoot them all! |
|
|
1032 | Don't worry, there's a force preventing them from reaching you. |
|
|
1033 | Continue down the passageway until you get back to this hallway, then go north. |
995 | endmsg |
1034 | endmsg |
996 | x 7 |
1035 | x 7 |
997 | y 13 |
1036 | y 13 |
998 | end |
1037 | end |
999 | arch woodfloor |
1038 | arch woodfloor |
… | |
… | |
1136 | arch woodfloor |
1175 | arch woodfloor |
1137 | x 9 |
1176 | x 9 |
1138 | y 1 |
1177 | y 1 |
1139 | end |
1178 | end |
1140 | arch identify_table |
1179 | arch identify_table |
1141 | msg |
1180 | name item identify table (identifies items in your inventory) |
1142 | Drop twenty gold pieces to identify one unidentified item you are carrying. |
|
|
1143 | endmsg |
|
|
1144 | x 9 |
1181 | x 9 |
1145 | y 1 |
1182 | y 1 |
1146 | end |
1183 | end |
1147 | arch woodfloor |
1184 | arch woodfloor |
1148 | x 9 |
1185 | x 9 |
… | |
… | |
1155 | arch woodfloor |
1192 | arch woodfloor |
1156 | x 9 |
1193 | x 9 |
1157 | y 3 |
1194 | y 3 |
1158 | end |
1195 | end |
1159 | arch altar |
1196 | arch altar |
1160 | name altar of detect curse |
1197 | name altar of detect curse (detects any cursed items in your inventory) |
1161 | slaying money |
1198 | slaying money |
1162 | msg |
|
|
1163 | Drop one silver piece to see if you are carrying any cursed items. |
|
|
1164 | endmsg |
|
|
1165 | sp 79 |
1199 | sp 79 |
1166 | food 1 |
1200 | food 1 |
1167 | x 9 |
1201 | x 9 |
1168 | y 3 |
1202 | y 3 |
1169 | end |
1203 | end |
… | |
… | |
1178 | arch woodfloor |
1212 | arch woodfloor |
1179 | x 9 |
1213 | x 9 |
1180 | y 5 |
1214 | y 5 |
1181 | end |
1215 | end |
1182 | arch altar |
1216 | arch altar |
1183 | name altar of detect magic |
1217 | name altar of detect magic (detects any magic items in your inventory) |
1184 | slaying money |
1218 | slaying money |
1185 | msg |
|
|
1186 | Drop one silver piece to see if you are carrying any magic items. |
|
|
1187 | endmsg |
|
|
1188 | sp 76 |
1219 | sp 76 |
1189 | food 1 |
1220 | food 1 |
1190 | x 9 |
1221 | x 9 |
1191 | y 5 |
1222 | y 5 |
1192 | end |
1223 | end |
… | |
… | |
1214 | x 9 |
1245 | x 9 |
1215 | y 9 |
1246 | y 9 |
1216 | end |
1247 | end |
1217 | arch rune_mark |
1248 | arch rune_mark |
1218 | msg |
1249 | msg |
1219 | Not all runes are harmful. The rune to your north will restore your health! |
1250 | Not all runes are harmful. The rune to your north will restore your health! |
1220 | endmsg |
1251 | endmsg |
1221 | x 9 |
1252 | x 9 |
1222 | y 9 |
1253 | y 9 |
1223 | end |
1254 | end |
1224 | arch woodfloor |
1255 | arch woodfloor |
… | |
… | |
1381 | y 15 |
1412 | y 15 |
1382 | end |
1413 | end |
1383 | arch wall_2_1_2 |
1414 | arch wall_2_1_2 |
1384 | x 10 |
1415 | x 10 |
1385 | y 15 |
1416 | y 15 |
1386 | end |
|
|
1387 | arch woodfloor |
|
|
1388 | x 11 |
|
|
1389 | end |
|
|
1390 | arch wall_2_1_2 |
|
|
1391 | x 11 |
|
|
1392 | end |
|
|
1393 | arch woodfloor |
|
|
1394 | x 11 |
|
|
1395 | y 1 |
|
|
1396 | end |
|
|
1397 | arch sign |
|
|
1398 | name Press cursor-down once to read the next sign. |
|
|
1399 | x 11 |
|
|
1400 | y 1 |
|
|
1401 | end |
|
|
1402 | arch magic_mouth |
|
|
1403 | msg |
|
|
1404 | Welcome to Crossfire! |
|
|
1405 | |
|
|
1406 | You are now in the beginner's area, which will |
|
|
1407 | teach you the fundamentals of playing Crossfire, |
|
|
1408 | and prepare you to survive in this vast and |
|
|
1409 | sometimes dangerous world. |
|
|
1410 | |
|
|
1411 | As you pass through these halls, read all the |
|
|
1412 | signs and any other information provided, and |
|
|
1413 | you'll soon learn the basics of the game. |
|
|
1414 | |
|
|
1415 | From here, move south (press your down-arrow key, |
|
|
1416 | or type 'south <enter>) and press the spacebar to |
|
|
1417 | read the next sign. Good luck! |
|
|
1418 | endmsg |
|
|
1419 | x 11 |
|
|
1420 | y 2 |
|
|
1421 | move_on all |
|
|
1422 | end |
|
|
1423 | arch woodfloor |
|
|
1424 | x 11 |
|
|
1425 | y 2 |
|
|
1426 | end |
|
|
1427 | arch sign |
|
|
1428 | name Press space bar to read me |
|
|
1429 | msg |
|
|
1430 | Welcome to Crossfire! |
|
|
1431 | |
|
|
1432 | You are now in the beginner's area, which will |
|
|
1433 | teach you the fundamentals of playing Crossifre, |
|
|
1434 | and prepare you to survive in this vast and |
|
|
1435 | sometimes dangerous world. |
|
|
1436 | |
|
|
1437 | As you pass through these halls, read all the |
|
|
1438 | signs and any other information provided, and |
|
|
1439 | you'll soon learn the basics of the game. |
|
|
1440 | |
|
|
1441 | From here, move south (press your down-arrow key, |
|
|
1442 | or type 'south <enter>) and press the space bar to |
|
|
1443 | read the next sign. Good luck! |
|
|
1444 | endmsg |
|
|
1445 | x 11 |
|
|
1446 | y 2 |
|
|
1447 | end |
|
|
1448 | arch woodfloor |
|
|
1449 | x 11 |
|
|
1450 | y 3 |
|
|
1451 | end |
|
|
1452 | arch sign |
|
|
1453 | name Press space to read me |
|
|
1454 | msg |
|
|
1455 | === Commands === |
|
|
1456 | |
|
|
1457 | There are many commands you can use to |
|
|
1458 | do everything from movement to attacking |
|
|
1459 | to casting spells to identifying treasure. Any |
|
|
1460 | command in Crossfire can be executed by |
|
|
1461 | typing ' (a single quote) followed by the |
|
|
1462 | command. |
|
|
1463 | |
|
|
1464 | So to move southeast, for example, you could type |
|
|
1465 | 'southeast. To read this sign, you could type |
|
|
1466 | 'apply sign. These "long-form" commands are |
|
|
1467 | always available for everything you can do in |
|
|
1468 | the game. |
|
|
1469 | |
|
|
1470 | However, it would be cumbersome to type |
|
|
1471 | commands like that for common actions, so |
|
|
1472 | many commands are bound to keys by default. |
|
|
1473 | This varies from client to client, but you will |
|
|
1474 | probably find that the movement commands |
|
|
1475 | are bound to the arrow keys on your keypad, |
|
|
1476 | for example. There are many other default |
|
|
1477 | keybindings, and you can create your own for |
|
|
1478 | any action or series of actions that you use |
|
|
1479 | regularly. See the documentation for your |
|
|
1480 | Crossfire client for more information on |
|
|
1481 | keybindings. |
|
|
1482 | endmsg |
|
|
1483 | x 11 |
|
|
1484 | y 3 |
|
|
1485 | end |
|
|
1486 | arch woodfloor |
|
|
1487 | x 11 |
|
|
1488 | y 4 |
|
|
1489 | end |
|
|
1490 | arch woodfloor |
|
|
1491 | x 11 |
|
|
1492 | y 5 |
|
|
1493 | end |
|
|
1494 | arch sign |
|
|
1495 | name Press space to read me |
|
|
1496 | msg |
|
|
1497 | === Movement === |
|
|
1498 | |
|
|
1499 | You can move in any of eight directions: north, |
|
|
1500 | south, east, west, and the four in between. |
|
|
1501 | Pressing a movement key once (or executing a |
|
|
1502 | movement command) will move you one tile |
|
|
1503 | in that direction. If something is in the way, you |
|
|
1504 | may attack it. |
|
|
1505 | |
|
|
1506 | To run in a direction, which is very useful when |
|
|
1507 | fighting, battering down doors, or traveling long |
|
|
1508 | distances, hold down the Ctrl key and press |
|
|
1509 | and hold the key for direction you wish to run. |
|
|
1510 | |
|
|
1511 | Now run to the end of this hallway, and read |
|
|
1512 | the sign there. |
|
|
1513 | endmsg |
|
|
1514 | x 11 |
|
|
1515 | y 5 |
|
|
1516 | end |
|
|
1517 | arch woodfloor |
|
|
1518 | x 11 |
|
|
1519 | y 6 |
|
|
1520 | end |
|
|
1521 | arch wall_2_1_2 |
|
|
1522 | x 11 |
|
|
1523 | y 6 |
|
|
1524 | end |
|
|
1525 | arch woodfloor |
|
|
1526 | x 11 |
|
|
1527 | y 7 |
|
|
1528 | end |
|
|
1529 | arch chest_2 |
|
|
1530 | x 11 |
|
|
1531 | y 7 |
|
|
1532 | no_pick 1 |
|
|
1533 | arch goldcoin |
|
|
1534 | end |
|
|
1535 | arch water |
|
|
1536 | end |
|
|
1537 | end |
|
|
1538 | arch woodfloor |
|
|
1539 | x 11 |
|
|
1540 | y 8 |
|
|
1541 | end |
|
|
1542 | arch woodfloor |
|
|
1543 | x 11 |
|
|
1544 | y 9 |
|
|
1545 | end |
|
|
1546 | arch rune_mark |
|
|
1547 | msg |
|
|
1548 | Chests and other containers are often protected by traps. To find and disarm these traps, stand on the chest or next to it while using the find traps and disarm traps commands. |
|
|
1549 | |
|
|
1550 | Once you think a chest is safe, open it by applying it with the 'a' key, and see what's inside. |
|
|
1551 | |
|
|
1552 | Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself heal before you move on, in case you walk into another one. |
|
|
1553 | endmsg |
|
|
1554 | x 11 |
|
|
1555 | y 9 |
|
|
1556 | end |
|
|
1557 | arch woodfloor |
|
|
1558 | x 11 |
|
|
1559 | y 10 |
|
|
1560 | end |
|
|
1561 | arch wall_2_1_2 |
|
|
1562 | x 11 |
|
|
1563 | y 10 |
|
|
1564 | end |
|
|
1565 | arch woodfloor |
|
|
1566 | x 11 |
|
|
1567 | y 11 |
|
|
1568 | end |
|
|
1569 | arch goblin |
|
|
1570 | x 11 |
|
|
1571 | y 11 |
|
|
1572 | end |
|
|
1573 | arch woodfloor |
|
|
1574 | x 11 |
|
|
1575 | y 12 |
|
|
1576 | end |
|
|
1577 | arch gnoll |
|
|
1578 | x 11 |
|
|
1579 | y 12 |
|
|
1580 | end |
|
|
1581 | arch woodfloor |
|
|
1582 | x 11 |
|
|
1583 | y 13 |
|
|
1584 | end |
|
|
1585 | arch kobold |
|
|
1586 | x 11 |
|
|
1587 | y 13 |
|
|
1588 | end |
|
|
1589 | arch woodfloor |
|
|
1590 | x 11 |
|
|
1591 | y 14 |
|
|
1592 | end |
|
|
1593 | arch orc |
|
|
1594 | x 11 |
|
|
1595 | y 14 |
|
|
1596 | end |
|
|
1597 | arch woodfloor |
|
|
1598 | x 11 |
|
|
1599 | y 15 |
|
|
1600 | end |
|
|
1601 | arch wall_2_1_2 |
|
|
1602 | x 11 |
|
|
1603 | y 15 |
|
|
1604 | end |
|
|
1605 | arch woodfloor |
|
|
1606 | x 12 |
|
|
1607 | end |
|
|
1608 | arch wall_2_2_3 |
|
|
1609 | x 12 |
|
|
1610 | end |
|
|
1611 | arch woodfloor |
|
|
1612 | x 12 |
|
|
1613 | y 1 |
|
|
1614 | end |
|
|
1615 | arch wall_2_1_1 |
|
|
1616 | x 12 |
|
|
1617 | y 1 |
|
|
1618 | end |
|
|
1619 | arch woodfloor |
|
|
1620 | x 12 |
|
|
1621 | y 2 |
|
|
1622 | end |
|
|
1623 | arch wall_3_2 |
|
|
1624 | x 12 |
|
|
1625 | y 2 |
|
|
1626 | end |
|
|
1627 | arch woodfloor |
|
|
1628 | x 12 |
|
|
1629 | y 3 |
|
|
1630 | end |
|
|
1631 | arch wall_2_1_1 |
|
|
1632 | x 12 |
|
|
1633 | y 3 |
|
|
1634 | end |
|
|
1635 | arch woodfloor |
|
|
1636 | x 12 |
|
|
1637 | y 4 |
|
|
1638 | end |
|
|
1639 | arch wall_2_2_1 |
|
|
1640 | x 12 |
|
|
1641 | y 4 |
|
|
1642 | end |
|
|
1643 | arch woodfloor |
|
|
1644 | x 12 |
|
|
1645 | y 5 |
|
|
1646 | end |
|
|
1647 | arch woodfloor |
|
|
1648 | x 12 |
|
|
1649 | y 6 |
|
|
1650 | end |
|
|
1651 | arch wall_3_3 |
|
|
1652 | x 12 |
|
|
1653 | y 6 |
|
|
1654 | end |
|
|
1655 | arch woodfloor |
|
|
1656 | x 12 |
|
|
1657 | y 7 |
|
|
1658 | end |
|
|
1659 | arch wall_2_1_1 |
|
|
1660 | x 12 |
|
|
1661 | y 7 |
|
|
1662 | end |
|
|
1663 | arch woodfloor |
|
|
1664 | x 12 |
|
|
1665 | y 8 |
|
|
1666 | end |
|
|
1667 | arch wall_1_2 |
|
|
1668 | x 12 |
|
|
1669 | y 8 |
|
|
1670 | end |
|
|
1671 | arch woodfloor |
|
|
1672 | x 12 |
|
|
1673 | y 9 |
|
|
1674 | end |
|
|
1675 | arch woodfloor |
|
|
1676 | x 12 |
|
|
1677 | y 10 |
|
|
1678 | end |
|
|
1679 | arch wall_2_1_2 |
|
|
1680 | x 12 |
|
|
1681 | y 10 |
|
|
1682 | end |
|
|
1683 | arch woodfloor |
|
|
1684 | x 12 |
|
|
1685 | y 11 |
|
|
1686 | end |
|
|
1687 | arch goblin |
|
|
1688 | x 12 |
|
|
1689 | y 11 |
|
|
1690 | end |
|
|
1691 | arch woodfloor |
|
|
1692 | x 12 |
|
|
1693 | y 12 |
|
|
1694 | end |
|
|
1695 | arch gnoll |
|
|
1696 | x 12 |
|
|
1697 | y 12 |
|
|
1698 | end |
|
|
1699 | arch woodfloor |
|
|
1700 | x 12 |
|
|
1701 | y 13 |
|
|
1702 | end |
|
|
1703 | arch kobold |
|
|
1704 | x 12 |
|
|
1705 | y 13 |
|
|
1706 | end |
|
|
1707 | arch woodfloor |
|
|
1708 | x 12 |
|
|
1709 | y 14 |
|
|
1710 | end |
|
|
1711 | arch orc |
|
|
1712 | x 12 |
|
|
1713 | y 14 |
|
|
1714 | end |
|
|
1715 | arch woodfloor |
|
|
1716 | x 12 |
|
|
1717 | y 15 |
|
|
1718 | end |
|
|
1719 | arch wall_2_1_2 |
|
|
1720 | x 12 |
|
|
1721 | y 15 |
|
|
1722 | end |
|
|
1723 | arch woodfloor |
|
|
1724 | x 13 |
|
|
1725 | end |
|
|
1726 | arch wall_2_2_2 |
|
|
1727 | x 13 |
|
|
1728 | end |
|
|
1729 | arch woodfloor |
|
|
1730 | x 13 |
|
|
1731 | y 1 |
|
|
1732 | end |
|
|
1733 | arch wall_2_1_1 |
|
|
1734 | x 13 |
|
|
1735 | y 1 |
|
|
1736 | end |
|
|
1737 | arch woodfloor |
|
|
1738 | x 13 |
|
|
1739 | y 2 |
|
|
1740 | end |
|
|
1741 | arch wall_2_2_4 |
|
|
1742 | x 13 |
|
|
1743 | y 2 |
|
|
1744 | end |
|
|
1745 | arch woodfloor |
|
|
1746 | x 13 |
|
|
1747 | y 3 |
|
|
1748 | move_block all |
|
|
1749 | end |
1417 | end |
1750 | arch sign |
1418 | arch sign |
1751 | name old man |
1419 | name old man |
1752 | msg |
1420 | msg |
1753 | @match food|no |
1421 | @match food|no |
… | |
… | |
1763 | Do you have any food? |
1431 | Do you have any food? |
1764 | @match * |
1432 | @match * |
1765 | Ninety-nine bottles of beer on the wall.... |
1433 | Ninety-nine bottles of beer on the wall.... |
1766 | endmsg |
1434 | endmsg |
1767 | face sage.x11 |
1435 | face sage.x11 |
|
|
1436 | x 10 |
|
|
1437 | y 19 |
|
|
1438 | end |
|
|
1439 | arch woodfloor |
|
|
1440 | x 11 |
|
|
1441 | end |
|
|
1442 | arch wall_2_1_2 |
|
|
1443 | x 11 |
|
|
1444 | end |
|
|
1445 | arch woodfloor |
|
|
1446 | x 11 |
|
|
1447 | y 1 |
|
|
1448 | end |
|
|
1449 | arch sign |
|
|
1450 | name Press cursor-down (arrow-key-down) once to read the next sign. |
|
|
1451 | x 11 |
|
|
1452 | y 1 |
|
|
1453 | end |
|
|
1454 | arch magic_mouth |
|
|
1455 | msg |
|
|
1456 | Welcome to Deliantra! |
|
|
1457 | |
|
|
1458 | You are now in the beginner's area, which will |
|
|
1459 | teach you the fundamentals of playing Deliantra, |
|
|
1460 | and prepare you to survive in this vast and |
|
|
1461 | sometimes dangerous world. |
|
|
1462 | |
|
|
1463 | As you pass through these halls, read all the |
|
|
1464 | signs and any other information provided, and |
|
|
1465 | you'll soon learn the basics of the game. |
|
|
1466 | |
|
|
1467 | From here, move south (press your B<down-arrow> key) |
|
|
1468 | and press the space bar to read the next sign. Good luck! |
|
|
1469 | endmsg |
|
|
1470 | x 11 |
|
|
1471 | y 2 |
|
|
1472 | move_on all |
|
|
1473 | end |
|
|
1474 | arch woodfloor |
|
|
1475 | x 11 |
|
|
1476 | y 2 |
|
|
1477 | end |
|
|
1478 | arch sign |
|
|
1479 | name Press space bar to read me |
|
|
1480 | msg |
|
|
1481 | Welcome to Deliantra! |
|
|
1482 | |
|
|
1483 | You are now in the beginner's area, which will |
|
|
1484 | teach you the fundamentals of playing Deliantra, |
|
|
1485 | and prepare you to survive in this vast and |
|
|
1486 | sometimes (uhm, always) dangerous world. |
|
|
1487 | |
|
|
1488 | As you pass through these halls, read all the |
|
|
1489 | signs and any other information provided, and |
|
|
1490 | you'll soon learn the basics of the game. |
|
|
1491 | |
|
|
1492 | From here, move south (press your B<down-arrow> key) |
|
|
1493 | and press the space bar to read the next sign. Good luck! |
|
|
1494 | endmsg |
|
|
1495 | x 11 |
|
|
1496 | y 2 |
|
|
1497 | end |
|
|
1498 | arch woodfloor |
|
|
1499 | x 11 |
|
|
1500 | y 3 |
|
|
1501 | end |
|
|
1502 | arch sign |
|
|
1503 | name Press space to read me |
|
|
1504 | msg |
|
|
1505 | === Commands === |
|
|
1506 | |
|
|
1507 | There are many commands you can use to |
|
|
1508 | do everything from movement to attacking |
|
|
1509 | to casting spells to identifying treasure. Any |
|
|
1510 | command in Deliantra can be executed by |
|
|
1511 | simply typing it in and pressing B<Space>+B<Return>. |
|
|
1512 | |
|
|
1513 | So to move southeast, for example, you could type |
|
|
1514 | B<< southeast <return> >>. To read this sign, you could type |
|
|
1515 | B<< apply sign <return> >>. These "long-form" commands are |
|
|
1516 | always available for everything you can do in |
|
|
1517 | the game. |
|
|
1518 | |
|
|
1519 | However, it would be cumbersome to type |
|
|
1520 | commands like that for common actions, so |
|
|
1521 | many commands are bound to keys by default. |
|
|
1522 | |
|
|
1523 | You can also enter commands by typing their initials. For example, |
|
|
1524 | instead of typing B<< southeast <return> >>, you can type B<< se<return> >> (note the lack of the space). |
|
|
1525 | Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on. |
|
|
1526 | |
|
|
1527 | You can also create your own keybindings, for example to use spells, items or skills. To do that, you |
|
|
1528 | can usually use the popup menu you get when pressing the B<right mouse button> over an item |
|
|
1529 | and select the B<bind ...> option. |
|
|
1530 | endmsg |
|
|
1531 | x 11 |
|
|
1532 | y 3 |
|
|
1533 | end |
|
|
1534 | arch woodfloor |
|
|
1535 | x 11 |
|
|
1536 | y 4 |
|
|
1537 | end |
|
|
1538 | arch woodfloor |
|
|
1539 | x 11 |
|
|
1540 | y 5 |
|
|
1541 | end |
|
|
1542 | arch sign |
|
|
1543 | name Press space to read me |
|
|
1544 | msg |
|
|
1545 | === Movement === |
|
|
1546 | |
|
|
1547 | You can move in any of eight directions: north, |
|
|
1548 | south, east, west, and the four in between. |
|
|
1549 | Pressing a movement key once (or executing a |
|
|
1550 | movement command) will move you one tile |
|
|
1551 | in that direction. If something is in the way, your |
|
|
1552 | character might attack it. |
|
|
1553 | |
|
|
1554 | To run in a direction, which is very useful when |
|
|
1555 | fighting, battering down doors, or traveling long |
|
|
1556 | distances, hold down the B<Ctrl> key and press |
|
|
1557 | and hold the key for direction you wish to run. |
|
|
1558 | |
|
|
1559 | The four primary directions are bound to the arrow/cursor keys, |
|
|
1560 | and all eight directions including diagonals on the numeric keypad. For laptop users |
|
|
1561 | without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement. |
|
|
1562 | |
|
|
1563 | Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read |
|
|
1564 | the sign there. |
|
|
1565 | endmsg |
|
|
1566 | x 11 |
|
|
1567 | y 5 |
|
|
1568 | end |
|
|
1569 | arch woodfloor |
|
|
1570 | x 11 |
|
|
1571 | y 6 |
|
|
1572 | end |
|
|
1573 | arch wall_2_1_2 |
|
|
1574 | x 11 |
|
|
1575 | y 6 |
|
|
1576 | end |
|
|
1577 | arch woodfloor |
|
|
1578 | x 11 |
|
|
1579 | y 7 |
|
|
1580 | end |
|
|
1581 | arch chest_2 |
|
|
1582 | x 11 |
|
|
1583 | y 7 |
|
|
1584 | no_pick 1 |
|
|
1585 | arch goldcoin |
|
|
1586 | end |
|
|
1587 | arch water |
|
|
1588 | end |
|
|
1589 | end |
|
|
1590 | arch woodfloor |
|
|
1591 | x 11 |
|
|
1592 | y 8 |
|
|
1593 | end |
|
|
1594 | arch woodfloor |
|
|
1595 | x 11 |
|
|
1596 | y 9 |
|
|
1597 | end |
|
|
1598 | arch rune_mark |
|
|
1599 | msg |
|
|
1600 | Chests and other containers are often protected by traps. |
|
|
1601 | To find and disarm these traps, stand on the chest or next to it while |
|
|
1602 | using the find traps and disarm traps skills. |
|
|
1603 | |
|
|
1604 | Once you think a chest is safe, open it by applying it with the space bar, |
|
|
1605 | and see what's inside. |
|
|
1606 | |
|
|
1607 | Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. |
|
|
1608 | That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself |
|
|
1609 | heal before you move on, in case you walk into another one. |
|
|
1610 | endmsg |
|
|
1611 | x 11 |
|
|
1612 | y 9 |
|
|
1613 | end |
|
|
1614 | arch woodfloor |
|
|
1615 | x 11 |
|
|
1616 | y 10 |
|
|
1617 | end |
|
|
1618 | arch wall_2_1_2 |
|
|
1619 | x 11 |
|
|
1620 | y 10 |
|
|
1621 | end |
|
|
1622 | arch woodfloor |
|
|
1623 | x 11 |
|
|
1624 | y 11 |
|
|
1625 | end |
|
|
1626 | arch goblin |
|
|
1627 | x 11 |
|
|
1628 | y 11 |
|
|
1629 | end |
|
|
1630 | arch woodfloor |
|
|
1631 | x 11 |
|
|
1632 | y 12 |
|
|
1633 | end |
|
|
1634 | arch gnoll |
|
|
1635 | x 11 |
|
|
1636 | y 12 |
|
|
1637 | end |
|
|
1638 | arch woodfloor |
|
|
1639 | x 11 |
|
|
1640 | y 13 |
|
|
1641 | end |
|
|
1642 | arch kobold |
|
|
1643 | x 11 |
|
|
1644 | y 13 |
|
|
1645 | end |
|
|
1646 | arch woodfloor |
|
|
1647 | x 11 |
|
|
1648 | y 14 |
|
|
1649 | end |
|
|
1650 | arch orc |
|
|
1651 | x 11 |
|
|
1652 | y 14 |
|
|
1653 | end |
|
|
1654 | arch woodfloor |
|
|
1655 | x 11 |
|
|
1656 | y 15 |
|
|
1657 | end |
|
|
1658 | arch wall_2_1_2 |
|
|
1659 | x 11 |
|
|
1660 | y 15 |
|
|
1661 | end |
|
|
1662 | arch sign |
|
|
1663 | name Talking to NPCs |
|
|
1664 | msg |
|
|
1665 | === Talking to People === |
|
|
1666 | |
|
|
1667 | There are two different types of "people" in the game: PCs (player characters, i.e. other players) |
|
|
1668 | and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :) |
|
|
1669 | |
|
|
1670 | To talk to other players, for example to get help, you can use the B<chat> command, whose text |
|
|
1671 | is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type |
|
|
1672 | B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout> |
|
|
1673 | command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all |
|
|
1674 | NPCs near you can hear. |
|
|
1675 | |
|
|
1676 | You can also get information from non-player characters (NPCs) in the game by talking to them. |
|
|
1677 | NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space. |
|
|
1678 | |
|
|
1679 | To talk to the man at the end of this hallway when you're finished reading this, |
|
|
1680 | walk up next to him and left-click on him with your mouse. |
|
|
1681 | |
|
|
1682 | Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say |
|
|
1683 | command is more tedious, but works when you can't see the NPC, or you need to say a password. |
|
|
1684 | |
|
|
1685 | Many NPC have useful information, but they will only tell you about it if you ask the |
|
|
1686 | right questions. If the NPC talks to you, look for words in his reply |
|
|
1687 | that might be important (often they are underlined), and ask about them. |
|
|
1688 | For example, if he says, "Hello, do you have any food?" ask him about food, |
|
|
1689 | and he may say something else in response to that. |
|
|
1690 | Saying words like quest, key, treasure, and other things you're interested in may |
|
|
1691 | start up very interesting conversations! |
|
|
1692 | |
|
|
1693 | Be careful not to run into friendly NPCs: dead men tell no tales. |
|
|
1694 | |
|
|
1695 | Now go talk to that old man. |
|
|
1696 | |
|
|
1697 | If you run into problems or want to skip this part of the tutorial, use the B<say open> command. |
|
|
1698 | endmsg |
|
|
1699 | x 11 |
|
|
1700 | y 19 |
|
|
1701 | end |
|
|
1702 | arch woodfloor |
|
|
1703 | x 12 |
|
|
1704 | end |
|
|
1705 | arch wall_2_2_3 |
|
|
1706 | x 12 |
|
|
1707 | end |
|
|
1708 | arch woodfloor |
|
|
1709 | x 12 |
|
|
1710 | y 1 |
|
|
1711 | end |
|
|
1712 | arch wall_2_1_1 |
|
|
1713 | x 12 |
|
|
1714 | y 1 |
|
|
1715 | end |
|
|
1716 | arch woodfloor |
|
|
1717 | x 12 |
|
|
1718 | y 2 |
|
|
1719 | end |
|
|
1720 | arch wall_2_1_1 |
|
|
1721 | x 12 |
|
|
1722 | y 2 |
|
|
1723 | end |
|
|
1724 | arch woodfloor |
|
|
1725 | x 12 |
|
|
1726 | y 3 |
|
|
1727 | end |
|
|
1728 | arch wall_2_1_1 |
|
|
1729 | x 12 |
|
|
1730 | y 3 |
|
|
1731 | end |
|
|
1732 | arch woodfloor |
|
|
1733 | x 12 |
|
|
1734 | y 4 |
|
|
1735 | end |
|
|
1736 | arch wall_2_2_1 |
|
|
1737 | x 12 |
|
|
1738 | y 4 |
|
|
1739 | end |
|
|
1740 | arch woodfloor |
|
|
1741 | x 12 |
|
|
1742 | y 5 |
|
|
1743 | end |
|
|
1744 | arch woodfloor |
|
|
1745 | x 12 |
|
|
1746 | y 6 |
|
|
1747 | end |
|
|
1748 | arch wall_3_3 |
|
|
1749 | x 12 |
|
|
1750 | y 6 |
|
|
1751 | end |
|
|
1752 | arch woodfloor |
|
|
1753 | x 12 |
|
|
1754 | y 7 |
|
|
1755 | end |
|
|
1756 | arch wall_2_1_1 |
|
|
1757 | x 12 |
|
|
1758 | y 7 |
|
|
1759 | end |
|
|
1760 | arch woodfloor |
|
|
1761 | x 12 |
|
|
1762 | y 8 |
|
|
1763 | end |
|
|
1764 | arch wall_1_2 |
|
|
1765 | x 12 |
|
|
1766 | y 8 |
|
|
1767 | end |
|
|
1768 | arch woodfloor |
|
|
1769 | x 12 |
|
|
1770 | y 9 |
|
|
1771 | end |
|
|
1772 | arch woodfloor |
|
|
1773 | x 12 |
|
|
1774 | y 10 |
|
|
1775 | end |
|
|
1776 | arch wall_2_1_2 |
|
|
1777 | x 12 |
|
|
1778 | y 10 |
|
|
1779 | end |
|
|
1780 | arch woodfloor |
|
|
1781 | x 12 |
|
|
1782 | y 11 |
|
|
1783 | end |
|
|
1784 | arch goblin |
|
|
1785 | x 12 |
|
|
1786 | y 11 |
|
|
1787 | end |
|
|
1788 | arch woodfloor |
|
|
1789 | x 12 |
|
|
1790 | y 12 |
|
|
1791 | end |
|
|
1792 | arch gnoll |
|
|
1793 | x 12 |
|
|
1794 | y 12 |
|
|
1795 | end |
|
|
1796 | arch woodfloor |
|
|
1797 | x 12 |
|
|
1798 | y 13 |
|
|
1799 | end |
|
|
1800 | arch kobold |
|
|
1801 | x 12 |
|
|
1802 | y 13 |
|
|
1803 | end |
|
|
1804 | arch woodfloor |
|
|
1805 | x 12 |
|
|
1806 | y 14 |
|
|
1807 | end |
|
|
1808 | arch orc |
|
|
1809 | x 12 |
|
|
1810 | y 14 |
|
|
1811 | end |
|
|
1812 | arch woodfloor |
|
|
1813 | x 12 |
|
|
1814 | y 15 |
|
|
1815 | end |
|
|
1816 | arch wall_2_1_2 |
|
|
1817 | x 12 |
|
|
1818 | y 15 |
|
|
1819 | end |
|
|
1820 | arch igateTrg1 |
|
|
1821 | x 12 |
|
|
1822 | y 19 |
|
|
1823 | connected 1 |
|
|
1824 | end |
|
|
1825 | arch woodfloor |
1768 | x 13 |
1826 | x 13 |
1769 | y 3 |
|
|
1770 | end |
1827 | end |
1771 | arch woodfloor |
1828 | arch wall_2_2_2 |
1772 | x 13 |
1829 | x 13 |
1773 | y 4 |
|
|
1774 | end |
1830 | end |
|
|
1831 | arch woodfloor |
|
|
1832 | x 13 |
|
|
1833 | y 1 |
|
|
1834 | end |
1775 | arch wall_2_1_2 |
1835 | arch wall_2_1_1 |
|
|
1836 | x 13 |
|
|
1837 | y 1 |
|
|
1838 | end |
|
|
1839 | arch woodfloor |
|
|
1840 | x 13 |
|
|
1841 | y 2 |
|
|
1842 | end |
|
|
1843 | arch wall_2_1_1 |
|
|
1844 | x 13 |
|
|
1845 | y 2 |
|
|
1846 | end |
|
|
1847 | arch woodfloor |
|
|
1848 | x 13 |
|
|
1849 | y 3 |
|
|
1850 | move_block all |
|
|
1851 | end |
|
|
1852 | arch wall_2_1_1 |
|
|
1853 | x 13 |
|
|
1854 | y 3 |
|
|
1855 | end |
|
|
1856 | arch woodfloor |
|
|
1857 | x 13 |
|
|
1858 | y 4 |
|
|
1859 | end |
|
|
1860 | arch wall_3_1 |
1776 | x 13 |
1861 | x 13 |
1777 | y 4 |
1862 | y 4 |
1778 | end |
1863 | end |
1779 | arch woodfloor |
1864 | arch woodfloor |
1780 | x 13 |
1865 | x 13 |
… | |
… | |
1858 | y 15 |
1943 | y 15 |
1859 | end |
1944 | end |
1860 | arch wall_2_1_2 |
1945 | arch wall_2_1_2 |
1861 | x 13 |
1946 | x 13 |
1862 | y 15 |
1947 | y 15 |
|
|
1948 | end |
|
|
1949 | arch note |
|
|
1950 | msg |
|
|
1951 | The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.) |
|
|
1952 | endmsg |
|
|
1953 | x 13 |
|
|
1954 | y 19 |
1863 | end |
1955 | end |
1864 | arch woodfloor |
1956 | arch woodfloor |
1865 | x 14 |
1957 | x 14 |
1866 | end |
1958 | end |
1867 | arch wall_2_1_2 |
1959 | arch wall_2_1_2 |
… | |
… | |
1889 | end |
1981 | end |
1890 | arch woodfloor |
1982 | arch woodfloor |
1891 | x 14 |
1983 | x 14 |
1892 | y 2 |
1984 | y 2 |
1893 | end |
1985 | end |
1894 | arch igateTrg1 |
1986 | arch woodfloor |
1895 | x 14 |
1987 | x 14 |
1896 | y 2 |
1988 | y 3 |
1897 | connected 1 |
|
|
1898 | end |
1989 | end |
1899 | arch woodfloor |
1990 | arch sign |
|
|
1991 | name Food |
|
|
1992 | msg |
|
|
1993 | === Food === |
|
|
1994 | |
|
|
1995 | Eating food is very important. Without food you cannot heal or regenerate magical |
|
|
1996 | energy. Go north to learn more about food, and cash in some free food |
|
|
1997 | at the same time! |
|
|
1998 | endmsg |
1900 | x 14 |
1999 | x 14 |
1901 | y 3 |
2000 | y 3 |
1902 | end |
2001 | end |
1903 | arch woodfloor |
2002 | arch woodfloor |
1904 | x 14 |
2003 | x 14 |
… | |
… | |
1985 | y 15 |
2084 | y 15 |
1986 | end |
2085 | end |
1987 | arch wall_3_1 |
2086 | arch wall_3_1 |
1988 | x 14 |
2087 | x 14 |
1989 | y 15 |
2088 | y 15 |
|
|
2089 | end |
|
|
2090 | arch magic_mouth |
|
|
2091 | msg |
|
|
2092 | What is the password? (Use the B<say> command and say it) |
|
|
2093 | |
|
|
2094 | (Do you still have the note you got back at the beginning of this trip? |
|
|
2095 | Apply it and see what it says, if you don't remember. If you cannot read, you need |
|
|
2096 | to go back to the place where you found it and listen to the magic voice). |
|
|
2097 | |
|
|
2098 | If you get stuck here and need help, try to talk to other players using the B<chat> command. To do |
|
|
2099 | so, enter B<c help me, I am stuck in the tutorial> or something to that extent. |
|
|
2100 | endmsg |
|
|
2101 | x 14 |
|
|
2102 | y 19 |
1990 | end |
2103 | end |
1991 | arch woodfloor |
2104 | arch woodfloor |
1992 | x 15 |
2105 | x 15 |
1993 | end |
2106 | end |
1994 | arch wall_2_1_2 |
2107 | arch wall_2_1_2 |
… | |
… | |
2072 | y 9 |
2185 | y 9 |
2073 | end |
2186 | end |
2074 | arch rune_mark |
2187 | arch rune_mark |
2075 | msg |
2188 | msg |
2076 | See that rune to the north? You may have to |
2189 | See that rune to the north? You may have to |
2077 | wait a few seconds to see it. Don't step on it; itmight hurt you! If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's not worth the risk, since there's nothing beyond it, but it's good to increase your experience in those skills whenever possible. |
2190 | wait a few seconds to see it as it will not be visible all the time. |
2078 | |
2191 | |
2079 | Remember: to search for traps, press 'f' (or type 'use_skill find traps), and to attempt to disarm any traps you find, press 'd' (or type 'use_skill disarm traps). |
2192 | I<Don't step on it: it might hurt you!> |
|
|
2193 | |
|
|
2194 | If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to |
|
|
2195 | it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's |
|
|
2196 | not worth the risk, since there's nothing beyond it, but it's good to increase your experience |
|
|
2197 | in those skills whenever possible. |
|
|
2198 | |
|
|
2199 | Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command) |
|
|
2200 | to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search. |
|
|
2201 | |
|
|
2202 | To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>) |
|
|
2203 | and fire. |
2080 | endmsg |
2204 | endmsg |
2081 | x 15 |
2205 | x 15 |
2082 | y 9 |
2206 | y 9 |
2083 | end |
2207 | end |
2084 | arch woodfloor |
2208 | arch woodfloor |
… | |
… | |
2102 | y 12 |
2226 | y 12 |
2103 | end |
2227 | end |
2104 | arch sign |
2228 | arch sign |
2105 | msg |
2229 | msg |
2106 | How did you do? Watch your hit points (HP) |
2230 | How did you do? Watch your hit points (HP) |
2107 | closely during battle. If they get too low, you |
2231 | closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured. |
2108 | can always retreat and come back. Hit points |
2232 | If they get too low, you can always retreat and come back. Hit points |
2109 | gradually regenerate over time, so if you took |
2233 | gradually regenerate over time, so if you took |
2110 | damage, wait until your HP is back to the |
2234 | damage, wait until your HP is back to the |
2111 | maximum before moving on. Eating food |
2235 | maximum before moving on. Eating food |
2112 | speeds up HP regeneration, so you may want |
2236 | is vital for HP regeneration, so you may want |
2113 | to eat this food now. |
2237 | to eat this food now. |
2114 | endmsg |
2238 | endmsg |
2115 | x 15 |
2239 | x 15 |
2116 | y 12 |
2240 | y 12 |
2117 | end |
2241 | end |
… | |
… | |
2156 | end |
2280 | end |
2157 | arch wall_2_1_2 |
2281 | arch wall_2_1_2 |
2158 | x 15 |
2282 | x 15 |
2159 | y 15 |
2283 | y 15 |
2160 | end |
2284 | end |
|
|
2285 | arch magic_ear |
|
|
2286 | msg |
|
|
2287 | @match orc-knuckle |
|
|
2288 | Click. |
|
|
2289 | endmsg |
|
|
2290 | x 15 |
|
|
2291 | y 19 |
|
|
2292 | connected 9 |
|
|
2293 | end |
2161 | arch woodfloor |
2294 | arch woodfloor |
2162 | x 16 |
2295 | x 16 |
2163 | end |
2296 | end |
2164 | arch wall_2_1_2 |
2297 | arch wall_2_1_2 |
2165 | x 16 |
2298 | x 16 |
… | |
… | |
2194 | end |
2327 | end |
2195 | arch woodfloor |
2328 | arch woodfloor |
2196 | x 16 |
2329 | x 16 |
2197 | y 3 |
2330 | y 3 |
2198 | end |
2331 | end |
2199 | arch sign |
|
|
2200 | name Talking to NPCs |
|
|
2201 | msg |
|
|
2202 | === Talking to People === |
|
|
2203 | |
|
|
2204 | There are two different types of "people" in the game: PCs (player characters, i.e. other players) |
|
|
2205 | and NPcs (non-player-characters, your typical dumb computer-automated pseudo persons :) |
|
|
2206 | |
|
|
2207 | To talk to other players, for example to get help, you can use the I<chat> command, which |
|
|
2208 | is displayed in blue. All players currently logged in can see that. In CFPlus, you can simply type |
|
|
2209 | "c some message<return>" to chat with others. There is also the I<shout> command (short "sh") |
|
|
2210 | for use in emergencies, and I<say> (short "s") which all players on a map and all NPCs near you can hear. |
|
|
2211 | |
|
|
2212 | You can also get information from non-player characters (NPCs) in the game by talking to them. |
|
|
2213 | NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space. |
|
|
2214 | |
|
|
2215 | To talk to the man at the end of this hallway when you're finished reading this, |
|
|
2216 | walk up next to him and either click on him or type: say hello<return> |
|
|
2217 | |
|
|
2218 | Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say |
|
|
2219 | command is more tedious, but works when you can't see the NPC, or you need to say a password. |
|
|
2220 | |
|
|
2221 | The say command will let you talk to nearby NPCs and other Crossfire players who are |
|
|
2222 | on the same map as you, so it is your main way to communicate inside the game. |
|
|
2223 | |
|
|
2224 | Many NPC have useful information, but they will only tell you about it if you ask about the |
|
|
2225 | right things. Saying "hello" is a good start. If the NPC replies, look for words in his reply |
|
|
2226 | that might be important, and ask about them. For example, if he says, "Hello, do you have |
|
|
2227 | any food?" ask him about food ("say food"), and he may say something else in response to |
|
|
2228 | that. Saying words like quest, key, treasure, and other things you're interested in may |
|
|
2229 | start up very interesting conversations! |
|
|
2230 | |
|
|
2231 | Be careful not to run into friendly NPCs: dead men tell no tales. |
|
|
2232 | |
|
|
2233 | Now go talk to that old man. |
|
|
2234 | endmsg |
|
|
2235 | x 16 |
|
|
2236 | y 3 |
|
|
2237 | end |
|
|
2238 | arch woodfloor |
2332 | arch woodfloor |
2239 | x 16 |
2333 | x 16 |
2240 | y 4 |
2334 | y 4 |
2241 | end |
2335 | end |
2242 | arch wall_2_1_2 |
2336 | arch wall_2_1_2 |
… | |
… | |
2336 | arch waybread |
2430 | arch waybread |
2337 | msg |
2431 | msg |
2338 | A message scrawled on the wall says: |
2432 | A message scrawled on the wall says: |
2339 | |
2433 | |
2340 | Waybreads are the MRE (Meals-Ready-to-Eat) |
2434 | Waybreads are the MRE (Meals-Ready-to-Eat) |
2341 | of Crossfire. They weigh very little but pack |
2435 | of Deliantra. They weigh very little but pack |
2342 | a large food value. They are much more |
2436 | a large food value. They are much more |
2343 | expensive than normal food, but when you |
2437 | expensive than normal food, but when you |
2344 | can afford them, they are the best food to |
2438 | can afford them, they are the best food to |
2345 | take on long trips or dungeon excursions, |
2439 | take on long trips or dungeon excursions, |
2346 | since their light weight won't slow you down. |
2440 | since their light weight won't slow you down. |
… | |
… | |
2598 | arch sign |
2692 | arch sign |
2599 | name Bashing Doors |
2693 | name Bashing Doors |
2600 | msg |
2694 | msg |
2601 | === Doors === |
2695 | === Doors === |
2602 | |
2696 | |
2603 | There are many kinds of doors in Crossfire. |
2697 | There are many kinds of doors in Deliantra. |
2604 | Some doors will open for you, so you can walk |
2698 | Some doors will open for you, so you can walk |
2605 | right through. Ordinary locked doors can be |
2699 | right through. Ordinary locked doors can be |
2606 | bashed open by attacking them or using |
2700 | bashed open by attacking them or using |
2607 | lockpicks. Stronger locked doors may require |
2701 | lockpicks. Stronger locked doors may require |
2608 | a certain key, or open when you speak a magic |
2702 | a certain key, or open when you speak a magic |
2609 | word or activate a certain trigger somewhere. |
2703 | word or activate a certain trigger somewhere. |
2610 | |
2704 | |
2611 | To get through this first door, run into it until |
2705 | To get through this first door, run into it until |
2612 | you break through. |
2706 | you break through. If you are too weak it might take a long time. |
|
|
2707 | Either be persistent or create a new character with a higher Strength stat. |
2613 | endmsg |
2708 | endmsg |
2614 | x 19 |
2709 | x 19 |
2615 | y 1 |
2710 | y 1 |
2616 | end |
2711 | end |
2617 | arch woodfloor |
2712 | arch woodfloor |
… | |
… | |
2653 | arch sign |
2748 | arch sign |
2654 | name Triggering Buttons with Weights |
2749 | name Triggering Buttons with Weights |
2655 | msg |
2750 | msg |
2656 | Sometimes large buttons in the floor can |
2751 | Sometimes large buttons in the floor can |
2657 | be activated by a large weight. Run into this |
2752 | be activated by a large weight. Run into this |
2658 | boulder to push it onto the button to your |
2753 | boulder (B<Ctrl-Left>) to push it onto the button to your |
2659 | west, and see what happens. |
2754 | west, and see what happens. |
2660 | |
2755 | |
2661 | Boulders and other "rollable" items like barrels can only be pushed, |
2756 | Boulders and other "rollable" items like barrels can only be pushed, |
2662 | never pulled, so be careful not to push them into corners from where |
2757 | never pulled, so be careful not to push them into corners from where |
2663 | you won't be able to move them to their destination. |
2758 | you won't be able to move them to their destination. |
… | |
… | |
2682 | y 9 |
2777 | y 9 |
2683 | end |
2778 | end |
2684 | arch sign |
2779 | arch sign |
2685 | name Buttons are Your Friends |
2780 | name Buttons are Your Friends |
2686 | msg |
2781 | msg |
2687 | Cool, huh! Buttons and other switches can be |
2782 | Cool, huh! Buttons and other switches can be |
2688 | used to do all sorts of things, sometimes on |
2783 | used to do all sorts of things, sometimes on |
2689 | completely different areas of a map, so if you |
2784 | completely different areas of a map, so if you |
2690 | ever think you're stuck, look around for any |
2785 | ever think you're stuck, look around for any |
2691 | of these kinds of triggers that might open |
2786 | of these kinds of triggers that might open |
2692 | a way out for you. |
2787 | a way out for you. |
… | |
… | |
2765 | msg |
2860 | msg |
2766 | A magic voice says: |
2861 | A magic voice says: |
2767 | |
2862 | |
2768 | Here is a note you can pick up and take with you. (You may have already picked it up |
2863 | Here is a note you can pick up and take with you. (You may have already picked it up |
2769 | automatically if your client is set to do that. If so, find it in your inventory and read it by |
2864 | automatically if your client is set to do that. If so, find it in your inventory and read it by |
2770 | middle-clicking or whatever action your client uses to apply inventory items.) You may wish |
2865 | clicking with the middle mouse button or scroll wheel). You may wish |
2771 | to read it first (press space), and then pick it up (press the comma key or type 'take). Now it |
2866 | to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command). |
2772 | will be in your inventory, so you can read it anytime you need to. |
2867 | Now it will be in your inventory, so you can read it anytime you need to. |
2773 | |
|
|
2774 | Oh, and remember one thing: the password is B<orc-knuckle>. |
|
|
2775 | endmsg |
2868 | endmsg |
2776 | x 20 |
2869 | x 20 |
2777 | y 3 |
2870 | y 3 |
2778 | end |
2871 | end |
2779 | arch woodfloor |
2872 | arch woodfloor |
2780 | x 20 |
2873 | x 20 |
2781 | y 3 |
2874 | y 3 |
2782 | end |
2875 | end |
2783 | arch note |
2876 | arch note |
2784 | msg |
2877 | msg |
2785 | The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.) |
2878 | Hah! Made you look! |
|
|
2879 | |
|
|
2880 | You can go to the next sign now :) |
2786 | endmsg |
2881 | endmsg |
2787 | x 20 |
2882 | x 20 |
2788 | y 3 |
2883 | y 3 |
|
|
2884 | identified 1 |
2789 | end |
2885 | end |
2790 | arch woodfloor |
2886 | arch woodfloor |
2791 | x 20 |
2887 | x 20 |
2792 | y 4 |
2888 | y 4 |
2793 | end |
2889 | end |
… | |
… | |
2804 | than signs like this one. Did you see the sign |
2900 | than signs like this one. Did you see the sign |
2805 | on the wall as you were running here? |
2901 | on the wall as you were running here? |
2806 | Sometimes information comes from non-visible |
2902 | Sometimes information comes from non-visible |
2807 | sources like that, so always keep your eyes |
2903 | sources like that, so always keep your eyes |
2808 | open and don't miss anything that shows up |
2904 | open and don't miss anything that shows up |
2809 | in your Messages area. |
2905 | in your B<Messages> window. |
2810 | |
2906 | |
2811 | Information also comes from books, notes, and |
2907 | Information also comes from books, notes, and |
2812 | many other sources. The smallest note can be |
2908 | many other sources. The smallest note can be |
2813 | the first clue to a large treasure or heroic quest, |
2909 | the first clue to a large treasure or heroic quest, |
2814 | so always gather as much information as possible. |
2910 | so always gather as much information as possible. |
2815 | Some notes and books you will be able to pick |
2911 | Some notes and books you will be able to pick |
2816 | up and take with you, while others will be |
2912 | up and take with you, while others will be |
2817 | fixed where they are, but they all may be |
2913 | fixed where they are, but they all may be |
2818 | important to read. |
2914 | important to read. |
2819 | |
2915 | |
2820 | In case you can't read, for example when you are |
2916 | It is possible for your character to be unable to read |
2821 | too low on intelligence or don't have the literacy |
2917 | such notes. If that is the case and your INT stat is high enough |
2822 | skill you might find the word 'orc-knuckle' useful |
2918 | you cna later learn to read by learning the literacy skill. |
2823 | for leaving this tutorial! |
|
|
2824 | endmsg |
2919 | endmsg |
2825 | x 20 |
2920 | x 20 |
2826 | y 5 |
2921 | y 5 |
2827 | end |
2922 | end |
2828 | arch woodfloor |
2923 | arch woodfloor |
… | |
… | |
2861 | |
2956 | |
2862 | Some walls, called "earthwalls," are soft and can be battered down and destroyed. |
2957 | Some walls, called "earthwalls," are soft and can be battered down and destroyed. |
2863 | Run at the wall to your east until you pass through. |
2958 | Run at the wall to your east until you pass through. |
2864 | |
2959 | |
2865 | If you are very weak you might need a long time time to destroy the earthwall. Do |
2960 | If you are very weak you might need a long time time to destroy the earthwall. Do |
2866 | not give up! |
2961 | not give up! (If you give up, consider creating a character with a little higher strength stat :) |
2867 | endmsg |
2962 | endmsg |
2868 | x 20 |
2963 | x 20 |
2869 | y 9 |
2964 | y 9 |
2870 | end |
2965 | end |
2871 | arch woodfloor |
2966 | arch woodfloor |
… | |
… | |
2879 | arch woodfloor |
2974 | arch woodfloor |
2880 | x 20 |
2975 | x 20 |
2881 | y 11 |
2976 | y 11 |
2882 | end |
2977 | end |
2883 | arch silvercoin |
2978 | arch silvercoin |
2884 | name silver coins |
|
|
2885 | x 20 |
2979 | x 20 |
2886 | y 11 |
2980 | y 11 |
2887 | nrof 5 |
2981 | nrof 5 |
2888 | end |
2982 | end |
2889 | arch kobold |
2983 | arch kobold |
… | |
… | |
3070 | end |
3164 | end |
3071 | arch sign |
3165 | arch sign |
3072 | name Traps, and Automatic Doors |
3166 | name Traps, and Automatic Doors |
3073 | msg |
3167 | msg |
3074 | By the way, it's a good idea to always check |
3168 | By the way, it's a good idea to always check |
3075 | for traps before trying to open a door. Do |
3169 | for traps before trying to open a door. Do |
3076 | this with the command ('use_skill find traps), |
3170 | this with the command B<ready_skill find traps> (short B<rsft>, by default |
3077 | which is often bound to the 'f' key. If you |
3171 | bound to the B<Left-Alt-s> key) and then keep firing into the |
3078 | find a trap, you can try to disarm it with |
3172 | direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here |
3079 | ('use_skill disarm traps). You can only find |
3173 | B<Shift-Right-Arrow>). |
3080 | and disable traps if you have those skills. |
3174 | |
|
|
3175 | If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with |
|
|
3176 | B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing |
|
|
3177 | into the direction of the trap you found. |
|
|
3178 | |
|
|
3179 | You can only find and disable traps if you have those skills. If you don't, you should |
|
|
3180 | learn them early. |
3081 | |
3181 | |
3082 | Some doors will open when you walk up to them, |
3182 | Some doors will open when you walk up to them, |
3083 | then close after a moment. Be careful not to |
3183 | then close after a moment. Be careful not to |
3084 | get crushed by standing in the doorway |
3184 | get crushed by standing in the doorway |
3085 | too long! |
3185 | too long! |
… | |
… | |
3125 | y 6 |
3225 | y 6 |
3126 | end |
3226 | end |
3127 | arch sign |
3227 | arch sign |
3128 | name Levers |
3228 | name Levers |
3129 | msg |
3229 | msg |
3130 | Some gates and doors are opened by levers. Apply (press space bar) to lever to your south to continue. |
3230 | Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue. |
3131 | endmsg |
3231 | endmsg |
3132 | x 22 |
3232 | x 22 |
3133 | y 6 |
3233 | y 6 |
3134 | end |
3234 | end |
3135 | arch woodfloor |
3235 | arch woodfloor |
… | |
… | |
3161 | Look for cracks in the wall, especially if you |
3261 | Look for cracks in the wall, especially if you |
3162 | hear voices or have reason to think there might |
3262 | hear voices or have reason to think there might |
3163 | be secret areas nearby. |
3263 | be secret areas nearby. |
3164 | |
3264 | |
3165 | Sometimes walls are illusions that can be walked |
3265 | Sometimes walls are illusions that can be walked |
3166 | through. Go south from here. |
3266 | through. Go south from here. |
3167 | endmsg |
3267 | endmsg |
3168 | x 22 |
3268 | x 22 |
3169 | y 9 |
3269 | y 9 |
3170 | end |
3270 | end |
3171 | arch woodfloor |
3271 | arch woodfloor |
… | |
… | |
3185 | msg |
3285 | msg |
3186 | === Inventory === |
3286 | === Inventory === |
3187 | |
3287 | |
3188 | Stop and take a look at your inventory for a moment. If you started the game with any |
3288 | Stop and take a look at your inventory for a moment. If you started the game with any |
3189 | armor or a hand-to-hand weapon like a sword, you probably should ready them now. |
3289 | armor or a hand-to-hand weapon like a sword, you probably should ready them now. |
3190 | (In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.) |
3290 | |
|
|
3291 | You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or |
|
|
3292 | directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the |
|
|
3293 | map (not the minimap) will tell you about these keys). |
|
|
3294 | |
|
|
3295 | You wield/ready (and unwield/unready) weapons and other items by applying them. To do so, |
|
|
3296 | click on the item with your middle mouse button (or scroll wheel button). |
3191 | Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) |
3297 | Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) |
3192 | endmsg |
3298 | endmsg |
3193 | x 22 |
3299 | x 22 |
3194 | y 11 |
3300 | y 11 |
3195 | end |
3301 | end |
… | |
… | |
3212 | name Fighting |
3318 | name Fighting |
3213 | msg |
3319 | msg |
3214 | === Fighting === |
3320 | === Fighting === |
3215 | |
3321 | |
3216 | Ready for your first fight? On the other side |
3322 | Ready for your first fight? On the other side |
3217 | of this door are some ants. They're mostly |
3323 | of this door are some ants. They're mostly |
3218 | harmless, so run into them as fast as you can, |
3324 | harmless, so run into them as fast as you can, |
3219 | until you kill them. Be sure to kill the anthill |
3325 | until you kill them. Be sure to kill the anthill |
3220 | too, so it can't produce more ants. Many |
3326 | too, so it can't produce more ants. Many |
3221 | monsters have "generators" like this which |
3327 | monsters have "generators" like this which |
3222 | produce more monsters every so often. |
3328 | produce more monsters every so often. |
3223 | |
3329 | |
3224 | After you kill the ants, go through the next |
3330 | After you kill the ants, go through the next |
3225 | door. |
3331 | door. |