1 | arch map |
1 | arch map |
2 | name Tutorial |
2 | name Tutorial |
3 | difficulty 1 |
3 | difficulty 1 |
4 | region creation |
4 | region creation |
5 | width 24 |
5 | width 24 |
6 | height 16 |
6 | height 20 |
7 | enter_x 11 |
7 | enter_x 11 |
8 | enter_y 1 |
8 | enter_y 1 |
9 | msg |
9 | msg |
10 | Creator: Mhoram, http://aaron.baugher.biz/ |
10 | Creator: Mhoram, http://aaron.baugher.biz/ |
11 | Software: CF Java Map Editor |
11 | Software: CF Java Map Editor |
12 | Date: 1/23/2007 |
12 | Date: 1/23/2007 |
13 | |
13 | |
14 | This map is intended for use as a tutorial for |
14 | This map is intended for use as a tutorial for |
15 | complete newbies, to teach them some of the |
15 | complete newbies, to teach them some of the |
16 | basic concepts of Crossfire. |
16 | basic concepts of Deliantra. |
17 | endmsg |
17 | endmsg |
18 | per_player 1 |
18 | per_player 1 |
19 | end |
19 | end |
20 | arch woodfloor |
20 | arch woodfloor |
21 | end |
21 | end |
… | |
… | |
147 | end |
147 | end |
148 | arch woodfloor |
148 | arch woodfloor |
149 | x 1 |
149 | x 1 |
150 | y 6 |
150 | y 6 |
151 | end |
151 | end |
152 | arch goldcoin |
152 | arch silvercoin |
153 | x 1 |
153 | x 1 |
154 | y 6 |
154 | y 6 |
|
|
155 | nrof 15 |
155 | end |
156 | end |
156 | arch woodfloor |
157 | arch woodfloor |
157 | x 1 |
158 | x 1 |
158 | y 7 |
159 | y 7 |
159 | end |
160 | end |
… | |
… | |
446 | end |
447 | end |
447 | arch wall_2_1_2 |
448 | arch wall_2_1_2 |
448 | x 3 |
449 | x 3 |
449 | y 13 |
450 | y 13 |
450 | end |
451 | end |
451 | arch magic_mouth |
452 | arch woodfloor |
452 | msg |
|
|
453 | What is the password? (Use the B<say> command and say it) |
|
|
454 | |
|
|
455 | (Do you still have the note you got back at the beginning of this trip? |
|
|
456 | Apply it and see what it says, if you don't remember. If you cannot read, you need |
|
|
457 | to go back to the place where you found it and listen to the magic voice). |
|
|
458 | |
|
|
459 | If you get stuck here and need help, try to talk to other players using the B<chat> command. To do |
|
|
460 | so, enter B<c help me, I am stuck in the tutorial> or something to that extent. |
|
|
461 | endmsg |
|
|
462 | x 3 |
453 | x 3 |
463 | y 14 |
454 | y 14 |
464 | end |
455 | end |
465 | arch magic_ear |
456 | arch button_trigger |
466 | msg |
|
|
467 | @match orc-knuckle |
|
|
468 | Click. |
|
|
469 | endmsg |
|
|
470 | x 3 |
457 | x 3 |
471 | y 14 |
458 | y 14 |
472 | connected 9 |
459 | connected 9 |
473 | end |
|
|
474 | arch woodfloor |
|
|
475 | x 3 |
|
|
476 | y 14 |
|
|
477 | end |
460 | end |
478 | arch woodfloor |
461 | arch woodfloor |
479 | x 3 |
462 | x 3 |
480 | y 15 |
463 | y 15 |
481 | end |
464 | end |
… | |
… | |
627 | y 1 |
610 | y 1 |
628 | end |
611 | end |
629 | arch sign |
612 | arch sign |
630 | name Shops |
613 | name Shops |
631 | msg |
614 | msg |
632 | Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies, |
615 | Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies, |
633 | and then buy almost any treasure you bring back to sell. |
616 | and then buy almost any treasure you bring back to sell. |
634 | |
617 | |
635 | To enter a shop, step on the shop mat. This will transport you to the inside. |
618 | To enter a shop, step on the shop mat. This will transport you to the inside. |
636 | To exit, simply step on the inside mat. To sell items, drop them on the shop floor. |
619 | To exit, simply step on the inside mat. To sell items, drop them on the shop floor. |
637 | To buy items, simply pick up what you want and leave. The cost of the items will |
620 | To buy items, simply pick up what you want and leave. The cost of the items will |
… | |
… | |
640 | up until you can afford what you're holding. |
623 | up until you can afford what you're holding. |
641 | |
624 | |
642 | You may enter this shop and look around, and buy something if you have the money. |
625 | You may enter this shop and look around, and buy something if you have the money. |
643 | When you're in the shop, clicking on an item in your inventory will tell you how much |
626 | When you're in the shop, clicking on an item in your inventory will tell you how much |
644 | the shop will pay you for it. Standing over an item on the shop floor and examining it |
627 | the shop will pay you for it. Standing over an item on the shop floor and examining it |
645 | (read the tooltip when hovering over it, press B<Left-Alt-e> or use the B<'examine> command) |
628 | (read the tooltip when hovering over it or press B<Left-Alt-e>). |
646 | will tell you that item's price. |
|
|
647 | |
629 | |
648 | WARNING: Be very careful not to drop anything you aren't sure you want to sell! |
630 | WARNING: Be very careful not to drop anything you aren't sure you want to sell! |
649 | Once dropped, an item is sold and belongs to the shop, and the price for buying |
631 | Once dropped, an item is sold and belongs to the shop, and the price for buying |
650 | it back may be many times what you sold it for. Check your client's documentation |
632 | it back may be many times what you sold it for. Check your client's documentation |
651 | on "locking" items for instructions on how to lock your important items so you can't |
633 | on "locking" items for instructions on how to lock your important items so you can't |
… | |
… | |
1035 | name Missile Weapon Training |
1017 | name Missile Weapon Training |
1036 | msg |
1018 | msg |
1037 | Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically. |
1019 | Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically. |
1038 | |
1020 | |
1039 | If you want to use a spell you learned (you might check your inventory for any spellbooks and read them |
1021 | If you want to use a spell you learned (you might check your inventory for any spellbooks and read them |
1040 | by applying them), use the B<'cast I<spellname>> command, as in B<'cast burning hands> or, in CFPlus, simply |
1022 | by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply |
1041 | B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow. |
1023 | B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow. |
1042 | |
1024 | |
1043 | To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key), |
1025 | To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key), |
1044 | and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how |
1026 | and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how |
1045 | you disarmed traps earlier, you will see its the same: forst you ready your weapon/spell/skill, then you fire it |
1027 | you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it |
1046 | with B<Shift>. |
1028 | with B<Shift>. |
1047 | |
1029 | |
1048 | On the other side of these doors are some monsters. |
1030 | On the other side of these doors are some monsters. |
1049 | Pull the lever to open the doors, and shoot them all! |
1031 | Pull the lever to open the doors, and shoot them all! |
1050 | Don't worry, there's a force preventing them from reaching you. |
1032 | Don't worry, there's a force preventing them from reaching you. |
… | |
… | |
1193 | arch woodfloor |
1175 | arch woodfloor |
1194 | x 9 |
1176 | x 9 |
1195 | y 1 |
1177 | y 1 |
1196 | end |
1178 | end |
1197 | arch identify_table |
1179 | arch identify_table |
1198 | name Drop 20 gold to identify an item in your inventory. |
1180 | name item identify table (identifies items in your inventory) |
1199 | x 9 |
1181 | x 9 |
1200 | y 1 |
1182 | y 1 |
1201 | end |
1183 | end |
1202 | arch woodfloor |
1184 | arch woodfloor |
1203 | x 9 |
1185 | x 9 |
… | |
… | |
1210 | arch woodfloor |
1192 | arch woodfloor |
1211 | x 9 |
1193 | x 9 |
1212 | y 3 |
1194 | y 3 |
1213 | end |
1195 | end |
1214 | arch altar |
1196 | arch altar |
1215 | name altar of detect curse (drop one silver coin to detect any cursed items in your inventory) |
1197 | name altar of detect curse (detects any cursed items in your inventory) |
1216 | slaying money |
1198 | slaying money |
1217 | sp 79 |
1199 | sp 79 |
1218 | food 1 |
1200 | food 1 |
1219 | x 9 |
1201 | x 9 |
1220 | y 3 |
1202 | y 3 |
… | |
… | |
1230 | arch woodfloor |
1212 | arch woodfloor |
1231 | x 9 |
1213 | x 9 |
1232 | y 5 |
1214 | y 5 |
1233 | end |
1215 | end |
1234 | arch altar |
1216 | arch altar |
1235 | name altar of detect magic (drop one silver coin to detect any magic items in your inventory) |
1217 | name altar of detect magic (detects any magic items in your inventory) |
1236 | slaying money |
1218 | slaying money |
1237 | sp 76 |
1219 | sp 76 |
1238 | food 1 |
1220 | food 1 |
1239 | x 9 |
1221 | x 9 |
1240 | y 5 |
1222 | y 5 |
… | |
… | |
1430 | y 15 |
1412 | y 15 |
1431 | end |
1413 | end |
1432 | arch wall_2_1_2 |
1414 | arch wall_2_1_2 |
1433 | x 10 |
1415 | x 10 |
1434 | y 15 |
1416 | y 15 |
1435 | end |
|
|
1436 | arch woodfloor |
|
|
1437 | x 11 |
|
|
1438 | end |
|
|
1439 | arch wall_2_1_2 |
|
|
1440 | x 11 |
|
|
1441 | end |
|
|
1442 | arch woodfloor |
|
|
1443 | x 11 |
|
|
1444 | y 1 |
|
|
1445 | end |
|
|
1446 | arch sign |
|
|
1447 | name Press cursor-down once to read the next sign. |
|
|
1448 | x 11 |
|
|
1449 | y 1 |
|
|
1450 | end |
|
|
1451 | arch magic_mouth |
|
|
1452 | msg |
|
|
1453 | Welcome to Crossfire! |
|
|
1454 | |
|
|
1455 | You are now in the beginner's area, which will |
|
|
1456 | teach you the fundamentals of playing Crossfire, |
|
|
1457 | and prepare you to survive in this vast and |
|
|
1458 | sometimes dangerous world. |
|
|
1459 | |
|
|
1460 | As you pass through these halls, read all the |
|
|
1461 | signs and any other information provided, and |
|
|
1462 | you'll soon learn the basics of the game. |
|
|
1463 | |
|
|
1464 | From here, move south (press your B<down-arrow> key, |
|
|
1465 | or type B<'south> <enter>) and press the space bar to |
|
|
1466 | read the next sign. Good luck! |
|
|
1467 | endmsg |
|
|
1468 | x 11 |
|
|
1469 | y 2 |
|
|
1470 | move_on all |
|
|
1471 | end |
|
|
1472 | arch woodfloor |
|
|
1473 | x 11 |
|
|
1474 | y 2 |
|
|
1475 | end |
|
|
1476 | arch sign |
|
|
1477 | name Press space bar to read me |
|
|
1478 | msg |
|
|
1479 | Welcome to Crossfire! |
|
|
1480 | |
|
|
1481 | You are now in the beginner's area, which will |
|
|
1482 | teach you the fundamentals of playing Crossifre, |
|
|
1483 | and prepare you to survive in this vast and |
|
|
1484 | sometimes dangerous world. |
|
|
1485 | |
|
|
1486 | As you pass through these halls, read all the |
|
|
1487 | signs and any other information provided, and |
|
|
1488 | you'll soon learn the basics of the game. |
|
|
1489 | |
|
|
1490 | From here, move south (press your B<down-arrow> key, |
|
|
1491 | or type B<'south> <enter>) and press the space bar to |
|
|
1492 | read the next sign. Good luck! |
|
|
1493 | endmsg |
|
|
1494 | x 11 |
|
|
1495 | y 2 |
|
|
1496 | end |
|
|
1497 | arch woodfloor |
|
|
1498 | x 11 |
|
|
1499 | y 3 |
|
|
1500 | end |
|
|
1501 | arch sign |
|
|
1502 | name Press space to read me |
|
|
1503 | msg |
|
|
1504 | === Commands === |
|
|
1505 | |
|
|
1506 | There are many commands you can use to |
|
|
1507 | do everything from movement to attacking |
|
|
1508 | to casting spells to identifying treasure. Any |
|
|
1509 | command in Crossfire can be executed by |
|
|
1510 | typing ' (a single quote) followed by the |
|
|
1511 | command. |
|
|
1512 | |
|
|
1513 | So to move southeast, for example, you could type |
|
|
1514 | B<'southeast>. To read this sign, you could type |
|
|
1515 | B<'apply sign>. These "long-form" commands are |
|
|
1516 | always available for everything you can do in |
|
|
1517 | the game. |
|
|
1518 | |
|
|
1519 | However, it would be cumbersome to type |
|
|
1520 | commands like that for common actions, so |
|
|
1521 | many commands are bound to keys by default. |
|
|
1522 | This varies from client to client, but you will |
|
|
1523 | probably find that the movement commands |
|
|
1524 | are bound to the arrow keys on your keypad, |
|
|
1525 | for example. There are many other default |
|
|
1526 | keybindings, and you can create your own for |
|
|
1527 | any action or series of actions that you use |
|
|
1528 | regularly. |
|
|
1529 | |
|
|
1530 | In CFPlus (the recommended client) you can also enter commands by typing their initials. For example, |
|
|
1531 | instead of typing B<'southeast>, you can type B<se> (note the lack of the '). Instead of typing |
|
|
1532 | B<'cast summon pet monster> you can usually type B<cspm> and so on. |
|
|
1533 | |
|
|
1534 | See the documentation for your Crossfire client for more information on |
|
|
1535 | keybindings. |
|
|
1536 | endmsg |
|
|
1537 | x 11 |
|
|
1538 | y 3 |
|
|
1539 | end |
|
|
1540 | arch woodfloor |
|
|
1541 | x 11 |
|
|
1542 | y 4 |
|
|
1543 | end |
|
|
1544 | arch woodfloor |
|
|
1545 | x 11 |
|
|
1546 | y 5 |
|
|
1547 | end |
|
|
1548 | arch sign |
|
|
1549 | name Press space to read me |
|
|
1550 | msg |
|
|
1551 | === Movement === |
|
|
1552 | |
|
|
1553 | You can move in any of eight directions: north, |
|
|
1554 | south, east, west, and the four in between. |
|
|
1555 | Pressing a movement key once (or executing a |
|
|
1556 | movement command) will move you one tile |
|
|
1557 | in that direction. If something is in the way, you |
|
|
1558 | may attack it. |
|
|
1559 | |
|
|
1560 | To run in a direction, which is very useful when |
|
|
1561 | fighting, battering down doors, or traveling long |
|
|
1562 | distances, hold down the B<Ctrl> key and press |
|
|
1563 | and hold the key for direction you wish to run. |
|
|
1564 | |
|
|
1565 | Most clients have bound the four primary directions to the arrow/cursor keys, |
|
|
1566 | and all eight directions including diagonals on the numeric keypad. |
|
|
1567 | |
|
|
1568 | Now run to the end of this hallway (B<Ctrl-Right>), and read |
|
|
1569 | the sign there. |
|
|
1570 | endmsg |
|
|
1571 | x 11 |
|
|
1572 | y 5 |
|
|
1573 | end |
|
|
1574 | arch woodfloor |
|
|
1575 | x 11 |
|
|
1576 | y 6 |
|
|
1577 | end |
|
|
1578 | arch wall_2_1_2 |
|
|
1579 | x 11 |
|
|
1580 | y 6 |
|
|
1581 | end |
|
|
1582 | arch woodfloor |
|
|
1583 | x 11 |
|
|
1584 | y 7 |
|
|
1585 | end |
|
|
1586 | arch chest_2 |
|
|
1587 | x 11 |
|
|
1588 | y 7 |
|
|
1589 | no_pick 1 |
|
|
1590 | arch goldcoin |
|
|
1591 | end |
|
|
1592 | arch water |
|
|
1593 | end |
|
|
1594 | end |
|
|
1595 | arch woodfloor |
|
|
1596 | x 11 |
|
|
1597 | y 8 |
|
|
1598 | end |
|
|
1599 | arch woodfloor |
|
|
1600 | x 11 |
|
|
1601 | y 9 |
|
|
1602 | end |
|
|
1603 | arch rune_mark |
|
|
1604 | msg |
|
|
1605 | Chests and other containers are often protected by traps. |
|
|
1606 | To find and disarm these traps, stand on the chest or next to it while |
|
|
1607 | using the find traps and disarm traps skills. |
|
|
1608 | |
|
|
1609 | Once you think a chest is safe, open it by applying it with the space bar, |
|
|
1610 | and see what's inside. |
|
|
1611 | |
|
|
1612 | Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. |
|
|
1613 | That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself |
|
|
1614 | heal before you move on, in case you walk into another one. |
|
|
1615 | endmsg |
|
|
1616 | x 11 |
|
|
1617 | y 9 |
|
|
1618 | end |
|
|
1619 | arch woodfloor |
|
|
1620 | x 11 |
|
|
1621 | y 10 |
|
|
1622 | end |
|
|
1623 | arch wall_2_1_2 |
|
|
1624 | x 11 |
|
|
1625 | y 10 |
|
|
1626 | end |
|
|
1627 | arch woodfloor |
|
|
1628 | x 11 |
|
|
1629 | y 11 |
|
|
1630 | end |
|
|
1631 | arch goblin |
|
|
1632 | x 11 |
|
|
1633 | y 11 |
|
|
1634 | end |
|
|
1635 | arch woodfloor |
|
|
1636 | x 11 |
|
|
1637 | y 12 |
|
|
1638 | end |
|
|
1639 | arch gnoll |
|
|
1640 | x 11 |
|
|
1641 | y 12 |
|
|
1642 | end |
|
|
1643 | arch woodfloor |
|
|
1644 | x 11 |
|
|
1645 | y 13 |
|
|
1646 | end |
|
|
1647 | arch kobold |
|
|
1648 | x 11 |
|
|
1649 | y 13 |
|
|
1650 | end |
|
|
1651 | arch woodfloor |
|
|
1652 | x 11 |
|
|
1653 | y 14 |
|
|
1654 | end |
|
|
1655 | arch orc |
|
|
1656 | x 11 |
|
|
1657 | y 14 |
|
|
1658 | end |
|
|
1659 | arch woodfloor |
|
|
1660 | x 11 |
|
|
1661 | y 15 |
|
|
1662 | end |
|
|
1663 | arch wall_2_1_2 |
|
|
1664 | x 11 |
|
|
1665 | y 15 |
|
|
1666 | end |
|
|
1667 | arch woodfloor |
|
|
1668 | x 12 |
|
|
1669 | end |
|
|
1670 | arch wall_2_2_3 |
|
|
1671 | x 12 |
|
|
1672 | end |
|
|
1673 | arch woodfloor |
|
|
1674 | x 12 |
|
|
1675 | y 1 |
|
|
1676 | end |
|
|
1677 | arch wall_2_1_1 |
|
|
1678 | x 12 |
|
|
1679 | y 1 |
|
|
1680 | end |
|
|
1681 | arch woodfloor |
|
|
1682 | x 12 |
|
|
1683 | y 2 |
|
|
1684 | end |
|
|
1685 | arch wall_3_2 |
|
|
1686 | x 12 |
|
|
1687 | y 2 |
|
|
1688 | end |
|
|
1689 | arch woodfloor |
|
|
1690 | x 12 |
|
|
1691 | y 3 |
|
|
1692 | end |
|
|
1693 | arch wall_2_1_1 |
|
|
1694 | x 12 |
|
|
1695 | y 3 |
|
|
1696 | end |
|
|
1697 | arch woodfloor |
|
|
1698 | x 12 |
|
|
1699 | y 4 |
|
|
1700 | end |
|
|
1701 | arch wall_2_2_1 |
|
|
1702 | x 12 |
|
|
1703 | y 4 |
|
|
1704 | end |
|
|
1705 | arch woodfloor |
|
|
1706 | x 12 |
|
|
1707 | y 5 |
|
|
1708 | end |
|
|
1709 | arch woodfloor |
|
|
1710 | x 12 |
|
|
1711 | y 6 |
|
|
1712 | end |
|
|
1713 | arch wall_3_3 |
|
|
1714 | x 12 |
|
|
1715 | y 6 |
|
|
1716 | end |
|
|
1717 | arch woodfloor |
|
|
1718 | x 12 |
|
|
1719 | y 7 |
|
|
1720 | end |
|
|
1721 | arch wall_2_1_1 |
|
|
1722 | x 12 |
|
|
1723 | y 7 |
|
|
1724 | end |
|
|
1725 | arch woodfloor |
|
|
1726 | x 12 |
|
|
1727 | y 8 |
|
|
1728 | end |
|
|
1729 | arch wall_1_2 |
|
|
1730 | x 12 |
|
|
1731 | y 8 |
|
|
1732 | end |
|
|
1733 | arch woodfloor |
|
|
1734 | x 12 |
|
|
1735 | y 9 |
|
|
1736 | end |
|
|
1737 | arch woodfloor |
|
|
1738 | x 12 |
|
|
1739 | y 10 |
|
|
1740 | end |
|
|
1741 | arch wall_2_1_2 |
|
|
1742 | x 12 |
|
|
1743 | y 10 |
|
|
1744 | end |
|
|
1745 | arch woodfloor |
|
|
1746 | x 12 |
|
|
1747 | y 11 |
|
|
1748 | end |
|
|
1749 | arch goblin |
|
|
1750 | x 12 |
|
|
1751 | y 11 |
|
|
1752 | end |
|
|
1753 | arch woodfloor |
|
|
1754 | x 12 |
|
|
1755 | y 12 |
|
|
1756 | end |
|
|
1757 | arch gnoll |
|
|
1758 | x 12 |
|
|
1759 | y 12 |
|
|
1760 | end |
|
|
1761 | arch woodfloor |
|
|
1762 | x 12 |
|
|
1763 | y 13 |
|
|
1764 | end |
|
|
1765 | arch kobold |
|
|
1766 | x 12 |
|
|
1767 | y 13 |
|
|
1768 | end |
|
|
1769 | arch woodfloor |
|
|
1770 | x 12 |
|
|
1771 | y 14 |
|
|
1772 | end |
|
|
1773 | arch orc |
|
|
1774 | x 12 |
|
|
1775 | y 14 |
|
|
1776 | end |
|
|
1777 | arch woodfloor |
|
|
1778 | x 12 |
|
|
1779 | y 15 |
|
|
1780 | end |
|
|
1781 | arch wall_2_1_2 |
|
|
1782 | x 12 |
|
|
1783 | y 15 |
|
|
1784 | end |
|
|
1785 | arch woodfloor |
|
|
1786 | x 13 |
|
|
1787 | end |
|
|
1788 | arch wall_2_2_2 |
|
|
1789 | x 13 |
|
|
1790 | end |
|
|
1791 | arch woodfloor |
|
|
1792 | x 13 |
|
|
1793 | y 1 |
|
|
1794 | end |
|
|
1795 | arch wall_2_1_1 |
|
|
1796 | x 13 |
|
|
1797 | y 1 |
|
|
1798 | end |
|
|
1799 | arch woodfloor |
|
|
1800 | x 13 |
|
|
1801 | y 2 |
|
|
1802 | end |
|
|
1803 | arch wall_2_2_4 |
|
|
1804 | x 13 |
|
|
1805 | y 2 |
|
|
1806 | end |
|
|
1807 | arch woodfloor |
|
|
1808 | x 13 |
|
|
1809 | y 3 |
|
|
1810 | move_block all |
|
|
1811 | end |
1417 | end |
1812 | arch sign |
1418 | arch sign |
1813 | name old man |
1419 | name old man |
1814 | msg |
1420 | msg |
1815 | @match food|no |
1421 | @match food|no |
… | |
… | |
1825 | Do you have any food? |
1431 | Do you have any food? |
1826 | @match * |
1432 | @match * |
1827 | Ninety-nine bottles of beer on the wall.... |
1433 | Ninety-nine bottles of beer on the wall.... |
1828 | endmsg |
1434 | endmsg |
1829 | face sage.x11 |
1435 | face sage.x11 |
|
|
1436 | x 10 |
|
|
1437 | y 19 |
|
|
1438 | end |
|
|
1439 | arch woodfloor |
|
|
1440 | x 11 |
|
|
1441 | end |
|
|
1442 | arch wall_2_1_2 |
|
|
1443 | x 11 |
|
|
1444 | end |
|
|
1445 | arch woodfloor |
|
|
1446 | x 11 |
|
|
1447 | y 1 |
|
|
1448 | end |
|
|
1449 | arch sign |
|
|
1450 | name Press cursor-down (arrow-key-down) once to read the next sign. |
|
|
1451 | x 11 |
|
|
1452 | y 1 |
|
|
1453 | end |
|
|
1454 | arch magic_mouth |
|
|
1455 | msg |
|
|
1456 | Welcome to Deliantra! |
|
|
1457 | |
|
|
1458 | You are now in the beginner's area, which will |
|
|
1459 | teach you the fundamentals of playing Deliantra, |
|
|
1460 | and prepare you to survive in this vast and |
|
|
1461 | sometimes dangerous world. |
|
|
1462 | |
|
|
1463 | As you pass through these halls, read all the |
|
|
1464 | signs and any other information provided, and |
|
|
1465 | you'll soon learn the basics of the game. |
|
|
1466 | |
|
|
1467 | From here, move south (press your B<down-arrow> key) |
|
|
1468 | and press the space bar to read the next sign. Good luck! |
|
|
1469 | endmsg |
|
|
1470 | x 11 |
|
|
1471 | y 2 |
|
|
1472 | move_on all |
|
|
1473 | end |
|
|
1474 | arch woodfloor |
|
|
1475 | x 11 |
|
|
1476 | y 2 |
|
|
1477 | end |
|
|
1478 | arch sign |
|
|
1479 | name Press space bar to read me |
|
|
1480 | msg |
|
|
1481 | Welcome to Deliantra! |
|
|
1482 | |
|
|
1483 | You are now in the beginner's area, which will |
|
|
1484 | teach you the fundamentals of playing Deliantra, |
|
|
1485 | and prepare you to survive in this vast and |
|
|
1486 | sometimes (uhm, always) dangerous world. |
|
|
1487 | |
|
|
1488 | As you pass through these halls, read all the |
|
|
1489 | signs and any other information provided, and |
|
|
1490 | you'll soon learn the basics of the game. |
|
|
1491 | |
|
|
1492 | From here, move south (press your B<down-arrow> key) |
|
|
1493 | and press the space bar to read the next sign. Good luck! |
|
|
1494 | endmsg |
|
|
1495 | x 11 |
|
|
1496 | y 2 |
|
|
1497 | end |
|
|
1498 | arch woodfloor |
|
|
1499 | x 11 |
|
|
1500 | y 3 |
|
|
1501 | end |
|
|
1502 | arch sign |
|
|
1503 | name Press space to read me |
|
|
1504 | msg |
|
|
1505 | === Commands === |
|
|
1506 | |
|
|
1507 | There are many commands you can use to |
|
|
1508 | do everything from movement to attacking |
|
|
1509 | to casting spells to identifying treasure. Any |
|
|
1510 | command in Deliantra can be executed by |
|
|
1511 | simply typing it in and pressing B<Space>+B<Return>. |
|
|
1512 | |
|
|
1513 | So to move southeast, for example, you could type |
|
|
1514 | B<< southeast <return> >>. To read this sign, you could type |
|
|
1515 | B<< apply sign <return> >>. These "long-form" commands are |
|
|
1516 | always available for everything you can do in |
|
|
1517 | the game. |
|
|
1518 | |
|
|
1519 | However, it would be cumbersome to type |
|
|
1520 | commands like that for common actions, so |
|
|
1521 | many commands are bound to keys by default. |
|
|
1522 | |
|
|
1523 | You can also enter commands by typing their initials. For example, |
|
|
1524 | instead of typing B<< southeast <return> >>, you can type B<< se<return> >> (note the lack of the space). |
|
|
1525 | Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on. |
|
|
1526 | |
|
|
1527 | You can also create your own keybindings, for example to use spells, items or skills. To do that, you |
|
|
1528 | can usually use the popup menu you get when pressing the B<right mouse button> over an item |
|
|
1529 | and select the B<bind ...> option. |
|
|
1530 | endmsg |
|
|
1531 | x 11 |
|
|
1532 | y 3 |
|
|
1533 | end |
|
|
1534 | arch woodfloor |
|
|
1535 | x 11 |
|
|
1536 | y 4 |
|
|
1537 | end |
|
|
1538 | arch woodfloor |
|
|
1539 | x 11 |
|
|
1540 | y 5 |
|
|
1541 | end |
|
|
1542 | arch sign |
|
|
1543 | name Press space to read me |
|
|
1544 | msg |
|
|
1545 | === Movement === |
|
|
1546 | |
|
|
1547 | You can move in any of eight directions: north, |
|
|
1548 | south, east, west, and the four in between. |
|
|
1549 | Pressing a movement key once (or executing a |
|
|
1550 | movement command) will move you one tile |
|
|
1551 | in that direction. If something is in the way, your |
|
|
1552 | character might attack it. |
|
|
1553 | |
|
|
1554 | To run in a direction, which is very useful when |
|
|
1555 | fighting, battering down doors, or traveling long |
|
|
1556 | distances, hold down the B<Ctrl> key and press |
|
|
1557 | and hold the key for direction you wish to run. |
|
|
1558 | |
|
|
1559 | The four primary directions are bound to the arrow/cursor keys, |
|
|
1560 | and all eight directions including diagonals on the numeric keypad. For laptop users |
|
|
1561 | without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement. |
|
|
1562 | |
|
|
1563 | Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read |
|
|
1564 | the sign there. |
|
|
1565 | endmsg |
|
|
1566 | x 11 |
|
|
1567 | y 5 |
|
|
1568 | end |
|
|
1569 | arch woodfloor |
|
|
1570 | x 11 |
|
|
1571 | y 6 |
|
|
1572 | end |
|
|
1573 | arch wall_2_1_2 |
|
|
1574 | x 11 |
|
|
1575 | y 6 |
|
|
1576 | end |
|
|
1577 | arch woodfloor |
|
|
1578 | x 11 |
|
|
1579 | y 7 |
|
|
1580 | end |
|
|
1581 | arch chest_2 |
|
|
1582 | x 11 |
|
|
1583 | y 7 |
|
|
1584 | no_pick 1 |
|
|
1585 | arch goldcoin |
|
|
1586 | end |
|
|
1587 | arch water |
|
|
1588 | end |
|
|
1589 | end |
|
|
1590 | arch woodfloor |
|
|
1591 | x 11 |
|
|
1592 | y 8 |
|
|
1593 | end |
|
|
1594 | arch woodfloor |
|
|
1595 | x 11 |
|
|
1596 | y 9 |
|
|
1597 | end |
|
|
1598 | arch rune_mark |
|
|
1599 | msg |
|
|
1600 | Chests and other containers are often protected by traps. |
|
|
1601 | To find and disarm these traps, stand on the chest or next to it while |
|
|
1602 | using the find traps and disarm traps skills. |
|
|
1603 | |
|
|
1604 | Once you think a chest is safe, open it by applying it with the space bar, |
|
|
1605 | and see what's inside. |
|
|
1606 | |
|
|
1607 | Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. |
|
|
1608 | That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself |
|
|
1609 | heal before you move on, in case you walk into another one. |
|
|
1610 | endmsg |
|
|
1611 | x 11 |
|
|
1612 | y 9 |
|
|
1613 | end |
|
|
1614 | arch woodfloor |
|
|
1615 | x 11 |
|
|
1616 | y 10 |
|
|
1617 | end |
|
|
1618 | arch wall_2_1_2 |
|
|
1619 | x 11 |
|
|
1620 | y 10 |
|
|
1621 | end |
|
|
1622 | arch woodfloor |
|
|
1623 | x 11 |
|
|
1624 | y 11 |
|
|
1625 | end |
|
|
1626 | arch goblin |
|
|
1627 | x 11 |
|
|
1628 | y 11 |
|
|
1629 | end |
|
|
1630 | arch woodfloor |
|
|
1631 | x 11 |
|
|
1632 | y 12 |
|
|
1633 | end |
|
|
1634 | arch gnoll |
|
|
1635 | x 11 |
|
|
1636 | y 12 |
|
|
1637 | end |
|
|
1638 | arch woodfloor |
|
|
1639 | x 11 |
|
|
1640 | y 13 |
|
|
1641 | end |
|
|
1642 | arch kobold |
|
|
1643 | x 11 |
|
|
1644 | y 13 |
|
|
1645 | end |
|
|
1646 | arch woodfloor |
|
|
1647 | x 11 |
|
|
1648 | y 14 |
|
|
1649 | end |
|
|
1650 | arch orc |
|
|
1651 | x 11 |
|
|
1652 | y 14 |
|
|
1653 | end |
|
|
1654 | arch woodfloor |
|
|
1655 | x 11 |
|
|
1656 | y 15 |
|
|
1657 | end |
|
|
1658 | arch wall_2_1_2 |
|
|
1659 | x 11 |
|
|
1660 | y 15 |
|
|
1661 | end |
|
|
1662 | arch sign |
|
|
1663 | name Talking to NPCs |
|
|
1664 | msg |
|
|
1665 | === Talking to People === |
|
|
1666 | |
|
|
1667 | There are two different types of "people" in the game: PCs (player characters, i.e. other players) |
|
|
1668 | and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :) |
|
|
1669 | |
|
|
1670 | To talk to other players, for example to get help, you can use the B<chat> command, whose text |
|
|
1671 | is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type |
|
|
1672 | B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout> |
|
|
1673 | command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all |
|
|
1674 | NPCs near you can hear. |
|
|
1675 | |
|
|
1676 | You can also get information from non-player characters (NPCs) in the game by talking to them. |
|
|
1677 | NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space. |
|
|
1678 | |
|
|
1679 | To talk to the man at the end of this hallway when you're finished reading this, |
|
|
1680 | walk up next to him and left-click on him with your mouse. |
|
|
1681 | |
|
|
1682 | Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say |
|
|
1683 | command is more tedious, but works when you can't see the NPC, or you need to say a password. |
|
|
1684 | |
|
|
1685 | Many NPC have useful information, but they will only tell you about it if you ask the |
|
|
1686 | right questions. If the NPC talks to you, look for words in his reply |
|
|
1687 | that might be important (often they are underlined), and ask about them. |
|
|
1688 | For example, if he says, "Hello, do you have any food?" ask him about food, |
|
|
1689 | and he may say something else in response to that. |
|
|
1690 | Saying words like quest, key, treasure, and other things you're interested in may |
|
|
1691 | start up very interesting conversations! |
|
|
1692 | |
|
|
1693 | Be careful not to run into friendly NPCs: dead men tell no tales. |
|
|
1694 | |
|
|
1695 | Now go talk to that old man. |
|
|
1696 | |
|
|
1697 | If you run into problems or want to skip this part of the tutorial, use the B<say open> command. |
|
|
1698 | endmsg |
|
|
1699 | x 11 |
|
|
1700 | y 19 |
|
|
1701 | end |
|
|
1702 | arch woodfloor |
|
|
1703 | x 12 |
|
|
1704 | end |
|
|
1705 | arch wall_2_2_3 |
|
|
1706 | x 12 |
|
|
1707 | end |
|
|
1708 | arch woodfloor |
|
|
1709 | x 12 |
|
|
1710 | y 1 |
|
|
1711 | end |
|
|
1712 | arch wall_2_1_1 |
|
|
1713 | x 12 |
|
|
1714 | y 1 |
|
|
1715 | end |
|
|
1716 | arch woodfloor |
|
|
1717 | x 12 |
|
|
1718 | y 2 |
|
|
1719 | end |
|
|
1720 | arch wall_2_1_1 |
|
|
1721 | x 12 |
|
|
1722 | y 2 |
|
|
1723 | end |
|
|
1724 | arch woodfloor |
|
|
1725 | x 12 |
|
|
1726 | y 3 |
|
|
1727 | end |
|
|
1728 | arch wall_2_1_1 |
|
|
1729 | x 12 |
|
|
1730 | y 3 |
|
|
1731 | end |
|
|
1732 | arch woodfloor |
|
|
1733 | x 12 |
|
|
1734 | y 4 |
|
|
1735 | end |
|
|
1736 | arch wall_2_2_1 |
|
|
1737 | x 12 |
|
|
1738 | y 4 |
|
|
1739 | end |
|
|
1740 | arch woodfloor |
|
|
1741 | x 12 |
|
|
1742 | y 5 |
|
|
1743 | end |
|
|
1744 | arch woodfloor |
|
|
1745 | x 12 |
|
|
1746 | y 6 |
|
|
1747 | end |
|
|
1748 | arch wall_3_3 |
|
|
1749 | x 12 |
|
|
1750 | y 6 |
|
|
1751 | end |
|
|
1752 | arch woodfloor |
|
|
1753 | x 12 |
|
|
1754 | y 7 |
|
|
1755 | end |
|
|
1756 | arch wall_2_1_1 |
|
|
1757 | x 12 |
|
|
1758 | y 7 |
|
|
1759 | end |
|
|
1760 | arch woodfloor |
|
|
1761 | x 12 |
|
|
1762 | y 8 |
|
|
1763 | end |
|
|
1764 | arch wall_1_2 |
|
|
1765 | x 12 |
|
|
1766 | y 8 |
|
|
1767 | end |
|
|
1768 | arch woodfloor |
|
|
1769 | x 12 |
|
|
1770 | y 9 |
|
|
1771 | end |
|
|
1772 | arch woodfloor |
|
|
1773 | x 12 |
|
|
1774 | y 10 |
|
|
1775 | end |
|
|
1776 | arch wall_2_1_2 |
|
|
1777 | x 12 |
|
|
1778 | y 10 |
|
|
1779 | end |
|
|
1780 | arch woodfloor |
|
|
1781 | x 12 |
|
|
1782 | y 11 |
|
|
1783 | end |
|
|
1784 | arch goblin |
|
|
1785 | x 12 |
|
|
1786 | y 11 |
|
|
1787 | end |
|
|
1788 | arch woodfloor |
|
|
1789 | x 12 |
|
|
1790 | y 12 |
|
|
1791 | end |
|
|
1792 | arch gnoll |
|
|
1793 | x 12 |
|
|
1794 | y 12 |
|
|
1795 | end |
|
|
1796 | arch woodfloor |
|
|
1797 | x 12 |
|
|
1798 | y 13 |
|
|
1799 | end |
|
|
1800 | arch kobold |
|
|
1801 | x 12 |
|
|
1802 | y 13 |
|
|
1803 | end |
|
|
1804 | arch woodfloor |
|
|
1805 | x 12 |
|
|
1806 | y 14 |
|
|
1807 | end |
|
|
1808 | arch orc |
|
|
1809 | x 12 |
|
|
1810 | y 14 |
|
|
1811 | end |
|
|
1812 | arch woodfloor |
|
|
1813 | x 12 |
|
|
1814 | y 15 |
|
|
1815 | end |
|
|
1816 | arch wall_2_1_2 |
|
|
1817 | x 12 |
|
|
1818 | y 15 |
|
|
1819 | end |
|
|
1820 | arch igateTrg1 |
|
|
1821 | x 12 |
|
|
1822 | y 19 |
|
|
1823 | connected 1 |
|
|
1824 | end |
|
|
1825 | arch woodfloor |
1830 | x 13 |
1826 | x 13 |
1831 | y 3 |
|
|
1832 | end |
1827 | end |
1833 | arch woodfloor |
1828 | arch wall_2_2_2 |
1834 | x 13 |
1829 | x 13 |
1835 | y 4 |
|
|
1836 | end |
1830 | end |
|
|
1831 | arch woodfloor |
|
|
1832 | x 13 |
|
|
1833 | y 1 |
|
|
1834 | end |
1837 | arch wall_2_1_2 |
1835 | arch wall_2_1_1 |
|
|
1836 | x 13 |
|
|
1837 | y 1 |
|
|
1838 | end |
|
|
1839 | arch woodfloor |
|
|
1840 | x 13 |
|
|
1841 | y 2 |
|
|
1842 | end |
|
|
1843 | arch wall_2_1_1 |
|
|
1844 | x 13 |
|
|
1845 | y 2 |
|
|
1846 | end |
|
|
1847 | arch woodfloor |
|
|
1848 | x 13 |
|
|
1849 | y 3 |
|
|
1850 | move_block all |
|
|
1851 | end |
|
|
1852 | arch wall_2_1_1 |
|
|
1853 | x 13 |
|
|
1854 | y 3 |
|
|
1855 | end |
|
|
1856 | arch woodfloor |
|
|
1857 | x 13 |
|
|
1858 | y 4 |
|
|
1859 | end |
|
|
1860 | arch wall_3_1 |
1838 | x 13 |
1861 | x 13 |
1839 | y 4 |
1862 | y 4 |
1840 | end |
1863 | end |
1841 | arch woodfloor |
1864 | arch woodfloor |
1842 | x 13 |
1865 | x 13 |
… | |
… | |
1920 | y 15 |
1943 | y 15 |
1921 | end |
1944 | end |
1922 | arch wall_2_1_2 |
1945 | arch wall_2_1_2 |
1923 | x 13 |
1946 | x 13 |
1924 | y 15 |
1947 | y 15 |
|
|
1948 | end |
|
|
1949 | arch note |
|
|
1950 | msg |
|
|
1951 | The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.) |
|
|
1952 | endmsg |
|
|
1953 | x 13 |
|
|
1954 | y 19 |
1925 | end |
1955 | end |
1926 | arch woodfloor |
1956 | arch woodfloor |
1927 | x 14 |
1957 | x 14 |
1928 | end |
1958 | end |
1929 | arch wall_2_1_2 |
1959 | arch wall_2_1_2 |
… | |
… | |
1951 | end |
1981 | end |
1952 | arch woodfloor |
1982 | arch woodfloor |
1953 | x 14 |
1983 | x 14 |
1954 | y 2 |
1984 | y 2 |
1955 | end |
1985 | end |
1956 | arch igateTrg1 |
1986 | arch woodfloor |
1957 | x 14 |
1987 | x 14 |
1958 | y 2 |
1988 | y 3 |
1959 | connected 1 |
|
|
1960 | end |
1989 | end |
1961 | arch woodfloor |
1990 | arch sign |
|
|
1991 | name Food |
|
|
1992 | msg |
|
|
1993 | === Food === |
|
|
1994 | |
|
|
1995 | Eating food is very important. Without food you cannot heal or regenerate magical |
|
|
1996 | energy. Go north to learn more about food, and cash in some free food |
|
|
1997 | at the same time! |
|
|
1998 | endmsg |
1962 | x 14 |
1999 | x 14 |
1963 | y 3 |
2000 | y 3 |
1964 | end |
2001 | end |
1965 | arch woodfloor |
2002 | arch woodfloor |
1966 | x 14 |
2003 | x 14 |
… | |
… | |
2047 | y 15 |
2084 | y 15 |
2048 | end |
2085 | end |
2049 | arch wall_3_1 |
2086 | arch wall_3_1 |
2050 | x 14 |
2087 | x 14 |
2051 | y 15 |
2088 | y 15 |
|
|
2089 | end |
|
|
2090 | arch magic_mouth |
|
|
2091 | msg |
|
|
2092 | What is the password? (Use the B<say> command and say it) |
|
|
2093 | |
|
|
2094 | (Do you still have the note you got back at the beginning of this trip? |
|
|
2095 | Apply it and see what it says, if you don't remember. If you cannot read, you need |
|
|
2096 | to go back to the place where you found it and listen to the magic voice). |
|
|
2097 | |
|
|
2098 | If you get stuck here and need help, try to talk to other players using the B<chat> command. To do |
|
|
2099 | so, enter B<c help me, I am stuck in the tutorial> or something to that extent. |
|
|
2100 | endmsg |
|
|
2101 | x 14 |
|
|
2102 | y 19 |
2052 | end |
2103 | end |
2053 | arch woodfloor |
2104 | arch woodfloor |
2054 | x 15 |
2105 | x 15 |
2055 | end |
2106 | end |
2056 | arch wall_2_1_2 |
2107 | arch wall_2_1_2 |
… | |
… | |
2143 | If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to |
2194 | If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to |
2144 | it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's |
2195 | it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's |
2145 | not worth the risk, since there's nothing beyond it, but it's good to increase your experience |
2196 | not worth the risk, since there's nothing beyond it, but it's good to increase your experience |
2146 | in those skills whenever possible. |
2197 | in those skills whenever possible. |
2147 | |
2198 | |
2148 | Remember: to search for traps, press B<Left-Alt-s> (or type B<'ready_skill find traps>) to ready |
2199 | Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command) |
2149 | your find traps skill, and fire (Shift-direction key) in the direction you want to search. |
2200 | to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search. |
2150 | |
2201 | |
2151 | To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<'ready_skill disarm traps>) |
2202 | To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>) |
2152 | and fire. |
2203 | and fire. |
2153 | endmsg |
2204 | endmsg |
2154 | x 15 |
2205 | x 15 |
2155 | y 9 |
2206 | y 9 |
2156 | end |
2207 | end |
… | |
… | |
2175 | y 12 |
2226 | y 12 |
2176 | end |
2227 | end |
2177 | arch sign |
2228 | arch sign |
2178 | msg |
2229 | msg |
2179 | How did you do? Watch your hit points (HP) |
2230 | How did you do? Watch your hit points (HP) |
2180 | closely during battle. If they get too low, you |
2231 | closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured. |
2181 | can always retreat and come back. Hit points |
2232 | If they get too low, you can always retreat and come back. Hit points |
2182 | gradually regenerate over time, so if you took |
2233 | gradually regenerate over time, so if you took |
2183 | damage, wait until your HP is back to the |
2234 | damage, wait until your HP is back to the |
2184 | maximum before moving on. Eating food |
2235 | maximum before moving on. Eating food |
2185 | speeds up HP regeneration, so you may want |
2236 | is vital for HP regeneration, so you may want |
2186 | to eat this food now. |
2237 | to eat this food now. |
2187 | endmsg |
2238 | endmsg |
2188 | x 15 |
2239 | x 15 |
2189 | y 12 |
2240 | y 12 |
2190 | end |
2241 | end |
… | |
… | |
2229 | end |
2280 | end |
2230 | arch wall_2_1_2 |
2281 | arch wall_2_1_2 |
2231 | x 15 |
2282 | x 15 |
2232 | y 15 |
2283 | y 15 |
2233 | end |
2284 | end |
|
|
2285 | arch magic_ear |
|
|
2286 | msg |
|
|
2287 | @match orc-knuckle |
|
|
2288 | Click. |
|
|
2289 | endmsg |
|
|
2290 | x 15 |
|
|
2291 | y 19 |
|
|
2292 | connected 9 |
|
|
2293 | end |
2234 | arch woodfloor |
2294 | arch woodfloor |
2235 | x 16 |
2295 | x 16 |
2236 | end |
2296 | end |
2237 | arch wall_2_1_2 |
2297 | arch wall_2_1_2 |
2238 | x 16 |
2298 | x 16 |
… | |
… | |
2267 | end |
2327 | end |
2268 | arch woodfloor |
2328 | arch woodfloor |
2269 | x 16 |
2329 | x 16 |
2270 | y 3 |
2330 | y 3 |
2271 | end |
2331 | end |
2272 | arch sign |
|
|
2273 | name Talking to NPCs |
|
|
2274 | msg |
|
|
2275 | === Talking to People === |
|
|
2276 | |
|
|
2277 | There are two different types of "people" in the game: PCs (player characters, i.e. other players) |
|
|
2278 | and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :) |
|
|
2279 | |
|
|
2280 | To talk to other players, for example to get help, you can use the B<chat> command, which |
|
|
2281 | is displayed in blue. All players currently logged in can see that. In CFPlus, you can simply type |
|
|
2282 | B<c some message>+<return> to chat with others. There is also the B<shout> command (short "sh") |
|
|
2283 | for use in emergencies, and B<say> (short "s") which all players on a map and all NPCs near you can hear. |
|
|
2284 | |
|
|
2285 | You can also get information from non-player characters (NPCs) in the game by talking to them. |
|
|
2286 | NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space. |
|
|
2287 | |
|
|
2288 | To talk to the man at the end of this hallway when you're finished reading this, |
|
|
2289 | walk up next to him and either click on him or type: B<s hi>+<return>. |
|
|
2290 | |
|
|
2291 | Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say |
|
|
2292 | command is more tedious, but works when you can't see the NPC, or you need to say a password. |
|
|
2293 | |
|
|
2294 | The say command will let you talk to nearby NPCs and other Crossfire players who are |
|
|
2295 | on the same map as you, so it is your main way to communicate inside the game. |
|
|
2296 | |
|
|
2297 | Many NPC have useful information, but they will only tell you about it if you ask about the |
|
|
2298 | right things. Saying "hello" (or "hi") is a good start. If the NPC replies, look for words in his reply |
|
|
2299 | that might be important, and ask about them. For example, if he says, "Hello, do you have |
|
|
2300 | any food?" ask him about food (B<s food>), and he may say something else in response to |
|
|
2301 | that. Saying words like quest, key, treasure, and other things you're interested in may |
|
|
2302 | start up very interesting conversations! |
|
|
2303 | |
|
|
2304 | Be careful not to run into friendly NPCs: dead men tell no tales. |
|
|
2305 | |
|
|
2306 | Now go talk to that old man. |
|
|
2307 | endmsg |
|
|
2308 | x 16 |
|
|
2309 | y 3 |
|
|
2310 | end |
|
|
2311 | arch woodfloor |
2332 | arch woodfloor |
2312 | x 16 |
2333 | x 16 |
2313 | y 4 |
2334 | y 4 |
2314 | end |
2335 | end |
2315 | arch wall_2_1_2 |
2336 | arch wall_2_1_2 |
… | |
… | |
2409 | arch waybread |
2430 | arch waybread |
2410 | msg |
2431 | msg |
2411 | A message scrawled on the wall says: |
2432 | A message scrawled on the wall says: |
2412 | |
2433 | |
2413 | Waybreads are the MRE (Meals-Ready-to-Eat) |
2434 | Waybreads are the MRE (Meals-Ready-to-Eat) |
2414 | of Crossfire. They weigh very little but pack |
2435 | of Deliantra. They weigh very little but pack |
2415 | a large food value. They are much more |
2436 | a large food value. They are much more |
2416 | expensive than normal food, but when you |
2437 | expensive than normal food, but when you |
2417 | can afford them, they are the best food to |
2438 | can afford them, they are the best food to |
2418 | take on long trips or dungeon excursions, |
2439 | take on long trips or dungeon excursions, |
2419 | since their light weight won't slow you down. |
2440 | since their light weight won't slow you down. |
… | |
… | |
2671 | arch sign |
2692 | arch sign |
2672 | name Bashing Doors |
2693 | name Bashing Doors |
2673 | msg |
2694 | msg |
2674 | === Doors === |
2695 | === Doors === |
2675 | |
2696 | |
2676 | There are many kinds of doors in Crossfire. |
2697 | There are many kinds of doors in Deliantra. |
2677 | Some doors will open for you, so you can walk |
2698 | Some doors will open for you, so you can walk |
2678 | right through. Ordinary locked doors can be |
2699 | right through. Ordinary locked doors can be |
2679 | bashed open by attacking them or using |
2700 | bashed open by attacking them or using |
2680 | lockpicks. Stronger locked doors may require |
2701 | lockpicks. Stronger locked doors may require |
2681 | a certain key, or open when you speak a magic |
2702 | a certain key, or open when you speak a magic |
2682 | word or activate a certain trigger somewhere. |
2703 | word or activate a certain trigger somewhere. |
2683 | |
2704 | |
2684 | To get through this first door, run into it until |
2705 | To get through this first door, run into it until |
2685 | you break through. |
2706 | you break through. If you are too weak it might take a long time. |
|
|
2707 | Either be persistent or create a new character with a higher Strength stat. |
2686 | endmsg |
2708 | endmsg |
2687 | x 19 |
2709 | x 19 |
2688 | y 1 |
2710 | y 1 |
2689 | end |
2711 | end |
2690 | arch woodfloor |
2712 | arch woodfloor |
… | |
… | |
2838 | msg |
2860 | msg |
2839 | A magic voice says: |
2861 | A magic voice says: |
2840 | |
2862 | |
2841 | Here is a note you can pick up and take with you. (You may have already picked it up |
2863 | Here is a note you can pick up and take with you. (You may have already picked it up |
2842 | automatically if your client is set to do that. If so, find it in your inventory and read it by |
2864 | automatically if your client is set to do that. If so, find it in your inventory and read it by |
2843 | middle-clicking or whatever action your client uses to apply inventory items.) You may wish |
2865 | clicking with the middle mouse button or scroll wheel). You may wish |
2844 | to read it first (press B<space>), and then pick it up (press the B<comma key> or type B<'take>). |
2866 | to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command). |
2845 | Now it will be in your inventory, so you can read it anytime you need to. |
2867 | Now it will be in your inventory, so you can read it anytime you need to. |
2846 | |
|
|
2847 | Oh, and remember one thing: the password is B<orc-knuckle>. |
|
|
2848 | endmsg |
2868 | endmsg |
2849 | x 20 |
2869 | x 20 |
2850 | y 3 |
2870 | y 3 |
2851 | end |
2871 | end |
2852 | arch woodfloor |
2872 | arch woodfloor |
2853 | x 20 |
2873 | x 20 |
2854 | y 3 |
2874 | y 3 |
2855 | end |
2875 | end |
2856 | arch note |
2876 | arch note |
2857 | msg |
2877 | msg |
2858 | The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.) |
2878 | Hah! Made you look! |
|
|
2879 | |
|
|
2880 | You can go to the next sign now :) |
2859 | endmsg |
2881 | endmsg |
2860 | x 20 |
2882 | x 20 |
2861 | y 3 |
2883 | y 3 |
|
|
2884 | identified 1 |
2862 | end |
2885 | end |
2863 | arch woodfloor |
2886 | arch woodfloor |
2864 | x 20 |
2887 | x 20 |
2865 | y 4 |
2888 | y 4 |
2866 | end |
2889 | end |
… | |
… | |
2877 | than signs like this one. Did you see the sign |
2900 | than signs like this one. Did you see the sign |
2878 | on the wall as you were running here? |
2901 | on the wall as you were running here? |
2879 | Sometimes information comes from non-visible |
2902 | Sometimes information comes from non-visible |
2880 | sources like that, so always keep your eyes |
2903 | sources like that, so always keep your eyes |
2881 | open and don't miss anything that shows up |
2904 | open and don't miss anything that shows up |
2882 | in your Messages area. |
2905 | in your B<Messages> window. |
2883 | |
2906 | |
2884 | Information also comes from books, notes, and |
2907 | Information also comes from books, notes, and |
2885 | many other sources. The smallest note can be |
2908 | many other sources. The smallest note can be |
2886 | the first clue to a large treasure or heroic quest, |
2909 | the first clue to a large treasure or heroic quest, |
2887 | so always gather as much information as possible. |
2910 | so always gather as much information as possible. |
2888 | Some notes and books you will be able to pick |
2911 | Some notes and books you will be able to pick |
2889 | up and take with you, while others will be |
2912 | up and take with you, while others will be |
2890 | fixed where they are, but they all may be |
2913 | fixed where they are, but they all may be |
2891 | important to read. |
2914 | important to read. |
2892 | |
2915 | |
2893 | In case you can't read, for example when you are |
2916 | It is possible for your character to be unable to read |
2894 | too low on intelligence or don't have the literacy |
2917 | such notes. If that is the case and your INT stat is high enough |
2895 | skill you might find the word 'orc-knuckle' useful |
2918 | you cna later learn to read by learning the literacy skill. |
2896 | for leaving this tutorial! |
|
|
2897 | endmsg |
2919 | endmsg |
2898 | x 20 |
2920 | x 20 |
2899 | y 5 |
2921 | y 5 |
2900 | end |
2922 | end |
2901 | arch woodfloor |
2923 | arch woodfloor |
… | |
… | |
2952 | arch woodfloor |
2974 | arch woodfloor |
2953 | x 20 |
2975 | x 20 |
2954 | y 11 |
2976 | y 11 |
2955 | end |
2977 | end |
2956 | arch silvercoin |
2978 | arch silvercoin |
2957 | name silver coins |
|
|
2958 | x 20 |
2979 | x 20 |
2959 | y 11 |
2980 | y 11 |
2960 | nrof 5 |
2981 | nrof 5 |
2961 | end |
2982 | end |
2962 | arch kobold |
2983 | arch kobold |
… | |
… | |
3144 | arch sign |
3165 | arch sign |
3145 | name Traps, and Automatic Doors |
3166 | name Traps, and Automatic Doors |
3146 | msg |
3167 | msg |
3147 | By the way, it's a good idea to always check |
3168 | By the way, it's a good idea to always check |
3148 | for traps before trying to open a door. Do |
3169 | for traps before trying to open a door. Do |
3149 | this with the command B<'ready_skill find traps>, |
3170 | this with the command B<ready_skill find traps> (short B<rsft>, by default |
3150 | (which is usually bound to the B<Left-Alt-s> key) and |
3171 | bound to the B<Left-Alt-s> key) and then keep firing into the |
3151 | then keep finding into the direction where you want to search for traps. |
3172 | direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here |
|
|
3173 | B<Shift-Right-Arrow>). |
3152 | |
3174 | |
3153 | If you find a trap, you can try to disarm it with |
3175 | If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with |
3154 | B<'ready_skill disarm traps> (usually bound to B<Left-Alt-d>) and again firing into the direction |
3176 | B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing |
3155 | of the trap you found. You can only find and disable traps if you have those skills. |
3177 | into the direction of the trap you found. |
|
|
3178 | |
|
|
3179 | You can only find and disable traps if you have those skills. If you don't, you should |
|
|
3180 | learn them early. |
3156 | |
3181 | |
3157 | Some doors will open when you walk up to them, |
3182 | Some doors will open when you walk up to them, |
3158 | then close after a moment. Be careful not to |
3183 | then close after a moment. Be careful not to |
3159 | get crushed by standing in the doorway |
3184 | get crushed by standing in the doorway |
3160 | too long! |
3185 | too long! |
… | |
… | |
3260 | msg |
3285 | msg |
3261 | === Inventory === |
3286 | === Inventory === |
3262 | |
3287 | |
3263 | Stop and take a look at your inventory for a moment. If you started the game with any |
3288 | Stop and take a look at your inventory for a moment. If you started the game with any |
3264 | armor or a hand-to-hand weapon like a sword, you probably should ready them now. |
3289 | armor or a hand-to-hand weapon like a sword, you probably should ready them now. |
3265 | (In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.) |
3290 | |
|
|
3291 | You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or |
|
|
3292 | directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the |
|
|
3293 | map (not the minimap) will tell you about these keys). |
|
|
3294 | |
|
|
3295 | You wield/ready (and unwield/unready) weapons and other items by applying them. To do so, |
|
|
3296 | click on the item with your middle mouse button (or scroll wheel button). |
3266 | Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) |
3297 | Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) |
3267 | endmsg |
3298 | endmsg |
3268 | x 22 |
3299 | x 22 |
3269 | y 11 |
3300 | y 11 |
3270 | end |
3301 | end |
… | |
… | |
3287 | name Fighting |
3318 | name Fighting |
3288 | msg |
3319 | msg |
3289 | === Fighting === |
3320 | === Fighting === |
3290 | |
3321 | |
3291 | Ready for your first fight? On the other side |
3322 | Ready for your first fight? On the other side |
3292 | of this door are some ants. They're mostly |
3323 | of this door are some ants. They're mostly |
3293 | harmless, so run into them as fast as you can, |
3324 | harmless, so run into them as fast as you can, |
3294 | until you kill them. Be sure to kill the anthill |
3325 | until you kill them. Be sure to kill the anthill |
3295 | too, so it can't produce more ants. Many |
3326 | too, so it can't produce more ants. Many |
3296 | monsters have "generators" like this which |
3327 | monsters have "generators" like this which |
3297 | produce more monsters every so often. |
3328 | produce more monsters every so often. |
3298 | |
3329 | |
3299 | After you kill the ants, go through the next |
3330 | After you kill the ants, go through the next |
3300 | door. |
3331 | door. |