1 | arch map |
1 | arch map |
2 | name Tutorial |
2 | name Tutorial |
3 | difficulty 1 |
3 | difficulty 1 |
4 | region creation |
4 | region creation |
5 | width 24 |
5 | width 24 |
6 | height 16 |
6 | height 20 |
7 | enter_x 11 |
7 | enter_x 11 |
8 | enter_y 1 |
8 | enter_y 1 |
9 | msg |
9 | msg |
10 | Creator: Mhoram, http://aaron.baugher.biz/ |
10 | Creator: Mhoram, http://aaron.baugher.biz/ |
11 | Software: CF Java Map Editor |
11 | Software: CF Java Map Editor |
… | |
… | |
147 | end |
147 | end |
148 | arch woodfloor |
148 | arch woodfloor |
149 | x 1 |
149 | x 1 |
150 | y 6 |
150 | y 6 |
151 | end |
151 | end |
152 | arch goldcoin |
152 | arch silvercoin |
153 | x 1 |
153 | x 1 |
154 | y 6 |
154 | y 6 |
|
|
155 | nrof 15 |
155 | end |
156 | end |
156 | arch woodfloor |
157 | arch woodfloor |
157 | x 1 |
158 | x 1 |
158 | y 7 |
159 | y 7 |
159 | end |
160 | end |
… | |
… | |
446 | end |
447 | end |
447 | arch wall_2_1_2 |
448 | arch wall_2_1_2 |
448 | x 3 |
449 | x 3 |
449 | y 13 |
450 | y 13 |
450 | end |
451 | end |
451 | arch magic_mouth |
452 | arch woodfloor |
452 | msg |
|
|
453 | What is the password? (Use the B<say> command and say it) |
|
|
454 | |
|
|
455 | (Do you still have the note you got back at the beginning of this trip? |
|
|
456 | Apply it and see what it says, if you don't remember. If you cannot read, you need |
|
|
457 | to go back to the place where you found it and listen to the magic voice). |
|
|
458 | |
|
|
459 | If you get stuck here and need help, try to talk to other players using the B<chat> command. To do |
|
|
460 | so, enter B<c help me, I am stuck in the tutorial> or something to that extent. |
|
|
461 | endmsg |
|
|
462 | x 3 |
453 | x 3 |
463 | y 14 |
454 | y 14 |
464 | end |
455 | end |
465 | arch magic_ear |
456 | arch button_trigger |
466 | msg |
|
|
467 | @match orc-knuckle |
|
|
468 | Click. |
|
|
469 | endmsg |
|
|
470 | x 3 |
457 | x 3 |
471 | y 14 |
458 | y 14 |
472 | connected 9 |
459 | connected 9 |
473 | end |
|
|
474 | arch woodfloor |
|
|
475 | x 3 |
|
|
476 | y 14 |
|
|
477 | end |
460 | end |
478 | arch woodfloor |
461 | arch woodfloor |
479 | x 3 |
462 | x 3 |
480 | y 15 |
463 | y 15 |
481 | end |
464 | end |
… | |
… | |
1192 | arch woodfloor |
1175 | arch woodfloor |
1193 | x 9 |
1176 | x 9 |
1194 | y 1 |
1177 | y 1 |
1195 | end |
1178 | end |
1196 | arch identify_table |
1179 | arch identify_table |
1197 | name Drop 20 gold to identify an item in your inventory. |
1180 | name item identify table (identifies items in your inventory) |
1198 | x 9 |
1181 | x 9 |
1199 | y 1 |
1182 | y 1 |
1200 | end |
1183 | end |
1201 | arch woodfloor |
1184 | arch woodfloor |
1202 | x 9 |
1185 | x 9 |
… | |
… | |
1209 | arch woodfloor |
1192 | arch woodfloor |
1210 | x 9 |
1193 | x 9 |
1211 | y 3 |
1194 | y 3 |
1212 | end |
1195 | end |
1213 | arch altar |
1196 | arch altar |
1214 | name altar of detect curse (drop one silver coin to detect any cursed items in your inventory) |
1197 | name altar of detect curse (detects any cursed items in your inventory) |
1215 | slaying money |
1198 | slaying money |
1216 | sp 79 |
1199 | sp 79 |
1217 | food 1 |
1200 | food 1 |
1218 | x 9 |
1201 | x 9 |
1219 | y 3 |
1202 | y 3 |
… | |
… | |
1229 | arch woodfloor |
1212 | arch woodfloor |
1230 | x 9 |
1213 | x 9 |
1231 | y 5 |
1214 | y 5 |
1232 | end |
1215 | end |
1233 | arch altar |
1216 | arch altar |
1234 | name altar of detect magic (drop one silver coin to detect any magic items in your inventory) |
1217 | name altar of detect magic (detects any magic items in your inventory) |
1235 | slaying money |
1218 | slaying money |
1236 | sp 76 |
1219 | sp 76 |
1237 | food 1 |
1220 | food 1 |
1238 | x 9 |
1221 | x 9 |
1239 | y 5 |
1222 | y 5 |
… | |
… | |
1429 | y 15 |
1412 | y 15 |
1430 | end |
1413 | end |
1431 | arch wall_2_1_2 |
1414 | arch wall_2_1_2 |
1432 | x 10 |
1415 | x 10 |
1433 | y 15 |
1416 | y 15 |
1434 | end |
|
|
1435 | arch woodfloor |
|
|
1436 | x 11 |
|
|
1437 | end |
|
|
1438 | arch wall_2_1_2 |
|
|
1439 | x 11 |
|
|
1440 | end |
|
|
1441 | arch woodfloor |
|
|
1442 | x 11 |
|
|
1443 | y 1 |
|
|
1444 | end |
|
|
1445 | arch sign |
|
|
1446 | name Press cursor-down (arrow-key-down) once to read the next sign. |
|
|
1447 | x 11 |
|
|
1448 | y 1 |
|
|
1449 | end |
|
|
1450 | arch magic_mouth |
|
|
1451 | msg |
|
|
1452 | Welcome to Deliantra! |
|
|
1453 | |
|
|
1454 | You are now in the beginner's area, which will |
|
|
1455 | teach you the fundamentals of playing Deliantra, |
|
|
1456 | and prepare you to survive in this vast and |
|
|
1457 | sometimes dangerous world. |
|
|
1458 | |
|
|
1459 | As you pass through these halls, read all the |
|
|
1460 | signs and any other information provided, and |
|
|
1461 | you'll soon learn the basics of the game. |
|
|
1462 | |
|
|
1463 | From here, move south (press your B<down-arrow> key) |
|
|
1464 | and press the space bar to read the next sign. Good luck! |
|
|
1465 | endmsg |
|
|
1466 | x 11 |
|
|
1467 | y 2 |
|
|
1468 | move_on all |
|
|
1469 | end |
|
|
1470 | arch woodfloor |
|
|
1471 | x 11 |
|
|
1472 | y 2 |
|
|
1473 | end |
|
|
1474 | arch sign |
|
|
1475 | name Press space bar to read me |
|
|
1476 | msg |
|
|
1477 | Welcome to Deliantra! |
|
|
1478 | |
|
|
1479 | You are now in the beginner's area, which will |
|
|
1480 | teach you the fundamentals of playing Deliantra, |
|
|
1481 | and prepare you to survive in this vast and |
|
|
1482 | sometimes (uhm, always) dangerous world. |
|
|
1483 | |
|
|
1484 | As you pass through these halls, read all the |
|
|
1485 | signs and any other information provided, and |
|
|
1486 | you'll soon learn the basics of the game. |
|
|
1487 | |
|
|
1488 | From here, move south (press your B<down-arrow> key) |
|
|
1489 | and press the space bar to read the next sign. Good luck! |
|
|
1490 | endmsg |
|
|
1491 | x 11 |
|
|
1492 | y 2 |
|
|
1493 | end |
|
|
1494 | arch woodfloor |
|
|
1495 | x 11 |
|
|
1496 | y 3 |
|
|
1497 | end |
|
|
1498 | arch sign |
|
|
1499 | name Press space to read me |
|
|
1500 | msg |
|
|
1501 | === Commands === |
|
|
1502 | |
|
|
1503 | There are many commands you can use to |
|
|
1504 | do everything from movement to attacking |
|
|
1505 | to casting spells to identifying treasure. Any |
|
|
1506 | command in Deliantra can be executed by |
|
|
1507 | simply typing it in and pressing B<Space>+B<Return>. |
|
|
1508 | |
|
|
1509 | So to move southeast, for example, you could type |
|
|
1510 | B<<southeast <return> >>. To read this sign, you could type |
|
|
1511 | B<<apply sign <return> >>. These "long-form" commands are |
|
|
1512 | always available for everything you can do in |
|
|
1513 | the game. |
|
|
1514 | |
|
|
1515 | However, it would be cumbersome to type |
|
|
1516 | commands like that for common actions, so |
|
|
1517 | many commands are bound to keys by default. |
|
|
1518 | |
|
|
1519 | You can also enter commands by typing their initials. For example, |
|
|
1520 | instead of typing B<<southeast <return> >>, you can type B<< se<return> >> (note the lack of the space). |
|
|
1521 | Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on. |
|
|
1522 | |
|
|
1523 | You can also create your own keybindings, for example to use spells, items or skills. To do that, you |
|
|
1524 | can usually use the popup menu you get when pressing the B<right mouse button> over an item |
|
|
1525 | and select the B<bind ...> option. |
|
|
1526 | endmsg |
|
|
1527 | x 11 |
|
|
1528 | y 3 |
|
|
1529 | end |
|
|
1530 | arch woodfloor |
|
|
1531 | x 11 |
|
|
1532 | y 4 |
|
|
1533 | end |
|
|
1534 | arch woodfloor |
|
|
1535 | x 11 |
|
|
1536 | y 5 |
|
|
1537 | end |
|
|
1538 | arch sign |
|
|
1539 | name Press space to read me |
|
|
1540 | msg |
|
|
1541 | === Movement === |
|
|
1542 | |
|
|
1543 | You can move in any of eight directions: north, |
|
|
1544 | south, east, west, and the four in between. |
|
|
1545 | Pressing a movement key once (or executing a |
|
|
1546 | movement command) will move you one tile |
|
|
1547 | in that direction. If something is in the way, your |
|
|
1548 | character might attack it. |
|
|
1549 | |
|
|
1550 | To run in a direction, which is very useful when |
|
|
1551 | fighting, battering down doors, or traveling long |
|
|
1552 | distances, hold down the B<Ctrl> key and press |
|
|
1553 | and hold the key for direction you wish to run. |
|
|
1554 | |
|
|
1555 | The four primary directions are bound to the arrow/cursor keys, |
|
|
1556 | and all eight directions including diagonals on the numeric keypad. For laptop users |
|
|
1557 | without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement. |
|
|
1558 | |
|
|
1559 | Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read |
|
|
1560 | the sign there. |
|
|
1561 | endmsg |
|
|
1562 | x 11 |
|
|
1563 | y 5 |
|
|
1564 | end |
|
|
1565 | arch woodfloor |
|
|
1566 | x 11 |
|
|
1567 | y 6 |
|
|
1568 | end |
|
|
1569 | arch wall_2_1_2 |
|
|
1570 | x 11 |
|
|
1571 | y 6 |
|
|
1572 | end |
|
|
1573 | arch woodfloor |
|
|
1574 | x 11 |
|
|
1575 | y 7 |
|
|
1576 | end |
|
|
1577 | arch chest_2 |
|
|
1578 | x 11 |
|
|
1579 | y 7 |
|
|
1580 | no_pick 1 |
|
|
1581 | arch goldcoin |
|
|
1582 | end |
|
|
1583 | arch water |
|
|
1584 | end |
|
|
1585 | end |
|
|
1586 | arch woodfloor |
|
|
1587 | x 11 |
|
|
1588 | y 8 |
|
|
1589 | end |
|
|
1590 | arch woodfloor |
|
|
1591 | x 11 |
|
|
1592 | y 9 |
|
|
1593 | end |
|
|
1594 | arch rune_mark |
|
|
1595 | msg |
|
|
1596 | Chests and other containers are often protected by traps. |
|
|
1597 | To find and disarm these traps, stand on the chest or next to it while |
|
|
1598 | using the find traps and disarm traps skills. |
|
|
1599 | |
|
|
1600 | Once you think a chest is safe, open it by applying it with the space bar, |
|
|
1601 | and see what's inside. |
|
|
1602 | |
|
|
1603 | Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. |
|
|
1604 | That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself |
|
|
1605 | heal before you move on, in case you walk into another one. |
|
|
1606 | endmsg |
|
|
1607 | x 11 |
|
|
1608 | y 9 |
|
|
1609 | end |
|
|
1610 | arch woodfloor |
|
|
1611 | x 11 |
|
|
1612 | y 10 |
|
|
1613 | end |
|
|
1614 | arch wall_2_1_2 |
|
|
1615 | x 11 |
|
|
1616 | y 10 |
|
|
1617 | end |
|
|
1618 | arch woodfloor |
|
|
1619 | x 11 |
|
|
1620 | y 11 |
|
|
1621 | end |
|
|
1622 | arch goblin |
|
|
1623 | x 11 |
|
|
1624 | y 11 |
|
|
1625 | end |
|
|
1626 | arch woodfloor |
|
|
1627 | x 11 |
|
|
1628 | y 12 |
|
|
1629 | end |
|
|
1630 | arch gnoll |
|
|
1631 | x 11 |
|
|
1632 | y 12 |
|
|
1633 | end |
|
|
1634 | arch woodfloor |
|
|
1635 | x 11 |
|
|
1636 | y 13 |
|
|
1637 | end |
|
|
1638 | arch kobold |
|
|
1639 | x 11 |
|
|
1640 | y 13 |
|
|
1641 | end |
|
|
1642 | arch woodfloor |
|
|
1643 | x 11 |
|
|
1644 | y 14 |
|
|
1645 | end |
|
|
1646 | arch orc |
|
|
1647 | x 11 |
|
|
1648 | y 14 |
|
|
1649 | end |
|
|
1650 | arch woodfloor |
|
|
1651 | x 11 |
|
|
1652 | y 15 |
|
|
1653 | end |
|
|
1654 | arch wall_2_1_2 |
|
|
1655 | x 11 |
|
|
1656 | y 15 |
|
|
1657 | end |
|
|
1658 | arch woodfloor |
|
|
1659 | x 12 |
|
|
1660 | end |
|
|
1661 | arch wall_2_2_3 |
|
|
1662 | x 12 |
|
|
1663 | end |
|
|
1664 | arch woodfloor |
|
|
1665 | x 12 |
|
|
1666 | y 1 |
|
|
1667 | end |
|
|
1668 | arch wall_2_1_1 |
|
|
1669 | x 12 |
|
|
1670 | y 1 |
|
|
1671 | end |
|
|
1672 | arch woodfloor |
|
|
1673 | x 12 |
|
|
1674 | y 2 |
|
|
1675 | end |
|
|
1676 | arch wall_3_2 |
|
|
1677 | x 12 |
|
|
1678 | y 2 |
|
|
1679 | end |
|
|
1680 | arch woodfloor |
|
|
1681 | x 12 |
|
|
1682 | y 3 |
|
|
1683 | end |
|
|
1684 | arch wall_2_1_1 |
|
|
1685 | x 12 |
|
|
1686 | y 3 |
|
|
1687 | end |
|
|
1688 | arch woodfloor |
|
|
1689 | x 12 |
|
|
1690 | y 4 |
|
|
1691 | end |
|
|
1692 | arch wall_2_2_1 |
|
|
1693 | x 12 |
|
|
1694 | y 4 |
|
|
1695 | end |
|
|
1696 | arch woodfloor |
|
|
1697 | x 12 |
|
|
1698 | y 5 |
|
|
1699 | end |
|
|
1700 | arch woodfloor |
|
|
1701 | x 12 |
|
|
1702 | y 6 |
|
|
1703 | end |
|
|
1704 | arch wall_3_3 |
|
|
1705 | x 12 |
|
|
1706 | y 6 |
|
|
1707 | end |
|
|
1708 | arch woodfloor |
|
|
1709 | x 12 |
|
|
1710 | y 7 |
|
|
1711 | end |
|
|
1712 | arch wall_2_1_1 |
|
|
1713 | x 12 |
|
|
1714 | y 7 |
|
|
1715 | end |
|
|
1716 | arch woodfloor |
|
|
1717 | x 12 |
|
|
1718 | y 8 |
|
|
1719 | end |
|
|
1720 | arch wall_1_2 |
|
|
1721 | x 12 |
|
|
1722 | y 8 |
|
|
1723 | end |
|
|
1724 | arch woodfloor |
|
|
1725 | x 12 |
|
|
1726 | y 9 |
|
|
1727 | end |
|
|
1728 | arch woodfloor |
|
|
1729 | x 12 |
|
|
1730 | y 10 |
|
|
1731 | end |
|
|
1732 | arch wall_2_1_2 |
|
|
1733 | x 12 |
|
|
1734 | y 10 |
|
|
1735 | end |
|
|
1736 | arch woodfloor |
|
|
1737 | x 12 |
|
|
1738 | y 11 |
|
|
1739 | end |
|
|
1740 | arch goblin |
|
|
1741 | x 12 |
|
|
1742 | y 11 |
|
|
1743 | end |
|
|
1744 | arch woodfloor |
|
|
1745 | x 12 |
|
|
1746 | y 12 |
|
|
1747 | end |
|
|
1748 | arch gnoll |
|
|
1749 | x 12 |
|
|
1750 | y 12 |
|
|
1751 | end |
|
|
1752 | arch woodfloor |
|
|
1753 | x 12 |
|
|
1754 | y 13 |
|
|
1755 | end |
|
|
1756 | arch kobold |
|
|
1757 | x 12 |
|
|
1758 | y 13 |
|
|
1759 | end |
|
|
1760 | arch woodfloor |
|
|
1761 | x 12 |
|
|
1762 | y 14 |
|
|
1763 | end |
|
|
1764 | arch orc |
|
|
1765 | x 12 |
|
|
1766 | y 14 |
|
|
1767 | end |
|
|
1768 | arch woodfloor |
|
|
1769 | x 12 |
|
|
1770 | y 15 |
|
|
1771 | end |
|
|
1772 | arch wall_2_1_2 |
|
|
1773 | x 12 |
|
|
1774 | y 15 |
|
|
1775 | end |
|
|
1776 | arch woodfloor |
|
|
1777 | x 13 |
|
|
1778 | end |
|
|
1779 | arch wall_2_2_2 |
|
|
1780 | x 13 |
|
|
1781 | end |
|
|
1782 | arch woodfloor |
|
|
1783 | x 13 |
|
|
1784 | y 1 |
|
|
1785 | end |
|
|
1786 | arch wall_2_1_1 |
|
|
1787 | x 13 |
|
|
1788 | y 1 |
|
|
1789 | end |
|
|
1790 | arch woodfloor |
|
|
1791 | x 13 |
|
|
1792 | y 2 |
|
|
1793 | end |
|
|
1794 | arch wall_2_2_4 |
|
|
1795 | x 13 |
|
|
1796 | y 2 |
|
|
1797 | end |
|
|
1798 | arch woodfloor |
|
|
1799 | x 13 |
|
|
1800 | y 3 |
|
|
1801 | move_block all |
|
|
1802 | end |
1417 | end |
1803 | arch sign |
1418 | arch sign |
1804 | name old man |
1419 | name old man |
1805 | msg |
1420 | msg |
1806 | @match food|no |
1421 | @match food|no |
… | |
… | |
1816 | Do you have any food? |
1431 | Do you have any food? |
1817 | @match * |
1432 | @match * |
1818 | Ninety-nine bottles of beer on the wall.... |
1433 | Ninety-nine bottles of beer on the wall.... |
1819 | endmsg |
1434 | endmsg |
1820 | face sage.x11 |
1435 | face sage.x11 |
|
|
1436 | x 10 |
|
|
1437 | y 19 |
|
|
1438 | end |
|
|
1439 | arch woodfloor |
|
|
1440 | x 11 |
|
|
1441 | end |
|
|
1442 | arch wall_2_1_2 |
|
|
1443 | x 11 |
|
|
1444 | end |
|
|
1445 | arch woodfloor |
|
|
1446 | x 11 |
|
|
1447 | y 1 |
|
|
1448 | end |
|
|
1449 | arch sign |
|
|
1450 | name Press cursor-down (arrow-key-down) once to read the next sign. |
|
|
1451 | x 11 |
|
|
1452 | y 1 |
|
|
1453 | end |
|
|
1454 | arch magic_mouth |
|
|
1455 | msg |
|
|
1456 | Welcome to Deliantra! |
|
|
1457 | |
|
|
1458 | You are now in the beginner's area, which will |
|
|
1459 | teach you the fundamentals of playing Deliantra, |
|
|
1460 | and prepare you to survive in this vast and |
|
|
1461 | sometimes dangerous world. |
|
|
1462 | |
|
|
1463 | As you pass through these halls, read all the |
|
|
1464 | signs and any other information provided, and |
|
|
1465 | you'll soon learn the basics of the game. |
|
|
1466 | |
|
|
1467 | From here, move south (press your B<down-arrow> key) |
|
|
1468 | and press the space bar to read the next sign. Good luck! |
|
|
1469 | endmsg |
|
|
1470 | x 11 |
|
|
1471 | y 2 |
|
|
1472 | move_on all |
|
|
1473 | end |
|
|
1474 | arch woodfloor |
|
|
1475 | x 11 |
|
|
1476 | y 2 |
|
|
1477 | end |
|
|
1478 | arch sign |
|
|
1479 | name Press space bar to read me |
|
|
1480 | msg |
|
|
1481 | Welcome to Deliantra! |
|
|
1482 | |
|
|
1483 | You are now in the beginner's area, which will |
|
|
1484 | teach you the fundamentals of playing Deliantra, |
|
|
1485 | and prepare you to survive in this vast and |
|
|
1486 | sometimes (uhm, always) dangerous world. |
|
|
1487 | |
|
|
1488 | As you pass through these halls, read all the |
|
|
1489 | signs and any other information provided, and |
|
|
1490 | you'll soon learn the basics of the game. |
|
|
1491 | |
|
|
1492 | From here, move south (press your B<down-arrow> key) |
|
|
1493 | and press the space bar to read the next sign. Good luck! |
|
|
1494 | endmsg |
|
|
1495 | x 11 |
|
|
1496 | y 2 |
|
|
1497 | end |
|
|
1498 | arch woodfloor |
|
|
1499 | x 11 |
|
|
1500 | y 3 |
|
|
1501 | end |
|
|
1502 | arch sign |
|
|
1503 | name Press space to read me |
|
|
1504 | msg |
|
|
1505 | === Commands === |
|
|
1506 | |
|
|
1507 | There are many commands you can use to |
|
|
1508 | do everything from movement to attacking |
|
|
1509 | to casting spells to identifying treasure. Any |
|
|
1510 | command in Deliantra can be executed by |
|
|
1511 | simply typing it in and pressing B<Space>+B<Return>. |
|
|
1512 | |
|
|
1513 | So to move southeast, for example, you could type |
|
|
1514 | B<< southeast <return> >>. To read this sign, you could type |
|
|
1515 | B<< apply sign <return> >>. These "long-form" commands are |
|
|
1516 | always available for everything you can do in |
|
|
1517 | the game. |
|
|
1518 | |
|
|
1519 | However, it would be cumbersome to type |
|
|
1520 | commands like that for common actions, so |
|
|
1521 | many commands are bound to keys by default. |
|
|
1522 | |
|
|
1523 | You can also enter commands by typing their initials. For example, |
|
|
1524 | instead of typing B<< southeast <return> >>, you can type B<< se<return> >> (note the lack of the space). |
|
|
1525 | Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on. |
|
|
1526 | |
|
|
1527 | You can also create your own keybindings, for example to use spells, items or skills. To do that, you |
|
|
1528 | can usually use the popup menu you get when pressing the B<right mouse button> over an item |
|
|
1529 | and select the B<bind ...> option. |
|
|
1530 | endmsg |
|
|
1531 | x 11 |
|
|
1532 | y 3 |
|
|
1533 | end |
|
|
1534 | arch woodfloor |
|
|
1535 | x 11 |
|
|
1536 | y 4 |
|
|
1537 | end |
|
|
1538 | arch woodfloor |
|
|
1539 | x 11 |
|
|
1540 | y 5 |
|
|
1541 | end |
|
|
1542 | arch sign |
|
|
1543 | name Press space to read me |
|
|
1544 | msg |
|
|
1545 | === Movement === |
|
|
1546 | |
|
|
1547 | You can move in any of eight directions: north, |
|
|
1548 | south, east, west, and the four in between. |
|
|
1549 | Pressing a movement key once (or executing a |
|
|
1550 | movement command) will move you one tile |
|
|
1551 | in that direction. If something is in the way, your |
|
|
1552 | character might attack it. |
|
|
1553 | |
|
|
1554 | To run in a direction, which is very useful when |
|
|
1555 | fighting, battering down doors, or traveling long |
|
|
1556 | distances, hold down the B<Ctrl> key and press |
|
|
1557 | and hold the key for direction you wish to run. |
|
|
1558 | |
|
|
1559 | The four primary directions are bound to the arrow/cursor keys, |
|
|
1560 | and all eight directions including diagonals on the numeric keypad. For laptop users |
|
|
1561 | without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement. |
|
|
1562 | |
|
|
1563 | Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read |
|
|
1564 | the sign there. |
|
|
1565 | endmsg |
|
|
1566 | x 11 |
|
|
1567 | y 5 |
|
|
1568 | end |
|
|
1569 | arch woodfloor |
|
|
1570 | x 11 |
|
|
1571 | y 6 |
|
|
1572 | end |
|
|
1573 | arch wall_2_1_2 |
|
|
1574 | x 11 |
|
|
1575 | y 6 |
|
|
1576 | end |
|
|
1577 | arch woodfloor |
|
|
1578 | x 11 |
|
|
1579 | y 7 |
|
|
1580 | end |
|
|
1581 | arch chest_2 |
|
|
1582 | x 11 |
|
|
1583 | y 7 |
|
|
1584 | no_pick 1 |
|
|
1585 | arch goldcoin |
|
|
1586 | end |
|
|
1587 | arch water |
|
|
1588 | end |
|
|
1589 | end |
|
|
1590 | arch woodfloor |
|
|
1591 | x 11 |
|
|
1592 | y 8 |
|
|
1593 | end |
|
|
1594 | arch woodfloor |
|
|
1595 | x 11 |
|
|
1596 | y 9 |
|
|
1597 | end |
|
|
1598 | arch rune_mark |
|
|
1599 | msg |
|
|
1600 | Chests and other containers are often protected by traps. |
|
|
1601 | To find and disarm these traps, stand on the chest or next to it while |
|
|
1602 | using the find traps and disarm traps skills. |
|
|
1603 | |
|
|
1604 | Once you think a chest is safe, open it by applying it with the space bar, |
|
|
1605 | and see what's inside. |
|
|
1606 | |
|
|
1607 | Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. |
|
|
1608 | That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself |
|
|
1609 | heal before you move on, in case you walk into another one. |
|
|
1610 | endmsg |
|
|
1611 | x 11 |
|
|
1612 | y 9 |
|
|
1613 | end |
|
|
1614 | arch woodfloor |
|
|
1615 | x 11 |
|
|
1616 | y 10 |
|
|
1617 | end |
|
|
1618 | arch wall_2_1_2 |
|
|
1619 | x 11 |
|
|
1620 | y 10 |
|
|
1621 | end |
|
|
1622 | arch woodfloor |
|
|
1623 | x 11 |
|
|
1624 | y 11 |
|
|
1625 | end |
|
|
1626 | arch goblin |
|
|
1627 | x 11 |
|
|
1628 | y 11 |
|
|
1629 | end |
|
|
1630 | arch woodfloor |
|
|
1631 | x 11 |
|
|
1632 | y 12 |
|
|
1633 | end |
|
|
1634 | arch gnoll |
|
|
1635 | x 11 |
|
|
1636 | y 12 |
|
|
1637 | end |
|
|
1638 | arch woodfloor |
|
|
1639 | x 11 |
|
|
1640 | y 13 |
|
|
1641 | end |
|
|
1642 | arch kobold |
|
|
1643 | x 11 |
|
|
1644 | y 13 |
|
|
1645 | end |
|
|
1646 | arch woodfloor |
|
|
1647 | x 11 |
|
|
1648 | y 14 |
|
|
1649 | end |
|
|
1650 | arch orc |
|
|
1651 | x 11 |
|
|
1652 | y 14 |
|
|
1653 | end |
|
|
1654 | arch woodfloor |
|
|
1655 | x 11 |
|
|
1656 | y 15 |
|
|
1657 | end |
|
|
1658 | arch wall_2_1_2 |
|
|
1659 | x 11 |
|
|
1660 | y 15 |
|
|
1661 | end |
|
|
1662 | arch sign |
|
|
1663 | name Talking to NPCs |
|
|
1664 | msg |
|
|
1665 | === Talking to People === |
|
|
1666 | |
|
|
1667 | There are two different types of "people" in the game: PCs (player characters, i.e. other players) |
|
|
1668 | and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :) |
|
|
1669 | |
|
|
1670 | To talk to other players, for example to get help, you can use the B<chat> command, whose text |
|
|
1671 | is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type |
|
|
1672 | B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout> |
|
|
1673 | command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all |
|
|
1674 | NPCs near you can hear. |
|
|
1675 | |
|
|
1676 | You can also get information from non-player characters (NPCs) in the game by talking to them. |
|
|
1677 | NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space. |
|
|
1678 | |
|
|
1679 | To talk to the man at the end of this hallway when you're finished reading this, |
|
|
1680 | walk up next to him and left-click on him with your mouse. |
|
|
1681 | |
|
|
1682 | Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say |
|
|
1683 | command is more tedious, but works when you can't see the NPC, or you need to say a password. |
|
|
1684 | |
|
|
1685 | Many NPC have useful information, but they will only tell you about it if you ask the |
|
|
1686 | right questions. If the NPC talks to you, look for words in his reply |
|
|
1687 | that might be important (often they are underlined), and ask about them. |
|
|
1688 | For example, if he says, "Hello, do you have any food?" ask him about food, |
|
|
1689 | and he may say something else in response to that. |
|
|
1690 | Saying words like quest, key, treasure, and other things you're interested in may |
|
|
1691 | start up very interesting conversations! |
|
|
1692 | |
|
|
1693 | Be careful not to run into friendly NPCs: dead men tell no tales. |
|
|
1694 | |
|
|
1695 | Now go talk to that old man. |
|
|
1696 | |
|
|
1697 | If you run into problems or want to skip this part of the tutorial, use the B<say open> command. |
|
|
1698 | endmsg |
|
|
1699 | x 11 |
|
|
1700 | y 19 |
|
|
1701 | end |
|
|
1702 | arch woodfloor |
|
|
1703 | x 12 |
|
|
1704 | end |
|
|
1705 | arch wall_2_2_3 |
|
|
1706 | x 12 |
|
|
1707 | end |
|
|
1708 | arch woodfloor |
|
|
1709 | x 12 |
|
|
1710 | y 1 |
|
|
1711 | end |
|
|
1712 | arch wall_2_1_1 |
|
|
1713 | x 12 |
|
|
1714 | y 1 |
|
|
1715 | end |
|
|
1716 | arch woodfloor |
|
|
1717 | x 12 |
|
|
1718 | y 2 |
|
|
1719 | end |
|
|
1720 | arch wall_2_1_1 |
|
|
1721 | x 12 |
|
|
1722 | y 2 |
|
|
1723 | end |
|
|
1724 | arch woodfloor |
|
|
1725 | x 12 |
|
|
1726 | y 3 |
|
|
1727 | end |
|
|
1728 | arch wall_2_1_1 |
|
|
1729 | x 12 |
|
|
1730 | y 3 |
|
|
1731 | end |
|
|
1732 | arch woodfloor |
|
|
1733 | x 12 |
|
|
1734 | y 4 |
|
|
1735 | end |
|
|
1736 | arch wall_2_2_1 |
|
|
1737 | x 12 |
|
|
1738 | y 4 |
|
|
1739 | end |
|
|
1740 | arch woodfloor |
|
|
1741 | x 12 |
|
|
1742 | y 5 |
|
|
1743 | end |
|
|
1744 | arch woodfloor |
|
|
1745 | x 12 |
|
|
1746 | y 6 |
|
|
1747 | end |
|
|
1748 | arch wall_3_3 |
|
|
1749 | x 12 |
|
|
1750 | y 6 |
|
|
1751 | end |
|
|
1752 | arch woodfloor |
|
|
1753 | x 12 |
|
|
1754 | y 7 |
|
|
1755 | end |
|
|
1756 | arch wall_2_1_1 |
|
|
1757 | x 12 |
|
|
1758 | y 7 |
|
|
1759 | end |
|
|
1760 | arch woodfloor |
|
|
1761 | x 12 |
|
|
1762 | y 8 |
|
|
1763 | end |
|
|
1764 | arch wall_1_2 |
|
|
1765 | x 12 |
|
|
1766 | y 8 |
|
|
1767 | end |
|
|
1768 | arch woodfloor |
|
|
1769 | x 12 |
|
|
1770 | y 9 |
|
|
1771 | end |
|
|
1772 | arch woodfloor |
|
|
1773 | x 12 |
|
|
1774 | y 10 |
|
|
1775 | end |
|
|
1776 | arch wall_2_1_2 |
|
|
1777 | x 12 |
|
|
1778 | y 10 |
|
|
1779 | end |
|
|
1780 | arch woodfloor |
|
|
1781 | x 12 |
|
|
1782 | y 11 |
|
|
1783 | end |
|
|
1784 | arch goblin |
|
|
1785 | x 12 |
|
|
1786 | y 11 |
|
|
1787 | end |
|
|
1788 | arch woodfloor |
|
|
1789 | x 12 |
|
|
1790 | y 12 |
|
|
1791 | end |
|
|
1792 | arch gnoll |
|
|
1793 | x 12 |
|
|
1794 | y 12 |
|
|
1795 | end |
|
|
1796 | arch woodfloor |
|
|
1797 | x 12 |
|
|
1798 | y 13 |
|
|
1799 | end |
|
|
1800 | arch kobold |
|
|
1801 | x 12 |
|
|
1802 | y 13 |
|
|
1803 | end |
|
|
1804 | arch woodfloor |
|
|
1805 | x 12 |
|
|
1806 | y 14 |
|
|
1807 | end |
|
|
1808 | arch orc |
|
|
1809 | x 12 |
|
|
1810 | y 14 |
|
|
1811 | end |
|
|
1812 | arch woodfloor |
|
|
1813 | x 12 |
|
|
1814 | y 15 |
|
|
1815 | end |
|
|
1816 | arch wall_2_1_2 |
|
|
1817 | x 12 |
|
|
1818 | y 15 |
|
|
1819 | end |
|
|
1820 | arch igateTrg1 |
|
|
1821 | x 12 |
|
|
1822 | y 19 |
|
|
1823 | connected 1 |
|
|
1824 | end |
|
|
1825 | arch woodfloor |
1821 | x 13 |
1826 | x 13 |
1822 | y 3 |
|
|
1823 | end |
1827 | end |
1824 | arch woodfloor |
1828 | arch wall_2_2_2 |
1825 | x 13 |
1829 | x 13 |
1826 | y 4 |
|
|
1827 | end |
1830 | end |
|
|
1831 | arch woodfloor |
|
|
1832 | x 13 |
|
|
1833 | y 1 |
|
|
1834 | end |
1828 | arch wall_2_1_2 |
1835 | arch wall_2_1_1 |
|
|
1836 | x 13 |
|
|
1837 | y 1 |
|
|
1838 | end |
|
|
1839 | arch woodfloor |
|
|
1840 | x 13 |
|
|
1841 | y 2 |
|
|
1842 | end |
|
|
1843 | arch wall_2_1_1 |
|
|
1844 | x 13 |
|
|
1845 | y 2 |
|
|
1846 | end |
|
|
1847 | arch woodfloor |
|
|
1848 | x 13 |
|
|
1849 | y 3 |
|
|
1850 | move_block all |
|
|
1851 | end |
|
|
1852 | arch wall_2_1_1 |
|
|
1853 | x 13 |
|
|
1854 | y 3 |
|
|
1855 | end |
|
|
1856 | arch woodfloor |
|
|
1857 | x 13 |
|
|
1858 | y 4 |
|
|
1859 | end |
|
|
1860 | arch wall_3_1 |
1829 | x 13 |
1861 | x 13 |
1830 | y 4 |
1862 | y 4 |
1831 | end |
1863 | end |
1832 | arch woodfloor |
1864 | arch woodfloor |
1833 | x 13 |
1865 | x 13 |
… | |
… | |
1911 | y 15 |
1943 | y 15 |
1912 | end |
1944 | end |
1913 | arch wall_2_1_2 |
1945 | arch wall_2_1_2 |
1914 | x 13 |
1946 | x 13 |
1915 | y 15 |
1947 | y 15 |
|
|
1948 | end |
|
|
1949 | arch note |
|
|
1950 | msg |
|
|
1951 | The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.) |
|
|
1952 | endmsg |
|
|
1953 | x 13 |
|
|
1954 | y 19 |
1916 | end |
1955 | end |
1917 | arch woodfloor |
1956 | arch woodfloor |
1918 | x 14 |
1957 | x 14 |
1919 | end |
1958 | end |
1920 | arch wall_2_1_2 |
1959 | arch wall_2_1_2 |
… | |
… | |
1942 | end |
1981 | end |
1943 | arch woodfloor |
1982 | arch woodfloor |
1944 | x 14 |
1983 | x 14 |
1945 | y 2 |
1984 | y 2 |
1946 | end |
1985 | end |
1947 | arch igateTrg1 |
1986 | arch woodfloor |
1948 | x 14 |
1987 | x 14 |
1949 | y 2 |
1988 | y 3 |
1950 | connected 1 |
|
|
1951 | end |
1989 | end |
1952 | arch woodfloor |
1990 | arch sign |
|
|
1991 | name Food |
|
|
1992 | msg |
|
|
1993 | === Food === |
|
|
1994 | |
|
|
1995 | Eating food is very important. Without food you cannot heal or regenerate magical |
|
|
1996 | energy. Go north to learn more about food, and cash in some free food |
|
|
1997 | at the same time! |
|
|
1998 | endmsg |
1953 | x 14 |
1999 | x 14 |
1954 | y 3 |
2000 | y 3 |
1955 | end |
2001 | end |
1956 | arch woodfloor |
2002 | arch woodfloor |
1957 | x 14 |
2003 | x 14 |
… | |
… | |
2038 | y 15 |
2084 | y 15 |
2039 | end |
2085 | end |
2040 | arch wall_3_1 |
2086 | arch wall_3_1 |
2041 | x 14 |
2087 | x 14 |
2042 | y 15 |
2088 | y 15 |
|
|
2089 | end |
|
|
2090 | arch magic_mouth |
|
|
2091 | msg |
|
|
2092 | What is the password? (Use the B<say> command and say it) |
|
|
2093 | |
|
|
2094 | (Do you still have the note you got back at the beginning of this trip? |
|
|
2095 | Apply it and see what it says, if you don't remember. If you cannot read, you need |
|
|
2096 | to go back to the place where you found it and listen to the magic voice). |
|
|
2097 | |
|
|
2098 | If you get stuck here and need help, try to talk to other players using the B<chat> command. To do |
|
|
2099 | so, enter B<c help me, I am stuck in the tutorial> or something to that extent. |
|
|
2100 | endmsg |
|
|
2101 | x 14 |
|
|
2102 | y 19 |
2043 | end |
2103 | end |
2044 | arch woodfloor |
2104 | arch woodfloor |
2045 | x 15 |
2105 | x 15 |
2046 | end |
2106 | end |
2047 | arch wall_2_1_2 |
2107 | arch wall_2_1_2 |
… | |
… | |
2220 | end |
2280 | end |
2221 | arch wall_2_1_2 |
2281 | arch wall_2_1_2 |
2222 | x 15 |
2282 | x 15 |
2223 | y 15 |
2283 | y 15 |
2224 | end |
2284 | end |
|
|
2285 | arch magic_ear |
|
|
2286 | msg |
|
|
2287 | @match orc-knuckle |
|
|
2288 | Click. |
|
|
2289 | endmsg |
|
|
2290 | x 15 |
|
|
2291 | y 19 |
|
|
2292 | connected 9 |
|
|
2293 | end |
2225 | arch woodfloor |
2294 | arch woodfloor |
2226 | x 16 |
2295 | x 16 |
2227 | end |
2296 | end |
2228 | arch wall_2_1_2 |
2297 | arch wall_2_1_2 |
2229 | x 16 |
2298 | x 16 |
… | |
… | |
2255 | arch wall_2_1_2 |
2324 | arch wall_2_1_2 |
2256 | x 16 |
2325 | x 16 |
2257 | y 2 |
2326 | y 2 |
2258 | end |
2327 | end |
2259 | arch woodfloor |
2328 | arch woodfloor |
2260 | x 16 |
|
|
2261 | y 3 |
|
|
2262 | end |
|
|
2263 | arch sign |
|
|
2264 | name Talking to NPCs |
|
|
2265 | msg |
|
|
2266 | === Talking to People === |
|
|
2267 | |
|
|
2268 | There are two different types of "people" in the game: PCs (player characters, i.e. other players) |
|
|
2269 | and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :) |
|
|
2270 | |
|
|
2271 | To talk to other players, for example to get help, you can use the B<chat> command, whose text |
|
|
2272 | is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type |
|
|
2273 | B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout> |
|
|
2274 | command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all |
|
|
2275 | NPCs near you can hear. |
|
|
2276 | |
|
|
2277 | You can also get information from non-player characters (NPCs) in the game by talking to them. |
|
|
2278 | NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space. |
|
|
2279 | |
|
|
2280 | To talk to the man at the end of this hallway when you're finished reading this, |
|
|
2281 | walk up next to him and click on him with your mouse. |
|
|
2282 | |
|
|
2283 | Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say |
|
|
2284 | command is more tedious, but works when you can't see the NPC, or you need to say a password. |
|
|
2285 | |
|
|
2286 | Many NPC have useful information, but they will only tell you about it if you ask the |
|
|
2287 | right questions. If the NPC talks to you, look for words in his reply |
|
|
2288 | that might be important (often they are underlined), and ask about them. |
|
|
2289 | For example, if he says, "Hello, do you have any food?" ask him about food, |
|
|
2290 | and he may say something else in response to that. |
|
|
2291 | Saying words like quest, key, treasure, and other things you're interested in may |
|
|
2292 | start up very interesting conversations! |
|
|
2293 | |
|
|
2294 | Be careful not to run into friendly NPCs: dead men tell no tales. |
|
|
2295 | |
|
|
2296 | Now go talk to that old man. |
|
|
2297 | endmsg |
|
|
2298 | x 16 |
2329 | x 16 |
2299 | y 3 |
2330 | y 3 |
2300 | end |
2331 | end |
2301 | arch woodfloor |
2332 | arch woodfloor |
2302 | x 16 |
2333 | x 16 |
… | |
… | |
2832 | Here is a note you can pick up and take with you. (You may have already picked it up |
2863 | Here is a note you can pick up and take with you. (You may have already picked it up |
2833 | automatically if your client is set to do that. If so, find it in your inventory and read it by |
2864 | automatically if your client is set to do that. If so, find it in your inventory and read it by |
2834 | clicking with the middle mouse button or scroll wheel). You may wish |
2865 | clicking with the middle mouse button or scroll wheel). You may wish |
2835 | to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command). |
2866 | to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command). |
2836 | Now it will be in your inventory, so you can read it anytime you need to. |
2867 | Now it will be in your inventory, so you can read it anytime you need to. |
2837 | |
|
|
2838 | Oh, and remember one thing: the password is B<orc-knuckle>. |
|
|
2839 | endmsg |
2868 | endmsg |
2840 | x 20 |
2869 | x 20 |
2841 | y 3 |
2870 | y 3 |
2842 | end |
2871 | end |
2843 | arch woodfloor |
2872 | arch woodfloor |
2844 | x 20 |
2873 | x 20 |
2845 | y 3 |
2874 | y 3 |
2846 | end |
2875 | end |
2847 | arch note |
2876 | arch note |
2848 | msg |
2877 | msg |
2849 | The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.) |
2878 | Hah! Made you look! |
|
|
2879 | |
|
|
2880 | You can go to the next sign now :) |
2850 | endmsg |
2881 | endmsg |
2851 | x 20 |
2882 | x 20 |
2852 | y 3 |
2883 | y 3 |
|
|
2884 | identified 1 |
2853 | end |
2885 | end |
2854 | arch woodfloor |
2886 | arch woodfloor |
2855 | x 20 |
2887 | x 20 |
2856 | y 4 |
2888 | y 4 |
2857 | end |
2889 | end |
… | |
… | |
2879 | Some notes and books you will be able to pick |
2911 | Some notes and books you will be able to pick |
2880 | up and take with you, while others will be |
2912 | up and take with you, while others will be |
2881 | fixed where they are, but they all may be |
2913 | fixed where they are, but they all may be |
2882 | important to read. |
2914 | important to read. |
2883 | |
2915 | |
2884 | In case you can't read, for example when you are |
2916 | It is possible for your character to be unable to read |
2885 | too low on intelligence or don't have the literacy |
2917 | such notes. If that is the case and your INT stat is high enough |
2886 | skill you might find the word 'orc-knuckle' useful |
2918 | you cna later learn to read by learning the literacy skill. |
2887 | for leaving this tutorial! |
|
|
2888 | endmsg |
2919 | endmsg |
2889 | x 20 |
2920 | x 20 |
2890 | y 5 |
2921 | y 5 |
2891 | end |
2922 | end |
2892 | arch woodfloor |
2923 | arch woodfloor |
… | |
… | |
2943 | arch woodfloor |
2974 | arch woodfloor |
2944 | x 20 |
2975 | x 20 |
2945 | y 11 |
2976 | y 11 |
2946 | end |
2977 | end |
2947 | arch silvercoin |
2978 | arch silvercoin |
2948 | name silver coins |
|
|
2949 | x 20 |
2979 | x 20 |
2950 | y 11 |
2980 | y 11 |
2951 | nrof 5 |
2981 | nrof 5 |
2952 | end |
2982 | end |
2953 | arch kobold |
2983 | arch kobold |