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Comparing deliantra/maps/start/tutorial.map (file contents):
Revision 1.2 by elmex, Thu Jun 7 16:01:27 2007 UTC vs.
Revision 1.26 by root, Sun Apr 13 15:11:42 2008 UTC

1arch map 1arch map
2name Tutorial 1 2name Tutorial
3difficulty 1 3difficulty 1
4region start 4region creation
5width 24 5width 24
6height 16 6height 20
7enter_x 11 7enter_x 11
8enter_y 1 8enter_y 1
9msg 9msg
10Creator: Mhoram, http://aaron.baugher.biz/ 10Creator: Mhoram, http://aaron.baugher.biz/
11Software: CF Java Map Editor 11Software: CF Java Map Editor
12Date: 1/23/2007 12Date: 1/23/2007
13 13
14This map is intended for use as a tutorial for 14This map is intended for use as a tutorial for
15complete newbies, to teach them some of the 15complete newbies, to teach them some of the
16basic concepts of Crossfire. Players should 16basic concepts of Deliantra.
17enter at x-11, y-1.
18endmsg 17endmsg
19unique 1
20per_player 1 18per_player 1
21end 19end
22arch woodfloor 20arch woodfloor
23end 21end
24arch wall_2_2_2 22arch wall_2_2_2
117x 1 115x 1
118end 116end
119arch wall_2_1_2 117arch wall_2_1_2
120x 1 118x 1
121end 119end
122arch woodfloor 120arch shop_ring
123x 1 121x 1
124y 1 122y 1
125end 123end
126arch shop_general 124arch shop_throw
127x 1 125x 1
128y 1
129end
130arch woodfloor
131x 1
132y 2 126y 2
133end
134arch shop_weapon
135x 1
136y 2
137end
138arch woodfloor
139x 1
140y 3
141end
142arch shop_general
143x 1
144y 3
145end
146arch woodfloor
147x 1
148y 4
149end 127end
150arch shop_food 128arch shop_food
151x 1 129x 1
130y 3
131end
132arch woodfloor
133x 1
134y 4
135end
136arch shop_food
137x 1
152y 4 138y 4
153end 139end
154arch woodfloor 140arch woodfloor
155x 1 141x 1
156y 5 142y 5
161end 147end
162arch woodfloor 148arch woodfloor
163x 1 149x 1
164y 6 150y 6
165end 151end
166arch goldcoin 152arch silvercoin
167x 1 153x 1
168y 6 154y 6
155nrof 15
169end 156end
170arch woodfloor 157arch woodfloor
171x 1 158x 1
172y 7 159y 7
173end 160end
196y 12 183y 12
197end 184end
198arch sign 185arch sign
199name Saving and Exiting 186name Saving and Exiting
200msg 187msg
201A bed of reality is used for saving your game. Whenever you want to leave the game, or just save in a particular town, apply (press space) on a bed of reality, like the one at the end of this hallway. 188A bed of reality is used for saving your game. Whenever you want to leave the game,
189or just save in a particular town, apply (press space) on a bed of reality,
190like the one at the end of this hallway, and then answer the question of wether you want
191to continue playing. To log out, you of course have to answer negatively to that question.
202 192
203The next time you login, your player will start from that bed's location, with all the inventory items you had when you saved. Also, if your player ever dies, you will be returned to the location of the last bed of reality you used. 193The next time you login, your player will start from that bed's location, with all the inventory
194items you had when you logged out. Also, if your player ever dies, you will be returned to the
195location of the last bed of reality you used. If you leave without using a savebed your character's
196body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so
197always use a bed of reality for leaving the game.
204 198
205You may use this one now, and then continue on after logging back in. 199You may use this one now, and then continue on after logging back in.
206endmsg 200endmsg
207x 1 201x 1
208y 12 202y 12
216y 14 210y 14
217end 211end
218arch sign 212arch sign
219name Congratulations 213name Congratulations
220msg 214msg
221Congratulations, you have completed this part of the tutorial! Take the exit to your east to move on. Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-) 215Congratulations, you have completed this part of the tutorial!
222 216Take the exit to your east to move on.
217Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-)
223endmsg 218endmsg
224x 1 219x 1
225y 14 220y 14
226end 221end
227arch woodfloor 222arch woodfloor
236x 2 231x 2
237end 232end
238arch wall_2_1_2 233arch wall_2_1_2
239x 2 234x 2
240end 235end
241arch woodfloor 236arch shop_empty
242x 2 237x 2
243y 1 238y 1
244end 239end
240arch shop_mat
241x 2
242y 1
243end
244arch shop_wands
245x 2
246y 2
247end
245arch shop_armour 248arch shop_armour
246x 2
247y 1
248end
249arch woodfloor
250x 2
251y 2
252end
253arch shop_general
254x 2
255y 2
256end
257arch woodfloor
258x 2
259y 3
260end
261arch shop_food
262x 2 249x 2
263y 3 250y 3
264end 251end
265arch woodfloor 252arch woodfloor
266x 2 253x 2
370end 357end
371arch swall_2_2_1 358arch swall_2_2_1
372x 3 359x 3
373y 2 360y 2
374end 361end
375arch woodfloor 362arch shop_weapon
376x 3 363x 3
377y 3 364y 3
378end 365end
379arch shop_mat 366arch woodfloor
380x 3 367x 3
381y 3
382end
383arch woodfloor
384x 3
385y 4 368y 4
386end 369end
387arch shop_floor 370arch shop_general
388x 3 371x 3
389y 4 372y 4
390end 373end
391arch woodfloor 374arch woodfloor
392x 3 375x 3
422y 9 405y 9
423end 406end
424arch sign 407arch sign
425name Potions 408name Potions
426msg 409msg
427Potions can help you in many ways, boosting your stats temporarily or permanently, giving you resistance to certain attacks, or healing you. Save this potion of healing for some time when you are injured and unable to retreat to heal slowly. 410Potions can help you in many ways, boosting your stats temporarily or permanently,
411giving you resistance to certain attacks, or healing you. Save this potion of healing
412for some time when you are injured and unable to retreat to heal slowly.
428 413
429Keep in mind that potions you find can be cursed just like other objects, so always get them identified before using them. 414Keep in mind that potions you find can be cursed just like other objects, so always
415get them identified before using them.
430endmsg 416endmsg
431x 3 417x 3
432y 9 418y 9
433end 419end
434arch woodfloor 420arch woodfloor
465end 451end
466arch woodfloor 452arch woodfloor
467x 3 453x 3
468y 14 454y 14
469end 455end
470arch magic_ear 456arch button_trigger
471msg
472@match orc-knuckle
473Click.
474endmsg
475x 3 457x 3
476y 14 458y 14
477connected 9 459connected 9
478end
479arch magic_mouth
480msg
481What is the password? (Use the say command and say it)
482
483(Do you still have the note you got back at the beginning of this trip? Apply it and see what it says, if you don't remember.)
484endmsg
485x 3
486y 14
487end 460end
488arch woodfloor 461arch woodfloor
489x 3 462x 3
490y 15 463y 15
491end 464end
544y 6 517y 6
545end 518end
546arch swall_1_2 519arch swall_1_2
547x 4 520x 4
548y 6 521y 6
522end
523arch check_floor
524race mouse
525x 4
526y 7
527last_sp 0
528move_block all
529end
530arch mat
531name mouse barrier
532name_pl
533x 4
534y 7
549end 535end
550arch woodfloor 536arch woodfloor
551x 4 537x 4
552y 7 538y 7
553end 539end
624y 1 610y 1
625end 611end
626arch sign 612arch sign
627name Shops 613name Shops
628msg 614msg
629Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies, and then buy almost any treasure you bring back to sell. 615Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies,
616and then buy almost any treasure you bring back to sell.
630 617
631To enter a shop, step on the shop mat. This will transport you to the inside. To exit, simply step on the inside mat. To sell items, drop them on the shop floor. To buy items, simply pick up what you want and leave. The cost of the items will be taken from your inventory. If you don't have enough money to pay your bill, you won't be allowed to leave, and you will have to drop enough of the items you picked up until you can afford what you're holding. 618To enter a shop, step on the shop mat. This will transport you to the inside.
619To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
620To buy items, simply pick up what you want and leave. The cost of the items will
621be taken from your inventory. If you don't have enough money to pay your bill, you
622won't be allowed to leave, and you will have to drop enough of the items you picked
623up until you can afford what you're holding.
632 624
633You may enter this shop and look around, and buy something if you have the money. When you're in the shop, clicking on an item in your inventory will tell you how much the shop will pay you for it. Standing over an item on the shop floor and examining it (press 'e' or type 'examine) will tell you that item's price. 625You may enter this shop and look around, and buy something if you have the money.
626When you're in the shop, clicking on an item in your inventory will tell you how much
627the shop will pay you for it. Standing over an item on the shop floor and examining it
628(read the tooltip when hovering over it or press B<Left-Alt-e>).
634 629
635WARNING: Be very careful not to drop anything you aren't sure you want to sell! Once dropped, an item is sold and belongs to the shop, and the price for buying it back may be many times what you sold it for. Check your client's documentation on "locking" items for instructions on how to lock your important items so you can't accidentally drop them. 630WARNING: Be very careful not to drop anything you aren't sure you want to sell!
631Once dropped, an item is sold and belongs to the shop, and the price for buying
632it back may be many times what you sold it for. Check your client's documentation
633on "locking" items for instructions on how to lock your important items so you can't
634accidentally drop them.
636endmsg 635endmsg
637x 5 636x 5
638y 1 637y 1
639end 638end
640arch woodfloor 639arch woodfloor
646y 3 645y 3
647end 646end
648arch sign 647arch sign
649name Teleporters 648name Teleporters
650msg 649msg
651In areas other than shops, teleporters can transport you instantly from place to place. Beware: a teleporter might send you into a dangerous area! This teleporter, however, will take you right across the fence to the south. 650In areas other than shops, teleporters can transport you instantly from place to place.
651Beware: a teleporter might send you into a dangerous area! This teleporter, however,
652will take you right across the fence to the south.
652endmsg 653endmsg
653x 5 654x 5
654y 3 655y 3
655end 656end
656arch woodfloor 657arch woodfloor
675arch woodfloor 676arch woodfloor
676x 5 677x 5
677y 6 678y 6
678end 679end
679arch teleporter 680arch teleporter
681slaying tutorial
680hp 5 682hp 5
681sp 3 683sp 3
682x 5 684x 5
683y 6 685y 6
684speed 0.2 686speed 0.2
688y 7 690y 7
689end 691end
690arch sign 692arch sign
691name Inbreeding 693name Inbreeding
692msg 694msg
693Some monsters, like mice, can multiply without a generator. If not killed quickly, these monsters can spread to fill up a map completely. Run through this door and kill the mice inside before they get out of control. 695Some monsters, like mice, can multiply without a generator (after all, they are mice).
696If not killed quickly, these monsters can spread to fill up a map completely.
697Run through this door and kill the mice inside before they get out of control (to be honest, we cheated
698and tried our best to keep them from spreading throughout the whole map, but once
699outside int he harsh world, you will not be as lucky).
694endmsg 700endmsg
695x 5 701x 5
696y 7 702y 7
697end 703end
698arch woodfloor 704arch woodfloor
704y 9 710y 9
705end 711end
706arch sign 712arch sign
707name Scrolls 713name Scrolls
708msg 714msg
709Magic scrolls like the one to your south contain one spell each. When you read a magic scroll, the spell is cast and the scroll crumbles into dust. Take this scroll and save it for some time when you have collected a bunch of items and want to cast detect magic on them. 715Magic scrolls like the one to your south contain one spell each.
716When you read a magic scroll, the spell is cast and the scroll crumbles into dust.
717Take this scroll and save it for some time when you have collected a bunch of
718items and want to cast detect magic on them.
710endmsg 719endmsg
711x 5 720x 5
712y 9 721y 9
713end 722end
714arch woodfloor 723arch woodfloor
757endmsg 766endmsg
758hp 15 767hp 15
759sp 28 768sp 28
760x 5 769x 5
761y 14 770y 14
771damned 1
762end 772end
763arch woodfloor 773arch woodfloor
764x 5 774x 5
765y 15 775y 15
766end 776end
900x 7 910x 7
901y 1 911y 1
902end 912end
903arch rune_mark 913arch rune_mark
904msg 914msg
905Tables work much like altars. The table to the 915Tables work much like altars. The table to the
906east is an "identify item" table. It will identify the unidentified items in your inventory, one at a time, for 20 gold pieces each. Tables are often found in shops too, especially magic shops. 916east is an I<identify item> table. It will identify the
917unidentified items in your inventory, one at a time, for 20
918gold pieces each. Tables are often found in shops
919too, especially magic shops.
907endmsg 920endmsg
908x 7 921x 7
909y 1 922y 1
910end 923end
911arch woodfloor 924arch woodfloor
916x 7 929x 7
917y 3 930y 3
918end 931end
919arch rune_mark 932arch rune_mark
920msg 933msg
921This altar to your east is a "detect curse" altar. It works the same as the "detect magic" altar below. Altars like these are often found in shops in towns. 934This altar to your east is a I<detect curse> altar.
935It works the same as the I<detect magic> altar below.
936Altars like these are often found in shops in towns.
922 937
923Always detect curse on items you find before applying them. If you apply a cursed item, you won't be able to remove it until the curse is removed. 938Always detect curse on items you find before applying them.
939If you apply a cursed item, you won't be able to remove it until the curse is removed.
924endmsg 940endmsg
925x 7 941x 7
926y 3 942y 3
927end 943end
928arch woodfloor 944arch woodfloor
935end 951end
936arch rune_mark 952arch rune_mark
937msg 953msg
938=== Altars === 954=== Altars ===
939 955
940Altars have many different uses. Some altars are consecrated to a particular god. Do not pray over these altars unless you wish to worship that god! (More on gods later.) Altars can also cast spells and perform other actions if you place the correct sacrifice on them. 956Altars have many different uses. Some altars are consecrated to a particular god.
957Do not pray over these altars unless you wish to worship that god! (More on gods later).
958Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
941 959
942The altar to your east is an "altar of detect magic." Dropping money on it will cause it to cast detect magic on all the items in your inventory. (Make sure you pick up your change.) To drop money, right-click on it in your inventory while standing on the altar. 960The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast
961detect magic on all the items in your inventory. (Make sure you pick up your change).
962To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful
963you can select the B<drop n> option from the item popup menu and only drop a few coins.
943 964
944Magic items are often worth more than identical non-magic items, so detect magic can help you decide which ones to sell and which ones to identify or keep. 965Magic items are often worth more than identical non-magic items, so detect magic can
966help you decide which ones to sell and which ones to identify or keep.
945endmsg 967endmsg
946x 7 968x 7
947y 5 969y 5
948end 970end
949arch woodfloor 971arch woodfloor
966y 9 988y 9
967end 989end
968arch sign 990arch sign
969name Missile Weapons 991name Missile Weapons
970msg 992msg
971If you have a bow or crossbow in your inventory, go south for missile weapons training. If you do not, go north. 993If you have a bow or crossbow in your inventory
994(or other ranged weapons such as rods, staffs or area spells such as burning hands),
995go south for ranged attacks training. If you do not, go north.
972endmsg 996endmsg
973x 7 997x 7
974y 9 998y 9
975end 999end
976arch woodfloor 1000arch woodfloor
990y 13 1014y 13
991end 1015end
992arch sign 1016arch sign
993name Missile Weapon Training 1017name Missile Weapon Training
994msg 1018msg
995Ready your bow or crossbow by clicking on it. Arrows or bolts in your inventory will be used automatically. 1019Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
996 1020
997To fire a missile weapon, hold down your Fire (Shift) key, and press the movement key in the direction you want to fire. 1021If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1022by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply
1023B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
998 1024
999On the other side of these doors are some monsters. Pull the lever to open the doors, and shoot them all! Don't worry, there's a force preventing them from reaching you. Continue down the passageway until you get back to this hallway, then go north. 1025To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1026and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1027you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it
1028with B<Shift>.
1029
1030On the other side of these doors are some monsters.
1031Pull the lever to open the doors, and shoot them all!
1032Don't worry, there's a force preventing them from reaching you.
1033Continue down the passageway until you get back to this hallway, then go north.
1000endmsg 1034endmsg
1001x 7 1035x 7
1002y 13 1036y 13
1003end 1037end
1004arch woodfloor 1038arch woodfloor
1141arch woodfloor 1175arch woodfloor
1142x 9 1176x 9
1143y 1 1177y 1
1144end 1178end
1145arch identify_table 1179arch identify_table
1146msg 1180name item identify table (identifies items in your inventory)
1147Drop twenty gold pieces to identify one unidentified item you are carrying.
1148endmsg
1149x 9 1181x 9
1150y 1 1182y 1
1151end 1183end
1152arch woodfloor 1184arch woodfloor
1153x 9 1185x 9
1160arch woodfloor 1192arch woodfloor
1161x 9 1193x 9
1162y 3 1194y 3
1163end 1195end
1164arch altar 1196arch altar
1165name altar of detect curse 1197name altar of detect curse (detects any cursed items in your inventory)
1166slaying money 1198slaying money
1167msg
1168Drop one silver piece to see if you are carrying any cursed items.
1169endmsg
1170sp 79 1199sp 79
1171food 1 1200food 1
1172x 9 1201x 9
1173y 3 1202y 3
1174end 1203end
1183arch woodfloor 1212arch woodfloor
1184x 9 1213x 9
1185y 5 1214y 5
1186end 1215end
1187arch altar 1216arch altar
1188name altar of detect magic 1217name altar of detect magic (detects any magic items in your inventory)
1189slaying money 1218slaying money
1190msg
1191Drop one silver piece to see if you are carrying any magic items.
1192endmsg
1193sp 76 1219sp 76
1194food 1 1220food 1
1195x 9 1221x 9
1196y 5 1222y 5
1197end 1223end
1219x 9 1245x 9
1220y 9 1246y 9
1221end 1247end
1222arch rune_mark 1248arch rune_mark
1223msg 1249msg
1224Not all runes are harmful. The rune to your north will restore your health! 1250Not all runes are harmful. The rune to your north will restore your health!
1225endmsg 1251endmsg
1226x 9 1252x 9
1227y 9 1253y 9
1228end 1254end
1229arch woodfloor 1255arch woodfloor
1387end 1413end
1388arch wall_2_1_2 1414arch wall_2_1_2
1389x 10 1415x 10
1390y 15 1416y 15
1391end 1417end
1392arch woodfloor
1393x 11
1394end
1395arch wall_2_1_2
1396x 11
1397end
1398arch woodfloor
1399x 11
1400y 1
1401end
1402arch sign 1418arch sign
1403name Press cursor-down once to read the next sign. 1419name old man
1404x 11
1405y 1
1406end
1407arch woodfloor
1408x 11
1409y 2
1410end
1411arch magic_mouth
1412msg
1413Welcome to Crossfire!
1414
1415You are now in the beginner's area, which will
1416teach you the fundamentals of playing Crossfire,
1417and prepare you to survive in this vast and
1418sometimes dangerous world.
1419
1420As you pass through these halls, read all the
1421signs and any other information provided, and
1422you'll soon learn the basics of the game.
1423
1424From here, move south (press your down-arrow key,
1425or type 'south &lt;enter&gt;) and press the spacebar to
1426read the next sign. Good luck!
1427endmsg
1428x 11
1429y 2
1430move_on all
1431end
1432arch sign
1433name Press space bar to read me
1434msg
1435Welcome to Crossfire!
1436
1437You are now in the beginner's area, which will
1438teach you the fundamentals of playing Crossifre,
1439and prepare you to survive in this vast and
1440sometimes dangerous world.
1441
1442As you pass through these halls, read all the
1443signs and any other information provided, and
1444you'll soon learn the basics of the game.
1445
1446From here, move south (press your down-arrow key,
1447or type 'south &lt;enter&gt;) and press the space bar to
1448read the next sign. Good luck!
1449endmsg
1450x 11
1451y 2
1452end
1453arch woodfloor
1454x 11
1455y 3
1456end
1457arch sign
1458name Press space to read me
1459msg
1460=== Commands ===
1461
1462There are many commands you can use to
1463do everything from movement to attacking
1464to casting spells to identifying treasure. Any
1465command in Crossfire can be executed by
1466typing ' (a single quote) followed by the
1467command.
1468
1469So to move southeast, for example, you could type
1470'southeast. To read this sign, you could type
1471'apply sign. These "long-form" commands are
1472always available for everything you can do in
1473the game.
1474
1475However, it would be cumbersome to type
1476commands like that for common actions, so
1477many commands are bound to keys by default.
1478This varies from client to client, but you will
1479probably find that the movement commands
1480are bound to the arrow keys on your keypad,
1481for example. There are many other default
1482keybindings, and you can create your own for
1483any action or series of actions that you use
1484regularly. See the documentation for your
1485Crossfire client for more information on
1486keybindings.
1487endmsg
1488x 11
1489y 3
1490end
1491arch woodfloor
1492x 11
1493y 4
1494end
1495arch woodfloor
1496x 11
1497y 5
1498end
1499arch sign
1500name Press space to read me
1501msg
1502=== Movement ===
1503
1504You can move in any of eight directions: north,
1505south, east, west, and the four in between.
1506Pressing a movement key once (or executing a
1507movement command) will move you one tile
1508in that direction. If something is in the way, you
1509may attack it.
1510
1511To run in a direction, which is very useful when
1512fighting, battering down doors, or traveling long
1513distances, hold down the Ctrl key and press
1514and hold the key for direction you wish to run.
1515
1516Now run to the end of this hallway, and read
1517the sign there.
1518endmsg
1519x 11
1520y 5
1521end
1522arch woodfloor
1523x 11
1524y 6
1525end
1526arch wall_2_1_2
1527x 11
1528y 6
1529end
1530arch woodfloor
1531x 11
1532y 7
1533end
1534arch chest_2
1535x 11
1536y 7
1537no_pick 1
1538arch goldcoin
1539end
1540arch water
1541end
1542end
1543arch woodfloor
1544x 11
1545y 8
1546end
1547arch woodfloor
1548x 11
1549y 9
1550end
1551arch rune_mark
1552msg
1553Chests and other containers are often protected by traps. To find and disarm these traps, stand on the chest or next to it while using the find traps and disarm traps commands.
1554
1555Once you think a chest is safe, open it by applying it with the 'a' key, and see what's inside.
1556
1557Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself heal before you move on, in case you walk into another one.
1558endmsg
1559x 11
1560y 9
1561end
1562arch woodfloor
1563x 11
1564y 10
1565end
1566arch wall_2_1_2
1567x 11
1568y 10
1569end
1570arch woodfloor
1571x 11
1572y 11
1573end
1574arch goblin
1575x 11
1576y 11
1577end
1578arch woodfloor
1579x 11
1580y 12
1581end
1582arch gnoll
1583x 11
1584y 12
1585end
1586arch woodfloor
1587x 11
1588y 13
1589end
1590arch kobold
1591x 11
1592y 13
1593end
1594arch woodfloor
1595x 11
1596y 14
1597end
1598arch orc
1599x 11
1600y 14
1601end
1602arch woodfloor
1603x 11
1604y 15
1605end
1606arch wall_2_1_2
1607x 11
1608y 15
1609end
1610arch woodfloor
1611x 12
1612end
1613arch wall_2_2_3
1614x 12
1615end
1616arch woodfloor
1617x 12
1618y 1
1619end
1620arch wall_2_1_1
1621x 12
1622y 1
1623end
1624arch woodfloor
1625x 12
1626y 2
1627end
1628arch wall_3_2
1629x 12
1630y 2
1631end
1632arch woodfloor
1633x 12
1634y 3
1635end
1636arch wall_2_1_1
1637x 12
1638y 3
1639end
1640arch woodfloor
1641x 12
1642y 4
1643end
1644arch wall_2_2_1
1645x 12
1646y 4
1647end
1648arch woodfloor
1649x 12
1650y 5
1651end
1652arch woodfloor
1653x 12
1654y 6
1655end
1656arch wall_3_3
1657x 12
1658y 6
1659end
1660arch woodfloor
1661x 12
1662y 7
1663end
1664arch wall_2_1_1
1665x 12
1666y 7
1667end
1668arch woodfloor
1669x 12
1670y 8
1671end
1672arch wall_1_2
1673x 12
1674y 8
1675end
1676arch woodfloor
1677x 12
1678y 9
1679end
1680arch woodfloor
1681x 12
1682y 10
1683end
1684arch wall_2_1_2
1685x 12
1686y 10
1687end
1688arch woodfloor
1689x 12
1690y 11
1691end
1692arch goblin
1693x 12
1694y 11
1695end
1696arch woodfloor
1697x 12
1698y 12
1699end
1700arch gnoll
1701x 12
1702y 12
1703end
1704arch woodfloor
1705x 12
1706y 13
1707end
1708arch kobold
1709x 12
1710y 13
1711end
1712arch woodfloor
1713x 12
1714y 14
1715end
1716arch orc
1717x 12
1718y 14
1719end
1720arch woodfloor
1721x 12
1722y 15
1723end
1724arch wall_2_1_2
1725x 12
1726y 15
1727end
1728arch woodfloor
1729x 13
1730end
1731arch wall_2_2_2
1732x 13
1733end
1734arch woodfloor
1735x 13
1736y 1
1737end
1738arch wall_2_1_1
1739x 13
1740y 1
1741end
1742arch woodfloor
1743x 13
1744y 2
1745end
1746arch wall_2_2_4
1747x 13
1748y 2
1749end
1750arch woodfloor
1751x 13
1752y 3
1753end
1754arch sage
1755msg 1420msg
1756@match food|no 1421@match food|no
1757There is some food on the other side of this gate. 1422There is some food on the other side of this gate.
1758@match beer 1423@match beer
1759Beer isn't food! 1424Beer isn't food!
1765@match hello|hi 1430@match hello|hi
1766Do you have any food? 1431Do you have any food?
1767@match * 1432@match *
1768Ninety-nine bottles of beer on the wall.... 1433Ninety-nine bottles of beer on the wall....
1769endmsg 1434endmsg
1435face sage.x11
1436x 10
1437y 19
1438end
1439arch woodfloor
1440x 11
1441end
1442arch wall_2_1_2
1443x 11
1444end
1445arch woodfloor
1446x 11
1447y 1
1448end
1449arch sign
1450name Press cursor-down (arrow-key-down) once to read the next sign.
1451x 11
1452y 1
1453end
1454arch magic_mouth
1455msg
1456Welcome to Deliantra!
1457
1458You are now in the beginner's area, which will
1459teach you the fundamentals of playing Deliantra,
1460and prepare you to survive in this vast and
1461sometimes dangerous world.
1462
1463As you pass through these halls, read all the
1464signs and any other information provided, and
1465you'll soon learn the basics of the game.
1466
1467From here, move south (press your B<down-arrow> key)
1468and press the space bar to read the next sign. Good luck!
1469endmsg
1470x 11
1471y 2
1472move_on all
1473end
1474arch woodfloor
1475x 11
1476y 2
1477end
1478arch sign
1479name Press space bar to read me
1480msg
1481Welcome to Deliantra!
1482
1483You are now in the beginner's area, which will
1484teach you the fundamentals of playing Deliantra,
1485and prepare you to survive in this vast and
1486sometimes (uhm, always) dangerous world.
1487
1488As you pass through these halls, read all the
1489signs and any other information provided, and
1490you'll soon learn the basics of the game.
1491
1492From here, move south (press your B<down-arrow> key)
1493and press the space bar to read the next sign. Good luck!
1494endmsg
1495x 11
1496y 2
1497end
1498arch woodfloor
1499x 11
1500y 3
1501end
1502arch sign
1503name Press space to read me
1504msg
1505=== Commands ===
1506
1507There are many commands you can use to
1508do everything from movement to attacking
1509to casting spells to identifying treasure. Any
1510command in Deliantra can be executed by
1511simply typing it in and pressing B<Space>+B<Return>.
1512
1513So to move southeast, for example, you could type
1514B<< southeast <return> >>. To read this sign, you could type
1515B<< apply sign <return> >>. These "long-form" commands are
1516always available for everything you can do in
1517the game.
1518
1519However, it would be cumbersome to type
1520commands like that for common actions, so
1521many commands are bound to keys by default.
1522
1523You can also enter commands by typing their initials. For example,
1524instead of typing B<< southeast <return> >>, you can type B<< se<return> >> (note the lack of the space).
1525Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on.
1526
1527You can also create your own keybindings, for example to use spells, items or skills. To do that, you
1528can usually use the popup menu you get when pressing the B<right mouse button> over an item
1529and select the B<bind ...> option.
1530endmsg
1531x 11
1532y 3
1533end
1534arch woodfloor
1535x 11
1536y 4
1537end
1538arch woodfloor
1539x 11
1540y 5
1541end
1542arch sign
1543name Press space to read me
1544msg
1545=== Movement ===
1546
1547You can move in any of eight directions: north,
1548south, east, west, and the four in between.
1549Pressing a movement key once (or executing a
1550movement command) will move you one tile
1551in that direction. If something is in the way, your
1552character might attack it.
1553
1554To run in a direction, which is very useful when
1555fighting, battering down doors, or traveling long
1556distances, hold down the B<Ctrl> key and press
1557and hold the key for direction you wish to run.
1558
1559The four primary directions are bound to the arrow/cursor keys,
1560and all eight directions including diagonals on the numeric keypad. For laptop users
1561without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement.
1562
1563Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read
1564the sign there.
1565endmsg
1566x 11
1567y 5
1568end
1569arch woodfloor
1570x 11
1571y 6
1572end
1573arch wall_2_1_2
1574x 11
1575y 6
1576end
1577arch woodfloor
1578x 11
1579y 7
1580end
1581arch chest_2
1582x 11
1583y 7
1584no_pick 1
1585arch goldcoin
1586end
1587arch water
1588end
1589end
1590arch woodfloor
1591x 11
1592y 8
1593end
1594arch woodfloor
1595x 11
1596y 9
1597end
1598arch rune_mark
1599msg
1600Chests and other containers are often protected by traps.
1601To find and disarm these traps, stand on the chest or next to it while
1602using the find traps and disarm traps skills.
1603
1604Once you think a chest is safe, open it by applying it with the space bar,
1605and see what's inside.
1606
1607Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1608That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1609heal before you move on, in case you walk into another one.
1610endmsg
1611x 11
1612y 9
1613end
1614arch woodfloor
1615x 11
1616y 10
1617end
1618arch wall_2_1_2
1619x 11
1620y 10
1621end
1622arch woodfloor
1623x 11
1624y 11
1625end
1626arch goblin
1627x 11
1628y 11
1629end
1630arch woodfloor
1631x 11
1632y 12
1633end
1634arch gnoll
1635x 11
1636y 12
1637end
1638arch woodfloor
1639x 11
1640y 13
1641end
1642arch kobold
1643x 11
1644y 13
1645end
1646arch woodfloor
1647x 11
1648y 14
1649end
1650arch orc
1651x 11
1652y 14
1653end
1654arch woodfloor
1655x 11
1656y 15
1657end
1658arch wall_2_1_2
1659x 11
1660y 15
1661end
1662arch sign
1663name Talking to NPCs
1664msg
1665=== Talking to People ===
1666
1667There are two different types of "people" in the game: PCs (player characters, i.e. other players)
1668and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
1669
1670To talk to other players, for example to get help, you can use the B<chat> command, whose text
1671is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type
1672B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout>
1673command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all
1674NPCs near you can hear.
1675
1676You can also get information from non-player characters (NPCs) in the game by talking to them.
1677NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
1678
1679To talk to the man at the end of this hallway when you're finished reading this,
1680walk up next to him and left-click on him with your mouse.
1681
1682Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say
1683command is more tedious, but works when you can't see the NPC, or you need to say a password.
1684
1685Many NPC have useful information, but they will only tell you about it if you ask the
1686right questions. If the NPC talks to you, look for words in his reply
1687that might be important (often they are underlined), and ask about them.
1688For example, if he says, "Hello, do you have any food?" ask him about food,
1689and he may say something else in response to that.
1690Saying words like quest, key, treasure, and other things you're interested in may
1691start up very interesting conversations!
1692
1693Be careful not to run into friendly NPCs: dead men tell no tales.
1694
1695Now go talk to that old man.
1696
1697If you run into problems or want to skip this part of the tutorial, use the B<say open> command.
1698endmsg
1699x 11
1700y 19
1701end
1702arch woodfloor
1703x 12
1704end
1705arch wall_2_2_3
1706x 12
1707end
1708arch woodfloor
1709x 12
1710y 1
1711end
1712arch wall_2_1_1
1713x 12
1714y 1
1715end
1716arch woodfloor
1717x 12
1718y 2
1719end
1720arch wall_2_1_1
1721x 12
1722y 2
1723end
1724arch woodfloor
1725x 12
1726y 3
1727end
1728arch wall_2_1_1
1729x 12
1730y 3
1731end
1732arch woodfloor
1733x 12
1734y 4
1735end
1736arch wall_2_2_1
1737x 12
1738y 4
1739end
1740arch woodfloor
1741x 12
1742y 5
1743end
1744arch woodfloor
1745x 12
1746y 6
1747end
1748arch wall_3_3
1749x 12
1750y 6
1751end
1752arch woodfloor
1753x 12
1754y 7
1755end
1756arch wall_2_1_1
1757x 12
1758y 7
1759end
1760arch woodfloor
1761x 12
1762y 8
1763end
1764arch wall_1_2
1765x 12
1766y 8
1767end
1768arch woodfloor
1769x 12
1770y 9
1771end
1772arch woodfloor
1773x 12
1774y 10
1775end
1776arch wall_2_1_2
1777x 12
1778y 10
1779end
1780arch woodfloor
1781x 12
1782y 11
1783end
1784arch goblin
1785x 12
1786y 11
1787end
1788arch woodfloor
1789x 12
1790y 12
1791end
1792arch gnoll
1793x 12
1794y 12
1795end
1796arch woodfloor
1797x 12
1798y 13
1799end
1800arch kobold
1801x 12
1802y 13
1803end
1804arch woodfloor
1805x 12
1806y 14
1807end
1808arch orc
1809x 12
1810y 14
1811end
1812arch woodfloor
1813x 12
1814y 15
1815end
1816arch wall_2_1_2
1817x 12
1818y 15
1819end
1820arch igateTrg1
1821x 12
1822y 19
1823connected 1
1824end
1825arch woodfloor
1770x 13 1826x 13
1771y 3
1772end 1827end
1773arch woodfloor 1828arch wall_2_2_2
1774x 13 1829x 13
1775y 4
1776end 1830end
1831arch woodfloor
1832x 13
1833y 1
1834end
1777arch wall_2_1_2 1835arch wall_2_1_1
1836x 13
1837y 1
1838end
1839arch woodfloor
1840x 13
1841y 2
1842end
1843arch wall_2_1_1
1844x 13
1845y 2
1846end
1847arch woodfloor
1848x 13
1849y 3
1850move_block all
1851end
1852arch wall_2_1_1
1853x 13
1854y 3
1855end
1856arch woodfloor
1857x 13
1858y 4
1859end
1860arch wall_3_1
1778x 13 1861x 13
1779y 4 1862y 4
1780end 1863end
1781arch woodfloor 1864arch woodfloor
1782x 13 1865x 13
1861end 1944end
1862arch wall_2_1_2 1945arch wall_2_1_2
1863x 13 1946x 13
1864y 15 1947y 15
1865end 1948end
1949arch note
1950msg
1951The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.)
1952endmsg
1953x 13
1954y 19
1955end
1866arch woodfloor 1956arch woodfloor
1867x 14 1957x 14
1868end 1958end
1869arch wall_2_1_2 1959arch wall_2_1_2
1870x 14 1960x 14
1871end
1872arch woodfloor
1873x 14
1874y 1
1875end 1961end
1876arch magic_mouth 1962arch magic_mouth
1877msg 1963msg
1878A message scrawled on the wall says: 1964A message scrawled on the wall says:
1879 1965
1883and take it with you. 1969and take it with you.
1884endmsg 1970endmsg
1885x 14 1971x 14
1886y 1 1972y 1
1887end 1973end
1974arch woodfloor
1975x 14
1976y 1
1977end
1888arch food 1978arch food
1889x 14 1979x 14
1890y 1 1980y 1
1891end 1981end
1892arch woodfloor 1982arch woodfloor
1893x 14 1983x 14
1894y 2 1984y 2
1895end 1985end
1896arch igateTrg1 1986arch woodfloor
1897x 14 1987x 14
1898y 2 1988y 3
1899connected 1
1900end 1989end
1901arch woodfloor 1990arch sign
1991name Food
1992msg
1993=== Food ===
1994
1995Eating food is very important. Without food you cannot heal or regenerate magical
1996energy. Go north to learn more about food, and cash in some free food
1997at the same time!
1998endmsg
1902x 14 1999x 14
1903y 3 2000y 3
1904end 2001end
1905arch woodfloor 2002arch woodfloor
1906x 14 2003x 14
1988end 2085end
1989arch wall_3_1 2086arch wall_3_1
1990x 14 2087x 14
1991y 15 2088y 15
1992end 2089end
2090arch magic_mouth
2091msg
2092What is the password? (Use the B<say> command and say it)
2093
2094(Do you still have the note you got back at the beginning of this trip?
2095Apply it and see what it says, if you don't remember. If you cannot read, you need
2096to go back to the place where you found it and listen to the magic voice).
2097
2098If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
2099so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
2100endmsg
2101x 14
2102y 19
2103end
1993arch woodfloor 2104arch woodfloor
1994x 15 2105x 15
1995end 2106end
1996arch wall_2_1_2 2107arch wall_2_1_2
1997x 15 2108x 15
1998end
1999arch woodfloor
2000x 15
2001y 1
2002end 2109end
2003arch magic_mouth 2110arch magic_mouth
2004msg 2111msg
2005A message scrawled on the wall says: 2112A message scrawled on the wall says:
2006 2113
2011later.) 2118later.)
2012endmsg 2119endmsg
2013x 15 2120x 15
2014y 1 2121y 1
2015end 2122end
2123arch woodfloor
2124x 15
2125y 1
2126end
2016arch apple 2127arch apple
2017x 15 2128x 15
2018y 1 2129y 1
2019end 2130end
2020arch woodfloor 2131arch woodfloor
2035end 2146end
2036arch wall_2_1_2 2147arch wall_2_1_2
2037x 15 2148x 15
2038y 4 2149y 4
2039end 2150end
2040arch woodfloor 2151arch magic_mouth
2152msg
2153A sign on the wall says: Slow Down!!
2154endmsg
2041x 15 2155x 15
2042y 5 2156y 5
2043end 2157end
2044arch magic_mouth 2158arch woodfloor
2045msg
2046A sign on the wall says: Slow Down!!
2047endmsg
2048x 15 2159x 15
2049y 5 2160y 5
2050end 2161end
2051arch woodfloor 2162arch woodfloor
2052x 15 2163x 15
2074y 9 2185y 9
2075end 2186end
2076arch rune_mark 2187arch rune_mark
2077msg 2188msg
2078See that rune to the north? You may have to 2189See that rune to the north? You may have to
2079wait a few seconds to see it. Don't step on it; itmight hurt you! If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's not worth the risk, since there's nothing beyond it, but it's good to increase your experience in those skills whenever possible. 2190wait a few seconds to see it as it will not be visible all the time.
2080 2191
2081Remember: to search for traps, press 'f' (or type 'use_skill find traps), and to attempt to disarm any traps you find, press 'd' (or type 'use_skill disarm traps). 2192I<Don't step on it: it might hurt you!>
2193
2194If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2195it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2196not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2197in those skills whenever possible.
2198
2199Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command)
2200to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2201
2202To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>)
2203and fire.
2082endmsg 2204endmsg
2083x 15 2205x 15
2084y 9 2206y 9
2085end 2207end
2086arch woodfloor 2208arch woodfloor
2104y 12 2226y 12
2105end 2227end
2106arch sign 2228arch sign
2107msg 2229msg
2108How did you do? Watch your hit points (HP) 2230How did you do? Watch your hit points (HP)
2109closely during battle. If they get too low, you 2231closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured.
2110can always retreat and come back. Hit points 2232If they get too low, you can always retreat and come back. Hit points
2111gradually regenerate over time, so if you took 2233gradually regenerate over time, so if you took
2112damage, wait until your HP is back to the 2234damage, wait until your HP is back to the
2113maximum before moving on. Eating food 2235maximum before moving on. Eating food
2114speeds up HP regeneration, so you may want 2236is vital for HP regeneration, so you may want
2115to eat this food now. 2237to eat this food now.
2116endmsg 2238endmsg
2117x 15 2239x 15
2118y 12 2240y 12
2241end
2242arch check_floor
2243race ant
2244x 15
2245y 13
2246last_sp 0
2247move_block all
2119end 2248end
2120arch woodfloor 2249arch woodfloor
2121x 15 2250x 15
2122y 13 2251y 13
2123end 2252end
2151end 2280end
2152arch wall_2_1_2 2281arch wall_2_1_2
2153x 15 2282x 15
2154y 15 2283y 15
2155end 2284end
2285arch magic_ear
2286msg
2287@match orc-knuckle
2288Click.
2289endmsg
2290x 15
2291y 19
2292connected 9
2293end
2156arch woodfloor 2294arch woodfloor
2157x 16 2295x 16
2158end 2296end
2159arch wall_2_1_2 2297arch wall_2_1_2
2160x 16 2298x 16
2161end
2162arch woodfloor
2163x 16
2164y 1
2165end 2299end
2166arch magic_mouth 2300arch magic_mouth
2167msg 2301msg
2168A message scrawled on the wall says: 2302A message scrawled on the wall says:
2169 2303
2172eaten also. 2306eaten also.
2173endmsg 2307endmsg
2174x 16 2308x 16
2175y 1 2309y 1
2176end 2310end
2311arch woodfloor
2312x 16
2313y 1
2314end
2177arch heart 2315arch heart
2178name goblin's heart 2316name goblin's heart
2179x 16 2317x 16
2180y 1 2318y 1
2181end 2319end
2189end 2327end
2190arch woodfloor 2328arch woodfloor
2191x 16 2329x 16
2192y 3 2330y 3
2193end 2331end
2194arch sign
2195name Talking to NPCs
2196msg
2197=== Talking to People ===
2198
2199You can also get information from non-player
2200characters (NPCs) in the game by talking to them.
2201
2202NPCs that can talk to you have a little speech bubble
2203sign.
2204
2205To talk to the man at the end of this hallway
2206when you're finished reading this,
2207walk up next to him and either click on him or
2208type: 'say hello
2209
2210Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say
2211command is more tedious, but works when you can't see the NPC, or you need to say a password.
2212
2213The 'say command will let you talk to nearby
2214NPCs and other Crossfire players who are
2215on the same map as you, so it is your main
2216way to communicate inside the game. (The "
2217(double-quote) key is often a shortcut for 'say.)
2218
2219Many NPC have useful information, but they
2220will only tell you about it if you ask about the
2221right things. Saying "hello" is a good start.
2222If the NPC replies, look for words in his reply
2223that might be important, and ask about them.
2224For example, if he says, "Hello, do you have
2225any food?" ask him about food ('say food),
2226and he may say something else in response to
2227that. Saying words like quest, key, treasure,
2228and other things you're interested in may
2229start up very interesting conversations!
2230
2231Be careful not to run into friendly NPCs: dead men tell no tales.
2232
2233Now go talk to that old man.
2234endmsg
2235x 16
2236y 3
2237end
2238arch woodfloor 2332arch woodfloor
2239x 16 2333x 16
2240y 4 2334y 4
2241end 2335end
2242arch wall_2_1_2 2336arch wall_2_1_2
2323x 17 2417x 17
2324end 2418end
2325arch wall_2_1_2 2419arch wall_2_1_2
2326x 17 2420x 17
2327end 2421end
2328arch woodfloor
2329x 17
2330y 1
2331end
2332arch magic_mouth 2422arch magic_mouth
2333x 17 2423x 17
2334y 1 2424y 1
2335end 2425end
2426arch woodfloor
2427x 17
2428y 1
2429end
2336arch waybread 2430arch waybread
2337msg 2431msg
2338A message scrawled on the wall says: 2432A message scrawled on the wall says:
2339 2433
2340Waybreads are the MRE (Meals-Ready-to-Eat) 2434Waybreads are the MRE (Meals-Ready-to-Eat)
2341of Crossfire. They weigh very little but pack 2435of Deliantra. They weigh very little but pack
2342a large food value. They are much more 2436a large food value. They are much more
2343expensive than normal food, but when you 2437expensive than normal food, but when you
2344can afford them, they are the best food to 2438can afford them, they are the best food to
2345take on long trips or dungeon excursions, 2439take on long trips or dungeon excursions,
2346since their light weight won't slow you down. 2440since their light weight won't slow you down.
2598arch sign 2692arch sign
2599name Bashing Doors 2693name Bashing Doors
2600msg 2694msg
2601=== Doors === 2695=== Doors ===
2602 2696
2603There are many kinds of doors in Crossfire. 2697There are many kinds of doors in Deliantra.
2604Some doors will open for you, so you can walk 2698Some doors will open for you, so you can walk
2605right through. Ordinary locked doors can be 2699right through. Ordinary locked doors can be
2606bashed open by attacking them or using 2700bashed open by attacking them or using
2607lockpicks. Stronger locked doors may require 2701lockpicks. Stronger locked doors may require
2608a certain key, or open when you speak a magic 2702a certain key, or open when you speak a magic
2609word or activate a certain trigger somewhere. 2703word or activate a certain trigger somewhere.
2610 2704
2611To get through this first door, run into it until 2705To get through this first door, run into it until
2612you break through. 2706you break through. If you are too weak it might take a long time.
2707Either be persistent or create a new character with a higher Strength stat.
2613endmsg 2708endmsg
2614x 19 2709x 19
2615y 1 2710y 1
2616end 2711end
2617arch woodfloor 2712arch woodfloor
2653arch sign 2748arch sign
2654name Triggering Buttons with Weights 2749name Triggering Buttons with Weights
2655msg 2750msg
2656Sometimes large buttons in the floor can 2751Sometimes large buttons in the floor can
2657be activated by a large weight. Run into this 2752be activated by a large weight. Run into this
2658boulder to push it onto the button to your 2753boulder (B<Ctrl-Left>) to push it onto the button to your
2659west, and see what happens. 2754west, and see what happens.
2660 2755
2661Boulders and other "rollable" items like barrels can only be pushed, 2756Boulders and other "rollable" items like barrels can only be pushed,
2662never pulled, so be careful not to push them into corners from where 2757never pulled, so be careful not to push them into corners from where
2663you won't be able to move them to their destination. 2758you won't be able to move them to their destination.
2682y 9 2777y 9
2683end 2778end
2684arch sign 2779arch sign
2685name Buttons are Your Friends 2780name Buttons are Your Friends
2686msg 2781msg
2687Cool, huh! Buttons and other switches can be 2782Cool, huh! Buttons and other switches can be
2688used to do all sorts of things, sometimes on 2783used to do all sorts of things, sometimes on
2689completely different areas of a map, so if you 2784completely different areas of a map, so if you
2690ever think you're stuck, look around for any 2785ever think you're stuck, look around for any
2691of these kinds of triggers that might open 2786of these kinds of triggers that might open
2692a way out for you. 2787a way out for you.
2759end 2854end
2760arch wall_2_1_2 2855arch wall_2_1_2
2761x 20 2856x 20
2762y 2 2857y 2
2763end 2858end
2764arch woodfloor 2859arch magic_mouth
2860msg
2861A magic voice says:
2862
2863Here is a note you can pick up and take with you. (You may have already picked it up
2864automatically if your client is set to do that. If so, find it in your inventory and read it by
2865clicking with the middle mouse button or scroll wheel). You may wish
2866to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command).
2867Now it will be in your inventory, so you can read it anytime you need to.
2868endmsg
2765x 20 2869x 20
2766y 3 2870y 3
2767end 2871end
2768arch magic_mouth 2872arch woodfloor
2769msg
2770A sign on the wall says:
2771
2772Here is a note you can pick up and take with
2773you. (You may have already picked it up
2774automatically if your client is set to do that. If
2775so, find it in your inventory and read it by
2776middle-clicking or whatever action your client
2777uses to apply inventory items.) You may wish
2778to read it first (press space), and then pick it up
2779(press the comma key or type 'take). Now it
2780will be in your inventory, so you can read it
2781anytime you need to.
2782
2783endmsg
2784x 20 2873x 20
2785y 3 2874y 3
2786end 2875end
2787arch note 2876arch note
2788msg 2877msg
2789The exit password is "orc-knuckle"! (Save this note; you'll need it much later, after you meet Harold.) 2878Hah! Made you look!
2879
2880You can go to the next sign now :)
2790endmsg 2881endmsg
2791x 20 2882x 20
2792y 3 2883y 3
2884identified 1
2793end 2885end
2794arch woodfloor 2886arch woodfloor
2795x 20 2887x 20
2796y 4 2888y 4
2797end 2889end
2808than signs like this one. Did you see the sign 2900than signs like this one. Did you see the sign
2809on the wall as you were running here? 2901on the wall as you were running here?
2810Sometimes information comes from non-visible 2902Sometimes information comes from non-visible
2811sources like that, so always keep your eyes 2903sources like that, so always keep your eyes
2812open and don't miss anything that shows up 2904open and don't miss anything that shows up
2813in your Messages area. 2905in your B<Messages> window.
2814 2906
2815Information also comes from books, notes, and 2907Information also comes from books, notes, and
2816many other sources. The smallest note can be 2908many other sources. The smallest note can be
2817the first clue to a large treasure or heroic quest, 2909the first clue to a large treasure or heroic quest,
2818so always gather as much information as possible. 2910so always gather as much information as possible.
2819Some notes and books you will be able to pick 2911Some notes and books you will be able to pick
2820up and take with you, while others will be 2912up and take with you, while others will be
2821fixed where they are, but they all may be 2913fixed where they are, but they all may be
2822important to read. 2914important to read.
2915
2916It is possible for your character to be unable to read
2917such notes. If that is the case and your INT stat is high enough
2918you cna later learn to read by learning the literacy skill.
2823endmsg 2919endmsg
2824x 20 2920x 20
2825y 5 2921y 5
2826end 2922end
2827arch woodfloor 2923arch woodfloor
2860 2956
2861Some walls, called "earthwalls," are soft and can be battered down and destroyed. 2957Some walls, called "earthwalls," are soft and can be battered down and destroyed.
2862Run at the wall to your east until you pass through. 2958Run at the wall to your east until you pass through.
2863 2959
2864If you are very weak you might need a long time time to destroy the earthwall. Do 2960If you are very weak you might need a long time time to destroy the earthwall. Do
2865not give up! 2961not give up! (If you give up, consider creating a character with a little higher strength stat :)
2866endmsg 2962endmsg
2867x 20 2963x 20
2868y 9 2964y 9
2869end 2965end
2870arch woodfloor 2966arch woodfloor
2878arch woodfloor 2974arch woodfloor
2879x 20 2975x 20
2880y 11 2976y 11
2881end 2977end
2882arch silvercoin 2978arch silvercoin
2883name silver coins
2884x 20 2979x 20
2885y 11 2980y 11
2886nrof 5 2981nrof 5
2887end 2982end
2888arch kobold 2983arch kobold
3031end 3126end
3032arch wall_2_2_4 3127arch wall_2_2_4
3033x 21 3128x 21
3034y 13 3129y 13
3035end 3130end
3131arch check_floor
3132race ant
3133x 21
3134y 14
3135last_sp 0
3136move_block all
3137end
3036arch woodfloor 3138arch woodfloor
3037x 21 3139x 21
3038y 14 3140y 14
3039end 3141end
3040arch door_1 3142arch door_1
3062end 3164end
3063arch sign 3165arch sign
3064name Traps, and Automatic Doors 3166name Traps, and Automatic Doors
3065msg 3167msg
3066By the way, it's a good idea to always check 3168By the way, it's a good idea to always check
3067for traps before trying to open a door. Do 3169for traps before trying to open a door. Do
3068this with the command ('use_skill find traps), 3170this with the command B<ready_skill find traps> (short B<rsft>, by default
3069which is often bound to the 'f' key. If you 3171bound to the B<Left-Alt-s> key) and then keep firing into the
3070find a trap, you can try to disarm it with 3172direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here
3071('use_skill disarm traps). You can only find 3173B<Shift-Right-Arrow>).
3072and disable traps if you have those skills. 3174
3175If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with
3176B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing
3177into the direction of the trap you found.
3178
3179You can only find and disable traps if you have those skills. If you don't, you should
3180learn them early.
3073 3181
3074Some doors will open when you walk up to them, 3182Some doors will open when you walk up to them,
3075then close after a moment. Be careful not to 3183then close after a moment. Be careful not to
3076get crushed by standing in the doorway 3184get crushed by standing in the doorway
3077too long! 3185too long!
3117y 6 3225y 6
3118end 3226end
3119arch sign 3227arch sign
3120name Levers 3228name Levers
3121msg 3229msg
3122Some gates and doors are opened by levers. Apply (press space bar) to lever to your south to continue. 3230Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue.
3123endmsg 3231endmsg
3124x 22 3232x 22
3125y 6 3233y 6
3126end 3234end
3127arch woodfloor 3235arch woodfloor
3153Look for cracks in the wall, especially if you 3261Look for cracks in the wall, especially if you
3154hear voices or have reason to think there might 3262hear voices or have reason to think there might
3155be secret areas nearby. 3263be secret areas nearby.
3156 3264
3157Sometimes walls are illusions that can be walked 3265Sometimes walls are illusions that can be walked
3158through. Go south from here. 3266through. Go south from here.
3159endmsg 3267endmsg
3160x 22 3268x 22
3161y 9 3269y 9
3162end 3270end
3163arch woodfloor 3271arch woodfloor
3177msg 3285msg
3178=== Inventory === 3286=== Inventory ===
3179 3287
3180Stop and take a look at your inventory for a moment. If you started the game with any 3288Stop and take a look at your inventory for a moment. If you started the game with any
3181armor or a hand-to-hand weapon like a sword, you probably should ready them now. 3289armor or a hand-to-hand weapon like a sword, you probably should ready them now.
3182(In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.) 3290
3291You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or
3292directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the
3293map (not the minimap) will tell you about these keys).
3294
3295You wield/ready (and unwield/unready) weapons and other items by applying them. To do so,
3296click on the item with your middle mouse button (or scroll wheel button).
3183Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) 3297Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3184endmsg 3298endmsg
3185x 22 3299x 22
3186y 11 3300y 11
3301end
3302arch check_floor
3303race ant
3304x 22
3305y 12
3306last_sp 0
3307move_block all
3187end 3308end
3188arch woodfloor 3309arch woodfloor
3189x 22 3310x 22
3190y 12 3311y 12
3191end 3312end
3197name Fighting 3318name Fighting
3198msg 3319msg
3199=== Fighting === 3320=== Fighting ===
3200 3321
3201Ready for your first fight? On the other side 3322Ready for your first fight? On the other side
3202of this door are some ants. They're mostly 3323of this door are some ants. They're mostly
3203harmless, so run into them as fast as you can, 3324harmless, so run into them as fast as you can,
3204until you kill them. Be sure to kill the anthill 3325until you kill them. Be sure to kill the anthill
3205too, so it can't produce more ants. Many 3326too, so it can't produce more ants. Many
3206monsters have "generators" like this which 3327monsters have "generators" like this which
3207produce more monsters every so often. 3328produce more monsters every so often.
3208 3329
3209After you kill the ants, go through the next 3330After you kill the ants, go through the next
3210door. 3331door.

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