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Comparing deliantra/maps/start/tutorial.map (file contents):
Revision 1.11 by root, Sat Jul 14 13:31:16 2007 UTC vs.
Revision 1.20 by root, Sat Oct 20 03:50:08 2007 UTC

1arch map 1arch map
2name Tutorial 2name Tutorial
3difficulty 1 3difficulty 1
4region creation 4region creation
5width 24 5width 24
6height 16 6height 20
7enter_x 11 7enter_x 11
8enter_y 1 8enter_y 1
9msg 9msg
10Creator: Mhoram, http://aaron.baugher.biz/ 10Creator: Mhoram, http://aaron.baugher.biz/
11Software: CF Java Map Editor 11Software: CF Java Map Editor
12Date: 1/23/2007 12Date: 1/23/2007
13 13
14This map is intended for use as a tutorial for 14This map is intended for use as a tutorial for
15complete newbies, to teach them some of the 15complete newbies, to teach them some of the
16basic concepts of Crossfire. 16basic concepts of Deliantra.
17endmsg 17endmsg
18per_player 1 18per_player 1
19end 19end
20arch woodfloor 20arch woodfloor
21end 21end
115x 1 115x 1
116end 116end
117arch wall_2_1_2 117arch wall_2_1_2
118x 1 118x 1
119end 119end
120arch woodfloor 120arch shop_ring
121x 1 121x 1
122y 1 122y 1
123end 123end
124arch shop_general 124arch shop_throw
125x 1 125x 1
126y 1
127end
128arch woodfloor
129x 1
130y 2 126y 2
131end
132arch shop_weapon
133x 1
134y 2
135end
136arch woodfloor
137x 1
138y 3
139end
140arch shop_general
141x 1
142y 3
143end
144arch woodfloor
145x 1
146y 4
147end 127end
148arch shop_food 128arch shop_food
149x 1 129x 1
130y 3
131end
132arch woodfloor
133x 1
134y 4
135end
136arch shop_food
137x 1
150y 4 138y 4
151end 139end
152arch woodfloor 140arch woodfloor
153x 1 141x 1
154y 5 142y 5
194y 12 182y 12
195end 183end
196arch sign 184arch sign
197name Saving and Exiting 185name Saving and Exiting
198msg 186msg
199A bed of reality is used for saving your game. Whenever you want to leave the game, or just save in a particular town, apply (press space) on a bed of reality, like the one at the end of this hallway. 187A bed of reality is used for saving your game. Whenever you want to leave the game,
188or just save in a particular town, apply (press space) on a bed of reality,
189like the one at the end of this hallway, and then answer the question of wether you want
190to continue playing. To log out, you of course have to answer negatively to that question.
200 191
201The next time you login, your player will start from that bed's location, with all the inventory items you had when you saved. Also, if your player ever dies, you will be returned to the location of the last bed of reality you used. 192The next time you login, your player will start from that bed's location, with all the inventory
193items you had when you logged out. Also, if your player ever dies, you will be returned to the
194location of the last bed of reality you used. If you leave without using a savebed your character's
195body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so
196always use a bed of reality for leaving the game.
202 197
203You may use this one now, and then continue on after logging back in. 198You may use this one now, and then continue on after logging back in.
204endmsg 199endmsg
205x 1 200x 1
206y 12 201y 12
214y 14 209y 14
215end 210end
216arch sign 211arch sign
217name Congratulations 212name Congratulations
218msg 213msg
219Congratulations, you have completed this part of the tutorial! Take the exit to your east to move on. Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-) 214Congratulations, you have completed this part of the tutorial!
220 215Take the exit to your east to move on.
216Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-)
221endmsg 217endmsg
222x 1 218x 1
223y 14 219y 14
224end 220end
225arch woodfloor 221arch woodfloor
234x 2 230x 2
235end 231end
236arch wall_2_1_2 232arch wall_2_1_2
237x 2 233x 2
238end 234end
239arch woodfloor 235arch shop_empty
240x 2 236x 2
241y 1 237y 1
242end 238end
239arch shop_mat
240x 2
241y 1
242end
243arch shop_wands
244x 2
245y 2
246end
243arch shop_armour 247arch shop_armour
244x 2
245y 1
246end
247arch woodfloor
248x 2
249y 2
250end
251arch shop_general
252x 2
253y 2
254end
255arch woodfloor
256x 2
257y 3
258end
259arch shop_food
260x 2 248x 2
261y 3 249y 3
262end 250end
263arch woodfloor 251arch woodfloor
264x 2 252x 2
368end 356end
369arch swall_2_2_1 357arch swall_2_2_1
370x 3 358x 3
371y 2 359y 2
372end 360end
373arch woodfloor 361arch shop_weapon
374x 3 362x 3
375y 3 363y 3
376end 364end
377arch shop_mat 365arch woodfloor
378x 3 366x 3
379y 3
380end
381arch woodfloor
382x 3
383y 4 367y 4
384end 368end
385arch shop_floor 369arch shop_general
386x 3 370x 3
387y 4 371y 4
388end 372end
389arch woodfloor 373arch woodfloor
390x 3 374x 3
420y 9 404y 9
421end 405end
422arch sign 406arch sign
423name Potions 407name Potions
424msg 408msg
425Potions can help you in many ways, boosting your stats temporarily or permanently, giving you resistance to certain attacks, or healing you. Save this potion of healing for some time when you are injured and unable to retreat to heal slowly. 409Potions can help you in many ways, boosting your stats temporarily or permanently,
410giving you resistance to certain attacks, or healing you. Save this potion of healing
411for some time when you are injured and unable to retreat to heal slowly.
426 412
427Keep in mind that potions you find can be cursed just like other objects, so always get them identified before using them. 413Keep in mind that potions you find can be cursed just like other objects, so always
414get them identified before using them.
428endmsg 415endmsg
429x 3 416x 3
430y 9 417y 9
431end 418end
432arch woodfloor 419arch woodfloor
459end 446end
460arch wall_2_1_2 447arch wall_2_1_2
461x 3 448x 3
462y 13 449y 13
463end 450end
464arch magic_mouth 451arch woodfloor
465msg
466What is the password? (Use the say command and say it)
467
468(Do you still have the note you got back at the beginning of this trip?
469Apply it and see what it says, if you don't remember.)
470
471If you get stuck here and need help, try to talk to other players using the I<chat> command. To do
472so, enter "c help me, I am stuck in the tutorial" or something to that extent.
473endmsg
474x 3 452x 3
475y 14 453y 14
476end 454end
477arch magic_ear 455arch button_trigger
478msg
479@match orc-knuckle
480Click.
481endmsg
482x 3 456x 3
483y 14 457y 14
484connected 9 458connected 9
485end
486arch woodfloor
487x 3
488y 14
489end 459end
490arch woodfloor 460arch woodfloor
491x 3 461x 3
492y 15 462y 15
493end 463end
546y 6 516y 6
547end 517end
548arch swall_1_2 518arch swall_1_2
549x 4 519x 4
550y 6 520y 6
521end
522arch check_floor
523race mouse
524x 4
525y 7
526last_sp 0
527move_block all
528end
529arch mat
530name mouse barrier
531name_pl
532x 4
533y 7
551end 534end
552arch woodfloor 535arch woodfloor
553x 4 536x 4
554y 7 537y 7
555end 538end
626y 1 609y 1
627end 610end
628arch sign 611arch sign
629name Shops 612name Shops
630msg 613msg
631Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies, and then buy almost any treasure you bring back to sell. 614Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies,
615and then buy almost any treasure you bring back to sell.
632 616
633To enter a shop, step on the shop mat. This will transport you to the inside. To exit, simply step on the inside mat. To sell items, drop them on the shop floor. To buy items, simply pick up what you want and leave. The cost of the items will be taken from your inventory. If you don't have enough money to pay your bill, you won't be allowed to leave, and you will have to drop enough of the items you picked up until you can afford what you're holding. 617To enter a shop, step on the shop mat. This will transport you to the inside.
618To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
619To buy items, simply pick up what you want and leave. The cost of the items will
620be taken from your inventory. If you don't have enough money to pay your bill, you
621won't be allowed to leave, and you will have to drop enough of the items you picked
622up until you can afford what you're holding.
634 623
635You may enter this shop and look around, and buy something if you have the money. When you're in the shop, clicking on an item in your inventory will tell you how much the shop will pay you for it. Standing over an item on the shop floor and examining it (press 'e' or type 'examine) will tell you that item's price. 624You may enter this shop and look around, and buy something if you have the money.
625When you're in the shop, clicking on an item in your inventory will tell you how much
626the shop will pay you for it. Standing over an item on the shop floor and examining it
627(read the tooltip when hovering over it or press B<Left-Alt-e>).
636 628
637WARNING: Be very careful not to drop anything you aren't sure you want to sell! Once dropped, an item is sold and belongs to the shop, and the price for buying it back may be many times what you sold it for. Check your client's documentation on "locking" items for instructions on how to lock your important items so you can't accidentally drop them. 629WARNING: Be very careful not to drop anything you aren't sure you want to sell!
630Once dropped, an item is sold and belongs to the shop, and the price for buying
631it back may be many times what you sold it for. Check your client's documentation
632on "locking" items for instructions on how to lock your important items so you can't
633accidentally drop them.
638endmsg 634endmsg
639x 5 635x 5
640y 1 636y 1
641end 637end
642arch check_floor
643race mouse
644x 5
645y 2
646last_sp 0
647move_block all
648end
649arch woodfloor 638arch woodfloor
650x 5
651y 2
652end
653arch mat
654name mouse barrier
655name_pl
656x 5 639x 5
657y 2 640y 2
658end 641end
659arch woodfloor 642arch woodfloor
660x 5 643x 5
661y 3 644y 3
662end 645end
663arch sign 646arch sign
664name Teleporters 647name Teleporters
665msg 648msg
666In areas other than shops, teleporters can transport you instantly from place to place. Beware: a teleporter might send you into a dangerous area! This teleporter, however, will take you right across the fence to the south. 649In areas other than shops, teleporters can transport you instantly from place to place.
650Beware: a teleporter might send you into a dangerous area! This teleporter, however,
651will take you right across the fence to the south.
667endmsg 652endmsg
668x 5 653x 5
669y 3 654y 3
670end 655end
671arch woodfloor 656arch woodfloor
690arch woodfloor 675arch woodfloor
691x 5 676x 5
692y 6 677y 6
693end 678end
694arch teleporter 679arch teleporter
680slaying tutorial
695hp 5 681hp 5
696sp 3 682sp 3
697x 5 683x 5
698y 6 684y 6
699speed 0.2 685speed 0.2
703y 7 689y 7
704end 690end
705arch sign 691arch sign
706name Inbreeding 692name Inbreeding
707msg 693msg
708Some monsters, like mice, can multiply without a generator. If not killed quickly, these monsters can spread to fill up a map completely. Run through this door and kill the mice inside before they get out of control. 694Some monsters, like mice, can multiply without a generator (after all, they are mice).
695If not killed quickly, these monsters can spread to fill up a map completely.
696Run through this door and kill the mice inside before they get out of control (to be honest, we cheated
697and tried our best to keep them from spreading throughout the whole map, but once
698outside int he harsh world, you will not be as lucky).
709endmsg 699endmsg
710x 5 700x 5
711y 7 701y 7
712end 702end
713arch check_floor
714race mouse
715x 5
716y 8
717last_sp 0
718move_block all
719end
720arch woodfloor 703arch woodfloor
721x 5
722y 8
723end
724arch mat
725name mouse barrier
726name_pl
727x 5 704x 5
728y 8 705y 8
729end 706end
730arch woodfloor 707arch woodfloor
731x 5 708x 5
732y 9 709y 9
733end 710end
734arch sign 711arch sign
735name Scrolls 712name Scrolls
736msg 713msg
737Magic scrolls like the one to your south contain one spell each. When you read a magic scroll, the spell is cast and the scroll crumbles into dust. Take this scroll and save it for some time when you have collected a bunch of items and want to cast detect magic on them. 714Magic scrolls like the one to your south contain one spell each.
715When you read a magic scroll, the spell is cast and the scroll crumbles into dust.
716Take this scroll and save it for some time when you have collected a bunch of
717items and want to cast detect magic on them.
738endmsg 718endmsg
739x 5 719x 5
740y 9 720y 9
741end 721end
742arch woodfloor 722arch woodfloor
929x 7 909x 7
930y 1 910y 1
931end 911end
932arch rune_mark 912arch rune_mark
933msg 913msg
934Tables work much like altars. The table to the 914Tables work much like altars. The table to the
935east is an "identify item" table. It will identify the unidentified items in your inventory, one at a time, for 20 gold pieces each. Tables are often found in shops too, especially magic shops. 915east is an I<identify item> table. It will identify the
916unidentified items in your inventory, one at a time, for 20
917gold pieces each. Tables are often found in shops
918too, especially magic shops.
936endmsg 919endmsg
937x 7 920x 7
938y 1 921y 1
939end 922end
940arch woodfloor 923arch woodfloor
945x 7 928x 7
946y 3 929y 3
947end 930end
948arch rune_mark 931arch rune_mark
949msg 932msg
950This altar to your east is a "detect curse" altar. It works the same as the "detect magic" altar below. Altars like these are often found in shops in towns. 933This altar to your east is a I<detect curse> altar.
934It works the same as the I<detect magic> altar below.
935Altars like these are often found in shops in towns.
951 936
952Always detect curse on items you find before applying them. If you apply a cursed item, you won't be able to remove it until the curse is removed. 937Always detect curse on items you find before applying them.
938If you apply a cursed item, you won't be able to remove it until the curse is removed.
953endmsg 939endmsg
954x 7 940x 7
955y 3 941y 3
956end 942end
957arch woodfloor 943arch woodfloor
964end 950end
965arch rune_mark 951arch rune_mark
966msg 952msg
967=== Altars === 953=== Altars ===
968 954
969Altars have many different uses. Some altars are consecrated to a particular god. Do not pray over these altars unless you wish to worship that god! (More on gods later.) Altars can also cast spells and perform other actions if you place the correct sacrifice on them. 955Altars have many different uses. Some altars are consecrated to a particular god.
956Do not pray over these altars unless you wish to worship that god! (More on gods later).
957Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
970 958
971The altar to your east is an "altar of detect magic." Dropping money on it will cause it to cast detect magic on all the items in your inventory. (Make sure you pick up your change.) To drop money, right-click on it in your inventory while standing on the altar. 959The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast
960detect magic on all the items in your inventory. (Make sure you pick up your change).
961To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful
962you can select the B<drop n> option from the item popup menu and only drop a few coins.
972 963
973Magic items are often worth more than identical non-magic items, so detect magic can help you decide which ones to sell and which ones to identify or keep. 964Magic items are often worth more than identical non-magic items, so detect magic can
965help you decide which ones to sell and which ones to identify or keep.
974endmsg 966endmsg
975x 7 967x 7
976y 5 968y 5
977end 969end
978arch woodfloor 970arch woodfloor
995y 9 987y 9
996end 988end
997arch sign 989arch sign
998name Missile Weapons 990name Missile Weapons
999msg 991msg
1000If you have a bow or crossbow in your inventory, go south for missile weapons training. If you do not, go north. 992If you have a bow or crossbow in your inventory
993(or other ranged weapons such as rods, staffs or area spells such as burning hands),
994go south for ranged attacks training. If you do not, go north.
1001endmsg 995endmsg
1002x 7 996x 7
1003y 9 997y 9
1004end 998end
1005arch woodfloor 999arch woodfloor
1019y 13 1013y 13
1020end 1014end
1021arch sign 1015arch sign
1022name Missile Weapon Training 1016name Missile Weapon Training
1023msg 1017msg
1024Ready your bow or crossbow by clicking on it. Arrows or bolts in your inventory will be used automatically. 1018Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
1025 1019
1026To fire a missile weapon, hold down your Fire (Shift) key, and press the movement key in the direction you want to fire. 1020If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1021by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply
1022B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
1027 1023
1028On the other side of these doors are some monsters. Pull the lever to open the doors, and shoot them all! Don't worry, there's a force preventing them from reaching you. Continue down the passageway until you get back to this hallway, then go north. 1024To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1025and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1026you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it
1027with B<Shift>.
1028
1029On the other side of these doors are some monsters.
1030Pull the lever to open the doors, and shoot them all!
1031Don't worry, there's a force preventing them from reaching you.
1032Continue down the passageway until you get back to this hallway, then go north.
1029endmsg 1033endmsg
1030x 7 1034x 7
1031y 13 1035y 13
1032end 1036end
1033arch woodfloor 1037arch woodfloor
1170arch woodfloor 1174arch woodfloor
1171x 9 1175x 9
1172y 1 1176y 1
1173end 1177end
1174arch identify_table 1178arch identify_table
1175msg 1179name Drop 20 gold to identify an item in your inventory.
1176Drop twenty gold pieces to identify one unidentified item you are carrying.
1177endmsg
1178x 9 1180x 9
1179y 1 1181y 1
1180end 1182end
1181arch woodfloor 1183arch woodfloor
1182x 9 1184x 9
1189arch woodfloor 1191arch woodfloor
1190x 9 1192x 9
1191y 3 1193y 3
1192end 1194end
1193arch altar 1195arch altar
1194name altar of detect curse 1196name altar of detect curse (drop one silver coin to detect any cursed items in your inventory)
1195slaying money 1197slaying money
1196msg
1197Drop one silver piece to see if you are carrying any cursed items.
1198endmsg
1199sp 79 1198sp 79
1200food 1 1199food 1
1201x 9 1200x 9
1202y 3 1201y 3
1203end 1202end
1212arch woodfloor 1211arch woodfloor
1213x 9 1212x 9
1214y 5 1213y 5
1215end 1214end
1216arch altar 1215arch altar
1217name altar of detect magic 1216name altar of detect magic (drop one silver coin to detect any magic items in your inventory)
1218slaying money 1217slaying money
1219msg
1220Drop one silver piece to see if you are carrying any magic items.
1221endmsg
1222sp 76 1218sp 76
1223food 1 1219food 1
1224x 9 1220x 9
1225y 5 1221y 5
1226end 1222end
1248x 9 1244x 9
1249y 9 1245y 9
1250end 1246end
1251arch rune_mark 1247arch rune_mark
1252msg 1248msg
1253Not all runes are harmful. The rune to your north will restore your health! 1249Not all runes are harmful. The rune to your north will restore your health!
1254endmsg 1250endmsg
1255x 9 1251x 9
1256y 9 1252y 9
1257end 1253end
1258arch woodfloor 1254arch woodfloor
1415y 15 1411y 15
1416end 1412end
1417arch wall_2_1_2 1413arch wall_2_1_2
1418x 10 1414x 10
1419y 15 1415y 15
1420end
1421arch woodfloor
1422x 11
1423end
1424arch wall_2_1_2
1425x 11
1426end
1427arch woodfloor
1428x 11
1429y 1
1430end
1431arch sign
1432name Press cursor-down once to read the next sign.
1433x 11
1434y 1
1435end
1436arch magic_mouth
1437msg
1438Welcome to Crossfire!
1439
1440You are now in the beginner's area, which will
1441teach you the fundamentals of playing Crossfire,
1442and prepare you to survive in this vast and
1443sometimes dangerous world.
1444
1445As you pass through these halls, read all the
1446signs and any other information provided, and
1447you'll soon learn the basics of the game.
1448
1449From here, move south (press your down-arrow key,
1450or type 'south <enter>) and press the spacebar to
1451read the next sign. Good luck!
1452endmsg
1453x 11
1454y 2
1455move_on all
1456end
1457arch woodfloor
1458x 11
1459y 2
1460end
1461arch sign
1462name Press space bar to read me
1463msg
1464Welcome to Crossfire!
1465
1466You are now in the beginner's area, which will
1467teach you the fundamentals of playing Crossifre,
1468and prepare you to survive in this vast and
1469sometimes dangerous world.
1470
1471As you pass through these halls, read all the
1472signs and any other information provided, and
1473you'll soon learn the basics of the game.
1474
1475From here, move south (press your down-arrow key,
1476or type 'south <enter>) and press the space bar to
1477read the next sign. Good luck!
1478endmsg
1479x 11
1480y 2
1481end
1482arch woodfloor
1483x 11
1484y 3
1485end
1486arch sign
1487name Press space to read me
1488msg
1489=== Commands ===
1490
1491There are many commands you can use to
1492do everything from movement to attacking
1493to casting spells to identifying treasure. Any
1494command in Crossfire can be executed by
1495typing ' (a single quote) followed by the
1496command.
1497
1498So to move southeast, for example, you could type
1499'southeast. To read this sign, you could type
1500'apply sign. These "long-form" commands are
1501always available for everything you can do in
1502the game.
1503
1504However, it would be cumbersome to type
1505commands like that for common actions, so
1506many commands are bound to keys by default.
1507This varies from client to client, but you will
1508probably find that the movement commands
1509are bound to the arrow keys on your keypad,
1510for example. There are many other default
1511keybindings, and you can create your own for
1512any action or series of actions that you use
1513regularly. See the documentation for your
1514Crossfire client for more information on
1515keybindings.
1516endmsg
1517x 11
1518y 3
1519end
1520arch woodfloor
1521x 11
1522y 4
1523end
1524arch woodfloor
1525x 11
1526y 5
1527end
1528arch sign
1529name Press space to read me
1530msg
1531=== Movement ===
1532
1533You can move in any of eight directions: north,
1534south, east, west, and the four in between.
1535Pressing a movement key once (or executing a
1536movement command) will move you one tile
1537in that direction. If something is in the way, you
1538may attack it.
1539
1540To run in a direction, which is very useful when
1541fighting, battering down doors, or traveling long
1542distances, hold down the Ctrl key and press
1543and hold the key for direction you wish to run.
1544
1545Now run to the end of this hallway, and read
1546the sign there.
1547endmsg
1548x 11
1549y 5
1550end
1551arch woodfloor
1552x 11
1553y 6
1554end
1555arch wall_2_1_2
1556x 11
1557y 6
1558end
1559arch woodfloor
1560x 11
1561y 7
1562end
1563arch chest_2
1564x 11
1565y 7
1566no_pick 1
1567arch goldcoin
1568end
1569arch water
1570end
1571end
1572arch woodfloor
1573x 11
1574y 8
1575end
1576arch woodfloor
1577x 11
1578y 9
1579end
1580arch rune_mark
1581msg
1582Chests and other containers are often protected by traps. To find and disarm these traps, stand on the chest or next to it while using the find traps and disarm traps commands.
1583
1584Once you think a chest is safe, open it by applying it with the 'a' key, and see what's inside.
1585
1586Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself heal before you move on, in case you walk into another one.
1587endmsg
1588x 11
1589y 9
1590end
1591arch woodfloor
1592x 11
1593y 10
1594end
1595arch wall_2_1_2
1596x 11
1597y 10
1598end
1599arch woodfloor
1600x 11
1601y 11
1602end
1603arch goblin
1604x 11
1605y 11
1606end
1607arch woodfloor
1608x 11
1609y 12
1610end
1611arch gnoll
1612x 11
1613y 12
1614end
1615arch woodfloor
1616x 11
1617y 13
1618end
1619arch kobold
1620x 11
1621y 13
1622end
1623arch woodfloor
1624x 11
1625y 14
1626end
1627arch orc
1628x 11
1629y 14
1630end
1631arch woodfloor
1632x 11
1633y 15
1634end
1635arch wall_2_1_2
1636x 11
1637y 15
1638end
1639arch woodfloor
1640x 12
1641end
1642arch wall_2_2_3
1643x 12
1644end
1645arch woodfloor
1646x 12
1647y 1
1648end
1649arch wall_2_1_1
1650x 12
1651y 1
1652end
1653arch woodfloor
1654x 12
1655y 2
1656end
1657arch wall_3_2
1658x 12
1659y 2
1660end
1661arch woodfloor
1662x 12
1663y 3
1664end
1665arch wall_2_1_1
1666x 12
1667y 3
1668end
1669arch woodfloor
1670x 12
1671y 4
1672end
1673arch wall_2_2_1
1674x 12
1675y 4
1676end
1677arch woodfloor
1678x 12
1679y 5
1680end
1681arch woodfloor
1682x 12
1683y 6
1684end
1685arch wall_3_3
1686x 12
1687y 6
1688end
1689arch woodfloor
1690x 12
1691y 7
1692end
1693arch wall_2_1_1
1694x 12
1695y 7
1696end
1697arch woodfloor
1698x 12
1699y 8
1700end
1701arch wall_1_2
1702x 12
1703y 8
1704end
1705arch woodfloor
1706x 12
1707y 9
1708end
1709arch woodfloor
1710x 12
1711y 10
1712end
1713arch wall_2_1_2
1714x 12
1715y 10
1716end
1717arch woodfloor
1718x 12
1719y 11
1720end
1721arch goblin
1722x 12
1723y 11
1724end
1725arch woodfloor
1726x 12
1727y 12
1728end
1729arch gnoll
1730x 12
1731y 12
1732end
1733arch woodfloor
1734x 12
1735y 13
1736end
1737arch kobold
1738x 12
1739y 13
1740end
1741arch woodfloor
1742x 12
1743y 14
1744end
1745arch orc
1746x 12
1747y 14
1748end
1749arch woodfloor
1750x 12
1751y 15
1752end
1753arch wall_2_1_2
1754x 12
1755y 15
1756end
1757arch woodfloor
1758x 13
1759end
1760arch wall_2_2_2
1761x 13
1762end
1763arch woodfloor
1764x 13
1765y 1
1766end
1767arch wall_2_1_1
1768x 13
1769y 1
1770end
1771arch woodfloor
1772x 13
1773y 2
1774end
1775arch wall_2_2_4
1776x 13
1777y 2
1778end
1779arch woodfloor
1780x 13
1781y 3
1782move_block all
1783end 1416end
1784arch sign 1417arch sign
1785name old man 1418name old man
1786msg 1419msg
1787@match food|no 1420@match food|no
1797Do you have any food? 1430Do you have any food?
1798@match * 1431@match *
1799Ninety-nine bottles of beer on the wall.... 1432Ninety-nine bottles of beer on the wall....
1800endmsg 1433endmsg
1801face sage.x11 1434face sage.x11
1435x 10
1436y 19
1437end
1438arch woodfloor
1439x 11
1440end
1441arch wall_2_1_2
1442x 11
1443end
1444arch woodfloor
1445x 11
1446y 1
1447end
1448arch sign
1449name Press cursor-down (arrow-key-down) once to read the next sign.
1450x 11
1451y 1
1452end
1453arch magic_mouth
1454msg
1455Welcome to Deliantra!
1456
1457You are now in the beginner's area, which will
1458teach you the fundamentals of playing Deliantra,
1459and prepare you to survive in this vast and
1460sometimes dangerous world.
1461
1462As you pass through these halls, read all the
1463signs and any other information provided, and
1464you'll soon learn the basics of the game.
1465
1466From here, move south (press your B<down-arrow> key)
1467and press the space bar to read the next sign. Good luck!
1468endmsg
1469x 11
1470y 2
1471move_on all
1472end
1473arch woodfloor
1474x 11
1475y 2
1476end
1477arch sign
1478name Press space bar to read me
1479msg
1480Welcome to Deliantra!
1481
1482You are now in the beginner's area, which will
1483teach you the fundamentals of playing Deliantra,
1484and prepare you to survive in this vast and
1485sometimes (uhm, always) dangerous world.
1486
1487As you pass through these halls, read all the
1488signs and any other information provided, and
1489you'll soon learn the basics of the game.
1490
1491From here, move south (press your B<down-arrow> key)
1492and press the space bar to read the next sign. Good luck!
1493endmsg
1494x 11
1495y 2
1496end
1497arch woodfloor
1498x 11
1499y 3
1500end
1501arch sign
1502name Press space to read me
1503msg
1504=== Commands ===
1505
1506There are many commands you can use to
1507do everything from movement to attacking
1508to casting spells to identifying treasure. Any
1509command in Deliantra can be executed by
1510simply typing it in and pressing B<Space>+B<Return>.
1511
1512So to move southeast, for example, you could type
1513B<<southeast <return> >>. To read this sign, you could type
1514B<<apply sign <return> >>. These "long-form" commands are
1515always available for everything you can do in
1516the game.
1517
1518However, it would be cumbersome to type
1519commands like that for common actions, so
1520many commands are bound to keys by default.
1521
1522You can also enter commands by typing their initials. For example,
1523instead of typing B<<southeast <return> >>, you can type B<< se<return> >> (note the lack of the space).
1524Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on.
1525
1526You can also create your own keybindings, for example to use spells, items or skills. To do that, you
1527can usually use the popup menu you get when pressing the B<right mouse button> over an item
1528and select the B<bind ...> option.
1529endmsg
1530x 11
1531y 3
1532end
1533arch woodfloor
1534x 11
1535y 4
1536end
1537arch woodfloor
1538x 11
1539y 5
1540end
1541arch sign
1542name Press space to read me
1543msg
1544=== Movement ===
1545
1546You can move in any of eight directions: north,
1547south, east, west, and the four in between.
1548Pressing a movement key once (or executing a
1549movement command) will move you one tile
1550in that direction. If something is in the way, your
1551character might attack it.
1552
1553To run in a direction, which is very useful when
1554fighting, battering down doors, or traveling long
1555distances, hold down the B<Ctrl> key and press
1556and hold the key for direction you wish to run.
1557
1558The four primary directions are bound to the arrow/cursor keys,
1559and all eight directions including diagonals on the numeric keypad. For laptop users
1560without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement.
1561
1562Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read
1563the sign there.
1564endmsg
1565x 11
1566y 5
1567end
1568arch woodfloor
1569x 11
1570y 6
1571end
1572arch wall_2_1_2
1573x 11
1574y 6
1575end
1576arch woodfloor
1577x 11
1578y 7
1579end
1580arch chest_2
1581x 11
1582y 7
1583no_pick 1
1584arch goldcoin
1585end
1586arch water
1587end
1588end
1589arch woodfloor
1590x 11
1591y 8
1592end
1593arch woodfloor
1594x 11
1595y 9
1596end
1597arch rune_mark
1598msg
1599Chests and other containers are often protected by traps.
1600To find and disarm these traps, stand on the chest or next to it while
1601using the find traps and disarm traps skills.
1602
1603Once you think a chest is safe, open it by applying it with the space bar,
1604and see what's inside.
1605
1606Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1607That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1608heal before you move on, in case you walk into another one.
1609endmsg
1610x 11
1611y 9
1612end
1613arch woodfloor
1614x 11
1615y 10
1616end
1617arch wall_2_1_2
1618x 11
1619y 10
1620end
1621arch woodfloor
1622x 11
1623y 11
1624end
1625arch goblin
1626x 11
1627y 11
1628end
1629arch woodfloor
1630x 11
1631y 12
1632end
1633arch gnoll
1634x 11
1635y 12
1636end
1637arch woodfloor
1638x 11
1639y 13
1640end
1641arch kobold
1642x 11
1643y 13
1644end
1645arch woodfloor
1646x 11
1647y 14
1648end
1649arch orc
1650x 11
1651y 14
1652end
1653arch woodfloor
1654x 11
1655y 15
1656end
1657arch wall_2_1_2
1658x 11
1659y 15
1660end
1661arch sign
1662name Talking to NPCs
1663msg
1664=== Talking to People ===
1665
1666There are two different types of "people" in the game: PCs (player characters, i.e. other players)
1667and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
1668
1669To talk to other players, for example to get help, you can use the B<chat> command, whose text
1670is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type
1671B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout>
1672command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all
1673NPCs near you can hear.
1674
1675You can also get information from non-player characters (NPCs) in the game by talking to them.
1676NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
1677
1678To talk to the man at the end of this hallway when you're finished reading this,
1679walk up next to him and left-click on him with your mouse.
1680
1681Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say
1682command is more tedious, but works when you can't see the NPC, or you need to say a password.
1683
1684Many NPC have useful information, but they will only tell you about it if you ask the
1685right questions. If the NPC talks to you, look for words in his reply
1686that might be important (often they are underlined), and ask about them.
1687For example, if he says, "Hello, do you have any food?" ask him about food,
1688and he may say something else in response to that.
1689Saying words like quest, key, treasure, and other things you're interested in may
1690start up very interesting conversations!
1691
1692Be careful not to run into friendly NPCs: dead men tell no tales.
1693
1694Now go talk to that old man.
1695
1696If you run into problems or want to skip this part of the tutorial, use the B<say open> command.
1697endmsg
1698x 11
1699y 19
1700end
1701arch woodfloor
1702x 12
1703end
1704arch wall_2_2_3
1705x 12
1706end
1707arch woodfloor
1708x 12
1709y 1
1710end
1711arch wall_2_1_1
1712x 12
1713y 1
1714end
1715arch woodfloor
1716x 12
1717y 2
1718end
1719arch wall_2_1_1
1720x 12
1721y 2
1722end
1723arch woodfloor
1724x 12
1725y 3
1726end
1727arch wall_2_1_1
1728x 12
1729y 3
1730end
1731arch woodfloor
1732x 12
1733y 4
1734end
1735arch wall_2_2_1
1736x 12
1737y 4
1738end
1739arch woodfloor
1740x 12
1741y 5
1742end
1743arch woodfloor
1744x 12
1745y 6
1746end
1747arch wall_3_3
1748x 12
1749y 6
1750end
1751arch woodfloor
1752x 12
1753y 7
1754end
1755arch wall_2_1_1
1756x 12
1757y 7
1758end
1759arch woodfloor
1760x 12
1761y 8
1762end
1763arch wall_1_2
1764x 12
1765y 8
1766end
1767arch woodfloor
1768x 12
1769y 9
1770end
1771arch woodfloor
1772x 12
1773y 10
1774end
1775arch wall_2_1_2
1776x 12
1777y 10
1778end
1779arch woodfloor
1780x 12
1781y 11
1782end
1783arch goblin
1784x 12
1785y 11
1786end
1787arch woodfloor
1788x 12
1789y 12
1790end
1791arch gnoll
1792x 12
1793y 12
1794end
1795arch woodfloor
1796x 12
1797y 13
1798end
1799arch kobold
1800x 12
1801y 13
1802end
1803arch woodfloor
1804x 12
1805y 14
1806end
1807arch orc
1808x 12
1809y 14
1810end
1811arch woodfloor
1812x 12
1813y 15
1814end
1815arch wall_2_1_2
1816x 12
1817y 15
1818end
1819arch igateTrg1
1820x 12
1821y 19
1822connected 1
1823end
1824arch woodfloor
1802x 13 1825x 13
1803y 3
1804end 1826end
1805arch woodfloor 1827arch wall_2_2_2
1806x 13 1828x 13
1807y 4
1808end 1829end
1830arch woodfloor
1831x 13
1832y 1
1833end
1809arch wall_2_1_2 1834arch wall_2_1_1
1835x 13
1836y 1
1837end
1838arch woodfloor
1839x 13
1840y 2
1841end
1842arch wall_2_1_1
1843x 13
1844y 2
1845end
1846arch woodfloor
1847x 13
1848y 3
1849move_block all
1850end
1851arch wall_2_1_1
1852x 13
1853y 3
1854end
1855arch woodfloor
1856x 13
1857y 4
1858end
1859arch wall_3_1
1810x 13 1860x 13
1811y 4 1861y 4
1812end 1862end
1813arch woodfloor 1863arch woodfloor
1814x 13 1864x 13
1892y 15 1942y 15
1893end 1943end
1894arch wall_2_1_2 1944arch wall_2_1_2
1895x 13 1945x 13
1896y 15 1946y 15
1947end
1948arch note
1949msg
1950The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.)
1951endmsg
1952x 13
1953y 19
1897end 1954end
1898arch woodfloor 1955arch woodfloor
1899x 14 1956x 14
1900end 1957end
1901arch wall_2_1_2 1958arch wall_2_1_2
1923end 1980end
1924arch woodfloor 1981arch woodfloor
1925x 14 1982x 14
1926y 2 1983y 2
1927end 1984end
1928arch igateTrg1 1985arch woodfloor
1929x 14 1986x 14
1930y 2 1987y 3
1931connected 1
1932end 1988end
1933arch woodfloor 1989arch sign
1990name Food
1991msg
1992=== Food ===
1993
1994Eating food is very important. Without food you cannot heal or regenerate magical
1995energy. Go north to learn more about food, and cash in some free food
1996at the same time!
1997endmsg
1934x 14 1998x 14
1935y 3 1999y 3
1936end 2000end
1937arch woodfloor 2001arch woodfloor
1938x 14 2002x 14
2019y 15 2083y 15
2020end 2084end
2021arch wall_3_1 2085arch wall_3_1
2022x 14 2086x 14
2023y 15 2087y 15
2088end
2089arch magic_mouth
2090msg
2091What is the password? (Use the B<say> command and say it)
2092
2093(Do you still have the note you got back at the beginning of this trip?
2094Apply it and see what it says, if you don't remember. If you cannot read, you need
2095to go back to the place where you found it and listen to the magic voice).
2096
2097If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
2098so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
2099endmsg
2100x 14
2101y 19
2024end 2102end
2025arch woodfloor 2103arch woodfloor
2026x 15 2104x 15
2027end 2105end
2028arch wall_2_1_2 2106arch wall_2_1_2
2106y 9 2184y 9
2107end 2185end
2108arch rune_mark 2186arch rune_mark
2109msg 2187msg
2110See that rune to the north? You may have to 2188See that rune to the north? You may have to
2111wait a few seconds to see it. Don't step on it; itmight hurt you! If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's not worth the risk, since there's nothing beyond it, but it's good to increase your experience in those skills whenever possible. 2189wait a few seconds to see it as it will not be visible all the time.
2112 2190
2113Remember: to search for traps, press 'f' (or type 'use_skill find traps), and to attempt to disarm any traps you find, press 'd' (or type 'use_skill disarm traps). 2191I<Don't step on it: it might hurt you!>
2192
2193If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2194it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2195not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2196in those skills whenever possible.
2197
2198Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command)
2199to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2200
2201To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>)
2202and fire.
2114endmsg 2203endmsg
2115x 15 2204x 15
2116y 9 2205y 9
2117end 2206end
2118arch woodfloor 2207arch woodfloor
2136y 12 2225y 12
2137end 2226end
2138arch sign 2227arch sign
2139msg 2228msg
2140How did you do? Watch your hit points (HP) 2229How did you do? Watch your hit points (HP)
2141closely during battle. If they get too low, you 2230closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured.
2142can always retreat and come back. Hit points 2231If they get too low, you can always retreat and come back. Hit points
2143gradually regenerate over time, so if you took 2232gradually regenerate over time, so if you took
2144damage, wait until your HP is back to the 2233damage, wait until your HP is back to the
2145maximum before moving on. Eating food 2234maximum before moving on. Eating food
2146speeds up HP regeneration, so you may want 2235is vital for HP regeneration, so you may want
2147to eat this food now. 2236to eat this food now.
2148endmsg 2237endmsg
2149x 15 2238x 15
2150y 12 2239y 12
2240end
2241arch check_floor
2242race ant
2243x 15
2244y 13
2245last_sp 0
2246move_block all
2151end 2247end
2152arch woodfloor 2248arch woodfloor
2153x 15 2249x 15
2154y 13 2250y 13
2155end 2251end
2183end 2279end
2184arch wall_2_1_2 2280arch wall_2_1_2
2185x 15 2281x 15
2186y 15 2282y 15
2187end 2283end
2284arch magic_ear
2285msg
2286@match orc-knuckle
2287Click.
2288endmsg
2289x 15
2290y 19
2291connected 9
2292end
2188arch woodfloor 2293arch woodfloor
2189x 16 2294x 16
2190end 2295end
2191arch wall_2_1_2 2296arch wall_2_1_2
2192x 16 2297x 16
2221end 2326end
2222arch woodfloor 2327arch woodfloor
2223x 16 2328x 16
2224y 3 2329y 3
2225end 2330end
2226arch sign
2227name Talking to NPCs
2228msg
2229=== Talking to People ===
2230
2231There are two different types of "people" in the game: PCs (player characters, i.e. other players)
2232and NPcs (non-player-characters, your typical dumb computer-automated pseudo persons :)
2233
2234To talk to other players, for example to get help, you can use the I<chat> command, which
2235is displayed in blue. All players currently logged in can see that. In CFPlus, you can simply type
2236"c some message<return>" to chat with others. There is also the I<shout> command (short "sh")
2237for use in emergencies, and I<say> (short "s") which all players on a map and all NPCs near you can hear.
2238
2239You can also get information from non-player characters (NPCs) in the game by talking to them.
2240NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
2241
2242To talk to the man at the end of this hallway when you're finished reading this,
2243walk up next to him and either click on him or type: say hello<return>
2244
2245Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say
2246command is more tedious, but works when you can't see the NPC, or you need to say a password.
2247
2248The say command will let you talk to nearby NPCs and other Crossfire players who are
2249on the same map as you, so it is your main way to communicate inside the game.
2250
2251Many NPC have useful information, but they will only tell you about it if you ask about the
2252right things. Saying "hello" is a good start. If the NPC replies, look for words in his reply
2253that might be important, and ask about them. For example, if he says, "Hello, do you have
2254any food?" ask him about food ("say food"), and he may say something else in response to
2255that. Saying words like quest, key, treasure, and other things you're interested in may
2256start up very interesting conversations!
2257
2258Be careful not to run into friendly NPCs: dead men tell no tales.
2259
2260Now go talk to that old man.
2261endmsg
2262x 16
2263y 3
2264end
2265arch woodfloor 2331arch woodfloor
2266x 16 2332x 16
2267y 4 2333y 4
2268end 2334end
2269arch wall_2_1_2 2335arch wall_2_1_2
2363arch waybread 2429arch waybread
2364msg 2430msg
2365A message scrawled on the wall says: 2431A message scrawled on the wall says:
2366 2432
2367Waybreads are the MRE (Meals-Ready-to-Eat) 2433Waybreads are the MRE (Meals-Ready-to-Eat)
2368of Crossfire. They weigh very little but pack 2434of Deliantra. They weigh very little but pack
2369a large food value. They are much more 2435a large food value. They are much more
2370expensive than normal food, but when you 2436expensive than normal food, but when you
2371can afford them, they are the best food to 2437can afford them, they are the best food to
2372take on long trips or dungeon excursions, 2438take on long trips or dungeon excursions,
2373since their light weight won't slow you down. 2439since their light weight won't slow you down.
2625arch sign 2691arch sign
2626name Bashing Doors 2692name Bashing Doors
2627msg 2693msg
2628=== Doors === 2694=== Doors ===
2629 2695
2630There are many kinds of doors in Crossfire. 2696There are many kinds of doors in Deliantra.
2631Some doors will open for you, so you can walk 2697Some doors will open for you, so you can walk
2632right through. Ordinary locked doors can be 2698right through. Ordinary locked doors can be
2633bashed open by attacking them or using 2699bashed open by attacking them or using
2634lockpicks. Stronger locked doors may require 2700lockpicks. Stronger locked doors may require
2635a certain key, or open when you speak a magic 2701a certain key, or open when you speak a magic
2636word or activate a certain trigger somewhere. 2702word or activate a certain trigger somewhere.
2637 2703
2638To get through this first door, run into it until 2704To get through this first door, run into it until
2639you break through. 2705you break through. If you are too weak it might take a long time.
2706Either be persistent or create a new character with a higher Strength stat.
2640endmsg 2707endmsg
2641x 19 2708x 19
2642y 1 2709y 1
2643end 2710end
2644arch woodfloor 2711arch woodfloor
2680arch sign 2747arch sign
2681name Triggering Buttons with Weights 2748name Triggering Buttons with Weights
2682msg 2749msg
2683Sometimes large buttons in the floor can 2750Sometimes large buttons in the floor can
2684be activated by a large weight. Run into this 2751be activated by a large weight. Run into this
2685boulder to push it onto the button to your 2752boulder (B<Ctrl-Left>) to push it onto the button to your
2686west, and see what happens. 2753west, and see what happens.
2687 2754
2688Boulders and other "rollable" items like barrels can only be pushed, 2755Boulders and other "rollable" items like barrels can only be pushed,
2689never pulled, so be careful not to push them into corners from where 2756never pulled, so be careful not to push them into corners from where
2690you won't be able to move them to their destination. 2757you won't be able to move them to their destination.
2709y 9 2776y 9
2710end 2777end
2711arch sign 2778arch sign
2712name Buttons are Your Friends 2779name Buttons are Your Friends
2713msg 2780msg
2714Cool, huh! Buttons and other switches can be 2781Cool, huh! Buttons and other switches can be
2715used to do all sorts of things, sometimes on 2782used to do all sorts of things, sometimes on
2716completely different areas of a map, so if you 2783completely different areas of a map, so if you
2717ever think you're stuck, look around for any 2784ever think you're stuck, look around for any
2718of these kinds of triggers that might open 2785of these kinds of triggers that might open
2719a way out for you. 2786a way out for you.
2786end 2853end
2787arch wall_2_1_2 2854arch wall_2_1_2
2788x 20 2855x 20
2789y 2 2856y 2
2790end 2857end
2791arch woodfloor 2858arch magic_mouth
2859msg
2860A magic voice says:
2861
2862Here is a note you can pick up and take with you. (You may have already picked it up
2863automatically if your client is set to do that. If so, find it in your inventory and read it by
2864clicking with the middle mouse button or scroll wheel). You may wish
2865to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command).
2866Now it will be in your inventory, so you can read it anytime you need to.
2867endmsg
2792x 20 2868x 20
2793y 3 2869y 3
2794end 2870end
2795arch magic_mouth 2871arch woodfloor
2796msg
2797A sign on the wall says:
2798
2799Here is a note you can pick up and take with
2800you. (You may have already picked it up
2801automatically if your client is set to do that. If
2802so, find it in your inventory and read it by
2803middle-clicking or whatever action your client
2804uses to apply inventory items.) You may wish
2805to read it first (press space), and then pick it up
2806(press the comma key or type 'take). Now it
2807will be in your inventory, so you can read it
2808anytime you need to.
2809
2810endmsg
2811x 20 2872x 20
2812y 3 2873y 3
2813end 2874end
2814arch note 2875arch note
2815msg 2876msg
2816The exit password is "orc-knuckle"! (Save this note; you'll need it much later, after you meet Harold.) 2877Hah! Made you look!
2878
2879You can go to the next sign now :)
2817endmsg 2880endmsg
2818x 20 2881x 20
2819y 3 2882y 3
2883identified 1
2820end 2884end
2821arch woodfloor 2885arch woodfloor
2822x 20 2886x 20
2823y 4 2887y 4
2824end 2888end
2835than signs like this one. Did you see the sign 2899than signs like this one. Did you see the sign
2836on the wall as you were running here? 2900on the wall as you were running here?
2837Sometimes information comes from non-visible 2901Sometimes information comes from non-visible
2838sources like that, so always keep your eyes 2902sources like that, so always keep your eyes
2839open and don't miss anything that shows up 2903open and don't miss anything that shows up
2840in your Messages area. 2904in your B<Messages> window.
2841 2905
2842Information also comes from books, notes, and 2906Information also comes from books, notes, and
2843many other sources. The smallest note can be 2907many other sources. The smallest note can be
2844the first clue to a large treasure or heroic quest, 2908the first clue to a large treasure or heroic quest,
2845so always gather as much information as possible. 2909so always gather as much information as possible.
2846Some notes and books you will be able to pick 2910Some notes and books you will be able to pick
2847up and take with you, while others will be 2911up and take with you, while others will be
2848fixed where they are, but they all may be 2912fixed where they are, but they all may be
2849important to read. 2913important to read.
2850 2914
2851In case you can't read, for example when you are 2915It is possible for your character to be unable to read
2852too low on intelligence or don't have the literacy 2916such notes. If that is the case and your INT stat is high enough
2853skill you might find the word 'orc-knuckle' useful 2917you cna later learn to read by learning the literacy skill.
2854for leaving this tutorial!
2855endmsg 2918endmsg
2856x 20 2919x 20
2857y 5 2920y 5
2858end 2921end
2859arch woodfloor 2922arch woodfloor
2892 2955
2893Some walls, called "earthwalls," are soft and can be battered down and destroyed. 2956Some walls, called "earthwalls," are soft and can be battered down and destroyed.
2894Run at the wall to your east until you pass through. 2957Run at the wall to your east until you pass through.
2895 2958
2896If you are very weak you might need a long time time to destroy the earthwall. Do 2959If you are very weak you might need a long time time to destroy the earthwall. Do
2897not give up! 2960not give up! (If you give up, consider creating a character with a little higher strength stat :)
2898endmsg 2961endmsg
2899x 20 2962x 20
2900y 9 2963y 9
2901end 2964end
2902arch woodfloor 2965arch woodfloor
3063end 3126end
3064arch wall_2_2_4 3127arch wall_2_2_4
3065x 21 3128x 21
3066y 13 3129y 13
3067end 3130end
3131arch check_floor
3132race ant
3133x 21
3134y 14
3135last_sp 0
3136move_block all
3137end
3068arch woodfloor 3138arch woodfloor
3069x 21 3139x 21
3070y 14 3140y 14
3071end 3141end
3072arch door_1 3142arch door_1
3094end 3164end
3095arch sign 3165arch sign
3096name Traps, and Automatic Doors 3166name Traps, and Automatic Doors
3097msg 3167msg
3098By the way, it's a good idea to always check 3168By the way, it's a good idea to always check
3099for traps before trying to open a door. Do 3169for traps before trying to open a door. Do
3100this with the command ('use_skill find traps), 3170this with the command B<ready_skill find traps> (short B<rsft>, by default
3101which is often bound to the 'f' key. If you 3171bound to the B<Left-Alt-s> key) and then keep firing into the
3102find a trap, you can try to disarm it with 3172direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here
3103('use_skill disarm traps). You can only find 3173B<Shift-Right-Arrow>).
3104and disable traps if you have those skills. 3174
3175If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with
3176B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing
3177into the direction of the trap you found.
3178
3179You can only find and disable traps if you have those skills. If you don't, you should
3180learn them early.
3105 3181
3106Some doors will open when you walk up to them, 3182Some doors will open when you walk up to them,
3107then close after a moment. Be careful not to 3183then close after a moment. Be careful not to
3108get crushed by standing in the doorway 3184get crushed by standing in the doorway
3109too long! 3185too long!
3149y 6 3225y 6
3150end 3226end
3151arch sign 3227arch sign
3152name Levers 3228name Levers
3153msg 3229msg
3154Some gates and doors are opened by levers. Apply (press space bar) to lever to your south to continue. 3230Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue.
3155endmsg 3231endmsg
3156x 22 3232x 22
3157y 6 3233y 6
3158end 3234end
3159arch woodfloor 3235arch woodfloor
3185Look for cracks in the wall, especially if you 3261Look for cracks in the wall, especially if you
3186hear voices or have reason to think there might 3262hear voices or have reason to think there might
3187be secret areas nearby. 3263be secret areas nearby.
3188 3264
3189Sometimes walls are illusions that can be walked 3265Sometimes walls are illusions that can be walked
3190through. Go south from here. 3266through. Go south from here.
3191endmsg 3267endmsg
3192x 22 3268x 22
3193y 9 3269y 9
3194end 3270end
3195arch woodfloor 3271arch woodfloor
3209msg 3285msg
3210=== Inventory === 3286=== Inventory ===
3211 3287
3212Stop and take a look at your inventory for a moment. If you started the game with any 3288Stop and take a look at your inventory for a moment. If you started the game with any
3213armor or a hand-to-hand weapon like a sword, you probably should ready them now. 3289armor or a hand-to-hand weapon like a sword, you probably should ready them now.
3214(In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.) 3290
3291You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or
3292directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the
3293map (not the minimap) will tell you about these keys).
3294
3295You wield/ready (and unwield/unready) weapons and other items by applying them. To do so,
3296click on the item with your middle mouse button (or scroll wheel button).
3215Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) 3297Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3216endmsg 3298endmsg
3217x 22 3299x 22
3218y 11 3300y 11
3301end
3302arch check_floor
3303race ant
3304x 22
3305y 12
3306last_sp 0
3307move_block all
3219end 3308end
3220arch woodfloor 3309arch woodfloor
3221x 22 3310x 22
3222y 12 3311y 12
3223end 3312end
3229name Fighting 3318name Fighting
3230msg 3319msg
3231=== Fighting === 3320=== Fighting ===
3232 3321
3233Ready for your first fight? On the other side 3322Ready for your first fight? On the other side
3234of this door are some ants. They're mostly 3323of this door are some ants. They're mostly
3235harmless, so run into them as fast as you can, 3324harmless, so run into them as fast as you can,
3236until you kill them. Be sure to kill the anthill 3325until you kill them. Be sure to kill the anthill
3237too, so it can't produce more ants. Many 3326too, so it can't produce more ants. Many
3238monsters have "generators" like this which 3327monsters have "generators" like this which
3239produce more monsters every so often. 3328produce more monsters every so often.
3240 3329
3241After you kill the ants, go through the next 3330After you kill the ants, go through the next
3242door. 3331door.

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