1 | arch map |
1 | arch map |
2 | name Tutorial |
2 | name Tutorial |
3 | difficulty 1 |
3 | difficulty 1 |
4 | region creation |
4 | region creation |
5 | width 24 |
5 | width 24 |
6 | height 16 |
6 | height 20 |
7 | enter_x 11 |
7 | enter_x 11 |
8 | enter_y 1 |
8 | enter_y 1 |
9 | msg |
9 | msg |
10 | Creator: Mhoram, http://aaron.baugher.biz/ |
10 | Creator: Mhoram, http://aaron.baugher.biz/ |
11 | Software: CF Java Map Editor |
11 | Software: CF Java Map Editor |
… | |
… | |
446 | end |
446 | end |
447 | arch wall_2_1_2 |
447 | arch wall_2_1_2 |
448 | x 3 |
448 | x 3 |
449 | y 13 |
449 | y 13 |
450 | end |
450 | end |
451 | arch magic_mouth |
451 | arch woodfloor |
452 | msg |
|
|
453 | What is the password? (Use the B<say> command and say it) |
|
|
454 | |
|
|
455 | (Do you still have the note you got back at the beginning of this trip? |
|
|
456 | Apply it and see what it says, if you don't remember. If you cannot read, you need |
|
|
457 | to go back to the place where you found it and listen to the magic voice). |
|
|
458 | |
|
|
459 | If you get stuck here and need help, try to talk to other players using the B<chat> command. To do |
|
|
460 | so, enter B<c help me, I am stuck in the tutorial> or something to that extent. |
|
|
461 | endmsg |
|
|
462 | x 3 |
452 | x 3 |
463 | y 14 |
453 | y 14 |
464 | end |
454 | end |
465 | arch magic_ear |
455 | arch button_trigger |
466 | msg |
|
|
467 | @match orc-knuckle |
|
|
468 | Click. |
|
|
469 | endmsg |
|
|
470 | x 3 |
456 | x 3 |
471 | y 14 |
457 | y 14 |
472 | connected 9 |
458 | connected 9 |
473 | end |
|
|
474 | arch woodfloor |
|
|
475 | x 3 |
|
|
476 | y 14 |
|
|
477 | end |
459 | end |
478 | arch woodfloor |
460 | arch woodfloor |
479 | x 3 |
461 | x 3 |
480 | y 15 |
462 | y 15 |
481 | end |
463 | end |
… | |
… | |
1429 | y 15 |
1411 | y 15 |
1430 | end |
1412 | end |
1431 | arch wall_2_1_2 |
1413 | arch wall_2_1_2 |
1432 | x 10 |
1414 | x 10 |
1433 | y 15 |
1415 | y 15 |
1434 | end |
|
|
1435 | arch woodfloor |
|
|
1436 | x 11 |
|
|
1437 | end |
|
|
1438 | arch wall_2_1_2 |
|
|
1439 | x 11 |
|
|
1440 | end |
|
|
1441 | arch woodfloor |
|
|
1442 | x 11 |
|
|
1443 | y 1 |
|
|
1444 | end |
|
|
1445 | arch sign |
|
|
1446 | name Press cursor-down (arrow-key-down) once to read the next sign. |
|
|
1447 | x 11 |
|
|
1448 | y 1 |
|
|
1449 | end |
|
|
1450 | arch magic_mouth |
|
|
1451 | msg |
|
|
1452 | Welcome to Deliantra! |
|
|
1453 | |
|
|
1454 | You are now in the beginner's area, which will |
|
|
1455 | teach you the fundamentals of playing Deliantra, |
|
|
1456 | and prepare you to survive in this vast and |
|
|
1457 | sometimes dangerous world. |
|
|
1458 | |
|
|
1459 | As you pass through these halls, read all the |
|
|
1460 | signs and any other information provided, and |
|
|
1461 | you'll soon learn the basics of the game. |
|
|
1462 | |
|
|
1463 | From here, move south (press your B<down-arrow> key) |
|
|
1464 | and press the space bar to read the next sign. Good luck! |
|
|
1465 | endmsg |
|
|
1466 | x 11 |
|
|
1467 | y 2 |
|
|
1468 | move_on all |
|
|
1469 | end |
|
|
1470 | arch woodfloor |
|
|
1471 | x 11 |
|
|
1472 | y 2 |
|
|
1473 | end |
|
|
1474 | arch sign |
|
|
1475 | name Press space bar to read me |
|
|
1476 | msg |
|
|
1477 | Welcome to Deliantra! |
|
|
1478 | |
|
|
1479 | You are now in the beginner's area, which will |
|
|
1480 | teach you the fundamentals of playing Deliantra, |
|
|
1481 | and prepare you to survive in this vast and |
|
|
1482 | sometimes (uhm, always) dangerous world. |
|
|
1483 | |
|
|
1484 | As you pass through these halls, read all the |
|
|
1485 | signs and any other information provided, and |
|
|
1486 | you'll soon learn the basics of the game. |
|
|
1487 | |
|
|
1488 | From here, move south (press your B<down-arrow> key) |
|
|
1489 | and press the space bar to read the next sign. Good luck! |
|
|
1490 | endmsg |
|
|
1491 | x 11 |
|
|
1492 | y 2 |
|
|
1493 | end |
|
|
1494 | arch woodfloor |
|
|
1495 | x 11 |
|
|
1496 | y 3 |
|
|
1497 | end |
|
|
1498 | arch sign |
|
|
1499 | name Press space to read me |
|
|
1500 | msg |
|
|
1501 | === Commands === |
|
|
1502 | |
|
|
1503 | There are many commands you can use to |
|
|
1504 | do everything from movement to attacking |
|
|
1505 | to casting spells to identifying treasure. Any |
|
|
1506 | command in Deliantra can be executed by |
|
|
1507 | simply typing it in and pressing B<Space>+B<Return>. |
|
|
1508 | |
|
|
1509 | So to move southeast, for example, you could type |
|
|
1510 | B<<southeast <return> >>. To read this sign, you could type |
|
|
1511 | B<<apply sign <return> >>. These "long-form" commands are |
|
|
1512 | always available for everything you can do in |
|
|
1513 | the game. |
|
|
1514 | |
|
|
1515 | However, it would be cumbersome to type |
|
|
1516 | commands like that for common actions, so |
|
|
1517 | many commands are bound to keys by default. |
|
|
1518 | |
|
|
1519 | You can also enter commands by typing their initials. For example, |
|
|
1520 | instead of typing B<<southeast <return> >>, you can type B<< se<return> >> (note the lack of the space). |
|
|
1521 | Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on. |
|
|
1522 | |
|
|
1523 | You can also create your own keybindings, for example to use spells, items or skills. To do that, you |
|
|
1524 | can usually use the popup menu you get when pressing the B<right mouse button> over an item |
|
|
1525 | and select the B<bind ...> option. |
|
|
1526 | endmsg |
|
|
1527 | x 11 |
|
|
1528 | y 3 |
|
|
1529 | end |
|
|
1530 | arch woodfloor |
|
|
1531 | x 11 |
|
|
1532 | y 4 |
|
|
1533 | end |
|
|
1534 | arch woodfloor |
|
|
1535 | x 11 |
|
|
1536 | y 5 |
|
|
1537 | end |
|
|
1538 | arch sign |
|
|
1539 | name Press space to read me |
|
|
1540 | msg |
|
|
1541 | === Movement === |
|
|
1542 | |
|
|
1543 | You can move in any of eight directions: north, |
|
|
1544 | south, east, west, and the four in between. |
|
|
1545 | Pressing a movement key once (or executing a |
|
|
1546 | movement command) will move you one tile |
|
|
1547 | in that direction. If something is in the way, your |
|
|
1548 | character might attack it. |
|
|
1549 | |
|
|
1550 | To run in a direction, which is very useful when |
|
|
1551 | fighting, battering down doors, or traveling long |
|
|
1552 | distances, hold down the B<Ctrl> key and press |
|
|
1553 | and hold the key for direction you wish to run. |
|
|
1554 | |
|
|
1555 | The four primary directions are bound to the arrow/cursor keys, |
|
|
1556 | and all eight directions including diagonals on the numeric keypad. For laptop users |
|
|
1557 | without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement. |
|
|
1558 | |
|
|
1559 | Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read |
|
|
1560 | the sign there. |
|
|
1561 | endmsg |
|
|
1562 | x 11 |
|
|
1563 | y 5 |
|
|
1564 | end |
|
|
1565 | arch woodfloor |
|
|
1566 | x 11 |
|
|
1567 | y 6 |
|
|
1568 | end |
|
|
1569 | arch wall_2_1_2 |
|
|
1570 | x 11 |
|
|
1571 | y 6 |
|
|
1572 | end |
|
|
1573 | arch woodfloor |
|
|
1574 | x 11 |
|
|
1575 | y 7 |
|
|
1576 | end |
|
|
1577 | arch chest_2 |
|
|
1578 | x 11 |
|
|
1579 | y 7 |
|
|
1580 | no_pick 1 |
|
|
1581 | arch goldcoin |
|
|
1582 | end |
|
|
1583 | arch water |
|
|
1584 | end |
|
|
1585 | end |
|
|
1586 | arch woodfloor |
|
|
1587 | x 11 |
|
|
1588 | y 8 |
|
|
1589 | end |
|
|
1590 | arch woodfloor |
|
|
1591 | x 11 |
|
|
1592 | y 9 |
|
|
1593 | end |
|
|
1594 | arch rune_mark |
|
|
1595 | msg |
|
|
1596 | Chests and other containers are often protected by traps. |
|
|
1597 | To find and disarm these traps, stand on the chest or next to it while |
|
|
1598 | using the find traps and disarm traps skills. |
|
|
1599 | |
|
|
1600 | Once you think a chest is safe, open it by applying it with the space bar, |
|
|
1601 | and see what's inside. |
|
|
1602 | |
|
|
1603 | Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. |
|
|
1604 | That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself |
|
|
1605 | heal before you move on, in case you walk into another one. |
|
|
1606 | endmsg |
|
|
1607 | x 11 |
|
|
1608 | y 9 |
|
|
1609 | end |
|
|
1610 | arch woodfloor |
|
|
1611 | x 11 |
|
|
1612 | y 10 |
|
|
1613 | end |
|
|
1614 | arch wall_2_1_2 |
|
|
1615 | x 11 |
|
|
1616 | y 10 |
|
|
1617 | end |
|
|
1618 | arch woodfloor |
|
|
1619 | x 11 |
|
|
1620 | y 11 |
|
|
1621 | end |
|
|
1622 | arch goblin |
|
|
1623 | x 11 |
|
|
1624 | y 11 |
|
|
1625 | end |
|
|
1626 | arch woodfloor |
|
|
1627 | x 11 |
|
|
1628 | y 12 |
|
|
1629 | end |
|
|
1630 | arch gnoll |
|
|
1631 | x 11 |
|
|
1632 | y 12 |
|
|
1633 | end |
|
|
1634 | arch woodfloor |
|
|
1635 | x 11 |
|
|
1636 | y 13 |
|
|
1637 | end |
|
|
1638 | arch kobold |
|
|
1639 | x 11 |
|
|
1640 | y 13 |
|
|
1641 | end |
|
|
1642 | arch woodfloor |
|
|
1643 | x 11 |
|
|
1644 | y 14 |
|
|
1645 | end |
|
|
1646 | arch orc |
|
|
1647 | x 11 |
|
|
1648 | y 14 |
|
|
1649 | end |
|
|
1650 | arch woodfloor |
|
|
1651 | x 11 |
|
|
1652 | y 15 |
|
|
1653 | end |
|
|
1654 | arch wall_2_1_2 |
|
|
1655 | x 11 |
|
|
1656 | y 15 |
|
|
1657 | end |
|
|
1658 | arch woodfloor |
|
|
1659 | x 12 |
|
|
1660 | end |
|
|
1661 | arch wall_2_2_3 |
|
|
1662 | x 12 |
|
|
1663 | end |
|
|
1664 | arch woodfloor |
|
|
1665 | x 12 |
|
|
1666 | y 1 |
|
|
1667 | end |
|
|
1668 | arch wall_2_1_1 |
|
|
1669 | x 12 |
|
|
1670 | y 1 |
|
|
1671 | end |
|
|
1672 | arch woodfloor |
|
|
1673 | x 12 |
|
|
1674 | y 2 |
|
|
1675 | end |
|
|
1676 | arch wall_3_2 |
|
|
1677 | x 12 |
|
|
1678 | y 2 |
|
|
1679 | end |
|
|
1680 | arch woodfloor |
|
|
1681 | x 12 |
|
|
1682 | y 3 |
|
|
1683 | end |
|
|
1684 | arch wall_2_1_1 |
|
|
1685 | x 12 |
|
|
1686 | y 3 |
|
|
1687 | end |
|
|
1688 | arch woodfloor |
|
|
1689 | x 12 |
|
|
1690 | y 4 |
|
|
1691 | end |
|
|
1692 | arch wall_2_2_1 |
|
|
1693 | x 12 |
|
|
1694 | y 4 |
|
|
1695 | end |
|
|
1696 | arch woodfloor |
|
|
1697 | x 12 |
|
|
1698 | y 5 |
|
|
1699 | end |
|
|
1700 | arch woodfloor |
|
|
1701 | x 12 |
|
|
1702 | y 6 |
|
|
1703 | end |
|
|
1704 | arch wall_3_3 |
|
|
1705 | x 12 |
|
|
1706 | y 6 |
|
|
1707 | end |
|
|
1708 | arch woodfloor |
|
|
1709 | x 12 |
|
|
1710 | y 7 |
|
|
1711 | end |
|
|
1712 | arch wall_2_1_1 |
|
|
1713 | x 12 |
|
|
1714 | y 7 |
|
|
1715 | end |
|
|
1716 | arch woodfloor |
|
|
1717 | x 12 |
|
|
1718 | y 8 |
|
|
1719 | end |
|
|
1720 | arch wall_1_2 |
|
|
1721 | x 12 |
|
|
1722 | y 8 |
|
|
1723 | end |
|
|
1724 | arch woodfloor |
|
|
1725 | x 12 |
|
|
1726 | y 9 |
|
|
1727 | end |
|
|
1728 | arch woodfloor |
|
|
1729 | x 12 |
|
|
1730 | y 10 |
|
|
1731 | end |
|
|
1732 | arch wall_2_1_2 |
|
|
1733 | x 12 |
|
|
1734 | y 10 |
|
|
1735 | end |
|
|
1736 | arch woodfloor |
|
|
1737 | x 12 |
|
|
1738 | y 11 |
|
|
1739 | end |
|
|
1740 | arch goblin |
|
|
1741 | x 12 |
|
|
1742 | y 11 |
|
|
1743 | end |
|
|
1744 | arch woodfloor |
|
|
1745 | x 12 |
|
|
1746 | y 12 |
|
|
1747 | end |
|
|
1748 | arch gnoll |
|
|
1749 | x 12 |
|
|
1750 | y 12 |
|
|
1751 | end |
|
|
1752 | arch woodfloor |
|
|
1753 | x 12 |
|
|
1754 | y 13 |
|
|
1755 | end |
|
|
1756 | arch kobold |
|
|
1757 | x 12 |
|
|
1758 | y 13 |
|
|
1759 | end |
|
|
1760 | arch woodfloor |
|
|
1761 | x 12 |
|
|
1762 | y 14 |
|
|
1763 | end |
|
|
1764 | arch orc |
|
|
1765 | x 12 |
|
|
1766 | y 14 |
|
|
1767 | end |
|
|
1768 | arch woodfloor |
|
|
1769 | x 12 |
|
|
1770 | y 15 |
|
|
1771 | end |
|
|
1772 | arch wall_2_1_2 |
|
|
1773 | x 12 |
|
|
1774 | y 15 |
|
|
1775 | end |
|
|
1776 | arch woodfloor |
|
|
1777 | x 13 |
|
|
1778 | end |
|
|
1779 | arch wall_2_2_2 |
|
|
1780 | x 13 |
|
|
1781 | end |
|
|
1782 | arch woodfloor |
|
|
1783 | x 13 |
|
|
1784 | y 1 |
|
|
1785 | end |
|
|
1786 | arch wall_2_1_1 |
|
|
1787 | x 13 |
|
|
1788 | y 1 |
|
|
1789 | end |
|
|
1790 | arch woodfloor |
|
|
1791 | x 13 |
|
|
1792 | y 2 |
|
|
1793 | end |
|
|
1794 | arch wall_2_2_4 |
|
|
1795 | x 13 |
|
|
1796 | y 2 |
|
|
1797 | end |
|
|
1798 | arch woodfloor |
|
|
1799 | x 13 |
|
|
1800 | y 3 |
|
|
1801 | move_block all |
|
|
1802 | end |
1416 | end |
1803 | arch sign |
1417 | arch sign |
1804 | name old man |
1418 | name old man |
1805 | msg |
1419 | msg |
1806 | @match food|no |
1420 | @match food|no |
… | |
… | |
1816 | Do you have any food? |
1430 | Do you have any food? |
1817 | @match * |
1431 | @match * |
1818 | Ninety-nine bottles of beer on the wall.... |
1432 | Ninety-nine bottles of beer on the wall.... |
1819 | endmsg |
1433 | endmsg |
1820 | face sage.x11 |
1434 | face sage.x11 |
|
|
1435 | x 10 |
|
|
1436 | y 19 |
|
|
1437 | end |
|
|
1438 | arch woodfloor |
|
|
1439 | x 11 |
|
|
1440 | end |
|
|
1441 | arch wall_2_1_2 |
|
|
1442 | x 11 |
|
|
1443 | end |
|
|
1444 | arch woodfloor |
|
|
1445 | x 11 |
|
|
1446 | y 1 |
|
|
1447 | end |
|
|
1448 | arch sign |
|
|
1449 | name Press cursor-down (arrow-key-down) once to read the next sign. |
|
|
1450 | x 11 |
|
|
1451 | y 1 |
|
|
1452 | end |
|
|
1453 | arch magic_mouth |
|
|
1454 | msg |
|
|
1455 | Welcome to Deliantra! |
|
|
1456 | |
|
|
1457 | You are now in the beginner's area, which will |
|
|
1458 | teach you the fundamentals of playing Deliantra, |
|
|
1459 | and prepare you to survive in this vast and |
|
|
1460 | sometimes dangerous world. |
|
|
1461 | |
|
|
1462 | As you pass through these halls, read all the |
|
|
1463 | signs and any other information provided, and |
|
|
1464 | you'll soon learn the basics of the game. |
|
|
1465 | |
|
|
1466 | From here, move south (press your B<down-arrow> key) |
|
|
1467 | and press the space bar to read the next sign. Good luck! |
|
|
1468 | endmsg |
|
|
1469 | x 11 |
|
|
1470 | y 2 |
|
|
1471 | move_on all |
|
|
1472 | end |
|
|
1473 | arch woodfloor |
|
|
1474 | x 11 |
|
|
1475 | y 2 |
|
|
1476 | end |
|
|
1477 | arch sign |
|
|
1478 | name Press space bar to read me |
|
|
1479 | msg |
|
|
1480 | Welcome to Deliantra! |
|
|
1481 | |
|
|
1482 | You are now in the beginner's area, which will |
|
|
1483 | teach you the fundamentals of playing Deliantra, |
|
|
1484 | and prepare you to survive in this vast and |
|
|
1485 | sometimes (uhm, always) dangerous world. |
|
|
1486 | |
|
|
1487 | As you pass through these halls, read all the |
|
|
1488 | signs and any other information provided, and |
|
|
1489 | you'll soon learn the basics of the game. |
|
|
1490 | |
|
|
1491 | From here, move south (press your B<down-arrow> key) |
|
|
1492 | and press the space bar to read the next sign. Good luck! |
|
|
1493 | endmsg |
|
|
1494 | x 11 |
|
|
1495 | y 2 |
|
|
1496 | end |
|
|
1497 | arch woodfloor |
|
|
1498 | x 11 |
|
|
1499 | y 3 |
|
|
1500 | end |
|
|
1501 | arch sign |
|
|
1502 | name Press space to read me |
|
|
1503 | msg |
|
|
1504 | === Commands === |
|
|
1505 | |
|
|
1506 | There are many commands you can use to |
|
|
1507 | do everything from movement to attacking |
|
|
1508 | to casting spells to identifying treasure. Any |
|
|
1509 | command in Deliantra can be executed by |
|
|
1510 | simply typing it in and pressing B<Space>+B<Return>. |
|
|
1511 | |
|
|
1512 | So to move southeast, for example, you could type |
|
|
1513 | B<<southeast <return> >>. To read this sign, you could type |
|
|
1514 | B<<apply sign <return> >>. These "long-form" commands are |
|
|
1515 | always available for everything you can do in |
|
|
1516 | the game. |
|
|
1517 | |
|
|
1518 | However, it would be cumbersome to type |
|
|
1519 | commands like that for common actions, so |
|
|
1520 | many commands are bound to keys by default. |
|
|
1521 | |
|
|
1522 | You can also enter commands by typing their initials. For example, |
|
|
1523 | instead of typing B<<southeast <return> >>, you can type B<< se<return> >> (note the lack of the space). |
|
|
1524 | Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on. |
|
|
1525 | |
|
|
1526 | You can also create your own keybindings, for example to use spells, items or skills. To do that, you |
|
|
1527 | can usually use the popup menu you get when pressing the B<right mouse button> over an item |
|
|
1528 | and select the B<bind ...> option. |
|
|
1529 | endmsg |
|
|
1530 | x 11 |
|
|
1531 | y 3 |
|
|
1532 | end |
|
|
1533 | arch woodfloor |
|
|
1534 | x 11 |
|
|
1535 | y 4 |
|
|
1536 | end |
|
|
1537 | arch woodfloor |
|
|
1538 | x 11 |
|
|
1539 | y 5 |
|
|
1540 | end |
|
|
1541 | arch sign |
|
|
1542 | name Press space to read me |
|
|
1543 | msg |
|
|
1544 | === Movement === |
|
|
1545 | |
|
|
1546 | You can move in any of eight directions: north, |
|
|
1547 | south, east, west, and the four in between. |
|
|
1548 | Pressing a movement key once (or executing a |
|
|
1549 | movement command) will move you one tile |
|
|
1550 | in that direction. If something is in the way, your |
|
|
1551 | character might attack it. |
|
|
1552 | |
|
|
1553 | To run in a direction, which is very useful when |
|
|
1554 | fighting, battering down doors, or traveling long |
|
|
1555 | distances, hold down the B<Ctrl> key and press |
|
|
1556 | and hold the key for direction you wish to run. |
|
|
1557 | |
|
|
1558 | The four primary directions are bound to the arrow/cursor keys, |
|
|
1559 | and all eight directions including diagonals on the numeric keypad. For laptop users |
|
|
1560 | without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement. |
|
|
1561 | |
|
|
1562 | Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read |
|
|
1563 | the sign there. |
|
|
1564 | endmsg |
|
|
1565 | x 11 |
|
|
1566 | y 5 |
|
|
1567 | end |
|
|
1568 | arch woodfloor |
|
|
1569 | x 11 |
|
|
1570 | y 6 |
|
|
1571 | end |
|
|
1572 | arch wall_2_1_2 |
|
|
1573 | x 11 |
|
|
1574 | y 6 |
|
|
1575 | end |
|
|
1576 | arch woodfloor |
|
|
1577 | x 11 |
|
|
1578 | y 7 |
|
|
1579 | end |
|
|
1580 | arch chest_2 |
|
|
1581 | x 11 |
|
|
1582 | y 7 |
|
|
1583 | no_pick 1 |
|
|
1584 | arch goldcoin |
|
|
1585 | end |
|
|
1586 | arch water |
|
|
1587 | end |
|
|
1588 | end |
|
|
1589 | arch woodfloor |
|
|
1590 | x 11 |
|
|
1591 | y 8 |
|
|
1592 | end |
|
|
1593 | arch woodfloor |
|
|
1594 | x 11 |
|
|
1595 | y 9 |
|
|
1596 | end |
|
|
1597 | arch rune_mark |
|
|
1598 | msg |
|
|
1599 | Chests and other containers are often protected by traps. |
|
|
1600 | To find and disarm these traps, stand on the chest or next to it while |
|
|
1601 | using the find traps and disarm traps skills. |
|
|
1602 | |
|
|
1603 | Once you think a chest is safe, open it by applying it with the space bar, |
|
|
1604 | and see what's inside. |
|
|
1605 | |
|
|
1606 | Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. |
|
|
1607 | That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself |
|
|
1608 | heal before you move on, in case you walk into another one. |
|
|
1609 | endmsg |
|
|
1610 | x 11 |
|
|
1611 | y 9 |
|
|
1612 | end |
|
|
1613 | arch woodfloor |
|
|
1614 | x 11 |
|
|
1615 | y 10 |
|
|
1616 | end |
|
|
1617 | arch wall_2_1_2 |
|
|
1618 | x 11 |
|
|
1619 | y 10 |
|
|
1620 | end |
|
|
1621 | arch woodfloor |
|
|
1622 | x 11 |
|
|
1623 | y 11 |
|
|
1624 | end |
|
|
1625 | arch goblin |
|
|
1626 | x 11 |
|
|
1627 | y 11 |
|
|
1628 | end |
|
|
1629 | arch woodfloor |
|
|
1630 | x 11 |
|
|
1631 | y 12 |
|
|
1632 | end |
|
|
1633 | arch gnoll |
|
|
1634 | x 11 |
|
|
1635 | y 12 |
|
|
1636 | end |
|
|
1637 | arch woodfloor |
|
|
1638 | x 11 |
|
|
1639 | y 13 |
|
|
1640 | end |
|
|
1641 | arch kobold |
|
|
1642 | x 11 |
|
|
1643 | y 13 |
|
|
1644 | end |
|
|
1645 | arch woodfloor |
|
|
1646 | x 11 |
|
|
1647 | y 14 |
|
|
1648 | end |
|
|
1649 | arch orc |
|
|
1650 | x 11 |
|
|
1651 | y 14 |
|
|
1652 | end |
|
|
1653 | arch woodfloor |
|
|
1654 | x 11 |
|
|
1655 | y 15 |
|
|
1656 | end |
|
|
1657 | arch wall_2_1_2 |
|
|
1658 | x 11 |
|
|
1659 | y 15 |
|
|
1660 | end |
|
|
1661 | arch sign |
|
|
1662 | name Talking to NPCs |
|
|
1663 | msg |
|
|
1664 | === Talking to People === |
|
|
1665 | |
|
|
1666 | There are two different types of "people" in the game: PCs (player characters, i.e. other players) |
|
|
1667 | and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :) |
|
|
1668 | |
|
|
1669 | To talk to other players, for example to get help, you can use the B<chat> command, whose text |
|
|
1670 | is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type |
|
|
1671 | B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout> |
|
|
1672 | command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all |
|
|
1673 | NPCs near you can hear. |
|
|
1674 | |
|
|
1675 | You can also get information from non-player characters (NPCs) in the game by talking to them. |
|
|
1676 | NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space. |
|
|
1677 | |
|
|
1678 | To talk to the man at the end of this hallway when you're finished reading this, |
|
|
1679 | walk up next to him and left-click on him with your mouse. |
|
|
1680 | |
|
|
1681 | Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say |
|
|
1682 | command is more tedious, but works when you can't see the NPC, or you need to say a password. |
|
|
1683 | |
|
|
1684 | Many NPC have useful information, but they will only tell you about it if you ask the |
|
|
1685 | right questions. If the NPC talks to you, look for words in his reply |
|
|
1686 | that might be important (often they are underlined), and ask about them. |
|
|
1687 | For example, if he says, "Hello, do you have any food?" ask him about food, |
|
|
1688 | and he may say something else in response to that. |
|
|
1689 | Saying words like quest, key, treasure, and other things you're interested in may |
|
|
1690 | start up very interesting conversations! |
|
|
1691 | |
|
|
1692 | Be careful not to run into friendly NPCs: dead men tell no tales. |
|
|
1693 | |
|
|
1694 | Now go talk to that old man. |
|
|
1695 | |
|
|
1696 | If you run into problems or want to skip this part of the tutorial, use the B<say open> command. |
|
|
1697 | endmsg |
|
|
1698 | x 11 |
|
|
1699 | y 19 |
|
|
1700 | end |
|
|
1701 | arch woodfloor |
|
|
1702 | x 12 |
|
|
1703 | end |
|
|
1704 | arch wall_2_2_3 |
|
|
1705 | x 12 |
|
|
1706 | end |
|
|
1707 | arch woodfloor |
|
|
1708 | x 12 |
|
|
1709 | y 1 |
|
|
1710 | end |
|
|
1711 | arch wall_2_1_1 |
|
|
1712 | x 12 |
|
|
1713 | y 1 |
|
|
1714 | end |
|
|
1715 | arch woodfloor |
|
|
1716 | x 12 |
|
|
1717 | y 2 |
|
|
1718 | end |
|
|
1719 | arch wall_2_1_1 |
|
|
1720 | x 12 |
|
|
1721 | y 2 |
|
|
1722 | end |
|
|
1723 | arch woodfloor |
|
|
1724 | x 12 |
|
|
1725 | y 3 |
|
|
1726 | end |
|
|
1727 | arch wall_2_1_1 |
|
|
1728 | x 12 |
|
|
1729 | y 3 |
|
|
1730 | end |
|
|
1731 | arch woodfloor |
|
|
1732 | x 12 |
|
|
1733 | y 4 |
|
|
1734 | end |
|
|
1735 | arch wall_2_2_1 |
|
|
1736 | x 12 |
|
|
1737 | y 4 |
|
|
1738 | end |
|
|
1739 | arch woodfloor |
|
|
1740 | x 12 |
|
|
1741 | y 5 |
|
|
1742 | end |
|
|
1743 | arch woodfloor |
|
|
1744 | x 12 |
|
|
1745 | y 6 |
|
|
1746 | end |
|
|
1747 | arch wall_3_3 |
|
|
1748 | x 12 |
|
|
1749 | y 6 |
|
|
1750 | end |
|
|
1751 | arch woodfloor |
|
|
1752 | x 12 |
|
|
1753 | y 7 |
|
|
1754 | end |
|
|
1755 | arch wall_2_1_1 |
|
|
1756 | x 12 |
|
|
1757 | y 7 |
|
|
1758 | end |
|
|
1759 | arch woodfloor |
|
|
1760 | x 12 |
|
|
1761 | y 8 |
|
|
1762 | end |
|
|
1763 | arch wall_1_2 |
|
|
1764 | x 12 |
|
|
1765 | y 8 |
|
|
1766 | end |
|
|
1767 | arch woodfloor |
|
|
1768 | x 12 |
|
|
1769 | y 9 |
|
|
1770 | end |
|
|
1771 | arch woodfloor |
|
|
1772 | x 12 |
|
|
1773 | y 10 |
|
|
1774 | end |
|
|
1775 | arch wall_2_1_2 |
|
|
1776 | x 12 |
|
|
1777 | y 10 |
|
|
1778 | end |
|
|
1779 | arch woodfloor |
|
|
1780 | x 12 |
|
|
1781 | y 11 |
|
|
1782 | end |
|
|
1783 | arch goblin |
|
|
1784 | x 12 |
|
|
1785 | y 11 |
|
|
1786 | end |
|
|
1787 | arch woodfloor |
|
|
1788 | x 12 |
|
|
1789 | y 12 |
|
|
1790 | end |
|
|
1791 | arch gnoll |
|
|
1792 | x 12 |
|
|
1793 | y 12 |
|
|
1794 | end |
|
|
1795 | arch woodfloor |
|
|
1796 | x 12 |
|
|
1797 | y 13 |
|
|
1798 | end |
|
|
1799 | arch kobold |
|
|
1800 | x 12 |
|
|
1801 | y 13 |
|
|
1802 | end |
|
|
1803 | arch woodfloor |
|
|
1804 | x 12 |
|
|
1805 | y 14 |
|
|
1806 | end |
|
|
1807 | arch orc |
|
|
1808 | x 12 |
|
|
1809 | y 14 |
|
|
1810 | end |
|
|
1811 | arch woodfloor |
|
|
1812 | x 12 |
|
|
1813 | y 15 |
|
|
1814 | end |
|
|
1815 | arch wall_2_1_2 |
|
|
1816 | x 12 |
|
|
1817 | y 15 |
|
|
1818 | end |
|
|
1819 | arch igateTrg1 |
|
|
1820 | x 12 |
|
|
1821 | y 19 |
|
|
1822 | connected 1 |
|
|
1823 | end |
|
|
1824 | arch woodfloor |
1821 | x 13 |
1825 | x 13 |
1822 | y 3 |
|
|
1823 | end |
1826 | end |
1824 | arch woodfloor |
1827 | arch wall_2_2_2 |
1825 | x 13 |
1828 | x 13 |
1826 | y 4 |
|
|
1827 | end |
1829 | end |
|
|
1830 | arch woodfloor |
|
|
1831 | x 13 |
|
|
1832 | y 1 |
|
|
1833 | end |
1828 | arch wall_2_1_2 |
1834 | arch wall_2_1_1 |
|
|
1835 | x 13 |
|
|
1836 | y 1 |
|
|
1837 | end |
|
|
1838 | arch woodfloor |
|
|
1839 | x 13 |
|
|
1840 | y 2 |
|
|
1841 | end |
|
|
1842 | arch wall_2_1_1 |
|
|
1843 | x 13 |
|
|
1844 | y 2 |
|
|
1845 | end |
|
|
1846 | arch woodfloor |
|
|
1847 | x 13 |
|
|
1848 | y 3 |
|
|
1849 | move_block all |
|
|
1850 | end |
|
|
1851 | arch wall_2_1_1 |
|
|
1852 | x 13 |
|
|
1853 | y 3 |
|
|
1854 | end |
|
|
1855 | arch woodfloor |
|
|
1856 | x 13 |
|
|
1857 | y 4 |
|
|
1858 | end |
|
|
1859 | arch wall_3_1 |
1829 | x 13 |
1860 | x 13 |
1830 | y 4 |
1861 | y 4 |
1831 | end |
1862 | end |
1832 | arch woodfloor |
1863 | arch woodfloor |
1833 | x 13 |
1864 | x 13 |
… | |
… | |
1911 | y 15 |
1942 | y 15 |
1912 | end |
1943 | end |
1913 | arch wall_2_1_2 |
1944 | arch wall_2_1_2 |
1914 | x 13 |
1945 | x 13 |
1915 | y 15 |
1946 | y 15 |
|
|
1947 | end |
|
|
1948 | arch note |
|
|
1949 | msg |
|
|
1950 | The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.) |
|
|
1951 | endmsg |
|
|
1952 | x 13 |
|
|
1953 | y 19 |
1916 | end |
1954 | end |
1917 | arch woodfloor |
1955 | arch woodfloor |
1918 | x 14 |
1956 | x 14 |
1919 | end |
1957 | end |
1920 | arch wall_2_1_2 |
1958 | arch wall_2_1_2 |
… | |
… | |
1942 | end |
1980 | end |
1943 | arch woodfloor |
1981 | arch woodfloor |
1944 | x 14 |
1982 | x 14 |
1945 | y 2 |
1983 | y 2 |
1946 | end |
1984 | end |
1947 | arch igateTrg1 |
1985 | arch woodfloor |
1948 | x 14 |
1986 | x 14 |
1949 | y 2 |
1987 | y 3 |
1950 | connected 1 |
|
|
1951 | end |
1988 | end |
1952 | arch woodfloor |
1989 | arch sign |
|
|
1990 | name Food |
|
|
1991 | msg |
|
|
1992 | === Food === |
|
|
1993 | |
|
|
1994 | Eating food is very important. Without food you cannot heal or regenerate magical |
|
|
1995 | energy. Go north to learn more about food, and cash in some free food |
|
|
1996 | at the same time! |
|
|
1997 | endmsg |
1953 | x 14 |
1998 | x 14 |
1954 | y 3 |
1999 | y 3 |
1955 | end |
2000 | end |
1956 | arch woodfloor |
2001 | arch woodfloor |
1957 | x 14 |
2002 | x 14 |
… | |
… | |
2038 | y 15 |
2083 | y 15 |
2039 | end |
2084 | end |
2040 | arch wall_3_1 |
2085 | arch wall_3_1 |
2041 | x 14 |
2086 | x 14 |
2042 | y 15 |
2087 | y 15 |
|
|
2088 | end |
|
|
2089 | arch magic_mouth |
|
|
2090 | msg |
|
|
2091 | What is the password? (Use the B<say> command and say it) |
|
|
2092 | |
|
|
2093 | (Do you still have the note you got back at the beginning of this trip? |
|
|
2094 | Apply it and see what it says, if you don't remember. If you cannot read, you need |
|
|
2095 | to go back to the place where you found it and listen to the magic voice). |
|
|
2096 | |
|
|
2097 | If you get stuck here and need help, try to talk to other players using the B<chat> command. To do |
|
|
2098 | so, enter B<c help me, I am stuck in the tutorial> or something to that extent. |
|
|
2099 | endmsg |
|
|
2100 | x 14 |
|
|
2101 | y 19 |
2043 | end |
2102 | end |
2044 | arch woodfloor |
2103 | arch woodfloor |
2045 | x 15 |
2104 | x 15 |
2046 | end |
2105 | end |
2047 | arch wall_2_1_2 |
2106 | arch wall_2_1_2 |
… | |
… | |
2220 | end |
2279 | end |
2221 | arch wall_2_1_2 |
2280 | arch wall_2_1_2 |
2222 | x 15 |
2281 | x 15 |
2223 | y 15 |
2282 | y 15 |
2224 | end |
2283 | end |
|
|
2284 | arch magic_ear |
|
|
2285 | msg |
|
|
2286 | @match orc-knuckle |
|
|
2287 | Click. |
|
|
2288 | endmsg |
|
|
2289 | x 15 |
|
|
2290 | y 19 |
|
|
2291 | connected 9 |
|
|
2292 | end |
2225 | arch woodfloor |
2293 | arch woodfloor |
2226 | x 16 |
2294 | x 16 |
2227 | end |
2295 | end |
2228 | arch wall_2_1_2 |
2296 | arch wall_2_1_2 |
2229 | x 16 |
2297 | x 16 |
… | |
… | |
2255 | arch wall_2_1_2 |
2323 | arch wall_2_1_2 |
2256 | x 16 |
2324 | x 16 |
2257 | y 2 |
2325 | y 2 |
2258 | end |
2326 | end |
2259 | arch woodfloor |
2327 | arch woodfloor |
2260 | x 16 |
|
|
2261 | y 3 |
|
|
2262 | end |
|
|
2263 | arch sign |
|
|
2264 | name Talking to NPCs |
|
|
2265 | msg |
|
|
2266 | === Talking to People === |
|
|
2267 | |
|
|
2268 | There are two different types of "people" in the game: PCs (player characters, i.e. other players) |
|
|
2269 | and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :) |
|
|
2270 | |
|
|
2271 | To talk to other players, for example to get help, you can use the B<chat> command, whose text |
|
|
2272 | is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type |
|
|
2273 | B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout> |
|
|
2274 | command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all |
|
|
2275 | NPCs near you can hear. |
|
|
2276 | |
|
|
2277 | You can also get information from non-player characters (NPCs) in the game by talking to them. |
|
|
2278 | NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space. |
|
|
2279 | |
|
|
2280 | To talk to the man at the end of this hallway when you're finished reading this, |
|
|
2281 | walk up next to him and left-click on him with your mouse. |
|
|
2282 | |
|
|
2283 | Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say |
|
|
2284 | command is more tedious, but works when you can't see the NPC, or you need to say a password. |
|
|
2285 | |
|
|
2286 | Many NPC have useful information, but they will only tell you about it if you ask the |
|
|
2287 | right questions. If the NPC talks to you, look for words in his reply |
|
|
2288 | that might be important (often they are underlined), and ask about them. |
|
|
2289 | For example, if he says, "Hello, do you have any food?" ask him about food, |
|
|
2290 | and he may say something else in response to that. |
|
|
2291 | Saying words like quest, key, treasure, and other things you're interested in may |
|
|
2292 | start up very interesting conversations! |
|
|
2293 | |
|
|
2294 | Be careful not to run into friendly NPCs: dead men tell no tales. |
|
|
2295 | |
|
|
2296 | Now go talk to that old man. |
|
|
2297 | |
|
|
2298 | If you run into problems or want to skip this part of the tutorial, use the B<say open> command. |
|
|
2299 | endmsg |
|
|
2300 | x 16 |
2328 | x 16 |
2301 | y 3 |
2329 | y 3 |
2302 | end |
2330 | end |
2303 | arch woodfloor |
2331 | arch woodfloor |
2304 | x 16 |
2332 | x 16 |
… | |
… | |
2834 | Here is a note you can pick up and take with you. (You may have already picked it up |
2862 | Here is a note you can pick up and take with you. (You may have already picked it up |
2835 | automatically if your client is set to do that. If so, find it in your inventory and read it by |
2863 | automatically if your client is set to do that. If so, find it in your inventory and read it by |
2836 | clicking with the middle mouse button or scroll wheel). You may wish |
2864 | clicking with the middle mouse button or scroll wheel). You may wish |
2837 | to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command). |
2865 | to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command). |
2838 | Now it will be in your inventory, so you can read it anytime you need to. |
2866 | Now it will be in your inventory, so you can read it anytime you need to. |
2839 | |
|
|
2840 | Oh, and remember one thing: the password is B<orc-knuckle>. |
|
|
2841 | endmsg |
2867 | endmsg |
2842 | x 20 |
2868 | x 20 |
2843 | y 3 |
2869 | y 3 |
2844 | end |
2870 | end |
2845 | arch woodfloor |
2871 | arch woodfloor |
2846 | x 20 |
2872 | x 20 |
2847 | y 3 |
2873 | y 3 |
2848 | end |
2874 | end |
2849 | arch note |
2875 | arch note |
2850 | msg |
2876 | msg |
2851 | The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.) |
2877 | Hah! Made you look! |
|
|
2878 | |
|
|
2879 | You can go to the next sign now :) |
2852 | endmsg |
2880 | endmsg |
2853 | x 20 |
2881 | x 20 |
2854 | y 3 |
2882 | y 3 |
|
|
2883 | identified 1 |
2855 | end |
2884 | end |
2856 | arch woodfloor |
2885 | arch woodfloor |
2857 | x 20 |
2886 | x 20 |
2858 | y 4 |
2887 | y 4 |
2859 | end |
2888 | end |
… | |
… | |
2881 | Some notes and books you will be able to pick |
2910 | Some notes and books you will be able to pick |
2882 | up and take with you, while others will be |
2911 | up and take with you, while others will be |
2883 | fixed where they are, but they all may be |
2912 | fixed where they are, but they all may be |
2884 | important to read. |
2913 | important to read. |
2885 | |
2914 | |
2886 | In case you can't read, for example when you are |
2915 | It is possible for your character to be unable to read |
2887 | too low on intelligence or don't have the literacy |
2916 | such notes. If that is the case and your INT stat is high enough |
2888 | skill you might find the word 'orc-knuckle' useful |
2917 | you cna later learn to read by learning the literacy skill. |
2889 | for leaving this tutorial! |
|
|
2890 | endmsg |
2918 | endmsg |
2891 | x 20 |
2919 | x 20 |
2892 | y 5 |
2920 | y 5 |
2893 | end |
2921 | end |
2894 | arch woodfloor |
2922 | arch woodfloor |