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Comparing deliantra/maps/start/tutorial.map (file contents):
Revision 1.6 by root, Sun Jun 10 03:41:54 2007 UTC vs.
Revision 1.20 by root, Sat Oct 20 03:50:08 2007 UTC

1arch map 1arch map
2name Tutorial 2name Tutorial
3difficulty 1 3difficulty 1
4region creation 4region creation
5width 24 5width 24
6height 16 6height 20
7enter_x 11 7enter_x 11
8enter_y 1 8enter_y 1
9msg 9msg
10Creator: Mhoram, http://aaron.baugher.biz/ 10Creator: Mhoram, http://aaron.baugher.biz/
11Software: CF Java Map Editor 11Software: CF Java Map Editor
12Date: 1/23/2007 12Date: 1/23/2007
13 13
14This map is intended for use as a tutorial for 14This map is intended for use as a tutorial for
15complete newbies, to teach them some of the 15complete newbies, to teach them some of the
16basic concepts of Crossfire. 16basic concepts of Deliantra.
17endmsg 17endmsg
18per_player 1 18per_player 1
19end 19end
20arch woodfloor 20arch woodfloor
21end 21end
115x 1 115x 1
116end 116end
117arch wall_2_1_2 117arch wall_2_1_2
118x 1 118x 1
119end 119end
120arch woodfloor 120arch shop_ring
121x 1 121x 1
122y 1 122y 1
123end 123end
124arch shop_general 124arch shop_throw
125x 1 125x 1
126y 1
127end
128arch woodfloor
129x 1
130y 2 126y 2
131end
132arch shop_weapon
133x 1
134y 2
135end
136arch woodfloor
137x 1
138y 3
139end
140arch shop_general
141x 1
142y 3
143end
144arch woodfloor
145x 1
146y 4
147end 127end
148arch shop_food 128arch shop_food
149x 1 129x 1
130y 3
131end
132arch woodfloor
133x 1
134y 4
135end
136arch shop_food
137x 1
150y 4 138y 4
151end 139end
152arch woodfloor 140arch woodfloor
153x 1 141x 1
154y 5 142y 5
194y 12 182y 12
195end 183end
196arch sign 184arch sign
197name Saving and Exiting 185name Saving and Exiting
198msg 186msg
199A bed of reality is used for saving your game. Whenever you want to leave the game, or just save in a particular town, apply (press space) on a bed of reality, like the one at the end of this hallway. 187A bed of reality is used for saving your game. Whenever you want to leave the game,
188or just save in a particular town, apply (press space) on a bed of reality,
189like the one at the end of this hallway, and then answer the question of wether you want
190to continue playing. To log out, you of course have to answer negatively to that question.
200 191
201The next time you login, your player will start from that bed's location, with all the inventory items you had when you saved. Also, if your player ever dies, you will be returned to the location of the last bed of reality you used. 192The next time you login, your player will start from that bed's location, with all the inventory
193items you had when you logged out. Also, if your player ever dies, you will be returned to the
194location of the last bed of reality you used. If you leave without using a savebed your character's
195body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so
196always use a bed of reality for leaving the game.
202 197
203You may use this one now, and then continue on after logging back in. 198You may use this one now, and then continue on after logging back in.
204endmsg 199endmsg
205x 1 200x 1
206y 12 201y 12
214y 14 209y 14
215end 210end
216arch sign 211arch sign
217name Congratulations 212name Congratulations
218msg 213msg
219Congratulations, you have completed this part of the tutorial! Take the exit to your east to move on. Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-) 214Congratulations, you have completed this part of the tutorial!
220 215Take the exit to your east to move on.
216Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-)
221endmsg 217endmsg
222x 1 218x 1
223y 14 219y 14
224end 220end
225arch woodfloor 221arch woodfloor
234x 2 230x 2
235end 231end
236arch wall_2_1_2 232arch wall_2_1_2
237x 2 233x 2
238end 234end
239arch woodfloor 235arch shop_empty
240x 2 236x 2
241y 1 237y 1
242end 238end
239arch shop_mat
240x 2
241y 1
242end
243arch shop_wands
244x 2
245y 2
246end
243arch shop_armour 247arch shop_armour
244x 2
245y 1
246end
247arch woodfloor
248x 2
249y 2
250end
251arch shop_general
252x 2
253y 2
254end
255arch woodfloor
256x 2
257y 3
258end
259arch shop_food
260x 2 248x 2
261y 3 249y 3
262end 250end
263arch woodfloor 251arch woodfloor
264x 2 252x 2
368end 356end
369arch swall_2_2_1 357arch swall_2_2_1
370x 3 358x 3
371y 2 359y 2
372end 360end
373arch woodfloor 361arch shop_weapon
374x 3 362x 3
375y 3 363y 3
376end 364end
377arch shop_mat 365arch woodfloor
378x 3 366x 3
379y 3
380end
381arch woodfloor
382x 3
383y 4 367y 4
384end 368end
385arch shop_floor 369arch shop_general
386x 3 370x 3
387y 4 371y 4
388end 372end
389arch woodfloor 373arch woodfloor
390x 3 374x 3
420y 9 404y 9
421end 405end
422arch sign 406arch sign
423name Potions 407name Potions
424msg 408msg
425Potions can help you in many ways, boosting your stats temporarily or permanently, giving you resistance to certain attacks, or healing you. Save this potion of healing for some time when you are injured and unable to retreat to heal slowly. 409Potions can help you in many ways, boosting your stats temporarily or permanently,
410giving you resistance to certain attacks, or healing you. Save this potion of healing
411for some time when you are injured and unable to retreat to heal slowly.
426 412
427Keep in mind that potions you find can be cursed just like other objects, so always get them identified before using them. 413Keep in mind that potions you find can be cursed just like other objects, so always
414get them identified before using them.
428endmsg 415endmsg
429x 3 416x 3
430y 9 417y 9
431end 418end
432arch woodfloor 419arch woodfloor
463end 450end
464arch woodfloor 451arch woodfloor
465x 3 452x 3
466y 14 453y 14
467end 454end
468arch magic_ear 455arch button_trigger
469msg
470@match orc-knuckle
471Click.
472endmsg
473x 3 456x 3
474y 14 457y 14
475connected 9 458connected 9
476end
477arch magic_mouth
478msg
479What is the password? (Use the say command and say it)
480
481(Do you still have the note you got back at the beginning of this trip? Apply it and see what it says, if you don't remember.)
482endmsg
483x 3
484y 14
485end 459end
486arch woodfloor 460arch woodfloor
487x 3 461x 3
488y 15 462y 15
489end 463end
542y 6 516y 6
543end 517end
544arch swall_1_2 518arch swall_1_2
545x 4 519x 4
546y 6 520y 6
521end
522arch check_floor
523race mouse
524x 4
525y 7
526last_sp 0
527move_block all
528end
529arch mat
530name mouse barrier
531name_pl
532x 4
533y 7
547end 534end
548arch woodfloor 535arch woodfloor
549x 4 536x 4
550y 7 537y 7
551end 538end
622y 1 609y 1
623end 610end
624arch sign 611arch sign
625name Shops 612name Shops
626msg 613msg
627Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies, and then buy almost any treasure you bring back to sell. 614Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies,
615and then buy almost any treasure you bring back to sell.
628 616
629To enter a shop, step on the shop mat. This will transport you to the inside. To exit, simply step on the inside mat. To sell items, drop them on the shop floor. To buy items, simply pick up what you want and leave. The cost of the items will be taken from your inventory. If you don't have enough money to pay your bill, you won't be allowed to leave, and you will have to drop enough of the items you picked up until you can afford what you're holding. 617To enter a shop, step on the shop mat. This will transport you to the inside.
618To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
619To buy items, simply pick up what you want and leave. The cost of the items will
620be taken from your inventory. If you don't have enough money to pay your bill, you
621won't be allowed to leave, and you will have to drop enough of the items you picked
622up until you can afford what you're holding.
630 623
631You may enter this shop and look around, and buy something if you have the money. When you're in the shop, clicking on an item in your inventory will tell you how much the shop will pay you for it. Standing over an item on the shop floor and examining it (press 'e' or type 'examine) will tell you that item's price. 624You may enter this shop and look around, and buy something if you have the money.
625When you're in the shop, clicking on an item in your inventory will tell you how much
626the shop will pay you for it. Standing over an item on the shop floor and examining it
627(read the tooltip when hovering over it or press B<Left-Alt-e>).
632 628
633WARNING: Be very careful not to drop anything you aren't sure you want to sell! Once dropped, an item is sold and belongs to the shop, and the price for buying it back may be many times what you sold it for. Check your client's documentation on "locking" items for instructions on how to lock your important items so you can't accidentally drop them. 629WARNING: Be very careful not to drop anything you aren't sure you want to sell!
630Once dropped, an item is sold and belongs to the shop, and the price for buying
631it back may be many times what you sold it for. Check your client's documentation
632on "locking" items for instructions on how to lock your important items so you can't
633accidentally drop them.
634endmsg 634endmsg
635x 5 635x 5
636y 1 636y 1
637end 637end
638arch woodfloor 638arch woodfloor
644y 3 644y 3
645end 645end
646arch sign 646arch sign
647name Teleporters 647name Teleporters
648msg 648msg
649In areas other than shops, teleporters can transport you instantly from place to place. Beware: a teleporter might send you into a dangerous area! This teleporter, however, will take you right across the fence to the south. 649In areas other than shops, teleporters can transport you instantly from place to place.
650Beware: a teleporter might send you into a dangerous area! This teleporter, however,
651will take you right across the fence to the south.
650endmsg 652endmsg
651x 5 653x 5
652y 3 654y 3
653end 655end
654arch woodfloor 656arch woodfloor
673arch woodfloor 675arch woodfloor
674x 5 676x 5
675y 6 677y 6
676end 678end
677arch teleporter 679arch teleporter
680slaying tutorial
678hp 5 681hp 5
679sp 3 682sp 3
680x 5 683x 5
681y 6 684y 6
682speed 0.2 685speed 0.2
686y 7 689y 7
687end 690end
688arch sign 691arch sign
689name Inbreeding 692name Inbreeding
690msg 693msg
691Some monsters, like mice, can multiply without a generator. If not killed quickly, these monsters can spread to fill up a map completely. Run through this door and kill the mice inside before they get out of control. 694Some monsters, like mice, can multiply without a generator (after all, they are mice).
695If not killed quickly, these monsters can spread to fill up a map completely.
696Run through this door and kill the mice inside before they get out of control (to be honest, we cheated
697and tried our best to keep them from spreading throughout the whole map, but once
698outside int he harsh world, you will not be as lucky).
692endmsg 699endmsg
693x 5 700x 5
694y 7 701y 7
695end 702end
696arch woodfloor 703arch woodfloor
702y 9 709y 9
703end 710end
704arch sign 711arch sign
705name Scrolls 712name Scrolls
706msg 713msg
707Magic scrolls like the one to your south contain one spell each. When you read a magic scroll, the spell is cast and the scroll crumbles into dust. Take this scroll and save it for some time when you have collected a bunch of items and want to cast detect magic on them. 714Magic scrolls like the one to your south contain one spell each.
715When you read a magic scroll, the spell is cast and the scroll crumbles into dust.
716Take this scroll and save it for some time when you have collected a bunch of
717items and want to cast detect magic on them.
708endmsg 718endmsg
709x 5 719x 5
710y 9 720y 9
711end 721end
712arch woodfloor 722arch woodfloor
755endmsg 765endmsg
756hp 15 766hp 15
757sp 28 767sp 28
758x 5 768x 5
759y 14 769y 14
770damned 1
760end 771end
761arch woodfloor 772arch woodfloor
762x 5 773x 5
763y 15 774y 15
764end 775end
898x 7 909x 7
899y 1 910y 1
900end 911end
901arch rune_mark 912arch rune_mark
902msg 913msg
903Tables work much like altars. The table to the 914Tables work much like altars. The table to the
904east is an "identify item" table. It will identify the unidentified items in your inventory, one at a time, for 20 gold pieces each. Tables are often found in shops too, especially magic shops. 915east is an I<identify item> table. It will identify the
916unidentified items in your inventory, one at a time, for 20
917gold pieces each. Tables are often found in shops
918too, especially magic shops.
905endmsg 919endmsg
906x 7 920x 7
907y 1 921y 1
908end 922end
909arch woodfloor 923arch woodfloor
914x 7 928x 7
915y 3 929y 3
916end 930end
917arch rune_mark 931arch rune_mark
918msg 932msg
919This altar to your east is a "detect curse" altar. It works the same as the "detect magic" altar below. Altars like these are often found in shops in towns. 933This altar to your east is a I<detect curse> altar.
934It works the same as the I<detect magic> altar below.
935Altars like these are often found in shops in towns.
920 936
921Always detect curse on items you find before applying them. If you apply a cursed item, you won't be able to remove it until the curse is removed. 937Always detect curse on items you find before applying them.
938If you apply a cursed item, you won't be able to remove it until the curse is removed.
922endmsg 939endmsg
923x 7 940x 7
924y 3 941y 3
925end 942end
926arch woodfloor 943arch woodfloor
933end 950end
934arch rune_mark 951arch rune_mark
935msg 952msg
936=== Altars === 953=== Altars ===
937 954
938Altars have many different uses. Some altars are consecrated to a particular god. Do not pray over these altars unless you wish to worship that god! (More on gods later.) Altars can also cast spells and perform other actions if you place the correct sacrifice on them. 955Altars have many different uses. Some altars are consecrated to a particular god.
956Do not pray over these altars unless you wish to worship that god! (More on gods later).
957Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
939 958
940The altar to your east is an "altar of detect magic." Dropping money on it will cause it to cast detect magic on all the items in your inventory. (Make sure you pick up your change.) To drop money, right-click on it in your inventory while standing on the altar. 959The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast
960detect magic on all the items in your inventory. (Make sure you pick up your change).
961To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful
962you can select the B<drop n> option from the item popup menu and only drop a few coins.
941 963
942Magic items are often worth more than identical non-magic items, so detect magic can help you decide which ones to sell and which ones to identify or keep. 964Magic items are often worth more than identical non-magic items, so detect magic can
965help you decide which ones to sell and which ones to identify or keep.
943endmsg 966endmsg
944x 7 967x 7
945y 5 968y 5
946end 969end
947arch woodfloor 970arch woodfloor
964y 9 987y 9
965end 988end
966arch sign 989arch sign
967name Missile Weapons 990name Missile Weapons
968msg 991msg
969If you have a bow or crossbow in your inventory, go south for missile weapons training. If you do not, go north. 992If you have a bow or crossbow in your inventory
993(or other ranged weapons such as rods, staffs or area spells such as burning hands),
994go south for ranged attacks training. If you do not, go north.
970endmsg 995endmsg
971x 7 996x 7
972y 9 997y 9
973end 998end
974arch woodfloor 999arch woodfloor
988y 13 1013y 13
989end 1014end
990arch sign 1015arch sign
991name Missile Weapon Training 1016name Missile Weapon Training
992msg 1017msg
993Ready your bow or crossbow by clicking on it. Arrows or bolts in your inventory will be used automatically. 1018Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
994 1019
995To fire a missile weapon, hold down your Fire (Shift) key, and press the movement key in the direction you want to fire. 1020If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1021by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply
1022B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
996 1023
997On the other side of these doors are some monsters. Pull the lever to open the doors, and shoot them all! Don't worry, there's a force preventing them from reaching you. Continue down the passageway until you get back to this hallway, then go north. 1024To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1025and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1026you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it
1027with B<Shift>.
1028
1029On the other side of these doors are some monsters.
1030Pull the lever to open the doors, and shoot them all!
1031Don't worry, there's a force preventing them from reaching you.
1032Continue down the passageway until you get back to this hallway, then go north.
998endmsg 1033endmsg
999x 7 1034x 7
1000y 13 1035y 13
1001end 1036end
1002arch woodfloor 1037arch woodfloor
1139arch woodfloor 1174arch woodfloor
1140x 9 1175x 9
1141y 1 1176y 1
1142end 1177end
1143arch identify_table 1178arch identify_table
1144msg 1179name Drop 20 gold to identify an item in your inventory.
1145Drop twenty gold pieces to identify one unidentified item you are carrying.
1146endmsg
1147x 9 1180x 9
1148y 1 1181y 1
1149end 1182end
1150arch woodfloor 1183arch woodfloor
1151x 9 1184x 9
1158arch woodfloor 1191arch woodfloor
1159x 9 1192x 9
1160y 3 1193y 3
1161end 1194end
1162arch altar 1195arch altar
1163name altar of detect curse 1196name altar of detect curse (drop one silver coin to detect any cursed items in your inventory)
1164slaying money 1197slaying money
1165msg
1166Drop one silver piece to see if you are carrying any cursed items.
1167endmsg
1168sp 79 1198sp 79
1169food 1 1199food 1
1170x 9 1200x 9
1171y 3 1201y 3
1172end 1202end
1181arch woodfloor 1211arch woodfloor
1182x 9 1212x 9
1183y 5 1213y 5
1184end 1214end
1185arch altar 1215arch altar
1186name altar of detect magic 1216name altar of detect magic (drop one silver coin to detect any magic items in your inventory)
1187slaying money 1217slaying money
1188msg
1189Drop one silver piece to see if you are carrying any magic items.
1190endmsg
1191sp 76 1218sp 76
1192food 1 1219food 1
1193x 9 1220x 9
1194y 5 1221y 5
1195end 1222end
1217x 9 1244x 9
1218y 9 1245y 9
1219end 1246end
1220arch rune_mark 1247arch rune_mark
1221msg 1248msg
1222Not all runes are harmful. The rune to your north will restore your health! 1249Not all runes are harmful. The rune to your north will restore your health!
1223endmsg 1250endmsg
1224x 9 1251x 9
1225y 9 1252y 9
1226end 1253end
1227arch woodfloor 1254arch woodfloor
1384y 15 1411y 15
1385end 1412end
1386arch wall_2_1_2 1413arch wall_2_1_2
1387x 10 1414x 10
1388y 15 1415y 15
1389end
1390arch woodfloor
1391x 11
1392end
1393arch wall_2_1_2
1394x 11
1395end
1396arch woodfloor
1397x 11
1398y 1
1399end
1400arch sign
1401name Press cursor-down once to read the next sign.
1402x 11
1403y 1
1404end
1405arch woodfloor
1406x 11
1407y 2
1408end
1409arch magic_mouth
1410msg
1411Welcome to Crossfire!
1412
1413You are now in the beginner's area, which will
1414teach you the fundamentals of playing Crossfire,
1415and prepare you to survive in this vast and
1416sometimes dangerous world.
1417
1418As you pass through these halls, read all the
1419signs and any other information provided, and
1420you'll soon learn the basics of the game.
1421
1422From here, move south (press your down-arrow key,
1423or type 'south &lt;enter&gt;) and press the spacebar to
1424read the next sign. Good luck!
1425endmsg
1426x 11
1427y 2
1428move_on all
1429end
1430arch sign
1431name Press space bar to read me
1432msg
1433Welcome to Crossfire!
1434
1435You are now in the beginner's area, which will
1436teach you the fundamentals of playing Crossifre,
1437and prepare you to survive in this vast and
1438sometimes dangerous world.
1439
1440As you pass through these halls, read all the
1441signs and any other information provided, and
1442you'll soon learn the basics of the game.
1443
1444From here, move south (press your down-arrow key,
1445or type 'south &lt;enter&gt;) and press the space bar to
1446read the next sign. Good luck!
1447endmsg
1448x 11
1449y 2
1450end
1451arch woodfloor
1452x 11
1453y 3
1454end
1455arch sign
1456name Press space to read me
1457msg
1458=== Commands ===
1459
1460There are many commands you can use to
1461do everything from movement to attacking
1462to casting spells to identifying treasure. Any
1463command in Crossfire can be executed by
1464typing ' (a single quote) followed by the
1465command.
1466
1467So to move southeast, for example, you could type
1468'southeast. To read this sign, you could type
1469'apply sign. These "long-form" commands are
1470always available for everything you can do in
1471the game.
1472
1473However, it would be cumbersome to type
1474commands like that for common actions, so
1475many commands are bound to keys by default.
1476This varies from client to client, but you will
1477probably find that the movement commands
1478are bound to the arrow keys on your keypad,
1479for example. There are many other default
1480keybindings, and you can create your own for
1481any action or series of actions that you use
1482regularly. See the documentation for your
1483Crossfire client for more information on
1484keybindings.
1485endmsg
1486x 11
1487y 3
1488end
1489arch woodfloor
1490x 11
1491y 4
1492end
1493arch woodfloor
1494x 11
1495y 5
1496end
1497arch sign
1498name Press space to read me
1499msg
1500=== Movement ===
1501
1502You can move in any of eight directions: north,
1503south, east, west, and the four in between.
1504Pressing a movement key once (or executing a
1505movement command) will move you one tile
1506in that direction. If something is in the way, you
1507may attack it.
1508
1509To run in a direction, which is very useful when
1510fighting, battering down doors, or traveling long
1511distances, hold down the Ctrl key and press
1512and hold the key for direction you wish to run.
1513
1514Now run to the end of this hallway, and read
1515the sign there.
1516endmsg
1517x 11
1518y 5
1519end
1520arch woodfloor
1521x 11
1522y 6
1523end
1524arch wall_2_1_2
1525x 11
1526y 6
1527end
1528arch woodfloor
1529x 11
1530y 7
1531end
1532arch chest_2
1533x 11
1534y 7
1535no_pick 1
1536arch goldcoin
1537end
1538arch water
1539end
1540end
1541arch woodfloor
1542x 11
1543y 8
1544end
1545arch woodfloor
1546x 11
1547y 9
1548end
1549arch rune_mark
1550msg
1551Chests and other containers are often protected by traps. To find and disarm these traps, stand on the chest or next to it while using the find traps and disarm traps commands.
1552
1553Once you think a chest is safe, open it by applying it with the 'a' key, and see what's inside.
1554
1555Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself heal before you move on, in case you walk into another one.
1556endmsg
1557x 11
1558y 9
1559end
1560arch woodfloor
1561x 11
1562y 10
1563end
1564arch wall_2_1_2
1565x 11
1566y 10
1567end
1568arch woodfloor
1569x 11
1570y 11
1571end
1572arch goblin
1573x 11
1574y 11
1575end
1576arch woodfloor
1577x 11
1578y 12
1579end
1580arch gnoll
1581x 11
1582y 12
1583end
1584arch woodfloor
1585x 11
1586y 13
1587end
1588arch kobold
1589x 11
1590y 13
1591end
1592arch woodfloor
1593x 11
1594y 14
1595end
1596arch orc
1597x 11
1598y 14
1599end
1600arch woodfloor
1601x 11
1602y 15
1603end
1604arch wall_2_1_2
1605x 11
1606y 15
1607end
1608arch woodfloor
1609x 12
1610end
1611arch wall_2_2_3
1612x 12
1613end
1614arch woodfloor
1615x 12
1616y 1
1617end
1618arch wall_2_1_1
1619x 12
1620y 1
1621end
1622arch woodfloor
1623x 12
1624y 2
1625end
1626arch wall_3_2
1627x 12
1628y 2
1629end
1630arch woodfloor
1631x 12
1632y 3
1633end
1634arch wall_2_1_1
1635x 12
1636y 3
1637end
1638arch woodfloor
1639x 12
1640y 4
1641end
1642arch wall_2_2_1
1643x 12
1644y 4
1645end
1646arch woodfloor
1647x 12
1648y 5
1649end
1650arch woodfloor
1651x 12
1652y 6
1653end
1654arch wall_3_3
1655x 12
1656y 6
1657end
1658arch woodfloor
1659x 12
1660y 7
1661end
1662arch wall_2_1_1
1663x 12
1664y 7
1665end
1666arch woodfloor
1667x 12
1668y 8
1669end
1670arch wall_1_2
1671x 12
1672y 8
1673end
1674arch woodfloor
1675x 12
1676y 9
1677end
1678arch woodfloor
1679x 12
1680y 10
1681end
1682arch wall_2_1_2
1683x 12
1684y 10
1685end
1686arch woodfloor
1687x 12
1688y 11
1689end
1690arch goblin
1691x 12
1692y 11
1693end
1694arch woodfloor
1695x 12
1696y 12
1697end
1698arch gnoll
1699x 12
1700y 12
1701end
1702arch woodfloor
1703x 12
1704y 13
1705end
1706arch kobold
1707x 12
1708y 13
1709end
1710arch woodfloor
1711x 12
1712y 14
1713end
1714arch orc
1715x 12
1716y 14
1717end
1718arch woodfloor
1719x 12
1720y 15
1721end
1722arch wall_2_1_2
1723x 12
1724y 15
1725end
1726arch woodfloor
1727x 13
1728end
1729arch wall_2_2_2
1730x 13
1731end
1732arch woodfloor
1733x 13
1734y 1
1735end
1736arch wall_2_1_1
1737x 13
1738y 1
1739end
1740arch woodfloor
1741x 13
1742y 2
1743end
1744arch wall_2_2_4
1745x 13
1746y 2
1747end
1748arch woodfloor
1749x 13
1750y 3
1751move_block all
1752end 1416end
1753arch sign 1417arch sign
1754name old man 1418name old man
1755msg 1419msg
1756@match food|no 1420@match food|no
1766Do you have any food? 1430Do you have any food?
1767@match * 1431@match *
1768Ninety-nine bottles of beer on the wall.... 1432Ninety-nine bottles of beer on the wall....
1769endmsg 1433endmsg
1770face sage.x11 1434face sage.x11
1435x 10
1436y 19
1437end
1438arch woodfloor
1439x 11
1440end
1441arch wall_2_1_2
1442x 11
1443end
1444arch woodfloor
1445x 11
1446y 1
1447end
1448arch sign
1449name Press cursor-down (arrow-key-down) once to read the next sign.
1450x 11
1451y 1
1452end
1453arch magic_mouth
1454msg
1455Welcome to Deliantra!
1456
1457You are now in the beginner's area, which will
1458teach you the fundamentals of playing Deliantra,
1459and prepare you to survive in this vast and
1460sometimes dangerous world.
1461
1462As you pass through these halls, read all the
1463signs and any other information provided, and
1464you'll soon learn the basics of the game.
1465
1466From here, move south (press your B<down-arrow> key)
1467and press the space bar to read the next sign. Good luck!
1468endmsg
1469x 11
1470y 2
1471move_on all
1472end
1473arch woodfloor
1474x 11
1475y 2
1476end
1477arch sign
1478name Press space bar to read me
1479msg
1480Welcome to Deliantra!
1481
1482You are now in the beginner's area, which will
1483teach you the fundamentals of playing Deliantra,
1484and prepare you to survive in this vast and
1485sometimes (uhm, always) dangerous world.
1486
1487As you pass through these halls, read all the
1488signs and any other information provided, and
1489you'll soon learn the basics of the game.
1490
1491From here, move south (press your B<down-arrow> key)
1492and press the space bar to read the next sign. Good luck!
1493endmsg
1494x 11
1495y 2
1496end
1497arch woodfloor
1498x 11
1499y 3
1500end
1501arch sign
1502name Press space to read me
1503msg
1504=== Commands ===
1505
1506There are many commands you can use to
1507do everything from movement to attacking
1508to casting spells to identifying treasure. Any
1509command in Deliantra can be executed by
1510simply typing it in and pressing B<Space>+B<Return>.
1511
1512So to move southeast, for example, you could type
1513B<<southeast <return> >>. To read this sign, you could type
1514B<<apply sign <return> >>. These "long-form" commands are
1515always available for everything you can do in
1516the game.
1517
1518However, it would be cumbersome to type
1519commands like that for common actions, so
1520many commands are bound to keys by default.
1521
1522You can also enter commands by typing their initials. For example,
1523instead of typing B<<southeast <return> >>, you can type B<< se<return> >> (note the lack of the space).
1524Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on.
1525
1526You can also create your own keybindings, for example to use spells, items or skills. To do that, you
1527can usually use the popup menu you get when pressing the B<right mouse button> over an item
1528and select the B<bind ...> option.
1529endmsg
1530x 11
1531y 3
1532end
1533arch woodfloor
1534x 11
1535y 4
1536end
1537arch woodfloor
1538x 11
1539y 5
1540end
1541arch sign
1542name Press space to read me
1543msg
1544=== Movement ===
1545
1546You can move in any of eight directions: north,
1547south, east, west, and the four in between.
1548Pressing a movement key once (or executing a
1549movement command) will move you one tile
1550in that direction. If something is in the way, your
1551character might attack it.
1552
1553To run in a direction, which is very useful when
1554fighting, battering down doors, or traveling long
1555distances, hold down the B<Ctrl> key and press
1556and hold the key for direction you wish to run.
1557
1558The four primary directions are bound to the arrow/cursor keys,
1559and all eight directions including diagonals on the numeric keypad. For laptop users
1560without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement.
1561
1562Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read
1563the sign there.
1564endmsg
1565x 11
1566y 5
1567end
1568arch woodfloor
1569x 11
1570y 6
1571end
1572arch wall_2_1_2
1573x 11
1574y 6
1575end
1576arch woodfloor
1577x 11
1578y 7
1579end
1580arch chest_2
1581x 11
1582y 7
1583no_pick 1
1584arch goldcoin
1585end
1586arch water
1587end
1588end
1589arch woodfloor
1590x 11
1591y 8
1592end
1593arch woodfloor
1594x 11
1595y 9
1596end
1597arch rune_mark
1598msg
1599Chests and other containers are often protected by traps.
1600To find and disarm these traps, stand on the chest or next to it while
1601using the find traps and disarm traps skills.
1602
1603Once you think a chest is safe, open it by applying it with the space bar,
1604and see what's inside.
1605
1606Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1607That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1608heal before you move on, in case you walk into another one.
1609endmsg
1610x 11
1611y 9
1612end
1613arch woodfloor
1614x 11
1615y 10
1616end
1617arch wall_2_1_2
1618x 11
1619y 10
1620end
1621arch woodfloor
1622x 11
1623y 11
1624end
1625arch goblin
1626x 11
1627y 11
1628end
1629arch woodfloor
1630x 11
1631y 12
1632end
1633arch gnoll
1634x 11
1635y 12
1636end
1637arch woodfloor
1638x 11
1639y 13
1640end
1641arch kobold
1642x 11
1643y 13
1644end
1645arch woodfloor
1646x 11
1647y 14
1648end
1649arch orc
1650x 11
1651y 14
1652end
1653arch woodfloor
1654x 11
1655y 15
1656end
1657arch wall_2_1_2
1658x 11
1659y 15
1660end
1661arch sign
1662name Talking to NPCs
1663msg
1664=== Talking to People ===
1665
1666There are two different types of "people" in the game: PCs (player characters, i.e. other players)
1667and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
1668
1669To talk to other players, for example to get help, you can use the B<chat> command, whose text
1670is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type
1671B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout>
1672command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all
1673NPCs near you can hear.
1674
1675You can also get information from non-player characters (NPCs) in the game by talking to them.
1676NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
1677
1678To talk to the man at the end of this hallway when you're finished reading this,
1679walk up next to him and left-click on him with your mouse.
1680
1681Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say
1682command is more tedious, but works when you can't see the NPC, or you need to say a password.
1683
1684Many NPC have useful information, but they will only tell you about it if you ask the
1685right questions. If the NPC talks to you, look for words in his reply
1686that might be important (often they are underlined), and ask about them.
1687For example, if he says, "Hello, do you have any food?" ask him about food,
1688and he may say something else in response to that.
1689Saying words like quest, key, treasure, and other things you're interested in may
1690start up very interesting conversations!
1691
1692Be careful not to run into friendly NPCs: dead men tell no tales.
1693
1694Now go talk to that old man.
1695
1696If you run into problems or want to skip this part of the tutorial, use the B<say open> command.
1697endmsg
1698x 11
1699y 19
1700end
1701arch woodfloor
1702x 12
1703end
1704arch wall_2_2_3
1705x 12
1706end
1707arch woodfloor
1708x 12
1709y 1
1710end
1711arch wall_2_1_1
1712x 12
1713y 1
1714end
1715arch woodfloor
1716x 12
1717y 2
1718end
1719arch wall_2_1_1
1720x 12
1721y 2
1722end
1723arch woodfloor
1724x 12
1725y 3
1726end
1727arch wall_2_1_1
1728x 12
1729y 3
1730end
1731arch woodfloor
1732x 12
1733y 4
1734end
1735arch wall_2_2_1
1736x 12
1737y 4
1738end
1739arch woodfloor
1740x 12
1741y 5
1742end
1743arch woodfloor
1744x 12
1745y 6
1746end
1747arch wall_3_3
1748x 12
1749y 6
1750end
1751arch woodfloor
1752x 12
1753y 7
1754end
1755arch wall_2_1_1
1756x 12
1757y 7
1758end
1759arch woodfloor
1760x 12
1761y 8
1762end
1763arch wall_1_2
1764x 12
1765y 8
1766end
1767arch woodfloor
1768x 12
1769y 9
1770end
1771arch woodfloor
1772x 12
1773y 10
1774end
1775arch wall_2_1_2
1776x 12
1777y 10
1778end
1779arch woodfloor
1780x 12
1781y 11
1782end
1783arch goblin
1784x 12
1785y 11
1786end
1787arch woodfloor
1788x 12
1789y 12
1790end
1791arch gnoll
1792x 12
1793y 12
1794end
1795arch woodfloor
1796x 12
1797y 13
1798end
1799arch kobold
1800x 12
1801y 13
1802end
1803arch woodfloor
1804x 12
1805y 14
1806end
1807arch orc
1808x 12
1809y 14
1810end
1811arch woodfloor
1812x 12
1813y 15
1814end
1815arch wall_2_1_2
1816x 12
1817y 15
1818end
1819arch igateTrg1
1820x 12
1821y 19
1822connected 1
1823end
1824arch woodfloor
1771x 13 1825x 13
1772y 3
1773end 1826end
1774arch woodfloor 1827arch wall_2_2_2
1775x 13 1828x 13
1776y 4
1777end 1829end
1830arch woodfloor
1831x 13
1832y 1
1833end
1778arch wall_2_1_2 1834arch wall_2_1_1
1835x 13
1836y 1
1837end
1838arch woodfloor
1839x 13
1840y 2
1841end
1842arch wall_2_1_1
1843x 13
1844y 2
1845end
1846arch woodfloor
1847x 13
1848y 3
1849move_block all
1850end
1851arch wall_2_1_1
1852x 13
1853y 3
1854end
1855arch woodfloor
1856x 13
1857y 4
1858end
1859arch wall_3_1
1779x 13 1860x 13
1780y 4 1861y 4
1781end 1862end
1782arch woodfloor 1863arch woodfloor
1783x 13 1864x 13
1862end 1943end
1863arch wall_2_1_2 1944arch wall_2_1_2
1864x 13 1945x 13
1865y 15 1946y 15
1866end 1947end
1948arch note
1949msg
1950The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.)
1951endmsg
1952x 13
1953y 19
1954end
1867arch woodfloor 1955arch woodfloor
1868x 14 1956x 14
1869end 1957end
1870arch wall_2_1_2 1958arch wall_2_1_2
1871x 14 1959x 14
1872end
1873arch woodfloor
1874x 14
1875y 1
1876end 1960end
1877arch magic_mouth 1961arch magic_mouth
1878msg 1962msg
1879A message scrawled on the wall says: 1963A message scrawled on the wall says:
1880 1964
1884and take it with you. 1968and take it with you.
1885endmsg 1969endmsg
1886x 14 1970x 14
1887y 1 1971y 1
1888end 1972end
1973arch woodfloor
1974x 14
1975y 1
1976end
1889arch food 1977arch food
1890x 14 1978x 14
1891y 1 1979y 1
1892end 1980end
1893arch woodfloor 1981arch woodfloor
1894x 14 1982x 14
1895y 2 1983y 2
1896end 1984end
1897arch igateTrg1 1985arch woodfloor
1898x 14 1986x 14
1899y 2 1987y 3
1900connected 1
1901end 1988end
1902arch woodfloor 1989arch sign
1990name Food
1991msg
1992=== Food ===
1993
1994Eating food is very important. Without food you cannot heal or regenerate magical
1995energy. Go north to learn more about food, and cash in some free food
1996at the same time!
1997endmsg
1903x 14 1998x 14
1904y 3 1999y 3
1905end 2000end
1906arch woodfloor 2001arch woodfloor
1907x 14 2002x 14
1989end 2084end
1990arch wall_3_1 2085arch wall_3_1
1991x 14 2086x 14
1992y 15 2087y 15
1993end 2088end
2089arch magic_mouth
2090msg
2091What is the password? (Use the B<say> command and say it)
2092
2093(Do you still have the note you got back at the beginning of this trip?
2094Apply it and see what it says, if you don't remember. If you cannot read, you need
2095to go back to the place where you found it and listen to the magic voice).
2096
2097If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
2098so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
2099endmsg
2100x 14
2101y 19
2102end
1994arch woodfloor 2103arch woodfloor
1995x 15 2104x 15
1996end 2105end
1997arch wall_2_1_2 2106arch wall_2_1_2
1998x 15 2107x 15
1999end
2000arch woodfloor
2001x 15
2002y 1
2003end 2108end
2004arch magic_mouth 2109arch magic_mouth
2005msg 2110msg
2006A message scrawled on the wall says: 2111A message scrawled on the wall says:
2007 2112
2012later.) 2117later.)
2013endmsg 2118endmsg
2014x 15 2119x 15
2015y 1 2120y 1
2016end 2121end
2122arch woodfloor
2123x 15
2124y 1
2125end
2017arch apple 2126arch apple
2018x 15 2127x 15
2019y 1 2128y 1
2020end 2129end
2021arch woodfloor 2130arch woodfloor
2036end 2145end
2037arch wall_2_1_2 2146arch wall_2_1_2
2038x 15 2147x 15
2039y 4 2148y 4
2040end 2149end
2041arch woodfloor 2150arch magic_mouth
2151msg
2152A sign on the wall says: Slow Down!!
2153endmsg
2042x 15 2154x 15
2043y 5 2155y 5
2044end 2156end
2045arch magic_mouth 2157arch woodfloor
2046msg
2047A sign on the wall says: Slow Down!!
2048endmsg
2049x 15 2158x 15
2050y 5 2159y 5
2051end 2160end
2052arch woodfloor 2161arch woodfloor
2053x 15 2162x 15
2075y 9 2184y 9
2076end 2185end
2077arch rune_mark 2186arch rune_mark
2078msg 2187msg
2079See that rune to the north? You may have to 2188See that rune to the north? You may have to
2080wait a few seconds to see it. Don't step on it; itmight hurt you! If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's not worth the risk, since there's nothing beyond it, but it's good to increase your experience in those skills whenever possible. 2189wait a few seconds to see it as it will not be visible all the time.
2081 2190
2082Remember: to search for traps, press 'f' (or type 'use_skill find traps), and to attempt to disarm any traps you find, press 'd' (or type 'use_skill disarm traps). 2191I<Don't step on it: it might hurt you!>
2192
2193If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2194it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2195not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2196in those skills whenever possible.
2197
2198Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command)
2199to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2200
2201To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>)
2202and fire.
2083endmsg 2203endmsg
2084x 15 2204x 15
2085y 9 2205y 9
2086end 2206end
2087arch woodfloor 2207arch woodfloor
2105y 12 2225y 12
2106end 2226end
2107arch sign 2227arch sign
2108msg 2228msg
2109How did you do? Watch your hit points (HP) 2229How did you do? Watch your hit points (HP)
2110closely during battle. If they get too low, you 2230closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured.
2111can always retreat and come back. Hit points 2231If they get too low, you can always retreat and come back. Hit points
2112gradually regenerate over time, so if you took 2232gradually regenerate over time, so if you took
2113damage, wait until your HP is back to the 2233damage, wait until your HP is back to the
2114maximum before moving on. Eating food 2234maximum before moving on. Eating food
2115speeds up HP regeneration, so you may want 2235is vital for HP regeneration, so you may want
2116to eat this food now. 2236to eat this food now.
2117endmsg 2237endmsg
2118x 15 2238x 15
2119y 12 2239y 12
2240end
2241arch check_floor
2242race ant
2243x 15
2244y 13
2245last_sp 0
2246move_block all
2120end 2247end
2121arch woodfloor 2248arch woodfloor
2122x 15 2249x 15
2123y 13 2250y 13
2124end 2251end
2152end 2279end
2153arch wall_2_1_2 2280arch wall_2_1_2
2154x 15 2281x 15
2155y 15 2282y 15
2156end 2283end
2284arch magic_ear
2285msg
2286@match orc-knuckle
2287Click.
2288endmsg
2289x 15
2290y 19
2291connected 9
2292end
2157arch woodfloor 2293arch woodfloor
2158x 16 2294x 16
2159end 2295end
2160arch wall_2_1_2 2296arch wall_2_1_2
2161x 16 2297x 16
2162end
2163arch woodfloor
2164x 16
2165y 1
2166end 2298end
2167arch magic_mouth 2299arch magic_mouth
2168msg 2300msg
2169A message scrawled on the wall says: 2301A message scrawled on the wall says:
2170 2302
2173eaten also. 2305eaten also.
2174endmsg 2306endmsg
2175x 16 2307x 16
2176y 1 2308y 1
2177end 2309end
2310arch woodfloor
2311x 16
2312y 1
2313end
2178arch heart 2314arch heart
2179name goblin's heart 2315name goblin's heart
2180x 16 2316x 16
2181y 1 2317y 1
2182end 2318end
2190end 2326end
2191arch woodfloor 2327arch woodfloor
2192x 16 2328x 16
2193y 3 2329y 3
2194end 2330end
2195arch sign
2196name Talking to NPCs
2197msg
2198=== Talking to People ===
2199
2200You can also get information from non-player
2201characters (NPCs) in the game by talking to them.
2202
2203NPCs that can talk to you have a little speech bubble
2204sign.
2205
2206To talk to the man at the end of this hallway
2207when you're finished reading this,
2208walk up next to him and either click on him or
2209type: 'say hello
2210
2211Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say
2212command is more tedious, but works when you can't see the NPC, or you need to say a password.
2213
2214The 'say command will let you talk to nearby
2215NPCs and other Crossfire players who are
2216on the same map as you, so it is your main
2217way to communicate inside the game. (The "
2218(double-quote) key is often a shortcut for 'say.)
2219
2220Many NPC have useful information, but they
2221will only tell you about it if you ask about the
2222right things. Saying "hello" is a good start.
2223If the NPC replies, look for words in his reply
2224that might be important, and ask about them.
2225For example, if he says, "Hello, do you have
2226any food?" ask him about food ('say food),
2227and he may say something else in response to
2228that. Saying words like quest, key, treasure,
2229and other things you're interested in may
2230start up very interesting conversations!
2231
2232Be careful not to run into friendly NPCs: dead men tell no tales.
2233
2234Now go talk to that old man.
2235endmsg
2236x 16
2237y 3
2238end
2239arch woodfloor 2331arch woodfloor
2240x 16 2332x 16
2241y 4 2333y 4
2242end 2334end
2243arch wall_2_1_2 2335arch wall_2_1_2
2324x 17 2416x 17
2325end 2417end
2326arch wall_2_1_2 2418arch wall_2_1_2
2327x 17 2419x 17
2328end 2420end
2329arch woodfloor
2330x 17
2331y 1
2332end
2333arch magic_mouth 2421arch magic_mouth
2334x 17 2422x 17
2335y 1 2423y 1
2336end 2424end
2425arch woodfloor
2426x 17
2427y 1
2428end
2337arch waybread 2429arch waybread
2338msg 2430msg
2339A message scrawled on the wall says: 2431A message scrawled on the wall says:
2340 2432
2341Waybreads are the MRE (Meals-Ready-to-Eat) 2433Waybreads are the MRE (Meals-Ready-to-Eat)
2342of Crossfire. They weigh very little but pack 2434of Deliantra. They weigh very little but pack
2343a large food value. They are much more 2435a large food value. They are much more
2344expensive than normal food, but when you 2436expensive than normal food, but when you
2345can afford them, they are the best food to 2437can afford them, they are the best food to
2346take on long trips or dungeon excursions, 2438take on long trips or dungeon excursions,
2347since their light weight won't slow you down. 2439since their light weight won't slow you down.
2599arch sign 2691arch sign
2600name Bashing Doors 2692name Bashing Doors
2601msg 2693msg
2602=== Doors === 2694=== Doors ===
2603 2695
2604There are many kinds of doors in Crossfire. 2696There are many kinds of doors in Deliantra.
2605Some doors will open for you, so you can walk 2697Some doors will open for you, so you can walk
2606right through. Ordinary locked doors can be 2698right through. Ordinary locked doors can be
2607bashed open by attacking them or using 2699bashed open by attacking them or using
2608lockpicks. Stronger locked doors may require 2700lockpicks. Stronger locked doors may require
2609a certain key, or open when you speak a magic 2701a certain key, or open when you speak a magic
2610word or activate a certain trigger somewhere. 2702word or activate a certain trigger somewhere.
2611 2703
2612To get through this first door, run into it until 2704To get through this first door, run into it until
2613you break through. 2705you break through. If you are too weak it might take a long time.
2706Either be persistent or create a new character with a higher Strength stat.
2614endmsg 2707endmsg
2615x 19 2708x 19
2616y 1 2709y 1
2617end 2710end
2618arch woodfloor 2711arch woodfloor
2654arch sign 2747arch sign
2655name Triggering Buttons with Weights 2748name Triggering Buttons with Weights
2656msg 2749msg
2657Sometimes large buttons in the floor can 2750Sometimes large buttons in the floor can
2658be activated by a large weight. Run into this 2751be activated by a large weight. Run into this
2659boulder to push it onto the button to your 2752boulder (B<Ctrl-Left>) to push it onto the button to your
2660west, and see what happens. 2753west, and see what happens.
2661 2754
2662Boulders and other "rollable" items like barrels can only be pushed, 2755Boulders and other "rollable" items like barrels can only be pushed,
2663never pulled, so be careful not to push them into corners from where 2756never pulled, so be careful not to push them into corners from where
2664you won't be able to move them to their destination. 2757you won't be able to move them to their destination.
2683y 9 2776y 9
2684end 2777end
2685arch sign 2778arch sign
2686name Buttons are Your Friends 2779name Buttons are Your Friends
2687msg 2780msg
2688Cool, huh! Buttons and other switches can be 2781Cool, huh! Buttons and other switches can be
2689used to do all sorts of things, sometimes on 2782used to do all sorts of things, sometimes on
2690completely different areas of a map, so if you 2783completely different areas of a map, so if you
2691ever think you're stuck, look around for any 2784ever think you're stuck, look around for any
2692of these kinds of triggers that might open 2785of these kinds of triggers that might open
2693a way out for you. 2786a way out for you.
2760end 2853end
2761arch wall_2_1_2 2854arch wall_2_1_2
2762x 20 2855x 20
2763y 2 2856y 2
2764end 2857end
2765arch woodfloor 2858arch magic_mouth
2859msg
2860A magic voice says:
2861
2862Here is a note you can pick up and take with you. (You may have already picked it up
2863automatically if your client is set to do that. If so, find it in your inventory and read it by
2864clicking with the middle mouse button or scroll wheel). You may wish
2865to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command).
2866Now it will be in your inventory, so you can read it anytime you need to.
2867endmsg
2766x 20 2868x 20
2767y 3 2869y 3
2768end 2870end
2769arch magic_mouth 2871arch woodfloor
2770msg
2771A sign on the wall says:
2772
2773Here is a note you can pick up and take with
2774you. (You may have already picked it up
2775automatically if your client is set to do that. If
2776so, find it in your inventory and read it by
2777middle-clicking or whatever action your client
2778uses to apply inventory items.) You may wish
2779to read it first (press space), and then pick it up
2780(press the comma key or type 'take). Now it
2781will be in your inventory, so you can read it
2782anytime you need to.
2783
2784endmsg
2785x 20 2872x 20
2786y 3 2873y 3
2787end 2874end
2788arch note 2875arch note
2789msg 2876msg
2790The exit password is "orc-knuckle"! (Save this note; you'll need it much later, after you meet Harold.) 2877Hah! Made you look!
2878
2879You can go to the next sign now :)
2791endmsg 2880endmsg
2792x 20 2881x 20
2793y 3 2882y 3
2883identified 1
2794end 2884end
2795arch woodfloor 2885arch woodfloor
2796x 20 2886x 20
2797y 4 2887y 4
2798end 2888end
2809than signs like this one. Did you see the sign 2899than signs like this one. Did you see the sign
2810on the wall as you were running here? 2900on the wall as you were running here?
2811Sometimes information comes from non-visible 2901Sometimes information comes from non-visible
2812sources like that, so always keep your eyes 2902sources like that, so always keep your eyes
2813open and don't miss anything that shows up 2903open and don't miss anything that shows up
2814in your Messages area. 2904in your B<Messages> window.
2815 2905
2816Information also comes from books, notes, and 2906Information also comes from books, notes, and
2817many other sources. The smallest note can be 2907many other sources. The smallest note can be
2818the first clue to a large treasure or heroic quest, 2908the first clue to a large treasure or heroic quest,
2819so always gather as much information as possible. 2909so always gather as much information as possible.
2820Some notes and books you will be able to pick 2910Some notes and books you will be able to pick
2821up and take with you, while others will be 2911up and take with you, while others will be
2822fixed where they are, but they all may be 2912fixed where they are, but they all may be
2823important to read. 2913important to read.
2914
2915It is possible for your character to be unable to read
2916such notes. If that is the case and your INT stat is high enough
2917you cna later learn to read by learning the literacy skill.
2824endmsg 2918endmsg
2825x 20 2919x 20
2826y 5 2920y 5
2827end 2921end
2828arch woodfloor 2922arch woodfloor
2861 2955
2862Some walls, called "earthwalls," are soft and can be battered down and destroyed. 2956Some walls, called "earthwalls," are soft and can be battered down and destroyed.
2863Run at the wall to your east until you pass through. 2957Run at the wall to your east until you pass through.
2864 2958
2865If you are very weak you might need a long time time to destroy the earthwall. Do 2959If you are very weak you might need a long time time to destroy the earthwall. Do
2866not give up! 2960not give up! (If you give up, consider creating a character with a little higher strength stat :)
2867endmsg 2961endmsg
2868x 20 2962x 20
2869y 9 2963y 9
2870end 2964end
2871arch woodfloor 2965arch woodfloor
3032end 3126end
3033arch wall_2_2_4 3127arch wall_2_2_4
3034x 21 3128x 21
3035y 13 3129y 13
3036end 3130end
3131arch check_floor
3132race ant
3133x 21
3134y 14
3135last_sp 0
3136move_block all
3137end
3037arch woodfloor 3138arch woodfloor
3038x 21 3139x 21
3039y 14 3140y 14
3040end 3141end
3041arch door_1 3142arch door_1
3063end 3164end
3064arch sign 3165arch sign
3065name Traps, and Automatic Doors 3166name Traps, and Automatic Doors
3066msg 3167msg
3067By the way, it's a good idea to always check 3168By the way, it's a good idea to always check
3068for traps before trying to open a door. Do 3169for traps before trying to open a door. Do
3069this with the command ('use_skill find traps), 3170this with the command B<ready_skill find traps> (short B<rsft>, by default
3070which is often bound to the 'f' key. If you 3171bound to the B<Left-Alt-s> key) and then keep firing into the
3071find a trap, you can try to disarm it with 3172direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here
3072('use_skill disarm traps). You can only find 3173B<Shift-Right-Arrow>).
3073and disable traps if you have those skills. 3174
3175If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with
3176B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing
3177into the direction of the trap you found.
3178
3179You can only find and disable traps if you have those skills. If you don't, you should
3180learn them early.
3074 3181
3075Some doors will open when you walk up to them, 3182Some doors will open when you walk up to them,
3076then close after a moment. Be careful not to 3183then close after a moment. Be careful not to
3077get crushed by standing in the doorway 3184get crushed by standing in the doorway
3078too long! 3185too long!
3118y 6 3225y 6
3119end 3226end
3120arch sign 3227arch sign
3121name Levers 3228name Levers
3122msg 3229msg
3123Some gates and doors are opened by levers. Apply (press space bar) to lever to your south to continue. 3230Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue.
3124endmsg 3231endmsg
3125x 22 3232x 22
3126y 6 3233y 6
3127end 3234end
3128arch woodfloor 3235arch woodfloor
3154Look for cracks in the wall, especially if you 3261Look for cracks in the wall, especially if you
3155hear voices or have reason to think there might 3262hear voices or have reason to think there might
3156be secret areas nearby. 3263be secret areas nearby.
3157 3264
3158Sometimes walls are illusions that can be walked 3265Sometimes walls are illusions that can be walked
3159through. Go south from here. 3266through. Go south from here.
3160endmsg 3267endmsg
3161x 22 3268x 22
3162y 9 3269y 9
3163end 3270end
3164arch woodfloor 3271arch woodfloor
3178msg 3285msg
3179=== Inventory === 3286=== Inventory ===
3180 3287
3181Stop and take a look at your inventory for a moment. If you started the game with any 3288Stop and take a look at your inventory for a moment. If you started the game with any
3182armor or a hand-to-hand weapon like a sword, you probably should ready them now. 3289armor or a hand-to-hand weapon like a sword, you probably should ready them now.
3183(In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.) 3290
3291You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or
3292directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the
3293map (not the minimap) will tell you about these keys).
3294
3295You wield/ready (and unwield/unready) weapons and other items by applying them. To do so,
3296click on the item with your middle mouse button (or scroll wheel button).
3184Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) 3297Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3185endmsg 3298endmsg
3186x 22 3299x 22
3187y 11 3300y 11
3301end
3302arch check_floor
3303race ant
3304x 22
3305y 12
3306last_sp 0
3307move_block all
3188end 3308end
3189arch woodfloor 3309arch woodfloor
3190x 22 3310x 22
3191y 12 3311y 12
3192end 3312end
3198name Fighting 3318name Fighting
3199msg 3319msg
3200=== Fighting === 3320=== Fighting ===
3201 3321
3202Ready for your first fight? On the other side 3322Ready for your first fight? On the other side
3203of this door are some ants. They're mostly 3323of this door are some ants. They're mostly
3204harmless, so run into them as fast as you can, 3324harmless, so run into them as fast as you can,
3205until you kill them. Be sure to kill the anthill 3325until you kill them. Be sure to kill the anthill
3206too, so it can't produce more ants. Many 3326too, so it can't produce more ants. Many
3207monsters have "generators" like this which 3327monsters have "generators" like this which
3208produce more monsters every so often. 3328produce more monsters every so often.
3209 3329
3210After you kill the ants, go through the next 3330After you kill the ants, go through the next
3211door. 3331door.

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