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Revision 1.6 by root, Sun Jun 10 03:41:54 2007 UTC vs.
Revision 1.17 by root, Sun Oct 14 18:00:07 2007 UTC

11Software: CF Java Map Editor 11Software: CF Java Map Editor
12Date: 1/23/2007 12Date: 1/23/2007
13 13
14This map is intended for use as a tutorial for 14This map is intended for use as a tutorial for
15complete newbies, to teach them some of the 15complete newbies, to teach them some of the
16basic concepts of Crossfire. 16basic concepts of Deliantra.
17endmsg 17endmsg
18per_player 1 18per_player 1
19end 19end
20arch woodfloor 20arch woodfloor
21end 21end
115x 1 115x 1
116end 116end
117arch wall_2_1_2 117arch wall_2_1_2
118x 1 118x 1
119end 119end
120arch woodfloor 120arch shop_ring
121x 1 121x 1
122y 1 122y 1
123end 123end
124arch shop_general 124arch shop_throw
125x 1 125x 1
126y 1
127end
128arch woodfloor
129x 1
130y 2 126y 2
131end
132arch shop_weapon
133x 1
134y 2
135end
136arch woodfloor
137x 1
138y 3
139end
140arch shop_general
141x 1
142y 3
143end
144arch woodfloor
145x 1
146y 4
147end 127end
148arch shop_food 128arch shop_food
149x 1 129x 1
130y 3
131end
132arch woodfloor
133x 1
134y 4
135end
136arch shop_food
137x 1
150y 4 138y 4
151end 139end
152arch woodfloor 140arch woodfloor
153x 1 141x 1
154y 5 142y 5
194y 12 182y 12
195end 183end
196arch sign 184arch sign
197name Saving and Exiting 185name Saving and Exiting
198msg 186msg
199A bed of reality is used for saving your game. Whenever you want to leave the game, or just save in a particular town, apply (press space) on a bed of reality, like the one at the end of this hallway. 187A bed of reality is used for saving your game. Whenever you want to leave the game,
188or just save in a particular town, apply (press space) on a bed of reality,
189like the one at the end of this hallway, and then answer the question of wether you want
190to continue playing. To log out, you of course have to answer negatively to that question.
200 191
201The next time you login, your player will start from that bed's location, with all the inventory items you had when you saved. Also, if your player ever dies, you will be returned to the location of the last bed of reality you used. 192The next time you login, your player will start from that bed's location, with all the inventory
193items you had when you logged out. Also, if your player ever dies, you will be returned to the
194location of the last bed of reality you used. If you leave without using a savebed your character's
195body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so
196always use a bed of reality for leaving the game.
202 197
203You may use this one now, and then continue on after logging back in. 198You may use this one now, and then continue on after logging back in.
204endmsg 199endmsg
205x 1 200x 1
206y 12 201y 12
214y 14 209y 14
215end 210end
216arch sign 211arch sign
217name Congratulations 212name Congratulations
218msg 213msg
219Congratulations, you have completed this part of the tutorial! Take the exit to your east to move on. Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-) 214Congratulations, you have completed this part of the tutorial!
220 215Take the exit to your east to move on.
216Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-)
221endmsg 217endmsg
222x 1 218x 1
223y 14 219y 14
224end 220end
225arch woodfloor 221arch woodfloor
234x 2 230x 2
235end 231end
236arch wall_2_1_2 232arch wall_2_1_2
237x 2 233x 2
238end 234end
239arch woodfloor 235arch shop_empty
240x 2 236x 2
241y 1 237y 1
242end 238end
239arch shop_mat
240x 2
241y 1
242end
243arch shop_wands
244x 2
245y 2
246end
243arch shop_armour 247arch shop_armour
244x 2
245y 1
246end
247arch woodfloor
248x 2
249y 2
250end
251arch shop_general
252x 2
253y 2
254end
255arch woodfloor
256x 2
257y 3
258end
259arch shop_food
260x 2 248x 2
261y 3 249y 3
262end 250end
263arch woodfloor 251arch woodfloor
264x 2 252x 2
368end 356end
369arch swall_2_2_1 357arch swall_2_2_1
370x 3 358x 3
371y 2 359y 2
372end 360end
373arch woodfloor 361arch shop_weapon
374x 3 362x 3
375y 3 363y 3
376end 364end
377arch shop_mat 365arch woodfloor
378x 3 366x 3
379y 3
380end
381arch woodfloor
382x 3
383y 4 367y 4
384end 368end
385arch shop_floor 369arch shop_general
386x 3 370x 3
387y 4 371y 4
388end 372end
389arch woodfloor 373arch woodfloor
390x 3 374x 3
420y 9 404y 9
421end 405end
422arch sign 406arch sign
423name Potions 407name Potions
424msg 408msg
425Potions can help you in many ways, boosting your stats temporarily or permanently, giving you resistance to certain attacks, or healing you. Save this potion of healing for some time when you are injured and unable to retreat to heal slowly. 409Potions can help you in many ways, boosting your stats temporarily or permanently,
410giving you resistance to certain attacks, or healing you. Save this potion of healing
411for some time when you are injured and unable to retreat to heal slowly.
426 412
427Keep in mind that potions you find can be cursed just like other objects, so always get them identified before using them. 413Keep in mind that potions you find can be cursed just like other objects, so always
414get them identified before using them.
428endmsg 415endmsg
429x 3 416x 3
430y 9 417y 9
431end 418end
432arch woodfloor 419arch woodfloor
459end 446end
460arch wall_2_1_2 447arch wall_2_1_2
461x 3 448x 3
462y 13 449y 13
463end 450end
464arch woodfloor 451arch magic_mouth
452msg
453What is the password? (Use the B<say> command and say it)
454
455(Do you still have the note you got back at the beginning of this trip?
456Apply it and see what it says, if you don't remember. If you cannot read, you need
457to go back to the place where you found it and listen to the magic voice).
458
459If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
460so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
461endmsg
465x 3 462x 3
466y 14 463y 14
467end 464end
468arch magic_ear 465arch magic_ear
469msg 466msg
472endmsg 469endmsg
473x 3 470x 3
474y 14 471y 14
475connected 9 472connected 9
476end 473end
477arch magic_mouth 474arch woodfloor
478msg
479What is the password? (Use the say command and say it)
480
481(Do you still have the note you got back at the beginning of this trip? Apply it and see what it says, if you don't remember.)
482endmsg
483x 3 475x 3
484y 14 476y 14
485end 477end
486arch woodfloor 478arch woodfloor
487x 3 479x 3
542y 6 534y 6
543end 535end
544arch swall_1_2 536arch swall_1_2
545x 4 537x 4
546y 6 538y 6
539end
540arch check_floor
541race mouse
542x 4
543y 7
544last_sp 0
545move_block all
546end
547arch mat
548name mouse barrier
549name_pl
550x 4
551y 7
547end 552end
548arch woodfloor 553arch woodfloor
549x 4 554x 4
550y 7 555y 7
551end 556end
622y 1 627y 1
623end 628end
624arch sign 629arch sign
625name Shops 630name Shops
626msg 631msg
627Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies, and then buy almost any treasure you bring back to sell. 632Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies,
633and then buy almost any treasure you bring back to sell.
628 634
629To enter a shop, step on the shop mat. This will transport you to the inside. To exit, simply step on the inside mat. To sell items, drop them on the shop floor. To buy items, simply pick up what you want and leave. The cost of the items will be taken from your inventory. If you don't have enough money to pay your bill, you won't be allowed to leave, and you will have to drop enough of the items you picked up until you can afford what you're holding. 635To enter a shop, step on the shop mat. This will transport you to the inside.
636To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
637To buy items, simply pick up what you want and leave. The cost of the items will
638be taken from your inventory. If you don't have enough money to pay your bill, you
639won't be allowed to leave, and you will have to drop enough of the items you picked
640up until you can afford what you're holding.
630 641
631You may enter this shop and look around, and buy something if you have the money. When you're in the shop, clicking on an item in your inventory will tell you how much the shop will pay you for it. Standing over an item on the shop floor and examining it (press 'e' or type 'examine) will tell you that item's price. 642You may enter this shop and look around, and buy something if you have the money.
643When you're in the shop, clicking on an item in your inventory will tell you how much
644the shop will pay you for it. Standing over an item on the shop floor and examining it
645(read the tooltip when hovering over it or press B<Left-Alt-e>).
632 646
633WARNING: Be very careful not to drop anything you aren't sure you want to sell! Once dropped, an item is sold and belongs to the shop, and the price for buying it back may be many times what you sold it for. Check your client's documentation on "locking" items for instructions on how to lock your important items so you can't accidentally drop them. 647WARNING: Be very careful not to drop anything you aren't sure you want to sell!
648Once dropped, an item is sold and belongs to the shop, and the price for buying
649it back may be many times what you sold it for. Check your client's documentation
650on "locking" items for instructions on how to lock your important items so you can't
651accidentally drop them.
634endmsg 652endmsg
635x 5 653x 5
636y 1 654y 1
637end 655end
638arch woodfloor 656arch woodfloor
644y 3 662y 3
645end 663end
646arch sign 664arch sign
647name Teleporters 665name Teleporters
648msg 666msg
649In areas other than shops, teleporters can transport you instantly from place to place. Beware: a teleporter might send you into a dangerous area! This teleporter, however, will take you right across the fence to the south. 667In areas other than shops, teleporters can transport you instantly from place to place.
668Beware: a teleporter might send you into a dangerous area! This teleporter, however,
669will take you right across the fence to the south.
650endmsg 670endmsg
651x 5 671x 5
652y 3 672y 3
653end 673end
654arch woodfloor 674arch woodfloor
673arch woodfloor 693arch woodfloor
674x 5 694x 5
675y 6 695y 6
676end 696end
677arch teleporter 697arch teleporter
698slaying tutorial
678hp 5 699hp 5
679sp 3 700sp 3
680x 5 701x 5
681y 6 702y 6
682speed 0.2 703speed 0.2
686y 7 707y 7
687end 708end
688arch sign 709arch sign
689name Inbreeding 710name Inbreeding
690msg 711msg
691Some monsters, like mice, can multiply without a generator. If not killed quickly, these monsters can spread to fill up a map completely. Run through this door and kill the mice inside before they get out of control. 712Some monsters, like mice, can multiply without a generator (after all, they are mice).
713If not killed quickly, these monsters can spread to fill up a map completely.
714Run through this door and kill the mice inside before they get out of control (to be honest, we cheated
715and tried our best to keep them from spreading throughout the whole map, but once
716outside int he harsh world, you will not be as lucky).
692endmsg 717endmsg
693x 5 718x 5
694y 7 719y 7
695end 720end
696arch woodfloor 721arch woodfloor
702y 9 727y 9
703end 728end
704arch sign 729arch sign
705name Scrolls 730name Scrolls
706msg 731msg
707Magic scrolls like the one to your south contain one spell each. When you read a magic scroll, the spell is cast and the scroll crumbles into dust. Take this scroll and save it for some time when you have collected a bunch of items and want to cast detect magic on them. 732Magic scrolls like the one to your south contain one spell each.
733When you read a magic scroll, the spell is cast and the scroll crumbles into dust.
734Take this scroll and save it for some time when you have collected a bunch of
735items and want to cast detect magic on them.
708endmsg 736endmsg
709x 5 737x 5
710y 9 738y 9
711end 739end
712arch woodfloor 740arch woodfloor
755endmsg 783endmsg
756hp 15 784hp 15
757sp 28 785sp 28
758x 5 786x 5
759y 14 787y 14
788damned 1
760end 789end
761arch woodfloor 790arch woodfloor
762x 5 791x 5
763y 15 792y 15
764end 793end
898x 7 927x 7
899y 1 928y 1
900end 929end
901arch rune_mark 930arch rune_mark
902msg 931msg
903Tables work much like altars. The table to the 932Tables work much like altars. The table to the
904east is an "identify item" table. It will identify the unidentified items in your inventory, one at a time, for 20 gold pieces each. Tables are often found in shops too, especially magic shops. 933east is an I<identify item> table. It will identify the
934unidentified items in your inventory, one at a time, for 20
935gold pieces each. Tables are often found in shops
936too, especially magic shops.
905endmsg 937endmsg
906x 7 938x 7
907y 1 939y 1
908end 940end
909arch woodfloor 941arch woodfloor
914x 7 946x 7
915y 3 947y 3
916end 948end
917arch rune_mark 949arch rune_mark
918msg 950msg
919This altar to your east is a "detect curse" altar. It works the same as the "detect magic" altar below. Altars like these are often found in shops in towns. 951This altar to your east is a I<detect curse> altar.
952It works the same as the I<detect magic> altar below.
953Altars like these are often found in shops in towns.
920 954
921Always detect curse on items you find before applying them. If you apply a cursed item, you won't be able to remove it until the curse is removed. 955Always detect curse on items you find before applying them.
956If you apply a cursed item, you won't be able to remove it until the curse is removed.
922endmsg 957endmsg
923x 7 958x 7
924y 3 959y 3
925end 960end
926arch woodfloor 961arch woodfloor
933end 968end
934arch rune_mark 969arch rune_mark
935msg 970msg
936=== Altars === 971=== Altars ===
937 972
938Altars have many different uses. Some altars are consecrated to a particular god. Do not pray over these altars unless you wish to worship that god! (More on gods later.) Altars can also cast spells and perform other actions if you place the correct sacrifice on them. 973Altars have many different uses. Some altars are consecrated to a particular god.
974Do not pray over these altars unless you wish to worship that god! (More on gods later).
975Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
939 976
940The altar to your east is an "altar of detect magic." Dropping money on it will cause it to cast detect magic on all the items in your inventory. (Make sure you pick up your change.) To drop money, right-click on it in your inventory while standing on the altar. 977The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast
978detect magic on all the items in your inventory. (Make sure you pick up your change).
979To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful
980you can select the B<drop n> option from the item popup menu and only drop a few coins.
941 981
942Magic items are often worth more than identical non-magic items, so detect magic can help you decide which ones to sell and which ones to identify or keep. 982Magic items are often worth more than identical non-magic items, so detect magic can
983help you decide which ones to sell and which ones to identify or keep.
943endmsg 984endmsg
944x 7 985x 7
945y 5 986y 5
946end 987end
947arch woodfloor 988arch woodfloor
964y 9 1005y 9
965end 1006end
966arch sign 1007arch sign
967name Missile Weapons 1008name Missile Weapons
968msg 1009msg
969If you have a bow or crossbow in your inventory, go south for missile weapons training. If you do not, go north. 1010If you have a bow or crossbow in your inventory
1011(or other ranged weapons such as rods, staffs or area spells such as burning hands),
1012go south for ranged attacks training. If you do not, go north.
970endmsg 1013endmsg
971x 7 1014x 7
972y 9 1015y 9
973end 1016end
974arch woodfloor 1017arch woodfloor
988y 13 1031y 13
989end 1032end
990arch sign 1033arch sign
991name Missile Weapon Training 1034name Missile Weapon Training
992msg 1035msg
993Ready your bow or crossbow by clicking on it. Arrows or bolts in your inventory will be used automatically. 1036Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
994 1037
995To fire a missile weapon, hold down your Fire (Shift) key, and press the movement key in the direction you want to fire. 1038If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1039by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply
1040B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
996 1041
997On the other side of these doors are some monsters. Pull the lever to open the doors, and shoot them all! Don't worry, there's a force preventing them from reaching you. Continue down the passageway until you get back to this hallway, then go north. 1042To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1043and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1044you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it
1045with B<Shift>.
1046
1047On the other side of these doors are some monsters.
1048Pull the lever to open the doors, and shoot them all!
1049Don't worry, there's a force preventing them from reaching you.
1050Continue down the passageway until you get back to this hallway, then go north.
998endmsg 1051endmsg
999x 7 1052x 7
1000y 13 1053y 13
1001end 1054end
1002arch woodfloor 1055arch woodfloor
1139arch woodfloor 1192arch woodfloor
1140x 9 1193x 9
1141y 1 1194y 1
1142end 1195end
1143arch identify_table 1196arch identify_table
1144msg 1197name Drop 20 gold to identify an item in your inventory.
1145Drop twenty gold pieces to identify one unidentified item you are carrying.
1146endmsg
1147x 9 1198x 9
1148y 1 1199y 1
1149end 1200end
1150arch woodfloor 1201arch woodfloor
1151x 9 1202x 9
1158arch woodfloor 1209arch woodfloor
1159x 9 1210x 9
1160y 3 1211y 3
1161end 1212end
1162arch altar 1213arch altar
1163name altar of detect curse 1214name altar of detect curse (drop one silver coin to detect any cursed items in your inventory)
1164slaying money 1215slaying money
1165msg
1166Drop one silver piece to see if you are carrying any cursed items.
1167endmsg
1168sp 79 1216sp 79
1169food 1 1217food 1
1170x 9 1218x 9
1171y 3 1219y 3
1172end 1220end
1181arch woodfloor 1229arch woodfloor
1182x 9 1230x 9
1183y 5 1231y 5
1184end 1232end
1185arch altar 1233arch altar
1186name altar of detect magic 1234name altar of detect magic (drop one silver coin to detect any magic items in your inventory)
1187slaying money 1235slaying money
1188msg
1189Drop one silver piece to see if you are carrying any magic items.
1190endmsg
1191sp 76 1236sp 76
1192food 1 1237food 1
1193x 9 1238x 9
1194y 5 1239y 5
1195end 1240end
1217x 9 1262x 9
1218y 9 1263y 9
1219end 1264end
1220arch rune_mark 1265arch rune_mark
1221msg 1266msg
1222Not all runes are harmful. The rune to your north will restore your health! 1267Not all runes are harmful. The rune to your north will restore your health!
1223endmsg 1268endmsg
1224x 9 1269x 9
1225y 9 1270y 9
1226end 1271end
1227arch woodfloor 1272arch woodfloor
1396arch woodfloor 1441arch woodfloor
1397x 11 1442x 11
1398y 1 1443y 1
1399end 1444end
1400arch sign 1445arch sign
1401name Press cursor-down once to read the next sign. 1446name Press cursor-down (arrow-key-down) once to read the next sign.
1402x 11 1447x 11
1403y 1 1448y 1
1404end 1449end
1405arch woodfloor
1406x 11
1407y 2
1408end
1409arch magic_mouth 1450arch magic_mouth
1410msg 1451msg
1411Welcome to Crossfire! 1452Welcome to Deliantra!
1412 1453
1413You are now in the beginner's area, which will 1454You are now in the beginner's area, which will
1414teach you the fundamentals of playing Crossfire, 1455teach you the fundamentals of playing Deliantra,
1415and prepare you to survive in this vast and 1456and prepare you to survive in this vast and
1416sometimes dangerous world. 1457sometimes dangerous world.
1417 1458
1418As you pass through these halls, read all the 1459As you pass through these halls, read all the
1419signs and any other information provided, and 1460signs and any other information provided, and
1420you'll soon learn the basics of the game. 1461you'll soon learn the basics of the game.
1421 1462
1422From here, move south (press your down-arrow key, 1463From here, move south (press your B<down-arrow> key)
1423or type 'south &lt;enter&gt;) and press the spacebar to 1464and press the space bar to read the next sign. Good luck!
1424read the next sign. Good luck!
1425endmsg 1465endmsg
1426x 11 1466x 11
1427y 2 1467y 2
1428move_on all 1468move_on all
1469end
1470arch woodfloor
1471x 11
1472y 2
1429end 1473end
1430arch sign 1474arch sign
1431name Press space bar to read me 1475name Press space bar to read me
1432msg 1476msg
1433Welcome to Crossfire! 1477Welcome to Deliantra!
1434 1478
1435You are now in the beginner's area, which will 1479You are now in the beginner's area, which will
1436teach you the fundamentals of playing Crossifre, 1480teach you the fundamentals of playing Deliantra,
1437and prepare you to survive in this vast and 1481and prepare you to survive in this vast and
1438sometimes dangerous world. 1482sometimes (uhm, always) dangerous world.
1439 1483
1440As you pass through these halls, read all the 1484As you pass through these halls, read all the
1441signs and any other information provided, and 1485signs and any other information provided, and
1442you'll soon learn the basics of the game. 1486you'll soon learn the basics of the game.
1443 1487
1444From here, move south (press your down-arrow key, 1488From here, move south (press your B<down-arrow> key)
1445or type 'south &lt;enter&gt;) and press the space bar to 1489and press the space bar to read the next sign. Good luck!
1446read the next sign. Good luck!
1447endmsg 1490endmsg
1448x 11 1491x 11
1449y 2 1492y 2
1450end 1493end
1451arch woodfloor 1494arch woodfloor
1458=== Commands === 1501=== Commands ===
1459 1502
1460There are many commands you can use to 1503There are many commands you can use to
1461do everything from movement to attacking 1504do everything from movement to attacking
1462to casting spells to identifying treasure. Any 1505to casting spells to identifying treasure. Any
1463command in Crossfire can be executed by 1506command in Deliantra can be executed by
1464typing ' (a single quote) followed by the 1507simply typing it in and pressing B<Space>+B<Return>.
1465command.
1466 1508
1467So to move southeast, for example, you could type 1509So to move southeast, for example, you could type
1468'southeast. To read this sign, you could type 1510B<<southeast <return> >>. To read this sign, you could type
1469'apply sign. These "long-form" commands are 1511B<<apply sign <return> >>. These "long-form" commands are
1470always available for everything you can do in 1512always available for everything you can do in
1471the game. 1513the game.
1472 1514
1473However, it would be cumbersome to type 1515However, it would be cumbersome to type
1474commands like that for common actions, so 1516commands like that for common actions, so
1475many commands are bound to keys by default. 1517many commands are bound to keys by default.
1476This varies from client to client, but you will 1518
1477probably find that the movement commands 1519You can also enter commands by typing their initials. For example,
1478are bound to the arrow keys on your keypad, 1520instead of typing B<<southeast <return> >>, you can type B<< se<return> >> (note the lack of the space).
1479for example. There are many other default 1521Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on.
1480keybindings, and you can create your own for 1522
1481any action or series of actions that you use 1523You can also create your own keybindings, for example to use spells, items or skills. To do that, you
1482regularly. See the documentation for your 1524can usually use the popup menu you get when pressing the B<right mouse button> over an item
1483Crossfire client for more information on 1525and select the B<bind ...> option.
1484keybindings.
1485endmsg 1526endmsg
1486x 11 1527x 11
1487y 3 1528y 3
1488end 1529end
1489arch woodfloor 1530arch woodfloor
1501 1542
1502You can move in any of eight directions: north, 1543You can move in any of eight directions: north,
1503south, east, west, and the four in between. 1544south, east, west, and the four in between.
1504Pressing a movement key once (or executing a 1545Pressing a movement key once (or executing a
1505movement command) will move you one tile 1546movement command) will move you one tile
1506in that direction. If something is in the way, you 1547in that direction. If something is in the way, your
1507may attack it. 1548character might attack it.
1508 1549
1509To run in a direction, which is very useful when 1550To run in a direction, which is very useful when
1510fighting, battering down doors, or traveling long 1551fighting, battering down doors, or traveling long
1511distances, hold down the Ctrl key and press 1552distances, hold down the B<Ctrl> key and press
1512and hold the key for direction you wish to run. 1553and hold the key for direction you wish to run.
1513 1554
1514Now run to the end of this hallway, and read 1555The four primary directions are bound to the arrow/cursor keys,
1556and all eight directions including diagonals on the numeric keypad. For laptop users
1557without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement.
1558
1559Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read
1515the sign there. 1560the sign there.
1516endmsg 1561endmsg
1517x 11 1562x 11
1518y 5 1563y 5
1519end 1564end
1546x 11 1591x 11
1547y 9 1592y 9
1548end 1593end
1549arch rune_mark 1594arch rune_mark
1550msg 1595msg
1551Chests and other containers are often protected by traps. To find and disarm these traps, stand on the chest or next to it while using the find traps and disarm traps commands. 1596Chests and other containers are often protected by traps.
1597To find and disarm these traps, stand on the chest or next to it while
1598using the find traps and disarm traps skills.
1552 1599
1553Once you think a chest is safe, open it by applying it with the 'a' key, and see what's inside. 1600Once you think a chest is safe, open it by applying it with the space bar,
1601and see what's inside.
1554 1602
1555Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself heal before you move on, in case you walk into another one. 1603Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1604That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1605heal before you move on, in case you walk into another one.
1556endmsg 1606endmsg
1557x 11 1607x 11
1558y 9 1608y 9
1559end 1609end
1560arch woodfloor 1610arch woodfloor
1868x 14 1918x 14
1869end 1919end
1870arch wall_2_1_2 1920arch wall_2_1_2
1871x 14 1921x 14
1872end 1922end
1873arch woodfloor
1874x 14
1875y 1
1876end
1877arch magic_mouth 1923arch magic_mouth
1878msg 1924msg
1879A message scrawled on the wall says: 1925A message scrawled on the wall says:
1880 1926
1881This is a standard food. You can apply it while 1927This is a standard food. You can apply it while
1884and take it with you. 1930and take it with you.
1885endmsg 1931endmsg
1886x 14 1932x 14
1887y 1 1933y 1
1888end 1934end
1935arch woodfloor
1936x 14
1937y 1
1938end
1889arch food 1939arch food
1890x 14 1940x 14
1891y 1 1941y 1
1892end 1942end
1893arch woodfloor 1943arch woodfloor
1994arch woodfloor 2044arch woodfloor
1995x 15 2045x 15
1996end 2046end
1997arch wall_2_1_2 2047arch wall_2_1_2
1998x 15 2048x 15
1999end
2000arch woodfloor
2001x 15
2002y 1
2003end 2049end
2004arch magic_mouth 2050arch magic_mouth
2005msg 2051msg
2006A message scrawled on the wall says: 2052A message scrawled on the wall says:
2007 2053
2012later.) 2058later.)
2013endmsg 2059endmsg
2014x 15 2060x 15
2015y 1 2061y 1
2016end 2062end
2063arch woodfloor
2064x 15
2065y 1
2066end
2017arch apple 2067arch apple
2018x 15 2068x 15
2019y 1 2069y 1
2020end 2070end
2021arch woodfloor 2071arch woodfloor
2036end 2086end
2037arch wall_2_1_2 2087arch wall_2_1_2
2038x 15 2088x 15
2039y 4 2089y 4
2040end 2090end
2041arch woodfloor 2091arch magic_mouth
2092msg
2093A sign on the wall says: Slow Down!!
2094endmsg
2042x 15 2095x 15
2043y 5 2096y 5
2044end 2097end
2045arch magic_mouth 2098arch woodfloor
2046msg
2047A sign on the wall says: Slow Down!!
2048endmsg
2049x 15 2099x 15
2050y 5 2100y 5
2051end 2101end
2052arch woodfloor 2102arch woodfloor
2053x 15 2103x 15
2075y 9 2125y 9
2076end 2126end
2077arch rune_mark 2127arch rune_mark
2078msg 2128msg
2079See that rune to the north? You may have to 2129See that rune to the north? You may have to
2080wait a few seconds to see it. Don't step on it; itmight hurt you! If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's not worth the risk, since there's nothing beyond it, but it's good to increase your experience in those skills whenever possible. 2130wait a few seconds to see it as it will not be visible all the time.
2081 2131
2082Remember: to search for traps, press 'f' (or type 'use_skill find traps), and to attempt to disarm any traps you find, press 'd' (or type 'use_skill disarm traps). 2132I<Don't step on it: it might hurt you!>
2133
2134If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2135it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2136not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2137in those skills whenever possible.
2138
2139Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command)
2140to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2141
2142To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>)
2143and fire.
2083endmsg 2144endmsg
2084x 15 2145x 15
2085y 9 2146y 9
2086end 2147end
2087arch woodfloor 2148arch woodfloor
2105y 12 2166y 12
2106end 2167end
2107arch sign 2168arch sign
2108msg 2169msg
2109How did you do? Watch your hit points (HP) 2170How did you do? Watch your hit points (HP)
2110closely during battle. If they get too low, you 2171closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured.
2111can always retreat and come back. Hit points 2172If they get too low, you can always retreat and come back. Hit points
2112gradually regenerate over time, so if you took 2173gradually regenerate over time, so if you took
2113damage, wait until your HP is back to the 2174damage, wait until your HP is back to the
2114maximum before moving on. Eating food 2175maximum before moving on. Eating food
2115speeds up HP regeneration, so you may want 2176is vital for HP regeneration, so you may want
2116to eat this food now. 2177to eat this food now.
2117endmsg 2178endmsg
2118x 15 2179x 15
2119y 12 2180y 12
2181end
2182arch check_floor
2183race ant
2184x 15
2185y 13
2186last_sp 0
2187move_block all
2120end 2188end
2121arch woodfloor 2189arch woodfloor
2122x 15 2190x 15
2123y 13 2191y 13
2124end 2192end
2158x 16 2226x 16
2159end 2227end
2160arch wall_2_1_2 2228arch wall_2_1_2
2161x 16 2229x 16
2162end 2230end
2163arch woodfloor
2164x 16
2165y 1
2166end
2167arch magic_mouth 2231arch magic_mouth
2168msg 2232msg
2169A message scrawled on the wall says: 2233A message scrawled on the wall says:
2170 2234
2171When you kill monsters, sometimes they leave 2235When you kill monsters, sometimes they leave
2173eaten also. 2237eaten also.
2174endmsg 2238endmsg
2175x 16 2239x 16
2176y 1 2240y 1
2177end 2241end
2242arch woodfloor
2243x 16
2244y 1
2245end
2178arch heart 2246arch heart
2179name goblin's heart 2247name goblin's heart
2180x 16 2248x 16
2181y 1 2249y 1
2182end 2250end
2195arch sign 2263arch sign
2196name Talking to NPCs 2264name Talking to NPCs
2197msg 2265msg
2198=== Talking to People === 2266=== Talking to People ===
2199 2267
2200You can also get information from non-player 2268There are two different types of "people" in the game: PCs (player characters, i.e. other players)
2201characters (NPCs) in the game by talking to them. 2269and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
2202 2270
2203NPCs that can talk to you have a little speech bubble 2271To talk to other players, for example to get help, you can use the B<chat> command, whose text
2204sign. 2272is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type
2273B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout>
2274command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all
2275NPCs near you can hear.
2205 2276
2206To talk to the man at the end of this hallway 2277You can also get information from non-player characters (NPCs) in the game by talking to them.
2207when you're finished reading this, 2278NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
2279
2280To talk to the man at the end of this hallway when you're finished reading this,
2208walk up next to him and either click on him or 2281walk up next to him and click on him with your mouse.
2209type: 'say hello
2210 2282
2211Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say 2283Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say
2212command is more tedious, but works when you can't see the NPC, or you need to say a password. 2284command is more tedious, but works when you can't see the NPC, or you need to say a password.
2213 2285
2214The 'say command will let you talk to nearby 2286Many NPC have useful information, but they will only tell you about it if you ask the
2215NPCs and other Crossfire players who are 2287right questions. If the NPC talks to you, look for words in his reply
2216on the same map as you, so it is your main
2217way to communicate inside the game. (The "
2218(double-quote) key is often a shortcut for 'say.)
2219
2220Many NPC have useful information, but they
2221will only tell you about it if you ask about the
2222right things. Saying "hello" is a good start.
2223If the NPC replies, look for words in his reply
2224that might be important, and ask about them. 2288that might be important (often they are underlined), and ask about them.
2225For example, if he says, "Hello, do you have 2289For example, if he says, "Hello, do you have any food?" ask him about food,
2226any food?" ask him about food ('say food),
2227and he may say something else in response to 2290and he may say something else in response to that.
2228that. Saying words like quest, key, treasure, 2291Saying words like quest, key, treasure, and other things you're interested in may
2229and other things you're interested in may
2230start up very interesting conversations! 2292start up very interesting conversations!
2231 2293
2232Be careful not to run into friendly NPCs: dead men tell no tales. 2294Be careful not to run into friendly NPCs: dead men tell no tales.
2233 2295
2234Now go talk to that old man. 2296Now go talk to that old man.
2324x 17 2386x 17
2325end 2387end
2326arch wall_2_1_2 2388arch wall_2_1_2
2327x 17 2389x 17
2328end 2390end
2329arch woodfloor
2330x 17
2331y 1
2332end
2333arch magic_mouth 2391arch magic_mouth
2334x 17 2392x 17
2335y 1 2393y 1
2336end 2394end
2395arch woodfloor
2396x 17
2397y 1
2398end
2337arch waybread 2399arch waybread
2338msg 2400msg
2339A message scrawled on the wall says: 2401A message scrawled on the wall says:
2340 2402
2341Waybreads are the MRE (Meals-Ready-to-Eat) 2403Waybreads are the MRE (Meals-Ready-to-Eat)
2342of Crossfire. They weigh very little but pack 2404of Deliantra. They weigh very little but pack
2343a large food value. They are much more 2405a large food value. They are much more
2344expensive than normal food, but when you 2406expensive than normal food, but when you
2345can afford them, they are the best food to 2407can afford them, they are the best food to
2346take on long trips or dungeon excursions, 2408take on long trips or dungeon excursions,
2347since their light weight won't slow you down. 2409since their light weight won't slow you down.
2599arch sign 2661arch sign
2600name Bashing Doors 2662name Bashing Doors
2601msg 2663msg
2602=== Doors === 2664=== Doors ===
2603 2665
2604There are many kinds of doors in Crossfire. 2666There are many kinds of doors in Deliantra.
2605Some doors will open for you, so you can walk 2667Some doors will open for you, so you can walk
2606right through. Ordinary locked doors can be 2668right through. Ordinary locked doors can be
2607bashed open by attacking them or using 2669bashed open by attacking them or using
2608lockpicks. Stronger locked doors may require 2670lockpicks. Stronger locked doors may require
2609a certain key, or open when you speak a magic 2671a certain key, or open when you speak a magic
2610word or activate a certain trigger somewhere. 2672word or activate a certain trigger somewhere.
2611 2673
2612To get through this first door, run into it until 2674To get through this first door, run into it until
2613you break through. 2675you break through. If you are too weak it might take a long time.
2676Either be persistent or create a new character with a higher Strength stat.
2614endmsg 2677endmsg
2615x 19 2678x 19
2616y 1 2679y 1
2617end 2680end
2618arch woodfloor 2681arch woodfloor
2654arch sign 2717arch sign
2655name Triggering Buttons with Weights 2718name Triggering Buttons with Weights
2656msg 2719msg
2657Sometimes large buttons in the floor can 2720Sometimes large buttons in the floor can
2658be activated by a large weight. Run into this 2721be activated by a large weight. Run into this
2659boulder to push it onto the button to your 2722boulder (B<Ctrl-Left>) to push it onto the button to your
2660west, and see what happens. 2723west, and see what happens.
2661 2724
2662Boulders and other "rollable" items like barrels can only be pushed, 2725Boulders and other "rollable" items like barrels can only be pushed,
2663never pulled, so be careful not to push them into corners from where 2726never pulled, so be careful not to push them into corners from where
2664you won't be able to move them to their destination. 2727you won't be able to move them to their destination.
2683y 9 2746y 9
2684end 2747end
2685arch sign 2748arch sign
2686name Buttons are Your Friends 2749name Buttons are Your Friends
2687msg 2750msg
2688Cool, huh! Buttons and other switches can be 2751Cool, huh! Buttons and other switches can be
2689used to do all sorts of things, sometimes on 2752used to do all sorts of things, sometimes on
2690completely different areas of a map, so if you 2753completely different areas of a map, so if you
2691ever think you're stuck, look around for any 2754ever think you're stuck, look around for any
2692of these kinds of triggers that might open 2755of these kinds of triggers that might open
2693a way out for you. 2756a way out for you.
2760end 2823end
2761arch wall_2_1_2 2824arch wall_2_1_2
2762x 20 2825x 20
2763y 2 2826y 2
2764end 2827end
2765arch woodfloor 2828arch magic_mouth
2829msg
2830A magic voice says:
2831
2832Here is a note you can pick up and take with you. (You may have already picked it up
2833automatically if your client is set to do that. If so, find it in your inventory and read it by
2834clicking with the middle mouse button or scroll wheel). You may wish
2835to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command).
2836Now it will be in your inventory, so you can read it anytime you need to.
2837
2838Oh, and remember one thing: the password is B<orc-knuckle>.
2839endmsg
2766x 20 2840x 20
2767y 3 2841y 3
2768end 2842end
2769arch magic_mouth 2843arch woodfloor
2770msg
2771A sign on the wall says:
2772
2773Here is a note you can pick up and take with
2774you. (You may have already picked it up
2775automatically if your client is set to do that. If
2776so, find it in your inventory and read it by
2777middle-clicking or whatever action your client
2778uses to apply inventory items.) You may wish
2779to read it first (press space), and then pick it up
2780(press the comma key or type 'take). Now it
2781will be in your inventory, so you can read it
2782anytime you need to.
2783
2784endmsg
2785x 20 2844x 20
2786y 3 2845y 3
2787end 2846end
2788arch note 2847arch note
2789msg 2848msg
2790The exit password is "orc-knuckle"! (Save this note; you'll need it much later, after you meet Harold.) 2849The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.)
2791endmsg 2850endmsg
2792x 20 2851x 20
2793y 3 2852y 3
2794end 2853end
2795arch woodfloor 2854arch woodfloor
2809than signs like this one. Did you see the sign 2868than signs like this one. Did you see the sign
2810on the wall as you were running here? 2869on the wall as you were running here?
2811Sometimes information comes from non-visible 2870Sometimes information comes from non-visible
2812sources like that, so always keep your eyes 2871sources like that, so always keep your eyes
2813open and don't miss anything that shows up 2872open and don't miss anything that shows up
2814in your Messages area. 2873in your B<Messages> window.
2815 2874
2816Information also comes from books, notes, and 2875Information also comes from books, notes, and
2817many other sources. The smallest note can be 2876many other sources. The smallest note can be
2818the first clue to a large treasure or heroic quest, 2877the first clue to a large treasure or heroic quest,
2819so always gather as much information as possible. 2878so always gather as much information as possible.
2820Some notes and books you will be able to pick 2879Some notes and books you will be able to pick
2821up and take with you, while others will be 2880up and take with you, while others will be
2822fixed where they are, but they all may be 2881fixed where they are, but they all may be
2823important to read. 2882important to read.
2883
2884In case you can't read, for example when you are
2885too low on intelligence or don't have the literacy
2886skill you might find the word 'orc-knuckle' useful
2887for leaving this tutorial!
2824endmsg 2888endmsg
2825x 20 2889x 20
2826y 5 2890y 5
2827end 2891end
2828arch woodfloor 2892arch woodfloor
2861 2925
2862Some walls, called "earthwalls," are soft and can be battered down and destroyed. 2926Some walls, called "earthwalls," are soft and can be battered down and destroyed.
2863Run at the wall to your east until you pass through. 2927Run at the wall to your east until you pass through.
2864 2928
2865If you are very weak you might need a long time time to destroy the earthwall. Do 2929If you are very weak you might need a long time time to destroy the earthwall. Do
2866not give up! 2930not give up! (If you give up, consider creating a character with a little higher strength stat :)
2867endmsg 2931endmsg
2868x 20 2932x 20
2869y 9 2933y 9
2870end 2934end
2871arch woodfloor 2935arch woodfloor
3032end 3096end
3033arch wall_2_2_4 3097arch wall_2_2_4
3034x 21 3098x 21
3035y 13 3099y 13
3036end 3100end
3101arch check_floor
3102race ant
3103x 21
3104y 14
3105last_sp 0
3106move_block all
3107end
3037arch woodfloor 3108arch woodfloor
3038x 21 3109x 21
3039y 14 3110y 14
3040end 3111end
3041arch door_1 3112arch door_1
3063end 3134end
3064arch sign 3135arch sign
3065name Traps, and Automatic Doors 3136name Traps, and Automatic Doors
3066msg 3137msg
3067By the way, it's a good idea to always check 3138By the way, it's a good idea to always check
3068for traps before trying to open a door. Do 3139for traps before trying to open a door. Do
3069this with the command ('use_skill find traps), 3140this with the command B<ready_skill find traps> (short B<rsft>, by default
3070which is often bound to the 'f' key. If you 3141bound to the B<Left-Alt-s> key) and then keep firing into the
3071find a trap, you can try to disarm it with 3142direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here
3072('use_skill disarm traps). You can only find 3143B<Shift-Right-Arrow>).
3073and disable traps if you have those skills. 3144
3145If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with
3146B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing
3147into the direction of the trap you found.
3148
3149You can only find and disable traps if you have those skills. If you don't, you should
3150learn them early.
3074 3151
3075Some doors will open when you walk up to them, 3152Some doors will open when you walk up to them,
3076then close after a moment. Be careful not to 3153then close after a moment. Be careful not to
3077get crushed by standing in the doorway 3154get crushed by standing in the doorway
3078too long! 3155too long!
3118y 6 3195y 6
3119end 3196end
3120arch sign 3197arch sign
3121name Levers 3198name Levers
3122msg 3199msg
3123Some gates and doors are opened by levers. Apply (press space bar) to lever to your south to continue. 3200Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue.
3124endmsg 3201endmsg
3125x 22 3202x 22
3126y 6 3203y 6
3127end 3204end
3128arch woodfloor 3205arch woodfloor
3154Look for cracks in the wall, especially if you 3231Look for cracks in the wall, especially if you
3155hear voices or have reason to think there might 3232hear voices or have reason to think there might
3156be secret areas nearby. 3233be secret areas nearby.
3157 3234
3158Sometimes walls are illusions that can be walked 3235Sometimes walls are illusions that can be walked
3159through. Go south from here. 3236through. Go south from here.
3160endmsg 3237endmsg
3161x 22 3238x 22
3162y 9 3239y 9
3163end 3240end
3164arch woodfloor 3241arch woodfloor
3178msg 3255msg
3179=== Inventory === 3256=== Inventory ===
3180 3257
3181Stop and take a look at your inventory for a moment. If you started the game with any 3258Stop and take a look at your inventory for a moment. If you started the game with any
3182armor or a hand-to-hand weapon like a sword, you probably should ready them now. 3259armor or a hand-to-hand weapon like a sword, you probably should ready them now.
3183(In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.) 3260
3261You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or
3262directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the
3263map (not the minimap) will tell you about these keys).
3264
3265You wield/ready (and unwield/unready) weapons and other items by applying them. To do so,
3266click on the item with your middle mouse button (or scroll wheel button).
3184Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) 3267Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3185endmsg 3268endmsg
3186x 22 3269x 22
3187y 11 3270y 11
3271end
3272arch check_floor
3273race ant
3274x 22
3275y 12
3276last_sp 0
3277move_block all
3188end 3278end
3189arch woodfloor 3279arch woodfloor
3190x 22 3280x 22
3191y 12 3281y 12
3192end 3282end
3198name Fighting 3288name Fighting
3199msg 3289msg
3200=== Fighting === 3290=== Fighting ===
3201 3291
3202Ready for your first fight? On the other side 3292Ready for your first fight? On the other side
3203of this door are some ants. They're mostly 3293of this door are some ants. They're mostly
3204harmless, so run into them as fast as you can, 3294harmless, so run into them as fast as you can,
3205until you kill them. Be sure to kill the anthill 3295until you kill them. Be sure to kill the anthill
3206too, so it can't produce more ants. Many 3296too, so it can't produce more ants. Many
3207monsters have "generators" like this which 3297monsters have "generators" like this which
3208produce more monsters every so often. 3298produce more monsters every so often.
3209 3299
3210After you kill the ants, go through the next 3300After you kill the ants, go through the next
3211door. 3301door.

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