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Comparing deliantra/maps/start/tutorial.map (file contents):
Revision 1.8 by root, Sun Jun 24 16:50:22 2007 UTC vs.
Revision 1.26 by root, Sun Apr 13 15:11:42 2008 UTC

1arch map 1arch map
2name Tutorial 2name Tutorial
3difficulty 1 3difficulty 1
4region creation 4region creation
5width 24 5width 24
6height 16 6height 20
7enter_x 11 7enter_x 11
8enter_y 1 8enter_y 1
9msg 9msg
10Creator: Mhoram, http://aaron.baugher.biz/ 10Creator: Mhoram, http://aaron.baugher.biz/
11Software: CF Java Map Editor 11Software: CF Java Map Editor
12Date: 1/23/2007 12Date: 1/23/2007
13 13
14This map is intended for use as a tutorial for 14This map is intended for use as a tutorial for
15complete newbies, to teach them some of the 15complete newbies, to teach them some of the
16basic concepts of Crossfire. 16basic concepts of Deliantra.
17endmsg 17endmsg
18per_player 1 18per_player 1
19end 19end
20arch woodfloor 20arch woodfloor
21end 21end
115x 1 115x 1
116end 116end
117arch wall_2_1_2 117arch wall_2_1_2
118x 1 118x 1
119end 119end
120arch woodfloor 120arch shop_ring
121x 1 121x 1
122y 1 122y 1
123end 123end
124arch shop_general 124arch shop_throw
125x 1 125x 1
126y 1
127end
128arch woodfloor
129x 1
130y 2 126y 2
131end
132arch shop_weapon
133x 1
134y 2
135end
136arch woodfloor
137x 1
138y 3
139end
140arch shop_general
141x 1
142y 3
143end
144arch woodfloor
145x 1
146y 4
147end 127end
148arch shop_food 128arch shop_food
149x 1 129x 1
130y 3
131end
132arch woodfloor
133x 1
134y 4
135end
136arch shop_food
137x 1
150y 4 138y 4
151end 139end
152arch woodfloor 140arch woodfloor
153x 1 141x 1
154y 5 142y 5
159end 147end
160arch woodfloor 148arch woodfloor
161x 1 149x 1
162y 6 150y 6
163end 151end
164arch goldcoin 152arch silvercoin
165x 1 153x 1
166y 6 154y 6
155nrof 15
167end 156end
168arch woodfloor 157arch woodfloor
169x 1 158x 1
170y 7 159y 7
171end 160end
194y 12 183y 12
195end 184end
196arch sign 185arch sign
197name Saving and Exiting 186name Saving and Exiting
198msg 187msg
199A bed of reality is used for saving your game. Whenever you want to leave the game, or just save in a particular town, apply (press space) on a bed of reality, like the one at the end of this hallway. 188A bed of reality is used for saving your game. Whenever you want to leave the game,
189or just save in a particular town, apply (press space) on a bed of reality,
190like the one at the end of this hallway, and then answer the question of wether you want
191to continue playing. To log out, you of course have to answer negatively to that question.
200 192
201The next time you login, your player will start from that bed's location, with all the inventory items you had when you saved. Also, if your player ever dies, you will be returned to the location of the last bed of reality you used. 193The next time you login, your player will start from that bed's location, with all the inventory
194items you had when you logged out. Also, if your player ever dies, you will be returned to the
195location of the last bed of reality you used. If you leave without using a savebed your character's
196body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so
197always use a bed of reality for leaving the game.
202 198
203You may use this one now, and then continue on after logging back in. 199You may use this one now, and then continue on after logging back in.
204endmsg 200endmsg
205x 1 201x 1
206y 12 202y 12
214y 14 210y 14
215end 211end
216arch sign 212arch sign
217name Congratulations 213name Congratulations
218msg 214msg
219Congratulations, you have completed this part of the tutorial! Take the exit to your east to move on. Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-) 215Congratulations, you have completed this part of the tutorial!
220 216Take the exit to your east to move on.
217Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-)
221endmsg 218endmsg
222x 1 219x 1
223y 14 220y 14
224end 221end
225arch woodfloor 222arch woodfloor
234x 2 231x 2
235end 232end
236arch wall_2_1_2 233arch wall_2_1_2
237x 2 234x 2
238end 235end
239arch woodfloor 236arch shop_empty
240x 2 237x 2
241y 1 238y 1
242end 239end
240arch shop_mat
241x 2
242y 1
243end
244arch shop_wands
245x 2
246y 2
247end
243arch shop_armour 248arch shop_armour
244x 2
245y 1
246end
247arch woodfloor
248x 2
249y 2
250end
251arch shop_general
252x 2
253y 2
254end
255arch woodfloor
256x 2
257y 3
258end
259arch shop_food
260x 2 249x 2
261y 3 250y 3
262end 251end
263arch woodfloor 252arch woodfloor
264x 2 253x 2
368end 357end
369arch swall_2_2_1 358arch swall_2_2_1
370x 3 359x 3
371y 2 360y 2
372end 361end
373arch woodfloor 362arch shop_weapon
374x 3 363x 3
375y 3 364y 3
376end 365end
377arch shop_mat 366arch woodfloor
378x 3 367x 3
379y 3
380end
381arch woodfloor
382x 3
383y 4 368y 4
384end 369end
385arch shop_floor 370arch shop_general
386x 3 371x 3
387y 4 372y 4
388end 373end
389arch woodfloor 374arch woodfloor
390x 3 375x 3
420y 9 405y 9
421end 406end
422arch sign 407arch sign
423name Potions 408name Potions
424msg 409msg
425Potions can help you in many ways, boosting your stats temporarily or permanently, giving you resistance to certain attacks, or healing you. Save this potion of healing for some time when you are injured and unable to retreat to heal slowly. 410Potions can help you in many ways, boosting your stats temporarily or permanently,
411giving you resistance to certain attacks, or healing you. Save this potion of healing
412for some time when you are injured and unable to retreat to heal slowly.
426 413
427Keep in mind that potions you find can be cursed just like other objects, so always get them identified before using them. 414Keep in mind that potions you find can be cursed just like other objects, so always
415get them identified before using them.
428endmsg 416endmsg
429x 3 417x 3
430y 9 418y 9
431end 419end
432arch woodfloor 420arch woodfloor
463end 451end
464arch woodfloor 452arch woodfloor
465x 3 453x 3
466y 14 454y 14
467end 455end
468arch magic_ear 456arch button_trigger
469msg
470@match orc-knuckle
471Click.
472endmsg
473x 3 457x 3
474y 14 458y 14
475connected 9 459connected 9
476end
477arch magic_mouth
478msg
479What is the password? (Use the say command and say it)
480
481(Do you still have the note you got back at the beginning of this trip?
482Apply it and see what it says, if you don't remember.)
483
484If you get stuck here and need help, try to talk to other players using the I<chat> command. To do
485so, enter "c help me, I am stuck in the tutorial" or something to that extent.
486endmsg
487x 3
488y 14
489end 460end
490arch woodfloor 461arch woodfloor
491x 3 462x 3
492y 15 463y 15
493end 464end
546y 6 517y 6
547end 518end
548arch swall_1_2 519arch swall_1_2
549x 4 520x 4
550y 6 521y 6
522end
523arch check_floor
524race mouse
525x 4
526y 7
527last_sp 0
528move_block all
529end
530arch mat
531name mouse barrier
532name_pl
533x 4
534y 7
551end 535end
552arch woodfloor 536arch woodfloor
553x 4 537x 4
554y 7 538y 7
555end 539end
626y 1 610y 1
627end 611end
628arch sign 612arch sign
629name Shops 613name Shops
630msg 614msg
631Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies, and then buy almost any treasure you bring back to sell. 615Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies,
616and then buy almost any treasure you bring back to sell.
632 617
633To enter a shop, step on the shop mat. This will transport you to the inside. To exit, simply step on the inside mat. To sell items, drop them on the shop floor. To buy items, simply pick up what you want and leave. The cost of the items will be taken from your inventory. If you don't have enough money to pay your bill, you won't be allowed to leave, and you will have to drop enough of the items you picked up until you can afford what you're holding. 618To enter a shop, step on the shop mat. This will transport you to the inside.
619To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
620To buy items, simply pick up what you want and leave. The cost of the items will
621be taken from your inventory. If you don't have enough money to pay your bill, you
622won't be allowed to leave, and you will have to drop enough of the items you picked
623up until you can afford what you're holding.
634 624
635You may enter this shop and look around, and buy something if you have the money. When you're in the shop, clicking on an item in your inventory will tell you how much the shop will pay you for it. Standing over an item on the shop floor and examining it (press 'e' or type 'examine) will tell you that item's price. 625You may enter this shop and look around, and buy something if you have the money.
626When you're in the shop, clicking on an item in your inventory will tell you how much
627the shop will pay you for it. Standing over an item on the shop floor and examining it
628(read the tooltip when hovering over it or press B<Left-Alt-e>).
636 629
637WARNING: Be very careful not to drop anything you aren't sure you want to sell! Once dropped, an item is sold and belongs to the shop, and the price for buying it back may be many times what you sold it for. Check your client's documentation on "locking" items for instructions on how to lock your important items so you can't accidentally drop them. 630WARNING: Be very careful not to drop anything you aren't sure you want to sell!
631Once dropped, an item is sold and belongs to the shop, and the price for buying
632it back may be many times what you sold it for. Check your client's documentation
633on "locking" items for instructions on how to lock your important items so you can't
634accidentally drop them.
638endmsg 635endmsg
639x 5 636x 5
640y 1 637y 1
641end 638end
642arch woodfloor 639arch woodfloor
648y 3 645y 3
649end 646end
650arch sign 647arch sign
651name Teleporters 648name Teleporters
652msg 649msg
653In areas other than shops, teleporters can transport you instantly from place to place. Beware: a teleporter might send you into a dangerous area! This teleporter, however, will take you right across the fence to the south. 650In areas other than shops, teleporters can transport you instantly from place to place.
651Beware: a teleporter might send you into a dangerous area! This teleporter, however,
652will take you right across the fence to the south.
654endmsg 653endmsg
655x 5 654x 5
656y 3 655y 3
657end 656end
658arch woodfloor 657arch woodfloor
677arch woodfloor 676arch woodfloor
678x 5 677x 5
679y 6 678y 6
680end 679end
681arch teleporter 680arch teleporter
681slaying tutorial
682hp 5 682hp 5
683sp 3 683sp 3
684x 5 684x 5
685y 6 685y 6
686speed 0.2 686speed 0.2
690y 7 690y 7
691end 691end
692arch sign 692arch sign
693name Inbreeding 693name Inbreeding
694msg 694msg
695Some monsters, like mice, can multiply without a generator. If not killed quickly, these monsters can spread to fill up a map completely. Run through this door and kill the mice inside before they get out of control. 695Some monsters, like mice, can multiply without a generator (after all, they are mice).
696If not killed quickly, these monsters can spread to fill up a map completely.
697Run through this door and kill the mice inside before they get out of control (to be honest, we cheated
698and tried our best to keep them from spreading throughout the whole map, but once
699outside int he harsh world, you will not be as lucky).
696endmsg 700endmsg
697x 5 701x 5
698y 7 702y 7
699end 703end
700arch woodfloor 704arch woodfloor
706y 9 710y 9
707end 711end
708arch sign 712arch sign
709name Scrolls 713name Scrolls
710msg 714msg
711Magic scrolls like the one to your south contain one spell each. When you read a magic scroll, the spell is cast and the scroll crumbles into dust. Take this scroll and save it for some time when you have collected a bunch of items and want to cast detect magic on them. 715Magic scrolls like the one to your south contain one spell each.
716When you read a magic scroll, the spell is cast and the scroll crumbles into dust.
717Take this scroll and save it for some time when you have collected a bunch of
718items and want to cast detect magic on them.
712endmsg 719endmsg
713x 5 720x 5
714y 9 721y 9
715end 722end
716arch woodfloor 723arch woodfloor
759endmsg 766endmsg
760hp 15 767hp 15
761sp 28 768sp 28
762x 5 769x 5
763y 14 770y 14
771damned 1
764end 772end
765arch woodfloor 773arch woodfloor
766x 5 774x 5
767y 15 775y 15
768end 776end
902x 7 910x 7
903y 1 911y 1
904end 912end
905arch rune_mark 913arch rune_mark
906msg 914msg
907Tables work much like altars. The table to the 915Tables work much like altars. The table to the
908east is an "identify item" table. It will identify the unidentified items in your inventory, one at a time, for 20 gold pieces each. Tables are often found in shops too, especially magic shops. 916east is an I<identify item> table. It will identify the
917unidentified items in your inventory, one at a time, for 20
918gold pieces each. Tables are often found in shops
919too, especially magic shops.
909endmsg 920endmsg
910x 7 921x 7
911y 1 922y 1
912end 923end
913arch woodfloor 924arch woodfloor
918x 7 929x 7
919y 3 930y 3
920end 931end
921arch rune_mark 932arch rune_mark
922msg 933msg
923This altar to your east is a "detect curse" altar. It works the same as the "detect magic" altar below. Altars like these are often found in shops in towns. 934This altar to your east is a I<detect curse> altar.
935It works the same as the I<detect magic> altar below.
936Altars like these are often found in shops in towns.
924 937
925Always detect curse on items you find before applying them. If you apply a cursed item, you won't be able to remove it until the curse is removed. 938Always detect curse on items you find before applying them.
939If you apply a cursed item, you won't be able to remove it until the curse is removed.
926endmsg 940endmsg
927x 7 941x 7
928y 3 942y 3
929end 943end
930arch woodfloor 944arch woodfloor
937end 951end
938arch rune_mark 952arch rune_mark
939msg 953msg
940=== Altars === 954=== Altars ===
941 955
942Altars have many different uses. Some altars are consecrated to a particular god. Do not pray over these altars unless you wish to worship that god! (More on gods later.) Altars can also cast spells and perform other actions if you place the correct sacrifice on them. 956Altars have many different uses. Some altars are consecrated to a particular god.
957Do not pray over these altars unless you wish to worship that god! (More on gods later).
958Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
943 959
944The altar to your east is an "altar of detect magic." Dropping money on it will cause it to cast detect magic on all the items in your inventory. (Make sure you pick up your change.) To drop money, right-click on it in your inventory while standing on the altar. 960The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast
961detect magic on all the items in your inventory. (Make sure you pick up your change).
962To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful
963you can select the B<drop n> option from the item popup menu and only drop a few coins.
945 964
946Magic items are often worth more than identical non-magic items, so detect magic can help you decide which ones to sell and which ones to identify or keep. 965Magic items are often worth more than identical non-magic items, so detect magic can
966help you decide which ones to sell and which ones to identify or keep.
947endmsg 967endmsg
948x 7 968x 7
949y 5 969y 5
950end 970end
951arch woodfloor 971arch woodfloor
968y 9 988y 9
969end 989end
970arch sign 990arch sign
971name Missile Weapons 991name Missile Weapons
972msg 992msg
973If you have a bow or crossbow in your inventory, go south for missile weapons training. If you do not, go north. 993If you have a bow or crossbow in your inventory
994(or other ranged weapons such as rods, staffs or area spells such as burning hands),
995go south for ranged attacks training. If you do not, go north.
974endmsg 996endmsg
975x 7 997x 7
976y 9 998y 9
977end 999end
978arch woodfloor 1000arch woodfloor
992y 13 1014y 13
993end 1015end
994arch sign 1016arch sign
995name Missile Weapon Training 1017name Missile Weapon Training
996msg 1018msg
997Ready your bow or crossbow by clicking on it. Arrows or bolts in your inventory will be used automatically. 1019Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
998 1020
999To fire a missile weapon, hold down your Fire (Shift) key, and press the movement key in the direction you want to fire. 1021If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1022by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply
1023B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
1000 1024
1001On the other side of these doors are some monsters. Pull the lever to open the doors, and shoot them all! Don't worry, there's a force preventing them from reaching you. Continue down the passageway until you get back to this hallway, then go north. 1025To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1026and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1027you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it
1028with B<Shift>.
1029
1030On the other side of these doors are some monsters.
1031Pull the lever to open the doors, and shoot them all!
1032Don't worry, there's a force preventing them from reaching you.
1033Continue down the passageway until you get back to this hallway, then go north.
1002endmsg 1034endmsg
1003x 7 1035x 7
1004y 13 1036y 13
1005end 1037end
1006arch woodfloor 1038arch woodfloor
1143arch woodfloor 1175arch woodfloor
1144x 9 1176x 9
1145y 1 1177y 1
1146end 1178end
1147arch identify_table 1179arch identify_table
1148msg 1180name item identify table (identifies items in your inventory)
1149Drop twenty gold pieces to identify one unidentified item you are carrying.
1150endmsg
1151x 9 1181x 9
1152y 1 1182y 1
1153end 1183end
1154arch woodfloor 1184arch woodfloor
1155x 9 1185x 9
1162arch woodfloor 1192arch woodfloor
1163x 9 1193x 9
1164y 3 1194y 3
1165end 1195end
1166arch altar 1196arch altar
1167name altar of detect curse 1197name altar of detect curse (detects any cursed items in your inventory)
1168slaying money 1198slaying money
1169msg
1170Drop one silver piece to see if you are carrying any cursed items.
1171endmsg
1172sp 79 1199sp 79
1173food 1 1200food 1
1174x 9 1201x 9
1175y 3 1202y 3
1176end 1203end
1185arch woodfloor 1212arch woodfloor
1186x 9 1213x 9
1187y 5 1214y 5
1188end 1215end
1189arch altar 1216arch altar
1190name altar of detect magic 1217name altar of detect magic (detects any magic items in your inventory)
1191slaying money 1218slaying money
1192msg
1193Drop one silver piece to see if you are carrying any magic items.
1194endmsg
1195sp 76 1219sp 76
1196food 1 1220food 1
1197x 9 1221x 9
1198y 5 1222y 5
1199end 1223end
1221x 9 1245x 9
1222y 9 1246y 9
1223end 1247end
1224arch rune_mark 1248arch rune_mark
1225msg 1249msg
1226Not all runes are harmful. The rune to your north will restore your health! 1250Not all runes are harmful. The rune to your north will restore your health!
1227endmsg 1251endmsg
1228x 9 1252x 9
1229y 9 1253y 9
1230end 1254end
1231arch woodfloor 1255arch woodfloor
1388y 15 1412y 15
1389end 1413end
1390arch wall_2_1_2 1414arch wall_2_1_2
1391x 10 1415x 10
1392y 15 1416y 15
1393end
1394arch woodfloor
1395x 11
1396end
1397arch wall_2_1_2
1398x 11
1399end
1400arch woodfloor
1401x 11
1402y 1
1403end
1404arch sign
1405name Press cursor-down once to read the next sign.
1406x 11
1407y 1
1408end
1409arch woodfloor
1410x 11
1411y 2
1412end
1413arch magic_mouth
1414msg
1415Welcome to Crossfire!
1416
1417You are now in the beginner's area, which will
1418teach you the fundamentals of playing Crossfire,
1419and prepare you to survive in this vast and
1420sometimes dangerous world.
1421
1422As you pass through these halls, read all the
1423signs and any other information provided, and
1424you'll soon learn the basics of the game.
1425
1426From here, move south (press your down-arrow key,
1427or type 'south <enter>) and press the spacebar to
1428read the next sign. Good luck!
1429endmsg
1430x 11
1431y 2
1432move_on all
1433end
1434arch sign
1435name Press space bar to read me
1436msg
1437Welcome to Crossfire!
1438
1439You are now in the beginner's area, which will
1440teach you the fundamentals of playing Crossifre,
1441and prepare you to survive in this vast and
1442sometimes dangerous world.
1443
1444As you pass through these halls, read all the
1445signs and any other information provided, and
1446you'll soon learn the basics of the game.
1447
1448From here, move south (press your down-arrow key,
1449or type 'south <enter>) and press the space bar to
1450read the next sign. Good luck!
1451endmsg
1452x 11
1453y 2
1454end
1455arch woodfloor
1456x 11
1457y 3
1458end
1459arch sign
1460name Press space to read me
1461msg
1462=== Commands ===
1463
1464There are many commands you can use to
1465do everything from movement to attacking
1466to casting spells to identifying treasure. Any
1467command in Crossfire can be executed by
1468typing ' (a single quote) followed by the
1469command.
1470
1471So to move southeast, for example, you could type
1472'southeast. To read this sign, you could type
1473'apply sign. These "long-form" commands are
1474always available for everything you can do in
1475the game.
1476
1477However, it would be cumbersome to type
1478commands like that for common actions, so
1479many commands are bound to keys by default.
1480This varies from client to client, but you will
1481probably find that the movement commands
1482are bound to the arrow keys on your keypad,
1483for example. There are many other default
1484keybindings, and you can create your own for
1485any action or series of actions that you use
1486regularly. See the documentation for your
1487Crossfire client for more information on
1488keybindings.
1489endmsg
1490x 11
1491y 3
1492end
1493arch woodfloor
1494x 11
1495y 4
1496end
1497arch woodfloor
1498x 11
1499y 5
1500end
1501arch sign
1502name Press space to read me
1503msg
1504=== Movement ===
1505
1506You can move in any of eight directions: north,
1507south, east, west, and the four in between.
1508Pressing a movement key once (or executing a
1509movement command) will move you one tile
1510in that direction. If something is in the way, you
1511may attack it.
1512
1513To run in a direction, which is very useful when
1514fighting, battering down doors, or traveling long
1515distances, hold down the Ctrl key and press
1516and hold the key for direction you wish to run.
1517
1518Now run to the end of this hallway, and read
1519the sign there.
1520endmsg
1521x 11
1522y 5
1523end
1524arch woodfloor
1525x 11
1526y 6
1527end
1528arch wall_2_1_2
1529x 11
1530y 6
1531end
1532arch woodfloor
1533x 11
1534y 7
1535end
1536arch chest_2
1537x 11
1538y 7
1539no_pick 1
1540arch goldcoin
1541end
1542arch water
1543end
1544end
1545arch woodfloor
1546x 11
1547y 8
1548end
1549arch woodfloor
1550x 11
1551y 9
1552end
1553arch rune_mark
1554msg
1555Chests and other containers are often protected by traps. To find and disarm these traps, stand on the chest or next to it while using the find traps and disarm traps commands.
1556
1557Once you think a chest is safe, open it by applying it with the 'a' key, and see what's inside.
1558
1559Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself heal before you move on, in case you walk into another one.
1560endmsg
1561x 11
1562y 9
1563end
1564arch woodfloor
1565x 11
1566y 10
1567end
1568arch wall_2_1_2
1569x 11
1570y 10
1571end
1572arch woodfloor
1573x 11
1574y 11
1575end
1576arch goblin
1577x 11
1578y 11
1579end
1580arch woodfloor
1581x 11
1582y 12
1583end
1584arch gnoll
1585x 11
1586y 12
1587end
1588arch woodfloor
1589x 11
1590y 13
1591end
1592arch kobold
1593x 11
1594y 13
1595end
1596arch woodfloor
1597x 11
1598y 14
1599end
1600arch orc
1601x 11
1602y 14
1603end
1604arch woodfloor
1605x 11
1606y 15
1607end
1608arch wall_2_1_2
1609x 11
1610y 15
1611end
1612arch woodfloor
1613x 12
1614end
1615arch wall_2_2_3
1616x 12
1617end
1618arch woodfloor
1619x 12
1620y 1
1621end
1622arch wall_2_1_1
1623x 12
1624y 1
1625end
1626arch woodfloor
1627x 12
1628y 2
1629end
1630arch wall_3_2
1631x 12
1632y 2
1633end
1634arch woodfloor
1635x 12
1636y 3
1637end
1638arch wall_2_1_1
1639x 12
1640y 3
1641end
1642arch woodfloor
1643x 12
1644y 4
1645end
1646arch wall_2_2_1
1647x 12
1648y 4
1649end
1650arch woodfloor
1651x 12
1652y 5
1653end
1654arch woodfloor
1655x 12
1656y 6
1657end
1658arch wall_3_3
1659x 12
1660y 6
1661end
1662arch woodfloor
1663x 12
1664y 7
1665end
1666arch wall_2_1_1
1667x 12
1668y 7
1669end
1670arch woodfloor
1671x 12
1672y 8
1673end
1674arch wall_1_2
1675x 12
1676y 8
1677end
1678arch woodfloor
1679x 12
1680y 9
1681end
1682arch woodfloor
1683x 12
1684y 10
1685end
1686arch wall_2_1_2
1687x 12
1688y 10
1689end
1690arch woodfloor
1691x 12
1692y 11
1693end
1694arch goblin
1695x 12
1696y 11
1697end
1698arch woodfloor
1699x 12
1700y 12
1701end
1702arch gnoll
1703x 12
1704y 12
1705end
1706arch woodfloor
1707x 12
1708y 13
1709end
1710arch kobold
1711x 12
1712y 13
1713end
1714arch woodfloor
1715x 12
1716y 14
1717end
1718arch orc
1719x 12
1720y 14
1721end
1722arch woodfloor
1723x 12
1724y 15
1725end
1726arch wall_2_1_2
1727x 12
1728y 15
1729end
1730arch woodfloor
1731x 13
1732end
1733arch wall_2_2_2
1734x 13
1735end
1736arch woodfloor
1737x 13
1738y 1
1739end
1740arch wall_2_1_1
1741x 13
1742y 1
1743end
1744arch woodfloor
1745x 13
1746y 2
1747end
1748arch wall_2_2_4
1749x 13
1750y 2
1751end
1752arch woodfloor
1753x 13
1754y 3
1755move_block all
1756end 1417end
1757arch sign 1418arch sign
1758name old man 1419name old man
1759msg 1420msg
1760@match food|no 1421@match food|no
1770Do you have any food? 1431Do you have any food?
1771@match * 1432@match *
1772Ninety-nine bottles of beer on the wall.... 1433Ninety-nine bottles of beer on the wall....
1773endmsg 1434endmsg
1774face sage.x11 1435face sage.x11
1436x 10
1437y 19
1438end
1439arch woodfloor
1440x 11
1441end
1442arch wall_2_1_2
1443x 11
1444end
1445arch woodfloor
1446x 11
1447y 1
1448end
1449arch sign
1450name Press cursor-down (arrow-key-down) once to read the next sign.
1451x 11
1452y 1
1453end
1454arch magic_mouth
1455msg
1456Welcome to Deliantra!
1457
1458You are now in the beginner's area, which will
1459teach you the fundamentals of playing Deliantra,
1460and prepare you to survive in this vast and
1461sometimes dangerous world.
1462
1463As you pass through these halls, read all the
1464signs and any other information provided, and
1465you'll soon learn the basics of the game.
1466
1467From here, move south (press your B<down-arrow> key)
1468and press the space bar to read the next sign. Good luck!
1469endmsg
1470x 11
1471y 2
1472move_on all
1473end
1474arch woodfloor
1475x 11
1476y 2
1477end
1478arch sign
1479name Press space bar to read me
1480msg
1481Welcome to Deliantra!
1482
1483You are now in the beginner's area, which will
1484teach you the fundamentals of playing Deliantra,
1485and prepare you to survive in this vast and
1486sometimes (uhm, always) dangerous world.
1487
1488As you pass through these halls, read all the
1489signs and any other information provided, and
1490you'll soon learn the basics of the game.
1491
1492From here, move south (press your B<down-arrow> key)
1493and press the space bar to read the next sign. Good luck!
1494endmsg
1495x 11
1496y 2
1497end
1498arch woodfloor
1499x 11
1500y 3
1501end
1502arch sign
1503name Press space to read me
1504msg
1505=== Commands ===
1506
1507There are many commands you can use to
1508do everything from movement to attacking
1509to casting spells to identifying treasure. Any
1510command in Deliantra can be executed by
1511simply typing it in and pressing B<Space>+B<Return>.
1512
1513So to move southeast, for example, you could type
1514B<< southeast <return> >>. To read this sign, you could type
1515B<< apply sign <return> >>. These "long-form" commands are
1516always available for everything you can do in
1517the game.
1518
1519However, it would be cumbersome to type
1520commands like that for common actions, so
1521many commands are bound to keys by default.
1522
1523You can also enter commands by typing their initials. For example,
1524instead of typing B<< southeast <return> >>, you can type B<< se<return> >> (note the lack of the space).
1525Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on.
1526
1527You can also create your own keybindings, for example to use spells, items or skills. To do that, you
1528can usually use the popup menu you get when pressing the B<right mouse button> over an item
1529and select the B<bind ...> option.
1530endmsg
1531x 11
1532y 3
1533end
1534arch woodfloor
1535x 11
1536y 4
1537end
1538arch woodfloor
1539x 11
1540y 5
1541end
1542arch sign
1543name Press space to read me
1544msg
1545=== Movement ===
1546
1547You can move in any of eight directions: north,
1548south, east, west, and the four in between.
1549Pressing a movement key once (or executing a
1550movement command) will move you one tile
1551in that direction. If something is in the way, your
1552character might attack it.
1553
1554To run in a direction, which is very useful when
1555fighting, battering down doors, or traveling long
1556distances, hold down the B<Ctrl> key and press
1557and hold the key for direction you wish to run.
1558
1559The four primary directions are bound to the arrow/cursor keys,
1560and all eight directions including diagonals on the numeric keypad. For laptop users
1561without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement.
1562
1563Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read
1564the sign there.
1565endmsg
1566x 11
1567y 5
1568end
1569arch woodfloor
1570x 11
1571y 6
1572end
1573arch wall_2_1_2
1574x 11
1575y 6
1576end
1577arch woodfloor
1578x 11
1579y 7
1580end
1581arch chest_2
1582x 11
1583y 7
1584no_pick 1
1585arch goldcoin
1586end
1587arch water
1588end
1589end
1590arch woodfloor
1591x 11
1592y 8
1593end
1594arch woodfloor
1595x 11
1596y 9
1597end
1598arch rune_mark
1599msg
1600Chests and other containers are often protected by traps.
1601To find and disarm these traps, stand on the chest or next to it while
1602using the find traps and disarm traps skills.
1603
1604Once you think a chest is safe, open it by applying it with the space bar,
1605and see what's inside.
1606
1607Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1608That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1609heal before you move on, in case you walk into another one.
1610endmsg
1611x 11
1612y 9
1613end
1614arch woodfloor
1615x 11
1616y 10
1617end
1618arch wall_2_1_2
1619x 11
1620y 10
1621end
1622arch woodfloor
1623x 11
1624y 11
1625end
1626arch goblin
1627x 11
1628y 11
1629end
1630arch woodfloor
1631x 11
1632y 12
1633end
1634arch gnoll
1635x 11
1636y 12
1637end
1638arch woodfloor
1639x 11
1640y 13
1641end
1642arch kobold
1643x 11
1644y 13
1645end
1646arch woodfloor
1647x 11
1648y 14
1649end
1650arch orc
1651x 11
1652y 14
1653end
1654arch woodfloor
1655x 11
1656y 15
1657end
1658arch wall_2_1_2
1659x 11
1660y 15
1661end
1662arch sign
1663name Talking to NPCs
1664msg
1665=== Talking to People ===
1666
1667There are two different types of "people" in the game: PCs (player characters, i.e. other players)
1668and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
1669
1670To talk to other players, for example to get help, you can use the B<chat> command, whose text
1671is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type
1672B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout>
1673command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all
1674NPCs near you can hear.
1675
1676You can also get information from non-player characters (NPCs) in the game by talking to them.
1677NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
1678
1679To talk to the man at the end of this hallway when you're finished reading this,
1680walk up next to him and left-click on him with your mouse.
1681
1682Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say
1683command is more tedious, but works when you can't see the NPC, or you need to say a password.
1684
1685Many NPC have useful information, but they will only tell you about it if you ask the
1686right questions. If the NPC talks to you, look for words in his reply
1687that might be important (often they are underlined), and ask about them.
1688For example, if he says, "Hello, do you have any food?" ask him about food,
1689and he may say something else in response to that.
1690Saying words like quest, key, treasure, and other things you're interested in may
1691start up very interesting conversations!
1692
1693Be careful not to run into friendly NPCs: dead men tell no tales.
1694
1695Now go talk to that old man.
1696
1697If you run into problems or want to skip this part of the tutorial, use the B<say open> command.
1698endmsg
1699x 11
1700y 19
1701end
1702arch woodfloor
1703x 12
1704end
1705arch wall_2_2_3
1706x 12
1707end
1708arch woodfloor
1709x 12
1710y 1
1711end
1712arch wall_2_1_1
1713x 12
1714y 1
1715end
1716arch woodfloor
1717x 12
1718y 2
1719end
1720arch wall_2_1_1
1721x 12
1722y 2
1723end
1724arch woodfloor
1725x 12
1726y 3
1727end
1728arch wall_2_1_1
1729x 12
1730y 3
1731end
1732arch woodfloor
1733x 12
1734y 4
1735end
1736arch wall_2_2_1
1737x 12
1738y 4
1739end
1740arch woodfloor
1741x 12
1742y 5
1743end
1744arch woodfloor
1745x 12
1746y 6
1747end
1748arch wall_3_3
1749x 12
1750y 6
1751end
1752arch woodfloor
1753x 12
1754y 7
1755end
1756arch wall_2_1_1
1757x 12
1758y 7
1759end
1760arch woodfloor
1761x 12
1762y 8
1763end
1764arch wall_1_2
1765x 12
1766y 8
1767end
1768arch woodfloor
1769x 12
1770y 9
1771end
1772arch woodfloor
1773x 12
1774y 10
1775end
1776arch wall_2_1_2
1777x 12
1778y 10
1779end
1780arch woodfloor
1781x 12
1782y 11
1783end
1784arch goblin
1785x 12
1786y 11
1787end
1788arch woodfloor
1789x 12
1790y 12
1791end
1792arch gnoll
1793x 12
1794y 12
1795end
1796arch woodfloor
1797x 12
1798y 13
1799end
1800arch kobold
1801x 12
1802y 13
1803end
1804arch woodfloor
1805x 12
1806y 14
1807end
1808arch orc
1809x 12
1810y 14
1811end
1812arch woodfloor
1813x 12
1814y 15
1815end
1816arch wall_2_1_2
1817x 12
1818y 15
1819end
1820arch igateTrg1
1821x 12
1822y 19
1823connected 1
1824end
1825arch woodfloor
1775x 13 1826x 13
1776y 3
1777end 1827end
1778arch woodfloor 1828arch wall_2_2_2
1779x 13 1829x 13
1780y 4
1781end 1830end
1831arch woodfloor
1832x 13
1833y 1
1834end
1782arch wall_2_1_2 1835arch wall_2_1_1
1836x 13
1837y 1
1838end
1839arch woodfloor
1840x 13
1841y 2
1842end
1843arch wall_2_1_1
1844x 13
1845y 2
1846end
1847arch woodfloor
1848x 13
1849y 3
1850move_block all
1851end
1852arch wall_2_1_1
1853x 13
1854y 3
1855end
1856arch woodfloor
1857x 13
1858y 4
1859end
1860arch wall_3_1
1783x 13 1861x 13
1784y 4 1862y 4
1785end 1863end
1786arch woodfloor 1864arch woodfloor
1787x 13 1865x 13
1866end 1944end
1867arch wall_2_1_2 1945arch wall_2_1_2
1868x 13 1946x 13
1869y 15 1947y 15
1870end 1948end
1949arch note
1950msg
1951The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.)
1952endmsg
1953x 13
1954y 19
1955end
1871arch woodfloor 1956arch woodfloor
1872x 14 1957x 14
1873end 1958end
1874arch wall_2_1_2 1959arch wall_2_1_2
1875x 14 1960x 14
1876end
1877arch woodfloor
1878x 14
1879y 1
1880end 1961end
1881arch magic_mouth 1962arch magic_mouth
1882msg 1963msg
1883A message scrawled on the wall says: 1964A message scrawled on the wall says:
1884 1965
1888and take it with you. 1969and take it with you.
1889endmsg 1970endmsg
1890x 14 1971x 14
1891y 1 1972y 1
1892end 1973end
1974arch woodfloor
1975x 14
1976y 1
1977end
1893arch food 1978arch food
1894x 14 1979x 14
1895y 1 1980y 1
1896end 1981end
1897arch woodfloor 1982arch woodfloor
1898x 14 1983x 14
1899y 2 1984y 2
1900end 1985end
1901arch igateTrg1 1986arch woodfloor
1902x 14 1987x 14
1903y 2 1988y 3
1904connected 1
1905end 1989end
1906arch woodfloor 1990arch sign
1991name Food
1992msg
1993=== Food ===
1994
1995Eating food is very important. Without food you cannot heal or regenerate magical
1996energy. Go north to learn more about food, and cash in some free food
1997at the same time!
1998endmsg
1907x 14 1999x 14
1908y 3 2000y 3
1909end 2001end
1910arch woodfloor 2002arch woodfloor
1911x 14 2003x 14
1993end 2085end
1994arch wall_3_1 2086arch wall_3_1
1995x 14 2087x 14
1996y 15 2088y 15
1997end 2089end
2090arch magic_mouth
2091msg
2092What is the password? (Use the B<say> command and say it)
2093
2094(Do you still have the note you got back at the beginning of this trip?
2095Apply it and see what it says, if you don't remember. If you cannot read, you need
2096to go back to the place where you found it and listen to the magic voice).
2097
2098If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
2099so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
2100endmsg
2101x 14
2102y 19
2103end
1998arch woodfloor 2104arch woodfloor
1999x 15 2105x 15
2000end 2106end
2001arch wall_2_1_2 2107arch wall_2_1_2
2002x 15 2108x 15
2003end
2004arch woodfloor
2005x 15
2006y 1
2007end 2109end
2008arch magic_mouth 2110arch magic_mouth
2009msg 2111msg
2010A message scrawled on the wall says: 2112A message scrawled on the wall says:
2011 2113
2016later.) 2118later.)
2017endmsg 2119endmsg
2018x 15 2120x 15
2019y 1 2121y 1
2020end 2122end
2123arch woodfloor
2124x 15
2125y 1
2126end
2021arch apple 2127arch apple
2022x 15 2128x 15
2023y 1 2129y 1
2024end 2130end
2025arch woodfloor 2131arch woodfloor
2040end 2146end
2041arch wall_2_1_2 2147arch wall_2_1_2
2042x 15 2148x 15
2043y 4 2149y 4
2044end 2150end
2045arch woodfloor 2151arch magic_mouth
2152msg
2153A sign on the wall says: Slow Down!!
2154endmsg
2046x 15 2155x 15
2047y 5 2156y 5
2048end 2157end
2049arch magic_mouth 2158arch woodfloor
2050msg
2051A sign on the wall says: Slow Down!!
2052endmsg
2053x 15 2159x 15
2054y 5 2160y 5
2055end 2161end
2056arch woodfloor 2162arch woodfloor
2057x 15 2163x 15
2079y 9 2185y 9
2080end 2186end
2081arch rune_mark 2187arch rune_mark
2082msg 2188msg
2083See that rune to the north? You may have to 2189See that rune to the north? You may have to
2084wait a few seconds to see it. Don't step on it; itmight hurt you! If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's not worth the risk, since there's nothing beyond it, but it's good to increase your experience in those skills whenever possible. 2190wait a few seconds to see it as it will not be visible all the time.
2085 2191
2086Remember: to search for traps, press 'f' (or type 'use_skill find traps), and to attempt to disarm any traps you find, press 'd' (or type 'use_skill disarm traps). 2192I<Don't step on it: it might hurt you!>
2193
2194If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2195it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2196not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2197in those skills whenever possible.
2198
2199Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command)
2200to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2201
2202To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>)
2203and fire.
2087endmsg 2204endmsg
2088x 15 2205x 15
2089y 9 2206y 9
2090end 2207end
2091arch woodfloor 2208arch woodfloor
2109y 12 2226y 12
2110end 2227end
2111arch sign 2228arch sign
2112msg 2229msg
2113How did you do? Watch your hit points (HP) 2230How did you do? Watch your hit points (HP)
2114closely during battle. If they get too low, you 2231closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured.
2115can always retreat and come back. Hit points 2232If they get too low, you can always retreat and come back. Hit points
2116gradually regenerate over time, so if you took 2233gradually regenerate over time, so if you took
2117damage, wait until your HP is back to the 2234damage, wait until your HP is back to the
2118maximum before moving on. Eating food 2235maximum before moving on. Eating food
2119speeds up HP regeneration, so you may want 2236is vital for HP regeneration, so you may want
2120to eat this food now. 2237to eat this food now.
2121endmsg 2238endmsg
2122x 15 2239x 15
2123y 12 2240y 12
2241end
2242arch check_floor
2243race ant
2244x 15
2245y 13
2246last_sp 0
2247move_block all
2124end 2248end
2125arch woodfloor 2249arch woodfloor
2126x 15 2250x 15
2127y 13 2251y 13
2128end 2252end
2156end 2280end
2157arch wall_2_1_2 2281arch wall_2_1_2
2158x 15 2282x 15
2159y 15 2283y 15
2160end 2284end
2285arch magic_ear
2286msg
2287@match orc-knuckle
2288Click.
2289endmsg
2290x 15
2291y 19
2292connected 9
2293end
2161arch woodfloor 2294arch woodfloor
2162x 16 2295x 16
2163end 2296end
2164arch wall_2_1_2 2297arch wall_2_1_2
2165x 16 2298x 16
2166end
2167arch woodfloor
2168x 16
2169y 1
2170end 2299end
2171arch magic_mouth 2300arch magic_mouth
2172msg 2301msg
2173A message scrawled on the wall says: 2302A message scrawled on the wall says:
2174 2303
2177eaten also. 2306eaten also.
2178endmsg 2307endmsg
2179x 16 2308x 16
2180y 1 2309y 1
2181end 2310end
2311arch woodfloor
2312x 16
2313y 1
2314end
2182arch heart 2315arch heart
2183name goblin's heart 2316name goblin's heart
2184x 16 2317x 16
2185y 1 2318y 1
2186end 2319end
2194end 2327end
2195arch woodfloor 2328arch woodfloor
2196x 16 2329x 16
2197y 3 2330y 3
2198end 2331end
2199arch sign
2200name Talking to NPCs
2201msg
2202=== Talking to People ===
2203
2204There are two different types of "people" in the game: PCs (player characters, i.e. other players)
2205and NPcs (non-player-characters, your typical dumb computer-automated pseudo persons :)
2206
2207To talk to other players, for example to get help, you can use the I<chat> command, which
2208is displayed in blue. All players currently logged in can see that. In CFPlus, you can simply type
2209"c some message<return>" to chat with others. There is also the I<shout> command (short "sh")
2210for use in emergencies, and I<say> (short "s") which all players on a map and all NPCs near you can hear.
2211
2212You can also get information from non-player characters (NPCs) in the game by talking to them.
2213NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
2214
2215To talk to the man at the end of this hallway when you're finished reading this,
2216walk up next to him and either click on him or type: say hello<return>
2217
2218Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say
2219command is more tedious, but works when you can't see the NPC, or you need to say a password.
2220
2221The say command will let you talk to nearby NPCs and other Crossfire players who are
2222on the same map as you, so it is your main way to communicate inside the game.
2223
2224Many NPC have useful information, but they will only tell you about it if you ask about the
2225right things. Saying "hello" is a good start. If the NPC replies, look for words in his reply
2226that might be important, and ask about them. For example, if he says, "Hello, do you have
2227any food?" ask him about food ("say food"), and he may say something else in response to
2228that. Saying words like quest, key, treasure, and other things you're interested in may
2229start up very interesting conversations!
2230
2231Be careful not to run into friendly NPCs: dead men tell no tales.
2232
2233Now go talk to that old man.
2234endmsg
2235x 16
2236y 3
2237end
2238arch woodfloor 2332arch woodfloor
2239x 16 2333x 16
2240y 4 2334y 4
2241end 2335end
2242arch wall_2_1_2 2336arch wall_2_1_2
2323x 17 2417x 17
2324end 2418end
2325arch wall_2_1_2 2419arch wall_2_1_2
2326x 17 2420x 17
2327end 2421end
2328arch woodfloor
2329x 17
2330y 1
2331end
2332arch magic_mouth 2422arch magic_mouth
2333x 17 2423x 17
2334y 1 2424y 1
2335end 2425end
2426arch woodfloor
2427x 17
2428y 1
2429end
2336arch waybread 2430arch waybread
2337msg 2431msg
2338A message scrawled on the wall says: 2432A message scrawled on the wall says:
2339 2433
2340Waybreads are the MRE (Meals-Ready-to-Eat) 2434Waybreads are the MRE (Meals-Ready-to-Eat)
2341of Crossfire. They weigh very little but pack 2435of Deliantra. They weigh very little but pack
2342a large food value. They are much more 2436a large food value. They are much more
2343expensive than normal food, but when you 2437expensive than normal food, but when you
2344can afford them, they are the best food to 2438can afford them, they are the best food to
2345take on long trips or dungeon excursions, 2439take on long trips or dungeon excursions,
2346since their light weight won't slow you down. 2440since their light weight won't slow you down.
2598arch sign 2692arch sign
2599name Bashing Doors 2693name Bashing Doors
2600msg 2694msg
2601=== Doors === 2695=== Doors ===
2602 2696
2603There are many kinds of doors in Crossfire. 2697There are many kinds of doors in Deliantra.
2604Some doors will open for you, so you can walk 2698Some doors will open for you, so you can walk
2605right through. Ordinary locked doors can be 2699right through. Ordinary locked doors can be
2606bashed open by attacking them or using 2700bashed open by attacking them or using
2607lockpicks. Stronger locked doors may require 2701lockpicks. Stronger locked doors may require
2608a certain key, or open when you speak a magic 2702a certain key, or open when you speak a magic
2609word or activate a certain trigger somewhere. 2703word or activate a certain trigger somewhere.
2610 2704
2611To get through this first door, run into it until 2705To get through this first door, run into it until
2612you break through. 2706you break through. If you are too weak it might take a long time.
2707Either be persistent or create a new character with a higher Strength stat.
2613endmsg 2708endmsg
2614x 19 2709x 19
2615y 1 2710y 1
2616end 2711end
2617arch woodfloor 2712arch woodfloor
2653arch sign 2748arch sign
2654name Triggering Buttons with Weights 2749name Triggering Buttons with Weights
2655msg 2750msg
2656Sometimes large buttons in the floor can 2751Sometimes large buttons in the floor can
2657be activated by a large weight. Run into this 2752be activated by a large weight. Run into this
2658boulder to push it onto the button to your 2753boulder (B<Ctrl-Left>) to push it onto the button to your
2659west, and see what happens. 2754west, and see what happens.
2660 2755
2661Boulders and other "rollable" items like barrels can only be pushed, 2756Boulders and other "rollable" items like barrels can only be pushed,
2662never pulled, so be careful not to push them into corners from where 2757never pulled, so be careful not to push them into corners from where
2663you won't be able to move them to their destination. 2758you won't be able to move them to their destination.
2682y 9 2777y 9
2683end 2778end
2684arch sign 2779arch sign
2685name Buttons are Your Friends 2780name Buttons are Your Friends
2686msg 2781msg
2687Cool, huh! Buttons and other switches can be 2782Cool, huh! Buttons and other switches can be
2688used to do all sorts of things, sometimes on 2783used to do all sorts of things, sometimes on
2689completely different areas of a map, so if you 2784completely different areas of a map, so if you
2690ever think you're stuck, look around for any 2785ever think you're stuck, look around for any
2691of these kinds of triggers that might open 2786of these kinds of triggers that might open
2692a way out for you. 2787a way out for you.
2759end 2854end
2760arch wall_2_1_2 2855arch wall_2_1_2
2761x 20 2856x 20
2762y 2 2857y 2
2763end 2858end
2764arch woodfloor 2859arch magic_mouth
2860msg
2861A magic voice says:
2862
2863Here is a note you can pick up and take with you. (You may have already picked it up
2864automatically if your client is set to do that. If so, find it in your inventory and read it by
2865clicking with the middle mouse button or scroll wheel). You may wish
2866to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command).
2867Now it will be in your inventory, so you can read it anytime you need to.
2868endmsg
2765x 20 2869x 20
2766y 3 2870y 3
2767end 2871end
2768arch magic_mouth 2872arch woodfloor
2769msg
2770A sign on the wall says:
2771
2772Here is a note you can pick up and take with
2773you. (You may have already picked it up
2774automatically if your client is set to do that. If
2775so, find it in your inventory and read it by
2776middle-clicking or whatever action your client
2777uses to apply inventory items.) You may wish
2778to read it first (press space), and then pick it up
2779(press the comma key or type 'take). Now it
2780will be in your inventory, so you can read it
2781anytime you need to.
2782
2783endmsg
2784x 20 2873x 20
2785y 3 2874y 3
2786end 2875end
2787arch note 2876arch note
2788msg 2877msg
2789The exit password is "orc-knuckle"! (Save this note; you'll need it much later, after you meet Harold.) 2878Hah! Made you look!
2879
2880You can go to the next sign now :)
2790endmsg 2881endmsg
2791x 20 2882x 20
2792y 3 2883y 3
2884identified 1
2793end 2885end
2794arch woodfloor 2886arch woodfloor
2795x 20 2887x 20
2796y 4 2888y 4
2797end 2889end
2808than signs like this one. Did you see the sign 2900than signs like this one. Did you see the sign
2809on the wall as you were running here? 2901on the wall as you were running here?
2810Sometimes information comes from non-visible 2902Sometimes information comes from non-visible
2811sources like that, so always keep your eyes 2903sources like that, so always keep your eyes
2812open and don't miss anything that shows up 2904open and don't miss anything that shows up
2813in your Messages area. 2905in your B<Messages> window.
2814 2906
2815Information also comes from books, notes, and 2907Information also comes from books, notes, and
2816many other sources. The smallest note can be 2908many other sources. The smallest note can be
2817the first clue to a large treasure or heroic quest, 2909the first clue to a large treasure or heroic quest,
2818so always gather as much information as possible. 2910so always gather as much information as possible.
2819Some notes and books you will be able to pick 2911Some notes and books you will be able to pick
2820up and take with you, while others will be 2912up and take with you, while others will be
2821fixed where they are, but they all may be 2913fixed where they are, but they all may be
2822important to read. 2914important to read.
2915
2916It is possible for your character to be unable to read
2917such notes. If that is the case and your INT stat is high enough
2918you cna later learn to read by learning the literacy skill.
2823endmsg 2919endmsg
2824x 20 2920x 20
2825y 5 2921y 5
2826end 2922end
2827arch woodfloor 2923arch woodfloor
2860 2956
2861Some walls, called "earthwalls," are soft and can be battered down and destroyed. 2957Some walls, called "earthwalls," are soft and can be battered down and destroyed.
2862Run at the wall to your east until you pass through. 2958Run at the wall to your east until you pass through.
2863 2959
2864If you are very weak you might need a long time time to destroy the earthwall. Do 2960If you are very weak you might need a long time time to destroy the earthwall. Do
2865not give up! 2961not give up! (If you give up, consider creating a character with a little higher strength stat :)
2866endmsg 2962endmsg
2867x 20 2963x 20
2868y 9 2964y 9
2869end 2965end
2870arch woodfloor 2966arch woodfloor
2878arch woodfloor 2974arch woodfloor
2879x 20 2975x 20
2880y 11 2976y 11
2881end 2977end
2882arch silvercoin 2978arch silvercoin
2883name silver coins
2884x 20 2979x 20
2885y 11 2980y 11
2886nrof 5 2981nrof 5
2887end 2982end
2888arch kobold 2983arch kobold
3031end 3126end
3032arch wall_2_2_4 3127arch wall_2_2_4
3033x 21 3128x 21
3034y 13 3129y 13
3035end 3130end
3131arch check_floor
3132race ant
3133x 21
3134y 14
3135last_sp 0
3136move_block all
3137end
3036arch woodfloor 3138arch woodfloor
3037x 21 3139x 21
3038y 14 3140y 14
3039end 3141end
3040arch door_1 3142arch door_1
3062end 3164end
3063arch sign 3165arch sign
3064name Traps, and Automatic Doors 3166name Traps, and Automatic Doors
3065msg 3167msg
3066By the way, it's a good idea to always check 3168By the way, it's a good idea to always check
3067for traps before trying to open a door. Do 3169for traps before trying to open a door. Do
3068this with the command ('use_skill find traps), 3170this with the command B<ready_skill find traps> (short B<rsft>, by default
3069which is often bound to the 'f' key. If you 3171bound to the B<Left-Alt-s> key) and then keep firing into the
3070find a trap, you can try to disarm it with 3172direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here
3071('use_skill disarm traps). You can only find 3173B<Shift-Right-Arrow>).
3072and disable traps if you have those skills. 3174
3175If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with
3176B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing
3177into the direction of the trap you found.
3178
3179You can only find and disable traps if you have those skills. If you don't, you should
3180learn them early.
3073 3181
3074Some doors will open when you walk up to them, 3182Some doors will open when you walk up to them,
3075then close after a moment. Be careful not to 3183then close after a moment. Be careful not to
3076get crushed by standing in the doorway 3184get crushed by standing in the doorway
3077too long! 3185too long!
3117y 6 3225y 6
3118end 3226end
3119arch sign 3227arch sign
3120name Levers 3228name Levers
3121msg 3229msg
3122Some gates and doors are opened by levers. Apply (press space bar) to lever to your south to continue. 3230Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue.
3123endmsg 3231endmsg
3124x 22 3232x 22
3125y 6 3233y 6
3126end 3234end
3127arch woodfloor 3235arch woodfloor
3153Look for cracks in the wall, especially if you 3261Look for cracks in the wall, especially if you
3154hear voices or have reason to think there might 3262hear voices or have reason to think there might
3155be secret areas nearby. 3263be secret areas nearby.
3156 3264
3157Sometimes walls are illusions that can be walked 3265Sometimes walls are illusions that can be walked
3158through. Go south from here. 3266through. Go south from here.
3159endmsg 3267endmsg
3160x 22 3268x 22
3161y 9 3269y 9
3162end 3270end
3163arch woodfloor 3271arch woodfloor
3177msg 3285msg
3178=== Inventory === 3286=== Inventory ===
3179 3287
3180Stop and take a look at your inventory for a moment. If you started the game with any 3288Stop and take a look at your inventory for a moment. If you started the game with any
3181armor or a hand-to-hand weapon like a sword, you probably should ready them now. 3289armor or a hand-to-hand weapon like a sword, you probably should ready them now.
3182(In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.) 3290
3291You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or
3292directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the
3293map (not the minimap) will tell you about these keys).
3294
3295You wield/ready (and unwield/unready) weapons and other items by applying them. To do so,
3296click on the item with your middle mouse button (or scroll wheel button).
3183Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) 3297Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3184endmsg 3298endmsg
3185x 22 3299x 22
3186y 11 3300y 11
3301end
3302arch check_floor
3303race ant
3304x 22
3305y 12
3306last_sp 0
3307move_block all
3187end 3308end
3188arch woodfloor 3309arch woodfloor
3189x 22 3310x 22
3190y 12 3311y 12
3191end 3312end
3197name Fighting 3318name Fighting
3198msg 3319msg
3199=== Fighting === 3320=== Fighting ===
3200 3321
3201Ready for your first fight? On the other side 3322Ready for your first fight? On the other side
3202of this door are some ants. They're mostly 3323of this door are some ants. They're mostly
3203harmless, so run into them as fast as you can, 3324harmless, so run into them as fast as you can,
3204until you kill them. Be sure to kill the anthill 3325until you kill them. Be sure to kill the anthill
3205too, so it can't produce more ants. Many 3326too, so it can't produce more ants. Many
3206monsters have "generators" like this which 3327monsters have "generators" like this which
3207produce more monsters every so often. 3328produce more monsters every so often.
3208 3329
3209After you kill the ants, go through the next 3330After you kill the ants, go through the next
3210door. 3331door.

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