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Comparing deliantra/maps/start/tutorial.map (file contents):
Revision 1.1 by root, Thu Jun 7 15:03:18 2007 UTC vs.
Revision 1.26 by root, Sun Apr 13 15:11:42 2008 UTC

1arch map 1arch map
2name Tutorial 1 2name Tutorial
3difficulty 1 3difficulty 1
4region start 4region creation
5width 24 5width 24
6height 16 6height 20
7enter_x 11 7enter_x 11
8enter_y 1 8enter_y 1
9msg 9msg
10Creator: Mhoram, http://aaron.baugher.biz/ 10Creator: Mhoram, http://aaron.baugher.biz/
11Software: CF Java Map Editor 11Software: CF Java Map Editor
12Date: 1/23/2007 12Date: 1/23/2007
13 13
14This map is intended for use as a tutorial for 14This map is intended for use as a tutorial for
15complete newbies, to teach them some of the 15complete newbies, to teach them some of the
16basic concepts of Crossfire. Players should 16basic concepts of Deliantra.
17enter at x-11, y-1.
18endmsg 17endmsg
19unique 1 18per_player 1
20end 19end
21arch woodfloor 20arch woodfloor
22end 21end
23arch wall_2_2_2 22arch wall_2_2_2
24end 23end
116x 1 115x 1
117end 116end
118arch wall_2_1_2 117arch wall_2_1_2
119x 1 118x 1
120end 119end
121arch woodfloor 120arch shop_ring
122x 1 121x 1
123y 1 122y 1
124end 123end
125arch shop_general 124arch shop_throw
126x 1 125x 1
127y 1
128end
129arch woodfloor
130x 1
131y 2 126y 2
132end
133arch shop_weapon
134x 1
135y 2
136end
137arch woodfloor
138x 1
139y 3
140end
141arch shop_general
142x 1
143y 3
144end
145arch woodfloor
146x 1
147y 4
148end 127end
149arch shop_food 128arch shop_food
150x 1 129x 1
130y 3
131end
132arch woodfloor
133x 1
134y 4
135end
136arch shop_food
137x 1
151y 4 138y 4
152end 139end
153arch woodfloor 140arch woodfloor
154x 1 141x 1
155y 5 142y 5
160end 147end
161arch woodfloor 148arch woodfloor
162x 1 149x 1
163y 6 150y 6
164end 151end
165arch goldcoin 152arch silvercoin
166x 1 153x 1
167y 6 154y 6
155nrof 15
168end 156end
169arch woodfloor 157arch woodfloor
170x 1 158x 1
171y 7 159y 7
172end 160end
195y 12 183y 12
196end 184end
197arch sign 185arch sign
198name Saving and Exiting 186name Saving and Exiting
199msg 187msg
200A bed of reality is used for saving your game. Whenever you want to leave the game, or just save in a particular town, apply (press space) on a bed of reality, like the one at the end of this hallway. 188A bed of reality is used for saving your game. Whenever you want to leave the game,
189or just save in a particular town, apply (press space) on a bed of reality,
190like the one at the end of this hallway, and then answer the question of wether you want
191to continue playing. To log out, you of course have to answer negatively to that question.
201 192
202The next time you login, your player will start from that bed's location, with all the inventory items you had when you saved. Also, if your player ever dies, you will be returned to the location of the last bed of reality you used. 193The next time you login, your player will start from that bed's location, with all the inventory
194items you had when you logged out. Also, if your player ever dies, you will be returned to the
195location of the last bed of reality you used. If you leave without using a savebed your character's
196body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so
197always use a bed of reality for leaving the game.
203 198
204You may use this one now, and then continue on after logging back in. 199You may use this one now, and then continue on after logging back in.
205endmsg 200endmsg
206x 1 201x 1
207y 12 202y 12
215y 14 210y 14
216end 211end
217arch sign 212arch sign
218name Congratulations 213name Congratulations
219msg 214msg
220Congratulations, you have completed this part of the tutorial! Take the exit to your east to move on. Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-) 215Congratulations, you have completed this part of the tutorial!
221 216Take the exit to your east to move on.
217Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-)
222endmsg 218endmsg
223x 1 219x 1
224y 14 220y 14
225end 221end
226arch woodfloor 222arch woodfloor
235x 2 231x 2
236end 232end
237arch wall_2_1_2 233arch wall_2_1_2
238x 2 234x 2
239end 235end
240arch woodfloor 236arch shop_empty
241x 2 237x 2
242y 1 238y 1
243end 239end
240arch shop_mat
241x 2
242y 1
243end
244arch shop_wands
245x 2
246y 2
247end
244arch shop_armour 248arch shop_armour
245x 2
246y 1
247end
248arch woodfloor
249x 2
250y 2
251end
252arch shop_general
253x 2
254y 2
255end
256arch woodfloor
257x 2
258y 3
259end
260arch shop_food
261x 2 249x 2
262y 3 250y 3
263end 251end
264arch woodfloor 252arch woodfloor
265x 2 253x 2
369end 357end
370arch swall_2_2_1 358arch swall_2_2_1
371x 3 359x 3
372y 2 360y 2
373end 361end
374arch woodfloor 362arch shop_weapon
375x 3 363x 3
376y 3 364y 3
377end 365end
378arch shop_mat 366arch woodfloor
379x 3 367x 3
380y 3
381end
382arch woodfloor
383x 3
384y 4 368y 4
385end 369end
386arch shop_floor 370arch shop_general
387x 3 371x 3
388y 4 372y 4
389end 373end
390arch woodfloor 374arch woodfloor
391x 3 375x 3
421y 9 405y 9
422end 406end
423arch sign 407arch sign
424name Potions 408name Potions
425msg 409msg
426Potions can help you in many ways, boosting your stats temporarily or permanently, giving you resistance to certain attacks, or healing you. Save this potion of healing for some time when you are injured and unable to retreat to heal slowly. 410Potions can help you in many ways, boosting your stats temporarily or permanently,
411giving you resistance to certain attacks, or healing you. Save this potion of healing
412for some time when you are injured and unable to retreat to heal slowly.
427 413
428Keep in mind that potions you find can be cursed just like other objects, so always get them identified before using them. 414Keep in mind that potions you find can be cursed just like other objects, so always
415get them identified before using them.
429endmsg 416endmsg
430x 3 417x 3
431y 9 418y 9
432end 419end
433arch woodfloor 420arch woodfloor
464end 451end
465arch woodfloor 452arch woodfloor
466x 3 453x 3
467y 14 454y 14
468end 455end
469arch magic_ear 456arch button_trigger
470msg
471@match orc-knuckle
472Click.
473endmsg
474x 3 457x 3
475y 14 458y 14
476connected 9 459connected 9
477end
478arch magic_mouth
479msg
480What is the password? (Use the say command and say it)
481
482(Do you still have the note you got back at the beginning of this trip? Apply it and see what it says, if you don't remember.)
483endmsg
484x 3
485y 14
486end 460end
487arch woodfloor 461arch woodfloor
488x 3 462x 3
489y 15 463y 15
490end 464end
543y 6 517y 6
544end 518end
545arch swall_1_2 519arch swall_1_2
546x 4 520x 4
547y 6 521y 6
522end
523arch check_floor
524race mouse
525x 4
526y 7
527last_sp 0
528move_block all
529end
530arch mat
531name mouse barrier
532name_pl
533x 4
534y 7
548end 535end
549arch woodfloor 536arch woodfloor
550x 4 537x 4
551y 7 538y 7
552end 539end
623y 1 610y 1
624end 611end
625arch sign 612arch sign
626name Shops 613name Shops
627msg 614msg
628Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies, and then buy almost any treasure you bring back to sell. 615Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies,
616and then buy almost any treasure you bring back to sell.
629 617
630To enter a shop, step on the shop mat. This will transport you to the inside. To exit, simply step on the inside mat. To sell items, drop them on the shop floor. To buy items, simply pick up what you want and leave. The cost of the items will be taken from your inventory. If you don't have enough money to pay your bill, you won't be allowed to leave, and you will have to drop enough of the items you picked up until you can afford what you're holding. 618To enter a shop, step on the shop mat. This will transport you to the inside.
619To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
620To buy items, simply pick up what you want and leave. The cost of the items will
621be taken from your inventory. If you don't have enough money to pay your bill, you
622won't be allowed to leave, and you will have to drop enough of the items you picked
623up until you can afford what you're holding.
631 624
632You may enter this shop and look around, and buy something if you have the money. When you're in the shop, clicking on an item in your inventory will tell you how much the shop will pay you for it. Standing over an item on the shop floor and examining it (press 'e' or type 'examine) will tell you that item's price. 625You may enter this shop and look around, and buy something if you have the money.
626When you're in the shop, clicking on an item in your inventory will tell you how much
627the shop will pay you for it. Standing over an item on the shop floor and examining it
628(read the tooltip when hovering over it or press B<Left-Alt-e>).
633 629
634WARNING: Be very careful not to drop anything you aren't sure you want to sell! Once dropped, an item is sold and belongs to the shop, and the price for buying it back may be many times what you sold it for. Check your client's documentation on "locking" items for instructions on how to lock your important items so you can't accidentally drop them. 630WARNING: Be very careful not to drop anything you aren't sure you want to sell!
631Once dropped, an item is sold and belongs to the shop, and the price for buying
632it back may be many times what you sold it for. Check your client's documentation
633on "locking" items for instructions on how to lock your important items so you can't
634accidentally drop them.
635endmsg 635endmsg
636x 5 636x 5
637y 1 637y 1
638end 638end
639arch woodfloor 639arch woodfloor
645y 3 645y 3
646end 646end
647arch sign 647arch sign
648name Teleporters 648name Teleporters
649msg 649msg
650In areas other than shops, teleporters can transport you instantly from place to place. Beware: a teleporter might send you into a dangerous area! This teleporter, however, will take you right across the fence to the south. 650In areas other than shops, teleporters can transport you instantly from place to place.
651Beware: a teleporter might send you into a dangerous area! This teleporter, however,
652will take you right across the fence to the south.
651endmsg 653endmsg
652x 5 654x 5
653y 3 655y 3
654end 656end
655arch woodfloor 657arch woodfloor
674arch woodfloor 676arch woodfloor
675x 5 677x 5
676y 6 678y 6
677end 679end
678arch teleporter 680arch teleporter
681slaying tutorial
679hp 5 682hp 5
680sp 3 683sp 3
681x 5 684x 5
682y 6 685y 6
683speed 0.2 686speed 0.2
687y 7 690y 7
688end 691end
689arch sign 692arch sign
690name Inbreeding 693name Inbreeding
691msg 694msg
692Some monsters, like mice, can multiply without a generator. If not killed quickly, these monsters can spread to fill up a map completely. Run through this door and kill the mice inside before they get out of control. 695Some monsters, like mice, can multiply without a generator (after all, they are mice).
696If not killed quickly, these monsters can spread to fill up a map completely.
697Run through this door and kill the mice inside before they get out of control (to be honest, we cheated
698and tried our best to keep them from spreading throughout the whole map, but once
699outside int he harsh world, you will not be as lucky).
693endmsg 700endmsg
694x 5 701x 5
695y 7 702y 7
696end 703end
697arch woodfloor 704arch woodfloor
703y 9 710y 9
704end 711end
705arch sign 712arch sign
706name Scrolls 713name Scrolls
707msg 714msg
708Magic scrolls like the one to your south contain one spell each. When you read a magic scroll, the spell is cast and the scroll crumbles into dust. Take this scroll and save it for some time when you have collected a bunch of items and want to cast detect magic on them. 715Magic scrolls like the one to your south contain one spell each.
716When you read a magic scroll, the spell is cast and the scroll crumbles into dust.
717Take this scroll and save it for some time when you have collected a bunch of
718items and want to cast detect magic on them.
709endmsg 719endmsg
710x 5 720x 5
711y 9 721y 9
712end 722end
713arch woodfloor 723arch woodfloor
756endmsg 766endmsg
757hp 15 767hp 15
758sp 28 768sp 28
759x 5 769x 5
760y 14 770y 14
771damned 1
761end 772end
762arch woodfloor 773arch woodfloor
763x 5 774x 5
764y 15 775y 15
765end 776end
899x 7 910x 7
900y 1 911y 1
901end 912end
902arch rune_mark 913arch rune_mark
903msg 914msg
904Tables work much like altars. The table to the 915Tables work much like altars. The table to the
905east is an "identify item" table. It will identify the unidentified items in your inventory, one at a time, for 20 gold pieces each. Tables are often found in shops too, especially magic shops. 916east is an I<identify item> table. It will identify the
917unidentified items in your inventory, one at a time, for 20
918gold pieces each. Tables are often found in shops
919too, especially magic shops.
906endmsg 920endmsg
907x 7 921x 7
908y 1 922y 1
909end 923end
910arch woodfloor 924arch woodfloor
915x 7 929x 7
916y 3 930y 3
917end 931end
918arch rune_mark 932arch rune_mark
919msg 933msg
920This altar to your east is a "detect curse" altar. It works the same as the "detect magic" altar below. Altars like these are often found in shops in towns. 934This altar to your east is a I<detect curse> altar.
935It works the same as the I<detect magic> altar below.
936Altars like these are often found in shops in towns.
921 937
922Always detect curse on items you find before applying them. If you apply a cursed item, you won't be able to remove it until the curse is removed. 938Always detect curse on items you find before applying them.
939If you apply a cursed item, you won't be able to remove it until the curse is removed.
923endmsg 940endmsg
924x 7 941x 7
925y 3 942y 3
926end 943end
927arch woodfloor 944arch woodfloor
934end 951end
935arch rune_mark 952arch rune_mark
936msg 953msg
937=== Altars === 954=== Altars ===
938 955
939Altars have many different uses. Some altars are consecrated to a particular god. Do not pray over these altars unless you wish to worship that god! (More on gods later.) Altars can also cast spells and perform other actions if you place the correct sacrifice on them. 956Altars have many different uses. Some altars are consecrated to a particular god.
957Do not pray over these altars unless you wish to worship that god! (More on gods later).
958Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
940 959
941The altar to your east is an "altar of detect magic." Dropping money on it will cause it to cast detect magic on all the items in your inventory. (Make sure you pick up your change.) To drop money, right-click on it in your inventory while standing on the altar. 960The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast
961detect magic on all the items in your inventory. (Make sure you pick up your change).
962To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful
963you can select the B<drop n> option from the item popup menu and only drop a few coins.
942 964
943Magic items are often worth more than identical non-magic items, so detect magic can help you decide which ones to sell and which ones to identify or keep. 965Magic items are often worth more than identical non-magic items, so detect magic can
966help you decide which ones to sell and which ones to identify or keep.
944endmsg 967endmsg
945x 7 968x 7
946y 5 969y 5
947end 970end
948arch woodfloor 971arch woodfloor
965y 9 988y 9
966end 989end
967arch sign 990arch sign
968name Missile Weapons 991name Missile Weapons
969msg 992msg
970If you have a bow or crossbow in your inventory, go south for missile weapons training. If you do not, go north. 993If you have a bow or crossbow in your inventory
994(or other ranged weapons such as rods, staffs or area spells such as burning hands),
995go south for ranged attacks training. If you do not, go north.
971endmsg 996endmsg
972x 7 997x 7
973y 9 998y 9
974end 999end
975arch woodfloor 1000arch woodfloor
989y 13 1014y 13
990end 1015end
991arch sign 1016arch sign
992name Missile Weapon Training 1017name Missile Weapon Training
993msg 1018msg
994Ready your bow or crossbow by clicking on it. Arrows or bolts in your inventory will be used automatically. 1019Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
995 1020
996To fire a missile weapon, hold down your Fire (Shift) key, and press the movement key in the direction you want to fire. 1021If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1022by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply
1023B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
997 1024
998On the other side of these doors are some monsters. Pull the lever to open the doors, and shoot them all! Don't worry, there's a force preventing them from reaching you. Continue down the passageway until you get back to this hallway, then go north. 1025To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1026and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1027you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it
1028with B<Shift>.
1029
1030On the other side of these doors are some monsters.
1031Pull the lever to open the doors, and shoot them all!
1032Don't worry, there's a force preventing them from reaching you.
1033Continue down the passageway until you get back to this hallway, then go north.
999endmsg 1034endmsg
1000x 7 1035x 7
1001y 13 1036y 13
1002end 1037end
1003arch woodfloor 1038arch woodfloor
1140arch woodfloor 1175arch woodfloor
1141x 9 1176x 9
1142y 1 1177y 1
1143end 1178end
1144arch identify_table 1179arch identify_table
1145msg 1180name item identify table (identifies items in your inventory)
1146Drop twenty gold pieces to identify one unidentified item you are carrying.
1147endmsg
1148x 9 1181x 9
1149y 1 1182y 1
1150end 1183end
1151arch woodfloor 1184arch woodfloor
1152x 9 1185x 9
1159arch woodfloor 1192arch woodfloor
1160x 9 1193x 9
1161y 3 1194y 3
1162end 1195end
1163arch altar 1196arch altar
1164name altar of detect curse 1197name altar of detect curse (detects any cursed items in your inventory)
1165slaying money 1198slaying money
1166msg
1167Drop one silver piece to see if you are carrying any cursed items.
1168endmsg
1169sp 79 1199sp 79
1170food 1 1200food 1
1171x 9 1201x 9
1172y 3 1202y 3
1173end 1203end
1182arch woodfloor 1212arch woodfloor
1183x 9 1213x 9
1184y 5 1214y 5
1185end 1215end
1186arch altar 1216arch altar
1187name altar of detect magic 1217name altar of detect magic (detects any magic items in your inventory)
1188slaying money 1218slaying money
1189msg
1190Drop one silver piece to see if you are carrying any magic items.
1191endmsg
1192sp 76 1219sp 76
1193food 1 1220food 1
1194x 9 1221x 9
1195y 5 1222y 5
1196end 1223end
1218x 9 1245x 9
1219y 9 1246y 9
1220end 1247end
1221arch rune_mark 1248arch rune_mark
1222msg 1249msg
1223Not all runes are harmful. The rune to your north will restore your health! 1250Not all runes are harmful. The rune to your north will restore your health!
1224endmsg 1251endmsg
1225x 9 1252x 9
1226y 9 1253y 9
1227end 1254end
1228arch woodfloor 1255arch woodfloor
1386end 1413end
1387arch wall_2_1_2 1414arch wall_2_1_2
1388x 10 1415x 10
1389y 15 1416y 15
1390end 1417end
1391arch woodfloor
1392x 11
1393end
1394arch wall_2_1_2
1395x 11
1396end
1397arch woodfloor
1398x 11
1399y 1
1400end
1401arch sign 1418arch sign
1402name Press cursor-down once to read the next sign. 1419name old man
1403x 11
1404y 1
1405end
1406arch woodfloor
1407x 11
1408y 2
1409end
1410arch magic_mouth
1411msg
1412Welcome to Crossfire!
1413
1414You are now in the beginner's area, which will
1415teach you the fundamentals of playing Crossfire,
1416and prepare you to survive in this vast and
1417sometimes dangerous world.
1418
1419As you pass through these halls, read all the
1420signs and any other information provided, and
1421you'll soon learn the basics of the game.
1422
1423From here, move south (press your down-arrow key,
1424or type 'south &lt;enter&gt;) and press the spacebar to
1425read the next sign. Good luck!
1426endmsg
1427x 11
1428y 2
1429move_on all
1430end
1431arch sign
1432name Press space bar to read me
1433msg
1434Welcome to Crossfire!
1435
1436You are now in the beginner's area, which will
1437teach you the fundamentals of playing Crossifre,
1438and prepare you to survive in this vast and
1439sometimes dangerous world.
1440
1441As you pass through these halls, read all the
1442signs and any other information provided, and
1443you'll soon learn the basics of the game.
1444
1445From here, move south (press your down-arrow key,
1446or type 'south &lt;enter&gt;) and press the space bar to
1447read the next sign. Good luck!
1448endmsg
1449x 11
1450y 2
1451end
1452arch woodfloor
1453x 11
1454y 3
1455end
1456arch sign
1457name Press space to read me
1458msg
1459=== Commands ===
1460
1461There are many commands you can use to
1462do everything from movement to attacking
1463to casting spells to identifying treasure. Any
1464command in Crossfire can be executed by
1465typing ' (a single quote) followed by the
1466command.
1467
1468So to move southeast, for example, you could type
1469'southeast. To read this sign, you could type
1470'apply sign. These "long-form" commands are
1471always available for everything you can do in
1472the game.
1473
1474However, it would be cumbersome to type
1475commands like that for common actions, so
1476many commands are bound to keys by default.
1477This varies from client to client, but you will
1478probably find that the movement commands
1479are bound to the arrow keys on your keypad,
1480for example. There are many other default
1481keybindings, and you can create your own for
1482any action or series of actions that you use
1483regularly. See the documentation for your
1484Crossfire client for more information on
1485keybindings.
1486endmsg
1487x 11
1488y 3
1489end
1490arch woodfloor
1491x 11
1492y 4
1493end
1494arch woodfloor
1495x 11
1496y 5
1497end
1498arch sign
1499name Press space to read me
1500msg
1501=== Movement ===
1502
1503You can move in any of eight directions: north,
1504south, east, west, and the four in between.
1505Pressing a movement key once (or executing a
1506movement command) will move you one tile
1507in that direction. If something is in the way, you
1508may attack it.
1509
1510To run in a direction, which is very useful when
1511fighting, battering down doors, or traveling long
1512distances, hold down the Ctrl key and press
1513and hold the key for direction you wish to run.
1514
1515Now run to the end of this hallway, and read
1516the sign there.
1517endmsg
1518x 11
1519y 5
1520end
1521arch woodfloor
1522x 11
1523y 6
1524end
1525arch wall_2_1_2
1526x 11
1527y 6
1528end
1529arch woodfloor
1530x 11
1531y 7
1532end
1533arch chest_2
1534x 11
1535y 7
1536no_pick 1
1537arch goldcoin
1538end
1539arch water
1540end
1541end
1542arch woodfloor
1543x 11
1544y 8
1545end
1546arch woodfloor
1547x 11
1548y 9
1549end
1550arch rune_mark
1551msg
1552Chests and other containers are often protected by traps. To find and disarm these traps, stand on the chest or next to it while using the find traps and disarm traps commands.
1553
1554Once you think a chest is safe, open it by applying it with the 'a' key, and see what's inside.
1555
1556Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself heal before you move on, in case you walk into another one.
1557endmsg
1558x 11
1559y 9
1560end
1561arch woodfloor
1562x 11
1563y 10
1564end
1565arch wall_2_1_2
1566x 11
1567y 10
1568end
1569arch woodfloor
1570x 11
1571y 11
1572end
1573arch goblin
1574x 11
1575y 11
1576end
1577arch woodfloor
1578x 11
1579y 12
1580end
1581arch gnoll
1582x 11
1583y 12
1584end
1585arch woodfloor
1586x 11
1587y 13
1588end
1589arch kobold
1590x 11
1591y 13
1592end
1593arch woodfloor
1594x 11
1595y 14
1596end
1597arch orc
1598x 11
1599y 14
1600end
1601arch woodfloor
1602x 11
1603y 15
1604end
1605arch wall_2_1_2
1606x 11
1607y 15
1608end
1609arch woodfloor
1610x 12
1611end
1612arch wall_2_2_3
1613x 12
1614end
1615arch woodfloor
1616x 12
1617y 1
1618end
1619arch wall_2_1_1
1620x 12
1621y 1
1622end
1623arch woodfloor
1624x 12
1625y 2
1626end
1627arch wall_3_2
1628x 12
1629y 2
1630end
1631arch woodfloor
1632x 12
1633y 3
1634end
1635arch wall_2_1_1
1636x 12
1637y 3
1638end
1639arch woodfloor
1640x 12
1641y 4
1642end
1643arch wall_2_2_1
1644x 12
1645y 4
1646end
1647arch woodfloor
1648x 12
1649y 5
1650end
1651arch woodfloor
1652x 12
1653y 6
1654end
1655arch wall_3_3
1656x 12
1657y 6
1658end
1659arch woodfloor
1660x 12
1661y 7
1662end
1663arch wall_2_1_1
1664x 12
1665y 7
1666end
1667arch woodfloor
1668x 12
1669y 8
1670end
1671arch wall_1_2
1672x 12
1673y 8
1674end
1675arch woodfloor
1676x 12
1677y 9
1678end
1679arch woodfloor
1680x 12
1681y 10
1682end
1683arch wall_2_1_2
1684x 12
1685y 10
1686end
1687arch woodfloor
1688x 12
1689y 11
1690end
1691arch goblin
1692x 12
1693y 11
1694end
1695arch woodfloor
1696x 12
1697y 12
1698end
1699arch gnoll
1700x 12
1701y 12
1702end
1703arch woodfloor
1704x 12
1705y 13
1706end
1707arch kobold
1708x 12
1709y 13
1710end
1711arch woodfloor
1712x 12
1713y 14
1714end
1715arch orc
1716x 12
1717y 14
1718end
1719arch woodfloor
1720x 12
1721y 15
1722end
1723arch wall_2_1_2
1724x 12
1725y 15
1726end
1727arch woodfloor
1728x 13
1729end
1730arch wall_2_2_2
1731x 13
1732end
1733arch woodfloor
1734x 13
1735y 1
1736end
1737arch wall_2_1_1
1738x 13
1739y 1
1740end
1741arch woodfloor
1742x 13
1743y 2
1744end
1745arch wall_2_2_4
1746x 13
1747y 2
1748end
1749arch woodfloor
1750x 13
1751y 3
1752end
1753arch sage
1754msg 1420msg
1755@match food|no 1421@match food|no
1756There is some food on the other side of this gate. 1422There is some food on the other side of this gate.
1757@match beer 1423@match beer
1758Beer isn't food! 1424Beer isn't food!
1764@match hello|hi 1430@match hello|hi
1765Do you have any food? 1431Do you have any food?
1766@match * 1432@match *
1767Ninety-nine bottles of beer on the wall.... 1433Ninety-nine bottles of beer on the wall....
1768endmsg 1434endmsg
1435face sage.x11
1436x 10
1437y 19
1438end
1439arch woodfloor
1440x 11
1441end
1442arch wall_2_1_2
1443x 11
1444end
1445arch woodfloor
1446x 11
1447y 1
1448end
1449arch sign
1450name Press cursor-down (arrow-key-down) once to read the next sign.
1451x 11
1452y 1
1453end
1454arch magic_mouth
1455msg
1456Welcome to Deliantra!
1457
1458You are now in the beginner's area, which will
1459teach you the fundamentals of playing Deliantra,
1460and prepare you to survive in this vast and
1461sometimes dangerous world.
1462
1463As you pass through these halls, read all the
1464signs and any other information provided, and
1465you'll soon learn the basics of the game.
1466
1467From here, move south (press your B<down-arrow> key)
1468and press the space bar to read the next sign. Good luck!
1469endmsg
1470x 11
1471y 2
1472move_on all
1473end
1474arch woodfloor
1475x 11
1476y 2
1477end
1478arch sign
1479name Press space bar to read me
1480msg
1481Welcome to Deliantra!
1482
1483You are now in the beginner's area, which will
1484teach you the fundamentals of playing Deliantra,
1485and prepare you to survive in this vast and
1486sometimes (uhm, always) dangerous world.
1487
1488As you pass through these halls, read all the
1489signs and any other information provided, and
1490you'll soon learn the basics of the game.
1491
1492From here, move south (press your B<down-arrow> key)
1493and press the space bar to read the next sign. Good luck!
1494endmsg
1495x 11
1496y 2
1497end
1498arch woodfloor
1499x 11
1500y 3
1501end
1502arch sign
1503name Press space to read me
1504msg
1505=== Commands ===
1506
1507There are many commands you can use to
1508do everything from movement to attacking
1509to casting spells to identifying treasure. Any
1510command in Deliantra can be executed by
1511simply typing it in and pressing B<Space>+B<Return>.
1512
1513So to move southeast, for example, you could type
1514B<< southeast <return> >>. To read this sign, you could type
1515B<< apply sign <return> >>. These "long-form" commands are
1516always available for everything you can do in
1517the game.
1518
1519However, it would be cumbersome to type
1520commands like that for common actions, so
1521many commands are bound to keys by default.
1522
1523You can also enter commands by typing their initials. For example,
1524instead of typing B<< southeast <return> >>, you can type B<< se<return> >> (note the lack of the space).
1525Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on.
1526
1527You can also create your own keybindings, for example to use spells, items or skills. To do that, you
1528can usually use the popup menu you get when pressing the B<right mouse button> over an item
1529and select the B<bind ...> option.
1530endmsg
1531x 11
1532y 3
1533end
1534arch woodfloor
1535x 11
1536y 4
1537end
1538arch woodfloor
1539x 11
1540y 5
1541end
1542arch sign
1543name Press space to read me
1544msg
1545=== Movement ===
1546
1547You can move in any of eight directions: north,
1548south, east, west, and the four in between.
1549Pressing a movement key once (or executing a
1550movement command) will move you one tile
1551in that direction. If something is in the way, your
1552character might attack it.
1553
1554To run in a direction, which is very useful when
1555fighting, battering down doors, or traveling long
1556distances, hold down the B<Ctrl> key and press
1557and hold the key for direction you wish to run.
1558
1559The four primary directions are bound to the arrow/cursor keys,
1560and all eight directions including diagonals on the numeric keypad. For laptop users
1561without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement.
1562
1563Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read
1564the sign there.
1565endmsg
1566x 11
1567y 5
1568end
1569arch woodfloor
1570x 11
1571y 6
1572end
1573arch wall_2_1_2
1574x 11
1575y 6
1576end
1577arch woodfloor
1578x 11
1579y 7
1580end
1581arch chest_2
1582x 11
1583y 7
1584no_pick 1
1585arch goldcoin
1586end
1587arch water
1588end
1589end
1590arch woodfloor
1591x 11
1592y 8
1593end
1594arch woodfloor
1595x 11
1596y 9
1597end
1598arch rune_mark
1599msg
1600Chests and other containers are often protected by traps.
1601To find and disarm these traps, stand on the chest or next to it while
1602using the find traps and disarm traps skills.
1603
1604Once you think a chest is safe, open it by applying it with the space bar,
1605and see what's inside.
1606
1607Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1608That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1609heal before you move on, in case you walk into another one.
1610endmsg
1611x 11
1612y 9
1613end
1614arch woodfloor
1615x 11
1616y 10
1617end
1618arch wall_2_1_2
1619x 11
1620y 10
1621end
1622arch woodfloor
1623x 11
1624y 11
1625end
1626arch goblin
1627x 11
1628y 11
1629end
1630arch woodfloor
1631x 11
1632y 12
1633end
1634arch gnoll
1635x 11
1636y 12
1637end
1638arch woodfloor
1639x 11
1640y 13
1641end
1642arch kobold
1643x 11
1644y 13
1645end
1646arch woodfloor
1647x 11
1648y 14
1649end
1650arch orc
1651x 11
1652y 14
1653end
1654arch woodfloor
1655x 11
1656y 15
1657end
1658arch wall_2_1_2
1659x 11
1660y 15
1661end
1662arch sign
1663name Talking to NPCs
1664msg
1665=== Talking to People ===
1666
1667There are two different types of "people" in the game: PCs (player characters, i.e. other players)
1668and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
1669
1670To talk to other players, for example to get help, you can use the B<chat> command, whose text
1671is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type
1672B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout>
1673command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all
1674NPCs near you can hear.
1675
1676You can also get information from non-player characters (NPCs) in the game by talking to them.
1677NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
1678
1679To talk to the man at the end of this hallway when you're finished reading this,
1680walk up next to him and left-click on him with your mouse.
1681
1682Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say
1683command is more tedious, but works when you can't see the NPC, or you need to say a password.
1684
1685Many NPC have useful information, but they will only tell you about it if you ask the
1686right questions. If the NPC talks to you, look for words in his reply
1687that might be important (often they are underlined), and ask about them.
1688For example, if he says, "Hello, do you have any food?" ask him about food,
1689and he may say something else in response to that.
1690Saying words like quest, key, treasure, and other things you're interested in may
1691start up very interesting conversations!
1692
1693Be careful not to run into friendly NPCs: dead men tell no tales.
1694
1695Now go talk to that old man.
1696
1697If you run into problems or want to skip this part of the tutorial, use the B<say open> command.
1698endmsg
1699x 11
1700y 19
1701end
1702arch woodfloor
1703x 12
1704end
1705arch wall_2_2_3
1706x 12
1707end
1708arch woodfloor
1709x 12
1710y 1
1711end
1712arch wall_2_1_1
1713x 12
1714y 1
1715end
1716arch woodfloor
1717x 12
1718y 2
1719end
1720arch wall_2_1_1
1721x 12
1722y 2
1723end
1724arch woodfloor
1725x 12
1726y 3
1727end
1728arch wall_2_1_1
1729x 12
1730y 3
1731end
1732arch woodfloor
1733x 12
1734y 4
1735end
1736arch wall_2_2_1
1737x 12
1738y 4
1739end
1740arch woodfloor
1741x 12
1742y 5
1743end
1744arch woodfloor
1745x 12
1746y 6
1747end
1748arch wall_3_3
1749x 12
1750y 6
1751end
1752arch woodfloor
1753x 12
1754y 7
1755end
1756arch wall_2_1_1
1757x 12
1758y 7
1759end
1760arch woodfloor
1761x 12
1762y 8
1763end
1764arch wall_1_2
1765x 12
1766y 8
1767end
1768arch woodfloor
1769x 12
1770y 9
1771end
1772arch woodfloor
1773x 12
1774y 10
1775end
1776arch wall_2_1_2
1777x 12
1778y 10
1779end
1780arch woodfloor
1781x 12
1782y 11
1783end
1784arch goblin
1785x 12
1786y 11
1787end
1788arch woodfloor
1789x 12
1790y 12
1791end
1792arch gnoll
1793x 12
1794y 12
1795end
1796arch woodfloor
1797x 12
1798y 13
1799end
1800arch kobold
1801x 12
1802y 13
1803end
1804arch woodfloor
1805x 12
1806y 14
1807end
1808arch orc
1809x 12
1810y 14
1811end
1812arch woodfloor
1813x 12
1814y 15
1815end
1816arch wall_2_1_2
1817x 12
1818y 15
1819end
1820arch igateTrg1
1821x 12
1822y 19
1823connected 1
1824end
1825arch woodfloor
1769x 13 1826x 13
1770y 3
1771end 1827end
1772arch woodfloor 1828arch wall_2_2_2
1773x 13 1829x 13
1774y 4
1775end 1830end
1831arch woodfloor
1832x 13
1833y 1
1834end
1776arch wall_2_1_2 1835arch wall_2_1_1
1836x 13
1837y 1
1838end
1839arch woodfloor
1840x 13
1841y 2
1842end
1843arch wall_2_1_1
1844x 13
1845y 2
1846end
1847arch woodfloor
1848x 13
1849y 3
1850move_block all
1851end
1852arch wall_2_1_1
1853x 13
1854y 3
1855end
1856arch woodfloor
1857x 13
1858y 4
1859end
1860arch wall_3_1
1777x 13 1861x 13
1778y 4 1862y 4
1779end 1863end
1780arch woodfloor 1864arch woodfloor
1781x 13 1865x 13
1860end 1944end
1861arch wall_2_1_2 1945arch wall_2_1_2
1862x 13 1946x 13
1863y 15 1947y 15
1864end 1948end
1949arch note
1950msg
1951The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.)
1952endmsg
1953x 13
1954y 19
1955end
1865arch woodfloor 1956arch woodfloor
1866x 14 1957x 14
1867end 1958end
1868arch wall_2_1_2 1959arch wall_2_1_2
1869x 14 1960x 14
1870end
1871arch woodfloor
1872x 14
1873y 1
1874end 1961end
1875arch magic_mouth 1962arch magic_mouth
1876msg 1963msg
1877A message scrawled on the wall says: 1964A message scrawled on the wall says:
1878 1965
1882and take it with you. 1969and take it with you.
1883endmsg 1970endmsg
1884x 14 1971x 14
1885y 1 1972y 1
1886end 1973end
1974arch woodfloor
1975x 14
1976y 1
1977end
1887arch food 1978arch food
1888x 14 1979x 14
1889y 1 1980y 1
1890end 1981end
1891arch woodfloor 1982arch woodfloor
1892x 14 1983x 14
1893y 2 1984y 2
1894end 1985end
1895arch igateTrg1 1986arch woodfloor
1896x 14 1987x 14
1897y 2 1988y 3
1898connected 1
1899end 1989end
1900arch woodfloor 1990arch sign
1991name Food
1992msg
1993=== Food ===
1994
1995Eating food is very important. Without food you cannot heal or regenerate magical
1996energy. Go north to learn more about food, and cash in some free food
1997at the same time!
1998endmsg
1901x 14 1999x 14
1902y 3 2000y 3
1903end 2001end
1904arch woodfloor 2002arch woodfloor
1905x 14 2003x 14
1987end 2085end
1988arch wall_3_1 2086arch wall_3_1
1989x 14 2087x 14
1990y 15 2088y 15
1991end 2089end
2090arch magic_mouth
2091msg
2092What is the password? (Use the B<say> command and say it)
2093
2094(Do you still have the note you got back at the beginning of this trip?
2095Apply it and see what it says, if you don't remember. If you cannot read, you need
2096to go back to the place where you found it and listen to the magic voice).
2097
2098If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
2099so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
2100endmsg
2101x 14
2102y 19
2103end
1992arch woodfloor 2104arch woodfloor
1993x 15 2105x 15
1994end 2106end
1995arch wall_2_1_2 2107arch wall_2_1_2
1996x 15 2108x 15
1997end
1998arch woodfloor
1999x 15
2000y 1
2001end 2109end
2002arch magic_mouth 2110arch magic_mouth
2003msg 2111msg
2004A message scrawled on the wall says: 2112A message scrawled on the wall says:
2005 2113
2010later.) 2118later.)
2011endmsg 2119endmsg
2012x 15 2120x 15
2013y 1 2121y 1
2014end 2122end
2123arch woodfloor
2124x 15
2125y 1
2126end
2015arch apple 2127arch apple
2016x 15 2128x 15
2017y 1 2129y 1
2018end 2130end
2019arch woodfloor 2131arch woodfloor
2034end 2146end
2035arch wall_2_1_2 2147arch wall_2_1_2
2036x 15 2148x 15
2037y 4 2149y 4
2038end 2150end
2039arch woodfloor 2151arch magic_mouth
2152msg
2153A sign on the wall says: Slow Down!!
2154endmsg
2040x 15 2155x 15
2041y 5 2156y 5
2042end 2157end
2043arch magic_mouth 2158arch woodfloor
2044msg
2045A sign on the wall says: Slow Down!!
2046endmsg
2047x 15 2159x 15
2048y 5 2160y 5
2049end 2161end
2050arch woodfloor 2162arch woodfloor
2051x 15 2163x 15
2073y 9 2185y 9
2074end 2186end
2075arch rune_mark 2187arch rune_mark
2076msg 2188msg
2077See that rune to the north? You may have to 2189See that rune to the north? You may have to
2078wait a few seconds to see it. Don't step on it; itmight hurt you! If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's not worth the risk, since there's nothing beyond it, but it's good to increase your experience in those skills whenever possible. 2190wait a few seconds to see it as it will not be visible all the time.
2079 2191
2080Remember: to search for traps, press 'f' (or type 'use_skill find traps), and to attempt to disarm any traps you find, press 'd' (or type 'use_skill disarm traps). 2192I<Don't step on it: it might hurt you!>
2193
2194If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2195it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2196not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2197in those skills whenever possible.
2198
2199Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command)
2200to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2201
2202To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>)
2203and fire.
2081endmsg 2204endmsg
2082x 15 2205x 15
2083y 9 2206y 9
2084end 2207end
2085arch woodfloor 2208arch woodfloor
2103y 12 2226y 12
2104end 2227end
2105arch sign 2228arch sign
2106msg 2229msg
2107How did you do? Watch your hit points (HP) 2230How did you do? Watch your hit points (HP)
2108closely during battle. If they get too low, you 2231closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured.
2109can always retreat and come back. Hit points 2232If they get too low, you can always retreat and come back. Hit points
2110gradually regenerate over time, so if you took 2233gradually regenerate over time, so if you took
2111damage, wait until your HP is back to the 2234damage, wait until your HP is back to the
2112maximum before moving on. Eating food 2235maximum before moving on. Eating food
2113speeds up HP regeneration, so you may want 2236is vital for HP regeneration, so you may want
2114to eat this food now. 2237to eat this food now.
2115endmsg 2238endmsg
2116x 15 2239x 15
2117y 12 2240y 12
2241end
2242arch check_floor
2243race ant
2244x 15
2245y 13
2246last_sp 0
2247move_block all
2118end 2248end
2119arch woodfloor 2249arch woodfloor
2120x 15 2250x 15
2121y 13 2251y 13
2122end 2252end
2150end 2280end
2151arch wall_2_1_2 2281arch wall_2_1_2
2152x 15 2282x 15
2153y 15 2283y 15
2154end 2284end
2285arch magic_ear
2286msg
2287@match orc-knuckle
2288Click.
2289endmsg
2290x 15
2291y 19
2292connected 9
2293end
2155arch woodfloor 2294arch woodfloor
2156x 16 2295x 16
2157end 2296end
2158arch wall_2_1_2 2297arch wall_2_1_2
2159x 16 2298x 16
2160end
2161arch woodfloor
2162x 16
2163y 1
2164end 2299end
2165arch magic_mouth 2300arch magic_mouth
2166msg 2301msg
2167A message scrawled on the wall says: 2302A message scrawled on the wall says:
2168 2303
2171eaten also. 2306eaten also.
2172endmsg 2307endmsg
2173x 16 2308x 16
2174y 1 2309y 1
2175end 2310end
2311arch woodfloor
2312x 16
2313y 1
2314end
2176arch heart 2315arch heart
2177name goblin's heart 2316name goblin's heart
2178x 16 2317x 16
2179y 1 2318y 1
2180end 2319end
2188end 2327end
2189arch woodfloor 2328arch woodfloor
2190x 16 2329x 16
2191y 3 2330y 3
2192end 2331end
2193arch sign
2194name Talking to NPCs
2195msg
2196=== Talking to People ===
2197
2198You can also get information from non-player
2199characters (NPCs) in the game by talking to them.
2200
2201NPCs that can talk to you have a little speech bubble
2202sign.
2203
2204To talk to the man at the end of this hallway
2205when you're finished reading this,
2206walk up next to him and either click on him or
2207type: 'say hello
2208
2209Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say
2210command is more tedious, but works when you can't see the NPC, or you need to say a password.
2211
2212The 'say command will let you talk to nearby
2213NPCs and other Crossfire players who are
2214on the same map as you, so it is your main
2215way to communicate inside the game. (The "
2216(double-quote) key is often a shortcut for 'say.)
2217
2218Many NPC have useful information, but they
2219will only tell you about it if you ask about the
2220right things. Saying "hello" is a good start.
2221If the NPC replies, look for words in his reply
2222that might be important, and ask about them.
2223For example, if he says, "Hello, do you have
2224any food?" ask him about food ('say food),
2225and he may say something else in response to
2226that. Saying words like quest, key, treasure,
2227and other things you're interested in may
2228start up very interesting conversations!
2229
2230Be careful not to run into friendly NPCs: dead men tell no tales.
2231
2232Now go talk to that old man.
2233endmsg
2234x 16
2235y 3
2236end
2237arch woodfloor 2332arch woodfloor
2238x 16 2333x 16
2239y 4 2334y 4
2240end 2335end
2241arch wall_2_1_2 2336arch wall_2_1_2
2322x 17 2417x 17
2323end 2418end
2324arch wall_2_1_2 2419arch wall_2_1_2
2325x 17 2420x 17
2326end 2421end
2327arch woodfloor
2328x 17
2329y 1
2330end
2331arch magic_mouth 2422arch magic_mouth
2332x 17 2423x 17
2333y 1 2424y 1
2334end 2425end
2426arch woodfloor
2427x 17
2428y 1
2429end
2335arch waybread 2430arch waybread
2336msg 2431msg
2337A message scrawled on the wall says: 2432A message scrawled on the wall says:
2338 2433
2339Waybreads are the MRE (Meals-Ready-to-Eat) 2434Waybreads are the MRE (Meals-Ready-to-Eat)
2340of Crossfire. They weigh very little but pack 2435of Deliantra. They weigh very little but pack
2341a large food value. They are much more 2436a large food value. They are much more
2342expensive than normal food, but when you 2437expensive than normal food, but when you
2343can afford them, they are the best food to 2438can afford them, they are the best food to
2344take on long trips or dungeon excursions, 2439take on long trips or dungeon excursions,
2345since their light weight won't slow you down. 2440since their light weight won't slow you down.
2597arch sign 2692arch sign
2598name Bashing Doors 2693name Bashing Doors
2599msg 2694msg
2600=== Doors === 2695=== Doors ===
2601 2696
2602There are many kinds of doors in Crossfire. 2697There are many kinds of doors in Deliantra.
2603Some doors will open for you, so you can walk 2698Some doors will open for you, so you can walk
2604right through. Ordinary locked doors can be 2699right through. Ordinary locked doors can be
2605bashed open by attacking them or using 2700bashed open by attacking them or using
2606lockpicks. Stronger locked doors may require 2701lockpicks. Stronger locked doors may require
2607a certain key, or open when you speak a magic 2702a certain key, or open when you speak a magic
2608word or activate a certain trigger somewhere. 2703word or activate a certain trigger somewhere.
2609 2704
2610To get through this first door, run into it until 2705To get through this first door, run into it until
2611you break through. 2706you break through. If you are too weak it might take a long time.
2707Either be persistent or create a new character with a higher Strength stat.
2612endmsg 2708endmsg
2613x 19 2709x 19
2614y 1 2710y 1
2615end 2711end
2616arch woodfloor 2712arch woodfloor
2652arch sign 2748arch sign
2653name Triggering Buttons with Weights 2749name Triggering Buttons with Weights
2654msg 2750msg
2655Sometimes large buttons in the floor can 2751Sometimes large buttons in the floor can
2656be activated by a large weight. Run into this 2752be activated by a large weight. Run into this
2657boulder to push it onto the button to your 2753boulder (B<Ctrl-Left>) to push it onto the button to your
2658west, and see what happens. 2754west, and see what happens.
2659 2755
2660Boulders and other "rollable" items like barrels can only be pushed, 2756Boulders and other "rollable" items like barrels can only be pushed,
2661never pulled, so be careful not to push them into corners from where 2757never pulled, so be careful not to push them into corners from where
2662you won't be able to move them to their destination. 2758you won't be able to move them to their destination.
2681y 9 2777y 9
2682end 2778end
2683arch sign 2779arch sign
2684name Buttons are Your Friends 2780name Buttons are Your Friends
2685msg 2781msg
2686Cool, huh! Buttons and other switches can be 2782Cool, huh! Buttons and other switches can be
2687used to do all sorts of things, sometimes on 2783used to do all sorts of things, sometimes on
2688completely different areas of a map, so if you 2784completely different areas of a map, so if you
2689ever think you're stuck, look around for any 2785ever think you're stuck, look around for any
2690of these kinds of triggers that might open 2786of these kinds of triggers that might open
2691a way out for you. 2787a way out for you.
2758end 2854end
2759arch wall_2_1_2 2855arch wall_2_1_2
2760x 20 2856x 20
2761y 2 2857y 2
2762end 2858end
2763arch woodfloor 2859arch magic_mouth
2860msg
2861A magic voice says:
2862
2863Here is a note you can pick up and take with you. (You may have already picked it up
2864automatically if your client is set to do that. If so, find it in your inventory and read it by
2865clicking with the middle mouse button or scroll wheel). You may wish
2866to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command).
2867Now it will be in your inventory, so you can read it anytime you need to.
2868endmsg
2764x 20 2869x 20
2765y 3 2870y 3
2766end 2871end
2767arch magic_mouth 2872arch woodfloor
2768msg
2769A sign on the wall says:
2770
2771Here is a note you can pick up and take with
2772you. (You may have already picked it up
2773automatically if your client is set to do that. If
2774so, find it in your inventory and read it by
2775middle-clicking or whatever action your client
2776uses to apply inventory items.) You may wish
2777to read it first (press space), and then pick it up
2778(press the comma key or type 'take). Now it
2779will be in your inventory, so you can read it
2780anytime you need to.
2781
2782endmsg
2783x 20 2873x 20
2784y 3 2874y 3
2785end 2875end
2786arch note 2876arch note
2787msg 2877msg
2788The exit password is "orc-knuckle"! (Save this note; you'll need it much later, after you meet Harold.) 2878Hah! Made you look!
2879
2880You can go to the next sign now :)
2789endmsg 2881endmsg
2790x 20 2882x 20
2791y 3 2883y 3
2884identified 1
2792end 2885end
2793arch woodfloor 2886arch woodfloor
2794x 20 2887x 20
2795y 4 2888y 4
2796end 2889end
2807than signs like this one. Did you see the sign 2900than signs like this one. Did you see the sign
2808on the wall as you were running here? 2901on the wall as you were running here?
2809Sometimes information comes from non-visible 2902Sometimes information comes from non-visible
2810sources like that, so always keep your eyes 2903sources like that, so always keep your eyes
2811open and don't miss anything that shows up 2904open and don't miss anything that shows up
2812in your Messages area. 2905in your B<Messages> window.
2813 2906
2814Information also comes from books, notes, and 2907Information also comes from books, notes, and
2815many other sources. The smallest note can be 2908many other sources. The smallest note can be
2816the first clue to a large treasure or heroic quest, 2909the first clue to a large treasure or heroic quest,
2817so always gather as much information as possible. 2910so always gather as much information as possible.
2818Some notes and books you will be able to pick 2911Some notes and books you will be able to pick
2819up and take with you, while others will be 2912up and take with you, while others will be
2820fixed where they are, but they all may be 2913fixed where they are, but they all may be
2821important to read. 2914important to read.
2915
2916It is possible for your character to be unable to read
2917such notes. If that is the case and your INT stat is high enough
2918you cna later learn to read by learning the literacy skill.
2822endmsg 2919endmsg
2823x 20 2920x 20
2824y 5 2921y 5
2825end 2922end
2826arch woodfloor 2923arch woodfloor
2859 2956
2860Some walls, called "earthwalls," are soft and can be battered down and destroyed. 2957Some walls, called "earthwalls," are soft and can be battered down and destroyed.
2861Run at the wall to your east until you pass through. 2958Run at the wall to your east until you pass through.
2862 2959
2863If you are very weak you might need a long time time to destroy the earthwall. Do 2960If you are very weak you might need a long time time to destroy the earthwall. Do
2864not give up! 2961not give up! (If you give up, consider creating a character with a little higher strength stat :)
2865endmsg 2962endmsg
2866x 20 2963x 20
2867y 9 2964y 9
2868end 2965end
2869arch woodfloor 2966arch woodfloor
2877arch woodfloor 2974arch woodfloor
2878x 20 2975x 20
2879y 11 2976y 11
2880end 2977end
2881arch silvercoin 2978arch silvercoin
2882name silver coins
2883x 20 2979x 20
2884y 11 2980y 11
2885nrof 5 2981nrof 5
2886end 2982end
2887arch kobold 2983arch kobold
3030end 3126end
3031arch wall_2_2_4 3127arch wall_2_2_4
3032x 21 3128x 21
3033y 13 3129y 13
3034end 3130end
3131arch check_floor
3132race ant
3133x 21
3134y 14
3135last_sp 0
3136move_block all
3137end
3035arch woodfloor 3138arch woodfloor
3036x 21 3139x 21
3037y 14 3140y 14
3038end 3141end
3039arch door_1 3142arch door_1
3061end 3164end
3062arch sign 3165arch sign
3063name Traps, and Automatic Doors 3166name Traps, and Automatic Doors
3064msg 3167msg
3065By the way, it's a good idea to always check 3168By the way, it's a good idea to always check
3066for traps before trying to open a door. Do 3169for traps before trying to open a door. Do
3067this with the command ('use_skill find traps), 3170this with the command B<ready_skill find traps> (short B<rsft>, by default
3068which is often bound to the 'f' key. If you 3171bound to the B<Left-Alt-s> key) and then keep firing into the
3069find a trap, you can try to disarm it with 3172direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here
3070('use_skill disarm traps). You can only find 3173B<Shift-Right-Arrow>).
3071and disable traps if you have those skills. 3174
3175If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with
3176B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing
3177into the direction of the trap you found.
3178
3179You can only find and disable traps if you have those skills. If you don't, you should
3180learn them early.
3072 3181
3073Some doors will open when you walk up to them, 3182Some doors will open when you walk up to them,
3074then close after a moment. Be careful not to 3183then close after a moment. Be careful not to
3075get crushed by standing in the doorway 3184get crushed by standing in the doorway
3076too long! 3185too long!
3116y 6 3225y 6
3117end 3226end
3118arch sign 3227arch sign
3119name Levers 3228name Levers
3120msg 3229msg
3121Some gates and doors are opened by levers. Apply (press space bar) to lever to your south to continue. 3230Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue.
3122endmsg 3231endmsg
3123x 22 3232x 22
3124y 6 3233y 6
3125end 3234end
3126arch woodfloor 3235arch woodfloor
3152Look for cracks in the wall, especially if you 3261Look for cracks in the wall, especially if you
3153hear voices or have reason to think there might 3262hear voices or have reason to think there might
3154be secret areas nearby. 3263be secret areas nearby.
3155 3264
3156Sometimes walls are illusions that can be walked 3265Sometimes walls are illusions that can be walked
3157through. Go south from here. 3266through. Go south from here.
3158endmsg 3267endmsg
3159x 22 3268x 22
3160y 9 3269y 9
3161end 3270end
3162arch woodfloor 3271arch woodfloor
3176msg 3285msg
3177=== Inventory === 3286=== Inventory ===
3178 3287
3179Stop and take a look at your inventory for a moment. If you started the game with any 3288Stop and take a look at your inventory for a moment. If you started the game with any
3180armor or a hand-to-hand weapon like a sword, you probably should ready them now. 3289armor or a hand-to-hand weapon like a sword, you probably should ready them now.
3181(In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.) 3290
3291You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or
3292directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the
3293map (not the minimap) will tell you about these keys).
3294
3295You wield/ready (and unwield/unready) weapons and other items by applying them. To do so,
3296click on the item with your middle mouse button (or scroll wheel button).
3182Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) 3297Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3183endmsg 3298endmsg
3184x 22 3299x 22
3185y 11 3300y 11
3301end
3302arch check_floor
3303race ant
3304x 22
3305y 12
3306last_sp 0
3307move_block all
3186end 3308end
3187arch woodfloor 3309arch woodfloor
3188x 22 3310x 22
3189y 12 3311y 12
3190end 3312end
3196name Fighting 3318name Fighting
3197msg 3319msg
3198=== Fighting === 3320=== Fighting ===
3199 3321
3200Ready for your first fight? On the other side 3322Ready for your first fight? On the other side
3201of this door are some ants. They're mostly 3323of this door are some ants. They're mostly
3202harmless, so run into them as fast as you can, 3324harmless, so run into them as fast as you can,
3203until you kill them. Be sure to kill the anthill 3325until you kill them. Be sure to kill the anthill
3204too, so it can't produce more ants. Many 3326too, so it can't produce more ants. Many
3205monsters have "generators" like this which 3327monsters have "generators" like this which
3206produce more monsters every so often. 3328produce more monsters every so often.
3207 3329
3208After you kill the ants, go through the next 3330After you kill the ants, go through the next
3209door. 3331door.

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