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Comparing deliantra/maps/start/tutorial.map (file contents):
Revision 1.16 by root, Mon Sep 3 01:42:02 2007 UTC vs.
Revision 1.26 by root, Sun Apr 13 15:11:42 2008 UTC

1arch map 1arch map
2name Tutorial 2name Tutorial
3difficulty 1 3difficulty 1
4region creation 4region creation
5width 24 5width 24
6height 16 6height 20
7enter_x 11 7enter_x 11
8enter_y 1 8enter_y 1
9msg 9msg
10Creator: Mhoram, http://aaron.baugher.biz/ 10Creator: Mhoram, http://aaron.baugher.biz/
11Software: CF Java Map Editor 11Software: CF Java Map Editor
12Date: 1/23/2007 12Date: 1/23/2007
13 13
14This map is intended for use as a tutorial for 14This map is intended for use as a tutorial for
15complete newbies, to teach them some of the 15complete newbies, to teach them some of the
16basic concepts of Crossfire. 16basic concepts of Deliantra.
17endmsg 17endmsg
18per_player 1 18per_player 1
19end 19end
20arch woodfloor 20arch woodfloor
21end 21end
147end 147end
148arch woodfloor 148arch woodfloor
149x 1 149x 1
150y 6 150y 6
151end 151end
152arch goldcoin 152arch silvercoin
153x 1 153x 1
154y 6 154y 6
155nrof 15
155end 156end
156arch woodfloor 157arch woodfloor
157x 1 158x 1
158y 7 159y 7
159end 160end
446end 447end
447arch wall_2_1_2 448arch wall_2_1_2
448x 3 449x 3
449y 13 450y 13
450end 451end
451arch magic_mouth 452arch woodfloor
452msg
453What is the password? (Use the B<say> command and say it)
454
455(Do you still have the note you got back at the beginning of this trip?
456Apply it and see what it says, if you don't remember. If you cannot read, you need
457to go back to the place where you found it and listen to the magic voice).
458
459If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
460so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
461endmsg
462x 3 453x 3
463y 14 454y 14
464end 455end
465arch magic_ear 456arch button_trigger
466msg
467@match orc-knuckle
468Click.
469endmsg
470x 3 457x 3
471y 14 458y 14
472connected 9 459connected 9
473end
474arch woodfloor
475x 3
476y 14
477end 460end
478arch woodfloor 461arch woodfloor
479x 3 462x 3
480y 15 463y 15
481end 464end
627y 1 610y 1
628end 611end
629arch sign 612arch sign
630name Shops 613name Shops
631msg 614msg
632Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies, 615Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies,
633and then buy almost any treasure you bring back to sell. 616and then buy almost any treasure you bring back to sell.
634 617
635To enter a shop, step on the shop mat. This will transport you to the inside. 618To enter a shop, step on the shop mat. This will transport you to the inside.
636To exit, simply step on the inside mat. To sell items, drop them on the shop floor. 619To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
637To buy items, simply pick up what you want and leave. The cost of the items will 620To buy items, simply pick up what you want and leave. The cost of the items will
640up until you can afford what you're holding. 623up until you can afford what you're holding.
641 624
642You may enter this shop and look around, and buy something if you have the money. 625You may enter this shop and look around, and buy something if you have the money.
643When you're in the shop, clicking on an item in your inventory will tell you how much 626When you're in the shop, clicking on an item in your inventory will tell you how much
644the shop will pay you for it. Standing over an item on the shop floor and examining it 627the shop will pay you for it. Standing over an item on the shop floor and examining it
645(read the tooltip when hovering over it, press B<Left-Alt-e> or use the B<'examine> command) 628(read the tooltip when hovering over it or press B<Left-Alt-e>).
646will tell you that item's price.
647 629
648WARNING: Be very careful not to drop anything you aren't sure you want to sell! 630WARNING: Be very careful not to drop anything you aren't sure you want to sell!
649Once dropped, an item is sold and belongs to the shop, and the price for buying 631Once dropped, an item is sold and belongs to the shop, and the price for buying
650it back may be many times what you sold it for. Check your client's documentation 632it back may be many times what you sold it for. Check your client's documentation
651on "locking" items for instructions on how to lock your important items so you can't 633on "locking" items for instructions on how to lock your important items so you can't
1035name Missile Weapon Training 1017name Missile Weapon Training
1036msg 1018msg
1037Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically. 1019Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
1038 1020
1039If you want to use a spell you learned (you might check your inventory for any spellbooks and read them 1021If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1040by applying them), use the B<'cast I<spellname>> command, as in B<'cast burning hands> or, in CFPlus, simply 1022by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply
1041B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow. 1023B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
1042 1024
1043To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key), 1025To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1044and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how 1026and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1045you disarmed traps earlier, you will see its the same: forst you ready your weapon/spell/skill, then you fire it 1027you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it
1046with B<Shift>. 1028with B<Shift>.
1047 1029
1048On the other side of these doors are some monsters. 1030On the other side of these doors are some monsters.
1049Pull the lever to open the doors, and shoot them all! 1031Pull the lever to open the doors, and shoot them all!
1050Don't worry, there's a force preventing them from reaching you. 1032Don't worry, there's a force preventing them from reaching you.
1193arch woodfloor 1175arch woodfloor
1194x 9 1176x 9
1195y 1 1177y 1
1196end 1178end
1197arch identify_table 1179arch identify_table
1198name Drop 20 gold to identify an item in your inventory. 1180name item identify table (identifies items in your inventory)
1199x 9 1181x 9
1200y 1 1182y 1
1201end 1183end
1202arch woodfloor 1184arch woodfloor
1203x 9 1185x 9
1210arch woodfloor 1192arch woodfloor
1211x 9 1193x 9
1212y 3 1194y 3
1213end 1195end
1214arch altar 1196arch altar
1215name altar of detect curse (drop one silver coin to detect any cursed items in your inventory) 1197name altar of detect curse (detects any cursed items in your inventory)
1216slaying money 1198slaying money
1217sp 79 1199sp 79
1218food 1 1200food 1
1219x 9 1201x 9
1220y 3 1202y 3
1230arch woodfloor 1212arch woodfloor
1231x 9 1213x 9
1232y 5 1214y 5
1233end 1215end
1234arch altar 1216arch altar
1235name altar of detect magic (drop one silver coin to detect any magic items in your inventory) 1217name altar of detect magic (detects any magic items in your inventory)
1236slaying money 1218slaying money
1237sp 76 1219sp 76
1238food 1 1220food 1
1239x 9 1221x 9
1240y 5 1222y 5
1430y 15 1412y 15
1431end 1413end
1432arch wall_2_1_2 1414arch wall_2_1_2
1433x 10 1415x 10
1434y 15 1416y 15
1435end
1436arch woodfloor
1437x 11
1438end
1439arch wall_2_1_2
1440x 11
1441end
1442arch woodfloor
1443x 11
1444y 1
1445end
1446arch sign
1447name Press cursor-down once to read the next sign.
1448x 11
1449y 1
1450end
1451arch magic_mouth
1452msg
1453Welcome to Crossfire!
1454
1455You are now in the beginner's area, which will
1456teach you the fundamentals of playing Crossfire,
1457and prepare you to survive in this vast and
1458sometimes dangerous world.
1459
1460As you pass through these halls, read all the
1461signs and any other information provided, and
1462you'll soon learn the basics of the game.
1463
1464From here, move south (press your B<down-arrow> key,
1465or type B<'south> <enter>) and press the space bar to
1466read the next sign. Good luck!
1467endmsg
1468x 11
1469y 2
1470move_on all
1471end
1472arch woodfloor
1473x 11
1474y 2
1475end
1476arch sign
1477name Press space bar to read me
1478msg
1479Welcome to Crossfire!
1480
1481You are now in the beginner's area, which will
1482teach you the fundamentals of playing Crossifre,
1483and prepare you to survive in this vast and
1484sometimes dangerous world.
1485
1486As you pass through these halls, read all the
1487signs and any other information provided, and
1488you'll soon learn the basics of the game.
1489
1490From here, move south (press your B<down-arrow> key,
1491or type B<'south> <enter>) and press the space bar to
1492read the next sign. Good luck!
1493endmsg
1494x 11
1495y 2
1496end
1497arch woodfloor
1498x 11
1499y 3
1500end
1501arch sign
1502name Press space to read me
1503msg
1504=== Commands ===
1505
1506There are many commands you can use to
1507do everything from movement to attacking
1508to casting spells to identifying treasure. Any
1509command in Crossfire can be executed by
1510typing ' (a single quote) followed by the
1511command.
1512
1513So to move southeast, for example, you could type
1514B<'southeast>. To read this sign, you could type
1515B<'apply sign>. These "long-form" commands are
1516always available for everything you can do in
1517the game.
1518
1519However, it would be cumbersome to type
1520commands like that for common actions, so
1521many commands are bound to keys by default.
1522This varies from client to client, but you will
1523probably find that the movement commands
1524are bound to the arrow keys on your keypad,
1525for example. There are many other default
1526keybindings, and you can create your own for
1527any action or series of actions that you use
1528regularly.
1529
1530In CFPlus (the recommended client) you can also enter commands by typing their initials. For example,
1531instead of typing B<'southeast>, you can type B<se> (note the lack of the '). Instead of typing
1532B<'cast summon pet monster> you can usually type B<cspm> and so on.
1533
1534See the documentation for your Crossfire client for more information on
1535keybindings.
1536endmsg
1537x 11
1538y 3
1539end
1540arch woodfloor
1541x 11
1542y 4
1543end
1544arch woodfloor
1545x 11
1546y 5
1547end
1548arch sign
1549name Press space to read me
1550msg
1551=== Movement ===
1552
1553You can move in any of eight directions: north,
1554south, east, west, and the four in between.
1555Pressing a movement key once (or executing a
1556movement command) will move you one tile
1557in that direction. If something is in the way, you
1558may attack it.
1559
1560To run in a direction, which is very useful when
1561fighting, battering down doors, or traveling long
1562distances, hold down the B<Ctrl> key and press
1563and hold the key for direction you wish to run.
1564
1565Most clients have bound the four primary directions to the arrow/cursor keys,
1566and all eight directions including diagonals on the numeric keypad.
1567
1568Now run to the end of this hallway (B<Ctrl-Right>), and read
1569the sign there.
1570endmsg
1571x 11
1572y 5
1573end
1574arch woodfloor
1575x 11
1576y 6
1577end
1578arch wall_2_1_2
1579x 11
1580y 6
1581end
1582arch woodfloor
1583x 11
1584y 7
1585end
1586arch chest_2
1587x 11
1588y 7
1589no_pick 1
1590arch goldcoin
1591end
1592arch water
1593end
1594end
1595arch woodfloor
1596x 11
1597y 8
1598end
1599arch woodfloor
1600x 11
1601y 9
1602end
1603arch rune_mark
1604msg
1605Chests and other containers are often protected by traps.
1606To find and disarm these traps, stand on the chest or next to it while
1607using the find traps and disarm traps skills.
1608
1609Once you think a chest is safe, open it by applying it with the space bar,
1610and see what's inside.
1611
1612Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1613That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1614heal before you move on, in case you walk into another one.
1615endmsg
1616x 11
1617y 9
1618end
1619arch woodfloor
1620x 11
1621y 10
1622end
1623arch wall_2_1_2
1624x 11
1625y 10
1626end
1627arch woodfloor
1628x 11
1629y 11
1630end
1631arch goblin
1632x 11
1633y 11
1634end
1635arch woodfloor
1636x 11
1637y 12
1638end
1639arch gnoll
1640x 11
1641y 12
1642end
1643arch woodfloor
1644x 11
1645y 13
1646end
1647arch kobold
1648x 11
1649y 13
1650end
1651arch woodfloor
1652x 11
1653y 14
1654end
1655arch orc
1656x 11
1657y 14
1658end
1659arch woodfloor
1660x 11
1661y 15
1662end
1663arch wall_2_1_2
1664x 11
1665y 15
1666end
1667arch woodfloor
1668x 12
1669end
1670arch wall_2_2_3
1671x 12
1672end
1673arch woodfloor
1674x 12
1675y 1
1676end
1677arch wall_2_1_1
1678x 12
1679y 1
1680end
1681arch woodfloor
1682x 12
1683y 2
1684end
1685arch wall_3_2
1686x 12
1687y 2
1688end
1689arch woodfloor
1690x 12
1691y 3
1692end
1693arch wall_2_1_1
1694x 12
1695y 3
1696end
1697arch woodfloor
1698x 12
1699y 4
1700end
1701arch wall_2_2_1
1702x 12
1703y 4
1704end
1705arch woodfloor
1706x 12
1707y 5
1708end
1709arch woodfloor
1710x 12
1711y 6
1712end
1713arch wall_3_3
1714x 12
1715y 6
1716end
1717arch woodfloor
1718x 12
1719y 7
1720end
1721arch wall_2_1_1
1722x 12
1723y 7
1724end
1725arch woodfloor
1726x 12
1727y 8
1728end
1729arch wall_1_2
1730x 12
1731y 8
1732end
1733arch woodfloor
1734x 12
1735y 9
1736end
1737arch woodfloor
1738x 12
1739y 10
1740end
1741arch wall_2_1_2
1742x 12
1743y 10
1744end
1745arch woodfloor
1746x 12
1747y 11
1748end
1749arch goblin
1750x 12
1751y 11
1752end
1753arch woodfloor
1754x 12
1755y 12
1756end
1757arch gnoll
1758x 12
1759y 12
1760end
1761arch woodfloor
1762x 12
1763y 13
1764end
1765arch kobold
1766x 12
1767y 13
1768end
1769arch woodfloor
1770x 12
1771y 14
1772end
1773arch orc
1774x 12
1775y 14
1776end
1777arch woodfloor
1778x 12
1779y 15
1780end
1781arch wall_2_1_2
1782x 12
1783y 15
1784end
1785arch woodfloor
1786x 13
1787end
1788arch wall_2_2_2
1789x 13
1790end
1791arch woodfloor
1792x 13
1793y 1
1794end
1795arch wall_2_1_1
1796x 13
1797y 1
1798end
1799arch woodfloor
1800x 13
1801y 2
1802end
1803arch wall_2_2_4
1804x 13
1805y 2
1806end
1807arch woodfloor
1808x 13
1809y 3
1810move_block all
1811end 1417end
1812arch sign 1418arch sign
1813name old man 1419name old man
1814msg 1420msg
1815@match food|no 1421@match food|no
1825Do you have any food? 1431Do you have any food?
1826@match * 1432@match *
1827Ninety-nine bottles of beer on the wall.... 1433Ninety-nine bottles of beer on the wall....
1828endmsg 1434endmsg
1829face sage.x11 1435face sage.x11
1436x 10
1437y 19
1438end
1439arch woodfloor
1440x 11
1441end
1442arch wall_2_1_2
1443x 11
1444end
1445arch woodfloor
1446x 11
1447y 1
1448end
1449arch sign
1450name Press cursor-down (arrow-key-down) once to read the next sign.
1451x 11
1452y 1
1453end
1454arch magic_mouth
1455msg
1456Welcome to Deliantra!
1457
1458You are now in the beginner's area, which will
1459teach you the fundamentals of playing Deliantra,
1460and prepare you to survive in this vast and
1461sometimes dangerous world.
1462
1463As you pass through these halls, read all the
1464signs and any other information provided, and
1465you'll soon learn the basics of the game.
1466
1467From here, move south (press your B<down-arrow> key)
1468and press the space bar to read the next sign. Good luck!
1469endmsg
1470x 11
1471y 2
1472move_on all
1473end
1474arch woodfloor
1475x 11
1476y 2
1477end
1478arch sign
1479name Press space bar to read me
1480msg
1481Welcome to Deliantra!
1482
1483You are now in the beginner's area, which will
1484teach you the fundamentals of playing Deliantra,
1485and prepare you to survive in this vast and
1486sometimes (uhm, always) dangerous world.
1487
1488As you pass through these halls, read all the
1489signs and any other information provided, and
1490you'll soon learn the basics of the game.
1491
1492From here, move south (press your B<down-arrow> key)
1493and press the space bar to read the next sign. Good luck!
1494endmsg
1495x 11
1496y 2
1497end
1498arch woodfloor
1499x 11
1500y 3
1501end
1502arch sign
1503name Press space to read me
1504msg
1505=== Commands ===
1506
1507There are many commands you can use to
1508do everything from movement to attacking
1509to casting spells to identifying treasure. Any
1510command in Deliantra can be executed by
1511simply typing it in and pressing B<Space>+B<Return>.
1512
1513So to move southeast, for example, you could type
1514B<< southeast <return> >>. To read this sign, you could type
1515B<< apply sign <return> >>. These "long-form" commands are
1516always available for everything you can do in
1517the game.
1518
1519However, it would be cumbersome to type
1520commands like that for common actions, so
1521many commands are bound to keys by default.
1522
1523You can also enter commands by typing their initials. For example,
1524instead of typing B<< southeast <return> >>, you can type B<< se<return> >> (note the lack of the space).
1525Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on.
1526
1527You can also create your own keybindings, for example to use spells, items or skills. To do that, you
1528can usually use the popup menu you get when pressing the B<right mouse button> over an item
1529and select the B<bind ...> option.
1530endmsg
1531x 11
1532y 3
1533end
1534arch woodfloor
1535x 11
1536y 4
1537end
1538arch woodfloor
1539x 11
1540y 5
1541end
1542arch sign
1543name Press space to read me
1544msg
1545=== Movement ===
1546
1547You can move in any of eight directions: north,
1548south, east, west, and the four in between.
1549Pressing a movement key once (or executing a
1550movement command) will move you one tile
1551in that direction. If something is in the way, your
1552character might attack it.
1553
1554To run in a direction, which is very useful when
1555fighting, battering down doors, or traveling long
1556distances, hold down the B<Ctrl> key and press
1557and hold the key for direction you wish to run.
1558
1559The four primary directions are bound to the arrow/cursor keys,
1560and all eight directions including diagonals on the numeric keypad. For laptop users
1561without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement.
1562
1563Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read
1564the sign there.
1565endmsg
1566x 11
1567y 5
1568end
1569arch woodfloor
1570x 11
1571y 6
1572end
1573arch wall_2_1_2
1574x 11
1575y 6
1576end
1577arch woodfloor
1578x 11
1579y 7
1580end
1581arch chest_2
1582x 11
1583y 7
1584no_pick 1
1585arch goldcoin
1586end
1587arch water
1588end
1589end
1590arch woodfloor
1591x 11
1592y 8
1593end
1594arch woodfloor
1595x 11
1596y 9
1597end
1598arch rune_mark
1599msg
1600Chests and other containers are often protected by traps.
1601To find and disarm these traps, stand on the chest or next to it while
1602using the find traps and disarm traps skills.
1603
1604Once you think a chest is safe, open it by applying it with the space bar,
1605and see what's inside.
1606
1607Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1608That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1609heal before you move on, in case you walk into another one.
1610endmsg
1611x 11
1612y 9
1613end
1614arch woodfloor
1615x 11
1616y 10
1617end
1618arch wall_2_1_2
1619x 11
1620y 10
1621end
1622arch woodfloor
1623x 11
1624y 11
1625end
1626arch goblin
1627x 11
1628y 11
1629end
1630arch woodfloor
1631x 11
1632y 12
1633end
1634arch gnoll
1635x 11
1636y 12
1637end
1638arch woodfloor
1639x 11
1640y 13
1641end
1642arch kobold
1643x 11
1644y 13
1645end
1646arch woodfloor
1647x 11
1648y 14
1649end
1650arch orc
1651x 11
1652y 14
1653end
1654arch woodfloor
1655x 11
1656y 15
1657end
1658arch wall_2_1_2
1659x 11
1660y 15
1661end
1662arch sign
1663name Talking to NPCs
1664msg
1665=== Talking to People ===
1666
1667There are two different types of "people" in the game: PCs (player characters, i.e. other players)
1668and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
1669
1670To talk to other players, for example to get help, you can use the B<chat> command, whose text
1671is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type
1672B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout>
1673command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all
1674NPCs near you can hear.
1675
1676You can also get information from non-player characters (NPCs) in the game by talking to them.
1677NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
1678
1679To talk to the man at the end of this hallway when you're finished reading this,
1680walk up next to him and left-click on him with your mouse.
1681
1682Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say
1683command is more tedious, but works when you can't see the NPC, or you need to say a password.
1684
1685Many NPC have useful information, but they will only tell you about it if you ask the
1686right questions. If the NPC talks to you, look for words in his reply
1687that might be important (often they are underlined), and ask about them.
1688For example, if he says, "Hello, do you have any food?" ask him about food,
1689and he may say something else in response to that.
1690Saying words like quest, key, treasure, and other things you're interested in may
1691start up very interesting conversations!
1692
1693Be careful not to run into friendly NPCs: dead men tell no tales.
1694
1695Now go talk to that old man.
1696
1697If you run into problems or want to skip this part of the tutorial, use the B<say open> command.
1698endmsg
1699x 11
1700y 19
1701end
1702arch woodfloor
1703x 12
1704end
1705arch wall_2_2_3
1706x 12
1707end
1708arch woodfloor
1709x 12
1710y 1
1711end
1712arch wall_2_1_1
1713x 12
1714y 1
1715end
1716arch woodfloor
1717x 12
1718y 2
1719end
1720arch wall_2_1_1
1721x 12
1722y 2
1723end
1724arch woodfloor
1725x 12
1726y 3
1727end
1728arch wall_2_1_1
1729x 12
1730y 3
1731end
1732arch woodfloor
1733x 12
1734y 4
1735end
1736arch wall_2_2_1
1737x 12
1738y 4
1739end
1740arch woodfloor
1741x 12
1742y 5
1743end
1744arch woodfloor
1745x 12
1746y 6
1747end
1748arch wall_3_3
1749x 12
1750y 6
1751end
1752arch woodfloor
1753x 12
1754y 7
1755end
1756arch wall_2_1_1
1757x 12
1758y 7
1759end
1760arch woodfloor
1761x 12
1762y 8
1763end
1764arch wall_1_2
1765x 12
1766y 8
1767end
1768arch woodfloor
1769x 12
1770y 9
1771end
1772arch woodfloor
1773x 12
1774y 10
1775end
1776arch wall_2_1_2
1777x 12
1778y 10
1779end
1780arch woodfloor
1781x 12
1782y 11
1783end
1784arch goblin
1785x 12
1786y 11
1787end
1788arch woodfloor
1789x 12
1790y 12
1791end
1792arch gnoll
1793x 12
1794y 12
1795end
1796arch woodfloor
1797x 12
1798y 13
1799end
1800arch kobold
1801x 12
1802y 13
1803end
1804arch woodfloor
1805x 12
1806y 14
1807end
1808arch orc
1809x 12
1810y 14
1811end
1812arch woodfloor
1813x 12
1814y 15
1815end
1816arch wall_2_1_2
1817x 12
1818y 15
1819end
1820arch igateTrg1
1821x 12
1822y 19
1823connected 1
1824end
1825arch woodfloor
1830x 13 1826x 13
1831y 3
1832end 1827end
1833arch woodfloor 1828arch wall_2_2_2
1834x 13 1829x 13
1835y 4
1836end 1830end
1831arch woodfloor
1832x 13
1833y 1
1834end
1837arch wall_2_1_2 1835arch wall_2_1_1
1836x 13
1837y 1
1838end
1839arch woodfloor
1840x 13
1841y 2
1842end
1843arch wall_2_1_1
1844x 13
1845y 2
1846end
1847arch woodfloor
1848x 13
1849y 3
1850move_block all
1851end
1852arch wall_2_1_1
1853x 13
1854y 3
1855end
1856arch woodfloor
1857x 13
1858y 4
1859end
1860arch wall_3_1
1838x 13 1861x 13
1839y 4 1862y 4
1840end 1863end
1841arch woodfloor 1864arch woodfloor
1842x 13 1865x 13
1920y 15 1943y 15
1921end 1944end
1922arch wall_2_1_2 1945arch wall_2_1_2
1923x 13 1946x 13
1924y 15 1947y 15
1948end
1949arch note
1950msg
1951The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.)
1952endmsg
1953x 13
1954y 19
1925end 1955end
1926arch woodfloor 1956arch woodfloor
1927x 14 1957x 14
1928end 1958end
1929arch wall_2_1_2 1959arch wall_2_1_2
1951end 1981end
1952arch woodfloor 1982arch woodfloor
1953x 14 1983x 14
1954y 2 1984y 2
1955end 1985end
1956arch igateTrg1 1986arch woodfloor
1957x 14 1987x 14
1958y 2 1988y 3
1959connected 1
1960end 1989end
1961arch woodfloor 1990arch sign
1991name Food
1992msg
1993=== Food ===
1994
1995Eating food is very important. Without food you cannot heal or regenerate magical
1996energy. Go north to learn more about food, and cash in some free food
1997at the same time!
1998endmsg
1962x 14 1999x 14
1963y 3 2000y 3
1964end 2001end
1965arch woodfloor 2002arch woodfloor
1966x 14 2003x 14
2047y 15 2084y 15
2048end 2085end
2049arch wall_3_1 2086arch wall_3_1
2050x 14 2087x 14
2051y 15 2088y 15
2089end
2090arch magic_mouth
2091msg
2092What is the password? (Use the B<say> command and say it)
2093
2094(Do you still have the note you got back at the beginning of this trip?
2095Apply it and see what it says, if you don't remember. If you cannot read, you need
2096to go back to the place where you found it and listen to the magic voice).
2097
2098If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
2099so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
2100endmsg
2101x 14
2102y 19
2052end 2103end
2053arch woodfloor 2104arch woodfloor
2054x 15 2105x 15
2055end 2106end
2056arch wall_2_1_2 2107arch wall_2_1_2
2143If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to 2194If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2144it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's 2195it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2145not worth the risk, since there's nothing beyond it, but it's good to increase your experience 2196not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2146in those skills whenever possible. 2197in those skills whenever possible.
2147 2198
2148Remember: to search for traps, press B<Left-Alt-s> (or type B<'ready_skill find traps>) to ready 2199Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command)
2149your find traps skill, and fire (Shift-direction key) in the direction you want to search. 2200to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2150 2201
2151To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<'ready_skill disarm traps>) 2202To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>)
2152and fire. 2203and fire.
2153endmsg 2204endmsg
2154x 15 2205x 15
2155y 9 2206y 9
2156end 2207end
2175y 12 2226y 12
2176end 2227end
2177arch sign 2228arch sign
2178msg 2229msg
2179How did you do? Watch your hit points (HP) 2230How did you do? Watch your hit points (HP)
2180closely during battle. If they get too low, you 2231closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured.
2181can always retreat and come back. Hit points 2232If they get too low, you can always retreat and come back. Hit points
2182gradually regenerate over time, so if you took 2233gradually regenerate over time, so if you took
2183damage, wait until your HP is back to the 2234damage, wait until your HP is back to the
2184maximum before moving on. Eating food 2235maximum before moving on. Eating food
2185speeds up HP regeneration, so you may want 2236is vital for HP regeneration, so you may want
2186to eat this food now. 2237to eat this food now.
2187endmsg 2238endmsg
2188x 15 2239x 15
2189y 12 2240y 12
2190end 2241end
2229end 2280end
2230arch wall_2_1_2 2281arch wall_2_1_2
2231x 15 2282x 15
2232y 15 2283y 15
2233end 2284end
2285arch magic_ear
2286msg
2287@match orc-knuckle
2288Click.
2289endmsg
2290x 15
2291y 19
2292connected 9
2293end
2234arch woodfloor 2294arch woodfloor
2235x 16 2295x 16
2236end 2296end
2237arch wall_2_1_2 2297arch wall_2_1_2
2238x 16 2298x 16
2267end 2327end
2268arch woodfloor 2328arch woodfloor
2269x 16 2329x 16
2270y 3 2330y 3
2271end 2331end
2272arch sign
2273name Talking to NPCs
2274msg
2275=== Talking to People ===
2276
2277There are two different types of "people" in the game: PCs (player characters, i.e. other players)
2278and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
2279
2280To talk to other players, for example to get help, you can use the B<chat> command, which
2281is displayed in blue. All players currently logged in can see that. In CFPlus, you can simply type
2282B<c some message>+<return> to chat with others. There is also the B<shout> command (short "sh")
2283for use in emergencies, and B<say> (short "s") which all players on a map and all NPCs near you can hear.
2284
2285You can also get information from non-player characters (NPCs) in the game by talking to them.
2286NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
2287
2288To talk to the man at the end of this hallway when you're finished reading this,
2289walk up next to him and either click on him or type: B<s hi>+<return>.
2290
2291Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say
2292command is more tedious, but works when you can't see the NPC, or you need to say a password.
2293
2294The say command will let you talk to nearby NPCs and other Crossfire players who are
2295on the same map as you, so it is your main way to communicate inside the game.
2296
2297Many NPC have useful information, but they will only tell you about it if you ask about the
2298right things. Saying "hello" (or "hi") is a good start. If the NPC replies, look for words in his reply
2299that might be important, and ask about them. For example, if he says, "Hello, do you have
2300any food?" ask him about food (B<s food>), and he may say something else in response to
2301that. Saying words like quest, key, treasure, and other things you're interested in may
2302start up very interesting conversations!
2303
2304Be careful not to run into friendly NPCs: dead men tell no tales.
2305
2306Now go talk to that old man.
2307endmsg
2308x 16
2309y 3
2310end
2311arch woodfloor 2332arch woodfloor
2312x 16 2333x 16
2313y 4 2334y 4
2314end 2335end
2315arch wall_2_1_2 2336arch wall_2_1_2
2409arch waybread 2430arch waybread
2410msg 2431msg
2411A message scrawled on the wall says: 2432A message scrawled on the wall says:
2412 2433
2413Waybreads are the MRE (Meals-Ready-to-Eat) 2434Waybreads are the MRE (Meals-Ready-to-Eat)
2414of Crossfire. They weigh very little but pack 2435of Deliantra. They weigh very little but pack
2415a large food value. They are much more 2436a large food value. They are much more
2416expensive than normal food, but when you 2437expensive than normal food, but when you
2417can afford them, they are the best food to 2438can afford them, they are the best food to
2418take on long trips or dungeon excursions, 2439take on long trips or dungeon excursions,
2419since their light weight won't slow you down. 2440since their light weight won't slow you down.
2671arch sign 2692arch sign
2672name Bashing Doors 2693name Bashing Doors
2673msg 2694msg
2674=== Doors === 2695=== Doors ===
2675 2696
2676There are many kinds of doors in Crossfire. 2697There are many kinds of doors in Deliantra.
2677Some doors will open for you, so you can walk 2698Some doors will open for you, so you can walk
2678right through. Ordinary locked doors can be 2699right through. Ordinary locked doors can be
2679bashed open by attacking them or using 2700bashed open by attacking them or using
2680lockpicks. Stronger locked doors may require 2701lockpicks. Stronger locked doors may require
2681a certain key, or open when you speak a magic 2702a certain key, or open when you speak a magic
2682word or activate a certain trigger somewhere. 2703word or activate a certain trigger somewhere.
2683 2704
2684To get through this first door, run into it until 2705To get through this first door, run into it until
2685you break through. 2706you break through. If you are too weak it might take a long time.
2707Either be persistent or create a new character with a higher Strength stat.
2686endmsg 2708endmsg
2687x 19 2709x 19
2688y 1 2710y 1
2689end 2711end
2690arch woodfloor 2712arch woodfloor
2838msg 2860msg
2839A magic voice says: 2861A magic voice says:
2840 2862
2841Here is a note you can pick up and take with you. (You may have already picked it up 2863Here is a note you can pick up and take with you. (You may have already picked it up
2842automatically if your client is set to do that. If so, find it in your inventory and read it by 2864automatically if your client is set to do that. If so, find it in your inventory and read it by
2843middle-clicking or whatever action your client uses to apply inventory items.) You may wish 2865clicking with the middle mouse button or scroll wheel). You may wish
2844to read it first (press B<space>), and then pick it up (press the B<comma key> or type B<'take>). 2866to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command).
2845Now it will be in your inventory, so you can read it anytime you need to. 2867Now it will be in your inventory, so you can read it anytime you need to.
2846
2847Oh, and remember one thing: the password is B<orc-knuckle>.
2848endmsg 2868endmsg
2849x 20 2869x 20
2850y 3 2870y 3
2851end 2871end
2852arch woodfloor 2872arch woodfloor
2853x 20 2873x 20
2854y 3 2874y 3
2855end 2875end
2856arch note 2876arch note
2857msg 2877msg
2858The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.) 2878Hah! Made you look!
2879
2880You can go to the next sign now :)
2859endmsg 2881endmsg
2860x 20 2882x 20
2861y 3 2883y 3
2884identified 1
2862end 2885end
2863arch woodfloor 2886arch woodfloor
2864x 20 2887x 20
2865y 4 2888y 4
2866end 2889end
2877than signs like this one. Did you see the sign 2900than signs like this one. Did you see the sign
2878on the wall as you were running here? 2901on the wall as you were running here?
2879Sometimes information comes from non-visible 2902Sometimes information comes from non-visible
2880sources like that, so always keep your eyes 2903sources like that, so always keep your eyes
2881open and don't miss anything that shows up 2904open and don't miss anything that shows up
2882in your Messages area. 2905in your B<Messages> window.
2883 2906
2884Information also comes from books, notes, and 2907Information also comes from books, notes, and
2885many other sources. The smallest note can be 2908many other sources. The smallest note can be
2886the first clue to a large treasure or heroic quest, 2909the first clue to a large treasure or heroic quest,
2887so always gather as much information as possible. 2910so always gather as much information as possible.
2888Some notes and books you will be able to pick 2911Some notes and books you will be able to pick
2889up and take with you, while others will be 2912up and take with you, while others will be
2890fixed where they are, but they all may be 2913fixed where they are, but they all may be
2891important to read. 2914important to read.
2892 2915
2893In case you can't read, for example when you are 2916It is possible for your character to be unable to read
2894too low on intelligence or don't have the literacy 2917such notes. If that is the case and your INT stat is high enough
2895skill you might find the word 'orc-knuckle' useful 2918you cna later learn to read by learning the literacy skill.
2896for leaving this tutorial!
2897endmsg 2919endmsg
2898x 20 2920x 20
2899y 5 2921y 5
2900end 2922end
2901arch woodfloor 2923arch woodfloor
2952arch woodfloor 2974arch woodfloor
2953x 20 2975x 20
2954y 11 2976y 11
2955end 2977end
2956arch silvercoin 2978arch silvercoin
2957name silver coins
2958x 20 2979x 20
2959y 11 2980y 11
2960nrof 5 2981nrof 5
2961end 2982end
2962arch kobold 2983arch kobold
3144arch sign 3165arch sign
3145name Traps, and Automatic Doors 3166name Traps, and Automatic Doors
3146msg 3167msg
3147By the way, it's a good idea to always check 3168By the way, it's a good idea to always check
3148for traps before trying to open a door. Do 3169for traps before trying to open a door. Do
3149this with the command B<'ready_skill find traps>, 3170this with the command B<ready_skill find traps> (short B<rsft>, by default
3150(which is usually bound to the B<Left-Alt-s> key) and 3171bound to the B<Left-Alt-s> key) and then keep firing into the
3151then keep finding into the direction where you want to search for traps. 3172direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here
3173B<Shift-Right-Arrow>).
3152 3174
3153If you find a trap, you can try to disarm it with 3175If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with
3154B<'ready_skill disarm traps> (usually bound to B<Left-Alt-d>) and again firing into the direction 3176B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing
3155of the trap you found. You can only find and disable traps if you have those skills. 3177into the direction of the trap you found.
3178
3179You can only find and disable traps if you have those skills. If you don't, you should
3180learn them early.
3156 3181
3157Some doors will open when you walk up to them, 3182Some doors will open when you walk up to them,
3158then close after a moment. Be careful not to 3183then close after a moment. Be careful not to
3159get crushed by standing in the doorway 3184get crushed by standing in the doorway
3160too long! 3185too long!
3260msg 3285msg
3261=== Inventory === 3286=== Inventory ===
3262 3287
3263Stop and take a look at your inventory for a moment. If you started the game with any 3288Stop and take a look at your inventory for a moment. If you started the game with any
3264armor or a hand-to-hand weapon like a sword, you probably should ready them now. 3289armor or a hand-to-hand weapon like a sword, you probably should ready them now.
3265(In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.) 3290
3291You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or
3292directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the
3293map (not the minimap) will tell you about these keys).
3294
3295You wield/ready (and unwield/unready) weapons and other items by applying them. To do so,
3296click on the item with your middle mouse button (or scroll wheel button).
3266Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) 3297Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3267endmsg 3298endmsg
3268x 22 3299x 22
3269y 11 3300y 11
3270end 3301end
3287name Fighting 3318name Fighting
3288msg 3319msg
3289=== Fighting === 3320=== Fighting ===
3290 3321
3291Ready for your first fight? On the other side 3322Ready for your first fight? On the other side
3292of this door are some ants. They're mostly 3323of this door are some ants. They're mostly
3293harmless, so run into them as fast as you can, 3324harmless, so run into them as fast as you can,
3294until you kill them. Be sure to kill the anthill 3325until you kill them. Be sure to kill the anthill
3295too, so it can't produce more ants. Many 3326too, so it can't produce more ants. Many
3296monsters have "generators" like this which 3327monsters have "generators" like this which
3297produce more monsters every so often. 3328produce more monsters every so often.
3298 3329
3299After you kill the ants, go through the next 3330After you kill the ants, go through the next
3300door. 3331door.

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