--- deliantra/maps/start/tutorial.map 2007/08/03 01:50:42 1.14 +++ deliantra/maps/start/tutorial.map 2007/09/02 05:19:04 1.15 @@ -184,9 +184,16 @@ arch sign name Saving and Exiting msg -A bed of reality is used for saving your game. Whenever you want to leave the game, or just save in a particular town, apply (press space) on a bed of reality, like the one at the end of this hallway. - -The next time you login, your player will start from that bed's location, with all the inventory items you had when you saved. Also, if your player ever dies, you will be returned to the location of the last bed of reality you used. +A bed of reality is used for saving your game. Whenever you want to leave the game, +or just save in a particular town, apply (press space) on a bed of reality, +like the one at the end of this hallway, and then answer the question of wether you want +to continue playing. To log out, you of course have to answer negatively to that question. + +The next time you login, your player will start from that bed's location, with all the inventory +items you had when you logged out. Also, if your player ever dies, you will be returned to the +location of the last bed of reality you used. If you leave without using a savebed your character's +body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so +always use a bed of reality for leaving the game. You may use this one now, and then continue on after logging back in. endmsg @@ -399,9 +406,12 @@ arch sign name Potions msg -Potions can help you in many ways, boosting your stats temporarily or permanently, giving you resistance to certain attacks, or healing you. Save this potion of healing for some time when you are injured and unable to retreat to heal slowly. +Potions can help you in many ways, boosting your stats temporarily or permanently, +giving you resistance to certain attacks, or healing you. Save this potion of healing +for some time when you are injured and unable to retreat to heal slowly. -Keep in mind that potions you find can be cursed just like other objects, so always get them identified before using them. +Keep in mind that potions you find can be cursed just like other objects, so always +get them identified before using them. endmsg x 3 y 9 @@ -440,14 +450,14 @@ end arch magic_mouth msg -What is the password? (Use the I command and say it) +What is the password? (Use the B command and say it) (Do you still have the note you got back at the beginning of this trip? Apply it and see what it says, if you don't remember. If you cannot read, you need -to go back to the place where you found it and listen to the magic voice.) +to go back to the place where you found it and listen to the magic voice). -If you get stuck here and need help, try to talk to other players using the I command. To do -so, enter I or something to that extent. +If you get stuck here and need help, try to talk to other players using the B command. To do +so, enter B or something to that extent. endmsg x 3 y 14 @@ -619,13 +629,27 @@ arch sign name Shops msg -Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies, and then buy almost any treasure you bring back to sell. - -To enter a shop, step on the shop mat. This will transport you to the inside. To exit, simply step on the inside mat. To sell items, drop them on the shop floor. To buy items, simply pick up what you want and leave. The cost of the items will be taken from your inventory. If you don't have enough money to pay your bill, you won't be allowed to leave, and you will have to drop enough of the items you picked up until you can afford what you're holding. +Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies, +and then buy almost any treasure you bring back to sell. -You may enter this shop and look around, and buy something if you have the money. When you're in the shop, clicking on an item in your inventory will tell you how much the shop will pay you for it. Standing over an item on the shop floor and examining it (press 'e' or type 'examine) will tell you that item's price. - -WARNING: Be very careful not to drop anything you aren't sure you want to sell! Once dropped, an item is sold and belongs to the shop, and the price for buying it back may be many times what you sold it for. Check your client's documentation on "locking" items for instructions on how to lock your important items so you can't accidentally drop them. +To enter a shop, step on the shop mat. This will transport you to the inside. +To exit, simply step on the inside mat. To sell items, drop them on the shop floor. +To buy items, simply pick up what you want and leave. The cost of the items will +be taken from your inventory. If you don't have enough money to pay your bill, you +won't be allowed to leave, and you will have to drop enough of the items you picked +up until you can afford what you're holding. + +You may enter this shop and look around, and buy something if you have the money. +When you're in the shop, clicking on an item in your inventory will tell you how much +the shop will pay you for it. Standing over an item on the shop floor and examining it +(read the tooltip when hovering over it, press B or use the B<'examine> command) +will tell you that item's price. + +WARNING: Be very careful not to drop anything you aren't sure you want to sell! +Once dropped, an item is sold and belongs to the shop, and the price for buying +it back may be many times what you sold it for. Check your client's documentation +on "locking" items for instructions on how to lock your important items so you can't +accidentally drop them. endmsg x 5 y 1 @@ -641,7 +665,9 @@ arch sign name Teleporters msg -In areas other than shops, teleporters can transport you instantly from place to place. Beware: a teleporter might send you into a dangerous area! This teleporter, however, will take you right across the fence to the south. +In areas other than shops, teleporters can transport you instantly from place to place. +Beware: a teleporter might send you into a dangerous area! This teleporter, however, +will take you right across the fence to the south. endmsg x 5 y 3 @@ -684,7 +710,11 @@ arch sign name Inbreeding msg -Some monsters, like mice, can multiply without a generator. If not killed quickly, these monsters can spread to fill up a map completely. Run through this door and kill the mice inside before they get out of control. +Some monsters, like mice, can multiply without a generator (after all, they are mice). +If not killed quickly, these monsters can spread to fill up a map completely. +Run through this door and kill the mice inside before they get out of control (to be honest, we cheated +and tried our best to keep them from spreading throughout the whole map, but once +outside int he harsh world, you will not be as lucky). endmsg x 5 y 7 @@ -700,7 +730,10 @@ arch sign name Scrolls msg -Magic scrolls like the one to your south contain one spell each. When you read a magic scroll, the spell is cast and the scroll crumbles into dust. Take this scroll and save it for some time when you have collected a bunch of items and want to cast detect magic on them. +Magic scrolls like the one to your south contain one spell each. +When you read a magic scroll, the spell is cast and the scroll crumbles into dust. +Take this scroll and save it for some time when you have collected a bunch of +items and want to cast detect magic on them. endmsg x 5 y 9 @@ -897,8 +930,11 @@ end arch rune_mark msg -Tables work much like altars. The table to the -east is an "identify item" table. It will identify the unidentified items in your inventory, one at a time, for 20 gold pieces each. Tables are often found in shops too, especially magic shops. +Tables work much like altars. The table to the +east is an I table. It will identify the +unidentified items in your inventory, one at a time, for 20 +gold pieces each. Tables are often found in shops +too, especially magic shops. endmsg x 7 y 1 @@ -913,9 +949,12 @@ end arch rune_mark msg -This altar to your east is a "detect curse" altar. It works the same as the "detect magic" altar below. Altars like these are often found in shops in towns. +This altar to your east is a I altar. +It works the same as the I altar below. +Altars like these are often found in shops in towns. -Always detect curse on items you find before applying them. If you apply a cursed item, you won't be able to remove it until the curse is removed. +Always detect curse on items you find before applying them. +If you apply a cursed item, you won't be able to remove it until the curse is removed. endmsg x 7 y 3 @@ -932,11 +971,17 @@ msg === Altars === -Altars have many different uses. Some altars are consecrated to a particular god. Do not pray over these altars unless you wish to worship that god! (More on gods later.) Altars can also cast spells and perform other actions if you place the correct sacrifice on them. - -The altar to your east is an "altar of detect magic." Dropping money on it will cause it to cast detect magic on all the items in your inventory. (Make sure you pick up your change.) To drop money, right-click on it in your inventory while standing on the altar. +Altars have many different uses. Some altars are consecrated to a particular god. +Do not pray over these altars unless you wish to worship that god! (More on gods later). +Altars can also cast spells and perform other actions if you place the correct sacrifice on them. + +The altar to your east is an I. Dropping money on it will cause it to cast +detect magic on all the items in your inventory. (Make sure you pick up your change). +To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful +you can select the B option from the item popup menu and only drop a few coins. -Magic items are often worth more than identical non-magic items, so detect magic can help you decide which ones to sell and which ones to identify or keep. +Magic items are often worth more than identical non-magic items, so detect magic can +help you decide which ones to sell and which ones to identify or keep. endmsg x 7 y 5 @@ -963,7 +1008,9 @@ arch sign name Missile Weapons msg -If you have a bow or crossbow in your inventory, go south for missile weapons training. If you do not, go north. +If you have a bow or crossbow in your inventory +(or other ranged weapons such as rods, staffs or area spells such as burning hands), +go south for ranged attacks training. If you do not, go north. endmsg x 7 y 9 @@ -987,11 +1034,21 @@ arch sign name Missile Weapon Training msg -Ready your bow or crossbow by clicking on it. Arrows or bolts in your inventory will be used automatically. +Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically. -To fire a missile weapon, hold down your Fire (Shift) key, and press the movement key in the direction you want to fire. - -On the other side of these doors are some monsters. Pull the lever to open the doors, and shoot them all! Don't worry, there's a force preventing them from reaching you. Continue down the passageway until you get back to this hallway, then go north. +If you want to use a spell you learned (you might check your inventory for any spellbooks and read them +by applying them), use the B<'cast I> command, as in B<'cast burning hands> or, in CFPlus, simply +B, which will put the spell into your range slots, just as with a bow or crossbow. + +To fire a missile weapon (or in general make a ranged attack), hold down your B key (the "fire" key), +and press the movement key in the direction you want to fire, for example B. If you recall how +you disarmed traps earlier, you will see its the same: forst you ready your weapon/spell/skill, then you fire it +with B. + +On the other side of these doors are some monsters. +Pull the lever to open the doors, and shoot them all! +Don't worry, there's a force preventing them from reaching you. +Continue down the passageway until you get back to this hallway, then go north. endmsg x 7 y 13 @@ -1216,7 +1273,7 @@ end arch rune_mark msg -Not all runes are harmful. The rune to your north will restore your health! +Not all runes are harmful. The rune to your north will restore your health! endmsg x 9 y 9 @@ -1412,8 +1469,8 @@ signs and any other information provided, and you'll soon learn the basics of the game. -From here, move south (press your down-arrow key, -or type 'south ) and press the spacebar to +From here, move south (press your B key, +or type B<'south> ) and press the space bar to read the next sign. Good luck! endmsg x 11 @@ -1438,9 +1495,9 @@ signs and any other information provided, and you'll soon learn the basics of the game. -From here, move south (press your down-arrow key, -or type 'south ) and press the space bar to -read the next sign. Good luck! +From here, move south (press your B key, +or type B<'south> ) and press the space bar to +read the next sign. Good luck! endmsg x 11 y 2 @@ -1462,8 +1519,8 @@ command. So to move southeast, for example, you could type -'southeast. To read this sign, you could type -'apply sign. These "long-form" commands are +B<'southeast>. To read this sign, you could type +B<'apply sign>. These "long-form" commands are always available for everything you can do in the game. @@ -1476,8 +1533,13 @@ for example. There are many other default keybindings, and you can create your own for any action or series of actions that you use -regularly. See the documentation for your -Crossfire client for more information on +regularly. + +In CFPlus (the recommended client) you can also enter commands by typing their initials. For example, +instead of typing B<'southeast>, you can type B (note the lack of the '). Instead of typing +B<'cast summon pet monster> you can usually type B and so on. + +See the documentation for your Crossfire client for more information on keybindings. endmsg x 11 @@ -1505,10 +1567,13 @@ To run in a direction, which is very useful when fighting, battering down doors, or traveling long -distances, hold down the Ctrl key and press +distances, hold down the B key and press and hold the key for direction you wish to run. -Now run to the end of this hallway, and read +Most clients have bound the four primary directions to the arrow/cursor keys, +and all eight directions including diagonals on the numeric keypad. + +Now run to the end of this hallway (B), and read the sign there. endmsg x 11 @@ -1545,11 +1610,16 @@ end arch rune_mark msg -Chests and other containers are often protected by traps. To find and disarm these traps, stand on the chest or next to it while using the find traps and disarm traps commands. - -Once you think a chest is safe, open it by applying it with the 'a' key, and see what's inside. - -Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself heal before you move on, in case you walk into another one. +Chests and other containers are often protected by traps. +To find and disarm these traps, stand on the chest or next to it while +using the find traps and disarm traps skills. + +Once you think a chest is safe, open it by applying it with the space bar, +and see what's inside. + +Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. +That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself +heal before you move on, in case you walk into another one. endmsg x 11 y 9 @@ -2074,9 +2144,20 @@ arch rune_mark msg See that rune to the north? You may have to -wait a few seconds to see it. Don't step on it; itmight hurt you! If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's not worth the risk, since there's nothing beyond it, but it's good to increase your experience in those skills whenever possible. +wait a few seconds to see it as it will not be visible all the time. + +I + +If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to +it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's +not worth the risk, since there's nothing beyond it, but it's good to increase your experience +in those skills whenever possible. + +Remember: to search for traps, press B (or type B<'ready_skill find traps>) to ready +your find traps skill, and fire (Shift-direction key) in the direction you want to search. -Remember: to search for traps, press 'f' (or type 'use_skill find traps), and to attempt to disarm any traps you find, press 'd' (or type 'use_skill disarm traps). +To attempt to disarm any traps you find, press B (or type B<'ready_skill disarm traps>) +and fire. endmsg x 15 y 9 @@ -2202,18 +2283,18 @@ === Talking to People === There are two different types of "people" in the game: PCs (player characters, i.e. other players) -and NPcs (non-player-characters, your typical dumb computer-automated pseudo persons :) +and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :) -To talk to other players, for example to get help, you can use the I command, which +To talk to other players, for example to get help, you can use the B command, which is displayed in blue. All players currently logged in can see that. In CFPlus, you can simply type -"c some message" to chat with others. There is also the I command (short "sh") -for use in emergencies, and I (short "s") which all players on a map and all NPCs near you can hear. +B+ to chat with others. There is also the B command (short "sh") +for use in emergencies, and B (short "s") which all players on a map and all NPCs near you can hear. You can also get information from non-player characters (NPCs) in the game by talking to them. NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space. To talk to the man at the end of this hallway when you're finished reading this, -walk up next to him and either click on him or type: say hello +walk up next to him and either click on him or type: B+. Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say command is more tedious, but works when you can't see the NPC, or you need to say a password. @@ -2222,10 +2303,10 @@ on the same map as you, so it is your main way to communicate inside the game. Many NPC have useful information, but they will only tell you about it if you ask about the -right things. Saying "hello" is a good start. If the NPC replies, look for words in his reply +right things. Saying "hello" (or "hi") is a good start. If the NPC replies, look for words in his reply that might be important, and ask about them. For example, if he says, "Hello, do you have -any food?" ask him about food ("say food"), and he may say something else in response to -that. Saying words like quest, key, treasure, and other things you're interested in may +any food?" ask him about food (B), and he may say something else in response to +that. Saying words like quest, key, treasure, and other things you're interested in may start up very interesting conversations! Be careful not to run into friendly NPCs: dead men tell no tales. @@ -2655,7 +2736,7 @@ msg Sometimes large buttons in the floor can be activated by a large weight. Run into this -boulder to push it onto the button to your +boulder (B) to push it onto the button to your west, and see what happens. Boulders and other "rollable" items like barrels can only be pushed, @@ -2684,7 +2765,7 @@ arch sign name Buttons are Your Friends msg -Cool, huh! Buttons and other switches can be +Cool, huh! Buttons and other switches can be used to do all sorts of things, sometimes on completely different areas of a map, so if you ever think you're stuck, look around for any @@ -2768,8 +2849,8 @@ Here is a note you can pick up and take with you. (You may have already picked it up automatically if your client is set to do that. If so, find it in your inventory and read it by middle-clicking or whatever action your client uses to apply inventory items.) You may wish -to read it first (press space), and then pick it up (press the comma key or type 'take). Now it -will be in your inventory, so you can read it anytime you need to. +to read it first (press B), and then pick it up (press the B or type B<'take>). +Now it will be in your inventory, so you can read it anytime you need to. Oh, and remember one thing: the password is B. endmsg @@ -2863,7 +2944,7 @@ Run at the wall to your east until you pass through. If you are very weak you might need a long time time to destroy the earthwall. Do -not give up! +not give up! (If you give up, consider creating a character with a little higher strength stat :) endmsg x 20 y 9 @@ -3072,12 +3153,14 @@ name Traps, and Automatic Doors msg By the way, it's a good idea to always check -for traps before trying to open a door. Do -this with the command ('use_skill find traps), -which is often bound to the 'f' key. If you -find a trap, you can try to disarm it with -('use_skill disarm traps). You can only find -and disable traps if you have those skills. +for traps before trying to open a door. Do +this with the command B<'ready_skill find traps>, +(which is usually bound to the B key) and +then keep finding into the direction where you want to search for traps. + +If you find a trap, you can try to disarm it with +B<'ready_skill disarm traps> (usually bound to B) and again firing into the direction +of the trap you found. You can only find and disable traps if you have those skills. Some doors will open when you walk up to them, then close after a moment. Be careful not to @@ -3127,7 +3210,7 @@ arch sign name Levers msg -Some gates and doors are opened by levers. Apply (press space bar) to lever to your south to continue. +Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue. endmsg x 22 y 6 @@ -3163,7 +3246,7 @@ be secret areas nearby. Sometimes walls are illusions that can be walked -through. Go south from here. +through. Go south from here. endmsg x 22 y 9