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Comparing deliantra/maps/start/tutorial.map (file contents):
Revision 1.14 by root, Fri Aug 3 01:50:42 2007 UTC vs.
Revision 1.25 by root, Sat Apr 12 15:31:02 2008 UTC

1arch map 1arch map
2name Tutorial 2name Tutorial
3difficulty 1 3difficulty 1
4region creation 4region creation
5width 24 5width 24
6height 16 6height 20
7enter_x 11 7enter_x 11
8enter_y 1 8enter_y 1
9msg 9msg
10Creator: Mhoram, http://aaron.baugher.biz/ 10Creator: Mhoram, http://aaron.baugher.biz/
11Software: CF Java Map Editor 11Software: CF Java Map Editor
12Date: 1/23/2007 12Date: 1/23/2007
13 13
14This map is intended for use as a tutorial for 14This map is intended for use as a tutorial for
15complete newbies, to teach them some of the 15complete newbies, to teach them some of the
16basic concepts of Crossfire. 16basic concepts of Deliantra.
17endmsg 17endmsg
18per_player 1 18per_player 1
19end 19end
20arch woodfloor 20arch woodfloor
21end 21end
182y 12 182y 12
183end 183end
184arch sign 184arch sign
185name Saving and Exiting 185name Saving and Exiting
186msg 186msg
187A bed of reality is used for saving your game. Whenever you want to leave the game, or just save in a particular town, apply (press space) on a bed of reality, like the one at the end of this hallway. 187A bed of reality is used for saving your game. Whenever you want to leave the game,
188or just save in a particular town, apply (press space) on a bed of reality,
189like the one at the end of this hallway, and then answer the question of wether you want
190to continue playing. To log out, you of course have to answer negatively to that question.
188 191
189The next time you login, your player will start from that bed's location, with all the inventory items you had when you saved. Also, if your player ever dies, you will be returned to the location of the last bed of reality you used. 192The next time you login, your player will start from that bed's location, with all the inventory
193items you had when you logged out. Also, if your player ever dies, you will be returned to the
194location of the last bed of reality you used. If you leave without using a savebed your character's
195body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so
196always use a bed of reality for leaving the game.
190 197
191You may use this one now, and then continue on after logging back in. 198You may use this one now, and then continue on after logging back in.
192endmsg 199endmsg
193x 1 200x 1
194y 12 201y 12
397y 9 404y 9
398end 405end
399arch sign 406arch sign
400name Potions 407name Potions
401msg 408msg
402Potions can help you in many ways, boosting your stats temporarily or permanently, giving you resistance to certain attacks, or healing you. Save this potion of healing for some time when you are injured and unable to retreat to heal slowly. 409Potions can help you in many ways, boosting your stats temporarily or permanently,
410giving you resistance to certain attacks, or healing you. Save this potion of healing
411for some time when you are injured and unable to retreat to heal slowly.
403 412
404Keep in mind that potions you find can be cursed just like other objects, so always get them identified before using them. 413Keep in mind that potions you find can be cursed just like other objects, so always
414get them identified before using them.
405endmsg 415endmsg
406x 3 416x 3
407y 9 417y 9
408end 418end
409arch woodfloor 419arch woodfloor
436end 446end
437arch wall_2_1_2 447arch wall_2_1_2
438x 3 448x 3
439y 13 449y 13
440end 450end
441arch magic_mouth 451arch woodfloor
442msg
443What is the password? (Use the I<say> command and say it)
444
445(Do you still have the note you got back at the beginning of this trip?
446Apply it and see what it says, if you don't remember. If you cannot read, you need
447to go back to the place where you found it and listen to the magic voice.)
448
449If you get stuck here and need help, try to talk to other players using the I<chat> command. To do
450so, enter I<c help me, I am stuck in the tutorial> or something to that extent.
451endmsg
452x 3 452x 3
453y 14 453y 14
454end 454end
455arch magic_ear 455arch button_trigger
456msg
457@match orc-knuckle
458Click.
459endmsg
460x 3 456x 3
461y 14 457y 14
462connected 9 458connected 9
463end
464arch woodfloor
465x 3
466y 14
467end 459end
468arch woodfloor 460arch woodfloor
469x 3 461x 3
470y 15 462y 15
471end 463end
617y 1 609y 1
618end 610end
619arch sign 611arch sign
620name Shops 612name Shops
621msg 613msg
622Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies, and then buy almost any treasure you bring back to sell. 614Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies,
615and then buy almost any treasure you bring back to sell.
623 616
624To enter a shop, step on the shop mat. This will transport you to the inside. To exit, simply step on the inside mat. To sell items, drop them on the shop floor. To buy items, simply pick up what you want and leave. The cost of the items will be taken from your inventory. If you don't have enough money to pay your bill, you won't be allowed to leave, and you will have to drop enough of the items you picked up until you can afford what you're holding. 617To enter a shop, step on the shop mat. This will transport you to the inside.
618To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
619To buy items, simply pick up what you want and leave. The cost of the items will
620be taken from your inventory. If you don't have enough money to pay your bill, you
621won't be allowed to leave, and you will have to drop enough of the items you picked
622up until you can afford what you're holding.
625 623
626You may enter this shop and look around, and buy something if you have the money. When you're in the shop, clicking on an item in your inventory will tell you how much the shop will pay you for it. Standing over an item on the shop floor and examining it (press 'e' or type 'examine) will tell you that item's price. 624You may enter this shop and look around, and buy something if you have the money.
625When you're in the shop, clicking on an item in your inventory will tell you how much
626the shop will pay you for it. Standing over an item on the shop floor and examining it
627(read the tooltip when hovering over it or press B<Left-Alt-e>).
627 628
628WARNING: Be very careful not to drop anything you aren't sure you want to sell! Once dropped, an item is sold and belongs to the shop, and the price for buying it back may be many times what you sold it for. Check your client's documentation on "locking" items for instructions on how to lock your important items so you can't accidentally drop them. 629WARNING: Be very careful not to drop anything you aren't sure you want to sell!
630Once dropped, an item is sold and belongs to the shop, and the price for buying
631it back may be many times what you sold it for. Check your client's documentation
632on "locking" items for instructions on how to lock your important items so you can't
633accidentally drop them.
629endmsg 634endmsg
630x 5 635x 5
631y 1 636y 1
632end 637end
633arch woodfloor 638arch woodfloor
639y 3 644y 3
640end 645end
641arch sign 646arch sign
642name Teleporters 647name Teleporters
643msg 648msg
644In areas other than shops, teleporters can transport you instantly from place to place. Beware: a teleporter might send you into a dangerous area! This teleporter, however, will take you right across the fence to the south. 649In areas other than shops, teleporters can transport you instantly from place to place.
650Beware: a teleporter might send you into a dangerous area! This teleporter, however,
651will take you right across the fence to the south.
645endmsg 652endmsg
646x 5 653x 5
647y 3 654y 3
648end 655end
649arch woodfloor 656arch woodfloor
682y 7 689y 7
683end 690end
684arch sign 691arch sign
685name Inbreeding 692name Inbreeding
686msg 693msg
687Some monsters, like mice, can multiply without a generator. If not killed quickly, these monsters can spread to fill up a map completely. Run through this door and kill the mice inside before they get out of control. 694Some monsters, like mice, can multiply without a generator (after all, they are mice).
695If not killed quickly, these monsters can spread to fill up a map completely.
696Run through this door and kill the mice inside before they get out of control (to be honest, we cheated
697and tried our best to keep them from spreading throughout the whole map, but once
698outside int he harsh world, you will not be as lucky).
688endmsg 699endmsg
689x 5 700x 5
690y 7 701y 7
691end 702end
692arch woodfloor 703arch woodfloor
698y 9 709y 9
699end 710end
700arch sign 711arch sign
701name Scrolls 712name Scrolls
702msg 713msg
703Magic scrolls like the one to your south contain one spell each. When you read a magic scroll, the spell is cast and the scroll crumbles into dust. Take this scroll and save it for some time when you have collected a bunch of items and want to cast detect magic on them. 714Magic scrolls like the one to your south contain one spell each.
715When you read a magic scroll, the spell is cast and the scroll crumbles into dust.
716Take this scroll and save it for some time when you have collected a bunch of
717items and want to cast detect magic on them.
704endmsg 718endmsg
705x 5 719x 5
706y 9 720y 9
707end 721end
708arch woodfloor 722arch woodfloor
895x 7 909x 7
896y 1 910y 1
897end 911end
898arch rune_mark 912arch rune_mark
899msg 913msg
900Tables work much like altars. The table to the 914Tables work much like altars. The table to the
901east is an "identify item" table. It will identify the unidentified items in your inventory, one at a time, for 20 gold pieces each. Tables are often found in shops too, especially magic shops. 915east is an I<identify item> table. It will identify the
916unidentified items in your inventory, one at a time, for 20
917gold pieces each. Tables are often found in shops
918too, especially magic shops.
902endmsg 919endmsg
903x 7 920x 7
904y 1 921y 1
905end 922end
906arch woodfloor 923arch woodfloor
911x 7 928x 7
912y 3 929y 3
913end 930end
914arch rune_mark 931arch rune_mark
915msg 932msg
916This altar to your east is a "detect curse" altar. It works the same as the "detect magic" altar below. Altars like these are often found in shops in towns. 933This altar to your east is a I<detect curse> altar.
934It works the same as the I<detect magic> altar below.
935Altars like these are often found in shops in towns.
917 936
918Always detect curse on items you find before applying them. If you apply a cursed item, you won't be able to remove it until the curse is removed. 937Always detect curse on items you find before applying them.
938If you apply a cursed item, you won't be able to remove it until the curse is removed.
919endmsg 939endmsg
920x 7 940x 7
921y 3 941y 3
922end 942end
923arch woodfloor 943arch woodfloor
930end 950end
931arch rune_mark 951arch rune_mark
932msg 952msg
933=== Altars === 953=== Altars ===
934 954
935Altars have many different uses. Some altars are consecrated to a particular god. Do not pray over these altars unless you wish to worship that god! (More on gods later.) Altars can also cast spells and perform other actions if you place the correct sacrifice on them. 955Altars have many different uses. Some altars are consecrated to a particular god.
956Do not pray over these altars unless you wish to worship that god! (More on gods later).
957Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
936 958
937The altar to your east is an "altar of detect magic." Dropping money on it will cause it to cast detect magic on all the items in your inventory. (Make sure you pick up your change.) To drop money, right-click on it in your inventory while standing on the altar. 959The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast
960detect magic on all the items in your inventory. (Make sure you pick up your change).
961To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful
962you can select the B<drop n> option from the item popup menu and only drop a few coins.
938 963
939Magic items are often worth more than identical non-magic items, so detect magic can help you decide which ones to sell and which ones to identify or keep. 964Magic items are often worth more than identical non-magic items, so detect magic can
965help you decide which ones to sell and which ones to identify or keep.
940endmsg 966endmsg
941x 7 967x 7
942y 5 968y 5
943end 969end
944arch woodfloor 970arch woodfloor
961y 9 987y 9
962end 988end
963arch sign 989arch sign
964name Missile Weapons 990name Missile Weapons
965msg 991msg
966If you have a bow or crossbow in your inventory, go south for missile weapons training. If you do not, go north. 992If you have a bow or crossbow in your inventory
993(or other ranged weapons such as rods, staffs or area spells such as burning hands),
994go south for ranged attacks training. If you do not, go north.
967endmsg 995endmsg
968x 7 996x 7
969y 9 997y 9
970end 998end
971arch woodfloor 999arch woodfloor
985y 13 1013y 13
986end 1014end
987arch sign 1015arch sign
988name Missile Weapon Training 1016name Missile Weapon Training
989msg 1017msg
990Ready your bow or crossbow by clicking on it. Arrows or bolts in your inventory will be used automatically. 1018Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
991 1019
992To fire a missile weapon, hold down your Fire (Shift) key, and press the movement key in the direction you want to fire. 1020If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1021by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply
1022B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
993 1023
994On the other side of these doors are some monsters. Pull the lever to open the doors, and shoot them all! Don't worry, there's a force preventing them from reaching you. Continue down the passageway until you get back to this hallway, then go north. 1024To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1025and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1026you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it
1027with B<Shift>.
1028
1029On the other side of these doors are some monsters.
1030Pull the lever to open the doors, and shoot them all!
1031Don't worry, there's a force preventing them from reaching you.
1032Continue down the passageway until you get back to this hallway, then go north.
995endmsg 1033endmsg
996x 7 1034x 7
997y 13 1035y 13
998end 1036end
999arch woodfloor 1037arch woodfloor
1136arch woodfloor 1174arch woodfloor
1137x 9 1175x 9
1138y 1 1176y 1
1139end 1177end
1140arch identify_table 1178arch identify_table
1141msg 1179name item identify table (identifies items in your inventory)
1142Drop twenty gold pieces to identify one unidentified item you are carrying.
1143endmsg
1144x 9 1180x 9
1145y 1 1181y 1
1146end 1182end
1147arch woodfloor 1183arch woodfloor
1148x 9 1184x 9
1155arch woodfloor 1191arch woodfloor
1156x 9 1192x 9
1157y 3 1193y 3
1158end 1194end
1159arch altar 1195arch altar
1160name altar of detect curse 1196name altar of detect curse (detects any cursed items in your inventory)
1161slaying money 1197slaying money
1162msg
1163Drop one silver piece to see if you are carrying any cursed items.
1164endmsg
1165sp 79 1198sp 79
1166food 1 1199food 1
1167x 9 1200x 9
1168y 3 1201y 3
1169end 1202end
1178arch woodfloor 1211arch woodfloor
1179x 9 1212x 9
1180y 5 1213y 5
1181end 1214end
1182arch altar 1215arch altar
1183name altar of detect magic 1216name altar of detect magic (detects any magic items in your inventory)
1184slaying money 1217slaying money
1185msg
1186Drop one silver piece to see if you are carrying any magic items.
1187endmsg
1188sp 76 1218sp 76
1189food 1 1219food 1
1190x 9 1220x 9
1191y 5 1221y 5
1192end 1222end
1214x 9 1244x 9
1215y 9 1245y 9
1216end 1246end
1217arch rune_mark 1247arch rune_mark
1218msg 1248msg
1219Not all runes are harmful. The rune to your north will restore your health! 1249Not all runes are harmful. The rune to your north will restore your health!
1220endmsg 1250endmsg
1221x 9 1251x 9
1222y 9 1252y 9
1223end 1253end
1224arch woodfloor 1254arch woodfloor
1381y 15 1411y 15
1382end 1412end
1383arch wall_2_1_2 1413arch wall_2_1_2
1384x 10 1414x 10
1385y 15 1415y 15
1386end
1387arch woodfloor
1388x 11
1389end
1390arch wall_2_1_2
1391x 11
1392end
1393arch woodfloor
1394x 11
1395y 1
1396end
1397arch sign
1398name Press cursor-down once to read the next sign.
1399x 11
1400y 1
1401end
1402arch magic_mouth
1403msg
1404Welcome to Crossfire!
1405
1406You are now in the beginner's area, which will
1407teach you the fundamentals of playing Crossfire,
1408and prepare you to survive in this vast and
1409sometimes dangerous world.
1410
1411As you pass through these halls, read all the
1412signs and any other information provided, and
1413you'll soon learn the basics of the game.
1414
1415From here, move south (press your down-arrow key,
1416or type 'south <enter>) and press the spacebar to
1417read the next sign. Good luck!
1418endmsg
1419x 11
1420y 2
1421move_on all
1422end
1423arch woodfloor
1424x 11
1425y 2
1426end
1427arch sign
1428name Press space bar to read me
1429msg
1430Welcome to Crossfire!
1431
1432You are now in the beginner's area, which will
1433teach you the fundamentals of playing Crossifre,
1434and prepare you to survive in this vast and
1435sometimes dangerous world.
1436
1437As you pass through these halls, read all the
1438signs and any other information provided, and
1439you'll soon learn the basics of the game.
1440
1441From here, move south (press your down-arrow key,
1442or type 'south <enter>) and press the space bar to
1443read the next sign. Good luck!
1444endmsg
1445x 11
1446y 2
1447end
1448arch woodfloor
1449x 11
1450y 3
1451end
1452arch sign
1453name Press space to read me
1454msg
1455=== Commands ===
1456
1457There are many commands you can use to
1458do everything from movement to attacking
1459to casting spells to identifying treasure. Any
1460command in Crossfire can be executed by
1461typing ' (a single quote) followed by the
1462command.
1463
1464So to move southeast, for example, you could type
1465'southeast. To read this sign, you could type
1466'apply sign. These "long-form" commands are
1467always available for everything you can do in
1468the game.
1469
1470However, it would be cumbersome to type
1471commands like that for common actions, so
1472many commands are bound to keys by default.
1473This varies from client to client, but you will
1474probably find that the movement commands
1475are bound to the arrow keys on your keypad,
1476for example. There are many other default
1477keybindings, and you can create your own for
1478any action or series of actions that you use
1479regularly. See the documentation for your
1480Crossfire client for more information on
1481keybindings.
1482endmsg
1483x 11
1484y 3
1485end
1486arch woodfloor
1487x 11
1488y 4
1489end
1490arch woodfloor
1491x 11
1492y 5
1493end
1494arch sign
1495name Press space to read me
1496msg
1497=== Movement ===
1498
1499You can move in any of eight directions: north,
1500south, east, west, and the four in between.
1501Pressing a movement key once (or executing a
1502movement command) will move you one tile
1503in that direction. If something is in the way, you
1504may attack it.
1505
1506To run in a direction, which is very useful when
1507fighting, battering down doors, or traveling long
1508distances, hold down the Ctrl key and press
1509and hold the key for direction you wish to run.
1510
1511Now run to the end of this hallway, and read
1512the sign there.
1513endmsg
1514x 11
1515y 5
1516end
1517arch woodfloor
1518x 11
1519y 6
1520end
1521arch wall_2_1_2
1522x 11
1523y 6
1524end
1525arch woodfloor
1526x 11
1527y 7
1528end
1529arch chest_2
1530x 11
1531y 7
1532no_pick 1
1533arch goldcoin
1534end
1535arch water
1536end
1537end
1538arch woodfloor
1539x 11
1540y 8
1541end
1542arch woodfloor
1543x 11
1544y 9
1545end
1546arch rune_mark
1547msg
1548Chests and other containers are often protected by traps. To find and disarm these traps, stand on the chest or next to it while using the find traps and disarm traps commands.
1549
1550Once you think a chest is safe, open it by applying it with the 'a' key, and see what's inside.
1551
1552Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself heal before you move on, in case you walk into another one.
1553endmsg
1554x 11
1555y 9
1556end
1557arch woodfloor
1558x 11
1559y 10
1560end
1561arch wall_2_1_2
1562x 11
1563y 10
1564end
1565arch woodfloor
1566x 11
1567y 11
1568end
1569arch goblin
1570x 11
1571y 11
1572end
1573arch woodfloor
1574x 11
1575y 12
1576end
1577arch gnoll
1578x 11
1579y 12
1580end
1581arch woodfloor
1582x 11
1583y 13
1584end
1585arch kobold
1586x 11
1587y 13
1588end
1589arch woodfloor
1590x 11
1591y 14
1592end
1593arch orc
1594x 11
1595y 14
1596end
1597arch woodfloor
1598x 11
1599y 15
1600end
1601arch wall_2_1_2
1602x 11
1603y 15
1604end
1605arch woodfloor
1606x 12
1607end
1608arch wall_2_2_3
1609x 12
1610end
1611arch woodfloor
1612x 12
1613y 1
1614end
1615arch wall_2_1_1
1616x 12
1617y 1
1618end
1619arch woodfloor
1620x 12
1621y 2
1622end
1623arch wall_3_2
1624x 12
1625y 2
1626end
1627arch woodfloor
1628x 12
1629y 3
1630end
1631arch wall_2_1_1
1632x 12
1633y 3
1634end
1635arch woodfloor
1636x 12
1637y 4
1638end
1639arch wall_2_2_1
1640x 12
1641y 4
1642end
1643arch woodfloor
1644x 12
1645y 5
1646end
1647arch woodfloor
1648x 12
1649y 6
1650end
1651arch wall_3_3
1652x 12
1653y 6
1654end
1655arch woodfloor
1656x 12
1657y 7
1658end
1659arch wall_2_1_1
1660x 12
1661y 7
1662end
1663arch woodfloor
1664x 12
1665y 8
1666end
1667arch wall_1_2
1668x 12
1669y 8
1670end
1671arch woodfloor
1672x 12
1673y 9
1674end
1675arch woodfloor
1676x 12
1677y 10
1678end
1679arch wall_2_1_2
1680x 12
1681y 10
1682end
1683arch woodfloor
1684x 12
1685y 11
1686end
1687arch goblin
1688x 12
1689y 11
1690end
1691arch woodfloor
1692x 12
1693y 12
1694end
1695arch gnoll
1696x 12
1697y 12
1698end
1699arch woodfloor
1700x 12
1701y 13
1702end
1703arch kobold
1704x 12
1705y 13
1706end
1707arch woodfloor
1708x 12
1709y 14
1710end
1711arch orc
1712x 12
1713y 14
1714end
1715arch woodfloor
1716x 12
1717y 15
1718end
1719arch wall_2_1_2
1720x 12
1721y 15
1722end
1723arch woodfloor
1724x 13
1725end
1726arch wall_2_2_2
1727x 13
1728end
1729arch woodfloor
1730x 13
1731y 1
1732end
1733arch wall_2_1_1
1734x 13
1735y 1
1736end
1737arch woodfloor
1738x 13
1739y 2
1740end
1741arch wall_2_2_4
1742x 13
1743y 2
1744end
1745arch woodfloor
1746x 13
1747y 3
1748move_block all
1749end 1416end
1750arch sign 1417arch sign
1751name old man 1418name old man
1752msg 1419msg
1753@match food|no 1420@match food|no
1763Do you have any food? 1430Do you have any food?
1764@match * 1431@match *
1765Ninety-nine bottles of beer on the wall.... 1432Ninety-nine bottles of beer on the wall....
1766endmsg 1433endmsg
1767face sage.x11 1434face sage.x11
1435x 10
1436y 19
1437end
1438arch woodfloor
1439x 11
1440end
1441arch wall_2_1_2
1442x 11
1443end
1444arch woodfloor
1445x 11
1446y 1
1447end
1448arch sign
1449name Press cursor-down (arrow-key-down) once to read the next sign.
1450x 11
1451y 1
1452end
1453arch magic_mouth
1454msg
1455Welcome to Deliantra!
1456
1457You are now in the beginner's area, which will
1458teach you the fundamentals of playing Deliantra,
1459and prepare you to survive in this vast and
1460sometimes dangerous world.
1461
1462As you pass through these halls, read all the
1463signs and any other information provided, and
1464you'll soon learn the basics of the game.
1465
1466From here, move south (press your B<down-arrow> key)
1467and press the space bar to read the next sign. Good luck!
1468endmsg
1469x 11
1470y 2
1471move_on all
1472end
1473arch woodfloor
1474x 11
1475y 2
1476end
1477arch sign
1478name Press space bar to read me
1479msg
1480Welcome to Deliantra!
1481
1482You are now in the beginner's area, which will
1483teach you the fundamentals of playing Deliantra,
1484and prepare you to survive in this vast and
1485sometimes (uhm, always) dangerous world.
1486
1487As you pass through these halls, read all the
1488signs and any other information provided, and
1489you'll soon learn the basics of the game.
1490
1491From here, move south (press your B<down-arrow> key)
1492and press the space bar to read the next sign. Good luck!
1493endmsg
1494x 11
1495y 2
1496end
1497arch woodfloor
1498x 11
1499y 3
1500end
1501arch sign
1502name Press space to read me
1503msg
1504=== Commands ===
1505
1506There are many commands you can use to
1507do everything from movement to attacking
1508to casting spells to identifying treasure. Any
1509command in Deliantra can be executed by
1510simply typing it in and pressing B<Space>+B<Return>.
1511
1512So to move southeast, for example, you could type
1513B<< southeast <return> >>. To read this sign, you could type
1514B<< apply sign <return> >>. These "long-form" commands are
1515always available for everything you can do in
1516the game.
1517
1518However, it would be cumbersome to type
1519commands like that for common actions, so
1520many commands are bound to keys by default.
1521
1522You can also enter commands by typing their initials. For example,
1523instead of typing B<< southeast <return> >>, you can type B<< se<return> >> (note the lack of the space).
1524Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on.
1525
1526You can also create your own keybindings, for example to use spells, items or skills. To do that, you
1527can usually use the popup menu you get when pressing the B<right mouse button> over an item
1528and select the B<bind ...> option.
1529endmsg
1530x 11
1531y 3
1532end
1533arch woodfloor
1534x 11
1535y 4
1536end
1537arch woodfloor
1538x 11
1539y 5
1540end
1541arch sign
1542name Press space to read me
1543msg
1544=== Movement ===
1545
1546You can move in any of eight directions: north,
1547south, east, west, and the four in between.
1548Pressing a movement key once (or executing a
1549movement command) will move you one tile
1550in that direction. If something is in the way, your
1551character might attack it.
1552
1553To run in a direction, which is very useful when
1554fighting, battering down doors, or traveling long
1555distances, hold down the B<Ctrl> key and press
1556and hold the key for direction you wish to run.
1557
1558The four primary directions are bound to the arrow/cursor keys,
1559and all eight directions including diagonals on the numeric keypad. For laptop users
1560without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement.
1561
1562Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read
1563the sign there.
1564endmsg
1565x 11
1566y 5
1567end
1568arch woodfloor
1569x 11
1570y 6
1571end
1572arch wall_2_1_2
1573x 11
1574y 6
1575end
1576arch woodfloor
1577x 11
1578y 7
1579end
1580arch chest_2
1581x 11
1582y 7
1583no_pick 1
1584arch goldcoin
1585end
1586arch water
1587end
1588end
1589arch woodfloor
1590x 11
1591y 8
1592end
1593arch woodfloor
1594x 11
1595y 9
1596end
1597arch rune_mark
1598msg
1599Chests and other containers are often protected by traps.
1600To find and disarm these traps, stand on the chest or next to it while
1601using the find traps and disarm traps skills.
1602
1603Once you think a chest is safe, open it by applying it with the space bar,
1604and see what's inside.
1605
1606Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1607That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1608heal before you move on, in case you walk into another one.
1609endmsg
1610x 11
1611y 9
1612end
1613arch woodfloor
1614x 11
1615y 10
1616end
1617arch wall_2_1_2
1618x 11
1619y 10
1620end
1621arch woodfloor
1622x 11
1623y 11
1624end
1625arch goblin
1626x 11
1627y 11
1628end
1629arch woodfloor
1630x 11
1631y 12
1632end
1633arch gnoll
1634x 11
1635y 12
1636end
1637arch woodfloor
1638x 11
1639y 13
1640end
1641arch kobold
1642x 11
1643y 13
1644end
1645arch woodfloor
1646x 11
1647y 14
1648end
1649arch orc
1650x 11
1651y 14
1652end
1653arch woodfloor
1654x 11
1655y 15
1656end
1657arch wall_2_1_2
1658x 11
1659y 15
1660end
1661arch sign
1662name Talking to NPCs
1663msg
1664=== Talking to People ===
1665
1666There are two different types of "people" in the game: PCs (player characters, i.e. other players)
1667and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
1668
1669To talk to other players, for example to get help, you can use the B<chat> command, whose text
1670is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type
1671B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout>
1672command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all
1673NPCs near you can hear.
1674
1675You can also get information from non-player characters (NPCs) in the game by talking to them.
1676NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
1677
1678To talk to the man at the end of this hallway when you're finished reading this,
1679walk up next to him and left-click on him with your mouse.
1680
1681Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say
1682command is more tedious, but works when you can't see the NPC, or you need to say a password.
1683
1684Many NPC have useful information, but they will only tell you about it if you ask the
1685right questions. If the NPC talks to you, look for words in his reply
1686that might be important (often they are underlined), and ask about them.
1687For example, if he says, "Hello, do you have any food?" ask him about food,
1688and he may say something else in response to that.
1689Saying words like quest, key, treasure, and other things you're interested in may
1690start up very interesting conversations!
1691
1692Be careful not to run into friendly NPCs: dead men tell no tales.
1693
1694Now go talk to that old man.
1695
1696If you run into problems or want to skip this part of the tutorial, use the B<say open> command.
1697endmsg
1698x 11
1699y 19
1700end
1701arch woodfloor
1702x 12
1703end
1704arch wall_2_2_3
1705x 12
1706end
1707arch woodfloor
1708x 12
1709y 1
1710end
1711arch wall_2_1_1
1712x 12
1713y 1
1714end
1715arch woodfloor
1716x 12
1717y 2
1718end
1719arch wall_2_1_1
1720x 12
1721y 2
1722end
1723arch woodfloor
1724x 12
1725y 3
1726end
1727arch wall_2_1_1
1728x 12
1729y 3
1730end
1731arch woodfloor
1732x 12
1733y 4
1734end
1735arch wall_2_2_1
1736x 12
1737y 4
1738end
1739arch woodfloor
1740x 12
1741y 5
1742end
1743arch woodfloor
1744x 12
1745y 6
1746end
1747arch wall_3_3
1748x 12
1749y 6
1750end
1751arch woodfloor
1752x 12
1753y 7
1754end
1755arch wall_2_1_1
1756x 12
1757y 7
1758end
1759arch woodfloor
1760x 12
1761y 8
1762end
1763arch wall_1_2
1764x 12
1765y 8
1766end
1767arch woodfloor
1768x 12
1769y 9
1770end
1771arch woodfloor
1772x 12
1773y 10
1774end
1775arch wall_2_1_2
1776x 12
1777y 10
1778end
1779arch woodfloor
1780x 12
1781y 11
1782end
1783arch goblin
1784x 12
1785y 11
1786end
1787arch woodfloor
1788x 12
1789y 12
1790end
1791arch gnoll
1792x 12
1793y 12
1794end
1795arch woodfloor
1796x 12
1797y 13
1798end
1799arch kobold
1800x 12
1801y 13
1802end
1803arch woodfloor
1804x 12
1805y 14
1806end
1807arch orc
1808x 12
1809y 14
1810end
1811arch woodfloor
1812x 12
1813y 15
1814end
1815arch wall_2_1_2
1816x 12
1817y 15
1818end
1819arch igateTrg1
1820x 12
1821y 19
1822connected 1
1823end
1824arch woodfloor
1768x 13 1825x 13
1769y 3
1770end 1826end
1771arch woodfloor 1827arch wall_2_2_2
1772x 13 1828x 13
1773y 4
1774end 1829end
1830arch woodfloor
1831x 13
1832y 1
1833end
1775arch wall_2_1_2 1834arch wall_2_1_1
1835x 13
1836y 1
1837end
1838arch woodfloor
1839x 13
1840y 2
1841end
1842arch wall_2_1_1
1843x 13
1844y 2
1845end
1846arch woodfloor
1847x 13
1848y 3
1849move_block all
1850end
1851arch wall_2_1_1
1852x 13
1853y 3
1854end
1855arch woodfloor
1856x 13
1857y 4
1858end
1859arch wall_3_1
1776x 13 1860x 13
1777y 4 1861y 4
1778end 1862end
1779arch woodfloor 1863arch woodfloor
1780x 13 1864x 13
1858y 15 1942y 15
1859end 1943end
1860arch wall_2_1_2 1944arch wall_2_1_2
1861x 13 1945x 13
1862y 15 1946y 15
1947end
1948arch note
1949msg
1950The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.)
1951endmsg
1952x 13
1953y 19
1863end 1954end
1864arch woodfloor 1955arch woodfloor
1865x 14 1956x 14
1866end 1957end
1867arch wall_2_1_2 1958arch wall_2_1_2
1889end 1980end
1890arch woodfloor 1981arch woodfloor
1891x 14 1982x 14
1892y 2 1983y 2
1893end 1984end
1894arch igateTrg1 1985arch woodfloor
1895x 14 1986x 14
1896y 2 1987y 3
1897connected 1
1898end 1988end
1899arch woodfloor 1989arch sign
1990name Food
1991msg
1992=== Food ===
1993
1994Eating food is very important. Without food you cannot heal or regenerate magical
1995energy. Go north to learn more about food, and cash in some free food
1996at the same time!
1997endmsg
1900x 14 1998x 14
1901y 3 1999y 3
1902end 2000end
1903arch woodfloor 2001arch woodfloor
1904x 14 2002x 14
1985y 15 2083y 15
1986end 2084end
1987arch wall_3_1 2085arch wall_3_1
1988x 14 2086x 14
1989y 15 2087y 15
2088end
2089arch magic_mouth
2090msg
2091What is the password? (Use the B<say> command and say it)
2092
2093(Do you still have the note you got back at the beginning of this trip?
2094Apply it and see what it says, if you don't remember. If you cannot read, you need
2095to go back to the place where you found it and listen to the magic voice).
2096
2097If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
2098so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
2099endmsg
2100x 14
2101y 19
1990end 2102end
1991arch woodfloor 2103arch woodfloor
1992x 15 2104x 15
1993end 2105end
1994arch wall_2_1_2 2106arch wall_2_1_2
2072y 9 2184y 9
2073end 2185end
2074arch rune_mark 2186arch rune_mark
2075msg 2187msg
2076See that rune to the north? You may have to 2188See that rune to the north? You may have to
2077wait a few seconds to see it. Don't step on it; itmight hurt you! If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's not worth the risk, since there's nothing beyond it, but it's good to increase your experience in those skills whenever possible. 2189wait a few seconds to see it as it will not be visible all the time.
2078 2190
2079Remember: to search for traps, press 'f' (or type 'use_skill find traps), and to attempt to disarm any traps you find, press 'd' (or type 'use_skill disarm traps). 2191I<Don't step on it: it might hurt you!>
2192
2193If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2194it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2195not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2196in those skills whenever possible.
2197
2198Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command)
2199to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2200
2201To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>)
2202and fire.
2080endmsg 2203endmsg
2081x 15 2204x 15
2082y 9 2205y 9
2083end 2206end
2084arch woodfloor 2207arch woodfloor
2102y 12 2225y 12
2103end 2226end
2104arch sign 2227arch sign
2105msg 2228msg
2106How did you do? Watch your hit points (HP) 2229How did you do? Watch your hit points (HP)
2107closely during battle. If they get too low, you 2230closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured.
2108can always retreat and come back. Hit points 2231If they get too low, you can always retreat and come back. Hit points
2109gradually regenerate over time, so if you took 2232gradually regenerate over time, so if you took
2110damage, wait until your HP is back to the 2233damage, wait until your HP is back to the
2111maximum before moving on. Eating food 2234maximum before moving on. Eating food
2112speeds up HP regeneration, so you may want 2235is vital for HP regeneration, so you may want
2113to eat this food now. 2236to eat this food now.
2114endmsg 2237endmsg
2115x 15 2238x 15
2116y 12 2239y 12
2117end 2240end
2156end 2279end
2157arch wall_2_1_2 2280arch wall_2_1_2
2158x 15 2281x 15
2159y 15 2282y 15
2160end 2283end
2284arch magic_ear
2285msg
2286@match orc-knuckle
2287Click.
2288endmsg
2289x 15
2290y 19
2291connected 9
2292end
2161arch woodfloor 2293arch woodfloor
2162x 16 2294x 16
2163end 2295end
2164arch wall_2_1_2 2296arch wall_2_1_2
2165x 16 2297x 16
2194end 2326end
2195arch woodfloor 2327arch woodfloor
2196x 16 2328x 16
2197y 3 2329y 3
2198end 2330end
2199arch sign
2200name Talking to NPCs
2201msg
2202=== Talking to People ===
2203
2204There are two different types of "people" in the game: PCs (player characters, i.e. other players)
2205and NPcs (non-player-characters, your typical dumb computer-automated pseudo persons :)
2206
2207To talk to other players, for example to get help, you can use the I<chat> command, which
2208is displayed in blue. All players currently logged in can see that. In CFPlus, you can simply type
2209"c some message<return>" to chat with others. There is also the I<shout> command (short "sh")
2210for use in emergencies, and I<say> (short "s") which all players on a map and all NPCs near you can hear.
2211
2212You can also get information from non-player characters (NPCs) in the game by talking to them.
2213NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
2214
2215To talk to the man at the end of this hallway when you're finished reading this,
2216walk up next to him and either click on him or type: say hello<return>
2217
2218Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say
2219command is more tedious, but works when you can't see the NPC, or you need to say a password.
2220
2221The say command will let you talk to nearby NPCs and other Crossfire players who are
2222on the same map as you, so it is your main way to communicate inside the game.
2223
2224Many NPC have useful information, but they will only tell you about it if you ask about the
2225right things. Saying "hello" is a good start. If the NPC replies, look for words in his reply
2226that might be important, and ask about them. For example, if he says, "Hello, do you have
2227any food?" ask him about food ("say food"), and he may say something else in response to
2228that. Saying words like quest, key, treasure, and other things you're interested in may
2229start up very interesting conversations!
2230
2231Be careful not to run into friendly NPCs: dead men tell no tales.
2232
2233Now go talk to that old man.
2234endmsg
2235x 16
2236y 3
2237end
2238arch woodfloor 2331arch woodfloor
2239x 16 2332x 16
2240y 4 2333y 4
2241end 2334end
2242arch wall_2_1_2 2335arch wall_2_1_2
2336arch waybread 2429arch waybread
2337msg 2430msg
2338A message scrawled on the wall says: 2431A message scrawled on the wall says:
2339 2432
2340Waybreads are the MRE (Meals-Ready-to-Eat) 2433Waybreads are the MRE (Meals-Ready-to-Eat)
2341of Crossfire. They weigh very little but pack 2434of Deliantra. They weigh very little but pack
2342a large food value. They are much more 2435a large food value. They are much more
2343expensive than normal food, but when you 2436expensive than normal food, but when you
2344can afford them, they are the best food to 2437can afford them, they are the best food to
2345take on long trips or dungeon excursions, 2438take on long trips or dungeon excursions,
2346since their light weight won't slow you down. 2439since their light weight won't slow you down.
2598arch sign 2691arch sign
2599name Bashing Doors 2692name Bashing Doors
2600msg 2693msg
2601=== Doors === 2694=== Doors ===
2602 2695
2603There are many kinds of doors in Crossfire. 2696There are many kinds of doors in Deliantra.
2604Some doors will open for you, so you can walk 2697Some doors will open for you, so you can walk
2605right through. Ordinary locked doors can be 2698right through. Ordinary locked doors can be
2606bashed open by attacking them or using 2699bashed open by attacking them or using
2607lockpicks. Stronger locked doors may require 2700lockpicks. Stronger locked doors may require
2608a certain key, or open when you speak a magic 2701a certain key, or open when you speak a magic
2609word or activate a certain trigger somewhere. 2702word or activate a certain trigger somewhere.
2610 2703
2611To get through this first door, run into it until 2704To get through this first door, run into it until
2612you break through. 2705you break through. If you are too weak it might take a long time.
2706Either be persistent or create a new character with a higher Strength stat.
2613endmsg 2707endmsg
2614x 19 2708x 19
2615y 1 2709y 1
2616end 2710end
2617arch woodfloor 2711arch woodfloor
2653arch sign 2747arch sign
2654name Triggering Buttons with Weights 2748name Triggering Buttons with Weights
2655msg 2749msg
2656Sometimes large buttons in the floor can 2750Sometimes large buttons in the floor can
2657be activated by a large weight. Run into this 2751be activated by a large weight. Run into this
2658boulder to push it onto the button to your 2752boulder (B<Ctrl-Left>) to push it onto the button to your
2659west, and see what happens. 2753west, and see what happens.
2660 2754
2661Boulders and other "rollable" items like barrels can only be pushed, 2755Boulders and other "rollable" items like barrels can only be pushed,
2662never pulled, so be careful not to push them into corners from where 2756never pulled, so be careful not to push them into corners from where
2663you won't be able to move them to their destination. 2757you won't be able to move them to their destination.
2682y 9 2776y 9
2683end 2777end
2684arch sign 2778arch sign
2685name Buttons are Your Friends 2779name Buttons are Your Friends
2686msg 2780msg
2687Cool, huh! Buttons and other switches can be 2781Cool, huh! Buttons and other switches can be
2688used to do all sorts of things, sometimes on 2782used to do all sorts of things, sometimes on
2689completely different areas of a map, so if you 2783completely different areas of a map, so if you
2690ever think you're stuck, look around for any 2784ever think you're stuck, look around for any
2691of these kinds of triggers that might open 2785of these kinds of triggers that might open
2692a way out for you. 2786a way out for you.
2765msg 2859msg
2766A magic voice says: 2860A magic voice says:
2767 2861
2768Here is a note you can pick up and take with you. (You may have already picked it up 2862Here is a note you can pick up and take with you. (You may have already picked it up
2769automatically if your client is set to do that. If so, find it in your inventory and read it by 2863automatically if your client is set to do that. If so, find it in your inventory and read it by
2770middle-clicking or whatever action your client uses to apply inventory items.) You may wish 2864clicking with the middle mouse button or scroll wheel). You may wish
2771to read it first (press space), and then pick it up (press the comma key or type 'take). Now it 2865to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command).
2772will be in your inventory, so you can read it anytime you need to. 2866Now it will be in your inventory, so you can read it anytime you need to.
2773
2774Oh, and remember one thing: the password is B<orc-knuckle>.
2775endmsg 2867endmsg
2776x 20 2868x 20
2777y 3 2869y 3
2778end 2870end
2779arch woodfloor 2871arch woodfloor
2780x 20 2872x 20
2781y 3 2873y 3
2782end 2874end
2783arch note 2875arch note
2784msg 2876msg
2785The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.) 2877Hah! Made you look!
2878
2879You can go to the next sign now :)
2786endmsg 2880endmsg
2787x 20 2881x 20
2788y 3 2882y 3
2883identified 1
2789end 2884end
2790arch woodfloor 2885arch woodfloor
2791x 20 2886x 20
2792y 4 2887y 4
2793end 2888end
2804than signs like this one. Did you see the sign 2899than signs like this one. Did you see the sign
2805on the wall as you were running here? 2900on the wall as you were running here?
2806Sometimes information comes from non-visible 2901Sometimes information comes from non-visible
2807sources like that, so always keep your eyes 2902sources like that, so always keep your eyes
2808open and don't miss anything that shows up 2903open and don't miss anything that shows up
2809in your Messages area. 2904in your B<Messages> window.
2810 2905
2811Information also comes from books, notes, and 2906Information also comes from books, notes, and
2812many other sources. The smallest note can be 2907many other sources. The smallest note can be
2813the first clue to a large treasure or heroic quest, 2908the first clue to a large treasure or heroic quest,
2814so always gather as much information as possible. 2909so always gather as much information as possible.
2815Some notes and books you will be able to pick 2910Some notes and books you will be able to pick
2816up and take with you, while others will be 2911up and take with you, while others will be
2817fixed where they are, but they all may be 2912fixed where they are, but they all may be
2818important to read. 2913important to read.
2819 2914
2820In case you can't read, for example when you are 2915It is possible for your character to be unable to read
2821too low on intelligence or don't have the literacy 2916such notes. If that is the case and your INT stat is high enough
2822skill you might find the word 'orc-knuckle' useful 2917you cna later learn to read by learning the literacy skill.
2823for leaving this tutorial!
2824endmsg 2918endmsg
2825x 20 2919x 20
2826y 5 2920y 5
2827end 2921end
2828arch woodfloor 2922arch woodfloor
2861 2955
2862Some walls, called "earthwalls," are soft and can be battered down and destroyed. 2956Some walls, called "earthwalls," are soft and can be battered down and destroyed.
2863Run at the wall to your east until you pass through. 2957Run at the wall to your east until you pass through.
2864 2958
2865If you are very weak you might need a long time time to destroy the earthwall. Do 2959If you are very weak you might need a long time time to destroy the earthwall. Do
2866not give up! 2960not give up! (If you give up, consider creating a character with a little higher strength stat :)
2867endmsg 2961endmsg
2868x 20 2962x 20
2869y 9 2963y 9
2870end 2964end
2871arch woodfloor 2965arch woodfloor
2879arch woodfloor 2973arch woodfloor
2880x 20 2974x 20
2881y 11 2975y 11
2882end 2976end
2883arch silvercoin 2977arch silvercoin
2884name silver coins
2885x 20 2978x 20
2886y 11 2979y 11
2887nrof 5 2980nrof 5
2888end 2981end
2889arch kobold 2982arch kobold
3070end 3163end
3071arch sign 3164arch sign
3072name Traps, and Automatic Doors 3165name Traps, and Automatic Doors
3073msg 3166msg
3074By the way, it's a good idea to always check 3167By the way, it's a good idea to always check
3075for traps before trying to open a door. Do 3168for traps before trying to open a door. Do
3076this with the command ('use_skill find traps), 3169this with the command B<ready_skill find traps> (short B<rsft>, by default
3077which is often bound to the 'f' key. If you 3170bound to the B<Left-Alt-s> key) and then keep firing into the
3078find a trap, you can try to disarm it with 3171direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here
3079('use_skill disarm traps). You can only find 3172B<Shift-Right-Arrow>).
3080and disable traps if you have those skills. 3173
3174If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with
3175B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing
3176into the direction of the trap you found.
3177
3178You can only find and disable traps if you have those skills. If you don't, you should
3179learn them early.
3081 3180
3082Some doors will open when you walk up to them, 3181Some doors will open when you walk up to them,
3083then close after a moment. Be careful not to 3182then close after a moment. Be careful not to
3084get crushed by standing in the doorway 3183get crushed by standing in the doorway
3085too long! 3184too long!
3125y 6 3224y 6
3126end 3225end
3127arch sign 3226arch sign
3128name Levers 3227name Levers
3129msg 3228msg
3130Some gates and doors are opened by levers. Apply (press space bar) to lever to your south to continue. 3229Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue.
3131endmsg 3230endmsg
3132x 22 3231x 22
3133y 6 3232y 6
3134end 3233end
3135arch woodfloor 3234arch woodfloor
3161Look for cracks in the wall, especially if you 3260Look for cracks in the wall, especially if you
3162hear voices or have reason to think there might 3261hear voices or have reason to think there might
3163be secret areas nearby. 3262be secret areas nearby.
3164 3263
3165Sometimes walls are illusions that can be walked 3264Sometimes walls are illusions that can be walked
3166through. Go south from here. 3265through. Go south from here.
3167endmsg 3266endmsg
3168x 22 3267x 22
3169y 9 3268y 9
3170end 3269end
3171arch woodfloor 3270arch woodfloor
3185msg 3284msg
3186=== Inventory === 3285=== Inventory ===
3187 3286
3188Stop and take a look at your inventory for a moment. If you started the game with any 3287Stop and take a look at your inventory for a moment. If you started the game with any
3189armor or a hand-to-hand weapon like a sword, you probably should ready them now. 3288armor or a hand-to-hand weapon like a sword, you probably should ready them now.
3190(In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.) 3289
3290You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or
3291directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the
3292map (not the minimap) will tell you about these keys).
3293
3294You wield/ready (and unwield/unready) weapons and other items by applying them. To do so,
3295click on the item with your middle mouse button (or scroll wheel button).
3191Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) 3296Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3192endmsg 3297endmsg
3193x 22 3298x 22
3194y 11 3299y 11
3195end 3300end
3212name Fighting 3317name Fighting
3213msg 3318msg
3214=== Fighting === 3319=== Fighting ===
3215 3320
3216Ready for your first fight? On the other side 3321Ready for your first fight? On the other side
3217of this door are some ants. They're mostly 3322of this door are some ants. They're mostly
3218harmless, so run into them as fast as you can, 3323harmless, so run into them as fast as you can,
3219until you kill them. Be sure to kill the anthill 3324until you kill them. Be sure to kill the anthill
3220too, so it can't produce more ants. Many 3325too, so it can't produce more ants. Many
3221monsters have "generators" like this which 3326monsters have "generators" like this which
3222produce more monsters every so often. 3327produce more monsters every so often.
3223 3328
3224After you kill the ants, go through the next 3329After you kill the ants, go through the next
3225door. 3330door.

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