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Comparing deliantra/maps/start/tutorial.map (file contents):
Revision 1.14 by root, Fri Aug 3 01:50:42 2007 UTC vs.
Revision 1.26 by root, Sun Apr 13 15:11:42 2008 UTC

1arch map 1arch map
2name Tutorial 2name Tutorial
3difficulty 1 3difficulty 1
4region creation 4region creation
5width 24 5width 24
6height 16 6height 20
7enter_x 11 7enter_x 11
8enter_y 1 8enter_y 1
9msg 9msg
10Creator: Mhoram, http://aaron.baugher.biz/ 10Creator: Mhoram, http://aaron.baugher.biz/
11Software: CF Java Map Editor 11Software: CF Java Map Editor
12Date: 1/23/2007 12Date: 1/23/2007
13 13
14This map is intended for use as a tutorial for 14This map is intended for use as a tutorial for
15complete newbies, to teach them some of the 15complete newbies, to teach them some of the
16basic concepts of Crossfire. 16basic concepts of Deliantra.
17endmsg 17endmsg
18per_player 1 18per_player 1
19end 19end
20arch woodfloor 20arch woodfloor
21end 21end
147end 147end
148arch woodfloor 148arch woodfloor
149x 1 149x 1
150y 6 150y 6
151end 151end
152arch goldcoin 152arch silvercoin
153x 1 153x 1
154y 6 154y 6
155nrof 15
155end 156end
156arch woodfloor 157arch woodfloor
157x 1 158x 1
158y 7 159y 7
159end 160end
182y 12 183y 12
183end 184end
184arch sign 185arch sign
185name Saving and Exiting 186name Saving and Exiting
186msg 187msg
187A bed of reality is used for saving your game. Whenever you want to leave the game, or just save in a particular town, apply (press space) on a bed of reality, like the one at the end of this hallway. 188A bed of reality is used for saving your game. Whenever you want to leave the game,
189or just save in a particular town, apply (press space) on a bed of reality,
190like the one at the end of this hallway, and then answer the question of wether you want
191to continue playing. To log out, you of course have to answer negatively to that question.
188 192
189The next time you login, your player will start from that bed's location, with all the inventory items you had when you saved. Also, if your player ever dies, you will be returned to the location of the last bed of reality you used. 193The next time you login, your player will start from that bed's location, with all the inventory
194items you had when you logged out. Also, if your player ever dies, you will be returned to the
195location of the last bed of reality you used. If you leave without using a savebed your character's
196body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so
197always use a bed of reality for leaving the game.
190 198
191You may use this one now, and then continue on after logging back in. 199You may use this one now, and then continue on after logging back in.
192endmsg 200endmsg
193x 1 201x 1
194y 12 202y 12
397y 9 405y 9
398end 406end
399arch sign 407arch sign
400name Potions 408name Potions
401msg 409msg
402Potions can help you in many ways, boosting your stats temporarily or permanently, giving you resistance to certain attacks, or healing you. Save this potion of healing for some time when you are injured and unable to retreat to heal slowly. 410Potions can help you in many ways, boosting your stats temporarily or permanently,
411giving you resistance to certain attacks, or healing you. Save this potion of healing
412for some time when you are injured and unable to retreat to heal slowly.
403 413
404Keep in mind that potions you find can be cursed just like other objects, so always get them identified before using them. 414Keep in mind that potions you find can be cursed just like other objects, so always
415get them identified before using them.
405endmsg 416endmsg
406x 3 417x 3
407y 9 418y 9
408end 419end
409arch woodfloor 420arch woodfloor
436end 447end
437arch wall_2_1_2 448arch wall_2_1_2
438x 3 449x 3
439y 13 450y 13
440end 451end
441arch magic_mouth 452arch woodfloor
442msg
443What is the password? (Use the I<say> command and say it)
444
445(Do you still have the note you got back at the beginning of this trip?
446Apply it and see what it says, if you don't remember. If you cannot read, you need
447to go back to the place where you found it and listen to the magic voice.)
448
449If you get stuck here and need help, try to talk to other players using the I<chat> command. To do
450so, enter I<c help me, I am stuck in the tutorial> or something to that extent.
451endmsg
452x 3 453x 3
453y 14 454y 14
454end 455end
455arch magic_ear 456arch button_trigger
456msg
457@match orc-knuckle
458Click.
459endmsg
460x 3 457x 3
461y 14 458y 14
462connected 9 459connected 9
463end
464arch woodfloor
465x 3
466y 14
467end 460end
468arch woodfloor 461arch woodfloor
469x 3 462x 3
470y 15 463y 15
471end 464end
617y 1 610y 1
618end 611end
619arch sign 612arch sign
620name Shops 613name Shops
621msg 614msg
622Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies, and then buy almost any treasure you bring back to sell. 615Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies,
616and then buy almost any treasure you bring back to sell.
623 617
624To enter a shop, step on the shop mat. This will transport you to the inside. To exit, simply step on the inside mat. To sell items, drop them on the shop floor. To buy items, simply pick up what you want and leave. The cost of the items will be taken from your inventory. If you don't have enough money to pay your bill, you won't be allowed to leave, and you will have to drop enough of the items you picked up until you can afford what you're holding. 618To enter a shop, step on the shop mat. This will transport you to the inside.
619To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
620To buy items, simply pick up what you want and leave. The cost of the items will
621be taken from your inventory. If you don't have enough money to pay your bill, you
622won't be allowed to leave, and you will have to drop enough of the items you picked
623up until you can afford what you're holding.
625 624
626You may enter this shop and look around, and buy something if you have the money. When you're in the shop, clicking on an item in your inventory will tell you how much the shop will pay you for it. Standing over an item on the shop floor and examining it (press 'e' or type 'examine) will tell you that item's price. 625You may enter this shop and look around, and buy something if you have the money.
626When you're in the shop, clicking on an item in your inventory will tell you how much
627the shop will pay you for it. Standing over an item on the shop floor and examining it
628(read the tooltip when hovering over it or press B<Left-Alt-e>).
627 629
628WARNING: Be very careful not to drop anything you aren't sure you want to sell! Once dropped, an item is sold and belongs to the shop, and the price for buying it back may be many times what you sold it for. Check your client's documentation on "locking" items for instructions on how to lock your important items so you can't accidentally drop them. 630WARNING: Be very careful not to drop anything you aren't sure you want to sell!
631Once dropped, an item is sold and belongs to the shop, and the price for buying
632it back may be many times what you sold it for. Check your client's documentation
633on "locking" items for instructions on how to lock your important items so you can't
634accidentally drop them.
629endmsg 635endmsg
630x 5 636x 5
631y 1 637y 1
632end 638end
633arch woodfloor 639arch woodfloor
639y 3 645y 3
640end 646end
641arch sign 647arch sign
642name Teleporters 648name Teleporters
643msg 649msg
644In areas other than shops, teleporters can transport you instantly from place to place. Beware: a teleporter might send you into a dangerous area! This teleporter, however, will take you right across the fence to the south. 650In areas other than shops, teleporters can transport you instantly from place to place.
651Beware: a teleporter might send you into a dangerous area! This teleporter, however,
652will take you right across the fence to the south.
645endmsg 653endmsg
646x 5 654x 5
647y 3 655y 3
648end 656end
649arch woodfloor 657arch woodfloor
682y 7 690y 7
683end 691end
684arch sign 692arch sign
685name Inbreeding 693name Inbreeding
686msg 694msg
687Some monsters, like mice, can multiply without a generator. If not killed quickly, these monsters can spread to fill up a map completely. Run through this door and kill the mice inside before they get out of control. 695Some monsters, like mice, can multiply without a generator (after all, they are mice).
696If not killed quickly, these monsters can spread to fill up a map completely.
697Run through this door and kill the mice inside before they get out of control (to be honest, we cheated
698and tried our best to keep them from spreading throughout the whole map, but once
699outside int he harsh world, you will not be as lucky).
688endmsg 700endmsg
689x 5 701x 5
690y 7 702y 7
691end 703end
692arch woodfloor 704arch woodfloor
698y 9 710y 9
699end 711end
700arch sign 712arch sign
701name Scrolls 713name Scrolls
702msg 714msg
703Magic scrolls like the one to your south contain one spell each. When you read a magic scroll, the spell is cast and the scroll crumbles into dust. Take this scroll and save it for some time when you have collected a bunch of items and want to cast detect magic on them. 715Magic scrolls like the one to your south contain one spell each.
716When you read a magic scroll, the spell is cast and the scroll crumbles into dust.
717Take this scroll and save it for some time when you have collected a bunch of
718items and want to cast detect magic on them.
704endmsg 719endmsg
705x 5 720x 5
706y 9 721y 9
707end 722end
708arch woodfloor 723arch woodfloor
895x 7 910x 7
896y 1 911y 1
897end 912end
898arch rune_mark 913arch rune_mark
899msg 914msg
900Tables work much like altars. The table to the 915Tables work much like altars. The table to the
901east is an "identify item" table. It will identify the unidentified items in your inventory, one at a time, for 20 gold pieces each. Tables are often found in shops too, especially magic shops. 916east is an I<identify item> table. It will identify the
917unidentified items in your inventory, one at a time, for 20
918gold pieces each. Tables are often found in shops
919too, especially magic shops.
902endmsg 920endmsg
903x 7 921x 7
904y 1 922y 1
905end 923end
906arch woodfloor 924arch woodfloor
911x 7 929x 7
912y 3 930y 3
913end 931end
914arch rune_mark 932arch rune_mark
915msg 933msg
916This altar to your east is a "detect curse" altar. It works the same as the "detect magic" altar below. Altars like these are often found in shops in towns. 934This altar to your east is a I<detect curse> altar.
935It works the same as the I<detect magic> altar below.
936Altars like these are often found in shops in towns.
917 937
918Always detect curse on items you find before applying them. If you apply a cursed item, you won't be able to remove it until the curse is removed. 938Always detect curse on items you find before applying them.
939If you apply a cursed item, you won't be able to remove it until the curse is removed.
919endmsg 940endmsg
920x 7 941x 7
921y 3 942y 3
922end 943end
923arch woodfloor 944arch woodfloor
930end 951end
931arch rune_mark 952arch rune_mark
932msg 953msg
933=== Altars === 954=== Altars ===
934 955
935Altars have many different uses. Some altars are consecrated to a particular god. Do not pray over these altars unless you wish to worship that god! (More on gods later.) Altars can also cast spells and perform other actions if you place the correct sacrifice on them. 956Altars have many different uses. Some altars are consecrated to a particular god.
957Do not pray over these altars unless you wish to worship that god! (More on gods later).
958Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
936 959
937The altar to your east is an "altar of detect magic." Dropping money on it will cause it to cast detect magic on all the items in your inventory. (Make sure you pick up your change.) To drop money, right-click on it in your inventory while standing on the altar. 960The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast
961detect magic on all the items in your inventory. (Make sure you pick up your change).
962To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful
963you can select the B<drop n> option from the item popup menu and only drop a few coins.
938 964
939Magic items are often worth more than identical non-magic items, so detect magic can help you decide which ones to sell and which ones to identify or keep. 965Magic items are often worth more than identical non-magic items, so detect magic can
966help you decide which ones to sell and which ones to identify or keep.
940endmsg 967endmsg
941x 7 968x 7
942y 5 969y 5
943end 970end
944arch woodfloor 971arch woodfloor
961y 9 988y 9
962end 989end
963arch sign 990arch sign
964name Missile Weapons 991name Missile Weapons
965msg 992msg
966If you have a bow or crossbow in your inventory, go south for missile weapons training. If you do not, go north. 993If you have a bow or crossbow in your inventory
994(or other ranged weapons such as rods, staffs or area spells such as burning hands),
995go south for ranged attacks training. If you do not, go north.
967endmsg 996endmsg
968x 7 997x 7
969y 9 998y 9
970end 999end
971arch woodfloor 1000arch woodfloor
985y 13 1014y 13
986end 1015end
987arch sign 1016arch sign
988name Missile Weapon Training 1017name Missile Weapon Training
989msg 1018msg
990Ready your bow or crossbow by clicking on it. Arrows or bolts in your inventory will be used automatically. 1019Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
991 1020
992To fire a missile weapon, hold down your Fire (Shift) key, and press the movement key in the direction you want to fire. 1021If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1022by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply
1023B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
993 1024
994On the other side of these doors are some monsters. Pull the lever to open the doors, and shoot them all! Don't worry, there's a force preventing them from reaching you. Continue down the passageway until you get back to this hallway, then go north. 1025To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1026and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1027you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it
1028with B<Shift>.
1029
1030On the other side of these doors are some monsters.
1031Pull the lever to open the doors, and shoot them all!
1032Don't worry, there's a force preventing them from reaching you.
1033Continue down the passageway until you get back to this hallway, then go north.
995endmsg 1034endmsg
996x 7 1035x 7
997y 13 1036y 13
998end 1037end
999arch woodfloor 1038arch woodfloor
1136arch woodfloor 1175arch woodfloor
1137x 9 1176x 9
1138y 1 1177y 1
1139end 1178end
1140arch identify_table 1179arch identify_table
1141msg 1180name item identify table (identifies items in your inventory)
1142Drop twenty gold pieces to identify one unidentified item you are carrying.
1143endmsg
1144x 9 1181x 9
1145y 1 1182y 1
1146end 1183end
1147arch woodfloor 1184arch woodfloor
1148x 9 1185x 9
1155arch woodfloor 1192arch woodfloor
1156x 9 1193x 9
1157y 3 1194y 3
1158end 1195end
1159arch altar 1196arch altar
1160name altar of detect curse 1197name altar of detect curse (detects any cursed items in your inventory)
1161slaying money 1198slaying money
1162msg
1163Drop one silver piece to see if you are carrying any cursed items.
1164endmsg
1165sp 79 1199sp 79
1166food 1 1200food 1
1167x 9 1201x 9
1168y 3 1202y 3
1169end 1203end
1178arch woodfloor 1212arch woodfloor
1179x 9 1213x 9
1180y 5 1214y 5
1181end 1215end
1182arch altar 1216arch altar
1183name altar of detect magic 1217name altar of detect magic (detects any magic items in your inventory)
1184slaying money 1218slaying money
1185msg
1186Drop one silver piece to see if you are carrying any magic items.
1187endmsg
1188sp 76 1219sp 76
1189food 1 1220food 1
1190x 9 1221x 9
1191y 5 1222y 5
1192end 1223end
1214x 9 1245x 9
1215y 9 1246y 9
1216end 1247end
1217arch rune_mark 1248arch rune_mark
1218msg 1249msg
1219Not all runes are harmful. The rune to your north will restore your health! 1250Not all runes are harmful. The rune to your north will restore your health!
1220endmsg 1251endmsg
1221x 9 1252x 9
1222y 9 1253y 9
1223end 1254end
1224arch woodfloor 1255arch woodfloor
1381y 15 1412y 15
1382end 1413end
1383arch wall_2_1_2 1414arch wall_2_1_2
1384x 10 1415x 10
1385y 15 1416y 15
1386end
1387arch woodfloor
1388x 11
1389end
1390arch wall_2_1_2
1391x 11
1392end
1393arch woodfloor
1394x 11
1395y 1
1396end
1397arch sign
1398name Press cursor-down once to read the next sign.
1399x 11
1400y 1
1401end
1402arch magic_mouth
1403msg
1404Welcome to Crossfire!
1405
1406You are now in the beginner's area, which will
1407teach you the fundamentals of playing Crossfire,
1408and prepare you to survive in this vast and
1409sometimes dangerous world.
1410
1411As you pass through these halls, read all the
1412signs and any other information provided, and
1413you'll soon learn the basics of the game.
1414
1415From here, move south (press your down-arrow key,
1416or type 'south <enter>) and press the spacebar to
1417read the next sign. Good luck!
1418endmsg
1419x 11
1420y 2
1421move_on all
1422end
1423arch woodfloor
1424x 11
1425y 2
1426end
1427arch sign
1428name Press space bar to read me
1429msg
1430Welcome to Crossfire!
1431
1432You are now in the beginner's area, which will
1433teach you the fundamentals of playing Crossifre,
1434and prepare you to survive in this vast and
1435sometimes dangerous world.
1436
1437As you pass through these halls, read all the
1438signs and any other information provided, and
1439you'll soon learn the basics of the game.
1440
1441From here, move south (press your down-arrow key,
1442or type 'south <enter>) and press the space bar to
1443read the next sign. Good luck!
1444endmsg
1445x 11
1446y 2
1447end
1448arch woodfloor
1449x 11
1450y 3
1451end
1452arch sign
1453name Press space to read me
1454msg
1455=== Commands ===
1456
1457There are many commands you can use to
1458do everything from movement to attacking
1459to casting spells to identifying treasure. Any
1460command in Crossfire can be executed by
1461typing ' (a single quote) followed by the
1462command.
1463
1464So to move southeast, for example, you could type
1465'southeast. To read this sign, you could type
1466'apply sign. These "long-form" commands are
1467always available for everything you can do in
1468the game.
1469
1470However, it would be cumbersome to type
1471commands like that for common actions, so
1472many commands are bound to keys by default.
1473This varies from client to client, but you will
1474probably find that the movement commands
1475are bound to the arrow keys on your keypad,
1476for example. There are many other default
1477keybindings, and you can create your own for
1478any action or series of actions that you use
1479regularly. See the documentation for your
1480Crossfire client for more information on
1481keybindings.
1482endmsg
1483x 11
1484y 3
1485end
1486arch woodfloor
1487x 11
1488y 4
1489end
1490arch woodfloor
1491x 11
1492y 5
1493end
1494arch sign
1495name Press space to read me
1496msg
1497=== Movement ===
1498
1499You can move in any of eight directions: north,
1500south, east, west, and the four in between.
1501Pressing a movement key once (or executing a
1502movement command) will move you one tile
1503in that direction. If something is in the way, you
1504may attack it.
1505
1506To run in a direction, which is very useful when
1507fighting, battering down doors, or traveling long
1508distances, hold down the Ctrl key and press
1509and hold the key for direction you wish to run.
1510
1511Now run to the end of this hallway, and read
1512the sign there.
1513endmsg
1514x 11
1515y 5
1516end
1517arch woodfloor
1518x 11
1519y 6
1520end
1521arch wall_2_1_2
1522x 11
1523y 6
1524end
1525arch woodfloor
1526x 11
1527y 7
1528end
1529arch chest_2
1530x 11
1531y 7
1532no_pick 1
1533arch goldcoin
1534end
1535arch water
1536end
1537end
1538arch woodfloor
1539x 11
1540y 8
1541end
1542arch woodfloor
1543x 11
1544y 9
1545end
1546arch rune_mark
1547msg
1548Chests and other containers are often protected by traps. To find and disarm these traps, stand on the chest or next to it while using the find traps and disarm traps commands.
1549
1550Once you think a chest is safe, open it by applying it with the 'a' key, and see what's inside.
1551
1552Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself heal before you move on, in case you walk into another one.
1553endmsg
1554x 11
1555y 9
1556end
1557arch woodfloor
1558x 11
1559y 10
1560end
1561arch wall_2_1_2
1562x 11
1563y 10
1564end
1565arch woodfloor
1566x 11
1567y 11
1568end
1569arch goblin
1570x 11
1571y 11
1572end
1573arch woodfloor
1574x 11
1575y 12
1576end
1577arch gnoll
1578x 11
1579y 12
1580end
1581arch woodfloor
1582x 11
1583y 13
1584end
1585arch kobold
1586x 11
1587y 13
1588end
1589arch woodfloor
1590x 11
1591y 14
1592end
1593arch orc
1594x 11
1595y 14
1596end
1597arch woodfloor
1598x 11
1599y 15
1600end
1601arch wall_2_1_2
1602x 11
1603y 15
1604end
1605arch woodfloor
1606x 12
1607end
1608arch wall_2_2_3
1609x 12
1610end
1611arch woodfloor
1612x 12
1613y 1
1614end
1615arch wall_2_1_1
1616x 12
1617y 1
1618end
1619arch woodfloor
1620x 12
1621y 2
1622end
1623arch wall_3_2
1624x 12
1625y 2
1626end
1627arch woodfloor
1628x 12
1629y 3
1630end
1631arch wall_2_1_1
1632x 12
1633y 3
1634end
1635arch woodfloor
1636x 12
1637y 4
1638end
1639arch wall_2_2_1
1640x 12
1641y 4
1642end
1643arch woodfloor
1644x 12
1645y 5
1646end
1647arch woodfloor
1648x 12
1649y 6
1650end
1651arch wall_3_3
1652x 12
1653y 6
1654end
1655arch woodfloor
1656x 12
1657y 7
1658end
1659arch wall_2_1_1
1660x 12
1661y 7
1662end
1663arch woodfloor
1664x 12
1665y 8
1666end
1667arch wall_1_2
1668x 12
1669y 8
1670end
1671arch woodfloor
1672x 12
1673y 9
1674end
1675arch woodfloor
1676x 12
1677y 10
1678end
1679arch wall_2_1_2
1680x 12
1681y 10
1682end
1683arch woodfloor
1684x 12
1685y 11
1686end
1687arch goblin
1688x 12
1689y 11
1690end
1691arch woodfloor
1692x 12
1693y 12
1694end
1695arch gnoll
1696x 12
1697y 12
1698end
1699arch woodfloor
1700x 12
1701y 13
1702end
1703arch kobold
1704x 12
1705y 13
1706end
1707arch woodfloor
1708x 12
1709y 14
1710end
1711arch orc
1712x 12
1713y 14
1714end
1715arch woodfloor
1716x 12
1717y 15
1718end
1719arch wall_2_1_2
1720x 12
1721y 15
1722end
1723arch woodfloor
1724x 13
1725end
1726arch wall_2_2_2
1727x 13
1728end
1729arch woodfloor
1730x 13
1731y 1
1732end
1733arch wall_2_1_1
1734x 13
1735y 1
1736end
1737arch woodfloor
1738x 13
1739y 2
1740end
1741arch wall_2_2_4
1742x 13
1743y 2
1744end
1745arch woodfloor
1746x 13
1747y 3
1748move_block all
1749end 1417end
1750arch sign 1418arch sign
1751name old man 1419name old man
1752msg 1420msg
1753@match food|no 1421@match food|no
1763Do you have any food? 1431Do you have any food?
1764@match * 1432@match *
1765Ninety-nine bottles of beer on the wall.... 1433Ninety-nine bottles of beer on the wall....
1766endmsg 1434endmsg
1767face sage.x11 1435face sage.x11
1436x 10
1437y 19
1438end
1439arch woodfloor
1440x 11
1441end
1442arch wall_2_1_2
1443x 11
1444end
1445arch woodfloor
1446x 11
1447y 1
1448end
1449arch sign
1450name Press cursor-down (arrow-key-down) once to read the next sign.
1451x 11
1452y 1
1453end
1454arch magic_mouth
1455msg
1456Welcome to Deliantra!
1457
1458You are now in the beginner's area, which will
1459teach you the fundamentals of playing Deliantra,
1460and prepare you to survive in this vast and
1461sometimes dangerous world.
1462
1463As you pass through these halls, read all the
1464signs and any other information provided, and
1465you'll soon learn the basics of the game.
1466
1467From here, move south (press your B<down-arrow> key)
1468and press the space bar to read the next sign. Good luck!
1469endmsg
1470x 11
1471y 2
1472move_on all
1473end
1474arch woodfloor
1475x 11
1476y 2
1477end
1478arch sign
1479name Press space bar to read me
1480msg
1481Welcome to Deliantra!
1482
1483You are now in the beginner's area, which will
1484teach you the fundamentals of playing Deliantra,
1485and prepare you to survive in this vast and
1486sometimes (uhm, always) dangerous world.
1487
1488As you pass through these halls, read all the
1489signs and any other information provided, and
1490you'll soon learn the basics of the game.
1491
1492From here, move south (press your B<down-arrow> key)
1493and press the space bar to read the next sign. Good luck!
1494endmsg
1495x 11
1496y 2
1497end
1498arch woodfloor
1499x 11
1500y 3
1501end
1502arch sign
1503name Press space to read me
1504msg
1505=== Commands ===
1506
1507There are many commands you can use to
1508do everything from movement to attacking
1509to casting spells to identifying treasure. Any
1510command in Deliantra can be executed by
1511simply typing it in and pressing B<Space>+B<Return>.
1512
1513So to move southeast, for example, you could type
1514B<< southeast <return> >>. To read this sign, you could type
1515B<< apply sign <return> >>. These "long-form" commands are
1516always available for everything you can do in
1517the game.
1518
1519However, it would be cumbersome to type
1520commands like that for common actions, so
1521many commands are bound to keys by default.
1522
1523You can also enter commands by typing their initials. For example,
1524instead of typing B<< southeast <return> >>, you can type B<< se<return> >> (note the lack of the space).
1525Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on.
1526
1527You can also create your own keybindings, for example to use spells, items or skills. To do that, you
1528can usually use the popup menu you get when pressing the B<right mouse button> over an item
1529and select the B<bind ...> option.
1530endmsg
1531x 11
1532y 3
1533end
1534arch woodfloor
1535x 11
1536y 4
1537end
1538arch woodfloor
1539x 11
1540y 5
1541end
1542arch sign
1543name Press space to read me
1544msg
1545=== Movement ===
1546
1547You can move in any of eight directions: north,
1548south, east, west, and the four in between.
1549Pressing a movement key once (or executing a
1550movement command) will move you one tile
1551in that direction. If something is in the way, your
1552character might attack it.
1553
1554To run in a direction, which is very useful when
1555fighting, battering down doors, or traveling long
1556distances, hold down the B<Ctrl> key and press
1557and hold the key for direction you wish to run.
1558
1559The four primary directions are bound to the arrow/cursor keys,
1560and all eight directions including diagonals on the numeric keypad. For laptop users
1561without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement.
1562
1563Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read
1564the sign there.
1565endmsg
1566x 11
1567y 5
1568end
1569arch woodfloor
1570x 11
1571y 6
1572end
1573arch wall_2_1_2
1574x 11
1575y 6
1576end
1577arch woodfloor
1578x 11
1579y 7
1580end
1581arch chest_2
1582x 11
1583y 7
1584no_pick 1
1585arch goldcoin
1586end
1587arch water
1588end
1589end
1590arch woodfloor
1591x 11
1592y 8
1593end
1594arch woodfloor
1595x 11
1596y 9
1597end
1598arch rune_mark
1599msg
1600Chests and other containers are often protected by traps.
1601To find and disarm these traps, stand on the chest or next to it while
1602using the find traps and disarm traps skills.
1603
1604Once you think a chest is safe, open it by applying it with the space bar,
1605and see what's inside.
1606
1607Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1608That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1609heal before you move on, in case you walk into another one.
1610endmsg
1611x 11
1612y 9
1613end
1614arch woodfloor
1615x 11
1616y 10
1617end
1618arch wall_2_1_2
1619x 11
1620y 10
1621end
1622arch woodfloor
1623x 11
1624y 11
1625end
1626arch goblin
1627x 11
1628y 11
1629end
1630arch woodfloor
1631x 11
1632y 12
1633end
1634arch gnoll
1635x 11
1636y 12
1637end
1638arch woodfloor
1639x 11
1640y 13
1641end
1642arch kobold
1643x 11
1644y 13
1645end
1646arch woodfloor
1647x 11
1648y 14
1649end
1650arch orc
1651x 11
1652y 14
1653end
1654arch woodfloor
1655x 11
1656y 15
1657end
1658arch wall_2_1_2
1659x 11
1660y 15
1661end
1662arch sign
1663name Talking to NPCs
1664msg
1665=== Talking to People ===
1666
1667There are two different types of "people" in the game: PCs (player characters, i.e. other players)
1668and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
1669
1670To talk to other players, for example to get help, you can use the B<chat> command, whose text
1671is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type
1672B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout>
1673command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all
1674NPCs near you can hear.
1675
1676You can also get information from non-player characters (NPCs) in the game by talking to them.
1677NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
1678
1679To talk to the man at the end of this hallway when you're finished reading this,
1680walk up next to him and left-click on him with your mouse.
1681
1682Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say
1683command is more tedious, but works when you can't see the NPC, or you need to say a password.
1684
1685Many NPC have useful information, but they will only tell you about it if you ask the
1686right questions. If the NPC talks to you, look for words in his reply
1687that might be important (often they are underlined), and ask about them.
1688For example, if he says, "Hello, do you have any food?" ask him about food,
1689and he may say something else in response to that.
1690Saying words like quest, key, treasure, and other things you're interested in may
1691start up very interesting conversations!
1692
1693Be careful not to run into friendly NPCs: dead men tell no tales.
1694
1695Now go talk to that old man.
1696
1697If you run into problems or want to skip this part of the tutorial, use the B<say open> command.
1698endmsg
1699x 11
1700y 19
1701end
1702arch woodfloor
1703x 12
1704end
1705arch wall_2_2_3
1706x 12
1707end
1708arch woodfloor
1709x 12
1710y 1
1711end
1712arch wall_2_1_1
1713x 12
1714y 1
1715end
1716arch woodfloor
1717x 12
1718y 2
1719end
1720arch wall_2_1_1
1721x 12
1722y 2
1723end
1724arch woodfloor
1725x 12
1726y 3
1727end
1728arch wall_2_1_1
1729x 12
1730y 3
1731end
1732arch woodfloor
1733x 12
1734y 4
1735end
1736arch wall_2_2_1
1737x 12
1738y 4
1739end
1740arch woodfloor
1741x 12
1742y 5
1743end
1744arch woodfloor
1745x 12
1746y 6
1747end
1748arch wall_3_3
1749x 12
1750y 6
1751end
1752arch woodfloor
1753x 12
1754y 7
1755end
1756arch wall_2_1_1
1757x 12
1758y 7
1759end
1760arch woodfloor
1761x 12
1762y 8
1763end
1764arch wall_1_2
1765x 12
1766y 8
1767end
1768arch woodfloor
1769x 12
1770y 9
1771end
1772arch woodfloor
1773x 12
1774y 10
1775end
1776arch wall_2_1_2
1777x 12
1778y 10
1779end
1780arch woodfloor
1781x 12
1782y 11
1783end
1784arch goblin
1785x 12
1786y 11
1787end
1788arch woodfloor
1789x 12
1790y 12
1791end
1792arch gnoll
1793x 12
1794y 12
1795end
1796arch woodfloor
1797x 12
1798y 13
1799end
1800arch kobold
1801x 12
1802y 13
1803end
1804arch woodfloor
1805x 12
1806y 14
1807end
1808arch orc
1809x 12
1810y 14
1811end
1812arch woodfloor
1813x 12
1814y 15
1815end
1816arch wall_2_1_2
1817x 12
1818y 15
1819end
1820arch igateTrg1
1821x 12
1822y 19
1823connected 1
1824end
1825arch woodfloor
1768x 13 1826x 13
1769y 3
1770end 1827end
1771arch woodfloor 1828arch wall_2_2_2
1772x 13 1829x 13
1773y 4
1774end 1830end
1831arch woodfloor
1832x 13
1833y 1
1834end
1775arch wall_2_1_2 1835arch wall_2_1_1
1836x 13
1837y 1
1838end
1839arch woodfloor
1840x 13
1841y 2
1842end
1843arch wall_2_1_1
1844x 13
1845y 2
1846end
1847arch woodfloor
1848x 13
1849y 3
1850move_block all
1851end
1852arch wall_2_1_1
1853x 13
1854y 3
1855end
1856arch woodfloor
1857x 13
1858y 4
1859end
1860arch wall_3_1
1776x 13 1861x 13
1777y 4 1862y 4
1778end 1863end
1779arch woodfloor 1864arch woodfloor
1780x 13 1865x 13
1858y 15 1943y 15
1859end 1944end
1860arch wall_2_1_2 1945arch wall_2_1_2
1861x 13 1946x 13
1862y 15 1947y 15
1948end
1949arch note
1950msg
1951The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.)
1952endmsg
1953x 13
1954y 19
1863end 1955end
1864arch woodfloor 1956arch woodfloor
1865x 14 1957x 14
1866end 1958end
1867arch wall_2_1_2 1959arch wall_2_1_2
1889end 1981end
1890arch woodfloor 1982arch woodfloor
1891x 14 1983x 14
1892y 2 1984y 2
1893end 1985end
1894arch igateTrg1 1986arch woodfloor
1895x 14 1987x 14
1896y 2 1988y 3
1897connected 1
1898end 1989end
1899arch woodfloor 1990arch sign
1991name Food
1992msg
1993=== Food ===
1994
1995Eating food is very important. Without food you cannot heal or regenerate magical
1996energy. Go north to learn more about food, and cash in some free food
1997at the same time!
1998endmsg
1900x 14 1999x 14
1901y 3 2000y 3
1902end 2001end
1903arch woodfloor 2002arch woodfloor
1904x 14 2003x 14
1985y 15 2084y 15
1986end 2085end
1987arch wall_3_1 2086arch wall_3_1
1988x 14 2087x 14
1989y 15 2088y 15
2089end
2090arch magic_mouth
2091msg
2092What is the password? (Use the B<say> command and say it)
2093
2094(Do you still have the note you got back at the beginning of this trip?
2095Apply it and see what it says, if you don't remember. If you cannot read, you need
2096to go back to the place where you found it and listen to the magic voice).
2097
2098If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
2099so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
2100endmsg
2101x 14
2102y 19
1990end 2103end
1991arch woodfloor 2104arch woodfloor
1992x 15 2105x 15
1993end 2106end
1994arch wall_2_1_2 2107arch wall_2_1_2
2072y 9 2185y 9
2073end 2186end
2074arch rune_mark 2187arch rune_mark
2075msg 2188msg
2076See that rune to the north? You may have to 2189See that rune to the north? You may have to
2077wait a few seconds to see it. Don't step on it; itmight hurt you! If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's not worth the risk, since there's nothing beyond it, but it's good to increase your experience in those skills whenever possible. 2190wait a few seconds to see it as it will not be visible all the time.
2078 2191
2079Remember: to search for traps, press 'f' (or type 'use_skill find traps), and to attempt to disarm any traps you find, press 'd' (or type 'use_skill disarm traps). 2192I<Don't step on it: it might hurt you!>
2193
2194If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2195it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2196not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2197in those skills whenever possible.
2198
2199Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command)
2200to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2201
2202To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>)
2203and fire.
2080endmsg 2204endmsg
2081x 15 2205x 15
2082y 9 2206y 9
2083end 2207end
2084arch woodfloor 2208arch woodfloor
2102y 12 2226y 12
2103end 2227end
2104arch sign 2228arch sign
2105msg 2229msg
2106How did you do? Watch your hit points (HP) 2230How did you do? Watch your hit points (HP)
2107closely during battle. If they get too low, you 2231closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured.
2108can always retreat and come back. Hit points 2232If they get too low, you can always retreat and come back. Hit points
2109gradually regenerate over time, so if you took 2233gradually regenerate over time, so if you took
2110damage, wait until your HP is back to the 2234damage, wait until your HP is back to the
2111maximum before moving on. Eating food 2235maximum before moving on. Eating food
2112speeds up HP regeneration, so you may want 2236is vital for HP regeneration, so you may want
2113to eat this food now. 2237to eat this food now.
2114endmsg 2238endmsg
2115x 15 2239x 15
2116y 12 2240y 12
2117end 2241end
2156end 2280end
2157arch wall_2_1_2 2281arch wall_2_1_2
2158x 15 2282x 15
2159y 15 2283y 15
2160end 2284end
2285arch magic_ear
2286msg
2287@match orc-knuckle
2288Click.
2289endmsg
2290x 15
2291y 19
2292connected 9
2293end
2161arch woodfloor 2294arch woodfloor
2162x 16 2295x 16
2163end 2296end
2164arch wall_2_1_2 2297arch wall_2_1_2
2165x 16 2298x 16
2194end 2327end
2195arch woodfloor 2328arch woodfloor
2196x 16 2329x 16
2197y 3 2330y 3
2198end 2331end
2199arch sign
2200name Talking to NPCs
2201msg
2202=== Talking to People ===
2203
2204There are two different types of "people" in the game: PCs (player characters, i.e. other players)
2205and NPcs (non-player-characters, your typical dumb computer-automated pseudo persons :)
2206
2207To talk to other players, for example to get help, you can use the I<chat> command, which
2208is displayed in blue. All players currently logged in can see that. In CFPlus, you can simply type
2209"c some message<return>" to chat with others. There is also the I<shout> command (short "sh")
2210for use in emergencies, and I<say> (short "s") which all players on a map and all NPCs near you can hear.
2211
2212You can also get information from non-player characters (NPCs) in the game by talking to them.
2213NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
2214
2215To talk to the man at the end of this hallway when you're finished reading this,
2216walk up next to him and either click on him or type: say hello<return>
2217
2218Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say
2219command is more tedious, but works when you can't see the NPC, or you need to say a password.
2220
2221The say command will let you talk to nearby NPCs and other Crossfire players who are
2222on the same map as you, so it is your main way to communicate inside the game.
2223
2224Many NPC have useful information, but they will only tell you about it if you ask about the
2225right things. Saying "hello" is a good start. If the NPC replies, look for words in his reply
2226that might be important, and ask about them. For example, if he says, "Hello, do you have
2227any food?" ask him about food ("say food"), and he may say something else in response to
2228that. Saying words like quest, key, treasure, and other things you're interested in may
2229start up very interesting conversations!
2230
2231Be careful not to run into friendly NPCs: dead men tell no tales.
2232
2233Now go talk to that old man.
2234endmsg
2235x 16
2236y 3
2237end
2238arch woodfloor 2332arch woodfloor
2239x 16 2333x 16
2240y 4 2334y 4
2241end 2335end
2242arch wall_2_1_2 2336arch wall_2_1_2
2336arch waybread 2430arch waybread
2337msg 2431msg
2338A message scrawled on the wall says: 2432A message scrawled on the wall says:
2339 2433
2340Waybreads are the MRE (Meals-Ready-to-Eat) 2434Waybreads are the MRE (Meals-Ready-to-Eat)
2341of Crossfire. They weigh very little but pack 2435of Deliantra. They weigh very little but pack
2342a large food value. They are much more 2436a large food value. They are much more
2343expensive than normal food, but when you 2437expensive than normal food, but when you
2344can afford them, they are the best food to 2438can afford them, they are the best food to
2345take on long trips or dungeon excursions, 2439take on long trips or dungeon excursions,
2346since their light weight won't slow you down. 2440since their light weight won't slow you down.
2598arch sign 2692arch sign
2599name Bashing Doors 2693name Bashing Doors
2600msg 2694msg
2601=== Doors === 2695=== Doors ===
2602 2696
2603There are many kinds of doors in Crossfire. 2697There are many kinds of doors in Deliantra.
2604Some doors will open for you, so you can walk 2698Some doors will open for you, so you can walk
2605right through. Ordinary locked doors can be 2699right through. Ordinary locked doors can be
2606bashed open by attacking them or using 2700bashed open by attacking them or using
2607lockpicks. Stronger locked doors may require 2701lockpicks. Stronger locked doors may require
2608a certain key, or open when you speak a magic 2702a certain key, or open when you speak a magic
2609word or activate a certain trigger somewhere. 2703word or activate a certain trigger somewhere.
2610 2704
2611To get through this first door, run into it until 2705To get through this first door, run into it until
2612you break through. 2706you break through. If you are too weak it might take a long time.
2707Either be persistent or create a new character with a higher Strength stat.
2613endmsg 2708endmsg
2614x 19 2709x 19
2615y 1 2710y 1
2616end 2711end
2617arch woodfloor 2712arch woodfloor
2653arch sign 2748arch sign
2654name Triggering Buttons with Weights 2749name Triggering Buttons with Weights
2655msg 2750msg
2656Sometimes large buttons in the floor can 2751Sometimes large buttons in the floor can
2657be activated by a large weight. Run into this 2752be activated by a large weight. Run into this
2658boulder to push it onto the button to your 2753boulder (B<Ctrl-Left>) to push it onto the button to your
2659west, and see what happens. 2754west, and see what happens.
2660 2755
2661Boulders and other "rollable" items like barrels can only be pushed, 2756Boulders and other "rollable" items like barrels can only be pushed,
2662never pulled, so be careful not to push them into corners from where 2757never pulled, so be careful not to push them into corners from where
2663you won't be able to move them to their destination. 2758you won't be able to move them to their destination.
2682y 9 2777y 9
2683end 2778end
2684arch sign 2779arch sign
2685name Buttons are Your Friends 2780name Buttons are Your Friends
2686msg 2781msg
2687Cool, huh! Buttons and other switches can be 2782Cool, huh! Buttons and other switches can be
2688used to do all sorts of things, sometimes on 2783used to do all sorts of things, sometimes on
2689completely different areas of a map, so if you 2784completely different areas of a map, so if you
2690ever think you're stuck, look around for any 2785ever think you're stuck, look around for any
2691of these kinds of triggers that might open 2786of these kinds of triggers that might open
2692a way out for you. 2787a way out for you.
2765msg 2860msg
2766A magic voice says: 2861A magic voice says:
2767 2862
2768Here is a note you can pick up and take with you. (You may have already picked it up 2863Here is a note you can pick up and take with you. (You may have already picked it up
2769automatically if your client is set to do that. If so, find it in your inventory and read it by 2864automatically if your client is set to do that. If so, find it in your inventory and read it by
2770middle-clicking or whatever action your client uses to apply inventory items.) You may wish 2865clicking with the middle mouse button or scroll wheel). You may wish
2771to read it first (press space), and then pick it up (press the comma key or type 'take). Now it 2866to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command).
2772will be in your inventory, so you can read it anytime you need to. 2867Now it will be in your inventory, so you can read it anytime you need to.
2773
2774Oh, and remember one thing: the password is B<orc-knuckle>.
2775endmsg 2868endmsg
2776x 20 2869x 20
2777y 3 2870y 3
2778end 2871end
2779arch woodfloor 2872arch woodfloor
2780x 20 2873x 20
2781y 3 2874y 3
2782end 2875end
2783arch note 2876arch note
2784msg 2877msg
2785The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.) 2878Hah! Made you look!
2879
2880You can go to the next sign now :)
2786endmsg 2881endmsg
2787x 20 2882x 20
2788y 3 2883y 3
2884identified 1
2789end 2885end
2790arch woodfloor 2886arch woodfloor
2791x 20 2887x 20
2792y 4 2888y 4
2793end 2889end
2804than signs like this one. Did you see the sign 2900than signs like this one. Did you see the sign
2805on the wall as you were running here? 2901on the wall as you were running here?
2806Sometimes information comes from non-visible 2902Sometimes information comes from non-visible
2807sources like that, so always keep your eyes 2903sources like that, so always keep your eyes
2808open and don't miss anything that shows up 2904open and don't miss anything that shows up
2809in your Messages area. 2905in your B<Messages> window.
2810 2906
2811Information also comes from books, notes, and 2907Information also comes from books, notes, and
2812many other sources. The smallest note can be 2908many other sources. The smallest note can be
2813the first clue to a large treasure or heroic quest, 2909the first clue to a large treasure or heroic quest,
2814so always gather as much information as possible. 2910so always gather as much information as possible.
2815Some notes and books you will be able to pick 2911Some notes and books you will be able to pick
2816up and take with you, while others will be 2912up and take with you, while others will be
2817fixed where they are, but they all may be 2913fixed where they are, but they all may be
2818important to read. 2914important to read.
2819 2915
2820In case you can't read, for example when you are 2916It is possible for your character to be unable to read
2821too low on intelligence or don't have the literacy 2917such notes. If that is the case and your INT stat is high enough
2822skill you might find the word 'orc-knuckle' useful 2918you cna later learn to read by learning the literacy skill.
2823for leaving this tutorial!
2824endmsg 2919endmsg
2825x 20 2920x 20
2826y 5 2921y 5
2827end 2922end
2828arch woodfloor 2923arch woodfloor
2861 2956
2862Some walls, called "earthwalls," are soft and can be battered down and destroyed. 2957Some walls, called "earthwalls," are soft and can be battered down and destroyed.
2863Run at the wall to your east until you pass through. 2958Run at the wall to your east until you pass through.
2864 2959
2865If you are very weak you might need a long time time to destroy the earthwall. Do 2960If you are very weak you might need a long time time to destroy the earthwall. Do
2866not give up! 2961not give up! (If you give up, consider creating a character with a little higher strength stat :)
2867endmsg 2962endmsg
2868x 20 2963x 20
2869y 9 2964y 9
2870end 2965end
2871arch woodfloor 2966arch woodfloor
2879arch woodfloor 2974arch woodfloor
2880x 20 2975x 20
2881y 11 2976y 11
2882end 2977end
2883arch silvercoin 2978arch silvercoin
2884name silver coins
2885x 20 2979x 20
2886y 11 2980y 11
2887nrof 5 2981nrof 5
2888end 2982end
2889arch kobold 2983arch kobold
3070end 3164end
3071arch sign 3165arch sign
3072name Traps, and Automatic Doors 3166name Traps, and Automatic Doors
3073msg 3167msg
3074By the way, it's a good idea to always check 3168By the way, it's a good idea to always check
3075for traps before trying to open a door. Do 3169for traps before trying to open a door. Do
3076this with the command ('use_skill find traps), 3170this with the command B<ready_skill find traps> (short B<rsft>, by default
3077which is often bound to the 'f' key. If you 3171bound to the B<Left-Alt-s> key) and then keep firing into the
3078find a trap, you can try to disarm it with 3172direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here
3079('use_skill disarm traps). You can only find 3173B<Shift-Right-Arrow>).
3080and disable traps if you have those skills. 3174
3175If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with
3176B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing
3177into the direction of the trap you found.
3178
3179You can only find and disable traps if you have those skills. If you don't, you should
3180learn them early.
3081 3181
3082Some doors will open when you walk up to them, 3182Some doors will open when you walk up to them,
3083then close after a moment. Be careful not to 3183then close after a moment. Be careful not to
3084get crushed by standing in the doorway 3184get crushed by standing in the doorway
3085too long! 3185too long!
3125y 6 3225y 6
3126end 3226end
3127arch sign 3227arch sign
3128name Levers 3228name Levers
3129msg 3229msg
3130Some gates and doors are opened by levers. Apply (press space bar) to lever to your south to continue. 3230Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue.
3131endmsg 3231endmsg
3132x 22 3232x 22
3133y 6 3233y 6
3134end 3234end
3135arch woodfloor 3235arch woodfloor
3161Look for cracks in the wall, especially if you 3261Look for cracks in the wall, especially if you
3162hear voices or have reason to think there might 3262hear voices or have reason to think there might
3163be secret areas nearby. 3263be secret areas nearby.
3164 3264
3165Sometimes walls are illusions that can be walked 3265Sometimes walls are illusions that can be walked
3166through. Go south from here. 3266through. Go south from here.
3167endmsg 3267endmsg
3168x 22 3268x 22
3169y 9 3269y 9
3170end 3270end
3171arch woodfloor 3271arch woodfloor
3185msg 3285msg
3186=== Inventory === 3286=== Inventory ===
3187 3287
3188Stop and take a look at your inventory for a moment. If you started the game with any 3288Stop and take a look at your inventory for a moment. If you started the game with any
3189armor or a hand-to-hand weapon like a sword, you probably should ready them now. 3289armor or a hand-to-hand weapon like a sword, you probably should ready them now.
3190(In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.) 3290
3291You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or
3292directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the
3293map (not the minimap) will tell you about these keys).
3294
3295You wield/ready (and unwield/unready) weapons and other items by applying them. To do so,
3296click on the item with your middle mouse button (or scroll wheel button).
3191Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) 3297Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3192endmsg 3298endmsg
3193x 22 3299x 22
3194y 11 3300y 11
3195end 3301end
3212name Fighting 3318name Fighting
3213msg 3319msg
3214=== Fighting === 3320=== Fighting ===
3215 3321
3216Ready for your first fight? On the other side 3322Ready for your first fight? On the other side
3217of this door are some ants. They're mostly 3323of this door are some ants. They're mostly
3218harmless, so run into them as fast as you can, 3324harmless, so run into them as fast as you can,
3219until you kill them. Be sure to kill the anthill 3325until you kill them. Be sure to kill the anthill
3220too, so it can't produce more ants. Many 3326too, so it can't produce more ants. Many
3221monsters have "generators" like this which 3327monsters have "generators" like this which
3222produce more monsters every so often. 3328produce more monsters every so often.
3223 3329
3224After you kill the ants, go through the next 3330After you kill the ants, go through the next
3225door. 3331door.

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