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Revision 1.14 by root, Fri Aug 3 01:50:42 2007 UTC vs.
Revision 1.17 by root, Sun Oct 14 18:00:07 2007 UTC

11Software: CF Java Map Editor 11Software: CF Java Map Editor
12Date: 1/23/2007 12Date: 1/23/2007
13 13
14This map is intended for use as a tutorial for 14This map is intended for use as a tutorial for
15complete newbies, to teach them some of the 15complete newbies, to teach them some of the
16basic concepts of Crossfire. 16basic concepts of Deliantra.
17endmsg 17endmsg
18per_player 1 18per_player 1
19end 19end
20arch woodfloor 20arch woodfloor
21end 21end
182y 12 182y 12
183end 183end
184arch sign 184arch sign
185name Saving and Exiting 185name Saving and Exiting
186msg 186msg
187A bed of reality is used for saving your game. Whenever you want to leave the game, or just save in a particular town, apply (press space) on a bed of reality, like the one at the end of this hallway. 187A bed of reality is used for saving your game. Whenever you want to leave the game,
188or just save in a particular town, apply (press space) on a bed of reality,
189like the one at the end of this hallway, and then answer the question of wether you want
190to continue playing. To log out, you of course have to answer negatively to that question.
188 191
189The next time you login, your player will start from that bed's location, with all the inventory items you had when you saved. Also, if your player ever dies, you will be returned to the location of the last bed of reality you used. 192The next time you login, your player will start from that bed's location, with all the inventory
193items you had when you logged out. Also, if your player ever dies, you will be returned to the
194location of the last bed of reality you used. If you leave without using a savebed your character's
195body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so
196always use a bed of reality for leaving the game.
190 197
191You may use this one now, and then continue on after logging back in. 198You may use this one now, and then continue on after logging back in.
192endmsg 199endmsg
193x 1 200x 1
194y 12 201y 12
397y 9 404y 9
398end 405end
399arch sign 406arch sign
400name Potions 407name Potions
401msg 408msg
402Potions can help you in many ways, boosting your stats temporarily or permanently, giving you resistance to certain attacks, or healing you. Save this potion of healing for some time when you are injured and unable to retreat to heal slowly. 409Potions can help you in many ways, boosting your stats temporarily or permanently,
410giving you resistance to certain attacks, or healing you. Save this potion of healing
411for some time when you are injured and unable to retreat to heal slowly.
403 412
404Keep in mind that potions you find can be cursed just like other objects, so always get them identified before using them. 413Keep in mind that potions you find can be cursed just like other objects, so always
414get them identified before using them.
405endmsg 415endmsg
406x 3 416x 3
407y 9 417y 9
408end 418end
409arch woodfloor 419arch woodfloor
438x 3 448x 3
439y 13 449y 13
440end 450end
441arch magic_mouth 451arch magic_mouth
442msg 452msg
443What is the password? (Use the I<say> command and say it) 453What is the password? (Use the B<say> command and say it)
444 454
445(Do you still have the note you got back at the beginning of this trip? 455(Do you still have the note you got back at the beginning of this trip?
446Apply it and see what it says, if you don't remember. If you cannot read, you need 456Apply it and see what it says, if you don't remember. If you cannot read, you need
447to go back to the place where you found it and listen to the magic voice.) 457to go back to the place where you found it and listen to the magic voice).
448 458
449If you get stuck here and need help, try to talk to other players using the I<chat> command. To do 459If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
450so, enter I<c help me, I am stuck in the tutorial> or something to that extent. 460so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
451endmsg 461endmsg
452x 3 462x 3
453y 14 463y 14
454end 464end
455arch magic_ear 465arch magic_ear
617y 1 627y 1
618end 628end
619arch sign 629arch sign
620name Shops 630name Shops
621msg 631msg
622Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies, and then buy almost any treasure you bring back to sell. 632Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies,
633and then buy almost any treasure you bring back to sell.
623 634
624To enter a shop, step on the shop mat. This will transport you to the inside. To exit, simply step on the inside mat. To sell items, drop them on the shop floor. To buy items, simply pick up what you want and leave. The cost of the items will be taken from your inventory. If you don't have enough money to pay your bill, you won't be allowed to leave, and you will have to drop enough of the items you picked up until you can afford what you're holding. 635To enter a shop, step on the shop mat. This will transport you to the inside.
636To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
637To buy items, simply pick up what you want and leave. The cost of the items will
638be taken from your inventory. If you don't have enough money to pay your bill, you
639won't be allowed to leave, and you will have to drop enough of the items you picked
640up until you can afford what you're holding.
625 641
626You may enter this shop and look around, and buy something if you have the money. When you're in the shop, clicking on an item in your inventory will tell you how much the shop will pay you for it. Standing over an item on the shop floor and examining it (press 'e' or type 'examine) will tell you that item's price. 642You may enter this shop and look around, and buy something if you have the money.
643When you're in the shop, clicking on an item in your inventory will tell you how much
644the shop will pay you for it. Standing over an item on the shop floor and examining it
645(read the tooltip when hovering over it or press B<Left-Alt-e>).
627 646
628WARNING: Be very careful not to drop anything you aren't sure you want to sell! Once dropped, an item is sold and belongs to the shop, and the price for buying it back may be many times what you sold it for. Check your client's documentation on "locking" items for instructions on how to lock your important items so you can't accidentally drop them. 647WARNING: Be very careful not to drop anything you aren't sure you want to sell!
648Once dropped, an item is sold and belongs to the shop, and the price for buying
649it back may be many times what you sold it for. Check your client's documentation
650on "locking" items for instructions on how to lock your important items so you can't
651accidentally drop them.
629endmsg 652endmsg
630x 5 653x 5
631y 1 654y 1
632end 655end
633arch woodfloor 656arch woodfloor
639y 3 662y 3
640end 663end
641arch sign 664arch sign
642name Teleporters 665name Teleporters
643msg 666msg
644In areas other than shops, teleporters can transport you instantly from place to place. Beware: a teleporter might send you into a dangerous area! This teleporter, however, will take you right across the fence to the south. 667In areas other than shops, teleporters can transport you instantly from place to place.
668Beware: a teleporter might send you into a dangerous area! This teleporter, however,
669will take you right across the fence to the south.
645endmsg 670endmsg
646x 5 671x 5
647y 3 672y 3
648end 673end
649arch woodfloor 674arch woodfloor
682y 7 707y 7
683end 708end
684arch sign 709arch sign
685name Inbreeding 710name Inbreeding
686msg 711msg
687Some monsters, like mice, can multiply without a generator. If not killed quickly, these monsters can spread to fill up a map completely. Run through this door and kill the mice inside before they get out of control. 712Some monsters, like mice, can multiply without a generator (after all, they are mice).
713If not killed quickly, these monsters can spread to fill up a map completely.
714Run through this door and kill the mice inside before they get out of control (to be honest, we cheated
715and tried our best to keep them from spreading throughout the whole map, but once
716outside int he harsh world, you will not be as lucky).
688endmsg 717endmsg
689x 5 718x 5
690y 7 719y 7
691end 720end
692arch woodfloor 721arch woodfloor
698y 9 727y 9
699end 728end
700arch sign 729arch sign
701name Scrolls 730name Scrolls
702msg 731msg
703Magic scrolls like the one to your south contain one spell each. When you read a magic scroll, the spell is cast and the scroll crumbles into dust. Take this scroll and save it for some time when you have collected a bunch of items and want to cast detect magic on them. 732Magic scrolls like the one to your south contain one spell each.
733When you read a magic scroll, the spell is cast and the scroll crumbles into dust.
734Take this scroll and save it for some time when you have collected a bunch of
735items and want to cast detect magic on them.
704endmsg 736endmsg
705x 5 737x 5
706y 9 738y 9
707end 739end
708arch woodfloor 740arch woodfloor
895x 7 927x 7
896y 1 928y 1
897end 929end
898arch rune_mark 930arch rune_mark
899msg 931msg
900Tables work much like altars. The table to the 932Tables work much like altars. The table to the
901east is an "identify item" table. It will identify the unidentified items in your inventory, one at a time, for 20 gold pieces each. Tables are often found in shops too, especially magic shops. 933east is an I<identify item> table. It will identify the
934unidentified items in your inventory, one at a time, for 20
935gold pieces each. Tables are often found in shops
936too, especially magic shops.
902endmsg 937endmsg
903x 7 938x 7
904y 1 939y 1
905end 940end
906arch woodfloor 941arch woodfloor
911x 7 946x 7
912y 3 947y 3
913end 948end
914arch rune_mark 949arch rune_mark
915msg 950msg
916This altar to your east is a "detect curse" altar. It works the same as the "detect magic" altar below. Altars like these are often found in shops in towns. 951This altar to your east is a I<detect curse> altar.
952It works the same as the I<detect magic> altar below.
953Altars like these are often found in shops in towns.
917 954
918Always detect curse on items you find before applying them. If you apply a cursed item, you won't be able to remove it until the curse is removed. 955Always detect curse on items you find before applying them.
956If you apply a cursed item, you won't be able to remove it until the curse is removed.
919endmsg 957endmsg
920x 7 958x 7
921y 3 959y 3
922end 960end
923arch woodfloor 961arch woodfloor
930end 968end
931arch rune_mark 969arch rune_mark
932msg 970msg
933=== Altars === 971=== Altars ===
934 972
935Altars have many different uses. Some altars are consecrated to a particular god. Do not pray over these altars unless you wish to worship that god! (More on gods later.) Altars can also cast spells and perform other actions if you place the correct sacrifice on them. 973Altars have many different uses. Some altars are consecrated to a particular god.
974Do not pray over these altars unless you wish to worship that god! (More on gods later).
975Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
936 976
937The altar to your east is an "altar of detect magic." Dropping money on it will cause it to cast detect magic on all the items in your inventory. (Make sure you pick up your change.) To drop money, right-click on it in your inventory while standing on the altar. 977The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast
978detect magic on all the items in your inventory. (Make sure you pick up your change).
979To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful
980you can select the B<drop n> option from the item popup menu and only drop a few coins.
938 981
939Magic items are often worth more than identical non-magic items, so detect magic can help you decide which ones to sell and which ones to identify or keep. 982Magic items are often worth more than identical non-magic items, so detect magic can
983help you decide which ones to sell and which ones to identify or keep.
940endmsg 984endmsg
941x 7 985x 7
942y 5 986y 5
943end 987end
944arch woodfloor 988arch woodfloor
961y 9 1005y 9
962end 1006end
963arch sign 1007arch sign
964name Missile Weapons 1008name Missile Weapons
965msg 1009msg
966If you have a bow or crossbow in your inventory, go south for missile weapons training. If you do not, go north. 1010If you have a bow or crossbow in your inventory
1011(or other ranged weapons such as rods, staffs or area spells such as burning hands),
1012go south for ranged attacks training. If you do not, go north.
967endmsg 1013endmsg
968x 7 1014x 7
969y 9 1015y 9
970end 1016end
971arch woodfloor 1017arch woodfloor
985y 13 1031y 13
986end 1032end
987arch sign 1033arch sign
988name Missile Weapon Training 1034name Missile Weapon Training
989msg 1035msg
990Ready your bow or crossbow by clicking on it. Arrows or bolts in your inventory will be used automatically. 1036Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
991 1037
992To fire a missile weapon, hold down your Fire (Shift) key, and press the movement key in the direction you want to fire. 1038If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1039by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply
1040B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
993 1041
994On the other side of these doors are some monsters. Pull the lever to open the doors, and shoot them all! Don't worry, there's a force preventing them from reaching you. Continue down the passageway until you get back to this hallway, then go north. 1042To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1043and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1044you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it
1045with B<Shift>.
1046
1047On the other side of these doors are some monsters.
1048Pull the lever to open the doors, and shoot them all!
1049Don't worry, there's a force preventing them from reaching you.
1050Continue down the passageway until you get back to this hallway, then go north.
995endmsg 1051endmsg
996x 7 1052x 7
997y 13 1053y 13
998end 1054end
999arch woodfloor 1055arch woodfloor
1136arch woodfloor 1192arch woodfloor
1137x 9 1193x 9
1138y 1 1194y 1
1139end 1195end
1140arch identify_table 1196arch identify_table
1141msg 1197name Drop 20 gold to identify an item in your inventory.
1142Drop twenty gold pieces to identify one unidentified item you are carrying.
1143endmsg
1144x 9 1198x 9
1145y 1 1199y 1
1146end 1200end
1147arch woodfloor 1201arch woodfloor
1148x 9 1202x 9
1155arch woodfloor 1209arch woodfloor
1156x 9 1210x 9
1157y 3 1211y 3
1158end 1212end
1159arch altar 1213arch altar
1160name altar of detect curse 1214name altar of detect curse (drop one silver coin to detect any cursed items in your inventory)
1161slaying money 1215slaying money
1162msg
1163Drop one silver piece to see if you are carrying any cursed items.
1164endmsg
1165sp 79 1216sp 79
1166food 1 1217food 1
1167x 9 1218x 9
1168y 3 1219y 3
1169end 1220end
1178arch woodfloor 1229arch woodfloor
1179x 9 1230x 9
1180y 5 1231y 5
1181end 1232end
1182arch altar 1233arch altar
1183name altar of detect magic 1234name altar of detect magic (drop one silver coin to detect any magic items in your inventory)
1184slaying money 1235slaying money
1185msg
1186Drop one silver piece to see if you are carrying any magic items.
1187endmsg
1188sp 76 1236sp 76
1189food 1 1237food 1
1190x 9 1238x 9
1191y 5 1239y 5
1192end 1240end
1214x 9 1262x 9
1215y 9 1263y 9
1216end 1264end
1217arch rune_mark 1265arch rune_mark
1218msg 1266msg
1219Not all runes are harmful. The rune to your north will restore your health! 1267Not all runes are harmful. The rune to your north will restore your health!
1220endmsg 1268endmsg
1221x 9 1269x 9
1222y 9 1270y 9
1223end 1271end
1224arch woodfloor 1272arch woodfloor
1393arch woodfloor 1441arch woodfloor
1394x 11 1442x 11
1395y 1 1443y 1
1396end 1444end
1397arch sign 1445arch sign
1398name Press cursor-down once to read the next sign. 1446name Press cursor-down (arrow-key-down) once to read the next sign.
1399x 11 1447x 11
1400y 1 1448y 1
1401end 1449end
1402arch magic_mouth 1450arch magic_mouth
1403msg 1451msg
1404Welcome to Crossfire! 1452Welcome to Deliantra!
1405 1453
1406You are now in the beginner's area, which will 1454You are now in the beginner's area, which will
1407teach you the fundamentals of playing Crossfire, 1455teach you the fundamentals of playing Deliantra,
1408and prepare you to survive in this vast and 1456and prepare you to survive in this vast and
1409sometimes dangerous world. 1457sometimes dangerous world.
1410 1458
1411As you pass through these halls, read all the 1459As you pass through these halls, read all the
1412signs and any other information provided, and 1460signs and any other information provided, and
1413you'll soon learn the basics of the game. 1461you'll soon learn the basics of the game.
1414 1462
1415From here, move south (press your down-arrow key, 1463From here, move south (press your B<down-arrow> key)
1416or type 'south <enter>) and press the spacebar to 1464and press the space bar to read the next sign. Good luck!
1417read the next sign. Good luck!
1418endmsg 1465endmsg
1419x 11 1466x 11
1420y 2 1467y 2
1421move_on all 1468move_on all
1422end 1469end
1425y 2 1472y 2
1426end 1473end
1427arch sign 1474arch sign
1428name Press space bar to read me 1475name Press space bar to read me
1429msg 1476msg
1430Welcome to Crossfire! 1477Welcome to Deliantra!
1431 1478
1432You are now in the beginner's area, which will 1479You are now in the beginner's area, which will
1433teach you the fundamentals of playing Crossifre, 1480teach you the fundamentals of playing Deliantra,
1434and prepare you to survive in this vast and 1481and prepare you to survive in this vast and
1435sometimes dangerous world. 1482sometimes (uhm, always) dangerous world.
1436 1483
1437As you pass through these halls, read all the 1484As you pass through these halls, read all the
1438signs and any other information provided, and 1485signs and any other information provided, and
1439you'll soon learn the basics of the game. 1486you'll soon learn the basics of the game.
1440 1487
1441From here, move south (press your down-arrow key, 1488From here, move south (press your B<down-arrow> key)
1442or type 'south <enter>) and press the space bar to 1489and press the space bar to read the next sign. Good luck!
1443read the next sign. Good luck!
1444endmsg 1490endmsg
1445x 11 1491x 11
1446y 2 1492y 2
1447end 1493end
1448arch woodfloor 1494arch woodfloor
1455=== Commands === 1501=== Commands ===
1456 1502
1457There are many commands you can use to 1503There are many commands you can use to
1458do everything from movement to attacking 1504do everything from movement to attacking
1459to casting spells to identifying treasure. Any 1505to casting spells to identifying treasure. Any
1460command in Crossfire can be executed by 1506command in Deliantra can be executed by
1461typing ' (a single quote) followed by the 1507simply typing it in and pressing B<Space>+B<Return>.
1462command.
1463 1508
1464So to move southeast, for example, you could type 1509So to move southeast, for example, you could type
1465'southeast. To read this sign, you could type 1510B<<southeast <return> >>. To read this sign, you could type
1466'apply sign. These "long-form" commands are 1511B<<apply sign <return> >>. These "long-form" commands are
1467always available for everything you can do in 1512always available for everything you can do in
1468the game. 1513the game.
1469 1514
1470However, it would be cumbersome to type 1515However, it would be cumbersome to type
1471commands like that for common actions, so 1516commands like that for common actions, so
1472many commands are bound to keys by default. 1517many commands are bound to keys by default.
1473This varies from client to client, but you will 1518
1474probably find that the movement commands 1519You can also enter commands by typing their initials. For example,
1475are bound to the arrow keys on your keypad, 1520instead of typing B<<southeast <return> >>, you can type B<< se<return> >> (note the lack of the space).
1476for example. There are many other default 1521Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on.
1477keybindings, and you can create your own for 1522
1478any action or series of actions that you use 1523You can also create your own keybindings, for example to use spells, items or skills. To do that, you
1479regularly. See the documentation for your 1524can usually use the popup menu you get when pressing the B<right mouse button> over an item
1480Crossfire client for more information on 1525and select the B<bind ...> option.
1481keybindings.
1482endmsg 1526endmsg
1483x 11 1527x 11
1484y 3 1528y 3
1485end 1529end
1486arch woodfloor 1530arch woodfloor
1498 1542
1499You can move in any of eight directions: north, 1543You can move in any of eight directions: north,
1500south, east, west, and the four in between. 1544south, east, west, and the four in between.
1501Pressing a movement key once (or executing a 1545Pressing a movement key once (or executing a
1502movement command) will move you one tile 1546movement command) will move you one tile
1503in that direction. If something is in the way, you 1547in that direction. If something is in the way, your
1504may attack it. 1548character might attack it.
1505 1549
1506To run in a direction, which is very useful when 1550To run in a direction, which is very useful when
1507fighting, battering down doors, or traveling long 1551fighting, battering down doors, or traveling long
1508distances, hold down the Ctrl key and press 1552distances, hold down the B<Ctrl> key and press
1509and hold the key for direction you wish to run. 1553and hold the key for direction you wish to run.
1510 1554
1511Now run to the end of this hallway, and read 1555The four primary directions are bound to the arrow/cursor keys,
1556and all eight directions including diagonals on the numeric keypad. For laptop users
1557without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement.
1558
1559Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read
1512the sign there. 1560the sign there.
1513endmsg 1561endmsg
1514x 11 1562x 11
1515y 5 1563y 5
1516end 1564end
1543x 11 1591x 11
1544y 9 1592y 9
1545end 1593end
1546arch rune_mark 1594arch rune_mark
1547msg 1595msg
1548Chests and other containers are often protected by traps. To find and disarm these traps, stand on the chest or next to it while using the find traps and disarm traps commands. 1596Chests and other containers are often protected by traps.
1597To find and disarm these traps, stand on the chest or next to it while
1598using the find traps and disarm traps skills.
1549 1599
1550Once you think a chest is safe, open it by applying it with the 'a' key, and see what's inside. 1600Once you think a chest is safe, open it by applying it with the space bar,
1601and see what's inside.
1551 1602
1552Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself heal before you move on, in case you walk into another one. 1603Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1604That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1605heal before you move on, in case you walk into another one.
1553endmsg 1606endmsg
1554x 11 1607x 11
1555y 9 1608y 9
1556end 1609end
1557arch woodfloor 1610arch woodfloor
2072y 9 2125y 9
2073end 2126end
2074arch rune_mark 2127arch rune_mark
2075msg 2128msg
2076See that rune to the north? You may have to 2129See that rune to the north? You may have to
2077wait a few seconds to see it. Don't step on it; itmight hurt you! If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's not worth the risk, since there's nothing beyond it, but it's good to increase your experience in those skills whenever possible. 2130wait a few seconds to see it as it will not be visible all the time.
2078 2131
2079Remember: to search for traps, press 'f' (or type 'use_skill find traps), and to attempt to disarm any traps you find, press 'd' (or type 'use_skill disarm traps). 2132I<Don't step on it: it might hurt you!>
2133
2134If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2135it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2136not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2137in those skills whenever possible.
2138
2139Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command)
2140to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2141
2142To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>)
2143and fire.
2080endmsg 2144endmsg
2081x 15 2145x 15
2082y 9 2146y 9
2083end 2147end
2084arch woodfloor 2148arch woodfloor
2102y 12 2166y 12
2103end 2167end
2104arch sign 2168arch sign
2105msg 2169msg
2106How did you do? Watch your hit points (HP) 2170How did you do? Watch your hit points (HP)
2107closely during battle. If they get too low, you 2171closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured.
2108can always retreat and come back. Hit points 2172If they get too low, you can always retreat and come back. Hit points
2109gradually regenerate over time, so if you took 2173gradually regenerate over time, so if you took
2110damage, wait until your HP is back to the 2174damage, wait until your HP is back to the
2111maximum before moving on. Eating food 2175maximum before moving on. Eating food
2112speeds up HP regeneration, so you may want 2176is vital for HP regeneration, so you may want
2113to eat this food now. 2177to eat this food now.
2114endmsg 2178endmsg
2115x 15 2179x 15
2116y 12 2180y 12
2117end 2181end
2200name Talking to NPCs 2264name Talking to NPCs
2201msg 2265msg
2202=== Talking to People === 2266=== Talking to People ===
2203 2267
2204There are two different types of "people" in the game: PCs (player characters, i.e. other players) 2268There are two different types of "people" in the game: PCs (player characters, i.e. other players)
2205and NPcs (non-player-characters, your typical dumb computer-automated pseudo persons :) 2269and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
2206 2270
2207To talk to other players, for example to get help, you can use the I<chat> command, which 2271To talk to other players, for example to get help, you can use the B<chat> command, whose text
2208is displayed in blue. All players currently logged in can see that. In CFPlus, you can simply type 2272is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type
2209"c some message<return>" to chat with others. There is also the I<shout> command (short "sh") 2273B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout>
2210for use in emergencies, and I<say> (short "s") which all players on a map and all NPCs near you can hear. 2274command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all
2275NPCs near you can hear.
2211 2276
2212You can also get information from non-player characters (NPCs) in the game by talking to them. 2277You can also get information from non-player characters (NPCs) in the game by talking to them.
2213NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space. 2278NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
2214 2279
2215To talk to the man at the end of this hallway when you're finished reading this, 2280To talk to the man at the end of this hallway when you're finished reading this,
2216walk up next to him and either click on him or type: say hello<return> 2281walk up next to him and click on him with your mouse.
2217 2282
2218Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say 2283Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say
2219command is more tedious, but works when you can't see the NPC, or you need to say a password. 2284command is more tedious, but works when you can't see the NPC, or you need to say a password.
2220 2285
2221The say command will let you talk to nearby NPCs and other Crossfire players who are
2222on the same map as you, so it is your main way to communicate inside the game.
2223
2224Many NPC have useful information, but they will only tell you about it if you ask about the 2286Many NPC have useful information, but they will only tell you about it if you ask the
2225right things. Saying "hello" is a good start. If the NPC replies, look for words in his reply 2287right questions. If the NPC talks to you, look for words in his reply
2226that might be important, and ask about them. For example, if he says, "Hello, do you have 2288that might be important (often they are underlined), and ask about them.
2227any food?" ask him about food ("say food"), and he may say something else in response to 2289For example, if he says, "Hello, do you have any food?" ask him about food,
2290and he may say something else in response to that.
2228that. Saying words like quest, key, treasure, and other things you're interested in may 2291Saying words like quest, key, treasure, and other things you're interested in may
2229start up very interesting conversations! 2292start up very interesting conversations!
2230 2293
2231Be careful not to run into friendly NPCs: dead men tell no tales. 2294Be careful not to run into friendly NPCs: dead men tell no tales.
2232 2295
2233Now go talk to that old man. 2296Now go talk to that old man.
2336arch waybread 2399arch waybread
2337msg 2400msg
2338A message scrawled on the wall says: 2401A message scrawled on the wall says:
2339 2402
2340Waybreads are the MRE (Meals-Ready-to-Eat) 2403Waybreads are the MRE (Meals-Ready-to-Eat)
2341of Crossfire. They weigh very little but pack 2404of Deliantra. They weigh very little but pack
2342a large food value. They are much more 2405a large food value. They are much more
2343expensive than normal food, but when you 2406expensive than normal food, but when you
2344can afford them, they are the best food to 2407can afford them, they are the best food to
2345take on long trips or dungeon excursions, 2408take on long trips or dungeon excursions,
2346since their light weight won't slow you down. 2409since their light weight won't slow you down.
2598arch sign 2661arch sign
2599name Bashing Doors 2662name Bashing Doors
2600msg 2663msg
2601=== Doors === 2664=== Doors ===
2602 2665
2603There are many kinds of doors in Crossfire. 2666There are many kinds of doors in Deliantra.
2604Some doors will open for you, so you can walk 2667Some doors will open for you, so you can walk
2605right through. Ordinary locked doors can be 2668right through. Ordinary locked doors can be
2606bashed open by attacking them or using 2669bashed open by attacking them or using
2607lockpicks. Stronger locked doors may require 2670lockpicks. Stronger locked doors may require
2608a certain key, or open when you speak a magic 2671a certain key, or open when you speak a magic
2609word or activate a certain trigger somewhere. 2672word or activate a certain trigger somewhere.
2610 2673
2611To get through this first door, run into it until 2674To get through this first door, run into it until
2612you break through. 2675you break through. If you are too weak it might take a long time.
2676Either be persistent or create a new character with a higher Strength stat.
2613endmsg 2677endmsg
2614x 19 2678x 19
2615y 1 2679y 1
2616end 2680end
2617arch woodfloor 2681arch woodfloor
2653arch sign 2717arch sign
2654name Triggering Buttons with Weights 2718name Triggering Buttons with Weights
2655msg 2719msg
2656Sometimes large buttons in the floor can 2720Sometimes large buttons in the floor can
2657be activated by a large weight. Run into this 2721be activated by a large weight. Run into this
2658boulder to push it onto the button to your 2722boulder (B<Ctrl-Left>) to push it onto the button to your
2659west, and see what happens. 2723west, and see what happens.
2660 2724
2661Boulders and other "rollable" items like barrels can only be pushed, 2725Boulders and other "rollable" items like barrels can only be pushed,
2662never pulled, so be careful not to push them into corners from where 2726never pulled, so be careful not to push them into corners from where
2663you won't be able to move them to their destination. 2727you won't be able to move them to their destination.
2682y 9 2746y 9
2683end 2747end
2684arch sign 2748arch sign
2685name Buttons are Your Friends 2749name Buttons are Your Friends
2686msg 2750msg
2687Cool, huh! Buttons and other switches can be 2751Cool, huh! Buttons and other switches can be
2688used to do all sorts of things, sometimes on 2752used to do all sorts of things, sometimes on
2689completely different areas of a map, so if you 2753completely different areas of a map, so if you
2690ever think you're stuck, look around for any 2754ever think you're stuck, look around for any
2691of these kinds of triggers that might open 2755of these kinds of triggers that might open
2692a way out for you. 2756a way out for you.
2765msg 2829msg
2766A magic voice says: 2830A magic voice says:
2767 2831
2768Here is a note you can pick up and take with you. (You may have already picked it up 2832Here is a note you can pick up and take with you. (You may have already picked it up
2769automatically if your client is set to do that. If so, find it in your inventory and read it by 2833automatically if your client is set to do that. If so, find it in your inventory and read it by
2770middle-clicking or whatever action your client uses to apply inventory items.) You may wish 2834clicking with the middle mouse button or scroll wheel). You may wish
2771to read it first (press space), and then pick it up (press the comma key or type 'take). Now it 2835to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command).
2772will be in your inventory, so you can read it anytime you need to. 2836Now it will be in your inventory, so you can read it anytime you need to.
2773 2837
2774Oh, and remember one thing: the password is B<orc-knuckle>. 2838Oh, and remember one thing: the password is B<orc-knuckle>.
2775endmsg 2839endmsg
2776x 20 2840x 20
2777y 3 2841y 3
2804than signs like this one. Did you see the sign 2868than signs like this one. Did you see the sign
2805on the wall as you were running here? 2869on the wall as you were running here?
2806Sometimes information comes from non-visible 2870Sometimes information comes from non-visible
2807sources like that, so always keep your eyes 2871sources like that, so always keep your eyes
2808open and don't miss anything that shows up 2872open and don't miss anything that shows up
2809in your Messages area. 2873in your B<Messages> window.
2810 2874
2811Information also comes from books, notes, and 2875Information also comes from books, notes, and
2812many other sources. The smallest note can be 2876many other sources. The smallest note can be
2813the first clue to a large treasure or heroic quest, 2877the first clue to a large treasure or heroic quest,
2814so always gather as much information as possible. 2878so always gather as much information as possible.
2861 2925
2862Some walls, called "earthwalls," are soft and can be battered down and destroyed. 2926Some walls, called "earthwalls," are soft and can be battered down and destroyed.
2863Run at the wall to your east until you pass through. 2927Run at the wall to your east until you pass through.
2864 2928
2865If you are very weak you might need a long time time to destroy the earthwall. Do 2929If you are very weak you might need a long time time to destroy the earthwall. Do
2866not give up! 2930not give up! (If you give up, consider creating a character with a little higher strength stat :)
2867endmsg 2931endmsg
2868x 20 2932x 20
2869y 9 2933y 9
2870end 2934end
2871arch woodfloor 2935arch woodfloor
3070end 3134end
3071arch sign 3135arch sign
3072name Traps, and Automatic Doors 3136name Traps, and Automatic Doors
3073msg 3137msg
3074By the way, it's a good idea to always check 3138By the way, it's a good idea to always check
3075for traps before trying to open a door. Do 3139for traps before trying to open a door. Do
3076this with the command ('use_skill find traps), 3140this with the command B<ready_skill find traps> (short B<rsft>, by default
3077which is often bound to the 'f' key. If you 3141bound to the B<Left-Alt-s> key) and then keep firing into the
3078find a trap, you can try to disarm it with 3142direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here
3079('use_skill disarm traps). You can only find 3143B<Shift-Right-Arrow>).
3080and disable traps if you have those skills. 3144
3145If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with
3146B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing
3147into the direction of the trap you found.
3148
3149You can only find and disable traps if you have those skills. If you don't, you should
3150learn them early.
3081 3151
3082Some doors will open when you walk up to them, 3152Some doors will open when you walk up to them,
3083then close after a moment. Be careful not to 3153then close after a moment. Be careful not to
3084get crushed by standing in the doorway 3154get crushed by standing in the doorway
3085too long! 3155too long!
3125y 6 3195y 6
3126end 3196end
3127arch sign 3197arch sign
3128name Levers 3198name Levers
3129msg 3199msg
3130Some gates and doors are opened by levers. Apply (press space bar) to lever to your south to continue. 3200Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue.
3131endmsg 3201endmsg
3132x 22 3202x 22
3133y 6 3203y 6
3134end 3204end
3135arch woodfloor 3205arch woodfloor
3161Look for cracks in the wall, especially if you 3231Look for cracks in the wall, especially if you
3162hear voices or have reason to think there might 3232hear voices or have reason to think there might
3163be secret areas nearby. 3233be secret areas nearby.
3164 3234
3165Sometimes walls are illusions that can be walked 3235Sometimes walls are illusions that can be walked
3166through. Go south from here. 3236through. Go south from here.
3167endmsg 3237endmsg
3168x 22 3238x 22
3169y 9 3239y 9
3170end 3240end
3171arch woodfloor 3241arch woodfloor
3185msg 3255msg
3186=== Inventory === 3256=== Inventory ===
3187 3257
3188Stop and take a look at your inventory for a moment. If you started the game with any 3258Stop and take a look at your inventory for a moment. If you started the game with any
3189armor or a hand-to-hand weapon like a sword, you probably should ready them now. 3259armor or a hand-to-hand weapon like a sword, you probably should ready them now.
3190(In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.) 3260
3261You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or
3262directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the
3263map (not the minimap) will tell you about these keys).
3264
3265You wield/ready (and unwield/unready) weapons and other items by applying them. To do so,
3266click on the item with your middle mouse button (or scroll wheel button).
3191Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) 3267Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3192endmsg 3268endmsg
3193x 22 3269x 22
3194y 11 3270y 11
3195end 3271end
3212name Fighting 3288name Fighting
3213msg 3289msg
3214=== Fighting === 3290=== Fighting ===
3215 3291
3216Ready for your first fight? On the other side 3292Ready for your first fight? On the other side
3217of this door are some ants. They're mostly 3293of this door are some ants. They're mostly
3218harmless, so run into them as fast as you can, 3294harmless, so run into them as fast as you can,
3219until you kill them. Be sure to kill the anthill 3295until you kill them. Be sure to kill the anthill
3220too, so it can't produce more ants. Many 3296too, so it can't produce more ants. Many
3221monsters have "generators" like this which 3297monsters have "generators" like this which
3222produce more monsters every so often. 3298produce more monsters every so often.
3223 3299
3224After you kill the ants, go through the next 3300After you kill the ants, go through the next
3225door. 3301door.

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