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Comparing deliantra/maps/start/tutorial.map (file contents):
Revision 1.1 by root, Thu Jun 7 15:03:18 2007 UTC vs.
Revision 1.15 by root, Sun Sep 2 05:19:04 2007 UTC

1arch map 1arch map
2name Tutorial 1 2name Tutorial
3difficulty 1 3difficulty 1
4region start 4region creation
5width 24 5width 24
6height 16 6height 16
7enter_x 11 7enter_x 11
8enter_y 1 8enter_y 1
9msg 9msg
11Software: CF Java Map Editor 11Software: CF Java Map Editor
12Date: 1/23/2007 12Date: 1/23/2007
13 13
14This map is intended for use as a tutorial for 14This map is intended for use as a tutorial for
15complete newbies, to teach them some of the 15complete newbies, to teach them some of the
16basic concepts of Crossfire. Players should 16basic concepts of Crossfire.
17enter at x-11, y-1.
18endmsg 17endmsg
19unique 1 18per_player 1
20end 19end
21arch woodfloor 20arch woodfloor
22end 21end
23arch wall_2_2_2 22arch wall_2_2_2
24end 23end
116x 1 115x 1
117end 116end
118arch wall_2_1_2 117arch wall_2_1_2
119x 1 118x 1
120end 119end
121arch woodfloor 120arch shop_ring
122x 1 121x 1
123y 1 122y 1
124end 123end
125arch shop_general 124arch shop_throw
126x 1 125x 1
127y 1
128end
129arch woodfloor
130x 1
131y 2 126y 2
132end
133arch shop_weapon
134x 1
135y 2
136end
137arch woodfloor
138x 1
139y 3
140end
141arch shop_general
142x 1
143y 3
144end
145arch woodfloor
146x 1
147y 4
148end 127end
149arch shop_food 128arch shop_food
150x 1 129x 1
130y 3
131end
132arch woodfloor
133x 1
134y 4
135end
136arch shop_food
137x 1
151y 4 138y 4
152end 139end
153arch woodfloor 140arch woodfloor
154x 1 141x 1
155y 5 142y 5
195y 12 182y 12
196end 183end
197arch sign 184arch sign
198name Saving and Exiting 185name Saving and Exiting
199msg 186msg
200A bed of reality is used for saving your game. Whenever you want to leave the game, or just save in a particular town, apply (press space) on a bed of reality, like the one at the end of this hallway. 187A bed of reality is used for saving your game. Whenever you want to leave the game,
188or just save in a particular town, apply (press space) on a bed of reality,
189like the one at the end of this hallway, and then answer the question of wether you want
190to continue playing. To log out, you of course have to answer negatively to that question.
201 191
202The next time you login, your player will start from that bed's location, with all the inventory items you had when you saved. Also, if your player ever dies, you will be returned to the location of the last bed of reality you used. 192The next time you login, your player will start from that bed's location, with all the inventory
193items you had when you logged out. Also, if your player ever dies, you will be returned to the
194location of the last bed of reality you used. If you leave without using a savebed your character's
195body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so
196always use a bed of reality for leaving the game.
203 197
204You may use this one now, and then continue on after logging back in. 198You may use this one now, and then continue on after logging back in.
205endmsg 199endmsg
206x 1 200x 1
207y 12 201y 12
215y 14 209y 14
216end 210end
217arch sign 211arch sign
218name Congratulations 212name Congratulations
219msg 213msg
220Congratulations, you have completed this part of the tutorial! Take the exit to your east to move on. Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-) 214Congratulations, you have completed this part of the tutorial!
221 215Take the exit to your east to move on.
216Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-)
222endmsg 217endmsg
223x 1 218x 1
224y 14 219y 14
225end 220end
226arch woodfloor 221arch woodfloor
235x 2 230x 2
236end 231end
237arch wall_2_1_2 232arch wall_2_1_2
238x 2 233x 2
239end 234end
240arch woodfloor 235arch shop_empty
241x 2 236x 2
242y 1 237y 1
243end 238end
239arch shop_mat
240x 2
241y 1
242end
243arch shop_wands
244x 2
245y 2
246end
244arch shop_armour 247arch shop_armour
245x 2
246y 1
247end
248arch woodfloor
249x 2
250y 2
251end
252arch shop_general
253x 2
254y 2
255end
256arch woodfloor
257x 2
258y 3
259end
260arch shop_food
261x 2 248x 2
262y 3 249y 3
263end 250end
264arch woodfloor 251arch woodfloor
265x 2 252x 2
369end 356end
370arch swall_2_2_1 357arch swall_2_2_1
371x 3 358x 3
372y 2 359y 2
373end 360end
374arch woodfloor 361arch shop_weapon
375x 3 362x 3
376y 3 363y 3
377end 364end
378arch shop_mat 365arch woodfloor
379x 3 366x 3
380y 3
381end
382arch woodfloor
383x 3
384y 4 367y 4
385end 368end
386arch shop_floor 369arch shop_general
387x 3 370x 3
388y 4 371y 4
389end 372end
390arch woodfloor 373arch woodfloor
391x 3 374x 3
421y 9 404y 9
422end 405end
423arch sign 406arch sign
424name Potions 407name Potions
425msg 408msg
426Potions can help you in many ways, boosting your stats temporarily or permanently, giving you resistance to certain attacks, or healing you. Save this potion of healing for some time when you are injured and unable to retreat to heal slowly. 409Potions can help you in many ways, boosting your stats temporarily or permanently,
410giving you resistance to certain attacks, or healing you. Save this potion of healing
411for some time when you are injured and unable to retreat to heal slowly.
427 412
428Keep in mind that potions you find can be cursed just like other objects, so always get them identified before using them. 413Keep in mind that potions you find can be cursed just like other objects, so always
414get them identified before using them.
429endmsg 415endmsg
430x 3 416x 3
431y 9 417y 9
432end 418end
433arch woodfloor 419arch woodfloor
460end 446end
461arch wall_2_1_2 447arch wall_2_1_2
462x 3 448x 3
463y 13 449y 13
464end 450end
465arch woodfloor 451arch magic_mouth
452msg
453What is the password? (Use the B<say> command and say it)
454
455(Do you still have the note you got back at the beginning of this trip?
456Apply it and see what it says, if you don't remember. If you cannot read, you need
457to go back to the place where you found it and listen to the magic voice).
458
459If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
460so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
461endmsg
466x 3 462x 3
467y 14 463y 14
468end 464end
469arch magic_ear 465arch magic_ear
470msg 466msg
473endmsg 469endmsg
474x 3 470x 3
475y 14 471y 14
476connected 9 472connected 9
477end 473end
478arch magic_mouth 474arch woodfloor
479msg
480What is the password? (Use the say command and say it)
481
482(Do you still have the note you got back at the beginning of this trip? Apply it and see what it says, if you don't remember.)
483endmsg
484x 3 475x 3
485y 14 476y 14
486end 477end
487arch woodfloor 478arch woodfloor
488x 3 479x 3
543y 6 534y 6
544end 535end
545arch swall_1_2 536arch swall_1_2
546x 4 537x 4
547y 6 538y 6
539end
540arch check_floor
541race mouse
542x 4
543y 7
544last_sp 0
545move_block all
546end
547arch mat
548name mouse barrier
549name_pl
550x 4
551y 7
548end 552end
549arch woodfloor 553arch woodfloor
550x 4 554x 4
551y 7 555y 7
552end 556end
623y 1 627y 1
624end 628end
625arch sign 629arch sign
626name Shops 630name Shops
627msg 631msg
628Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies, and then buy almost any treasure you bring back to sell. 632Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies,
633and then buy almost any treasure you bring back to sell.
629 634
630To enter a shop, step on the shop mat. This will transport you to the inside. To exit, simply step on the inside mat. To sell items, drop them on the shop floor. To buy items, simply pick up what you want and leave. The cost of the items will be taken from your inventory. If you don't have enough money to pay your bill, you won't be allowed to leave, and you will have to drop enough of the items you picked up until you can afford what you're holding. 635To enter a shop, step on the shop mat. This will transport you to the inside.
636To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
637To buy items, simply pick up what you want and leave. The cost of the items will
638be taken from your inventory. If you don't have enough money to pay your bill, you
639won't be allowed to leave, and you will have to drop enough of the items you picked
640up until you can afford what you're holding.
631 641
632You may enter this shop and look around, and buy something if you have the money. When you're in the shop, clicking on an item in your inventory will tell you how much the shop will pay you for it. Standing over an item on the shop floor and examining it (press 'e' or type 'examine) will tell you that item's price. 642You may enter this shop and look around, and buy something if you have the money.
643When you're in the shop, clicking on an item in your inventory will tell you how much
644the shop will pay you for it. Standing over an item on the shop floor and examining it
645(read the tooltip when hovering over it, press B<Left-Alt-e> or use the B<'examine> command)
646will tell you that item's price.
633 647
634WARNING: Be very careful not to drop anything you aren't sure you want to sell! Once dropped, an item is sold and belongs to the shop, and the price for buying it back may be many times what you sold it for. Check your client's documentation on "locking" items for instructions on how to lock your important items so you can't accidentally drop them. 648WARNING: Be very careful not to drop anything you aren't sure you want to sell!
649Once dropped, an item is sold and belongs to the shop, and the price for buying
650it back may be many times what you sold it for. Check your client's documentation
651on "locking" items for instructions on how to lock your important items so you can't
652accidentally drop them.
635endmsg 653endmsg
636x 5 654x 5
637y 1 655y 1
638end 656end
639arch woodfloor 657arch woodfloor
645y 3 663y 3
646end 664end
647arch sign 665arch sign
648name Teleporters 666name Teleporters
649msg 667msg
650In areas other than shops, teleporters can transport you instantly from place to place. Beware: a teleporter might send you into a dangerous area! This teleporter, however, will take you right across the fence to the south. 668In areas other than shops, teleporters can transport you instantly from place to place.
669Beware: a teleporter might send you into a dangerous area! This teleporter, however,
670will take you right across the fence to the south.
651endmsg 671endmsg
652x 5 672x 5
653y 3 673y 3
654end 674end
655arch woodfloor 675arch woodfloor
674arch woodfloor 694arch woodfloor
675x 5 695x 5
676y 6 696y 6
677end 697end
678arch teleporter 698arch teleporter
699slaying tutorial
679hp 5 700hp 5
680sp 3 701sp 3
681x 5 702x 5
682y 6 703y 6
683speed 0.2 704speed 0.2
687y 7 708y 7
688end 709end
689arch sign 710arch sign
690name Inbreeding 711name Inbreeding
691msg 712msg
692Some monsters, like mice, can multiply without a generator. If not killed quickly, these monsters can spread to fill up a map completely. Run through this door and kill the mice inside before they get out of control. 713Some monsters, like mice, can multiply without a generator (after all, they are mice).
714If not killed quickly, these monsters can spread to fill up a map completely.
715Run through this door and kill the mice inside before they get out of control (to be honest, we cheated
716and tried our best to keep them from spreading throughout the whole map, but once
717outside int he harsh world, you will not be as lucky).
693endmsg 718endmsg
694x 5 719x 5
695y 7 720y 7
696end 721end
697arch woodfloor 722arch woodfloor
703y 9 728y 9
704end 729end
705arch sign 730arch sign
706name Scrolls 731name Scrolls
707msg 732msg
708Magic scrolls like the one to your south contain one spell each. When you read a magic scroll, the spell is cast and the scroll crumbles into dust. Take this scroll and save it for some time when you have collected a bunch of items and want to cast detect magic on them. 733Magic scrolls like the one to your south contain one spell each.
734When you read a magic scroll, the spell is cast and the scroll crumbles into dust.
735Take this scroll and save it for some time when you have collected a bunch of
736items and want to cast detect magic on them.
709endmsg 737endmsg
710x 5 738x 5
711y 9 739y 9
712end 740end
713arch woodfloor 741arch woodfloor
756endmsg 784endmsg
757hp 15 785hp 15
758sp 28 786sp 28
759x 5 787x 5
760y 14 788y 14
789damned 1
761end 790end
762arch woodfloor 791arch woodfloor
763x 5 792x 5
764y 15 793y 15
765end 794end
899x 7 928x 7
900y 1 929y 1
901end 930end
902arch rune_mark 931arch rune_mark
903msg 932msg
904Tables work much like altars. The table to the 933Tables work much like altars. The table to the
905east is an "identify item" table. It will identify the unidentified items in your inventory, one at a time, for 20 gold pieces each. Tables are often found in shops too, especially magic shops. 934east is an I<identify item> table. It will identify the
935unidentified items in your inventory, one at a time, for 20
936gold pieces each. Tables are often found in shops
937too, especially magic shops.
906endmsg 938endmsg
907x 7 939x 7
908y 1 940y 1
909end 941end
910arch woodfloor 942arch woodfloor
915x 7 947x 7
916y 3 948y 3
917end 949end
918arch rune_mark 950arch rune_mark
919msg 951msg
920This altar to your east is a "detect curse" altar. It works the same as the "detect magic" altar below. Altars like these are often found in shops in towns. 952This altar to your east is a I<detect curse> altar.
953It works the same as the I<detect magic> altar below.
954Altars like these are often found in shops in towns.
921 955
922Always detect curse on items you find before applying them. If you apply a cursed item, you won't be able to remove it until the curse is removed. 956Always detect curse on items you find before applying them.
957If you apply a cursed item, you won't be able to remove it until the curse is removed.
923endmsg 958endmsg
924x 7 959x 7
925y 3 960y 3
926end 961end
927arch woodfloor 962arch woodfloor
934end 969end
935arch rune_mark 970arch rune_mark
936msg 971msg
937=== Altars === 972=== Altars ===
938 973
939Altars have many different uses. Some altars are consecrated to a particular god. Do not pray over these altars unless you wish to worship that god! (More on gods later.) Altars can also cast spells and perform other actions if you place the correct sacrifice on them. 974Altars have many different uses. Some altars are consecrated to a particular god.
975Do not pray over these altars unless you wish to worship that god! (More on gods later).
976Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
940 977
941The altar to your east is an "altar of detect magic." Dropping money on it will cause it to cast detect magic on all the items in your inventory. (Make sure you pick up your change.) To drop money, right-click on it in your inventory while standing on the altar. 978The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast
979detect magic on all the items in your inventory. (Make sure you pick up your change).
980To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful
981you can select the B<drop n> option from the item popup menu and only drop a few coins.
942 982
943Magic items are often worth more than identical non-magic items, so detect magic can help you decide which ones to sell and which ones to identify or keep. 983Magic items are often worth more than identical non-magic items, so detect magic can
984help you decide which ones to sell and which ones to identify or keep.
944endmsg 985endmsg
945x 7 986x 7
946y 5 987y 5
947end 988end
948arch woodfloor 989arch woodfloor
965y 9 1006y 9
966end 1007end
967arch sign 1008arch sign
968name Missile Weapons 1009name Missile Weapons
969msg 1010msg
970If you have a bow or crossbow in your inventory, go south for missile weapons training. If you do not, go north. 1011If you have a bow or crossbow in your inventory
1012(or other ranged weapons such as rods, staffs or area spells such as burning hands),
1013go south for ranged attacks training. If you do not, go north.
971endmsg 1014endmsg
972x 7 1015x 7
973y 9 1016y 9
974end 1017end
975arch woodfloor 1018arch woodfloor
989y 13 1032y 13
990end 1033end
991arch sign 1034arch sign
992name Missile Weapon Training 1035name Missile Weapon Training
993msg 1036msg
994Ready your bow or crossbow by clicking on it. Arrows or bolts in your inventory will be used automatically. 1037Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
995 1038
996To fire a missile weapon, hold down your Fire (Shift) key, and press the movement key in the direction you want to fire. 1039If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1040by applying them), use the B<'cast I<spellname>> command, as in B<'cast burning hands> or, in CFPlus, simply
1041B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
997 1042
998On the other side of these doors are some monsters. Pull the lever to open the doors, and shoot them all! Don't worry, there's a force preventing them from reaching you. Continue down the passageway until you get back to this hallway, then go north. 1043To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1044and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1045you disarmed traps earlier, you will see its the same: forst you ready your weapon/spell/skill, then you fire it
1046with B<Shift>.
1047
1048On the other side of these doors are some monsters.
1049Pull the lever to open the doors, and shoot them all!
1050Don't worry, there's a force preventing them from reaching you.
1051Continue down the passageway until you get back to this hallway, then go north.
999endmsg 1052endmsg
1000x 7 1053x 7
1001y 13 1054y 13
1002end 1055end
1003arch woodfloor 1056arch woodfloor
1218x 9 1271x 9
1219y 9 1272y 9
1220end 1273end
1221arch rune_mark 1274arch rune_mark
1222msg 1275msg
1223Not all runes are harmful. The rune to your north will restore your health! 1276Not all runes are harmful. The rune to your north will restore your health!
1224endmsg 1277endmsg
1225x 9 1278x 9
1226y 9 1279y 9
1227end 1280end
1228arch woodfloor 1281arch woodfloor
1400end 1453end
1401arch sign 1454arch sign
1402name Press cursor-down once to read the next sign. 1455name Press cursor-down once to read the next sign.
1403x 11 1456x 11
1404y 1 1457y 1
1405end
1406arch woodfloor
1407x 11
1408y 2
1409end 1458end
1410arch magic_mouth 1459arch magic_mouth
1411msg 1460msg
1412Welcome to Crossfire! 1461Welcome to Crossfire!
1413 1462
1418 1467
1419As you pass through these halls, read all the 1468As you pass through these halls, read all the
1420signs and any other information provided, and 1469signs and any other information provided, and
1421you'll soon learn the basics of the game. 1470you'll soon learn the basics of the game.
1422 1471
1423From here, move south (press your down-arrow key, 1472From here, move south (press your B<down-arrow> key,
1424or type 'south &lt;enter&gt;) and press the spacebar to 1473or type B<'south> <enter>) and press the space bar to
1425read the next sign. Good luck! 1474read the next sign. Good luck!
1426endmsg 1475endmsg
1427x 11 1476x 11
1428y 2 1477y 2
1429move_on all 1478move_on all
1479end
1480arch woodfloor
1481x 11
1482y 2
1430end 1483end
1431arch sign 1484arch sign
1432name Press space bar to read me 1485name Press space bar to read me
1433msg 1486msg
1434Welcome to Crossfire! 1487Welcome to Crossfire!
1440 1493
1441As you pass through these halls, read all the 1494As you pass through these halls, read all the
1442signs and any other information provided, and 1495signs and any other information provided, and
1443you'll soon learn the basics of the game. 1496you'll soon learn the basics of the game.
1444 1497
1445From here, move south (press your down-arrow key, 1498From here, move south (press your B<down-arrow> key,
1446or type 'south &lt;enter&gt;) and press the space bar to 1499or type B<'south> <enter>) and press the space bar to
1447read the next sign. Good luck! 1500read the next sign. Good luck!
1448endmsg 1501endmsg
1449x 11 1502x 11
1450y 2 1503y 2
1451end 1504end
1452arch woodfloor 1505arch woodfloor
1464command in Crossfire can be executed by 1517command in Crossfire can be executed by
1465typing ' (a single quote) followed by the 1518typing ' (a single quote) followed by the
1466command. 1519command.
1467 1520
1468So to move southeast, for example, you could type 1521So to move southeast, for example, you could type
1469'southeast. To read this sign, you could type 1522B<'southeast>. To read this sign, you could type
1470'apply sign. These "long-form" commands are 1523B<'apply sign>. These "long-form" commands are
1471always available for everything you can do in 1524always available for everything you can do in
1472the game. 1525the game.
1473 1526
1474However, it would be cumbersome to type 1527However, it would be cumbersome to type
1475commands like that for common actions, so 1528commands like that for common actions, so
1478probably find that the movement commands 1531probably find that the movement commands
1479are bound to the arrow keys on your keypad, 1532are bound to the arrow keys on your keypad,
1480for example. There are many other default 1533for example. There are many other default
1481keybindings, and you can create your own for 1534keybindings, and you can create your own for
1482any action or series of actions that you use 1535any action or series of actions that you use
1483regularly. See the documentation for your 1536regularly.
1484Crossfire client for more information on 1537
1538In CFPlus (the recommended client) you can also enter commands by typing their initials. For example,
1539instead of typing B<'southeast>, you can type B<se> (note the lack of the '). Instead of typing
1540B<'cast summon pet monster> you can usually type B<cspm> and so on.
1541
1542See the documentation for your Crossfire client for more information on
1485keybindings. 1543keybindings.
1486endmsg 1544endmsg
1487x 11 1545x 11
1488y 3 1546y 3
1489end 1547end
1507in that direction. If something is in the way, you 1565in that direction. If something is in the way, you
1508may attack it. 1566may attack it.
1509 1567
1510To run in a direction, which is very useful when 1568To run in a direction, which is very useful when
1511fighting, battering down doors, or traveling long 1569fighting, battering down doors, or traveling long
1512distances, hold down the Ctrl key and press 1570distances, hold down the B<Ctrl> key and press
1513and hold the key for direction you wish to run. 1571and hold the key for direction you wish to run.
1514 1572
1573Most clients have bound the four primary directions to the arrow/cursor keys,
1574and all eight directions including diagonals on the numeric keypad.
1575
1515Now run to the end of this hallway, and read 1576Now run to the end of this hallway (B<Ctrl-Right>), and read
1516the sign there. 1577the sign there.
1517endmsg 1578endmsg
1518x 11 1579x 11
1519y 5 1580y 5
1520end 1581end
1547x 11 1608x 11
1548y 9 1609y 9
1549end 1610end
1550arch rune_mark 1611arch rune_mark
1551msg 1612msg
1552Chests and other containers are often protected by traps. To find and disarm these traps, stand on the chest or next to it while using the find traps and disarm traps commands. 1613Chests and other containers are often protected by traps.
1614To find and disarm these traps, stand on the chest or next to it while
1615using the find traps and disarm traps skills.
1553 1616
1554Once you think a chest is safe, open it by applying it with the 'a' key, and see what's inside. 1617Once you think a chest is safe, open it by applying it with the space bar,
1618and see what's inside.
1555 1619
1556Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself heal before you move on, in case you walk into another one. 1620Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1621That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1622heal before you move on, in case you walk into another one.
1557endmsg 1623endmsg
1558x 11 1624x 11
1559y 9 1625y 9
1560end 1626end
1561arch woodfloor 1627arch woodfloor
1747y 2 1813y 2
1748end 1814end
1749arch woodfloor 1815arch woodfloor
1750x 13 1816x 13
1751y 3 1817y 3
1818move_block all
1752end 1819end
1753arch sage 1820arch sign
1821name old man
1754msg 1822msg
1755@match food|no 1823@match food|no
1756There is some food on the other side of this gate. 1824There is some food on the other side of this gate.
1757@match beer 1825@match beer
1758Beer isn't food! 1826Beer isn't food!
1764@match hello|hi 1832@match hello|hi
1765Do you have any food? 1833Do you have any food?
1766@match * 1834@match *
1767Ninety-nine bottles of beer on the wall.... 1835Ninety-nine bottles of beer on the wall....
1768endmsg 1836endmsg
1837face sage.x11
1769x 13 1838x 13
1770y 3 1839y 3
1771end 1840end
1772arch woodfloor 1841arch woodfloor
1773x 13 1842x 13
1865arch woodfloor 1934arch woodfloor
1866x 14 1935x 14
1867end 1936end
1868arch wall_2_1_2 1937arch wall_2_1_2
1869x 14 1938x 14
1870end
1871arch woodfloor
1872x 14
1873y 1
1874end 1939end
1875arch magic_mouth 1940arch magic_mouth
1876msg 1941msg
1877A message scrawled on the wall says: 1942A message scrawled on the wall says:
1878 1943
1882and take it with you. 1947and take it with you.
1883endmsg 1948endmsg
1884x 14 1949x 14
1885y 1 1950y 1
1886end 1951end
1952arch woodfloor
1953x 14
1954y 1
1955end
1887arch food 1956arch food
1888x 14 1957x 14
1889y 1 1958y 1
1890end 1959end
1891arch woodfloor 1960arch woodfloor
1992arch woodfloor 2061arch woodfloor
1993x 15 2062x 15
1994end 2063end
1995arch wall_2_1_2 2064arch wall_2_1_2
1996x 15 2065x 15
1997end
1998arch woodfloor
1999x 15
2000y 1
2001end 2066end
2002arch magic_mouth 2067arch magic_mouth
2003msg 2068msg
2004A message scrawled on the wall says: 2069A message scrawled on the wall says:
2005 2070
2010later.) 2075later.)
2011endmsg 2076endmsg
2012x 15 2077x 15
2013y 1 2078y 1
2014end 2079end
2080arch woodfloor
2081x 15
2082y 1
2083end
2015arch apple 2084arch apple
2016x 15 2085x 15
2017y 1 2086y 1
2018end 2087end
2019arch woodfloor 2088arch woodfloor
2034end 2103end
2035arch wall_2_1_2 2104arch wall_2_1_2
2036x 15 2105x 15
2037y 4 2106y 4
2038end 2107end
2039arch woodfloor 2108arch magic_mouth
2109msg
2110A sign on the wall says: Slow Down!!
2111endmsg
2040x 15 2112x 15
2041y 5 2113y 5
2042end 2114end
2043arch magic_mouth 2115arch woodfloor
2044msg
2045A sign on the wall says: Slow Down!!
2046endmsg
2047x 15 2116x 15
2048y 5 2117y 5
2049end 2118end
2050arch woodfloor 2119arch woodfloor
2051x 15 2120x 15
2073y 9 2142y 9
2074end 2143end
2075arch rune_mark 2144arch rune_mark
2076msg 2145msg
2077See that rune to the north? You may have to 2146See that rune to the north? You may have to
2078wait a few seconds to see it. Don't step on it; itmight hurt you! If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's not worth the risk, since there's nothing beyond it, but it's good to increase your experience in those skills whenever possible. 2147wait a few seconds to see it as it will not be visible all the time.
2079 2148
2080Remember: to search for traps, press 'f' (or type 'use_skill find traps), and to attempt to disarm any traps you find, press 'd' (or type 'use_skill disarm traps). 2149I<Don't step on it: it might hurt you!>
2150
2151If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2152it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2153not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2154in those skills whenever possible.
2155
2156Remember: to search for traps, press B<Left-Alt-s> (or type B<'ready_skill find traps>) to ready
2157your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2158
2159To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<'ready_skill disarm traps>)
2160and fire.
2081endmsg 2161endmsg
2082x 15 2162x 15
2083y 9 2163y 9
2084end 2164end
2085arch woodfloor 2165arch woodfloor
2114to eat this food now. 2194to eat this food now.
2115endmsg 2195endmsg
2116x 15 2196x 15
2117y 12 2197y 12
2118end 2198end
2199arch check_floor
2200race ant
2201x 15
2202y 13
2203last_sp 0
2204move_block all
2205end
2119arch woodfloor 2206arch woodfloor
2120x 15 2207x 15
2121y 13 2208y 13
2122end 2209end
2123arch locked_door1 2210arch locked_door1
2156x 16 2243x 16
2157end 2244end
2158arch wall_2_1_2 2245arch wall_2_1_2
2159x 16 2246x 16
2160end 2247end
2161arch woodfloor
2162x 16
2163y 1
2164end
2165arch magic_mouth 2248arch magic_mouth
2166msg 2249msg
2167A message scrawled on the wall says: 2250A message scrawled on the wall says:
2168 2251
2169When you kill monsters, sometimes they leave 2252When you kill monsters, sometimes they leave
2171eaten also. 2254eaten also.
2172endmsg 2255endmsg
2173x 16 2256x 16
2174y 1 2257y 1
2175end 2258end
2259arch woodfloor
2260x 16
2261y 1
2262end
2176arch heart 2263arch heart
2177name goblin's heart 2264name goblin's heart
2178x 16 2265x 16
2179y 1 2266y 1
2180end 2267end
2193arch sign 2280arch sign
2194name Talking to NPCs 2281name Talking to NPCs
2195msg 2282msg
2196=== Talking to People === 2283=== Talking to People ===
2197 2284
2198You can also get information from non-player 2285There are two different types of "people" in the game: PCs (player characters, i.e. other players)
2199characters (NPCs) in the game by talking to them. 2286and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
2200 2287
2201NPCs that can talk to you have a little speech bubble 2288To talk to other players, for example to get help, you can use the B<chat> command, which
2202sign. 2289is displayed in blue. All players currently logged in can see that. In CFPlus, you can simply type
2290B<c some message>+<return> to chat with others. There is also the B<shout> command (short "sh")
2291for use in emergencies, and B<say> (short "s") which all players on a map and all NPCs near you can hear.
2203 2292
2204To talk to the man at the end of this hallway 2293You can also get information from non-player characters (NPCs) in the game by talking to them.
2205when you're finished reading this, 2294NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
2295
2296To talk to the man at the end of this hallway when you're finished reading this,
2206walk up next to him and either click on him or 2297walk up next to him and either click on him or type: B<s hi>+<return>.
2207type: 'say hello
2208 2298
2209Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say 2299Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say
2210command is more tedious, but works when you can't see the NPC, or you need to say a password. 2300command is more tedious, but works when you can't see the NPC, or you need to say a password.
2211 2301
2212The 'say command will let you talk to nearby 2302The say command will let you talk to nearby NPCs and other Crossfire players who are
2213NPCs and other Crossfire players who are 2303on the same map as you, so it is your main way to communicate inside the game.
2214on the same map as you, so it is your main
2215way to communicate inside the game. (The "
2216(double-quote) key is often a shortcut for 'say.)
2217 2304
2218Many NPC have useful information, but they 2305Many NPC have useful information, but they will only tell you about it if you ask about the
2219will only tell you about it if you ask about the 2306right things. Saying "hello" (or "hi") is a good start. If the NPC replies, look for words in his reply
2220right things. Saying "hello" is a good start. 2307that might be important, and ask about them. For example, if he says, "Hello, do you have
2221If the NPC replies, look for words in his reply 2308any food?" ask him about food (B<s food>), and he may say something else in response to
2222that might be important, and ask about them. 2309that. Saying words like quest, key, treasure, and other things you're interested in may
2223For example, if he says, "Hello, do you have
2224any food?" ask him about food ('say food),
2225and he may say something else in response to
2226that. Saying words like quest, key, treasure,
2227and other things you're interested in may
2228start up very interesting conversations! 2310start up very interesting conversations!
2229 2311
2230Be careful not to run into friendly NPCs: dead men tell no tales. 2312Be careful not to run into friendly NPCs: dead men tell no tales.
2231 2313
2232Now go talk to that old man. 2314Now go talk to that old man.
2322x 17 2404x 17
2323end 2405end
2324arch wall_2_1_2 2406arch wall_2_1_2
2325x 17 2407x 17
2326end 2408end
2327arch woodfloor 2409arch magic_mouth
2328x 17 2410x 17
2329y 1 2411y 1
2330end 2412end
2331arch magic_mouth 2413arch woodfloor
2332x 17 2414x 17
2333y 1 2415y 1
2334end 2416end
2335arch waybread 2417arch waybread
2336msg 2418msg
2652arch sign 2734arch sign
2653name Triggering Buttons with Weights 2735name Triggering Buttons with Weights
2654msg 2736msg
2655Sometimes large buttons in the floor can 2737Sometimes large buttons in the floor can
2656be activated by a large weight. Run into this 2738be activated by a large weight. Run into this
2657boulder to push it onto the button to your 2739boulder (B<Ctrl-Left>) to push it onto the button to your
2658west, and see what happens. 2740west, and see what happens.
2659 2741
2660Boulders and other "rollable" items like barrels can only be pushed, 2742Boulders and other "rollable" items like barrels can only be pushed,
2661never pulled, so be careful not to push them into corners from where 2743never pulled, so be careful not to push them into corners from where
2662you won't be able to move them to their destination. 2744you won't be able to move them to their destination.
2681y 9 2763y 9
2682end 2764end
2683arch sign 2765arch sign
2684name Buttons are Your Friends 2766name Buttons are Your Friends
2685msg 2767msg
2686Cool, huh! Buttons and other switches can be 2768Cool, huh! Buttons and other switches can be
2687used to do all sorts of things, sometimes on 2769used to do all sorts of things, sometimes on
2688completely different areas of a map, so if you 2770completely different areas of a map, so if you
2689ever think you're stuck, look around for any 2771ever think you're stuck, look around for any
2690of these kinds of triggers that might open 2772of these kinds of triggers that might open
2691a way out for you. 2773a way out for you.
2758end 2840end
2759arch wall_2_1_2 2841arch wall_2_1_2
2760x 20 2842x 20
2761y 2 2843y 2
2762end 2844end
2763arch woodfloor 2845arch magic_mouth
2846msg
2847A magic voice says:
2848
2849Here is a note you can pick up and take with you. (You may have already picked it up
2850automatically if your client is set to do that. If so, find it in your inventory and read it by
2851middle-clicking or whatever action your client uses to apply inventory items.) You may wish
2852to read it first (press B<space>), and then pick it up (press the B<comma key> or type B<'take>).
2853Now it will be in your inventory, so you can read it anytime you need to.
2854
2855Oh, and remember one thing: the password is B<orc-knuckle>.
2856endmsg
2764x 20 2857x 20
2765y 3 2858y 3
2766end 2859end
2767arch magic_mouth 2860arch woodfloor
2768msg
2769A sign on the wall says:
2770
2771Here is a note you can pick up and take with
2772you. (You may have already picked it up
2773automatically if your client is set to do that. If
2774so, find it in your inventory and read it by
2775middle-clicking or whatever action your client
2776uses to apply inventory items.) You may wish
2777to read it first (press space), and then pick it up
2778(press the comma key or type 'take). Now it
2779will be in your inventory, so you can read it
2780anytime you need to.
2781
2782endmsg
2783x 20 2861x 20
2784y 3 2862y 3
2785end 2863end
2786arch note 2864arch note
2787msg 2865msg
2788The exit password is "orc-knuckle"! (Save this note; you'll need it much later, after you meet Harold.) 2866The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.)
2789endmsg 2867endmsg
2790x 20 2868x 20
2791y 3 2869y 3
2792end 2870end
2793arch woodfloor 2871arch woodfloor
2817so always gather as much information as possible. 2895so always gather as much information as possible.
2818Some notes and books you will be able to pick 2896Some notes and books you will be able to pick
2819up and take with you, while others will be 2897up and take with you, while others will be
2820fixed where they are, but they all may be 2898fixed where they are, but they all may be
2821important to read. 2899important to read.
2900
2901In case you can't read, for example when you are
2902too low on intelligence or don't have the literacy
2903skill you might find the word 'orc-knuckle' useful
2904for leaving this tutorial!
2822endmsg 2905endmsg
2823x 20 2906x 20
2824y 5 2907y 5
2825end 2908end
2826arch woodfloor 2909arch woodfloor
2859 2942
2860Some walls, called "earthwalls," are soft and can be battered down and destroyed. 2943Some walls, called "earthwalls," are soft and can be battered down and destroyed.
2861Run at the wall to your east until you pass through. 2944Run at the wall to your east until you pass through.
2862 2945
2863If you are very weak you might need a long time time to destroy the earthwall. Do 2946If you are very weak you might need a long time time to destroy the earthwall. Do
2864not give up! 2947not give up! (If you give up, consider creating a character with a little higher strength stat :)
2865endmsg 2948endmsg
2866x 20 2949x 20
2867y 9 2950y 9
2868end 2951end
2869arch woodfloor 2952arch woodfloor
3030end 3113end
3031arch wall_2_2_4 3114arch wall_2_2_4
3032x 21 3115x 21
3033y 13 3116y 13
3034end 3117end
3118arch check_floor
3119race ant
3120x 21
3121y 14
3122last_sp 0
3123move_block all
3124end
3035arch woodfloor 3125arch woodfloor
3036x 21 3126x 21
3037y 14 3127y 14
3038end 3128end
3039arch door_1 3129arch door_1
3061end 3151end
3062arch sign 3152arch sign
3063name Traps, and Automatic Doors 3153name Traps, and Automatic Doors
3064msg 3154msg
3065By the way, it's a good idea to always check 3155By the way, it's a good idea to always check
3066for traps before trying to open a door. Do 3156for traps before trying to open a door. Do
3067this with the command ('use_skill find traps), 3157this with the command B<'ready_skill find traps>,
3068which is often bound to the 'f' key. If you 3158(which is usually bound to the B<Left-Alt-s> key) and
3159then keep finding into the direction where you want to search for traps.
3160
3069find a trap, you can try to disarm it with 3161If you find a trap, you can try to disarm it with
3070('use_skill disarm traps). You can only find 3162B<'ready_skill disarm traps> (usually bound to B<Left-Alt-d>) and again firing into the direction
3071and disable traps if you have those skills. 3163of the trap you found. You can only find and disable traps if you have those skills.
3072 3164
3073Some doors will open when you walk up to them, 3165Some doors will open when you walk up to them,
3074then close after a moment. Be careful not to 3166then close after a moment. Be careful not to
3075get crushed by standing in the doorway 3167get crushed by standing in the doorway
3076too long! 3168too long!
3116y 6 3208y 6
3117end 3209end
3118arch sign 3210arch sign
3119name Levers 3211name Levers
3120msg 3212msg
3121Some gates and doors are opened by levers. Apply (press space bar) to lever to your south to continue. 3213Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue.
3122endmsg 3214endmsg
3123x 22 3215x 22
3124y 6 3216y 6
3125end 3217end
3126arch woodfloor 3218arch woodfloor
3152Look for cracks in the wall, especially if you 3244Look for cracks in the wall, especially if you
3153hear voices or have reason to think there might 3245hear voices or have reason to think there might
3154be secret areas nearby. 3246be secret areas nearby.
3155 3247
3156Sometimes walls are illusions that can be walked 3248Sometimes walls are illusions that can be walked
3157through. Go south from here. 3249through. Go south from here.
3158endmsg 3250endmsg
3159x 22 3251x 22
3160y 9 3252y 9
3161end 3253end
3162arch woodfloor 3254arch woodfloor
3181(In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.) 3273(In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.)
3182Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) 3274Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3183endmsg 3275endmsg
3184x 22 3276x 22
3185y 11 3277y 11
3278end
3279arch check_floor
3280race ant
3281x 22
3282y 12
3283last_sp 0
3284move_block all
3186end 3285end
3187arch woodfloor 3286arch woodfloor
3188x 22 3287x 22
3189y 12 3288y 12
3190end 3289end

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