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Comparing deliantra/maps/start/tutorial.map (file contents):
Revision 1.1 by root, Thu Jun 7 15:03:18 2007 UTC vs.
Revision 1.22 by root, Sun Dec 16 01:26:05 2007 UTC

1arch map 1arch map
2name Tutorial 1 2name Tutorial
3difficulty 1 3difficulty 1
4region start 4region creation
5width 24 5width 24
6height 16 6height 20
7enter_x 11 7enter_x 11
8enter_y 1 8enter_y 1
9msg 9msg
10Creator: Mhoram, http://aaron.baugher.biz/ 10Creator: Mhoram, http://aaron.baugher.biz/
11Software: CF Java Map Editor 11Software: CF Java Map Editor
12Date: 1/23/2007 12Date: 1/23/2007
13 13
14This map is intended for use as a tutorial for 14This map is intended for use as a tutorial for
15complete newbies, to teach them some of the 15complete newbies, to teach them some of the
16basic concepts of Crossfire. Players should 16basic concepts of Deliantra.
17enter at x-11, y-1.
18endmsg 17endmsg
19unique 1 18per_player 1
20end 19end
21arch woodfloor 20arch woodfloor
22end 21end
23arch wall_2_2_2 22arch wall_2_2_2
24end 23end
116x 1 115x 1
117end 116end
118arch wall_2_1_2 117arch wall_2_1_2
119x 1 118x 1
120end 119end
121arch woodfloor 120arch shop_ring
122x 1 121x 1
123y 1 122y 1
124end 123end
125arch shop_general 124arch shop_throw
126x 1 125x 1
127y 1
128end
129arch woodfloor
130x 1
131y 2 126y 2
132end
133arch shop_weapon
134x 1
135y 2
136end
137arch woodfloor
138x 1
139y 3
140end
141arch shop_general
142x 1
143y 3
144end
145arch woodfloor
146x 1
147y 4
148end 127end
149arch shop_food 128arch shop_food
150x 1 129x 1
130y 3
131end
132arch woodfloor
133x 1
134y 4
135end
136arch shop_food
137x 1
151y 4 138y 4
152end 139end
153arch woodfloor 140arch woodfloor
154x 1 141x 1
155y 5 142y 5
195y 12 182y 12
196end 183end
197arch sign 184arch sign
198name Saving and Exiting 185name Saving and Exiting
199msg 186msg
200A bed of reality is used for saving your game. Whenever you want to leave the game, or just save in a particular town, apply (press space) on a bed of reality, like the one at the end of this hallway. 187A bed of reality is used for saving your game. Whenever you want to leave the game,
188or just save in a particular town, apply (press space) on a bed of reality,
189like the one at the end of this hallway, and then answer the question of wether you want
190to continue playing. To log out, you of course have to answer negatively to that question.
201 191
202The next time you login, your player will start from that bed's location, with all the inventory items you had when you saved. Also, if your player ever dies, you will be returned to the location of the last bed of reality you used. 192The next time you login, your player will start from that bed's location, with all the inventory
193items you had when you logged out. Also, if your player ever dies, you will be returned to the
194location of the last bed of reality you used. If you leave without using a savebed your character's
195body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so
196always use a bed of reality for leaving the game.
203 197
204You may use this one now, and then continue on after logging back in. 198You may use this one now, and then continue on after logging back in.
205endmsg 199endmsg
206x 1 200x 1
207y 12 201y 12
215y 14 209y 14
216end 210end
217arch sign 211arch sign
218name Congratulations 212name Congratulations
219msg 213msg
220Congratulations, you have completed this part of the tutorial! Take the exit to your east to move on. Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-) 214Congratulations, you have completed this part of the tutorial!
221 215Take the exit to your east to move on.
216Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-)
222endmsg 217endmsg
223x 1 218x 1
224y 14 219y 14
225end 220end
226arch woodfloor 221arch woodfloor
235x 2 230x 2
236end 231end
237arch wall_2_1_2 232arch wall_2_1_2
238x 2 233x 2
239end 234end
240arch woodfloor 235arch shop_empty
241x 2 236x 2
242y 1 237y 1
243end 238end
239arch shop_mat
240x 2
241y 1
242end
243arch shop_wands
244x 2
245y 2
246end
244arch shop_armour 247arch shop_armour
245x 2
246y 1
247end
248arch woodfloor
249x 2
250y 2
251end
252arch shop_general
253x 2
254y 2
255end
256arch woodfloor
257x 2
258y 3
259end
260arch shop_food
261x 2 248x 2
262y 3 249y 3
263end 250end
264arch woodfloor 251arch woodfloor
265x 2 252x 2
369end 356end
370arch swall_2_2_1 357arch swall_2_2_1
371x 3 358x 3
372y 2 359y 2
373end 360end
374arch woodfloor 361arch shop_weapon
375x 3 362x 3
376y 3 363y 3
377end 364end
378arch shop_mat 365arch woodfloor
379x 3 366x 3
380y 3
381end
382arch woodfloor
383x 3
384y 4 367y 4
385end 368end
386arch shop_floor 369arch shop_general
387x 3 370x 3
388y 4 371y 4
389end 372end
390arch woodfloor 373arch woodfloor
391x 3 374x 3
421y 9 404y 9
422end 405end
423arch sign 406arch sign
424name Potions 407name Potions
425msg 408msg
426Potions can help you in many ways, boosting your stats temporarily or permanently, giving you resistance to certain attacks, or healing you. Save this potion of healing for some time when you are injured and unable to retreat to heal slowly. 409Potions can help you in many ways, boosting your stats temporarily or permanently,
410giving you resistance to certain attacks, or healing you. Save this potion of healing
411for some time when you are injured and unable to retreat to heal slowly.
427 412
428Keep in mind that potions you find can be cursed just like other objects, so always get them identified before using them. 413Keep in mind that potions you find can be cursed just like other objects, so always
414get them identified before using them.
429endmsg 415endmsg
430x 3 416x 3
431y 9 417y 9
432end 418end
433arch woodfloor 419arch woodfloor
464end 450end
465arch woodfloor 451arch woodfloor
466x 3 452x 3
467y 14 453y 14
468end 454end
469arch magic_ear 455arch button_trigger
470msg
471@match orc-knuckle
472Click.
473endmsg
474x 3 456x 3
475y 14 457y 14
476connected 9 458connected 9
477end
478arch magic_mouth
479msg
480What is the password? (Use the say command and say it)
481
482(Do you still have the note you got back at the beginning of this trip? Apply it and see what it says, if you don't remember.)
483endmsg
484x 3
485y 14
486end 459end
487arch woodfloor 460arch woodfloor
488x 3 461x 3
489y 15 462y 15
490end 463end
543y 6 516y 6
544end 517end
545arch swall_1_2 518arch swall_1_2
546x 4 519x 4
547y 6 520y 6
521end
522arch check_floor
523race mouse
524x 4
525y 7
526last_sp 0
527move_block all
528end
529arch mat
530name mouse barrier
531name_pl
532x 4
533y 7
548end 534end
549arch woodfloor 535arch woodfloor
550x 4 536x 4
551y 7 537y 7
552end 538end
623y 1 609y 1
624end 610end
625arch sign 611arch sign
626name Shops 612name Shops
627msg 613msg
628Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies, and then buy almost any treasure you bring back to sell. 614Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies,
615and then buy almost any treasure you bring back to sell.
629 616
630To enter a shop, step on the shop mat. This will transport you to the inside. To exit, simply step on the inside mat. To sell items, drop them on the shop floor. To buy items, simply pick up what you want and leave. The cost of the items will be taken from your inventory. If you don't have enough money to pay your bill, you won't be allowed to leave, and you will have to drop enough of the items you picked up until you can afford what you're holding. 617To enter a shop, step on the shop mat. This will transport you to the inside.
618To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
619To buy items, simply pick up what you want and leave. The cost of the items will
620be taken from your inventory. If you don't have enough money to pay your bill, you
621won't be allowed to leave, and you will have to drop enough of the items you picked
622up until you can afford what you're holding.
631 623
632You may enter this shop and look around, and buy something if you have the money. When you're in the shop, clicking on an item in your inventory will tell you how much the shop will pay you for it. Standing over an item on the shop floor and examining it (press 'e' or type 'examine) will tell you that item's price. 624You may enter this shop and look around, and buy something if you have the money.
625When you're in the shop, clicking on an item in your inventory will tell you how much
626the shop will pay you for it. Standing over an item on the shop floor and examining it
627(read the tooltip when hovering over it or press B<Left-Alt-e>).
633 628
634WARNING: Be very careful not to drop anything you aren't sure you want to sell! Once dropped, an item is sold and belongs to the shop, and the price for buying it back may be many times what you sold it for. Check your client's documentation on "locking" items for instructions on how to lock your important items so you can't accidentally drop them. 629WARNING: Be very careful not to drop anything you aren't sure you want to sell!
630Once dropped, an item is sold and belongs to the shop, and the price for buying
631it back may be many times what you sold it for. Check your client's documentation
632on "locking" items for instructions on how to lock your important items so you can't
633accidentally drop them.
635endmsg 634endmsg
636x 5 635x 5
637y 1 636y 1
638end 637end
639arch woodfloor 638arch woodfloor
645y 3 644y 3
646end 645end
647arch sign 646arch sign
648name Teleporters 647name Teleporters
649msg 648msg
650In areas other than shops, teleporters can transport you instantly from place to place. Beware: a teleporter might send you into a dangerous area! This teleporter, however, will take you right across the fence to the south. 649In areas other than shops, teleporters can transport you instantly from place to place.
650Beware: a teleporter might send you into a dangerous area! This teleporter, however,
651will take you right across the fence to the south.
651endmsg 652endmsg
652x 5 653x 5
653y 3 654y 3
654end 655end
655arch woodfloor 656arch woodfloor
674arch woodfloor 675arch woodfloor
675x 5 676x 5
676y 6 677y 6
677end 678end
678arch teleporter 679arch teleporter
680slaying tutorial
679hp 5 681hp 5
680sp 3 682sp 3
681x 5 683x 5
682y 6 684y 6
683speed 0.2 685speed 0.2
687y 7 689y 7
688end 690end
689arch sign 691arch sign
690name Inbreeding 692name Inbreeding
691msg 693msg
692Some monsters, like mice, can multiply without a generator. If not killed quickly, these monsters can spread to fill up a map completely. Run through this door and kill the mice inside before they get out of control. 694Some monsters, like mice, can multiply without a generator (after all, they are mice).
695If not killed quickly, these monsters can spread to fill up a map completely.
696Run through this door and kill the mice inside before they get out of control (to be honest, we cheated
697and tried our best to keep them from spreading throughout the whole map, but once
698outside int he harsh world, you will not be as lucky).
693endmsg 699endmsg
694x 5 700x 5
695y 7 701y 7
696end 702end
697arch woodfloor 703arch woodfloor
703y 9 709y 9
704end 710end
705arch sign 711arch sign
706name Scrolls 712name Scrolls
707msg 713msg
708Magic scrolls like the one to your south contain one spell each. When you read a magic scroll, the spell is cast and the scroll crumbles into dust. Take this scroll and save it for some time when you have collected a bunch of items and want to cast detect magic on them. 714Magic scrolls like the one to your south contain one spell each.
715When you read a magic scroll, the spell is cast and the scroll crumbles into dust.
716Take this scroll and save it for some time when you have collected a bunch of
717items and want to cast detect magic on them.
709endmsg 718endmsg
710x 5 719x 5
711y 9 720y 9
712end 721end
713arch woodfloor 722arch woodfloor
756endmsg 765endmsg
757hp 15 766hp 15
758sp 28 767sp 28
759x 5 768x 5
760y 14 769y 14
770damned 1
761end 771end
762arch woodfloor 772arch woodfloor
763x 5 773x 5
764y 15 774y 15
765end 775end
899x 7 909x 7
900y 1 910y 1
901end 911end
902arch rune_mark 912arch rune_mark
903msg 913msg
904Tables work much like altars. The table to the 914Tables work much like altars. The table to the
905east is an "identify item" table. It will identify the unidentified items in your inventory, one at a time, for 20 gold pieces each. Tables are often found in shops too, especially magic shops. 915east is an I<identify item> table. It will identify the
916unidentified items in your inventory, one at a time, for 20
917gold pieces each. Tables are often found in shops
918too, especially magic shops.
906endmsg 919endmsg
907x 7 920x 7
908y 1 921y 1
909end 922end
910arch woodfloor 923arch woodfloor
915x 7 928x 7
916y 3 929y 3
917end 930end
918arch rune_mark 931arch rune_mark
919msg 932msg
920This altar to your east is a "detect curse" altar. It works the same as the "detect magic" altar below. Altars like these are often found in shops in towns. 933This altar to your east is a I<detect curse> altar.
934It works the same as the I<detect magic> altar below.
935Altars like these are often found in shops in towns.
921 936
922Always detect curse on items you find before applying them. If you apply a cursed item, you won't be able to remove it until the curse is removed. 937Always detect curse on items you find before applying them.
938If you apply a cursed item, you won't be able to remove it until the curse is removed.
923endmsg 939endmsg
924x 7 940x 7
925y 3 941y 3
926end 942end
927arch woodfloor 943arch woodfloor
934end 950end
935arch rune_mark 951arch rune_mark
936msg 952msg
937=== Altars === 953=== Altars ===
938 954
939Altars have many different uses. Some altars are consecrated to a particular god. Do not pray over these altars unless you wish to worship that god! (More on gods later.) Altars can also cast spells and perform other actions if you place the correct sacrifice on them. 955Altars have many different uses. Some altars are consecrated to a particular god.
956Do not pray over these altars unless you wish to worship that god! (More on gods later).
957Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
940 958
941The altar to your east is an "altar of detect magic." Dropping money on it will cause it to cast detect magic on all the items in your inventory. (Make sure you pick up your change.) To drop money, right-click on it in your inventory while standing on the altar. 959The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast
960detect magic on all the items in your inventory. (Make sure you pick up your change).
961To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful
962you can select the B<drop n> option from the item popup menu and only drop a few coins.
942 963
943Magic items are often worth more than identical non-magic items, so detect magic can help you decide which ones to sell and which ones to identify or keep. 964Magic items are often worth more than identical non-magic items, so detect magic can
965help you decide which ones to sell and which ones to identify or keep.
944endmsg 966endmsg
945x 7 967x 7
946y 5 968y 5
947end 969end
948arch woodfloor 970arch woodfloor
965y 9 987y 9
966end 988end
967arch sign 989arch sign
968name Missile Weapons 990name Missile Weapons
969msg 991msg
970If you have a bow or crossbow in your inventory, go south for missile weapons training. If you do not, go north. 992If you have a bow or crossbow in your inventory
993(or other ranged weapons such as rods, staffs or area spells such as burning hands),
994go south for ranged attacks training. If you do not, go north.
971endmsg 995endmsg
972x 7 996x 7
973y 9 997y 9
974end 998end
975arch woodfloor 999arch woodfloor
989y 13 1013y 13
990end 1014end
991arch sign 1015arch sign
992name Missile Weapon Training 1016name Missile Weapon Training
993msg 1017msg
994Ready your bow or crossbow by clicking on it. Arrows or bolts in your inventory will be used automatically. 1018Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
995 1019
996To fire a missile weapon, hold down your Fire (Shift) key, and press the movement key in the direction you want to fire. 1020If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1021by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply
1022B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
997 1023
998On the other side of these doors are some monsters. Pull the lever to open the doors, and shoot them all! Don't worry, there's a force preventing them from reaching you. Continue down the passageway until you get back to this hallway, then go north. 1024To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1025and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1026you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it
1027with B<Shift>.
1028
1029On the other side of these doors are some monsters.
1030Pull the lever to open the doors, and shoot them all!
1031Don't worry, there's a force preventing them from reaching you.
1032Continue down the passageway until you get back to this hallway, then go north.
999endmsg 1033endmsg
1000x 7 1034x 7
1001y 13 1035y 13
1002end 1036end
1003arch woodfloor 1037arch woodfloor
1140arch woodfloor 1174arch woodfloor
1141x 9 1175x 9
1142y 1 1176y 1
1143end 1177end
1144arch identify_table 1178arch identify_table
1145msg 1179name Drop 20 gold to identify an item in your inventory.
1146Drop twenty gold pieces to identify one unidentified item you are carrying.
1147endmsg
1148x 9 1180x 9
1149y 1 1181y 1
1150end 1182end
1151arch woodfloor 1183arch woodfloor
1152x 9 1184x 9
1159arch woodfloor 1191arch woodfloor
1160x 9 1192x 9
1161y 3 1193y 3
1162end 1194end
1163arch altar 1195arch altar
1164name altar of detect curse 1196name altar of detect curse (drop one silver coin to detect any cursed items in your inventory)
1165slaying money 1197slaying money
1166msg
1167Drop one silver piece to see if you are carrying any cursed items.
1168endmsg
1169sp 79 1198sp 79
1170food 1 1199food 1
1171x 9 1200x 9
1172y 3 1201y 3
1173end 1202end
1182arch woodfloor 1211arch woodfloor
1183x 9 1212x 9
1184y 5 1213y 5
1185end 1214end
1186arch altar 1215arch altar
1187name altar of detect magic 1216name altar of detect magic (drop one silver coin to detect any magic items in your inventory)
1188slaying money 1217slaying money
1189msg
1190Drop one silver piece to see if you are carrying any magic items.
1191endmsg
1192sp 76 1218sp 76
1193food 1 1219food 1
1194x 9 1220x 9
1195y 5 1221y 5
1196end 1222end
1218x 9 1244x 9
1219y 9 1245y 9
1220end 1246end
1221arch rune_mark 1247arch rune_mark
1222msg 1248msg
1223Not all runes are harmful. The rune to your north will restore your health! 1249Not all runes are harmful. The rune to your north will restore your health!
1224endmsg 1250endmsg
1225x 9 1251x 9
1226y 9 1252y 9
1227end 1253end
1228arch woodfloor 1254arch woodfloor
1386end 1412end
1387arch wall_2_1_2 1413arch wall_2_1_2
1388x 10 1414x 10
1389y 15 1415y 15
1390end 1416end
1391arch woodfloor
1392x 11
1393end
1394arch wall_2_1_2
1395x 11
1396end
1397arch woodfloor
1398x 11
1399y 1
1400end
1401arch sign 1417arch sign
1402name Press cursor-down once to read the next sign. 1418name old man
1403x 11
1404y 1
1405end
1406arch woodfloor
1407x 11
1408y 2
1409end
1410arch magic_mouth
1411msg
1412Welcome to Crossfire!
1413
1414You are now in the beginner's area, which will
1415teach you the fundamentals of playing Crossfire,
1416and prepare you to survive in this vast and
1417sometimes dangerous world.
1418
1419As you pass through these halls, read all the
1420signs and any other information provided, and
1421you'll soon learn the basics of the game.
1422
1423From here, move south (press your down-arrow key,
1424or type 'south &lt;enter&gt;) and press the spacebar to
1425read the next sign. Good luck!
1426endmsg
1427x 11
1428y 2
1429move_on all
1430end
1431arch sign
1432name Press space bar to read me
1433msg
1434Welcome to Crossfire!
1435
1436You are now in the beginner's area, which will
1437teach you the fundamentals of playing Crossifre,
1438and prepare you to survive in this vast and
1439sometimes dangerous world.
1440
1441As you pass through these halls, read all the
1442signs and any other information provided, and
1443you'll soon learn the basics of the game.
1444
1445From here, move south (press your down-arrow key,
1446or type 'south &lt;enter&gt;) and press the space bar to
1447read the next sign. Good luck!
1448endmsg
1449x 11
1450y 2
1451end
1452arch woodfloor
1453x 11
1454y 3
1455end
1456arch sign
1457name Press space to read me
1458msg
1459=== Commands ===
1460
1461There are many commands you can use to
1462do everything from movement to attacking
1463to casting spells to identifying treasure. Any
1464command in Crossfire can be executed by
1465typing ' (a single quote) followed by the
1466command.
1467
1468So to move southeast, for example, you could type
1469'southeast. To read this sign, you could type
1470'apply sign. These "long-form" commands are
1471always available for everything you can do in
1472the game.
1473
1474However, it would be cumbersome to type
1475commands like that for common actions, so
1476many commands are bound to keys by default.
1477This varies from client to client, but you will
1478probably find that the movement commands
1479are bound to the arrow keys on your keypad,
1480for example. There are many other default
1481keybindings, and you can create your own for
1482any action or series of actions that you use
1483regularly. See the documentation for your
1484Crossfire client for more information on
1485keybindings.
1486endmsg
1487x 11
1488y 3
1489end
1490arch woodfloor
1491x 11
1492y 4
1493end
1494arch woodfloor
1495x 11
1496y 5
1497end
1498arch sign
1499name Press space to read me
1500msg
1501=== Movement ===
1502
1503You can move in any of eight directions: north,
1504south, east, west, and the four in between.
1505Pressing a movement key once (or executing a
1506movement command) will move you one tile
1507in that direction. If something is in the way, you
1508may attack it.
1509
1510To run in a direction, which is very useful when
1511fighting, battering down doors, or traveling long
1512distances, hold down the Ctrl key and press
1513and hold the key for direction you wish to run.
1514
1515Now run to the end of this hallway, and read
1516the sign there.
1517endmsg
1518x 11
1519y 5
1520end
1521arch woodfloor
1522x 11
1523y 6
1524end
1525arch wall_2_1_2
1526x 11
1527y 6
1528end
1529arch woodfloor
1530x 11
1531y 7
1532end
1533arch chest_2
1534x 11
1535y 7
1536no_pick 1
1537arch goldcoin
1538end
1539arch water
1540end
1541end
1542arch woodfloor
1543x 11
1544y 8
1545end
1546arch woodfloor
1547x 11
1548y 9
1549end
1550arch rune_mark
1551msg
1552Chests and other containers are often protected by traps. To find and disarm these traps, stand on the chest or next to it while using the find traps and disarm traps commands.
1553
1554Once you think a chest is safe, open it by applying it with the 'a' key, and see what's inside.
1555
1556Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself heal before you move on, in case you walk into another one.
1557endmsg
1558x 11
1559y 9
1560end
1561arch woodfloor
1562x 11
1563y 10
1564end
1565arch wall_2_1_2
1566x 11
1567y 10
1568end
1569arch woodfloor
1570x 11
1571y 11
1572end
1573arch goblin
1574x 11
1575y 11
1576end
1577arch woodfloor
1578x 11
1579y 12
1580end
1581arch gnoll
1582x 11
1583y 12
1584end
1585arch woodfloor
1586x 11
1587y 13
1588end
1589arch kobold
1590x 11
1591y 13
1592end
1593arch woodfloor
1594x 11
1595y 14
1596end
1597arch orc
1598x 11
1599y 14
1600end
1601arch woodfloor
1602x 11
1603y 15
1604end
1605arch wall_2_1_2
1606x 11
1607y 15
1608end
1609arch woodfloor
1610x 12
1611end
1612arch wall_2_2_3
1613x 12
1614end
1615arch woodfloor
1616x 12
1617y 1
1618end
1619arch wall_2_1_1
1620x 12
1621y 1
1622end
1623arch woodfloor
1624x 12
1625y 2
1626end
1627arch wall_3_2
1628x 12
1629y 2
1630end
1631arch woodfloor
1632x 12
1633y 3
1634end
1635arch wall_2_1_1
1636x 12
1637y 3
1638end
1639arch woodfloor
1640x 12
1641y 4
1642end
1643arch wall_2_2_1
1644x 12
1645y 4
1646end
1647arch woodfloor
1648x 12
1649y 5
1650end
1651arch woodfloor
1652x 12
1653y 6
1654end
1655arch wall_3_3
1656x 12
1657y 6
1658end
1659arch woodfloor
1660x 12
1661y 7
1662end
1663arch wall_2_1_1
1664x 12
1665y 7
1666end
1667arch woodfloor
1668x 12
1669y 8
1670end
1671arch wall_1_2
1672x 12
1673y 8
1674end
1675arch woodfloor
1676x 12
1677y 9
1678end
1679arch woodfloor
1680x 12
1681y 10
1682end
1683arch wall_2_1_2
1684x 12
1685y 10
1686end
1687arch woodfloor
1688x 12
1689y 11
1690end
1691arch goblin
1692x 12
1693y 11
1694end
1695arch woodfloor
1696x 12
1697y 12
1698end
1699arch gnoll
1700x 12
1701y 12
1702end
1703arch woodfloor
1704x 12
1705y 13
1706end
1707arch kobold
1708x 12
1709y 13
1710end
1711arch woodfloor
1712x 12
1713y 14
1714end
1715arch orc
1716x 12
1717y 14
1718end
1719arch woodfloor
1720x 12
1721y 15
1722end
1723arch wall_2_1_2
1724x 12
1725y 15
1726end
1727arch woodfloor
1728x 13
1729end
1730arch wall_2_2_2
1731x 13
1732end
1733arch woodfloor
1734x 13
1735y 1
1736end
1737arch wall_2_1_1
1738x 13
1739y 1
1740end
1741arch woodfloor
1742x 13
1743y 2
1744end
1745arch wall_2_2_4
1746x 13
1747y 2
1748end
1749arch woodfloor
1750x 13
1751y 3
1752end
1753arch sage
1754msg 1419msg
1755@match food|no 1420@match food|no
1756There is some food on the other side of this gate. 1421There is some food on the other side of this gate.
1757@match beer 1422@match beer
1758Beer isn't food! 1423Beer isn't food!
1764@match hello|hi 1429@match hello|hi
1765Do you have any food? 1430Do you have any food?
1766@match * 1431@match *
1767Ninety-nine bottles of beer on the wall.... 1432Ninety-nine bottles of beer on the wall....
1768endmsg 1433endmsg
1434face sage.x11
1435x 10
1436y 19
1437end
1438arch woodfloor
1439x 11
1440end
1441arch wall_2_1_2
1442x 11
1443end
1444arch woodfloor
1445x 11
1446y 1
1447end
1448arch sign
1449name Press cursor-down (arrow-key-down) once to read the next sign.
1450x 11
1451y 1
1452end
1453arch magic_mouth
1454msg
1455Welcome to Deliantra!
1456
1457You are now in the beginner's area, which will
1458teach you the fundamentals of playing Deliantra,
1459and prepare you to survive in this vast and
1460sometimes dangerous world.
1461
1462As you pass through these halls, read all the
1463signs and any other information provided, and
1464you'll soon learn the basics of the game.
1465
1466From here, move south (press your B<down-arrow> key)
1467and press the space bar to read the next sign. Good luck!
1468endmsg
1469x 11
1470y 2
1471move_on all
1472end
1473arch woodfloor
1474x 11
1475y 2
1476end
1477arch sign
1478name Press space bar to read me
1479msg
1480Welcome to Deliantra!
1481
1482You are now in the beginner's area, which will
1483teach you the fundamentals of playing Deliantra,
1484and prepare you to survive in this vast and
1485sometimes (uhm, always) dangerous world.
1486
1487As you pass through these halls, read all the
1488signs and any other information provided, and
1489you'll soon learn the basics of the game.
1490
1491From here, move south (press your B<down-arrow> key)
1492and press the space bar to read the next sign. Good luck!
1493endmsg
1494x 11
1495y 2
1496end
1497arch woodfloor
1498x 11
1499y 3
1500end
1501arch sign
1502name Press space to read me
1503msg
1504=== Commands ===
1505
1506There are many commands you can use to
1507do everything from movement to attacking
1508to casting spells to identifying treasure. Any
1509command in Deliantra can be executed by
1510simply typing it in and pressing B<Space>+B<Return>.
1511
1512So to move southeast, for example, you could type
1513B<< southeast <return> >>. To read this sign, you could type
1514B<< apply sign <return> >>. These "long-form" commands are
1515always available for everything you can do in
1516the game.
1517
1518However, it would be cumbersome to type
1519commands like that for common actions, so
1520many commands are bound to keys by default.
1521
1522You can also enter commands by typing their initials. For example,
1523instead of typing B<< southeast <return> >>, you can type B<< se<return> >> (note the lack of the space).
1524Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on.
1525
1526You can also create your own keybindings, for example to use spells, items or skills. To do that, you
1527can usually use the popup menu you get when pressing the B<right mouse button> over an item
1528and select the B<bind ...> option.
1529endmsg
1530x 11
1531y 3
1532end
1533arch woodfloor
1534x 11
1535y 4
1536end
1537arch woodfloor
1538x 11
1539y 5
1540end
1541arch sign
1542name Press space to read me
1543msg
1544=== Movement ===
1545
1546You can move in any of eight directions: north,
1547south, east, west, and the four in between.
1548Pressing a movement key once (or executing a
1549movement command) will move you one tile
1550in that direction. If something is in the way, your
1551character might attack it.
1552
1553To run in a direction, which is very useful when
1554fighting, battering down doors, or traveling long
1555distances, hold down the B<Ctrl> key and press
1556and hold the key for direction you wish to run.
1557
1558The four primary directions are bound to the arrow/cursor keys,
1559and all eight directions including diagonals on the numeric keypad. For laptop users
1560without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement.
1561
1562Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read
1563the sign there.
1564endmsg
1565x 11
1566y 5
1567end
1568arch woodfloor
1569x 11
1570y 6
1571end
1572arch wall_2_1_2
1573x 11
1574y 6
1575end
1576arch woodfloor
1577x 11
1578y 7
1579end
1580arch chest_2
1581x 11
1582y 7
1583no_pick 1
1584arch goldcoin
1585end
1586arch water
1587end
1588end
1589arch woodfloor
1590x 11
1591y 8
1592end
1593arch woodfloor
1594x 11
1595y 9
1596end
1597arch rune_mark
1598msg
1599Chests and other containers are often protected by traps.
1600To find and disarm these traps, stand on the chest or next to it while
1601using the find traps and disarm traps skills.
1602
1603Once you think a chest is safe, open it by applying it with the space bar,
1604and see what's inside.
1605
1606Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1607That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1608heal before you move on, in case you walk into another one.
1609endmsg
1610x 11
1611y 9
1612end
1613arch woodfloor
1614x 11
1615y 10
1616end
1617arch wall_2_1_2
1618x 11
1619y 10
1620end
1621arch woodfloor
1622x 11
1623y 11
1624end
1625arch goblin
1626x 11
1627y 11
1628end
1629arch woodfloor
1630x 11
1631y 12
1632end
1633arch gnoll
1634x 11
1635y 12
1636end
1637arch woodfloor
1638x 11
1639y 13
1640end
1641arch kobold
1642x 11
1643y 13
1644end
1645arch woodfloor
1646x 11
1647y 14
1648end
1649arch orc
1650x 11
1651y 14
1652end
1653arch woodfloor
1654x 11
1655y 15
1656end
1657arch wall_2_1_2
1658x 11
1659y 15
1660end
1661arch sign
1662name Talking to NPCs
1663msg
1664=== Talking to People ===
1665
1666There are two different types of "people" in the game: PCs (player characters, i.e. other players)
1667and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
1668
1669To talk to other players, for example to get help, you can use the B<chat> command, whose text
1670is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type
1671B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout>
1672command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all
1673NPCs near you can hear.
1674
1675You can also get information from non-player characters (NPCs) in the game by talking to them.
1676NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
1677
1678To talk to the man at the end of this hallway when you're finished reading this,
1679walk up next to him and left-click on him with your mouse.
1680
1681Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say
1682command is more tedious, but works when you can't see the NPC, or you need to say a password.
1683
1684Many NPC have useful information, but they will only tell you about it if you ask the
1685right questions. If the NPC talks to you, look for words in his reply
1686that might be important (often they are underlined), and ask about them.
1687For example, if he says, "Hello, do you have any food?" ask him about food,
1688and he may say something else in response to that.
1689Saying words like quest, key, treasure, and other things you're interested in may
1690start up very interesting conversations!
1691
1692Be careful not to run into friendly NPCs: dead men tell no tales.
1693
1694Now go talk to that old man.
1695
1696If you run into problems or want to skip this part of the tutorial, use the B<say open> command.
1697endmsg
1698x 11
1699y 19
1700end
1701arch woodfloor
1702x 12
1703end
1704arch wall_2_2_3
1705x 12
1706end
1707arch woodfloor
1708x 12
1709y 1
1710end
1711arch wall_2_1_1
1712x 12
1713y 1
1714end
1715arch woodfloor
1716x 12
1717y 2
1718end
1719arch wall_2_1_1
1720x 12
1721y 2
1722end
1723arch woodfloor
1724x 12
1725y 3
1726end
1727arch wall_2_1_1
1728x 12
1729y 3
1730end
1731arch woodfloor
1732x 12
1733y 4
1734end
1735arch wall_2_2_1
1736x 12
1737y 4
1738end
1739arch woodfloor
1740x 12
1741y 5
1742end
1743arch woodfloor
1744x 12
1745y 6
1746end
1747arch wall_3_3
1748x 12
1749y 6
1750end
1751arch woodfloor
1752x 12
1753y 7
1754end
1755arch wall_2_1_1
1756x 12
1757y 7
1758end
1759arch woodfloor
1760x 12
1761y 8
1762end
1763arch wall_1_2
1764x 12
1765y 8
1766end
1767arch woodfloor
1768x 12
1769y 9
1770end
1771arch woodfloor
1772x 12
1773y 10
1774end
1775arch wall_2_1_2
1776x 12
1777y 10
1778end
1779arch woodfloor
1780x 12
1781y 11
1782end
1783arch goblin
1784x 12
1785y 11
1786end
1787arch woodfloor
1788x 12
1789y 12
1790end
1791arch gnoll
1792x 12
1793y 12
1794end
1795arch woodfloor
1796x 12
1797y 13
1798end
1799arch kobold
1800x 12
1801y 13
1802end
1803arch woodfloor
1804x 12
1805y 14
1806end
1807arch orc
1808x 12
1809y 14
1810end
1811arch woodfloor
1812x 12
1813y 15
1814end
1815arch wall_2_1_2
1816x 12
1817y 15
1818end
1819arch igateTrg1
1820x 12
1821y 19
1822connected 1
1823end
1824arch woodfloor
1769x 13 1825x 13
1770y 3
1771end 1826end
1772arch woodfloor 1827arch wall_2_2_2
1773x 13 1828x 13
1774y 4
1775end 1829end
1830arch woodfloor
1831x 13
1832y 1
1833end
1776arch wall_2_1_2 1834arch wall_2_1_1
1835x 13
1836y 1
1837end
1838arch woodfloor
1839x 13
1840y 2
1841end
1842arch wall_2_1_1
1843x 13
1844y 2
1845end
1846arch woodfloor
1847x 13
1848y 3
1849move_block all
1850end
1851arch wall_2_1_1
1852x 13
1853y 3
1854end
1855arch woodfloor
1856x 13
1857y 4
1858end
1859arch wall_3_1
1777x 13 1860x 13
1778y 4 1861y 4
1779end 1862end
1780arch woodfloor 1863arch woodfloor
1781x 13 1864x 13
1860end 1943end
1861arch wall_2_1_2 1944arch wall_2_1_2
1862x 13 1945x 13
1863y 15 1946y 15
1864end 1947end
1948arch note
1949msg
1950The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.)
1951endmsg
1952x 13
1953y 19
1954end
1865arch woodfloor 1955arch woodfloor
1866x 14 1956x 14
1867end 1957end
1868arch wall_2_1_2 1958arch wall_2_1_2
1869x 14 1959x 14
1870end
1871arch woodfloor
1872x 14
1873y 1
1874end 1960end
1875arch magic_mouth 1961arch magic_mouth
1876msg 1962msg
1877A message scrawled on the wall says: 1963A message scrawled on the wall says:
1878 1964
1882and take it with you. 1968and take it with you.
1883endmsg 1969endmsg
1884x 14 1970x 14
1885y 1 1971y 1
1886end 1972end
1973arch woodfloor
1974x 14
1975y 1
1976end
1887arch food 1977arch food
1888x 14 1978x 14
1889y 1 1979y 1
1890end 1980end
1891arch woodfloor 1981arch woodfloor
1892x 14 1982x 14
1893y 2 1983y 2
1894end 1984end
1895arch igateTrg1 1985arch woodfloor
1896x 14 1986x 14
1897y 2 1987y 3
1898connected 1
1899end 1988end
1900arch woodfloor 1989arch sign
1990name Food
1991msg
1992=== Food ===
1993
1994Eating food is very important. Without food you cannot heal or regenerate magical
1995energy. Go north to learn more about food, and cash in some free food
1996at the same time!
1997endmsg
1901x 14 1998x 14
1902y 3 1999y 3
1903end 2000end
1904arch woodfloor 2001arch woodfloor
1905x 14 2002x 14
1987end 2084end
1988arch wall_3_1 2085arch wall_3_1
1989x 14 2086x 14
1990y 15 2087y 15
1991end 2088end
2089arch magic_mouth
2090msg
2091What is the password? (Use the B<say> command and say it)
2092
2093(Do you still have the note you got back at the beginning of this trip?
2094Apply it and see what it says, if you don't remember. If you cannot read, you need
2095to go back to the place where you found it and listen to the magic voice).
2096
2097If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
2098so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
2099endmsg
2100x 14
2101y 19
2102end
1992arch woodfloor 2103arch woodfloor
1993x 15 2104x 15
1994end 2105end
1995arch wall_2_1_2 2106arch wall_2_1_2
1996x 15 2107x 15
1997end
1998arch woodfloor
1999x 15
2000y 1
2001end 2108end
2002arch magic_mouth 2109arch magic_mouth
2003msg 2110msg
2004A message scrawled on the wall says: 2111A message scrawled on the wall says:
2005 2112
2010later.) 2117later.)
2011endmsg 2118endmsg
2012x 15 2119x 15
2013y 1 2120y 1
2014end 2121end
2122arch woodfloor
2123x 15
2124y 1
2125end
2015arch apple 2126arch apple
2016x 15 2127x 15
2017y 1 2128y 1
2018end 2129end
2019arch woodfloor 2130arch woodfloor
2034end 2145end
2035arch wall_2_1_2 2146arch wall_2_1_2
2036x 15 2147x 15
2037y 4 2148y 4
2038end 2149end
2039arch woodfloor 2150arch magic_mouth
2151msg
2152A sign on the wall says: Slow Down!!
2153endmsg
2040x 15 2154x 15
2041y 5 2155y 5
2042end 2156end
2043arch magic_mouth 2157arch woodfloor
2044msg
2045A sign on the wall says: Slow Down!!
2046endmsg
2047x 15 2158x 15
2048y 5 2159y 5
2049end 2160end
2050arch woodfloor 2161arch woodfloor
2051x 15 2162x 15
2073y 9 2184y 9
2074end 2185end
2075arch rune_mark 2186arch rune_mark
2076msg 2187msg
2077See that rune to the north? You may have to 2188See that rune to the north? You may have to
2078wait a few seconds to see it. Don't step on it; itmight hurt you! If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's not worth the risk, since there's nothing beyond it, but it's good to increase your experience in those skills whenever possible. 2189wait a few seconds to see it as it will not be visible all the time.
2079 2190
2080Remember: to search for traps, press 'f' (or type 'use_skill find traps), and to attempt to disarm any traps you find, press 'd' (or type 'use_skill disarm traps). 2191I<Don't step on it: it might hurt you!>
2192
2193If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2194it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2195not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2196in those skills whenever possible.
2197
2198Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command)
2199to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2200
2201To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>)
2202and fire.
2081endmsg 2203endmsg
2082x 15 2204x 15
2083y 9 2205y 9
2084end 2206end
2085arch woodfloor 2207arch woodfloor
2103y 12 2225y 12
2104end 2226end
2105arch sign 2227arch sign
2106msg 2228msg
2107How did you do? Watch your hit points (HP) 2229How did you do? Watch your hit points (HP)
2108closely during battle. If they get too low, you 2230closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured.
2109can always retreat and come back. Hit points 2231If they get too low, you can always retreat and come back. Hit points
2110gradually regenerate over time, so if you took 2232gradually regenerate over time, so if you took
2111damage, wait until your HP is back to the 2233damage, wait until your HP is back to the
2112maximum before moving on. Eating food 2234maximum before moving on. Eating food
2113speeds up HP regeneration, so you may want 2235is vital for HP regeneration, so you may want
2114to eat this food now. 2236to eat this food now.
2115endmsg 2237endmsg
2116x 15 2238x 15
2117y 12 2239y 12
2240end
2241arch check_floor
2242race ant
2243x 15
2244y 13
2245last_sp 0
2246move_block all
2118end 2247end
2119arch woodfloor 2248arch woodfloor
2120x 15 2249x 15
2121y 13 2250y 13
2122end 2251end
2150end 2279end
2151arch wall_2_1_2 2280arch wall_2_1_2
2152x 15 2281x 15
2153y 15 2282y 15
2154end 2283end
2284arch magic_ear
2285msg
2286@match orc-knuckle
2287Click.
2288endmsg
2289x 15
2290y 19
2291connected 9
2292end
2155arch woodfloor 2293arch woodfloor
2156x 16 2294x 16
2157end 2295end
2158arch wall_2_1_2 2296arch wall_2_1_2
2159x 16 2297x 16
2160end
2161arch woodfloor
2162x 16
2163y 1
2164end 2298end
2165arch magic_mouth 2299arch magic_mouth
2166msg 2300msg
2167A message scrawled on the wall says: 2301A message scrawled on the wall says:
2168 2302
2171eaten also. 2305eaten also.
2172endmsg 2306endmsg
2173x 16 2307x 16
2174y 1 2308y 1
2175end 2309end
2310arch woodfloor
2311x 16
2312y 1
2313end
2176arch heart 2314arch heart
2177name goblin's heart 2315name goblin's heart
2178x 16 2316x 16
2179y 1 2317y 1
2180end 2318end
2188end 2326end
2189arch woodfloor 2327arch woodfloor
2190x 16 2328x 16
2191y 3 2329y 3
2192end 2330end
2193arch sign
2194name Talking to NPCs
2195msg
2196=== Talking to People ===
2197
2198You can also get information from non-player
2199characters (NPCs) in the game by talking to them.
2200
2201NPCs that can talk to you have a little speech bubble
2202sign.
2203
2204To talk to the man at the end of this hallway
2205when you're finished reading this,
2206walk up next to him and either click on him or
2207type: 'say hello
2208
2209Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say
2210command is more tedious, but works when you can't see the NPC, or you need to say a password.
2211
2212The 'say command will let you talk to nearby
2213NPCs and other Crossfire players who are
2214on the same map as you, so it is your main
2215way to communicate inside the game. (The "
2216(double-quote) key is often a shortcut for 'say.)
2217
2218Many NPC have useful information, but they
2219will only tell you about it if you ask about the
2220right things. Saying "hello" is a good start.
2221If the NPC replies, look for words in his reply
2222that might be important, and ask about them.
2223For example, if he says, "Hello, do you have
2224any food?" ask him about food ('say food),
2225and he may say something else in response to
2226that. Saying words like quest, key, treasure,
2227and other things you're interested in may
2228start up very interesting conversations!
2229
2230Be careful not to run into friendly NPCs: dead men tell no tales.
2231
2232Now go talk to that old man.
2233endmsg
2234x 16
2235y 3
2236end
2237arch woodfloor 2331arch woodfloor
2238x 16 2332x 16
2239y 4 2333y 4
2240end 2334end
2241arch wall_2_1_2 2335arch wall_2_1_2
2322x 17 2416x 17
2323end 2417end
2324arch wall_2_1_2 2418arch wall_2_1_2
2325x 17 2419x 17
2326end 2420end
2327arch woodfloor
2328x 17
2329y 1
2330end
2331arch magic_mouth 2421arch magic_mouth
2332x 17 2422x 17
2333y 1 2423y 1
2334end 2424end
2425arch woodfloor
2426x 17
2427y 1
2428end
2335arch waybread 2429arch waybread
2336msg 2430msg
2337A message scrawled on the wall says: 2431A message scrawled on the wall says:
2338 2432
2339Waybreads are the MRE (Meals-Ready-to-Eat) 2433Waybreads are the MRE (Meals-Ready-to-Eat)
2340of Crossfire. They weigh very little but pack 2434of Deliantra. They weigh very little but pack
2341a large food value. They are much more 2435a large food value. They are much more
2342expensive than normal food, but when you 2436expensive than normal food, but when you
2343can afford them, they are the best food to 2437can afford them, they are the best food to
2344take on long trips or dungeon excursions, 2438take on long trips or dungeon excursions,
2345since their light weight won't slow you down. 2439since their light weight won't slow you down.
2597arch sign 2691arch sign
2598name Bashing Doors 2692name Bashing Doors
2599msg 2693msg
2600=== Doors === 2694=== Doors ===
2601 2695
2602There are many kinds of doors in Crossfire. 2696There are many kinds of doors in Deliantra.
2603Some doors will open for you, so you can walk 2697Some doors will open for you, so you can walk
2604right through. Ordinary locked doors can be 2698right through. Ordinary locked doors can be
2605bashed open by attacking them or using 2699bashed open by attacking them or using
2606lockpicks. Stronger locked doors may require 2700lockpicks. Stronger locked doors may require
2607a certain key, or open when you speak a magic 2701a certain key, or open when you speak a magic
2608word or activate a certain trigger somewhere. 2702word or activate a certain trigger somewhere.
2609 2703
2610To get through this first door, run into it until 2704To get through this first door, run into it until
2611you break through. 2705you break through. If you are too weak it might take a long time.
2706Either be persistent or create a new character with a higher Strength stat.
2612endmsg 2707endmsg
2613x 19 2708x 19
2614y 1 2709y 1
2615end 2710end
2616arch woodfloor 2711arch woodfloor
2652arch sign 2747arch sign
2653name Triggering Buttons with Weights 2748name Triggering Buttons with Weights
2654msg 2749msg
2655Sometimes large buttons in the floor can 2750Sometimes large buttons in the floor can
2656be activated by a large weight. Run into this 2751be activated by a large weight. Run into this
2657boulder to push it onto the button to your 2752boulder (B<Ctrl-Left>) to push it onto the button to your
2658west, and see what happens. 2753west, and see what happens.
2659 2754
2660Boulders and other "rollable" items like barrels can only be pushed, 2755Boulders and other "rollable" items like barrels can only be pushed,
2661never pulled, so be careful not to push them into corners from where 2756never pulled, so be careful not to push them into corners from where
2662you won't be able to move them to their destination. 2757you won't be able to move them to their destination.
2681y 9 2776y 9
2682end 2777end
2683arch sign 2778arch sign
2684name Buttons are Your Friends 2779name Buttons are Your Friends
2685msg 2780msg
2686Cool, huh! Buttons and other switches can be 2781Cool, huh! Buttons and other switches can be
2687used to do all sorts of things, sometimes on 2782used to do all sorts of things, sometimes on
2688completely different areas of a map, so if you 2783completely different areas of a map, so if you
2689ever think you're stuck, look around for any 2784ever think you're stuck, look around for any
2690of these kinds of triggers that might open 2785of these kinds of triggers that might open
2691a way out for you. 2786a way out for you.
2758end 2853end
2759arch wall_2_1_2 2854arch wall_2_1_2
2760x 20 2855x 20
2761y 2 2856y 2
2762end 2857end
2763arch woodfloor 2858arch magic_mouth
2859msg
2860A magic voice says:
2861
2862Here is a note you can pick up and take with you. (You may have already picked it up
2863automatically if your client is set to do that. If so, find it in your inventory and read it by
2864clicking with the middle mouse button or scroll wheel). You may wish
2865to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command).
2866Now it will be in your inventory, so you can read it anytime you need to.
2867endmsg
2764x 20 2868x 20
2765y 3 2869y 3
2766end 2870end
2767arch magic_mouth 2871arch woodfloor
2768msg
2769A sign on the wall says:
2770
2771Here is a note you can pick up and take with
2772you. (You may have already picked it up
2773automatically if your client is set to do that. If
2774so, find it in your inventory and read it by
2775middle-clicking or whatever action your client
2776uses to apply inventory items.) You may wish
2777to read it first (press space), and then pick it up
2778(press the comma key or type 'take). Now it
2779will be in your inventory, so you can read it
2780anytime you need to.
2781
2782endmsg
2783x 20 2872x 20
2784y 3 2873y 3
2785end 2874end
2786arch note 2875arch note
2787msg 2876msg
2788The exit password is "orc-knuckle"! (Save this note; you'll need it much later, after you meet Harold.) 2877Hah! Made you look!
2878
2879You can go to the next sign now :)
2789endmsg 2880endmsg
2790x 20 2881x 20
2791y 3 2882y 3
2883identified 1
2792end 2884end
2793arch woodfloor 2885arch woodfloor
2794x 20 2886x 20
2795y 4 2887y 4
2796end 2888end
2807than signs like this one. Did you see the sign 2899than signs like this one. Did you see the sign
2808on the wall as you were running here? 2900on the wall as you were running here?
2809Sometimes information comes from non-visible 2901Sometimes information comes from non-visible
2810sources like that, so always keep your eyes 2902sources like that, so always keep your eyes
2811open and don't miss anything that shows up 2903open and don't miss anything that shows up
2812in your Messages area. 2904in your B<Messages> window.
2813 2905
2814Information also comes from books, notes, and 2906Information also comes from books, notes, and
2815many other sources. The smallest note can be 2907many other sources. The smallest note can be
2816the first clue to a large treasure or heroic quest, 2908the first clue to a large treasure or heroic quest,
2817so always gather as much information as possible. 2909so always gather as much information as possible.
2818Some notes and books you will be able to pick 2910Some notes and books you will be able to pick
2819up and take with you, while others will be 2911up and take with you, while others will be
2820fixed where they are, but they all may be 2912fixed where they are, but they all may be
2821important to read. 2913important to read.
2914
2915It is possible for your character to be unable to read
2916such notes. If that is the case and your INT stat is high enough
2917you cna later learn to read by learning the literacy skill.
2822endmsg 2918endmsg
2823x 20 2919x 20
2824y 5 2920y 5
2825end 2921end
2826arch woodfloor 2922arch woodfloor
2859 2955
2860Some walls, called "earthwalls," are soft and can be battered down and destroyed. 2956Some walls, called "earthwalls," are soft and can be battered down and destroyed.
2861Run at the wall to your east until you pass through. 2957Run at the wall to your east until you pass through.
2862 2958
2863If you are very weak you might need a long time time to destroy the earthwall. Do 2959If you are very weak you might need a long time time to destroy the earthwall. Do
2864not give up! 2960not give up! (If you give up, consider creating a character with a little higher strength stat :)
2865endmsg 2961endmsg
2866x 20 2962x 20
2867y 9 2963y 9
2868end 2964end
2869arch woodfloor 2965arch woodfloor
2877arch woodfloor 2973arch woodfloor
2878x 20 2974x 20
2879y 11 2975y 11
2880end 2976end
2881arch silvercoin 2977arch silvercoin
2882name silver coins
2883x 20 2978x 20
2884y 11 2979y 11
2885nrof 5 2980nrof 5
2886end 2981end
2887arch kobold 2982arch kobold
3030end 3125end
3031arch wall_2_2_4 3126arch wall_2_2_4
3032x 21 3127x 21
3033y 13 3128y 13
3034end 3129end
3130arch check_floor
3131race ant
3132x 21
3133y 14
3134last_sp 0
3135move_block all
3136end
3035arch woodfloor 3137arch woodfloor
3036x 21 3138x 21
3037y 14 3139y 14
3038end 3140end
3039arch door_1 3141arch door_1
3061end 3163end
3062arch sign 3164arch sign
3063name Traps, and Automatic Doors 3165name Traps, and Automatic Doors
3064msg 3166msg
3065By the way, it's a good idea to always check 3167By the way, it's a good idea to always check
3066for traps before trying to open a door. Do 3168for traps before trying to open a door. Do
3067this with the command ('use_skill find traps), 3169this with the command B<ready_skill find traps> (short B<rsft>, by default
3068which is often bound to the 'f' key. If you 3170bound to the B<Left-Alt-s> key) and then keep firing into the
3069find a trap, you can try to disarm it with 3171direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here
3070('use_skill disarm traps). You can only find 3172B<Shift-Right-Arrow>).
3071and disable traps if you have those skills. 3173
3174If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with
3175B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing
3176into the direction of the trap you found.
3177
3178You can only find and disable traps if you have those skills. If you don't, you should
3179learn them early.
3072 3180
3073Some doors will open when you walk up to them, 3181Some doors will open when you walk up to them,
3074then close after a moment. Be careful not to 3182then close after a moment. Be careful not to
3075get crushed by standing in the doorway 3183get crushed by standing in the doorway
3076too long! 3184too long!
3116y 6 3224y 6
3117end 3225end
3118arch sign 3226arch sign
3119name Levers 3227name Levers
3120msg 3228msg
3121Some gates and doors are opened by levers. Apply (press space bar) to lever to your south to continue. 3229Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue.
3122endmsg 3230endmsg
3123x 22 3231x 22
3124y 6 3232y 6
3125end 3233end
3126arch woodfloor 3234arch woodfloor
3152Look for cracks in the wall, especially if you 3260Look for cracks in the wall, especially if you
3153hear voices or have reason to think there might 3261hear voices or have reason to think there might
3154be secret areas nearby. 3262be secret areas nearby.
3155 3263
3156Sometimes walls are illusions that can be walked 3264Sometimes walls are illusions that can be walked
3157through. Go south from here. 3265through. Go south from here.
3158endmsg 3266endmsg
3159x 22 3267x 22
3160y 9 3268y 9
3161end 3269end
3162arch woodfloor 3270arch woodfloor
3176msg 3284msg
3177=== Inventory === 3285=== Inventory ===
3178 3286
3179Stop and take a look at your inventory for a moment. If you started the game with any 3287Stop and take a look at your inventory for a moment. If you started the game with any
3180armor or a hand-to-hand weapon like a sword, you probably should ready them now. 3288armor or a hand-to-hand weapon like a sword, you probably should ready them now.
3181(In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.) 3289
3290You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or
3291directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the
3292map (not the minimap) will tell you about these keys).
3293
3294You wield/ready (and unwield/unready) weapons and other items by applying them. To do so,
3295click on the item with your middle mouse button (or scroll wheel button).
3182Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) 3296Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3183endmsg 3297endmsg
3184x 22 3298x 22
3185y 11 3299y 11
3300end
3301arch check_floor
3302race ant
3303x 22
3304y 12
3305last_sp 0
3306move_block all
3186end 3307end
3187arch woodfloor 3308arch woodfloor
3188x 22 3309x 22
3189y 12 3310y 12
3190end 3311end
3196name Fighting 3317name Fighting
3197msg 3318msg
3198=== Fighting === 3319=== Fighting ===
3199 3320
3200Ready for your first fight? On the other side 3321Ready for your first fight? On the other side
3201of this door are some ants. They're mostly 3322of this door are some ants. They're mostly
3202harmless, so run into them as fast as you can, 3323harmless, so run into them as fast as you can,
3203until you kill them. Be sure to kill the anthill 3324until you kill them. Be sure to kill the anthill
3204too, so it can't produce more ants. Many 3325too, so it can't produce more ants. Many
3205monsters have "generators" like this which 3326monsters have "generators" like this which
3206produce more monsters every so often. 3327produce more monsters every so often.
3207 3328
3208After you kill the ants, go through the next 3329After you kill the ants, go through the next
3209door. 3330door.

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