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Revision 1.1 by root, Thu Jun 7 15:03:18 2007 UTC vs.
Revision 1.17 by root, Sun Oct 14 18:00:07 2007 UTC

1arch map 1arch map
2name Tutorial 1 2name Tutorial
3difficulty 1 3difficulty 1
4region start 4region creation
5width 24 5width 24
6height 16 6height 16
7enter_x 11 7enter_x 11
8enter_y 1 8enter_y 1
9msg 9msg
11Software: CF Java Map Editor 11Software: CF Java Map Editor
12Date: 1/23/2007 12Date: 1/23/2007
13 13
14This map is intended for use as a tutorial for 14This map is intended for use as a tutorial for
15complete newbies, to teach them some of the 15complete newbies, to teach them some of the
16basic concepts of Crossfire. Players should 16basic concepts of Deliantra.
17enter at x-11, y-1.
18endmsg 17endmsg
19unique 1 18per_player 1
20end 19end
21arch woodfloor 20arch woodfloor
22end 21end
23arch wall_2_2_2 22arch wall_2_2_2
24end 23end
116x 1 115x 1
117end 116end
118arch wall_2_1_2 117arch wall_2_1_2
119x 1 118x 1
120end 119end
121arch woodfloor 120arch shop_ring
122x 1 121x 1
123y 1 122y 1
124end 123end
125arch shop_general 124arch shop_throw
126x 1 125x 1
127y 1
128end
129arch woodfloor
130x 1
131y 2 126y 2
132end
133arch shop_weapon
134x 1
135y 2
136end
137arch woodfloor
138x 1
139y 3
140end
141arch shop_general
142x 1
143y 3
144end
145arch woodfloor
146x 1
147y 4
148end 127end
149arch shop_food 128arch shop_food
150x 1 129x 1
130y 3
131end
132arch woodfloor
133x 1
134y 4
135end
136arch shop_food
137x 1
151y 4 138y 4
152end 139end
153arch woodfloor 140arch woodfloor
154x 1 141x 1
155y 5 142y 5
195y 12 182y 12
196end 183end
197arch sign 184arch sign
198name Saving and Exiting 185name Saving and Exiting
199msg 186msg
200A bed of reality is used for saving your game. Whenever you want to leave the game, or just save in a particular town, apply (press space) on a bed of reality, like the one at the end of this hallway. 187A bed of reality is used for saving your game. Whenever you want to leave the game,
188or just save in a particular town, apply (press space) on a bed of reality,
189like the one at the end of this hallway, and then answer the question of wether you want
190to continue playing. To log out, you of course have to answer negatively to that question.
201 191
202The next time you login, your player will start from that bed's location, with all the inventory items you had when you saved. Also, if your player ever dies, you will be returned to the location of the last bed of reality you used. 192The next time you login, your player will start from that bed's location, with all the inventory
193items you had when you logged out. Also, if your player ever dies, you will be returned to the
194location of the last bed of reality you used. If you leave without using a savebed your character's
195body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so
196always use a bed of reality for leaving the game.
203 197
204You may use this one now, and then continue on after logging back in. 198You may use this one now, and then continue on after logging back in.
205endmsg 199endmsg
206x 1 200x 1
207y 12 201y 12
215y 14 209y 14
216end 210end
217arch sign 211arch sign
218name Congratulations 212name Congratulations
219msg 213msg
220Congratulations, you have completed this part of the tutorial! Take the exit to your east to move on. Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-) 214Congratulations, you have completed this part of the tutorial!
221 215Take the exit to your east to move on.
216Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-)
222endmsg 217endmsg
223x 1 218x 1
224y 14 219y 14
225end 220end
226arch woodfloor 221arch woodfloor
235x 2 230x 2
236end 231end
237arch wall_2_1_2 232arch wall_2_1_2
238x 2 233x 2
239end 234end
240arch woodfloor 235arch shop_empty
241x 2 236x 2
242y 1 237y 1
243end 238end
239arch shop_mat
240x 2
241y 1
242end
243arch shop_wands
244x 2
245y 2
246end
244arch shop_armour 247arch shop_armour
245x 2
246y 1
247end
248arch woodfloor
249x 2
250y 2
251end
252arch shop_general
253x 2
254y 2
255end
256arch woodfloor
257x 2
258y 3
259end
260arch shop_food
261x 2 248x 2
262y 3 249y 3
263end 250end
264arch woodfloor 251arch woodfloor
265x 2 252x 2
369end 356end
370arch swall_2_2_1 357arch swall_2_2_1
371x 3 358x 3
372y 2 359y 2
373end 360end
374arch woodfloor 361arch shop_weapon
375x 3 362x 3
376y 3 363y 3
377end 364end
378arch shop_mat 365arch woodfloor
379x 3 366x 3
380y 3
381end
382arch woodfloor
383x 3
384y 4 367y 4
385end 368end
386arch shop_floor 369arch shop_general
387x 3 370x 3
388y 4 371y 4
389end 372end
390arch woodfloor 373arch woodfloor
391x 3 374x 3
421y 9 404y 9
422end 405end
423arch sign 406arch sign
424name Potions 407name Potions
425msg 408msg
426Potions can help you in many ways, boosting your stats temporarily or permanently, giving you resistance to certain attacks, or healing you. Save this potion of healing for some time when you are injured and unable to retreat to heal slowly. 409Potions can help you in many ways, boosting your stats temporarily or permanently,
410giving you resistance to certain attacks, or healing you. Save this potion of healing
411for some time when you are injured and unable to retreat to heal slowly.
427 412
428Keep in mind that potions you find can be cursed just like other objects, so always get them identified before using them. 413Keep in mind that potions you find can be cursed just like other objects, so always
414get them identified before using them.
429endmsg 415endmsg
430x 3 416x 3
431y 9 417y 9
432end 418end
433arch woodfloor 419arch woodfloor
460end 446end
461arch wall_2_1_2 447arch wall_2_1_2
462x 3 448x 3
463y 13 449y 13
464end 450end
465arch woodfloor 451arch magic_mouth
452msg
453What is the password? (Use the B<say> command and say it)
454
455(Do you still have the note you got back at the beginning of this trip?
456Apply it and see what it says, if you don't remember. If you cannot read, you need
457to go back to the place where you found it and listen to the magic voice).
458
459If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
460so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
461endmsg
466x 3 462x 3
467y 14 463y 14
468end 464end
469arch magic_ear 465arch magic_ear
470msg 466msg
473endmsg 469endmsg
474x 3 470x 3
475y 14 471y 14
476connected 9 472connected 9
477end 473end
478arch magic_mouth 474arch woodfloor
479msg
480What is the password? (Use the say command and say it)
481
482(Do you still have the note you got back at the beginning of this trip? Apply it and see what it says, if you don't remember.)
483endmsg
484x 3 475x 3
485y 14 476y 14
486end 477end
487arch woodfloor 478arch woodfloor
488x 3 479x 3
543y 6 534y 6
544end 535end
545arch swall_1_2 536arch swall_1_2
546x 4 537x 4
547y 6 538y 6
539end
540arch check_floor
541race mouse
542x 4
543y 7
544last_sp 0
545move_block all
546end
547arch mat
548name mouse barrier
549name_pl
550x 4
551y 7
548end 552end
549arch woodfloor 553arch woodfloor
550x 4 554x 4
551y 7 555y 7
552end 556end
623y 1 627y 1
624end 628end
625arch sign 629arch sign
626name Shops 630name Shops
627msg 631msg
628Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies, and then buy almost any treasure you bring back to sell. 632Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies,
633and then buy almost any treasure you bring back to sell.
629 634
630To enter a shop, step on the shop mat. This will transport you to the inside. To exit, simply step on the inside mat. To sell items, drop them on the shop floor. To buy items, simply pick up what you want and leave. The cost of the items will be taken from your inventory. If you don't have enough money to pay your bill, you won't be allowed to leave, and you will have to drop enough of the items you picked up until you can afford what you're holding. 635To enter a shop, step on the shop mat. This will transport you to the inside.
636To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
637To buy items, simply pick up what you want and leave. The cost of the items will
638be taken from your inventory. If you don't have enough money to pay your bill, you
639won't be allowed to leave, and you will have to drop enough of the items you picked
640up until you can afford what you're holding.
631 641
632You may enter this shop and look around, and buy something if you have the money. When you're in the shop, clicking on an item in your inventory will tell you how much the shop will pay you for it. Standing over an item on the shop floor and examining it (press 'e' or type 'examine) will tell you that item's price. 642You may enter this shop and look around, and buy something if you have the money.
643When you're in the shop, clicking on an item in your inventory will tell you how much
644the shop will pay you for it. Standing over an item on the shop floor and examining it
645(read the tooltip when hovering over it or press B<Left-Alt-e>).
633 646
634WARNING: Be very careful not to drop anything you aren't sure you want to sell! Once dropped, an item is sold and belongs to the shop, and the price for buying it back may be many times what you sold it for. Check your client's documentation on "locking" items for instructions on how to lock your important items so you can't accidentally drop them. 647WARNING: Be very careful not to drop anything you aren't sure you want to sell!
648Once dropped, an item is sold and belongs to the shop, and the price for buying
649it back may be many times what you sold it for. Check your client's documentation
650on "locking" items for instructions on how to lock your important items so you can't
651accidentally drop them.
635endmsg 652endmsg
636x 5 653x 5
637y 1 654y 1
638end 655end
639arch woodfloor 656arch woodfloor
645y 3 662y 3
646end 663end
647arch sign 664arch sign
648name Teleporters 665name Teleporters
649msg 666msg
650In areas other than shops, teleporters can transport you instantly from place to place. Beware: a teleporter might send you into a dangerous area! This teleporter, however, will take you right across the fence to the south. 667In areas other than shops, teleporters can transport you instantly from place to place.
668Beware: a teleporter might send you into a dangerous area! This teleporter, however,
669will take you right across the fence to the south.
651endmsg 670endmsg
652x 5 671x 5
653y 3 672y 3
654end 673end
655arch woodfloor 674arch woodfloor
674arch woodfloor 693arch woodfloor
675x 5 694x 5
676y 6 695y 6
677end 696end
678arch teleporter 697arch teleporter
698slaying tutorial
679hp 5 699hp 5
680sp 3 700sp 3
681x 5 701x 5
682y 6 702y 6
683speed 0.2 703speed 0.2
687y 7 707y 7
688end 708end
689arch sign 709arch sign
690name Inbreeding 710name Inbreeding
691msg 711msg
692Some monsters, like mice, can multiply without a generator. If not killed quickly, these monsters can spread to fill up a map completely. Run through this door and kill the mice inside before they get out of control. 712Some monsters, like mice, can multiply without a generator (after all, they are mice).
713If not killed quickly, these monsters can spread to fill up a map completely.
714Run through this door and kill the mice inside before they get out of control (to be honest, we cheated
715and tried our best to keep them from spreading throughout the whole map, but once
716outside int he harsh world, you will not be as lucky).
693endmsg 717endmsg
694x 5 718x 5
695y 7 719y 7
696end 720end
697arch woodfloor 721arch woodfloor
703y 9 727y 9
704end 728end
705arch sign 729arch sign
706name Scrolls 730name Scrolls
707msg 731msg
708Magic scrolls like the one to your south contain one spell each. When you read a magic scroll, the spell is cast and the scroll crumbles into dust. Take this scroll and save it for some time when you have collected a bunch of items and want to cast detect magic on them. 732Magic scrolls like the one to your south contain one spell each.
733When you read a magic scroll, the spell is cast and the scroll crumbles into dust.
734Take this scroll and save it for some time when you have collected a bunch of
735items and want to cast detect magic on them.
709endmsg 736endmsg
710x 5 737x 5
711y 9 738y 9
712end 739end
713arch woodfloor 740arch woodfloor
756endmsg 783endmsg
757hp 15 784hp 15
758sp 28 785sp 28
759x 5 786x 5
760y 14 787y 14
788damned 1
761end 789end
762arch woodfloor 790arch woodfloor
763x 5 791x 5
764y 15 792y 15
765end 793end
899x 7 927x 7
900y 1 928y 1
901end 929end
902arch rune_mark 930arch rune_mark
903msg 931msg
904Tables work much like altars. The table to the 932Tables work much like altars. The table to the
905east is an "identify item" table. It will identify the unidentified items in your inventory, one at a time, for 20 gold pieces each. Tables are often found in shops too, especially magic shops. 933east is an I<identify item> table. It will identify the
934unidentified items in your inventory, one at a time, for 20
935gold pieces each. Tables are often found in shops
936too, especially magic shops.
906endmsg 937endmsg
907x 7 938x 7
908y 1 939y 1
909end 940end
910arch woodfloor 941arch woodfloor
915x 7 946x 7
916y 3 947y 3
917end 948end
918arch rune_mark 949arch rune_mark
919msg 950msg
920This altar to your east is a "detect curse" altar. It works the same as the "detect magic" altar below. Altars like these are often found in shops in towns. 951This altar to your east is a I<detect curse> altar.
952It works the same as the I<detect magic> altar below.
953Altars like these are often found in shops in towns.
921 954
922Always detect curse on items you find before applying them. If you apply a cursed item, you won't be able to remove it until the curse is removed. 955Always detect curse on items you find before applying them.
956If you apply a cursed item, you won't be able to remove it until the curse is removed.
923endmsg 957endmsg
924x 7 958x 7
925y 3 959y 3
926end 960end
927arch woodfloor 961arch woodfloor
934end 968end
935arch rune_mark 969arch rune_mark
936msg 970msg
937=== Altars === 971=== Altars ===
938 972
939Altars have many different uses. Some altars are consecrated to a particular god. Do not pray over these altars unless you wish to worship that god! (More on gods later.) Altars can also cast spells and perform other actions if you place the correct sacrifice on them. 973Altars have many different uses. Some altars are consecrated to a particular god.
974Do not pray over these altars unless you wish to worship that god! (More on gods later).
975Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
940 976
941The altar to your east is an "altar of detect magic." Dropping money on it will cause it to cast detect magic on all the items in your inventory. (Make sure you pick up your change.) To drop money, right-click on it in your inventory while standing on the altar. 977The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast
978detect magic on all the items in your inventory. (Make sure you pick up your change).
979To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful
980you can select the B<drop n> option from the item popup menu and only drop a few coins.
942 981
943Magic items are often worth more than identical non-magic items, so detect magic can help you decide which ones to sell and which ones to identify or keep. 982Magic items are often worth more than identical non-magic items, so detect magic can
983help you decide which ones to sell and which ones to identify or keep.
944endmsg 984endmsg
945x 7 985x 7
946y 5 986y 5
947end 987end
948arch woodfloor 988arch woodfloor
965y 9 1005y 9
966end 1006end
967arch sign 1007arch sign
968name Missile Weapons 1008name Missile Weapons
969msg 1009msg
970If you have a bow or crossbow in your inventory, go south for missile weapons training. If you do not, go north. 1010If you have a bow or crossbow in your inventory
1011(or other ranged weapons such as rods, staffs or area spells such as burning hands),
1012go south for ranged attacks training. If you do not, go north.
971endmsg 1013endmsg
972x 7 1014x 7
973y 9 1015y 9
974end 1016end
975arch woodfloor 1017arch woodfloor
989y 13 1031y 13
990end 1032end
991arch sign 1033arch sign
992name Missile Weapon Training 1034name Missile Weapon Training
993msg 1035msg
994Ready your bow or crossbow by clicking on it. Arrows or bolts in your inventory will be used automatically. 1036Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
995 1037
996To fire a missile weapon, hold down your Fire (Shift) key, and press the movement key in the direction you want to fire. 1038If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1039by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply
1040B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
997 1041
998On the other side of these doors are some monsters. Pull the lever to open the doors, and shoot them all! Don't worry, there's a force preventing them from reaching you. Continue down the passageway until you get back to this hallway, then go north. 1042To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1043and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1044you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it
1045with B<Shift>.
1046
1047On the other side of these doors are some monsters.
1048Pull the lever to open the doors, and shoot them all!
1049Don't worry, there's a force preventing them from reaching you.
1050Continue down the passageway until you get back to this hallway, then go north.
999endmsg 1051endmsg
1000x 7 1052x 7
1001y 13 1053y 13
1002end 1054end
1003arch woodfloor 1055arch woodfloor
1140arch woodfloor 1192arch woodfloor
1141x 9 1193x 9
1142y 1 1194y 1
1143end 1195end
1144arch identify_table 1196arch identify_table
1145msg 1197name Drop 20 gold to identify an item in your inventory.
1146Drop twenty gold pieces to identify one unidentified item you are carrying.
1147endmsg
1148x 9 1198x 9
1149y 1 1199y 1
1150end 1200end
1151arch woodfloor 1201arch woodfloor
1152x 9 1202x 9
1159arch woodfloor 1209arch woodfloor
1160x 9 1210x 9
1161y 3 1211y 3
1162end 1212end
1163arch altar 1213arch altar
1164name altar of detect curse 1214name altar of detect curse (drop one silver coin to detect any cursed items in your inventory)
1165slaying money 1215slaying money
1166msg
1167Drop one silver piece to see if you are carrying any cursed items.
1168endmsg
1169sp 79 1216sp 79
1170food 1 1217food 1
1171x 9 1218x 9
1172y 3 1219y 3
1173end 1220end
1182arch woodfloor 1229arch woodfloor
1183x 9 1230x 9
1184y 5 1231y 5
1185end 1232end
1186arch altar 1233arch altar
1187name altar of detect magic 1234name altar of detect magic (drop one silver coin to detect any magic items in your inventory)
1188slaying money 1235slaying money
1189msg
1190Drop one silver piece to see if you are carrying any magic items.
1191endmsg
1192sp 76 1236sp 76
1193food 1 1237food 1
1194x 9 1238x 9
1195y 5 1239y 5
1196end 1240end
1218x 9 1262x 9
1219y 9 1263y 9
1220end 1264end
1221arch rune_mark 1265arch rune_mark
1222msg 1266msg
1223Not all runes are harmful. The rune to your north will restore your health! 1267Not all runes are harmful. The rune to your north will restore your health!
1224endmsg 1268endmsg
1225x 9 1269x 9
1226y 9 1270y 9
1227end 1271end
1228arch woodfloor 1272arch woodfloor
1397arch woodfloor 1441arch woodfloor
1398x 11 1442x 11
1399y 1 1443y 1
1400end 1444end
1401arch sign 1445arch sign
1402name Press cursor-down once to read the next sign. 1446name Press cursor-down (arrow-key-down) once to read the next sign.
1403x 11 1447x 11
1404y 1 1448y 1
1405end 1449end
1406arch woodfloor
1407x 11
1408y 2
1409end
1410arch magic_mouth 1450arch magic_mouth
1411msg 1451msg
1412Welcome to Crossfire! 1452Welcome to Deliantra!
1413 1453
1414You are now in the beginner's area, which will 1454You are now in the beginner's area, which will
1415teach you the fundamentals of playing Crossfire, 1455teach you the fundamentals of playing Deliantra,
1416and prepare you to survive in this vast and 1456and prepare you to survive in this vast and
1417sometimes dangerous world. 1457sometimes dangerous world.
1418 1458
1419As you pass through these halls, read all the 1459As you pass through these halls, read all the
1420signs and any other information provided, and 1460signs and any other information provided, and
1421you'll soon learn the basics of the game. 1461you'll soon learn the basics of the game.
1422 1462
1423From here, move south (press your down-arrow key, 1463From here, move south (press your B<down-arrow> key)
1424or type 'south &lt;enter&gt;) and press the spacebar to 1464and press the space bar to read the next sign. Good luck!
1425read the next sign. Good luck!
1426endmsg 1465endmsg
1427x 11 1466x 11
1428y 2 1467y 2
1429move_on all 1468move_on all
1469end
1470arch woodfloor
1471x 11
1472y 2
1430end 1473end
1431arch sign 1474arch sign
1432name Press space bar to read me 1475name Press space bar to read me
1433msg 1476msg
1434Welcome to Crossfire! 1477Welcome to Deliantra!
1435 1478
1436You are now in the beginner's area, which will 1479You are now in the beginner's area, which will
1437teach you the fundamentals of playing Crossifre, 1480teach you the fundamentals of playing Deliantra,
1438and prepare you to survive in this vast and 1481and prepare you to survive in this vast and
1439sometimes dangerous world. 1482sometimes (uhm, always) dangerous world.
1440 1483
1441As you pass through these halls, read all the 1484As you pass through these halls, read all the
1442signs and any other information provided, and 1485signs and any other information provided, and
1443you'll soon learn the basics of the game. 1486you'll soon learn the basics of the game.
1444 1487
1445From here, move south (press your down-arrow key, 1488From here, move south (press your B<down-arrow> key)
1446or type 'south &lt;enter&gt;) and press the space bar to 1489and press the space bar to read the next sign. Good luck!
1447read the next sign. Good luck!
1448endmsg 1490endmsg
1449x 11 1491x 11
1450y 2 1492y 2
1451end 1493end
1452arch woodfloor 1494arch woodfloor
1459=== Commands === 1501=== Commands ===
1460 1502
1461There are many commands you can use to 1503There are many commands you can use to
1462do everything from movement to attacking 1504do everything from movement to attacking
1463to casting spells to identifying treasure. Any 1505to casting spells to identifying treasure. Any
1464command in Crossfire can be executed by 1506command in Deliantra can be executed by
1465typing ' (a single quote) followed by the 1507simply typing it in and pressing B<Space>+B<Return>.
1466command.
1467 1508
1468So to move southeast, for example, you could type 1509So to move southeast, for example, you could type
1469'southeast. To read this sign, you could type 1510B<<southeast <return> >>. To read this sign, you could type
1470'apply sign. These "long-form" commands are 1511B<<apply sign <return> >>. These "long-form" commands are
1471always available for everything you can do in 1512always available for everything you can do in
1472the game. 1513the game.
1473 1514
1474However, it would be cumbersome to type 1515However, it would be cumbersome to type
1475commands like that for common actions, so 1516commands like that for common actions, so
1476many commands are bound to keys by default. 1517many commands are bound to keys by default.
1477This varies from client to client, but you will 1518
1478probably find that the movement commands 1519You can also enter commands by typing their initials. For example,
1479are bound to the arrow keys on your keypad, 1520instead of typing B<<southeast <return> >>, you can type B<< se<return> >> (note the lack of the space).
1480for example. There are many other default 1521Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on.
1481keybindings, and you can create your own for 1522
1482any action or series of actions that you use 1523You can also create your own keybindings, for example to use spells, items or skills. To do that, you
1483regularly. See the documentation for your 1524can usually use the popup menu you get when pressing the B<right mouse button> over an item
1484Crossfire client for more information on 1525and select the B<bind ...> option.
1485keybindings.
1486endmsg 1526endmsg
1487x 11 1527x 11
1488y 3 1528y 3
1489end 1529end
1490arch woodfloor 1530arch woodfloor
1502 1542
1503You can move in any of eight directions: north, 1543You can move in any of eight directions: north,
1504south, east, west, and the four in between. 1544south, east, west, and the four in between.
1505Pressing a movement key once (or executing a 1545Pressing a movement key once (or executing a
1506movement command) will move you one tile 1546movement command) will move you one tile
1507in that direction. If something is in the way, you 1547in that direction. If something is in the way, your
1508may attack it. 1548character might attack it.
1509 1549
1510To run in a direction, which is very useful when 1550To run in a direction, which is very useful when
1511fighting, battering down doors, or traveling long 1551fighting, battering down doors, or traveling long
1512distances, hold down the Ctrl key and press 1552distances, hold down the B<Ctrl> key and press
1513and hold the key for direction you wish to run. 1553and hold the key for direction you wish to run.
1514 1554
1515Now run to the end of this hallway, and read 1555The four primary directions are bound to the arrow/cursor keys,
1556and all eight directions including diagonals on the numeric keypad. For laptop users
1557without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement.
1558
1559Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read
1516the sign there. 1560the sign there.
1517endmsg 1561endmsg
1518x 11 1562x 11
1519y 5 1563y 5
1520end 1564end
1547x 11 1591x 11
1548y 9 1592y 9
1549end 1593end
1550arch rune_mark 1594arch rune_mark
1551msg 1595msg
1552Chests and other containers are often protected by traps. To find and disarm these traps, stand on the chest or next to it while using the find traps and disarm traps commands. 1596Chests and other containers are often protected by traps.
1597To find and disarm these traps, stand on the chest or next to it while
1598using the find traps and disarm traps skills.
1553 1599
1554Once you think a chest is safe, open it by applying it with the 'a' key, and see what's inside. 1600Once you think a chest is safe, open it by applying it with the space bar,
1601and see what's inside.
1555 1602
1556Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself heal before you move on, in case you walk into another one. 1603Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1604That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1605heal before you move on, in case you walk into another one.
1557endmsg 1606endmsg
1558x 11 1607x 11
1559y 9 1608y 9
1560end 1609end
1561arch woodfloor 1610arch woodfloor
1747y 2 1796y 2
1748end 1797end
1749arch woodfloor 1798arch woodfloor
1750x 13 1799x 13
1751y 3 1800y 3
1801move_block all
1752end 1802end
1753arch sage 1803arch sign
1804name old man
1754msg 1805msg
1755@match food|no 1806@match food|no
1756There is some food on the other side of this gate. 1807There is some food on the other side of this gate.
1757@match beer 1808@match beer
1758Beer isn't food! 1809Beer isn't food!
1764@match hello|hi 1815@match hello|hi
1765Do you have any food? 1816Do you have any food?
1766@match * 1817@match *
1767Ninety-nine bottles of beer on the wall.... 1818Ninety-nine bottles of beer on the wall....
1768endmsg 1819endmsg
1820face sage.x11
1769x 13 1821x 13
1770y 3 1822y 3
1771end 1823end
1772arch woodfloor 1824arch woodfloor
1773x 13 1825x 13
1865arch woodfloor 1917arch woodfloor
1866x 14 1918x 14
1867end 1919end
1868arch wall_2_1_2 1920arch wall_2_1_2
1869x 14 1921x 14
1870end
1871arch woodfloor
1872x 14
1873y 1
1874end 1922end
1875arch magic_mouth 1923arch magic_mouth
1876msg 1924msg
1877A message scrawled on the wall says: 1925A message scrawled on the wall says:
1878 1926
1882and take it with you. 1930and take it with you.
1883endmsg 1931endmsg
1884x 14 1932x 14
1885y 1 1933y 1
1886end 1934end
1935arch woodfloor
1936x 14
1937y 1
1938end
1887arch food 1939arch food
1888x 14 1940x 14
1889y 1 1941y 1
1890end 1942end
1891arch woodfloor 1943arch woodfloor
1992arch woodfloor 2044arch woodfloor
1993x 15 2045x 15
1994end 2046end
1995arch wall_2_1_2 2047arch wall_2_1_2
1996x 15 2048x 15
1997end
1998arch woodfloor
1999x 15
2000y 1
2001end 2049end
2002arch magic_mouth 2050arch magic_mouth
2003msg 2051msg
2004A message scrawled on the wall says: 2052A message scrawled on the wall says:
2005 2053
2010later.) 2058later.)
2011endmsg 2059endmsg
2012x 15 2060x 15
2013y 1 2061y 1
2014end 2062end
2063arch woodfloor
2064x 15
2065y 1
2066end
2015arch apple 2067arch apple
2016x 15 2068x 15
2017y 1 2069y 1
2018end 2070end
2019arch woodfloor 2071arch woodfloor
2034end 2086end
2035arch wall_2_1_2 2087arch wall_2_1_2
2036x 15 2088x 15
2037y 4 2089y 4
2038end 2090end
2039arch woodfloor 2091arch magic_mouth
2092msg
2093A sign on the wall says: Slow Down!!
2094endmsg
2040x 15 2095x 15
2041y 5 2096y 5
2042end 2097end
2043arch magic_mouth 2098arch woodfloor
2044msg
2045A sign on the wall says: Slow Down!!
2046endmsg
2047x 15 2099x 15
2048y 5 2100y 5
2049end 2101end
2050arch woodfloor 2102arch woodfloor
2051x 15 2103x 15
2073y 9 2125y 9
2074end 2126end
2075arch rune_mark 2127arch rune_mark
2076msg 2128msg
2077See that rune to the north? You may have to 2129See that rune to the north? You may have to
2078wait a few seconds to see it. Don't step on it; itmight hurt you! If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's not worth the risk, since there's nothing beyond it, but it's good to increase your experience in those skills whenever possible. 2130wait a few seconds to see it as it will not be visible all the time.
2079 2131
2080Remember: to search for traps, press 'f' (or type 'use_skill find traps), and to attempt to disarm any traps you find, press 'd' (or type 'use_skill disarm traps). 2132I<Don't step on it: it might hurt you!>
2133
2134If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2135it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2136not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2137in those skills whenever possible.
2138
2139Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command)
2140to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2141
2142To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>)
2143and fire.
2081endmsg 2144endmsg
2082x 15 2145x 15
2083y 9 2146y 9
2084end 2147end
2085arch woodfloor 2148arch woodfloor
2103y 12 2166y 12
2104end 2167end
2105arch sign 2168arch sign
2106msg 2169msg
2107How did you do? Watch your hit points (HP) 2170How did you do? Watch your hit points (HP)
2108closely during battle. If they get too low, you 2171closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured.
2109can always retreat and come back. Hit points 2172If they get too low, you can always retreat and come back. Hit points
2110gradually regenerate over time, so if you took 2173gradually regenerate over time, so if you took
2111damage, wait until your HP is back to the 2174damage, wait until your HP is back to the
2112maximum before moving on. Eating food 2175maximum before moving on. Eating food
2113speeds up HP regeneration, so you may want 2176is vital for HP regeneration, so you may want
2114to eat this food now. 2177to eat this food now.
2115endmsg 2178endmsg
2116x 15 2179x 15
2117y 12 2180y 12
2181end
2182arch check_floor
2183race ant
2184x 15
2185y 13
2186last_sp 0
2187move_block all
2118end 2188end
2119arch woodfloor 2189arch woodfloor
2120x 15 2190x 15
2121y 13 2191y 13
2122end 2192end
2156x 16 2226x 16
2157end 2227end
2158arch wall_2_1_2 2228arch wall_2_1_2
2159x 16 2229x 16
2160end 2230end
2161arch woodfloor
2162x 16
2163y 1
2164end
2165arch magic_mouth 2231arch magic_mouth
2166msg 2232msg
2167A message scrawled on the wall says: 2233A message scrawled on the wall says:
2168 2234
2169When you kill monsters, sometimes they leave 2235When you kill monsters, sometimes they leave
2171eaten also. 2237eaten also.
2172endmsg 2238endmsg
2173x 16 2239x 16
2174y 1 2240y 1
2175end 2241end
2242arch woodfloor
2243x 16
2244y 1
2245end
2176arch heart 2246arch heart
2177name goblin's heart 2247name goblin's heart
2178x 16 2248x 16
2179y 1 2249y 1
2180end 2250end
2193arch sign 2263arch sign
2194name Talking to NPCs 2264name Talking to NPCs
2195msg 2265msg
2196=== Talking to People === 2266=== Talking to People ===
2197 2267
2198You can also get information from non-player 2268There are two different types of "people" in the game: PCs (player characters, i.e. other players)
2199characters (NPCs) in the game by talking to them. 2269and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
2200 2270
2201NPCs that can talk to you have a little speech bubble 2271To talk to other players, for example to get help, you can use the B<chat> command, whose text
2202sign. 2272is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type
2273B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout>
2274command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all
2275NPCs near you can hear.
2203 2276
2204To talk to the man at the end of this hallway 2277You can also get information from non-player characters (NPCs) in the game by talking to them.
2205when you're finished reading this, 2278NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
2279
2280To talk to the man at the end of this hallway when you're finished reading this,
2206walk up next to him and either click on him or 2281walk up next to him and click on him with your mouse.
2207type: 'say hello
2208 2282
2209Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say 2283Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say
2210command is more tedious, but works when you can't see the NPC, or you need to say a password. 2284command is more tedious, but works when you can't see the NPC, or you need to say a password.
2211 2285
2212The 'say command will let you talk to nearby 2286Many NPC have useful information, but they will only tell you about it if you ask the
2213NPCs and other Crossfire players who are 2287right questions. If the NPC talks to you, look for words in his reply
2214on the same map as you, so it is your main
2215way to communicate inside the game. (The "
2216(double-quote) key is often a shortcut for 'say.)
2217
2218Many NPC have useful information, but they
2219will only tell you about it if you ask about the
2220right things. Saying "hello" is a good start.
2221If the NPC replies, look for words in his reply
2222that might be important, and ask about them. 2288that might be important (often they are underlined), and ask about them.
2223For example, if he says, "Hello, do you have 2289For example, if he says, "Hello, do you have any food?" ask him about food,
2224any food?" ask him about food ('say food),
2225and he may say something else in response to 2290and he may say something else in response to that.
2226that. Saying words like quest, key, treasure, 2291Saying words like quest, key, treasure, and other things you're interested in may
2227and other things you're interested in may
2228start up very interesting conversations! 2292start up very interesting conversations!
2229 2293
2230Be careful not to run into friendly NPCs: dead men tell no tales. 2294Be careful not to run into friendly NPCs: dead men tell no tales.
2231 2295
2232Now go talk to that old man. 2296Now go talk to that old man.
2322x 17 2386x 17
2323end 2387end
2324arch wall_2_1_2 2388arch wall_2_1_2
2325x 17 2389x 17
2326end 2390end
2327arch woodfloor
2328x 17
2329y 1
2330end
2331arch magic_mouth 2391arch magic_mouth
2332x 17 2392x 17
2333y 1 2393y 1
2334end 2394end
2395arch woodfloor
2396x 17
2397y 1
2398end
2335arch waybread 2399arch waybread
2336msg 2400msg
2337A message scrawled on the wall says: 2401A message scrawled on the wall says:
2338 2402
2339Waybreads are the MRE (Meals-Ready-to-Eat) 2403Waybreads are the MRE (Meals-Ready-to-Eat)
2340of Crossfire. They weigh very little but pack 2404of Deliantra. They weigh very little but pack
2341a large food value. They are much more 2405a large food value. They are much more
2342expensive than normal food, but when you 2406expensive than normal food, but when you
2343can afford them, they are the best food to 2407can afford them, they are the best food to
2344take on long trips or dungeon excursions, 2408take on long trips or dungeon excursions,
2345since their light weight won't slow you down. 2409since their light weight won't slow you down.
2597arch sign 2661arch sign
2598name Bashing Doors 2662name Bashing Doors
2599msg 2663msg
2600=== Doors === 2664=== Doors ===
2601 2665
2602There are many kinds of doors in Crossfire. 2666There are many kinds of doors in Deliantra.
2603Some doors will open for you, so you can walk 2667Some doors will open for you, so you can walk
2604right through. Ordinary locked doors can be 2668right through. Ordinary locked doors can be
2605bashed open by attacking them or using 2669bashed open by attacking them or using
2606lockpicks. Stronger locked doors may require 2670lockpicks. Stronger locked doors may require
2607a certain key, or open when you speak a magic 2671a certain key, or open when you speak a magic
2608word or activate a certain trigger somewhere. 2672word or activate a certain trigger somewhere.
2609 2673
2610To get through this first door, run into it until 2674To get through this first door, run into it until
2611you break through. 2675you break through. If you are too weak it might take a long time.
2676Either be persistent or create a new character with a higher Strength stat.
2612endmsg 2677endmsg
2613x 19 2678x 19
2614y 1 2679y 1
2615end 2680end
2616arch woodfloor 2681arch woodfloor
2652arch sign 2717arch sign
2653name Triggering Buttons with Weights 2718name Triggering Buttons with Weights
2654msg 2719msg
2655Sometimes large buttons in the floor can 2720Sometimes large buttons in the floor can
2656be activated by a large weight. Run into this 2721be activated by a large weight. Run into this
2657boulder to push it onto the button to your 2722boulder (B<Ctrl-Left>) to push it onto the button to your
2658west, and see what happens. 2723west, and see what happens.
2659 2724
2660Boulders and other "rollable" items like barrels can only be pushed, 2725Boulders and other "rollable" items like barrels can only be pushed,
2661never pulled, so be careful not to push them into corners from where 2726never pulled, so be careful not to push them into corners from where
2662you won't be able to move them to their destination. 2727you won't be able to move them to their destination.
2681y 9 2746y 9
2682end 2747end
2683arch sign 2748arch sign
2684name Buttons are Your Friends 2749name Buttons are Your Friends
2685msg 2750msg
2686Cool, huh! Buttons and other switches can be 2751Cool, huh! Buttons and other switches can be
2687used to do all sorts of things, sometimes on 2752used to do all sorts of things, sometimes on
2688completely different areas of a map, so if you 2753completely different areas of a map, so if you
2689ever think you're stuck, look around for any 2754ever think you're stuck, look around for any
2690of these kinds of triggers that might open 2755of these kinds of triggers that might open
2691a way out for you. 2756a way out for you.
2758end 2823end
2759arch wall_2_1_2 2824arch wall_2_1_2
2760x 20 2825x 20
2761y 2 2826y 2
2762end 2827end
2763arch woodfloor 2828arch magic_mouth
2829msg
2830A magic voice says:
2831
2832Here is a note you can pick up and take with you. (You may have already picked it up
2833automatically if your client is set to do that. If so, find it in your inventory and read it by
2834clicking with the middle mouse button or scroll wheel). You may wish
2835to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command).
2836Now it will be in your inventory, so you can read it anytime you need to.
2837
2838Oh, and remember one thing: the password is B<orc-knuckle>.
2839endmsg
2764x 20 2840x 20
2765y 3 2841y 3
2766end 2842end
2767arch magic_mouth 2843arch woodfloor
2768msg
2769A sign on the wall says:
2770
2771Here is a note you can pick up and take with
2772you. (You may have already picked it up
2773automatically if your client is set to do that. If
2774so, find it in your inventory and read it by
2775middle-clicking or whatever action your client
2776uses to apply inventory items.) You may wish
2777to read it first (press space), and then pick it up
2778(press the comma key or type 'take). Now it
2779will be in your inventory, so you can read it
2780anytime you need to.
2781
2782endmsg
2783x 20 2844x 20
2784y 3 2845y 3
2785end 2846end
2786arch note 2847arch note
2787msg 2848msg
2788The exit password is "orc-knuckle"! (Save this note; you'll need it much later, after you meet Harold.) 2849The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.)
2789endmsg 2850endmsg
2790x 20 2851x 20
2791y 3 2852y 3
2792end 2853end
2793arch woodfloor 2854arch woodfloor
2807than signs like this one. Did you see the sign 2868than signs like this one. Did you see the sign
2808on the wall as you were running here? 2869on the wall as you were running here?
2809Sometimes information comes from non-visible 2870Sometimes information comes from non-visible
2810sources like that, so always keep your eyes 2871sources like that, so always keep your eyes
2811open and don't miss anything that shows up 2872open and don't miss anything that shows up
2812in your Messages area. 2873in your B<Messages> window.
2813 2874
2814Information also comes from books, notes, and 2875Information also comes from books, notes, and
2815many other sources. The smallest note can be 2876many other sources. The smallest note can be
2816the first clue to a large treasure or heroic quest, 2877the first clue to a large treasure or heroic quest,
2817so always gather as much information as possible. 2878so always gather as much information as possible.
2818Some notes and books you will be able to pick 2879Some notes and books you will be able to pick
2819up and take with you, while others will be 2880up and take with you, while others will be
2820fixed where they are, but they all may be 2881fixed where they are, but they all may be
2821important to read. 2882important to read.
2883
2884In case you can't read, for example when you are
2885too low on intelligence or don't have the literacy
2886skill you might find the word 'orc-knuckle' useful
2887for leaving this tutorial!
2822endmsg 2888endmsg
2823x 20 2889x 20
2824y 5 2890y 5
2825end 2891end
2826arch woodfloor 2892arch woodfloor
2859 2925
2860Some walls, called "earthwalls," are soft and can be battered down and destroyed. 2926Some walls, called "earthwalls," are soft and can be battered down and destroyed.
2861Run at the wall to your east until you pass through. 2927Run at the wall to your east until you pass through.
2862 2928
2863If you are very weak you might need a long time time to destroy the earthwall. Do 2929If you are very weak you might need a long time time to destroy the earthwall. Do
2864not give up! 2930not give up! (If you give up, consider creating a character with a little higher strength stat :)
2865endmsg 2931endmsg
2866x 20 2932x 20
2867y 9 2933y 9
2868end 2934end
2869arch woodfloor 2935arch woodfloor
3030end 3096end
3031arch wall_2_2_4 3097arch wall_2_2_4
3032x 21 3098x 21
3033y 13 3099y 13
3034end 3100end
3101arch check_floor
3102race ant
3103x 21
3104y 14
3105last_sp 0
3106move_block all
3107end
3035arch woodfloor 3108arch woodfloor
3036x 21 3109x 21
3037y 14 3110y 14
3038end 3111end
3039arch door_1 3112arch door_1
3061end 3134end
3062arch sign 3135arch sign
3063name Traps, and Automatic Doors 3136name Traps, and Automatic Doors
3064msg 3137msg
3065By the way, it's a good idea to always check 3138By the way, it's a good idea to always check
3066for traps before trying to open a door. Do 3139for traps before trying to open a door. Do
3067this with the command ('use_skill find traps), 3140this with the command B<ready_skill find traps> (short B<rsft>, by default
3068which is often bound to the 'f' key. If you 3141bound to the B<Left-Alt-s> key) and then keep firing into the
3069find a trap, you can try to disarm it with 3142direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here
3070('use_skill disarm traps). You can only find 3143B<Shift-Right-Arrow>).
3071and disable traps if you have those skills. 3144
3145If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with
3146B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing
3147into the direction of the trap you found.
3148
3149You can only find and disable traps if you have those skills. If you don't, you should
3150learn them early.
3072 3151
3073Some doors will open when you walk up to them, 3152Some doors will open when you walk up to them,
3074then close after a moment. Be careful not to 3153then close after a moment. Be careful not to
3075get crushed by standing in the doorway 3154get crushed by standing in the doorway
3076too long! 3155too long!
3116y 6 3195y 6
3117end 3196end
3118arch sign 3197arch sign
3119name Levers 3198name Levers
3120msg 3199msg
3121Some gates and doors are opened by levers. Apply (press space bar) to lever to your south to continue. 3200Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue.
3122endmsg 3201endmsg
3123x 22 3202x 22
3124y 6 3203y 6
3125end 3204end
3126arch woodfloor 3205arch woodfloor
3152Look for cracks in the wall, especially if you 3231Look for cracks in the wall, especially if you
3153hear voices or have reason to think there might 3232hear voices or have reason to think there might
3154be secret areas nearby. 3233be secret areas nearby.
3155 3234
3156Sometimes walls are illusions that can be walked 3235Sometimes walls are illusions that can be walked
3157through. Go south from here. 3236through. Go south from here.
3158endmsg 3237endmsg
3159x 22 3238x 22
3160y 9 3239y 9
3161end 3240end
3162arch woodfloor 3241arch woodfloor
3176msg 3255msg
3177=== Inventory === 3256=== Inventory ===
3178 3257
3179Stop and take a look at your inventory for a moment. If you started the game with any 3258Stop and take a look at your inventory for a moment. If you started the game with any
3180armor or a hand-to-hand weapon like a sword, you probably should ready them now. 3259armor or a hand-to-hand weapon like a sword, you probably should ready them now.
3181(In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.) 3260
3261You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or
3262directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the
3263map (not the minimap) will tell you about these keys).
3264
3265You wield/ready (and unwield/unready) weapons and other items by applying them. To do so,
3266click on the item with your middle mouse button (or scroll wheel button).
3182Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) 3267Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3183endmsg 3268endmsg
3184x 22 3269x 22
3185y 11 3270y 11
3271end
3272arch check_floor
3273race ant
3274x 22
3275y 12
3276last_sp 0
3277move_block all
3186end 3278end
3187arch woodfloor 3279arch woodfloor
3188x 22 3280x 22
3189y 12 3281y 12
3190end 3282end
3196name Fighting 3288name Fighting
3197msg 3289msg
3198=== Fighting === 3290=== Fighting ===
3199 3291
3200Ready for your first fight? On the other side 3292Ready for your first fight? On the other side
3201of this door are some ants. They're mostly 3293of this door are some ants. They're mostly
3202harmless, so run into them as fast as you can, 3294harmless, so run into them as fast as you can,
3203until you kill them. Be sure to kill the anthill 3295until you kill them. Be sure to kill the anthill
3204too, so it can't produce more ants. Many 3296too, so it can't produce more ants. Many
3205monsters have "generators" like this which 3297monsters have "generators" like this which
3206produce more monsters every so often. 3298produce more monsters every so often.
3207 3299
3208After you kill the ants, go through the next 3300After you kill the ants, go through the next
3209door. 3301door.

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