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Revision 1.10 by root, Wed Jun 27 06:59:14 2007 UTC vs.
Revision 1.17 by root, Sun Oct 14 18:00:07 2007 UTC

11Software: CF Java Map Editor 11Software: CF Java Map Editor
12Date: 1/23/2007 12Date: 1/23/2007
13 13
14This map is intended for use as a tutorial for 14This map is intended for use as a tutorial for
15complete newbies, to teach them some of the 15complete newbies, to teach them some of the
16basic concepts of Crossfire. 16basic concepts of Deliantra.
17endmsg 17endmsg
18per_player 1 18per_player 1
19end 19end
20arch woodfloor 20arch woodfloor
21end 21end
115x 1 115x 1
116end 116end
117arch wall_2_1_2 117arch wall_2_1_2
118x 1 118x 1
119end 119end
120arch woodfloor 120arch shop_ring
121x 1 121x 1
122y 1 122y 1
123end 123end
124arch shop_general 124arch shop_throw
125x 1 125x 1
126y 1
127end
128arch woodfloor
129x 1
130y 2 126y 2
131end
132arch shop_weapon
133x 1
134y 2
135end
136arch woodfloor
137x 1
138y 3
139end
140arch shop_general
141x 1
142y 3
143end
144arch woodfloor
145x 1
146y 4
147end 127end
148arch shop_food 128arch shop_food
149x 1 129x 1
130y 3
131end
132arch woodfloor
133x 1
134y 4
135end
136arch shop_food
137x 1
150y 4 138y 4
151end 139end
152arch woodfloor 140arch woodfloor
153x 1 141x 1
154y 5 142y 5
194y 12 182y 12
195end 183end
196arch sign 184arch sign
197name Saving and Exiting 185name Saving and Exiting
198msg 186msg
199A bed of reality is used for saving your game. Whenever you want to leave the game, or just save in a particular town, apply (press space) on a bed of reality, like the one at the end of this hallway. 187A bed of reality is used for saving your game. Whenever you want to leave the game,
188or just save in a particular town, apply (press space) on a bed of reality,
189like the one at the end of this hallway, and then answer the question of wether you want
190to continue playing. To log out, you of course have to answer negatively to that question.
200 191
201The next time you login, your player will start from that bed's location, with all the inventory items you had when you saved. Also, if your player ever dies, you will be returned to the location of the last bed of reality you used. 192The next time you login, your player will start from that bed's location, with all the inventory
193items you had when you logged out. Also, if your player ever dies, you will be returned to the
194location of the last bed of reality you used. If you leave without using a savebed your character's
195body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so
196always use a bed of reality for leaving the game.
202 197
203You may use this one now, and then continue on after logging back in. 198You may use this one now, and then continue on after logging back in.
204endmsg 199endmsg
205x 1 200x 1
206y 12 201y 12
214y 14 209y 14
215end 210end
216arch sign 211arch sign
217name Congratulations 212name Congratulations
218msg 213msg
219Congratulations, you have completed this part of the tutorial! Take the exit to your east to move on. Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-) 214Congratulations, you have completed this part of the tutorial!
220 215Take the exit to your east to move on.
216Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-)
221endmsg 217endmsg
222x 1 218x 1
223y 14 219y 14
224end 220end
225arch woodfloor 221arch woodfloor
234x 2 230x 2
235end 231end
236arch wall_2_1_2 232arch wall_2_1_2
237x 2 233x 2
238end 234end
239arch woodfloor 235arch shop_empty
240x 2 236x 2
241y 1 237y 1
242end 238end
239arch shop_mat
240x 2
241y 1
242end
243arch shop_wands
244x 2
245y 2
246end
243arch shop_armour 247arch shop_armour
244x 2
245y 1
246end
247arch woodfloor
248x 2
249y 2
250end
251arch shop_general
252x 2
253y 2
254end
255arch woodfloor
256x 2
257y 3
258end
259arch shop_food
260x 2 248x 2
261y 3 249y 3
262end 250end
263arch woodfloor 251arch woodfloor
264x 2 252x 2
368end 356end
369arch swall_2_2_1 357arch swall_2_2_1
370x 3 358x 3
371y 2 359y 2
372end 360end
373arch woodfloor 361arch shop_weapon
374x 3 362x 3
375y 3 363y 3
376end 364end
377arch shop_mat 365arch woodfloor
378x 3 366x 3
379y 3
380end
381arch woodfloor
382x 3
383y 4 367y 4
384end 368end
385arch shop_floor 369arch shop_general
386x 3 370x 3
387y 4 371y 4
388end 372end
389arch woodfloor 373arch woodfloor
390x 3 374x 3
420y 9 404y 9
421end 405end
422arch sign 406arch sign
423name Potions 407name Potions
424msg 408msg
425Potions can help you in many ways, boosting your stats temporarily or permanently, giving you resistance to certain attacks, or healing you. Save this potion of healing for some time when you are injured and unable to retreat to heal slowly. 409Potions can help you in many ways, boosting your stats temporarily or permanently,
410giving you resistance to certain attacks, or healing you. Save this potion of healing
411for some time when you are injured and unable to retreat to heal slowly.
426 412
427Keep in mind that potions you find can be cursed just like other objects, so always get them identified before using them. 413Keep in mind that potions you find can be cursed just like other objects, so always
414get them identified before using them.
428endmsg 415endmsg
429x 3 416x 3
430y 9 417y 9
431end 418end
432arch woodfloor 419arch woodfloor
459end 446end
460arch wall_2_1_2 447arch wall_2_1_2
461x 3 448x 3
462y 13 449y 13
463end 450end
464arch woodfloor 451arch magic_mouth
452msg
453What is the password? (Use the B<say> command and say it)
454
455(Do you still have the note you got back at the beginning of this trip?
456Apply it and see what it says, if you don't remember. If you cannot read, you need
457to go back to the place where you found it and listen to the magic voice).
458
459If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
460so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
461endmsg
465x 3 462x 3
466y 14 463y 14
467end 464end
468arch magic_ear 465arch magic_ear
469msg 466msg
472endmsg 469endmsg
473x 3 470x 3
474y 14 471y 14
475connected 9 472connected 9
476end 473end
477arch magic_mouth 474arch woodfloor
478msg
479What is the password? (Use the say command and say it)
480
481(Do you still have the note you got back at the beginning of this trip?
482Apply it and see what it says, if you don't remember.)
483
484If you get stuck here and need help, try to talk to other players using the I<chat> command. To do
485so, enter "c help me, I am stuck in the tutorial" or something to that extent.
486endmsg
487x 3 475x 3
488y 14 476y 14
489end 477end
490arch woodfloor 478arch woodfloor
491x 3 479x 3
546y 6 534y 6
547end 535end
548arch swall_1_2 536arch swall_1_2
549x 4 537x 4
550y 6 538y 6
539end
540arch check_floor
541race mouse
542x 4
543y 7
544last_sp 0
545move_block all
546end
547arch mat
548name mouse barrier
549name_pl
550x 4
551y 7
551end 552end
552arch woodfloor 553arch woodfloor
553x 4 554x 4
554y 7 555y 7
555end 556end
626y 1 627y 1
627end 628end
628arch sign 629arch sign
629name Shops 630name Shops
630msg 631msg
631Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies, and then buy almost any treasure you bring back to sell. 632Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies,
633and then buy almost any treasure you bring back to sell.
632 634
633To enter a shop, step on the shop mat. This will transport you to the inside. To exit, simply step on the inside mat. To sell items, drop them on the shop floor. To buy items, simply pick up what you want and leave. The cost of the items will be taken from your inventory. If you don't have enough money to pay your bill, you won't be allowed to leave, and you will have to drop enough of the items you picked up until you can afford what you're holding. 635To enter a shop, step on the shop mat. This will transport you to the inside.
636To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
637To buy items, simply pick up what you want and leave. The cost of the items will
638be taken from your inventory. If you don't have enough money to pay your bill, you
639won't be allowed to leave, and you will have to drop enough of the items you picked
640up until you can afford what you're holding.
634 641
635You may enter this shop and look around, and buy something if you have the money. When you're in the shop, clicking on an item in your inventory will tell you how much the shop will pay you for it. Standing over an item on the shop floor and examining it (press 'e' or type 'examine) will tell you that item's price. 642You may enter this shop and look around, and buy something if you have the money.
643When you're in the shop, clicking on an item in your inventory will tell you how much
644the shop will pay you for it. Standing over an item on the shop floor and examining it
645(read the tooltip when hovering over it or press B<Left-Alt-e>).
636 646
637WARNING: Be very careful not to drop anything you aren't sure you want to sell! Once dropped, an item is sold and belongs to the shop, and the price for buying it back may be many times what you sold it for. Check your client's documentation on "locking" items for instructions on how to lock your important items so you can't accidentally drop them. 647WARNING: Be very careful not to drop anything you aren't sure you want to sell!
648Once dropped, an item is sold and belongs to the shop, and the price for buying
649it back may be many times what you sold it for. Check your client's documentation
650on "locking" items for instructions on how to lock your important items so you can't
651accidentally drop them.
638endmsg 652endmsg
639x 5 653x 5
640y 1 654y 1
641end 655end
642arch woodfloor 656arch woodfloor
643x 5
644y 2
645end
646arch check_floor
647race mouse
648x 5
649y 2
650last_sp 0
651move_block all
652end
653arch mat
654name mouse barrier
655name_pl
656x 5 657x 5
657y 2 658y 2
658end 659end
659arch woodfloor 660arch woodfloor
660x 5 661x 5
661y 3 662y 3
662end 663end
663arch sign 664arch sign
664name Teleporters 665name Teleporters
665msg 666msg
666In areas other than shops, teleporters can transport you instantly from place to place. Beware: a teleporter might send you into a dangerous area! This teleporter, however, will take you right across the fence to the south. 667In areas other than shops, teleporters can transport you instantly from place to place.
668Beware: a teleporter might send you into a dangerous area! This teleporter, however,
669will take you right across the fence to the south.
667endmsg 670endmsg
668x 5 671x 5
669y 3 672y 3
670end 673end
671arch woodfloor 674arch woodfloor
690arch woodfloor 693arch woodfloor
691x 5 694x 5
692y 6 695y 6
693end 696end
694arch teleporter 697arch teleporter
698slaying tutorial
695hp 5 699hp 5
696sp 3 700sp 3
697x 5 701x 5
698y 6 702y 6
699speed 0.2 703speed 0.2
703y 7 707y 7
704end 708end
705arch sign 709arch sign
706name Inbreeding 710name Inbreeding
707msg 711msg
708Some monsters, like mice, can multiply without a generator. If not killed quickly, these monsters can spread to fill up a map completely. Run through this door and kill the mice inside before they get out of control. 712Some monsters, like mice, can multiply without a generator (after all, they are mice).
713If not killed quickly, these monsters can spread to fill up a map completely.
714Run through this door and kill the mice inside before they get out of control (to be honest, we cheated
715and tried our best to keep them from spreading throughout the whole map, but once
716outside int he harsh world, you will not be as lucky).
709endmsg 717endmsg
710x 5 718x 5
711y 7 719y 7
712end 720end
713arch woodfloor 721arch woodfloor
714x 5
715y 8
716end
717arch check_floor
718race mouse
719x 5
720y 8
721last_sp 0
722move_block all
723end
724arch mat
725name mouse barrier
726name_pl
727x 5 722x 5
728y 8 723y 8
729end 724end
730arch woodfloor 725arch woodfloor
731x 5 726x 5
732y 9 727y 9
733end 728end
734arch sign 729arch sign
735name Scrolls 730name Scrolls
736msg 731msg
737Magic scrolls like the one to your south contain one spell each. When you read a magic scroll, the spell is cast and the scroll crumbles into dust. Take this scroll and save it for some time when you have collected a bunch of items and want to cast detect magic on them. 732Magic scrolls like the one to your south contain one spell each.
733When you read a magic scroll, the spell is cast and the scroll crumbles into dust.
734Take this scroll and save it for some time when you have collected a bunch of
735items and want to cast detect magic on them.
738endmsg 736endmsg
739x 5 737x 5
740y 9 738y 9
741end 739end
742arch woodfloor 740arch woodfloor
785endmsg 783endmsg
786hp 15 784hp 15
787sp 28 785sp 28
788x 5 786x 5
789y 14 787y 14
788damned 1
790end 789end
791arch woodfloor 790arch woodfloor
792x 5 791x 5
793y 15 792y 15
794end 793end
928x 7 927x 7
929y 1 928y 1
930end 929end
931arch rune_mark 930arch rune_mark
932msg 931msg
933Tables work much like altars. The table to the 932Tables work much like altars. The table to the
934east is an "identify item" table. It will identify the unidentified items in your inventory, one at a time, for 20 gold pieces each. Tables are often found in shops too, especially magic shops. 933east is an I<identify item> table. It will identify the
934unidentified items in your inventory, one at a time, for 20
935gold pieces each. Tables are often found in shops
936too, especially magic shops.
935endmsg 937endmsg
936x 7 938x 7
937y 1 939y 1
938end 940end
939arch woodfloor 941arch woodfloor
944x 7 946x 7
945y 3 947y 3
946end 948end
947arch rune_mark 949arch rune_mark
948msg 950msg
949This altar to your east is a "detect curse" altar. It works the same as the "detect magic" altar below. Altars like these are often found in shops in towns. 951This altar to your east is a I<detect curse> altar.
952It works the same as the I<detect magic> altar below.
953Altars like these are often found in shops in towns.
950 954
951Always detect curse on items you find before applying them. If you apply a cursed item, you won't be able to remove it until the curse is removed. 955Always detect curse on items you find before applying them.
956If you apply a cursed item, you won't be able to remove it until the curse is removed.
952endmsg 957endmsg
953x 7 958x 7
954y 3 959y 3
955end 960end
956arch woodfloor 961arch woodfloor
963end 968end
964arch rune_mark 969arch rune_mark
965msg 970msg
966=== Altars === 971=== Altars ===
967 972
968Altars have many different uses. Some altars are consecrated to a particular god. Do not pray over these altars unless you wish to worship that god! (More on gods later.) Altars can also cast spells and perform other actions if you place the correct sacrifice on them. 973Altars have many different uses. Some altars are consecrated to a particular god.
974Do not pray over these altars unless you wish to worship that god! (More on gods later).
975Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
969 976
970The altar to your east is an "altar of detect magic." Dropping money on it will cause it to cast detect magic on all the items in your inventory. (Make sure you pick up your change.) To drop money, right-click on it in your inventory while standing on the altar. 977The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast
978detect magic on all the items in your inventory. (Make sure you pick up your change).
979To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful
980you can select the B<drop n> option from the item popup menu and only drop a few coins.
971 981
972Magic items are often worth more than identical non-magic items, so detect magic can help you decide which ones to sell and which ones to identify or keep. 982Magic items are often worth more than identical non-magic items, so detect magic can
983help you decide which ones to sell and which ones to identify or keep.
973endmsg 984endmsg
974x 7 985x 7
975y 5 986y 5
976end 987end
977arch woodfloor 988arch woodfloor
994y 9 1005y 9
995end 1006end
996arch sign 1007arch sign
997name Missile Weapons 1008name Missile Weapons
998msg 1009msg
999If you have a bow or crossbow in your inventory, go south for missile weapons training. If you do not, go north. 1010If you have a bow or crossbow in your inventory
1011(or other ranged weapons such as rods, staffs or area spells such as burning hands),
1012go south for ranged attacks training. If you do not, go north.
1000endmsg 1013endmsg
1001x 7 1014x 7
1002y 9 1015y 9
1003end 1016end
1004arch woodfloor 1017arch woodfloor
1018y 13 1031y 13
1019end 1032end
1020arch sign 1033arch sign
1021name Missile Weapon Training 1034name Missile Weapon Training
1022msg 1035msg
1023Ready your bow or crossbow by clicking on it. Arrows or bolts in your inventory will be used automatically. 1036Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
1024 1037
1025To fire a missile weapon, hold down your Fire (Shift) key, and press the movement key in the direction you want to fire. 1038If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1039by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply
1040B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
1026 1041
1027On the other side of these doors are some monsters. Pull the lever to open the doors, and shoot them all! Don't worry, there's a force preventing them from reaching you. Continue down the passageway until you get back to this hallway, then go north. 1042To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1043and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1044you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it
1045with B<Shift>.
1046
1047On the other side of these doors are some monsters.
1048Pull the lever to open the doors, and shoot them all!
1049Don't worry, there's a force preventing them from reaching you.
1050Continue down the passageway until you get back to this hallway, then go north.
1028endmsg 1051endmsg
1029x 7 1052x 7
1030y 13 1053y 13
1031end 1054end
1032arch woodfloor 1055arch woodfloor
1169arch woodfloor 1192arch woodfloor
1170x 9 1193x 9
1171y 1 1194y 1
1172end 1195end
1173arch identify_table 1196arch identify_table
1174msg 1197name Drop 20 gold to identify an item in your inventory.
1175Drop twenty gold pieces to identify one unidentified item you are carrying.
1176endmsg
1177x 9 1198x 9
1178y 1 1199y 1
1179end 1200end
1180arch woodfloor 1201arch woodfloor
1181x 9 1202x 9
1188arch woodfloor 1209arch woodfloor
1189x 9 1210x 9
1190y 3 1211y 3
1191end 1212end
1192arch altar 1213arch altar
1193name altar of detect curse 1214name altar of detect curse (drop one silver coin to detect any cursed items in your inventory)
1194slaying money 1215slaying money
1195msg
1196Drop one silver piece to see if you are carrying any cursed items.
1197endmsg
1198sp 79 1216sp 79
1199food 1 1217food 1
1200x 9 1218x 9
1201y 3 1219y 3
1202end 1220end
1211arch woodfloor 1229arch woodfloor
1212x 9 1230x 9
1213y 5 1231y 5
1214end 1232end
1215arch altar 1233arch altar
1216name altar of detect magic 1234name altar of detect magic (drop one silver coin to detect any magic items in your inventory)
1217slaying money 1235slaying money
1218msg
1219Drop one silver piece to see if you are carrying any magic items.
1220endmsg
1221sp 76 1236sp 76
1222food 1 1237food 1
1223x 9 1238x 9
1224y 5 1239y 5
1225end 1240end
1247x 9 1262x 9
1248y 9 1263y 9
1249end 1264end
1250arch rune_mark 1265arch rune_mark
1251msg 1266msg
1252Not all runes are harmful. The rune to your north will restore your health! 1267Not all runes are harmful. The rune to your north will restore your health!
1253endmsg 1268endmsg
1254x 9 1269x 9
1255y 9 1270y 9
1256end 1271end
1257arch woodfloor 1272arch woodfloor
1426arch woodfloor 1441arch woodfloor
1427x 11 1442x 11
1428y 1 1443y 1
1429end 1444end
1430arch sign 1445arch sign
1431name Press cursor-down once to read the next sign. 1446name Press cursor-down (arrow-key-down) once to read the next sign.
1432x 11 1447x 11
1433y 1 1448y 1
1434end 1449end
1435arch woodfloor
1436x 11
1437y 2
1438end
1439arch magic_mouth 1450arch magic_mouth
1440msg 1451msg
1441Welcome to Crossfire! 1452Welcome to Deliantra!
1442 1453
1443You are now in the beginner's area, which will 1454You are now in the beginner's area, which will
1444teach you the fundamentals of playing Crossfire, 1455teach you the fundamentals of playing Deliantra,
1445and prepare you to survive in this vast and 1456and prepare you to survive in this vast and
1446sometimes dangerous world. 1457sometimes dangerous world.
1447 1458
1448As you pass through these halls, read all the 1459As you pass through these halls, read all the
1449signs and any other information provided, and 1460signs and any other information provided, and
1450you'll soon learn the basics of the game. 1461you'll soon learn the basics of the game.
1451 1462
1452From here, move south (press your down-arrow key, 1463From here, move south (press your B<down-arrow> key)
1453or type 'south <enter>) and press the spacebar to 1464and press the space bar to read the next sign. Good luck!
1454read the next sign. Good luck!
1455endmsg 1465endmsg
1456x 11 1466x 11
1457y 2 1467y 2
1458move_on all 1468move_on all
1469end
1470arch woodfloor
1471x 11
1472y 2
1459end 1473end
1460arch sign 1474arch sign
1461name Press space bar to read me 1475name Press space bar to read me
1462msg 1476msg
1463Welcome to Crossfire! 1477Welcome to Deliantra!
1464 1478
1465You are now in the beginner's area, which will 1479You are now in the beginner's area, which will
1466teach you the fundamentals of playing Crossifre, 1480teach you the fundamentals of playing Deliantra,
1467and prepare you to survive in this vast and 1481and prepare you to survive in this vast and
1468sometimes dangerous world. 1482sometimes (uhm, always) dangerous world.
1469 1483
1470As you pass through these halls, read all the 1484As you pass through these halls, read all the
1471signs and any other information provided, and 1485signs and any other information provided, and
1472you'll soon learn the basics of the game. 1486you'll soon learn the basics of the game.
1473 1487
1474From here, move south (press your down-arrow key, 1488From here, move south (press your B<down-arrow> key)
1475or type 'south <enter>) and press the space bar to 1489and press the space bar to read the next sign. Good luck!
1476read the next sign. Good luck!
1477endmsg 1490endmsg
1478x 11 1491x 11
1479y 2 1492y 2
1480end 1493end
1481arch woodfloor 1494arch woodfloor
1488=== Commands === 1501=== Commands ===
1489 1502
1490There are many commands you can use to 1503There are many commands you can use to
1491do everything from movement to attacking 1504do everything from movement to attacking
1492to casting spells to identifying treasure. Any 1505to casting spells to identifying treasure. Any
1493command in Crossfire can be executed by 1506command in Deliantra can be executed by
1494typing ' (a single quote) followed by the 1507simply typing it in and pressing B<Space>+B<Return>.
1495command.
1496 1508
1497So to move southeast, for example, you could type 1509So to move southeast, for example, you could type
1498'southeast. To read this sign, you could type 1510B<<southeast <return> >>. To read this sign, you could type
1499'apply sign. These "long-form" commands are 1511B<<apply sign <return> >>. These "long-form" commands are
1500always available for everything you can do in 1512always available for everything you can do in
1501the game. 1513the game.
1502 1514
1503However, it would be cumbersome to type 1515However, it would be cumbersome to type
1504commands like that for common actions, so 1516commands like that for common actions, so
1505many commands are bound to keys by default. 1517many commands are bound to keys by default.
1506This varies from client to client, but you will 1518
1507probably find that the movement commands 1519You can also enter commands by typing their initials. For example,
1508are bound to the arrow keys on your keypad, 1520instead of typing B<<southeast <return> >>, you can type B<< se<return> >> (note the lack of the space).
1509for example. There are many other default 1521Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on.
1510keybindings, and you can create your own for 1522
1511any action or series of actions that you use 1523You can also create your own keybindings, for example to use spells, items or skills. To do that, you
1512regularly. See the documentation for your 1524can usually use the popup menu you get when pressing the B<right mouse button> over an item
1513Crossfire client for more information on 1525and select the B<bind ...> option.
1514keybindings.
1515endmsg 1526endmsg
1516x 11 1527x 11
1517y 3 1528y 3
1518end 1529end
1519arch woodfloor 1530arch woodfloor
1531 1542
1532You can move in any of eight directions: north, 1543You can move in any of eight directions: north,
1533south, east, west, and the four in between. 1544south, east, west, and the four in between.
1534Pressing a movement key once (or executing a 1545Pressing a movement key once (or executing a
1535movement command) will move you one tile 1546movement command) will move you one tile
1536in that direction. If something is in the way, you 1547in that direction. If something is in the way, your
1537may attack it. 1548character might attack it.
1538 1549
1539To run in a direction, which is very useful when 1550To run in a direction, which is very useful when
1540fighting, battering down doors, or traveling long 1551fighting, battering down doors, or traveling long
1541distances, hold down the Ctrl key and press 1552distances, hold down the B<Ctrl> key and press
1542and hold the key for direction you wish to run. 1553and hold the key for direction you wish to run.
1543 1554
1544Now run to the end of this hallway, and read 1555The four primary directions are bound to the arrow/cursor keys,
1556and all eight directions including diagonals on the numeric keypad. For laptop users
1557without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement.
1558
1559Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read
1545the sign there. 1560the sign there.
1546endmsg 1561endmsg
1547x 11 1562x 11
1548y 5 1563y 5
1549end 1564end
1576x 11 1591x 11
1577y 9 1592y 9
1578end 1593end
1579arch rune_mark 1594arch rune_mark
1580msg 1595msg
1581Chests and other containers are often protected by traps. To find and disarm these traps, stand on the chest or next to it while using the find traps and disarm traps commands. 1596Chests and other containers are often protected by traps.
1597To find and disarm these traps, stand on the chest or next to it while
1598using the find traps and disarm traps skills.
1582 1599
1583Once you think a chest is safe, open it by applying it with the 'a' key, and see what's inside. 1600Once you think a chest is safe, open it by applying it with the space bar,
1601and see what's inside.
1584 1602
1585Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself heal before you move on, in case you walk into another one. 1603Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1604That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1605heal before you move on, in case you walk into another one.
1586endmsg 1606endmsg
1587x 11 1607x 11
1588y 9 1608y 9
1589end 1609end
1590arch woodfloor 1610arch woodfloor
1898x 14 1918x 14
1899end 1919end
1900arch wall_2_1_2 1920arch wall_2_1_2
1901x 14 1921x 14
1902end 1922end
1903arch woodfloor
1904x 14
1905y 1
1906end
1907arch magic_mouth 1923arch magic_mouth
1908msg 1924msg
1909A message scrawled on the wall says: 1925A message scrawled on the wall says:
1910 1926
1911This is a standard food. You can apply it while 1927This is a standard food. You can apply it while
1914and take it with you. 1930and take it with you.
1915endmsg 1931endmsg
1916x 14 1932x 14
1917y 1 1933y 1
1918end 1934end
1935arch woodfloor
1936x 14
1937y 1
1938end
1919arch food 1939arch food
1920x 14 1940x 14
1921y 1 1941y 1
1922end 1942end
1923arch woodfloor 1943arch woodfloor
2024arch woodfloor 2044arch woodfloor
2025x 15 2045x 15
2026end 2046end
2027arch wall_2_1_2 2047arch wall_2_1_2
2028x 15 2048x 15
2029end
2030arch woodfloor
2031x 15
2032y 1
2033end 2049end
2034arch magic_mouth 2050arch magic_mouth
2035msg 2051msg
2036A message scrawled on the wall says: 2052A message scrawled on the wall says:
2037 2053
2042later.) 2058later.)
2043endmsg 2059endmsg
2044x 15 2060x 15
2045y 1 2061y 1
2046end 2062end
2063arch woodfloor
2064x 15
2065y 1
2066end
2047arch apple 2067arch apple
2048x 15 2068x 15
2049y 1 2069y 1
2050end 2070end
2051arch woodfloor 2071arch woodfloor
2066end 2086end
2067arch wall_2_1_2 2087arch wall_2_1_2
2068x 15 2088x 15
2069y 4 2089y 4
2070end 2090end
2071arch woodfloor 2091arch magic_mouth
2092msg
2093A sign on the wall says: Slow Down!!
2094endmsg
2072x 15 2095x 15
2073y 5 2096y 5
2074end 2097end
2075arch magic_mouth 2098arch woodfloor
2076msg
2077A sign on the wall says: Slow Down!!
2078endmsg
2079x 15 2099x 15
2080y 5 2100y 5
2081end 2101end
2082arch woodfloor 2102arch woodfloor
2083x 15 2103x 15
2105y 9 2125y 9
2106end 2126end
2107arch rune_mark 2127arch rune_mark
2108msg 2128msg
2109See that rune to the north? You may have to 2129See that rune to the north? You may have to
2110wait a few seconds to see it. Don't step on it; itmight hurt you! If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's not worth the risk, since there's nothing beyond it, but it's good to increase your experience in those skills whenever possible. 2130wait a few seconds to see it as it will not be visible all the time.
2111 2131
2112Remember: to search for traps, press 'f' (or type 'use_skill find traps), and to attempt to disarm any traps you find, press 'd' (or type 'use_skill disarm traps). 2132I<Don't step on it: it might hurt you!>
2133
2134If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2135it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2136not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2137in those skills whenever possible.
2138
2139Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command)
2140to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2141
2142To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>)
2143and fire.
2113endmsg 2144endmsg
2114x 15 2145x 15
2115y 9 2146y 9
2116end 2147end
2117arch woodfloor 2148arch woodfloor
2135y 12 2166y 12
2136end 2167end
2137arch sign 2168arch sign
2138msg 2169msg
2139How did you do? Watch your hit points (HP) 2170How did you do? Watch your hit points (HP)
2140closely during battle. If they get too low, you 2171closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured.
2141can always retreat and come back. Hit points 2172If they get too low, you can always retreat and come back. Hit points
2142gradually regenerate over time, so if you took 2173gradually regenerate over time, so if you took
2143damage, wait until your HP is back to the 2174damage, wait until your HP is back to the
2144maximum before moving on. Eating food 2175maximum before moving on. Eating food
2145speeds up HP regeneration, so you may want 2176is vital for HP regeneration, so you may want
2146to eat this food now. 2177to eat this food now.
2147endmsg 2178endmsg
2148x 15 2179x 15
2149y 12 2180y 12
2181end
2182arch check_floor
2183race ant
2184x 15
2185y 13
2186last_sp 0
2187move_block all
2150end 2188end
2151arch woodfloor 2189arch woodfloor
2152x 15 2190x 15
2153y 13 2191y 13
2154end 2192end
2188x 16 2226x 16
2189end 2227end
2190arch wall_2_1_2 2228arch wall_2_1_2
2191x 16 2229x 16
2192end 2230end
2193arch woodfloor
2194x 16
2195y 1
2196end
2197arch magic_mouth 2231arch magic_mouth
2198msg 2232msg
2199A message scrawled on the wall says: 2233A message scrawled on the wall says:
2200 2234
2201When you kill monsters, sometimes they leave 2235When you kill monsters, sometimes they leave
2203eaten also. 2237eaten also.
2204endmsg 2238endmsg
2205x 16 2239x 16
2206y 1 2240y 1
2207end 2241end
2242arch woodfloor
2243x 16
2244y 1
2245end
2208arch heart 2246arch heart
2209name goblin's heart 2247name goblin's heart
2210x 16 2248x 16
2211y 1 2249y 1
2212end 2250end
2226name Talking to NPCs 2264name Talking to NPCs
2227msg 2265msg
2228=== Talking to People === 2266=== Talking to People ===
2229 2267
2230There are two different types of "people" in the game: PCs (player characters, i.e. other players) 2268There are two different types of "people" in the game: PCs (player characters, i.e. other players)
2231and NPcs (non-player-characters, your typical dumb computer-automated pseudo persons :) 2269and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
2232 2270
2233To talk to other players, for example to get help, you can use the I<chat> command, which 2271To talk to other players, for example to get help, you can use the B<chat> command, whose text
2234is displayed in blue. All players currently logged in can see that. In CFPlus, you can simply type 2272is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type
2235"c some message<return>" to chat with others. There is also the I<shout> command (short "sh") 2273B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout>
2236for use in emergencies, and I<say> (short "s") which all players on a map and all NPCs near you can hear. 2274command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all
2275NPCs near you can hear.
2237 2276
2238You can also get information from non-player characters (NPCs) in the game by talking to them. 2277You can also get information from non-player characters (NPCs) in the game by talking to them.
2239NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space. 2278NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
2240 2279
2241To talk to the man at the end of this hallway when you're finished reading this, 2280To talk to the man at the end of this hallway when you're finished reading this,
2242walk up next to him and either click on him or type: say hello<return> 2281walk up next to him and click on him with your mouse.
2243 2282
2244Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say 2283Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say
2245command is more tedious, but works when you can't see the NPC, or you need to say a password. 2284command is more tedious, but works when you can't see the NPC, or you need to say a password.
2246 2285
2247The say command will let you talk to nearby NPCs and other Crossfire players who are
2248on the same map as you, so it is your main way to communicate inside the game.
2249
2250Many NPC have useful information, but they will only tell you about it if you ask about the 2286Many NPC have useful information, but they will only tell you about it if you ask the
2251right things. Saying "hello" is a good start. If the NPC replies, look for words in his reply 2287right questions. If the NPC talks to you, look for words in his reply
2252that might be important, and ask about them. For example, if he says, "Hello, do you have 2288that might be important (often they are underlined), and ask about them.
2253any food?" ask him about food ("say food"), and he may say something else in response to 2289For example, if he says, "Hello, do you have any food?" ask him about food,
2290and he may say something else in response to that.
2254that. Saying words like quest, key, treasure, and other things you're interested in may 2291Saying words like quest, key, treasure, and other things you're interested in may
2255start up very interesting conversations! 2292start up very interesting conversations!
2256 2293
2257Be careful not to run into friendly NPCs: dead men tell no tales. 2294Be careful not to run into friendly NPCs: dead men tell no tales.
2258 2295
2259Now go talk to that old man. 2296Now go talk to that old man.
2349x 17 2386x 17
2350end 2387end
2351arch wall_2_1_2 2388arch wall_2_1_2
2352x 17 2389x 17
2353end 2390end
2354arch woodfloor
2355x 17
2356y 1
2357end
2358arch magic_mouth 2391arch magic_mouth
2359x 17 2392x 17
2360y 1 2393y 1
2361end 2394end
2395arch woodfloor
2396x 17
2397y 1
2398end
2362arch waybread 2399arch waybread
2363msg 2400msg
2364A message scrawled on the wall says: 2401A message scrawled on the wall says:
2365 2402
2366Waybreads are the MRE (Meals-Ready-to-Eat) 2403Waybreads are the MRE (Meals-Ready-to-Eat)
2367of Crossfire. They weigh very little but pack 2404of Deliantra. They weigh very little but pack
2368a large food value. They are much more 2405a large food value. They are much more
2369expensive than normal food, but when you 2406expensive than normal food, but when you
2370can afford them, they are the best food to 2407can afford them, they are the best food to
2371take on long trips or dungeon excursions, 2408take on long trips or dungeon excursions,
2372since their light weight won't slow you down. 2409since their light weight won't slow you down.
2624arch sign 2661arch sign
2625name Bashing Doors 2662name Bashing Doors
2626msg 2663msg
2627=== Doors === 2664=== Doors ===
2628 2665
2629There are many kinds of doors in Crossfire. 2666There are many kinds of doors in Deliantra.
2630Some doors will open for you, so you can walk 2667Some doors will open for you, so you can walk
2631right through. Ordinary locked doors can be 2668right through. Ordinary locked doors can be
2632bashed open by attacking them or using 2669bashed open by attacking them or using
2633lockpicks. Stronger locked doors may require 2670lockpicks. Stronger locked doors may require
2634a certain key, or open when you speak a magic 2671a certain key, or open when you speak a magic
2635word or activate a certain trigger somewhere. 2672word or activate a certain trigger somewhere.
2636 2673
2637To get through this first door, run into it until 2674To get through this first door, run into it until
2638you break through. 2675you break through. If you are too weak it might take a long time.
2676Either be persistent or create a new character with a higher Strength stat.
2639endmsg 2677endmsg
2640x 19 2678x 19
2641y 1 2679y 1
2642end 2680end
2643arch woodfloor 2681arch woodfloor
2679arch sign 2717arch sign
2680name Triggering Buttons with Weights 2718name Triggering Buttons with Weights
2681msg 2719msg
2682Sometimes large buttons in the floor can 2720Sometimes large buttons in the floor can
2683be activated by a large weight. Run into this 2721be activated by a large weight. Run into this
2684boulder to push it onto the button to your 2722boulder (B<Ctrl-Left>) to push it onto the button to your
2685west, and see what happens. 2723west, and see what happens.
2686 2724
2687Boulders and other "rollable" items like barrels can only be pushed, 2725Boulders and other "rollable" items like barrels can only be pushed,
2688never pulled, so be careful not to push them into corners from where 2726never pulled, so be careful not to push them into corners from where
2689you won't be able to move them to their destination. 2727you won't be able to move them to their destination.
2708y 9 2746y 9
2709end 2747end
2710arch sign 2748arch sign
2711name Buttons are Your Friends 2749name Buttons are Your Friends
2712msg 2750msg
2713Cool, huh! Buttons and other switches can be 2751Cool, huh! Buttons and other switches can be
2714used to do all sorts of things, sometimes on 2752used to do all sorts of things, sometimes on
2715completely different areas of a map, so if you 2753completely different areas of a map, so if you
2716ever think you're stuck, look around for any 2754ever think you're stuck, look around for any
2717of these kinds of triggers that might open 2755of these kinds of triggers that might open
2718a way out for you. 2756a way out for you.
2785end 2823end
2786arch wall_2_1_2 2824arch wall_2_1_2
2787x 20 2825x 20
2788y 2 2826y 2
2789end 2827end
2790arch woodfloor 2828arch magic_mouth
2829msg
2830A magic voice says:
2831
2832Here is a note you can pick up and take with you. (You may have already picked it up
2833automatically if your client is set to do that. If so, find it in your inventory and read it by
2834clicking with the middle mouse button or scroll wheel). You may wish
2835to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command).
2836Now it will be in your inventory, so you can read it anytime you need to.
2837
2838Oh, and remember one thing: the password is B<orc-knuckle>.
2839endmsg
2791x 20 2840x 20
2792y 3 2841y 3
2793end 2842end
2794arch magic_mouth 2843arch woodfloor
2795msg
2796A sign on the wall says:
2797
2798Here is a note you can pick up and take with
2799you. (You may have already picked it up
2800automatically if your client is set to do that. If
2801so, find it in your inventory and read it by
2802middle-clicking or whatever action your client
2803uses to apply inventory items.) You may wish
2804to read it first (press space), and then pick it up
2805(press the comma key or type 'take). Now it
2806will be in your inventory, so you can read it
2807anytime you need to.
2808
2809endmsg
2810x 20 2844x 20
2811y 3 2845y 3
2812end 2846end
2813arch note 2847arch note
2814msg 2848msg
2815The exit password is "orc-knuckle"! (Save this note; you'll need it much later, after you meet Harold.) 2849The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.)
2816endmsg 2850endmsg
2817x 20 2851x 20
2818y 3 2852y 3
2819end 2853end
2820arch woodfloor 2854arch woodfloor
2834than signs like this one. Did you see the sign 2868than signs like this one. Did you see the sign
2835on the wall as you were running here? 2869on the wall as you were running here?
2836Sometimes information comes from non-visible 2870Sometimes information comes from non-visible
2837sources like that, so always keep your eyes 2871sources like that, so always keep your eyes
2838open and don't miss anything that shows up 2872open and don't miss anything that shows up
2839in your Messages area. 2873in your B<Messages> window.
2840 2874
2841Information also comes from books, notes, and 2875Information also comes from books, notes, and
2842many other sources. The smallest note can be 2876many other sources. The smallest note can be
2843the first clue to a large treasure or heroic quest, 2877the first clue to a large treasure or heroic quest,
2844so always gather as much information as possible. 2878so always gather as much information as possible.
2891 2925
2892Some walls, called "earthwalls," are soft and can be battered down and destroyed. 2926Some walls, called "earthwalls," are soft and can be battered down and destroyed.
2893Run at the wall to your east until you pass through. 2927Run at the wall to your east until you pass through.
2894 2928
2895If you are very weak you might need a long time time to destroy the earthwall. Do 2929If you are very weak you might need a long time time to destroy the earthwall. Do
2896not give up! 2930not give up! (If you give up, consider creating a character with a little higher strength stat :)
2897endmsg 2931endmsg
2898x 20 2932x 20
2899y 9 2933y 9
2900end 2934end
2901arch woodfloor 2935arch woodfloor
3062end 3096end
3063arch wall_2_2_4 3097arch wall_2_2_4
3064x 21 3098x 21
3065y 13 3099y 13
3066end 3100end
3101arch check_floor
3102race ant
3103x 21
3104y 14
3105last_sp 0
3106move_block all
3107end
3067arch woodfloor 3108arch woodfloor
3068x 21 3109x 21
3069y 14 3110y 14
3070end 3111end
3071arch door_1 3112arch door_1
3093end 3134end
3094arch sign 3135arch sign
3095name Traps, and Automatic Doors 3136name Traps, and Automatic Doors
3096msg 3137msg
3097By the way, it's a good idea to always check 3138By the way, it's a good idea to always check
3098for traps before trying to open a door. Do 3139for traps before trying to open a door. Do
3099this with the command ('use_skill find traps), 3140this with the command B<ready_skill find traps> (short B<rsft>, by default
3100which is often bound to the 'f' key. If you 3141bound to the B<Left-Alt-s> key) and then keep firing into the
3101find a trap, you can try to disarm it with 3142direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here
3102('use_skill disarm traps). You can only find 3143B<Shift-Right-Arrow>).
3103and disable traps if you have those skills. 3144
3145If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with
3146B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing
3147into the direction of the trap you found.
3148
3149You can only find and disable traps if you have those skills. If you don't, you should
3150learn them early.
3104 3151
3105Some doors will open when you walk up to them, 3152Some doors will open when you walk up to them,
3106then close after a moment. Be careful not to 3153then close after a moment. Be careful not to
3107get crushed by standing in the doorway 3154get crushed by standing in the doorway
3108too long! 3155too long!
3148y 6 3195y 6
3149end 3196end
3150arch sign 3197arch sign
3151name Levers 3198name Levers
3152msg 3199msg
3153Some gates and doors are opened by levers. Apply (press space bar) to lever to your south to continue. 3200Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue.
3154endmsg 3201endmsg
3155x 22 3202x 22
3156y 6 3203y 6
3157end 3204end
3158arch woodfloor 3205arch woodfloor
3184Look for cracks in the wall, especially if you 3231Look for cracks in the wall, especially if you
3185hear voices or have reason to think there might 3232hear voices or have reason to think there might
3186be secret areas nearby. 3233be secret areas nearby.
3187 3234
3188Sometimes walls are illusions that can be walked 3235Sometimes walls are illusions that can be walked
3189through. Go south from here. 3236through. Go south from here.
3190endmsg 3237endmsg
3191x 22 3238x 22
3192y 9 3239y 9
3193end 3240end
3194arch woodfloor 3241arch woodfloor
3208msg 3255msg
3209=== Inventory === 3256=== Inventory ===
3210 3257
3211Stop and take a look at your inventory for a moment. If you started the game with any 3258Stop and take a look at your inventory for a moment. If you started the game with any
3212armor or a hand-to-hand weapon like a sword, you probably should ready them now. 3259armor or a hand-to-hand weapon like a sword, you probably should ready them now.
3213(In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.) 3260
3261You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or
3262directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the
3263map (not the minimap) will tell you about these keys).
3264
3265You wield/ready (and unwield/unready) weapons and other items by applying them. To do so,
3266click on the item with your middle mouse button (or scroll wheel button).
3214Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) 3267Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3215endmsg 3268endmsg
3216x 22 3269x 22
3217y 11 3270y 11
3271end
3272arch check_floor
3273race ant
3274x 22
3275y 12
3276last_sp 0
3277move_block all
3218end 3278end
3219arch woodfloor 3279arch woodfloor
3220x 22 3280x 22
3221y 12 3281y 12
3222end 3282end
3228name Fighting 3288name Fighting
3229msg 3289msg
3230=== Fighting === 3290=== Fighting ===
3231 3291
3232Ready for your first fight? On the other side 3292Ready for your first fight? On the other side
3233of this door are some ants. They're mostly 3293of this door are some ants. They're mostly
3234harmless, so run into them as fast as you can, 3294harmless, so run into them as fast as you can,
3235until you kill them. Be sure to kill the anthill 3295until you kill them. Be sure to kill the anthill
3236too, so it can't produce more ants. Many 3296too, so it can't produce more ants. Many
3237monsters have "generators" like this which 3297monsters have "generators" like this which
3238produce more monsters every so often. 3298produce more monsters every so often.
3239 3299
3240After you kill the ants, go through the next 3300After you kill the ants, go through the next
3241door. 3301door.

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