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Comparing deliantra/maps/start/tutorial.map (file contents):
Revision 1.13 by root, Tue Jul 31 19:20:57 2007 UTC vs.
Revision 1.17 by root, Sun Oct 14 18:00:07 2007 UTC

11Software: CF Java Map Editor 11Software: CF Java Map Editor
12Date: 1/23/2007 12Date: 1/23/2007
13 13
14This map is intended for use as a tutorial for 14This map is intended for use as a tutorial for
15complete newbies, to teach them some of the 15complete newbies, to teach them some of the
16basic concepts of Crossfire. 16basic concepts of Deliantra.
17endmsg 17endmsg
18per_player 1 18per_player 1
19end 19end
20arch woodfloor 20arch woodfloor
21end 21end
115x 1 115x 1
116end 116end
117arch wall_2_1_2 117arch wall_2_1_2
118x 1 118x 1
119end 119end
120arch woodfloor 120arch shop_ring
121x 1 121x 1
122y 1 122y 1
123end 123end
124arch shop_general 124arch shop_throw
125x 1 125x 1
126y 1
127end
128arch woodfloor
129x 1
130y 2 126y 2
131end
132arch shop_weapon
133x 1
134y 2
135end
136arch woodfloor
137x 1
138y 3
139end
140arch shop_general
141x 1
142y 3
143end
144arch woodfloor
145x 1
146y 4
147end 127end
148arch shop_food 128arch shop_food
149x 1 129x 1
130y 3
131end
132arch woodfloor
133x 1
134y 4
135end
136arch shop_food
137x 1
150y 4 138y 4
151end 139end
152arch woodfloor 140arch woodfloor
153x 1 141x 1
154y 5 142y 5
183end 171end
184arch woodfloor 172arch woodfloor
185x 1 173x 1
186y 10 174y 10
187end 175end
188arch check_floor
189race mouse
190x 1
191y 11
192last_sp 0
193move_block all
194end
195arch woodfloor 176arch woodfloor
196x 1 177x 1
197y 11 178y 11
198end 179end
199arch woodfloor 180arch woodfloor
201y 12 182y 12
202end 183end
203arch sign 184arch sign
204name Saving and Exiting 185name Saving and Exiting
205msg 186msg
206A bed of reality is used for saving your game. Whenever you want to leave the game, or just save in a particular town, apply (press space) on a bed of reality, like the one at the end of this hallway. 187A bed of reality is used for saving your game. Whenever you want to leave the game,
188or just save in a particular town, apply (press space) on a bed of reality,
189like the one at the end of this hallway, and then answer the question of wether you want
190to continue playing. To log out, you of course have to answer negatively to that question.
207 191
208The next time you login, your player will start from that bed's location, with all the inventory items you had when you saved. Also, if your player ever dies, you will be returned to the location of the last bed of reality you used. 192The next time you login, your player will start from that bed's location, with all the inventory
193items you had when you logged out. Also, if your player ever dies, you will be returned to the
194location of the last bed of reality you used. If you leave without using a savebed your character's
195body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so
196always use a bed of reality for leaving the game.
209 197
210You may use this one now, and then continue on after logging back in. 198You may use this one now, and then continue on after logging back in.
211endmsg 199endmsg
212x 1 200x 1
213y 12 201y 12
214end
215arch check_floor
216race mouse
217x 1
218y 13
219last_sp 0
220move_block all
221end 202end
222arch woodfloor 203arch woodfloor
223x 1 204x 1
224y 13 205y 13
225end 206end
249x 2 230x 2
250end 231end
251arch wall_2_1_2 232arch wall_2_1_2
252x 2 233x 2
253end 234end
254arch woodfloor 235arch shop_empty
255x 2 236x 2
256y 1 237y 1
257end 238end
239arch shop_mat
240x 2
241y 1
242end
243arch shop_wands
244x 2
245y 2
246end
258arch shop_armour 247arch shop_armour
259x 2
260y 1
261end
262arch woodfloor
263x 2
264y 2
265end
266arch shop_general
267x 2
268y 2
269end
270arch woodfloor
271x 2
272y 3
273end
274arch shop_food
275x 2 248x 2
276y 3 249y 3
277end 250end
278arch woodfloor 251arch woodfloor
279x 2 252x 2
383end 356end
384arch swall_2_2_1 357arch swall_2_2_1
385x 3 358x 3
386y 2 359y 2
387end 360end
388arch woodfloor 361arch shop_weapon
389x 3 362x 3
390y 3 363y 3
391end 364end
392arch shop_mat 365arch woodfloor
393x 3 366x 3
394y 3
395end
396arch woodfloor
397x 3
398y 4 367y 4
399end 368end
400arch shop_floor 369arch shop_general
401x 3 370x 3
402y 4 371y 4
403end 372end
404arch woodfloor 373arch woodfloor
405x 3 374x 3
428end 397end
429arch wall_2_1_2 398arch wall_2_1_2
430x 3 399x 3
431y 8 400y 8
432end 401end
433arch check_floor
434race mouse
435x 3
436y 9
437last_sp 0
438move_block all
439end
440arch woodfloor 402arch woodfloor
441x 3 403x 3
442y 9 404y 9
443end 405end
444arch sign 406arch sign
445name Potions 407name Potions
446msg 408msg
447Potions can help you in many ways, boosting your stats temporarily or permanently, giving you resistance to certain attacks, or healing you. Save this potion of healing for some time when you are injured and unable to retreat to heal slowly. 409Potions can help you in many ways, boosting your stats temporarily or permanently,
410giving you resistance to certain attacks, or healing you. Save this potion of healing
411for some time when you are injured and unable to retreat to heal slowly.
448 412
449Keep in mind that potions you find can be cursed just like other objects, so always get them identified before using them. 413Keep in mind that potions you find can be cursed just like other objects, so always
414get them identified before using them.
450endmsg 415endmsg
451x 3 416x 3
452y 9 417y 9
453end 418end
454arch woodfloor 419arch woodfloor
483x 3 448x 3
484y 13 449y 13
485end 450end
486arch magic_mouth 451arch magic_mouth
487msg 452msg
488What is the password? (Use the I<say> command and say it) 453What is the password? (Use the B<say> command and say it)
489 454
490(Do you still have the note you got back at the beginning of this trip? 455(Do you still have the note you got back at the beginning of this trip?
491Apply it and see what it says, if you don't remember. If you cannot read, you need 456Apply it and see what it says, if you don't remember. If you cannot read, you need
492to go back to the place where you found it and listen to the magic voice.) 457to go back to the place where you found it and listen to the magic voice).
493 458
494If you get stuck here and need help, try to talk to other players using the I<chat> command. To do 459If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
495so, enter I<c help me, I am stuck in the tutorial> or something to that extent. 460so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
496endmsg 461endmsg
497x 3 462x 3
498y 14 463y 14
499end 464end
500arch magic_ear 465arch magic_ear
521arch woodfloor 486arch woodfloor
522x 4 487x 4
523end 488end
524arch wall_2_1_2 489arch wall_2_1_2
525x 4 490x 4
491end
492arch woodfloor
493x 4
494y 1
495end
496arch shop_mat
497x 4
498y 1
499end
500arch woodfloor
501x 4
502y 2
503end
504arch swall_2_2_3
505x 4
506y 2
507end
508arch woodfloor
509x 4
510y 3
511end
512arch swall_2_1_1
513x 4
514y 3
515end
516arch woodfloor
517x 4
518y 4
519end
520arch swall_2_1_1
521x 4
522y 4
523end
524arch woodfloor
525x 4
526y 5
527end
528arch swall_4
529x 4
530y 5
531end
532arch woodfloor
533x 4
534y 6
535end
536arch swall_1_2
537x 4
538y 6
526end 539end
527arch check_floor 540arch check_floor
528race mouse 541race mouse
529x 4 542x 4
530y 1 543y 7
531last_sp 0 544last_sp 0
532move_block all 545move_block all
533end 546end
534arch woodfloor 547arch mat
548name mouse barrier
549name_pl
535x 4 550x 4
536y 1 551y 7
537end
538arch shop_mat
539x 4
540y 1
541end
542arch woodfloor
543x 4
544y 2
545end
546arch swall_2_2_3
547x 4
548y 2
549end
550arch woodfloor
551x 4
552y 3
553end
554arch swall_2_1_1
555x 4
556y 3
557end
558arch woodfloor
559x 4
560y 4
561end
562arch swall_2_1_1
563x 4
564y 4
565end
566arch woodfloor
567x 4
568y 5
569end
570arch swall_4
571x 4
572y 5
573end
574arch woodfloor
575x 4
576y 6
577end
578arch swall_1_2
579x 4
580y 6
581end 552end
582arch woodfloor 553arch woodfloor
583x 4 554x 4
584y 7 555y 7
585end 556end
594end 565end
595arch wall_1_3 566arch wall_1_3
596x 4 567x 4
597y 8 568y 8
598end 569end
599arch check_floor
600race mouse
601x 4
602y 9
603last_sp 0
604move_block all
605end
606arch woodfloor 570arch woodfloor
607x 4 571x 4
608y 9 572y 9
609end 573end
610arch woodfloor 574arch woodfloor
656x 5 620x 5
657end 621end
658arch wall_2_1_2 622arch wall_2_1_2
659x 5 623x 5
660end 624end
661arch check_floor
662race mouse
663x 5
664y 1
665last_sp 0
666move_block all
667end
668arch woodfloor 625arch woodfloor
669x 5 626x 5
670y 1 627y 1
671end 628end
672arch sign 629arch sign
673name Shops 630name Shops
674msg 631msg
675Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies, and then buy almost any treasure you bring back to sell. 632Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies,
633and then buy almost any treasure you bring back to sell.
676 634
677To enter a shop, step on the shop mat. This will transport you to the inside. To exit, simply step on the inside mat. To sell items, drop them on the shop floor. To buy items, simply pick up what you want and leave. The cost of the items will be taken from your inventory. If you don't have enough money to pay your bill, you won't be allowed to leave, and you will have to drop enough of the items you picked up until you can afford what you're holding. 635To enter a shop, step on the shop mat. This will transport you to the inside.
636To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
637To buy items, simply pick up what you want and leave. The cost of the items will
638be taken from your inventory. If you don't have enough money to pay your bill, you
639won't be allowed to leave, and you will have to drop enough of the items you picked
640up until you can afford what you're holding.
678 641
679You may enter this shop and look around, and buy something if you have the money. When you're in the shop, clicking on an item in your inventory will tell you how much the shop will pay you for it. Standing over an item on the shop floor and examining it (press 'e' or type 'examine) will tell you that item's price. 642You may enter this shop and look around, and buy something if you have the money.
643When you're in the shop, clicking on an item in your inventory will tell you how much
644the shop will pay you for it. Standing over an item on the shop floor and examining it
645(read the tooltip when hovering over it or press B<Left-Alt-e>).
680 646
681WARNING: Be very careful not to drop anything you aren't sure you want to sell! Once dropped, an item is sold and belongs to the shop, and the price for buying it back may be many times what you sold it for. Check your client's documentation on "locking" items for instructions on how to lock your important items so you can't accidentally drop them. 647WARNING: Be very careful not to drop anything you aren't sure you want to sell!
648Once dropped, an item is sold and belongs to the shop, and the price for buying
649it back may be many times what you sold it for. Check your client's documentation
650on "locking" items for instructions on how to lock your important items so you can't
651accidentally drop them.
682endmsg 652endmsg
683x 5 653x 5
684y 1 654y 1
685end 655end
686arch check_floor
687race mouse
688x 5
689y 2
690last_sp 0
691move_block all
692end
693arch woodfloor 656arch woodfloor
694x 5
695y 2
696end
697arch mat
698name mouse barrier
699name_pl
700x 5 657x 5
701y 2 658y 2
702end 659end
703arch woodfloor 660arch woodfloor
704x 5 661x 5
705y 3 662y 3
706end 663end
707arch sign 664arch sign
708name Teleporters 665name Teleporters
709msg 666msg
710In areas other than shops, teleporters can transport you instantly from place to place. Beware: a teleporter might send you into a dangerous area! This teleporter, however, will take you right across the fence to the south. 667In areas other than shops, teleporters can transport you instantly from place to place.
668Beware: a teleporter might send you into a dangerous area! This teleporter, however,
669will take you right across the fence to the south.
711endmsg 670endmsg
712x 5 671x 5
713y 3 672y 3
714end 673end
715arch woodfloor 674arch woodfloor
734arch woodfloor 693arch woodfloor
735x 5 694x 5
736y 6 695y 6
737end 696end
738arch teleporter 697arch teleporter
698slaying tutorial
739hp 5 699hp 5
740sp 3 700sp 3
741x 5 701x 5
742y 6 702y 6
743speed 0.2 703speed 0.2
747y 7 707y 7
748end 708end
749arch sign 709arch sign
750name Inbreeding 710name Inbreeding
751msg 711msg
752Some monsters, like mice, can multiply without a generator. If not killed quickly, these monsters can spread to fill up a map completely. Run through this door and kill the mice inside before they get out of control. 712Some monsters, like mice, can multiply without a generator (after all, they are mice).
713If not killed quickly, these monsters can spread to fill up a map completely.
714Run through this door and kill the mice inside before they get out of control (to be honest, we cheated
715and tried our best to keep them from spreading throughout the whole map, but once
716outside int he harsh world, you will not be as lucky).
753endmsg 717endmsg
754x 5 718x 5
755y 7 719y 7
756end 720end
757arch check_floor 721arch woodfloor
758race mouse
759x 5 722x 5
760y 8 723y 8
761last_sp 0
762move_block all
763end
764arch woodfloor
765x 5
766y 8
767end
768arch mat
769name mouse barrier
770name_pl
771x 5
772y 8
773end
774arch check_floor
775race mouse
776x 5
777y 9
778last_sp 0
779move_block all
780end 724end
781arch woodfloor 725arch woodfloor
782x 5 726x 5
783y 9 727y 9
784end 728end
785arch sign 729arch sign
786name Scrolls 730name Scrolls
787msg 731msg
788Magic scrolls like the one to your south contain one spell each. When you read a magic scroll, the spell is cast and the scroll crumbles into dust. Take this scroll and save it for some time when you have collected a bunch of items and want to cast detect magic on them. 732Magic scrolls like the one to your south contain one spell each.
733When you read a magic scroll, the spell is cast and the scroll crumbles into dust.
734Take this scroll and save it for some time when you have collected a bunch of
735items and want to cast detect magic on them.
789endmsg 736endmsg
790x 5 737x 5
791y 9 738y 9
792end 739end
793arch woodfloor 740arch woodfloor
852x 6 799x 6
853end 800end
854arch wall_2_1_2 801arch wall_2_1_2
855x 6 802x 6
856end 803end
857arch check_floor
858race mouse
859x 6
860y 1
861last_sp 0
862move_block all
863end
864arch woodfloor 804arch woodfloor
865x 6 805x 6
866y 1 806y 1
867end 807end
868arch woodfloor 808arch woodfloor
987x 7 927x 7
988y 1 928y 1
989end 929end
990arch rune_mark 930arch rune_mark
991msg 931msg
992Tables work much like altars. The table to the 932Tables work much like altars. The table to the
993east is an "identify item" table. It will identify the unidentified items in your inventory, one at a time, for 20 gold pieces each. Tables are often found in shops too, especially magic shops. 933east is an I<identify item> table. It will identify the
934unidentified items in your inventory, one at a time, for 20
935gold pieces each. Tables are often found in shops
936too, especially magic shops.
994endmsg 937endmsg
995x 7 938x 7
996y 1 939y 1
997end 940end
998arch check_floor 941arch woodfloor
999race mouse
1000x 7 942x 7
1001y 2 943y 2
1002last_sp 0
1003move_block all
1004end 944end
1005arch woodfloor 945arch woodfloor
1006x 7 946x 7
1007y 2 947y 3
1008end 948end
1009arch woodfloor 949arch rune_mark
950msg
951This altar to your east is a I<detect curse> altar.
952It works the same as the I<detect magic> altar below.
953Altars like these are often found in shops in towns.
954
955Always detect curse on items you find before applying them.
956If you apply a cursed item, you won't be able to remove it until the curse is removed.
957endmsg
1010x 7 958x 7
1011y 3 959y 3
1012end 960end
961arch woodfloor
962x 7
963y 4
964end
965arch woodfloor
966x 7
967y 5
968end
1013arch rune_mark 969arch rune_mark
1014msg 970msg
1015This altar to your east is a "detect curse" altar. It works the same as the "detect magic" altar below. Altars like these are often found in shops in towns. 971=== Altars ===
1016 972
1017Always detect curse on items you find before applying them. If you apply a cursed item, you won't be able to remove it until the curse is removed. 973Altars have many different uses. Some altars are consecrated to a particular god.
974Do not pray over these altars unless you wish to worship that god! (More on gods later).
975Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
976
977The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast
978detect magic on all the items in your inventory. (Make sure you pick up your change).
979To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful
980you can select the B<drop n> option from the item popup menu and only drop a few coins.
981
982Magic items are often worth more than identical non-magic items, so detect magic can
983help you decide which ones to sell and which ones to identify or keep.
1018endmsg 984endmsg
1019x 7 985x 7
1020y 3 986y 5
1021end 987end
1022arch check_floor 988arch woodfloor
1023race mouse
1024x 7 989x 7
1025y 4
1026last_sp 0
1027move_block all
1028end
1029arch woodfloor
1030x 7
1031y 4
1032end
1033arch woodfloor
1034x 7
1035y 5
1036end
1037arch rune_mark
1038msg
1039=== Altars ===
1040
1041Altars have many different uses. Some altars are consecrated to a particular god. Do not pray over these altars unless you wish to worship that god! (More on gods later.) Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
1042
1043The altar to your east is an "altar of detect magic." Dropping money on it will cause it to cast detect magic on all the items in your inventory. (Make sure you pick up your change.) To drop money, right-click on it in your inventory while standing on the altar.
1044
1045Magic items are often worth more than identical non-magic items, so detect magic can help you decide which ones to sell and which ones to identify or keep.
1046endmsg
1047x 7
1048y 5
1049end
1050arch woodfloor
1051x 7
1052y 6 990y 6
1053end
1054arch check_floor
1055race mouse
1056x 7
1057y 7
1058last_sp 0
1059move_block all
1060end 991end
1061arch woodfloor 992arch woodfloor
1062x 7 993x 7
1063y 7 994y 7
1064end 995end
1074y 9 1005y 9
1075end 1006end
1076arch sign 1007arch sign
1077name Missile Weapons 1008name Missile Weapons
1078msg 1009msg
1079If you have a bow or crossbow in your inventory, go south for missile weapons training. If you do not, go north. 1010If you have a bow or crossbow in your inventory
1011(or other ranged weapons such as rods, staffs or area spells such as burning hands),
1012go south for ranged attacks training. If you do not, go north.
1080endmsg 1013endmsg
1081x 7 1014x 7
1082y 9 1015y 9
1083end
1084arch check_floor
1085race mouse
1086x 7
1087y 10
1088last_sp 0
1089move_block all
1090end 1016end
1091arch woodfloor 1017arch woodfloor
1092x 7 1018x 7
1093y 10 1019y 10
1094end 1020end
1105y 13 1031y 13
1106end 1032end
1107arch sign 1033arch sign
1108name Missile Weapon Training 1034name Missile Weapon Training
1109msg 1035msg
1110Ready your bow or crossbow by clicking on it. Arrows or bolts in your inventory will be used automatically. 1036Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
1111 1037
1112To fire a missile weapon, hold down your Fire (Shift) key, and press the movement key in the direction you want to fire. 1038If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1039by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply
1040B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
1113 1041
1114On the other side of these doors are some monsters. Pull the lever to open the doors, and shoot them all! Don't worry, there's a force preventing them from reaching you. Continue down the passageway until you get back to this hallway, then go north. 1042To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1043and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1044you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it
1045with B<Shift>.
1046
1047On the other side of these doors are some monsters.
1048Pull the lever to open the doors, and shoot them all!
1049Don't worry, there's a force preventing them from reaching you.
1050Continue down the passageway until you get back to this hallway, then go north.
1115endmsg 1051endmsg
1116x 7 1052x 7
1117y 13 1053y 13
1118end 1054end
1119arch woodfloor 1055arch woodfloor
1256arch woodfloor 1192arch woodfloor
1257x 9 1193x 9
1258y 1 1194y 1
1259end 1195end
1260arch identify_table 1196arch identify_table
1261msg 1197name Drop 20 gold to identify an item in your inventory.
1262Drop twenty gold pieces to identify one unidentified item you are carrying.
1263endmsg
1264x 9 1198x 9
1265y 1 1199y 1
1266end 1200end
1267arch woodfloor 1201arch woodfloor
1268x 9 1202x 9
1275arch woodfloor 1209arch woodfloor
1276x 9 1210x 9
1277y 3 1211y 3
1278end 1212end
1279arch altar 1213arch altar
1280name altar of detect curse 1214name altar of detect curse (drop one silver coin to detect any cursed items in your inventory)
1281slaying money 1215slaying money
1282msg
1283Drop one silver piece to see if you are carrying any cursed items.
1284endmsg
1285sp 79 1216sp 79
1286food 1 1217food 1
1287x 9 1218x 9
1288y 3 1219y 3
1289end 1220end
1298arch woodfloor 1229arch woodfloor
1299x 9 1230x 9
1300y 5 1231y 5
1301end 1232end
1302arch altar 1233arch altar
1303name altar of detect magic 1234name altar of detect magic (drop one silver coin to detect any magic items in your inventory)
1304slaying money 1235slaying money
1305msg
1306Drop one silver piece to see if you are carrying any magic items.
1307endmsg
1308sp 76 1236sp 76
1309food 1 1237food 1
1310x 9 1238x 9
1311y 5 1239y 5
1312end 1240end
1334x 9 1262x 9
1335y 9 1263y 9
1336end 1264end
1337arch rune_mark 1265arch rune_mark
1338msg 1266msg
1339Not all runes are harmful. The rune to your north will restore your health! 1267Not all runes are harmful. The rune to your north will restore your health!
1340endmsg 1268endmsg
1341x 9 1269x 9
1342y 9 1270y 9
1343end 1271end
1344arch woodfloor 1272arch woodfloor
1446end 1374end
1447arch wall_1_2 1375arch wall_1_2
1448x 10 1376x 10
1449y 8 1377y 8
1450end 1378end
1451arch check_floor
1452race mouse
1453x 10
1454y 9
1455last_sp 0
1456move_block all
1457end
1458arch woodfloor 1379arch woodfloor
1459x 10 1380x 10
1460y 9 1381y 9
1461end 1382end
1462arch woodfloor 1383arch woodfloor
1520arch woodfloor 1441arch woodfloor
1521x 11 1442x 11
1522y 1 1443y 1
1523end 1444end
1524arch sign 1445arch sign
1525name Press cursor-down once to read the next sign. 1446name Press cursor-down (arrow-key-down) once to read the next sign.
1526x 11 1447x 11
1527y 1 1448y 1
1528end 1449end
1529arch magic_mouth 1450arch magic_mouth
1530msg 1451msg
1531Welcome to Crossfire! 1452Welcome to Deliantra!
1532 1453
1533You are now in the beginner's area, which will 1454You are now in the beginner's area, which will
1534teach you the fundamentals of playing Crossfire, 1455teach you the fundamentals of playing Deliantra,
1535and prepare you to survive in this vast and 1456and prepare you to survive in this vast and
1536sometimes dangerous world. 1457sometimes dangerous world.
1537 1458
1538As you pass through these halls, read all the 1459As you pass through these halls, read all the
1539signs and any other information provided, and 1460signs and any other information provided, and
1540you'll soon learn the basics of the game. 1461you'll soon learn the basics of the game.
1541 1462
1542From here, move south (press your down-arrow key, 1463From here, move south (press your B<down-arrow> key)
1543or type 'south <enter>) and press the spacebar to 1464and press the space bar to read the next sign. Good luck!
1544read the next sign. Good luck!
1545endmsg 1465endmsg
1546x 11 1466x 11
1547y 2 1467y 2
1548move_on all 1468move_on all
1549end 1469end
1552y 2 1472y 2
1553end 1473end
1554arch sign 1474arch sign
1555name Press space bar to read me 1475name Press space bar to read me
1556msg 1476msg
1557Welcome to Crossfire! 1477Welcome to Deliantra!
1558 1478
1559You are now in the beginner's area, which will 1479You are now in the beginner's area, which will
1560teach you the fundamentals of playing Crossifre, 1480teach you the fundamentals of playing Deliantra,
1561and prepare you to survive in this vast and 1481and prepare you to survive in this vast and
1562sometimes dangerous world. 1482sometimes (uhm, always) dangerous world.
1563 1483
1564As you pass through these halls, read all the 1484As you pass through these halls, read all the
1565signs and any other information provided, and 1485signs and any other information provided, and
1566you'll soon learn the basics of the game. 1486you'll soon learn the basics of the game.
1567 1487
1568From here, move south (press your down-arrow key, 1488From here, move south (press your B<down-arrow> key)
1569or type 'south <enter>) and press the space bar to 1489and press the space bar to read the next sign. Good luck!
1570read the next sign. Good luck!
1571endmsg 1490endmsg
1572x 11 1491x 11
1573y 2 1492y 2
1574end 1493end
1575arch woodfloor 1494arch woodfloor
1582=== Commands === 1501=== Commands ===
1583 1502
1584There are many commands you can use to 1503There are many commands you can use to
1585do everything from movement to attacking 1504do everything from movement to attacking
1586to casting spells to identifying treasure. Any 1505to casting spells to identifying treasure. Any
1587command in Crossfire can be executed by 1506command in Deliantra can be executed by
1588typing ' (a single quote) followed by the 1507simply typing it in and pressing B<Space>+B<Return>.
1589command.
1590 1508
1591So to move southeast, for example, you could type 1509So to move southeast, for example, you could type
1592'southeast. To read this sign, you could type 1510B<<southeast <return> >>. To read this sign, you could type
1593'apply sign. These "long-form" commands are 1511B<<apply sign <return> >>. These "long-form" commands are
1594always available for everything you can do in 1512always available for everything you can do in
1595the game. 1513the game.
1596 1514
1597However, it would be cumbersome to type 1515However, it would be cumbersome to type
1598commands like that for common actions, so 1516commands like that for common actions, so
1599many commands are bound to keys by default. 1517many commands are bound to keys by default.
1600This varies from client to client, but you will 1518
1601probably find that the movement commands 1519You can also enter commands by typing their initials. For example,
1602are bound to the arrow keys on your keypad, 1520instead of typing B<<southeast <return> >>, you can type B<< se<return> >> (note the lack of the space).
1603for example. There are many other default 1521Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on.
1604keybindings, and you can create your own for 1522
1605any action or series of actions that you use 1523You can also create your own keybindings, for example to use spells, items or skills. To do that, you
1606regularly. See the documentation for your 1524can usually use the popup menu you get when pressing the B<right mouse button> over an item
1607Crossfire client for more information on 1525and select the B<bind ...> option.
1608keybindings.
1609endmsg 1526endmsg
1610x 11 1527x 11
1611y 3 1528y 3
1612end 1529end
1613arch woodfloor 1530arch woodfloor
1625 1542
1626You can move in any of eight directions: north, 1543You can move in any of eight directions: north,
1627south, east, west, and the four in between. 1544south, east, west, and the four in between.
1628Pressing a movement key once (or executing a 1545Pressing a movement key once (or executing a
1629movement command) will move you one tile 1546movement command) will move you one tile
1630in that direction. If something is in the way, you 1547in that direction. If something is in the way, your
1631may attack it. 1548character might attack it.
1632 1549
1633To run in a direction, which is very useful when 1550To run in a direction, which is very useful when
1634fighting, battering down doors, or traveling long 1551fighting, battering down doors, or traveling long
1635distances, hold down the Ctrl key and press 1552distances, hold down the B<Ctrl> key and press
1636and hold the key for direction you wish to run. 1553and hold the key for direction you wish to run.
1637 1554
1638Now run to the end of this hallway, and read 1555The four primary directions are bound to the arrow/cursor keys,
1556and all eight directions including diagonals on the numeric keypad. For laptop users
1557without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement.
1558
1559Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read
1639the sign there. 1560the sign there.
1640endmsg 1561endmsg
1641x 11 1562x 11
1642y 5 1563y 5
1643end 1564end
1670x 11 1591x 11
1671y 9 1592y 9
1672end 1593end
1673arch rune_mark 1594arch rune_mark
1674msg 1595msg
1675Chests and other containers are often protected by traps. To find and disarm these traps, stand on the chest or next to it while using the find traps and disarm traps commands. 1596Chests and other containers are often protected by traps.
1597To find and disarm these traps, stand on the chest or next to it while
1598using the find traps and disarm traps skills.
1676 1599
1677Once you think a chest is safe, open it by applying it with the 'a' key, and see what's inside. 1600Once you think a chest is safe, open it by applying it with the space bar,
1601and see what's inside.
1678 1602
1679Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself heal before you move on, in case you walk into another one. 1603Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1604That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1605heal before you move on, in case you walk into another one.
1680endmsg 1606endmsg
1681x 11 1607x 11
1682y 9 1608y 9
1683end 1609end
1684arch woodfloor 1610arch woodfloor
1792y 8 1718y 8
1793end 1719end
1794arch wall_1_2 1720arch wall_1_2
1795x 12 1721x 12
1796y 8 1722y 8
1797end
1798arch check_floor
1799race mouse
1800x 12
1801y 9
1802last_sp 0
1803move_block all
1804end 1723end
1805arch woodfloor 1724arch woodfloor
1806x 12 1725x 12
1807y 9 1726y 9
1808end 1727end
2068end 1987end
2069arch wall_1_2 1988arch wall_1_2
2070x 14 1989x 14
2071y 8 1990y 8
2072end 1991end
2073arch check_floor
2074race ant
2075x 14
2076y 9
2077last_sp 0
2078move_block all
2079end
2080arch woodfloor 1992arch woodfloor
2081x 14 1993x 14
2082y 9 1994y 9
2083end 1995end
2084arch woodfloor 1996arch woodfloor
2213y 9 2125y 9
2214end 2126end
2215arch rune_mark 2127arch rune_mark
2216msg 2128msg
2217See that rune to the north? You may have to 2129See that rune to the north? You may have to
2218wait a few seconds to see it. Don't step on it; itmight hurt you! If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's not worth the risk, since there's nothing beyond it, but it's good to increase your experience in those skills whenever possible. 2130wait a few seconds to see it as it will not be visible all the time.
2219 2131
2220Remember: to search for traps, press 'f' (or type 'use_skill find traps), and to attempt to disarm any traps you find, press 'd' (or type 'use_skill disarm traps). 2132I<Don't step on it: it might hurt you!>
2133
2134If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2135it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2136not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2137in those skills whenever possible.
2138
2139Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command)
2140to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2141
2142To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>)
2143and fire.
2221endmsg 2144endmsg
2222x 15 2145x 15
2223y 9 2146y 9
2224end 2147end
2225arch woodfloor 2148arch woodfloor
2236end 2159end
2237arch food 2160arch food
2238x 15 2161x 15
2239y 11 2162y 11
2240end 2163end
2241arch check_floor 2164arch woodfloor
2242race ant
2243x 15 2165x 15
2244y 12 2166y 12
2245last_sp 0
2246move_block all
2247end
2248arch woodfloor
2249x 15
2250y 12
2251end 2167end
2252arch sign 2168arch sign
2253msg 2169msg
2254How did you do? Watch your hit points (HP) 2170How did you do? Watch your hit points (HP)
2255closely during battle. If they get too low, you 2171closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured.
2256can always retreat and come back. Hit points 2172If they get too low, you can always retreat and come back. Hit points
2257gradually regenerate over time, so if you took 2173gradually regenerate over time, so if you took
2258damage, wait until your HP is back to the 2174damage, wait until your HP is back to the
2259maximum before moving on. Eating food 2175maximum before moving on. Eating food
2260speeds up HP regeneration, so you may want 2176is vital for HP regeneration, so you may want
2261to eat this food now. 2177to eat this food now.
2262endmsg 2178endmsg
2263x 15 2179x 15
2264y 12 2180y 12
2265end 2181end
2348name Talking to NPCs 2264name Talking to NPCs
2349msg 2265msg
2350=== Talking to People === 2266=== Talking to People ===
2351 2267
2352There are two different types of "people" in the game: PCs (player characters, i.e. other players) 2268There are two different types of "people" in the game: PCs (player characters, i.e. other players)
2353and NPcs (non-player-characters, your typical dumb computer-automated pseudo persons :) 2269and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
2354 2270
2355To talk to other players, for example to get help, you can use the I<chat> command, which 2271To talk to other players, for example to get help, you can use the B<chat> command, whose text
2356is displayed in blue. All players currently logged in can see that. In CFPlus, you can simply type 2272is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type
2357"c some message<return>" to chat with others. There is also the I<shout> command (short "sh") 2273B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout>
2358for use in emergencies, and I<say> (short "s") which all players on a map and all NPCs near you can hear. 2274command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all
2275NPCs near you can hear.
2359 2276
2360You can also get information from non-player characters (NPCs) in the game by talking to them. 2277You can also get information from non-player characters (NPCs) in the game by talking to them.
2361NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space. 2278NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
2362 2279
2363To talk to the man at the end of this hallway when you're finished reading this, 2280To talk to the man at the end of this hallway when you're finished reading this,
2364walk up next to him and either click on him or type: say hello<return> 2281walk up next to him and click on him with your mouse.
2365 2282
2366Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say 2283Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say
2367command is more tedious, but works when you can't see the NPC, or you need to say a password. 2284command is more tedious, but works when you can't see the NPC, or you need to say a password.
2368 2285
2369The say command will let you talk to nearby NPCs and other Crossfire players who are
2370on the same map as you, so it is your main way to communicate inside the game.
2371
2372Many NPC have useful information, but they will only tell you about it if you ask about the 2286Many NPC have useful information, but they will only tell you about it if you ask the
2373right things. Saying "hello" is a good start. If the NPC replies, look for words in his reply 2287right questions. If the NPC talks to you, look for words in his reply
2374that might be important, and ask about them. For example, if he says, "Hello, do you have 2288that might be important (often they are underlined), and ask about them.
2375any food?" ask him about food ("say food"), and he may say something else in response to 2289For example, if he says, "Hello, do you have any food?" ask him about food,
2290and he may say something else in response to that.
2376that. Saying words like quest, key, treasure, and other things you're interested in may 2291Saying words like quest, key, treasure, and other things you're interested in may
2377start up very interesting conversations! 2292start up very interesting conversations!
2378 2293
2379Be careful not to run into friendly NPCs: dead men tell no tales. 2294Be careful not to run into friendly NPCs: dead men tell no tales.
2380 2295
2381Now go talk to that old man. 2296Now go talk to that old man.
2484arch waybread 2399arch waybread
2485msg 2400msg
2486A message scrawled on the wall says: 2401A message scrawled on the wall says:
2487 2402
2488Waybreads are the MRE (Meals-Ready-to-Eat) 2403Waybreads are the MRE (Meals-Ready-to-Eat)
2489of Crossfire. They weigh very little but pack 2404of Deliantra. They weigh very little but pack
2490a large food value. They are much more 2405a large food value. They are much more
2491expensive than normal food, but when you 2406expensive than normal food, but when you
2492can afford them, they are the best food to 2407can afford them, they are the best food to
2493take on long trips or dungeon excursions, 2408take on long trips or dungeon excursions,
2494since their light weight won't slow you down. 2409since their light weight won't slow you down.
2746arch sign 2661arch sign
2747name Bashing Doors 2662name Bashing Doors
2748msg 2663msg
2749=== Doors === 2664=== Doors ===
2750 2665
2751There are many kinds of doors in Crossfire. 2666There are many kinds of doors in Deliantra.
2752Some doors will open for you, so you can walk 2667Some doors will open for you, so you can walk
2753right through. Ordinary locked doors can be 2668right through. Ordinary locked doors can be
2754bashed open by attacking them or using 2669bashed open by attacking them or using
2755lockpicks. Stronger locked doors may require 2670lockpicks. Stronger locked doors may require
2756a certain key, or open when you speak a magic 2671a certain key, or open when you speak a magic
2757word or activate a certain trigger somewhere. 2672word or activate a certain trigger somewhere.
2758 2673
2759To get through this first door, run into it until 2674To get through this first door, run into it until
2760you break through. 2675you break through. If you are too weak it might take a long time.
2676Either be persistent or create a new character with a higher Strength stat.
2761endmsg 2677endmsg
2762x 19 2678x 19
2763y 1 2679y 1
2764end 2680end
2765arch woodfloor 2681arch woodfloor
2801arch sign 2717arch sign
2802name Triggering Buttons with Weights 2718name Triggering Buttons with Weights
2803msg 2719msg
2804Sometimes large buttons in the floor can 2720Sometimes large buttons in the floor can
2805be activated by a large weight. Run into this 2721be activated by a large weight. Run into this
2806boulder to push it onto the button to your 2722boulder (B<Ctrl-Left>) to push it onto the button to your
2807west, and see what happens. 2723west, and see what happens.
2808 2724
2809Boulders and other "rollable" items like barrels can only be pushed, 2725Boulders and other "rollable" items like barrels can only be pushed,
2810never pulled, so be careful not to push them into corners from where 2726never pulled, so be careful not to push them into corners from where
2811you won't be able to move them to their destination. 2727you won't be able to move them to their destination.
2830y 9 2746y 9
2831end 2747end
2832arch sign 2748arch sign
2833name Buttons are Your Friends 2749name Buttons are Your Friends
2834msg 2750msg
2835Cool, huh! Buttons and other switches can be 2751Cool, huh! Buttons and other switches can be
2836used to do all sorts of things, sometimes on 2752used to do all sorts of things, sometimes on
2837completely different areas of a map, so if you 2753completely different areas of a map, so if you
2838ever think you're stuck, look around for any 2754ever think you're stuck, look around for any
2839of these kinds of triggers that might open 2755of these kinds of triggers that might open
2840a way out for you. 2756a way out for you.
2913msg 2829msg
2914A magic voice says: 2830A magic voice says:
2915 2831
2916Here is a note you can pick up and take with you. (You may have already picked it up 2832Here is a note you can pick up and take with you. (You may have already picked it up
2917automatically if your client is set to do that. If so, find it in your inventory and read it by 2833automatically if your client is set to do that. If so, find it in your inventory and read it by
2918middle-clicking or whatever action your client uses to apply inventory items.) You may wish 2834clicking with the middle mouse button or scroll wheel). You may wish
2919to read it first (press space), and then pick it up (press the comma key or type 'take). Now it 2835to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command).
2920will be in your inventory, so you can read it anytime you need to. 2836Now it will be in your inventory, so you can read it anytime you need to.
2921 2837
2922Oh, and remember one thing: the password is B<orc-knuckle>. 2838Oh, and remember one thing: the password is B<orc-knuckle>.
2923endmsg 2839endmsg
2924x 20 2840x 20
2925y 3 2841y 3
2952than signs like this one. Did you see the sign 2868than signs like this one. Did you see the sign
2953on the wall as you were running here? 2869on the wall as you were running here?
2954Sometimes information comes from non-visible 2870Sometimes information comes from non-visible
2955sources like that, so always keep your eyes 2871sources like that, so always keep your eyes
2956open and don't miss anything that shows up 2872open and don't miss anything that shows up
2957in your Messages area. 2873in your B<Messages> window.
2958 2874
2959Information also comes from books, notes, and 2875Information also comes from books, notes, and
2960many other sources. The smallest note can be 2876many other sources. The smallest note can be
2961the first clue to a large treasure or heroic quest, 2877the first clue to a large treasure or heroic quest,
2962so always gather as much information as possible. 2878so always gather as much information as possible.
3009 2925
3010Some walls, called "earthwalls," are soft and can be battered down and destroyed. 2926Some walls, called "earthwalls," are soft and can be battered down and destroyed.
3011Run at the wall to your east until you pass through. 2927Run at the wall to your east until you pass through.
3012 2928
3013If you are very weak you might need a long time time to destroy the earthwall. Do 2929If you are very weak you might need a long time time to destroy the earthwall. Do
3014not give up! 2930not give up! (If you give up, consider creating a character with a little higher strength stat :)
3015endmsg 2931endmsg
3016x 20 2932x 20
3017y 9 2933y 9
3018end 2934end
3019arch woodfloor 2935arch woodfloor
3218end 3134end
3219arch sign 3135arch sign
3220name Traps, and Automatic Doors 3136name Traps, and Automatic Doors
3221msg 3137msg
3222By the way, it's a good idea to always check 3138By the way, it's a good idea to always check
3223for traps before trying to open a door. Do 3139for traps before trying to open a door. Do
3224this with the command ('use_skill find traps), 3140this with the command B<ready_skill find traps> (short B<rsft>, by default
3225which is often bound to the 'f' key. If you 3141bound to the B<Left-Alt-s> key) and then keep firing into the
3226find a trap, you can try to disarm it with 3142direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here
3227('use_skill disarm traps). You can only find 3143B<Shift-Right-Arrow>).
3228and disable traps if you have those skills. 3144
3145If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with
3146B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing
3147into the direction of the trap you found.
3148
3149You can only find and disable traps if you have those skills. If you don't, you should
3150learn them early.
3229 3151
3230Some doors will open when you walk up to them, 3152Some doors will open when you walk up to them,
3231then close after a moment. Be careful not to 3153then close after a moment. Be careful not to
3232get crushed by standing in the doorway 3154get crushed by standing in the doorway
3233too long! 3155too long!
3273y 6 3195y 6
3274end 3196end
3275arch sign 3197arch sign
3276name Levers 3198name Levers
3277msg 3199msg
3278Some gates and doors are opened by levers. Apply (press space bar) to lever to your south to continue. 3200Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue.
3279endmsg 3201endmsg
3280x 22 3202x 22
3281y 6 3203y 6
3282end 3204end
3283arch woodfloor 3205arch woodfloor
3309Look for cracks in the wall, especially if you 3231Look for cracks in the wall, especially if you
3310hear voices or have reason to think there might 3232hear voices or have reason to think there might
3311be secret areas nearby. 3233be secret areas nearby.
3312 3234
3313Sometimes walls are illusions that can be walked 3235Sometimes walls are illusions that can be walked
3314through. Go south from here. 3236through. Go south from here.
3315endmsg 3237endmsg
3316x 22 3238x 22
3317y 9 3239y 9
3318end 3240end
3319arch woodfloor 3241arch woodfloor
3333msg 3255msg
3334=== Inventory === 3256=== Inventory ===
3335 3257
3336Stop and take a look at your inventory for a moment. If you started the game with any 3258Stop and take a look at your inventory for a moment. If you started the game with any
3337armor or a hand-to-hand weapon like a sword, you probably should ready them now. 3259armor or a hand-to-hand weapon like a sword, you probably should ready them now.
3338(In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.) 3260
3261You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or
3262directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the
3263map (not the minimap) will tell you about these keys).
3264
3265You wield/ready (and unwield/unready) weapons and other items by applying them. To do so,
3266click on the item with your middle mouse button (or scroll wheel button).
3339Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) 3267Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3340endmsg 3268endmsg
3341x 22 3269x 22
3342y 11 3270y 11
3343end 3271end
3360name Fighting 3288name Fighting
3361msg 3289msg
3362=== Fighting === 3290=== Fighting ===
3363 3291
3364Ready for your first fight? On the other side 3292Ready for your first fight? On the other side
3365of this door are some ants. They're mostly 3293of this door are some ants. They're mostly
3366harmless, so run into them as fast as you can, 3294harmless, so run into them as fast as you can,
3367until you kill them. Be sure to kill the anthill 3295until you kill them. Be sure to kill the anthill
3368too, so it can't produce more ants. Many 3296too, so it can't produce more ants. Many
3369monsters have "generators" like this which 3297monsters have "generators" like this which
3370produce more monsters every so often. 3298produce more monsters every so often.
3371 3299
3372After you kill the ants, go through the next 3300After you kill the ants, go through the next
3373door. 3301door.

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