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Comparing deliantra/maps/start/tutorial.map (file contents):
Revision 1.3 by elmex, Thu Jun 7 16:58:52 2007 UTC vs.
Revision 1.15 by root, Sun Sep 2 05:19:04 2007 UTC

1arch map 1arch map
2name Tutorial 1 2name Tutorial
3difficulty 1 3difficulty 1
4region start 4region creation
5width 24 5width 24
6height 16 6height 16
7enter_x 11 7enter_x 11
8enter_y 1 8enter_y 1
9msg 9msg
11Software: CF Java Map Editor 11Software: CF Java Map Editor
12Date: 1/23/2007 12Date: 1/23/2007
13 13
14This map is intended for use as a tutorial for 14This map is intended for use as a tutorial for
15complete newbies, to teach them some of the 15complete newbies, to teach them some of the
16basic concepts of Crossfire. Players should 16basic concepts of Crossfire.
17enter at x-11, y-1.
18endmsg 17endmsg
19unique 1
20per_player 1 18per_player 1
21end 19end
22arch woodfloor 20arch woodfloor
23end 21end
24arch wall_2_2_2 22arch wall_2_2_2
117x 1 115x 1
118end 116end
119arch wall_2_1_2 117arch wall_2_1_2
120x 1 118x 1
121end 119end
122arch woodfloor 120arch shop_ring
123x 1 121x 1
124y 1 122y 1
125end 123end
126arch shop_general 124arch shop_throw
127x 1 125x 1
128y 1
129end
130arch woodfloor
131x 1
132y 2 126y 2
133end
134arch shop_weapon
135x 1
136y 2
137end
138arch woodfloor
139x 1
140y 3
141end
142arch shop_general
143x 1
144y 3
145end
146arch woodfloor
147x 1
148y 4
149end 127end
150arch shop_food 128arch shop_food
151x 1 129x 1
130y 3
131end
132arch woodfloor
133x 1
134y 4
135end
136arch shop_food
137x 1
152y 4 138y 4
153end 139end
154arch woodfloor 140arch woodfloor
155x 1 141x 1
156y 5 142y 5
196y 12 182y 12
197end 183end
198arch sign 184arch sign
199name Saving and Exiting 185name Saving and Exiting
200msg 186msg
201A bed of reality is used for saving your game. Whenever you want to leave the game, or just save in a particular town, apply (press space) on a bed of reality, like the one at the end of this hallway. 187A bed of reality is used for saving your game. Whenever you want to leave the game,
188or just save in a particular town, apply (press space) on a bed of reality,
189like the one at the end of this hallway, and then answer the question of wether you want
190to continue playing. To log out, you of course have to answer negatively to that question.
202 191
203The next time you login, your player will start from that bed's location, with all the inventory items you had when you saved. Also, if your player ever dies, you will be returned to the location of the last bed of reality you used. 192The next time you login, your player will start from that bed's location, with all the inventory
193items you had when you logged out. Also, if your player ever dies, you will be returned to the
194location of the last bed of reality you used. If you leave without using a savebed your character's
195body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so
196always use a bed of reality for leaving the game.
204 197
205You may use this one now, and then continue on after logging back in. 198You may use this one now, and then continue on after logging back in.
206endmsg 199endmsg
207x 1 200x 1
208y 12 201y 12
216y 14 209y 14
217end 210end
218arch sign 211arch sign
219name Congratulations 212name Congratulations
220msg 213msg
221Congratulations, you have completed this part of the tutorial! Take the exit to your east to move on. Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-) 214Congratulations, you have completed this part of the tutorial!
222 215Take the exit to your east to move on.
216Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-)
223endmsg 217endmsg
224x 1 218x 1
225y 14 219y 14
226end 220end
227arch woodfloor 221arch woodfloor
236x 2 230x 2
237end 231end
238arch wall_2_1_2 232arch wall_2_1_2
239x 2 233x 2
240end 234end
241arch woodfloor 235arch shop_empty
242x 2 236x 2
243y 1 237y 1
244end 238end
239arch shop_mat
240x 2
241y 1
242end
243arch shop_wands
244x 2
245y 2
246end
245arch shop_armour 247arch shop_armour
246x 2
247y 1
248end
249arch woodfloor
250x 2
251y 2
252end
253arch shop_general
254x 2
255y 2
256end
257arch woodfloor
258x 2
259y 3
260end
261arch shop_food
262x 2 248x 2
263y 3 249y 3
264end 250end
265arch woodfloor 251arch woodfloor
266x 2 252x 2
370end 356end
371arch swall_2_2_1 357arch swall_2_2_1
372x 3 358x 3
373y 2 359y 2
374end 360end
375arch woodfloor 361arch shop_weapon
376x 3 362x 3
377y 3 363y 3
378end 364end
379arch shop_mat 365arch woodfloor
380x 3 366x 3
381y 3
382end
383arch woodfloor
384x 3
385y 4 367y 4
386end 368end
387arch shop_floor 369arch shop_general
388x 3 370x 3
389y 4 371y 4
390end 372end
391arch woodfloor 373arch woodfloor
392x 3 374x 3
422y 9 404y 9
423end 405end
424arch sign 406arch sign
425name Potions 407name Potions
426msg 408msg
427Potions can help you in many ways, boosting your stats temporarily or permanently, giving you resistance to certain attacks, or healing you. Save this potion of healing for some time when you are injured and unable to retreat to heal slowly. 409Potions can help you in many ways, boosting your stats temporarily or permanently,
410giving you resistance to certain attacks, or healing you. Save this potion of healing
411for some time when you are injured and unable to retreat to heal slowly.
428 412
429Keep in mind that potions you find can be cursed just like other objects, so always get them identified before using them. 413Keep in mind that potions you find can be cursed just like other objects, so always
414get them identified before using them.
430endmsg 415endmsg
431x 3 416x 3
432y 9 417y 9
433end 418end
434arch woodfloor 419arch woodfloor
461end 446end
462arch wall_2_1_2 447arch wall_2_1_2
463x 3 448x 3
464y 13 449y 13
465end 450end
466arch woodfloor 451arch magic_mouth
452msg
453What is the password? (Use the B<say> command and say it)
454
455(Do you still have the note you got back at the beginning of this trip?
456Apply it and see what it says, if you don't remember. If you cannot read, you need
457to go back to the place where you found it and listen to the magic voice).
458
459If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
460so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
461endmsg
467x 3 462x 3
468y 14 463y 14
469end 464end
470arch magic_ear 465arch magic_ear
471msg 466msg
474endmsg 469endmsg
475x 3 470x 3
476y 14 471y 14
477connected 9 472connected 9
478end 473end
479arch magic_mouth 474arch woodfloor
480msg
481What is the password? (Use the say command and say it)
482
483(Do you still have the note you got back at the beginning of this trip? Apply it and see what it says, if you don't remember.)
484endmsg
485x 3 475x 3
486y 14 476y 14
487end 477end
488arch woodfloor 478arch woodfloor
489x 3 479x 3
544y 6 534y 6
545end 535end
546arch swall_1_2 536arch swall_1_2
547x 4 537x 4
548y 6 538y 6
539end
540arch check_floor
541race mouse
542x 4
543y 7
544last_sp 0
545move_block all
546end
547arch mat
548name mouse barrier
549name_pl
550x 4
551y 7
549end 552end
550arch woodfloor 553arch woodfloor
551x 4 554x 4
552y 7 555y 7
553end 556end
624y 1 627y 1
625end 628end
626arch sign 629arch sign
627name Shops 630name Shops
628msg 631msg
629Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies, and then buy almost any treasure you bring back to sell. 632Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies,
633and then buy almost any treasure you bring back to sell.
630 634
631To enter a shop, step on the shop mat. This will transport you to the inside. To exit, simply step on the inside mat. To sell items, drop them on the shop floor. To buy items, simply pick up what you want and leave. The cost of the items will be taken from your inventory. If you don't have enough money to pay your bill, you won't be allowed to leave, and you will have to drop enough of the items you picked up until you can afford what you're holding. 635To enter a shop, step on the shop mat. This will transport you to the inside.
636To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
637To buy items, simply pick up what you want and leave. The cost of the items will
638be taken from your inventory. If you don't have enough money to pay your bill, you
639won't be allowed to leave, and you will have to drop enough of the items you picked
640up until you can afford what you're holding.
632 641
633You may enter this shop and look around, and buy something if you have the money. When you're in the shop, clicking on an item in your inventory will tell you how much the shop will pay you for it. Standing over an item on the shop floor and examining it (press 'e' or type 'examine) will tell you that item's price. 642You may enter this shop and look around, and buy something if you have the money.
643When you're in the shop, clicking on an item in your inventory will tell you how much
644the shop will pay you for it. Standing over an item on the shop floor and examining it
645(read the tooltip when hovering over it, press B<Left-Alt-e> or use the B<'examine> command)
646will tell you that item's price.
634 647
635WARNING: Be very careful not to drop anything you aren't sure you want to sell! Once dropped, an item is sold and belongs to the shop, and the price for buying it back may be many times what you sold it for. Check your client's documentation on "locking" items for instructions on how to lock your important items so you can't accidentally drop them. 648WARNING: Be very careful not to drop anything you aren't sure you want to sell!
649Once dropped, an item is sold and belongs to the shop, and the price for buying
650it back may be many times what you sold it for. Check your client's documentation
651on "locking" items for instructions on how to lock your important items so you can't
652accidentally drop them.
636endmsg 653endmsg
637x 5 654x 5
638y 1 655y 1
639end 656end
640arch woodfloor 657arch woodfloor
646y 3 663y 3
647end 664end
648arch sign 665arch sign
649name Teleporters 666name Teleporters
650msg 667msg
651In areas other than shops, teleporters can transport you instantly from place to place. Beware: a teleporter might send you into a dangerous area! This teleporter, however, will take you right across the fence to the south. 668In areas other than shops, teleporters can transport you instantly from place to place.
669Beware: a teleporter might send you into a dangerous area! This teleporter, however,
670will take you right across the fence to the south.
652endmsg 671endmsg
653x 5 672x 5
654y 3 673y 3
655end 674end
656arch woodfloor 675arch woodfloor
675arch woodfloor 694arch woodfloor
676x 5 695x 5
677y 6 696y 6
678end 697end
679arch teleporter 698arch teleporter
699slaying tutorial
680hp 5 700hp 5
681sp 3 701sp 3
682x 5 702x 5
683y 6 703y 6
684speed 0.2 704speed 0.2
688y 7 708y 7
689end 709end
690arch sign 710arch sign
691name Inbreeding 711name Inbreeding
692msg 712msg
693Some monsters, like mice, can multiply without a generator. If not killed quickly, these monsters can spread to fill up a map completely. Run through this door and kill the mice inside before they get out of control. 713Some monsters, like mice, can multiply without a generator (after all, they are mice).
714If not killed quickly, these monsters can spread to fill up a map completely.
715Run through this door and kill the mice inside before they get out of control (to be honest, we cheated
716and tried our best to keep them from spreading throughout the whole map, but once
717outside int he harsh world, you will not be as lucky).
694endmsg 718endmsg
695x 5 719x 5
696y 7 720y 7
697end 721end
698arch woodfloor 722arch woodfloor
704y 9 728y 9
705end 729end
706arch sign 730arch sign
707name Scrolls 731name Scrolls
708msg 732msg
709Magic scrolls like the one to your south contain one spell each. When you read a magic scroll, the spell is cast and the scroll crumbles into dust. Take this scroll and save it for some time when you have collected a bunch of items and want to cast detect magic on them. 733Magic scrolls like the one to your south contain one spell each.
734When you read a magic scroll, the spell is cast and the scroll crumbles into dust.
735Take this scroll and save it for some time when you have collected a bunch of
736items and want to cast detect magic on them.
710endmsg 737endmsg
711x 5 738x 5
712y 9 739y 9
713end 740end
714arch woodfloor 741arch woodfloor
757endmsg 784endmsg
758hp 15 785hp 15
759sp 28 786sp 28
760x 5 787x 5
761y 14 788y 14
789damned 1
762end 790end
763arch woodfloor 791arch woodfloor
764x 5 792x 5
765y 15 793y 15
766end 794end
900x 7 928x 7
901y 1 929y 1
902end 930end
903arch rune_mark 931arch rune_mark
904msg 932msg
905Tables work much like altars. The table to the 933Tables work much like altars. The table to the
906east is an "identify item" table. It will identify the unidentified items in your inventory, one at a time, for 20 gold pieces each. Tables are often found in shops too, especially magic shops. 934east is an I<identify item> table. It will identify the
935unidentified items in your inventory, one at a time, for 20
936gold pieces each. Tables are often found in shops
937too, especially magic shops.
907endmsg 938endmsg
908x 7 939x 7
909y 1 940y 1
910end 941end
911arch woodfloor 942arch woodfloor
916x 7 947x 7
917y 3 948y 3
918end 949end
919arch rune_mark 950arch rune_mark
920msg 951msg
921This altar to your east is a "detect curse" altar. It works the same as the "detect magic" altar below. Altars like these are often found in shops in towns. 952This altar to your east is a I<detect curse> altar.
953It works the same as the I<detect magic> altar below.
954Altars like these are often found in shops in towns.
922 955
923Always detect curse on items you find before applying them. If you apply a cursed item, you won't be able to remove it until the curse is removed. 956Always detect curse on items you find before applying them.
957If you apply a cursed item, you won't be able to remove it until the curse is removed.
924endmsg 958endmsg
925x 7 959x 7
926y 3 960y 3
927end 961end
928arch woodfloor 962arch woodfloor
935end 969end
936arch rune_mark 970arch rune_mark
937msg 971msg
938=== Altars === 972=== Altars ===
939 973
940Altars have many different uses. Some altars are consecrated to a particular god. Do not pray over these altars unless you wish to worship that god! (More on gods later.) Altars can also cast spells and perform other actions if you place the correct sacrifice on them. 974Altars have many different uses. Some altars are consecrated to a particular god.
975Do not pray over these altars unless you wish to worship that god! (More on gods later).
976Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
941 977
942The altar to your east is an "altar of detect magic." Dropping money on it will cause it to cast detect magic on all the items in your inventory. (Make sure you pick up your change.) To drop money, right-click on it in your inventory while standing on the altar. 978The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast
979detect magic on all the items in your inventory. (Make sure you pick up your change).
980To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful
981you can select the B<drop n> option from the item popup menu and only drop a few coins.
943 982
944Magic items are often worth more than identical non-magic items, so detect magic can help you decide which ones to sell and which ones to identify or keep. 983Magic items are often worth more than identical non-magic items, so detect magic can
984help you decide which ones to sell and which ones to identify or keep.
945endmsg 985endmsg
946x 7 986x 7
947y 5 987y 5
948end 988end
949arch woodfloor 989arch woodfloor
966y 9 1006y 9
967end 1007end
968arch sign 1008arch sign
969name Missile Weapons 1009name Missile Weapons
970msg 1010msg
971If you have a bow or crossbow in your inventory, go south for missile weapons training. If you do not, go north. 1011If you have a bow or crossbow in your inventory
1012(or other ranged weapons such as rods, staffs or area spells such as burning hands),
1013go south for ranged attacks training. If you do not, go north.
972endmsg 1014endmsg
973x 7 1015x 7
974y 9 1016y 9
975end 1017end
976arch woodfloor 1018arch woodfloor
990y 13 1032y 13
991end 1033end
992arch sign 1034arch sign
993name Missile Weapon Training 1035name Missile Weapon Training
994msg 1036msg
995Ready your bow or crossbow by clicking on it. Arrows or bolts in your inventory will be used automatically. 1037Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
996 1038
997To fire a missile weapon, hold down your Fire (Shift) key, and press the movement key in the direction you want to fire. 1039If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1040by applying them), use the B<'cast I<spellname>> command, as in B<'cast burning hands> or, in CFPlus, simply
1041B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
998 1042
999On the other side of these doors are some monsters. Pull the lever to open the doors, and shoot them all! Don't worry, there's a force preventing them from reaching you. Continue down the passageway until you get back to this hallway, then go north. 1043To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1044and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1045you disarmed traps earlier, you will see its the same: forst you ready your weapon/spell/skill, then you fire it
1046with B<Shift>.
1047
1048On the other side of these doors are some monsters.
1049Pull the lever to open the doors, and shoot them all!
1050Don't worry, there's a force preventing them from reaching you.
1051Continue down the passageway until you get back to this hallway, then go north.
1000endmsg 1052endmsg
1001x 7 1053x 7
1002y 13 1054y 13
1003end 1055end
1004arch woodfloor 1056arch woodfloor
1219x 9 1271x 9
1220y 9 1272y 9
1221end 1273end
1222arch rune_mark 1274arch rune_mark
1223msg 1275msg
1224Not all runes are harmful. The rune to your north will restore your health! 1276Not all runes are harmful. The rune to your north will restore your health!
1225endmsg 1277endmsg
1226x 9 1278x 9
1227y 9 1279y 9
1228end 1280end
1229arch woodfloor 1281arch woodfloor
1401end 1453end
1402arch sign 1454arch sign
1403name Press cursor-down once to read the next sign. 1455name Press cursor-down once to read the next sign.
1404x 11 1456x 11
1405y 1 1457y 1
1406end
1407arch woodfloor
1408x 11
1409y 2
1410end 1458end
1411arch magic_mouth 1459arch magic_mouth
1412msg 1460msg
1413Welcome to Crossfire! 1461Welcome to Crossfire!
1414 1462
1419 1467
1420As you pass through these halls, read all the 1468As you pass through these halls, read all the
1421signs and any other information provided, and 1469signs and any other information provided, and
1422you'll soon learn the basics of the game. 1470you'll soon learn the basics of the game.
1423 1471
1424From here, move south (press your down-arrow key, 1472From here, move south (press your B<down-arrow> key,
1425or type 'south &lt;enter&gt;) and press the spacebar to 1473or type B<'south> <enter>) and press the space bar to
1426read the next sign. Good luck! 1474read the next sign. Good luck!
1427endmsg 1475endmsg
1428x 11 1476x 11
1429y 2 1477y 2
1430move_on all 1478move_on all
1479end
1480arch woodfloor
1481x 11
1482y 2
1431end 1483end
1432arch sign 1484arch sign
1433name Press space bar to read me 1485name Press space bar to read me
1434msg 1486msg
1435Welcome to Crossfire! 1487Welcome to Crossfire!
1441 1493
1442As you pass through these halls, read all the 1494As you pass through these halls, read all the
1443signs and any other information provided, and 1495signs and any other information provided, and
1444you'll soon learn the basics of the game. 1496you'll soon learn the basics of the game.
1445 1497
1446From here, move south (press your down-arrow key, 1498From here, move south (press your B<down-arrow> key,
1447or type 'south &lt;enter&gt;) and press the space bar to 1499or type B<'south> <enter>) and press the space bar to
1448read the next sign. Good luck! 1500read the next sign. Good luck!
1449endmsg 1501endmsg
1450x 11 1502x 11
1451y 2 1503y 2
1452end 1504end
1453arch woodfloor 1505arch woodfloor
1465command in Crossfire can be executed by 1517command in Crossfire can be executed by
1466typing ' (a single quote) followed by the 1518typing ' (a single quote) followed by the
1467command. 1519command.
1468 1520
1469So to move southeast, for example, you could type 1521So to move southeast, for example, you could type
1470'southeast. To read this sign, you could type 1522B<'southeast>. To read this sign, you could type
1471'apply sign. These "long-form" commands are 1523B<'apply sign>. These "long-form" commands are
1472always available for everything you can do in 1524always available for everything you can do in
1473the game. 1525the game.
1474 1526
1475However, it would be cumbersome to type 1527However, it would be cumbersome to type
1476commands like that for common actions, so 1528commands like that for common actions, so
1479probably find that the movement commands 1531probably find that the movement commands
1480are bound to the arrow keys on your keypad, 1532are bound to the arrow keys on your keypad,
1481for example. There are many other default 1533for example. There are many other default
1482keybindings, and you can create your own for 1534keybindings, and you can create your own for
1483any action or series of actions that you use 1535any action or series of actions that you use
1484regularly. See the documentation for your 1536regularly.
1485Crossfire client for more information on 1537
1538In CFPlus (the recommended client) you can also enter commands by typing their initials. For example,
1539instead of typing B<'southeast>, you can type B<se> (note the lack of the '). Instead of typing
1540B<'cast summon pet monster> you can usually type B<cspm> and so on.
1541
1542See the documentation for your Crossfire client for more information on
1486keybindings. 1543keybindings.
1487endmsg 1544endmsg
1488x 11 1545x 11
1489y 3 1546y 3
1490end 1547end
1508in that direction. If something is in the way, you 1565in that direction. If something is in the way, you
1509may attack it. 1566may attack it.
1510 1567
1511To run in a direction, which is very useful when 1568To run in a direction, which is very useful when
1512fighting, battering down doors, or traveling long 1569fighting, battering down doors, or traveling long
1513distances, hold down the Ctrl key and press 1570distances, hold down the B<Ctrl> key and press
1514and hold the key for direction you wish to run. 1571and hold the key for direction you wish to run.
1515 1572
1573Most clients have bound the four primary directions to the arrow/cursor keys,
1574and all eight directions including diagonals on the numeric keypad.
1575
1516Now run to the end of this hallway, and read 1576Now run to the end of this hallway (B<Ctrl-Right>), and read
1517the sign there. 1577the sign there.
1518endmsg 1578endmsg
1519x 11 1579x 11
1520y 5 1580y 5
1521end 1581end
1548x 11 1608x 11
1549y 9 1609y 9
1550end 1610end
1551arch rune_mark 1611arch rune_mark
1552msg 1612msg
1553Chests and other containers are often protected by traps. To find and disarm these traps, stand on the chest or next to it while using the find traps and disarm traps commands. 1613Chests and other containers are often protected by traps.
1614To find and disarm these traps, stand on the chest or next to it while
1615using the find traps and disarm traps skills.
1554 1616
1555Once you think a chest is safe, open it by applying it with the 'a' key, and see what's inside. 1617Once you think a chest is safe, open it by applying it with the space bar,
1618and see what's inside.
1556 1619
1557Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself heal before you move on, in case you walk into another one. 1620Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1621That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1622heal before you move on, in case you walk into another one.
1558endmsg 1623endmsg
1559x 11 1624x 11
1560y 9 1625y 9
1561end 1626end
1562arch woodfloor 1627arch woodfloor
1748y 2 1813y 2
1749end 1814end
1750arch woodfloor 1815arch woodfloor
1751x 13 1816x 13
1752y 3 1817y 3
1818move_block all
1753end 1819end
1754arch sage 1820arch sign
1821name old man
1755msg 1822msg
1756@match food|no 1823@match food|no
1757There is some food on the other side of this gate. 1824There is some food on the other side of this gate.
1758@match beer 1825@match beer
1759Beer isn't food! 1826Beer isn't food!
1765@match hello|hi 1832@match hello|hi
1766Do you have any food? 1833Do you have any food?
1767@match * 1834@match *
1768Ninety-nine bottles of beer on the wall.... 1835Ninety-nine bottles of beer on the wall....
1769endmsg 1836endmsg
1837face sage.x11
1770x 13 1838x 13
1771y 3 1839y 3
1772monster 0
1773friendly 1
1774stand_still 1
1775end 1840end
1776arch woodfloor 1841arch woodfloor
1777x 13 1842x 13
1778y 4 1843y 4
1779end 1844end
1869arch woodfloor 1934arch woodfloor
1870x 14 1935x 14
1871end 1936end
1872arch wall_2_1_2 1937arch wall_2_1_2
1873x 14 1938x 14
1874end
1875arch woodfloor
1876x 14
1877y 1
1878end 1939end
1879arch magic_mouth 1940arch magic_mouth
1880msg 1941msg
1881A message scrawled on the wall says: 1942A message scrawled on the wall says:
1882 1943
1886and take it with you. 1947and take it with you.
1887endmsg 1948endmsg
1888x 14 1949x 14
1889y 1 1950y 1
1890end 1951end
1952arch woodfloor
1953x 14
1954y 1
1955end
1891arch food 1956arch food
1892x 14 1957x 14
1893y 1 1958y 1
1894end 1959end
1895arch woodfloor 1960arch woodfloor
1996arch woodfloor 2061arch woodfloor
1997x 15 2062x 15
1998end 2063end
1999arch wall_2_1_2 2064arch wall_2_1_2
2000x 15 2065x 15
2001end
2002arch woodfloor
2003x 15
2004y 1
2005end 2066end
2006arch magic_mouth 2067arch magic_mouth
2007msg 2068msg
2008A message scrawled on the wall says: 2069A message scrawled on the wall says:
2009 2070
2014later.) 2075later.)
2015endmsg 2076endmsg
2016x 15 2077x 15
2017y 1 2078y 1
2018end 2079end
2080arch woodfloor
2081x 15
2082y 1
2083end
2019arch apple 2084arch apple
2020x 15 2085x 15
2021y 1 2086y 1
2022end 2087end
2023arch woodfloor 2088arch woodfloor
2038end 2103end
2039arch wall_2_1_2 2104arch wall_2_1_2
2040x 15 2105x 15
2041y 4 2106y 4
2042end 2107end
2043arch woodfloor 2108arch magic_mouth
2109msg
2110A sign on the wall says: Slow Down!!
2111endmsg
2044x 15 2112x 15
2045y 5 2113y 5
2046end 2114end
2047arch magic_mouth 2115arch woodfloor
2048msg
2049A sign on the wall says: Slow Down!!
2050endmsg
2051x 15 2116x 15
2052y 5 2117y 5
2053end 2118end
2054arch woodfloor 2119arch woodfloor
2055x 15 2120x 15
2077y 9 2142y 9
2078end 2143end
2079arch rune_mark 2144arch rune_mark
2080msg 2145msg
2081See that rune to the north? You may have to 2146See that rune to the north? You may have to
2082wait a few seconds to see it. Don't step on it; itmight hurt you! If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's not worth the risk, since there's nothing beyond it, but it's good to increase your experience in those skills whenever possible. 2147wait a few seconds to see it as it will not be visible all the time.
2083 2148
2084Remember: to search for traps, press 'f' (or type 'use_skill find traps), and to attempt to disarm any traps you find, press 'd' (or type 'use_skill disarm traps). 2149I<Don't step on it: it might hurt you!>
2150
2151If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2152it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2153not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2154in those skills whenever possible.
2155
2156Remember: to search for traps, press B<Left-Alt-s> (or type B<'ready_skill find traps>) to ready
2157your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2158
2159To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<'ready_skill disarm traps>)
2160and fire.
2085endmsg 2161endmsg
2086x 15 2162x 15
2087y 9 2163y 9
2088end 2164end
2089arch woodfloor 2165arch woodfloor
2118to eat this food now. 2194to eat this food now.
2119endmsg 2195endmsg
2120x 15 2196x 15
2121y 12 2197y 12
2122end 2198end
2199arch check_floor
2200race ant
2201x 15
2202y 13
2203last_sp 0
2204move_block all
2205end
2123arch woodfloor 2206arch woodfloor
2124x 15 2207x 15
2125y 13 2208y 13
2126end 2209end
2127arch locked_door1 2210arch locked_door1
2160x 16 2243x 16
2161end 2244end
2162arch wall_2_1_2 2245arch wall_2_1_2
2163x 16 2246x 16
2164end 2247end
2165arch woodfloor
2166x 16
2167y 1
2168end
2169arch magic_mouth 2248arch magic_mouth
2170msg 2249msg
2171A message scrawled on the wall says: 2250A message scrawled on the wall says:
2172 2251
2173When you kill monsters, sometimes they leave 2252When you kill monsters, sometimes they leave
2175eaten also. 2254eaten also.
2176endmsg 2255endmsg
2177x 16 2256x 16
2178y 1 2257y 1
2179end 2258end
2259arch woodfloor
2260x 16
2261y 1
2262end
2180arch heart 2263arch heart
2181name goblin's heart 2264name goblin's heart
2182x 16 2265x 16
2183y 1 2266y 1
2184end 2267end
2197arch sign 2280arch sign
2198name Talking to NPCs 2281name Talking to NPCs
2199msg 2282msg
2200=== Talking to People === 2283=== Talking to People ===
2201 2284
2202You can also get information from non-player 2285There are two different types of "people" in the game: PCs (player characters, i.e. other players)
2203characters (NPCs) in the game by talking to them. 2286and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
2204 2287
2205NPCs that can talk to you have a little speech bubble 2288To talk to other players, for example to get help, you can use the B<chat> command, which
2206sign. 2289is displayed in blue. All players currently logged in can see that. In CFPlus, you can simply type
2290B<c some message>+<return> to chat with others. There is also the B<shout> command (short "sh")
2291for use in emergencies, and B<say> (short "s") which all players on a map and all NPCs near you can hear.
2207 2292
2208To talk to the man at the end of this hallway 2293You can also get information from non-player characters (NPCs) in the game by talking to them.
2209when you're finished reading this, 2294NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
2295
2296To talk to the man at the end of this hallway when you're finished reading this,
2210walk up next to him and either click on him or 2297walk up next to him and either click on him or type: B<s hi>+<return>.
2211type: 'say hello
2212 2298
2213Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say 2299Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say
2214command is more tedious, but works when you can't see the NPC, or you need to say a password. 2300command is more tedious, but works when you can't see the NPC, or you need to say a password.
2215 2301
2216The 'say command will let you talk to nearby 2302The say command will let you talk to nearby NPCs and other Crossfire players who are
2217NPCs and other Crossfire players who are 2303on the same map as you, so it is your main way to communicate inside the game.
2218on the same map as you, so it is your main
2219way to communicate inside the game. (The "
2220(double-quote) key is often a shortcut for 'say.)
2221 2304
2222Many NPC have useful information, but they 2305Many NPC have useful information, but they will only tell you about it if you ask about the
2223will only tell you about it if you ask about the 2306right things. Saying "hello" (or "hi") is a good start. If the NPC replies, look for words in his reply
2224right things. Saying "hello" is a good start. 2307that might be important, and ask about them. For example, if he says, "Hello, do you have
2225If the NPC replies, look for words in his reply 2308any food?" ask him about food (B<s food>), and he may say something else in response to
2226that might be important, and ask about them. 2309that. Saying words like quest, key, treasure, and other things you're interested in may
2227For example, if he says, "Hello, do you have
2228any food?" ask him about food ('say food),
2229and he may say something else in response to
2230that. Saying words like quest, key, treasure,
2231and other things you're interested in may
2232start up very interesting conversations! 2310start up very interesting conversations!
2233 2311
2234Be careful not to run into friendly NPCs: dead men tell no tales. 2312Be careful not to run into friendly NPCs: dead men tell no tales.
2235 2313
2236Now go talk to that old man. 2314Now go talk to that old man.
2326x 17 2404x 17
2327end 2405end
2328arch wall_2_1_2 2406arch wall_2_1_2
2329x 17 2407x 17
2330end 2408end
2331arch woodfloor 2409arch magic_mouth
2332x 17 2410x 17
2333y 1 2411y 1
2334end 2412end
2335arch magic_mouth 2413arch woodfloor
2336x 17 2414x 17
2337y 1 2415y 1
2338end 2416end
2339arch waybread 2417arch waybread
2340msg 2418msg
2656arch sign 2734arch sign
2657name Triggering Buttons with Weights 2735name Triggering Buttons with Weights
2658msg 2736msg
2659Sometimes large buttons in the floor can 2737Sometimes large buttons in the floor can
2660be activated by a large weight. Run into this 2738be activated by a large weight. Run into this
2661boulder to push it onto the button to your 2739boulder (B<Ctrl-Left>) to push it onto the button to your
2662west, and see what happens. 2740west, and see what happens.
2663 2741
2664Boulders and other "rollable" items like barrels can only be pushed, 2742Boulders and other "rollable" items like barrels can only be pushed,
2665never pulled, so be careful not to push them into corners from where 2743never pulled, so be careful not to push them into corners from where
2666you won't be able to move them to their destination. 2744you won't be able to move them to their destination.
2685y 9 2763y 9
2686end 2764end
2687arch sign 2765arch sign
2688name Buttons are Your Friends 2766name Buttons are Your Friends
2689msg 2767msg
2690Cool, huh! Buttons and other switches can be 2768Cool, huh! Buttons and other switches can be
2691used to do all sorts of things, sometimes on 2769used to do all sorts of things, sometimes on
2692completely different areas of a map, so if you 2770completely different areas of a map, so if you
2693ever think you're stuck, look around for any 2771ever think you're stuck, look around for any
2694of these kinds of triggers that might open 2772of these kinds of triggers that might open
2695a way out for you. 2773a way out for you.
2762end 2840end
2763arch wall_2_1_2 2841arch wall_2_1_2
2764x 20 2842x 20
2765y 2 2843y 2
2766end 2844end
2767arch woodfloor 2845arch magic_mouth
2846msg
2847A magic voice says:
2848
2849Here is a note you can pick up and take with you. (You may have already picked it up
2850automatically if your client is set to do that. If so, find it in your inventory and read it by
2851middle-clicking or whatever action your client uses to apply inventory items.) You may wish
2852to read it first (press B<space>), and then pick it up (press the B<comma key> or type B<'take>).
2853Now it will be in your inventory, so you can read it anytime you need to.
2854
2855Oh, and remember one thing: the password is B<orc-knuckle>.
2856endmsg
2768x 20 2857x 20
2769y 3 2858y 3
2770end 2859end
2771arch magic_mouth 2860arch woodfloor
2772msg
2773A sign on the wall says:
2774
2775Here is a note you can pick up and take with
2776you. (You may have already picked it up
2777automatically if your client is set to do that. If
2778so, find it in your inventory and read it by
2779middle-clicking or whatever action your client
2780uses to apply inventory items.) You may wish
2781to read it first (press space), and then pick it up
2782(press the comma key or type 'take). Now it
2783will be in your inventory, so you can read it
2784anytime you need to.
2785
2786endmsg
2787x 20 2861x 20
2788y 3 2862y 3
2789end 2863end
2790arch note 2864arch note
2791msg 2865msg
2792The exit password is "orc-knuckle"! (Save this note; you'll need it much later, after you meet Harold.) 2866The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.)
2793endmsg 2867endmsg
2794x 20 2868x 20
2795y 3 2869y 3
2796end 2870end
2797arch woodfloor 2871arch woodfloor
2821so always gather as much information as possible. 2895so always gather as much information as possible.
2822Some notes and books you will be able to pick 2896Some notes and books you will be able to pick
2823up and take with you, while others will be 2897up and take with you, while others will be
2824fixed where they are, but they all may be 2898fixed where they are, but they all may be
2825important to read. 2899important to read.
2900
2901In case you can't read, for example when you are
2902too low on intelligence or don't have the literacy
2903skill you might find the word 'orc-knuckle' useful
2904for leaving this tutorial!
2826endmsg 2905endmsg
2827x 20 2906x 20
2828y 5 2907y 5
2829end 2908end
2830arch woodfloor 2909arch woodfloor
2863 2942
2864Some walls, called "earthwalls," are soft and can be battered down and destroyed. 2943Some walls, called "earthwalls," are soft and can be battered down and destroyed.
2865Run at the wall to your east until you pass through. 2944Run at the wall to your east until you pass through.
2866 2945
2867If you are very weak you might need a long time time to destroy the earthwall. Do 2946If you are very weak you might need a long time time to destroy the earthwall. Do
2868not give up! 2947not give up! (If you give up, consider creating a character with a little higher strength stat :)
2869endmsg 2948endmsg
2870x 20 2949x 20
2871y 9 2950y 9
2872end 2951end
2873arch woodfloor 2952arch woodfloor
3034end 3113end
3035arch wall_2_2_4 3114arch wall_2_2_4
3036x 21 3115x 21
3037y 13 3116y 13
3038end 3117end
3118arch check_floor
3119race ant
3120x 21
3121y 14
3122last_sp 0
3123move_block all
3124end
3039arch woodfloor 3125arch woodfloor
3040x 21 3126x 21
3041y 14 3127y 14
3042end 3128end
3043arch door_1 3129arch door_1
3065end 3151end
3066arch sign 3152arch sign
3067name Traps, and Automatic Doors 3153name Traps, and Automatic Doors
3068msg 3154msg
3069By the way, it's a good idea to always check 3155By the way, it's a good idea to always check
3070for traps before trying to open a door. Do 3156for traps before trying to open a door. Do
3071this with the command ('use_skill find traps), 3157this with the command B<'ready_skill find traps>,
3072which is often bound to the 'f' key. If you 3158(which is usually bound to the B<Left-Alt-s> key) and
3159then keep finding into the direction where you want to search for traps.
3160
3073find a trap, you can try to disarm it with 3161If you find a trap, you can try to disarm it with
3074('use_skill disarm traps). You can only find 3162B<'ready_skill disarm traps> (usually bound to B<Left-Alt-d>) and again firing into the direction
3075and disable traps if you have those skills. 3163of the trap you found. You can only find and disable traps if you have those skills.
3076 3164
3077Some doors will open when you walk up to them, 3165Some doors will open when you walk up to them,
3078then close after a moment. Be careful not to 3166then close after a moment. Be careful not to
3079get crushed by standing in the doorway 3167get crushed by standing in the doorway
3080too long! 3168too long!
3120y 6 3208y 6
3121end 3209end
3122arch sign 3210arch sign
3123name Levers 3211name Levers
3124msg 3212msg
3125Some gates and doors are opened by levers. Apply (press space bar) to lever to your south to continue. 3213Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue.
3126endmsg 3214endmsg
3127x 22 3215x 22
3128y 6 3216y 6
3129end 3217end
3130arch woodfloor 3218arch woodfloor
3156Look for cracks in the wall, especially if you 3244Look for cracks in the wall, especially if you
3157hear voices or have reason to think there might 3245hear voices or have reason to think there might
3158be secret areas nearby. 3246be secret areas nearby.
3159 3247
3160Sometimes walls are illusions that can be walked 3248Sometimes walls are illusions that can be walked
3161through. Go south from here. 3249through. Go south from here.
3162endmsg 3250endmsg
3163x 22 3251x 22
3164y 9 3252y 9
3165end 3253end
3166arch woodfloor 3254arch woodfloor
3185(In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.) 3273(In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.)
3186Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) 3274Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3187endmsg 3275endmsg
3188x 22 3276x 22
3189y 11 3277y 11
3278end
3279arch check_floor
3280race ant
3281x 22
3282y 12
3283last_sp 0
3284move_block all
3190end 3285end
3191arch woodfloor 3286arch woodfloor
3192x 22 3287x 22
3193y 12 3288y 12
3194end 3289end

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