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Comparing deliantra/maps/start/tutorial.map (file contents):
Revision 1.3 by elmex, Thu Jun 7 16:58:52 2007 UTC vs.
Revision 1.19 by root, Tue Oct 16 19:24:28 2007 UTC

1arch map 1arch map
2name Tutorial 1 2name Tutorial
3difficulty 1 3difficulty 1
4region start 4region creation
5width 24 5width 24
6height 16 6height 16
7enter_x 11 7enter_x 11
8enter_y 1 8enter_y 1
9msg 9msg
11Software: CF Java Map Editor 11Software: CF Java Map Editor
12Date: 1/23/2007 12Date: 1/23/2007
13 13
14This map is intended for use as a tutorial for 14This map is intended for use as a tutorial for
15complete newbies, to teach them some of the 15complete newbies, to teach them some of the
16basic concepts of Crossfire. Players should 16basic concepts of Deliantra.
17enter at x-11, y-1.
18endmsg 17endmsg
19unique 1
20per_player 1 18per_player 1
21end 19end
22arch woodfloor 20arch woodfloor
23end 21end
24arch wall_2_2_2 22arch wall_2_2_2
117x 1 115x 1
118end 116end
119arch wall_2_1_2 117arch wall_2_1_2
120x 1 118x 1
121end 119end
122arch woodfloor 120arch shop_ring
123x 1 121x 1
124y 1 122y 1
125end 123end
126arch shop_general 124arch shop_throw
127x 1 125x 1
128y 1
129end
130arch woodfloor
131x 1
132y 2 126y 2
133end
134arch shop_weapon
135x 1
136y 2
137end
138arch woodfloor
139x 1
140y 3
141end
142arch shop_general
143x 1
144y 3
145end
146arch woodfloor
147x 1
148y 4
149end 127end
150arch shop_food 128arch shop_food
151x 1 129x 1
130y 3
131end
132arch woodfloor
133x 1
134y 4
135end
136arch shop_food
137x 1
152y 4 138y 4
153end 139end
154arch woodfloor 140arch woodfloor
155x 1 141x 1
156y 5 142y 5
196y 12 182y 12
197end 183end
198arch sign 184arch sign
199name Saving and Exiting 185name Saving and Exiting
200msg 186msg
201A bed of reality is used for saving your game. Whenever you want to leave the game, or just save in a particular town, apply (press space) on a bed of reality, like the one at the end of this hallway. 187A bed of reality is used for saving your game. Whenever you want to leave the game,
188or just save in a particular town, apply (press space) on a bed of reality,
189like the one at the end of this hallway, and then answer the question of wether you want
190to continue playing. To log out, you of course have to answer negatively to that question.
202 191
203The next time you login, your player will start from that bed's location, with all the inventory items you had when you saved. Also, if your player ever dies, you will be returned to the location of the last bed of reality you used. 192The next time you login, your player will start from that bed's location, with all the inventory
193items you had when you logged out. Also, if your player ever dies, you will be returned to the
194location of the last bed of reality you used. If you leave without using a savebed your character's
195body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so
196always use a bed of reality for leaving the game.
204 197
205You may use this one now, and then continue on after logging back in. 198You may use this one now, and then continue on after logging back in.
206endmsg 199endmsg
207x 1 200x 1
208y 12 201y 12
216y 14 209y 14
217end 210end
218arch sign 211arch sign
219name Congratulations 212name Congratulations
220msg 213msg
221Congratulations, you have completed this part of the tutorial! Take the exit to your east to move on. Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-) 214Congratulations, you have completed this part of the tutorial!
222 215Take the exit to your east to move on.
216Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-)
223endmsg 217endmsg
224x 1 218x 1
225y 14 219y 14
226end 220end
227arch woodfloor 221arch woodfloor
236x 2 230x 2
237end 231end
238arch wall_2_1_2 232arch wall_2_1_2
239x 2 233x 2
240end 234end
241arch woodfloor 235arch shop_empty
242x 2 236x 2
243y 1 237y 1
244end 238end
239arch shop_mat
240x 2
241y 1
242end
243arch shop_wands
244x 2
245y 2
246end
245arch shop_armour 247arch shop_armour
246x 2
247y 1
248end
249arch woodfloor
250x 2
251y 2
252end
253arch shop_general
254x 2
255y 2
256end
257arch woodfloor
258x 2
259y 3
260end
261arch shop_food
262x 2 248x 2
263y 3 249y 3
264end 250end
265arch woodfloor 251arch woodfloor
266x 2 252x 2
370end 356end
371arch swall_2_2_1 357arch swall_2_2_1
372x 3 358x 3
373y 2 359y 2
374end 360end
375arch woodfloor 361arch shop_weapon
376x 3 362x 3
377y 3 363y 3
378end 364end
379arch shop_mat 365arch woodfloor
380x 3 366x 3
381y 3
382end
383arch woodfloor
384x 3
385y 4 367y 4
386end 368end
387arch shop_floor 369arch shop_general
388x 3 370x 3
389y 4 371y 4
390end 372end
391arch woodfloor 373arch woodfloor
392x 3 374x 3
422y 9 404y 9
423end 405end
424arch sign 406arch sign
425name Potions 407name Potions
426msg 408msg
427Potions can help you in many ways, boosting your stats temporarily or permanently, giving you resistance to certain attacks, or healing you. Save this potion of healing for some time when you are injured and unable to retreat to heal slowly. 409Potions can help you in many ways, boosting your stats temporarily or permanently,
410giving you resistance to certain attacks, or healing you. Save this potion of healing
411for some time when you are injured and unable to retreat to heal slowly.
428 412
429Keep in mind that potions you find can be cursed just like other objects, so always get them identified before using them. 413Keep in mind that potions you find can be cursed just like other objects, so always
414get them identified before using them.
430endmsg 415endmsg
431x 3 416x 3
432y 9 417y 9
433end 418end
434arch woodfloor 419arch woodfloor
461end 446end
462arch wall_2_1_2 447arch wall_2_1_2
463x 3 448x 3
464y 13 449y 13
465end 450end
466arch woodfloor 451arch magic_mouth
452msg
453What is the password? (Use the B<say> command and say it)
454
455(Do you still have the note you got back at the beginning of this trip?
456Apply it and see what it says, if you don't remember. If you cannot read, you need
457to go back to the place where you found it and listen to the magic voice).
458
459If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
460so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
461endmsg
467x 3 462x 3
468y 14 463y 14
469end 464end
470arch magic_ear 465arch magic_ear
471msg 466msg
474endmsg 469endmsg
475x 3 470x 3
476y 14 471y 14
477connected 9 472connected 9
478end 473end
479arch magic_mouth 474arch woodfloor
480msg
481What is the password? (Use the say command and say it)
482
483(Do you still have the note you got back at the beginning of this trip? Apply it and see what it says, if you don't remember.)
484endmsg
485x 3 475x 3
486y 14 476y 14
487end 477end
488arch woodfloor 478arch woodfloor
489x 3 479x 3
544y 6 534y 6
545end 535end
546arch swall_1_2 536arch swall_1_2
547x 4 537x 4
548y 6 538y 6
539end
540arch check_floor
541race mouse
542x 4
543y 7
544last_sp 0
545move_block all
546end
547arch mat
548name mouse barrier
549name_pl
550x 4
551y 7
549end 552end
550arch woodfloor 553arch woodfloor
551x 4 554x 4
552y 7 555y 7
553end 556end
624y 1 627y 1
625end 628end
626arch sign 629arch sign
627name Shops 630name Shops
628msg 631msg
629Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies, and then buy almost any treasure you bring back to sell. 632Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies,
633and then buy almost any treasure you bring back to sell.
630 634
631To enter a shop, step on the shop mat. This will transport you to the inside. To exit, simply step on the inside mat. To sell items, drop them on the shop floor. To buy items, simply pick up what you want and leave. The cost of the items will be taken from your inventory. If you don't have enough money to pay your bill, you won't be allowed to leave, and you will have to drop enough of the items you picked up until you can afford what you're holding. 635To enter a shop, step on the shop mat. This will transport you to the inside.
636To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
637To buy items, simply pick up what you want and leave. The cost of the items will
638be taken from your inventory. If you don't have enough money to pay your bill, you
639won't be allowed to leave, and you will have to drop enough of the items you picked
640up until you can afford what you're holding.
632 641
633You may enter this shop and look around, and buy something if you have the money. When you're in the shop, clicking on an item in your inventory will tell you how much the shop will pay you for it. Standing over an item on the shop floor and examining it (press 'e' or type 'examine) will tell you that item's price. 642You may enter this shop and look around, and buy something if you have the money.
643When you're in the shop, clicking on an item in your inventory will tell you how much
644the shop will pay you for it. Standing over an item on the shop floor and examining it
645(read the tooltip when hovering over it or press B<Left-Alt-e>).
634 646
635WARNING: Be very careful not to drop anything you aren't sure you want to sell! Once dropped, an item is sold and belongs to the shop, and the price for buying it back may be many times what you sold it for. Check your client's documentation on "locking" items for instructions on how to lock your important items so you can't accidentally drop them. 647WARNING: Be very careful not to drop anything you aren't sure you want to sell!
648Once dropped, an item is sold and belongs to the shop, and the price for buying
649it back may be many times what you sold it for. Check your client's documentation
650on "locking" items for instructions on how to lock your important items so you can't
651accidentally drop them.
636endmsg 652endmsg
637x 5 653x 5
638y 1 654y 1
639end 655end
640arch woodfloor 656arch woodfloor
646y 3 662y 3
647end 663end
648arch sign 664arch sign
649name Teleporters 665name Teleporters
650msg 666msg
651In areas other than shops, teleporters can transport you instantly from place to place. Beware: a teleporter might send you into a dangerous area! This teleporter, however, will take you right across the fence to the south. 667In areas other than shops, teleporters can transport you instantly from place to place.
668Beware: a teleporter might send you into a dangerous area! This teleporter, however,
669will take you right across the fence to the south.
652endmsg 670endmsg
653x 5 671x 5
654y 3 672y 3
655end 673end
656arch woodfloor 674arch woodfloor
675arch woodfloor 693arch woodfloor
676x 5 694x 5
677y 6 695y 6
678end 696end
679arch teleporter 697arch teleporter
698slaying tutorial
680hp 5 699hp 5
681sp 3 700sp 3
682x 5 701x 5
683y 6 702y 6
684speed 0.2 703speed 0.2
688y 7 707y 7
689end 708end
690arch sign 709arch sign
691name Inbreeding 710name Inbreeding
692msg 711msg
693Some monsters, like mice, can multiply without a generator. If not killed quickly, these monsters can spread to fill up a map completely. Run through this door and kill the mice inside before they get out of control. 712Some monsters, like mice, can multiply without a generator (after all, they are mice).
713If not killed quickly, these monsters can spread to fill up a map completely.
714Run through this door and kill the mice inside before they get out of control (to be honest, we cheated
715and tried our best to keep them from spreading throughout the whole map, but once
716outside int he harsh world, you will not be as lucky).
694endmsg 717endmsg
695x 5 718x 5
696y 7 719y 7
697end 720end
698arch woodfloor 721arch woodfloor
704y 9 727y 9
705end 728end
706arch sign 729arch sign
707name Scrolls 730name Scrolls
708msg 731msg
709Magic scrolls like the one to your south contain one spell each. When you read a magic scroll, the spell is cast and the scroll crumbles into dust. Take this scroll and save it for some time when you have collected a bunch of items and want to cast detect magic on them. 732Magic scrolls like the one to your south contain one spell each.
733When you read a magic scroll, the spell is cast and the scroll crumbles into dust.
734Take this scroll and save it for some time when you have collected a bunch of
735items and want to cast detect magic on them.
710endmsg 736endmsg
711x 5 737x 5
712y 9 738y 9
713end 739end
714arch woodfloor 740arch woodfloor
757endmsg 783endmsg
758hp 15 784hp 15
759sp 28 785sp 28
760x 5 786x 5
761y 14 787y 14
788damned 1
762end 789end
763arch woodfloor 790arch woodfloor
764x 5 791x 5
765y 15 792y 15
766end 793end
900x 7 927x 7
901y 1 928y 1
902end 929end
903arch rune_mark 930arch rune_mark
904msg 931msg
905Tables work much like altars. The table to the 932Tables work much like altars. The table to the
906east is an "identify item" table. It will identify the unidentified items in your inventory, one at a time, for 20 gold pieces each. Tables are often found in shops too, especially magic shops. 933east is an I<identify item> table. It will identify the
934unidentified items in your inventory, one at a time, for 20
935gold pieces each. Tables are often found in shops
936too, especially magic shops.
907endmsg 937endmsg
908x 7 938x 7
909y 1 939y 1
910end 940end
911arch woodfloor 941arch woodfloor
916x 7 946x 7
917y 3 947y 3
918end 948end
919arch rune_mark 949arch rune_mark
920msg 950msg
921This altar to your east is a "detect curse" altar. It works the same as the "detect magic" altar below. Altars like these are often found in shops in towns. 951This altar to your east is a I<detect curse> altar.
952It works the same as the I<detect magic> altar below.
953Altars like these are often found in shops in towns.
922 954
923Always detect curse on items you find before applying them. If you apply a cursed item, you won't be able to remove it until the curse is removed. 955Always detect curse on items you find before applying them.
956If you apply a cursed item, you won't be able to remove it until the curse is removed.
924endmsg 957endmsg
925x 7 958x 7
926y 3 959y 3
927end 960end
928arch woodfloor 961arch woodfloor
935end 968end
936arch rune_mark 969arch rune_mark
937msg 970msg
938=== Altars === 971=== Altars ===
939 972
940Altars have many different uses. Some altars are consecrated to a particular god. Do not pray over these altars unless you wish to worship that god! (More on gods later.) Altars can also cast spells and perform other actions if you place the correct sacrifice on them. 973Altars have many different uses. Some altars are consecrated to a particular god.
974Do not pray over these altars unless you wish to worship that god! (More on gods later).
975Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
941 976
942The altar to your east is an "altar of detect magic." Dropping money on it will cause it to cast detect magic on all the items in your inventory. (Make sure you pick up your change.) To drop money, right-click on it in your inventory while standing on the altar. 977The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast
978detect magic on all the items in your inventory. (Make sure you pick up your change).
979To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful
980you can select the B<drop n> option from the item popup menu and only drop a few coins.
943 981
944Magic items are often worth more than identical non-magic items, so detect magic can help you decide which ones to sell and which ones to identify or keep. 982Magic items are often worth more than identical non-magic items, so detect magic can
983help you decide which ones to sell and which ones to identify or keep.
945endmsg 984endmsg
946x 7 985x 7
947y 5 986y 5
948end 987end
949arch woodfloor 988arch woodfloor
966y 9 1005y 9
967end 1006end
968arch sign 1007arch sign
969name Missile Weapons 1008name Missile Weapons
970msg 1009msg
971If you have a bow or crossbow in your inventory, go south for missile weapons training. If you do not, go north. 1010If you have a bow or crossbow in your inventory
1011(or other ranged weapons such as rods, staffs or area spells such as burning hands),
1012go south for ranged attacks training. If you do not, go north.
972endmsg 1013endmsg
973x 7 1014x 7
974y 9 1015y 9
975end 1016end
976arch woodfloor 1017arch woodfloor
990y 13 1031y 13
991end 1032end
992arch sign 1033arch sign
993name Missile Weapon Training 1034name Missile Weapon Training
994msg 1035msg
995Ready your bow or crossbow by clicking on it. Arrows or bolts in your inventory will be used automatically. 1036Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
996 1037
997To fire a missile weapon, hold down your Fire (Shift) key, and press the movement key in the direction you want to fire. 1038If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1039by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply
1040B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
998 1041
999On the other side of these doors are some monsters. Pull the lever to open the doors, and shoot them all! Don't worry, there's a force preventing them from reaching you. Continue down the passageway until you get back to this hallway, then go north. 1042To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1043and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1044you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it
1045with B<Shift>.
1046
1047On the other side of these doors are some monsters.
1048Pull the lever to open the doors, and shoot them all!
1049Don't worry, there's a force preventing them from reaching you.
1050Continue down the passageway until you get back to this hallway, then go north.
1000endmsg 1051endmsg
1001x 7 1052x 7
1002y 13 1053y 13
1003end 1054end
1004arch woodfloor 1055arch woodfloor
1141arch woodfloor 1192arch woodfloor
1142x 9 1193x 9
1143y 1 1194y 1
1144end 1195end
1145arch identify_table 1196arch identify_table
1146msg 1197name Drop 20 gold to identify an item in your inventory.
1147Drop twenty gold pieces to identify one unidentified item you are carrying.
1148endmsg
1149x 9 1198x 9
1150y 1 1199y 1
1151end 1200end
1152arch woodfloor 1201arch woodfloor
1153x 9 1202x 9
1160arch woodfloor 1209arch woodfloor
1161x 9 1210x 9
1162y 3 1211y 3
1163end 1212end
1164arch altar 1213arch altar
1165name altar of detect curse 1214name altar of detect curse (drop one silver coin to detect any cursed items in your inventory)
1166slaying money 1215slaying money
1167msg
1168Drop one silver piece to see if you are carrying any cursed items.
1169endmsg
1170sp 79 1216sp 79
1171food 1 1217food 1
1172x 9 1218x 9
1173y 3 1219y 3
1174end 1220end
1183arch woodfloor 1229arch woodfloor
1184x 9 1230x 9
1185y 5 1231y 5
1186end 1232end
1187arch altar 1233arch altar
1188name altar of detect magic 1234name altar of detect magic (drop one silver coin to detect any magic items in your inventory)
1189slaying money 1235slaying money
1190msg
1191Drop one silver piece to see if you are carrying any magic items.
1192endmsg
1193sp 76 1236sp 76
1194food 1 1237food 1
1195x 9 1238x 9
1196y 5 1239y 5
1197end 1240end
1219x 9 1262x 9
1220y 9 1263y 9
1221end 1264end
1222arch rune_mark 1265arch rune_mark
1223msg 1266msg
1224Not all runes are harmful. The rune to your north will restore your health! 1267Not all runes are harmful. The rune to your north will restore your health!
1225endmsg 1268endmsg
1226x 9 1269x 9
1227y 9 1270y 9
1228end 1271end
1229arch woodfloor 1272arch woodfloor
1398arch woodfloor 1441arch woodfloor
1399x 11 1442x 11
1400y 1 1443y 1
1401end 1444end
1402arch sign 1445arch sign
1403name Press cursor-down once to read the next sign. 1446name Press cursor-down (arrow-key-down) once to read the next sign.
1404x 11 1447x 11
1405y 1 1448y 1
1406end 1449end
1407arch woodfloor
1408x 11
1409y 2
1410end
1411arch magic_mouth 1450arch magic_mouth
1412msg 1451msg
1413Welcome to Crossfire! 1452Welcome to Deliantra!
1414 1453
1415You are now in the beginner's area, which will 1454You are now in the beginner's area, which will
1416teach you the fundamentals of playing Crossfire, 1455teach you the fundamentals of playing Deliantra,
1417and prepare you to survive in this vast and 1456and prepare you to survive in this vast and
1418sometimes dangerous world. 1457sometimes dangerous world.
1419 1458
1420As you pass through these halls, read all the 1459As you pass through these halls, read all the
1421signs and any other information provided, and 1460signs and any other information provided, and
1422you'll soon learn the basics of the game. 1461you'll soon learn the basics of the game.
1423 1462
1424From here, move south (press your down-arrow key, 1463From here, move south (press your B<down-arrow> key)
1425or type 'south &lt;enter&gt;) and press the spacebar to 1464and press the space bar to read the next sign. Good luck!
1426read the next sign. Good luck!
1427endmsg 1465endmsg
1428x 11 1466x 11
1429y 2 1467y 2
1430move_on all 1468move_on all
1469end
1470arch woodfloor
1471x 11
1472y 2
1431end 1473end
1432arch sign 1474arch sign
1433name Press space bar to read me 1475name Press space bar to read me
1434msg 1476msg
1435Welcome to Crossfire! 1477Welcome to Deliantra!
1436 1478
1437You are now in the beginner's area, which will 1479You are now in the beginner's area, which will
1438teach you the fundamentals of playing Crossifre, 1480teach you the fundamentals of playing Deliantra,
1439and prepare you to survive in this vast and 1481and prepare you to survive in this vast and
1440sometimes dangerous world. 1482sometimes (uhm, always) dangerous world.
1441 1483
1442As you pass through these halls, read all the 1484As you pass through these halls, read all the
1443signs and any other information provided, and 1485signs and any other information provided, and
1444you'll soon learn the basics of the game. 1486you'll soon learn the basics of the game.
1445 1487
1446From here, move south (press your down-arrow key, 1488From here, move south (press your B<down-arrow> key)
1447or type 'south &lt;enter&gt;) and press the space bar to 1489and press the space bar to read the next sign. Good luck!
1448read the next sign. Good luck!
1449endmsg 1490endmsg
1450x 11 1491x 11
1451y 2 1492y 2
1452end 1493end
1453arch woodfloor 1494arch woodfloor
1460=== Commands === 1501=== Commands ===
1461 1502
1462There are many commands you can use to 1503There are many commands you can use to
1463do everything from movement to attacking 1504do everything from movement to attacking
1464to casting spells to identifying treasure. Any 1505to casting spells to identifying treasure. Any
1465command in Crossfire can be executed by 1506command in Deliantra can be executed by
1466typing ' (a single quote) followed by the 1507simply typing it in and pressing B<Space>+B<Return>.
1467command.
1468 1508
1469So to move southeast, for example, you could type 1509So to move southeast, for example, you could type
1470'southeast. To read this sign, you could type 1510B<<southeast <return> >>. To read this sign, you could type
1471'apply sign. These "long-form" commands are 1511B<<apply sign <return> >>. These "long-form" commands are
1472always available for everything you can do in 1512always available for everything you can do in
1473the game. 1513the game.
1474 1514
1475However, it would be cumbersome to type 1515However, it would be cumbersome to type
1476commands like that for common actions, so 1516commands like that for common actions, so
1477many commands are bound to keys by default. 1517many commands are bound to keys by default.
1478This varies from client to client, but you will 1518
1479probably find that the movement commands 1519You can also enter commands by typing their initials. For example,
1480are bound to the arrow keys on your keypad, 1520instead of typing B<<southeast <return> >>, you can type B<< se<return> >> (note the lack of the space).
1481for example. There are many other default 1521Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on.
1482keybindings, and you can create your own for 1522
1483any action or series of actions that you use 1523You can also create your own keybindings, for example to use spells, items or skills. To do that, you
1484regularly. See the documentation for your 1524can usually use the popup menu you get when pressing the B<right mouse button> over an item
1485Crossfire client for more information on 1525and select the B<bind ...> option.
1486keybindings.
1487endmsg 1526endmsg
1488x 11 1527x 11
1489y 3 1528y 3
1490end 1529end
1491arch woodfloor 1530arch woodfloor
1503 1542
1504You can move in any of eight directions: north, 1543You can move in any of eight directions: north,
1505south, east, west, and the four in between. 1544south, east, west, and the four in between.
1506Pressing a movement key once (or executing a 1545Pressing a movement key once (or executing a
1507movement command) will move you one tile 1546movement command) will move you one tile
1508in that direction. If something is in the way, you 1547in that direction. If something is in the way, your
1509may attack it. 1548character might attack it.
1510 1549
1511To run in a direction, which is very useful when 1550To run in a direction, which is very useful when
1512fighting, battering down doors, or traveling long 1551fighting, battering down doors, or traveling long
1513distances, hold down the Ctrl key and press 1552distances, hold down the B<Ctrl> key and press
1514and hold the key for direction you wish to run. 1553and hold the key for direction you wish to run.
1515 1554
1516Now run to the end of this hallway, and read 1555The four primary directions are bound to the arrow/cursor keys,
1556and all eight directions including diagonals on the numeric keypad. For laptop users
1557without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement.
1558
1559Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read
1517the sign there. 1560the sign there.
1518endmsg 1561endmsg
1519x 11 1562x 11
1520y 5 1563y 5
1521end 1564end
1548x 11 1591x 11
1549y 9 1592y 9
1550end 1593end
1551arch rune_mark 1594arch rune_mark
1552msg 1595msg
1553Chests and other containers are often protected by traps. To find and disarm these traps, stand on the chest or next to it while using the find traps and disarm traps commands. 1596Chests and other containers are often protected by traps.
1597To find and disarm these traps, stand on the chest or next to it while
1598using the find traps and disarm traps skills.
1554 1599
1555Once you think a chest is safe, open it by applying it with the 'a' key, and see what's inside. 1600Once you think a chest is safe, open it by applying it with the space bar,
1601and see what's inside.
1556 1602
1557Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself heal before you move on, in case you walk into another one. 1603Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1604That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1605heal before you move on, in case you walk into another one.
1558endmsg 1606endmsg
1559x 11 1607x 11
1560y 9 1608y 9
1561end 1609end
1562arch woodfloor 1610arch woodfloor
1748y 2 1796y 2
1749end 1797end
1750arch woodfloor 1798arch woodfloor
1751x 13 1799x 13
1752y 3 1800y 3
1801move_block all
1753end 1802end
1754arch sage 1803arch sign
1804name old man
1755msg 1805msg
1756@match food|no 1806@match food|no
1757There is some food on the other side of this gate. 1807There is some food on the other side of this gate.
1758@match beer 1808@match beer
1759Beer isn't food! 1809Beer isn't food!
1765@match hello|hi 1815@match hello|hi
1766Do you have any food? 1816Do you have any food?
1767@match * 1817@match *
1768Ninety-nine bottles of beer on the wall.... 1818Ninety-nine bottles of beer on the wall....
1769endmsg 1819endmsg
1820face sage.x11
1770x 13 1821x 13
1771y 3 1822y 3
1772monster 0
1773friendly 1
1774stand_still 1
1775end 1823end
1776arch woodfloor 1824arch woodfloor
1777x 13 1825x 13
1778y 4 1826y 4
1779end 1827end
1869arch woodfloor 1917arch woodfloor
1870x 14 1918x 14
1871end 1919end
1872arch wall_2_1_2 1920arch wall_2_1_2
1873x 14 1921x 14
1874end
1875arch woodfloor
1876x 14
1877y 1
1878end 1922end
1879arch magic_mouth 1923arch magic_mouth
1880msg 1924msg
1881A message scrawled on the wall says: 1925A message scrawled on the wall says:
1882 1926
1886and take it with you. 1930and take it with you.
1887endmsg 1931endmsg
1888x 14 1932x 14
1889y 1 1933y 1
1890end 1934end
1935arch woodfloor
1936x 14
1937y 1
1938end
1891arch food 1939arch food
1892x 14 1940x 14
1893y 1 1941y 1
1894end 1942end
1895arch woodfloor 1943arch woodfloor
1996arch woodfloor 2044arch woodfloor
1997x 15 2045x 15
1998end 2046end
1999arch wall_2_1_2 2047arch wall_2_1_2
2000x 15 2048x 15
2001end
2002arch woodfloor
2003x 15
2004y 1
2005end 2049end
2006arch magic_mouth 2050arch magic_mouth
2007msg 2051msg
2008A message scrawled on the wall says: 2052A message scrawled on the wall says:
2009 2053
2014later.) 2058later.)
2015endmsg 2059endmsg
2016x 15 2060x 15
2017y 1 2061y 1
2018end 2062end
2063arch woodfloor
2064x 15
2065y 1
2066end
2019arch apple 2067arch apple
2020x 15 2068x 15
2021y 1 2069y 1
2022end 2070end
2023arch woodfloor 2071arch woodfloor
2038end 2086end
2039arch wall_2_1_2 2087arch wall_2_1_2
2040x 15 2088x 15
2041y 4 2089y 4
2042end 2090end
2043arch woodfloor 2091arch magic_mouth
2092msg
2093A sign on the wall says: Slow Down!!
2094endmsg
2044x 15 2095x 15
2045y 5 2096y 5
2046end 2097end
2047arch magic_mouth 2098arch woodfloor
2048msg
2049A sign on the wall says: Slow Down!!
2050endmsg
2051x 15 2099x 15
2052y 5 2100y 5
2053end 2101end
2054arch woodfloor 2102arch woodfloor
2055x 15 2103x 15
2077y 9 2125y 9
2078end 2126end
2079arch rune_mark 2127arch rune_mark
2080msg 2128msg
2081See that rune to the north? You may have to 2129See that rune to the north? You may have to
2082wait a few seconds to see it. Don't step on it; itmight hurt you! If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's not worth the risk, since there's nothing beyond it, but it's good to increase your experience in those skills whenever possible. 2130wait a few seconds to see it as it will not be visible all the time.
2083 2131
2084Remember: to search for traps, press 'f' (or type 'use_skill find traps), and to attempt to disarm any traps you find, press 'd' (or type 'use_skill disarm traps). 2132I<Don't step on it: it might hurt you!>
2133
2134If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2135it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2136not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2137in those skills whenever possible.
2138
2139Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command)
2140to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2141
2142To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>)
2143and fire.
2085endmsg 2144endmsg
2086x 15 2145x 15
2087y 9 2146y 9
2088end 2147end
2089arch woodfloor 2148arch woodfloor
2107y 12 2166y 12
2108end 2167end
2109arch sign 2168arch sign
2110msg 2169msg
2111How did you do? Watch your hit points (HP) 2170How did you do? Watch your hit points (HP)
2112closely during battle. If they get too low, you 2171closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured.
2113can always retreat and come back. Hit points 2172If they get too low, you can always retreat and come back. Hit points
2114gradually regenerate over time, so if you took 2173gradually regenerate over time, so if you took
2115damage, wait until your HP is back to the 2174damage, wait until your HP is back to the
2116maximum before moving on. Eating food 2175maximum before moving on. Eating food
2117speeds up HP regeneration, so you may want 2176is vital for HP regeneration, so you may want
2118to eat this food now. 2177to eat this food now.
2119endmsg 2178endmsg
2120x 15 2179x 15
2121y 12 2180y 12
2181end
2182arch check_floor
2183race ant
2184x 15
2185y 13
2186last_sp 0
2187move_block all
2122end 2188end
2123arch woodfloor 2189arch woodfloor
2124x 15 2190x 15
2125y 13 2191y 13
2126end 2192end
2160x 16 2226x 16
2161end 2227end
2162arch wall_2_1_2 2228arch wall_2_1_2
2163x 16 2229x 16
2164end 2230end
2165arch woodfloor
2166x 16
2167y 1
2168end
2169arch magic_mouth 2231arch magic_mouth
2170msg 2232msg
2171A message scrawled on the wall says: 2233A message scrawled on the wall says:
2172 2234
2173When you kill monsters, sometimes they leave 2235When you kill monsters, sometimes they leave
2175eaten also. 2237eaten also.
2176endmsg 2238endmsg
2177x 16 2239x 16
2178y 1 2240y 1
2179end 2241end
2242arch woodfloor
2243x 16
2244y 1
2245end
2180arch heart 2246arch heart
2181name goblin's heart 2247name goblin's heart
2182x 16 2248x 16
2183y 1 2249y 1
2184end 2250end
2197arch sign 2263arch sign
2198name Talking to NPCs 2264name Talking to NPCs
2199msg 2265msg
2200=== Talking to People === 2266=== Talking to People ===
2201 2267
2202You can also get information from non-player 2268There are two different types of "people" in the game: PCs (player characters, i.e. other players)
2203characters (NPCs) in the game by talking to them. 2269and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
2204 2270
2205NPCs that can talk to you have a little speech bubble 2271To talk to other players, for example to get help, you can use the B<chat> command, whose text
2206sign. 2272is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type
2273B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout>
2274command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all
2275NPCs near you can hear.
2207 2276
2208To talk to the man at the end of this hallway 2277You can also get information from non-player characters (NPCs) in the game by talking to them.
2209when you're finished reading this, 2278NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
2279
2280To talk to the man at the end of this hallway when you're finished reading this,
2210walk up next to him and either click on him or 2281walk up next to him and left-click on him with your mouse.
2211type: 'say hello
2212 2282
2213Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say 2283Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say
2214command is more tedious, but works when you can't see the NPC, or you need to say a password. 2284command is more tedious, but works when you can't see the NPC, or you need to say a password.
2215 2285
2216The 'say command will let you talk to nearby 2286Many NPC have useful information, but they will only tell you about it if you ask the
2217NPCs and other Crossfire players who are 2287right questions. If the NPC talks to you, look for words in his reply
2218on the same map as you, so it is your main
2219way to communicate inside the game. (The "
2220(double-quote) key is often a shortcut for 'say.)
2221
2222Many NPC have useful information, but they
2223will only tell you about it if you ask about the
2224right things. Saying "hello" is a good start.
2225If the NPC replies, look for words in his reply
2226that might be important, and ask about them. 2288that might be important (often they are underlined), and ask about them.
2227For example, if he says, "Hello, do you have 2289For example, if he says, "Hello, do you have any food?" ask him about food,
2228any food?" ask him about food ('say food),
2229and he may say something else in response to 2290and he may say something else in response to that.
2230that. Saying words like quest, key, treasure, 2291Saying words like quest, key, treasure, and other things you're interested in may
2231and other things you're interested in may
2232start up very interesting conversations! 2292start up very interesting conversations!
2233 2293
2234Be careful not to run into friendly NPCs: dead men tell no tales. 2294Be careful not to run into friendly NPCs: dead men tell no tales.
2235 2295
2236Now go talk to that old man. 2296Now go talk to that old man.
2297
2298If you run into problems or want to skip this part of the tutorial, use the B<say open> command.
2237endmsg 2299endmsg
2238x 16 2300x 16
2239y 3 2301y 3
2240end 2302end
2241arch woodfloor 2303arch woodfloor
2326x 17 2388x 17
2327end 2389end
2328arch wall_2_1_2 2390arch wall_2_1_2
2329x 17 2391x 17
2330end 2392end
2331arch woodfloor
2332x 17
2333y 1
2334end
2335arch magic_mouth 2393arch magic_mouth
2336x 17 2394x 17
2337y 1 2395y 1
2338end 2396end
2397arch woodfloor
2398x 17
2399y 1
2400end
2339arch waybread 2401arch waybread
2340msg 2402msg
2341A message scrawled on the wall says: 2403A message scrawled on the wall says:
2342 2404
2343Waybreads are the MRE (Meals-Ready-to-Eat) 2405Waybreads are the MRE (Meals-Ready-to-Eat)
2344of Crossfire. They weigh very little but pack 2406of Deliantra. They weigh very little but pack
2345a large food value. They are much more 2407a large food value. They are much more
2346expensive than normal food, but when you 2408expensive than normal food, but when you
2347can afford them, they are the best food to 2409can afford them, they are the best food to
2348take on long trips or dungeon excursions, 2410take on long trips or dungeon excursions,
2349since their light weight won't slow you down. 2411since their light weight won't slow you down.
2601arch sign 2663arch sign
2602name Bashing Doors 2664name Bashing Doors
2603msg 2665msg
2604=== Doors === 2666=== Doors ===
2605 2667
2606There are many kinds of doors in Crossfire. 2668There are many kinds of doors in Deliantra.
2607Some doors will open for you, so you can walk 2669Some doors will open for you, so you can walk
2608right through. Ordinary locked doors can be 2670right through. Ordinary locked doors can be
2609bashed open by attacking them or using 2671bashed open by attacking them or using
2610lockpicks. Stronger locked doors may require 2672lockpicks. Stronger locked doors may require
2611a certain key, or open when you speak a magic 2673a certain key, or open when you speak a magic
2612word or activate a certain trigger somewhere. 2674word or activate a certain trigger somewhere.
2613 2675
2614To get through this first door, run into it until 2676To get through this first door, run into it until
2615you break through. 2677you break through. If you are too weak it might take a long time.
2678Either be persistent or create a new character with a higher Strength stat.
2616endmsg 2679endmsg
2617x 19 2680x 19
2618y 1 2681y 1
2619end 2682end
2620arch woodfloor 2683arch woodfloor
2656arch sign 2719arch sign
2657name Triggering Buttons with Weights 2720name Triggering Buttons with Weights
2658msg 2721msg
2659Sometimes large buttons in the floor can 2722Sometimes large buttons in the floor can
2660be activated by a large weight. Run into this 2723be activated by a large weight. Run into this
2661boulder to push it onto the button to your 2724boulder (B<Ctrl-Left>) to push it onto the button to your
2662west, and see what happens. 2725west, and see what happens.
2663 2726
2664Boulders and other "rollable" items like barrels can only be pushed, 2727Boulders and other "rollable" items like barrels can only be pushed,
2665never pulled, so be careful not to push them into corners from where 2728never pulled, so be careful not to push them into corners from where
2666you won't be able to move them to their destination. 2729you won't be able to move them to their destination.
2685y 9 2748y 9
2686end 2749end
2687arch sign 2750arch sign
2688name Buttons are Your Friends 2751name Buttons are Your Friends
2689msg 2752msg
2690Cool, huh! Buttons and other switches can be 2753Cool, huh! Buttons and other switches can be
2691used to do all sorts of things, sometimes on 2754used to do all sorts of things, sometimes on
2692completely different areas of a map, so if you 2755completely different areas of a map, so if you
2693ever think you're stuck, look around for any 2756ever think you're stuck, look around for any
2694of these kinds of triggers that might open 2757of these kinds of triggers that might open
2695a way out for you. 2758a way out for you.
2762end 2825end
2763arch wall_2_1_2 2826arch wall_2_1_2
2764x 20 2827x 20
2765y 2 2828y 2
2766end 2829end
2767arch woodfloor 2830arch magic_mouth
2831msg
2832A magic voice says:
2833
2834Here is a note you can pick up and take with you. (You may have already picked it up
2835automatically if your client is set to do that. If so, find it in your inventory and read it by
2836clicking with the middle mouse button or scroll wheel). You may wish
2837to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command).
2838Now it will be in your inventory, so you can read it anytime you need to.
2839
2840Oh, and remember one thing: the password is B<orc-knuckle>.
2841endmsg
2768x 20 2842x 20
2769y 3 2843y 3
2770end 2844end
2771arch magic_mouth 2845arch woodfloor
2772msg
2773A sign on the wall says:
2774
2775Here is a note you can pick up and take with
2776you. (You may have already picked it up
2777automatically if your client is set to do that. If
2778so, find it in your inventory and read it by
2779middle-clicking or whatever action your client
2780uses to apply inventory items.) You may wish
2781to read it first (press space), and then pick it up
2782(press the comma key or type 'take). Now it
2783will be in your inventory, so you can read it
2784anytime you need to.
2785
2786endmsg
2787x 20 2846x 20
2788y 3 2847y 3
2789end 2848end
2790arch note 2849arch note
2791msg 2850msg
2792The exit password is "orc-knuckle"! (Save this note; you'll need it much later, after you meet Harold.) 2851The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.)
2793endmsg 2852endmsg
2794x 20 2853x 20
2795y 3 2854y 3
2796end 2855end
2797arch woodfloor 2856arch woodfloor
2811than signs like this one. Did you see the sign 2870than signs like this one. Did you see the sign
2812on the wall as you were running here? 2871on the wall as you were running here?
2813Sometimes information comes from non-visible 2872Sometimes information comes from non-visible
2814sources like that, so always keep your eyes 2873sources like that, so always keep your eyes
2815open and don't miss anything that shows up 2874open and don't miss anything that shows up
2816in your Messages area. 2875in your B<Messages> window.
2817 2876
2818Information also comes from books, notes, and 2877Information also comes from books, notes, and
2819many other sources. The smallest note can be 2878many other sources. The smallest note can be
2820the first clue to a large treasure or heroic quest, 2879the first clue to a large treasure or heroic quest,
2821so always gather as much information as possible. 2880so always gather as much information as possible.
2822Some notes and books you will be able to pick 2881Some notes and books you will be able to pick
2823up and take with you, while others will be 2882up and take with you, while others will be
2824fixed where they are, but they all may be 2883fixed where they are, but they all may be
2825important to read. 2884important to read.
2885
2886In case you can't read, for example when you are
2887too low on intelligence or don't have the literacy
2888skill you might find the word 'orc-knuckle' useful
2889for leaving this tutorial!
2826endmsg 2890endmsg
2827x 20 2891x 20
2828y 5 2892y 5
2829end 2893end
2830arch woodfloor 2894arch woodfloor
2863 2927
2864Some walls, called "earthwalls," are soft and can be battered down and destroyed. 2928Some walls, called "earthwalls," are soft and can be battered down and destroyed.
2865Run at the wall to your east until you pass through. 2929Run at the wall to your east until you pass through.
2866 2930
2867If you are very weak you might need a long time time to destroy the earthwall. Do 2931If you are very weak you might need a long time time to destroy the earthwall. Do
2868not give up! 2932not give up! (If you give up, consider creating a character with a little higher strength stat :)
2869endmsg 2933endmsg
2870x 20 2934x 20
2871y 9 2935y 9
2872end 2936end
2873arch woodfloor 2937arch woodfloor
3034end 3098end
3035arch wall_2_2_4 3099arch wall_2_2_4
3036x 21 3100x 21
3037y 13 3101y 13
3038end 3102end
3103arch check_floor
3104race ant
3105x 21
3106y 14
3107last_sp 0
3108move_block all
3109end
3039arch woodfloor 3110arch woodfloor
3040x 21 3111x 21
3041y 14 3112y 14
3042end 3113end
3043arch door_1 3114arch door_1
3065end 3136end
3066arch sign 3137arch sign
3067name Traps, and Automatic Doors 3138name Traps, and Automatic Doors
3068msg 3139msg
3069By the way, it's a good idea to always check 3140By the way, it's a good idea to always check
3070for traps before trying to open a door. Do 3141for traps before trying to open a door. Do
3071this with the command ('use_skill find traps), 3142this with the command B<ready_skill find traps> (short B<rsft>, by default
3072which is often bound to the 'f' key. If you 3143bound to the B<Left-Alt-s> key) and then keep firing into the
3073find a trap, you can try to disarm it with 3144direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here
3074('use_skill disarm traps). You can only find 3145B<Shift-Right-Arrow>).
3075and disable traps if you have those skills. 3146
3147If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with
3148B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing
3149into the direction of the trap you found.
3150
3151You can only find and disable traps if you have those skills. If you don't, you should
3152learn them early.
3076 3153
3077Some doors will open when you walk up to them, 3154Some doors will open when you walk up to them,
3078then close after a moment. Be careful not to 3155then close after a moment. Be careful not to
3079get crushed by standing in the doorway 3156get crushed by standing in the doorway
3080too long! 3157too long!
3120y 6 3197y 6
3121end 3198end
3122arch sign 3199arch sign
3123name Levers 3200name Levers
3124msg 3201msg
3125Some gates and doors are opened by levers. Apply (press space bar) to lever to your south to continue. 3202Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue.
3126endmsg 3203endmsg
3127x 22 3204x 22
3128y 6 3205y 6
3129end 3206end
3130arch woodfloor 3207arch woodfloor
3156Look for cracks in the wall, especially if you 3233Look for cracks in the wall, especially if you
3157hear voices or have reason to think there might 3234hear voices or have reason to think there might
3158be secret areas nearby. 3235be secret areas nearby.
3159 3236
3160Sometimes walls are illusions that can be walked 3237Sometimes walls are illusions that can be walked
3161through. Go south from here. 3238through. Go south from here.
3162endmsg 3239endmsg
3163x 22 3240x 22
3164y 9 3241y 9
3165end 3242end
3166arch woodfloor 3243arch woodfloor
3180msg 3257msg
3181=== Inventory === 3258=== Inventory ===
3182 3259
3183Stop and take a look at your inventory for a moment. If you started the game with any 3260Stop and take a look at your inventory for a moment. If you started the game with any
3184armor or a hand-to-hand weapon like a sword, you probably should ready them now. 3261armor or a hand-to-hand weapon like a sword, you probably should ready them now.
3185(In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.) 3262
3263You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or
3264directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the
3265map (not the minimap) will tell you about these keys).
3266
3267You wield/ready (and unwield/unready) weapons and other items by applying them. To do so,
3268click on the item with your middle mouse button (or scroll wheel button).
3186Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) 3269Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3187endmsg 3270endmsg
3188x 22 3271x 22
3189y 11 3272y 11
3273end
3274arch check_floor
3275race ant
3276x 22
3277y 12
3278last_sp 0
3279move_block all
3190end 3280end
3191arch woodfloor 3281arch woodfloor
3192x 22 3282x 22
3193y 12 3283y 12
3194end 3284end
3200name Fighting 3290name Fighting
3201msg 3291msg
3202=== Fighting === 3292=== Fighting ===
3203 3293
3204Ready for your first fight? On the other side 3294Ready for your first fight? On the other side
3205of this door are some ants. They're mostly 3295of this door are some ants. They're mostly
3206harmless, so run into them as fast as you can, 3296harmless, so run into them as fast as you can,
3207until you kill them. Be sure to kill the anthill 3297until you kill them. Be sure to kill the anthill
3208too, so it can't produce more ants. Many 3298too, so it can't produce more ants. Many
3209monsters have "generators" like this which 3299monsters have "generators" like this which
3210produce more monsters every so often. 3300produce more monsters every so often.
3211 3301
3212After you kill the ants, go through the next 3302After you kill the ants, go through the next
3213door. 3303door.

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