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Comparing deliantra/maps/start/tutorial.map (file contents):
Revision 1.3 by elmex, Thu Jun 7 16:58:52 2007 UTC vs.
Revision 1.21 by root, Fri Oct 26 04:21:43 2007 UTC

1arch map 1arch map
2name Tutorial 1 2name Tutorial
3difficulty 1 3difficulty 1
4region start 4region creation
5width 24 5width 24
6height 16 6height 20
7enter_x 11 7enter_x 11
8enter_y 1 8enter_y 1
9msg 9msg
10Creator: Mhoram, http://aaron.baugher.biz/ 10Creator: Mhoram, http://aaron.baugher.biz/
11Software: CF Java Map Editor 11Software: CF Java Map Editor
12Date: 1/23/2007 12Date: 1/23/2007
13 13
14This map is intended for use as a tutorial for 14This map is intended for use as a tutorial for
15complete newbies, to teach them some of the 15complete newbies, to teach them some of the
16basic concepts of Crossfire. Players should 16basic concepts of Deliantra.
17enter at x-11, y-1.
18endmsg 17endmsg
19unique 1
20per_player 1 18per_player 1
21end 19end
22arch woodfloor 20arch woodfloor
23end 21end
24arch wall_2_2_2 22arch wall_2_2_2
117x 1 115x 1
118end 116end
119arch wall_2_1_2 117arch wall_2_1_2
120x 1 118x 1
121end 119end
122arch woodfloor 120arch shop_ring
123x 1 121x 1
124y 1 122y 1
125end 123end
126arch shop_general 124arch shop_throw
127x 1 125x 1
128y 1
129end
130arch woodfloor
131x 1
132y 2 126y 2
133end
134arch shop_weapon
135x 1
136y 2
137end
138arch woodfloor
139x 1
140y 3
141end
142arch shop_general
143x 1
144y 3
145end
146arch woodfloor
147x 1
148y 4
149end 127end
150arch shop_food 128arch shop_food
151x 1 129x 1
130y 3
131end
132arch woodfloor
133x 1
134y 4
135end
136arch shop_food
137x 1
152y 4 138y 4
153end 139end
154arch woodfloor 140arch woodfloor
155x 1 141x 1
156y 5 142y 5
196y 12 182y 12
197end 183end
198arch sign 184arch sign
199name Saving and Exiting 185name Saving and Exiting
200msg 186msg
201A bed of reality is used for saving your game. Whenever you want to leave the game, or just save in a particular town, apply (press space) on a bed of reality, like the one at the end of this hallway. 187A bed of reality is used for saving your game. Whenever you want to leave the game,
188or just save in a particular town, apply (press space) on a bed of reality,
189like the one at the end of this hallway, and then answer the question of wether you want
190to continue playing. To log out, you of course have to answer negatively to that question.
202 191
203The next time you login, your player will start from that bed's location, with all the inventory items you had when you saved. Also, if your player ever dies, you will be returned to the location of the last bed of reality you used. 192The next time you login, your player will start from that bed's location, with all the inventory
193items you had when you logged out. Also, if your player ever dies, you will be returned to the
194location of the last bed of reality you used. If you leave without using a savebed your character's
195body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so
196always use a bed of reality for leaving the game.
204 197
205You may use this one now, and then continue on after logging back in. 198You may use this one now, and then continue on after logging back in.
206endmsg 199endmsg
207x 1 200x 1
208y 12 201y 12
216y 14 209y 14
217end 210end
218arch sign 211arch sign
219name Congratulations 212name Congratulations
220msg 213msg
221Congratulations, you have completed this part of the tutorial! Take the exit to your east to move on. Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-) 214Congratulations, you have completed this part of the tutorial!
222 215Take the exit to your east to move on.
216Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-)
223endmsg 217endmsg
224x 1 218x 1
225y 14 219y 14
226end 220end
227arch woodfloor 221arch woodfloor
236x 2 230x 2
237end 231end
238arch wall_2_1_2 232arch wall_2_1_2
239x 2 233x 2
240end 234end
241arch woodfloor 235arch shop_empty
242x 2 236x 2
243y 1 237y 1
244end 238end
239arch shop_mat
240x 2
241y 1
242end
243arch shop_wands
244x 2
245y 2
246end
245arch shop_armour 247arch shop_armour
246x 2
247y 1
248end
249arch woodfloor
250x 2
251y 2
252end
253arch shop_general
254x 2
255y 2
256end
257arch woodfloor
258x 2
259y 3
260end
261arch shop_food
262x 2 248x 2
263y 3 249y 3
264end 250end
265arch woodfloor 251arch woodfloor
266x 2 252x 2
370end 356end
371arch swall_2_2_1 357arch swall_2_2_1
372x 3 358x 3
373y 2 359y 2
374end 360end
375arch woodfloor 361arch shop_weapon
376x 3 362x 3
377y 3 363y 3
378end 364end
379arch shop_mat 365arch woodfloor
380x 3 366x 3
381y 3
382end
383arch woodfloor
384x 3
385y 4 367y 4
386end 368end
387arch shop_floor 369arch shop_general
388x 3 370x 3
389y 4 371y 4
390end 372end
391arch woodfloor 373arch woodfloor
392x 3 374x 3
422y 9 404y 9
423end 405end
424arch sign 406arch sign
425name Potions 407name Potions
426msg 408msg
427Potions can help you in many ways, boosting your stats temporarily or permanently, giving you resistance to certain attacks, or healing you. Save this potion of healing for some time when you are injured and unable to retreat to heal slowly. 409Potions can help you in many ways, boosting your stats temporarily or permanently,
410giving you resistance to certain attacks, or healing you. Save this potion of healing
411for some time when you are injured and unable to retreat to heal slowly.
428 412
429Keep in mind that potions you find can be cursed just like other objects, so always get them identified before using them. 413Keep in mind that potions you find can be cursed just like other objects, so always
414get them identified before using them.
430endmsg 415endmsg
431x 3 416x 3
432y 9 417y 9
433end 418end
434arch woodfloor 419arch woodfloor
465end 450end
466arch woodfloor 451arch woodfloor
467x 3 452x 3
468y 14 453y 14
469end 454end
470arch magic_ear 455arch button_trigger
471msg
472@match orc-knuckle
473Click.
474endmsg
475x 3 456x 3
476y 14 457y 14
477connected 9 458connected 9
478end
479arch magic_mouth
480msg
481What is the password? (Use the say command and say it)
482
483(Do you still have the note you got back at the beginning of this trip? Apply it and see what it says, if you don't remember.)
484endmsg
485x 3
486y 14
487end 459end
488arch woodfloor 460arch woodfloor
489x 3 461x 3
490y 15 462y 15
491end 463end
544y 6 516y 6
545end 517end
546arch swall_1_2 518arch swall_1_2
547x 4 519x 4
548y 6 520y 6
521end
522arch check_floor
523race mouse
524x 4
525y 7
526last_sp 0
527move_block all
528end
529arch mat
530name mouse barrier
531name_pl
532x 4
533y 7
549end 534end
550arch woodfloor 535arch woodfloor
551x 4 536x 4
552y 7 537y 7
553end 538end
624y 1 609y 1
625end 610end
626arch sign 611arch sign
627name Shops 612name Shops
628msg 613msg
629Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies, and then buy almost any treasure you bring back to sell. 614Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies,
615and then buy almost any treasure you bring back to sell.
630 616
631To enter a shop, step on the shop mat. This will transport you to the inside. To exit, simply step on the inside mat. To sell items, drop them on the shop floor. To buy items, simply pick up what you want and leave. The cost of the items will be taken from your inventory. If you don't have enough money to pay your bill, you won't be allowed to leave, and you will have to drop enough of the items you picked up until you can afford what you're holding. 617To enter a shop, step on the shop mat. This will transport you to the inside.
618To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
619To buy items, simply pick up what you want and leave. The cost of the items will
620be taken from your inventory. If you don't have enough money to pay your bill, you
621won't be allowed to leave, and you will have to drop enough of the items you picked
622up until you can afford what you're holding.
632 623
633You may enter this shop and look around, and buy something if you have the money. When you're in the shop, clicking on an item in your inventory will tell you how much the shop will pay you for it. Standing over an item on the shop floor and examining it (press 'e' or type 'examine) will tell you that item's price. 624You may enter this shop and look around, and buy something if you have the money.
625When you're in the shop, clicking on an item in your inventory will tell you how much
626the shop will pay you for it. Standing over an item on the shop floor and examining it
627(read the tooltip when hovering over it or press B<Left-Alt-e>).
634 628
635WARNING: Be very careful not to drop anything you aren't sure you want to sell! Once dropped, an item is sold and belongs to the shop, and the price for buying it back may be many times what you sold it for. Check your client's documentation on "locking" items for instructions on how to lock your important items so you can't accidentally drop them. 629WARNING: Be very careful not to drop anything you aren't sure you want to sell!
630Once dropped, an item is sold and belongs to the shop, and the price for buying
631it back may be many times what you sold it for. Check your client's documentation
632on "locking" items for instructions on how to lock your important items so you can't
633accidentally drop them.
636endmsg 634endmsg
637x 5 635x 5
638y 1 636y 1
639end 637end
640arch woodfloor 638arch woodfloor
646y 3 644y 3
647end 645end
648arch sign 646arch sign
649name Teleporters 647name Teleporters
650msg 648msg
651In areas other than shops, teleporters can transport you instantly from place to place. Beware: a teleporter might send you into a dangerous area! This teleporter, however, will take you right across the fence to the south. 649In areas other than shops, teleporters can transport you instantly from place to place.
650Beware: a teleporter might send you into a dangerous area! This teleporter, however,
651will take you right across the fence to the south.
652endmsg 652endmsg
653x 5 653x 5
654y 3 654y 3
655end 655end
656arch woodfloor 656arch woodfloor
675arch woodfloor 675arch woodfloor
676x 5 676x 5
677y 6 677y 6
678end 678end
679arch teleporter 679arch teleporter
680slaying tutorial
680hp 5 681hp 5
681sp 3 682sp 3
682x 5 683x 5
683y 6 684y 6
684speed 0.2 685speed 0.2
688y 7 689y 7
689end 690end
690arch sign 691arch sign
691name Inbreeding 692name Inbreeding
692msg 693msg
693Some monsters, like mice, can multiply without a generator. If not killed quickly, these monsters can spread to fill up a map completely. Run through this door and kill the mice inside before they get out of control. 694Some monsters, like mice, can multiply without a generator (after all, they are mice).
695If not killed quickly, these monsters can spread to fill up a map completely.
696Run through this door and kill the mice inside before they get out of control (to be honest, we cheated
697and tried our best to keep them from spreading throughout the whole map, but once
698outside int he harsh world, you will not be as lucky).
694endmsg 699endmsg
695x 5 700x 5
696y 7 701y 7
697end 702end
698arch woodfloor 703arch woodfloor
704y 9 709y 9
705end 710end
706arch sign 711arch sign
707name Scrolls 712name Scrolls
708msg 713msg
709Magic scrolls like the one to your south contain one spell each. When you read a magic scroll, the spell is cast and the scroll crumbles into dust. Take this scroll and save it for some time when you have collected a bunch of items and want to cast detect magic on them. 714Magic scrolls like the one to your south contain one spell each.
715When you read a magic scroll, the spell is cast and the scroll crumbles into dust.
716Take this scroll and save it for some time when you have collected a bunch of
717items and want to cast detect magic on them.
710endmsg 718endmsg
711x 5 719x 5
712y 9 720y 9
713end 721end
714arch woodfloor 722arch woodfloor
757endmsg 765endmsg
758hp 15 766hp 15
759sp 28 767sp 28
760x 5 768x 5
761y 14 769y 14
770damned 1
762end 771end
763arch woodfloor 772arch woodfloor
764x 5 773x 5
765y 15 774y 15
766end 775end
900x 7 909x 7
901y 1 910y 1
902end 911end
903arch rune_mark 912arch rune_mark
904msg 913msg
905Tables work much like altars. The table to the 914Tables work much like altars. The table to the
906east is an "identify item" table. It will identify the unidentified items in your inventory, one at a time, for 20 gold pieces each. Tables are often found in shops too, especially magic shops. 915east is an I<identify item> table. It will identify the
916unidentified items in your inventory, one at a time, for 20
917gold pieces each. Tables are often found in shops
918too, especially magic shops.
907endmsg 919endmsg
908x 7 920x 7
909y 1 921y 1
910end 922end
911arch woodfloor 923arch woodfloor
916x 7 928x 7
917y 3 929y 3
918end 930end
919arch rune_mark 931arch rune_mark
920msg 932msg
921This altar to your east is a "detect curse" altar. It works the same as the "detect magic" altar below. Altars like these are often found in shops in towns. 933This altar to your east is a I<detect curse> altar.
934It works the same as the I<detect magic> altar below.
935Altars like these are often found in shops in towns.
922 936
923Always detect curse on items you find before applying them. If you apply a cursed item, you won't be able to remove it until the curse is removed. 937Always detect curse on items you find before applying them.
938If you apply a cursed item, you won't be able to remove it until the curse is removed.
924endmsg 939endmsg
925x 7 940x 7
926y 3 941y 3
927end 942end
928arch woodfloor 943arch woodfloor
935end 950end
936arch rune_mark 951arch rune_mark
937msg 952msg
938=== Altars === 953=== Altars ===
939 954
940Altars have many different uses. Some altars are consecrated to a particular god. Do not pray over these altars unless you wish to worship that god! (More on gods later.) Altars can also cast spells and perform other actions if you place the correct sacrifice on them. 955Altars have many different uses. Some altars are consecrated to a particular god.
956Do not pray over these altars unless you wish to worship that god! (More on gods later).
957Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
941 958
942The altar to your east is an "altar of detect magic." Dropping money on it will cause it to cast detect magic on all the items in your inventory. (Make sure you pick up your change.) To drop money, right-click on it in your inventory while standing on the altar. 959The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast
960detect magic on all the items in your inventory. (Make sure you pick up your change).
961To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful
962you can select the B<drop n> option from the item popup menu and only drop a few coins.
943 963
944Magic items are often worth more than identical non-magic items, so detect magic can help you decide which ones to sell and which ones to identify or keep. 964Magic items are often worth more than identical non-magic items, so detect magic can
965help you decide which ones to sell and which ones to identify or keep.
945endmsg 966endmsg
946x 7 967x 7
947y 5 968y 5
948end 969end
949arch woodfloor 970arch woodfloor
966y 9 987y 9
967end 988end
968arch sign 989arch sign
969name Missile Weapons 990name Missile Weapons
970msg 991msg
971If you have a bow or crossbow in your inventory, go south for missile weapons training. If you do not, go north. 992If you have a bow or crossbow in your inventory
993(or other ranged weapons such as rods, staffs or area spells such as burning hands),
994go south for ranged attacks training. If you do not, go north.
972endmsg 995endmsg
973x 7 996x 7
974y 9 997y 9
975end 998end
976arch woodfloor 999arch woodfloor
990y 13 1013y 13
991end 1014end
992arch sign 1015arch sign
993name Missile Weapon Training 1016name Missile Weapon Training
994msg 1017msg
995Ready your bow or crossbow by clicking on it. Arrows or bolts in your inventory will be used automatically. 1018Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
996 1019
997To fire a missile weapon, hold down your Fire (Shift) key, and press the movement key in the direction you want to fire. 1020If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1021by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply
1022B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
998 1023
999On the other side of these doors are some monsters. Pull the lever to open the doors, and shoot them all! Don't worry, there's a force preventing them from reaching you. Continue down the passageway until you get back to this hallway, then go north. 1024To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1025and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1026you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it
1027with B<Shift>.
1028
1029On the other side of these doors are some monsters.
1030Pull the lever to open the doors, and shoot them all!
1031Don't worry, there's a force preventing them from reaching you.
1032Continue down the passageway until you get back to this hallway, then go north.
1000endmsg 1033endmsg
1001x 7 1034x 7
1002y 13 1035y 13
1003end 1036end
1004arch woodfloor 1037arch woodfloor
1141arch woodfloor 1174arch woodfloor
1142x 9 1175x 9
1143y 1 1176y 1
1144end 1177end
1145arch identify_table 1178arch identify_table
1146msg 1179name Drop 20 gold to identify an item in your inventory.
1147Drop twenty gold pieces to identify one unidentified item you are carrying.
1148endmsg
1149x 9 1180x 9
1150y 1 1181y 1
1151end 1182end
1152arch woodfloor 1183arch woodfloor
1153x 9 1184x 9
1160arch woodfloor 1191arch woodfloor
1161x 9 1192x 9
1162y 3 1193y 3
1163end 1194end
1164arch altar 1195arch altar
1165name altar of detect curse 1196name altar of detect curse (drop one silver coin to detect any cursed items in your inventory)
1166slaying money 1197slaying money
1167msg
1168Drop one silver piece to see if you are carrying any cursed items.
1169endmsg
1170sp 79 1198sp 79
1171food 1 1199food 1
1172x 9 1200x 9
1173y 3 1201y 3
1174end 1202end
1183arch woodfloor 1211arch woodfloor
1184x 9 1212x 9
1185y 5 1213y 5
1186end 1214end
1187arch altar 1215arch altar
1188name altar of detect magic 1216name altar of detect magic (drop one silver coin to detect any magic items in your inventory)
1189slaying money 1217slaying money
1190msg
1191Drop one silver piece to see if you are carrying any magic items.
1192endmsg
1193sp 76 1218sp 76
1194food 1 1219food 1
1195x 9 1220x 9
1196y 5 1221y 5
1197end 1222end
1219x 9 1244x 9
1220y 9 1245y 9
1221end 1246end
1222arch rune_mark 1247arch rune_mark
1223msg 1248msg
1224Not all runes are harmful. The rune to your north will restore your health! 1249Not all runes are harmful. The rune to your north will restore your health!
1225endmsg 1250endmsg
1226x 9 1251x 9
1227y 9 1252y 9
1228end 1253end
1229arch woodfloor 1254arch woodfloor
1387end 1412end
1388arch wall_2_1_2 1413arch wall_2_1_2
1389x 10 1414x 10
1390y 15 1415y 15
1391end 1416end
1392arch woodfloor
1393x 11
1394end
1395arch wall_2_1_2
1396x 11
1397end
1398arch woodfloor
1399x 11
1400y 1
1401end
1402arch sign 1417arch sign
1403name Press cursor-down once to read the next sign. 1418name old man
1404x 11
1405y 1
1406end
1407arch woodfloor
1408x 11
1409y 2
1410end
1411arch magic_mouth
1412msg
1413Welcome to Crossfire!
1414
1415You are now in the beginner's area, which will
1416teach you the fundamentals of playing Crossfire,
1417and prepare you to survive in this vast and
1418sometimes dangerous world.
1419
1420As you pass through these halls, read all the
1421signs and any other information provided, and
1422you'll soon learn the basics of the game.
1423
1424From here, move south (press your down-arrow key,
1425or type 'south &lt;enter&gt;) and press the spacebar to
1426read the next sign. Good luck!
1427endmsg
1428x 11
1429y 2
1430move_on all
1431end
1432arch sign
1433name Press space bar to read me
1434msg
1435Welcome to Crossfire!
1436
1437You are now in the beginner's area, which will
1438teach you the fundamentals of playing Crossifre,
1439and prepare you to survive in this vast and
1440sometimes dangerous world.
1441
1442As you pass through these halls, read all the
1443signs and any other information provided, and
1444you'll soon learn the basics of the game.
1445
1446From here, move south (press your down-arrow key,
1447or type 'south &lt;enter&gt;) and press the space bar to
1448read the next sign. Good luck!
1449endmsg
1450x 11
1451y 2
1452end
1453arch woodfloor
1454x 11
1455y 3
1456end
1457arch sign
1458name Press space to read me
1459msg
1460=== Commands ===
1461
1462There are many commands you can use to
1463do everything from movement to attacking
1464to casting spells to identifying treasure. Any
1465command in Crossfire can be executed by
1466typing ' (a single quote) followed by the
1467command.
1468
1469So to move southeast, for example, you could type
1470'southeast. To read this sign, you could type
1471'apply sign. These "long-form" commands are
1472always available for everything you can do in
1473the game.
1474
1475However, it would be cumbersome to type
1476commands like that for common actions, so
1477many commands are bound to keys by default.
1478This varies from client to client, but you will
1479probably find that the movement commands
1480are bound to the arrow keys on your keypad,
1481for example. There are many other default
1482keybindings, and you can create your own for
1483any action or series of actions that you use
1484regularly. See the documentation for your
1485Crossfire client for more information on
1486keybindings.
1487endmsg
1488x 11
1489y 3
1490end
1491arch woodfloor
1492x 11
1493y 4
1494end
1495arch woodfloor
1496x 11
1497y 5
1498end
1499arch sign
1500name Press space to read me
1501msg
1502=== Movement ===
1503
1504You can move in any of eight directions: north,
1505south, east, west, and the four in between.
1506Pressing a movement key once (or executing a
1507movement command) will move you one tile
1508in that direction. If something is in the way, you
1509may attack it.
1510
1511To run in a direction, which is very useful when
1512fighting, battering down doors, or traveling long
1513distances, hold down the Ctrl key and press
1514and hold the key for direction you wish to run.
1515
1516Now run to the end of this hallway, and read
1517the sign there.
1518endmsg
1519x 11
1520y 5
1521end
1522arch woodfloor
1523x 11
1524y 6
1525end
1526arch wall_2_1_2
1527x 11
1528y 6
1529end
1530arch woodfloor
1531x 11
1532y 7
1533end
1534arch chest_2
1535x 11
1536y 7
1537no_pick 1
1538arch goldcoin
1539end
1540arch water
1541end
1542end
1543arch woodfloor
1544x 11
1545y 8
1546end
1547arch woodfloor
1548x 11
1549y 9
1550end
1551arch rune_mark
1552msg
1553Chests and other containers are often protected by traps. To find and disarm these traps, stand on the chest or next to it while using the find traps and disarm traps commands.
1554
1555Once you think a chest is safe, open it by applying it with the 'a' key, and see what's inside.
1556
1557Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself heal before you move on, in case you walk into another one.
1558endmsg
1559x 11
1560y 9
1561end
1562arch woodfloor
1563x 11
1564y 10
1565end
1566arch wall_2_1_2
1567x 11
1568y 10
1569end
1570arch woodfloor
1571x 11
1572y 11
1573end
1574arch goblin
1575x 11
1576y 11
1577end
1578arch woodfloor
1579x 11
1580y 12
1581end
1582arch gnoll
1583x 11
1584y 12
1585end
1586arch woodfloor
1587x 11
1588y 13
1589end
1590arch kobold
1591x 11
1592y 13
1593end
1594arch woodfloor
1595x 11
1596y 14
1597end
1598arch orc
1599x 11
1600y 14
1601end
1602arch woodfloor
1603x 11
1604y 15
1605end
1606arch wall_2_1_2
1607x 11
1608y 15
1609end
1610arch woodfloor
1611x 12
1612end
1613arch wall_2_2_3
1614x 12
1615end
1616arch woodfloor
1617x 12
1618y 1
1619end
1620arch wall_2_1_1
1621x 12
1622y 1
1623end
1624arch woodfloor
1625x 12
1626y 2
1627end
1628arch wall_3_2
1629x 12
1630y 2
1631end
1632arch woodfloor
1633x 12
1634y 3
1635end
1636arch wall_2_1_1
1637x 12
1638y 3
1639end
1640arch woodfloor
1641x 12
1642y 4
1643end
1644arch wall_2_2_1
1645x 12
1646y 4
1647end
1648arch woodfloor
1649x 12
1650y 5
1651end
1652arch woodfloor
1653x 12
1654y 6
1655end
1656arch wall_3_3
1657x 12
1658y 6
1659end
1660arch woodfloor
1661x 12
1662y 7
1663end
1664arch wall_2_1_1
1665x 12
1666y 7
1667end
1668arch woodfloor
1669x 12
1670y 8
1671end
1672arch wall_1_2
1673x 12
1674y 8
1675end
1676arch woodfloor
1677x 12
1678y 9
1679end
1680arch woodfloor
1681x 12
1682y 10
1683end
1684arch wall_2_1_2
1685x 12
1686y 10
1687end
1688arch woodfloor
1689x 12
1690y 11
1691end
1692arch goblin
1693x 12
1694y 11
1695end
1696arch woodfloor
1697x 12
1698y 12
1699end
1700arch gnoll
1701x 12
1702y 12
1703end
1704arch woodfloor
1705x 12
1706y 13
1707end
1708arch kobold
1709x 12
1710y 13
1711end
1712arch woodfloor
1713x 12
1714y 14
1715end
1716arch orc
1717x 12
1718y 14
1719end
1720arch woodfloor
1721x 12
1722y 15
1723end
1724arch wall_2_1_2
1725x 12
1726y 15
1727end
1728arch woodfloor
1729x 13
1730end
1731arch wall_2_2_2
1732x 13
1733end
1734arch woodfloor
1735x 13
1736y 1
1737end
1738arch wall_2_1_1
1739x 13
1740y 1
1741end
1742arch woodfloor
1743x 13
1744y 2
1745end
1746arch wall_2_2_4
1747x 13
1748y 2
1749end
1750arch woodfloor
1751x 13
1752y 3
1753end
1754arch sage
1755msg 1419msg
1756@match food|no 1420@match food|no
1757There is some food on the other side of this gate. 1421There is some food on the other side of this gate.
1758@match beer 1422@match beer
1759Beer isn't food! 1423Beer isn't food!
1765@match hello|hi 1429@match hello|hi
1766Do you have any food? 1430Do you have any food?
1767@match * 1431@match *
1768Ninety-nine bottles of beer on the wall.... 1432Ninety-nine bottles of beer on the wall....
1769endmsg 1433endmsg
1434face sage.x11
1435x 10
1436y 19
1437end
1438arch woodfloor
1439x 11
1440end
1441arch wall_2_1_2
1442x 11
1443end
1444arch woodfloor
1445x 11
1446y 1
1447end
1448arch sign
1449name Press cursor-down (arrow-key-down) once to read the next sign.
1450x 11
1451y 1
1452end
1453arch magic_mouth
1454msg
1455Welcome to Deliantra!
1456
1457You are now in the beginner's area, which will
1458teach you the fundamentals of playing Deliantra,
1459and prepare you to survive in this vast and
1460sometimes dangerous world.
1461
1462As you pass through these halls, read all the
1463signs and any other information provided, and
1464you'll soon learn the basics of the game.
1465
1466From here, move south (press your B<down-arrow> key)
1467and press the space bar to read the next sign. Good luck!
1468endmsg
1469x 11
1470y 2
1471move_on all
1472end
1473arch woodfloor
1474x 11
1475y 2
1476end
1477arch sign
1478name Press space bar to read me
1479msg
1480Welcome to Deliantra!
1481
1482You are now in the beginner's area, which will
1483teach you the fundamentals of playing Deliantra,
1484and prepare you to survive in this vast and
1485sometimes (uhm, always) dangerous world.
1486
1487As you pass through these halls, read all the
1488signs and any other information provided, and
1489you'll soon learn the basics of the game.
1490
1491From here, move south (press your B<down-arrow> key)
1492and press the space bar to read the next sign. Good luck!
1493endmsg
1494x 11
1495y 2
1496end
1497arch woodfloor
1498x 11
1499y 3
1500end
1501arch sign
1502name Press space to read me
1503msg
1504=== Commands ===
1505
1506There are many commands you can use to
1507do everything from movement to attacking
1508to casting spells to identifying treasure. Any
1509command in Deliantra can be executed by
1510simply typing it in and pressing B<Space>+B<Return>.
1511
1512So to move southeast, for example, you could type
1513B<< southeast <return> >>. To read this sign, you could type
1514B<< apply sign <return> >>. These "long-form" commands are
1515always available for everything you can do in
1516the game.
1517
1518However, it would be cumbersome to type
1519commands like that for common actions, so
1520many commands are bound to keys by default.
1521
1522You can also enter commands by typing their initials. For example,
1523instead of typing B<< southeast <return> >>, you can type B<< se<return> >> (note the lack of the space).
1524Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on.
1525
1526You can also create your own keybindings, for example to use spells, items or skills. To do that, you
1527can usually use the popup menu you get when pressing the B<right mouse button> over an item
1528and select the B<bind ...> option.
1529endmsg
1530x 11
1531y 3
1532end
1533arch woodfloor
1534x 11
1535y 4
1536end
1537arch woodfloor
1538x 11
1539y 5
1540end
1541arch sign
1542name Press space to read me
1543msg
1544=== Movement ===
1545
1546You can move in any of eight directions: north,
1547south, east, west, and the four in between.
1548Pressing a movement key once (or executing a
1549movement command) will move you one tile
1550in that direction. If something is in the way, your
1551character might attack it.
1552
1553To run in a direction, which is very useful when
1554fighting, battering down doors, or traveling long
1555distances, hold down the B<Ctrl> key and press
1556and hold the key for direction you wish to run.
1557
1558The four primary directions are bound to the arrow/cursor keys,
1559and all eight directions including diagonals on the numeric keypad. For laptop users
1560without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement.
1561
1562Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read
1563the sign there.
1564endmsg
1565x 11
1566y 5
1567end
1568arch woodfloor
1569x 11
1570y 6
1571end
1572arch wall_2_1_2
1573x 11
1574y 6
1575end
1576arch woodfloor
1577x 11
1578y 7
1579end
1580arch chest_2
1581x 11
1582y 7
1583no_pick 1
1584arch goldcoin
1585end
1586arch water
1587end
1588end
1589arch woodfloor
1590x 11
1591y 8
1592end
1593arch woodfloor
1594x 11
1595y 9
1596end
1597arch rune_mark
1598msg
1599Chests and other containers are often protected by traps.
1600To find and disarm these traps, stand on the chest or next to it while
1601using the find traps and disarm traps skills.
1602
1603Once you think a chest is safe, open it by applying it with the space bar,
1604and see what's inside.
1605
1606Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1607That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1608heal before you move on, in case you walk into another one.
1609endmsg
1610x 11
1611y 9
1612end
1613arch woodfloor
1614x 11
1615y 10
1616end
1617arch wall_2_1_2
1618x 11
1619y 10
1620end
1621arch woodfloor
1622x 11
1623y 11
1624end
1625arch goblin
1626x 11
1627y 11
1628end
1629arch woodfloor
1630x 11
1631y 12
1632end
1633arch gnoll
1634x 11
1635y 12
1636end
1637arch woodfloor
1638x 11
1639y 13
1640end
1641arch kobold
1642x 11
1643y 13
1644end
1645arch woodfloor
1646x 11
1647y 14
1648end
1649arch orc
1650x 11
1651y 14
1652end
1653arch woodfloor
1654x 11
1655y 15
1656end
1657arch wall_2_1_2
1658x 11
1659y 15
1660end
1661arch sign
1662name Talking to NPCs
1663msg
1664=== Talking to People ===
1665
1666There are two different types of "people" in the game: PCs (player characters, i.e. other players)
1667and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
1668
1669To talk to other players, for example to get help, you can use the B<chat> command, whose text
1670is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type
1671B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout>
1672command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all
1673NPCs near you can hear.
1674
1675You can also get information from non-player characters (NPCs) in the game by talking to them.
1676NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
1677
1678To talk to the man at the end of this hallway when you're finished reading this,
1679walk up next to him and left-click on him with your mouse.
1680
1681Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say
1682command is more tedious, but works when you can't see the NPC, or you need to say a password.
1683
1684Many NPC have useful information, but they will only tell you about it if you ask the
1685right questions. If the NPC talks to you, look for words in his reply
1686that might be important (often they are underlined), and ask about them.
1687For example, if he says, "Hello, do you have any food?" ask him about food,
1688and he may say something else in response to that.
1689Saying words like quest, key, treasure, and other things you're interested in may
1690start up very interesting conversations!
1691
1692Be careful not to run into friendly NPCs: dead men tell no tales.
1693
1694Now go talk to that old man.
1695
1696If you run into problems or want to skip this part of the tutorial, use the B<say open> command.
1697endmsg
1698x 11
1699y 19
1700end
1701arch woodfloor
1702x 12
1703end
1704arch wall_2_2_3
1705x 12
1706end
1707arch woodfloor
1708x 12
1709y 1
1710end
1711arch wall_2_1_1
1712x 12
1713y 1
1714end
1715arch woodfloor
1716x 12
1717y 2
1718end
1719arch wall_2_1_1
1720x 12
1721y 2
1722end
1723arch woodfloor
1724x 12
1725y 3
1726end
1727arch wall_2_1_1
1728x 12
1729y 3
1730end
1731arch woodfloor
1732x 12
1733y 4
1734end
1735arch wall_2_2_1
1736x 12
1737y 4
1738end
1739arch woodfloor
1740x 12
1741y 5
1742end
1743arch woodfloor
1744x 12
1745y 6
1746end
1747arch wall_3_3
1748x 12
1749y 6
1750end
1751arch woodfloor
1752x 12
1753y 7
1754end
1755arch wall_2_1_1
1756x 12
1757y 7
1758end
1759arch woodfloor
1760x 12
1761y 8
1762end
1763arch wall_1_2
1764x 12
1765y 8
1766end
1767arch woodfloor
1768x 12
1769y 9
1770end
1771arch woodfloor
1772x 12
1773y 10
1774end
1775arch wall_2_1_2
1776x 12
1777y 10
1778end
1779arch woodfloor
1780x 12
1781y 11
1782end
1783arch goblin
1784x 12
1785y 11
1786end
1787arch woodfloor
1788x 12
1789y 12
1790end
1791arch gnoll
1792x 12
1793y 12
1794end
1795arch woodfloor
1796x 12
1797y 13
1798end
1799arch kobold
1800x 12
1801y 13
1802end
1803arch woodfloor
1804x 12
1805y 14
1806end
1807arch orc
1808x 12
1809y 14
1810end
1811arch woodfloor
1812x 12
1813y 15
1814end
1815arch wall_2_1_2
1816x 12
1817y 15
1818end
1819arch igateTrg1
1820x 12
1821y 19
1822connected 1
1823end
1824arch woodfloor
1770x 13 1825x 13
1771y 3
1772monster 0
1773friendly 1
1774stand_still 1
1775end 1826end
1776arch woodfloor 1827arch wall_2_2_2
1777x 13 1828x 13
1778y 4
1779end 1829end
1830arch woodfloor
1831x 13
1832y 1
1833end
1780arch wall_2_1_2 1834arch wall_2_1_1
1835x 13
1836y 1
1837end
1838arch woodfloor
1839x 13
1840y 2
1841end
1842arch wall_2_1_1
1843x 13
1844y 2
1845end
1846arch woodfloor
1847x 13
1848y 3
1849move_block all
1850end
1851arch wall_2_1_1
1852x 13
1853y 3
1854end
1855arch woodfloor
1856x 13
1857y 4
1858end
1859arch wall_3_1
1781x 13 1860x 13
1782y 4 1861y 4
1783end 1862end
1784arch woodfloor 1863arch woodfloor
1785x 13 1864x 13
1864end 1943end
1865arch wall_2_1_2 1944arch wall_2_1_2
1866x 13 1945x 13
1867y 15 1946y 15
1868end 1947end
1948arch note
1949msg
1950The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.)
1951endmsg
1952x 13
1953y 19
1954end
1869arch woodfloor 1955arch woodfloor
1870x 14 1956x 14
1871end 1957end
1872arch wall_2_1_2 1958arch wall_2_1_2
1873x 14 1959x 14
1874end
1875arch woodfloor
1876x 14
1877y 1
1878end 1960end
1879arch magic_mouth 1961arch magic_mouth
1880msg 1962msg
1881A message scrawled on the wall says: 1963A message scrawled on the wall says:
1882 1964
1886and take it with you. 1968and take it with you.
1887endmsg 1969endmsg
1888x 14 1970x 14
1889y 1 1971y 1
1890end 1972end
1973arch woodfloor
1974x 14
1975y 1
1976end
1891arch food 1977arch food
1892x 14 1978x 14
1893y 1 1979y 1
1894end 1980end
1895arch woodfloor 1981arch woodfloor
1896x 14 1982x 14
1897y 2 1983y 2
1898end 1984end
1899arch igateTrg1 1985arch woodfloor
1900x 14 1986x 14
1901y 2 1987y 3
1902connected 1
1903end 1988end
1904arch woodfloor 1989arch sign
1990name Food
1991msg
1992=== Food ===
1993
1994Eating food is very important. Without food you cannot heal or regenerate magical
1995energy. Go north to learn more about food, and cash in some free food
1996at the same time!
1997endmsg
1905x 14 1998x 14
1906y 3 1999y 3
1907end 2000end
1908arch woodfloor 2001arch woodfloor
1909x 14 2002x 14
1991end 2084end
1992arch wall_3_1 2085arch wall_3_1
1993x 14 2086x 14
1994y 15 2087y 15
1995end 2088end
2089arch magic_mouth
2090msg
2091What is the password? (Use the B<say> command and say it)
2092
2093(Do you still have the note you got back at the beginning of this trip?
2094Apply it and see what it says, if you don't remember. If you cannot read, you need
2095to go back to the place where you found it and listen to the magic voice).
2096
2097If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
2098so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
2099endmsg
2100x 14
2101y 19
2102end
1996arch woodfloor 2103arch woodfloor
1997x 15 2104x 15
1998end 2105end
1999arch wall_2_1_2 2106arch wall_2_1_2
2000x 15 2107x 15
2001end
2002arch woodfloor
2003x 15
2004y 1
2005end 2108end
2006arch magic_mouth 2109arch magic_mouth
2007msg 2110msg
2008A message scrawled on the wall says: 2111A message scrawled on the wall says:
2009 2112
2014later.) 2117later.)
2015endmsg 2118endmsg
2016x 15 2119x 15
2017y 1 2120y 1
2018end 2121end
2122arch woodfloor
2123x 15
2124y 1
2125end
2019arch apple 2126arch apple
2020x 15 2127x 15
2021y 1 2128y 1
2022end 2129end
2023arch woodfloor 2130arch woodfloor
2038end 2145end
2039arch wall_2_1_2 2146arch wall_2_1_2
2040x 15 2147x 15
2041y 4 2148y 4
2042end 2149end
2043arch woodfloor 2150arch magic_mouth
2151msg
2152A sign on the wall says: Slow Down!!
2153endmsg
2044x 15 2154x 15
2045y 5 2155y 5
2046end 2156end
2047arch magic_mouth 2157arch woodfloor
2048msg
2049A sign on the wall says: Slow Down!!
2050endmsg
2051x 15 2158x 15
2052y 5 2159y 5
2053end 2160end
2054arch woodfloor 2161arch woodfloor
2055x 15 2162x 15
2077y 9 2184y 9
2078end 2185end
2079arch rune_mark 2186arch rune_mark
2080msg 2187msg
2081See that rune to the north? You may have to 2188See that rune to the north? You may have to
2082wait a few seconds to see it. Don't step on it; itmight hurt you! If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's not worth the risk, since there's nothing beyond it, but it's good to increase your experience in those skills whenever possible. 2189wait a few seconds to see it as it will not be visible all the time.
2083 2190
2084Remember: to search for traps, press 'f' (or type 'use_skill find traps), and to attempt to disarm any traps you find, press 'd' (or type 'use_skill disarm traps). 2191I<Don't step on it: it might hurt you!>
2192
2193If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2194it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2195not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2196in those skills whenever possible.
2197
2198Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command)
2199to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2200
2201To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>)
2202and fire.
2085endmsg 2203endmsg
2086x 15 2204x 15
2087y 9 2205y 9
2088end 2206end
2089arch woodfloor 2207arch woodfloor
2107y 12 2225y 12
2108end 2226end
2109arch sign 2227arch sign
2110msg 2228msg
2111How did you do? Watch your hit points (HP) 2229How did you do? Watch your hit points (HP)
2112closely during battle. If they get too low, you 2230closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured.
2113can always retreat and come back. Hit points 2231If they get too low, you can always retreat and come back. Hit points
2114gradually regenerate over time, so if you took 2232gradually regenerate over time, so if you took
2115damage, wait until your HP is back to the 2233damage, wait until your HP is back to the
2116maximum before moving on. Eating food 2234maximum before moving on. Eating food
2117speeds up HP regeneration, so you may want 2235is vital for HP regeneration, so you may want
2118to eat this food now. 2236to eat this food now.
2119endmsg 2237endmsg
2120x 15 2238x 15
2121y 12 2239y 12
2240end
2241arch check_floor
2242race ant
2243x 15
2244y 13
2245last_sp 0
2246move_block all
2122end 2247end
2123arch woodfloor 2248arch woodfloor
2124x 15 2249x 15
2125y 13 2250y 13
2126end 2251end
2154end 2279end
2155arch wall_2_1_2 2280arch wall_2_1_2
2156x 15 2281x 15
2157y 15 2282y 15
2158end 2283end
2284arch magic_ear
2285msg
2286@match orc-knuckle
2287Click.
2288endmsg
2289x 15
2290y 19
2291connected 9
2292end
2159arch woodfloor 2293arch woodfloor
2160x 16 2294x 16
2161end 2295end
2162arch wall_2_1_2 2296arch wall_2_1_2
2163x 16 2297x 16
2164end
2165arch woodfloor
2166x 16
2167y 1
2168end 2298end
2169arch magic_mouth 2299arch magic_mouth
2170msg 2300msg
2171A message scrawled on the wall says: 2301A message scrawled on the wall says:
2172 2302
2175eaten also. 2305eaten also.
2176endmsg 2306endmsg
2177x 16 2307x 16
2178y 1 2308y 1
2179end 2309end
2310arch woodfloor
2311x 16
2312y 1
2313end
2180arch heart 2314arch heart
2181name goblin's heart 2315name goblin's heart
2182x 16 2316x 16
2183y 1 2317y 1
2184end 2318end
2192end 2326end
2193arch woodfloor 2327arch woodfloor
2194x 16 2328x 16
2195y 3 2329y 3
2196end 2330end
2197arch sign
2198name Talking to NPCs
2199msg
2200=== Talking to People ===
2201
2202You can also get information from non-player
2203characters (NPCs) in the game by talking to them.
2204
2205NPCs that can talk to you have a little speech bubble
2206sign.
2207
2208To talk to the man at the end of this hallway
2209when you're finished reading this,
2210walk up next to him and either click on him or
2211type: 'say hello
2212
2213Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say
2214command is more tedious, but works when you can't see the NPC, or you need to say a password.
2215
2216The 'say command will let you talk to nearby
2217NPCs and other Crossfire players who are
2218on the same map as you, so it is your main
2219way to communicate inside the game. (The "
2220(double-quote) key is often a shortcut for 'say.)
2221
2222Many NPC have useful information, but they
2223will only tell you about it if you ask about the
2224right things. Saying "hello" is a good start.
2225If the NPC replies, look for words in his reply
2226that might be important, and ask about them.
2227For example, if he says, "Hello, do you have
2228any food?" ask him about food ('say food),
2229and he may say something else in response to
2230that. Saying words like quest, key, treasure,
2231and other things you're interested in may
2232start up very interesting conversations!
2233
2234Be careful not to run into friendly NPCs: dead men tell no tales.
2235
2236Now go talk to that old man.
2237endmsg
2238x 16
2239y 3
2240end
2241arch woodfloor 2331arch woodfloor
2242x 16 2332x 16
2243y 4 2333y 4
2244end 2334end
2245arch wall_2_1_2 2335arch wall_2_1_2
2326x 17 2416x 17
2327end 2417end
2328arch wall_2_1_2 2418arch wall_2_1_2
2329x 17 2419x 17
2330end 2420end
2331arch woodfloor
2332x 17
2333y 1
2334end
2335arch magic_mouth 2421arch magic_mouth
2336x 17 2422x 17
2337y 1 2423y 1
2338end 2424end
2425arch woodfloor
2426x 17
2427y 1
2428end
2339arch waybread 2429arch waybread
2340msg 2430msg
2341A message scrawled on the wall says: 2431A message scrawled on the wall says:
2342 2432
2343Waybreads are the MRE (Meals-Ready-to-Eat) 2433Waybreads are the MRE (Meals-Ready-to-Eat)
2344of Crossfire. They weigh very little but pack 2434of Deliantra. They weigh very little but pack
2345a large food value. They are much more 2435a large food value. They are much more
2346expensive than normal food, but when you 2436expensive than normal food, but when you
2347can afford them, they are the best food to 2437can afford them, they are the best food to
2348take on long trips or dungeon excursions, 2438take on long trips or dungeon excursions,
2349since their light weight won't slow you down. 2439since their light weight won't slow you down.
2601arch sign 2691arch sign
2602name Bashing Doors 2692name Bashing Doors
2603msg 2693msg
2604=== Doors === 2694=== Doors ===
2605 2695
2606There are many kinds of doors in Crossfire. 2696There are many kinds of doors in Deliantra.
2607Some doors will open for you, so you can walk 2697Some doors will open for you, so you can walk
2608right through. Ordinary locked doors can be 2698right through. Ordinary locked doors can be
2609bashed open by attacking them or using 2699bashed open by attacking them or using
2610lockpicks. Stronger locked doors may require 2700lockpicks. Stronger locked doors may require
2611a certain key, or open when you speak a magic 2701a certain key, or open when you speak a magic
2612word or activate a certain trigger somewhere. 2702word or activate a certain trigger somewhere.
2613 2703
2614To get through this first door, run into it until 2704To get through this first door, run into it until
2615you break through. 2705you break through. If you are too weak it might take a long time.
2706Either be persistent or create a new character with a higher Strength stat.
2616endmsg 2707endmsg
2617x 19 2708x 19
2618y 1 2709y 1
2619end 2710end
2620arch woodfloor 2711arch woodfloor
2656arch sign 2747arch sign
2657name Triggering Buttons with Weights 2748name Triggering Buttons with Weights
2658msg 2749msg
2659Sometimes large buttons in the floor can 2750Sometimes large buttons in the floor can
2660be activated by a large weight. Run into this 2751be activated by a large weight. Run into this
2661boulder to push it onto the button to your 2752boulder (B<Ctrl-Left>) to push it onto the button to your
2662west, and see what happens. 2753west, and see what happens.
2663 2754
2664Boulders and other "rollable" items like barrels can only be pushed, 2755Boulders and other "rollable" items like barrels can only be pushed,
2665never pulled, so be careful not to push them into corners from where 2756never pulled, so be careful not to push them into corners from where
2666you won't be able to move them to their destination. 2757you won't be able to move them to their destination.
2685y 9 2776y 9
2686end 2777end
2687arch sign 2778arch sign
2688name Buttons are Your Friends 2779name Buttons are Your Friends
2689msg 2780msg
2690Cool, huh! Buttons and other switches can be 2781Cool, huh! Buttons and other switches can be
2691used to do all sorts of things, sometimes on 2782used to do all sorts of things, sometimes on
2692completely different areas of a map, so if you 2783completely different areas of a map, so if you
2693ever think you're stuck, look around for any 2784ever think you're stuck, look around for any
2694of these kinds of triggers that might open 2785of these kinds of triggers that might open
2695a way out for you. 2786a way out for you.
2762end 2853end
2763arch wall_2_1_2 2854arch wall_2_1_2
2764x 20 2855x 20
2765y 2 2856y 2
2766end 2857end
2767arch woodfloor 2858arch magic_mouth
2859msg
2860A magic voice says:
2861
2862Here is a note you can pick up and take with you. (You may have already picked it up
2863automatically if your client is set to do that. If so, find it in your inventory and read it by
2864clicking with the middle mouse button or scroll wheel). You may wish
2865to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command).
2866Now it will be in your inventory, so you can read it anytime you need to.
2867endmsg
2768x 20 2868x 20
2769y 3 2869y 3
2770end 2870end
2771arch magic_mouth 2871arch woodfloor
2772msg
2773A sign on the wall says:
2774
2775Here is a note you can pick up and take with
2776you. (You may have already picked it up
2777automatically if your client is set to do that. If
2778so, find it in your inventory and read it by
2779middle-clicking or whatever action your client
2780uses to apply inventory items.) You may wish
2781to read it first (press space), and then pick it up
2782(press the comma key or type 'take). Now it
2783will be in your inventory, so you can read it
2784anytime you need to.
2785
2786endmsg
2787x 20 2872x 20
2788y 3 2873y 3
2789end 2874end
2790arch note 2875arch note
2791msg 2876msg
2792The exit password is "orc-knuckle"! (Save this note; you'll need it much later, after you meet Harold.) 2877Hah! Made you look!
2878
2879You can go to the next sign now :)
2793endmsg 2880endmsg
2794x 20 2881x 20
2795y 3 2882y 3
2883identified 1
2796end 2884end
2797arch woodfloor 2885arch woodfloor
2798x 20 2886x 20
2799y 4 2887y 4
2800end 2888end
2811than signs like this one. Did you see the sign 2899than signs like this one. Did you see the sign
2812on the wall as you were running here? 2900on the wall as you were running here?
2813Sometimes information comes from non-visible 2901Sometimes information comes from non-visible
2814sources like that, so always keep your eyes 2902sources like that, so always keep your eyes
2815open and don't miss anything that shows up 2903open and don't miss anything that shows up
2816in your Messages area. 2904in your B<Messages> window.
2817 2905
2818Information also comes from books, notes, and 2906Information also comes from books, notes, and
2819many other sources. The smallest note can be 2907many other sources. The smallest note can be
2820the first clue to a large treasure or heroic quest, 2908the first clue to a large treasure or heroic quest,
2821so always gather as much information as possible. 2909so always gather as much information as possible.
2822Some notes and books you will be able to pick 2910Some notes and books you will be able to pick
2823up and take with you, while others will be 2911up and take with you, while others will be
2824fixed where they are, but they all may be 2912fixed where they are, but they all may be
2825important to read. 2913important to read.
2914
2915It is possible for your character to be unable to read
2916such notes. If that is the case and your INT stat is high enough
2917you cna later learn to read by learning the literacy skill.
2826endmsg 2918endmsg
2827x 20 2919x 20
2828y 5 2920y 5
2829end 2921end
2830arch woodfloor 2922arch woodfloor
2863 2955
2864Some walls, called "earthwalls," are soft and can be battered down and destroyed. 2956Some walls, called "earthwalls," are soft and can be battered down and destroyed.
2865Run at the wall to your east until you pass through. 2957Run at the wall to your east until you pass through.
2866 2958
2867If you are very weak you might need a long time time to destroy the earthwall. Do 2959If you are very weak you might need a long time time to destroy the earthwall. Do
2868not give up! 2960not give up! (If you give up, consider creating a character with a little higher strength stat :)
2869endmsg 2961endmsg
2870x 20 2962x 20
2871y 9 2963y 9
2872end 2964end
2873arch woodfloor 2965arch woodfloor
3034end 3126end
3035arch wall_2_2_4 3127arch wall_2_2_4
3036x 21 3128x 21
3037y 13 3129y 13
3038end 3130end
3131arch check_floor
3132race ant
3133x 21
3134y 14
3135last_sp 0
3136move_block all
3137end
3039arch woodfloor 3138arch woodfloor
3040x 21 3139x 21
3041y 14 3140y 14
3042end 3141end
3043arch door_1 3142arch door_1
3065end 3164end
3066arch sign 3165arch sign
3067name Traps, and Automatic Doors 3166name Traps, and Automatic Doors
3068msg 3167msg
3069By the way, it's a good idea to always check 3168By the way, it's a good idea to always check
3070for traps before trying to open a door. Do 3169for traps before trying to open a door. Do
3071this with the command ('use_skill find traps), 3170this with the command B<ready_skill find traps> (short B<rsft>, by default
3072which is often bound to the 'f' key. If you 3171bound to the B<Left-Alt-s> key) and then keep firing into the
3073find a trap, you can try to disarm it with 3172direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here
3074('use_skill disarm traps). You can only find 3173B<Shift-Right-Arrow>).
3075and disable traps if you have those skills. 3174
3175If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with
3176B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing
3177into the direction of the trap you found.
3178
3179You can only find and disable traps if you have those skills. If you don't, you should
3180learn them early.
3076 3181
3077Some doors will open when you walk up to them, 3182Some doors will open when you walk up to them,
3078then close after a moment. Be careful not to 3183then close after a moment. Be careful not to
3079get crushed by standing in the doorway 3184get crushed by standing in the doorway
3080too long! 3185too long!
3120y 6 3225y 6
3121end 3226end
3122arch sign 3227arch sign
3123name Levers 3228name Levers
3124msg 3229msg
3125Some gates and doors are opened by levers. Apply (press space bar) to lever to your south to continue. 3230Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue.
3126endmsg 3231endmsg
3127x 22 3232x 22
3128y 6 3233y 6
3129end 3234end
3130arch woodfloor 3235arch woodfloor
3156Look for cracks in the wall, especially if you 3261Look for cracks in the wall, especially if you
3157hear voices or have reason to think there might 3262hear voices or have reason to think there might
3158be secret areas nearby. 3263be secret areas nearby.
3159 3264
3160Sometimes walls are illusions that can be walked 3265Sometimes walls are illusions that can be walked
3161through. Go south from here. 3266through. Go south from here.
3162endmsg 3267endmsg
3163x 22 3268x 22
3164y 9 3269y 9
3165end 3270end
3166arch woodfloor 3271arch woodfloor
3180msg 3285msg
3181=== Inventory === 3286=== Inventory ===
3182 3287
3183Stop and take a look at your inventory for a moment. If you started the game with any 3288Stop and take a look at your inventory for a moment. If you started the game with any
3184armor or a hand-to-hand weapon like a sword, you probably should ready them now. 3289armor or a hand-to-hand weapon like a sword, you probably should ready them now.
3185(In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.) 3290
3291You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or
3292directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the
3293map (not the minimap) will tell you about these keys).
3294
3295You wield/ready (and unwield/unready) weapons and other items by applying them. To do so,
3296click on the item with your middle mouse button (or scroll wheel button).
3186Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) 3297Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3187endmsg 3298endmsg
3188x 22 3299x 22
3189y 11 3300y 11
3301end
3302arch check_floor
3303race ant
3304x 22
3305y 12
3306last_sp 0
3307move_block all
3190end 3308end
3191arch woodfloor 3309arch woodfloor
3192x 22 3310x 22
3193y 12 3311y 12
3194end 3312end
3200name Fighting 3318name Fighting
3201msg 3319msg
3202=== Fighting === 3320=== Fighting ===
3203 3321
3204Ready for your first fight? On the other side 3322Ready for your first fight? On the other side
3205of this door are some ants. They're mostly 3323of this door are some ants. They're mostly
3206harmless, so run into them as fast as you can, 3324harmless, so run into them as fast as you can,
3207until you kill them. Be sure to kill the anthill 3325until you kill them. Be sure to kill the anthill
3208too, so it can't produce more ants. Many 3326too, so it can't produce more ants. Many
3209monsters have "generators" like this which 3327monsters have "generators" like this which
3210produce more monsters every so often. 3328produce more monsters every so often.
3211 3329
3212After you kill the ants, go through the next 3330After you kill the ants, go through the next
3213door. 3331door.

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