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Revision 1.8 by root, Sun Jun 24 16:50:22 2007 UTC vs.
Revision 1.18 by root, Tue Oct 16 19:18:44 2007 UTC

11Software: CF Java Map Editor 11Software: CF Java Map Editor
12Date: 1/23/2007 12Date: 1/23/2007
13 13
14This map is intended for use as a tutorial for 14This map is intended for use as a tutorial for
15complete newbies, to teach them some of the 15complete newbies, to teach them some of the
16basic concepts of Crossfire. 16basic concepts of Deliantra.
17endmsg 17endmsg
18per_player 1 18per_player 1
19end 19end
20arch woodfloor 20arch woodfloor
21end 21end
115x 1 115x 1
116end 116end
117arch wall_2_1_2 117arch wall_2_1_2
118x 1 118x 1
119end 119end
120arch woodfloor 120arch shop_ring
121x 1 121x 1
122y 1 122y 1
123end 123end
124arch shop_general 124arch shop_throw
125x 1 125x 1
126y 1
127end
128arch woodfloor
129x 1
130y 2 126y 2
131end
132arch shop_weapon
133x 1
134y 2
135end
136arch woodfloor
137x 1
138y 3
139end
140arch shop_general
141x 1
142y 3
143end
144arch woodfloor
145x 1
146y 4
147end 127end
148arch shop_food 128arch shop_food
149x 1 129x 1
130y 3
131end
132arch woodfloor
133x 1
134y 4
135end
136arch shop_food
137x 1
150y 4 138y 4
151end 139end
152arch woodfloor 140arch woodfloor
153x 1 141x 1
154y 5 142y 5
194y 12 182y 12
195end 183end
196arch sign 184arch sign
197name Saving and Exiting 185name Saving and Exiting
198msg 186msg
199A bed of reality is used for saving your game. Whenever you want to leave the game, or just save in a particular town, apply (press space) on a bed of reality, like the one at the end of this hallway. 187A bed of reality is used for saving your game. Whenever you want to leave the game,
188or just save in a particular town, apply (press space) on a bed of reality,
189like the one at the end of this hallway, and then answer the question of wether you want
190to continue playing. To log out, you of course have to answer negatively to that question.
200 191
201The next time you login, your player will start from that bed's location, with all the inventory items you had when you saved. Also, if your player ever dies, you will be returned to the location of the last bed of reality you used. 192The next time you login, your player will start from that bed's location, with all the inventory
193items you had when you logged out. Also, if your player ever dies, you will be returned to the
194location of the last bed of reality you used. If you leave without using a savebed your character's
195body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so
196always use a bed of reality for leaving the game.
202 197
203You may use this one now, and then continue on after logging back in. 198You may use this one now, and then continue on after logging back in.
204endmsg 199endmsg
205x 1 200x 1
206y 12 201y 12
214y 14 209y 14
215end 210end
216arch sign 211arch sign
217name Congratulations 212name Congratulations
218msg 213msg
219Congratulations, you have completed this part of the tutorial! Take the exit to your east to move on. Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-) 214Congratulations, you have completed this part of the tutorial!
220 215Take the exit to your east to move on.
216Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-)
221endmsg 217endmsg
222x 1 218x 1
223y 14 219y 14
224end 220end
225arch woodfloor 221arch woodfloor
234x 2 230x 2
235end 231end
236arch wall_2_1_2 232arch wall_2_1_2
237x 2 233x 2
238end 234end
239arch woodfloor 235arch shop_empty
240x 2 236x 2
241y 1 237y 1
242end 238end
239arch shop_mat
240x 2
241y 1
242end
243arch shop_wands
244x 2
245y 2
246end
243arch shop_armour 247arch shop_armour
244x 2
245y 1
246end
247arch woodfloor
248x 2
249y 2
250end
251arch shop_general
252x 2
253y 2
254end
255arch woodfloor
256x 2
257y 3
258end
259arch shop_food
260x 2 248x 2
261y 3 249y 3
262end 250end
263arch woodfloor 251arch woodfloor
264x 2 252x 2
368end 356end
369arch swall_2_2_1 357arch swall_2_2_1
370x 3 358x 3
371y 2 359y 2
372end 360end
373arch woodfloor 361arch shop_weapon
374x 3 362x 3
375y 3 363y 3
376end 364end
377arch shop_mat 365arch woodfloor
378x 3 366x 3
379y 3
380end
381arch woodfloor
382x 3
383y 4 367y 4
384end 368end
385arch shop_floor 369arch shop_general
386x 3 370x 3
387y 4 371y 4
388end 372end
389arch woodfloor 373arch woodfloor
390x 3 374x 3
420y 9 404y 9
421end 405end
422arch sign 406arch sign
423name Potions 407name Potions
424msg 408msg
425Potions can help you in many ways, boosting your stats temporarily or permanently, giving you resistance to certain attacks, or healing you. Save this potion of healing for some time when you are injured and unable to retreat to heal slowly. 409Potions can help you in many ways, boosting your stats temporarily or permanently,
410giving you resistance to certain attacks, or healing you. Save this potion of healing
411for some time when you are injured and unable to retreat to heal slowly.
426 412
427Keep in mind that potions you find can be cursed just like other objects, so always get them identified before using them. 413Keep in mind that potions you find can be cursed just like other objects, so always
414get them identified before using them.
428endmsg 415endmsg
429x 3 416x 3
430y 9 417y 9
431end 418end
432arch woodfloor 419arch woodfloor
459end 446end
460arch wall_2_1_2 447arch wall_2_1_2
461x 3 448x 3
462y 13 449y 13
463end 450end
464arch woodfloor 451arch magic_mouth
452msg
453What is the password? (Use the B<say> command and say it)
454
455(Do you still have the note you got back at the beginning of this trip?
456Apply it and see what it says, if you don't remember. If you cannot read, you need
457to go back to the place where you found it and listen to the magic voice).
458
459If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
460so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
461endmsg
465x 3 462x 3
466y 14 463y 14
467end 464end
468arch magic_ear 465arch magic_ear
469msg 466msg
472endmsg 469endmsg
473x 3 470x 3
474y 14 471y 14
475connected 9 472connected 9
476end 473end
477arch magic_mouth 474arch woodfloor
478msg
479What is the password? (Use the say command and say it)
480
481(Do you still have the note you got back at the beginning of this trip?
482Apply it and see what it says, if you don't remember.)
483
484If you get stuck here and need help, try to talk to other players using the I<chat> command. To do
485so, enter "c help me, I am stuck in the tutorial" or something to that extent.
486endmsg
487x 3 475x 3
488y 14 476y 14
489end 477end
490arch woodfloor 478arch woodfloor
491x 3 479x 3
546y 6 534y 6
547end 535end
548arch swall_1_2 536arch swall_1_2
549x 4 537x 4
550y 6 538y 6
539end
540arch check_floor
541race mouse
542x 4
543y 7
544last_sp 0
545move_block all
546end
547arch mat
548name mouse barrier
549name_pl
550x 4
551y 7
551end 552end
552arch woodfloor 553arch woodfloor
553x 4 554x 4
554y 7 555y 7
555end 556end
626y 1 627y 1
627end 628end
628arch sign 629arch sign
629name Shops 630name Shops
630msg 631msg
631Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies, and then buy almost any treasure you bring back to sell. 632Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies,
633and then buy almost any treasure you bring back to sell.
632 634
633To enter a shop, step on the shop mat. This will transport you to the inside. To exit, simply step on the inside mat. To sell items, drop them on the shop floor. To buy items, simply pick up what you want and leave. The cost of the items will be taken from your inventory. If you don't have enough money to pay your bill, you won't be allowed to leave, and you will have to drop enough of the items you picked up until you can afford what you're holding. 635To enter a shop, step on the shop mat. This will transport you to the inside.
636To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
637To buy items, simply pick up what you want and leave. The cost of the items will
638be taken from your inventory. If you don't have enough money to pay your bill, you
639won't be allowed to leave, and you will have to drop enough of the items you picked
640up until you can afford what you're holding.
634 641
635You may enter this shop and look around, and buy something if you have the money. When you're in the shop, clicking on an item in your inventory will tell you how much the shop will pay you for it. Standing over an item on the shop floor and examining it (press 'e' or type 'examine) will tell you that item's price. 642You may enter this shop and look around, and buy something if you have the money.
643When you're in the shop, clicking on an item in your inventory will tell you how much
644the shop will pay you for it. Standing over an item on the shop floor and examining it
645(read the tooltip when hovering over it or press B<Left-Alt-e>).
636 646
637WARNING: Be very careful not to drop anything you aren't sure you want to sell! Once dropped, an item is sold and belongs to the shop, and the price for buying it back may be many times what you sold it for. Check your client's documentation on "locking" items for instructions on how to lock your important items so you can't accidentally drop them. 647WARNING: Be very careful not to drop anything you aren't sure you want to sell!
648Once dropped, an item is sold and belongs to the shop, and the price for buying
649it back may be many times what you sold it for. Check your client's documentation
650on "locking" items for instructions on how to lock your important items so you can't
651accidentally drop them.
638endmsg 652endmsg
639x 5 653x 5
640y 1 654y 1
641end 655end
642arch woodfloor 656arch woodfloor
648y 3 662y 3
649end 663end
650arch sign 664arch sign
651name Teleporters 665name Teleporters
652msg 666msg
653In areas other than shops, teleporters can transport you instantly from place to place. Beware: a teleporter might send you into a dangerous area! This teleporter, however, will take you right across the fence to the south. 667In areas other than shops, teleporters can transport you instantly from place to place.
668Beware: a teleporter might send you into a dangerous area! This teleporter, however,
669will take you right across the fence to the south.
654endmsg 670endmsg
655x 5 671x 5
656y 3 672y 3
657end 673end
658arch woodfloor 674arch woodfloor
677arch woodfloor 693arch woodfloor
678x 5 694x 5
679y 6 695y 6
680end 696end
681arch teleporter 697arch teleporter
698slaying tutorial
682hp 5 699hp 5
683sp 3 700sp 3
684x 5 701x 5
685y 6 702y 6
686speed 0.2 703speed 0.2
690y 7 707y 7
691end 708end
692arch sign 709arch sign
693name Inbreeding 710name Inbreeding
694msg 711msg
695Some monsters, like mice, can multiply without a generator. If not killed quickly, these monsters can spread to fill up a map completely. Run through this door and kill the mice inside before they get out of control. 712Some monsters, like mice, can multiply without a generator (after all, they are mice).
713If not killed quickly, these monsters can spread to fill up a map completely.
714Run through this door and kill the mice inside before they get out of control (to be honest, we cheated
715and tried our best to keep them from spreading throughout the whole map, but once
716outside int he harsh world, you will not be as lucky).
696endmsg 717endmsg
697x 5 718x 5
698y 7 719y 7
699end 720end
700arch woodfloor 721arch woodfloor
706y 9 727y 9
707end 728end
708arch sign 729arch sign
709name Scrolls 730name Scrolls
710msg 731msg
711Magic scrolls like the one to your south contain one spell each. When you read a magic scroll, the spell is cast and the scroll crumbles into dust. Take this scroll and save it for some time when you have collected a bunch of items and want to cast detect magic on them. 732Magic scrolls like the one to your south contain one spell each.
733When you read a magic scroll, the spell is cast and the scroll crumbles into dust.
734Take this scroll and save it for some time when you have collected a bunch of
735items and want to cast detect magic on them.
712endmsg 736endmsg
713x 5 737x 5
714y 9 738y 9
715end 739end
716arch woodfloor 740arch woodfloor
759endmsg 783endmsg
760hp 15 784hp 15
761sp 28 785sp 28
762x 5 786x 5
763y 14 787y 14
788damned 1
764end 789end
765arch woodfloor 790arch woodfloor
766x 5 791x 5
767y 15 792y 15
768end 793end
902x 7 927x 7
903y 1 928y 1
904end 929end
905arch rune_mark 930arch rune_mark
906msg 931msg
907Tables work much like altars. The table to the 932Tables work much like altars. The table to the
908east is an "identify item" table. It will identify the unidentified items in your inventory, one at a time, for 20 gold pieces each. Tables are often found in shops too, especially magic shops. 933east is an I<identify item> table. It will identify the
934unidentified items in your inventory, one at a time, for 20
935gold pieces each. Tables are often found in shops
936too, especially magic shops.
909endmsg 937endmsg
910x 7 938x 7
911y 1 939y 1
912end 940end
913arch woodfloor 941arch woodfloor
918x 7 946x 7
919y 3 947y 3
920end 948end
921arch rune_mark 949arch rune_mark
922msg 950msg
923This altar to your east is a "detect curse" altar. It works the same as the "detect magic" altar below. Altars like these are often found in shops in towns. 951This altar to your east is a I<detect curse> altar.
952It works the same as the I<detect magic> altar below.
953Altars like these are often found in shops in towns.
924 954
925Always detect curse on items you find before applying them. If you apply a cursed item, you won't be able to remove it until the curse is removed. 955Always detect curse on items you find before applying them.
956If you apply a cursed item, you won't be able to remove it until the curse is removed.
926endmsg 957endmsg
927x 7 958x 7
928y 3 959y 3
929end 960end
930arch woodfloor 961arch woodfloor
937end 968end
938arch rune_mark 969arch rune_mark
939msg 970msg
940=== Altars === 971=== Altars ===
941 972
942Altars have many different uses. Some altars are consecrated to a particular god. Do not pray over these altars unless you wish to worship that god! (More on gods later.) Altars can also cast spells and perform other actions if you place the correct sacrifice on them. 973Altars have many different uses. Some altars are consecrated to a particular god.
974Do not pray over these altars unless you wish to worship that god! (More on gods later).
975Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
943 976
944The altar to your east is an "altar of detect magic." Dropping money on it will cause it to cast detect magic on all the items in your inventory. (Make sure you pick up your change.) To drop money, right-click on it in your inventory while standing on the altar. 977The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast
978detect magic on all the items in your inventory. (Make sure you pick up your change).
979To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful
980you can select the B<drop n> option from the item popup menu and only drop a few coins.
945 981
946Magic items are often worth more than identical non-magic items, so detect magic can help you decide which ones to sell and which ones to identify or keep. 982Magic items are often worth more than identical non-magic items, so detect magic can
983help you decide which ones to sell and which ones to identify or keep.
947endmsg 984endmsg
948x 7 985x 7
949y 5 986y 5
950end 987end
951arch woodfloor 988arch woodfloor
968y 9 1005y 9
969end 1006end
970arch sign 1007arch sign
971name Missile Weapons 1008name Missile Weapons
972msg 1009msg
973If you have a bow or crossbow in your inventory, go south for missile weapons training. If you do not, go north. 1010If you have a bow or crossbow in your inventory
1011(or other ranged weapons such as rods, staffs or area spells such as burning hands),
1012go south for ranged attacks training. If you do not, go north.
974endmsg 1013endmsg
975x 7 1014x 7
976y 9 1015y 9
977end 1016end
978arch woodfloor 1017arch woodfloor
992y 13 1031y 13
993end 1032end
994arch sign 1033arch sign
995name Missile Weapon Training 1034name Missile Weapon Training
996msg 1035msg
997Ready your bow or crossbow by clicking on it. Arrows or bolts in your inventory will be used automatically. 1036Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
998 1037
999To fire a missile weapon, hold down your Fire (Shift) key, and press the movement key in the direction you want to fire. 1038If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1039by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply
1040B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
1000 1041
1001On the other side of these doors are some monsters. Pull the lever to open the doors, and shoot them all! Don't worry, there's a force preventing them from reaching you. Continue down the passageway until you get back to this hallway, then go north. 1042To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1043and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1044you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it
1045with B<Shift>.
1046
1047On the other side of these doors are some monsters.
1048Pull the lever to open the doors, and shoot them all!
1049Don't worry, there's a force preventing them from reaching you.
1050Continue down the passageway until you get back to this hallway, then go north.
1002endmsg 1051endmsg
1003x 7 1052x 7
1004y 13 1053y 13
1005end 1054end
1006arch woodfloor 1055arch woodfloor
1143arch woodfloor 1192arch woodfloor
1144x 9 1193x 9
1145y 1 1194y 1
1146end 1195end
1147arch identify_table 1196arch identify_table
1148msg 1197name Drop 20 gold to identify an item in your inventory.
1149Drop twenty gold pieces to identify one unidentified item you are carrying.
1150endmsg
1151x 9 1198x 9
1152y 1 1199y 1
1153end 1200end
1154arch woodfloor 1201arch woodfloor
1155x 9 1202x 9
1162arch woodfloor 1209arch woodfloor
1163x 9 1210x 9
1164y 3 1211y 3
1165end 1212end
1166arch altar 1213arch altar
1167name altar of detect curse 1214name altar of detect curse (drop one silver coin to detect any cursed items in your inventory)
1168slaying money 1215slaying money
1169msg
1170Drop one silver piece to see if you are carrying any cursed items.
1171endmsg
1172sp 79 1216sp 79
1173food 1 1217food 1
1174x 9 1218x 9
1175y 3 1219y 3
1176end 1220end
1185arch woodfloor 1229arch woodfloor
1186x 9 1230x 9
1187y 5 1231y 5
1188end 1232end
1189arch altar 1233arch altar
1190name altar of detect magic 1234name altar of detect magic (drop one silver coin to detect any magic items in your inventory)
1191slaying money 1235slaying money
1192msg
1193Drop one silver piece to see if you are carrying any magic items.
1194endmsg
1195sp 76 1236sp 76
1196food 1 1237food 1
1197x 9 1238x 9
1198y 5 1239y 5
1199end 1240end
1221x 9 1262x 9
1222y 9 1263y 9
1223end 1264end
1224arch rune_mark 1265arch rune_mark
1225msg 1266msg
1226Not all runes are harmful. The rune to your north will restore your health! 1267Not all runes are harmful. The rune to your north will restore your health!
1227endmsg 1268endmsg
1228x 9 1269x 9
1229y 9 1270y 9
1230end 1271end
1231arch woodfloor 1272arch woodfloor
1400arch woodfloor 1441arch woodfloor
1401x 11 1442x 11
1402y 1 1443y 1
1403end 1444end
1404arch sign 1445arch sign
1405name Press cursor-down once to read the next sign. 1446name Press cursor-down (arrow-key-down) once to read the next sign.
1406x 11 1447x 11
1407y 1 1448y 1
1408end 1449end
1409arch woodfloor
1410x 11
1411y 2
1412end
1413arch magic_mouth 1450arch magic_mouth
1414msg 1451msg
1415Welcome to Crossfire! 1452Welcome to Deliantra!
1416 1453
1417You are now in the beginner's area, which will 1454You are now in the beginner's area, which will
1418teach you the fundamentals of playing Crossfire, 1455teach you the fundamentals of playing Deliantra,
1419and prepare you to survive in this vast and 1456and prepare you to survive in this vast and
1420sometimes dangerous world. 1457sometimes dangerous world.
1421 1458
1422As you pass through these halls, read all the 1459As you pass through these halls, read all the
1423signs and any other information provided, and 1460signs and any other information provided, and
1424you'll soon learn the basics of the game. 1461you'll soon learn the basics of the game.
1425 1462
1426From here, move south (press your down-arrow key, 1463From here, move south (press your B<down-arrow> key)
1427or type 'south <enter>) and press the spacebar to 1464and press the space bar to read the next sign. Good luck!
1428read the next sign. Good luck!
1429endmsg 1465endmsg
1430x 11 1466x 11
1431y 2 1467y 2
1432move_on all 1468move_on all
1469end
1470arch woodfloor
1471x 11
1472y 2
1433end 1473end
1434arch sign 1474arch sign
1435name Press space bar to read me 1475name Press space bar to read me
1436msg 1476msg
1437Welcome to Crossfire! 1477Welcome to Deliantra!
1438 1478
1439You are now in the beginner's area, which will 1479You are now in the beginner's area, which will
1440teach you the fundamentals of playing Crossifre, 1480teach you the fundamentals of playing Deliantra,
1441and prepare you to survive in this vast and 1481and prepare you to survive in this vast and
1442sometimes dangerous world. 1482sometimes (uhm, always) dangerous world.
1443 1483
1444As you pass through these halls, read all the 1484As you pass through these halls, read all the
1445signs and any other information provided, and 1485signs and any other information provided, and
1446you'll soon learn the basics of the game. 1486you'll soon learn the basics of the game.
1447 1487
1448From here, move south (press your down-arrow key, 1488From here, move south (press your B<down-arrow> key)
1449or type 'south <enter>) and press the space bar to 1489and press the space bar to read the next sign. Good luck!
1450read the next sign. Good luck!
1451endmsg 1490endmsg
1452x 11 1491x 11
1453y 2 1492y 2
1454end 1493end
1455arch woodfloor 1494arch woodfloor
1462=== Commands === 1501=== Commands ===
1463 1502
1464There are many commands you can use to 1503There are many commands you can use to
1465do everything from movement to attacking 1504do everything from movement to attacking
1466to casting spells to identifying treasure. Any 1505to casting spells to identifying treasure. Any
1467command in Crossfire can be executed by 1506command in Deliantra can be executed by
1468typing ' (a single quote) followed by the 1507simply typing it in and pressing B<Space>+B<Return>.
1469command.
1470 1508
1471So to move southeast, for example, you could type 1509So to move southeast, for example, you could type
1472'southeast. To read this sign, you could type 1510B<<southeast <return> >>. To read this sign, you could type
1473'apply sign. These "long-form" commands are 1511B<<apply sign <return> >>. These "long-form" commands are
1474always available for everything you can do in 1512always available for everything you can do in
1475the game. 1513the game.
1476 1514
1477However, it would be cumbersome to type 1515However, it would be cumbersome to type
1478commands like that for common actions, so 1516commands like that for common actions, so
1479many commands are bound to keys by default. 1517many commands are bound to keys by default.
1480This varies from client to client, but you will 1518
1481probably find that the movement commands 1519You can also enter commands by typing their initials. For example,
1482are bound to the arrow keys on your keypad, 1520instead of typing B<<southeast <return> >>, you can type B<< se<return> >> (note the lack of the space).
1483for example. There are many other default 1521Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on.
1484keybindings, and you can create your own for 1522
1485any action or series of actions that you use 1523You can also create your own keybindings, for example to use spells, items or skills. To do that, you
1486regularly. See the documentation for your 1524can usually use the popup menu you get when pressing the B<right mouse button> over an item
1487Crossfire client for more information on 1525and select the B<bind ...> option.
1488keybindings.
1489endmsg 1526endmsg
1490x 11 1527x 11
1491y 3 1528y 3
1492end 1529end
1493arch woodfloor 1530arch woodfloor
1505 1542
1506You can move in any of eight directions: north, 1543You can move in any of eight directions: north,
1507south, east, west, and the four in between. 1544south, east, west, and the four in between.
1508Pressing a movement key once (or executing a 1545Pressing a movement key once (or executing a
1509movement command) will move you one tile 1546movement command) will move you one tile
1510in that direction. If something is in the way, you 1547in that direction. If something is in the way, your
1511may attack it. 1548character might attack it.
1512 1549
1513To run in a direction, which is very useful when 1550To run in a direction, which is very useful when
1514fighting, battering down doors, or traveling long 1551fighting, battering down doors, or traveling long
1515distances, hold down the Ctrl key and press 1552distances, hold down the B<Ctrl> key and press
1516and hold the key for direction you wish to run. 1553and hold the key for direction you wish to run.
1517 1554
1518Now run to the end of this hallway, and read 1555The four primary directions are bound to the arrow/cursor keys,
1556and all eight directions including diagonals on the numeric keypad. For laptop users
1557without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement.
1558
1559Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read
1519the sign there. 1560the sign there.
1520endmsg 1561endmsg
1521x 11 1562x 11
1522y 5 1563y 5
1523end 1564end
1550x 11 1591x 11
1551y 9 1592y 9
1552end 1593end
1553arch rune_mark 1594arch rune_mark
1554msg 1595msg
1555Chests and other containers are often protected by traps. To find and disarm these traps, stand on the chest or next to it while using the find traps and disarm traps commands. 1596Chests and other containers are often protected by traps.
1597To find and disarm these traps, stand on the chest or next to it while
1598using the find traps and disarm traps skills.
1556 1599
1557Once you think a chest is safe, open it by applying it with the 'a' key, and see what's inside. 1600Once you think a chest is safe, open it by applying it with the space bar,
1601and see what's inside.
1558 1602
1559Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself heal before you move on, in case you walk into another one. 1603Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1604That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1605heal before you move on, in case you walk into another one.
1560endmsg 1606endmsg
1561x 11 1607x 11
1562y 9 1608y 9
1563end 1609end
1564arch woodfloor 1610arch woodfloor
1872x 14 1918x 14
1873end 1919end
1874arch wall_2_1_2 1920arch wall_2_1_2
1875x 14 1921x 14
1876end 1922end
1877arch woodfloor
1878x 14
1879y 1
1880end
1881arch magic_mouth 1923arch magic_mouth
1882msg 1924msg
1883A message scrawled on the wall says: 1925A message scrawled on the wall says:
1884 1926
1885This is a standard food. You can apply it while 1927This is a standard food. You can apply it while
1888and take it with you. 1930and take it with you.
1889endmsg 1931endmsg
1890x 14 1932x 14
1891y 1 1933y 1
1892end 1934end
1935arch woodfloor
1936x 14
1937y 1
1938end
1893arch food 1939arch food
1894x 14 1940x 14
1895y 1 1941y 1
1896end 1942end
1897arch woodfloor 1943arch woodfloor
1998arch woodfloor 2044arch woodfloor
1999x 15 2045x 15
2000end 2046end
2001arch wall_2_1_2 2047arch wall_2_1_2
2002x 15 2048x 15
2003end
2004arch woodfloor
2005x 15
2006y 1
2007end 2049end
2008arch magic_mouth 2050arch magic_mouth
2009msg 2051msg
2010A message scrawled on the wall says: 2052A message scrawled on the wall says:
2011 2053
2016later.) 2058later.)
2017endmsg 2059endmsg
2018x 15 2060x 15
2019y 1 2061y 1
2020end 2062end
2063arch woodfloor
2064x 15
2065y 1
2066end
2021arch apple 2067arch apple
2022x 15 2068x 15
2023y 1 2069y 1
2024end 2070end
2025arch woodfloor 2071arch woodfloor
2040end 2086end
2041arch wall_2_1_2 2087arch wall_2_1_2
2042x 15 2088x 15
2043y 4 2089y 4
2044end 2090end
2045arch woodfloor 2091arch magic_mouth
2092msg
2093A sign on the wall says: Slow Down!!
2094endmsg
2046x 15 2095x 15
2047y 5 2096y 5
2048end 2097end
2049arch magic_mouth 2098arch woodfloor
2050msg
2051A sign on the wall says: Slow Down!!
2052endmsg
2053x 15 2099x 15
2054y 5 2100y 5
2055end 2101end
2056arch woodfloor 2102arch woodfloor
2057x 15 2103x 15
2079y 9 2125y 9
2080end 2126end
2081arch rune_mark 2127arch rune_mark
2082msg 2128msg
2083See that rune to the north? You may have to 2129See that rune to the north? You may have to
2084wait a few seconds to see it. Don't step on it; itmight hurt you! If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's not worth the risk, since there's nothing beyond it, but it's good to increase your experience in those skills whenever possible. 2130wait a few seconds to see it as it will not be visible all the time.
2085 2131
2086Remember: to search for traps, press 'f' (or type 'use_skill find traps), and to attempt to disarm any traps you find, press 'd' (or type 'use_skill disarm traps). 2132I<Don't step on it: it might hurt you!>
2133
2134If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2135it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2136not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2137in those skills whenever possible.
2138
2139Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command)
2140to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2141
2142To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>)
2143and fire.
2087endmsg 2144endmsg
2088x 15 2145x 15
2089y 9 2146y 9
2090end 2147end
2091arch woodfloor 2148arch woodfloor
2109y 12 2166y 12
2110end 2167end
2111arch sign 2168arch sign
2112msg 2169msg
2113How did you do? Watch your hit points (HP) 2170How did you do? Watch your hit points (HP)
2114closely during battle. If they get too low, you 2171closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured.
2115can always retreat and come back. Hit points 2172If they get too low, you can always retreat and come back. Hit points
2116gradually regenerate over time, so if you took 2173gradually regenerate over time, so if you took
2117damage, wait until your HP is back to the 2174damage, wait until your HP is back to the
2118maximum before moving on. Eating food 2175maximum before moving on. Eating food
2119speeds up HP regeneration, so you may want 2176is vital for HP regeneration, so you may want
2120to eat this food now. 2177to eat this food now.
2121endmsg 2178endmsg
2122x 15 2179x 15
2123y 12 2180y 12
2181end
2182arch check_floor
2183race ant
2184x 15
2185y 13
2186last_sp 0
2187move_block all
2124end 2188end
2125arch woodfloor 2189arch woodfloor
2126x 15 2190x 15
2127y 13 2191y 13
2128end 2192end
2162x 16 2226x 16
2163end 2227end
2164arch wall_2_1_2 2228arch wall_2_1_2
2165x 16 2229x 16
2166end 2230end
2167arch woodfloor
2168x 16
2169y 1
2170end
2171arch magic_mouth 2231arch magic_mouth
2172msg 2232msg
2173A message scrawled on the wall says: 2233A message scrawled on the wall says:
2174 2234
2175When you kill monsters, sometimes they leave 2235When you kill monsters, sometimes they leave
2177eaten also. 2237eaten also.
2178endmsg 2238endmsg
2179x 16 2239x 16
2180y 1 2240y 1
2181end 2241end
2242arch woodfloor
2243x 16
2244y 1
2245end
2182arch heart 2246arch heart
2183name goblin's heart 2247name goblin's heart
2184x 16 2248x 16
2185y 1 2249y 1
2186end 2250end
2200name Talking to NPCs 2264name Talking to NPCs
2201msg 2265msg
2202=== Talking to People === 2266=== Talking to People ===
2203 2267
2204There are two different types of "people" in the game: PCs (player characters, i.e. other players) 2268There are two different types of "people" in the game: PCs (player characters, i.e. other players)
2205and NPcs (non-player-characters, your typical dumb computer-automated pseudo persons :) 2269and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
2206 2270
2207To talk to other players, for example to get help, you can use the I<chat> command, which 2271To talk to other players, for example to get help, you can use the B<chat> command, whose text
2208is displayed in blue. All players currently logged in can see that. In CFPlus, you can simply type 2272is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type
2209"c some message<return>" to chat with others. There is also the I<shout> command (short "sh") 2273B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout>
2210for use in emergencies, and I<say> (short "s") which all players on a map and all NPCs near you can hear. 2274command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all
2275NPCs near you can hear.
2211 2276
2212You can also get information from non-player characters (NPCs) in the game by talking to them. 2277You can also get information from non-player characters (NPCs) in the game by talking to them.
2213NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space. 2278NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
2214 2279
2215To talk to the man at the end of this hallway when you're finished reading this, 2280To talk to the man at the end of this hallway when you're finished reading this,
2216walk up next to him and either click on him or type: say hello<return> 2281walk up next to him and left-click on him with your mouse.
2217 2282
2218Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say 2283Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say
2219command is more tedious, but works when you can't see the NPC, or you need to say a password. 2284command is more tedious, but works when you can't see the NPC, or you need to say a password.
2220 2285
2221The say command will let you talk to nearby NPCs and other Crossfire players who are
2222on the same map as you, so it is your main way to communicate inside the game.
2223
2224Many NPC have useful information, but they will only tell you about it if you ask about the 2286Many NPC have useful information, but they will only tell you about it if you ask the
2225right things. Saying "hello" is a good start. If the NPC replies, look for words in his reply 2287right questions. If the NPC talks to you, look for words in his reply
2226that might be important, and ask about them. For example, if he says, "Hello, do you have 2288that might be important (often they are underlined), and ask about them.
2227any food?" ask him about food ("say food"), and he may say something else in response to 2289For example, if he says, "Hello, do you have any food?" ask him about food,
2290and he may say something else in response to that.
2228that. Saying words like quest, key, treasure, and other things you're interested in may 2291Saying words like quest, key, treasure, and other things you're interested in may
2229start up very interesting conversations! 2292start up very interesting conversations!
2230 2293
2231Be careful not to run into friendly NPCs: dead men tell no tales. 2294Be careful not to run into friendly NPCs: dead men tell no tales.
2232 2295
2233Now go talk to that old man. 2296Now go talk to that old man.
2297
2298If you run into problems or want to skip this part of the tutorial, use the B<s open> command.
2234endmsg 2299endmsg
2235x 16 2300x 16
2236y 3 2301y 3
2237end 2302end
2238arch woodfloor 2303arch woodfloor
2323x 17 2388x 17
2324end 2389end
2325arch wall_2_1_2 2390arch wall_2_1_2
2326x 17 2391x 17
2327end 2392end
2328arch woodfloor
2329x 17
2330y 1
2331end
2332arch magic_mouth 2393arch magic_mouth
2333x 17 2394x 17
2334y 1 2395y 1
2335end 2396end
2397arch woodfloor
2398x 17
2399y 1
2400end
2336arch waybread 2401arch waybread
2337msg 2402msg
2338A message scrawled on the wall says: 2403A message scrawled on the wall says:
2339 2404
2340Waybreads are the MRE (Meals-Ready-to-Eat) 2405Waybreads are the MRE (Meals-Ready-to-Eat)
2341of Crossfire. They weigh very little but pack 2406of Deliantra. They weigh very little but pack
2342a large food value. They are much more 2407a large food value. They are much more
2343expensive than normal food, but when you 2408expensive than normal food, but when you
2344can afford them, they are the best food to 2409can afford them, they are the best food to
2345take on long trips or dungeon excursions, 2410take on long trips or dungeon excursions,
2346since their light weight won't slow you down. 2411since their light weight won't slow you down.
2598arch sign 2663arch sign
2599name Bashing Doors 2664name Bashing Doors
2600msg 2665msg
2601=== Doors === 2666=== Doors ===
2602 2667
2603There are many kinds of doors in Crossfire. 2668There are many kinds of doors in Deliantra.
2604Some doors will open for you, so you can walk 2669Some doors will open for you, so you can walk
2605right through. Ordinary locked doors can be 2670right through. Ordinary locked doors can be
2606bashed open by attacking them or using 2671bashed open by attacking them or using
2607lockpicks. Stronger locked doors may require 2672lockpicks. Stronger locked doors may require
2608a certain key, or open when you speak a magic 2673a certain key, or open when you speak a magic
2609word or activate a certain trigger somewhere. 2674word or activate a certain trigger somewhere.
2610 2675
2611To get through this first door, run into it until 2676To get through this first door, run into it until
2612you break through. 2677you break through. If you are too weak it might take a long time.
2678Either be persistent or create a new character with a higher Strength stat.
2613endmsg 2679endmsg
2614x 19 2680x 19
2615y 1 2681y 1
2616end 2682end
2617arch woodfloor 2683arch woodfloor
2653arch sign 2719arch sign
2654name Triggering Buttons with Weights 2720name Triggering Buttons with Weights
2655msg 2721msg
2656Sometimes large buttons in the floor can 2722Sometimes large buttons in the floor can
2657be activated by a large weight. Run into this 2723be activated by a large weight. Run into this
2658boulder to push it onto the button to your 2724boulder (B<Ctrl-Left>) to push it onto the button to your
2659west, and see what happens. 2725west, and see what happens.
2660 2726
2661Boulders and other "rollable" items like barrels can only be pushed, 2727Boulders and other "rollable" items like barrels can only be pushed,
2662never pulled, so be careful not to push them into corners from where 2728never pulled, so be careful not to push them into corners from where
2663you won't be able to move them to their destination. 2729you won't be able to move them to their destination.
2682y 9 2748y 9
2683end 2749end
2684arch sign 2750arch sign
2685name Buttons are Your Friends 2751name Buttons are Your Friends
2686msg 2752msg
2687Cool, huh! Buttons and other switches can be 2753Cool, huh! Buttons and other switches can be
2688used to do all sorts of things, sometimes on 2754used to do all sorts of things, sometimes on
2689completely different areas of a map, so if you 2755completely different areas of a map, so if you
2690ever think you're stuck, look around for any 2756ever think you're stuck, look around for any
2691of these kinds of triggers that might open 2757of these kinds of triggers that might open
2692a way out for you. 2758a way out for you.
2759end 2825end
2760arch wall_2_1_2 2826arch wall_2_1_2
2761x 20 2827x 20
2762y 2 2828y 2
2763end 2829end
2764arch woodfloor 2830arch magic_mouth
2831msg
2832A magic voice says:
2833
2834Here is a note you can pick up and take with you. (You may have already picked it up
2835automatically if your client is set to do that. If so, find it in your inventory and read it by
2836clicking with the middle mouse button or scroll wheel). You may wish
2837to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command).
2838Now it will be in your inventory, so you can read it anytime you need to.
2839
2840Oh, and remember one thing: the password is B<orc-knuckle>.
2841endmsg
2765x 20 2842x 20
2766y 3 2843y 3
2767end 2844end
2768arch magic_mouth 2845arch woodfloor
2769msg
2770A sign on the wall says:
2771
2772Here is a note you can pick up and take with
2773you. (You may have already picked it up
2774automatically if your client is set to do that. If
2775so, find it in your inventory and read it by
2776middle-clicking or whatever action your client
2777uses to apply inventory items.) You may wish
2778to read it first (press space), and then pick it up
2779(press the comma key or type 'take). Now it
2780will be in your inventory, so you can read it
2781anytime you need to.
2782
2783endmsg
2784x 20 2846x 20
2785y 3 2847y 3
2786end 2848end
2787arch note 2849arch note
2788msg 2850msg
2789The exit password is "orc-knuckle"! (Save this note; you'll need it much later, after you meet Harold.) 2851The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.)
2790endmsg 2852endmsg
2791x 20 2853x 20
2792y 3 2854y 3
2793end 2855end
2794arch woodfloor 2856arch woodfloor
2808than signs like this one. Did you see the sign 2870than signs like this one. Did you see the sign
2809on the wall as you were running here? 2871on the wall as you were running here?
2810Sometimes information comes from non-visible 2872Sometimes information comes from non-visible
2811sources like that, so always keep your eyes 2873sources like that, so always keep your eyes
2812open and don't miss anything that shows up 2874open and don't miss anything that shows up
2813in your Messages area. 2875in your B<Messages> window.
2814 2876
2815Information also comes from books, notes, and 2877Information also comes from books, notes, and
2816many other sources. The smallest note can be 2878many other sources. The smallest note can be
2817the first clue to a large treasure or heroic quest, 2879the first clue to a large treasure or heroic quest,
2818so always gather as much information as possible. 2880so always gather as much information as possible.
2819Some notes and books you will be able to pick 2881Some notes and books you will be able to pick
2820up and take with you, while others will be 2882up and take with you, while others will be
2821fixed where they are, but they all may be 2883fixed where they are, but they all may be
2822important to read. 2884important to read.
2885
2886In case you can't read, for example when you are
2887too low on intelligence or don't have the literacy
2888skill you might find the word 'orc-knuckle' useful
2889for leaving this tutorial!
2823endmsg 2890endmsg
2824x 20 2891x 20
2825y 5 2892y 5
2826end 2893end
2827arch woodfloor 2894arch woodfloor
2860 2927
2861Some walls, called "earthwalls," are soft and can be battered down and destroyed. 2928Some walls, called "earthwalls," are soft and can be battered down and destroyed.
2862Run at the wall to your east until you pass through. 2929Run at the wall to your east until you pass through.
2863 2930
2864If you are very weak you might need a long time time to destroy the earthwall. Do 2931If you are very weak you might need a long time time to destroy the earthwall. Do
2865not give up! 2932not give up! (If you give up, consider creating a character with a little higher strength stat :)
2866endmsg 2933endmsg
2867x 20 2934x 20
2868y 9 2935y 9
2869end 2936end
2870arch woodfloor 2937arch woodfloor
3031end 3098end
3032arch wall_2_2_4 3099arch wall_2_2_4
3033x 21 3100x 21
3034y 13 3101y 13
3035end 3102end
3103arch check_floor
3104race ant
3105x 21
3106y 14
3107last_sp 0
3108move_block all
3109end
3036arch woodfloor 3110arch woodfloor
3037x 21 3111x 21
3038y 14 3112y 14
3039end 3113end
3040arch door_1 3114arch door_1
3062end 3136end
3063arch sign 3137arch sign
3064name Traps, and Automatic Doors 3138name Traps, and Automatic Doors
3065msg 3139msg
3066By the way, it's a good idea to always check 3140By the way, it's a good idea to always check
3067for traps before trying to open a door. Do 3141for traps before trying to open a door. Do
3068this with the command ('use_skill find traps), 3142this with the command B<ready_skill find traps> (short B<rsft>, by default
3069which is often bound to the 'f' key. If you 3143bound to the B<Left-Alt-s> key) and then keep firing into the
3070find a trap, you can try to disarm it with 3144direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here
3071('use_skill disarm traps). You can only find 3145B<Shift-Right-Arrow>).
3072and disable traps if you have those skills. 3146
3147If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with
3148B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing
3149into the direction of the trap you found.
3150
3151You can only find and disable traps if you have those skills. If you don't, you should
3152learn them early.
3073 3153
3074Some doors will open when you walk up to them, 3154Some doors will open when you walk up to them,
3075then close after a moment. Be careful not to 3155then close after a moment. Be careful not to
3076get crushed by standing in the doorway 3156get crushed by standing in the doorway
3077too long! 3157too long!
3117y 6 3197y 6
3118end 3198end
3119arch sign 3199arch sign
3120name Levers 3200name Levers
3121msg 3201msg
3122Some gates and doors are opened by levers. Apply (press space bar) to lever to your south to continue. 3202Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue.
3123endmsg 3203endmsg
3124x 22 3204x 22
3125y 6 3205y 6
3126end 3206end
3127arch woodfloor 3207arch woodfloor
3153Look for cracks in the wall, especially if you 3233Look for cracks in the wall, especially if you
3154hear voices or have reason to think there might 3234hear voices or have reason to think there might
3155be secret areas nearby. 3235be secret areas nearby.
3156 3236
3157Sometimes walls are illusions that can be walked 3237Sometimes walls are illusions that can be walked
3158through. Go south from here. 3238through. Go south from here.
3159endmsg 3239endmsg
3160x 22 3240x 22
3161y 9 3241y 9
3162end 3242end
3163arch woodfloor 3243arch woodfloor
3177msg 3257msg
3178=== Inventory === 3258=== Inventory ===
3179 3259
3180Stop and take a look at your inventory for a moment. If you started the game with any 3260Stop and take a look at your inventory for a moment. If you started the game with any
3181armor or a hand-to-hand weapon like a sword, you probably should ready them now. 3261armor or a hand-to-hand weapon like a sword, you probably should ready them now.
3182(In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.) 3262
3263You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or
3264directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the
3265map (not the minimap) will tell you about these keys).
3266
3267You wield/ready (and unwield/unready) weapons and other items by applying them. To do so,
3268click on the item with your middle mouse button (or scroll wheel button).
3183Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) 3269Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3184endmsg 3270endmsg
3185x 22 3271x 22
3186y 11 3272y 11
3273end
3274arch check_floor
3275race ant
3276x 22
3277y 12
3278last_sp 0
3279move_block all
3187end 3280end
3188arch woodfloor 3281arch woodfloor
3189x 22 3282x 22
3190y 12 3283y 12
3191end 3284end
3197name Fighting 3290name Fighting
3198msg 3291msg
3199=== Fighting === 3292=== Fighting ===
3200 3293
3201Ready for your first fight? On the other side 3294Ready for your first fight? On the other side
3202of this door are some ants. They're mostly 3295of this door are some ants. They're mostly
3203harmless, so run into them as fast as you can, 3296harmless, so run into them as fast as you can,
3204until you kill them. Be sure to kill the anthill 3297until you kill them. Be sure to kill the anthill
3205too, so it can't produce more ants. Many 3298too, so it can't produce more ants. Many
3206monsters have "generators" like this which 3299monsters have "generators" like this which
3207produce more monsters every so often. 3300produce more monsters every so often.
3208 3301
3209After you kill the ants, go through the next 3302After you kill the ants, go through the next
3210door. 3303door.

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