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Comparing deliantra/maps/start/tutorial.map (file contents):
Revision 1.8 by root, Sun Jun 24 16:50:22 2007 UTC vs.
Revision 1.22 by root, Sun Dec 16 01:26:05 2007 UTC

1arch map 1arch map
2name Tutorial 2name Tutorial
3difficulty 1 3difficulty 1
4region creation 4region creation
5width 24 5width 24
6height 16 6height 20
7enter_x 11 7enter_x 11
8enter_y 1 8enter_y 1
9msg 9msg
10Creator: Mhoram, http://aaron.baugher.biz/ 10Creator: Mhoram, http://aaron.baugher.biz/
11Software: CF Java Map Editor 11Software: CF Java Map Editor
12Date: 1/23/2007 12Date: 1/23/2007
13 13
14This map is intended for use as a tutorial for 14This map is intended for use as a tutorial for
15complete newbies, to teach them some of the 15complete newbies, to teach them some of the
16basic concepts of Crossfire. 16basic concepts of Deliantra.
17endmsg 17endmsg
18per_player 1 18per_player 1
19end 19end
20arch woodfloor 20arch woodfloor
21end 21end
115x 1 115x 1
116end 116end
117arch wall_2_1_2 117arch wall_2_1_2
118x 1 118x 1
119end 119end
120arch woodfloor 120arch shop_ring
121x 1 121x 1
122y 1 122y 1
123end 123end
124arch shop_general 124arch shop_throw
125x 1 125x 1
126y 1
127end
128arch woodfloor
129x 1
130y 2 126y 2
131end
132arch shop_weapon
133x 1
134y 2
135end
136arch woodfloor
137x 1
138y 3
139end
140arch shop_general
141x 1
142y 3
143end
144arch woodfloor
145x 1
146y 4
147end 127end
148arch shop_food 128arch shop_food
149x 1 129x 1
130y 3
131end
132arch woodfloor
133x 1
134y 4
135end
136arch shop_food
137x 1
150y 4 138y 4
151end 139end
152arch woodfloor 140arch woodfloor
153x 1 141x 1
154y 5 142y 5
194y 12 182y 12
195end 183end
196arch sign 184arch sign
197name Saving and Exiting 185name Saving and Exiting
198msg 186msg
199A bed of reality is used for saving your game. Whenever you want to leave the game, or just save in a particular town, apply (press space) on a bed of reality, like the one at the end of this hallway. 187A bed of reality is used for saving your game. Whenever you want to leave the game,
188or just save in a particular town, apply (press space) on a bed of reality,
189like the one at the end of this hallway, and then answer the question of wether you want
190to continue playing. To log out, you of course have to answer negatively to that question.
200 191
201The next time you login, your player will start from that bed's location, with all the inventory items you had when you saved. Also, if your player ever dies, you will be returned to the location of the last bed of reality you used. 192The next time you login, your player will start from that bed's location, with all the inventory
193items you had when you logged out. Also, if your player ever dies, you will be returned to the
194location of the last bed of reality you used. If you leave without using a savebed your character's
195body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so
196always use a bed of reality for leaving the game.
202 197
203You may use this one now, and then continue on after logging back in. 198You may use this one now, and then continue on after logging back in.
204endmsg 199endmsg
205x 1 200x 1
206y 12 201y 12
214y 14 209y 14
215end 210end
216arch sign 211arch sign
217name Congratulations 212name Congratulations
218msg 213msg
219Congratulations, you have completed this part of the tutorial! Take the exit to your east to move on. Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-) 214Congratulations, you have completed this part of the tutorial!
220 215Take the exit to your east to move on.
216Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-)
221endmsg 217endmsg
222x 1 218x 1
223y 14 219y 14
224end 220end
225arch woodfloor 221arch woodfloor
234x 2 230x 2
235end 231end
236arch wall_2_1_2 232arch wall_2_1_2
237x 2 233x 2
238end 234end
239arch woodfloor 235arch shop_empty
240x 2 236x 2
241y 1 237y 1
242end 238end
239arch shop_mat
240x 2
241y 1
242end
243arch shop_wands
244x 2
245y 2
246end
243arch shop_armour 247arch shop_armour
244x 2
245y 1
246end
247arch woodfloor
248x 2
249y 2
250end
251arch shop_general
252x 2
253y 2
254end
255arch woodfloor
256x 2
257y 3
258end
259arch shop_food
260x 2 248x 2
261y 3 249y 3
262end 250end
263arch woodfloor 251arch woodfloor
264x 2 252x 2
368end 356end
369arch swall_2_2_1 357arch swall_2_2_1
370x 3 358x 3
371y 2 359y 2
372end 360end
373arch woodfloor 361arch shop_weapon
374x 3 362x 3
375y 3 363y 3
376end 364end
377arch shop_mat 365arch woodfloor
378x 3 366x 3
379y 3
380end
381arch woodfloor
382x 3
383y 4 367y 4
384end 368end
385arch shop_floor 369arch shop_general
386x 3 370x 3
387y 4 371y 4
388end 372end
389arch woodfloor 373arch woodfloor
390x 3 374x 3
420y 9 404y 9
421end 405end
422arch sign 406arch sign
423name Potions 407name Potions
424msg 408msg
425Potions can help you in many ways, boosting your stats temporarily or permanently, giving you resistance to certain attacks, or healing you. Save this potion of healing for some time when you are injured and unable to retreat to heal slowly. 409Potions can help you in many ways, boosting your stats temporarily or permanently,
410giving you resistance to certain attacks, or healing you. Save this potion of healing
411for some time when you are injured and unable to retreat to heal slowly.
426 412
427Keep in mind that potions you find can be cursed just like other objects, so always get them identified before using them. 413Keep in mind that potions you find can be cursed just like other objects, so always
414get them identified before using them.
428endmsg 415endmsg
429x 3 416x 3
430y 9 417y 9
431end 418end
432arch woodfloor 419arch woodfloor
463end 450end
464arch woodfloor 451arch woodfloor
465x 3 452x 3
466y 14 453y 14
467end 454end
468arch magic_ear 455arch button_trigger
469msg
470@match orc-knuckle
471Click.
472endmsg
473x 3 456x 3
474y 14 457y 14
475connected 9 458connected 9
476end
477arch magic_mouth
478msg
479What is the password? (Use the say command and say it)
480
481(Do you still have the note you got back at the beginning of this trip?
482Apply it and see what it says, if you don't remember.)
483
484If you get stuck here and need help, try to talk to other players using the I<chat> command. To do
485so, enter "c help me, I am stuck in the tutorial" or something to that extent.
486endmsg
487x 3
488y 14
489end 459end
490arch woodfloor 460arch woodfloor
491x 3 461x 3
492y 15 462y 15
493end 463end
546y 6 516y 6
547end 517end
548arch swall_1_2 518arch swall_1_2
549x 4 519x 4
550y 6 520y 6
521end
522arch check_floor
523race mouse
524x 4
525y 7
526last_sp 0
527move_block all
528end
529arch mat
530name mouse barrier
531name_pl
532x 4
533y 7
551end 534end
552arch woodfloor 535arch woodfloor
553x 4 536x 4
554y 7 537y 7
555end 538end
626y 1 609y 1
627end 610end
628arch sign 611arch sign
629name Shops 612name Shops
630msg 613msg
631Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies, and then buy almost any treasure you bring back to sell. 614Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies,
615and then buy almost any treasure you bring back to sell.
632 616
633To enter a shop, step on the shop mat. This will transport you to the inside. To exit, simply step on the inside mat. To sell items, drop them on the shop floor. To buy items, simply pick up what you want and leave. The cost of the items will be taken from your inventory. If you don't have enough money to pay your bill, you won't be allowed to leave, and you will have to drop enough of the items you picked up until you can afford what you're holding. 617To enter a shop, step on the shop mat. This will transport you to the inside.
618To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
619To buy items, simply pick up what you want and leave. The cost of the items will
620be taken from your inventory. If you don't have enough money to pay your bill, you
621won't be allowed to leave, and you will have to drop enough of the items you picked
622up until you can afford what you're holding.
634 623
635You may enter this shop and look around, and buy something if you have the money. When you're in the shop, clicking on an item in your inventory will tell you how much the shop will pay you for it. Standing over an item on the shop floor and examining it (press 'e' or type 'examine) will tell you that item's price. 624You may enter this shop and look around, and buy something if you have the money.
625When you're in the shop, clicking on an item in your inventory will tell you how much
626the shop will pay you for it. Standing over an item on the shop floor and examining it
627(read the tooltip when hovering over it or press B<Left-Alt-e>).
636 628
637WARNING: Be very careful not to drop anything you aren't sure you want to sell! Once dropped, an item is sold and belongs to the shop, and the price for buying it back may be many times what you sold it for. Check your client's documentation on "locking" items for instructions on how to lock your important items so you can't accidentally drop them. 629WARNING: Be very careful not to drop anything you aren't sure you want to sell!
630Once dropped, an item is sold and belongs to the shop, and the price for buying
631it back may be many times what you sold it for. Check your client's documentation
632on "locking" items for instructions on how to lock your important items so you can't
633accidentally drop them.
638endmsg 634endmsg
639x 5 635x 5
640y 1 636y 1
641end 637end
642arch woodfloor 638arch woodfloor
648y 3 644y 3
649end 645end
650arch sign 646arch sign
651name Teleporters 647name Teleporters
652msg 648msg
653In areas other than shops, teleporters can transport you instantly from place to place. Beware: a teleporter might send you into a dangerous area! This teleporter, however, will take you right across the fence to the south. 649In areas other than shops, teleporters can transport you instantly from place to place.
650Beware: a teleporter might send you into a dangerous area! This teleporter, however,
651will take you right across the fence to the south.
654endmsg 652endmsg
655x 5 653x 5
656y 3 654y 3
657end 655end
658arch woodfloor 656arch woodfloor
677arch woodfloor 675arch woodfloor
678x 5 676x 5
679y 6 677y 6
680end 678end
681arch teleporter 679arch teleporter
680slaying tutorial
682hp 5 681hp 5
683sp 3 682sp 3
684x 5 683x 5
685y 6 684y 6
686speed 0.2 685speed 0.2
690y 7 689y 7
691end 690end
692arch sign 691arch sign
693name Inbreeding 692name Inbreeding
694msg 693msg
695Some monsters, like mice, can multiply without a generator. If not killed quickly, these monsters can spread to fill up a map completely. Run through this door and kill the mice inside before they get out of control. 694Some monsters, like mice, can multiply without a generator (after all, they are mice).
695If not killed quickly, these monsters can spread to fill up a map completely.
696Run through this door and kill the mice inside before they get out of control (to be honest, we cheated
697and tried our best to keep them from spreading throughout the whole map, but once
698outside int he harsh world, you will not be as lucky).
696endmsg 699endmsg
697x 5 700x 5
698y 7 701y 7
699end 702end
700arch woodfloor 703arch woodfloor
706y 9 709y 9
707end 710end
708arch sign 711arch sign
709name Scrolls 712name Scrolls
710msg 713msg
711Magic scrolls like the one to your south contain one spell each. When you read a magic scroll, the spell is cast and the scroll crumbles into dust. Take this scroll and save it for some time when you have collected a bunch of items and want to cast detect magic on them. 714Magic scrolls like the one to your south contain one spell each.
715When you read a magic scroll, the spell is cast and the scroll crumbles into dust.
716Take this scroll and save it for some time when you have collected a bunch of
717items and want to cast detect magic on them.
712endmsg 718endmsg
713x 5 719x 5
714y 9 720y 9
715end 721end
716arch woodfloor 722arch woodfloor
759endmsg 765endmsg
760hp 15 766hp 15
761sp 28 767sp 28
762x 5 768x 5
763y 14 769y 14
770damned 1
764end 771end
765arch woodfloor 772arch woodfloor
766x 5 773x 5
767y 15 774y 15
768end 775end
902x 7 909x 7
903y 1 910y 1
904end 911end
905arch rune_mark 912arch rune_mark
906msg 913msg
907Tables work much like altars. The table to the 914Tables work much like altars. The table to the
908east is an "identify item" table. It will identify the unidentified items in your inventory, one at a time, for 20 gold pieces each. Tables are often found in shops too, especially magic shops. 915east is an I<identify item> table. It will identify the
916unidentified items in your inventory, one at a time, for 20
917gold pieces each. Tables are often found in shops
918too, especially magic shops.
909endmsg 919endmsg
910x 7 920x 7
911y 1 921y 1
912end 922end
913arch woodfloor 923arch woodfloor
918x 7 928x 7
919y 3 929y 3
920end 930end
921arch rune_mark 931arch rune_mark
922msg 932msg
923This altar to your east is a "detect curse" altar. It works the same as the "detect magic" altar below. Altars like these are often found in shops in towns. 933This altar to your east is a I<detect curse> altar.
934It works the same as the I<detect magic> altar below.
935Altars like these are often found in shops in towns.
924 936
925Always detect curse on items you find before applying them. If you apply a cursed item, you won't be able to remove it until the curse is removed. 937Always detect curse on items you find before applying them.
938If you apply a cursed item, you won't be able to remove it until the curse is removed.
926endmsg 939endmsg
927x 7 940x 7
928y 3 941y 3
929end 942end
930arch woodfloor 943arch woodfloor
937end 950end
938arch rune_mark 951arch rune_mark
939msg 952msg
940=== Altars === 953=== Altars ===
941 954
942Altars have many different uses. Some altars are consecrated to a particular god. Do not pray over these altars unless you wish to worship that god! (More on gods later.) Altars can also cast spells and perform other actions if you place the correct sacrifice on them. 955Altars have many different uses. Some altars are consecrated to a particular god.
956Do not pray over these altars unless you wish to worship that god! (More on gods later).
957Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
943 958
944The altar to your east is an "altar of detect magic." Dropping money on it will cause it to cast detect magic on all the items in your inventory. (Make sure you pick up your change.) To drop money, right-click on it in your inventory while standing on the altar. 959The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast
960detect magic on all the items in your inventory. (Make sure you pick up your change).
961To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful
962you can select the B<drop n> option from the item popup menu and only drop a few coins.
945 963
946Magic items are often worth more than identical non-magic items, so detect magic can help you decide which ones to sell and which ones to identify or keep. 964Magic items are often worth more than identical non-magic items, so detect magic can
965help you decide which ones to sell and which ones to identify or keep.
947endmsg 966endmsg
948x 7 967x 7
949y 5 968y 5
950end 969end
951arch woodfloor 970arch woodfloor
968y 9 987y 9
969end 988end
970arch sign 989arch sign
971name Missile Weapons 990name Missile Weapons
972msg 991msg
973If you have a bow or crossbow in your inventory, go south for missile weapons training. If you do not, go north. 992If you have a bow or crossbow in your inventory
993(or other ranged weapons such as rods, staffs or area spells such as burning hands),
994go south for ranged attacks training. If you do not, go north.
974endmsg 995endmsg
975x 7 996x 7
976y 9 997y 9
977end 998end
978arch woodfloor 999arch woodfloor
992y 13 1013y 13
993end 1014end
994arch sign 1015arch sign
995name Missile Weapon Training 1016name Missile Weapon Training
996msg 1017msg
997Ready your bow or crossbow by clicking on it. Arrows or bolts in your inventory will be used automatically. 1018Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
998 1019
999To fire a missile weapon, hold down your Fire (Shift) key, and press the movement key in the direction you want to fire. 1020If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1021by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply
1022B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
1000 1023
1001On the other side of these doors are some monsters. Pull the lever to open the doors, and shoot them all! Don't worry, there's a force preventing them from reaching you. Continue down the passageway until you get back to this hallway, then go north. 1024To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1025and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1026you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it
1027with B<Shift>.
1028
1029On the other side of these doors are some monsters.
1030Pull the lever to open the doors, and shoot them all!
1031Don't worry, there's a force preventing them from reaching you.
1032Continue down the passageway until you get back to this hallway, then go north.
1002endmsg 1033endmsg
1003x 7 1034x 7
1004y 13 1035y 13
1005end 1036end
1006arch woodfloor 1037arch woodfloor
1143arch woodfloor 1174arch woodfloor
1144x 9 1175x 9
1145y 1 1176y 1
1146end 1177end
1147arch identify_table 1178arch identify_table
1148msg 1179name Drop 20 gold to identify an item in your inventory.
1149Drop twenty gold pieces to identify one unidentified item you are carrying.
1150endmsg
1151x 9 1180x 9
1152y 1 1181y 1
1153end 1182end
1154arch woodfloor 1183arch woodfloor
1155x 9 1184x 9
1162arch woodfloor 1191arch woodfloor
1163x 9 1192x 9
1164y 3 1193y 3
1165end 1194end
1166arch altar 1195arch altar
1167name altar of detect curse 1196name altar of detect curse (drop one silver coin to detect any cursed items in your inventory)
1168slaying money 1197slaying money
1169msg
1170Drop one silver piece to see if you are carrying any cursed items.
1171endmsg
1172sp 79 1198sp 79
1173food 1 1199food 1
1174x 9 1200x 9
1175y 3 1201y 3
1176end 1202end
1185arch woodfloor 1211arch woodfloor
1186x 9 1212x 9
1187y 5 1213y 5
1188end 1214end
1189arch altar 1215arch altar
1190name altar of detect magic 1216name altar of detect magic (drop one silver coin to detect any magic items in your inventory)
1191slaying money 1217slaying money
1192msg
1193Drop one silver piece to see if you are carrying any magic items.
1194endmsg
1195sp 76 1218sp 76
1196food 1 1219food 1
1197x 9 1220x 9
1198y 5 1221y 5
1199end 1222end
1221x 9 1244x 9
1222y 9 1245y 9
1223end 1246end
1224arch rune_mark 1247arch rune_mark
1225msg 1248msg
1226Not all runes are harmful. The rune to your north will restore your health! 1249Not all runes are harmful. The rune to your north will restore your health!
1227endmsg 1250endmsg
1228x 9 1251x 9
1229y 9 1252y 9
1230end 1253end
1231arch woodfloor 1254arch woodfloor
1388y 15 1411y 15
1389end 1412end
1390arch wall_2_1_2 1413arch wall_2_1_2
1391x 10 1414x 10
1392y 15 1415y 15
1393end
1394arch woodfloor
1395x 11
1396end
1397arch wall_2_1_2
1398x 11
1399end
1400arch woodfloor
1401x 11
1402y 1
1403end
1404arch sign
1405name Press cursor-down once to read the next sign.
1406x 11
1407y 1
1408end
1409arch woodfloor
1410x 11
1411y 2
1412end
1413arch magic_mouth
1414msg
1415Welcome to Crossfire!
1416
1417You are now in the beginner's area, which will
1418teach you the fundamentals of playing Crossfire,
1419and prepare you to survive in this vast and
1420sometimes dangerous world.
1421
1422As you pass through these halls, read all the
1423signs and any other information provided, and
1424you'll soon learn the basics of the game.
1425
1426From here, move south (press your down-arrow key,
1427or type 'south <enter>) and press the spacebar to
1428read the next sign. Good luck!
1429endmsg
1430x 11
1431y 2
1432move_on all
1433end
1434arch sign
1435name Press space bar to read me
1436msg
1437Welcome to Crossfire!
1438
1439You are now in the beginner's area, which will
1440teach you the fundamentals of playing Crossifre,
1441and prepare you to survive in this vast and
1442sometimes dangerous world.
1443
1444As you pass through these halls, read all the
1445signs and any other information provided, and
1446you'll soon learn the basics of the game.
1447
1448From here, move south (press your down-arrow key,
1449or type 'south <enter>) and press the space bar to
1450read the next sign. Good luck!
1451endmsg
1452x 11
1453y 2
1454end
1455arch woodfloor
1456x 11
1457y 3
1458end
1459arch sign
1460name Press space to read me
1461msg
1462=== Commands ===
1463
1464There are many commands you can use to
1465do everything from movement to attacking
1466to casting spells to identifying treasure. Any
1467command in Crossfire can be executed by
1468typing ' (a single quote) followed by the
1469command.
1470
1471So to move southeast, for example, you could type
1472'southeast. To read this sign, you could type
1473'apply sign. These "long-form" commands are
1474always available for everything you can do in
1475the game.
1476
1477However, it would be cumbersome to type
1478commands like that for common actions, so
1479many commands are bound to keys by default.
1480This varies from client to client, but you will
1481probably find that the movement commands
1482are bound to the arrow keys on your keypad,
1483for example. There are many other default
1484keybindings, and you can create your own for
1485any action or series of actions that you use
1486regularly. See the documentation for your
1487Crossfire client for more information on
1488keybindings.
1489endmsg
1490x 11
1491y 3
1492end
1493arch woodfloor
1494x 11
1495y 4
1496end
1497arch woodfloor
1498x 11
1499y 5
1500end
1501arch sign
1502name Press space to read me
1503msg
1504=== Movement ===
1505
1506You can move in any of eight directions: north,
1507south, east, west, and the four in between.
1508Pressing a movement key once (or executing a
1509movement command) will move you one tile
1510in that direction. If something is in the way, you
1511may attack it.
1512
1513To run in a direction, which is very useful when
1514fighting, battering down doors, or traveling long
1515distances, hold down the Ctrl key and press
1516and hold the key for direction you wish to run.
1517
1518Now run to the end of this hallway, and read
1519the sign there.
1520endmsg
1521x 11
1522y 5
1523end
1524arch woodfloor
1525x 11
1526y 6
1527end
1528arch wall_2_1_2
1529x 11
1530y 6
1531end
1532arch woodfloor
1533x 11
1534y 7
1535end
1536arch chest_2
1537x 11
1538y 7
1539no_pick 1
1540arch goldcoin
1541end
1542arch water
1543end
1544end
1545arch woodfloor
1546x 11
1547y 8
1548end
1549arch woodfloor
1550x 11
1551y 9
1552end
1553arch rune_mark
1554msg
1555Chests and other containers are often protected by traps. To find and disarm these traps, stand on the chest or next to it while using the find traps and disarm traps commands.
1556
1557Once you think a chest is safe, open it by applying it with the 'a' key, and see what's inside.
1558
1559Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself heal before you move on, in case you walk into another one.
1560endmsg
1561x 11
1562y 9
1563end
1564arch woodfloor
1565x 11
1566y 10
1567end
1568arch wall_2_1_2
1569x 11
1570y 10
1571end
1572arch woodfloor
1573x 11
1574y 11
1575end
1576arch goblin
1577x 11
1578y 11
1579end
1580arch woodfloor
1581x 11
1582y 12
1583end
1584arch gnoll
1585x 11
1586y 12
1587end
1588arch woodfloor
1589x 11
1590y 13
1591end
1592arch kobold
1593x 11
1594y 13
1595end
1596arch woodfloor
1597x 11
1598y 14
1599end
1600arch orc
1601x 11
1602y 14
1603end
1604arch woodfloor
1605x 11
1606y 15
1607end
1608arch wall_2_1_2
1609x 11
1610y 15
1611end
1612arch woodfloor
1613x 12
1614end
1615arch wall_2_2_3
1616x 12
1617end
1618arch woodfloor
1619x 12
1620y 1
1621end
1622arch wall_2_1_1
1623x 12
1624y 1
1625end
1626arch woodfloor
1627x 12
1628y 2
1629end
1630arch wall_3_2
1631x 12
1632y 2
1633end
1634arch woodfloor
1635x 12
1636y 3
1637end
1638arch wall_2_1_1
1639x 12
1640y 3
1641end
1642arch woodfloor
1643x 12
1644y 4
1645end
1646arch wall_2_2_1
1647x 12
1648y 4
1649end
1650arch woodfloor
1651x 12
1652y 5
1653end
1654arch woodfloor
1655x 12
1656y 6
1657end
1658arch wall_3_3
1659x 12
1660y 6
1661end
1662arch woodfloor
1663x 12
1664y 7
1665end
1666arch wall_2_1_1
1667x 12
1668y 7
1669end
1670arch woodfloor
1671x 12
1672y 8
1673end
1674arch wall_1_2
1675x 12
1676y 8
1677end
1678arch woodfloor
1679x 12
1680y 9
1681end
1682arch woodfloor
1683x 12
1684y 10
1685end
1686arch wall_2_1_2
1687x 12
1688y 10
1689end
1690arch woodfloor
1691x 12
1692y 11
1693end
1694arch goblin
1695x 12
1696y 11
1697end
1698arch woodfloor
1699x 12
1700y 12
1701end
1702arch gnoll
1703x 12
1704y 12
1705end
1706arch woodfloor
1707x 12
1708y 13
1709end
1710arch kobold
1711x 12
1712y 13
1713end
1714arch woodfloor
1715x 12
1716y 14
1717end
1718arch orc
1719x 12
1720y 14
1721end
1722arch woodfloor
1723x 12
1724y 15
1725end
1726arch wall_2_1_2
1727x 12
1728y 15
1729end
1730arch woodfloor
1731x 13
1732end
1733arch wall_2_2_2
1734x 13
1735end
1736arch woodfloor
1737x 13
1738y 1
1739end
1740arch wall_2_1_1
1741x 13
1742y 1
1743end
1744arch woodfloor
1745x 13
1746y 2
1747end
1748arch wall_2_2_4
1749x 13
1750y 2
1751end
1752arch woodfloor
1753x 13
1754y 3
1755move_block all
1756end 1416end
1757arch sign 1417arch sign
1758name old man 1418name old man
1759msg 1419msg
1760@match food|no 1420@match food|no
1770Do you have any food? 1430Do you have any food?
1771@match * 1431@match *
1772Ninety-nine bottles of beer on the wall.... 1432Ninety-nine bottles of beer on the wall....
1773endmsg 1433endmsg
1774face sage.x11 1434face sage.x11
1435x 10
1436y 19
1437end
1438arch woodfloor
1439x 11
1440end
1441arch wall_2_1_2
1442x 11
1443end
1444arch woodfloor
1445x 11
1446y 1
1447end
1448arch sign
1449name Press cursor-down (arrow-key-down) once to read the next sign.
1450x 11
1451y 1
1452end
1453arch magic_mouth
1454msg
1455Welcome to Deliantra!
1456
1457You are now in the beginner's area, which will
1458teach you the fundamentals of playing Deliantra,
1459and prepare you to survive in this vast and
1460sometimes dangerous world.
1461
1462As you pass through these halls, read all the
1463signs and any other information provided, and
1464you'll soon learn the basics of the game.
1465
1466From here, move south (press your B<down-arrow> key)
1467and press the space bar to read the next sign. Good luck!
1468endmsg
1469x 11
1470y 2
1471move_on all
1472end
1473arch woodfloor
1474x 11
1475y 2
1476end
1477arch sign
1478name Press space bar to read me
1479msg
1480Welcome to Deliantra!
1481
1482You are now in the beginner's area, which will
1483teach you the fundamentals of playing Deliantra,
1484and prepare you to survive in this vast and
1485sometimes (uhm, always) dangerous world.
1486
1487As you pass through these halls, read all the
1488signs and any other information provided, and
1489you'll soon learn the basics of the game.
1490
1491From here, move south (press your B<down-arrow> key)
1492and press the space bar to read the next sign. Good luck!
1493endmsg
1494x 11
1495y 2
1496end
1497arch woodfloor
1498x 11
1499y 3
1500end
1501arch sign
1502name Press space to read me
1503msg
1504=== Commands ===
1505
1506There are many commands you can use to
1507do everything from movement to attacking
1508to casting spells to identifying treasure. Any
1509command in Deliantra can be executed by
1510simply typing it in and pressing B<Space>+B<Return>.
1511
1512So to move southeast, for example, you could type
1513B<< southeast <return> >>. To read this sign, you could type
1514B<< apply sign <return> >>. These "long-form" commands are
1515always available for everything you can do in
1516the game.
1517
1518However, it would be cumbersome to type
1519commands like that for common actions, so
1520many commands are bound to keys by default.
1521
1522You can also enter commands by typing their initials. For example,
1523instead of typing B<< southeast <return> >>, you can type B<< se<return> >> (note the lack of the space).
1524Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on.
1525
1526You can also create your own keybindings, for example to use spells, items or skills. To do that, you
1527can usually use the popup menu you get when pressing the B<right mouse button> over an item
1528and select the B<bind ...> option.
1529endmsg
1530x 11
1531y 3
1532end
1533arch woodfloor
1534x 11
1535y 4
1536end
1537arch woodfloor
1538x 11
1539y 5
1540end
1541arch sign
1542name Press space to read me
1543msg
1544=== Movement ===
1545
1546You can move in any of eight directions: north,
1547south, east, west, and the four in between.
1548Pressing a movement key once (or executing a
1549movement command) will move you one tile
1550in that direction. If something is in the way, your
1551character might attack it.
1552
1553To run in a direction, which is very useful when
1554fighting, battering down doors, or traveling long
1555distances, hold down the B<Ctrl> key and press
1556and hold the key for direction you wish to run.
1557
1558The four primary directions are bound to the arrow/cursor keys,
1559and all eight directions including diagonals on the numeric keypad. For laptop users
1560without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement.
1561
1562Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read
1563the sign there.
1564endmsg
1565x 11
1566y 5
1567end
1568arch woodfloor
1569x 11
1570y 6
1571end
1572arch wall_2_1_2
1573x 11
1574y 6
1575end
1576arch woodfloor
1577x 11
1578y 7
1579end
1580arch chest_2
1581x 11
1582y 7
1583no_pick 1
1584arch goldcoin
1585end
1586arch water
1587end
1588end
1589arch woodfloor
1590x 11
1591y 8
1592end
1593arch woodfloor
1594x 11
1595y 9
1596end
1597arch rune_mark
1598msg
1599Chests and other containers are often protected by traps.
1600To find and disarm these traps, stand on the chest or next to it while
1601using the find traps and disarm traps skills.
1602
1603Once you think a chest is safe, open it by applying it with the space bar,
1604and see what's inside.
1605
1606Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1607That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1608heal before you move on, in case you walk into another one.
1609endmsg
1610x 11
1611y 9
1612end
1613arch woodfloor
1614x 11
1615y 10
1616end
1617arch wall_2_1_2
1618x 11
1619y 10
1620end
1621arch woodfloor
1622x 11
1623y 11
1624end
1625arch goblin
1626x 11
1627y 11
1628end
1629arch woodfloor
1630x 11
1631y 12
1632end
1633arch gnoll
1634x 11
1635y 12
1636end
1637arch woodfloor
1638x 11
1639y 13
1640end
1641arch kobold
1642x 11
1643y 13
1644end
1645arch woodfloor
1646x 11
1647y 14
1648end
1649arch orc
1650x 11
1651y 14
1652end
1653arch woodfloor
1654x 11
1655y 15
1656end
1657arch wall_2_1_2
1658x 11
1659y 15
1660end
1661arch sign
1662name Talking to NPCs
1663msg
1664=== Talking to People ===
1665
1666There are two different types of "people" in the game: PCs (player characters, i.e. other players)
1667and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
1668
1669To talk to other players, for example to get help, you can use the B<chat> command, whose text
1670is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type
1671B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout>
1672command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all
1673NPCs near you can hear.
1674
1675You can also get information from non-player characters (NPCs) in the game by talking to them.
1676NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
1677
1678To talk to the man at the end of this hallway when you're finished reading this,
1679walk up next to him and left-click on him with your mouse.
1680
1681Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say
1682command is more tedious, but works when you can't see the NPC, or you need to say a password.
1683
1684Many NPC have useful information, but they will only tell you about it if you ask the
1685right questions. If the NPC talks to you, look for words in his reply
1686that might be important (often they are underlined), and ask about them.
1687For example, if he says, "Hello, do you have any food?" ask him about food,
1688and he may say something else in response to that.
1689Saying words like quest, key, treasure, and other things you're interested in may
1690start up very interesting conversations!
1691
1692Be careful not to run into friendly NPCs: dead men tell no tales.
1693
1694Now go talk to that old man.
1695
1696If you run into problems or want to skip this part of the tutorial, use the B<say open> command.
1697endmsg
1698x 11
1699y 19
1700end
1701arch woodfloor
1702x 12
1703end
1704arch wall_2_2_3
1705x 12
1706end
1707arch woodfloor
1708x 12
1709y 1
1710end
1711arch wall_2_1_1
1712x 12
1713y 1
1714end
1715arch woodfloor
1716x 12
1717y 2
1718end
1719arch wall_2_1_1
1720x 12
1721y 2
1722end
1723arch woodfloor
1724x 12
1725y 3
1726end
1727arch wall_2_1_1
1728x 12
1729y 3
1730end
1731arch woodfloor
1732x 12
1733y 4
1734end
1735arch wall_2_2_1
1736x 12
1737y 4
1738end
1739arch woodfloor
1740x 12
1741y 5
1742end
1743arch woodfloor
1744x 12
1745y 6
1746end
1747arch wall_3_3
1748x 12
1749y 6
1750end
1751arch woodfloor
1752x 12
1753y 7
1754end
1755arch wall_2_1_1
1756x 12
1757y 7
1758end
1759arch woodfloor
1760x 12
1761y 8
1762end
1763arch wall_1_2
1764x 12
1765y 8
1766end
1767arch woodfloor
1768x 12
1769y 9
1770end
1771arch woodfloor
1772x 12
1773y 10
1774end
1775arch wall_2_1_2
1776x 12
1777y 10
1778end
1779arch woodfloor
1780x 12
1781y 11
1782end
1783arch goblin
1784x 12
1785y 11
1786end
1787arch woodfloor
1788x 12
1789y 12
1790end
1791arch gnoll
1792x 12
1793y 12
1794end
1795arch woodfloor
1796x 12
1797y 13
1798end
1799arch kobold
1800x 12
1801y 13
1802end
1803arch woodfloor
1804x 12
1805y 14
1806end
1807arch orc
1808x 12
1809y 14
1810end
1811arch woodfloor
1812x 12
1813y 15
1814end
1815arch wall_2_1_2
1816x 12
1817y 15
1818end
1819arch igateTrg1
1820x 12
1821y 19
1822connected 1
1823end
1824arch woodfloor
1775x 13 1825x 13
1776y 3
1777end 1826end
1778arch woodfloor 1827arch wall_2_2_2
1779x 13 1828x 13
1780y 4
1781end 1829end
1830arch woodfloor
1831x 13
1832y 1
1833end
1782arch wall_2_1_2 1834arch wall_2_1_1
1835x 13
1836y 1
1837end
1838arch woodfloor
1839x 13
1840y 2
1841end
1842arch wall_2_1_1
1843x 13
1844y 2
1845end
1846arch woodfloor
1847x 13
1848y 3
1849move_block all
1850end
1851arch wall_2_1_1
1852x 13
1853y 3
1854end
1855arch woodfloor
1856x 13
1857y 4
1858end
1859arch wall_3_1
1783x 13 1860x 13
1784y 4 1861y 4
1785end 1862end
1786arch woodfloor 1863arch woodfloor
1787x 13 1864x 13
1866end 1943end
1867arch wall_2_1_2 1944arch wall_2_1_2
1868x 13 1945x 13
1869y 15 1946y 15
1870end 1947end
1948arch note
1949msg
1950The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.)
1951endmsg
1952x 13
1953y 19
1954end
1871arch woodfloor 1955arch woodfloor
1872x 14 1956x 14
1873end 1957end
1874arch wall_2_1_2 1958arch wall_2_1_2
1875x 14 1959x 14
1876end
1877arch woodfloor
1878x 14
1879y 1
1880end 1960end
1881arch magic_mouth 1961arch magic_mouth
1882msg 1962msg
1883A message scrawled on the wall says: 1963A message scrawled on the wall says:
1884 1964
1888and take it with you. 1968and take it with you.
1889endmsg 1969endmsg
1890x 14 1970x 14
1891y 1 1971y 1
1892end 1972end
1973arch woodfloor
1974x 14
1975y 1
1976end
1893arch food 1977arch food
1894x 14 1978x 14
1895y 1 1979y 1
1896end 1980end
1897arch woodfloor 1981arch woodfloor
1898x 14 1982x 14
1899y 2 1983y 2
1900end 1984end
1901arch igateTrg1 1985arch woodfloor
1902x 14 1986x 14
1903y 2 1987y 3
1904connected 1
1905end 1988end
1906arch woodfloor 1989arch sign
1990name Food
1991msg
1992=== Food ===
1993
1994Eating food is very important. Without food you cannot heal or regenerate magical
1995energy. Go north to learn more about food, and cash in some free food
1996at the same time!
1997endmsg
1907x 14 1998x 14
1908y 3 1999y 3
1909end 2000end
1910arch woodfloor 2001arch woodfloor
1911x 14 2002x 14
1993end 2084end
1994arch wall_3_1 2085arch wall_3_1
1995x 14 2086x 14
1996y 15 2087y 15
1997end 2088end
2089arch magic_mouth
2090msg
2091What is the password? (Use the B<say> command and say it)
2092
2093(Do you still have the note you got back at the beginning of this trip?
2094Apply it and see what it says, if you don't remember. If you cannot read, you need
2095to go back to the place where you found it and listen to the magic voice).
2096
2097If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
2098so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
2099endmsg
2100x 14
2101y 19
2102end
1998arch woodfloor 2103arch woodfloor
1999x 15 2104x 15
2000end 2105end
2001arch wall_2_1_2 2106arch wall_2_1_2
2002x 15 2107x 15
2003end
2004arch woodfloor
2005x 15
2006y 1
2007end 2108end
2008arch magic_mouth 2109arch magic_mouth
2009msg 2110msg
2010A message scrawled on the wall says: 2111A message scrawled on the wall says:
2011 2112
2016later.) 2117later.)
2017endmsg 2118endmsg
2018x 15 2119x 15
2019y 1 2120y 1
2020end 2121end
2122arch woodfloor
2123x 15
2124y 1
2125end
2021arch apple 2126arch apple
2022x 15 2127x 15
2023y 1 2128y 1
2024end 2129end
2025arch woodfloor 2130arch woodfloor
2040end 2145end
2041arch wall_2_1_2 2146arch wall_2_1_2
2042x 15 2147x 15
2043y 4 2148y 4
2044end 2149end
2045arch woodfloor 2150arch magic_mouth
2151msg
2152A sign on the wall says: Slow Down!!
2153endmsg
2046x 15 2154x 15
2047y 5 2155y 5
2048end 2156end
2049arch magic_mouth 2157arch woodfloor
2050msg
2051A sign on the wall says: Slow Down!!
2052endmsg
2053x 15 2158x 15
2054y 5 2159y 5
2055end 2160end
2056arch woodfloor 2161arch woodfloor
2057x 15 2162x 15
2079y 9 2184y 9
2080end 2185end
2081arch rune_mark 2186arch rune_mark
2082msg 2187msg
2083See that rune to the north? You may have to 2188See that rune to the north? You may have to
2084wait a few seconds to see it. Don't step on it; itmight hurt you! If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's not worth the risk, since there's nothing beyond it, but it's good to increase your experience in those skills whenever possible. 2189wait a few seconds to see it as it will not be visible all the time.
2085 2190
2086Remember: to search for traps, press 'f' (or type 'use_skill find traps), and to attempt to disarm any traps you find, press 'd' (or type 'use_skill disarm traps). 2191I<Don't step on it: it might hurt you!>
2192
2193If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2194it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2195not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2196in those skills whenever possible.
2197
2198Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command)
2199to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2200
2201To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>)
2202and fire.
2087endmsg 2203endmsg
2088x 15 2204x 15
2089y 9 2205y 9
2090end 2206end
2091arch woodfloor 2207arch woodfloor
2109y 12 2225y 12
2110end 2226end
2111arch sign 2227arch sign
2112msg 2228msg
2113How did you do? Watch your hit points (HP) 2229How did you do? Watch your hit points (HP)
2114closely during battle. If they get too low, you 2230closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured.
2115can always retreat and come back. Hit points 2231If they get too low, you can always retreat and come back. Hit points
2116gradually regenerate over time, so if you took 2232gradually regenerate over time, so if you took
2117damage, wait until your HP is back to the 2233damage, wait until your HP is back to the
2118maximum before moving on. Eating food 2234maximum before moving on. Eating food
2119speeds up HP regeneration, so you may want 2235is vital for HP regeneration, so you may want
2120to eat this food now. 2236to eat this food now.
2121endmsg 2237endmsg
2122x 15 2238x 15
2123y 12 2239y 12
2240end
2241arch check_floor
2242race ant
2243x 15
2244y 13
2245last_sp 0
2246move_block all
2124end 2247end
2125arch woodfloor 2248arch woodfloor
2126x 15 2249x 15
2127y 13 2250y 13
2128end 2251end
2156end 2279end
2157arch wall_2_1_2 2280arch wall_2_1_2
2158x 15 2281x 15
2159y 15 2282y 15
2160end 2283end
2284arch magic_ear
2285msg
2286@match orc-knuckle
2287Click.
2288endmsg
2289x 15
2290y 19
2291connected 9
2292end
2161arch woodfloor 2293arch woodfloor
2162x 16 2294x 16
2163end 2295end
2164arch wall_2_1_2 2296arch wall_2_1_2
2165x 16 2297x 16
2166end
2167arch woodfloor
2168x 16
2169y 1
2170end 2298end
2171arch magic_mouth 2299arch magic_mouth
2172msg 2300msg
2173A message scrawled on the wall says: 2301A message scrawled on the wall says:
2174 2302
2177eaten also. 2305eaten also.
2178endmsg 2306endmsg
2179x 16 2307x 16
2180y 1 2308y 1
2181end 2309end
2310arch woodfloor
2311x 16
2312y 1
2313end
2182arch heart 2314arch heart
2183name goblin's heart 2315name goblin's heart
2184x 16 2316x 16
2185y 1 2317y 1
2186end 2318end
2194end 2326end
2195arch woodfloor 2327arch woodfloor
2196x 16 2328x 16
2197y 3 2329y 3
2198end 2330end
2199arch sign
2200name Talking to NPCs
2201msg
2202=== Talking to People ===
2203
2204There are two different types of "people" in the game: PCs (player characters, i.e. other players)
2205and NPcs (non-player-characters, your typical dumb computer-automated pseudo persons :)
2206
2207To talk to other players, for example to get help, you can use the I<chat> command, which
2208is displayed in blue. All players currently logged in can see that. In CFPlus, you can simply type
2209"c some message<return>" to chat with others. There is also the I<shout> command (short "sh")
2210for use in emergencies, and I<say> (short "s") which all players on a map and all NPCs near you can hear.
2211
2212You can also get information from non-player characters (NPCs) in the game by talking to them.
2213NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
2214
2215To talk to the man at the end of this hallway when you're finished reading this,
2216walk up next to him and either click on him or type: say hello<return>
2217
2218Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say
2219command is more tedious, but works when you can't see the NPC, or you need to say a password.
2220
2221The say command will let you talk to nearby NPCs and other Crossfire players who are
2222on the same map as you, so it is your main way to communicate inside the game.
2223
2224Many NPC have useful information, but they will only tell you about it if you ask about the
2225right things. Saying "hello" is a good start. If the NPC replies, look for words in his reply
2226that might be important, and ask about them. For example, if he says, "Hello, do you have
2227any food?" ask him about food ("say food"), and he may say something else in response to
2228that. Saying words like quest, key, treasure, and other things you're interested in may
2229start up very interesting conversations!
2230
2231Be careful not to run into friendly NPCs: dead men tell no tales.
2232
2233Now go talk to that old man.
2234endmsg
2235x 16
2236y 3
2237end
2238arch woodfloor 2331arch woodfloor
2239x 16 2332x 16
2240y 4 2333y 4
2241end 2334end
2242arch wall_2_1_2 2335arch wall_2_1_2
2323x 17 2416x 17
2324end 2417end
2325arch wall_2_1_2 2418arch wall_2_1_2
2326x 17 2419x 17
2327end 2420end
2328arch woodfloor
2329x 17
2330y 1
2331end
2332arch magic_mouth 2421arch magic_mouth
2333x 17 2422x 17
2334y 1 2423y 1
2335end 2424end
2425arch woodfloor
2426x 17
2427y 1
2428end
2336arch waybread 2429arch waybread
2337msg 2430msg
2338A message scrawled on the wall says: 2431A message scrawled on the wall says:
2339 2432
2340Waybreads are the MRE (Meals-Ready-to-Eat) 2433Waybreads are the MRE (Meals-Ready-to-Eat)
2341of Crossfire. They weigh very little but pack 2434of Deliantra. They weigh very little but pack
2342a large food value. They are much more 2435a large food value. They are much more
2343expensive than normal food, but when you 2436expensive than normal food, but when you
2344can afford them, they are the best food to 2437can afford them, they are the best food to
2345take on long trips or dungeon excursions, 2438take on long trips or dungeon excursions,
2346since their light weight won't slow you down. 2439since their light weight won't slow you down.
2598arch sign 2691arch sign
2599name Bashing Doors 2692name Bashing Doors
2600msg 2693msg
2601=== Doors === 2694=== Doors ===
2602 2695
2603There are many kinds of doors in Crossfire. 2696There are many kinds of doors in Deliantra.
2604Some doors will open for you, so you can walk 2697Some doors will open for you, so you can walk
2605right through. Ordinary locked doors can be 2698right through. Ordinary locked doors can be
2606bashed open by attacking them or using 2699bashed open by attacking them or using
2607lockpicks. Stronger locked doors may require 2700lockpicks. Stronger locked doors may require
2608a certain key, or open when you speak a magic 2701a certain key, or open when you speak a magic
2609word or activate a certain trigger somewhere. 2702word or activate a certain trigger somewhere.
2610 2703
2611To get through this first door, run into it until 2704To get through this first door, run into it until
2612you break through. 2705you break through. If you are too weak it might take a long time.
2706Either be persistent or create a new character with a higher Strength stat.
2613endmsg 2707endmsg
2614x 19 2708x 19
2615y 1 2709y 1
2616end 2710end
2617arch woodfloor 2711arch woodfloor
2653arch sign 2747arch sign
2654name Triggering Buttons with Weights 2748name Triggering Buttons with Weights
2655msg 2749msg
2656Sometimes large buttons in the floor can 2750Sometimes large buttons in the floor can
2657be activated by a large weight. Run into this 2751be activated by a large weight. Run into this
2658boulder to push it onto the button to your 2752boulder (B<Ctrl-Left>) to push it onto the button to your
2659west, and see what happens. 2753west, and see what happens.
2660 2754
2661Boulders and other "rollable" items like barrels can only be pushed, 2755Boulders and other "rollable" items like barrels can only be pushed,
2662never pulled, so be careful not to push them into corners from where 2756never pulled, so be careful not to push them into corners from where
2663you won't be able to move them to their destination. 2757you won't be able to move them to their destination.
2682y 9 2776y 9
2683end 2777end
2684arch sign 2778arch sign
2685name Buttons are Your Friends 2779name Buttons are Your Friends
2686msg 2780msg
2687Cool, huh! Buttons and other switches can be 2781Cool, huh! Buttons and other switches can be
2688used to do all sorts of things, sometimes on 2782used to do all sorts of things, sometimes on
2689completely different areas of a map, so if you 2783completely different areas of a map, so if you
2690ever think you're stuck, look around for any 2784ever think you're stuck, look around for any
2691of these kinds of triggers that might open 2785of these kinds of triggers that might open
2692a way out for you. 2786a way out for you.
2759end 2853end
2760arch wall_2_1_2 2854arch wall_2_1_2
2761x 20 2855x 20
2762y 2 2856y 2
2763end 2857end
2764arch woodfloor 2858arch magic_mouth
2859msg
2860A magic voice says:
2861
2862Here is a note you can pick up and take with you. (You may have already picked it up
2863automatically if your client is set to do that. If so, find it in your inventory and read it by
2864clicking with the middle mouse button or scroll wheel). You may wish
2865to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command).
2866Now it will be in your inventory, so you can read it anytime you need to.
2867endmsg
2765x 20 2868x 20
2766y 3 2869y 3
2767end 2870end
2768arch magic_mouth 2871arch woodfloor
2769msg
2770A sign on the wall says:
2771
2772Here is a note you can pick up and take with
2773you. (You may have already picked it up
2774automatically if your client is set to do that. If
2775so, find it in your inventory and read it by
2776middle-clicking or whatever action your client
2777uses to apply inventory items.) You may wish
2778to read it first (press space), and then pick it up
2779(press the comma key or type 'take). Now it
2780will be in your inventory, so you can read it
2781anytime you need to.
2782
2783endmsg
2784x 20 2872x 20
2785y 3 2873y 3
2786end 2874end
2787arch note 2875arch note
2788msg 2876msg
2789The exit password is "orc-knuckle"! (Save this note; you'll need it much later, after you meet Harold.) 2877Hah! Made you look!
2878
2879You can go to the next sign now :)
2790endmsg 2880endmsg
2791x 20 2881x 20
2792y 3 2882y 3
2883identified 1
2793end 2884end
2794arch woodfloor 2885arch woodfloor
2795x 20 2886x 20
2796y 4 2887y 4
2797end 2888end
2808than signs like this one. Did you see the sign 2899than signs like this one. Did you see the sign
2809on the wall as you were running here? 2900on the wall as you were running here?
2810Sometimes information comes from non-visible 2901Sometimes information comes from non-visible
2811sources like that, so always keep your eyes 2902sources like that, so always keep your eyes
2812open and don't miss anything that shows up 2903open and don't miss anything that shows up
2813in your Messages area. 2904in your B<Messages> window.
2814 2905
2815Information also comes from books, notes, and 2906Information also comes from books, notes, and
2816many other sources. The smallest note can be 2907many other sources. The smallest note can be
2817the first clue to a large treasure or heroic quest, 2908the first clue to a large treasure or heroic quest,
2818so always gather as much information as possible. 2909so always gather as much information as possible.
2819Some notes and books you will be able to pick 2910Some notes and books you will be able to pick
2820up and take with you, while others will be 2911up and take with you, while others will be
2821fixed where they are, but they all may be 2912fixed where they are, but they all may be
2822important to read. 2913important to read.
2914
2915It is possible for your character to be unable to read
2916such notes. If that is the case and your INT stat is high enough
2917you cna later learn to read by learning the literacy skill.
2823endmsg 2918endmsg
2824x 20 2919x 20
2825y 5 2920y 5
2826end 2921end
2827arch woodfloor 2922arch woodfloor
2860 2955
2861Some walls, called "earthwalls," are soft and can be battered down and destroyed. 2956Some walls, called "earthwalls," are soft and can be battered down and destroyed.
2862Run at the wall to your east until you pass through. 2957Run at the wall to your east until you pass through.
2863 2958
2864If you are very weak you might need a long time time to destroy the earthwall. Do 2959If you are very weak you might need a long time time to destroy the earthwall. Do
2865not give up! 2960not give up! (If you give up, consider creating a character with a little higher strength stat :)
2866endmsg 2961endmsg
2867x 20 2962x 20
2868y 9 2963y 9
2869end 2964end
2870arch woodfloor 2965arch woodfloor
2878arch woodfloor 2973arch woodfloor
2879x 20 2974x 20
2880y 11 2975y 11
2881end 2976end
2882arch silvercoin 2977arch silvercoin
2883name silver coins
2884x 20 2978x 20
2885y 11 2979y 11
2886nrof 5 2980nrof 5
2887end 2981end
2888arch kobold 2982arch kobold
3031end 3125end
3032arch wall_2_2_4 3126arch wall_2_2_4
3033x 21 3127x 21
3034y 13 3128y 13
3035end 3129end
3130arch check_floor
3131race ant
3132x 21
3133y 14
3134last_sp 0
3135move_block all
3136end
3036arch woodfloor 3137arch woodfloor
3037x 21 3138x 21
3038y 14 3139y 14
3039end 3140end
3040arch door_1 3141arch door_1
3062end 3163end
3063arch sign 3164arch sign
3064name Traps, and Automatic Doors 3165name Traps, and Automatic Doors
3065msg 3166msg
3066By the way, it's a good idea to always check 3167By the way, it's a good idea to always check
3067for traps before trying to open a door. Do 3168for traps before trying to open a door. Do
3068this with the command ('use_skill find traps), 3169this with the command B<ready_skill find traps> (short B<rsft>, by default
3069which is often bound to the 'f' key. If you 3170bound to the B<Left-Alt-s> key) and then keep firing into the
3070find a trap, you can try to disarm it with 3171direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here
3071('use_skill disarm traps). You can only find 3172B<Shift-Right-Arrow>).
3072and disable traps if you have those skills. 3173
3174If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with
3175B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing
3176into the direction of the trap you found.
3177
3178You can only find and disable traps if you have those skills. If you don't, you should
3179learn them early.
3073 3180
3074Some doors will open when you walk up to them, 3181Some doors will open when you walk up to them,
3075then close after a moment. Be careful not to 3182then close after a moment. Be careful not to
3076get crushed by standing in the doorway 3183get crushed by standing in the doorway
3077too long! 3184too long!
3117y 6 3224y 6
3118end 3225end
3119arch sign 3226arch sign
3120name Levers 3227name Levers
3121msg 3228msg
3122Some gates and doors are opened by levers. Apply (press space bar) to lever to your south to continue. 3229Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue.
3123endmsg 3230endmsg
3124x 22 3231x 22
3125y 6 3232y 6
3126end 3233end
3127arch woodfloor 3234arch woodfloor
3153Look for cracks in the wall, especially if you 3260Look for cracks in the wall, especially if you
3154hear voices or have reason to think there might 3261hear voices or have reason to think there might
3155be secret areas nearby. 3262be secret areas nearby.
3156 3263
3157Sometimes walls are illusions that can be walked 3264Sometimes walls are illusions that can be walked
3158through. Go south from here. 3265through. Go south from here.
3159endmsg 3266endmsg
3160x 22 3267x 22
3161y 9 3268y 9
3162end 3269end
3163arch woodfloor 3270arch woodfloor
3177msg 3284msg
3178=== Inventory === 3285=== Inventory ===
3179 3286
3180Stop and take a look at your inventory for a moment. If you started the game with any 3287Stop and take a look at your inventory for a moment. If you started the game with any
3181armor or a hand-to-hand weapon like a sword, you probably should ready them now. 3288armor or a hand-to-hand weapon like a sword, you probably should ready them now.
3182(In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.) 3289
3290You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or
3291directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the
3292map (not the minimap) will tell you about these keys).
3293
3294You wield/ready (and unwield/unready) weapons and other items by applying them. To do so,
3295click on the item with your middle mouse button (or scroll wheel button).
3183Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) 3296Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3184endmsg 3297endmsg
3185x 22 3298x 22
3186y 11 3299y 11
3300end
3301arch check_floor
3302race ant
3303x 22
3304y 12
3305last_sp 0
3306move_block all
3187end 3307end
3188arch woodfloor 3308arch woodfloor
3189x 22 3309x 22
3190y 12 3310y 12
3191end 3311end
3197name Fighting 3317name Fighting
3198msg 3318msg
3199=== Fighting === 3319=== Fighting ===
3200 3320
3201Ready for your first fight? On the other side 3321Ready for your first fight? On the other side
3202of this door are some ants. They're mostly 3322of this door are some ants. They're mostly
3203harmless, so run into them as fast as you can, 3323harmless, so run into them as fast as you can,
3204until you kill them. Be sure to kill the anthill 3324until you kill them. Be sure to kill the anthill
3205too, so it can't produce more ants. Many 3325too, so it can't produce more ants. Many
3206monsters have "generators" like this which 3326monsters have "generators" like this which
3207produce more monsters every so often. 3327produce more monsters every so often.
3208 3328
3209After you kill the ants, go through the next 3329After you kill the ants, go through the next
3210door. 3330door.

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