the neverending story...
another major rework, it never ends
oh my, its so immensely difficult to make this map foolproof
freely sprinkle anti-monster floors around
*** empty log message ***
mark tutorial exit as damned
limit the area the mice can roam
added another note for the low-int players
life is hard, make it a bit easier
developing a standard msg format, partway pod, partway fantasy?
some minor fixes for tutorial1.map
made the old geezer un-go-onable
made the old man unkillable
changed old geezer to be more friendly :)
added per_player
new tutorial map
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