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Revision 1.14 by root, Fri Aug 3 01:50:42 2007 UTC vs.
Revision 1.15 by root, Sun Sep 2 05:19:04 2007 UTC

182y 12 182y 12
183end 183end
184arch sign 184arch sign
185name Saving and Exiting 185name Saving and Exiting
186msg 186msg
187A bed of reality is used for saving your game. Whenever you want to leave the game, or just save in a particular town, apply (press space) on a bed of reality, like the one at the end of this hallway. 187A bed of reality is used for saving your game. Whenever you want to leave the game,
188or just save in a particular town, apply (press space) on a bed of reality,
189like the one at the end of this hallway, and then answer the question of wether you want
190to continue playing. To log out, you of course have to answer negatively to that question.
188 191
189The next time you login, your player will start from that bed's location, with all the inventory items you had when you saved. Also, if your player ever dies, you will be returned to the location of the last bed of reality you used. 192The next time you login, your player will start from that bed's location, with all the inventory
193items you had when you logged out. Also, if your player ever dies, you will be returned to the
194location of the last bed of reality you used. If you leave without using a savebed your character's
195body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so
196always use a bed of reality for leaving the game.
190 197
191You may use this one now, and then continue on after logging back in. 198You may use this one now, and then continue on after logging back in.
192endmsg 199endmsg
193x 1 200x 1
194y 12 201y 12
397y 9 404y 9
398end 405end
399arch sign 406arch sign
400name Potions 407name Potions
401msg 408msg
402Potions can help you in many ways, boosting your stats temporarily or permanently, giving you resistance to certain attacks, or healing you. Save this potion of healing for some time when you are injured and unable to retreat to heal slowly. 409Potions can help you in many ways, boosting your stats temporarily or permanently,
410giving you resistance to certain attacks, or healing you. Save this potion of healing
411for some time when you are injured and unable to retreat to heal slowly.
403 412
404Keep in mind that potions you find can be cursed just like other objects, so always get them identified before using them. 413Keep in mind that potions you find can be cursed just like other objects, so always
414get them identified before using them.
405endmsg 415endmsg
406x 3 416x 3
407y 9 417y 9
408end 418end
409arch woodfloor 419arch woodfloor
438x 3 448x 3
439y 13 449y 13
440end 450end
441arch magic_mouth 451arch magic_mouth
442msg 452msg
443What is the password? (Use the I<say> command and say it) 453What is the password? (Use the B<say> command and say it)
444 454
445(Do you still have the note you got back at the beginning of this trip? 455(Do you still have the note you got back at the beginning of this trip?
446Apply it and see what it says, if you don't remember. If you cannot read, you need 456Apply it and see what it says, if you don't remember. If you cannot read, you need
447to go back to the place where you found it and listen to the magic voice.) 457to go back to the place where you found it and listen to the magic voice).
448 458
449If you get stuck here and need help, try to talk to other players using the I<chat> command. To do 459If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
450so, enter I<c help me, I am stuck in the tutorial> or something to that extent. 460so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
451endmsg 461endmsg
452x 3 462x 3
453y 14 463y 14
454end 464end
455arch magic_ear 465arch magic_ear
617y 1 627y 1
618end 628end
619arch sign 629arch sign
620name Shops 630name Shops
621msg 631msg
622Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies, and then buy almost any treasure you bring back to sell. 632Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies,
633and then buy almost any treasure you bring back to sell.
623 634
624To enter a shop, step on the shop mat. This will transport you to the inside. To exit, simply step on the inside mat. To sell items, drop them on the shop floor. To buy items, simply pick up what you want and leave. The cost of the items will be taken from your inventory. If you don't have enough money to pay your bill, you won't be allowed to leave, and you will have to drop enough of the items you picked up until you can afford what you're holding. 635To enter a shop, step on the shop mat. This will transport you to the inside.
636To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
637To buy items, simply pick up what you want and leave. The cost of the items will
638be taken from your inventory. If you don't have enough money to pay your bill, you
639won't be allowed to leave, and you will have to drop enough of the items you picked
640up until you can afford what you're holding.
625 641
626You may enter this shop and look around, and buy something if you have the money. When you're in the shop, clicking on an item in your inventory will tell you how much the shop will pay you for it. Standing over an item on the shop floor and examining it (press 'e' or type 'examine) will tell you that item's price. 642You may enter this shop and look around, and buy something if you have the money.
643When you're in the shop, clicking on an item in your inventory will tell you how much
644the shop will pay you for it. Standing over an item on the shop floor and examining it
645(read the tooltip when hovering over it, press B<Left-Alt-e> or use the B<'examine> command)
646will tell you that item's price.
627 647
628WARNING: Be very careful not to drop anything you aren't sure you want to sell! Once dropped, an item is sold and belongs to the shop, and the price for buying it back may be many times what you sold it for. Check your client's documentation on "locking" items for instructions on how to lock your important items so you can't accidentally drop them. 648WARNING: Be very careful not to drop anything you aren't sure you want to sell!
649Once dropped, an item is sold and belongs to the shop, and the price for buying
650it back may be many times what you sold it for. Check your client's documentation
651on "locking" items for instructions on how to lock your important items so you can't
652accidentally drop them.
629endmsg 653endmsg
630x 5 654x 5
631y 1 655y 1
632end 656end
633arch woodfloor 657arch woodfloor
639y 3 663y 3
640end 664end
641arch sign 665arch sign
642name Teleporters 666name Teleporters
643msg 667msg
644In areas other than shops, teleporters can transport you instantly from place to place. Beware: a teleporter might send you into a dangerous area! This teleporter, however, will take you right across the fence to the south. 668In areas other than shops, teleporters can transport you instantly from place to place.
669Beware: a teleporter might send you into a dangerous area! This teleporter, however,
670will take you right across the fence to the south.
645endmsg 671endmsg
646x 5 672x 5
647y 3 673y 3
648end 674end
649arch woodfloor 675arch woodfloor
682y 7 708y 7
683end 709end
684arch sign 710arch sign
685name Inbreeding 711name Inbreeding
686msg 712msg
687Some monsters, like mice, can multiply without a generator. If not killed quickly, these monsters can spread to fill up a map completely. Run through this door and kill the mice inside before they get out of control. 713Some monsters, like mice, can multiply without a generator (after all, they are mice).
714If not killed quickly, these monsters can spread to fill up a map completely.
715Run through this door and kill the mice inside before they get out of control (to be honest, we cheated
716and tried our best to keep them from spreading throughout the whole map, but once
717outside int he harsh world, you will not be as lucky).
688endmsg 718endmsg
689x 5 719x 5
690y 7 720y 7
691end 721end
692arch woodfloor 722arch woodfloor
698y 9 728y 9
699end 729end
700arch sign 730arch sign
701name Scrolls 731name Scrolls
702msg 732msg
703Magic scrolls like the one to your south contain one spell each. When you read a magic scroll, the spell is cast and the scroll crumbles into dust. Take this scroll and save it for some time when you have collected a bunch of items and want to cast detect magic on them. 733Magic scrolls like the one to your south contain one spell each.
734When you read a magic scroll, the spell is cast and the scroll crumbles into dust.
735Take this scroll and save it for some time when you have collected a bunch of
736items and want to cast detect magic on them.
704endmsg 737endmsg
705x 5 738x 5
706y 9 739y 9
707end 740end
708arch woodfloor 741arch woodfloor
895x 7 928x 7
896y 1 929y 1
897end 930end
898arch rune_mark 931arch rune_mark
899msg 932msg
900Tables work much like altars. The table to the 933Tables work much like altars. The table to the
901east is an "identify item" table. It will identify the unidentified items in your inventory, one at a time, for 20 gold pieces each. Tables are often found in shops too, especially magic shops. 934east is an I<identify item> table. It will identify the
935unidentified items in your inventory, one at a time, for 20
936gold pieces each. Tables are often found in shops
937too, especially magic shops.
902endmsg 938endmsg
903x 7 939x 7
904y 1 940y 1
905end 941end
906arch woodfloor 942arch woodfloor
911x 7 947x 7
912y 3 948y 3
913end 949end
914arch rune_mark 950arch rune_mark
915msg 951msg
916This altar to your east is a "detect curse" altar. It works the same as the "detect magic" altar below. Altars like these are often found in shops in towns. 952This altar to your east is a I<detect curse> altar.
953It works the same as the I<detect magic> altar below.
954Altars like these are often found in shops in towns.
917 955
918Always detect curse on items you find before applying them. If you apply a cursed item, you won't be able to remove it until the curse is removed. 956Always detect curse on items you find before applying them.
957If you apply a cursed item, you won't be able to remove it until the curse is removed.
919endmsg 958endmsg
920x 7 959x 7
921y 3 960y 3
922end 961end
923arch woodfloor 962arch woodfloor
930end 969end
931arch rune_mark 970arch rune_mark
932msg 971msg
933=== Altars === 972=== Altars ===
934 973
935Altars have many different uses. Some altars are consecrated to a particular god. Do not pray over these altars unless you wish to worship that god! (More on gods later.) Altars can also cast spells and perform other actions if you place the correct sacrifice on them. 974Altars have many different uses. Some altars are consecrated to a particular god.
975Do not pray over these altars unless you wish to worship that god! (More on gods later).
976Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
936 977
937The altar to your east is an "altar of detect magic." Dropping money on it will cause it to cast detect magic on all the items in your inventory. (Make sure you pick up your change.) To drop money, right-click on it in your inventory while standing on the altar. 978The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast
979detect magic on all the items in your inventory. (Make sure you pick up your change).
980To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful
981you can select the B<drop n> option from the item popup menu and only drop a few coins.
938 982
939Magic items are often worth more than identical non-magic items, so detect magic can help you decide which ones to sell and which ones to identify or keep. 983Magic items are often worth more than identical non-magic items, so detect magic can
984help you decide which ones to sell and which ones to identify or keep.
940endmsg 985endmsg
941x 7 986x 7
942y 5 987y 5
943end 988end
944arch woodfloor 989arch woodfloor
961y 9 1006y 9
962end 1007end
963arch sign 1008arch sign
964name Missile Weapons 1009name Missile Weapons
965msg 1010msg
966If you have a bow or crossbow in your inventory, go south for missile weapons training. If you do not, go north. 1011If you have a bow or crossbow in your inventory
1012(or other ranged weapons such as rods, staffs or area spells such as burning hands),
1013go south for ranged attacks training. If you do not, go north.
967endmsg 1014endmsg
968x 7 1015x 7
969y 9 1016y 9
970end 1017end
971arch woodfloor 1018arch woodfloor
985y 13 1032y 13
986end 1033end
987arch sign 1034arch sign
988name Missile Weapon Training 1035name Missile Weapon Training
989msg 1036msg
990Ready your bow or crossbow by clicking on it. Arrows or bolts in your inventory will be used automatically. 1037Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
991 1038
992To fire a missile weapon, hold down your Fire (Shift) key, and press the movement key in the direction you want to fire. 1039If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1040by applying them), use the B<'cast I<spellname>> command, as in B<'cast burning hands> or, in CFPlus, simply
1041B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
993 1042
994On the other side of these doors are some monsters. Pull the lever to open the doors, and shoot them all! Don't worry, there's a force preventing them from reaching you. Continue down the passageway until you get back to this hallway, then go north. 1043To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1044and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1045you disarmed traps earlier, you will see its the same: forst you ready your weapon/spell/skill, then you fire it
1046with B<Shift>.
1047
1048On the other side of these doors are some monsters.
1049Pull the lever to open the doors, and shoot them all!
1050Don't worry, there's a force preventing them from reaching you.
1051Continue down the passageway until you get back to this hallway, then go north.
995endmsg 1052endmsg
996x 7 1053x 7
997y 13 1054y 13
998end 1055end
999arch woodfloor 1056arch woodfloor
1214x 9 1271x 9
1215y 9 1272y 9
1216end 1273end
1217arch rune_mark 1274arch rune_mark
1218msg 1275msg
1219Not all runes are harmful. The rune to your north will restore your health! 1276Not all runes are harmful. The rune to your north will restore your health!
1220endmsg 1277endmsg
1221x 9 1278x 9
1222y 9 1279y 9
1223end 1280end
1224arch woodfloor 1281arch woodfloor
1410 1467
1411As you pass through these halls, read all the 1468As you pass through these halls, read all the
1412signs and any other information provided, and 1469signs and any other information provided, and
1413you'll soon learn the basics of the game. 1470you'll soon learn the basics of the game.
1414 1471
1415From here, move south (press your down-arrow key, 1472From here, move south (press your B<down-arrow> key,
1416or type 'south <enter>) and press the spacebar to 1473or type B<'south> <enter>) and press the space bar to
1417read the next sign. Good luck! 1474read the next sign. Good luck!
1418endmsg 1475endmsg
1419x 11 1476x 11
1420y 2 1477y 2
1421move_on all 1478move_on all
1436 1493
1437As you pass through these halls, read all the 1494As you pass through these halls, read all the
1438signs and any other information provided, and 1495signs and any other information provided, and
1439you'll soon learn the basics of the game. 1496you'll soon learn the basics of the game.
1440 1497
1441From here, move south (press your down-arrow key, 1498From here, move south (press your B<down-arrow> key,
1442or type 'south <enter>) and press the space bar to 1499or type B<'south> <enter>) and press the space bar to
1443read the next sign. Good luck! 1500read the next sign. Good luck!
1444endmsg 1501endmsg
1445x 11 1502x 11
1446y 2 1503y 2
1447end 1504end
1448arch woodfloor 1505arch woodfloor
1460command in Crossfire can be executed by 1517command in Crossfire can be executed by
1461typing ' (a single quote) followed by the 1518typing ' (a single quote) followed by the
1462command. 1519command.
1463 1520
1464So to move southeast, for example, you could type 1521So to move southeast, for example, you could type
1465'southeast. To read this sign, you could type 1522B<'southeast>. To read this sign, you could type
1466'apply sign. These "long-form" commands are 1523B<'apply sign>. These "long-form" commands are
1467always available for everything you can do in 1524always available for everything you can do in
1468the game. 1525the game.
1469 1526
1470However, it would be cumbersome to type 1527However, it would be cumbersome to type
1471commands like that for common actions, so 1528commands like that for common actions, so
1474probably find that the movement commands 1531probably find that the movement commands
1475are bound to the arrow keys on your keypad, 1532are bound to the arrow keys on your keypad,
1476for example. There are many other default 1533for example. There are many other default
1477keybindings, and you can create your own for 1534keybindings, and you can create your own for
1478any action or series of actions that you use 1535any action or series of actions that you use
1479regularly. See the documentation for your 1536regularly.
1480Crossfire client for more information on 1537
1538In CFPlus (the recommended client) you can also enter commands by typing their initials. For example,
1539instead of typing B<'southeast>, you can type B<se> (note the lack of the '). Instead of typing
1540B<'cast summon pet monster> you can usually type B<cspm> and so on.
1541
1542See the documentation for your Crossfire client for more information on
1481keybindings. 1543keybindings.
1482endmsg 1544endmsg
1483x 11 1545x 11
1484y 3 1546y 3
1485end 1547end
1503in that direction. If something is in the way, you 1565in that direction. If something is in the way, you
1504may attack it. 1566may attack it.
1505 1567
1506To run in a direction, which is very useful when 1568To run in a direction, which is very useful when
1507fighting, battering down doors, or traveling long 1569fighting, battering down doors, or traveling long
1508distances, hold down the Ctrl key and press 1570distances, hold down the B<Ctrl> key and press
1509and hold the key for direction you wish to run. 1571and hold the key for direction you wish to run.
1510 1572
1573Most clients have bound the four primary directions to the arrow/cursor keys,
1574and all eight directions including diagonals on the numeric keypad.
1575
1511Now run to the end of this hallway, and read 1576Now run to the end of this hallway (B<Ctrl-Right>), and read
1512the sign there. 1577the sign there.
1513endmsg 1578endmsg
1514x 11 1579x 11
1515y 5 1580y 5
1516end 1581end
1543x 11 1608x 11
1544y 9 1609y 9
1545end 1610end
1546arch rune_mark 1611arch rune_mark
1547msg 1612msg
1548Chests and other containers are often protected by traps. To find and disarm these traps, stand on the chest or next to it while using the find traps and disarm traps commands. 1613Chests and other containers are often protected by traps.
1614To find and disarm these traps, stand on the chest or next to it while
1615using the find traps and disarm traps skills.
1549 1616
1550Once you think a chest is safe, open it by applying it with the 'a' key, and see what's inside. 1617Once you think a chest is safe, open it by applying it with the space bar,
1618and see what's inside.
1551 1619
1552Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself heal before you move on, in case you walk into another one. 1620Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1621That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1622heal before you move on, in case you walk into another one.
1553endmsg 1623endmsg
1554x 11 1624x 11
1555y 9 1625y 9
1556end 1626end
1557arch woodfloor 1627arch woodfloor
2072y 9 2142y 9
2073end 2143end
2074arch rune_mark 2144arch rune_mark
2075msg 2145msg
2076See that rune to the north? You may have to 2146See that rune to the north? You may have to
2077wait a few seconds to see it. Don't step on it; itmight hurt you! If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's not worth the risk, since there's nothing beyond it, but it's good to increase your experience in those skills whenever possible. 2147wait a few seconds to see it as it will not be visible all the time.
2078 2148
2079Remember: to search for traps, press 'f' (or type 'use_skill find traps), and to attempt to disarm any traps you find, press 'd' (or type 'use_skill disarm traps). 2149I<Don't step on it: it might hurt you!>
2150
2151If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2152it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2153not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2154in those skills whenever possible.
2155
2156Remember: to search for traps, press B<Left-Alt-s> (or type B<'ready_skill find traps>) to ready
2157your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2158
2159To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<'ready_skill disarm traps>)
2160and fire.
2080endmsg 2161endmsg
2081x 15 2162x 15
2082y 9 2163y 9
2083end 2164end
2084arch woodfloor 2165arch woodfloor
2200name Talking to NPCs 2281name Talking to NPCs
2201msg 2282msg
2202=== Talking to People === 2283=== Talking to People ===
2203 2284
2204There are two different types of "people" in the game: PCs (player characters, i.e. other players) 2285There are two different types of "people" in the game: PCs (player characters, i.e. other players)
2205and NPcs (non-player-characters, your typical dumb computer-automated pseudo persons :) 2286and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
2206 2287
2207To talk to other players, for example to get help, you can use the I<chat> command, which 2288To talk to other players, for example to get help, you can use the B<chat> command, which
2208is displayed in blue. All players currently logged in can see that. In CFPlus, you can simply type 2289is displayed in blue. All players currently logged in can see that. In CFPlus, you can simply type
2209"c some message<return>" to chat with others. There is also the I<shout> command (short "sh") 2290B<c some message>+<return> to chat with others. There is also the B<shout> command (short "sh")
2210for use in emergencies, and I<say> (short "s") which all players on a map and all NPCs near you can hear. 2291for use in emergencies, and B<say> (short "s") which all players on a map and all NPCs near you can hear.
2211 2292
2212You can also get information from non-player characters (NPCs) in the game by talking to them. 2293You can also get information from non-player characters (NPCs) in the game by talking to them.
2213NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space. 2294NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
2214 2295
2215To talk to the man at the end of this hallway when you're finished reading this, 2296To talk to the man at the end of this hallway when you're finished reading this,
2216walk up next to him and either click on him or type: say hello<return> 2297walk up next to him and either click on him or type: B<s hi>+<return>.
2217 2298
2218Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say 2299Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say
2219command is more tedious, but works when you can't see the NPC, or you need to say a password. 2300command is more tedious, but works when you can't see the NPC, or you need to say a password.
2220 2301
2221The say command will let you talk to nearby NPCs and other Crossfire players who are 2302The say command will let you talk to nearby NPCs and other Crossfire players who are
2222on the same map as you, so it is your main way to communicate inside the game. 2303on the same map as you, so it is your main way to communicate inside the game.
2223 2304
2224Many NPC have useful information, but they will only tell you about it if you ask about the 2305Many NPC have useful information, but they will only tell you about it if you ask about the
2225right things. Saying "hello" is a good start. If the NPC replies, look for words in his reply 2306right things. Saying "hello" (or "hi") is a good start. If the NPC replies, look for words in his reply
2226that might be important, and ask about them. For example, if he says, "Hello, do you have 2307that might be important, and ask about them. For example, if he says, "Hello, do you have
2227any food?" ask him about food ("say food"), and he may say something else in response to 2308any food?" ask him about food (B<s food>), and he may say something else in response to
2228that. Saying words like quest, key, treasure, and other things you're interested in may 2309that. Saying words like quest, key, treasure, and other things you're interested in may
2229start up very interesting conversations! 2310start up very interesting conversations!
2230 2311
2231Be careful not to run into friendly NPCs: dead men tell no tales. 2312Be careful not to run into friendly NPCs: dead men tell no tales.
2232 2313
2233Now go talk to that old man. 2314Now go talk to that old man.
2653arch sign 2734arch sign
2654name Triggering Buttons with Weights 2735name Triggering Buttons with Weights
2655msg 2736msg
2656Sometimes large buttons in the floor can 2737Sometimes large buttons in the floor can
2657be activated by a large weight. Run into this 2738be activated by a large weight. Run into this
2658boulder to push it onto the button to your 2739boulder (B<Ctrl-Left>) to push it onto the button to your
2659west, and see what happens. 2740west, and see what happens.
2660 2741
2661Boulders and other "rollable" items like barrels can only be pushed, 2742Boulders and other "rollable" items like barrels can only be pushed,
2662never pulled, so be careful not to push them into corners from where 2743never pulled, so be careful not to push them into corners from where
2663you won't be able to move them to their destination. 2744you won't be able to move them to their destination.
2682y 9 2763y 9
2683end 2764end
2684arch sign 2765arch sign
2685name Buttons are Your Friends 2766name Buttons are Your Friends
2686msg 2767msg
2687Cool, huh! Buttons and other switches can be 2768Cool, huh! Buttons and other switches can be
2688used to do all sorts of things, sometimes on 2769used to do all sorts of things, sometimes on
2689completely different areas of a map, so if you 2770completely different areas of a map, so if you
2690ever think you're stuck, look around for any 2771ever think you're stuck, look around for any
2691of these kinds of triggers that might open 2772of these kinds of triggers that might open
2692a way out for you. 2773a way out for you.
2766A magic voice says: 2847A magic voice says:
2767 2848
2768Here is a note you can pick up and take with you. (You may have already picked it up 2849Here is a note you can pick up and take with you. (You may have already picked it up
2769automatically if your client is set to do that. If so, find it in your inventory and read it by 2850automatically if your client is set to do that. If so, find it in your inventory and read it by
2770middle-clicking or whatever action your client uses to apply inventory items.) You may wish 2851middle-clicking or whatever action your client uses to apply inventory items.) You may wish
2771to read it first (press space), and then pick it up (press the comma key or type 'take). Now it 2852to read it first (press B<space>), and then pick it up (press the B<comma key> or type B<'take>).
2772will be in your inventory, so you can read it anytime you need to. 2853Now it will be in your inventory, so you can read it anytime you need to.
2773 2854
2774Oh, and remember one thing: the password is B<orc-knuckle>. 2855Oh, and remember one thing: the password is B<orc-knuckle>.
2775endmsg 2856endmsg
2776x 20 2857x 20
2777y 3 2858y 3
2861 2942
2862Some walls, called "earthwalls," are soft and can be battered down and destroyed. 2943Some walls, called "earthwalls," are soft and can be battered down and destroyed.
2863Run at the wall to your east until you pass through. 2944Run at the wall to your east until you pass through.
2864 2945
2865If you are very weak you might need a long time time to destroy the earthwall. Do 2946If you are very weak you might need a long time time to destroy the earthwall. Do
2866not give up! 2947not give up! (If you give up, consider creating a character with a little higher strength stat :)
2867endmsg 2948endmsg
2868x 20 2949x 20
2869y 9 2950y 9
2870end 2951end
2871arch woodfloor 2952arch woodfloor
3070end 3151end
3071arch sign 3152arch sign
3072name Traps, and Automatic Doors 3153name Traps, and Automatic Doors
3073msg 3154msg
3074By the way, it's a good idea to always check 3155By the way, it's a good idea to always check
3075for traps before trying to open a door. Do 3156for traps before trying to open a door. Do
3076this with the command ('use_skill find traps), 3157this with the command B<'ready_skill find traps>,
3077which is often bound to the 'f' key. If you 3158(which is usually bound to the B<Left-Alt-s> key) and
3159then keep finding into the direction where you want to search for traps.
3160
3078find a trap, you can try to disarm it with 3161If you find a trap, you can try to disarm it with
3079('use_skill disarm traps). You can only find 3162B<'ready_skill disarm traps> (usually bound to B<Left-Alt-d>) and again firing into the direction
3080and disable traps if you have those skills. 3163of the trap you found. You can only find and disable traps if you have those skills.
3081 3164
3082Some doors will open when you walk up to them, 3165Some doors will open when you walk up to them,
3083then close after a moment. Be careful not to 3166then close after a moment. Be careful not to
3084get crushed by standing in the doorway 3167get crushed by standing in the doorway
3085too long! 3168too long!
3125y 6 3208y 6
3126end 3209end
3127arch sign 3210arch sign
3128name Levers 3211name Levers
3129msg 3212msg
3130Some gates and doors are opened by levers. Apply (press space bar) to lever to your south to continue. 3213Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue.
3131endmsg 3214endmsg
3132x 22 3215x 22
3133y 6 3216y 6
3134end 3217end
3135arch woodfloor 3218arch woodfloor
3161Look for cracks in the wall, especially if you 3244Look for cracks in the wall, especially if you
3162hear voices or have reason to think there might 3245hear voices or have reason to think there might
3163be secret areas nearby. 3246be secret areas nearby.
3164 3247
3165Sometimes walls are illusions that can be walked 3248Sometimes walls are illusions that can be walked
3166through. Go south from here. 3249through. Go south from here.
3167endmsg 3250endmsg
3168x 22 3251x 22
3169y 9 3252y 9
3170end 3253end
3171arch woodfloor 3254arch woodfloor

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