ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/maps/start/tutorial.map
(Generate patch)

Comparing deliantra/maps/start/tutorial.map (file contents):
Revision 1.16 by root, Mon Sep 3 01:42:02 2007 UTC vs.
Revision 1.17 by root, Sun Oct 14 18:00:07 2007 UTC

11Software: CF Java Map Editor 11Software: CF Java Map Editor
12Date: 1/23/2007 12Date: 1/23/2007
13 13
14This map is intended for use as a tutorial for 14This map is intended for use as a tutorial for
15complete newbies, to teach them some of the 15complete newbies, to teach them some of the
16basic concepts of Crossfire. 16basic concepts of Deliantra.
17endmsg 17endmsg
18per_player 1 18per_player 1
19end 19end
20arch woodfloor 20arch woodfloor
21end 21end
627y 1 627y 1
628end 628end
629arch sign 629arch sign
630name Shops 630name Shops
631msg 631msg
632Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies, 632Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies,
633and then buy almost any treasure you bring back to sell. 633and then buy almost any treasure you bring back to sell.
634 634
635To enter a shop, step on the shop mat. This will transport you to the inside. 635To enter a shop, step on the shop mat. This will transport you to the inside.
636To exit, simply step on the inside mat. To sell items, drop them on the shop floor. 636To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
637To buy items, simply pick up what you want and leave. The cost of the items will 637To buy items, simply pick up what you want and leave. The cost of the items will
640up until you can afford what you're holding. 640up until you can afford what you're holding.
641 641
642You may enter this shop and look around, and buy something if you have the money. 642You may enter this shop and look around, and buy something if you have the money.
643When you're in the shop, clicking on an item in your inventory will tell you how much 643When you're in the shop, clicking on an item in your inventory will tell you how much
644the shop will pay you for it. Standing over an item on the shop floor and examining it 644the shop will pay you for it. Standing over an item on the shop floor and examining it
645(read the tooltip when hovering over it, press B<Left-Alt-e> or use the B<'examine> command) 645(read the tooltip when hovering over it or press B<Left-Alt-e>).
646will tell you that item's price.
647 646
648WARNING: Be very careful not to drop anything you aren't sure you want to sell! 647WARNING: Be very careful not to drop anything you aren't sure you want to sell!
649Once dropped, an item is sold and belongs to the shop, and the price for buying 648Once dropped, an item is sold and belongs to the shop, and the price for buying
650it back may be many times what you sold it for. Check your client's documentation 649it back may be many times what you sold it for. Check your client's documentation
651on "locking" items for instructions on how to lock your important items so you can't 650on "locking" items for instructions on how to lock your important items so you can't
1035name Missile Weapon Training 1034name Missile Weapon Training
1036msg 1035msg
1037Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically. 1036Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
1038 1037
1039If you want to use a spell you learned (you might check your inventory for any spellbooks and read them 1038If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1040by applying them), use the B<'cast I<spellname>> command, as in B<'cast burning hands> or, in CFPlus, simply 1039by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply
1041B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow. 1040B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
1042 1041
1043To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key), 1042To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1044and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how 1043and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1045you disarmed traps earlier, you will see its the same: forst you ready your weapon/spell/skill, then you fire it 1044you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it
1046with B<Shift>. 1045with B<Shift>.
1047 1046
1048On the other side of these doors are some monsters. 1047On the other side of these doors are some monsters.
1049Pull the lever to open the doors, and shoot them all! 1048Pull the lever to open the doors, and shoot them all!
1050Don't worry, there's a force preventing them from reaching you. 1049Don't worry, there's a force preventing them from reaching you.
1442arch woodfloor 1441arch woodfloor
1443x 11 1442x 11
1444y 1 1443y 1
1445end 1444end
1446arch sign 1445arch sign
1447name Press cursor-down once to read the next sign. 1446name Press cursor-down (arrow-key-down) once to read the next sign.
1448x 11 1447x 11
1449y 1 1448y 1
1450end 1449end
1451arch magic_mouth 1450arch magic_mouth
1452msg 1451msg
1453Welcome to Crossfire! 1452Welcome to Deliantra!
1454 1453
1455You are now in the beginner's area, which will 1454You are now in the beginner's area, which will
1456teach you the fundamentals of playing Crossfire, 1455teach you the fundamentals of playing Deliantra,
1457and prepare you to survive in this vast and 1456and prepare you to survive in this vast and
1458sometimes dangerous world. 1457sometimes dangerous world.
1459 1458
1460As you pass through these halls, read all the 1459As you pass through these halls, read all the
1461signs and any other information provided, and 1460signs and any other information provided, and
1462you'll soon learn the basics of the game. 1461you'll soon learn the basics of the game.
1463 1462
1464From here, move south (press your B<down-arrow> key, 1463From here, move south (press your B<down-arrow> key)
1465or type B<'south> <enter>) and press the space bar to 1464and press the space bar to read the next sign. Good luck!
1466read the next sign. Good luck!
1467endmsg 1465endmsg
1468x 11 1466x 11
1469y 2 1467y 2
1470move_on all 1468move_on all
1471end 1469end
1474y 2 1472y 2
1475end 1473end
1476arch sign 1474arch sign
1477name Press space bar to read me 1475name Press space bar to read me
1478msg 1476msg
1479Welcome to Crossfire! 1477Welcome to Deliantra!
1480 1478
1481You are now in the beginner's area, which will 1479You are now in the beginner's area, which will
1482teach you the fundamentals of playing Crossifre, 1480teach you the fundamentals of playing Deliantra,
1483and prepare you to survive in this vast and 1481and prepare you to survive in this vast and
1484sometimes dangerous world. 1482sometimes (uhm, always) dangerous world.
1485 1483
1486As you pass through these halls, read all the 1484As you pass through these halls, read all the
1487signs and any other information provided, and 1485signs and any other information provided, and
1488you'll soon learn the basics of the game. 1486you'll soon learn the basics of the game.
1489 1487
1490From here, move south (press your B<down-arrow> key, 1488From here, move south (press your B<down-arrow> key)
1491or type B<'south> <enter>) and press the space bar to 1489and press the space bar to read the next sign. Good luck!
1492read the next sign. Good luck!
1493endmsg 1490endmsg
1494x 11 1491x 11
1495y 2 1492y 2
1496end 1493end
1497arch woodfloor 1494arch woodfloor
1504=== Commands === 1501=== Commands ===
1505 1502
1506There are many commands you can use to 1503There are many commands you can use to
1507do everything from movement to attacking 1504do everything from movement to attacking
1508to casting spells to identifying treasure. Any 1505to casting spells to identifying treasure. Any
1509command in Crossfire can be executed by 1506command in Deliantra can be executed by
1510typing ' (a single quote) followed by the 1507simply typing it in and pressing B<Space>+B<Return>.
1511command.
1512 1508
1513So to move southeast, for example, you could type 1509So to move southeast, for example, you could type
1514B<'southeast>. To read this sign, you could type 1510B<<southeast <return> >>. To read this sign, you could type
1515B<'apply sign>. These "long-form" commands are 1511B<<apply sign <return> >>. These "long-form" commands are
1516always available for everything you can do in 1512always available for everything you can do in
1517the game. 1513the game.
1518 1514
1519However, it would be cumbersome to type 1515However, it would be cumbersome to type
1520commands like that for common actions, so 1516commands like that for common actions, so
1521many commands are bound to keys by default. 1517many commands are bound to keys by default.
1522This varies from client to client, but you will
1523probably find that the movement commands
1524are bound to the arrow keys on your keypad,
1525for example. There are many other default
1526keybindings, and you can create your own for
1527any action or series of actions that you use
1528regularly.
1529 1518
1530In CFPlus (the recommended client) you can also enter commands by typing their initials. For example, 1519You can also enter commands by typing their initials. For example,
1531instead of typing B<'southeast>, you can type B<se> (note the lack of the '). Instead of typing 1520instead of typing B<<southeast <return> >>, you can type B<< se<return> >> (note the lack of the space).
1532B<'cast summon pet monster> you can usually type B<cspm> and so on. 1521Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on.
1533 1522
1534See the documentation for your Crossfire client for more information on 1523You can also create your own keybindings, for example to use spells, items or skills. To do that, you
1535keybindings. 1524can usually use the popup menu you get when pressing the B<right mouse button> over an item
1525and select the B<bind ...> option.
1536endmsg 1526endmsg
1537x 11 1527x 11
1538y 3 1528y 3
1539end 1529end
1540arch woodfloor 1530arch woodfloor
1552 1542
1553You can move in any of eight directions: north, 1543You can move in any of eight directions: north,
1554south, east, west, and the four in between. 1544south, east, west, and the four in between.
1555Pressing a movement key once (or executing a 1545Pressing a movement key once (or executing a
1556movement command) will move you one tile 1546movement command) will move you one tile
1557in that direction. If something is in the way, you 1547in that direction. If something is in the way, your
1558may attack it. 1548character might attack it.
1559 1549
1560To run in a direction, which is very useful when 1550To run in a direction, which is very useful when
1561fighting, battering down doors, or traveling long 1551fighting, battering down doors, or traveling long
1562distances, hold down the B<Ctrl> key and press 1552distances, hold down the B<Ctrl> key and press
1563and hold the key for direction you wish to run. 1553and hold the key for direction you wish to run.
1564 1554
1565Most clients have bound the four primary directions to the arrow/cursor keys, 1555The four primary directions are bound to the arrow/cursor keys,
1566and all eight directions including diagonals on the numeric keypad. 1556and all eight directions including diagonals on the numeric keypad. For laptop users
1557without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement.
1567 1558
1568Now run to the end of this hallway (B<Ctrl-Right>), and read 1559Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read
1569the sign there. 1560the sign there.
1570endmsg 1561endmsg
1571x 11 1562x 11
1572y 5 1563y 5
1573end 1564end
2143If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to 2134If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2144it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's 2135it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2145not worth the risk, since there's nothing beyond it, but it's good to increase your experience 2136not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2146in those skills whenever possible. 2137in those skills whenever possible.
2147 2138
2148Remember: to search for traps, press B<Left-Alt-s> (or type B<'ready_skill find traps>) to ready 2139Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command)
2149your find traps skill, and fire (Shift-direction key) in the direction you want to search. 2140to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2150 2141
2151To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<'ready_skill disarm traps>) 2142To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>)
2152and fire. 2143and fire.
2153endmsg 2144endmsg
2154x 15 2145x 15
2155y 9 2146y 9
2156end 2147end
2175y 12 2166y 12
2176end 2167end
2177arch sign 2168arch sign
2178msg 2169msg
2179How did you do? Watch your hit points (HP) 2170How did you do? Watch your hit points (HP)
2180closely during battle. If they get too low, you 2171closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured.
2181can always retreat and come back. Hit points 2172If they get too low, you can always retreat and come back. Hit points
2182gradually regenerate over time, so if you took 2173gradually regenerate over time, so if you took
2183damage, wait until your HP is back to the 2174damage, wait until your HP is back to the
2184maximum before moving on. Eating food 2175maximum before moving on. Eating food
2185speeds up HP regeneration, so you may want 2176is vital for HP regeneration, so you may want
2186to eat this food now. 2177to eat this food now.
2187endmsg 2178endmsg
2188x 15 2179x 15
2189y 12 2180y 12
2190end 2181end
2275=== Talking to People === 2266=== Talking to People ===
2276 2267
2277There are two different types of "people" in the game: PCs (player characters, i.e. other players) 2268There are two different types of "people" in the game: PCs (player characters, i.e. other players)
2278and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :) 2269and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
2279 2270
2280To talk to other players, for example to get help, you can use the B<chat> command, which 2271To talk to other players, for example to get help, you can use the B<chat> command, whose text
2281is displayed in blue. All players currently logged in can see that. In CFPlus, you can simply type 2272is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type
2282B<c some message>+<return> to chat with others. There is also the B<shout> command (short "sh") 2273B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout>
2283for use in emergencies, and B<say> (short "s") which all players on a map and all NPCs near you can hear. 2274command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all
2275NPCs near you can hear.
2284 2276
2285You can also get information from non-player characters (NPCs) in the game by talking to them. 2277You can also get information from non-player characters (NPCs) in the game by talking to them.
2286NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space. 2278NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
2287 2279
2288To talk to the man at the end of this hallway when you're finished reading this, 2280To talk to the man at the end of this hallway when you're finished reading this,
2289walk up next to him and either click on him or type: B<s hi>+<return>. 2281walk up next to him and click on him with your mouse.
2290 2282
2291Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say 2283Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say
2292command is more tedious, but works when you can't see the NPC, or you need to say a password. 2284command is more tedious, but works when you can't see the NPC, or you need to say a password.
2293 2285
2294The say command will let you talk to nearby NPCs and other Crossfire players who are
2295on the same map as you, so it is your main way to communicate inside the game.
2296
2297Many NPC have useful information, but they will only tell you about it if you ask about the 2286Many NPC have useful information, but they will only tell you about it if you ask the
2298right things. Saying "hello" (or "hi") is a good start. If the NPC replies, look for words in his reply 2287right questions. If the NPC talks to you, look for words in his reply
2299that might be important, and ask about them. For example, if he says, "Hello, do you have 2288that might be important (often they are underlined), and ask about them.
2300any food?" ask him about food (B<s food>), and he may say something else in response to 2289For example, if he says, "Hello, do you have any food?" ask him about food,
2290and he may say something else in response to that.
2301that. Saying words like quest, key, treasure, and other things you're interested in may 2291Saying words like quest, key, treasure, and other things you're interested in may
2302start up very interesting conversations! 2292start up very interesting conversations!
2303 2293
2304Be careful not to run into friendly NPCs: dead men tell no tales. 2294Be careful not to run into friendly NPCs: dead men tell no tales.
2305 2295
2306Now go talk to that old man. 2296Now go talk to that old man.
2409arch waybread 2399arch waybread
2410msg 2400msg
2411A message scrawled on the wall says: 2401A message scrawled on the wall says:
2412 2402
2413Waybreads are the MRE (Meals-Ready-to-Eat) 2403Waybreads are the MRE (Meals-Ready-to-Eat)
2414of Crossfire. They weigh very little but pack 2404of Deliantra. They weigh very little but pack
2415a large food value. They are much more 2405a large food value. They are much more
2416expensive than normal food, but when you 2406expensive than normal food, but when you
2417can afford them, they are the best food to 2407can afford them, they are the best food to
2418take on long trips or dungeon excursions, 2408take on long trips or dungeon excursions,
2419since their light weight won't slow you down. 2409since their light weight won't slow you down.
2671arch sign 2661arch sign
2672name Bashing Doors 2662name Bashing Doors
2673msg 2663msg
2674=== Doors === 2664=== Doors ===
2675 2665
2676There are many kinds of doors in Crossfire. 2666There are many kinds of doors in Deliantra.
2677Some doors will open for you, so you can walk 2667Some doors will open for you, so you can walk
2678right through. Ordinary locked doors can be 2668right through. Ordinary locked doors can be
2679bashed open by attacking them or using 2669bashed open by attacking them or using
2680lockpicks. Stronger locked doors may require 2670lockpicks. Stronger locked doors may require
2681a certain key, or open when you speak a magic 2671a certain key, or open when you speak a magic
2682word or activate a certain trigger somewhere. 2672word or activate a certain trigger somewhere.
2683 2673
2684To get through this first door, run into it until 2674To get through this first door, run into it until
2685you break through. 2675you break through. If you are too weak it might take a long time.
2676Either be persistent or create a new character with a higher Strength stat.
2686endmsg 2677endmsg
2687x 19 2678x 19
2688y 1 2679y 1
2689end 2680end
2690arch woodfloor 2681arch woodfloor
2838msg 2829msg
2839A magic voice says: 2830A magic voice says:
2840 2831
2841Here is a note you can pick up and take with you. (You may have already picked it up 2832Here is a note you can pick up and take with you. (You may have already picked it up
2842automatically if your client is set to do that. If so, find it in your inventory and read it by 2833automatically if your client is set to do that. If so, find it in your inventory and read it by
2843middle-clicking or whatever action your client uses to apply inventory items.) You may wish 2834clicking with the middle mouse button or scroll wheel). You may wish
2844to read it first (press B<space>), and then pick it up (press the B<comma key> or type B<'take>). 2835to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command).
2845Now it will be in your inventory, so you can read it anytime you need to. 2836Now it will be in your inventory, so you can read it anytime you need to.
2846 2837
2847Oh, and remember one thing: the password is B<orc-knuckle>. 2838Oh, and remember one thing: the password is B<orc-knuckle>.
2848endmsg 2839endmsg
2849x 20 2840x 20
2877than signs like this one. Did you see the sign 2868than signs like this one. Did you see the sign
2878on the wall as you were running here? 2869on the wall as you were running here?
2879Sometimes information comes from non-visible 2870Sometimes information comes from non-visible
2880sources like that, so always keep your eyes 2871sources like that, so always keep your eyes
2881open and don't miss anything that shows up 2872open and don't miss anything that shows up
2882in your Messages area. 2873in your B<Messages> window.
2883 2874
2884Information also comes from books, notes, and 2875Information also comes from books, notes, and
2885many other sources. The smallest note can be 2876many other sources. The smallest note can be
2886the first clue to a large treasure or heroic quest, 2877the first clue to a large treasure or heroic quest,
2887so always gather as much information as possible. 2878so always gather as much information as possible.
3144arch sign 3135arch sign
3145name Traps, and Automatic Doors 3136name Traps, and Automatic Doors
3146msg 3137msg
3147By the way, it's a good idea to always check 3138By the way, it's a good idea to always check
3148for traps before trying to open a door. Do 3139for traps before trying to open a door. Do
3149this with the command B<'ready_skill find traps>, 3140this with the command B<ready_skill find traps> (short B<rsft>, by default
3150(which is usually bound to the B<Left-Alt-s> key) and 3141bound to the B<Left-Alt-s> key) and then keep firing into the
3151then keep finding into the direction where you want to search for traps. 3142direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here
3143B<Shift-Right-Arrow>).
3152 3144
3153If you find a trap, you can try to disarm it with 3145If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with
3154B<'ready_skill disarm traps> (usually bound to B<Left-Alt-d>) and again firing into the direction 3146B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing
3155of the trap you found. You can only find and disable traps if you have those skills. 3147into the direction of the trap you found.
3148
3149You can only find and disable traps if you have those skills. If you don't, you should
3150learn them early.
3156 3151
3157Some doors will open when you walk up to them, 3152Some doors will open when you walk up to them,
3158then close after a moment. Be careful not to 3153then close after a moment. Be careful not to
3159get crushed by standing in the doorway 3154get crushed by standing in the doorway
3160too long! 3155too long!
3260msg 3255msg
3261=== Inventory === 3256=== Inventory ===
3262 3257
3263Stop and take a look at your inventory for a moment. If you started the game with any 3258Stop and take a look at your inventory for a moment. If you started the game with any
3264armor or a hand-to-hand weapon like a sword, you probably should ready them now. 3259armor or a hand-to-hand weapon like a sword, you probably should ready them now.
3265(In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.) 3260
3261You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or
3262directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the
3263map (not the minimap) will tell you about these keys).
3264
3265You wield/ready (and unwield/unready) weapons and other items by applying them. To do so,
3266click on the item with your middle mouse button (or scroll wheel button).
3266Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) 3267Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3267endmsg 3268endmsg
3268x 22 3269x 22
3269y 11 3270y 11
3270end 3271end
3287name Fighting 3288name Fighting
3288msg 3289msg
3289=== Fighting === 3290=== Fighting ===
3290 3291
3291Ready for your first fight? On the other side 3292Ready for your first fight? On the other side
3292of this door are some ants. They're mostly 3293of this door are some ants. They're mostly
3293harmless, so run into them as fast as you can, 3294harmless, so run into them as fast as you can,
3294until you kill them. Be sure to kill the anthill 3295until you kill them. Be sure to kill the anthill
3295too, so it can't produce more ants. Many 3296too, so it can't produce more ants. Many
3296monsters have "generators" like this which 3297monsters have "generators" like this which
3297produce more monsters every so often. 3298produce more monsters every so often.
3298 3299
3299After you kill the ants, go through the next 3300After you kill the ants, go through the next
3300door. 3301door.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines