… | |
… | |
11 | Software: CF Java Map Editor |
11 | Software: CF Java Map Editor |
12 | Date: 1/23/2007 |
12 | Date: 1/23/2007 |
13 | |
13 | |
14 | This map is intended for use as a tutorial for |
14 | This map is intended for use as a tutorial for |
15 | complete newbies, to teach them some of the |
15 | complete newbies, to teach them some of the |
16 | basic concepts of Crossfire. |
16 | basic concepts of Deliantra. |
17 | endmsg |
17 | endmsg |
18 | per_player 1 |
18 | per_player 1 |
19 | end |
19 | end |
20 | arch woodfloor |
20 | arch woodfloor |
21 | end |
21 | end |
… | |
… | |
627 | y 1 |
627 | y 1 |
628 | end |
628 | end |
629 | arch sign |
629 | arch sign |
630 | name Shops |
630 | name Shops |
631 | msg |
631 | msg |
632 | Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies, |
632 | Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies, |
633 | and then buy almost any treasure you bring back to sell. |
633 | and then buy almost any treasure you bring back to sell. |
634 | |
634 | |
635 | To enter a shop, step on the shop mat. This will transport you to the inside. |
635 | To enter a shop, step on the shop mat. This will transport you to the inside. |
636 | To exit, simply step on the inside mat. To sell items, drop them on the shop floor. |
636 | To exit, simply step on the inside mat. To sell items, drop them on the shop floor. |
637 | To buy items, simply pick up what you want and leave. The cost of the items will |
637 | To buy items, simply pick up what you want and leave. The cost of the items will |
… | |
… | |
640 | up until you can afford what you're holding. |
640 | up until you can afford what you're holding. |
641 | |
641 | |
642 | You may enter this shop and look around, and buy something if you have the money. |
642 | You may enter this shop and look around, and buy something if you have the money. |
643 | When you're in the shop, clicking on an item in your inventory will tell you how much |
643 | When you're in the shop, clicking on an item in your inventory will tell you how much |
644 | the shop will pay you for it. Standing over an item on the shop floor and examining it |
644 | the shop will pay you for it. Standing over an item on the shop floor and examining it |
645 | (read the tooltip when hovering over it, press B<Left-Alt-e> or use the B<'examine> command) |
645 | (read the tooltip when hovering over it or press B<Left-Alt-e>). |
646 | will tell you that item's price. |
|
|
647 | |
646 | |
648 | WARNING: Be very careful not to drop anything you aren't sure you want to sell! |
647 | WARNING: Be very careful not to drop anything you aren't sure you want to sell! |
649 | Once dropped, an item is sold and belongs to the shop, and the price for buying |
648 | Once dropped, an item is sold and belongs to the shop, and the price for buying |
650 | it back may be many times what you sold it for. Check your client's documentation |
649 | it back may be many times what you sold it for. Check your client's documentation |
651 | on "locking" items for instructions on how to lock your important items so you can't |
650 | on "locking" items for instructions on how to lock your important items so you can't |
… | |
… | |
1035 | name Missile Weapon Training |
1034 | name Missile Weapon Training |
1036 | msg |
1035 | msg |
1037 | Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically. |
1036 | Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically. |
1038 | |
1037 | |
1039 | If you want to use a spell you learned (you might check your inventory for any spellbooks and read them |
1038 | If you want to use a spell you learned (you might check your inventory for any spellbooks and read them |
1040 | by applying them), use the B<'cast I<spellname>> command, as in B<'cast burning hands> or, in CFPlus, simply |
1039 | by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply |
1041 | B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow. |
1040 | B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow. |
1042 | |
1041 | |
1043 | To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key), |
1042 | To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key), |
1044 | and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how |
1043 | and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how |
1045 | you disarmed traps earlier, you will see its the same: forst you ready your weapon/spell/skill, then you fire it |
1044 | you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it |
1046 | with B<Shift>. |
1045 | with B<Shift>. |
1047 | |
1046 | |
1048 | On the other side of these doors are some monsters. |
1047 | On the other side of these doors are some monsters. |
1049 | Pull the lever to open the doors, and shoot them all! |
1048 | Pull the lever to open the doors, and shoot them all! |
1050 | Don't worry, there's a force preventing them from reaching you. |
1049 | Don't worry, there's a force preventing them from reaching you. |
… | |
… | |
1442 | arch woodfloor |
1441 | arch woodfloor |
1443 | x 11 |
1442 | x 11 |
1444 | y 1 |
1443 | y 1 |
1445 | end |
1444 | end |
1446 | arch sign |
1445 | arch sign |
1447 | name Press cursor-down once to read the next sign. |
1446 | name Press cursor-down (arrow-key-down) once to read the next sign. |
1448 | x 11 |
1447 | x 11 |
1449 | y 1 |
1448 | y 1 |
1450 | end |
1449 | end |
1451 | arch magic_mouth |
1450 | arch magic_mouth |
1452 | msg |
1451 | msg |
1453 | Welcome to Crossfire! |
1452 | Welcome to Deliantra! |
1454 | |
1453 | |
1455 | You are now in the beginner's area, which will |
1454 | You are now in the beginner's area, which will |
1456 | teach you the fundamentals of playing Crossfire, |
1455 | teach you the fundamentals of playing Deliantra, |
1457 | and prepare you to survive in this vast and |
1456 | and prepare you to survive in this vast and |
1458 | sometimes dangerous world. |
1457 | sometimes dangerous world. |
1459 | |
1458 | |
1460 | As you pass through these halls, read all the |
1459 | As you pass through these halls, read all the |
1461 | signs and any other information provided, and |
1460 | signs and any other information provided, and |
1462 | you'll soon learn the basics of the game. |
1461 | you'll soon learn the basics of the game. |
1463 | |
1462 | |
1464 | From here, move south (press your B<down-arrow> key, |
1463 | From here, move south (press your B<down-arrow> key) |
1465 | or type B<'south> <enter>) and press the space bar to |
1464 | and press the space bar to read the next sign. Good luck! |
1466 | read the next sign. Good luck! |
|
|
1467 | endmsg |
1465 | endmsg |
1468 | x 11 |
1466 | x 11 |
1469 | y 2 |
1467 | y 2 |
1470 | move_on all |
1468 | move_on all |
1471 | end |
1469 | end |
… | |
… | |
1474 | y 2 |
1472 | y 2 |
1475 | end |
1473 | end |
1476 | arch sign |
1474 | arch sign |
1477 | name Press space bar to read me |
1475 | name Press space bar to read me |
1478 | msg |
1476 | msg |
1479 | Welcome to Crossfire! |
1477 | Welcome to Deliantra! |
1480 | |
1478 | |
1481 | You are now in the beginner's area, which will |
1479 | You are now in the beginner's area, which will |
1482 | teach you the fundamentals of playing Crossifre, |
1480 | teach you the fundamentals of playing Deliantra, |
1483 | and prepare you to survive in this vast and |
1481 | and prepare you to survive in this vast and |
1484 | sometimes dangerous world. |
1482 | sometimes (uhm, always) dangerous world. |
1485 | |
1483 | |
1486 | As you pass through these halls, read all the |
1484 | As you pass through these halls, read all the |
1487 | signs and any other information provided, and |
1485 | signs and any other information provided, and |
1488 | you'll soon learn the basics of the game. |
1486 | you'll soon learn the basics of the game. |
1489 | |
1487 | |
1490 | From here, move south (press your B<down-arrow> key, |
1488 | From here, move south (press your B<down-arrow> key) |
1491 | or type B<'south> <enter>) and press the space bar to |
1489 | and press the space bar to read the next sign. Good luck! |
1492 | read the next sign. Good luck! |
|
|
1493 | endmsg |
1490 | endmsg |
1494 | x 11 |
1491 | x 11 |
1495 | y 2 |
1492 | y 2 |
1496 | end |
1493 | end |
1497 | arch woodfloor |
1494 | arch woodfloor |
… | |
… | |
1504 | === Commands === |
1501 | === Commands === |
1505 | |
1502 | |
1506 | There are many commands you can use to |
1503 | There are many commands you can use to |
1507 | do everything from movement to attacking |
1504 | do everything from movement to attacking |
1508 | to casting spells to identifying treasure. Any |
1505 | to casting spells to identifying treasure. Any |
1509 | command in Crossfire can be executed by |
1506 | command in Deliantra can be executed by |
1510 | typing ' (a single quote) followed by the |
1507 | simply typing it in and pressing B<Space>+B<Return>. |
1511 | command. |
|
|
1512 | |
1508 | |
1513 | So to move southeast, for example, you could type |
1509 | So to move southeast, for example, you could type |
1514 | B<'southeast>. To read this sign, you could type |
1510 | B<<southeast <return> >>. To read this sign, you could type |
1515 | B<'apply sign>. These "long-form" commands are |
1511 | B<<apply sign <return> >>. These "long-form" commands are |
1516 | always available for everything you can do in |
1512 | always available for everything you can do in |
1517 | the game. |
1513 | the game. |
1518 | |
1514 | |
1519 | However, it would be cumbersome to type |
1515 | However, it would be cumbersome to type |
1520 | commands like that for common actions, so |
1516 | commands like that for common actions, so |
1521 | many commands are bound to keys by default. |
1517 | many commands are bound to keys by default. |
1522 | This varies from client to client, but you will |
|
|
1523 | probably find that the movement commands |
|
|
1524 | are bound to the arrow keys on your keypad, |
|
|
1525 | for example. There are many other default |
|
|
1526 | keybindings, and you can create your own for |
|
|
1527 | any action or series of actions that you use |
|
|
1528 | regularly. |
|
|
1529 | |
1518 | |
1530 | In CFPlus (the recommended client) you can also enter commands by typing their initials. For example, |
1519 | You can also enter commands by typing their initials. For example, |
1531 | instead of typing B<'southeast>, you can type B<se> (note the lack of the '). Instead of typing |
1520 | instead of typing B<<southeast <return> >>, you can type B<< se<return> >> (note the lack of the space). |
1532 | B<'cast summon pet monster> you can usually type B<cspm> and so on. |
1521 | Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on. |
1533 | |
1522 | |
1534 | See the documentation for your Crossfire client for more information on |
1523 | You can also create your own keybindings, for example to use spells, items or skills. To do that, you |
1535 | keybindings. |
1524 | can usually use the popup menu you get when pressing the B<right mouse button> over an item |
|
|
1525 | and select the B<bind ...> option. |
1536 | endmsg |
1526 | endmsg |
1537 | x 11 |
1527 | x 11 |
1538 | y 3 |
1528 | y 3 |
1539 | end |
1529 | end |
1540 | arch woodfloor |
1530 | arch woodfloor |
… | |
… | |
1552 | |
1542 | |
1553 | You can move in any of eight directions: north, |
1543 | You can move in any of eight directions: north, |
1554 | south, east, west, and the four in between. |
1544 | south, east, west, and the four in between. |
1555 | Pressing a movement key once (or executing a |
1545 | Pressing a movement key once (or executing a |
1556 | movement command) will move you one tile |
1546 | movement command) will move you one tile |
1557 | in that direction. If something is in the way, you |
1547 | in that direction. If something is in the way, your |
1558 | may attack it. |
1548 | character might attack it. |
1559 | |
1549 | |
1560 | To run in a direction, which is very useful when |
1550 | To run in a direction, which is very useful when |
1561 | fighting, battering down doors, or traveling long |
1551 | fighting, battering down doors, or traveling long |
1562 | distances, hold down the B<Ctrl> key and press |
1552 | distances, hold down the B<Ctrl> key and press |
1563 | and hold the key for direction you wish to run. |
1553 | and hold the key for direction you wish to run. |
1564 | |
1554 | |
1565 | Most clients have bound the four primary directions to the arrow/cursor keys, |
1555 | The four primary directions are bound to the arrow/cursor keys, |
1566 | and all eight directions including diagonals on the numeric keypad. |
1556 | and all eight directions including diagonals on the numeric keypad. For laptop users |
|
|
1557 | without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement. |
1567 | |
1558 | |
1568 | Now run to the end of this hallway (B<Ctrl-Right>), and read |
1559 | Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read |
1569 | the sign there. |
1560 | the sign there. |
1570 | endmsg |
1561 | endmsg |
1571 | x 11 |
1562 | x 11 |
1572 | y 5 |
1563 | y 5 |
1573 | end |
1564 | end |
… | |
… | |
2143 | If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to |
2134 | If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to |
2144 | it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's |
2135 | it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's |
2145 | not worth the risk, since there's nothing beyond it, but it's good to increase your experience |
2136 | not worth the risk, since there's nothing beyond it, but it's good to increase your experience |
2146 | in those skills whenever possible. |
2137 | in those skills whenever possible. |
2147 | |
2138 | |
2148 | Remember: to search for traps, press B<Left-Alt-s> (or type B<'ready_skill find traps>) to ready |
2139 | Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command) |
2149 | your find traps skill, and fire (Shift-direction key) in the direction you want to search. |
2140 | to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search. |
2150 | |
2141 | |
2151 | To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<'ready_skill disarm traps>) |
2142 | To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>) |
2152 | and fire. |
2143 | and fire. |
2153 | endmsg |
2144 | endmsg |
2154 | x 15 |
2145 | x 15 |
2155 | y 9 |
2146 | y 9 |
2156 | end |
2147 | end |
… | |
… | |
2175 | y 12 |
2166 | y 12 |
2176 | end |
2167 | end |
2177 | arch sign |
2168 | arch sign |
2178 | msg |
2169 | msg |
2179 | How did you do? Watch your hit points (HP) |
2170 | How did you do? Watch your hit points (HP) |
2180 | closely during battle. If they get too low, you |
2171 | closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured. |
2181 | can always retreat and come back. Hit points |
2172 | If they get too low, you can always retreat and come back. Hit points |
2182 | gradually regenerate over time, so if you took |
2173 | gradually regenerate over time, so if you took |
2183 | damage, wait until your HP is back to the |
2174 | damage, wait until your HP is back to the |
2184 | maximum before moving on. Eating food |
2175 | maximum before moving on. Eating food |
2185 | speeds up HP regeneration, so you may want |
2176 | is vital for HP regeneration, so you may want |
2186 | to eat this food now. |
2177 | to eat this food now. |
2187 | endmsg |
2178 | endmsg |
2188 | x 15 |
2179 | x 15 |
2189 | y 12 |
2180 | y 12 |
2190 | end |
2181 | end |
… | |
… | |
2275 | === Talking to People === |
2266 | === Talking to People === |
2276 | |
2267 | |
2277 | There are two different types of "people" in the game: PCs (player characters, i.e. other players) |
2268 | There are two different types of "people" in the game: PCs (player characters, i.e. other players) |
2278 | and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :) |
2269 | and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :) |
2279 | |
2270 | |
2280 | To talk to other players, for example to get help, you can use the B<chat> command, which |
2271 | To talk to other players, for example to get help, you can use the B<chat> command, whose text |
2281 | is displayed in blue. All players currently logged in can see that. In CFPlus, you can simply type |
2272 | is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type |
2282 | B<c some message>+<return> to chat with others. There is also the B<shout> command (short "sh") |
2273 | B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout> |
2283 | for use in emergencies, and B<say> (short "s") which all players on a map and all NPCs near you can hear. |
2274 | command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all |
|
|
2275 | NPCs near you can hear. |
2284 | |
2276 | |
2285 | You can also get information from non-player characters (NPCs) in the game by talking to them. |
2277 | You can also get information from non-player characters (NPCs) in the game by talking to them. |
2286 | NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space. |
2278 | NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space. |
2287 | |
2279 | |
2288 | To talk to the man at the end of this hallway when you're finished reading this, |
2280 | To talk to the man at the end of this hallway when you're finished reading this, |
2289 | walk up next to him and either click on him or type: B<s hi>+<return>. |
2281 | walk up next to him and click on him with your mouse. |
2290 | |
2282 | |
2291 | Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say |
2283 | Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say |
2292 | command is more tedious, but works when you can't see the NPC, or you need to say a password. |
2284 | command is more tedious, but works when you can't see the NPC, or you need to say a password. |
2293 | |
2285 | |
2294 | The say command will let you talk to nearby NPCs and other Crossfire players who are |
|
|
2295 | on the same map as you, so it is your main way to communicate inside the game. |
|
|
2296 | |
|
|
2297 | Many NPC have useful information, but they will only tell you about it if you ask about the |
2286 | Many NPC have useful information, but they will only tell you about it if you ask the |
2298 | right things. Saying "hello" (or "hi") is a good start. If the NPC replies, look for words in his reply |
2287 | right questions. If the NPC talks to you, look for words in his reply |
2299 | that might be important, and ask about them. For example, if he says, "Hello, do you have |
2288 | that might be important (often they are underlined), and ask about them. |
2300 | any food?" ask him about food (B<s food>), and he may say something else in response to |
2289 | For example, if he says, "Hello, do you have any food?" ask him about food, |
|
|
2290 | and he may say something else in response to that. |
2301 | that. Saying words like quest, key, treasure, and other things you're interested in may |
2291 | Saying words like quest, key, treasure, and other things you're interested in may |
2302 | start up very interesting conversations! |
2292 | start up very interesting conversations! |
2303 | |
2293 | |
2304 | Be careful not to run into friendly NPCs: dead men tell no tales. |
2294 | Be careful not to run into friendly NPCs: dead men tell no tales. |
2305 | |
2295 | |
2306 | Now go talk to that old man. |
2296 | Now go talk to that old man. |
… | |
… | |
2409 | arch waybread |
2399 | arch waybread |
2410 | msg |
2400 | msg |
2411 | A message scrawled on the wall says: |
2401 | A message scrawled on the wall says: |
2412 | |
2402 | |
2413 | Waybreads are the MRE (Meals-Ready-to-Eat) |
2403 | Waybreads are the MRE (Meals-Ready-to-Eat) |
2414 | of Crossfire. They weigh very little but pack |
2404 | of Deliantra. They weigh very little but pack |
2415 | a large food value. They are much more |
2405 | a large food value. They are much more |
2416 | expensive than normal food, but when you |
2406 | expensive than normal food, but when you |
2417 | can afford them, they are the best food to |
2407 | can afford them, they are the best food to |
2418 | take on long trips or dungeon excursions, |
2408 | take on long trips or dungeon excursions, |
2419 | since their light weight won't slow you down. |
2409 | since their light weight won't slow you down. |
… | |
… | |
2671 | arch sign |
2661 | arch sign |
2672 | name Bashing Doors |
2662 | name Bashing Doors |
2673 | msg |
2663 | msg |
2674 | === Doors === |
2664 | === Doors === |
2675 | |
2665 | |
2676 | There are many kinds of doors in Crossfire. |
2666 | There are many kinds of doors in Deliantra. |
2677 | Some doors will open for you, so you can walk |
2667 | Some doors will open for you, so you can walk |
2678 | right through. Ordinary locked doors can be |
2668 | right through. Ordinary locked doors can be |
2679 | bashed open by attacking them or using |
2669 | bashed open by attacking them or using |
2680 | lockpicks. Stronger locked doors may require |
2670 | lockpicks. Stronger locked doors may require |
2681 | a certain key, or open when you speak a magic |
2671 | a certain key, or open when you speak a magic |
2682 | word or activate a certain trigger somewhere. |
2672 | word or activate a certain trigger somewhere. |
2683 | |
2673 | |
2684 | To get through this first door, run into it until |
2674 | To get through this first door, run into it until |
2685 | you break through. |
2675 | you break through. If you are too weak it might take a long time. |
|
|
2676 | Either be persistent or create a new character with a higher Strength stat. |
2686 | endmsg |
2677 | endmsg |
2687 | x 19 |
2678 | x 19 |
2688 | y 1 |
2679 | y 1 |
2689 | end |
2680 | end |
2690 | arch woodfloor |
2681 | arch woodfloor |
… | |
… | |
2838 | msg |
2829 | msg |
2839 | A magic voice says: |
2830 | A magic voice says: |
2840 | |
2831 | |
2841 | Here is a note you can pick up and take with you. (You may have already picked it up |
2832 | Here is a note you can pick up and take with you. (You may have already picked it up |
2842 | automatically if your client is set to do that. If so, find it in your inventory and read it by |
2833 | automatically if your client is set to do that. If so, find it in your inventory and read it by |
2843 | middle-clicking or whatever action your client uses to apply inventory items.) You may wish |
2834 | clicking with the middle mouse button or scroll wheel). You may wish |
2844 | to read it first (press B<space>), and then pick it up (press the B<comma key> or type B<'take>). |
2835 | to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command). |
2845 | Now it will be in your inventory, so you can read it anytime you need to. |
2836 | Now it will be in your inventory, so you can read it anytime you need to. |
2846 | |
2837 | |
2847 | Oh, and remember one thing: the password is B<orc-knuckle>. |
2838 | Oh, and remember one thing: the password is B<orc-knuckle>. |
2848 | endmsg |
2839 | endmsg |
2849 | x 20 |
2840 | x 20 |
… | |
… | |
2877 | than signs like this one. Did you see the sign |
2868 | than signs like this one. Did you see the sign |
2878 | on the wall as you were running here? |
2869 | on the wall as you were running here? |
2879 | Sometimes information comes from non-visible |
2870 | Sometimes information comes from non-visible |
2880 | sources like that, so always keep your eyes |
2871 | sources like that, so always keep your eyes |
2881 | open and don't miss anything that shows up |
2872 | open and don't miss anything that shows up |
2882 | in your Messages area. |
2873 | in your B<Messages> window. |
2883 | |
2874 | |
2884 | Information also comes from books, notes, and |
2875 | Information also comes from books, notes, and |
2885 | many other sources. The smallest note can be |
2876 | many other sources. The smallest note can be |
2886 | the first clue to a large treasure or heroic quest, |
2877 | the first clue to a large treasure or heroic quest, |
2887 | so always gather as much information as possible. |
2878 | so always gather as much information as possible. |
… | |
… | |
3144 | arch sign |
3135 | arch sign |
3145 | name Traps, and Automatic Doors |
3136 | name Traps, and Automatic Doors |
3146 | msg |
3137 | msg |
3147 | By the way, it's a good idea to always check |
3138 | By the way, it's a good idea to always check |
3148 | for traps before trying to open a door. Do |
3139 | for traps before trying to open a door. Do |
3149 | this with the command B<'ready_skill find traps>, |
3140 | this with the command B<ready_skill find traps> (short B<rsft>, by default |
3150 | (which is usually bound to the B<Left-Alt-s> key) and |
3141 | bound to the B<Left-Alt-s> key) and then keep firing into the |
3151 | then keep finding into the direction where you want to search for traps. |
3142 | direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here |
|
|
3143 | B<Shift-Right-Arrow>). |
3152 | |
3144 | |
3153 | If you find a trap, you can try to disarm it with |
3145 | If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with |
3154 | B<'ready_skill disarm traps> (usually bound to B<Left-Alt-d>) and again firing into the direction |
3146 | B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing |
3155 | of the trap you found. You can only find and disable traps if you have those skills. |
3147 | into the direction of the trap you found. |
|
|
3148 | |
|
|
3149 | You can only find and disable traps if you have those skills. If you don't, you should |
|
|
3150 | learn them early. |
3156 | |
3151 | |
3157 | Some doors will open when you walk up to them, |
3152 | Some doors will open when you walk up to them, |
3158 | then close after a moment. Be careful not to |
3153 | then close after a moment. Be careful not to |
3159 | get crushed by standing in the doorway |
3154 | get crushed by standing in the doorway |
3160 | too long! |
3155 | too long! |
… | |
… | |
3260 | msg |
3255 | msg |
3261 | === Inventory === |
3256 | === Inventory === |
3262 | |
3257 | |
3263 | Stop and take a look at your inventory for a moment. If you started the game with any |
3258 | Stop and take a look at your inventory for a moment. If you started the game with any |
3264 | armor or a hand-to-hand weapon like a sword, you probably should ready them now. |
3259 | armor or a hand-to-hand weapon like a sword, you probably should ready them now. |
3265 | (In most clients you do this by clicking them with your middle mouse button or using the right mouse button to get a popup menu.) |
3260 | |
|
|
3261 | You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or |
|
|
3262 | directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the |
|
|
3263 | map (not the minimap) will tell you about these keys). |
|
|
3264 | |
|
|
3265 | You wield/ready (and unwield/unready) weapons and other items by applying them. To do so, |
|
|
3266 | click on the item with your middle mouse button (or scroll wheel button). |
3266 | Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) |
3267 | Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) |
3267 | endmsg |
3268 | endmsg |
3268 | x 22 |
3269 | x 22 |
3269 | y 11 |
3270 | y 11 |
3270 | end |
3271 | end |
… | |
… | |
3287 | name Fighting |
3288 | name Fighting |
3288 | msg |
3289 | msg |
3289 | === Fighting === |
3290 | === Fighting === |
3290 | |
3291 | |
3291 | Ready for your first fight? On the other side |
3292 | Ready for your first fight? On the other side |
3292 | of this door are some ants. They're mostly |
3293 | of this door are some ants. They're mostly |
3293 | harmless, so run into them as fast as you can, |
3294 | harmless, so run into them as fast as you can, |
3294 | until you kill them. Be sure to kill the anthill |
3295 | until you kill them. Be sure to kill the anthill |
3295 | too, so it can't produce more ants. Many |
3296 | too, so it can't produce more ants. Many |
3296 | monsters have "generators" like this which |
3297 | monsters have "generators" like this which |
3297 | produce more monsters every so often. |
3298 | produce more monsters every so often. |
3298 | |
3299 | |
3299 | After you kill the ants, go through the next |
3300 | After you kill the ants, go through the next |
3300 | door. |
3301 | door. |