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Revision 1.7 by root, Sun Jun 24 03:02:42 2007 UTC vs.
Revision 1.8 by root, Sun Jun 24 16:50:22 2007 UTC

476end 476end
477arch magic_mouth 477arch magic_mouth
478msg 478msg
479What is the password? (Use the say command and say it) 479What is the password? (Use the say command and say it)
480 480
481(Do you still have the note you got back at the beginning of this trip? Apply it and see what it says, if you don't remember.) 481(Do you still have the note you got back at the beginning of this trip?
482Apply it and see what it says, if you don't remember.)
483
484If you get stuck here and need help, try to talk to other players using the I<chat> command. To do
485so, enter "c help me, I am stuck in the tutorial" or something to that extent.
482endmsg 486endmsg
483x 3 487x 3
484y 14 488y 14
485end 489end
486arch woodfloor 490arch woodfloor
2195arch sign 2199arch sign
2196name Talking to NPCs 2200name Talking to NPCs
2197msg 2201msg
2198=== Talking to People === 2202=== Talking to People ===
2199 2203
2200You can also get information from non-player 2204There are two different types of "people" in the game: PCs (player characters, i.e. other players)
2201characters (NPCs) in the game by talking to them. 2205and NPcs (non-player-characters, your typical dumb computer-automated pseudo persons :)
2202 2206
2203NPCs that can talk to you have a little speech bubble 2207To talk to other players, for example to get help, you can use the I<chat> command, which
2204sign. 2208is displayed in blue. All players currently logged in can see that. In CFPlus, you can simply type
2209"c some message<return>" to chat with others. There is also the I<shout> command (short "sh")
2210for use in emergencies, and I<say> (short "s") which all players on a map and all NPCs near you can hear.
2205 2211
2206To talk to the man at the end of this hallway 2212You can also get information from non-player characters (NPCs) in the game by talking to them.
2207when you're finished reading this, 2213NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
2214
2215To talk to the man at the end of this hallway when you're finished reading this,
2208walk up next to him and either click on him or 2216walk up next to him and either click on him or type: say hello<return>
2209type: 'say hello
2210 2217
2211Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say 2218Clicking on NPCs lets you use a dialogue window to communicate with the NPC. The say
2212command is more tedious, but works when you can't see the NPC, or you need to say a password. 2219command is more tedious, but works when you can't see the NPC, or you need to say a password.
2213 2220
2214The 'say command will let you talk to nearby 2221The say command will let you talk to nearby NPCs and other Crossfire players who are
2215NPCs and other Crossfire players who are 2222on the same map as you, so it is your main way to communicate inside the game.
2216on the same map as you, so it is your main
2217way to communicate inside the game. (The "
2218(double-quote) key is often a shortcut for 'say.)
2219 2223
2220Many NPC have useful information, but they 2224Many NPC have useful information, but they will only tell you about it if you ask about the
2221will only tell you about it if you ask about the 2225right things. Saying "hello" is a good start. If the NPC replies, look for words in his reply
2222right things. Saying "hello" is a good start. 2226that might be important, and ask about them. For example, if he says, "Hello, do you have
2223If the NPC replies, look for words in his reply 2227any food?" ask him about food ("say food"), and he may say something else in response to
2224that might be important, and ask about them. 2228that. Saying words like quest, key, treasure, and other things you're interested in may
2225For example, if he says, "Hello, do you have
2226any food?" ask him about food ('say food),
2227and he may say something else in response to
2228that. Saying words like quest, key, treasure,
2229and other things you're interested in may
2230start up very interesting conversations! 2229start up very interesting conversations!
2231 2230
2232Be careful not to run into friendly NPCs: dead men tell no tales. 2231Be careful not to run into friendly NPCs: dead men tell no tales.
2233 2232
2234Now go talk to that old man. 2233Now go talk to that old man.

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