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Revision: 1.18
Committed: Tue Oct 16 19:18:44 2007 UTC (16 years, 7 months ago) by root
Branch: MAIN
Changes since 1.17: +3 -1 lines
Log Message:
the old man is keeping too many people from proceeding

File Contents

# Content
1 arch map
2 name Tutorial
3 difficulty 1
4 region creation
5 width 24
6 height 16
7 enter_x 11
8 enter_y 1
9 msg
10 Creator: Mhoram, http://aaron.baugher.biz/
11 Software: CF Java Map Editor
12 Date: 1/23/2007
13
14 This map is intended for use as a tutorial for
15 complete newbies, to teach them some of the
16 basic concepts of Deliantra.
17 endmsg
18 per_player 1
19 end
20 arch woodfloor
21 end
22 arch wall_2_2_2
23 end
24 arch woodfloor
25 y 1
26 end
27 arch wall_2_1_1
28 y 1
29 end
30 arch woodfloor
31 y 2
32 end
33 arch wall_2_1_1
34 y 2
35 end
36 arch woodfloor
37 y 3
38 end
39 arch wall_2_1_1
40 y 3
41 end
42 arch woodfloor
43 y 4
44 end
45 arch wall_2_1_1
46 y 4
47 end
48 arch woodfloor
49 y 5
50 end
51 arch wall_2_1_1
52 y 5
53 end
54 arch woodfloor
55 y 6
56 end
57 arch wall_2_1_1
58 y 6
59 end
60 arch woodfloor
61 y 7
62 end
63 arch wall_2_1_1
64 y 7
65 end
66 arch woodfloor
67 y 8
68 end
69 arch wall_3_2
70 y 8
71 end
72 arch woodfloor
73 y 9
74 end
75 arch wall_2_1_1
76 y 9
77 end
78 arch woodfloor
79 y 10
80 end
81 arch wall_2_1_1
82 y 10
83 end
84 arch woodfloor
85 y 11
86 end
87 arch wall_2_1_1
88 y 11
89 end
90 arch woodfloor
91 y 12
92 end
93 arch wall_2_1_1
94 y 12
95 end
96 arch woodfloor
97 y 13
98 end
99 arch wall_2_1_1
100 y 13
101 end
102 arch woodfloor
103 y 14
104 end
105 arch wall_2_1_1
106 y 14
107 end
108 arch woodfloor
109 y 15
110 end
111 arch wall_2_2_1
112 y 15
113 end
114 arch woodfloor
115 x 1
116 end
117 arch wall_2_1_2
118 x 1
119 end
120 arch shop_ring
121 x 1
122 y 1
123 end
124 arch shop_throw
125 x 1
126 y 2
127 end
128 arch shop_food
129 x 1
130 y 3
131 end
132 arch woodfloor
133 x 1
134 y 4
135 end
136 arch shop_food
137 x 1
138 y 4
139 end
140 arch woodfloor
141 x 1
142 y 5
143 end
144 arch swall_1_4
145 x 1
146 y 5
147 end
148 arch woodfloor
149 x 1
150 y 6
151 end
152 arch goldcoin
153 x 1
154 y 6
155 end
156 arch woodfloor
157 x 1
158 y 7
159 end
160 arch woodfloor
161 x 1
162 y 8
163 end
164 arch wall_2_1_2
165 x 1
166 y 8
167 end
168 arch woodfloor
169 x 1
170 y 9
171 end
172 arch woodfloor
173 x 1
174 y 10
175 end
176 arch woodfloor
177 x 1
178 y 11
179 end
180 arch woodfloor
181 x 1
182 y 12
183 end
184 arch sign
185 name Saving and Exiting
186 msg
187 A bed of reality is used for saving your game. Whenever you want to leave the game,
188 or just save in a particular town, apply (press space) on a bed of reality,
189 like the one at the end of this hallway, and then answer the question of wether you want
190 to continue playing. To log out, you of course have to answer negatively to that question.
191
192 The next time you login, your player will start from that bed's location, with all the inventory
193 items you had when you logged out. Also, if your player ever dies, you will be returned to the
194 location of the last bed of reality you used. If you leave without using a savebed your character's
195 body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so
196 always use a bed of reality for leaving the game.
197
198 You may use this one now, and then continue on after logging back in.
199 endmsg
200 x 1
201 y 12
202 end
203 arch woodfloor
204 x 1
205 y 13
206 end
207 arch woodfloor
208 x 1
209 y 14
210 end
211 arch sign
212 name Congratulations
213 msg
214 Congratulations, you have completed this part of the tutorial!
215 Take the exit to your east to move on.
216 Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-)
217 endmsg
218 x 1
219 y 14
220 end
221 arch woodfloor
222 x 1
223 y 15
224 end
225 arch wall_2_1_2
226 x 1
227 y 15
228 end
229 arch woodfloor
230 x 2
231 end
232 arch wall_2_1_2
233 x 2
234 end
235 arch shop_empty
236 x 2
237 y 1
238 end
239 arch shop_mat
240 x 2
241 y 1
242 end
243 arch shop_wands
244 x 2
245 y 2
246 end
247 arch shop_armour
248 x 2
249 y 3
250 end
251 arch woodfloor
252 x 2
253 y 4
254 end
255 arch shop_general
256 x 2
257 y 4
258 end
259 arch woodfloor
260 x 2
261 y 5
262 end
263 arch swall_2_1_2
264 x 2
265 y 5
266 end
267 arch woodfloor
268 x 2
269 y 6
270 end
271 arch woodfloor
272 x 2
273 y 7
274 end
275 arch mouse
276 wis 2
277 x 2
278 y 7
279 end
280 arch woodfloor
281 x 2
282 y 8
283 end
284 arch wall_2_1_2
285 x 2
286 y 8
287 end
288 arch woodfloor
289 x 2
290 y 9
291 end
292 arch woodfloor
293 x 2
294 y 10
295 end
296 arch wall_1_1
297 x 2
298 y 10
299 end
300 arch woodfloor
301 x 2
302 y 11
303 end
304 arch wall_2_2_1
305 x 2
306 y 11
307 end
308 arch woodfloor
309 x 2
310 y 12
311 end
312 arch woodfloor
313 x 2
314 y 13
315 end
316 arch wall_1_4
317 x 2
318 y 13
319 end
320 arch woodfloor
321 x 2
322 y 14
323 end
324 arch monument
325 msg
326 Here lies Harold the Slow
327 endmsg
328 x 2
329 y 14
330 end
331 arch woodfloor
332 x 2
333 y 15
334 end
335 arch wall_2_1_2
336 x 2
337 y 15
338 end
339 arch woodfloor
340 x 3
341 end
342 arch wall_2_1_2
343 x 3
344 end
345 arch woodfloor
346 x 3
347 y 1
348 end
349 arch swall_1_1
350 x 3
351 y 1
352 end
353 arch woodfloor
354 x 3
355 y 2
356 end
357 arch swall_2_2_1
358 x 3
359 y 2
360 end
361 arch shop_weapon
362 x 3
363 y 3
364 end
365 arch woodfloor
366 x 3
367 y 4
368 end
369 arch shop_general
370 x 3
371 y 4
372 end
373 arch woodfloor
374 x 3
375 y 5
376 end
377 arch swall_2_1_2
378 x 3
379 y 5
380 end
381 arch woodfloor
382 x 3
383 y 6
384 end
385 arch woodfloor
386 x 3
387 y 7
388 end
389 arch mouse
390 wis 2
391 x 3
392 y 7
393 end
394 arch woodfloor
395 x 3
396 y 8
397 end
398 arch wall_2_1_2
399 x 3
400 y 8
401 end
402 arch woodfloor
403 x 3
404 y 9
405 end
406 arch sign
407 name Potions
408 msg
409 Potions can help you in many ways, boosting your stats temporarily or permanently,
410 giving you resistance to certain attacks, or healing you. Save this potion of healing
411 for some time when you are injured and unable to retreat to heal slowly.
412
413 Keep in mind that potions you find can be cursed just like other objects, so always
414 get them identified before using them.
415 endmsg
416 x 3
417 y 9
418 end
419 arch woodfloor
420 x 3
421 y 10
422 end
423 arch potion_heal
424 x 3
425 y 10
426 end
427 arch woodfloor
428 x 3
429 y 11
430 end
431 arch wall_2_1_2
432 x 3
433 y 11
434 end
435 arch woodfloor
436 x 3
437 y 12
438 end
439 arch chair_1.1
440 x 3
441 y 12
442 end
443 arch woodfloor
444 x 3
445 y 13
446 end
447 arch wall_2_1_2
448 x 3
449 y 13
450 end
451 arch magic_mouth
452 msg
453 What is the password? (Use the B<say> command and say it)
454
455 (Do you still have the note you got back at the beginning of this trip?
456 Apply it and see what it says, if you don't remember. If you cannot read, you need
457 to go back to the place where you found it and listen to the magic voice).
458
459 If you get stuck here and need help, try to talk to other players using the B<chat> command. To do
460 so, enter B<c help me, I am stuck in the tutorial> or something to that extent.
461 endmsg
462 x 3
463 y 14
464 end
465 arch magic_ear
466 msg
467 @match orc-knuckle
468 Click.
469 endmsg
470 x 3
471 y 14
472 connected 9
473 end
474 arch woodfloor
475 x 3
476 y 14
477 end
478 arch woodfloor
479 x 3
480 y 15
481 end
482 arch wall_2_1_2
483 x 3
484 y 15
485 end
486 arch woodfloor
487 x 4
488 end
489 arch wall_2_1_2
490 x 4
491 end
492 arch woodfloor
493 x 4
494 y 1
495 end
496 arch shop_mat
497 x 4
498 y 1
499 end
500 arch woodfloor
501 x 4
502 y 2
503 end
504 arch swall_2_2_3
505 x 4
506 y 2
507 end
508 arch woodfloor
509 x 4
510 y 3
511 end
512 arch swall_2_1_1
513 x 4
514 y 3
515 end
516 arch woodfloor
517 x 4
518 y 4
519 end
520 arch swall_2_1_1
521 x 4
522 y 4
523 end
524 arch woodfloor
525 x 4
526 y 5
527 end
528 arch swall_4
529 x 4
530 y 5
531 end
532 arch woodfloor
533 x 4
534 y 6
535 end
536 arch swall_1_2
537 x 4
538 y 6
539 end
540 arch check_floor
541 race mouse
542 x 4
543 y 7
544 last_sp 0
545 move_block all
546 end
547 arch mat
548 name mouse barrier
549 name_pl
550 x 4
551 y 7
552 end
553 arch woodfloor
554 x 4
555 y 7
556 end
557 arch door_1
558 hp 12
559 x 4
560 y 7
561 end
562 arch woodfloor
563 x 4
564 y 8
565 end
566 arch wall_1_3
567 x 4
568 y 8
569 end
570 arch woodfloor
571 x 4
572 y 9
573 end
574 arch woodfloor
575 x 4
576 y 10
577 end
578 arch wall_1_1
579 x 4
580 y 10
581 end
582 arch woodfloor
583 x 4
584 y 11
585 end
586 arch wall_3_1
587 x 4
588 y 11
589 end
590 arch woodfloor
591 x 4
592 y 12
593 end
594 arch woodfloor
595 x 4
596 y 13
597 end
598 arch wall_2_1_2
599 x 4
600 y 13
601 end
602 arch woodfloor
603 x 4
604 y 14
605 end
606 arch igateTrg2
607 x 4
608 y 14
609 connected 9
610 end
611 arch woodfloor
612 x 4
613 y 15
614 end
615 arch wall_2_1_2
616 x 4
617 y 15
618 end
619 arch woodfloor
620 x 5
621 end
622 arch wall_2_1_2
623 x 5
624 end
625 arch woodfloor
626 x 5
627 y 1
628 end
629 arch sign
630 name Shops
631 msg
632 Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies,
633 and then buy almost any treasure you bring back to sell.
634
635 To enter a shop, step on the shop mat. This will transport you to the inside.
636 To exit, simply step on the inside mat. To sell items, drop them on the shop floor.
637 To buy items, simply pick up what you want and leave. The cost of the items will
638 be taken from your inventory. If you don't have enough money to pay your bill, you
639 won't be allowed to leave, and you will have to drop enough of the items you picked
640 up until you can afford what you're holding.
641
642 You may enter this shop and look around, and buy something if you have the money.
643 When you're in the shop, clicking on an item in your inventory will tell you how much
644 the shop will pay you for it. Standing over an item on the shop floor and examining it
645 (read the tooltip when hovering over it or press B<Left-Alt-e>).
646
647 WARNING: Be very careful not to drop anything you aren't sure you want to sell!
648 Once dropped, an item is sold and belongs to the shop, and the price for buying
649 it back may be many times what you sold it for. Check your client's documentation
650 on "locking" items for instructions on how to lock your important items so you can't
651 accidentally drop them.
652 endmsg
653 x 5
654 y 1
655 end
656 arch woodfloor
657 x 5
658 y 2
659 end
660 arch woodfloor
661 x 5
662 y 3
663 end
664 arch sign
665 name Teleporters
666 msg
667 In areas other than shops, teleporters can transport you instantly from place to place.
668 Beware: a teleporter might send you into a dangerous area! This teleporter, however,
669 will take you right across the fence to the south.
670 endmsg
671 x 5
672 y 3
673 end
674 arch woodfloor
675 x 5
676 y 4
677 end
678 arch teleporter
679 hp 5
680 sp 7
681 x 5
682 y 4
683 speed 0.2
684 end
685 arch woodfloor
686 x 5
687 y 5
688 end
689 arch swall_1_3
690 x 5
691 y 5
692 end
693 arch woodfloor
694 x 5
695 y 6
696 end
697 arch teleporter
698 slaying tutorial
699 hp 5
700 sp 3
701 x 5
702 y 6
703 speed 0.2
704 end
705 arch woodfloor
706 x 5
707 y 7
708 end
709 arch sign
710 name Inbreeding
711 msg
712 Some monsters, like mice, can multiply without a generator (after all, they are mice).
713 If not killed quickly, these monsters can spread to fill up a map completely.
714 Run through this door and kill the mice inside before they get out of control (to be honest, we cheated
715 and tried our best to keep them from spreading throughout the whole map, but once
716 outside int he harsh world, you will not be as lucky).
717 endmsg
718 x 5
719 y 7
720 end
721 arch woodfloor
722 x 5
723 y 8
724 end
725 arch woodfloor
726 x 5
727 y 9
728 end
729 arch sign
730 name Scrolls
731 msg
732 Magic scrolls like the one to your south contain one spell each.
733 When you read a magic scroll, the spell is cast and the scroll crumbles into dust.
734 Take this scroll and save it for some time when you have collected a bunch of
735 items and want to cast detect magic on them.
736 endmsg
737 x 5
738 y 9
739 end
740 arch woodfloor
741 x 5
742 y 10
743 end
744 arch scroll_new
745 name scroll of detect magic
746 sp 76
747 x 5
748 y 10
749 level 1
750 end
751 arch woodfloor
752 x 5
753 y 11
754 end
755 arch wall_2_1_2
756 x 5
757 y 11
758 end
759 arch woodfloor
760 x 5
761 y 12
762 end
763 arch bed_save
764 x 5
765 y 12
766 end
767 arch woodfloor
768 x 5
769 y 13
770 end
771 arch wall_2_1_2
772 x 5
773 y 13
774 end
775 arch woodfloor
776 x 5
777 y 14
778 end
779 arch exit
780 slaying /scorn/misc/beginners
781 msg
782 Good luck!
783 endmsg
784 hp 15
785 sp 28
786 x 5
787 y 14
788 damned 1
789 end
790 arch woodfloor
791 x 5
792 y 15
793 end
794 arch wall_2_1_2
795 x 5
796 y 15
797 end
798 arch woodfloor
799 x 6
800 end
801 arch wall_2_1_2
802 x 6
803 end
804 arch woodfloor
805 x 6
806 y 1
807 end
808 arch woodfloor
809 x 6
810 y 2
811 end
812 arch wall_1_1
813 x 6
814 y 2
815 end
816 arch woodfloor
817 x 6
818 y 3
819 end
820 arch wall_2_1_1
821 x 6
822 y 3
823 end
824 arch woodfloor
825 x 6
826 y 4
827 end
828 arch wall_2_1_1
829 x 6
830 y 4
831 end
832 arch woodfloor
833 x 6
834 y 5
835 end
836 arch wall_2_1_1
837 x 6
838 y 5
839 end
840 arch woodfloor
841 x 6
842 y 6
843 end
844 arch wall_2_1_1
845 x 6
846 y 6
847 end
848 arch woodfloor
849 x 6
850 y 7
851 end
852 arch wall_2_1_1
853 x 6
854 y 7
855 end
856 arch woodfloor
857 x 6
858 y 8
859 end
860 arch wall_2_1_1
861 x 6
862 y 8
863 end
864 arch woodfloor
865 x 6
866 y 9
867 end
868 arch wall_2_1_1
869 x 6
870 y 9
871 end
872 arch woodfloor
873 x 6
874 y 10
875 end
876 arch wall_2_1_1
877 x 6
878 y 10
879 end
880 arch woodfloor
881 x 6
882 y 11
883 end
884 arch wall_3_4
885 x 6
886 y 11
887 end
888 arch woodfloor
889 x 6
890 y 12
891 end
892 arch wall_2_1_1
893 x 6
894 y 12
895 end
896 arch woodfloor
897 x 6
898 y 13
899 end
900 arch wall_3_4
901 x 6
902 y 13
903 end
904 arch woodfloor
905 x 6
906 y 14
907 end
908 arch wall_2_1_1
909 x 6
910 y 14
911 end
912 arch woodfloor
913 x 6
914 y 15
915 end
916 arch wall_3_1
917 x 6
918 y 15
919 end
920 arch woodfloor
921 x 7
922 end
923 arch wall_2_1_2
924 x 7
925 end
926 arch woodfloor
927 x 7
928 y 1
929 end
930 arch rune_mark
931 msg
932 Tables work much like altars. The table to the
933 east is an I<identify item> table. It will identify the
934 unidentified items in your inventory, one at a time, for 20
935 gold pieces each. Tables are often found in shops
936 too, especially magic shops.
937 endmsg
938 x 7
939 y 1
940 end
941 arch woodfloor
942 x 7
943 y 2
944 end
945 arch woodfloor
946 x 7
947 y 3
948 end
949 arch rune_mark
950 msg
951 This altar to your east is a I<detect curse> altar.
952 It works the same as the I<detect magic> altar below.
953 Altars like these are often found in shops in towns.
954
955 Always detect curse on items you find before applying them.
956 If you apply a cursed item, you won't be able to remove it until the curse is removed.
957 endmsg
958 x 7
959 y 3
960 end
961 arch woodfloor
962 x 7
963 y 4
964 end
965 arch woodfloor
966 x 7
967 y 5
968 end
969 arch rune_mark
970 msg
971 === Altars ===
972
973 Altars have many different uses. Some altars are consecrated to a particular god.
974 Do not pray over these altars unless you wish to worship that god! (More on gods later).
975 Altars can also cast spells and perform other actions if you place the correct sacrifice on them.
976
977 The altar to your east is an I<altar of detect magic>. Dropping money on it will cause it to cast
978 detect magic on all the items in your inventory. (Make sure you pick up your change).
979 To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful
980 you can select the B<drop n> option from the item popup menu and only drop a few coins.
981
982 Magic items are often worth more than identical non-magic items, so detect magic can
983 help you decide which ones to sell and which ones to identify or keep.
984 endmsg
985 x 7
986 y 5
987 end
988 arch woodfloor
989 x 7
990 y 6
991 end
992 arch woodfloor
993 x 7
994 y 7
995 end
996 arch woodfloor
997 x 7
998 y 8
999 end
1000 arch woodfloor
1001 msg
1002 Are you carrying a bow or crossbow? If so, go south for missile weapons training. If not, go north.
1003 endmsg
1004 x 7
1005 y 9
1006 end
1007 arch sign
1008 name Missile Weapons
1009 msg
1010 If you have a bow or crossbow in your inventory
1011 (or other ranged weapons such as rods, staffs or area spells such as burning hands),
1012 go south for ranged attacks training. If you do not, go north.
1013 endmsg
1014 x 7
1015 y 9
1016 end
1017 arch woodfloor
1018 x 7
1019 y 10
1020 end
1021 arch woodfloor
1022 x 7
1023 y 11
1024 end
1025 arch woodfloor
1026 x 7
1027 y 12
1028 end
1029 arch woodfloor
1030 x 7
1031 y 13
1032 end
1033 arch sign
1034 name Missile Weapon Training
1035 msg
1036 Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically.
1037
1038 If you want to use a spell you learned (you might check your inventory for any spellbooks and read them
1039 by applying them), use the B<cast name of spell> command, as in B<cast burning hands> or simply
1040 B<cbh>, which will put the spell into your range slots, just as with a bow or crossbow.
1041
1042 To fire a missile weapon (or in general make a ranged attack), hold down your B<Shift> key (the "fire" key),
1043 and press the movement key in the direction you want to fire, for example B<Shift-Right>. If you recall how
1044 you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it
1045 with B<Shift>.
1046
1047 On the other side of these doors are some monsters.
1048 Pull the lever to open the doors, and shoot them all!
1049 Don't worry, there's a force preventing them from reaching you.
1050 Continue down the passageway until you get back to this hallway, then go north.
1051 endmsg
1052 x 7
1053 y 13
1054 end
1055 arch woodfloor
1056 x 7
1057 y 14
1058 end
1059 arch trigger
1060 x 7
1061 y 14
1062 connected 8
1063 end
1064 arch woodfloor
1065 x 7
1066 y 15
1067 end
1068 arch wall_2_1_2
1069 x 7
1070 y 15
1071 end
1072 arch woodfloor
1073 x 8
1074 end
1075 arch wall_2_1_2
1076 x 8
1077 end
1078 arch woodfloor
1079 x 8
1080 y 1
1081 end
1082 arch woodfloor
1083 x 8
1084 y 2
1085 end
1086 arch wall_1_4
1087 x 8
1088 y 2
1089 end
1090 arch woodfloor
1091 x 8
1092 y 3
1093 end
1094 arch woodfloor
1095 x 8
1096 y 4
1097 end
1098 arch wall_1_4
1099 x 8
1100 y 4
1101 end
1102 arch woodfloor
1103 x 8
1104 y 5
1105 end
1106 arch woodfloor
1107 x 8
1108 y 6
1109 end
1110 arch wall_2_2_2
1111 x 8
1112 y 6
1113 end
1114 arch woodfloor
1115 x 8
1116 y 7
1117 end
1118 arch wall_2_1_1
1119 x 8
1120 y 7
1121 end
1122 arch woodfloor
1123 x 8
1124 y 8
1125 end
1126 arch wall_1_2
1127 x 8
1128 y 8
1129 end
1130 arch woodfloor
1131 x 8
1132 y 9
1133 end
1134 arch woodfloor
1135 x 8
1136 y 10
1137 end
1138 arch wall_1_4
1139 x 8
1140 y 10
1141 end
1142 arch woodfloor
1143 x 8
1144 y 11
1145 end
1146 arch gate_closed_2
1147 x 8
1148 y 11
1149 connected 8
1150 end
1151 arch woodfloor
1152 x 8
1153 y 12
1154 end
1155 arch gate_closed_2
1156 x 8
1157 y 12
1158 connected 8
1159 end
1160 arch woodfloor
1161 x 8
1162 y 13
1163 end
1164 arch gate_closed_2
1165 x 8
1166 y 13
1167 connected 8
1168 end
1169 arch woodfloor
1170 x 8
1171 y 14
1172 end
1173 arch gate_closed_2
1174 x 8
1175 y 14
1176 connected 8
1177 end
1178 arch woodfloor
1179 x 8
1180 y 15
1181 end
1182 arch wall_2_1_2
1183 x 8
1184 y 15
1185 end
1186 arch woodfloor
1187 x 9
1188 end
1189 arch wall_2_1_2
1190 x 9
1191 end
1192 arch woodfloor
1193 x 9
1194 y 1
1195 end
1196 arch identify_table
1197 name Drop 20 gold to identify an item in your inventory.
1198 x 9
1199 y 1
1200 end
1201 arch woodfloor
1202 x 9
1203 y 2
1204 end
1205 arch wall_2_1_2
1206 x 9
1207 y 2
1208 end
1209 arch woodfloor
1210 x 9
1211 y 3
1212 end
1213 arch altar
1214 name altar of detect curse (drop one silver coin to detect any cursed items in your inventory)
1215 slaying money
1216 sp 79
1217 food 1
1218 x 9
1219 y 3
1220 end
1221 arch woodfloor
1222 x 9
1223 y 4
1224 end
1225 arch wall_2_1_2
1226 x 9
1227 y 4
1228 end
1229 arch woodfloor
1230 x 9
1231 y 5
1232 end
1233 arch altar
1234 name altar of detect magic (drop one silver coin to detect any magic items in your inventory)
1235 slaying money
1236 sp 76
1237 food 1
1238 x 9
1239 y 5
1240 end
1241 arch woodfloor
1242 x 9
1243 y 6
1244 end
1245 arch wall_2_1_2
1246 x 9
1247 y 6
1248 end
1249 arch woodfloor
1250 x 9
1251 y 7
1252 end
1253 arch rune_heal
1254 x 9
1255 y 7
1256 end
1257 arch woodfloor
1258 x 9
1259 y 8
1260 end
1261 arch woodfloor
1262 x 9
1263 y 9
1264 end
1265 arch rune_mark
1266 msg
1267 Not all runes are harmful. The rune to your north will restore your health!
1268 endmsg
1269 x 9
1270 y 9
1271 end
1272 arch woodfloor
1273 x 9
1274 y 10
1275 end
1276 arch wall_2_1_2
1277 x 9
1278 y 10
1279 end
1280 arch woodfloor
1281 x 9
1282 y 11
1283 end
1284 arch woodfloor
1285 x 9
1286 y 12
1287 end
1288 arch woodfloor
1289 x 9
1290 y 13
1291 end
1292 arch woodfloor
1293 x 9
1294 y 14
1295 end
1296 arch trigger
1297 x 9
1298 y 14
1299 connected 8
1300 end
1301 arch woodfloor
1302 x 9
1303 y 15
1304 end
1305 arch wall_2_1_2
1306 x 9
1307 y 15
1308 end
1309 arch woodfloor
1310 x 10
1311 end
1312 arch wall_3_3
1313 x 10
1314 end
1315 arch woodfloor
1316 x 10
1317 y 1
1318 end
1319 arch wall_2_1_1
1320 x 10
1321 y 1
1322 end
1323 arch woodfloor
1324 x 10
1325 y 2
1326 end
1327 arch wall_3_4
1328 x 10
1329 y 2
1330 end
1331 arch woodfloor
1332 x 10
1333 y 3
1334 end
1335 arch wall_2_1_1
1336 x 10
1337 y 3
1338 end
1339 arch woodfloor
1340 x 10
1341 y 4
1342 end
1343 arch wall_3_4
1344 x 10
1345 y 4
1346 end
1347 arch woodfloor
1348 x 10
1349 y 5
1350 end
1351 arch wall_2_1_1
1352 x 10
1353 y 5
1354 end
1355 arch woodfloor
1356 x 10
1357 y 6
1358 end
1359 arch wall_4
1360 x 10
1361 y 6
1362 end
1363 arch woodfloor
1364 x 10
1365 y 7
1366 end
1367 arch wall_2_1_1
1368 x 10
1369 y 7
1370 end
1371 arch woodfloor
1372 x 10
1373 y 8
1374 end
1375 arch wall_1_2
1376 x 10
1377 y 8
1378 end
1379 arch woodfloor
1380 x 10
1381 y 9
1382 end
1383 arch woodfloor
1384 x 10
1385 y 10
1386 end
1387 arch wall_2_1_2
1388 x 10
1389 y 10
1390 end
1391 arch woodfloor
1392 x 10
1393 y 11
1394 move_block walk
1395 end
1396 arch bench_1_1
1397 x 10
1398 y 11
1399 end
1400 arch woodfloor
1401 x 10
1402 y 12
1403 move_block walk
1404 end
1405 arch bench_2_1_1
1406 x 10
1407 y 12
1408 end
1409 arch woodfloor
1410 x 10
1411 y 13
1412 move_block walk
1413 end
1414 arch bench_2_1_1
1415 x 10
1416 y 13
1417 end
1418 arch woodfloor
1419 x 10
1420 y 14
1421 move_block walk
1422 end
1423 arch bench_1_2
1424 x 10
1425 y 14
1426 end
1427 arch woodfloor
1428 x 10
1429 y 15
1430 end
1431 arch wall_2_1_2
1432 x 10
1433 y 15
1434 end
1435 arch woodfloor
1436 x 11
1437 end
1438 arch wall_2_1_2
1439 x 11
1440 end
1441 arch woodfloor
1442 x 11
1443 y 1
1444 end
1445 arch sign
1446 name Press cursor-down (arrow-key-down) once to read the next sign.
1447 x 11
1448 y 1
1449 end
1450 arch magic_mouth
1451 msg
1452 Welcome to Deliantra!
1453
1454 You are now in the beginner's area, which will
1455 teach you the fundamentals of playing Deliantra,
1456 and prepare you to survive in this vast and
1457 sometimes dangerous world.
1458
1459 As you pass through these halls, read all the
1460 signs and any other information provided, and
1461 you'll soon learn the basics of the game.
1462
1463 From here, move south (press your B<down-arrow> key)
1464 and press the space bar to read the next sign. Good luck!
1465 endmsg
1466 x 11
1467 y 2
1468 move_on all
1469 end
1470 arch woodfloor
1471 x 11
1472 y 2
1473 end
1474 arch sign
1475 name Press space bar to read me
1476 msg
1477 Welcome to Deliantra!
1478
1479 You are now in the beginner's area, which will
1480 teach you the fundamentals of playing Deliantra,
1481 and prepare you to survive in this vast and
1482 sometimes (uhm, always) dangerous world.
1483
1484 As you pass through these halls, read all the
1485 signs and any other information provided, and
1486 you'll soon learn the basics of the game.
1487
1488 From here, move south (press your B<down-arrow> key)
1489 and press the space bar to read the next sign. Good luck!
1490 endmsg
1491 x 11
1492 y 2
1493 end
1494 arch woodfloor
1495 x 11
1496 y 3
1497 end
1498 arch sign
1499 name Press space to read me
1500 msg
1501 === Commands ===
1502
1503 There are many commands you can use to
1504 do everything from movement to attacking
1505 to casting spells to identifying treasure. Any
1506 command in Deliantra can be executed by
1507 simply typing it in and pressing B<Space>+B<Return>.
1508
1509 So to move southeast, for example, you could type
1510 B<<southeast <return> >>. To read this sign, you could type
1511 B<<apply sign <return> >>. These "long-form" commands are
1512 always available for everything you can do in
1513 the game.
1514
1515 However, it would be cumbersome to type
1516 commands like that for common actions, so
1517 many commands are bound to keys by default.
1518
1519 You can also enter commands by typing their initials. For example,
1520 instead of typing B<<southeast <return> >>, you can type B<< se<return> >> (note the lack of the space).
1521 Instead of typing B<cast summon pet monster> you can usually type B<cspm> and so on.
1522
1523 You can also create your own keybindings, for example to use spells, items or skills. To do that, you
1524 can usually use the popup menu you get when pressing the B<right mouse button> over an item
1525 and select the B<bind ...> option.
1526 endmsg
1527 x 11
1528 y 3
1529 end
1530 arch woodfloor
1531 x 11
1532 y 4
1533 end
1534 arch woodfloor
1535 x 11
1536 y 5
1537 end
1538 arch sign
1539 name Press space to read me
1540 msg
1541 === Movement ===
1542
1543 You can move in any of eight directions: north,
1544 south, east, west, and the four in between.
1545 Pressing a movement key once (or executing a
1546 movement command) will move you one tile
1547 in that direction. If something is in the way, your
1548 character might attack it.
1549
1550 To run in a direction, which is very useful when
1551 fighting, battering down doors, or traveling long
1552 distances, hold down the B<Ctrl> key and press
1553 and hold the key for direction you wish to run.
1554
1555 The four primary directions are bound to the arrow/cursor keys,
1556 and all eight directions including diagonals on the numeric keypad. For laptop users
1557 without numeric keypads you can also use B<Alt>-arrow key to get a diagonal movement.
1558
1559 Now run to the end of this hallway (by pressing and holding B<Ctrl-Right-Arrow>), and read
1560 the sign there.
1561 endmsg
1562 x 11
1563 y 5
1564 end
1565 arch woodfloor
1566 x 11
1567 y 6
1568 end
1569 arch wall_2_1_2
1570 x 11
1571 y 6
1572 end
1573 arch woodfloor
1574 x 11
1575 y 7
1576 end
1577 arch chest_2
1578 x 11
1579 y 7
1580 no_pick 1
1581 arch goldcoin
1582 end
1583 arch water
1584 end
1585 end
1586 arch woodfloor
1587 x 11
1588 y 8
1589 end
1590 arch woodfloor
1591 x 11
1592 y 9
1593 end
1594 arch rune_mark
1595 msg
1596 Chests and other containers are often protected by traps.
1597 To find and disarm these traps, stand on the chest or next to it while
1598 using the find traps and disarm traps skills.
1599
1600 Once you think a chest is safe, open it by applying it with the space bar,
1601 and see what's inside.
1602
1603 Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it.
1604 That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself
1605 heal before you move on, in case you walk into another one.
1606 endmsg
1607 x 11
1608 y 9
1609 end
1610 arch woodfloor
1611 x 11
1612 y 10
1613 end
1614 arch wall_2_1_2
1615 x 11
1616 y 10
1617 end
1618 arch woodfloor
1619 x 11
1620 y 11
1621 end
1622 arch goblin
1623 x 11
1624 y 11
1625 end
1626 arch woodfloor
1627 x 11
1628 y 12
1629 end
1630 arch gnoll
1631 x 11
1632 y 12
1633 end
1634 arch woodfloor
1635 x 11
1636 y 13
1637 end
1638 arch kobold
1639 x 11
1640 y 13
1641 end
1642 arch woodfloor
1643 x 11
1644 y 14
1645 end
1646 arch orc
1647 x 11
1648 y 14
1649 end
1650 arch woodfloor
1651 x 11
1652 y 15
1653 end
1654 arch wall_2_1_2
1655 x 11
1656 y 15
1657 end
1658 arch woodfloor
1659 x 12
1660 end
1661 arch wall_2_2_3
1662 x 12
1663 end
1664 arch woodfloor
1665 x 12
1666 y 1
1667 end
1668 arch wall_2_1_1
1669 x 12
1670 y 1
1671 end
1672 arch woodfloor
1673 x 12
1674 y 2
1675 end
1676 arch wall_3_2
1677 x 12
1678 y 2
1679 end
1680 arch woodfloor
1681 x 12
1682 y 3
1683 end
1684 arch wall_2_1_1
1685 x 12
1686 y 3
1687 end
1688 arch woodfloor
1689 x 12
1690 y 4
1691 end
1692 arch wall_2_2_1
1693 x 12
1694 y 4
1695 end
1696 arch woodfloor
1697 x 12
1698 y 5
1699 end
1700 arch woodfloor
1701 x 12
1702 y 6
1703 end
1704 arch wall_3_3
1705 x 12
1706 y 6
1707 end
1708 arch woodfloor
1709 x 12
1710 y 7
1711 end
1712 arch wall_2_1_1
1713 x 12
1714 y 7
1715 end
1716 arch woodfloor
1717 x 12
1718 y 8
1719 end
1720 arch wall_1_2
1721 x 12
1722 y 8
1723 end
1724 arch woodfloor
1725 x 12
1726 y 9
1727 end
1728 arch woodfloor
1729 x 12
1730 y 10
1731 end
1732 arch wall_2_1_2
1733 x 12
1734 y 10
1735 end
1736 arch woodfloor
1737 x 12
1738 y 11
1739 end
1740 arch goblin
1741 x 12
1742 y 11
1743 end
1744 arch woodfloor
1745 x 12
1746 y 12
1747 end
1748 arch gnoll
1749 x 12
1750 y 12
1751 end
1752 arch woodfloor
1753 x 12
1754 y 13
1755 end
1756 arch kobold
1757 x 12
1758 y 13
1759 end
1760 arch woodfloor
1761 x 12
1762 y 14
1763 end
1764 arch orc
1765 x 12
1766 y 14
1767 end
1768 arch woodfloor
1769 x 12
1770 y 15
1771 end
1772 arch wall_2_1_2
1773 x 12
1774 y 15
1775 end
1776 arch woodfloor
1777 x 13
1778 end
1779 arch wall_2_2_2
1780 x 13
1781 end
1782 arch woodfloor
1783 x 13
1784 y 1
1785 end
1786 arch wall_2_1_1
1787 x 13
1788 y 1
1789 end
1790 arch woodfloor
1791 x 13
1792 y 2
1793 end
1794 arch wall_2_2_4
1795 x 13
1796 y 2
1797 end
1798 arch woodfloor
1799 x 13
1800 y 3
1801 move_block all
1802 end
1803 arch sign
1804 name old man
1805 msg
1806 @match food|no
1807 There is some food on the other side of this gate.
1808 @match beer
1809 Beer isn't food!
1810 @match gate
1811 Say the word "open" to get through. Bye now!
1812 @match open
1813 @trigger 1
1814 Well done lad, now go through!
1815 @match hello|hi
1816 Do you have any food?
1817 @match *
1818 Ninety-nine bottles of beer on the wall....
1819 endmsg
1820 face sage.x11
1821 x 13
1822 y 3
1823 end
1824 arch woodfloor
1825 x 13
1826 y 4
1827 end
1828 arch wall_2_1_2
1829 x 13
1830 y 4
1831 end
1832 arch woodfloor
1833 x 13
1834 y 5
1835 end
1836 arch woodfloor
1837 x 13
1838 y 6
1839 end
1840 arch wall_2_1_2
1841 x 13
1842 y 6
1843 end
1844 arch woodfloor
1845 x 13
1846 y 7
1847 end
1848 arch rune_confusion
1849 x 13
1850 y 7
1851 end
1852 arch woodfloor
1853 x 13
1854 y 8
1855 end
1856 arch woodfloor
1857 x 13
1858 y 9
1859 end
1860 arch rune_mark
1861 msg
1862 There is a rune at the end of this hallway too, but you might not be able to see it. You can try to find and disarm it, though.
1863
1864 Higher level runes are less visible. Do not despair if you cannot find or disarm it, simply move on to the next marking rune.
1865 endmsg
1866 x 13
1867 y 9
1868 end
1869 arch woodfloor
1870 x 13
1871 y 10
1872 end
1873 arch wall_2_1_2
1874 x 13
1875 y 10
1876 end
1877 arch woodfloor
1878 x 13
1879 y 11
1880 end
1881 arch generate_goblin
1882 x 13
1883 y 11
1884 end
1885 arch woodfloor
1886 x 13
1887 y 12
1888 end
1889 arch generate_gnoll
1890 x 13
1891 y 12
1892 end
1893 arch woodfloor
1894 x 13
1895 y 13
1896 end
1897 arch generate_kobold
1898 x 13
1899 y 13
1900 end
1901 arch woodfloor
1902 x 13
1903 y 14
1904 end
1905 arch generate_orc
1906 x 13
1907 y 14
1908 end
1909 arch woodfloor
1910 x 13
1911 y 15
1912 end
1913 arch wall_2_1_2
1914 x 13
1915 y 15
1916 end
1917 arch woodfloor
1918 x 14
1919 end
1920 arch wall_2_1_2
1921 x 14
1922 end
1923 arch magic_mouth
1924 msg
1925 A message scrawled on the wall says:
1926
1927 This is a standard food. You can apply it while
1928 it's on the ground, the same way you apply
1929 signs and other objects, or you can pick it up
1930 and take it with you.
1931 endmsg
1932 x 14
1933 y 1
1934 end
1935 arch woodfloor
1936 x 14
1937 y 1
1938 end
1939 arch food
1940 x 14
1941 y 1
1942 end
1943 arch woodfloor
1944 x 14
1945 y 2
1946 end
1947 arch igateTrg1
1948 x 14
1949 y 2
1950 connected 1
1951 end
1952 arch woodfloor
1953 x 14
1954 y 3
1955 end
1956 arch woodfloor
1957 x 14
1958 y 4
1959 end
1960 arch wall_2_1_2
1961 x 14
1962 y 4
1963 end
1964 arch woodfloor
1965 x 14
1966 y 5
1967 end
1968 arch woodfloor
1969 x 14
1970 y 6
1971 end
1972 arch wall_3_3
1973 x 14
1974 y 6
1975 end
1976 arch woodfloor
1977 x 14
1978 y 7
1979 end
1980 arch wall_2_1_1
1981 x 14
1982 y 7
1983 end
1984 arch woodfloor
1985 x 14
1986 y 8
1987 end
1988 arch wall_1_2
1989 x 14
1990 y 8
1991 end
1992 arch woodfloor
1993 x 14
1994 y 9
1995 end
1996 arch woodfloor
1997 x 14
1998 y 10
1999 end
2000 arch wall_3_3
2001 x 14
2002 y 10
2003 end
2004 arch woodfloor
2005 x 14
2006 y 11
2007 end
2008 arch wall_2_1_1
2009 x 14
2010 y 11
2011 end
2012 arch woodfloor
2013 x 14
2014 y 12
2015 end
2016 arch wall_2_1_1
2017 x 14
2018 y 12
2019 end
2020 arch woodfloor
2021 x 14
2022 y 13
2023 end
2024 arch wall_2_1_1
2025 x 14
2026 y 13
2027 end
2028 arch woodfloor
2029 x 14
2030 y 14
2031 end
2032 arch wall_2_1_1
2033 x 14
2034 y 14
2035 end
2036 arch woodfloor
2037 x 14
2038 y 15
2039 end
2040 arch wall_3_1
2041 x 14
2042 y 15
2043 end
2044 arch woodfloor
2045 x 15
2046 end
2047 arch wall_2_1_2
2048 x 15
2049 end
2050 arch magic_mouth
2051 msg
2052 A message scrawled on the wall says:
2053
2054 There are many types of food you can eat.
2055 Be careful, though: food that you find may be
2056 poisonous, so to be safe, don't eat food until
2057 you've identified it. (More on identifying items
2058 later.)
2059 endmsg
2060 x 15
2061 y 1
2062 end
2063 arch woodfloor
2064 x 15
2065 y 1
2066 end
2067 arch apple
2068 x 15
2069 y 1
2070 end
2071 arch woodfloor
2072 x 15
2073 y 2
2074 end
2075 arch wall_1_4
2076 x 15
2077 y 2
2078 end
2079 arch woodfloor
2080 x 15
2081 y 3
2082 end
2083 arch woodfloor
2084 x 15
2085 y 4
2086 end
2087 arch wall_2_1_2
2088 x 15
2089 y 4
2090 end
2091 arch magic_mouth
2092 msg
2093 A sign on the wall says: Slow Down!!
2094 endmsg
2095 x 15
2096 y 5
2097 end
2098 arch woodfloor
2099 x 15
2100 y 5
2101 end
2102 arch woodfloor
2103 x 15
2104 y 6
2105 end
2106 arch wall_2_1_2
2107 x 15
2108 y 6
2109 end
2110 arch woodfloor
2111 x 15
2112 y 7
2113 end
2114 arch rune_paralysis
2115 cha 2
2116 x 15
2117 y 7
2118 end
2119 arch woodfloor
2120 x 15
2121 y 8
2122 end
2123 arch woodfloor
2124 x 15
2125 y 9
2126 end
2127 arch rune_mark
2128 msg
2129 See that rune to the north? You may have to
2130 wait a few seconds to see it as it will not be visible all the time.
2131
2132 I<Don't step on it: it might hurt you!>
2133
2134 If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to
2135 it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's
2136 not worth the risk, since there's nothing beyond it, but it's good to increase your experience
2137 in those skills whenever possible.
2138
2139 Remember: to search for traps, press B<Left-Alt-s> (or use the B<ready_skill find traps> = B<rsft> command)
2140 to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search.
2141
2142 To attempt to disarm any traps you find, press B<Left-Alt-d> (or type B<ready_skill disarm traps>)
2143 and fire.
2144 endmsg
2145 x 15
2146 y 9
2147 end
2148 arch woodfloor
2149 x 15
2150 y 10
2151 end
2152 arch wall_2_1_2
2153 x 15
2154 y 10
2155 end
2156 arch woodfloor
2157 x 15
2158 y 11
2159 end
2160 arch food
2161 x 15
2162 y 11
2163 end
2164 arch woodfloor
2165 x 15
2166 y 12
2167 end
2168 arch sign
2169 msg
2170 How did you do? Watch your hit points (HP)
2171 closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured.
2172 If they get too low, you can always retreat and come back. Hit points
2173 gradually regenerate over time, so if you took
2174 damage, wait until your HP is back to the
2175 maximum before moving on. Eating food
2176 is vital for HP regeneration, so you may want
2177 to eat this food now.
2178 endmsg
2179 x 15
2180 y 12
2181 end
2182 arch check_floor
2183 race ant
2184 x 15
2185 y 13
2186 last_sp 0
2187 move_block all
2188 end
2189 arch woodfloor
2190 x 15
2191 y 13
2192 end
2193 arch locked_door1
2194 slaying ant_king_key
2195 x 15
2196 y 13
2197 end
2198 arch woodfloor
2199 x 15
2200 y 14
2201 end
2202 arch sign
2203 name Doors with Keys
2204 msg
2205 Did you get the key under the anthill? If not,
2206 go back and get it. You will need it to get
2207 through this door. Keep in mind that keys
2208 are often hidden under other objects like that.
2209 endmsg
2210 x 15
2211 y 14
2212 end
2213 arch ant
2214 x 15
2215 y 14
2216 end
2217 arch woodfloor
2218 x 15
2219 y 15
2220 end
2221 arch wall_2_1_2
2222 x 15
2223 y 15
2224 end
2225 arch woodfloor
2226 x 16
2227 end
2228 arch wall_2_1_2
2229 x 16
2230 end
2231 arch magic_mouth
2232 msg
2233 A message scrawled on the wall says:
2234
2235 When you kill monsters, sometimes they leave
2236 body parts behind, and these can be taken and
2237 eaten also.
2238 endmsg
2239 x 16
2240 y 1
2241 end
2242 arch woodfloor
2243 x 16
2244 y 1
2245 end
2246 arch heart
2247 name goblin's heart
2248 x 16
2249 y 1
2250 end
2251 arch woodfloor
2252 x 16
2253 y 2
2254 end
2255 arch wall_2_1_2
2256 x 16
2257 y 2
2258 end
2259 arch woodfloor
2260 x 16
2261 y 3
2262 end
2263 arch sign
2264 name Talking to NPCs
2265 msg
2266 === Talking to People ===
2267
2268 There are two different types of "people" in the game: PCs (player characters, i.e. other players)
2269 and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :)
2270
2271 To talk to other players, for example to get help, you can use the B<chat> command, whose text
2272 is displayed in the B<Chat> tab. All players currently logged in can see that. You can simply type
2273 B<c some message>+<return> to chat with others without activating the Chat tab. There is also the B<shout>
2274 command (short "sh") for use in emergencies, and B<say> (short "s") which all players on a map and all
2275 NPCs near you can hear.
2276
2277 You can also get information from non-player characters (NPCs) in the game by talking to them.
2278 NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space.
2279
2280 To talk to the man at the end of this hallway when you're finished reading this,
2281 walk up next to him and left-click on him with your mouse.
2282
2283 Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say
2284 command is more tedious, but works when you can't see the NPC, or you need to say a password.
2285
2286 Many NPC have useful information, but they will only tell you about it if you ask the
2287 right questions. If the NPC talks to you, look for words in his reply
2288 that might be important (often they are underlined), and ask about them.
2289 For example, if he says, "Hello, do you have any food?" ask him about food,
2290 and he may say something else in response to that.
2291 Saying words like quest, key, treasure, and other things you're interested in may
2292 start up very interesting conversations!
2293
2294 Be careful not to run into friendly NPCs: dead men tell no tales.
2295
2296 Now go talk to that old man.
2297
2298 If you run into problems or want to skip this part of the tutorial, use the B<s open> command.
2299 endmsg
2300 x 16
2301 y 3
2302 end
2303 arch woodfloor
2304 x 16
2305 y 4
2306 end
2307 arch wall_2_1_2
2308 x 16
2309 y 4
2310 end
2311 arch woodfloor
2312 x 16
2313 y 5
2314 end
2315 arch woodfloor
2316 x 16
2317 y 6
2318 end
2319 arch wall_3_3
2320 x 16
2321 y 6
2322 end
2323 arch woodfloor
2324 x 16
2325 y 7
2326 end
2327 arch wall_2_1_1
2328 x 16
2329 y 7
2330 end
2331 arch woodfloor
2332 x 16
2333 y 8
2334 end
2335 arch wall_2_2_1
2336 x 16
2337 y 8
2338 end
2339 arch woodfloor
2340 x 16
2341 y 9
2342 end
2343 arch woodfloor
2344 x 16
2345 y 10
2346 end
2347 arch wall_1_3
2348 x 16
2349 y 10
2350 end
2351 arch woodfloor
2352 x 16
2353 y 11
2354 end
2355 arch woodfloor
2356 x 16
2357 y 12
2358 end
2359 arch wall_2_2_2
2360 x 16
2361 y 12
2362 end
2363 arch woodfloor
2364 x 16
2365 y 13
2366 end
2367 arch wall_1_2
2368 x 16
2369 y 13
2370 end
2371 arch woodfloor
2372 x 16
2373 y 14
2374 end
2375 arch ant
2376 x 16
2377 y 14
2378 end
2379 arch woodfloor
2380 x 16
2381 y 15
2382 end
2383 arch wall_2_1_2
2384 x 16
2385 y 15
2386 end
2387 arch woodfloor
2388 x 17
2389 end
2390 arch wall_2_1_2
2391 x 17
2392 end
2393 arch magic_mouth
2394 x 17
2395 y 1
2396 end
2397 arch woodfloor
2398 x 17
2399 y 1
2400 end
2401 arch waybread
2402 msg
2403 A message scrawled on the wall says:
2404
2405 Waybreads are the MRE (Meals-Ready-to-Eat)
2406 of Deliantra. They weigh very little but pack
2407 a large food value. They are much more
2408 expensive than normal food, but when you
2409 can afford them, they are the best food to
2410 take on long trips or dungeon excursions,
2411 since their light weight won't slow you down.
2412 endmsg
2413 x 17
2414 y 1
2415 end
2416 arch woodfloor
2417 x 17
2418 y 2
2419 end
2420 arch wall_2_1_2
2421 x 17
2422 y 2
2423 end
2424 arch woodfloor
2425 x 17
2426 y 3
2427 end
2428 arch woodfloor
2429 x 17
2430 y 4
2431 end
2432 arch wall_2_1_2
2433 x 17
2434 y 4
2435 end
2436 arch woodfloor
2437 x 17
2438 y 5
2439 end
2440 arch woodfloor
2441 x 17
2442 y 6
2443 end
2444 arch wall_2_1_2
2445 x 17
2446 y 6
2447 end
2448 arch woodfloor
2449 x 17
2450 y 7
2451 end
2452 arch button_plate
2453 x 17
2454 y 7
2455 connected 3
2456 end
2457 arch woodfloor
2458 x 17
2459 y 8
2460 end
2461 arch wall_2_1_2
2462 x 17
2463 y 8
2464 end
2465 arch woodfloor
2466 x 17
2467 y 9
2468 end
2469 arch rune_mark
2470 msg
2471 Marking runes like this one are created with
2472 magic spells, but they contain messages
2473 just like signs do. Marking runes are harmless,
2474 but other runes can be very dangerous, so
2475 step carefully!
2476 endmsg
2477 x 17
2478 y 9
2479 end
2480 arch woodfloor
2481 x 17
2482 y 10
2483 end
2484 arch woodfloor
2485 x 17
2486 y 11
2487 end
2488 arch sign
2489 name Challenge
2490 msg
2491 Would you like to take on something stronger?
2492 If so, there are a few kobolds on the other side
2493 of this door to your east that shouldn't give
2494 you too much trouble. If the ants were enough
2495 of a challenge, skip the kobolds and go north.
2496 endmsg
2497 x 17
2498 y 11
2499 end
2500 arch woodfloor
2501 x 17
2502 y 12
2503 end
2504 arch wall_2_1_2
2505 x 17
2506 y 12
2507 end
2508 arch woodfloor
2509 x 17
2510 y 13
2511 end
2512 arch key2
2513 name Key of the Ant King
2514 slaying ant_king_key
2515 x 17
2516 y 13
2517 end
2518 arch generate_ant
2519 x 17
2520 y 13
2521 end
2522 arch woodfloor
2523 x 17
2524 y 14
2525 end
2526 arch ant
2527 x 17
2528 y 14
2529 end
2530 arch woodfloor
2531 x 17
2532 y 15
2533 end
2534 arch wall_2_1_2
2535 x 17
2536 y 15
2537 end
2538 arch woodfloor
2539 x 18
2540 end
2541 arch wall_2_1_2
2542 x 18
2543 end
2544 arch woodfloor
2545 x 18
2546 y 1
2547 end
2548 arch woodfloor
2549 x 18
2550 y 2
2551 end
2552 arch wall_2_1_2
2553 x 18
2554 y 2
2555 end
2556 arch woodfloor
2557 x 18
2558 y 3
2559 end
2560 arch woodfloor
2561 x 18
2562 y 4
2563 end
2564 arch wall_2_1_2
2565 x 18
2566 y 4
2567 end
2568 arch woodfloor
2569 x 18
2570 y 5
2571 end
2572 arch woodfloor
2573 x 18
2574 y 6
2575 end
2576 arch wall_2_1_2
2577 x 18
2578 y 6
2579 end
2580 arch woodfloor
2581 x 18
2582 y 7
2583 end
2584 arch boulder
2585 x 18
2586 y 7
2587 end
2588 arch woodfloor
2589 x 18
2590 y 8
2591 end
2592 arch wall_2_2_3
2593 x 18
2594 y 8
2595 end
2596 arch woodfloor
2597 x 18
2598 y 9
2599 end
2600 arch wall_2_1_1
2601 x 18
2602 y 9
2603 end
2604 arch woodfloor
2605 x 18
2606 y 10
2607 end
2608 arch wall_2_2_1
2609 x 18
2610 y 10
2611 end
2612 arch woodfloor
2613 x 18
2614 y 11
2615 end
2616 arch door_1
2617 hp 4
2618 x 18
2619 y 11
2620 end
2621 arch woodfloor
2622 x 18
2623 y 12
2624 end
2625 arch wall_2_2_3
2626 x 18
2627 y 12
2628 end
2629 arch woodfloor
2630 x 18
2631 y 13
2632 end
2633 arch wall_2_2_1
2634 x 18
2635 y 13
2636 end
2637 arch woodfloor
2638 x 18
2639 y 14
2640 end
2641 arch ant
2642 x 18
2643 y 14
2644 end
2645 arch woodfloor
2646 x 18
2647 y 15
2648 end
2649 arch wall_2_1_2
2650 x 18
2651 y 15
2652 end
2653 arch woodfloor
2654 x 19
2655 end
2656 arch wall_2_1_2
2657 x 19
2658 end
2659 arch woodfloor
2660 x 19
2661 y 1
2662 end
2663 arch sign
2664 name Bashing Doors
2665 msg
2666 === Doors ===
2667
2668 There are many kinds of doors in Deliantra.
2669 Some doors will open for you, so you can walk
2670 right through. Ordinary locked doors can be
2671 bashed open by attacking them or using
2672 lockpicks. Stronger locked doors may require
2673 a certain key, or open when you speak a magic
2674 word or activate a certain trigger somewhere.
2675
2676 To get through this first door, run into it until
2677 you break through. If you are too weak it might take a long time.
2678 Either be persistent or create a new character with a higher Strength stat.
2679 endmsg
2680 x 19
2681 y 1
2682 end
2683 arch woodfloor
2684 x 19
2685 y 2
2686 end
2687 arch wall_2_1_2
2688 x 19
2689 y 2
2690 end
2691 arch woodfloor
2692 x 19
2693 y 3
2694 end
2695 arch woodfloor
2696 x 19
2697 y 4
2698 end
2699 arch wall_1_3
2700 x 19
2701 y 4
2702 end
2703 arch woodfloor
2704 x 19
2705 y 5
2706 end
2707 arch woodfloor
2708 x 19
2709 y 6
2710 end
2711 arch wall_2_1_2
2712 x 19
2713 y 6
2714 end
2715 arch woodfloor
2716 x 19
2717 y 7
2718 end
2719 arch sign
2720 name Triggering Buttons with Weights
2721 msg
2722 Sometimes large buttons in the floor can
2723 be activated by a large weight. Run into this
2724 boulder (B<Ctrl-Left>) to push it onto the button to your
2725 west, and see what happens.
2726
2727 Boulders and other "rollable" items like barrels can only be pushed,
2728 never pulled, so be careful not to push them into corners from where
2729 you won't be able to move them to their destination.
2730
2731 If you are very weak you may have to try a lot of times to move the boulder. Do not give up! Even
2732 weak characters can push things if they are persistent.
2733 endmsg
2734 x 19
2735 y 7
2736 end
2737 arch woodfloor
2738 x 19
2739 y 8
2740 end
2741 arch spikes_closed
2742 x 19
2743 y 8
2744 connected 3
2745 end
2746 arch woodfloor
2747 x 19
2748 y 9
2749 end
2750 arch sign
2751 name Buttons are Your Friends
2752 msg
2753 Cool, huh! Buttons and other switches can be
2754 used to do all sorts of things, sometimes on
2755 completely different areas of a map, so if you
2756 ever think you're stuck, look around for any
2757 of these kinds of triggers that might open
2758 a way out for you.
2759
2760 endmsg
2761 x 19
2762 y 9
2763 end
2764 arch woodfloor
2765 x 19
2766 y 10
2767 end
2768 arch wall_2_1_2
2769 x 19
2770 y 10
2771 end
2772 arch woodfloor
2773 x 19
2774 y 11
2775 end
2776 arch kobold
2777 x 19
2778 y 11
2779 end
2780 arch woodfloor
2781 x 19
2782 y 12
2783 end
2784 arch kobold
2785 x 19
2786 y 12
2787 end
2788 arch woodfloor
2789 x 19
2790 y 13
2791 end
2792 arch wall_2_1_2
2793 x 19
2794 y 13
2795 end
2796 arch woodfloor
2797 x 19
2798 y 14
2799 end
2800 arch ant
2801 x 19
2802 y 14
2803 end
2804 arch woodfloor
2805 x 19
2806 y 15
2807 end
2808 arch wall_2_1_2
2809 x 19
2810 y 15
2811 end
2812 arch woodfloor
2813 x 20
2814 end
2815 arch wall_2_1_2
2816 x 20
2817 end
2818 arch woodfloor
2819 x 20
2820 y 1
2821 end
2822 arch woodfloor
2823 x 20
2824 y 2
2825 end
2826 arch wall_2_1_2
2827 x 20
2828 y 2
2829 end
2830 arch magic_mouth
2831 msg
2832 A magic voice says:
2833
2834 Here is a note you can pick up and take with you. (You may have already picked it up
2835 automatically if your client is set to do that. If so, find it in your inventory and read it by
2836 clicking with the middle mouse button or scroll wheel). You may wish
2837 to read it first (press B<space> to apply it), and then pick it up (press the B<comma> key or use the B<take> command).
2838 Now it will be in your inventory, so you can read it anytime you need to.
2839
2840 Oh, and remember one thing: the password is B<orc-knuckle>.
2841 endmsg
2842 x 20
2843 y 3
2844 end
2845 arch woodfloor
2846 x 20
2847 y 3
2848 end
2849 arch note
2850 msg
2851 The exit password is B<orc-knuckle>! (Save this note; you'll need it much later, after you meet Harold.)
2852 endmsg
2853 x 20
2854 y 3
2855 end
2856 arch woodfloor
2857 x 20
2858 y 4
2859 end
2860 arch woodfloor
2861 x 20
2862 y 5
2863 end
2864 arch sign
2865 name Gathering Information
2866 msg
2867 === Information ===
2868
2869 There are many sources of information other
2870 than signs like this one. Did you see the sign
2871 on the wall as you were running here?
2872 Sometimes information comes from non-visible
2873 sources like that, so always keep your eyes
2874 open and don't miss anything that shows up
2875 in your B<Messages> window.
2876
2877 Information also comes from books, notes, and
2878 many other sources. The smallest note can be
2879 the first clue to a large treasure or heroic quest,
2880 so always gather as much information as possible.
2881 Some notes and books you will be able to pick
2882 up and take with you, while others will be
2883 fixed where they are, but they all may be
2884 important to read.
2885
2886 In case you can't read, for example when you are
2887 too low on intelligence or don't have the literacy
2888 skill you might find the word 'orc-knuckle' useful
2889 for leaving this tutorial!
2890 endmsg
2891 x 20
2892 y 5
2893 end
2894 arch woodfloor
2895 x 20
2896 y 6
2897 end
2898 arch wall_2_1_2
2899 x 20
2900 y 6
2901 end
2902 arch woodfloor
2903 x 20
2904 y 7
2905 end
2906 arch button_handle
2907 x 20
2908 y 7
2909 connected 5
2910 end
2911 arch woodfloor
2912 x 20
2913 y 8
2914 end
2915 arch wall_1_4
2916 x 20
2917 y 8
2918 end
2919 arch woodfloor
2920 x 20
2921 y 9
2922 end
2923 arch sign
2924 name Earthwalls
2925 msg
2926 === Earthwalls ===
2927
2928 Some walls, called "earthwalls," are soft and can be battered down and destroyed.
2929 Run at the wall to your east until you pass through.
2930
2931 If you are very weak you might need a long time time to destroy the earthwall. Do
2932 not give up! (If you give up, consider creating a character with a little higher strength stat :)
2933 endmsg
2934 x 20
2935 y 9
2936 end
2937 arch woodfloor
2938 x 20
2939 y 10
2940 end
2941 arch wall_2_1_2
2942 x 20
2943 y 10
2944 end
2945 arch woodfloor
2946 x 20
2947 y 11
2948 end
2949 arch silvercoin
2950 name silver coins
2951 x 20
2952 y 11
2953 nrof 5
2954 end
2955 arch kobold
2956 x 20
2957 y 11
2958 end
2959 arch woodfloor
2960 x 20
2961 y 12
2962 end
2963 arch kobold
2964 x 20
2965 y 12
2966 end
2967 arch woodfloor
2968 x 20
2969 y 13
2970 end
2971 arch wall_2_1_2
2972 x 20
2973 y 13
2974 end
2975 arch woodfloor
2976 x 20
2977 y 14
2978 end
2979 arch ant
2980 x 20
2981 y 14
2982 end
2983 arch woodfloor
2984 x 20
2985 y 15
2986 end
2987 arch wall_2_1_2
2988 x 20
2989 y 15
2990 end
2991 arch woodfloor
2992 x 21
2993 end
2994 arch wall_2_1_2
2995 x 21
2996 end
2997 arch woodfloor
2998 x 21
2999 y 1
3000 end
3001 arch door_1
3002 hp 4
3003 x 21
3004 y 1
3005 end
3006 arch woodfloor
3007 x 21
3008 y 2
3009 end
3010 arch wall_2_2_3
3011 x 21
3012 y 2
3013 end
3014 arch woodfloor
3015 x 21
3016 y 3
3017 end
3018 arch wall_2_1_1
3019 x 21
3020 y 3
3021 end
3022 arch woodfloor
3023 x 21
3024 y 4
3025 end
3026 arch wall_2_1_1
3027 x 21
3028 y 4
3029 end
3030 arch woodfloor
3031 x 21
3032 y 5
3033 end
3034 arch wall_2_1_1
3035 x 21
3036 y 5
3037 end
3038 arch woodfloor
3039 x 21
3040 y 6
3041 end
3042 arch wall_2_2_4
3043 x 21
3044 y 6
3045 end
3046 arch woodfloor
3047 x 21
3048 y 7
3049 end
3050 arch grate_closed_2
3051 x 21
3052 y 7
3053 connected 5
3054 end
3055 arch woodfloor
3056 x 21
3057 y 8
3058 end
3059 arch wall_2_1_2
3060 x 21
3061 y 8
3062 end
3063 arch woodfloor
3064 x 21
3065 y 9
3066 end
3067 arch earthwall
3068 x 21
3069 y 9
3070 end
3071 arch woodfloor
3072 x 21
3073 y 10
3074 end
3075 arch wall_2_2_3
3076 x 21
3077 y 10
3078 end
3079 arch woodfloor
3080 x 21
3081 y 11
3082 end
3083 arch wall_2_1_1
3084 x 21
3085 y 11
3086 end
3087 arch woodfloor
3088 x 21
3089 y 12
3090 end
3091 arch wall_2_1_1
3092 x 21
3093 y 12
3094 end
3095 arch woodfloor
3096 x 21
3097 y 13
3098 end
3099 arch wall_2_2_4
3100 x 21
3101 y 13
3102 end
3103 arch check_floor
3104 race ant
3105 x 21
3106 y 14
3107 last_sp 0
3108 move_block all
3109 end
3110 arch woodfloor
3111 x 21
3112 y 14
3113 end
3114 arch door_1
3115 hp 4
3116 x 21
3117 y 14
3118 end
3119 arch woodfloor
3120 x 21
3121 y 15
3122 end
3123 arch wall_2_1_2
3124 x 21
3125 y 15
3126 end
3127 arch woodfloor
3128 x 22
3129 end
3130 arch wall_2_1_2
3131 x 22
3132 end
3133 arch woodfloor
3134 x 22
3135 y 1
3136 end
3137 arch sign
3138 name Traps, and Automatic Doors
3139 msg
3140 By the way, it's a good idea to always check
3141 for traps before trying to open a door. Do
3142 this with the command B<ready_skill find traps> (short B<rsft>, by default
3143 bound to the B<Left-Alt-s> key) and then keep firing into the
3144 direction where you want to search for traps (by pressing and holding B<Shift> + a direction key, here
3145 B<Shift-Right-Arrow>).
3146
3147 If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with
3148 B<ready_skill disarm traps> (short B<rsdt>, bound to B<Left-Alt-d>) and again firing
3149 into the direction of the trap you found.
3150
3151 You can only find and disable traps if you have those skills. If you don't, you should
3152 learn them early.
3153
3154 Some doors will open when you walk up to them,
3155 then close after a moment. Be careful not to
3156 get crushed by standing in the doorway
3157 too long!
3158 endmsg
3159 x 22
3160 y 1
3161 end
3162 arch woodfloor
3163 x 22
3164 y 2
3165 end
3166 arch button_trigger
3167 x 22
3168 y 2
3169 invisible 1
3170 connected 2
3171 end
3172 arch woodfloor
3173 x 22
3174 y 3
3175 end
3176 arch mdoor_closed_1
3177 x 22
3178 y 3
3179 connected 2
3180 end
3181 arch woodfloor
3182 x 22
3183 y 4
3184 end
3185 arch button_trigger
3186 x 22
3187 y 4
3188 invisible 1
3189 connected 2
3190 end
3191 arch woodfloor
3192 x 22
3193 y 5
3194 end
3195 arch woodfloor
3196 x 22
3197 y 6
3198 end
3199 arch sign
3200 name Levers
3201 msg
3202 Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue.
3203 endmsg
3204 x 22
3205 y 6
3206 end
3207 arch woodfloor
3208 x 22
3209 y 7
3210 end
3211 arch button_handle
3212 name handle (press space to apply)
3213 x 22
3214 y 7
3215 connected 5
3216 end
3217 arch woodfloor
3218 x 22
3219 y 8
3220 end
3221 arch wall_2_1_2
3222 x 22
3223 y 8
3224 end
3225 arch woodfloor
3226 x 22
3227 y 9
3228 end
3229 arch sign
3230 name Illusionary Walls
3231 msg
3232 Other kinds of walls can also have weak spots.
3233 Look for cracks in the wall, especially if you
3234 hear voices or have reason to think there might
3235 be secret areas nearby.
3236
3237 Sometimes walls are illusions that can be walked
3238 through. Go south from here.
3239 endmsg
3240 x 22
3241 y 9
3242 end
3243 arch woodfloor
3244 x 22
3245 y 10
3246 end
3247 arch false_wall
3248 x 22
3249 y 10
3250 end
3251 arch woodfloor
3252 x 22
3253 y 11
3254 end
3255 arch sign
3256 name Inventory
3257 msg
3258 === Inventory ===
3259
3260 Stop and take a look at your inventory for a moment. If you started the game with any
3261 armor or a hand-to-hand weapon like a sword, you probably should ready them now.
3262
3263 You can toggle the inventory on and off by opening the playerbook with the B<Tab> key (or
3264 directly going to the inventory with the B<F5> key. The popup menu you get when right-clicking on the
3265 map (not the minimap) will tell you about these keys).
3266
3267 You wield/ready (and unwield/unready) weapons and other items by applying them. To do so,
3268 click on the item with your middle mouse button (or scroll wheel button).
3269 Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
3270 endmsg
3271 x 22
3272 y 11
3273 end
3274 arch check_floor
3275 race ant
3276 x 22
3277 y 12
3278 last_sp 0
3279 move_block all
3280 end
3281 arch woodfloor
3282 x 22
3283 y 12
3284 end
3285 arch woodfloor
3286 x 22
3287 y 13
3288 end
3289 arch sign
3290 name Fighting
3291 msg
3292 === Fighting ===
3293
3294 Ready for your first fight? On the other side
3295 of this door are some ants. They're mostly
3296 harmless, so run into them as fast as you can,
3297 until you kill them. Be sure to kill the anthill
3298 too, so it can't produce more ants. Many
3299 monsters have "generators" like this which
3300 produce more monsters every so often.
3301
3302 After you kill the ants, go through the next
3303 door.
3304 endmsg
3305 x 22
3306 y 13
3307 end
3308 arch woodfloor
3309 x 22
3310 y 14
3311 end
3312 arch woodfloor
3313 x 22
3314 y 15
3315 end
3316 arch wall_2_1_2
3317 x 22
3318 y 15
3319 end
3320 arch woodfloor
3321 x 23
3322 end
3323 arch wall_2_2_3
3324 x 23
3325 end
3326 arch woodfloor
3327 x 23
3328 y 1
3329 end
3330 arch wall_2_1_1
3331 x 23
3332 y 1
3333 end
3334 arch woodfloor
3335 x 23
3336 y 2
3337 end
3338 arch wall_2_1_1
3339 x 23
3340 y 2
3341 end
3342 arch woodfloor
3343 x 23
3344 y 3
3345 end
3346 arch wall_2_1_1
3347 x 23
3348 y 3
3349 end
3350 arch woodfloor
3351 x 23
3352 y 4
3353 end
3354 arch wall_2_1_1
3355 x 23
3356 y 4
3357 end
3358 arch woodfloor
3359 x 23
3360 y 5
3361 end
3362 arch wall_2_1_1
3363 x 23
3364 y 5
3365 end
3366 arch woodfloor
3367 x 23
3368 y 6
3369 end
3370 arch wall_2_1_1
3371 x 23
3372 y 6
3373 end
3374 arch woodfloor
3375 x 23
3376 y 7
3377 end
3378 arch wall_2_1_1
3379 x 23
3380 y 7
3381 end
3382 arch woodfloor
3383 x 23
3384 y 8
3385 end
3386 arch wall_3_4
3387 x 23
3388 y 8
3389 end
3390 arch woodfloor
3391 x 23
3392 y 9
3393 end
3394 arch wall_2_1_1
3395 x 23
3396 y 9
3397 end
3398 arch woodfloor
3399 x 23
3400 y 10
3401 end
3402 arch wall_2_1_1
3403 x 23
3404 y 10
3405 end
3406 arch woodfloor
3407 x 23
3408 y 11
3409 end
3410 arch wall_2_1_1
3411 x 23
3412 y 11
3413 end
3414 arch woodfloor
3415 x 23
3416 y 12
3417 end
3418 arch wall_2_1_1
3419 x 23
3420 y 12
3421 end
3422 arch woodfloor
3423 x 23
3424 y 13
3425 end
3426 arch wall_2_1_1
3427 x 23
3428 y 13
3429 end
3430 arch woodfloor
3431 x 23
3432 y 14
3433 end
3434 arch wall_2_1_1
3435 x 23
3436 y 14
3437 end
3438 arch woodfloor
3439 x 23
3440 y 15
3441 end
3442 arch wall_2_2_4
3443 x 23
3444 y 15
3445 end