arch map name Tutorial difficulty 1 region creation width 24 height 20 enter_x 11 enter_y 1 msg Creator: Mhoram, http://aaron.baugher.biz/ Software: CF Java Map Editor Date: 1/23/2007 This map is intended for use as a tutorial for complete newbies, to teach them some of the basic concepts of Deliantra. endmsg per_player 1 end arch woodfloor end arch wall_2_2_2 end arch woodfloor y 1 end arch wall_2_1_1 y 1 end arch woodfloor y 2 end arch wall_2_1_1 y 2 end arch woodfloor y 3 end arch wall_2_1_1 y 3 end arch woodfloor y 4 end arch wall_2_1_1 y 4 end arch woodfloor y 5 end arch wall_2_1_1 y 5 end arch woodfloor y 6 end arch wall_2_1_1 y 6 end arch woodfloor y 7 end arch wall_2_1_1 y 7 end arch woodfloor y 8 end arch wall_3_2 y 8 end arch woodfloor y 9 end arch wall_2_1_1 y 9 end arch woodfloor y 10 end arch wall_2_1_1 y 10 end arch woodfloor y 11 end arch wall_2_1_1 y 11 end arch woodfloor y 12 end arch wall_2_1_1 y 12 end arch woodfloor y 13 end arch wall_2_1_1 y 13 end arch woodfloor y 14 end arch wall_2_1_1 y 14 end arch woodfloor y 15 end arch wall_2_2_1 y 15 end arch woodfloor x 1 end arch wall_2_1_2 x 1 end arch shop_ring x 1 y 1 end arch shop_throw x 1 y 2 end arch shop_food x 1 y 3 end arch woodfloor x 1 y 4 end arch shop_food x 1 y 4 end arch woodfloor x 1 y 5 end arch swall_1_4 x 1 y 5 end arch woodfloor x 1 y 6 end arch goldcoin x 1 y 6 end arch woodfloor x 1 y 7 end arch woodfloor x 1 y 8 end arch wall_2_1_2 x 1 y 8 end arch woodfloor x 1 y 9 end arch woodfloor x 1 y 10 end arch woodfloor x 1 y 11 end arch woodfloor x 1 y 12 end arch sign name Saving and Exiting msg A bed of reality is used for saving your game. Whenever you want to leave the game, or just save in a particular town, apply (press space) on a bed of reality, like the one at the end of this hallway, and then answer the question of wether you want to continue playing. To log out, you of course have to answer negatively to that question. The next time you login, your player will start from that bed's location, with all the inventory items you had when you logged out. Also, if your player ever dies, you will be returned to the location of the last bed of reality you used. If you leave without using a savebed your character's body will stay in the dungeon unconsciously and will be prey to monsters and other hazards, so always use a bed of reality for leaving the game. You may use this one now, and then continue on after logging back in. endmsg x 1 y 12 end arch woodfloor x 1 y 13 end arch woodfloor x 1 y 14 end arch sign name Congratulations msg Congratulations, you have completed this part of the tutorial! Take the exit to your east to move on. Step carefully around the gravestone of Harold, who didn't pay very close attention and paid the price. :-) endmsg x 1 y 14 end arch woodfloor x 1 y 15 end arch wall_2_1_2 x 1 y 15 end arch woodfloor x 2 end arch wall_2_1_2 x 2 end arch shop_empty x 2 y 1 end arch shop_mat x 2 y 1 end arch shop_wands x 2 y 2 end arch shop_armour x 2 y 3 end arch woodfloor x 2 y 4 end arch shop_general x 2 y 4 end arch woodfloor x 2 y 5 end arch swall_2_1_2 x 2 y 5 end arch woodfloor x 2 y 6 end arch woodfloor x 2 y 7 end arch mouse wis 2 x 2 y 7 end arch woodfloor x 2 y 8 end arch wall_2_1_2 x 2 y 8 end arch woodfloor x 2 y 9 end arch woodfloor x 2 y 10 end arch wall_1_1 x 2 y 10 end arch woodfloor x 2 y 11 end arch wall_2_2_1 x 2 y 11 end arch woodfloor x 2 y 12 end arch woodfloor x 2 y 13 end arch wall_1_4 x 2 y 13 end arch woodfloor x 2 y 14 end arch monument msg Here lies Harold the Slow endmsg x 2 y 14 end arch woodfloor x 2 y 15 end arch wall_2_1_2 x 2 y 15 end arch woodfloor x 3 end arch wall_2_1_2 x 3 end arch woodfloor x 3 y 1 end arch swall_1_1 x 3 y 1 end arch woodfloor x 3 y 2 end arch swall_2_2_1 x 3 y 2 end arch shop_weapon x 3 y 3 end arch woodfloor x 3 y 4 end arch shop_general x 3 y 4 end arch woodfloor x 3 y 5 end arch swall_2_1_2 x 3 y 5 end arch woodfloor x 3 y 6 end arch woodfloor x 3 y 7 end arch mouse wis 2 x 3 y 7 end arch woodfloor x 3 y 8 end arch wall_2_1_2 x 3 y 8 end arch woodfloor x 3 y 9 end arch sign name Potions msg Potions can help you in many ways, boosting your stats temporarily or permanently, giving you resistance to certain attacks, or healing you. Save this potion of healing for some time when you are injured and unable to retreat to heal slowly. Keep in mind that potions you find can be cursed just like other objects, so always get them identified before using them. endmsg x 3 y 9 end arch woodfloor x 3 y 10 end arch potion_heal x 3 y 10 end arch woodfloor x 3 y 11 end arch wall_2_1_2 x 3 y 11 end arch woodfloor x 3 y 12 end arch chair_1.1 x 3 y 12 end arch woodfloor x 3 y 13 end arch wall_2_1_2 x 3 y 13 end arch woodfloor x 3 y 14 end arch button_trigger x 3 y 14 connected 9 end arch woodfloor x 3 y 15 end arch wall_2_1_2 x 3 y 15 end arch woodfloor x 4 end arch wall_2_1_2 x 4 end arch woodfloor x 4 y 1 end arch shop_mat x 4 y 1 end arch woodfloor x 4 y 2 end arch swall_2_2_3 x 4 y 2 end arch woodfloor x 4 y 3 end arch swall_2_1_1 x 4 y 3 end arch woodfloor x 4 y 4 end arch swall_2_1_1 x 4 y 4 end arch woodfloor x 4 y 5 end arch swall_4 x 4 y 5 end arch woodfloor x 4 y 6 end arch swall_1_2 x 4 y 6 end arch check_floor race mouse x 4 y 7 last_sp 0 move_block all end arch mat name mouse barrier name_pl x 4 y 7 end arch woodfloor x 4 y 7 end arch door_1 hp 12 x 4 y 7 end arch woodfloor x 4 y 8 end arch wall_1_3 x 4 y 8 end arch woodfloor x 4 y 9 end arch woodfloor x 4 y 10 end arch wall_1_1 x 4 y 10 end arch woodfloor x 4 y 11 end arch wall_3_1 x 4 y 11 end arch woodfloor x 4 y 12 end arch woodfloor x 4 y 13 end arch wall_2_1_2 x 4 y 13 end arch woodfloor x 4 y 14 end arch igateTrg2 x 4 y 14 connected 9 end arch woodfloor x 4 y 15 end arch wall_2_1_2 x 4 y 15 end arch woodfloor x 5 end arch wall_2_1_2 x 5 end arch woodfloor x 5 y 1 end arch sign name Shops msg Shops are an important part of Deliantra. Shops will sell you all sorts of adventuring supplies, and then buy almost any treasure you bring back to sell. To enter a shop, step on the shop mat. This will transport you to the inside. To exit, simply step on the inside mat. To sell items, drop them on the shop floor. To buy items, simply pick up what you want and leave. The cost of the items will be taken from your inventory. If you don't have enough money to pay your bill, you won't be allowed to leave, and you will have to drop enough of the items you picked up until you can afford what you're holding. You may enter this shop and look around, and buy something if you have the money. When you're in the shop, clicking on an item in your inventory will tell you how much the shop will pay you for it. Standing over an item on the shop floor and examining it (read the tooltip when hovering over it or press B). WARNING: Be very careful not to drop anything you aren't sure you want to sell! Once dropped, an item is sold and belongs to the shop, and the price for buying it back may be many times what you sold it for. Check your client's documentation on "locking" items for instructions on how to lock your important items so you can't accidentally drop them. endmsg x 5 y 1 end arch woodfloor x 5 y 2 end arch woodfloor x 5 y 3 end arch sign name Teleporters msg In areas other than shops, teleporters can transport you instantly from place to place. Beware: a teleporter might send you into a dangerous area! This teleporter, however, will take you right across the fence to the south. endmsg x 5 y 3 end arch woodfloor x 5 y 4 end arch teleporter hp 5 sp 7 x 5 y 4 speed 0.2 end arch woodfloor x 5 y 5 end arch swall_1_3 x 5 y 5 end arch woodfloor x 5 y 6 end arch teleporter slaying tutorial hp 5 sp 3 x 5 y 6 speed 0.2 end arch woodfloor x 5 y 7 end arch sign name Inbreeding msg Some monsters, like mice, can multiply without a generator (after all, they are mice). If not killed quickly, these monsters can spread to fill up a map completely. Run through this door and kill the mice inside before they get out of control (to be honest, we cheated and tried our best to keep them from spreading throughout the whole map, but once outside int he harsh world, you will not be as lucky). endmsg x 5 y 7 end arch woodfloor x 5 y 8 end arch woodfloor x 5 y 9 end arch sign name Scrolls msg Magic scrolls like the one to your south contain one spell each. When you read a magic scroll, the spell is cast and the scroll crumbles into dust. Take this scroll and save it for some time when you have collected a bunch of items and want to cast detect magic on them. endmsg x 5 y 9 end arch woodfloor x 5 y 10 end arch scroll_new name scroll of detect magic sp 76 x 5 y 10 level 1 end arch woodfloor x 5 y 11 end arch wall_2_1_2 x 5 y 11 end arch woodfloor x 5 y 12 end arch bed_save x 5 y 12 end arch woodfloor x 5 y 13 end arch wall_2_1_2 x 5 y 13 end arch woodfloor x 5 y 14 end arch exit slaying /scorn/misc/beginners msg Good luck! endmsg hp 15 sp 28 x 5 y 14 damned 1 end arch woodfloor x 5 y 15 end arch wall_2_1_2 x 5 y 15 end arch woodfloor x 6 end arch wall_2_1_2 x 6 end arch woodfloor x 6 y 1 end arch woodfloor x 6 y 2 end arch wall_1_1 x 6 y 2 end arch woodfloor x 6 y 3 end arch wall_2_1_1 x 6 y 3 end arch woodfloor x 6 y 4 end arch wall_2_1_1 x 6 y 4 end arch woodfloor x 6 y 5 end arch wall_2_1_1 x 6 y 5 end arch woodfloor x 6 y 6 end arch wall_2_1_1 x 6 y 6 end arch woodfloor x 6 y 7 end arch wall_2_1_1 x 6 y 7 end arch woodfloor x 6 y 8 end arch wall_2_1_1 x 6 y 8 end arch woodfloor x 6 y 9 end arch wall_2_1_1 x 6 y 9 end arch woodfloor x 6 y 10 end arch wall_2_1_1 x 6 y 10 end arch woodfloor x 6 y 11 end arch wall_3_4 x 6 y 11 end arch woodfloor x 6 y 12 end arch wall_2_1_1 x 6 y 12 end arch woodfloor x 6 y 13 end arch wall_3_4 x 6 y 13 end arch woodfloor x 6 y 14 end arch wall_2_1_1 x 6 y 14 end arch woodfloor x 6 y 15 end arch wall_3_1 x 6 y 15 end arch woodfloor x 7 end arch wall_2_1_2 x 7 end arch woodfloor x 7 y 1 end arch rune_mark msg Tables work much like altars. The table to the east is an I table. It will identify the unidentified items in your inventory, one at a time, for 20 gold pieces each. Tables are often found in shops too, especially magic shops. endmsg x 7 y 1 end arch woodfloor x 7 y 2 end arch woodfloor x 7 y 3 end arch rune_mark msg This altar to your east is a I altar. It works the same as the I altar below. Altars like these are often found in shops in towns. Always detect curse on items you find before applying them. If you apply a cursed item, you won't be able to remove it until the curse is removed. endmsg x 7 y 3 end arch woodfloor x 7 y 4 end arch woodfloor x 7 y 5 end arch rune_mark msg === Altars === Altars have many different uses. Some altars are consecrated to a particular god. Do not pray over these altars unless you wish to worship that god! (More on gods later). Altars can also cast spells and perform other actions if you place the correct sacrifice on them. The altar to your east is an I. Dropping money on it will cause it to cast detect magic on all the items in your inventory. (Make sure you pick up your change). To drop money, right-click on it in your inventory while standing on the altar. If you want to be careful you can select the B option from the item popup menu and only drop a few coins. Magic items are often worth more than identical non-magic items, so detect magic can help you decide which ones to sell and which ones to identify or keep. endmsg x 7 y 5 end arch woodfloor x 7 y 6 end arch woodfloor x 7 y 7 end arch woodfloor x 7 y 8 end arch woodfloor msg Are you carrying a bow or crossbow? If so, go south for missile weapons training. If not, go north. endmsg x 7 y 9 end arch sign name Missile Weapons msg If you have a bow or crossbow in your inventory (or other ranged weapons such as rods, staffs or area spells such as burning hands), go south for ranged attacks training. If you do not, go north. endmsg x 7 y 9 end arch woodfloor x 7 y 10 end arch woodfloor x 7 y 11 end arch woodfloor x 7 y 12 end arch woodfloor x 7 y 13 end arch sign name Missile Weapon Training msg Ready your bow, crossbow or rod by clicking on it. Arrows or bolts in your inventory will be used automatically. If you want to use a spell you learned (you might check your inventory for any spellbooks and read them by applying them), use the B command, as in B or simply B, which will put the spell into your range slots, just as with a bow or crossbow. To fire a missile weapon (or in general make a ranged attack), hold down your B key (the "fire" key), and press the movement key in the direction you want to fire, for example B. If you recall how you disarmed traps earlier, you will see its the same: first you ready your weapon/spell/skill, then you fire it with B. On the other side of these doors are some monsters. Pull the lever to open the doors, and shoot them all! Don't worry, there's a force preventing them from reaching you. Continue down the passageway until you get back to this hallway, then go north. endmsg x 7 y 13 end arch woodfloor x 7 y 14 end arch trigger x 7 y 14 connected 8 end arch woodfloor x 7 y 15 end arch wall_2_1_2 x 7 y 15 end arch woodfloor x 8 end arch wall_2_1_2 x 8 end arch woodfloor x 8 y 1 end arch woodfloor x 8 y 2 end arch wall_1_4 x 8 y 2 end arch woodfloor x 8 y 3 end arch woodfloor x 8 y 4 end arch wall_1_4 x 8 y 4 end arch woodfloor x 8 y 5 end arch woodfloor x 8 y 6 end arch wall_2_2_2 x 8 y 6 end arch woodfloor x 8 y 7 end arch wall_2_1_1 x 8 y 7 end arch woodfloor x 8 y 8 end arch wall_1_2 x 8 y 8 end arch woodfloor x 8 y 9 end arch woodfloor x 8 y 10 end arch wall_1_4 x 8 y 10 end arch woodfloor x 8 y 11 end arch gate_closed_2 x 8 y 11 connected 8 end arch woodfloor x 8 y 12 end arch gate_closed_2 x 8 y 12 connected 8 end arch woodfloor x 8 y 13 end arch gate_closed_2 x 8 y 13 connected 8 end arch woodfloor x 8 y 14 end arch gate_closed_2 x 8 y 14 connected 8 end arch woodfloor x 8 y 15 end arch wall_2_1_2 x 8 y 15 end arch woodfloor x 9 end arch wall_2_1_2 x 9 end arch woodfloor x 9 y 1 end arch identify_table name item identify tablein your inventory. x 9 y 1 end arch woodfloor x 9 y 2 end arch wall_2_1_2 x 9 y 2 end arch woodfloor x 9 y 3 end arch altar name altar of detect curse (detects any cursed items in your inventory) slaying money sp 79 food 1 x 9 y 3 end arch woodfloor x 9 y 4 end arch wall_2_1_2 x 9 y 4 end arch woodfloor x 9 y 5 end arch altar name altar of detect magic (detects any magic items in your inventory) slaying money sp 76 food 1 x 9 y 5 end arch woodfloor x 9 y 6 end arch wall_2_1_2 x 9 y 6 end arch woodfloor x 9 y 7 end arch rune_heal x 9 y 7 end arch woodfloor x 9 y 8 end arch woodfloor x 9 y 9 end arch rune_mark msg Not all runes are harmful. The rune to your north will restore your health! endmsg x 9 y 9 end arch woodfloor x 9 y 10 end arch wall_2_1_2 x 9 y 10 end arch woodfloor x 9 y 11 end arch woodfloor x 9 y 12 end arch woodfloor x 9 y 13 end arch woodfloor x 9 y 14 end arch trigger x 9 y 14 connected 8 end arch woodfloor x 9 y 15 end arch wall_2_1_2 x 9 y 15 end arch woodfloor x 10 end arch wall_3_3 x 10 end arch woodfloor x 10 y 1 end arch wall_2_1_1 x 10 y 1 end arch woodfloor x 10 y 2 end arch wall_3_4 x 10 y 2 end arch woodfloor x 10 y 3 end arch wall_2_1_1 x 10 y 3 end arch woodfloor x 10 y 4 end arch wall_3_4 x 10 y 4 end arch woodfloor x 10 y 5 end arch wall_2_1_1 x 10 y 5 end arch woodfloor x 10 y 6 end arch wall_4 x 10 y 6 end arch woodfloor x 10 y 7 end arch wall_2_1_1 x 10 y 7 end arch woodfloor x 10 y 8 end arch wall_1_2 x 10 y 8 end arch woodfloor x 10 y 9 end arch woodfloor x 10 y 10 end arch wall_2_1_2 x 10 y 10 end arch woodfloor x 10 y 11 move_block walk end arch bench_1_1 x 10 y 11 end arch woodfloor x 10 y 12 move_block walk end arch bench_2_1_1 x 10 y 12 end arch woodfloor x 10 y 13 move_block walk end arch bench_2_1_1 x 10 y 13 end arch woodfloor x 10 y 14 move_block walk end arch bench_1_2 x 10 y 14 end arch woodfloor x 10 y 15 end arch wall_2_1_2 x 10 y 15 end arch sign name old man msg @match food|no There is some food on the other side of this gate. @match beer Beer isn't food! @match gate Say the word "open" to get through. Bye now! @match open @trigger 1 Well done lad, now go through! @match hello|hi Do you have any food? @match * Ninety-nine bottles of beer on the wall.... endmsg face sage.x11 x 10 y 19 end arch woodfloor x 11 end arch wall_2_1_2 x 11 end arch woodfloor x 11 y 1 end arch sign name Press cursor-down (arrow-key-down) once to read the next sign. x 11 y 1 end arch magic_mouth msg Welcome to Deliantra! You are now in the beginner's area, which will teach you the fundamentals of playing Deliantra, and prepare you to survive in this vast and sometimes dangerous world. As you pass through these halls, read all the signs and any other information provided, and you'll soon learn the basics of the game. From here, move south (press your B key) and press the space bar to read the next sign. Good luck! endmsg x 11 y 2 move_on all end arch woodfloor x 11 y 2 end arch sign name Press space bar to read me msg Welcome to Deliantra! You are now in the beginner's area, which will teach you the fundamentals of playing Deliantra, and prepare you to survive in this vast and sometimes (uhm, always) dangerous world. As you pass through these halls, read all the signs and any other information provided, and you'll soon learn the basics of the game. From here, move south (press your B key) and press the space bar to read the next sign. Good luck! endmsg x 11 y 2 end arch woodfloor x 11 y 3 end arch sign name Press space to read me msg === Commands === There are many commands you can use to do everything from movement to attacking to casting spells to identifying treasure. Any command in Deliantra can be executed by simply typing it in and pressing B+B. So to move southeast, for example, you could type B<< southeast >>. To read this sign, you could type B<< apply sign >>. These "long-form" commands are always available for everything you can do in the game. However, it would be cumbersome to type commands like that for common actions, so many commands are bound to keys by default. You can also enter commands by typing their initials. For example, instead of typing B<< southeast >>, you can type B<< se >> (note the lack of the space). Instead of typing B you can usually type B and so on. You can also create your own keybindings, for example to use spells, items or skills. To do that, you can usually use the popup menu you get when pressing the B over an item and select the B option. endmsg x 11 y 3 end arch woodfloor x 11 y 4 end arch woodfloor x 11 y 5 end arch sign name Press space to read me msg === Movement === You can move in any of eight directions: north, south, east, west, and the four in between. Pressing a movement key once (or executing a movement command) will move you one tile in that direction. If something is in the way, your character might attack it. To run in a direction, which is very useful when fighting, battering down doors, or traveling long distances, hold down the B key and press and hold the key for direction you wish to run. The four primary directions are bound to the arrow/cursor keys, and all eight directions including diagonals on the numeric keypad. For laptop users without numeric keypads you can also use B-arrow key to get a diagonal movement. Now run to the end of this hallway (by pressing and holding B), and read the sign there. endmsg x 11 y 5 end arch woodfloor x 11 y 6 end arch wall_2_1_2 x 11 y 6 end arch woodfloor x 11 y 7 end arch chest_2 x 11 y 7 no_pick 1 arch goldcoin end arch water end end arch woodfloor x 11 y 8 end arch woodfloor x 11 y 9 end arch rune_mark msg Chests and other containers are often protected by traps. To find and disarm these traps, stand on the chest or next to it while using the find traps and disarm traps skills. Once you think a chest is safe, open it by applying it with the space bar, and see what's inside. Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself heal before you move on, in case you walk into another one. endmsg x 11 y 9 end arch woodfloor x 11 y 10 end arch wall_2_1_2 x 11 y 10 end arch woodfloor x 11 y 11 end arch goblin x 11 y 11 end arch woodfloor x 11 y 12 end arch gnoll x 11 y 12 end arch woodfloor x 11 y 13 end arch kobold x 11 y 13 end arch woodfloor x 11 y 14 end arch orc x 11 y 14 end arch woodfloor x 11 y 15 end arch wall_2_1_2 x 11 y 15 end arch sign name Talking to NPCs msg === Talking to People === There are two different types of "people" in the game: PCs (player characters, i.e. other players) and NPCs (non-player-characters, your typical dumb computer-automated pseudo persons :) To talk to other players, for example to get help, you can use the B command, whose text is displayed in the B tab. All players currently logged in can see that. You can simply type B+ to chat with others without activating the Chat tab. There is also the B command (short "sh") for use in emergencies, and B (short "s") which all players on a map and all NPCs near you can hear. You can also get information from non-player characters (NPCs) in the game by talking to them. NPCs that can talk to you have a little speech bubble sign in the upper left corner of their map space. To talk to the man at the end of this hallway when you're finished reading this, walk up next to him and left-click on him with your mouse. Clicking on NPCs lets you use a dialog window to communicate with the NPC. The say command is more tedious, but works when you can't see the NPC, or you need to say a password. Many NPC have useful information, but they will only tell you about it if you ask the right questions. If the NPC talks to you, look for words in his reply that might be important (often they are underlined), and ask about them. For example, if he says, "Hello, do you have any food?" ask him about food, and he may say something else in response to that. Saying words like quest, key, treasure, and other things you're interested in may start up very interesting conversations! Be careful not to run into friendly NPCs: dead men tell no tales. Now go talk to that old man. If you run into problems or want to skip this part of the tutorial, use the B command. endmsg x 11 y 19 end arch woodfloor x 12 end arch wall_2_2_3 x 12 end arch woodfloor x 12 y 1 end arch wall_2_1_1 x 12 y 1 end arch woodfloor x 12 y 2 end arch wall_2_1_1 x 12 y 2 end arch woodfloor x 12 y 3 end arch wall_2_1_1 x 12 y 3 end arch woodfloor x 12 y 4 end arch wall_2_2_1 x 12 y 4 end arch woodfloor x 12 y 5 end arch woodfloor x 12 y 6 end arch wall_3_3 x 12 y 6 end arch woodfloor x 12 y 7 end arch wall_2_1_1 x 12 y 7 end arch woodfloor x 12 y 8 end arch wall_1_2 x 12 y 8 end arch woodfloor x 12 y 9 end arch woodfloor x 12 y 10 end arch wall_2_1_2 x 12 y 10 end arch woodfloor x 12 y 11 end arch goblin x 12 y 11 end arch woodfloor x 12 y 12 end arch gnoll x 12 y 12 end arch woodfloor x 12 y 13 end arch kobold x 12 y 13 end arch woodfloor x 12 y 14 end arch orc x 12 y 14 end arch woodfloor x 12 y 15 end arch wall_2_1_2 x 12 y 15 end arch igateTrg1 x 12 y 19 connected 1 end arch woodfloor x 13 end arch wall_2_2_2 x 13 end arch woodfloor x 13 y 1 end arch wall_2_1_1 x 13 y 1 end arch woodfloor x 13 y 2 end arch wall_2_1_1 x 13 y 2 end arch woodfloor x 13 y 3 move_block all end arch wall_2_1_1 x 13 y 3 end arch woodfloor x 13 y 4 end arch wall_3_1 x 13 y 4 end arch woodfloor x 13 y 5 end arch woodfloor x 13 y 6 end arch wall_2_1_2 x 13 y 6 end arch woodfloor x 13 y 7 end arch rune_confusion x 13 y 7 end arch woodfloor x 13 y 8 end arch woodfloor x 13 y 9 end arch rune_mark msg There is a rune at the end of this hallway too, but you might not be able to see it. You can try to find and disarm it, though. Higher level runes are less visible. Do not despair if you cannot find or disarm it, simply move on to the next marking rune. endmsg x 13 y 9 end arch woodfloor x 13 y 10 end arch wall_2_1_2 x 13 y 10 end arch woodfloor x 13 y 11 end arch generate_goblin x 13 y 11 end arch woodfloor x 13 y 12 end arch generate_gnoll x 13 y 12 end arch woodfloor x 13 y 13 end arch generate_kobold x 13 y 13 end arch woodfloor x 13 y 14 end arch generate_orc x 13 y 14 end arch woodfloor x 13 y 15 end arch wall_2_1_2 x 13 y 15 end arch note msg The exit password is B! (Save this note; you'll need it much later, after you meet Harold.) endmsg x 13 y 19 end arch woodfloor x 14 end arch wall_2_1_2 x 14 end arch magic_mouth msg A message scrawled on the wall says: This is a standard food. You can apply it while it's on the ground, the same way you apply signs and other objects, or you can pick it up and take it with you. endmsg x 14 y 1 end arch woodfloor x 14 y 1 end arch food x 14 y 1 end arch woodfloor x 14 y 2 end arch woodfloor x 14 y 3 end arch sign name Food msg === Food === Eating food is very important. Without food you cannot heal or regenerate magical energy. Go north to learn more about food, and cash in some free food at the same time! endmsg x 14 y 3 end arch woodfloor x 14 y 4 end arch wall_2_1_2 x 14 y 4 end arch woodfloor x 14 y 5 end arch woodfloor x 14 y 6 end arch wall_3_3 x 14 y 6 end arch woodfloor x 14 y 7 end arch wall_2_1_1 x 14 y 7 end arch woodfloor x 14 y 8 end arch wall_1_2 x 14 y 8 end arch woodfloor x 14 y 9 end arch woodfloor x 14 y 10 end arch wall_3_3 x 14 y 10 end arch woodfloor x 14 y 11 end arch wall_2_1_1 x 14 y 11 end arch woodfloor x 14 y 12 end arch wall_2_1_1 x 14 y 12 end arch woodfloor x 14 y 13 end arch wall_2_1_1 x 14 y 13 end arch woodfloor x 14 y 14 end arch wall_2_1_1 x 14 y 14 end arch woodfloor x 14 y 15 end arch wall_3_1 x 14 y 15 end arch magic_mouth msg What is the password? (Use the B command and say it) (Do you still have the note you got back at the beginning of this trip? Apply it and see what it says, if you don't remember. If you cannot read, you need to go back to the place where you found it and listen to the magic voice). If you get stuck here and need help, try to talk to other players using the B command. To do so, enter B or something to that extent. endmsg x 14 y 19 end arch woodfloor x 15 end arch wall_2_1_2 x 15 end arch magic_mouth msg A message scrawled on the wall says: There are many types of food you can eat. Be careful, though: food that you find may be poisonous, so to be safe, don't eat food until you've identified it. (More on identifying items later.) endmsg x 15 y 1 end arch woodfloor x 15 y 1 end arch apple x 15 y 1 end arch woodfloor x 15 y 2 end arch wall_1_4 x 15 y 2 end arch woodfloor x 15 y 3 end arch woodfloor x 15 y 4 end arch wall_2_1_2 x 15 y 4 end arch magic_mouth msg A sign on the wall says: Slow Down!! endmsg x 15 y 5 end arch woodfloor x 15 y 5 end arch woodfloor x 15 y 6 end arch wall_2_1_2 x 15 y 6 end arch woodfloor x 15 y 7 end arch rune_paralysis cha 2 x 15 y 7 end arch woodfloor x 15 y 8 end arch woodfloor x 15 y 9 end arch rune_mark msg See that rune to the north? You may have to wait a few seconds to see it as it will not be visible all the time. I If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's not worth the risk, since there's nothing beyond it, but it's good to increase your experience in those skills whenever possible. Remember: to search for traps, press B (or use the B = B command) to ready your find traps skill, and fire (Shift-direction key) in the direction you want to search. To attempt to disarm any traps you find, press B (or type B) and fire. endmsg x 15 y 9 end arch woodfloor x 15 y 10 end arch wall_2_1_2 x 15 y 10 end arch woodfloor x 15 y 11 end arch food x 15 y 11 end arch woodfloor x 15 y 12 end arch sign msg How did you do? Watch your hit points (HP) closely during battle. They are displayed in the lower right area of your client, and also as a horizontal bar above your character when you are injured. If they get too low, you can always retreat and come back. Hit points gradually regenerate over time, so if you took damage, wait until your HP is back to the maximum before moving on. Eating food is vital for HP regeneration, so you may want to eat this food now. endmsg x 15 y 12 end arch check_floor race ant x 15 y 13 last_sp 0 move_block all end arch woodfloor x 15 y 13 end arch locked_door1 slaying ant_king_key x 15 y 13 end arch woodfloor x 15 y 14 end arch sign name Doors with Keys msg Did you get the key under the anthill? If not, go back and get it. You will need it to get through this door. Keep in mind that keys are often hidden under other objects like that. endmsg x 15 y 14 end arch ant x 15 y 14 end arch woodfloor x 15 y 15 end arch wall_2_1_2 x 15 y 15 end arch magic_ear msg @match orc-knuckle Click. endmsg x 15 y 19 connected 9 end arch woodfloor x 16 end arch wall_2_1_2 x 16 end arch magic_mouth msg A message scrawled on the wall says: When you kill monsters, sometimes they leave body parts behind, and these can be taken and eaten also. endmsg x 16 y 1 end arch woodfloor x 16 y 1 end arch heart name goblin's heart x 16 y 1 end arch woodfloor x 16 y 2 end arch wall_2_1_2 x 16 y 2 end arch woodfloor x 16 y 3 end arch woodfloor x 16 y 4 end arch wall_2_1_2 x 16 y 4 end arch woodfloor x 16 y 5 end arch woodfloor x 16 y 6 end arch wall_3_3 x 16 y 6 end arch woodfloor x 16 y 7 end arch wall_2_1_1 x 16 y 7 end arch woodfloor x 16 y 8 end arch wall_2_2_1 x 16 y 8 end arch woodfloor x 16 y 9 end arch woodfloor x 16 y 10 end arch wall_1_3 x 16 y 10 end arch woodfloor x 16 y 11 end arch woodfloor x 16 y 12 end arch wall_2_2_2 x 16 y 12 end arch woodfloor x 16 y 13 end arch wall_1_2 x 16 y 13 end arch woodfloor x 16 y 14 end arch ant x 16 y 14 end arch woodfloor x 16 y 15 end arch wall_2_1_2 x 16 y 15 end arch woodfloor x 17 end arch wall_2_1_2 x 17 end arch magic_mouth x 17 y 1 end arch woodfloor x 17 y 1 end arch waybread msg A message scrawled on the wall says: Waybreads are the MRE (Meals-Ready-to-Eat) of Deliantra. They weigh very little but pack a large food value. They are much more expensive than normal food, but when you can afford them, they are the best food to take on long trips or dungeon excursions, since their light weight won't slow you down. endmsg x 17 y 1 end arch woodfloor x 17 y 2 end arch wall_2_1_2 x 17 y 2 end arch woodfloor x 17 y 3 end arch woodfloor x 17 y 4 end arch wall_2_1_2 x 17 y 4 end arch woodfloor x 17 y 5 end arch woodfloor x 17 y 6 end arch wall_2_1_2 x 17 y 6 end arch woodfloor x 17 y 7 end arch button_plate x 17 y 7 connected 3 end arch woodfloor x 17 y 8 end arch wall_2_1_2 x 17 y 8 end arch woodfloor x 17 y 9 end arch rune_mark msg Marking runes like this one are created with magic spells, but they contain messages just like signs do. Marking runes are harmless, but other runes can be very dangerous, so step carefully! endmsg x 17 y 9 end arch woodfloor x 17 y 10 end arch woodfloor x 17 y 11 end arch sign name Challenge msg Would you like to take on something stronger? If so, there are a few kobolds on the other side of this door to your east that shouldn't give you too much trouble. If the ants were enough of a challenge, skip the kobolds and go north. endmsg x 17 y 11 end arch woodfloor x 17 y 12 end arch wall_2_1_2 x 17 y 12 end arch woodfloor x 17 y 13 end arch key2 name Key of the Ant King slaying ant_king_key x 17 y 13 end arch generate_ant x 17 y 13 end arch woodfloor x 17 y 14 end arch ant x 17 y 14 end arch woodfloor x 17 y 15 end arch wall_2_1_2 x 17 y 15 end arch woodfloor x 18 end arch wall_2_1_2 x 18 end arch woodfloor x 18 y 1 end arch woodfloor x 18 y 2 end arch wall_2_1_2 x 18 y 2 end arch woodfloor x 18 y 3 end arch woodfloor x 18 y 4 end arch wall_2_1_2 x 18 y 4 end arch woodfloor x 18 y 5 end arch woodfloor x 18 y 6 end arch wall_2_1_2 x 18 y 6 end arch woodfloor x 18 y 7 end arch boulder x 18 y 7 end arch woodfloor x 18 y 8 end arch wall_2_2_3 x 18 y 8 end arch woodfloor x 18 y 9 end arch wall_2_1_1 x 18 y 9 end arch woodfloor x 18 y 10 end arch wall_2_2_1 x 18 y 10 end arch woodfloor x 18 y 11 end arch door_1 hp 4 x 18 y 11 end arch woodfloor x 18 y 12 end arch wall_2_2_3 x 18 y 12 end arch woodfloor x 18 y 13 end arch wall_2_2_1 x 18 y 13 end arch woodfloor x 18 y 14 end arch ant x 18 y 14 end arch woodfloor x 18 y 15 end arch wall_2_1_2 x 18 y 15 end arch woodfloor x 19 end arch wall_2_1_2 x 19 end arch woodfloor x 19 y 1 end arch sign name Bashing Doors msg === Doors === There are many kinds of doors in Deliantra. Some doors will open for you, so you can walk right through. Ordinary locked doors can be bashed open by attacking them or using lockpicks. Stronger locked doors may require a certain key, or open when you speak a magic word or activate a certain trigger somewhere. To get through this first door, run into it until you break through. If you are too weak it might take a long time. Either be persistent or create a new character with a higher Strength stat. endmsg x 19 y 1 end arch woodfloor x 19 y 2 end arch wall_2_1_2 x 19 y 2 end arch woodfloor x 19 y 3 end arch woodfloor x 19 y 4 end arch wall_1_3 x 19 y 4 end arch woodfloor x 19 y 5 end arch woodfloor x 19 y 6 end arch wall_2_1_2 x 19 y 6 end arch woodfloor x 19 y 7 end arch sign name Triggering Buttons with Weights msg Sometimes large buttons in the floor can be activated by a large weight. Run into this boulder (B) to push it onto the button to your west, and see what happens. Boulders and other "rollable" items like barrels can only be pushed, never pulled, so be careful not to push them into corners from where you won't be able to move them to their destination. If you are very weak you may have to try a lot of times to move the boulder. Do not give up! Even weak characters can push things if they are persistent. endmsg x 19 y 7 end arch woodfloor x 19 y 8 end arch spikes_closed x 19 y 8 connected 3 end arch woodfloor x 19 y 9 end arch sign name Buttons are Your Friends msg Cool, huh! Buttons and other switches can be used to do all sorts of things, sometimes on completely different areas of a map, so if you ever think you're stuck, look around for any of these kinds of triggers that might open a way out for you. endmsg x 19 y 9 end arch woodfloor x 19 y 10 end arch wall_2_1_2 x 19 y 10 end arch woodfloor x 19 y 11 end arch kobold x 19 y 11 end arch woodfloor x 19 y 12 end arch kobold x 19 y 12 end arch woodfloor x 19 y 13 end arch wall_2_1_2 x 19 y 13 end arch woodfloor x 19 y 14 end arch ant x 19 y 14 end arch woodfloor x 19 y 15 end arch wall_2_1_2 x 19 y 15 end arch woodfloor x 20 end arch wall_2_1_2 x 20 end arch woodfloor x 20 y 1 end arch woodfloor x 20 y 2 end arch wall_2_1_2 x 20 y 2 end arch magic_mouth msg A magic voice says: Here is a note you can pick up and take with you. (You may have already picked it up automatically if your client is set to do that. If so, find it in your inventory and read it by clicking with the middle mouse button or scroll wheel). You may wish to read it first (press B to apply it), and then pick it up (press the B key or use the B command). Now it will be in your inventory, so you can read it anytime you need to. endmsg x 20 y 3 end arch woodfloor x 20 y 3 end arch note msg Hah! Made you look! You can go to the next sign now :) endmsg x 20 y 3 identified 1 end arch woodfloor x 20 y 4 end arch woodfloor x 20 y 5 end arch sign name Gathering Information msg === Information === There are many sources of information other than signs like this one. Did you see the sign on the wall as you were running here? Sometimes information comes from non-visible sources like that, so always keep your eyes open and don't miss anything that shows up in your B window. Information also comes from books, notes, and many other sources. The smallest note can be the first clue to a large treasure or heroic quest, so always gather as much information as possible. Some notes and books you will be able to pick up and take with you, while others will be fixed where they are, but they all may be important to read. It is possible for your character to be unable to read such notes. If that is the case and your INT stat is high enough you cna later learn to read by learning the literacy skill. endmsg x 20 y 5 end arch woodfloor x 20 y 6 end arch wall_2_1_2 x 20 y 6 end arch woodfloor x 20 y 7 end arch button_handle x 20 y 7 connected 5 end arch woodfloor x 20 y 8 end arch wall_1_4 x 20 y 8 end arch woodfloor x 20 y 9 end arch sign name Earthwalls msg === Earthwalls === Some walls, called "earthwalls," are soft and can be battered down and destroyed. Run at the wall to your east until you pass through. If you are very weak you might need a long time time to destroy the earthwall. Do not give up! (If you give up, consider creating a character with a little higher strength stat :) endmsg x 20 y 9 end arch woodfloor x 20 y 10 end arch wall_2_1_2 x 20 y 10 end arch woodfloor x 20 y 11 end arch silvercoin x 20 y 11 nrof 5 end arch kobold x 20 y 11 end arch woodfloor x 20 y 12 end arch kobold x 20 y 12 end arch woodfloor x 20 y 13 end arch wall_2_1_2 x 20 y 13 end arch woodfloor x 20 y 14 end arch ant x 20 y 14 end arch woodfloor x 20 y 15 end arch wall_2_1_2 x 20 y 15 end arch woodfloor x 21 end arch wall_2_1_2 x 21 end arch woodfloor x 21 y 1 end arch door_1 hp 4 x 21 y 1 end arch woodfloor x 21 y 2 end arch wall_2_2_3 x 21 y 2 end arch woodfloor x 21 y 3 end arch wall_2_1_1 x 21 y 3 end arch woodfloor x 21 y 4 end arch wall_2_1_1 x 21 y 4 end arch woodfloor x 21 y 5 end arch wall_2_1_1 x 21 y 5 end arch woodfloor x 21 y 6 end arch wall_2_2_4 x 21 y 6 end arch woodfloor x 21 y 7 end arch grate_closed_2 x 21 y 7 connected 5 end arch woodfloor x 21 y 8 end arch wall_2_1_2 x 21 y 8 end arch woodfloor x 21 y 9 end arch earthwall x 21 y 9 end arch woodfloor x 21 y 10 end arch wall_2_2_3 x 21 y 10 end arch woodfloor x 21 y 11 end arch wall_2_1_1 x 21 y 11 end arch woodfloor x 21 y 12 end arch wall_2_1_1 x 21 y 12 end arch woodfloor x 21 y 13 end arch wall_2_2_4 x 21 y 13 end arch check_floor race ant x 21 y 14 last_sp 0 move_block all end arch woodfloor x 21 y 14 end arch door_1 hp 4 x 21 y 14 end arch woodfloor x 21 y 15 end arch wall_2_1_2 x 21 y 15 end arch woodfloor x 22 end arch wall_2_1_2 x 22 end arch woodfloor x 22 y 1 end arch sign name Traps, and Automatic Doors msg By the way, it's a good idea to always check for traps before trying to open a door. Do this with the command B (short B, by default bound to the B key) and then keep firing into the direction where you want to search for traps (by pressing and holding B + a direction key, here B). If you find a trap the server will tell you so and the trap will become visible, you can try to disarm it with B (short B, bound to B) and again firing into the direction of the trap you found. You can only find and disable traps if you have those skills. If you don't, you should learn them early. Some doors will open when you walk up to them, then close after a moment. Be careful not to get crushed by standing in the doorway too long! endmsg x 22 y 1 end arch woodfloor x 22 y 2 end arch button_trigger x 22 y 2 invisible 1 connected 2 end arch woodfloor x 22 y 3 end arch mdoor_closed_1 x 22 y 3 connected 2 end arch woodfloor x 22 y 4 end arch button_trigger x 22 y 4 invisible 1 connected 2 end arch woodfloor x 22 y 5 end arch woodfloor x 22 y 6 end arch sign name Levers msg Some gates and doors are opened by levers. Apply (press space bar) the lever to your south to continue. endmsg x 22 y 6 end arch woodfloor x 22 y 7 end arch button_handle name handle (press space to apply) x 22 y 7 connected 5 end arch woodfloor x 22 y 8 end arch wall_2_1_2 x 22 y 8 end arch woodfloor x 22 y 9 end arch sign name Illusionary Walls msg Other kinds of walls can also have weak spots. Look for cracks in the wall, especially if you hear voices or have reason to think there might be secret areas nearby. Sometimes walls are illusions that can be walked through. Go south from here. endmsg x 22 y 9 end arch woodfloor x 22 y 10 end arch false_wall x 22 y 10 end arch woodfloor x 22 y 11 end arch sign name Inventory msg === Inventory === Stop and take a look at your inventory for a moment. If you started the game with any armor or a hand-to-hand weapon like a sword, you probably should ready them now. You can toggle the inventory on and off by opening the playerbook with the B key (or directly going to the inventory with the B key. The popup menu you get when right-clicking on the map (not the minimap) will tell you about these keys). You wield/ready (and unwield/unready) weapons and other items by applying them. To do so, click on the item with your middle mouse button (or scroll wheel button). Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) endmsg x 22 y 11 end arch check_floor race ant x 22 y 12 last_sp 0 move_block all end arch woodfloor x 22 y 12 end arch woodfloor x 22 y 13 end arch sign name Fighting msg === Fighting === Ready for your first fight? On the other side of this door are some ants. They're mostly harmless, so run into them as fast as you can, until you kill them. Be sure to kill the anthill too, so it can't produce more ants. Many monsters have "generators" like this which produce more monsters every so often. After you kill the ants, go through the next door. endmsg x 22 y 13 end arch woodfloor x 22 y 14 end arch woodfloor x 22 y 15 end arch wall_2_1_2 x 22 y 15 end arch woodfloor x 23 end arch wall_2_2_3 x 23 end arch woodfloor x 23 y 1 end arch wall_2_1_1 x 23 y 1 end arch woodfloor x 23 y 2 end arch wall_2_1_1 x 23 y 2 end arch woodfloor x 23 y 3 end arch wall_2_1_1 x 23 y 3 end arch woodfloor x 23 y 4 end arch wall_2_1_1 x 23 y 4 end arch woodfloor x 23 y 5 end arch wall_2_1_1 x 23 y 5 end arch woodfloor x 23 y 6 end arch wall_2_1_1 x 23 y 6 end arch woodfloor x 23 y 7 end arch wall_2_1_1 x 23 y 7 end arch woodfloor x 23 y 8 end arch wall_3_4 x 23 y 8 end arch woodfloor x 23 y 9 end arch wall_2_1_1 x 23 y 9 end arch woodfloor x 23 y 10 end arch wall_2_1_1 x 23 y 10 end arch woodfloor x 23 y 11 end arch wall_2_1_1 x 23 y 11 end arch woodfloor x 23 y 12 end arch wall_2_1_1 x 23 y 12 end arch woodfloor x 23 y 13 end arch wall_2_1_1 x 23 y 13 end arch woodfloor x 23 y 14 end arch wall_2_1_1 x 23 y 14 end arch woodfloor x 23 y 15 end arch wall_2_2_4 x 23 y 15 end