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Comparing deliantra/maps/start/tutorial_class.map (file contents):
Revision 1.15 by root, Sun Dec 13 00:00:12 2009 UTC vs.
Revision 1.16 by sf-asarth, Tue Jul 6 21:20:01 2010 UTC

791end 791end
792arch grass 792arch grass
793x 8 793x 8
794y 2 794y 2
795end 795end
796arch grass 796arch swall_2_2_2
797x 8 797x 8
798y 3 798y 2
799end 799end
800arch grass
801x 8
802y 3
803end
800arch swall_2_1_2 804arch swall_2_2_4
801x 8 805x 8
802y 3 806y 3
803end 807end
804arch footpath_3_3 808arch footpath_3_3
805x 8 809x 8
863slaying /start/tutorial_class 867slaying /start/tutorial_class
864hp 8 868hp 8
865sp 12 869sp 12
866x 8 870x 8
867y 9 871y 9
868arch warrior_class
869end
870end 872end
871arch grass 873arch grass
872x 8 874x 8
873y 10 875y 10
874move_block all 876move_block all
915end 917end
916arch grass 918arch grass
917x 9 919x 9
918y 2 920y 2
919end 921end
920arch grass 922arch swall_2_1_2
921x 9 923x 9
922y 3 924y 2
923end 925end
924arch swall_2_1_2 926arch grass
925x 9 927x 9
926y 3 928y 3
927end 929end
928arch footpath_2_1_2 930arch footpath_2_1_2
929x 9 931x 9
1011end 1013end
1012arch grass 1014arch grass
1013x 10 1015x 10
1014y 2 1016y 2
1015end 1017end
1016arch grass 1018arch swall_2_1_2
1017x 10 1019x 10
1018y 3 1020y 2
1019end 1021end
1020arch swall_2_1_2 1022arch grass
1021x 10 1023x 10
1022y 3 1024y 3
1025end
1026arch sign
1027name Hat of Sorting
1028msg
1029@match basics
1030Every class knows throwing, finding traps, removing
1031traps, using magic items, literacy, and punching.
1032The one exception is the barbarian. They do not
1033know literacy.
1034@match warrior
1035Warriors gain +2 to strength, +1 to dexterity and
1036constitution, -2 to intelligence, and -1 to wisdom and
1037power.
1038
1039They start with a broadsword, a chain mail, a shield,
1040a sack, and a guide to melee.
1041
1042They have the fighter skillset, which means they have
1043the basics, one-handed weapons, two-handed
1044weapons, and missile weapons.
1045@match barbarian
1046Barbarians gain +3 to strength, +2 to dexterity, +3
1047to constitution, -6 to intelligence, -1 to wisdom and
1048power, and -2 to charisma.
1049
1050They start with leather armor, a mace, a horned
1051helmet, a sack, a round shield, high boots, and
1052a guide to melee.
1053
1054They have the basics skillset, except for literacy.
1055They also gain one-handed weapons, two-handed
1056weapons, missile weapons, climbing, and
1057woodsman.
1058@match swashbuckler
1059Swashbucklers gain +1 to strength, +2 to dexterity,
1060+1 to constitution, -1 to intelligence, -2 to wisdom,
1061-1 to power, and +1 to charisma.
1062
1063They start with a longsword, a dagger, an amulet,
1064and a sack.
1065
1066They have the fighter skillset, which means they have
1067the basics, one-handed weapons, two-handed weapons,
1068and missle weapons. They also gain stealing, singing,
1069and oratory.
1070@match ninja
1071Ninjas gain +1 to strength, +2 to dexterity, +1 to
1072constitution, -2 to wisdom and power, and -1 to
1073charisma.
1074
1075They start with leather armor, nunchaku, a bag, a
1076cloak, and a guide to melee.
1077
1078They have the fighter skillset, which means they have
1079the basics, one-handed weapons, two-handed weapons,
1080and missile weapons. They also gain jumping, hiding,
1081and karate.
1082@match thief
1083Thieves gain +3 to dexterity, -2 to constitution, +1
1084to intelligence, -1 to wisdom and power, and -3 to
1085charisma.
1086
1087They start with a shortsword, a cloak, leather armor,
1088lockpicks, and a sack.
1089
1090They have the fighter skillset, which means they have
1091the basics, one-handed weapons, two-handed weapons,
1092and missile weapons. They also gain stealing.
1093@match priest
1094Priests gain -2 to strength and dexterity, -1 to
1095constitution, +3 to wisdom, and +2 to power and
1096charisma.
1097
1098They start with a quarterstaff, a robe, two prayer
1099books, an amulet, and a guide to religion.
1100
1101They have the basics and praying, one-handed weapons,
1102two-handed weapons, and sense curse.
1103@match paladin
1104Paladins gain -1 to dexterity, -2 to intelligence,
1105+2 to wisdom, and +1 to power and charisma.
1106
1107They start with a broadsword, a plate mail,
1108a shield, a full helmet, a prayer book, a holy symbol
1109with magic resistance, a sack, and a guide to melee.
1110
1111They have the fighter skillset, which means they
1112have the basics, one-handed weapons, two-handed
1113weapons, and missile weapons. They also have
1114oratory.
1115@match monk
1116Monks gain +1 to strength, dexterity, and constitution,
1117+2 to power, and -3 to charisma.
1118
1119They start with a robe, sandals, and a sack.
1120
1121They have the basics, missile weapon, karate,
1122sense magic, praying, and sense curse. Monks are
1123unique that they cannot use weapons, but they also
1124gain a monk-only skill: meditation.
1125@match devotee
1126Devotees gain -2 to strength and constitution, +2 to
1127wisdom and power, and +1 to charisma.
1128
1129They start with a robe, a dagger, a prayer book, two
1130evocation spellbooks, and a guide to religion.
1131
1132They have the wizard skillset, which means they have
1133the basics, one-handed weapons, and praying. They
1134also gain evocation.
1135@match warlock
1136Warlocks gain +1 to strength, -1 to dexterity, +1 to
1137constitution, -2 to wisdom, and +1 to power.
1138
1139They start with a longsword, leather armor, two
1140evocation spellbooks, and a talisman of evocation.
1141
1142They have the fighter skillset, which means they have
1143the basics, one-handed weapons, two-handed weapons,
1144and missile weapons.
1145@match evoker
1146Evokers gain -2 to strength, -1 to constitution, and
1147+3 to power.
1148
1149They start with a robe, a staff, a shortsword, two
1150evocation spellbooks, and a talisman of evocation.
1151
1152They have the basics and one-handed weapons.
1153@match wizard
1154Wizards gain -2 to strength and constitution, and
1155+2 to intelligence and power.
1156
1157They start with a dagger, a robe, three sorcerer
1158spell books, and a guide to wizardry.
1159
1160They have the wizard skillset, which means they
1161have the basics, one-handed weapons, and praying.
1162They also have sorcery.
1163@match pyromancer
1164Pyromancers gain -1 to strength and constitution, and
1165+2 to power.
1166
1167They start with a shortsword, a robe, two pyromancy
1168spellbooks, and a talisman of pyromancy.
1169
1170They have the basics and one-handed weapons.
1171@match sorcerer
1172Sorcerers gain -3 to strength, +2 to dexterity, -3 to
1173strength, +3 to intelligence, -2 to wisdom, +3 to power,
1174and -1 to charisma.
1175
1176They start with a robe, a magical sorcerer's hat, and
1177a guide to wizardry.
1178
1179They have the basics, sorcery, sense magic, and
1180thaumaturgy.
1181@match summoner
1182Summoners gain -1 to strength and constitution, and
1183+1 to intelligence and power.
1184
1185They start with a shortsword, a robe, two summoner
1186spell books, a talisman of summoning, and a guide
1187to summoning.
1188
1189They have the basics, one-handed weapons, and
1190praying.
1191@match alchemist
1192Alchemists gain -3 to strength, -1 to constitution,
1193+3 to intelligence, and +1 to power.
1194
1195They start with a cauldron, a talisman of alchemy,
1196a dagger, a robe, and a guide to alchemy.
1197
1198They have the basics, one-handed weapons, alchemy,
1199and thaumaturgy.
1200
1201@match *
1202I am an enchanted Hat of Sorting. My duty is
1203to assist you in choosing a class. Allow me to start with
1204the basics, or say the name of a class to let me give
1205you the details of it.
1206endmsg
1207face wiz_hat.x11
1208animation wiz_hat
1209x 10
1210y 3
1211activate_on_push 0
1212activate_on_release 0
1023end 1213end
1024arch footpath_2_1_2 1214arch footpath_2_1_2
1025x 10 1215x 10
1026y 4 1216y 4
1027end 1217end
1165end 1355end
1166arch grass 1356arch grass
1167x 11 1357x 11
1168y 2 1358y 2
1169end 1359end
1170arch grass 1360arch swall_2_1_2
1171x 11 1361x 11
1172y 3 1362y 2
1173end 1363end
1174arch swall_2_1_2 1364arch grass
1175x 11 1365x 11
1176y 3 1366y 3
1177end 1367end
1178arch footpath_2_1_2 1368arch footpath_2_1_2
1179x 11 1369x 11
1262end 1452end
1263arch grass 1453arch grass
1264x 12 1454x 12
1265y 2 1455y 2
1266end 1456end
1267arch grass 1457arch swall_2_2_3
1268x 12 1458x 12
1269y 3 1459y 2
1270end 1460end
1461arch grass
1462x 12
1463y 3
1464end
1271arch swall_2_1_2 1465arch swall_2_2_1
1272x 12 1466x 12
1273y 3 1467y 3
1274end 1468end
1275arch footpath_2_1_2 1469arch footpath_2_1_2
1276x 12 1470x 12

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