arch map file_format_version 1 name Tutorial Class Selection region creation width 42 height 16 enter_x 7 enter_y 5 msg Creator: Marc Lehmann Email: schmorp@schmorp.de Date: Mon Dec 8 22:11:34 CET 2008 endmsg per_player 1 end arch grass end arch wall_3_2 end arch grass y 1 end arch wall_2_1_1 y 1 end arch grass y 2 end arch wall_2_1_1 y 2 end arch grass y 3 end arch wall_2_1_1 y 3 end arch grass y 4 end arch wall_2_1_1 y 4 end arch grass y 5 end arch swall_1_4_half y 5 end arch wall_2_1_1 y 5 end arch grass y 6 end arch wall_2_1_1 y 6 end arch grass y 7 end arch wall_2_1_1 y 7 end arch grass y 8 end arch wall_2_1_1 y 8 end arch grass y 9 end arch wall_2_1_1 y 9 end arch grass y 10 end arch wall_2_1_1 y 10 end arch grass y 11 end arch wall_2_1_1 y 11 end arch grass y 12 end arch wall_2_1_1 y 12 end arch grass y 13 end arch wall_2_1_1 y 13 end arch grass y 14 end arch wall_2_1_1 y 14 end arch grass y 15 end arch wall_3_2 y 15 end arch grass x 1 end arch wall_2_1_2 x 1 end arch grass x 1 y 1 end arch grass x 1 y 2 end arch grass x 1 y 3 end arch grass x 1 y 4 end arch grass x 1 y 5 end arch swall_2_1_2 x 1 y 5 end arch grass x 1 y 6 end arch grass x 1 y 7 end arch grass x 1 y 8 end arch grass x 1 y 9 end arch grass x 1 y 10 end arch grass x 1 y 11 end arch grass x 1 y 12 end arch grass x 1 y 13 end arch grass x 1 y 14 end arch grass x 1 y 15 end arch wall_2_1_2 x 1 y 15 end arch grass x 2 end arch wall_2_1_2 x 2 end arch grass x 2 y 1 end arch grass x 2 y 2 end arch grass x 2 y 3 end arch sign name Hat of Sorting msg @match basics Every class knows throwing, finding traps, removing traps, using magic items, literacy, and punching. The one exception is the barbarian. They do not know literacy. @match warrior Warriors gain +2 to strength, +1 to dexterity and constitution, -2 to intelligence, and -1 to wisdom and power. They start with a broadsword, a chain mail, a shield, a sack, and a guide to melee. They have the fighter skillset, which means they have the basics, one-handed weapons, two-handed weapons, and missile weapons. @match barbarian Barbarians gain +3 to strength, +2 to dexterity, +3 to constitution, -6 to intelligence, -1 to wisdom and power, and -2 to charisma. They start with leather armor, a mace, a horned helmet, a sack, a round shield, high boots, and a guide to melee. They have the basics skillset, except for literacy. They also gain one-handed weapons, two-handed weapons, missile weapons, climbing, and woodsman. @match swashbuckler Swashbucklers gain +1 to strength, +2 to dexterity, +1 to constitution, -1 to intelligence, -2 to wisdom, -1 to power, and +1 to charisma. They start with a longsword, a dagger, an amulet, and a sack. They have the fighter skillset, which means they have the basics, one-handed weapons, two-handed weapons, and missle weapons. They also gain stealing, singing, and oratory. @match ninja Ninjas gain +1 to strength, +2 to dexterity, +1 to constitution, -2 to wisdom and power, and -1 to charisma. They start with leather armor, nunchaku, a bag, a cloak, and a guide to melee. They have the fighter skillset, which means they have the basics, one-handed weapons, two-handed weapons, and missile weapons. They also gain jumping, hiding, and karate. @match thief Thieves gain +3 to dexterity, -2 to constitution, +1 to intelligence, -1 to wisdom and power, and -3 to charisma. They start with a shortsword, a cloak, leather armor, lockpicks, and a sack. They have the fighter skillset, which means they have the basics, one-handed weapons, two-handed weapons, and missile weapons. They also gain stealing. @match priest Priests gain -2 to strength and dexterity, -1 to constitution, +3 to wisdom, and +2 to power and charisma. They start with a quarterstaff, a robe, two prayer books, an amulet, and a guide to religion. They have the basics and praying, one-handed weapons, two-handed weapons, and sense curse. @match paladin Paladins gain -1 to dexterity, -2 to intelligence, +2 to wisdom, and +1 to power and charisma. They start with a broadsword, a plate mail, a shield, a full helmet, a prayer book, a holy symbol with magic resistance, a sack, and a guide to melee. They have the fighter skillset, which means they have the basics, one-handed weapons, two-handed weapons, and missile weapons. They also have oratory. @match monk Monks gain +1 to strength, dexterity, and constitution, +2 to power, and -3 to charisma. They start with a robe, sandals, and a sack. They have the basics, missile weapon, karate, sense magic, praying, and sense curse. Monks are unique that they cannot use weapons, but they also gain a monk-only skill: meditation. @match devotee Devotees gain -2 to strength and constitution, +2 to wisdom and power, and +1 to charisma. They start with a robe, a dagger, a prayer book, two evocation spellbooks, and a guide to religion. They have the wizard skillset, which means they have the basics, one-handed weapons, and praying. They also gain evocation. @match warlock Warlocks gain +1 to strength, -1 to dexterity, +1 to constitution, -2 to wisdom, and +1 to power. They start with a longsword, leather armor, two evocation spellbooks, and a talisman of evocation. They have the fighter skillset, which means they have the basics, one-handed weapons, two-handed weapons, and missile weapons. @match evoker Evokers gain -2 to strength, -1 to constitution, and +3 to power. They start with a robe, a staff, a shortsword, two evocation spellbooks, and a talisman of evocation. They have the basics and one-handed weapons. @match wizard Wizards gain -2 to strength and constitution, and +2 to intelligence and power. They start with a dagger, a robe, three sorcerer spell books, and a guide to wizardry. They have the wizard skillset, which means they have the basics, one-handed weapons, and praying. They also have sorcery. @match pyromancer Pyromancers gain -1 to strength and constitution, and +2 to power. They start with a shortsword, a robe, two pyromancy spellbooks, and a talisman of pyromancy. They have the basics and one-handed weapons. @match sorcerer Sorcerers gain -3 to strength, +2 to dexterity, -3 to strength, +3 to intelligence, -2 to wisdom, +3 to power, and -1 to charisma. They start with a robe, a magical sorcerer's hat, and a guide to wizardry. They have the basics, sorcery, sense magic, and thaumaturgy. @match summoner Summoners gain -1 to strength and constitution, and +1 to intelligence and power. They start with a shortsword, a robe, two summoner spell books, a talisman of summoning, and a guide to summoning. They have the basics, one-handed weapons, and praying. @match alchemist Alchemists gain -3 to strength, -1 to constitution, +3 to intelligence, and +1 to power. They start with a cauldron, a talisman of alchemy, a dagger, a robe, and a guide to alchemy. They have the basics, one-handed weapons, alchemy, and thaumaturgy. @match * I am an enchanted Hat of Sorting. My duty is to assist you in choosing a class. Allow me to start with the basics, or say the name of a class to let me give you the details of it. endmsg face wiz_hat.x11 animation wiz_hat x 2 y 3 activate_on_push 0 activate_on_release 0 end arch grass x 2 y 4 end arch grass x 2 y 5 end arch swall_2_1_2 x 2 y 5 end arch grass x 2 y 6 end arch grass x 2 y 7 end arch grass x 2 y 8 end arch dragon x 2 y 8 end arch grass x 2 y 9 end arch grass x 2 y 10 end arch grass x 2 y 11 end arch grass x 2 y 12 end arch grass x 2 y 13 end arch grass x 2 y 14 end arch grass x 2 y 15 end arch wall_2_1_2 x 2 y 15 end arch grass x 3 end arch wall_1_3 x 3 end arch grass x 3 y 1 end arch grass x 3 y 2 end arch grass x 3 y 3 end arch grass x 3 y 4 end arch grass x 3 y 4 end arch grass x 3 y 5 end arch swall_2_1_2 x 3 y 5 end arch grass x 3 y 6 end arch grass x 3 y 7 end arch grass x 3 y 8 end arch grass x 3 y 9 end arch grass x 3 y 10 end arch grass x 3 y 11 end arch swall_2_2_2 x 3 y 11 end arch grass x 3 y 12 end arch swall_2_1_1 x 3 y 12 end arch grass x 3 y 13 end arch swall_2_1_1 x 3 y 13 end arch grass x 3 y 14 end arch swall_2_1_1 x 3 y 14 end arch grass x 3 y 15 end arch swall_1_2_half x 3 y 15 end arch wall_1_3 x 3 y 15 end arch footpath_2_1_1 x 4 end arch exit slaying tutorial_part1 hp 4 sp 23 x 4 end arch footpath_2_1_1 x 4 y 1 end arch footpath_2_1_1 x 4 y 2 end arch footpath_2_1_1 x 4 y 3 end arch footpath_2_2_1 x 4 y 4 end arch sign name Class Selection msg Here you can select a B for your character. A class modifies your character: you can gain skills and items, and your stats can be modified. There are many classes available: Step through the rooms to the right to find the right category, then read through the individual class descriptions. The hat to the left can provide you with additional technical details about each class. When you have decided on a class, step onto the golden teleporter below the sign. B When you are not satisfied with your class the only way to go back is to delete your character and run through the character creation once again. (To delete your character use the B command.) If you are playing for the first time and are a bit overwhelmed, then the B is a good choice for fighters, and the B is a good choice for magic users. endmsg x 4 y 4 move_on all end arch grass x 4 y 5 end arch swall_2_1_2 x 4 y 5 end arch grass x 4 y 6 end arch grass x 4 y 7 end arch grass x 4 y 8 end arch grass x 4 y 9 end arch grass x 4 y 10 end arch grass x 4 y 11 end arch swall_2_1_2 x 4 y 11 end arch grass x 4 y 12 end arch footpath_2_2_2 x 4 y 13 end arch sign name Go south for the second part of the tutorial msg The portal to the south will bring you to the second (out of three) tutorial map, where you will learn basic fighting and, if you have a ranged weapon or spell, also shooting and/or casting. endmsg x 4 y 13 end arch footpath_2_1_1 x 4 y 14 end arch footpath_2_1_1 x 4 y 15 end arch exit slaying tutorial_part2 hp 3 sp 1 x 4 y 15 end arch grass x 5 end arch wall_1_4 x 5 end arch swall_1_1_half x 5 end arch grass x 5 y 1 end arch swall_2_1_1 x 5 y 1 end arch grass x 5 y 2 end arch swall_2_1_1 x 5 y 2 end arch grass x 5 y 3 end arch swall_2_2_1 x 5 y 3 end arch footpath_2_1_2 x 5 y 4 end arch grass x 5 y 5 end arch swall_2_1_2 x 5 y 5 end arch grass x 5 y 6 end arch grass x 5 y 7 end arch grass x 5 y 8 end arch grass x 5 y 9 end arch grasspond x 5 y 9 end arch grass x 5 y 10 end arch flowers_permanent x 5 y 10 end arch grass x 5 y 11 end arch swall_2_1_2 x 5 y 11 end arch grass x 5 y 12 end arch footpath_2_1_2 x 5 y 13 end arch grass x 5 y 14 end arch grass x 5 y 15 end arch wall_1_4 x 5 y 15 end arch grass x 6 end arch wall_2_1_2 x 6 end arch grass x 6 y 1 end arch grass x 6 y 2 end arch grass x 6 y 3 end arch swall_2_1_2 x 6 y 3 end arch footpath_2_1_2 x 6 y 4 end arch grass x 6 y 5 end arch swall_2_1_2 x 6 y 5 end arch grass x 6 y 6 end arch grass x 6 y 7 end arch grass x 6 y 8 end arch grass x 6 y 9 end arch grass x 6 y 10 end arch flowers_permanent x 6 y 10 end arch grass x 6 y 11 end arch swall_2_1_2 x 6 y 11 end arch grass x 6 y 12 end arch footpath_2_1_2 x 6 y 13 end arch grass x 6 y 14 end arch grass x 6 y 15 end arch wall_2_1_2 x 6 y 15 end arch grass x 7 end arch wall_2_2_4 x 7 end arch grass x 7 y 1 end arch grass x 7 y 2 end arch grass x 7 y 3 end arch swall_2_1_2 x 7 y 3 end arch footpath_2_1_2 x 7 y 4 end arch grass x 7 y 5 end arch swall_2_2_3 x 7 y 5 end arch grass x 7 y 6 end arch swall_2_1_1 x 7 y 6 end arch grass x 7 y 7 end arch swall_2_1_1 x 7 y 7 end arch grass x 7 y 8 end arch swall_2_1_1 x 7 y 8 end arch grass x 7 y 9 end arch swall_2_1_1 x 7 y 9 end arch grass x 7 y 10 end arch swall_2_1_1 x 7 y 10 end arch grass x 7 y 11 end arch swall_3_1 x 7 y 11 end arch grass x 7 y 12 end arch sign_w name Left Please x 7 y 12 end arch footpath_2_1_2 x 7 y 13 end arch grass x 7 y 14 end arch grass x 7 y 15 end arch wall_2_1_2 x 7 y 15 end arch evergreen x 8 move_block all end arch grass x 8 y 1 end arch grass x 8 y 2 end arch grass x 8 y 3 end arch swall_2_1_2 x 8 y 3 end arch footpath_3_3 x 8 y 4 end arch footpath_2_1_1 x 8 y 5 end arch footpath_2_1_1 x 8 y 6 end arch sign name Warrior msg As a Warrior you've been trained in the art of combat with all weapons and in archery. Because of your training, you're stronger, more agile, and hardier than you would be otherwise. However, your education has neglected the magical arts, religious devotion, and lacks breadth in general. This is a good class for a beginning player. endmsg x 8 y 6 move_on all end arch footpath_1_2 x 8 y 7 end arch button_small x 8 y 7 connected 1 end arch button_small x 8 y 8 connected 1 end arch grass x 8 y 8 end arch grate_closed_1 x 8 y 8 connected 1 end arch grass x 8 y 9 end arch player_changer slaying /start/tutorial_class hp 8 sp 12 x 8 y 9 end arch grass x 8 y 10 move_block all end arch warrior_class x 8 y 10 end arch grass x 8 y 11 end arch swall_2_1_2 x 8 y 11 end arch grass x 8 y 12 end arch footpath_2_1_2 x 8 y 13 end arch grass x 8 y 14 end arch grass x 8 y 15 end arch wall_2_1_2 x 8 y 15 end arch evergreen x 9 move_block all end arch grass x 9 y 1 end arch grass x 9 y 2 end arch grass x 9 y 3 end arch swall_2_1_2 x 9 y 3 end arch footpath_2_1_2 x 9 y 4 end arch grass x 9 y 5 end arch grass x 9 y 6 end arch grass x 9 y 7 end arch swall_1_1 x 9 y 7 end arch grass x 9 y 8 end arch swall_2_1_1 x 9 y 8 end arch grass x 9 y 9 end arch swall_2_1_1 x 9 y 9 end arch grass x 9 y 10 end arch swall_2_1_1 x 9 y 10 end arch grass x 9 y 11 end arch swall_3_1 x 9 y 11 end arch grass x 9 y 12 end arch footpath_2_1_2 x 9 y 13 end arch grass x 9 y 14 end arch grass x 9 y 15 end arch wall_2_1_2 x 9 y 15 end arch evergreen x 10 move_block all end arch grass x 10 y 1 end arch flowers_permanent x 10 y 1 end arch grass x 10 y 2 end arch grass x 10 y 3 end arch swall_2_1_2 x 10 y 3 end arch footpath_2_1_2 x 10 y 4 end arch sign name Hall of Warriors msg Warriors mainly count on their strength to settle disputes. Why slow yourself down with casting a spell when you can simply club down your opponent and step over it? endmsg x 10 y 4 move_on all end arch grass x 10 y 5 end arch grass x 10 y 6 end arch sign name Barbarian msg Growing up in the howling wilderness, you've had no chance to pursue anything remotely intellectual, let alone learn your letters! It's amazing you ever thought of leaving your hovel and going somewhere else, you're so ignorant. But now you have. You find that you're a lot tougher and stronger than these cityfolk, and you know how to get around in rough terrain. You've learned archery in order to fill your cookpot, and weaponry is second nature to anyone who's had to fight with the local orc-tribe over food once a month. You're deeply afraid of magic, and it'll be awhile before you get over that and develop any facility with it. You've no deep problem with the idea of gods, but you don't know much about them. This class of intermediate difficulty, as Barbarians have great problems with learning new skills and/or spells. endmsg x 10 y 6 move_on all end arch grass x 10 y 7 end arch button_small x 10 y 7 connected 2 end arch button_small x 10 y 8 connected 2 end arch grass x 10 y 8 end arch grate_closed_1 x 10 y 8 connected 2 end arch grass x 10 y 9 end arch player_changer slaying /start/tutorial_class hp 10 sp 12 x 10 y 9 arch barbarian_class end end arch grass x 10 y 10 move_block all end arch barbarian_class x 10 y 10 end arch grass x 10 y 11 end arch swall_2_1_2 x 10 y 11 end arch grass x 10 y 12 end arch footpath_2_1_2 x 10 y 13 end arch grass x 10 y 14 end arch grass x 10 y 15 end arch wall_2_1_2 x 10 y 15 end arch evergreen x 11 move_block all end arch grass x 11 y 1 end arch grasspond x 11 y 1 end arch grass x 11 y 2 end arch grass x 11 y 3 end arch swall_2_1_2 x 11 y 3 end arch footpath_2_1_2 x 11 y 4 end arch grass x 11 y 5 end arch grass x 11 y 6 end arch grass x 11 y 7 end arch swall_1_1 x 11 y 7 end arch grass x 11 y 8 end arch swall_2_1_1 x 11 y 8 end arch grass x 11 y 9 end arch swall_2_1_1 x 11 y 9 end arch grass x 11 y 10 end arch swall_2_1_1 x 11 y 10 end arch grass x 11 y 11 end arch swall_3_1 x 11 y 11 end arch grass x 11 y 12 end arch sign_w name Left Please x 11 y 12 end arch footpath_2_1_2 x 11 y 13 end arch grass x 11 y 14 end arch grass x 11 y 15 end arch wall_2_1_2 x 11 y 15 end arch evergreen x 12 move_block all end arch grass x 12 y 1 end arch grass x 12 y 2 end arch grass x 12 y 3 end arch swall_2_1_2 x 12 y 3 end arch footpath_2_1_2 x 12 y 4 end arch grass x 12 y 5 end arch grass x 12 y 6 end arch sign name Swashbuckler msg On shipboard, you've learned good balance and agility, and you've also become strong and hardy. Because of occasional oarswork, you and your shipmates have an admirable command of rhythm, and you can sing well. You've learned to make the most of your time in port: after you pass out drunk in a bar and wake to find yourself short your pay, you've found ways to acquire new capital, or at the very least, talk someone into helping you out of your fix. On numerous occasions, you've taken up arms and the bow in defense of your ship, so you're facile with weapons, but you've had no chance to learn any magic or the ways of gods. This is a relatively difficult class to play. endmsg x 12 y 6 move_on all end arch grass x 12 y 7 end arch button_small x 12 y 7 connected 3 end arch button_small x 12 y 8 connected 3 end arch grass x 12 y 8 end arch grate_closed_1 x 12 y 8 connected 3 end arch grass x 12 y 9 end arch player_changer slaying /start/tutorial_class hp 12 sp 12 x 12 y 9 arch swashbuckler_class end end arch grass x 12 y 10 move_block all end arch swashbuckler_class x 12 y 10 end arch grass x 12 y 11 end arch swall_2_1_2 x 12 y 11 end arch grass x 12 y 12 end arch footpath_2_1_2 x 12 y 13 end arch grass x 12 y 14 end arch grass x 12 y 15 end arch wall_2_1_2 x 12 y 15 end arch evergreen x 13 move_block all end arch grass x 13 y 1 end arch grass x 13 y 2 end arch grass x 13 y 3 end arch swall_2_1_2 x 13 y 3 end arch footpath_2_1_2 x 13 y 4 end arch grass x 13 y 5 end arch swall_1_1 x 13 y 5 end arch grass x 13 y 6 end arch swall_2_1_1 x 13 y 6 end arch grass x 13 y 7 end arch swall_2_1_1 x 13 y 7 end arch grass x 13 y 8 end arch swall_2_1_1 x 13 y 8 end arch grass x 13 y 9 end arch swall_2_1_1 x 13 y 9 end arch grass x 13 y 10 end arch swall_2_1_1 x 13 y 10 end arch grass x 13 y 11 end arch swall_3_1 x 13 y 11 end arch grass x 13 y 12 end arch footpath_2_1_2 x 13 y 13 end arch grass x 13 y 14 end arch grass x 13 y 15 end arch wall_2_1_2 x 13 y 15 end arch evergreen x 14 move_block all end arch grass x 14 y 1 end arch grass x 14 y 2 end arch grass x 14 y 3 end arch swall_2_1_2 x 14 y 3 end arch footpath_2_1_2 x 14 y 4 end arch grass x 14 y 5 end arch grass x 14 y 6 end arch sign name Ninja msg As a member of the secret society of the Ninja, you've been taught archery and the use of weapons, and also the art of combat without weapons. Your style of combat, though, leans very much toward the sneak attack, so you've been taught how to be inconspicuous and how to appear in places you're not expected. You have had no introduction to either religious devotion or magic. This class is of intermediate difficulty. endmsg x 14 y 6 move_on all end arch grass x 14 y 7 end arch button_small x 14 y 7 connected 4 end arch button_small x 14 y 8 connected 4 end arch grass x 14 y 8 end arch grate_closed_1 x 14 y 8 connected 4 end arch grass x 14 y 9 end arch player_changer slaying /start/tutorial_class hp 14 sp 12 x 14 y 9 arch ninja_class end end arch grass x 14 y 10 move_block all end arch ninja_class x 14 y 10 end arch grass x 14 y 11 end arch swall_2_1_2 x 14 y 11 end arch grass x 14 y 12 end arch footpath_2_1_2 x 14 y 13 end arch grass x 14 y 14 end arch grass x 14 y 15 end arch wall_2_1_2 x 14 y 15 end arch evergreen x 15 move_block all end arch grass x 15 y 1 end arch grass x 15 y 2 end arch grass x 15 y 3 end arch swall_2_1_2 x 15 y 3 end arch footpath_2_1_2 x 15 y 4 end arch sign name Hall of Thieves msg Thieves and Ninjas prefer a subtler approach to killing, or even avoid killing altogether. Why risk your life needlessly in fights when you can just hide in the shadows and steal the treasure? endmsg x 15 y 4 move_on all end arch grass x 15 y 5 end arch grass x 15 y 6 end arch grass x 15 y 7 end arch swall_1_1 x 15 y 7 end arch grass x 15 y 8 end arch swall_2_1_1 x 15 y 8 end arch grass x 15 y 9 end arch swall_2_1_1 x 15 y 9 end arch grass x 15 y 10 end arch swall_2_1_1 x 15 y 10 end arch grass x 15 y 11 end arch swall_3_1 x 15 y 11 end arch grass x 15 y 12 end arch sign_w name Left Please x 15 y 12 end arch footpath_2_1_2 x 15 y 13 end arch grass x 15 y 14 end arch grass x 15 y 15 end arch wall_2_1_2 x 15 y 15 end arch evergreen x 16 move_block all end arch grass x 16 y 1 end arch grass x 16 y 2 end arch grass x 16 y 3 end arch swall_2_1_2 x 16 y 3 end arch footpath_2_1_2 x 16 y 4 end arch grass x 16 y 5 end arch grass x 16 y 6 end arch sign name Thief msg As a thief you've learned to steal and you're familiar with the value a fence will give you on your "finds". You've had some weaponry training, including archery, this being advisable to someone who is likely to have acrimonious disagreements about the ownership of valuable objects. You've had no time for religious devotion or the study of magecraft, but your quick wits have kept you alive many times. This is a relatively difficult class to play. endmsg x 16 y 6 move_on all end arch grass x 16 y 7 end arch button_small x 16 y 7 connected 5 end arch button_small x 16 y 8 connected 5 end arch grass x 16 y 8 end arch grate_closed_1 x 16 y 8 connected 5 end arch grass x 16 y 9 end arch player_changer slaying /start/tutorial_class hp 16 sp 12 x 16 y 9 arch thief_class end end arch grass x 16 y 10 move_block all end arch thief_class face thief.x51 x 16 y 10 end arch grass x 16 y 11 end arch swall_2_1_2 x 16 y 11 end arch grass x 16 y 12 end arch footpath_2_1_2 x 16 y 13 end arch grass x 16 y 14 end arch grass x 16 y 15 end arch wall_2_1_2 x 16 y 15 end arch evergreen x 17 move_block all end arch grass x 17 y 1 end arch grass x 17 y 2 end arch grass x 17 y 3 end arch swall_2_1_2 x 17 y 3 end arch footpath_2_1_2 x 17 y 4 end arch grass x 17 y 5 end arch swall_1_1 x 17 y 5 end arch grass x 17 y 6 end arch swall_2_1_1 x 17 y 6 end arch grass x 17 y 7 end arch swall_2_1_1 x 17 y 7 end arch grass x 17 y 8 end arch swall_2_1_1 x 17 y 8 end arch grass x 17 y 9 end arch swall_2_1_1 x 17 y 9 end arch grass x 17 y 10 end arch swall_2_1_1 x 17 y 10 end arch grass x 17 y 11 end arch swall_3_1 x 17 y 11 end arch grass x 17 y 12 end arch footpath_2_1_2 x 17 y 13 end arch grass x 17 y 14 end arch grass x 17 y 15 end arch wall_2_1_2 x 17 y 15 end arch evergreen x 18 move_block all end arch grass x 18 y 1 end arch grass x 18 y 2 end arch grass x 18 y 3 end arch swall_2_1_2 x 18 y 3 end arch footpath_2_1_2 x 18 y 4 end arch grass x 18 y 5 end arch grass x 18 y 6 end arch sign name Priest msg As a priest, you've learned an intense devotion to your god, and you've learned how to channel the energies your god vouchsafes to his devotees. You've been taught the use of weapons, but only cursorily, and your physical training has been lacking in general. Since you're in tune with the holy powers, you can tell when a god has marked an object as accursed. This class is of intermediate difficulty. endmsg x 18 y 6 move_on all end arch grass x 18 y 7 end arch button_small x 18 y 7 connected 6 end arch button_small x 18 y 8 connected 6 end arch grass x 18 y 8 end arch grate_closed_1 x 18 y 8 connected 6 end arch grass x 18 y 9 end arch player_changer slaying /start/tutorial_class hp 18 sp 12 x 18 y 9 arch priest_class end end arch grass x 18 y 10 move_block all end arch priest_class face priestnew.x51 x 18 y 10 end arch grass x 18 y 11 end arch swall_2_1_2 x 18 y 11 end arch grass x 18 y 12 end arch footpath_2_1_2 x 18 y 13 end arch grass x 18 y 14 end arch grass x 18 y 15 end arch wall_2_1_2 x 18 y 15 end arch evergreen x 19 move_block all end arch grass x 19 y 1 end arch grass x 19 y 2 end arch flowers_permanent x 19 y 2 end arch grass x 19 y 3 end arch swall_2_1_2 x 19 y 3 end arch footpath_2_1_2 x 19 y 4 end arch grass x 19 y 5 end arch grass x 19 y 6 end arch grass x 19 y 7 end arch swall_1_1 x 19 y 7 end arch grass x 19 y 8 end arch swall_2_1_1 x 19 y 8 end arch grass x 19 y 9 end arch swall_2_1_1 x 19 y 9 end arch grass x 19 y 10 end arch swall_2_1_1 x 19 y 10 end arch grass x 19 y 11 end arch swall_3_1 x 19 y 11 end arch grass x 19 y 12 end arch sign_w name Left Please x 19 y 12 end arch footpath_2_1_2 x 19 y 13 end arch grass x 19 y 14 end arch grass x 19 y 15 end arch wall_2_1_2 x 19 y 15 end arch evergreen x 20 move_block all end arch grass x 20 y 1 end arch grass x 20 y 2 end arch grass x 20 y 3 end arch swall_2_1_2 x 20 y 3 end arch footpath_2_1_2 x 20 y 4 end arch grass x 20 y 5 end arch grass x 20 y 6 end arch sign name Paladin msg You are a militant priest, with an emphasis on 'priest'. You've been taught archery and the use of weapons, but great care has been taken that you're doctrinally correct. Now you've been sent out in the world to convert the unrighteous and destroy the enemies of the faith, and your churchmembers have been charged a pretty penny to equip you to do it! All other areas of your education have been neglected. Perhaps aware of your deficiency, your superiors have given you a measure of protection from physical attacks. This is a good class for beginning players. endmsg x 20 y 6 move_on all end arch grass x 20 y 7 end arch button_small x 20 y 7 connected 7 end arch button_small x 20 y 8 connected 7 end arch grass x 20 y 8 end arch grate_closed_1 x 20 y 8 connected 7 end arch grass x 20 y 9 end arch player_changer slaying /start/tutorial_class hp 20 sp 12 x 20 y 9 arch paladin_class end end arch grass x 20 y 10 move_block all end arch paladin_class face paladin.x51 x 20 y 10 end arch grass x 20 y 11 end arch swall_2_1_2 x 20 y 11 end arch grass x 20 y 12 end arch footpath_2_1_2 x 20 y 13 end arch grass x 20 y 14 end arch grass x 20 y 15 end arch wall_2_1_2 x 20 y 15 end arch evergreen x 21 move_block all end arch grass x 21 y 1 end arch grass x 21 y 2 end arch grass x 21 y 3 end arch swall_2_1_2 x 21 y 3 end arch footpath_2_1_2 x 21 y 4 end arch sign name Hall of Priests msg Priests come in various shapes and sizes. Some try to survive by their prayers alone, others feel that a weapon gives their religious arguments more weight, still others tap magical powers or inner meditation for the same. endmsg x 21 y 4 move_on all end arch grass x 21 y 5 end arch grass x 21 y 6 end arch grass x 21 y 7 end arch swall_1_1 x 21 y 7 end arch grass x 21 y 8 end arch swall_2_1_1 x 21 y 8 end arch grass x 21 y 9 end arch swall_2_1_1 x 21 y 9 end arch grass x 21 y 10 end arch swall_2_1_1 x 21 y 10 end arch grass x 21 y 11 end arch swall_3_1 x 21 y 11 end arch grass x 21 y 12 end arch footpath_2_1_2 x 21 y 13 end arch grass x 21 y 14 end arch grass x 21 y 15 end arch wall_2_1_2 x 21 y 15 end arch evergreen x 22 move_block all end arch grass x 22 y 1 end arch grass x 22 y 2 end arch grass x 22 y 3 end arch swall_2_1_2 x 22 y 3 end arch footpath_2_1_2 x 22 y 4 end arch grass x 22 y 5 end arch grass x 22 y 6 end arch sign name Monk msg In the Monastery, they believed in mental discipline and peace through physical training, meditation, and, to a lesser extent, religious devotion. Your mental equilibrium requires you to forego the use of weapons, but your physical training in karate means you're not helpless, and you can make use of archery when necessary. Your inner peacefulness grants you the ability to regenerate faster and to sense auras. This class is of intermediate difficulty, as monks cannot use any weapons. endmsg x 22 y 6 move_on all end arch grass x 22 y 7 end arch button_small x 22 y 7 connected 8 end arch button_small x 22 y 8 connected 8 end arch grass x 22 y 8 end arch grate_closed_1 x 22 y 8 connected 8 end arch grass x 22 y 9 end arch player_changer slaying /start/tutorial_class hp 22 sp 12 x 22 y 9 arch monk_class end end arch grass x 22 y 10 move_block all end arch monk_class msg In the Monastery, they believed in mental discipline and peace through physical training, meditation, and to a lesser extent, religious devotion. Your mental equilibrium requires you to forego the use of weapons, but your physical training in karate means you're not helpless. Your inner peacefulness grants you the ability to regenerate faster and to sense auras. endmsg x 22 y 10 end arch grass x 22 y 11 end arch swall_2_1_2 x 22 y 11 end arch grass x 22 y 12 end arch footpath_2_1_2 x 22 y 13 end arch grass x 22 y 14 end arch grass x 22 y 15 end arch wall_2_1_2 x 22 y 15 end arch evergreen x 23 move_block all end arch grass x 23 y 1 end arch grass x 23 y 2 end arch grass x 23 y 3 end arch swall_2_1_2 x 23 y 3 end arch footpath_2_1_2 x 23 y 4 end arch grass x 23 y 5 end arch grass x 23 y 6 end arch grass x 23 y 7 end arch swall_1_1 x 23 y 7 end arch grass x 23 y 8 end arch swall_2_1_1 x 23 y 8 end arch grass x 23 y 9 end arch swall_2_1_1 x 23 y 9 end arch grass x 23 y 10 end arch swall_2_1_1 x 23 y 10 end arch grass x 23 y 11 end arch swall_3_1 x 23 y 11 end arch grass x 23 y 12 end arch sign_w name Left Please x 23 y 12 end arch footpath_2_1_2 x 23 y 13 end arch grass x 23 y 14 end arch grass x 23 y 15 end arch wall_2_1_2 x 23 y 15 end arch evergreen x 24 move_block all end arch grass x 24 y 1 end arch grass x 24 y 2 end arch grass x 24 y 3 end arch grass x 24 y 3 end arch swall_2_1_2 x 24 y 3 end arch footpath_2_1_2 x 24 y 4 end arch grass x 24 y 5 end arch grass x 24 y 6 end arch sign name Devotee msg The axis of your existence is your devotion to your god. However, you've also been busy in other areas. Your sensitivity to godly powers has also caused your natural magical ability to bloom, and your religious order has encouraged your study. Your religious superiors have forced you to learn to use one handed weapons as well, against your will. You will find that they were wise to do so, but you haven't trained as assiduously as you should have, so you are soft and weak. This is a good class for beginning players. endmsg x 24 y 6 move_on all end arch grass x 24 y 7 end arch button_small x 24 y 7 connected 9 end arch button_small x 24 y 8 connected 9 end arch grass x 24 y 8 end arch grate_closed_1 x 24 y 8 connected 9 end arch grass x 24 y 9 end arch player_changer slaying /start/tutorial_class hp 24 sp 12 x 24 y 9 arch devotee_class end end arch grass x 24 y 10 move_block all end arch devotee_class face wizard_white.x51 x 24 y 10 end arch grass x 24 y 11 end arch swall_2_1_2 x 24 y 11 end arch grass x 24 y 12 end arch footpath_2_1_2 x 24 y 13 end arch grass x 24 y 14 end arch grass x 24 y 15 end arch wall_2_1_2 x 24 y 15 end arch evergreen x 25 move_block all end arch grass x 25 y 1 end arch grass x 25 y 2 end arch grass x 25 y 3 end arch swall_2_1_2 x 25 y 3 end arch footpath_2_1_2 x 25 y 4 end arch grass x 25 y 5 end arch swall_1_1 x 25 y 5 end arch grass x 25 y 6 end arch swall_2_1_1 x 25 y 6 end arch grass x 25 y 7 end arch swall_2_1_1 x 25 y 7 end arch grass x 25 y 8 end arch swall_2_1_1 x 25 y 8 end arch grass x 25 y 9 end arch swall_2_1_1 x 25 y 9 end arch grass x 25 y 10 end arch swall_2_1_1 x 25 y 10 end arch grass x 25 y 11 end arch swall_3_1 x 25 y 11 end arch grass x 25 y 12 end arch footpath_2_1_2 x 25 y 13 end arch grass x 25 y 14 end arch grass x 25 y 15 end arch wall_2_1_2 x 25 y 15 end arch evergreen x 26 move_block all end arch grass x 26 y 1 end arch grass x 26 y 2 end arch grass x 26 y 3 end arch swall_2_1_2 x 26 y 3 end arch footpath_3_3 x 26 y 4 end arch footpath_2_1_1 x 26 y 5 end arch footpath_2_1_1 x 26 y 6 end arch sign name Warlock msg You have divided your time between learning magic and learning weapons, but have totally disregarded religious devotion. You are physically stronger and hardier because of your training, and you know the use of weapons and bows. However, you're just a bit clumsy in both weaponry and magic because you've had to divide your time between them. This is a good class for beginning players. endmsg x 26 y 6 move_on all end arch footpath_1_2 x 26 y 7 end arch button_small x 26 y 7 connected 10 end arch button_small x 26 y 8 connected 10 end arch grass x 26 y 8 end arch grate_closed_1 x 26 y 8 connected 10 end arch grass x 26 y 9 end arch player_changer slaying /start/tutorial_class hp 26 sp 12 x 26 y 9 arch warlock_class end end arch grass x 26 y 10 move_block all end arch warlock_class msg Warlock You've divided your time between learning magic and learning weapons, but have totally disregarded religious devotion. You're physically stronger and hardier because of your training, and you know the use of weapons and bows. However, you're just a bit clumsy in both weaponry and magic because you've had to divide your time between them. endmsg x 26 y 10 end arch grass x 26 y 11 end arch swall_2_1_2 x 26 y 11 end arch grass x 26 y 12 end arch footpath_2_1_2 x 26 y 13 end arch grass x 26 y 14 end arch grass x 26 y 15 end arch wall_2_1_2 x 26 y 15 end arch evergreen x 27 move_block all end arch grass x 27 y 1 end arch grass x 27 y 2 end arch grass x 27 y 3 end arch swall_2_1_2 x 27 y 3 end arch footpath_2_1_2 x 27 y 4 end arch grass x 27 y 5 end arch grass x 27 y 6 end arch grass x 27 y 7 end arch swall_1_1 x 27 y 7 end arch grass x 27 y 8 end arch swall_2_1_1 x 27 y 8 end arch grass x 27 y 9 end arch swall_2_1_1 x 27 y 9 end arch grass x 27 y 10 end arch swall_2_1_1 x 27 y 10 end arch grass x 27 y 11 end arch swall_3_1 x 27 y 11 end arch grass x 27 y 12 end arch sign_w name Left Please x 27 y 12 end arch footpath_2_1_2 x 27 y 13 end arch grass x 27 y 14 end arch grass x 27 y 15 end arch wall_2_1_2 x 27 y 15 end arch evergreen x 28 move_block all end arch grass x 28 y 1 end arch grass x 28 y 2 end arch grass x 28 y 3 end arch swall_2_1_2 x 28 y 3 end arch footpath_2_1_2 x 28 y 4 end arch grass x 28 y 5 end arch grass x 28 y 6 end arch sign name Evoker msg Your specialty is the use of attack spells in combat. You practice these spells daily, and your capacity to cast them has increased hugely. You've had some training in the use of one handed weapons to help defend yourself, but you tend to leave most of the fighting to others, so your physical training has been somewhat lacking. You've never learned to use magic innately, but instead rely on a magic talisman to channel mana for you. The attack spells have imprinted themselves somewhat on your talisman, making it good for those and less useful for anything else. You have not been trained in religious devotion: however, you come from a religious family and will have no particular difficulty taking up the service of a god. This is a relatively good class for beginning players who are mainly interested in magic. endmsg x 28 y 6 move_on all end arch grass x 28 y 7 end arch button_small x 28 y 7 connected 11 end arch button_small x 28 y 8 connected 11 end arch grass x 28 y 8 end arch grate_closed_1 x 28 y 8 connected 11 end arch grass x 28 y 9 end arch player_changer slaying /start/tutorial_class hp 28 sp 12 x 28 y 9 arch evoker_class end end arch grass x 28 y 10 move_block all end arch evoker_class x 28 y 10 end arch grass x 28 y 11 end arch swall_2_1_2 x 28 y 11 end arch grass x 28 y 12 end arch footpath_2_1_2 x 28 y 13 end arch grass x 28 y 14 end arch grass x 28 y 15 end arch wall_2_1_2 x 28 y 15 end arch evergreen x 29 move_block all end arch grass x 29 y 1 end arch grass x 29 y 2 end arch grass x 29 y 3 end arch swall_2_1_2 x 29 y 3 end arch footpath_2_1_2 x 29 y 4 end arch grass x 29 y 5 end arch grass x 29 y 6 end arch grass x 29 y 7 end arch swall_1_1 x 29 y 7 end arch grass x 29 y 8 end arch swall_2_1_1 x 29 y 8 end arch grass x 29 y 9 end arch swall_2_1_1 x 29 y 9 end arch grass x 29 y 10 end arch swall_2_1_1 x 29 y 10 end arch grass x 29 y 11 end arch swall_3_1 x 29 y 11 end arch grass x 29 y 12 end arch footpath_2_1_2 x 29 y 13 end arch grass x 29 y 14 end arch grass x 29 y 15 end arch wall_2_1_2 x 29 y 15 end arch evergreen x 30 move_block all end arch grass x 30 y 1 end arch grass x 30 y 2 end arch grass x 30 y 3 end arch swall_2_1_2 x 30 y 3 end arch footpath_2_1_2 x 30 y 4 end arch sign name Hall of Mages msg There are lots of different magic schools, and so the magic classes are the most numerous and diverse group. From pure magic users such as summoners or evokers to mixed classes such as the Warlock you can find almost anything. It can be useful to have a fighting skill, so beginning players might do well in selecting a class that can use a weapon. endmsg x 30 y 4 move_on all end arch grass x 30 y 5 end arch grass x 30 y 6 end arch sign name Wizard msg You are the generalist of the spellcasters. You've emphasized the use of magic. Due to studying all its areas almost equally, you have only basic knowledge about sorcery, although learning new skills and spells is an easy task for you. You've learned something about the gods and religious devotion as well. To a much lesser extent, you've studied the use of one handed weapons, but you've not had much physical training: you're mostly sedentary, and so you're not nearly as strong and healthy as you could be. This class is of intermediate difficulty, as Wizards need to acquire most of their attack spells and skills later in the game. endmsg x 30 y 6 move_on all end arch grass x 30 y 7 end arch button_small x 30 y 7 connected 12 end arch button_small x 30 y 8 connected 12 end arch grass x 30 y 8 end arch grate_closed_1 x 30 y 8 connected 12 end arch grass x 30 y 9 end arch player_changer slaying /start/tutorial_class hp 30 sp 12 x 30 y 9 carrying 70000 arch wizard end end arch grass x 30 y 10 move_block all end arch wizard face wizard.x51 x 30 y 10 end arch grass x 30 y 11 end arch swall_2_1_2 x 30 y 11 end arch grass x 30 y 12 end arch footpath_2_1_2 x 30 y 13 end arch grass x 30 y 14 end arch grass x 30 y 15 end arch wall_2_1_2 x 30 y 15 end arch evergreen x 31 move_block all end arch grass x 31 y 1 end arch grass x 31 y 2 end arch grasspond x 31 y 2 end arch grass x 31 y 3 end arch swall_2_1_2 x 31 y 3 end arch footpath_2_1_2 x 31 y 4 end arch grass x 31 y 5 end arch grass x 31 y 6 end arch grass x 31 y 7 end arch swall_1_1 x 31 y 7 end arch grass x 31 y 8 end arch swall_2_1_1 x 31 y 8 end arch grass x 31 y 9 end arch swall_2_1_1 x 31 y 9 end arch grass x 31 y 10 end arch swall_2_1_1 x 31 y 10 end arch grass x 31 y 11 end arch swall_3_1 x 31 y 11 end arch grass x 31 y 12 end arch sign_w name Left Please x 31 y 12 end arch footpath_2_1_2 x 31 y 13 end arch grass x 31 y 14 end arch grass x 31 y 15 end arch wall_2_1_2 x 31 y 15 end arch evergreen x 32 move_block all end arch grass x 32 y 1 end arch grass x 32 y 2 end arch grass x 32 y 3 end arch swall_2_1_2 x 32 y 3 end arch footpath_2_1_2 x 32 y 4 end arch grass x 32 y 5 end arch grass x 32 y 6 end arch sign name Pyromancer msg You've been obsessed with fire and magic ever since you were a child. As time grew on you've learned to master both. You've never learned to use magic innately, but instead rely on a magic talisman to channel mana for you. The your fire spells have imprinted themselves somewhat on your talisman, making it good for those and less useful for anything else. You've had some training in the use of one handed weapons to help defend yourself, but you tend to leave most of the fighting to others, so your physical training has been somewhat lacking. You have not been trained in religious devotion: however, you come from a religious family and will have no particular difficulty taking up the service of a god. This is a relatively good class for beginning players who are mainly interested in magic. endmsg x 32 y 6 move_on all end arch grass x 32 y 7 end arch button_small x 32 y 7 connected 13 end arch button_small x 32 y 8 connected 13 end arch grass x 32 y 8 end arch grate_closed_1 x 32 y 8 connected 13 end arch grass x 32 y 9 end arch player_changer slaying /start/tutorial_class hp 32 sp 12 x 32 y 9 carrying 70000 arch pyromancer_class end end arch grass x 32 y 10 move_block all end arch pyromancer_class x 32 y 10 end arch grass x 32 y 11 end arch swall_2_1_2 x 32 y 11 end arch grass x 32 y 12 end arch footpath_2_1_2 x 32 y 13 end arch grass x 32 y 14 end arch grass x 32 y 15 end arch wall_2_1_2 x 32 y 15 end arch evergreen x 33 move_block all end arch grass x 33 y 1 end arch grass x 33 y 2 end arch grasspond x 33 y 2 end arch grass x 33 y 3 end arch swall_2_1_2 x 33 y 3 end arch footpath_2_1_2 x 33 y 4 end arch grass x 33 y 5 end arch grass x 33 y 6 end arch grass x 33 y 7 end arch swall_1_1 x 33 y 7 end arch grass x 33 y 8 end arch swall_2_1_1 x 33 y 8 end arch grass x 33 y 9 end arch swall_2_1_1 x 33 y 9 end arch grass x 33 y 10 end arch swall_2_1_1 x 33 y 10 end arch grass x 33 y 11 end arch swall_3_1 x 33 y 11 end arch grass x 33 y 12 end arch footpath_2_1_2 x 33 y 13 end arch grass x 33 y 14 end arch grass x 33 y 15 end arch wall_2_1_2 x 33 y 15 end arch evergreen x 34 move_block all end arch grass x 34 y 1 end arch grass x 34 y 2 end arch grass x 34 y 3 end arch swall_2_1_2 x 34 y 3 end arch footpath_2_1_2 x 34 y 4 end arch grass x 34 y 5 end arch grass x 34 y 6 end arch sign name Sorcerer msg Your study of magic has been obsessive. Your frequent practice has greatly enhanced your powers, and your intellect has been sharpened enormously by your quest for ever better ways to channel energies. However, you've totally neglected to learn to use weaponry, and you're soft and weak. Barbarians used to push you around on the street until you blasted one's leg off with a lightning bolt. You reflected later on the stupidity of this, because you could by no means have blasted his friends, too. Fortunately, they ran off. You resolved to learn how to take out a whole group of barbarians before losing your temper again. Your study of magic and magical devices allows you to notice when an object has a magical aura, and you can often fathom the purpose of magical devices. This is a relatively difficult class to play. endmsg x 34 y 6 move_on all end arch grass x 34 y 7 end arch button_small x 34 y 7 connected 14 end arch button_small x 34 y 8 connected 14 end arch grass x 34 y 8 end arch grate_closed_1 x 34 y 8 connected 14 end arch grass x 34 y 9 end arch player_changer slaying /start/tutorial_class hp 34 sp 12 x 34 y 9 arch sorcerer_class end end arch grass x 34 y 10 move_block all end arch sorcerer_class face sorcerer.x51 x 34 y 10 end arch grass x 34 y 11 end arch swall_2_1_2 x 34 y 11 end arch grass x 34 y 12 end arch footpath_2_1_2 x 34 y 13 end arch grass x 34 y 14 end arch grass x 34 y 15 end arch wall_2_1_2 x 34 y 15 end arch evergreen x 35 move_block all end arch grass x 35 y 1 end arch grass x 35 y 2 end arch grass x 35 y 3 end arch swall_2_1_2 x 35 y 3 end arch footpath_2_1_2 x 35 y 4 end arch grass x 35 y 5 end arch grass x 35 y 6 end arch grass x 35 y 7 end arch swall_1_1 x 35 y 7 end arch grass x 35 y 8 end arch swall_2_1_1 x 35 y 8 end arch grass x 35 y 9 end arch swall_2_1_1 x 35 y 9 end arch grass x 35 y 10 end arch swall_2_1_1 x 35 y 10 end arch grass x 35 y 11 end arch swall_3_1 x 35 y 11 end arch grass x 35 y 12 end arch sign_w name Left Please x 35 y 12 end arch footpath_2_1_2 x 35 y 13 end arch grass x 35 y 14 end arch grass x 35 y 15 end arch wall_2_1_2 x 35 y 15 end arch evergreen x 36 move_block all end arch grass x 36 y 1 end arch grass x 36 y 2 end arch grass x 36 y 3 end arch swall_2_1_2 x 36 y 3 end arch footpath_2_1_2 x 36 y 4 end arch grass x 36 y 5 end arch grass x 36 y 6 end arch sign name Summoner msg You've had more of an emphasis on physical training than most spellcasters, at the expense of less time spent on casting spells. You've never learned to use magic innately, but instead rely on a magic talisman to channel mana for you. Your work has leaned heavily toward the art of summoning creatures to help you in a fight, and your talisman has become attuned to that. That attunement, however, makes it harder for you to reject unwanted creatures. You've also had a reasonable education in religious devotion. You can make use of one handed weapons, if need be. This is a relatively difficult class to play. endmsg x 36 y 6 move_on all end arch grass x 36 y 7 end arch button_small x 36 y 7 connected 15 end arch button_small x 36 y 8 connected 15 end arch grass x 36 y 8 end arch grate_closed_1 x 36 y 8 connected 15 end arch grass x 36 y 9 end arch player_changer slaying /start/tutorial_class hp 36 sp 12 x 36 y 9 arch summoner_class end end arch grass x 36 y 10 move_block all end arch summoner_class face wizard_yellow.x51 x 36 y 10 end arch grass x 36 y 11 end arch swall_2_1_2 x 36 y 11 end arch grass x 36 y 12 end arch footpath_2_1_2 x 36 y 13 end arch grass x 36 y 14 end arch grass x 36 y 15 end arch wall_2_1_2 x 36 y 15 end arch evergreen x 37 move_block all end arch grass x 37 y 1 end arch grass x 37 y 2 end arch grass x 37 y 3 end arch swall_2_1_2 x 37 y 3 end arch footpath_2_1_2 x 37 y 4 end arch grass x 37 y 5 end arch grass x 37 y 6 end arch grass x 37 y 7 end arch swall_1_1 x 37 y 7 end arch grass x 37 y 8 end arch swall_2_1_1 x 37 y 8 end arch grass x 37 y 9 end arch swall_2_1_1 x 37 y 9 end arch grass x 37 y 10 end arch swall_2_1_1 x 37 y 10 end arch grass x 37 y 11 end arch swall_3_1 x 37 y 11 end arch grass x 37 y 12 end arch footpath_2_1_2 x 37 y 13 end arch grass x 37 y 14 end arch grass x 37 y 15 end arch wall_2_1_2 x 37 y 15 end arch evergreen x 38 move_block all end arch grass x 38 y 1 end arch grass x 38 y 2 end arch grass x 38 y 3 end arch swall_2_1_2 x 38 y 3 end arch footpath_2_1_2 x 38 y 4 end arch grass x 38 y 5 end arch grass x 38 y 6 end arch sign name Alchemist msg Your specialty is magical devices and concoctions, but you've also had some training in one handed weapons, so that you can fend off townsfolk angered by the vile reeks that frequently emanate from your workshop. Searching for the perfect recipes and trying to recover lost knowledge has sharpened your wits considerably. However, this has left little time for physical training, and your sedentary lifestyle has weakened you very much. Your dependence on magical devices extends to the use of a talisman to channel mana. The talisman has become attuned to detonation and transmutation because of the way you have used it. Your ability to create, uhm, "gold" out of anything is always a good way to impress townsfolk. This is a difficult class to play. endmsg x 38 y 6 move_on all end arch grass x 38 y 7 end arch button_small x 38 y 7 connected 16 end arch button_small x 38 y 8 connected 16 end arch grass x 38 y 8 end arch grate_closed_1 x 38 y 8 connected 16 end arch grass x 38 y 9 end arch player_changer slaying /start/tutorial_class hp 38 sp 12 x 38 y 9 arch alchemist_class end end arch grass x 38 y 10 move_block all end arch alchemist_class x 38 y 10 end arch grass x 38 y 11 end arch swall_2_1_2 x 38 y 11 end arch grass x 38 y 12 end arch footpath_2_1_2 x 38 y 13 end arch grass x 38 y 14 end arch grass x 38 y 15 end arch wall_2_1_2 x 38 y 15 end arch evergreen x 39 move_block all end arch grass x 39 y 1 end arch grass x 39 y 2 end arch grass x 39 y 3 end arch swall_2_1_2 x 39 y 3 end arch footpath_1_3 x 39 y 4 end arch grass x 39 y 5 end arch swall_1_1 x 39 y 5 end arch grass x 39 y 6 end arch swall_2_1_1 x 39 y 6 end arch grass x 39 y 7 end arch swall_2_1_1 x 39 y 7 end arch grass x 39 y 8 end arch swall_2_1_1 x 39 y 8 end arch grass x 39 y 9 end arch swall_2_1_1 x 39 y 9 end arch grass x 39 y 10 end arch swall_2_1_1 x 39 y 10 end arch grass x 39 y 11 end arch swall_3_1 x 39 y 11 end arch grass x 39 y 12 end arch sign_w name Left Please x 39 y 12 end arch footpath_2_1_2 x 39 y 13 end arch grass x 39 y 14 end arch grass x 39 y 15 end arch wall_2_1_2 x 39 y 15 end arch evergreen x 40 move_block all end arch grass x 40 y 1 end arch grass x 40 y 2 end arch grass x 40 y 3 end arch swall_2_1_2 x 40 y 3 end arch grass x 40 y 4 end arch sign name Hall of Do not Use msg Also known as the Hall of Special Tastes. Some people prefer to play classless, just like their god created them, without the burden of a so-called "class" forced onto them. B By choosing to go through this exit, your character will not be changed in any way. This makes gameplay extremely hard, as many very basic skills are missing. endmsg x 40 y 4 move_on all end arch grass x 40 y 5 end arch grass x 40 y 6 end arch sign name Classless msg B B endmsg x 40 y 6 move_on all end arch magic_mouth msg A voice says: B If you really want to play classless, despite the drawbacks, say C (use the C command or the C tab). endmsg x 40 y 7 end arch magic_ear msg @match I know Ok, you wanted it that way! endmsg x 40 y 7 connected 17 end arch grass x 40 y 7 end arch button_small x 40 y 8 connected 17 end arch grass x 40 y 8 end arch grate_closed_1 x 40 y 8 connected 17 end arch grass x 40 y 9 end arch exit slaying /start/tutorial_class hp 40 sp 12 x 40 y 9 damned 1 end arch grass x 40 y 10 move_block all end arch minesweeper-unknown x 40 y 10 end arch grass x 40 y 11 end arch swall_2_1_2 x 40 y 11 end arch grass x 40 y 12 end arch footpath_1_3 x 40 y 13 end arch grass x 40 y 14 end arch grass x 40 y 15 end arch wall_2_1_2 x 40 y 15 end arch evergreen x 41 move_block all end arch grass x 41 y 1 end arch wall_1_1 x 41 y 1 end arch grass x 41 y 2 end arch wall_2_1_1 x 41 y 2 end arch grass x 41 y 3 end arch wall_2_1_1 x 41 y 3 end arch swall_1_3_half x 41 y 3 end arch grass x 41 y 4 end arch wall_2_1_1 x 41 y 4 end arch grass x 41 y 5 end arch wall_2_1_1 x 41 y 5 end arch grass x 41 y 6 end arch wall_2_1_1 x 41 y 6 end arch grass x 41 y 7 end arch wall_2_1_1 x 41 y 7 end arch grass x 41 y 8 end arch wall_2_1_1 x 41 y 8 end arch grass x 41 y 9 end arch wall_2_1_1 x 41 y 9 end arch grass x 41 y 10 end arch wall_2_1_1 x 41 y 10 end arch grass x 41 y 11 end arch wall_2_1_1 x 41 y 11 end arch swall_1_3_half x 41 y 11 end arch grass x 41 y 12 end arch wall_2_1_1 x 41 y 12 end arch grass x 41 y 13 end arch wall_2_1_1 x 41 y 13 end arch grass x 41 y 14 end arch wall_2_1_1 x 41 y 14 end arch grass x 41 y 15 end arch wall_3_4 x 41 y 15 end