Revision: | 1.1.1.1 (vendor branch) |
Committed: | Sun Feb 5 00:02:03 2006 UTC (18 years, 4 months ago) by root |
Branch: | UPSTREAM, MAIN |
CVS Tags: | post_fixaltar, last_stable, post_fixaltar2, rel-2_82, rel-2_81, rel-2_80, pre_coinconvert, UPSTREAM_2006_03_15, rel-3_0, rel-2_6, rel-2_7, rel-2_4, rel-2_5, rel-2_2, rel-2_0, rel-2_1, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, UPSTREAM_2006_02_01, rel-2_53, pre_material_cfarch_normalize_run, rel-2_32, pre_fixconverter, post_coinconvert, pre_fixaltar2, pre_map_rename, UPSTREAM_2006_02_22, rel-2_90, rel-2_92, rel-2_93, rel-2_78, post_fixconverter, pre_fixaltar, rel-2_61, rel-2_43, rel-2_42, rel-2_41, HEAD |
Changes since 1.1: | +0 -0 lines |
Log Message: | Initial Import |
# | Content |
---|---|
1 | Crossfire maps /test/anthony |
2 | |
3 | These maps were created for the purposes of studys into controlling various |
4 | timed events and actions in crossfire. The specific goal in this case was a |
5 | sort of conveyor belt to deliver a sequence of items in order, one item at a |
6 | time. The items could be anything from apartment room keys, passports, scrolls |
7 | of remove curse, or an increasing bonus of special items for completing a set |
8 | of quests in any order they like (assuming the map does not reset :-) |
9 | |
10 | The resulting conveyor belt could also be used to create a ``select a prize'' |
11 | device, Eg: turn handle untill prize wanted is visible, then make |
12 | the `once only' selection of that prize to eject it from the conveyor. |
13 | |
14 | It could also be used to create a rotating display of items this quest |
15 | will also you to find. :-) |
16 | |
17 | The maps were created in the following order. |
18 | raffles_cascade A study version of the raffles prize selector. |
19 | connected_objects Study of gates/buttons/handles/triggers/altars/etc.. |
20 | special_objects More complex study of special devices. |
21 | roller_cades Studies into very tight loops for rolling boulders around. |
22 | cascades A look (and timing) for different types of cascades |
23 | conveyor Using a straight forward cascade to create an |
24 | conveyor belt of items. |
25 | |
26 | The result of all these can be seen in the ``Office of Passes'' in Scorn |
27 | which unfortunatally requires a fix to get ``gold floors'' to work again. |
28 | |
29 | A Cascade can also be used for other traps! Like a squeezing wall trap :-) |
30 | or timed events, EG: open this, teleport item, create fog, close that. |
31 | |
32 | I have provided these maps as examples and `help' for other people wanting |
33 | to create special maps and tricks for their adventure. |
34 | |
35 | Anthony Thyssen, Christmas 1998. |