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root |
1.1 |
arch map |
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name gate_tests |
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msg |
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Creator: Anthony Thyssen |
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Email: anthony@cit.gu.edu.au |
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Date: Mon Dec 21 16:48:56 1998 |
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endmsg |
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hp 12 |
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sp 8 |
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x 12 |
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y 14 |
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end |
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arch sign_e |
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name Boulders |
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msg |
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Boulders of different types |
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to push around for testing. |
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1/ Normal Boulder |
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2/ Treasure Boulder |
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3/ Large treasure Boulder |
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4/ Rock |
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5/ Barrel |
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endmsg |
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x 1 |
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y 1 |
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end |
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arch sign_e |
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name Gates |
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msg |
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Gates... |
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* Comes in a huge variety |
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* Has a definate on and off state |
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* Objects on top of a closing gate will |
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roll off if a free space is availble. |
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Boudlers is one of the few objects |
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which can NOT coexist with itself. |
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* Needs quite a long period to change |
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state, and takes even longer if more |
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than two objects needs to be rolled |
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off. |
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endmsg |
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x 1 |
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y 6 |
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end |
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arch sign_e |
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name Trapdoors & Teleports |
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msg |
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Trapdoors & Teleports... |
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The first two `pits' are connectable. |
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ALL the rest activate when a player |
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walks on then. Except the one with |
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`brick work'. This trapdoor is weight |
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activated. EG: a player can walk on it |
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but a boulder can not! |
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(See special_objects for more) |
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endmsg |
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x 1 |
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y 9 |
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end |
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arch sign_e |
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name Magic Mouths |
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msg |
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Magic Mouths... |
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These handle/trigger/button are each |
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connected to a seperate magic mouth to |
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check how `connected mouths' work. |
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Particularly to try and avoid having |
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the mouth repeat itself. |
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-- |
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Results... |
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* The mouth is triggered whenever |
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1/ Player steps on magic mouth |
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2/ On any connected event weather |
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that is a on, off or a trigger |
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3/ A player `applys' a button! |
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4/ A player walks on any button |
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weather or not the button itself |
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activates! This includes plate |
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buttons! |
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* Result 2 means a button in a cascade |
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will always trigger a mouth at least |
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twice! Once when `token' rolls on |
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and again when it rolls off. It will |
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remain so unless we can get a |
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``trigger button'' (or alturnative). |
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* A mouth can be heard ANYWHERE on the |
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map when triggered (via connection?) |
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Great! No radius limits? |
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endmsg |
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x 1 |
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y 11 |
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end |
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arch boulder |
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x 2 |
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y 1 |
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end |
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arch button_handle |
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x 2 |
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y 4 |
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connected 1 |
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end |
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arch spikes_open |
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x 2 |
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y 5 |
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speed 0.500000 |
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value 1 |
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connected 1 |
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end |
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arch spikes_closed |
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x 2 |
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y 6 |
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speed 0.500000 |
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connected 1 |
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end |
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arch spikes_moving |
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x 2 |
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y 7 |
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speed 0.500000 |
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speed_left -0.860000 |
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connected 1 |
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end |
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arch pit_open |
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x 2 |
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y 9 |
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connected 1 |
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end |
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arch button_handle |
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x 2 |
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y 11 |
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connected 10 |
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end |
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arch trigger |
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x 2 |
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y 12 |
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connected 11 |
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end |
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arch button_small |
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x 2 |
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y 13 |
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connected 12 |
141 |
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end |
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arch t_boulder |
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x 3 |
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y 1 |
145 |
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connected 1 |
146 |
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end |
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arch button_lever |
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x 3 |
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y 4 |
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connected 1 |
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end |
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arch ggate_open |
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x 3 |
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y 5 |
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connected 1 |
156 |
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end |
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arch ggate_closed |
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x 3 |
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y 6 |
160 |
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connected 1 |
161 |
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end |
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arch gate_open_2 |
163 |
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x 3 |
164 |
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y 7 |
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speed 0.500000 |
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value 1 |
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connected 1 |
168 |
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end |
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arch pit_closed |
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x 3 |
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y 9 |
172 |
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connected 1 |
173 |
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end |
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arch t_lboulder |
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x 4 |
176 |
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y 1 |
177 |
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end |
178 |
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arch sign |
179 |
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name Handles and Buttons |
180 |
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msg |
181 |
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Handles and Buttons... |
182 |
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* Devices have a definate on/off state |
183 |
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* When state is changed ALL connected |
184 |
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gates buttons and handles also change |
185 |
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state. (Though it may take some time) |
186 |
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* Note this means a button can be `on' |
187 |
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without any objects on top. |
188 |
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Button Specific... |
189 |
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* The trigger weight of buttons is |
190 |
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setable. EG: You could use it to sort |
191 |
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objects in a `cascade' for example. |
192 |
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* The trigger weight is also the button |
193 |
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actual weight! As such any EXTRA |
194 |
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buttons stacked underneath must |
195 |
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include the weight of all the buttons |
196 |
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above it before adding the desired |
197 |
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trigger weight. EG: button trigger |
198 |
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weight from top down: 1, 2, 4, 8, etc |
199 |
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* A button can be used to reset a handle |
200 |
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which started a `cascade', when a |
201 |
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object rolls on and then latter off |
202 |
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the button. |
203 |
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Pedistals.. |
204 |
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* Activates on specific object placed |
205 |
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on it. Default is the player himself. |
206 |
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In this case the `test_key' |
207 |
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* Only seems to activate trigger gates! |
208 |
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endmsg |
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x 4 |
210 |
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y 3 |
211 |
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end |
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arch button_small |
213 |
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x 4 |
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y 4 |
215 |
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connected 1 |
216 |
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end |
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arch grate_open_1 |
218 |
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x 4 |
219 |
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y 5 |
220 |
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speed 0.500000 |
221 |
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value 1 |
222 |
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connected 1 |
223 |
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end |
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arch grate_closed_2 |
225 |
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x 4 |
226 |
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y 6 |
227 |
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speed 0.500000 |
228 |
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connected 1 |
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end |
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arch gate_closed_1 |
231 |
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x 4 |
232 |
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y 7 |
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speed 0.500000 |
234 |
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connected 1 |
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end |
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arch trapdoor_4 |
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x 4 |
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y 9 |
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connected 1 |
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end |
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arch magic_mouth |
242 |
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msg |
243 |
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Handle Changed |
244 |
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endmsg |
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x 4 |
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y 11 |
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connected 10 |
248 |
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end |
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arch magic_mouth |
250 |
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msg |
251 |
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You just triggered a bomb. Run! |
252 |
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endmsg |
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x 4 |
254 |
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y 12 |
255 |
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connected 11 |
256 |
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end |
257 |
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arch magic_mouth |
258 |
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msg |
259 |
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Groan! You are heavy aren't you! |
260 |
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endmsg |
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x 4 |
262 |
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y 13 |
263 |
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connected 12 |
264 |
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end |
265 |
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arch rock |
266 |
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x 5 |
267 |
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y 1 |
268 |
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end |
269 |
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arch button_plate |
270 |
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x 5 |
271 |
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y 4 |
272 |
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connected 1 |
273 |
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end |
274 |
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arch igate_open_2 |
275 |
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x 5 |
276 |
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y 5 |
277 |
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speed 0.500000 |
278 |
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value 1 |
279 |
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connected 1 |
280 |
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end |
281 |
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arch igate_closed_1 |
282 |
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x 5 |
283 |
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y 6 |
284 |
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speed 0.500000 |
285 |
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connected 1 |
286 |
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end |
287 |
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arch stwall_closed_1 |
288 |
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x 5 |
289 |
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y 7 |
290 |
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connected 1 |
291 |
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end |
292 |
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arch trapdoor_3 |
293 |
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x 5 |
294 |
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y 9 |
295 |
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connected 1 |
296 |
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end |
297 |
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arch barrel |
298 |
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x 6 |
299 |
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y 1 |
300 |
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end |
301 |
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arch pedestal |
302 |
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name pedestal (only effects trigger gates) |
303 |
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slaying test_key |
304 |
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x 6 |
305 |
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y 4 |
306 |
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connected 1 |
307 |
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end |
308 |
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arch block_door_open |
309 |
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x 6 |
310 |
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y 5 |
311 |
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speed 0.500000 |
312 |
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value 1 |
313 |
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connected 1 |
314 |
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end |
315 |
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arch block_door_closed |
316 |
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x 6 |
317 |
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y 6 |
318 |
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speed 0.500000 |
319 |
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connected 1 |
320 |
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end |
321 |
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arch stwall_open_1 |
322 |
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x 6 |
323 |
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y 7 |
324 |
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connected 1 |
325 |
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end |
326 |
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arch trapdoor_2 |
327 |
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x 6 |
328 |
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y 9 |
329 |
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connected 1 |
330 |
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end |
331 |
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arch sign_e |
332 |
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name Boulder Bounce |
333 |
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msg |
334 |
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Boulder Bounce... |
335 |
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This shows that if you have a button |
336 |
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under a boulder in say a cascade, and |
337 |
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the boulder can't `roll' then it will |
338 |
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bounce on and off the button. |
339 |
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-- |
340 |
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We can see this in this case as a magic |
341 |
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mouth will ``mouth off'' everytime |
342 |
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boulder leaves and falls back onto the |
343 |
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button. This happens too quickly to |
344 |
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properly effect any other device, but |
345 |
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shows that it is present! |
346 |
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-- |
347 |
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What it does mean is that if a trigger |
348 |
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gate is connected to that button with a |
349 |
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bouncing boulder, the `reset timer' will |
350 |
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constantally reset, and the gate will |
351 |
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never close. |
352 |
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-- |
353 |
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Also, if we ever do get a `button |
354 |
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trigger' you can not use it in a |
355 |
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`up cascade' (see cascades) due to |
356 |
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this `boulder bounce'. In a Raffles |
357 |
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like down cascade however their should |
358 |
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be no problem. |
359 |
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endmsg |
360 |
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x 6 |
361 |
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y 11 |
362 |
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end |
363 |
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arch button_handle |
364 |
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x 6 |
365 |
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y 12 |
366 |
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connected 13 |
367 |
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end |
368 |
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arch magic_mouth |
369 |
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msg |
370 |
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Bounce! |
371 |
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endmsg |
372 |
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x 6 |
373 |
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y 13 |
374 |
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connected 14 |
375 |
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end |
376 |
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arch sign |
377 |
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name Triggers |
378 |
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msg |
379 |
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Triggers... |
380 |
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* Activate once and reset |
381 |
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* Inverts the state of ALL connected |
382 |
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gates/handles/buttons/etc... |
383 |
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* Can leave things in a odd state |
384 |
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* Only really useful for trigger gates |
385 |
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or `once only' gates (from an altar?) |
386 |
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* Trigger buttons do not exist, though |
387 |
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they could be useful. EG: turn on |
388 |
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then later in a cascade turn off. |
389 |
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* A pedistal trigger also exists. |
390 |
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-- |
391 |
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Trigger pedistals here are set to work |
392 |
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with the `test_key'. But I can get it to |
393 |
|
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do anything. |
394 |
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endmsg |
395 |
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x 7 |
396 |
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y 3 |
397 |
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end |
398 |
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arch trigger |
399 |
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x 7 |
400 |
|
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y 4 |
401 |
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connected 1 |
402 |
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end |
403 |
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arch gateTrg1 |
404 |
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x 7 |
405 |
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y 6 |
406 |
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connected 1 |
407 |
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end |
408 |
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arch igateTrg1 |
409 |
|
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x 7 |
410 |
|
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y 7 |
411 |
|
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connected 1 |
412 |
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end |
413 |
|
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arch trapdoor_1 |
414 |
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x 7 |
415 |
|
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y 9 |
416 |
|
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connected 1 |
417 |
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end |
418 |
|
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arch swall_2_2_2 |
419 |
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x 7 |
420 |
|
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y 11 |
421 |
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end |
422 |
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arch swall_2_1_1 |
423 |
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x 7 |
424 |
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y 12 |
425 |
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end |
426 |
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arch swall_2_2_1 |
427 |
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x 7 |
428 |
|
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y 13 |
429 |
|
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end |
430 |
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arch gratedoor_1 |
431 |
|
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x 8 |
432 |
|
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connected 1 |
433 |
|
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end |
434 |
|
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arch detector |
435 |
|
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name detector (what does it do) |
436 |
|
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slaying test_key |
437 |
|
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x 8 |
438 |
|
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y 1 |
439 |
|
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connected 1 |
440 |
|
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end |
441 |
|
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arch pedestal_trigger |
442 |
|
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name pedestal trigger |
443 |
|
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slaying test_key |
444 |
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x 8 |
445 |
|
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y 4 |
446 |
|
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connected 1 |
447 |
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end |
448 |
|
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arch gateTrg2 |
449 |
|
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x 8 |
450 |
|
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y 6 |
451 |
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connected 1 |
452 |
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end |
453 |
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arch igateTrg2 |
454 |
|
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x 8 |
455 |
|
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y 7 |
456 |
|
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connected 1 |
457 |
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end |
458 |
|
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arch teleporter |
459 |
|
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hp 8 |
460 |
|
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sp 10 |
461 |
|
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x 8 |
462 |
|
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y 9 |
463 |
|
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end |
464 |
|
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arch swall_2_1_2 |
465 |
|
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x 8 |
466 |
|
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y 11 |
467 |
|
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end |
468 |
|
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arch button_small |
469 |
|
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x 8 |
470 |
|
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y 12 |
471 |
|
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connected 14 |
472 |
|
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end |
473 |
|
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arch spikes_open |
474 |
|
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x 8 |
475 |
|
|
y 12 |
476 |
|
|
speed 0.500000 |
477 |
|
|
value 1 |
478 |
|
|
connected 13 |
479 |
|
|
end |
480 |
|
|
arch boulder |
481 |
|
|
x 8 |
482 |
|
|
y 12 |
483 |
|
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end |
484 |
|
|
arch swall_2_1_2 |
485 |
|
|
x 8 |
486 |
|
|
y 13 |
487 |
|
|
end |
488 |
|
|
arch gratedoor_2 |
489 |
|
|
x 9 |
490 |
|
|
connected 1 |
491 |
|
|
end |
492 |
|
|
arch creator |
493 |
|
|
name creator (what does it do?) |
494 |
|
|
other_arch goldcoin |
495 |
|
|
x 9 |
496 |
|
|
y 1 |
497 |
|
|
connected 1 |
498 |
|
|
lifesave 1 |
499 |
|
|
end |
500 |
|
|
arch sign_e |
501 |
|
|
name Magic Ear |
502 |
|
|
msg |
503 |
|
|
Magic Ear... |
504 |
|
|
Say anything, anything at all |
505 |
|
|
This will send 1 trigger signal. |
506 |
|
|
endmsg |
507 |
|
|
x 9 |
508 |
|
|
y 2 |
509 |
|
|
end |
510 |
|
|
arch sign_e |
511 |
|
|
name Check Inv |
512 |
|
|
msg |
513 |
|
|
Check Inv.. |
514 |
|
|
To the left is a ``check_inv'' square |
515 |
|
|
looking for the ``test_key'' lockcode. |
516 |
|
|
It activates like a button without |
517 |
|
|
player needing to drop tested object. |
518 |
|
|
endmsg |
519 |
|
|
x 9 |
520 |
|
|
y 3 |
521 |
|
|
end |
522 |
|
|
arch sign_e |
523 |
|
|
name Check Floor |
524 |
|
|
msg |
525 |
|
|
Check Floor.. |
526 |
|
|
To the left is a ``check_floor'' |
527 |
|
|
For some reason however the image says |
528 |
|
|
``check inv'' however (in blue)! |
529 |
|
|
It also looks for the ``test_key''. |
530 |
|
|
It activates like a trigger, Once only |
531 |
|
|
when player moves onto square. |
532 |
|
|
endmsg |
533 |
|
|
x 9 |
534 |
|
|
y 4 |
535 |
|
|
end |
536 |
|
|
arch sign_e |
537 |
|
|
name Altars |
538 |
|
|
msg |
539 |
|
|
Altars... |
540 |
|
|
* Altars make dropped items disappear. |
541 |
|
|
* They work only once, until map reset! |
542 |
|
|
* Item type and amount can be set. |
543 |
|
|
-- |
544 |
|
|
In order top down. |
545 |
|
|
* Altar (1 food -- can't get to work) |
546 |
|
|
* Trigger Altar (1 food) |
547 |
|
|
* Gold Floor (1 gp) |
548 |
|
|
endmsg |
549 |
|
|
x 9 |
550 |
|
|
y 5 |
551 |
|
|
end |
552 |
|
|
arch sign_w |
553 |
|
|
name Trigger Gates |
554 |
|
|
msg |
555 |
|
|
Trigger Gates... |
556 |
|
|
* On event (any event, including |
557 |
|
|
handle/button off) will open the |
558 |
|
|
gate and start (or restart) a timer. |
559 |
|
|
* Gate automatically closes when no |
560 |
|
|
futher signal is received after a |
561 |
|
|
very long period of time. |
562 |
|
|
* Can't seem to change the time the |
563 |
|
|
gate takes to close. |
564 |
|
|
endmsg |
565 |
|
|
x 9 |
566 |
|
|
y 6 |
567 |
|
|
end |
568 |
|
|
arch swall_2_2_3 |
569 |
|
|
x 9 |
570 |
|
|
y 11 |
571 |
|
|
end |
572 |
|
|
arch swall_2_1_1 |
573 |
|
|
x 9 |
574 |
|
|
y 12 |
575 |
|
|
end |
576 |
|
|
arch swall_2_2_4 |
577 |
|
|
x 9 |
578 |
|
|
y 13 |
579 |
|
|
end |
580 |
|
|
arch sign_w |
581 |
|
|
name Grate Door |
582 |
|
|
msg |
583 |
|
|
Grate Doors.. |
584 |
|
|
I can't figure out if these open! |
585 |
|
|
Do they do anything? I can't tell! |
586 |
|
|
endmsg |
587 |
|
|
x 10 |
588 |
|
|
end |
589 |
|
|
arch sign_w |
590 |
|
|
name Unknown Devices |
591 |
|
|
msg |
592 |
|
|
Unknown Devices... |
593 |
|
|
To the left are |
594 |
|
|
* Detector |
595 |
|
|
* Creator |
596 |
|
|
But I do not know what they do. |
597 |
|
|
endmsg |
598 |
|
|
x 10 |
599 |
|
|
y 1 |
600 |
|
|
end |
601 |
|
|
arch magic_ear |
602 |
|
|
msg |
603 |
|
|
@match * |
604 |
|
|
I hear you, I hear you! |
605 |
|
|
endmsg |
606 |
|
|
x 10 |
607 |
|
|
y 2 |
608 |
|
|
connected 1 |
609 |
|
|
end |
610 |
|
|
arch check_inv |
611 |
|
|
slaying test_key |
612 |
|
|
x 10 |
613 |
|
|
y 3 |
614 |
|
|
connected 1 |
615 |
|
|
end |
616 |
|
|
arch check_floor |
617 |
|
|
slaying test_key |
618 |
|
|
x 10 |
619 |
|
|
y 4 |
620 |
|
|
connected 1 |
621 |
|
|
end |
622 |
|
|
arch altar |
623 |
|
|
food 1 |
624 |
|
|
x 10 |
625 |
|
|
y 5 |
626 |
|
|
connected 1 |
627 |
|
|
end |
628 |
|
|
arch altar_trigger |
629 |
|
|
food 1 |
630 |
|
|
x 10 |
631 |
|
|
y 6 |
632 |
|
|
connected 1 |
633 |
|
|
end |
634 |
|
|
arch goldfloor |
635 |
|
|
name drop 1 gold peice (not working) |
636 |
|
|
food 1 |
637 |
|
|
x 10 |
638 |
|
|
y 7 |
639 |
|
|
connected 1 |
640 |
|
|
end |
641 |
|
|
arch food |
642 |
|
|
x 10 |
643 |
|
|
y 8 |
644 |
|
|
nrof 5 |
645 |
|
|
end |
646 |
|
|
arch goldcoin |
647 |
|
|
x 10 |
648 |
|
|
y 9 |
649 |
|
|
nrof 5 |
650 |
|
|
end |
651 |
|
|
arch key2 |
652 |
|
|
name Key of Testing |
653 |
|
|
slaying test_key |
654 |
|
|
x 10 |
655 |
|
|
y 10 |
656 |
|
|
end |
657 |
|
|
arch magic_mouth |
658 |
|
|
msg |
659 |
|
|
A distant magic mouth says ``click'' |
660 |
|
|
endmsg |
661 |
|
|
x 11 |
662 |
|
|
y 13 |
663 |
|
|
connected 1 |
664 |
|
|
end |