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Revision: 1.2
Committed: Sun May 7 08:56:22 2006 UTC (18 years, 2 months ago) by pippijn
Branch: MAIN
CVS Tags: last_stable
Changes since 1.1: +2 -2 lines
Log Message:
Normalised all maps

File Contents

# Content
1 arch map
2 name gate_tests
3 width 12
4 height 14
5 msg
6 Creator: Anthony Thyssen
7 Email: anthony@cit.gu.edu.au
8 Date: Mon Dec 21 16:48:56 1998
9 endmsg
10 hp 12
11 sp 8
12 end
13 arch sign_e
14 name Boulders
15 msg
16 Boulders of different types
17 to push around for testing.
18 1/ Normal Boulder
19 2/ Treasure Boulder
20 3/ Large treasure Boulder
21 4/ Rock
22 5/ Barrel
23 endmsg
24 x 1
25 y 1
26 end
27 arch sign_e
28 name Gates
29 msg
30 Gates...
31 * Comes in a huge variety
32 * Has a definate on and off state
33 * Objects on top of a closing gate will
34 roll off if a free space is availble.
35 Boudlers is one of the few objects
36 which can NOT coexist with itself.
37 * Needs quite a long period to change
38 state, and takes even longer if more
39 than two objects needs to be rolled
40 off.
41 endmsg
42 x 1
43 y 6
44 end
45 arch sign_e
46 name Trapdoors & Teleports
47 msg
48 Trapdoors & Teleports...
49 The first two `pits' are connectable.
50 ALL the rest activate when a player
51 walks on then. Except the one with
52 `brick work'. This trapdoor is weight
53 activated. EG: a player can walk on it
54 but a boulder can not!
55 (See special_objects for more)
56 endmsg
57 x 1
58 y 9
59 end
60 arch sign_e
61 name Magic Mouths
62 msg
63 Magic Mouths...
64 These handle/trigger/button are each
65 connected to a seperate magic mouth to
66 check how `connected mouths' work.
67 Particularly to try and avoid having
68 the mouth repeat itself.
69 --
70 Results...
71 * The mouth is triggered whenever
72 1/ Player steps on magic mouth
73 2/ On any connected event weather
74 that is a on, off or a trigger
75 3/ A player `applys' a button!
76 4/ A player walks on any button
77 weather or not the button itself
78 activates! This includes plate
79 buttons!
80 * Result 2 means a button in a cascade
81 will always trigger a mouth at least
82 twice! Once when `token' rolls on
83 and again when it rolls off. It will
84 remain so unless we can get a
85 ``trigger button'' (or alturnative).
86 * A mouth can be heard ANYWHERE on the
87 map when triggered (via connection?)
88 Great! No radius limits?
89 endmsg
90 x 1
91 y 11
92 end
93 arch boulder
94 x 2
95 y 1
96 end
97 arch button_handle
98 x 2
99 y 4
100 connected 1
101 end
102 arch spikes_open
103 x 2
104 y 5
105 speed 0.500000
106 value 1
107 connected 1
108 end
109 arch spikes_closed
110 x 2
111 y 6
112 speed 0.500000
113 connected 1
114 end
115 arch spikes_moving
116 x 2
117 y 7
118 speed 0.500000
119 speed_left -0.860000
120 connected 1
121 end
122 arch pit_open
123 x 2
124 y 9
125 connected 1
126 end
127 arch button_handle
128 x 2
129 y 11
130 connected 10
131 end
132 arch trigger
133 x 2
134 y 12
135 connected 11
136 end
137 arch button_small
138 x 2
139 y 13
140 connected 12
141 end
142 arch t_boulder
143 x 3
144 y 1
145 connected 1
146 end
147 arch button_lever
148 x 3
149 y 4
150 connected 1
151 end
152 arch ggate_open
153 x 3
154 y 5
155 connected 1
156 end
157 arch ggate_closed
158 x 3
159 y 6
160 connected 1
161 end
162 arch gate_open_2
163 x 3
164 y 7
165 speed 0.500000
166 value 1
167 connected 1
168 end
169 arch pit_closed
170 x 3
171 y 9
172 connected 1
173 end
174 arch t_lboulder
175 x 4
176 y 1
177 end
178 arch sign
179 name Handles and Buttons
180 msg
181 Handles and Buttons...
182 * Devices have a definate on/off state
183 * When state is changed ALL connected
184 gates buttons and handles also change
185 state. (Though it may take some time)
186 * Note this means a button can be `on'
187 without any objects on top.
188 Button Specific...
189 * The trigger weight of buttons is
190 setable. EG: You could use it to sort
191 objects in a `cascade' for example.
192 * The trigger weight is also the button
193 actual weight! As such any EXTRA
194 buttons stacked underneath must
195 include the weight of all the buttons
196 above it before adding the desired
197 trigger weight. EG: button trigger
198 weight from top down: 1, 2, 4, 8, etc
199 * A button can be used to reset a handle
200 which started a `cascade', when a
201 object rolls on and then latter off
202 the button.
203 Pedistals..
204 * Activates on specific object placed
205 on it. Default is the player himself.
206 In this case the `test_key'
207 * Only seems to activate trigger gates!
208 endmsg
209 x 4
210 y 3
211 end
212 arch button_small
213 x 4
214 y 4
215 connected 1
216 end
217 arch grate_open_1
218 x 4
219 y 5
220 speed 0.500000
221 value 1
222 connected 1
223 end
224 arch grate_closed_2
225 x 4
226 y 6
227 speed 0.500000
228 connected 1
229 end
230 arch gate_closed_1
231 x 4
232 y 7
233 speed 0.500000
234 connected 1
235 end
236 arch trapdoor_4
237 x 4
238 y 9
239 connected 1
240 end
241 arch magic_mouth
242 msg
243 Handle Changed
244 endmsg
245 x 4
246 y 11
247 connected 10
248 end
249 arch magic_mouth
250 msg
251 You just triggered a bomb. Run!
252 endmsg
253 x 4
254 y 12
255 connected 11
256 end
257 arch magic_mouth
258 msg
259 Groan! You are heavy aren't you!
260 endmsg
261 x 4
262 y 13
263 connected 12
264 end
265 arch rock
266 x 5
267 y 1
268 end
269 arch button_plate
270 x 5
271 y 4
272 connected 1
273 end
274 arch igate_open_2
275 x 5
276 y 5
277 speed 0.500000
278 value 1
279 connected 1
280 end
281 arch igate_closed_1
282 x 5
283 y 6
284 speed 0.500000
285 connected 1
286 end
287 arch stwall_closed_1
288 x 5
289 y 7
290 connected 1
291 end
292 arch trapdoor_3
293 x 5
294 y 9
295 connected 1
296 end
297 arch barrel
298 x 6
299 y 1
300 end
301 arch pedestal
302 name pedestal (only effects trigger gates)
303 slaying test_key
304 x 6
305 y 4
306 connected 1
307 end
308 arch block_door_open
309 x 6
310 y 5
311 speed 0.500000
312 value 1
313 connected 1
314 end
315 arch block_door_closed
316 x 6
317 y 6
318 speed 0.500000
319 connected 1
320 end
321 arch stwall_open_1
322 x 6
323 y 7
324 connected 1
325 end
326 arch trapdoor_2
327 x 6
328 y 9
329 connected 1
330 end
331 arch sign_e
332 name Boulder Bounce
333 msg
334 Boulder Bounce...
335 This shows that if you have a button
336 under a boulder in say a cascade, and
337 the boulder can't `roll' then it will
338 bounce on and off the button.
339 --
340 We can see this in this case as a magic
341 mouth will ``mouth off'' everytime
342 boulder leaves and falls back onto the
343 button. This happens too quickly to
344 properly effect any other device, but
345 shows that it is present!
346 --
347 What it does mean is that if a trigger
348 gate is connected to that button with a
349 bouncing boulder, the `reset timer' will
350 constantally reset, and the gate will
351 never close.
352 --
353 Also, if we ever do get a `button
354 trigger' you can not use it in a
355 `up cascade' (see cascades) due to
356 this `boulder bounce'. In a Raffles
357 like down cascade however their should
358 be no problem.
359 endmsg
360 x 6
361 y 11
362 end
363 arch button_handle
364 x 6
365 y 12
366 connected 13
367 end
368 arch magic_mouth
369 msg
370 Bounce!
371 endmsg
372 x 6
373 y 13
374 connected 14
375 end
376 arch sign
377 name Triggers
378 msg
379 Triggers...
380 * Activate once and reset
381 * Inverts the state of ALL connected
382 gates/handles/buttons/etc...
383 * Can leave things in a odd state
384 * Only really useful for trigger gates
385 or `once only' gates (from an altar?)
386 * Trigger buttons do not exist, though
387 they could be useful. EG: turn on
388 then later in a cascade turn off.
389 * A pedistal trigger also exists.
390 --
391 Trigger pedistals here are set to work
392 with the `test_key'. But I can get it to
393 do anything.
394 endmsg
395 x 7
396 y 3
397 end
398 arch trigger
399 x 7
400 y 4
401 connected 1
402 end
403 arch gateTrg1
404 x 7
405 y 6
406 connected 1
407 end
408 arch igateTrg1
409 x 7
410 y 7
411 connected 1
412 end
413 arch trapdoor_1
414 x 7
415 y 9
416 connected 1
417 end
418 arch swall_2_2_2
419 x 7
420 y 11
421 end
422 arch swall_2_1_1
423 x 7
424 y 12
425 end
426 arch swall_2_2_1
427 x 7
428 y 13
429 end
430 arch gratedoor_1
431 x 8
432 connected 1
433 end
434 arch detector
435 name detector (what does it do)
436 slaying test_key
437 x 8
438 y 1
439 connected 1
440 end
441 arch pedestal_trigger
442 name pedestal trigger
443 slaying test_key
444 x 8
445 y 4
446 connected 1
447 end
448 arch gateTrg2
449 x 8
450 y 6
451 connected 1
452 end
453 arch igateTrg2
454 x 8
455 y 7
456 connected 1
457 end
458 arch teleporter
459 hp 8
460 sp 10
461 x 8
462 y 9
463 end
464 arch swall_2_1_2
465 x 8
466 y 11
467 end
468 arch button_small
469 x 8
470 y 12
471 connected 14
472 end
473 arch spikes_open
474 x 8
475 y 12
476 speed 0.500000
477 value 1
478 connected 13
479 end
480 arch boulder
481 x 8
482 y 12
483 end
484 arch swall_2_1_2
485 x 8
486 y 13
487 end
488 arch gratedoor_2
489 x 9
490 connected 1
491 end
492 arch creator
493 name creator (what does it do?)
494 other_arch goldcoin
495 x 9
496 y 1
497 connected 1
498 lifesave 1
499 end
500 arch sign_e
501 name Magic Ear
502 msg
503 Magic Ear...
504 Say anything, anything at all
505 This will send 1 trigger signal.
506 endmsg
507 x 9
508 y 2
509 end
510 arch sign_e
511 name Check Inv
512 msg
513 Check Inv..
514 To the left is a ``check_inv'' square
515 looking for the ``test_key'' lockcode.
516 It activates like a button without
517 player needing to drop tested object.
518 endmsg
519 x 9
520 y 3
521 end
522 arch sign_e
523 name Check Floor
524 msg
525 Check Floor..
526 To the left is a ``check_floor''
527 For some reason however the image says
528 ``check inv'' however (in blue)!
529 It also looks for the ``test_key''.
530 It activates like a trigger, Once only
531 when player moves onto square.
532 endmsg
533 x 9
534 y 4
535 end
536 arch sign_e
537 name Altars
538 msg
539 Altars...
540 * Altars make dropped items disappear.
541 * They work only once, until map reset!
542 * Item type and amount can be set.
543 --
544 In order top down.
545 * Altar (1 food -- can't get to work)
546 * Trigger Altar (1 food)
547 * Gold Floor (1 gp)
548 endmsg
549 x 9
550 y 5
551 end
552 arch sign_w
553 name Trigger Gates
554 msg
555 Trigger Gates...
556 * On event (any event, including
557 handle/button off) will open the
558 gate and start (or restart) a timer.
559 * Gate automatically closes when no
560 futher signal is received after a
561 very long period of time.
562 * Can't seem to change the time the
563 gate takes to close.
564 endmsg
565 x 9
566 y 6
567 end
568 arch swall_2_2_3
569 x 9
570 y 11
571 end
572 arch swall_2_1_1
573 x 9
574 y 12
575 end
576 arch swall_2_2_4
577 x 9
578 y 13
579 end
580 arch sign_w
581 name Grate Door
582 msg
583 Grate Doors..
584 I can't figure out if these open!
585 Do they do anything? I can't tell!
586 endmsg
587 x 10
588 end
589 arch sign_w
590 name Unknown Devices
591 msg
592 Unknown Devices...
593 To the left are
594 * Detector
595 * Creator
596 But I do not know what they do.
597 endmsg
598 x 10
599 y 1
600 end
601 arch magic_ear
602 msg
603 @match *
604 I hear you, I hear you!
605 endmsg
606 x 10
607 y 2
608 connected 1
609 end
610 arch check_inv
611 slaying test_key
612 x 10
613 y 3
614 connected 1
615 end
616 arch check_floor
617 slaying test_key
618 x 10
619 y 4
620 connected 1
621 end
622 arch altar
623 food 1
624 x 10
625 y 5
626 connected 1
627 end
628 arch altar_trigger
629 food 1
630 x 10
631 y 6
632 connected 1
633 end
634 arch goldfloor
635 name drop 1 gold peice (not working)
636 food 1
637 x 10
638 y 7
639 connected 1
640 end
641 arch food
642 x 10
643 y 8
644 nrof 5
645 end
646 arch goldcoin
647 x 10
648 y 9
649 nrof 5
650 end
651 arch key2
652 name Key of Testing
653 slaying test_key
654 x 10
655 y 10
656 end
657 arch magic_mouth
658 msg
659 A distant magic mouth says ``click''
660 endmsg
661 x 11
662 y 13
663 connected 1
664 end