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Revision: 1.3
Committed: Fri Jan 19 16:34:41 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
CVS Tags: post_fixaltar, post_fixaltar2, rel-2_82, rel-2_81, rel-2_80, pre_coinconvert, rel-3_0, rel-2_6, rel-2_7, rel-2_4, rel-2_5, rel-2_2, rel-2_0, rel-2_1, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, rel-2_53, pre_material_cfarch_normalize_run, rel-2_32, pre_fixconverter, post_coinconvert, pre_fixaltar2, pre_map_rename, rel-2_90, rel-2_92, rel-2_93, rel-2_78, post_fixconverter, pre_fixaltar, rel-2_61, rel-2_43, rel-2_42, rel-2_41, HEAD
Changes since 1.2: +1 -0 lines
Log Message:
manually add file_format_version 1 to all map headers, defined as 'fixdialogue + faces renamed'

File Contents

# Content
1 arch map
2 file_format_version 1
3 name gate_tests
4 width 12
5 height 14
6 msg
7 Creator: Anthony Thyssen
8 Email: anthony@cit.gu.edu.au
9 Date: Mon Dec 21 16:48:56 1998
10 endmsg
11 hp 12
12 sp 8
13 end
14 arch sign_e
15 name Boulders
16 msg
17 Boulders of different types
18 to push around for testing.
19 1/ Normal Boulder
20 2/ Treasure Boulder
21 3/ Large treasure Boulder
22 4/ Rock
23 5/ Barrel
24 endmsg
25 x 1
26 y 1
27 end
28 arch sign_e
29 name Gates
30 msg
31 Gates...
32 * Comes in a huge variety
33 * Has a definate on and off state
34 * Objects on top of a closing gate will
35 roll off if a free space is availble.
36 Boudlers is one of the few objects
37 which can NOT coexist with itself.
38 * Needs quite a long period to change
39 state, and takes even longer if more
40 than two objects needs to be rolled
41 off.
42 endmsg
43 x 1
44 y 6
45 end
46 arch sign_e
47 name Trapdoors & Teleports
48 msg
49 Trapdoors & Teleports...
50 The first two `pits' are connectable.
51 ALL the rest activate when a player
52 walks on then. Except the one with
53 `brick work'. This trapdoor is weight
54 activated. EG: a player can walk on it
55 but a boulder can not!
56 (See special_objects for more)
57 endmsg
58 x 1
59 y 9
60 end
61 arch sign_e
62 name Magic Mouths
63 msg
64 Magic Mouths...
65 These handle/trigger/button are each
66 connected to a seperate magic mouth to
67 check how `connected mouths' work.
68 Particularly to try and avoid having
69 the mouth repeat itself.
70 --
71 Results...
72 * The mouth is triggered whenever
73 1/ Player steps on magic mouth
74 2/ On any connected event weather
75 that is a on, off or a trigger
76 3/ A player `applys' a button!
77 4/ A player walks on any button
78 weather or not the button itself
79 activates! This includes plate
80 buttons!
81 * Result 2 means a button in a cascade
82 will always trigger a mouth at least
83 twice! Once when `token' rolls on
84 and again when it rolls off. It will
85 remain so unless we can get a
86 ``trigger button'' (or alturnative).
87 * A mouth can be heard ANYWHERE on the
88 map when triggered (via connection?)
89 Great! No radius limits?
90 endmsg
91 x 1
92 y 11
93 end
94 arch boulder
95 x 2
96 y 1
97 end
98 arch button_handle
99 x 2
100 y 4
101 connected 1
102 end
103 arch spikes_open
104 x 2
105 y 5
106 speed 0.500000
107 value 1
108 connected 1
109 end
110 arch spikes_closed
111 x 2
112 y 6
113 speed 0.500000
114 connected 1
115 end
116 arch spikes_moving
117 x 2
118 y 7
119 speed 0.500000
120 speed_left -0.860000
121 connected 1
122 end
123 arch pit_open
124 x 2
125 y 9
126 connected 1
127 end
128 arch button_handle
129 x 2
130 y 11
131 connected 10
132 end
133 arch trigger
134 x 2
135 y 12
136 connected 11
137 end
138 arch button_small
139 x 2
140 y 13
141 connected 12
142 end
143 arch t_boulder
144 x 3
145 y 1
146 connected 1
147 end
148 arch button_lever
149 x 3
150 y 4
151 connected 1
152 end
153 arch ggate_open
154 x 3
155 y 5
156 connected 1
157 end
158 arch ggate_closed
159 x 3
160 y 6
161 connected 1
162 end
163 arch gate_open_2
164 x 3
165 y 7
166 speed 0.500000
167 value 1
168 connected 1
169 end
170 arch pit_closed
171 x 3
172 y 9
173 connected 1
174 end
175 arch t_lboulder
176 x 4
177 y 1
178 end
179 arch sign
180 name Handles and Buttons
181 msg
182 Handles and Buttons...
183 * Devices have a definate on/off state
184 * When state is changed ALL connected
185 gates buttons and handles also change
186 state. (Though it may take some time)
187 * Note this means a button can be `on'
188 without any objects on top.
189 Button Specific...
190 * The trigger weight of buttons is
191 setable. EG: You could use it to sort
192 objects in a `cascade' for example.
193 * The trigger weight is also the button
194 actual weight! As such any EXTRA
195 buttons stacked underneath must
196 include the weight of all the buttons
197 above it before adding the desired
198 trigger weight. EG: button trigger
199 weight from top down: 1, 2, 4, 8, etc
200 * A button can be used to reset a handle
201 which started a `cascade', when a
202 object rolls on and then latter off
203 the button.
204 Pedistals..
205 * Activates on specific object placed
206 on it. Default is the player himself.
207 In this case the `test_key'
208 * Only seems to activate trigger gates!
209 endmsg
210 x 4
211 y 3
212 end
213 arch button_small
214 x 4
215 y 4
216 connected 1
217 end
218 arch grate_open_1
219 x 4
220 y 5
221 speed 0.500000
222 value 1
223 connected 1
224 end
225 arch grate_closed_2
226 x 4
227 y 6
228 speed 0.500000
229 connected 1
230 end
231 arch gate_closed_1
232 x 4
233 y 7
234 speed 0.500000
235 connected 1
236 end
237 arch trapdoor_4
238 x 4
239 y 9
240 connected 1
241 end
242 arch magic_mouth
243 msg
244 Handle Changed
245 endmsg
246 x 4
247 y 11
248 connected 10
249 end
250 arch magic_mouth
251 msg
252 You just triggered a bomb. Run!
253 endmsg
254 x 4
255 y 12
256 connected 11
257 end
258 arch magic_mouth
259 msg
260 Groan! You are heavy aren't you!
261 endmsg
262 x 4
263 y 13
264 connected 12
265 end
266 arch rock
267 x 5
268 y 1
269 end
270 arch button_plate
271 x 5
272 y 4
273 connected 1
274 end
275 arch igate_open_2
276 x 5
277 y 5
278 speed 0.500000
279 value 1
280 connected 1
281 end
282 arch igate_closed_1
283 x 5
284 y 6
285 speed 0.500000
286 connected 1
287 end
288 arch stwall_closed_1
289 x 5
290 y 7
291 connected 1
292 end
293 arch trapdoor_3
294 x 5
295 y 9
296 connected 1
297 end
298 arch barrel
299 x 6
300 y 1
301 end
302 arch pedestal
303 name pedestal (only effects trigger gates)
304 slaying test_key
305 x 6
306 y 4
307 connected 1
308 end
309 arch block_door_open
310 x 6
311 y 5
312 speed 0.500000
313 value 1
314 connected 1
315 end
316 arch block_door_closed
317 x 6
318 y 6
319 speed 0.500000
320 connected 1
321 end
322 arch stwall_open_1
323 x 6
324 y 7
325 connected 1
326 end
327 arch trapdoor_2
328 x 6
329 y 9
330 connected 1
331 end
332 arch sign_e
333 name Boulder Bounce
334 msg
335 Boulder Bounce...
336 This shows that if you have a button
337 under a boulder in say a cascade, and
338 the boulder can't `roll' then it will
339 bounce on and off the button.
340 --
341 We can see this in this case as a magic
342 mouth will ``mouth off'' everytime
343 boulder leaves and falls back onto the
344 button. This happens too quickly to
345 properly effect any other device, but
346 shows that it is present!
347 --
348 What it does mean is that if a trigger
349 gate is connected to that button with a
350 bouncing boulder, the `reset timer' will
351 constantally reset, and the gate will
352 never close.
353 --
354 Also, if we ever do get a `button
355 trigger' you can not use it in a
356 `up cascade' (see cascades) due to
357 this `boulder bounce'. In a Raffles
358 like down cascade however their should
359 be no problem.
360 endmsg
361 x 6
362 y 11
363 end
364 arch button_handle
365 x 6
366 y 12
367 connected 13
368 end
369 arch magic_mouth
370 msg
371 Bounce!
372 endmsg
373 x 6
374 y 13
375 connected 14
376 end
377 arch sign
378 name Triggers
379 msg
380 Triggers...
381 * Activate once and reset
382 * Inverts the state of ALL connected
383 gates/handles/buttons/etc...
384 * Can leave things in a odd state
385 * Only really useful for trigger gates
386 or `once only' gates (from an altar?)
387 * Trigger buttons do not exist, though
388 they could be useful. EG: turn on
389 then later in a cascade turn off.
390 * A pedistal trigger also exists.
391 --
392 Trigger pedistals here are set to work
393 with the `test_key'. But I can get it to
394 do anything.
395 endmsg
396 x 7
397 y 3
398 end
399 arch trigger
400 x 7
401 y 4
402 connected 1
403 end
404 arch gateTrg1
405 x 7
406 y 6
407 connected 1
408 end
409 arch igateTrg1
410 x 7
411 y 7
412 connected 1
413 end
414 arch trapdoor_1
415 x 7
416 y 9
417 connected 1
418 end
419 arch swall_2_2_2
420 x 7
421 y 11
422 end
423 arch swall_2_1_1
424 x 7
425 y 12
426 end
427 arch swall_2_2_1
428 x 7
429 y 13
430 end
431 arch gratedoor_1
432 x 8
433 connected 1
434 end
435 arch detector
436 name detector (what does it do)
437 slaying test_key
438 x 8
439 y 1
440 connected 1
441 end
442 arch pedestal_trigger
443 name pedestal trigger
444 slaying test_key
445 x 8
446 y 4
447 connected 1
448 end
449 arch gateTrg2
450 x 8
451 y 6
452 connected 1
453 end
454 arch igateTrg2
455 x 8
456 y 7
457 connected 1
458 end
459 arch teleporter
460 hp 8
461 sp 10
462 x 8
463 y 9
464 end
465 arch swall_2_1_2
466 x 8
467 y 11
468 end
469 arch button_small
470 x 8
471 y 12
472 connected 14
473 end
474 arch spikes_open
475 x 8
476 y 12
477 speed 0.500000
478 value 1
479 connected 13
480 end
481 arch boulder
482 x 8
483 y 12
484 end
485 arch swall_2_1_2
486 x 8
487 y 13
488 end
489 arch gratedoor_2
490 x 9
491 connected 1
492 end
493 arch creator
494 name creator (what does it do?)
495 other_arch goldcoin
496 x 9
497 y 1
498 connected 1
499 lifesave 1
500 end
501 arch sign_e
502 name Magic Ear
503 msg
504 Magic Ear...
505 Say anything, anything at all
506 This will send 1 trigger signal.
507 endmsg
508 x 9
509 y 2
510 end
511 arch sign_e
512 name Check Inv
513 msg
514 Check Inv..
515 To the left is a ``check_inv'' square
516 looking for the ``test_key'' lockcode.
517 It activates like a button without
518 player needing to drop tested object.
519 endmsg
520 x 9
521 y 3
522 end
523 arch sign_e
524 name Check Floor
525 msg
526 Check Floor..
527 To the left is a ``check_floor''
528 For some reason however the image says
529 ``check inv'' however (in blue)!
530 It also looks for the ``test_key''.
531 It activates like a trigger, Once only
532 when player moves onto square.
533 endmsg
534 x 9
535 y 4
536 end
537 arch sign_e
538 name Altars
539 msg
540 Altars...
541 * Altars make dropped items disappear.
542 * They work only once, until map reset!
543 * Item type and amount can be set.
544 --
545 In order top down.
546 * Altar (1 food -- can't get to work)
547 * Trigger Altar (1 food)
548 * Gold Floor (1 gp)
549 endmsg
550 x 9
551 y 5
552 end
553 arch sign_w
554 name Trigger Gates
555 msg
556 Trigger Gates...
557 * On event (any event, including
558 handle/button off) will open the
559 gate and start (or restart) a timer.
560 * Gate automatically closes when no
561 futher signal is received after a
562 very long period of time.
563 * Can't seem to change the time the
564 gate takes to close.
565 endmsg
566 x 9
567 y 6
568 end
569 arch swall_2_2_3
570 x 9
571 y 11
572 end
573 arch swall_2_1_1
574 x 9
575 y 12
576 end
577 arch swall_2_2_4
578 x 9
579 y 13
580 end
581 arch sign_w
582 name Grate Door
583 msg
584 Grate Doors..
585 I can't figure out if these open!
586 Do they do anything? I can't tell!
587 endmsg
588 x 10
589 end
590 arch sign_w
591 name Unknown Devices
592 msg
593 Unknown Devices...
594 To the left are
595 * Detector
596 * Creator
597 But I do not know what they do.
598 endmsg
599 x 10
600 y 1
601 end
602 arch magic_ear
603 msg
604 @match *
605 I hear you, I hear you!
606 endmsg
607 x 10
608 y 2
609 connected 1
610 end
611 arch check_inv
612 slaying test_key
613 x 10
614 y 3
615 connected 1
616 end
617 arch check_floor
618 slaying test_key
619 x 10
620 y 4
621 connected 1
622 end
623 arch altar
624 food 1
625 x 10
626 y 5
627 connected 1
628 end
629 arch altar_trigger
630 food 1
631 x 10
632 y 6
633 connected 1
634 end
635 arch goldfloor
636 name drop 1 gold peice (not working)
637 food 1
638 x 10
639 y 7
640 connected 1
641 end
642 arch food
643 x 10
644 y 8
645 nrof 5
646 end
647 arch goldcoin
648 x 10
649 y 9
650 nrof 5
651 end
652 arch key2
653 name Key of Testing
654 slaying test_key
655 x 10
656 y 10
657 end
658 arch magic_mouth
659 msg
660 A distant magic mouth says ``click''
661 endmsg
662 x 11
663 y 13
664 connected 1
665 end