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The under_world maps are somewhat analogous. At current time, it |
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is but a small selection, but as time passes, a bit of an underworld |
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could exist, interconnected with each other. For that reason, they |
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should follow a layout/naming conventions somewhat similiar to that |
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of the above world, simply so that interconnects make sense. If |
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things are named like 'cave1' 'tunnel16', etc, there is no clear idea |
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if a cave/tunnel you are making should connect in any way with those. |
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|
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Note that the naming here is a bit looser - it is quite so critical |
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that everything matches up perfectly as on the surface world - this |
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is largely because the underworld will have fewer interconnections, |
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and don't really need to use the map tiling as heavily as the surface |
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world - they may not need to use map tiling at all, and rather have |
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staircases or other map changers to lead from one area to the next. |
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|
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For now, for the one I have done, I named it for the map it is mostly on - |
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the passage does in fact span two maps. |
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Mark Wedel |
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Sept 2002. |