move gridmap to arch
fix a few pixels north of darcap
dissolve 4tw, prepare for troll canyon
dissolve 4tw, prepare for troll canyon
implement east border tower
*** empty log message ***
first attempt at putting lostwages online
use nonblocking variants of some arches, sprinkled with blocking variants
spice up old city a bit
minor tweaking
add beach area, minor city tuning
phase 1 of scorn remodelling
- add new aldwulf region - add pupland and aldwulf regions to the worldmap
fixed sea pixel in brest mountains
removed landbridge to japan boat and added some nice map to get to the island with the boat
add the trenchy keys
more fine-grained regions, make the security zone around the highways larger
changed worldmap, yay!
fix deep_sea
- move util/world.png to server/lib/ (should go to maps/world.png, but I will not fiddle around with that now) - compile worldmap to world.pst and install it. - rename FLAG_NO_SAVE to FLAG_NO_MAP_SAVE - define FABS to fabs, as intended - fix all(?) the FABS(int) calls
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