- rough initial pupland bigworldising - thanks to the editor doing adjustments to the teleporters, this boiled down to - copying the maps over (minutes) - adjusting the maps to fit them into the existing worldmap (not perfetc, but does) (half hour) - deciding how to protect it (half an hour) it was quite pleasing to do... (region is missing)
manually add file_format_version 1 to all map headers, defined as 'fixdialogue + faces renamed'
initial world-overlay check-in
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