../
|
common/
|
(from exp.C/1.14)
- prepare common/ for head_ => head change
- add some copyrights for files where they were missing
|
crossedit/
|
|
debian/
|
(from cfplus-server.conffiles/1.1)
renamed crossfire to cfplus
|
devel/
|
|
doc/
|
|
ext/
|
(from login.ext/1.48)
- restore after combined mainboard+harddisk crash
- cleanup/fixes for 2.1 release
- fix invoke to actually do work
- refactor invoke shortcuts, gcc cannot inline
varargs functions.
- optimised invoke to 4-5 insns in the common case.
- optimised (For no good reason) the int-to-ascii
conversions of dynbuf_text into division-less and
branchless code (of which I am pretty proud).
- actually move players to their savebed when they did
not use one and the map has been reste in the meantime.
does not kill (yet) when too long.
- enter_map is now handled completely in perl.
- goto is now using generation counting to ensure that only the
most-recently-issues goto will succeed.
- make some heavy use of __builtin_expect to streamline
rare callbacks even more.
- optimised thawer.
|
include/
|
(from treasure.h/1.17)
implement two new flags and associated gadgets:
- FLAG_PRECIOUS: used to mark precious pet monsters. semantics
are not fleshed out yet, but destroy_pets floors leave them be.
ideas: save them to the player file, do not kill with killpets
(but only with killpets all), try harder when following player on other
maps.
- FLAG_TREASURE_ENV: put treasure into the environment instead of
into the object, useful for terrain types on the worldmap.
- bumped chance field in treasures to 16 bit (ideally float).
|
lib/
|
(from Makefile.am/1.29)
create maps directory when installing
|
make_win32/
|
|
plugins/
|
|
pod/
|
(from README/1.1)
new documentation and added copy script
|
random_maps/
|
|
rpm/
|
(from crossfire.init/1.1.1.1)
initial import
|
server/
|
(from time.C/1.52)
- fix players frozen on movers
- allow overriding of existing spells
implement town portal:
- new fields portasl_maap|x|y for regions
- new ext town_portsla completelyx implementing it
- some debugging code, some check code
|
socket/
|
(from lowlevel.C/1.41)
new speed management:
- weapon speed and object speed is now completekly decoupled for players.
- both can be used at the same time, or indeepndent, when running or firing.
- still only one command per object speed can be issued.
|
src/
|
|
utils/
|
(from missing/1.2)
clean up makefiles, add dummy pod.pm
|
AUTHORS
|
1.3
(17 years ago)
by pippijn:
get rid of X in configure.ac
|
COPYING
|
1.1.1.1
(18 years ago)
by root:
initial import
|
Changes
|
1.15
(17 years ago)
by root:
2.1 cleanups
|
DEVELOPERS
|
1.4
(17 years ago)
by root:
more cleanups
|
INSTALL
|
1.2
(17 years ago)
by root:
*** empty log message ***
|
Makefile.am
|
1.17
(17 years ago)
by root:
2.1 cleanups
|
README
|
1.15
(17 years ago)
by root:
*** empty log message ***
|
TODO
|
1.63
(17 years ago)
by root:
- restore after combined mainboard+harddisk crash
- cleanup/fixes for 2.1 release
- fix invoke to actually do work
- refactor invoke shortcuts, gcc cannot inline
varargs functions.
- optimised invoke to 4-5 insns in the common case.
- optimised (For no good reason) the int-to-ascii
conversions of dynbuf_text into division-less and
branchless code (of which I am pretty proud).
- actually move players to their savebed when they did
not use one and the map has been reste in the meantime.
does not kill (yet) when too long.
- enter_map is now handled completely in perl.
- goto is now using generation counting to ensure that only the
most-recently-issues goto will succeed.
- make some heavy use of __builtin_expect to streamline
rare callbacks even more.
- optimised thawer.
|
acinclude.m4
|
1.6
(17 years ago)
by root:
configury changes for c++
|
autogen.sh
|
1.10
(17 years ago)
by pippijn:
autoheader too.. why not :) (it makes everything work for me)
|
config.guess
|
1.1.1.1
(18 years ago)
by root:
initial import
|
config.sub
|
1.1.1.1
(18 years ago)
by root:
initial import
|
configure.ac
|
1.73
(17 years ago)
by root:
2.1 cleanups
|