ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/ChangeLog
(Generate patch)

Comparing deliantra/server/ChangeLog (file contents):
Revision 1.1.1.2 by elmex, Wed Feb 22 18:01:08 2006 UTC vs.
Revision 1.2 by pippijn, Thu Sep 7 20:50:20 2006 UTC

1Changes in top level CVS tree. A few notes when putting entries in this 1Not used
2file:
31) Please include a date in the form yyyy/mm/dd (yes, us americans are
4screwed up relative to most the world, but some consistent date format
5is needed for this file.)
62) You don't need to go into exacting detail of the changes. This file
7is mostly meant to give an idea to others what has changed - you don't
8need to recreate the code here. If you change fixes a reported bug
9on the mailing list, please provide a brief description of the bug
10fixed. But please do try to include a useful description of
11what changed. Saying something like 'General cleanup - just whitespace
12changes' is much more useful than 'misc edits' or 'code cleanup'.
133) Please include your name with the changes you make.
144) Whenever making an update, please update this file, no matter how
15small - this just lets others know that the file has changed if nothing
16else. With this, include the file(s) that you changed.
17------------------------------------------------------------------------------
18Changes for CVS:
19
20lib/collect.pl.in: Fix generation of 'editor_folder' field. It did not work
21 too well for .arc files in deep subdirs.
22lib/{archetypes,bmaps.paths,crossfire.0}: Rebuilt.
23Andreas Kirschbaum 2006-02-21
24
25random_maps/random_map.c: Cause the random map generator to skip certain
26 elements if the style is set to "none".
27doc/Developers/random-maps: Document above change
28Alex Schultz 2006-02-20
29
30socket/request.c: Don't crash on trying to send a spell which doesn't have an
31 associated skill
32Brendan Lally 2006-02-20
33
34Do not allow to dimension door into monsters or earthwalls.
35---
36server/spell_effect.c: In dimension_door() do not allow destinations that are
37 P_IS_ALIVE.
38Andreas Kirschbaum 2006-02-19
39
40random_maps/style.c: In find_style() fix access to uninitialized variable.
41Andreas Kirschbaum 2006-02-19
42
43Prevent crossedit from stripping out 'maplore' map header field.
44---
45common/map.c: Add code to load/save/dump maplore information.
46include/map.h: Add new maplore field to map struct.
47Andreas Kirschbaum 2006-02-19
48
49Apply patch #1433271 (code-cleanup) by Stefan Huehner: Add const and static.
50---
51Affected files: common/{loader.l,los.c,map.c}, include/{libproto.h,sproto.h},
52plugins/cfanim/{cfanim.c,include/cfanim.h}, server/{apply.c,skill_util.c}
53common/loader.c: Rebuilt.
54Andreas Kirschbaum 2006-02-17
55
56common/map.c: Modify ob_blocked() to properly handly objects with a 0
57 ob->move_type. Fixes infinite loop from random map code when trying
58 to place exits.
59MSW 2006-02-16
60
61Commit forgotten file for yesterday, which have the CFAPI_INT16 define...
62 include/plugin.h
63 server/plugins.c
64Ryo 2006-02-15
65
66Minor bugfixes:
67server/apply.c: Fix apply_transport ->contr checks to actually
68 check against correct values.
69server/plugins.c: Replace CFAPI_INT16 with CFAPI_INT - there is no
70 declaration anyplace for CFAPI_INT16 so compiles fails.
71server/swamp.c: Fix swamp code so that only objects that can be
72 picked up disappear - this way, transports don't disappear into
73 oblivion.
74MSW 2006-02-15
75
76Swamps don't affect DMs anymore. Also, swamps don't remove items with
77FLAG_IS_FLOOR or FLAG_IS_OVERLAY_FLOOR.
78 server/swamp.c
79----
80Fixes to plugin system. Added "SINT16" as return type.
81 server/plugins.c: resistances are sint16, not int.
82 plugins/cfanim/include/cfanim_proto.h: fix cf_object_get_resistance declaration.
83 plugins/cfpython/cfpython_archetype.c: fix comparison function, which should return 0 or +-1.
84 plugins/cfpython/cfpython_map.c: fix comparison function.
85 plugins/cfpython/cfpython_object.c: fix broken GetResist, fix comparison function.
86 plugins/cfpython/cfpython_party.c: fix comparison function.
87 plugins/cfpython/cfpython_region.c: fix comparison function.
88 plugins/common/plugin_common.c: object resistances are sint16.
89 plugins/common/include/plugin_common.h: object resistances are sint16.
90Ryo 2006-02-14
91
92Apply modified patch #1428048 (make the log line buffered) by Marc Lehmann.
93---
94common/init.c: In init_globals() switch the log file to line buffer mode.
95Andreas Kirschbaum 2006-02-11
96
97server/apply.c: In apply_scroll() do not identify the scroll if the player
98 lacks the literacy skill.
99Andreas Kirschbaum 2006-02-10
100
101Apply slightly modified patch #1428309 (code-cleanup: const, static) by
102Stefan Huehner: add const/static to functions/variables. Remove some type
103casts.
104---
105Affected files: common/{arch.c,glue.c,image.c,init.c,readable.c,time.c},
106crossedit/stubs.c
107include/{attack.h,libproto.h,object.h,sockproto.h,spells.h,sproto.h},
108random_maps/{door.c,rproto.h,standalone.c,style.c},
109server/{alchemy.c,apply.c,c_chat.c,c_misc.c,init.c,player.c,shop.c,spell_effect.c},
110socket/{info.c,loop.c,request.c}
111Andreas Kirschbaum 2006-02-10
112
113server/c_wiz.c: make dm stats command print Int and damage. Rearrange output
114 to match the stat ordering.
115lib/wizhelp/stats: document the stats command
116lib/Makefile.am lib/Makefile.in: install the new help file
117Brendan Lally 2006-02-10
118
119Apply modified patch by Pippijn van Steenhoven to fix get_rangevector
120functions on tiled maps.
121---
122server/map.c: Add helper function adjacent_map() to check if two maps are
123 adjacent. Modify get_rangevector(), get_rangevector_from_mapcoord(), and
124 on_same_map() to use this function.
125Andreas Kirschbaum 2006-02-09
126
127server/player.c: make a player's starting items be locked, so that they
128can't accidentally drop and lose them without unlocking them first.
129Brendan Lally 2006-02-09
130
131Apply patch #1427979 (code-cleanup: add const, fix warnings) by Stefan
132Huehner.
133---
134common/{anim.c,button.c,exp.c,friend.c,image.c,item.c,living.c,los.c,map.c,
135object.c,player.c,quest.c,readable.c,recipe.c,region.c,treasure.c,utils.c},
136include/libproto.h: Add "const" to pointer function parameters.
137Andreas Kirschbaum 2006-02-09
138
139Make create food spell work for all FOOD/DRINK objects. It used to fail for
140objects where another object with the same name but type POISON does exist.
141---
142common/arch.c: Add new function find_archetype_by_object_type_name() to find
143 an archetype by item type and item name.
144include/libproto.h: Add new prototype.
145server/spell_effect.c: In cast_create_food() only search for objects of type
146 FOOD or DRINK.
147Andreas Kirschbaum 2006-02-09
148
149Added a "insert_into" command for DMs, to easily put items in other items.
150Modified filse:
151 include/sproto.h
152 server/c_wiz.c
153 server/commands.c
154Ryo 2006-02-08
155
156server/main.c: Modify enter_exit() to see if player is in a transport,
157 and if so, remove him. Can happen if player uses word of recall
158 while in a transport.
159MSW 2006-02-07
160
161Regional jails.
162---
163common/region.c, include/libproto.h, map.h: parse jail entries, new function
164 get_jail_exit to return the exit to the local jail.
165doc/Developers/regions: update
166server/c_wiz.c, commands.c, include/sproto.h: add dm command, command_arrest
167 to jail players in the correct location.
168lib/regions: add scorn and navar jails.
169Brendan Lally 2006/02/08
170
171Code that adds transports. Transports are described more in detail in
172docs/Developers/objects.
173---
174loader.l: Add new move type ('boat'). Update move_name field to be aware of
175 this type.
176common/object.c: Unrelated to transport, but more apparant with transports -
177 fix bug with insert_ob_in_map() and multipart objects - we now only
178 try to fix up map and coordinates if the provided coordinates are
179 out of the map. Before, function would always use the passed
180 map for multipart objects, which is incorrect if we have already
181 set valid coordinates.
182doc/Developers/objects: Update notes for TRANSPORTS. Update move
183 information to include MOVE_BOAT.
184include/define.h: Add type TRANSPORT. Add MOVE_BOAT.
185include/player.h: Add transport field to player structure.
186include/sproto.h: rebuilt.
187server/apply.c: Add code to handle applying of transports. Update
188 apply_below to apply transport if player is on one.
189server/attack.c: Update hit_map() to look for transports, and hit any
190 players with the damage.
191server/c_object.c: Update put_object_in_sack() to also handle TRANSPORTS
192 so that code can be re-used.
193server/move.c: Fix handling of multipart objects in move_object() -
194 old code didn't work right with multipart objects moving along seams
195 of tiled maps. Add code to move_ob() to update player map position
196 for all players in a moving transport.
197server/player.c: Update move_player_attack() too check of player is
198 in tranport, and use that for map and location information. Update
199 move_player() to handle speed related issues with transports.
200server/time.c: Add code to credit time back to TRANSPORT objects since
201 we remove time in move_player() for TRANSPORTS.
202socket/item.c: Add add_object_to_socklist() so that same code isn't
203 reproduced in 3 different places in the file. Update draw_look()
204 to handle transports - send transport object itself, then objects
205 in transport. Update esrv_send_inventory() and esrv_send_item()
206 to use add_object_to_socklist(). Update esrv_get_ob_from_count() to look
207 for objects in transport if player is in transport.
208socket/loop.c: Remove checking of pl->map status, since draw_client_map()
209 does that, and we need to handle if the player is in a transport.
210socket/request.c: Handle map drawing if player is in a transport.
211MSW 2006-02-06
212
213movement type changes. Add move_allow field to explicitly allow certain
214movement types on spaces. Add suppport for using string names instead
215of numeric values to specify the MOVE_ values. Add code so when saving
216data out, use string names instead of numeric value.
217---
218common/loader.l: Remove save_double(), as it isn't used by any code.
219 Add set_move() to set movement types from strings.
220 Add get_string_move_type, which takes integer movement type and
221 returns a string. Update load and save code to use these functions
222 respectively.
223common/map.c: Change blocked_link() so that we only examine all the objects
224 on a space if there is something alive on the space or space is otherwise
225 blocked. There is no reason to examine all the objects on the space if
226 the object in question can move onto it.
227 Modify update_position() to use the move_allow field to clear bits
228 in the move_block field.
229common/object.c: Add check in CAN_MERGE for move_allow. Add check for
230 move_allow in update_object to see if we should update the space or
231 not.
232doc/Developers/objects: Update Movement code section to note use of using
233 strings to set movement types. Add note about move_allow. Section
234 about Transports added, but code isn't there yet.
235include/object.h: Add move_allow to object structure.
236MSW 2006-02-04
237
238Fix attack messages containing random characters.
239--
240server/attack.c: In attack_message() always initialize variables.
241Andreas Kirschbaum 2006-02-03
242
243server/c_misc.c: fix bug 1413239 Server crash with "who" command output
244using null map names
245Brendan Lally 2006-02-03
246
247include/newserver.h, server/login.c, socket/init.c, socket/loop.c:
248 drop any connection that fails to login successfully after
249 MAX_PASSWORD_FAILURES attempts (defaults to 5)
250doc/Developers/protocol: document properly the byte counts of item flags,
251 and include documentation of the itemcmd setup option.
252Brendan Lally 2006-01-30
253
254Custom commands-related fixes.
255plugins/cfpython/cfpython.c: fix custom command handling.
256server/plugins.c: try all plugins for custom commands.
257-----
258Moved the global event 'LOGOUT' from when player actually disconnects to when
259 player logs out and is asked whether to play again or not.
260Modified files:
261 server/apply.c main.c
262Ryo 2006-01-15
263
264socket/request.c: In ReplyCmd() make sure the reply does not cause a buffer
265 overflow.
266Andreas Kirschbaum 2006-01-13
267
268socket/request.c: add some better checks in addspell packet formation, fix a
269 crash bug.
270Brendan Lally 2006-01-13
271
272server/c_object.c: stop rename crashing if there is no name to rename to
273 when object is passed by number
274--
275server/c_object.c: allow the rename command to take tag of the item to be
276 renamed, so that clients can form rename commands properly.
277Brendan Lally 2006-01-11
278
279server/c_range.c: allow spells cast by number to also have options passed to
280 them
281Changelog: Commit the changelog entry for the last commit.
282Brendan Lally 2006-01-10
283
284 Spell listing support:
285 allow 'spell_paths' to be sent to requestinfo, reply with number:path
286 change return type of SP_level_spellpoint_cost to sint16
287 add spellmon as a setup value, if it is set;
288 send path attunement/repulsion/denial in stats
289 send data about spells in addspell packets
290 send updates to that data
291 Affected files:
292 common/living.c
293 crossedit/stubs.c
294 doc/Developers/protocol
295 include/funcpoint.h, newclient.h, newserver.h, player.h, sockproto.h,
296sproto.h
297 random_maps/standalone.c
298 server/apply.c, login.c, spell_util.c, init.c, loop.c, request.c
299 --
300server/c_range.c: allow cast/invoke and prepare commands to take item tags
301 as well as spell names
302Brendan Lally 2006-01-09
303
304Apply modified patch #1396303 (add setting to disable stealing from players)
305by Terry Brown. It adds a new option "no_player_stealing" to the settings
306file. If set, it prevents players from stealing from other players. It
307defaults to ON.
308--
309doc/settings: Add documentation for new setting.
310include/global.h: Add new field to settings structure.
311lib/settings: Add new option no_player_stealing.
312server/init.c: In load_settings() recognizes the new option.
313server/skills.c: In attempt_steal() prevent stealing from PLAYER if option is
314 set.
315Andreas Kirschbaum 2006-01-08
316
317include/newserver.h, socket/{init.c,request.c}: Remove unused fields ext2 and
318 ext_title_flag from NewSocket structure.
319server/skills.c: Fix/improve feedback messages for stealing skill.
320plugins/cfpython/cfpython.c, server/plugins.c: Just whitespace changes to make
321 it conform to programming_guide.
322plugins/cfpython/cfpython.c: Make sure context->options always is initialized.
323server/main.c: Make code more readable; use snprintf where appropriate.
324crossedit/Cnv/CnvPrompt.c: Make file compilable with Ansi C89 compiler.
325Andreas Kirschbaum 2006-01-08
326
327Global event Python scripts now are in subdirectories. This makes it easier to
328 distribute "Python packages". Modified file:
329 plugins/cfpython/cfpython.c
330Ryo 2006-01-07
331
332common/{item.c,treasure.c}, server/{apply.c,gods.c,spell_effect.c}: Use named
333 constants instead of numbers.
334server/monster.c: Use correct field name in move_monster().
335Andreas Kirschbaum 2006-01-07
336
337Summon pets less often to the owner on tiled maps.
338--
339server/pets.c: In remove_all_pets() and pet_move() use on_same_map() to check
340 whether the pet is too far away.
341Andreas Kirschbaum 2006-01-07
342
343Change meaning of "items are on same map": for tiled maps now two objects are
344also considered to be on the same map if they are on diagonally adjacent maps.
345This solves the issue that a pet can be only one tile away from the owner but
346still considered not to be on the same map.
347--
348common/map.c: In on_same_map() also consider diagonally adjacent maps.
349Andreas Kirschbaum 2006-01-07
350
351Added regions support for plugins. Affected files:
352 include/plugin.h sproto.h
353 server/plugins.c
354--
355Added regions to Python plugin. Affected files:
356 cfpython/include/cfpython.h cfpython_map_private.h
357 cfpython/cfpython.c cfpython_map.c cfpython_region.c Makefile.am Makefile.in
358New files:
359 cfpython/include/cfpython_region.h cfpython_region_private.h
360 cfpython/cfpython_region.c
361--
362In Python's Object, Archetype is now a property and not a method. Affected files:
363 cfpython/include/cfpython_object_private.h
364 cfpython/cfpython_object.c
365--
366Cleaned obsolete include/plugproto.h.
367Ryo 2006-01-07
368
369Make teleporters hidden below the floor work again.
370--
371server/time.c: In move_teleporter() use object above floor instead above
372 teleporter to operate one.
373Andreas Kirschbaum 2006-01-07
374
375Fix issues with map tiling.
376--
377server/move.c: In move_ob() make sure inserting multi-part objects into tiled
378 maps work.
379server/spell_attack.c: In cast_cone() insert spell effect at correct position
380 for tiled maps.
381Andreas Kirschbaum 2006-01-07
382
383common/map.c: Allow map tiling paths to be reletive.
384server/main.c: Template maps: Impliment using fixed maps as templates, and
385 improve reletive path support for them.
386Alex Schultz 2006-01-06
387
388Make SIGNs (including Magic Mouths) trigger for DMs again. Does not reduce the
389counter if in 'wizpass mode.
390--
391server/apply.c: In apply_sign() ignore DMs.
392Andreas Kirschbaum 2006-01-04
393
394server/spell_effect.c: Apply patch 1394861 - fixes magic walls. In conjuction
395 with archetype changes, look at the spell object (and not created wall)
396 to see if it blocks.
397server/c_chat.c: Apply patch 1389113 - orcknuckle messages appear in
398 same window.
399MSW 2006-01-01
400
401Prefer marked item when throwing objects.
402--
403server/skills.c: In find_throw_ob() prefer marked item.
404Andreas Kirschbaum 2006-01-01
405
406Make EXITs affect DM players again.
407--
408common/object.c: In check_move_on() ignore only slow movement penalties for
409 DMs.
410server/apply.c: In move_apply() ignore anything but EXITs for DM players.
411Andreas Kirschbaum 2006-01-01
412
413Make forked lightning correctly traverse tiled maps.
414--
415server/spell_attack.c: In forklightning() insert forked part into correct map.
416Andreas Kirschbaum 2006-01-01
417
418Properly unready forgotten spells. Prevents crashing the server if casting a
419forgotten spell.
420--
421include/sproto.h: Add new prototype.
422server/{apply.c,gods.c}: Call player_remove_range_ob() when forgetting a
423 spell.
424server/player.c: Add player_remove_range_ob() to unready a given object.
425Andreas Kirschbaum 2006-01-01
426
427Improve the commands learn_spell and forget_spell: now these commands accept
428partial spell names and print sensible error messages if they fail.
429--
430include/sproto.h: Remove prototype for now static function.
431lib/wizhelp/{forget_spell,learn_special_prayer,learn_spell}: Update help files.
432server/c_wiz.c: Add parameter op to get_spell_by_name() for printing error
433 messages to op. Allow partial matches for spell name. In
434 command_learn_spell_or_prayer() and command_forget_spell() report an error
435 to the player instead of an error message to the server log file.
436Andreas Kirschbaum 2006-01-01
437
438Fix reference-related crashes.
439 plugins/cfpython/cfpython.c
440Ryo 2006-01-01
441
442Apply modified patch #1391648 (FIX: new movement code and generators) by Lalo
443Martins. This fixes bugs #1383398, #1383392, #1375643, #1372035, #1370409; all
444bugs are related to objects stacking which should not stack.
445--
446common/map.c: In ob_blocked() consider tiles with living objects as blocked.
447Andreas Kirschbaum 2005-12-31
448
449Don't print "file not found" for global events.
450 plugins/cfpython/cfpython.c
451Ryo 2005-12-31
452
453Changed the way Python scripts are called. Now script don't share variables anymore.
454 Fix a memory leak.
455 plugins/cfpython/cfpython.c
456Ryo 2005-12-28
457
458Applied patch #1383359 (Fix death message) courtesy Anton Oussik
459( https://sourceforge.net/tracker/index.php?func=detail&aid=1383359&group_id=13833&atid=313833 )
460 server/attack.c
461Ryo 2005-12-27
462
463server/skills.c: In steal() do not give exp for stealing from pets since this
464 can be exploited to gain exp over and over.
465Andreas Kirschbaum 2005-12-23
466
467server/c_party.c: fix crash with party obsolescence (->next on freed item). Added
468 get_firstparty() to get firstparty private var needed for plugin.
469
470-------
471Added party information to plugin functions. Plugins can change player's party
472 or marked item.
473 New files:
474 plugins/cfpython/include/cfpython_party.h cfpython_party_private.h
475 plugins/cfpython/cfpython_party.c
476 Modified files:
477 include/sproto.h: add new functions prototypes.
478 include/plugin.h: party-related defines
479 plugins/common/include/plugin_common.h: new party functions.
480 plugins/common/plugin_common.c: new party functions.
481 plugins/cfpython/include/cfpython.h: add new include.
482 plugins/cfpython/include/cfpython_object_private.h: marked item/party getter/setter.
483 plugins/cfpython/cfpython.c: add GetParties to Crossfire module.
484 plugins/cfpython/cfpython_object.c: MarkedItem setter, Party getter/setter.
485 server/plugins.c: new callbacks for party, marked item setter.
486Ryo 2005-12-17
487
488server/attack.c: Make spells destroy objects again.
489Andreas Kirschbaum 2005-12-15
490
491Moved natural dragon skin resistances from "statistics" to "resistances".
492 server/c_misc.c
493Ryo 2005-12-13
494
495Fix Windows compilation after Andreas's changes.
496include/win32.h: define WIFEXITED and WEXITSTATUS.
497Ryo 2005-12-11
498
499Fix buffer overflows which can be triggered remotely.
500--
501common/porting.c: Re-implement open_and_uncompress(). The new implementation
502 should not contain any buffer overflows anymore. It also fixes possible
503 exploits due to funny characters in file names.
504plugins/cfpython/cfpython.c: Use snprintf() to truncate long strings.
505server/login.c: Reject invalid user names.
506socket/loop.c: Make overflow detection work while reading from socket.
507 Properly re-allocate memory for listen command. Fix buffer overflow for too
508 long command names.
509Andreas Kirschbaum 2005-12-11
510
511lib/collect.pl.in: General cleanup - just whitespace changes.
512Andreas Kirschbaum 2005-12-11
513
514Prevent the map loader from crashing when loading maps with incorrect headers.
515Changes are based on patch #1275563 by Kevin Rudat.
516--
517common/map.c: Do not dereference NULL value for map headers without parameter.
518Andreas Kirschbaum 2005-12-11
519
520Apply modified second part of patch #1275563 (Crossedit: fix map attributes
521window) by Kevin Rudat: let crossedit save/load tiling paths as the mapmaker
522entered them, rather than saving the normalized version.
523--
524common/map.c: Delay path normalization from map loading time
525 (load_map_header()) to access time (load_and_link_tiled_map()) if running
526 as editor.
527Andreas Kirschbaum 2005-12-11
528
529server/move.c: In move_ob() print error message instead of crashing: check
530 passed arguments before accessing them.
531common/object.c, server/{pets.c,player.c,spell_attack.c,time.c},
532socket/request.c: Properly check for P_OUT_OF_MAP after calling
533 get_map_flags().
534Andreas Kirschbaum 2005-12-10
535
536common/path.c: add missing global.h include.
537make_win32/crossfire32.dsp: add path.c and some headers.
538Ryo 2005-12-09
539
540Apply slightly modified first part of patch #1275563 (Crossedit: fix map
541attributes window) by Kevin Rudat: make the map attributes dialogs work again.
542--
543crossedit/Attr.c: Remove code to handle map attributes dialogs.
544crossedit/Crossedit.ad, crossedit/Crossedit.ad.h: Update X11 resources.
545crossedit/Defines.h: Add typedef for MapAttr.
546crossedit/{Edit.c,Edit.h}: Remove/update code to handle map attributes
547 dialogs.
548crossedit/Makefile.am: Add new files MapAttr.c and MapAttr.h.
549crossedit/Makefile.in: Rebuilt.
550crossedit/{MapAttr.c,MapAttr.h}: New functions containing code to handle the
551 main map attributes dialog.
552crossedit/Cnv/CnvPrompt.c: Convert CnvPromptStr into char array.
553Andreas Kirschbaum 2005-12-09
554
555Remove a strange feature of normalize_path(): it did convert the path
556"<path1>//<path2>" into "/<path2>". Also add a stand-alone application for
557regression testing this function, and fix a few issues with ".." in path name.
558--
559common/path.c: New file containing the modified implementation and the
560 stand-alone application.
561include/path.h: Prototypes for path.c.
562server/main.c: Remove implementation; call renamed function.
563common/Makefile.am, include/Makefile.am: Add new files.
564common/Makefile.in, include/Makefile.in: Rebuilt.
565Andreas Kirschbaum 2005-12-08
566
567server/ban.c: General cleanup - whitespace changes, rename variable names.
568 Should not affect function.
569server/apply.c: In player_apply() do not consider DM PLAYERs to be DM-created
570 items. This prevents the server from destroying the player object (and
571 crashing shortly afterwards).
572Andreas Kirschbaum 2005-12-07
573
574Apply slightly modified patch #1293744 (Inversed ban entries) by Thomas
575Equeter.
576--
577server/ban.c: In checkbanned() recognize '~' prefix to allow entries. Also fix
578 possible buffer overflow.
579Andreas Kirschbaum 2005-12-07
580
581Apply modified patch #1293774 (Kick banned hosts at once) by Thomas Equeter:
582disconnect new connection for banned host right after connecting. Also add
583support for user name in ban files.
584--
585lib/ban_file: Update comments and examples to new syntax.
586server/ban.c: Allow a NULL user name to check for host name only.
587server/c_misc.c: In receive_player_password() check for banned user name.
588server/player.c: In add_player() remove check for banned host - this was
589 already done if we reach this state.
590socket/init.c, include/sockproto.h: Pass ip address as a string.
591socket/loop.c: In doeric_server() check for banned host after a new connection
592 was accepted.
593Andreas Kirschbaum 2005-12-07
594
595Apply patch #1371956 (code cleanup patch) by Stefan Huehner: fix old-style
596function declarations and prototypes to proper Ansi C syntax. This patch
597allows the compiler to check function arguments and also removes some warnings
598when compiling with -Wstrict-prototypes.
599--
600All affected files: Convert "void foo()" into "void foo(void)".
601Andreas Kirschbaum 2005-12-06
602
603Fix bug #1173563 (Creator created Bombs malfunction): Creators and Converters
604now copy items from inventory. Fallback (for empty inventory) is the old
605behavior to create the new item from other_arch. If the inventory contains more
606than one item, a random one is picked.
607--
608common/loader.l: Mark inventory of CREATOR and CONVERTER as
609 FLAG_CONTENT_ON_GEN.
610common/loader.c: Rebuilt.
611common/object.c: Update x/y/map for non-head parts to make inserting multipart
612 objects via insert_ob_in_ob_at() work.
613server/apply.c: In convert_item() consider inventory for item to create.
614server/time.c: In move_creator() consider inventory for item to create. In
615 process_object() ignore item flagged as FLAG_IS_A_TEMPLATE. (Otherwise
616 bombs in inventories would explode prematurely.)
617Andreas Kirschbaum 2005-12-05
618
619New plugin property for player: marked item, added Python wrapper.
620Modified files:
621 include/plugin.h
622 plugins/cfpython/cfpython_object.c
623 plugins/cfpython/include/cfpython_object_private.h
624 plugins/common/include/plugin_common.h
625 plugins/common/plugin_common.c
626 server/plugins.c
627
628plugins/cfpython/cfpython.c: fix invalid reference management. Don't return NULL but Py_None.
629Ryo 2005-12-04
630
631Fix bug #1372194 (stairways now block movement).
632--
633random_maps/exit.c: In unblock_exits() check correct field move_block to find
634 blocking exits.
635Andreas Kirschbaum 2005-12-03
636
637server/apply.c: In move_apply() properly decrement recursion counter.
638Andreas Kirschbaum 2005-12-02
639
640server/spell_attack.c: Add some missing P_IS_ALIVE checks - these weren't
641 needed in the past because living objects would block movement -
642 with new movement code, isn't always the case.
643server/time.c: Fix player movers so that if the victim doesn't have any
644 movement type, we move it.
645MSW 2005-11-30
646
647common/time.c: In move_teleporter() and move_player_mover() do not affect DMs
648 if FLAG_WIZPASS is set.
649common/object.c: In check_move_on() do not affect DMs if FLAG_WIZPASS is set.
650 This prevents DMs from triggering traps when walking over them.
651Andreas Kirschbaum 2005-11-30
652
653common/map.c: Replace code with OB_TYPE_MOVE_BLOCK - effectively same as what
654 it was.
655include/define.h: Update OB_TYPE_MOVE_BLOCK so that spaces that don't block
656 any type of movement doesn't block objects that also don't have movement.
657 This fixes cases of gates not pushing objects off them.
658server/c_party.c: Remove double use of ->next pointer/loop in
659 confirm_party_password() - fixes crash and likely makes setting party
660 password work more reliably.
661MSW 2005-11-29
662
663common/object.c: Fix wrong comparision operator in free_object2() to make
664 monsters drop loot again.
665Andreas Kirschbaum 2005-11-28
666
667Basically added a parameter to 'skills' command to filter skills. And one char/const char* fix.
668common/anim.c: use const char* for find_animation.
669include/libproto.h: find_animation uses a const char*.
670include/sproto.h: fix prototype.
671server/c_wiz.c: send parameter to show_skills.
672server/skill_util.c: add search parameter to show_skills command.
673Ryo 2005-11-27
674
675plugins/cfpython/cfpython_map.c: use wrappers instead of direct property access.
676plugins/common/include/plugin_common.h: new wrappers for maps.
677plugins/common/plugin_common.c: new wrappers for maps.
678Ryo 2005-11-26
679
680plugins/cfpython/Makefile.in: rebuilt.
681Andreas Kirschbaum 2005-11-23
682
683Plugins can now get archetypes. Added a check in cfapi_object_set_property to
684 prevent changing archtypes.
685Fixed some Python bugs related to map properties.
686Added Crossfire.GetArchetypes and Crossfire.GetMaps to get all archetypes/maps.
687Modified files:
688 include/plugin.h sproto.h
689 plugins/cfpython/include: cfpython.h cfpython_map_private.h cfpython_object_private.h
690 plugins/cfpython/cfpython.c cfpython_map.c cfpython_object.c
691 server/plugins.c
692New files:
693 plugins/cfpython/include/cfpython_archetype.h cfpython_archetype_private.h
694 plugins/cfpython/cfpython_archetype.c
695Ryo 2005-11-20
696
697server/shop.c: adjust minimum value that shop_specialisation_ratio can
698return to 0.1. This should stop some prices being exceptionally high.
699Brendan Lally 2005-11-19
700
701Commit for new blocking code. Not going to dictate all the changes -
702but will outline the broad points. Note also that the
703doc/Developers/objects is updated and goes into more details also.
704- check for P_WALL no longer used - instead, need to use GET_MAP_MOVE_BLCOK
705 and check against movement type of objects.
706- arch_blocked() changed to ob_blocked(), now takes object. Needed because
707 just looking at archetype move_ values is no longer sufficient.
708- find_first_free_spot() changed to take object, since it just calls
709 arch_blocked()
710- FLAG_FLYING removed, now in move type.
711- walk_on/walk_off/fly_on/fly_off removed - now based on move_on and
712 move_off fields.
713- Map space structure extended to hold the move_on/move_off, etc
714 values so that we can shortcut some processing by not having to
715 check every object on the space when something enters it if
716 move_on isn't set.
717- archetypes recollected - boulders needed move_walk to properly trigger
718 buttons.
719- Note that the new plugin code has to be fixed up for the new movement
720 code. Look for FIXME in plugins/cfpython/cfpython_object.c
721MSW 2005-11-15
722
723Apply patch 1352485 newpickup rings/amulets courtesy anonymous user.
724include/define.h: add PU_JEWELS
725server/c_object.c: handle new type.
726server/player.c: handle new type.
727Ryo 2005-11-12
728
729server/plugins.c: Properly update client view after removing objects.
730Andreas Kirschbaum 2005-11-10
731
732server/plugins.c: Properly update client view after changing object names.
733server/plugins.c: Return an empty string if an object has no message. This
734 makes Object.Message() always return a string object, which removes the
735 need for special case code to handle empty messages.
736include/sproto.h, server/monster.c: Declare parameter of communicate() as
737 "const".
738Andreas Kirschbaum 2005-11-09
739
740Implement new functions for the Python plugin: Object.WeightLimit,
741Object.InsertInto(Object), Object.NamePl. Change Object.Name to set both name
742and name_pl. This should prevents scripts from failing to set name_pl.
743--
744plugins/cfanim/include/cfanim_proto.h, plugins/common/include/plugin_common.h:
745 Add prototypes.
746plugins/cfpython/cfpython_object.c: Add callback functions for new Python
747 functions.
748plugins/cfpython/include/cfpython_object_private.h: Add prototypes for
749 callback functions. Add callback functions to Python object descriptors.
750plugins/common/plugin_common.c: Add missing helper functions.
751Andreas Kirschbaum 2005-11-09
752
753server/shop.c: When we are counting unpaid items and their values, to check
754if a player may leave a shop, make certain that we count all of them, and
755don't stop when we have dropped into a container (such as a spellbook)
756Brendan Lally 2005-11-09
757
758plugins/cfpython/cfpython.c: Add missing 'PyType_Ready' calls for map and player,
759 failure to do so crashes with Python objects destructors set to 0.
760Ryo 2005-11-07
761
762server/spell_effect.c: fix WoR not executing on cursed ground with WIZCAST set.
763Ryo 2005-11-06
764
765server/skills.c: In do_throw() abort processing if the thrown object was
766 destroyed before it gets its first move.
767Andreas Kirschbaum 2005-11-06
768
769server/build_map.c: test FLAG_IS_FLOOR too, type == FLOOR is not always enough.
770Ryo 2005-11-05
771
772server/shop.c: In value_limit() return the unmodified item price if not in a
773 shop or not for a player.
774Andreas Kirschbaum 2005-11-05
775
776plugins/cfpython/cfpython.c: added GetPrivateDictionary and GetSharedDictionary
777 methods to keep data between runs and share data between scripts.
778Ryo 2005-11-05
779
780plugins/Makefile,plugins/cfanim/Makefile: Remove files to be generated by
781 configure.
782server/main.c: Fix possible out-of-bounds array access.
783Andreas Kirschbaum 2005-11-05
784
785Fix case for [sg]etReturnValue. Add compare operator for object and map (of course
786 only == is relevant).
787Modified files:
788 plugins/cfpython/include/cfpython_map_private.h
789 plugins/cfpython/include/cfpython_object_private.h
790 plugins/cfpython/cfpython.c
791 plugins/cfpython/cfpython_map.c
792 plugins/cfpython/cfpython_object.c
793Ryo 2005-11-05
794
795aclocal.m4, configure, utils/config.guess, utils/config.sub, utils/ltmain.sh,
796*Makefile.in, plugins/cfanim/Makefile, plugins/Makefile: Rebuilt.
797lib/Makefile.am: Add template-maps to list of directories to create while
798 install.
799Andreas Kirschbaum 2005-11-05
800
801lib/wizhelp/reset: document use of '.' as an argument
802Brendan Lally 2005-11-05
803
804random_maps/treasure.c: Fix out-of-bounds array access if place_chest() cannot
805 find a free spot to place a new chest.
806Andreas Kirschbaum 2005-11-01
807
808Fix bug #1082534 (monks with weapons): Now monks properly are denied from
809using weapons. Only newly created monks are affected since it now relies on a
810force named "no weapon force" in the player's inventory. The problem was that
811become_follower() assumed it was the only means do allow/disallow weapon use.
812--
813server/gods.c: Do not let the god allow using weapons if a "no weapon force"
814 object is present in the player's inventory.
815lib/treasures: add force to monk's treasure list.
816Andreas Kirschbaum 2005-11-01
817
818Fix bug #815620 (CFPython.SetQuantity() doesn't update client): now notifies
819 the client after changing nrof and/or weight.
820--
821server/plugins.c: Re-calculate player's weight and send item change
822 notifications in cfapi_object_set_property().
823Andreas Kirschbaum 2005-11-01
824
825Improve newpickup command: add new flag PU_NOT_CURSED to ignore cursed items.
826--
827include/define.h: Add flag #define.
828server/c_object.c: Add "notcursed" option to pickup command.
829server/player.c: Respect new flag in check_pickup().
830Andreas Kirschbaum 2005-11-01
831
832plugins/cfanim/cfanim.c: remove printf for properties. Export functions for DLL
833 for Win32.
834plugins/cfanim/cfanim.h: remove obsolete definitions (see plugin_common.h).
835plugins/cfanim/cfanim_proto.h: fix definition for exported functions.
836plugins/common/plugin_common.c: add gettimeofday for Win32.
837plugins/common/include/plugin_common.h: add gettimeofday for Win32.
838Ryo 2005-11-01
839
840server/plugins.c: Print error message for event_xxx objects with missing or
841 invalid parameters. Also remove the affected object to prevent multiple
842 error messages.
843Andreas Kirschbaum 2005-11-01
844
845Add new function object_get_env_recursive() to find the outermost environment
846object for a given object.
847--
848common/object.c, include/libproto.h: Add function.
849server/{rune.c,spell_attack.c}: Use function where appropriate.
850Andreas Kirschbaum 2005-11-01
851
852General cleanup of weather code.
853--
854server/weather: Declare many functions and variables as "static", add
855 prototypes for affected functions. Declare some variables as "const".
856include/sproto.h: Remove prototypes for now static functions.
857include/tod.h: Add "const" to strings.
858Andreas Kirschbaum 2005-11-01
859
860Fix bug #1102975 (Bronze items not keeping their + in alchemy): the problem
861was that a formula for full_helmet did exist but not for b_full_helmet. Since
862both helmet's names are "full helmet", the recipe was selected even if using
863the ingredient b_full_helmet. This fix adds new formulae for alternative
864archetypes with the same name as the base object, and makes the server code
865select the matching formula from multiple arch names in the "arch" field.
866--
867common/readable.c: Use new fields to build messages.
868common/recipe.c: Make alchemy work for recipes with multiple base archetypes.
869include/{libproto.h,sproto.h}: Update prototype.
870include/recipe.h: Split string field arch_name into string list fields
871 arch_name and arch_names.
872lib/formulae: Add archetype names to formulae for all items with same name as
873 the base object. Also fix a few name mismatches that prevent any object
874 from matching, and change transmution formulae to normal formulae where
875 base name does not match archetype name.
876server/alchemy.c: Disable debugging code. Make alchemy work for recipes with
877 multiple base archetypes.
878Andreas Kirschbaum 2005-10-31
879
880server/c_wiz.c: Don't crash on "create" a living thing that has some part
881 out of the map. Forbid removing a 'PLAYER' object.
882Ryo 2005-10-31
883
884random_maps/style.c: Pass correct sorting function to qsort(): the sorted
885 array contains pointers to strings, not strings.
886Andreas Kirschbaum 2005-10-29
887
888Fix bug #1236244 (Exp from scrolls): reading a scroll of charm monsters or
889meteor swarm now gives exp for use magic item, not summoning or pyromancy.
890--
891server/spell_attack.c: In mood_change() use skill from scroll, not from spell.
892 In move_swarm_spell() use the spell "owner" as the object casting the
893 spell.
894Andreas Kirschbaum 2005-10-29
895
896include/config.h: DEBUG just been defined, no need to define it again.
897include/win32.h: typedef for socklen_t.
898random_maps/random_map.c: generate_random_map can use a const char*.
899random_maps/rproto.h: fix generate_random_map definition.
900server/plugins.c: EVENT_CRASH doesn't really need a parameter, especially if
901 not initialized :)
902Ryo 2005-10-29
903
904
905Prevent problems (crashes) for large item piles. Now limit nrof to less than
9062^31.
907--
908common/object.c: In CAN_MERGE() pretend that the objects are not mergeable if
909 the nrof sum would overflow.
910common/porting.c: Fix buffer overflow for large numbers in ltostr10(). Also
911 make n=1L<<31 work correctly.
912plugins/cfpython/cfpython_object.c: In Object_SetQuantity() raise an exception
913 for negative nrof values.
914plugins/common/plugin_common.c: Reject negative nrof values in
915 cf_object_set_nrof().
916plugins/cfanim/include/cfanim_proto.h, plugins/common/include/plugin_common.h:
917 Update prototype.
918server/plugins.c: Treat negative nrof as nrof=0 when setting
919 CFAPI_OBJECT_PROP_NROF property.
920server/time.c: In move_duplicator() limit nrof of created items.
921Andreas Kirschbaum 2005-10-29
922
923Fix compiler warnings. Most changes do not change the program (remove unused
924variables, convert "if(x = y)" into "x = y; if(x)"); a few actually fix
925(possible) problems (fix uninitialized variables, fix printf format
926specifiers, fix mismatches between signed and unsigned variables, add missing
927return and default statements).
928--
929Affected files:
930common/{arch.c,init.c,item.c,map.c,object.c,re-cmp.c,readable.c,region.c,
931shstr.c}, crossedit/{Attr.c,Edit.c,Cnv/CnvPath.c}, include/sproto.h,
932plugins/cfanim/cfanim.c, plugins/cfpython/{cfpython.c,cfpython_object.c},
933plugins/cfpython/include/{cfpython_map_private.h,cfpython_object_private.h},
934random_maps/{rogue_layout.c,special.c,square_spiral.c},
935server/{apply.c,attack.c,build_map.c,c_misc.c,c_object.c,c_party.c,init.c,
936main.c,monster.c,pets.c,player.c,plugins.c,shop.c,skill_util.c,spell_util.c,
937weather.c}, socket/{loop.c,request.c}
938Andreas Kirschbaum 2005-10-28
939
940Fixes my previous commit. Should now properly allocate/deallocate the
941faces_sent array.
942--
943common/player.c: Free faces_sent in free_player().
944include/newserver.h: Add field faces_sent_len to NewSocket struct.
945server/player.c: Allocate and copy faces_sent in add_player().
946socket/init.c: Use faces_sent_len in InitConnection().
947socket/loop.c: Initialize faces_sent_len in doeric_server().
948Andreas Kirschbaum 2005-10-28
949
950The archetypes now contain more than MAXFACENUM (5000) faces. The following
951changes remove the fixed limit of the number of faces. The server now
952allocates enough memory to handle all defined faces.
953include/newserver.h: Remove MAXFACENUM since it is not used anymore. Change
954 NewSocket.faces_sent from array into pointer.
955socket/{init.c, loop.c}: Allocate/initialize NewSocket.faces_sent.
956socket/request.c: Remove safeguard/error message since it depends on
957 MAXFACENUM.
958Andreas Kirschbaum 2005-10-24
959
960Code improvements:
961common/image.c: Declare some variables and functions as static or const; add
962 safeguards while loading config files; remove support for numeric face
963 names (no active archetype or map does use it); in free_all_images()
964 deallocate memory allocated for smoothing.
965crossedit/xutil.c: Remove assignment to nrofpixmaps since ReadBmapNames()
966 already sets this variable.
967include/{global.h, libproto.h, loader.h}: Remove now static variables and
968 functions.
969Andreas Kirschbaum 2005-10-24
970
971common/readable.c: Fix out of bounds access to max_titles[] in
972 init_book_archive().
973common/image.c, include/define.h, include/global.h: Remove unused variables
974 potion_face and POTION_FACE_NAME.
975common/image.c, include/global.h: Remove unused variable blank_look.
976Andreas Kirschbaum 2005-10-24
977
978Make shout command work in old socket emulation mode.
979common/commands.c: Sort all command arrays in init_commands().
980Andreas Kirschbaum 2005-10-23
981
982common/item.c - fix spelling mistake
983common/utils.c include/libproto.h - new function make_list_like that takes a
984 string of comma deliminated words, and puts an and in the right place.
985include/sproto.h server/apply.c server/shop.c -new function can_pay - checks
986 that a player can pay for every unpaid item that they are holding before
987 starting to purchase them.
988Brendan Lally 2005-10-21
989
990plugins/cfpython/{Makefile.in, Makefile.am}, plugins/cfpython/include/cfpython.h:
991 Corrected improper regeneration of the function prototypes using
992 "make proto" for the cfpython plugin.
993Gros 2005-10-20
994
995plugins/cfpython/{cfpython.c, cfpython_object.c, cfpython_map.c},
996plugins/cfanim/cfanim.c, plugins/common/plugin_common.c, server/plugins.c:
997 Added support for execution of python_init.py upon initialization of cfpython.
998 Reduced the console spam produced by various leftover debugging messages.
999Gros 2005-10-19
1000
1001plugins/common/include/plugin_common.h: add CF_PLUGIN macro.
1002plugins/cfpython/cfpython.c: add CF_PLUGIN to exported functions.
1003plugins/cfpython/include/cfpython_proto.h: fix prototypes.
1004Ryo 2005-10-19
1005
1006plugin/*, plugin_logger/*, plugin_anim/*, plugins/*,
1007server/{apply.c, attack.c, c_chat.c, c_object.c, c_wiz.c, gods.c, main.c,
1008monster.c, player.c, skills.c, swap.c, time.c, timers.c}, include/{plugin.h,
1009sproto.h}: Replaced the old plugin interface by the 2.0 one.
1010 Upgraded the Python and Animator ones to the new interface.
1011 Removed obsolete Logger plugin.
1012Gros 2005-10-19
1013
1014server/main.c: Template Maps: Allow %x, %y, and %n in the path to respectively be
1015 replaced with, the x coord, the y coord, and the parent map name.
1016Alex Schultz 2005-10-18
1017
1018server/{main.c, swap.c}, common/map.c, include/{libproto.h, map.h}: Add support
1019 for random template maps (still need to document, and still need to add support
1020 for template maps created from non-random templates)
1021Alex Schultz 2005-10-16
1022
1023common/info.c: fix -m1 crashing (34 chars, not 32!), and -m2 crashing under Win32.
1024include/sproto.h: fix cast_change_ability definition.
1025server/gods.c: fix cast_change_ability to hide the 'can't recast' message.
1026server/spell_effect.c: don't stack word of recall forces. Add a 'silent' parameter
1027 to cast_change_ability to not display 'can't recast xx while xx is in effect'
1028server/spell_util.c: fix cast_change_ability call.
1029Ryo 2005-10-16
1030
1031include/{global.h, sproto.h, config.h}, server/init.c, common/init.c, lib/Makefile.in:
1032 Add directory in preparation for template (where the template can optionally be
1033 from the random map generator) maps.
1034Alex Schultz 2005-10-15
1035
1036server/c_wiz.c: make reset command show the names of other players on the
1037map when it fails.
1038Brendan Lally 2005-10-14
1039
1040server/c_party.c: fix another obscure party crash bug
1041Brendan Lally 2005-10-12
1042
1043server/c_party.c: fix a couple of loops that could crash under certain circumstances
1044Brendan Lally 2005-10-11
1045
1046common/object.c: use canonical_key instead of key, else == always fails.
1047server/apply.c: drop "on_use_yield" item if required when applying potion, food or poison.
1048 This lets players get empty bottles/vials/... when using potions.
1049Ryo 2005-10-09
1050
1051Added GetMarkedItem to Python, cleaned compilation warnings.
1052 plugin/plugin_python.c
1053 plugin/include/plugin_python.h
1054
1055Moved gps code to Python script, thus cleaning relevant code from server core.
1056 common/item.c: remove item description.
1057 include/define.h: remove gps define.
1058 server/apply.c: remove gps function.
1059Ryo 2005-10-08
1060
1061Prevent objects from losing inventory when thrown.
1062include/libproto.h, common/object.c: Add new parameter "free_inventory" to
1063 free_object(). Is set, free inventory as well instead of dropping it on the
1064 ground.
1065common/object.c: In get_split_ob() prevent inventory of splitted object to be
1066 dropped.
1067Andreas Kirschbaum 2005-10-07
1068
1069common/object.c: Use object_create_clone in get_split_ob; Fixes things inside
1070 of objects disappearing when throwing.
1071Alex Schultz 2005-10-7
1072
1073Make damage done by area spells not depend on monster size.
1074include/sproto.h, server/attack.c: Add additional parameter "full_hit" to
1075 hit_map() and hit_player(). If set, do full damage, if unset scale down by
1076 monster size.
1077server/{apply.c, attack.c, disease.c, monster.c, player.c, rune.c,
1078spell_attack.c, spell_effect.c, spell_util.c, time.c}: Change callers to set
1079 "full_hit" parameter according to the attack used.
1080Andreas Kirschbaum 2005-10-07
1081
1082common/{arch.c, object.c}, crossedit/{Attr.c, Defines.h, Edit.c},
1083include/libproto.h, server/{plugins.c, time.c}: Rename functions with
1084 mixed-case names to lower case only.
1085crossedit/Defines.h: Remove prototypes for nonexisting functions.
1086Andreas Kirschbaum 2005-10-07
1087
1088server/apply.c: In prepare_weapon() do not lose a reference to the item name.
1089Andreas Kirschbaum 2005-10-06
1090
1091include/sproto.h, server/shop.c - make value_limit static, change its
1092arguments to add some checking for NULL pointers
1093Brendan Lally 2005-10-06
1094
1095server/monster.c: In move_monster() prevent hp/sp overflows for monsters with
1096 very high maxhp/maxsp and very high regeneration rates.
1097Andreas Kirschbaum 2005-10-05
1098
1099common/treasure.c - prevent crashes with some broken treasure lists.
1100Brendan Lally 2005-10-05
1101
1102server/shop.c: convert val to sint64 - compilation issues with Win32. Checked with
1103 patch author that it's fine.
1104Ryo 2005-10-04
1105
1106common/map.c - fix output names in new_save_map
1107--
1108server/shop.c - don't assume that shop_specialisation_ratio only gets passed
1109items with valid types.
1110--
1111common/map.c - /actually/ fix pointer issue
1112--
1113common/map.c - fix potential issue with NULL pointer
1114Brendan Lally 2005-10-04
1115
1116common/map.c - fix an inequality in for loop - not sure if this actually
1117fixes anything of note, but the previous form was definatly wrong.
1118
1119common/item.c - big item type table, function to deal therewith
1120common/loader.l - add player_sold flag
1121common/map.c - shop related header parsing
1122include/define.h - define typedata, player_sold flag and some new shop flags
1123include/libproto.h - define typedata related functions
1124include/map.h - define new shop headers
1125include/sproto.h - define new functions in shop.c
1126server/apply.c - Change shop mat usage message
1127server/c_object.c - Change display of price estimates
1128server/shop.c - new functions describe_shop, value_limit, shopkeeper_approval,
1129shop_greed, shop_specialisation_ratio, substantially alter query_cost_string
1130and query_cost to make use of these
1131server/skill_util.c - make bargaining a directly usable skill
1132doc/Developers/shops - document the above
1133doc/Developers/maps-technical - add shopheader names, and reference to shops doc
1134Brendan Lally 2005-10-03
1135
1136server/disease.c: check for value <= 0 as some diseases get dumped on a map
1137 with value == 0 (negative values will eventually underflox, but it'll take time).
1138
1139Apply patches courtesy quisar.
1140 #1307880 Allow to add a param to the cast command
1141 #1306987 Allow to summon lower level pet monsters
1142Modified files:
1143 include/player.h sproto.h
1144 server/c_range.c login.c pets.c player.c spell_util.c
1145Ryo 2005-10-01
1146
1147common/button.c: explicit cast of stats.food to uint32 when used as sacrifice count.
1148common/image.c: strlen returns size_t. Remove unused FindFaceName.
1149common/object.c: obj::count is tag_t. Can't decrease item's nrof by a negative value.
1150include/libproto.h: fix prototypes.
1151include/player.h: weight and weight_limit are sint32, so last_ should be the same.
1152include/sproto.h: nrof is uint32, not int.
1153server/apply.c: nrof is uint32, can't eat a negative number of items. obj::count is tag_t.
1154server/c_misc.c: remove unused variable.
1155server/c_object.c: use uint32 instead of int to specify number of items to drop/put.
1156server/plugins.c: strlen returns size_t.
1157server/spell_effect.c: distances are uint32 and not int.
1158socket/loop.c: remove now obsolete cast of -1 to uint32 for last_weight.
1159socket/request.c: explicit cast of weight_limit to sint32 when comparing to last_weight.
1160Ryo 2005-10-01
1161
1162plugin/plugin_python.c: added CF[SG]etWeightLimit.
1163plugin/include/plugin_python.h: function prototypes.
1164server/plugins.c: update player inventory if item teleporter from that.
1165Ryo 2005-09-30
1166
1167lib/collect.pl.in: can now use lines like "attacktype fire electricity poison" instead
1168 of hard to remember numbers. Numbers are still supported, you can even mix both.
1169Ryo 2005-09-28
1170
1171server/spell_effect.c: In recharge() verify that the object to charge is in
1172 fact a wand or staff.
1173Andreas Kirschbaum 2005-09-27
1174
1175Changed quest behaviour, now uses its own archetypes. Can change npc/magic ear
1176 text based on quest status.
1177Warning: not totally tested. Quest start/end works, rest needs some tweaks & fixes.
1178common/quest.c: new functions, some cleaning.
1179doc/Developers/quest: update (partially).
1180include/define.h: new item types.
1181include/libproto.h: new definitions.
1182server/c_misc.c: update.
1183server/monster.c: take into account quest overrides.
1184server/time.c: markers now start/end tasks if needed.
1185Ryo 2009-09-25
1186
1187server/c_party.c - fix another party list corruption bug, and a couple of
1188possible infinite loops
1189Brendan Lally 2005-09-25
1190
1191Clean some compilation warnings.
1192 common/map.c: remove unused variable.
1193 common/readable.c: strlen returns size_t.
1194 include/object.h: objectlink id should be tag_t since it's the item's "count" field.
1195 server/c_misc.c: strlen returns size_t.
1196 server/c_object.c: strlen returns size_t.
1197 server/c_party.c: remove_party returns void, value not used anyway. Fordward declaration.
1198 server/c_wiz.c: settings.worldmaptiles[x|y] is uint32.
1199 server/gods.c: strlen returns size_t.
1200 server/hiscore.c: maxchar is const.
1201 server/skill_util.c: strlen_returns size_t.
1202Ryo 2005-09-25
1203
1204include/player.h sproto.h
1205server/attack.c c_party.c player.c
1206Fix several bugs in patch #1194964, including one that caused segfaults
1207one that corrupted the party list, and one that broke party password recognition
1208remove partyid from the party struct - use party pointers instead
1209remove functions find_party() and find_party_struct() - no longer needed or used.
1210make form_party a local function - it is only used by the party form command,
1211and can't easy be used safely elsewhere.
1212Brendan Lally 2005-09-25
1213
1214server/build_map.c: remove unused variable.
1215--
1216Commit patch #1194964 (party obsoletion) by cavesomething.
1217Affected files:
1218 include/player.h sproto.h
1219 server/apply.c attack.c c_party.c login.c main.c pets.c player.c
1220 skill_util.c skills.c spell_util.c
1221--
1222include/win32.h: turn off harmless warning.
1223Ryo 2005-09-24
1224
1225Fix bug #744327 ('immortal' monsters): Prevent monsters from loosing hp or sp
1226if they have negative Con/Pow. For hp, this made some monsters unkillable
1227because they eventually had negative hp.
1228--
1229server/monster.c: In move_monster() do gain hp/sp only if Con/Pow is positive.
1230Andreas Kirschbaum 2005-09-24
1231
1232Update client inventory view for players dieing in a shop with unpaid items in
1233inventory.
1234--
1235server/player.c: Send removed item to client in remove_unpaid_objects(). Do
1236 not call remove_unpaid_objects() multiple times in kill_player().
1237Andreas Kirschbaum 2005-09-17
1238
1239Allow directors/movers to specify a specific arch/name/race.
1240include/sproto.h: Add should_director_abort to here.
1241server/{apply.c, time.c}: Add should_director_abort for the logic code
1242 for this change, and add checks for it in director/mover code.
1243doc/Developers/objects: Add documentation for directors including this
1244 change, and update mover documentation.
1245Alex Schultz 2005-09-15
1246
1247Make untriggered TIMED_GATEs work again.
1248server/apply.c: Clear object speed only for connected objects.
1249Andreas Kirschbaum 2005-09-13
1250
1251This change is mostly cosmetic and a preparation for the new movement
1252type code. Basically, it just changes the old object movement_type
1253field to attack_movement. This makes sense because that is what that
1254field is called in saved and loaded objects/archetypes, and thus
1255frees up that name for the new movement code.
1256--
1257common/button.c: field name change
1258common/loader.{cl}: field name change
1259doc/Developers/objects: Add section on new movement types, update old
1260 documentation to note it is attack_movement and not movement_type
1261 field that is important.
1262include/object.h: field name change.
1263server/attack.c: field name change.
1264server/monster.c: field name change
1265server/pets.c: field name change
1266server/skills.c: field name change.
1267server/spell_attack.c: field name change
1268server/spell_effect.c: field name change
1269MSW 2005-09-12
1270
1271Allow a DM to cast spells and prayers in no-magic/no-prayer areas. Add new
1272command "wizcast" to toggle this setting.
1273common/loader.l: Set/reset FLAG_WIZCAST for flag "wiz".
1274common/loader.c: Rebuilt
1275include/define.h: Add new flag FLAG_WIZCAST; remove unused flag
1276 FLAG_NO_PRETEXT.
1277lib/Makefile.am: Add new help file for wizcast.
1278lib/Makefile.in: Rebuilt.
1279plugin_animator/plugin_animator.c: Set/reset FLAG_WIZCAST in animate_one().
1280server/apply.c: Always allow FLAG_WIZCAST to enchant weapons and armour.
1281server/c_misc.c: Add new function command_wizcast().
1282server/c_wiz.c: Set/reset FLAG_WIZCAST when entering/leaving DM mode.
1283server/commands.c: Add "wizcast" command.
1284server/spell_effect.c: Always allow FLAG_WIZCAST to use the spell probe.
1285server/spell_util.c: Always allow FLAG_WIZCAST to cast spells and prayers.
1286Andreas Kirschbaum 2005-09-09
1287
1288server/monster.c: Set FLAG_READY_SKILL in monster_check_apply() for monsters
1289 with skills. This fixes hill giants and trolls not throwing boulders
1290 anymore.
1291server/monster.c: Add missing "break" statement in monster_can_pick(). It did
1292 prevent some monsters from picking up scrolls.
1293Andreas Kirschbaum 2005-09-08
1294
1295common/{anim.c, image.c, los.c, map.c, porting.c, treasure.c},
1296include/define.h, random_maps/treasure.c,
1297server/{apply.c, c_misc.c, c_object.c, c_wiz.c, commands.c, daemon.c,
1298hiscore.c, init.c, login.c, player.c, plugins.c, resurrection.c, weather.c},
1299socket/{init.c, item.c, loop.c, lowlevel.c}: Use LOG() for error messages and
1300 debug output instead of stdout/stderr. Include filename in error messages.
1301server/resurrection.c: Fix error message in read_player().
1302Andreas Kirschbaum 2005-09-04
1303
1304socket/item.c: Make selecting objects from ground view work again.
1305common/object.c: Fix update of player's ground view in insert_ob_in_map().
1306 Previously the ground view was not updated after applying exits or after
1307 being hit by a spell.
1308Andreas Kirschbaum 2005-09-03
1309
1310Fix bug #1102991 (Duplicate grapical display of the same monster):
1311doc/Developers/protocol: Change semantics of map_scroll command to what the
1312 server actually does: big faces outside the viewable area are cleared. Add
1313 newmap command.
1314include/newserver.h: Increase MAX_HEAD_OFFSET to 8 (the size of a Greater
1315 Demon).
1316socket/request.c:
1317 MapRedrawCmd(): Disable mapredraw command; it is now just ignored.
1318 MapNewmapCmd(): Clear map state before sending newmap command.
1319 check_head(): Remove redundant code.
1320 update_space(): Move invariant condition out of loop to speed it up. Fix
1321 uninitialized variable. Remove redundant condition. Fix off-by-one array
1322 access.
1323 update_smooth(): Remove unused code. Properly send cleared big faces.
1324 draw_client_map(): Remove duplicate check. Properly clear newly visible
1325 area when scrolling the map.
1326Andreas Kirschbaum 2005-08-31
1327
1328common/{loader.l, map.c, object.c}, include/{define.h, map.h, object.h}:
1329 Accelerate map loading (a lot) and map saving (a bit) codes to improve map
1330 transition experience.
1331common/loader.c: Rebuilt.
1332
1333Add (slightly reformatted) patch #1276121 (Crossedit: handle big faces) by
1334 Kevin Rudat:
1335crossedit/CrEdit.c: UpdatePosition(): Use new drawing subroutines.
1336crossedit/CrFace.c: DrawObject(): Use new drawing subroutine.
1337crossedit/CrList.c: Redisplay(): Use new drawing subroutine.
1338crossedit/CrUtil.c, crossedit/CrUtil.h: Remove FaceDraw(), add DrawFacePart()
1339 and DrawPartObject().
1340crossedit/png.c: Upload the whole image, not just the top-left corner.
1341Andreas Kirschbaum 2005-08-30
1342
1343Fix bug #1256173 (Magic drain not exploding head):
1344server/spell_effect.c: Prevent mana transfer to/from caster himself; also
1345 create fireball for overcharges resulting from sucking mana.
1346Andreas Kirschbaum 2005-08-30
1347
1348Fix bug #1059537 (Chainmail mutations):
1349common/loader.l: Remove code that "fixes" broken item names by removing a
1350 leading material name. This effectively renames "mithril chainmails" into
1351 "chainmails".
1352common/loader.c: Rebuilt.
1353Andreas Kirschbaum 2005-08-29
1354
1355Fix player weapon speed/speed. There are a few bugs this fixes:
13561) when player hit something, a has_hit field was set to true, to denote
1357 they hit something and to use weapon speed. However, this was only
1358 cleared when player issued a command. Thus, if you are running
1359 and hit something, you'd continue at weapon_speed pace until you
1360 needed to change direction.
13612) Because has_hit was used, this basically put in a 1 tick lag - you'd hit
1362 something, but not until objects were processed and speed given would
1363 you get your extra speed. Likewise, after you killed something, you'd
1364 get your burst of speed for the next tick also.
1365--
1366server/main.c: Clear has_hit, change function to only do bounds checking,
1367 not actually do weapon_speed adjustments.
1368server/player.c: Give player speed boost when they hit something.
1369MSW 2005-08-28
1370
1371Add patch #1274385 by Kevin Rudat to make crossedit draw floors on tiles with
1372items.
1373crossedit/CrEdit.c: Add call to update_position() in UpdatePosition().
1374Andreas Kirschbaum 2005-08-28
1375
1376Add patch #1271417 by Kevin Rudat to stop crossedit losing regions. Patch is
1377slightly modified to properly handle all map fields.
1378crossedit/Edit.c: Copy all map fields in MapMoveScrollResize(). Do not add a
1379 msg header to already existing maps.
1380crossedit/crossedit.c: Call init_regions() at program initialization.
1381Andreas Kirschbaum 2005-08-28
1382
1383socket/init.c: Make setsockopt(REUSEADDR) work if using gcc in Ansi C mode on
1384 Linux.
1385Andreas Kirschbaum 2005-08-28
1386
1387common/map.c: Change default values for reset_timeout, enter_x, and enter_y
1388 map headers to zero. In set_map_reset_time() use MAP_DEFAULTRESET if
1389 reset_timeout is zero. This change prevents crossedit from adding these
1390 headers by just loading and saving a map.
1391include/config.h: Add MAP_DEFAULTRESET.
1392Andreas Kirschbaum 2005-08-27
1393
1394server/rune.c: Fix crash if casting disarm out of map bounds.
1395server/spell_effect.c: Fix crash if casting polymorph out of map bounds.
1396Andreas Kirschbaum 2005-08-25
1397
1398Apply patch 1200555 - addition of key/value lists which allows arbitrary
1399storing of data in objects - see doc/Developers/key-value for more
1400information
1401---
1402loader.l, loader.c: Add add_key_value() function which parses the unknown
1403 line in the object/archetype. Update get_ob_diff() to make differences
1404 for the key/value lists.
1405common/object.c: Add functions for properly comparing the key/value lists,
1406 setting and getting the vaues, clearing values upon freeing of object,
1407 etc.
1408doc/Developers/Makefile.am: Add key-value file.
1409doc/Developers/key-value: Documentation of this feature.
1410include/libproto.h: Rebuilt
1411include/object.h: Addition of key_value struct, addition of key_values
1412 field to object.
1413MSW 2005-08-22
1414
1415socket/request.c: Fix range checking of toggleextendedtext parameters.
1416Andreas Kirschbaum 2005-08-17
1417
1418The following fix code that basically does "for(x = pos-5; x < pos+5; x++)".
1419This is not correct because it includes "pos-5" but not "pos+5".
1420common/los.c: Make lighted distance equal in all directions.
1421server/disease.c: Make infection distance equal in all directions.
1422server/monster.c: Make lighted distance equal in all directions.
1423Andreas Kirschbaum 2005-08-17
1424
1425Add patch by Kevin Rudat for applyable but non
1426pickable objects to have item items.
1427doc/Dvelopers/objects: Update item types.
1428socket/item.c: Use the head of any objects we send. Should generally
1429 only be an issue for objects on the ground, as currently there is no
1430 large objects players can pick up. Also fix up some of the formatting/
1431 indenting in this file.
1432MSW 2005-08-16
1433
1434server/attack.c, include/define.h, common/loader.l doc/Developers/objects:
1435Add a flag FLAG_IS_LIGHTABLE, to make lightable objects such as lanterns
1436able to work again
1437lib/archetypes: recollect archs
1438Brendan Lally 2005-08-16
1439
1440server/build_map.c: Add support for buildable signs, and magic mouths/ears.
1441Alex Schultz 2005-08-15
1442
1443lib/Makefile.am, lib/Makefile.in: Actually install help file for showpets.
1444common/living.c, include/living.h: Make global arrays really const.
1445Andreas Kirschbaum 2005-08-15
1446
1447server/gods.c: Fix crash for monsters without appropriate god.
1448server/gods.c: Add missing braces around body of if statement.
1449Andreas Kirschbaum 2005-08-14
1450
1451NPCs instead of being given a random god are for preference given the god that
1452likes their race. If one can't be found, then we fall back to a random god.
1453Affected files:
1454server/gods.c include/sproto.h
1455Brendan Lally 2005-08-12
1456
1457String fields in structures using add_string are now const char*. Functions in
1458 shstr (add_refcount, add_string, free_string, ...) now take/return const char*.
1459More argument replacing from char* to const char*.
1460Fixed a potential string corruption in recipe.c (when dumping) and readable.c (was
1461 using strtok on a add_string-ed string, when strtok changes argument).
1462Fixed a few type mismatch on qsort calls.
1463Global char arrays (messages and such) are const char* too.
1464Removed unused typedefs / structures.
1465
1466Affected files:
1467 common/anim.c image.c info.c item.c living.c object.c quest.c readable.c recipe.c
1468 shstr.c treasure.c
1469 include/arch.h commands.h define.h face.h funcpoint.h global.h god.h libproto.h
1470 living.h map.h material.h object.h player.h race.h recipe.h skills.h sproto.h treasure.h
1471 random_maps/random_map.h reader.[cl] style.c
1472 server/apply.c attack.c c_object.c c_range.c c_wiz.c gods.c
1473 main.c monster.c pets.c player.c plugins.c resurrection.c shop.c skill_util.c skills.c
1474 spell_attack.c spell_effect.c time.c timers.c
1475 socket/item.c
1476
1477Ryo 2005-08-12
1478
1479Arguments are now const char* instead of char* when available. This ensures
1480the variable is not changed in random places.
1481Affected files:
1482 common/porting.c quest.c readable.c recipe.c re-cmp.c shstr.c treasure.c
1483 include/libproto.h sproto.h win32.h
1484 server/c_misc.c c_object.c c_party.c c_wiz.c egoitem.c gods.c hiscore.c init.c login.c
1485 main.c monster.c player.c resurrection.c rune.c shop.c skill_util.c skills.c
1486 spell_effect.c spell_util.c win32.c
1487Ryo 2005-08-12
1488
1489Add help for showpets, and update help for killpets
1490 lib/help/{showpets, killpets}
1491Add a new command 'showpets' to give a numbered list of the pets that a player
1492controls. These numbers can be passed to showpets to give more detail about one
1493pet, or they can be passed to killpets to control which pets are killed.
1494Also allow killpets to take a name as an argument. Affected files:
1495 include/sproto.h
1496 server/{c_misc.c, commands.c}
1497Make random maps take the region of the map creates them. Affected files:
1498 random_maps/{random_maps.h, random_maps.c}
1499 server/main.c
1500Brendan Lally 2005-08-11
1501
1502------------------------------------------------------------------------------
1503Changes for 1.8.0:
1504
1505Update for release 1.8.0.
1506include/Makefile.am: missing quest.h file
1507Rest automatic rebuild
1508MSW 2005-08-10
1509
1510Replaced "depletion" by ARCH_DEPLETION (defined in object.h). Affected files:
1511 common/living.c
1512 include/object.h
1513 server/apply.c gods.c spell_effect.c
1514Ryo 2005-08-10
1515
1516server/player.c: Set map for arrow as returned by get_map_flags -
1517 otherwise when firing at edge of tiled maps, arrows could end up
1518 in wrong place.
1519MSW 2005-08-09
1520
1521include/config.h: Make DEBUG default - appears last commit changed this
1522 as unrelated to actual changes in place.
1523include/sproto.h: Rebuild
1524server/player.c: fire_bow() - add checks for wall/out of map. fire_bow()
1525 wasn't using right coordinates on check, which caused problems in
1526 threewide mode at edge of maps.
1527MSW 2005-08-07
1528
1529plugin_logger/plugin_logger.c: make it compile under Win32.
1530Ryo 2005-07-30
1531
1532server/player.c: fix crash when news or rules > HUGE_BUF.
1533Ryo 2005-07-29
1534
1535server/{monster.c, pets.c}: Fix bugs in arena petmode and clean up most of
1536 it's logic into it's own function.
1537lib/help/petmode: Document the arena petmode in the "help petmode" output.
1538Alex Schultz 2005-07-28
1539
1540server/skills.c: use correct sp/grace for inscription.
1541Ryo 2005-07-27
1542
1543The following changes prevent spells in player's inventories from being
1544damaged by casting spells, using skills, or praying.
1545server/attack.c: Limit cancellation and acid attacks to visible objects only.
1546server/gods.c: Limit god granted remove curse/damnation to visible objects
1547 only.
1548server/skills.c: Limit the skills sense curse and sense magic to visible
1549 objects only.
1550server/spell_effect.c: Limit the spells detect curse and detect magic to
1551 visible objects only.
1552Andreas Kirschbaum 2005-07-26
1553
1554server/skill_util.c: don't try to send a message if monster killed/removed.
1555Ryo 2005-07-23
1556
1557socket/init.c: settings values to 0 before using'em works better, usually ^_-
1558Ryo 2005-07-22
1559
1560random_maps/random_map.h: Add prototype for set_random_map_variable().
1561server/main.c: Remove prototype for set_random_map_variable().
1562lib/Makefile.am, lib/Makefile.in, lib/help/whereabouts: Add help for
1563 whereabouts command.
1564server/apply.c: Properly terminate destination string with '\0' in
1565 apply_item_transformer(). Avoid clearing the string buffer multiple times.
1566Andreas Kirschbaum 2005-07-20
1567
1568doc/Developers/item_transformation: fixed documentation.
1569server/apply.c: remove incorrect comment. Item transformer uses food for max use.
1570Replaced some hardcoded values with define. Modified files:
1571 common/arch.c
1572 include/object.h
1573 plugin/plugin_python.c
1574 server/apply.c attack.c build_map.c spell_attack.c spell_effect.c time.c
1575Ryo 2005-07-19
1576
1577include/win32.h: add PLUGIN_SUFFIX definition.
1578Ryo 2005-07-18
1579
1580server/plugins.c: Merge mostly identical code from #ifdef WIN32 and #else
1581 blocks. Use opendir/readdir/closedir instead scandir for Unix because WIN32
1582 probably does not have these functions. Prevent loading one plugin multiple
1583 times.
1584include/sproto.h: Update prototypes for plugin functions.
1585server/c_wiz.c: Add success/failure messages to plugin and plugout commands.
1586 Do not crash due to missing parameter.
1587Andreas Kirschbaum 2005-07-18
1588
1589server/pets: Fix off-by-one error in follow_owner().
1590server/c_wiz: Allow the summon and teleport commands to place the summoned
1591 player/DM north-west of DM/player.
1592Andreas Kirschbaum 2005-07-17
1593
1594Use const char* instead of char* when possible. Remove unused variables in weather code.
1595Affected files:
1596 common/map.c region.c utils.c
1597 crossedit/stubs.c
1598 include/funcpoint.h libproto.h sproto.h
1599 random_maps/standalone.c
1600 server/weather.c
1601Ryo 2005-07-17
1602
1603server/apply.c: Make converters that increase value non-functional.
1604Andreas Kirschbaum 2005-07-17
1605
1606server/{monster.c, pets.c}: Fixed bug in previous commit of arena petmode
1607 that cause pets that should be friendly to eachother to fight.
1608Alex Schultz 2005-07-16
1609
1610common/{map.c, readable.c, treasure.c},
1611crossedit/{Attr.c, png.c, Cnv/{CnvFiles.c, CnvPath.c}},
1612plugin_animator/plugin_animator.c,
1613plugin_logger/maps.c,
1614server/{alchemy.c, c_misc.c, c_wiz.c, init.c, main.c, monster.c, pets.c,
1615player.c, resurrection.c, rune.c, skills.c, spell_effect.c, time.c,
1616weather.c}:
1617 Fix spelling errors in string constants.
1618server/c_misc.c: Remove superfluous trailing '\0' from strings.
1619Andreas Kirschbaum 2005-07-15
1620
1621server/{c_misc.c, monster.c, pets.c}, include/player.h: Add new "arena"
1622 petmode which allows pets to attack players and other pets while in the
1623 arena.
1624Alex Schultz 2005-07-16
1625
1626*Makefile.in, aclocal.m4, configure: Rebuilt generated files.
1627lib/Makefile.am: Update list of help files to install.
1628server/skills.c: Do not reveal a hidden DM in attempt_jump().
1629server/skills.c: Do not reveal a hidden DM in steal().
1630server/player.c: Ignore hidden DM in stand_near_hostile(). Formerly it always
1631 returned false if a hidden DM was present.
1632Andreas Kirschbaum 2005-07-15
1633
1634server/c_object.c: Improved pickup. You can now do pickup +bow, or pickup -shield.
1635 Much simpler then fiddling with sums of 2^x values.
1636Ryo 2005-07-15
1637
1638server/c_party.c: Make party passwords with a length of 8 characters work
1639 again.
1640lib/artifacts: Fix type of lockpicks of quality/high quality.
1641Andreas Kirschbaum 2005-07-15
1642
1643Those commits remove the dependency on the plugin towards the library. All functions
1644 used from the plugin are hooked, instead of being called directly. This fixes bugs
1645 under Windows, and simplifies compilation. Also, many new callbacks were defined.
1646Affected files:
1647 include/plugin.h plugproto.h sproto.h
1648 plugin/plugin_python.c
1649 server/plugins.c
1650Note that at some point some functions could be moved out of plugin_python and put in
1651 plugin_general to be shared between different plugins.
1652Ryo 2005-07-15
1653
1654Those commits remove the whole "glue/callback" logic. Instead functions are just
1655defined as external, and should be implemented (even as dummy) by all programs.
1656Affected files:
1657 common/arch.c button.c glue.c init.c item.c living.c logger.c los.c map.c object.c
1658 time.c treasure.c
1659 crossedit/stubs.c: new file with dummy functions.
1660 crossedit/Makefile.[in|am]: add this new file.
1661 include/funcpoint.h libproto.h sproto.h
1662 random_maps/standalone.c: add dummy functions for those externals.
1663 server/init.c: remove obsolete setup_library()
1664
1665Added a wrapper function for check_trigger from plugins.
1666 include/plugin.h: new function
1667 server/plugins.c: wrapper for check_trigger.
1668
1669Ryo 2005-07-15
1670
1671plugin/plugin_python.c: (add|free)_string should *not* be called directly under Win32.
1672 Therefore let's use the hooks. Also, when removing an object, better check it's not the
1673 current object (CFPython.RemoveObject(CFPython.WhoAmI()) anyone?).
1674Ryo 2005-07-15
1675
1676server/spell_util.c: use on_same_map instead of checking directly map pointers.
1677Ryo 2005-07-15
1678
1679Those changes implement a quest tracking system. Check the doc/quests document for more info.
1680common/quest.c: new file with a few quests-related functions.
1681doc/Developers/mapguide: point to quests file for instructions on quests.
1682doc/Developers/quests: new file with instructions on how to use quests,
1683 and implementation details.
1684doc/Developers/README: added quests file.
1685include/libproto.h: new functions in quest.c.
1686include/quest.h: new file with a few defines for quests.
1687include/sproto.h: new function command_quest, update talk_to_wall definition.
1688lib/help/quests: new help file for quests command.
1689server/c_misc: new command_quests function.
1690server/commands.c: link command_quests to "quests".
1691server/monster.c: update talk_to_wall and talk_to_npc to check for quests.
1692server/time.c: modify marker behaviour to handle quests.
1693Ryo 2005-07-14
1694
1695common/{button.c, treasure.c, utils.c}, server/{c_wiz.c, login.c, shop.c,
1696skill_util.c, spell_effect.c}, socket/{image.c, item.c}: Fix printf like
1697 format specifiers. At least one of them fixes a means to crash the server.
1698Andreas Kirschbaum 2005-07-14
1699
1700Those changes introduce party spells. Casted spell should be defined through 'other_arch'
1701 field. Note that this needs through testing to make sure it works as intended.
1702include/spells.h: new spell type, 'party spell'.
1703server/spell_util.c: new spell type, party spell.
1704Ryo 2005-07-10
1705
1706server/{login.c, player.c}: Fix buffer overflow with pl->title. Based on patch
1707 by Scott Kullberg.
1708crossedit/{Edit.c, Cnv/CnvPrompt.c}, server/{ban.c, hiscore.c, login.c,
1709player.c, shop.c, win32.c}: Properly terminate destination string of strncpy
1710 with '\0'.
1711server/init.c: Fix error message.
1712Andreas Kirschbaum 2005-07-10
1713
1714configure.ac, configure, aclocal.m4, Makefile.in: Add AM_MAINTAINER_MODE
1715 macro to configure.ac - this should hopefully supress auto regeneration of
1716 makefiles.in
1717MSW 2005-07-08
1718
1719Add a --with-python option to configure. Also, update the python
1720detection script to check for 2.5 (not out yet, but might as well be prepared.)
1721Will try to commit files in proper order so that dependency checking is correct
1722and it won't try to rebuild makefiles or other files.
1723--
1724acinclude: Updated checks for --with-python
1725aclocal.m4: updated
1726configure.ac,configure: Updated checks for --with-python
1727config.sub, config.guess - update to latest versions
1728INSTALL: Updated build directions
1729MSW 2005-07-08
1730
1731lib/Makefile.am, lib/Makefile.in: Remove map_check from normal distribution
1732 due to different license on file.
1733random_maps/monster.c: Reduce monster density on random maps - take into account
1734 size of monsters when calculating density.
1735utils/metaserver.pl.in: At a timeout value that limits how often clients can
1736 ask for metaserver info.
1737MSW 2005-07-08
1738
1739lib/settings: Turn of fastclock as default option.
1740socket/loop.c: Change behaviour of metaserver/flushmaps/watchdog
1741 calls if fastclock is set - don't do those any faster than normal.
1742MSW 2005-06-22
1743
1744Server can now be used as a Windows server, with command-line options
1745 -regsrv (register server and exit), -unregsrv (unregister server and exit)
1746 and -srv (should not be used directly, for the service control manager call).
1747server/init.c: add command-line options.
1748server/main.c: loop is no more infinite under Windows. Save and clean after it, too.
1749server/win32.c: add service routines.
1750Ryo 2005-06-22
1751
1752common/living.c: Print correct message when (un-)wearing items with negative
1753 luck.
1754Andreas Kirschbaum 2005-06-14
1755
1756include/living.h: Patch from Kari Pahula to remove obsolete variable
1757 declarations.
1758Andreas Kirschbaum 2005-06-01
1759
1760server/skill_util.c: Print correct permanent experience ratio for experience
1761 values >2 billion.
1762Andreas Kirschbaum 2005-05-22
1763
1764server/apply.c: Do not unlock LAMP items when turning them on or off.
1765server/apply.c: Fix CONVERTER items with slaying "money" to trigger for MONEY
1766 items only.
1767server/player.c: Generate proper plural name for player's gravestones.
1768Andreas Kirschbaum 2005-05-21
1769
1770Ensure that object->msg always has a trailing \n character. This is necessary
1771to prevent corrupted map files.
1772plugin/plugin_python.c: Add trailing \n to message set by
1773 CFPython.SetMessage() if not already present.
1774server/plugins.c: Add trailing \n to message set by HOOK_TELEPORTOBJECT if not
1775 already present.
1776server/rune.c: Add trailing \n to rune messages.
1777Andreas Kirschbaum 2005-05-21
1778
1779Apply qal21's patch [ #1205421 ]: Implement new Python functions:
1780GetArchType, GetFacing, GetLevel.
1781plugin/plugin_python.c, plugin/include/plugin_python.h: Add new functions.
1782doc/Developers/python: Describe new functions.
1783Andreas Kirschbaum 2005-05-20
1784
1785server/monster.c: Fix monsters to cast spells from spellbooks.
1786Andreas Kirschbaum 2005-05-15
1787
1788Fixed compilation issue.
1789server/apply.c: can't declare a variable after some function call.
1790socket/info.c: removed unused variable.
1791Ryo 2005/05/07
1792
1793Corrected code to compile under -ansi gcc flag:
1794 * correction of some non posix compatible calls around scandir
1795 * changing configure to detect the absence of 'alphasort' prototype
1796 * converted some '//' comment to /**/ one
1797 * reran automake1.8/autoconf2.50/autheader2.50
1798Note even it it compiles with -ansi -pedantic, it still need cleanup to
1799get 64 bits experience code working!
1800Tchize 2005/05/07
1801
1802Applied Casper1's patch [ #1193516 ] for Hurd support.
1803 * socket/lowlevel.c: #ifdef some code part that won't work.
1804Change some char* to const char*, when values shouldn't be changed. Changed files:
1805 * include/libproto.h
1806 * common/arch.c
1807 * common/living.c
1808Ryo 2005-05-03
1809
1810Change some char* to const char*, when values shouldn't be changed. Changed files:
1811 * include/sproto.h
1812 * socket/info.c
1813 * socket/item.c
1814Ryo 2005-04-30
1815
1816Change some char* to const char*, when values shouldn't be changed. Changed files:
1817 * include/sproto.h
1818 * server/apply.c
1819 * server/ban.c
1820 * server/spell_util.c
1821Ryo 2005-04-27
1822
1823server/skills.c: Change it so that jeweler skill is used to identify
1824 amulets, not alchemy skill.
1825MSW 2005-04-27
1826
1827Apply patch 1190107 so server compiles on HURD.
1828common/porting.c: Add define for MAXPATHLEN
1829socket/init.c: Add check for __GNU__ for setsockopt()
1830MSW 2005-04-27
1831
1832Change to have objects generated by creator properly fixed up (material,
1833for potions, spell object, etc).
1834---
1835common/treasure.c: add GT_MINIMAL flag to change_treasure() to do minimal
1836 processing for objects created.
1837include/treasure.h: Add GT_MINIMAL define.
1838server/apply.c: Add call to fix_generated_item() in convert_item()
1839MSW 2005-04-27
1840
1841Various minor bugfixes.
1842common/los.c: Patch to fix negative lighting. Use isqrt instead of sqrt,
1843 so we only want integer values anyways.
1844include/libproto.h, include/sproto.h: Rebuilt as there were some improperly
1845 matching prototypes.
1846random_maps/rogue_layout.c: Replace sqrt with isqrt calls.
1847server/c_misc.c: Make name_cmp() a static declaration so it won't be put
1848 in the sproto.h file.
1849server/init.c: Remove /* within comment string.
1850server/monster.c: Change sqrt to isqrt
1851MSW 2005-04-16
1852
1853Those changes are just changing char* to const char* in some function
1854prototypes.
1855Affected files:
1856 common/recipe.c
1857 common/region.c
1858 common/treasure.c
1859 common/utils.c
1860 include/libproto.h: match headers.
1861 server/main.c
1862Ryo 2005-04-16
1863
1864Those changes add the ability to transform items through 'item_transformer'
1865 (163)-type items
1866 See doc/Developers/item_transformation for more info.
1867common/item.c: don't display 'slaying' field for food.
1868include/define.h: add new 'ITEM_TRANSFORMER' type.
1869include/sproto.h: add new function 'apply_item_transformer'.
1870server/apply.c: new 'apply_item_transformer' function to handle that item type.
1871Ryo 2005-04-15
1872
1873common/map.c: map pathnames are now const char*, no reason for something else.
1874common/region.c: remove unused variable.
1875include/libproto.h: update functions definitions.
1876include/sproto.h: weathermap_to_worldmap_corner now returns a const char*.
1877include/win32.h: define missing NAME_MAX as MAX_BUF.
1878server/c_misc.c: remove unused variable. Use const char* when possible.
1879server/weather.c: weathermap_to_worldmap_corner now uses const char* as
1880 return type.
1881Ryo 2005-04-14
1882
1883Random map code improvements - add support for subdirectories in the
1884style maps for random maps. Add difficulty_increase parameter for random
1885maps to control how fast they get harder.
1886doc/Developers/random-maps: Add notes about difficulty_increase parameter.
1887random_maps/Makefile.am: Update proto directive to use cproto, not cextract.
1888random_maps/random_map.c: Update to use difficulty_increase when figuring
1889 difficulty of maps. Add code to save it in list of parameters.
1890random_maps/random_map.h: Add difficulty_increase field to structure.
1891random_maps/reader.l, reader.c: Add code to find difficulty_increase parameter.
1892random_maps/rproto.h: rebuilt.
1893random_maps/special.c: Pass in difficulty increase to
1894 write_parameters_to_string()
1895random_maps/style.c: Remove old scandir - replaced by our own load_dir() -
1896 necessary because we need to check type of files, which scandir doesn't
1897 easily let us do. Since it is now our own routine, just return
1898 array of file names instead of dirent structures.
1899MSW 2005-04-13
1900
1901utils/Makefile.am: Add cfmeta-rrd to list of files to add to distributions
1902utils/cfmeta-rrd: Example of sample script that takes data and stores it into
1903 rrd file and draws graphs (new file).
1904utils/metaserver.pl.in: Add recording of useful stats to external file so they
1905 can be processed by other external scripts.
1906MSW 2005-04-13
1907
1908server/shop.c: Pass in player object to pay_from_container() - code was
1909 trying to deref pouch->contr which was null. Only occurs when player
1910 has 2 different money objects of the same type, but 2 crashes observed
1911 on metalforge.
1912MSW 2005-04-13
1913
1914socket/image.c: Change esrv_send_face to check for <=0 instead of <0 on face
1915 number.
1916socket/request.c: Change if statement that acted improperly to determine when
1917 to send faces.
1918MSW 2005-03-27
1919
1920include/sproto.h: get_who_escape_code_value is void, not void*.
1921server/c_misc.c: move local function outside the function.
1922server/c_wiz.c: remove sleep( 1 ) that would cause whole server to sleep one
1923 sec.
1924Ryo 2005-03-23
1925
1926common/living.c: Allow luck to drop back to zero. Limit bad luck object to
1927 +/-100 to prevent overflows.
1928Andreas Kirschbaum 2005-03-22
1929
1930common/living.c: When randomly adjusting luck, change both op->stats.luck and
1931 the applied bad_luck object.
1932server/attack.c: Do not decrease luck if a player kills himself with a spell
1933 or pet.
1934Andreas Kirschbaum 2005-03-20
1935
1936server/c_wiz.c: change command_free() and command_remove() to always
1937 process the head of the object - doing this operations on the non head
1938 will typically always cause problems.
1939MSW 2005-03-19
1940
1941This change makes it so that the smoothing information is pushed to the client
1942(if the client is using smoothing) instead of a process were we tell the
1943client the smoothlevel and the client then has to request the face info for
1944smoothing. If we know the client wants the info, much easier to push it to
1945the client. This simplifies the client code (doesn't have to keep track
1946of what is requests). It also fixes the 'problem' that when you join the
1947game, you get a few frames with no smoothing and then the smoothing shows
1948up, which seems a bit odd. My testing shows that old clients that want
1949smoothing use this new logic withouth any problems.
1950--
1951common/image.c: add smooth_face default so that we don't have to look it
1952 up everytime.
1953include/define.h: Add SMOOTH_FACE_NAME used by image.c
1954include/global.h: Add smooth_face extern declaration.
1955include/newserver.h: Update comment on what faces_sent is used for,
1956 add NS_FACESENT_* values which determines what info for the face was
1957 sent.
1958socket/image.c, socket/init.c, socket/item.c: Update faces_sent checks/set
1959 to check against NS_FACESENT bitmask.
1960socket/request.c: Update faces_sent as mentioned above. And SendSmooth(),
1961 rewrite AskSmooth() to use SendSmooth(). Modify update_smooth()
1962 to send smoothing information to the client.
1963MSW 2005-03-19
1964
1965common/map.c: Clean up if statement ins blocked_link() which caused warning
1966 messages - broke it apart to make it a little clear. Add check for
1967 premature end of map header - make code more resilent in case of truncated
1968 saved maps. Fix saving of region name in new_save_map() - saving the
1969 pointer to the region isn't what the loader is expecting, and is highly
1970 non portable even if it was.
1971MSW 2005-03-18
1972
1973Applied patch:
1974* #1145089 (cavesomething): Region support.
1975common/Makefile.am: add new 'region.c' file.
1976common/init.c: add 'REGIONS' setting.
1977common/map.c: add 'region' map key.
1978include/config.h: add regions file default name.
1979include/global.h: add 'first_region' global variable and settings.
1980include/libproto.h: add region.c functions prototypes.
1981include/map.h: add region structure.
1982include/sproto.h: add new region-related command.
1983lib/Makefile.am: add 'regions' file.
1984lib/regions (new): regions definition file.
1985server/c_misc.c: add region information to current_map_info. Add new 'whereami' command.
1986server/commands.c: add 'whereami' command.
1987server/init.c: add regions settings, and load data.
1988Ryo 2005-03-15
1989
1990Applied patches:
1991* #1119366 (salathar): wiz food, DMs don't use food anymore.
1992* #1161816 (cowboyatheart) : Add wands/staves/rods/horns to new pickup.
1993* #1119762 (salathar): afk command.
1994common/loader.[lc]: add 'FLAG_AFK'.
1995include/define.h: add 'PU_MAGIC_DEVICE. Add 'FLAG_AFK'.
1996include/sproto.h: add 'command_afk'.
1997server/c_misc.c: add 'AFK' to who display, add command_afk.
1998server/c_object.c: add new flag to dump.
1999server/commands.c: add command_afk.
2000server/player.c: wiz don't use food. Check for rod/wand/horn for new pickup flag.
2001Ryo 2005-03-13
2002
2003*Makefile.in, aclocal.m4, configure, utils/config.guess, utils/config.sub,
2004utils/ltmain.sh: Rebuild generated files.
2005acinclude.m4: Check whether Python supports the "L" format specifier. Do not
2006 build python plugin if not.
2007Andreas Kirschbaum 2005-03-09
2008
2009common/{map.c, readable.c, treasure.c}, crossedit/Attr.c, server/{apply.c,
2010attack.c, c_wiz.c, init.c, monster.c, pets.c, shop.c, skill_util.c, skills.c,
2011spell_attack.c, spell_effect.c, time.c}, socket/{info.c, request.c}: Add
2012 missing newline character to LOG() messages.
2013common/living.c, include/living.h: Change type of weight_limit to uint32.
2014socket/request.c: Remove non-portable assignment to rvalue.
2015doc/{README_PLUGINS.doc, README_PYTHON.txt, plugins}, doc/Developers/{README,
2016plugins, python}: Update plugin documentation.
2017plugin/plugin_python.c, plugin/include/plugin_python.h: Whitespace changes,
2018 remove obsolete comments.
2019plugin/plugin_python.c: Only set WhoAmI when running the command registered by
2020 CFPython.RegisterCommand. Set default result value to "success".
2021plugin/plugin_python.c: Fix memory leaks by freeing old strings before
2022 assigning a new value.
2023plugin/plugin_python.c: Use correct format specifiers for item values and
2024 experience values.
2025plugin/plugin_python.c: Make CFPython.IsCanBePicked return whether the object
2026 can be picked up. (Did return whether the object cannot be picked up.)
2027plugin/plugin_python.c: Do not return a pointer to a variable on the stack.
2028server/plugins.c: Fix pointer type mismatch while processing
2029 CFPython.RegisterCommand.
2030plugin/plugin_python.c: Change second parameter of CFPython.CheckMap to use
2031 a map object instead of a map name. Now it works for tiles maps.
2032acinclude.m4: Add check for python 2.4 to match this file with aclocal.m4.
2033Andreas Kirschbaum 2005-03-06
2034
2035plugin/plugin_python.c: Increase limits of values the Python script may set
2036 to the ranges given by objects in the archetypes file.
2037Andreas Kirschbaum 2005-02-28
2038
2039common/object.c, include/libproto.h: change nrof parameter of get_split_ob to
2040 uint32 type.
2041server/c_object.c, include/sproto.h: change nrof parameter of drop_object to
2042 uint32 type.
2043plugin/{plugin_python.c, include/plugin_python.h},
2044plugin_animator/{plugin_animator.c, include/plugin_animator.h},
2045server/{apply.c, attack.c, gods.c, monster.c, player.c, skills.c, time.c,
2046 timers.c}: Change type of CFParm.Value[5] and StackParm1[] to uint32 to be
2047 able to pass an "nrof" value.
2048plugin/plugin_python.c, plugin/include/plugin_python.h: Remove spell wrapper
2049 functions.
2050plugin/plugin_python.c, plugin/include/plugin_python.h: Replace skill-IDs by
2051 skill names. Remove skill-ID wrapper functions.
2052Andreas Kirschbaum 2005-02-20
2053
2054------------------------------------------------------------------------------
2055Changes for 1.7.0:
2056
2057configure, configure.ac, include/autoconf.h.in: Update for
2058 version 1.7.0. Add check for libz - needed by libpng (at least on my
2059 system), which is needed for the editor.
2060MSW 2005-01-23
2061
2062common/object.c: Change CAN_MERGE() from an inline function, since
2063 it calls itself and inline functions are not supposed to do that.
2064 Update type check in insert_ob_in_map() to check against defined
2065 type (EXIT) instead of hardcoded integer value (66).
2066crossedit/xutil.c: Update to just include Defines.h, which then includes
2067 all the other necessary files, including global.h.
2068include/global.h: Add #ifdef checks for the UINT*_MAX types, as some
2069 systems already define these values, which results in a redefinition
2070 error. Also fix up // style comment.
2071include/shstr.h: Include proper cast in TOPBIT definition.
2072server/main.c: Don't display 'xyz left the game' messages if the player
2073 is only at the get name or get password prompt. Prevents possible
2074 spoofing of that message.
2075server/player.c: Clean up formatting of check_pick() function. If player
2076 is using newpickup to pick up booze, also pick up poison unless
2077 they know it is cursed.
2078socket/request.c: AskSmooth() - change buffer type to uint8 so that
2079 it matches what the SockList structure wants.
2080utils/scores.pl.in: Use skill_praying to find players god, and not the
2081 deprecated experience_wis object.
2082MSW 2005-01-23
2083
2084aclocal.m4, configure: Add check for python 2.4.
2085common/re-cmp.c: Fix improper comparison *(str+1) instead of str+1
2086server/login.c: don't allow null names.
2087server/main.c: Disable logging of removed objects - filling up log
2088 files on archmage of all the errors.
2089server/player.c: Fix improper initialization of attacktype in
2090 for loop. Give players max grace, sp when they die - also, if they
2091 are near starvation, give them a bunch of food.
2092server/spell_effect.c: Put cap on duration of godly retribution - it
2093 can otherwise last so long that if a player is killed by it at
2094 their savebed location, spell could still go on after players
2095 temporary immunity ends. Retribution as increases in damage,
2096 so no need to really increase damage and duration to really high
2097 amounts.
2098server/spell_util.c: In fire_arch_from_position(), and check that
2099 player isn't casting spell on top of wall - fixes for many
2100 spells, including ball lightning.
2101server/time.c: Change comparsion on return of get_map_flags() from
2102 == P_OUT_OF_MAP to & P_OUT_OF_MAP - keeps syntax consistent.
2103MSW 2005-01-11
2104
2105plugin/plugin_python.c, plugin_animator/plugin_animator.c,
2106plugin_animator/plugin_animator.c: Use script return value set by
2107 CFPython.SetReturnValue(): access to stack was off by one. Do not return a
2108 pointer to a local variable on the stack.
2109plugin/plugin_python.c, plugin_animator/plugin_animator.c: Handle all defined
2110 events.
2111Andreas Kirschbaum 2005-01-10
2112
2113server/spell_attack.c: apply patch #1096921 courtesy Salathar.
2114 Charmed monsters now lose the 'generator' flag, to prevent
2115 things like mice outbreak in bigworld maps.
2116Ryo 2005-01-07
2117
2118plugin/plugin_pyhton.c, plugin/include/plugin_python.h: Remove obsolete
2119 functions: SetGender, SetRank, SetAlignment, SetGuildForce, GetGuildForce,
2120 CreatePlayerForce, CreatePlayerInfo, GetPlayerInfo, GetNextPlayerInfo,
2121 SetPreviousObject, SetNextObject.
2122plugin/plugin_python.c, plugin/include/plugin_python.h: Add missing attack type
2123 wrapper functions, function CFPython.SetDamned(), wrapper functions for
2124 missing cost flags, and wrapper functions for event types.
2125plugin/plugin_python.c: Add an optional parameter to CFPython.SetName() to
2126 specify name_pl as well. Always set name_pl.
2127plugin/plugin_python.c: Fix a buffer overflow in CFPython.RegisterCommand():
2128 allocated memory was not sufficient to hold the trailing '\0'.
2129plugin/plugin_python.c: Use #define constants.
2130plugin/include/plugin_python.h, plugin/plugin_python.c,
2131plugin_animator/plugin_animator.c, server/plugins.c: General cleanup - merge
2132 duplicate code, remove debugging code, rename variables, rename C function
2133 names to match the Python function name, use hook functions where
2134 appropriate.
2135include/sproto.h, plugin/plugin_python.c, server/plugins.c, server/shop.c:
2136 Use uint64 type for variables holding money. Use Python long integers to
2137 pass these variables to/from the Python plugin.
2138Andreas Kirschbaum 2005-01-07
2139
2140plugin/plugin_python.c: Check values passed in from the Python code; generate
2141 proper Python exceptions for invalid values.
2142plugin/plugin_python.c, plugin_animator/plugin_animator.c: Make sure all
2143 fields on the stack are initialized. Prevent stack overflow: check was one
2144 off, causing a buffer overflow. Decrement stack pointer in error case.
2145Andreas Kirschbaum 2005-01-06.
2146
2147common/regexp.c: Fixed couple flaws in regexp handling. First, there was an
2148 off by one error in the handling of matches (if the match was for example
2149 eureca, player could just say eurec, and it would treat that as a valid
2150 match). Second case was that the regular expression logic would not
2151 try comparing the rest of the passed in string after a partial match -
2152 In the eureca case above, if the passed in string was 'where is eureca',
2153 after matching the first e (in where), it then fails to match the
2154 next letter and would give up. It now tries comparing the rest of
2155 the passed in string with the regex (so after that failure, it
2156 will try to match 're is eureca'.
2157server/apply.c: Add missing 'return 0' to shop_mat code that is needed
2158 to prevent unpaid objects from teleporting out of the shop. Also
2159 extend code so that non living objects can't use shop mats.
2160server/player.c: Insert force into the player when they die making them
2161 immune to any spells on the space they reappear on - this prevents
2162 multiple deaths if there is large spell effect going on in the
2163 savebed location. Duration of force should be long enough for most
2164 spells to run their course, but no so long that the player can use
2165 it for much of an advantage (plus, killing yourself to get such
2166 an advantage seems odd, and the force only makes the player immune
2167 to the attacktypes currently on the space)
2168server/spell_effect.c: Fix spell casting walls (lighting wall,
2169 firewall, etc) in that the spell object they cast was not being
2170 inserted, resulting in the walls not doing anything.
2171MSW 2004-12-28
2172
2173Applied patch (bug misc/zoo2) by Lalo
2174server/time.c: creators can now create multi part objects.
2175Applied patch 1086102 by Salathar:
2176server/attack.c: If player kills another player, add (pk) to the death
2177 message.
2178Applied patch 1086103 by Salathar:
2179server/move.c: If player pushes another player, send message to both players
2180 that pushed happened. Previously, when pushing another player, the pusher
2181 wouldn't get any notice.
2182MSW 2004-12-28
2183
2184
2185Applied patch 1001079 - make alchemy books say what skill & equipment
2186 is needed - by Kevin Rudat.
2187common/readable.c: Update code that generates book title, contents
2188 to denote what skill and equipment is needed.
2189random_maps/{random_map.c, reader.l, reader.c}, server/main.c:
2190 Remove generate_treasure_now as an option
2191 for random maps - none are using delayed treasure, and IMO, if someone
2192 did, it would horribly break things, so it should never be used - given
2193 that, no reason to leave the code there.
2194server/main.c: Add additional debugging for process events on removed
2195 objects - trying to track down occasional disease crash.
2196server/time.c: Fix crash in move_player_mover() - it was never map tile
2197 aware, but even more so, appears to have always been broken if the
2198 player move tried to push the player off the edge of a map. Check
2199 for out of map condition, as well as make it map tile aware.
2200MSW 2004-12-28
2201
2202Applied patches #1086095 and 1088385 courtesy Salathar:
2203 common/map.c: hidden DM is non blocking
2204 server/c_chat: can't do emotions towards hidden DMs. Player's emotions
2205 always displayed in split window.
2206 server/c_wiz.c: add an extra player leave message when DM hides
2207 server/main.c: don't display leave messages for hidden DM when connection timeout
2208server/c_party.c: party password max length is 7, due to buffer size.
2209 (i think it was a patch from Casper?)
2210Ryo 2004-12-25
2211
2212server/c_wiz.c: Remove item when 'free' by DM if not removed, avoiding crash.
2213Ryo 2004-12-22
2214
2215server/c_party.c: Make party passwords of 8 characters work, disallow longer
2216 passwords. Based on patch #1080096 from Casper.
2217 Correct help message for party commands.
2218Andreas Kirschbaum 2004-12-10
2219
2220plugin/plugin_python.c: change 'long long' so 'sint64' (typedef).
2221Ryo Saeba 2004-11-29
2222
2223common/object.c: apply patch #1066665 courtesy Salathar for exits with
2224 blockview 1.
2225lib/formulae: apply patch #1064643 courtesy Salathar to fix broken formulae.
2226lib/wizhelp/speed: remove file, command changed name.
2227lib/wizhelp/server_speed: updated 'speed' command help.
2228server/c_wiz.c: apply patch #1063051 courtesy Salathar to update muzzle message.
2229server/commands.c: apply patch #1052224 courtesy Casper to change
2230 'speed' to 'server_speed' as name is ambiguous.
2231Ryo Saeba 2004-11-25
2232
2233common/loader.l: Fix passed size in FAST_SAVE_LONG() - was one too long,
2234 causing truncated diffs after "dam_modifier" entry.
2235Andreas Kirschbaum 2004-11-15
2236
2237This commit adds the functionality of patch 991916, although the patch
2238as submitted was used as a baseline to start from.
2239include/sproto.h: rebuilt
2240server/c_chat.c: Rename command_chat() to command_tell_all() which takes
2241 a few more optional parameters. Add command_shout() and command_chat()
2242 that invoke command_tell_all() with the appropriate changes.
2243server/commands.c: Add chat to list of command table.
2244MSW 2004-11-08
2245
2246plugin/plugin_python.c: Run the script python_init.py right after
2247 initializing the interpreter.
2248Andreas Kirschbaum 2004-10-21
2249
2250server/c_party.c: actually warn party members of password change. Notify when
2251 someone joins party.
2252Ryo 2004-10-21
2253
2254plugin/plugin_python.c, plugin/include/plugin_python.h, server/plugins.c:
2255 Fix comments, change whitespace.
2256Andreas Kirschbaum 2004-10-19
2257
2258Fix some bugs I introduced in my last commit.
2259common/map.c: Add back in call to sum_weight that got removed when removing
2260 the object checking code.
2261common/treasure.c: Have fix_generated_item() blank out the randomitems
2262 field after it has created treasure.
2263server/apply.c: Only clear randomitems after create_treasure() - don't
2264 presume it should get blanked out for other reasons - with change
2265 to treasure.c above, this should be more reliable and fix starting
2266 skill issue, as randomitems was getting blanked out for CLASS object.
2267server/main.c: Change processing of players a little - found crash where
2268 autosave was called for a removed player (map had got swapped out) -
2269 don't do autosave logic if player is removed. Move the autosave code
2270 to after the players action, so that can just have a single check of
2271 removed status.
2272MSW 2004-10-17
2273
2274include/sproto.h, server/egoitem.c: Change create_artifact() to return whether
2275 the artifact was created.
2276server/plugins.c: Change CFWCreateArtifact()/HOOK_CREATEARTIFACT to return
2277 whether the artifact was created.
2278plugin/plugin_python.c: Define new function create_object() to create
2279 objects. Use this function to fix CFPython.CreateObjectInside() and
2280 CFPython.CreateObject(): creation of artifacts does work now.
2281plugin/plugin_python.c: Fix CFPython.GetNextPlayerInfo() to work with long
2282 force names. Remove duplicate variable initialization.
2283server/plugins.c: Remove the use of malloc() in initOnePlugin().
2284Andreas Kirschbaum 2004-10-18
2285
2286plugin/plugin_python.c, plugin_animator/animator_box.c,
2287plugin_animator/plugin_animator.c, plugin_logger/arena.c,
2288plugin_logger/plugin_logger.c: Use HOOK_FREEMEMORY to free memory allocated
2289 by HOOK-functions. Fix memory leaks.
2290plugin/plugin_python.c, server/plugin.c, plugin_animator/animator_box.c: Fix
2291 some more mismatches between plugin interface and implementation.
2292 CFPython.Get/SetSkillExperience() use 64-bit exp values now.
2293 CFPython.CastAbility() works again.
2294Andreas Kirschbaum 2004-10-16
2295
2296plugin/plugin_python.c, server/plugin.c: Fix type mismatches between plugin
2297 interface and implementation.
2298plugin/plugin_python.c, server/plugin.c: Add/remove "static" to/from some
2299 variables. Fixes a memory leak in CFPython.SaveObject().
2300plugin/plugin_python.c: Fix reference counting for Python objects.
2301Andreas Kirschbaum 2004-10-15
2302
2303common/living.c: Fix exp functions to use the player objects expmul
2304 value when determining level gains, and not the skills. Also,
2305 fix bug where players last hp/sp/grace gain I think was being
2306 re-rolled when player gained level in skill.
2307common/loader.l, loader.c: Add better recording of non existant objects
2308 (no archetype for them) in maps. Also, handle such objects in
2309 players inventories properly (which is to just discard them)
2310common/map.c: Add better logging about discarded archetypes. Since the
2311 loader now deals with objects without archs in inventories, that
2312 code doesn't need to be in the server.
2313common/object.c: copy_object() was not properly nulling out the
2314 next field in the event object, pointer to event list was also
2315 incorrect, causing events to not be copied properly.
2316doc/spoiler-html/spoiler.html: Rebuilt.
2317server/apply.c: Apply patch by MT that fixes problem of entire inventory
2318 not being copied properly. Fix problem that objects in creatures
2319 were not having any sub treasure created (eg, put a pyro_book in
2320 a monster on the map, and the pyro_book wouldn't have a spell in
2321 it) - now we make sure we process inventory objects as well as map
2322 objects, creating treasure as needed.
2323server/monster.c: Reverse order of cast_spell() and drain_rod() in
2324 monster_use_range() - drain_rod() should go first, because
2325 case_spell() can in rare cases destroy the rod.
2326MSW 2004-10-14
2327
2328server/c_misc.c: Add natural skin resistances to 'statistics' output for
2329 dragon players.
2330Ryo 2004-10-10
2331
2332common/readable.c: Apply patch by Kevin Rudat to add some alchemy book names.
2333common/readable.c: Apply patch by Kevin Rudat to fix buffer overrun while
2334 generating book titles.
2335Andreas Kirschbaum 2004-10-09
2336
2337include/sproto.h: Add function prototype.
2338server/c_wiz.c: Add 'command_stack_clear' to clear DM item stack.
2339server/commands.c: Link function to function array.
2340Ryo 2004-09-26
2341
2342server/player.c: Allow to 'reply' to players that logged out but did not yet
2343 drop the connection. Now reply works like other communication commands.
2344common/utils.c: Fix random_roll() and die_roll() to not return out of range
2345 values.
2346include/define.h: Add parentheses around arguments of FABS macro.
2347Andreas Kirschbaum 2004-09-19
2348
2349server/rune.c: Prevent creation of level 0 runes. Re-enable runes to cast
2350 multiple spells.
2351Andreas Kirschbaum 2004-09-14
2352
2353include/config.h: fix Win32 log path so there actually is a log.
2354plugin/plugin_python.c: uint doesn't exist under Win32, use uint32 instead.
2355
2356Patches from tracker, courtesy Kurtat:
2357patch 1022942: Random documentation updates
2358 doc/SurvivalGuide
2359 doc/Developers/programming_guide
2360 doc/Developers/protocol
2361 lib/settings
2362 lib/help/cast
2363patch 1022973: Words for numbers in spellbook description
2364 server/c_object
2365Ryo 2004-09-12
2366
2367server/attack.c: Pass in skill (string) to change_exp instead of skop->skill -
2368 skop can be null, resulting in a crash here. In addition, other calls
2369 to change_exp in this function use the skill string, so it is good to
2370 be consistent.
2371MSW 2004-09-09
2372
2373server/c_wiz.c: Don't forget to skip blanks after reading item number or stack
2374 position. Works better for commands like patch :)
2375Ryo 2004-09-06
2376
2377common/object.c: Fix insert_ob_in_map so right coordinates and map
2378 value are used on GET_MAP_OB call - was using values before changes
2379 for tiling were applied.
2380MSW 2004-09-02
2381
2382server/player.c: allow to 'talk' to players with ambiguous names: use a
2383 perfect match even if other partial matches exist.
2384Andreas Kirschbaum 2004-08-30
2385
2386include/define.h
2387server/shop.c
2388 add new flags F_IDENTIFIED and F_NOT_CURSED to query_cost() to pretend
2389 the item to be identified/not cursed or damned.
2390server/alchemy.c
2391 fix possible abuse of shadow alchemy: do not allow the generated items
2392 to be more valuable than the ingredients when using alternate recipes.
2393Andreas Kirschbaum 2004-08-24
2394
2395common/map.c: Add extra check to make sure variable is set before calling
2396 strcmp - this can happen if the map file that is being loaded is
2397 0 bytes - without this, the server would crash.
2398MSW 2004-08-23
2399
2400
2401server/disease.c: fix crash when casting diseases on tiled maps.
2402server/move.c: fix problem with multi-tile monsters and pass thru walls.
2403server/spell_effect.c: fix magic walls sometimes appearing in wrong place.
2404Andreas Kirschbaum 2004-08-20
2405
2406common/loader.l, loader.c: in check_loaded_object() - don't give spell
2407 objects inventory if we are in the arch_init phase. When loading objects
2408 in common loader routine, if object doesn't have arch, set the object
2409 name to the arch name so that it is more meaningful than 'singularity'.
2410common/map.c: If object has inventory, check to make sure the inventory
2411 objects have an archetype set - if not, remove and free the object -
2412 objects without archetypes causes crashes.
2413MSW 2004-08-17
2414
2415server/apply.c: fix_auto_apply() - add some debugging statements, as I've
2416 seen crashes caused by monsters with scrolls with no spells - need to
2417 figure out how those are showing up.
2418server/c_wiz.c: command_kick() - fix occasional crashes when player isn't
2419 on any map when kicked. command_create() largely rewritten so it doesn't
2420 crash the server on any malformed values passed in, add some more features
2421 so it should be easier to create objects.
2422MSW 2004-08-16
2423
2424server/apply.c: better to not create a treasure for spellbooks that already have
2425 something in inventory. Else you get 2 spells in the book, which then
2426 mutates when loading (first spell is the book's spell, and order changes every
2427 load/save...)
2428Ryo 2004-08-16
2429
2430Those changes mostly add an item stack for DMs. It makes it easier to dump & patch &
2431manipulate items without having to copy numbers all the time.
2432Basically, you can use '$x', meaning item at position x on stack. Or even
2433omit argument, defaulting to stack top.
2434When using an object number, it gets stacked automatically (up to 50 items).
2435Also add a 'diff' command, letting the DM see the result of 'get_ob_diff' on items,
2436to spot differences easily.
2437
2438common/player.c: free item stack when freeing player structure.
2439include/player.h: add item stack to player structure.
2440include/sproto.h: new functions for stack.
2441include/win32.h: missed commit for 1.6.1 version.
2442server/c_misc.c: push item dumped with 'deumpbelow' on dm stack.
2443server/c_wiz.c: add stack functions. Use'em on patch, create, remove, free, and such.
2444 Add 'diff' command.
2445server/commands.c: add new stack & diff commands.
2446Ryo 2004-08-15
2447
2448server/spell_attack.c: fix mood_change when spell has no attacktype.
2449 In this case, do a specific saving throw, to ensure a level 1 player
2450 can't charm a level 125 monster.
2451Ryo 2004-08-14
2452
2453random_maps/exit.c
2454random_maps/random_map.c
2455random_maps/random_map.h
2456random_maps/reader.l
2457random_maps/rproto.h
2458random_maps/special.c
2459random_maps/wall.c
2460 added fix for random maps with single arch walls,
2461 added level indicator on random map signs
2462 added new parameter 'exit_on_final_map'- see documentation
2463TM 2004-08-07
2464
2465include/plugin.h
2466plugin/plugin_python.c
2467server/c_wiz.c
2468server/plugins.c
2469 add event hooks for Kick and Muzzle(toggle_shout) commands.
2470 fix CFSetQuantity by changing the int to uint and remove 100000 item limit.
2471 pythonplug now looks for event scripts in maps/python/events.
2472TM 2004-08-02
2473
2474server/skills.c: xp for writing is now multiplied by skill level, to
2475 make it possible to level.
2476Ryo 2004-07-17
2477
2478common/loader.c: add #ifndef for non-existant Win32 header
2479include/win32.h: #define vsnprintf _vsnprintf to fix linking issue
2480Ryo 2004-07-03
2481
2482server/skill_util.c: Fix skills command so that it properly displays
2483 percentage of permanent exp.
2484server/time.c: Modify move_arrow() so that it removes thrown objects
2485 with no inventory.
2486MSW 2004-06-22
2487
2488socket/info.c: Replace sprintf() calls with snprintf() - got metalforge
2489 crash with apparent buffer overun - going to snprintf should prevent
2490 the problem in the future.
2491MSW 2004-06-21
2492
2493server/c_wiz.c: for command_create() - check to see if 'of' parameter
2494 is a spell archetype name, and do the right thing if it is. This
2495 allows things like 'create rod_heavy of spell_large_lightning'.
2496 Note that the command_create is still a seriously broken function
2497 in many regards.
2498server/rune.c: Fix write_rune() when trying to find the spell in encase
2499 in the rune - assignment was incorrect, so it always took the last
2500 matching spell in the players inventory, not the best matching spell.
2501server/spell_util.c: Change the call to prayer_failure() so that its
2502 potency is based on how badly short the player is short of grace. Eg,
2503 if only 1 point short, potency of 1. This changes from before where
2504 the potency was always the difference in mana.
2505MSW 2004-06-17
2506
2507server/attack.c: Fix hit_with_arrow() so that it uses the proper map
2508 when inserting the arrow.
2509server/c_wiz.c: Add note about brokeness of command_create()
2510server/spell_effect.c: execute_word_of_recall() - don't attempt recall
2511 if player isn't on any map.
2512MSW 2004-06-15
2513
2514common/object.c
2515include/define.h
2516include/player.h
2517include/sproto.h
2518server/attack.c
2519server/c_object.c
2520server/player.c
2521server/shop.c
2522socket/item.c
2523socket/loop.c
2524socket/request.c: Remove explicit calls to
2525 esrv_update_item(UPD_WEIGHT, pl, pl) for player objects. Instead
2526 send the new weight whenever it changes.
2527Andreas Kirschbaum 2004-06-13
2528
2529server/spell_attack.c: cast_destruction() - have it change the skill
2530 for the caster so that exp is properly awarded.
2531common/object.c: insert_map_in_ob() - remove CAN_MERGE checks after the
2532 map translation - otherwise, we can have bogus coordinates
2533 that are used for GET_MAP_OB.
2534random_maps/style.c: pick_random_object() - have it return null object
2535 (and probably crash) instead of getting into an infinite loop.
2536server/c_wiz.c: command_kick() - check FLAG_FREED of player. Remove all
2537 the broken skill/exp object granting code in command_possess() - this
2538 is probably still a broken function.
2539common/item.c: describe_monster() - if the creature/player is stealthy,
2540 mention it when the object is described.
2541common/loader.l, loader.c: Fix passed in size to get_ob_diff() - was one
2542 to long, causing string corruption.
2543server/spell_attack.c: mood_change() - fix get_map_ob call - wasn't using
2544 correct coordinate variables, resulting in crash.
2545MSW 2004-06-10
2546
2547server/c_party.c: gsay improvements, courtesy Katia.
2548Ryo 2004-06-09
2549
2550server/commands.c: Disable 'possess', that crashes server.
2551server/monster.c: Make monsters use wands/horns/... again. Also make'em
2552 ignore DMs all the time (even when not invisible).
2553server/skill_util.c: Fix the change_skill when called for monsters.
2554Ryo 2004-06-06
2555
2556server/c_misc.c: Add sum_weight() call to fix_me command so that players
2557 weight is properly recalculated.
2558server/skills.c: Fix up attempt_steal() so that it doesn't improperly
2559 remove object from target when person doing the stealing can't pick
2560 it up.
2561server/spell_attack.c: Set maxhp properly, so multipled fireballs, etc
2562 can be going off at the same time.
2563server/spell_effect.c: Fix up cast_create_missile() so more esoteric
2564 missiles can be created.
2565MSW 2004-05-31
2566
2567include/sproto.h: new 'dmhide' command.
2568server/commands.c: new 'dmhide' command.
2569server/c_wiz.c: added 'dmhide' command. Player becomes DM, and 'hide's immediately. Others
2570 only see him/her leave the game, they don't know s/he's DM.
2571Ryo 2004-05-24
2572
2573include/book.h: Increase the size of BOOK_BUF, so inscribed books can hold
2574 more informatin.
2575lib/Makefile.am, lib/Makefile.in: Add the 'rename' to the list of help
2576 files.
2577lib/archetypes: update the glyph/rune spells to have proper face.
2578lib/bmaps, lib/crossfire.* - add glyph.111 image.
2579server/gods.c: Modify tailor_god_spell() to look harder to find a god -
2580 necessary for glyph spells.
2581server/spell_attack.c: Give players 50% of exp for monsters they charm.
2582MSW 2004-05-19
2583
2584common/object.c: Correct get_search_arr() to return a proper permutation.
2585Andreas Kirschbaum 2004-05-18
2586
2587server/main.c: Have process_events display information from dumped object.
2588 also, more refinement on checking of object status.
2589MSW 2004-05-16
2590
2591server/build_map.c: change 'player' variable to 'pl', since a player
2592 structure already exists. Also fix disappearing pedestals on non-unique
2593 maps (put'em over floor, they are visible but hey, can't have everything :p)
2594server/c_wiz.c: fix learn_spell.
2595Ryo 2004-05-16
2596
2597server/main.c: freeing removed objects appeared to have more of a
2598 consequence than expected - only remove the object if it was on a map
2599 (op->map). It turns out that the artifact code uses objects that
2600 are removed to store what the new object is.
2601server/spell_effect.c: Fix cast_create_food() to call
2602 find_archetype_by_object_name() instead of find_archetype(). In this
2603 way, players can use invoke without having to know the archetype name.
2604server/c_wiz.c: Modify command_banish() to record dm name, player name,
2605 and date of command.
2606server/acinclude.m4: Patch by acinclude.m4 to add python 2.3 support.
2607 Rebuilt files (Makefile.in, aclocal.m4, configure, configure.in). add
2608 config.guess, config.sub since automake now includes them in the Makefile.in
2609 file.
2610MSW 2004-05-15
2611
2612
2613Added a new item type: ground positioning system (GPS).
2614This lets a player know his/her location in the world.
2615Only works in 'world_xxx_xxx' maps.
2616
2617include/define.h: add new item type, 'GPS' (162).
2618include/sproto.h: add new function, 'apply_positioning_system'.
2619server/apply.c: handle new item type.
2620Ryo 2004-05-15
2621
2622server/spell_util.c: SP_level_spellpoint_cost() - never have a spell
2623 cost 0 spellpoints due to attunement or other bonuses - spell always
2624 cost at least 1 sp/grace.
2625server/main.c: Fix process_events() so it doesn't purge removed players
2626 from the list - players get in the removed state at play again
2627 prompt.
2628server/apply.c: Fix fix_auto_apply() so we don't generate additional
2629 spells for spellcasting objects that already have them (regression
2630 from fix from 5/11 below)
2631MSW 2004-05-13
2632
2633server/pets.c: Fix summon golem, summon pet monsters so that the summoned
2634 monsters are not worth any exp. Fixes bugs were players could
2635 summon monsters and then kill them.
2636server/skills.c: Fix do_skill_detect_curse() and do_skill_detect_magic()
2637 so that they don't process objects the player is incapable of picking
2638 up (eg, floors). Fixes experience exploit.
2639server/apply.c: modify fix_auto_apply() so that it properly generates
2640 items for creatures that start with objects in their inventory.
2641MSW 2004-05-11
2642
2643server/spell_util.c: Fix cast_spell() so that failed spells (due to
2644 encumberance or other penalties) still cost some random number of grace/
2645 mana points.
2646MSW 2004-05-10
2647
2648common/treasure.c: Change the loading of the artifacts file to actually
2649 calloc() the object - reset_object() doesn't clear all the values,
2650 like active_next, active_prev, so better to just do it there.
2651server/main.c: Add code in process_events() that checks for removed objects -
2652 have seen occasional crashes caused by them.
2653MSW 2004-05-08
2654
2655Armor enchantment now uses setting values.
2656common/init.c: new values to init in settings.
2657include/global.h: new setting values.
2658include/config.h: new default values for settings.
2659lib/settings: explanation for those new values.
2660server/apply.c: change armor improvement code to use setting values.
2661server/init.c: read new settings.
2662Ryo 2004-05-08
2663
2664common/init.c: there's a #define LOGFILE, use it instead of hardcoded value.
2665include/config.h: change default logfile path to previous value in init.c.
2666server/c_wiz.c: Fix 'nodm' displaying incorrect messages, and forgetting to
2667 update player count on map.
2668Ryo 2004-05-08
2669
2670server/apply.c: Fix apply_special() to properly deal with LAMP objects - it
2671 wasn't dealing properly with the split off lamp compared to the one it
2672 was supposed to deal with - was crashing server.
2673MSW 2004-05-04
2674
2675common/item.c: describe_monster() - print luck when describing players (fixex
2676 perceive self not showing luck)
2677server/attack.c: kill_object() - don't give player exp if he kills himself -
2678 compare owner against what was killed, not the hitter.
2679server/pets.c: summon_object() - move breaking out for last treasurelist
2680 after we set the last valid treasurelist - otherwise, the list entry for
2681 the treasurelist was never used. Change summoned creatures so that
2682 the items they have are god given, and thus disappear when they
2683 are killed - prevents players from summoning and then looting their pets.
2684server/spell_attack.c: explode_bullet() - Get owner of the spell so that we
2685 can properly tailor the explosion portion of the spell for the god
2686 of the worshipper.
2687MSW 2004-05-03
2688
2689server/shop.c: patch from Andreas Kirschbaum for Windows compilation.
2690server/spell_effect.c: patch from Andreas Kirschbaum for Windows compilation.
2691Ryo 2004-05-03
2692
2693common/porting: changed open_and_uncompress to use const char* instead of
2694 char*, since value shouldn't be changed (and isn't).
2695include/libproto.h: changed prototype for open_and_uncompress
2696Ryo 2004-04-28
2697
2698------------------------------------------------------------------------------
2699Changes for 1.6.0:
2700
2701configure, Makefiles: Rebuilt for 1.6.0 release
2702doc/*/Makefile.am: Modified to use one makeps.pl utility in scripts directory.
2703doc/scripts/makeps.pl: Make this the definitive copy - fix problem with it
2704 trying to combine big images when it doesn't need to. Remove other copies.
2705doc/playbook/chap1.tex, doc/playbook/chap5.tex: Fix some obvious errors,
2706 but overall, the playbook is still quite out of date.
2707doc/playbook/treas2-extract: Have it not include abilities in given items,
2708 have it properly deal with multiple underscores in arch names.
2709doc/spoiler-html/spoiler.html, doc/spoiler.ps: Rebuilt
2710MSW 2004-04-26
2711
2712server/apply.c: apply_savebed() - make call to terminate_all pets before
2713 call to remove_ob() so that pets are properly removed.
2714common/item.c, server/c_object.c: Fix code so that skill tools (talismans,
2715 holy symbols, etc) are properly describe. Clean up formatting of long_desc()
2716MSW 2004-04-25
2717
2718
2719Change most shop buy/sell functions to use 64 bit values. Problem arises
2720where player would sell valuable item, and if they wanted to buy them back,
2721it would overflow a 32 bit value, so they could buy them back for free.
2722Note quite as odd when you consider the buy/sell price for really valuable
2723items to be very different.
2724include/global.h: Add UINT32_MAX and other max type defines for our typedef
2725 values so that we have standard setting of what the cap is.
2726server/apply.c: Change get_payment call to take second argument.
2727server/plugins.c: Add note about bug in handling of query_cost in this
2728 function.
2729server/shop.c: query_cost() now returns 64 bit. Many other functions
2730 updated to also take/return 64 bit cost values. Have cost_string
2731 nicely deal with values that are beyond affordability. Rename get_payment2()
2732 to get_payment(), and remove the later, which was just a simple wrapper
2733 function that called get_payment2.
2734server/spell_effect.c: Update alchemy code. Remove some suspect use of
2735 static values.
2736MSW 2004-04-24
2737
2738server/apply.c: fix check_weapon_power() so it operates on overall character
2739 level and not skill level - this matches up what the out of skills
2740 displays.
2741MSW 2004-04-20
2742
2743common/button.c: Patch by Bernd Edler to have proper speed set for items
2744 activated by buttons.
2745server/apply.c: Apply the 'special prayer' marker stuff, since it wasn't
2746 used anymore.
2747server/gods.c: Check for FLAG_EQUIP on spells and not for a special prayer
2748 marker to guess if a spell is a god given spell or not.
2749server/spell_util.c: Patch by Bernd Edler so that firewalls are immune
2750 to casting time.
2751MSW 2004-04-17
2752
2753server/shop.c: Decrease adjustment limit for expensive items to 10000 to get a
2754 continuous adjustment function. That is you will get much less when selling
2755 items with a value between 800pp and 2000pp.
2756Andreas Kirschbaum 2004-04-16
2757
2758common/map.c: Change blocked_link() to take a map parameter. Also, change code
2759 in blocked_link() to assume that the caller has set up appropriate map and
2760 coordinates related to tiling (in all functions that currently call
2761 blocked_link, this is the case)
2762include/libproto.h: Rebuilt.
2763server/move.c, server/player.c: update call to blocked_link to include the map.
2764MSW 2004-04-15
2765
2766common/object.c: Change CAN_MERGE() so that it compares the stats structure of
2767 the objects being merged. Fixes problems of rings improperly merging with
2768 other rings that have different stat values.
2769server/monster.c: Modify check_earthwalls() and check_doors() to take a
2770 map structure as an option parameter, and use that structure when
2771 calling get_map_ob. Fixes a crash in cases where earthwalls/doors
2772 were at the edge of a tiled map, and creature was on other map moving into
2773 it.
2774server/move.c: Change move_ob() to adjust coordinates for tiling, and
2775 pass in these adjusted coordinages (and map) to the check_() functions
2776 in monster.c
2777random_maps/treasure.c: Apply patch by Andreas Kirschbaum so that it does
2778 more work in trying to place keys on maps.
2779MSW 2004-04-13
2780
2781common/living.c: Patch by Bernd Edler to remove cap on exp for players.
2782MSW 2004-04-09
2783
2784common/item.c: If potion wasn't given a random spell, use the archetype
2785 name when it is identified.
2786common/treasure.c: Fix potion codes so that healing and magic power potions
2787 get the proper spell inserted into them. Also fix line termination issue.
2788server/skill_util.c: Add check in skill_attack() to make sure current_weapon
2789 is not null - there has been some crashes here, but I can't figure out
2790 how it gets to this state, so better to at least handle it.
2791MSW 2004-04-07
2792
2793server/player.c: In flee_player(), make sure the enemy to the player is
2794 on an actual map - fixes crashes.
2795MSW 2004-04-06
2796
2797common/potion.c: Fix up change_abil() to more properly deal with potions -
2798 characters could get 0 stat values. Also, messages were not being properly
2799 displayed. Patch is slightly modified from one sent in by Bernd Edler.
2800MSW 2004-04-05
2801
2802server/main.c: Add extra checking for valid map coordinates after we grab
2803 them from the destination map itself - if a map is broken and has
2804 default enter_ coordinates outside the maps range, this previously
2805 resulted in a crash.
2806server/pets.c: Pass the correct map object into insert_ob_in_map().
2807MSW 2004-04-03
2808
2809server/monster.c: fixed wiz's hidden mode not working on monsters.
2810Ryo 2004-03-28
2811
2812common/porting.c
2813include/libproto.h
2814include/win32.h: added 'const' specifier to str-related functions.
2815Ryo 2004-03-26
2816
2817common/exp.c
2818common/living.c
2819common/loader.[cl]
2820common/porting.c
2821server/c_misc.c
2822server/c_wiz.c
2823server/hiscore.c
2824server/resurrection.c: fixed %lld to %I64d for Windows.
2825Ryo 2004-03-26
2826
2827server/attack.c: Add scare_creature() function, which sets FLAG_SCARED
2828 and also sets up appropriate enemy. Clean up some formatting in
2829 other functions, and fix friendly fire - move it out of the loop for
2830 all attacktypes (can be after we have figured out max damage). Also,
2831 has a bug where if an attach wasn't doing any damage, friendly fire could
2832 actually make it do damage (eg, fear spell).
2833server/player.c: Fix up flee_player() to be map tile aware. Also, add
2834 call to flee_player() in handle_newcs_player() so player will run away.
2835MSW 2004-03-24
2836
2837server/attack.c: Add missing skill=NULL in kill_object() - can be rare
2838 cases where the proper skill can't be found.
2839server/move.c: Fix push_object() so that it also updates the pushers/
2840 pushees map - should only happen in tiled map cases.
2841server/pets.c: Fix summon_object() so that if a summon cult monsters was
2842 cast, we try to find the god from the owner. If still can't find the
2843 god, just return instead of crashing.
2844server/rune.c: Change trap_disarm() to call destroy_object() on the
2845 trap object, so that all the trapss inventory is also destroyed
2846 and not dumped on the ground.
2847server/skills.c: Only players without arms to steal.
2848server/spell_util.c: Change cast_spell to set up the skill pointer for the
2849 caster even if the caster is the wizard.
2850MSW 2004-03-22
2851
2852server/treasure.c: patch from Bernd Edler to enable multiple
2853 'allowed' lines in artifacts.
2854Ryo 2004-03-12
2855
2856Those fixes make DMs more 'stealthy' (when hiding/unhiding).
2857Also use yet unused colors for player join/leave, and DM join/leave.
2858This way those messages appear in a different window in split window
2859mode, to make the messages easier to spot.
2860server/apply.c: change color for player leave message.
2861server/c_misc.c: let DMs see hidden DMs.
2862server/c_wiz.c: make DMs more stealthy.
2863server/login.c: change color for player joining message.
2864server/main.c: change color for player joining/exiting message.
2865Ryo 2004-03-12
2866
2867common/item.c: Fixed calc_item_power() to return valid item power for
2868 items with high enchantments.
2869Andreas Kirschbaum 2004-03-07
2870
2871server/spell_effect.c: small patch by Karla Stenger to put player's name
2872 in the 'race' field of marking runes. This way, a DM can know who wrote
2873 a rune, in case it has some bad vocabulary :)
2874Ryo 2004-03-06
2875
2876server/spell_attack.c: change check_cone_push function to use arch weights.
2877move function up for resuability and change to check_spell_knockback
2878include/sproto.h: change function name
2879TM 2004-02-28
2880
2881
2882common/image.c: removed unused variables.
2883common/item.c: conditionally remove unused variables.
2884common/map.c: conditionally define variables, unused under Windows.
2885include/global.h: turned off a conversion warning under Windows.
2886Ryo 2004-02-28
2887
2888
2889common/living.c: changed 'signed char' to 'sint8' for set|get|change_attr_value.
2890common/map.c: map size is sint16, for arch_blocked.
2891include/libproto.h: update prototypes for set|get|change_attr_value and arch_blocked.
2892random_maps/rproto.h: changed prototype for surround_flag3.
2893random_maps/wall.c: changed surround_flag3 to use sint16 instead of int for map
2894 coordinates.
2895server/apply.c: attribute values are sint8 in eat_special_food and
2896 apply_changes_to_player. Some explicit casts.
2897server/player.c: map coordinates are sint16, in hideability.
2898server/spell_attack.c: map coordinates are sint16, not int.
2899server/spell_effect.c: stats are sint8 in cast_change_ability. Map coordinates are
2900 sint16 in move_aura.
2901server/time.c: generate_monster doesn't return a value.
2902Ryo 2004-02-27
2903
2904
2905common/living.c: Have give_skill_by_name() update the skill pointers in the
2906 player object.
2907server/spell_attack.c: Properly set maxhp in the cone spell - this is used
2908 in ok_to_put_more() to make sure one spell doesn't hit a single space
2909 too many times.
2910MSW 2004-02-23
2911
2912common/object.c: Change CAN_MERGE() so that we never merge applied objects -
2913 whether or not they are rings.
2914lib/*: different spell for dragons vs players for firebreath - update
2915 treasures so monsters use ability version.
2916server/gods.c: Add missing call to link_player_skills(), resulting in players
2917 having multiple praying skills.
2918server/skill_util.c: Change learn_skill() so we don't create a skill pointer
2919 for the player if they didn't learn the skill (even if they can't use
2920 such a created skill, it is still a bit confusing). Fix finding of
2921 hand to hand skills to make sure the player can in fact use the skill
2922 in question.
2923server/spell_attack.c: Fix cast_cone() so that it properly hits all directions.
2924MSW 2004-02-22
2925
2926
2927include/define.h,server/shop.c: Apply patch by Bernd Edler that gives
2928 bargaining experience based on the amount of money a character saves.
2929 Higher the bargaining skill, the more money they can save.
2930MSW 2004-02-16
2931
2932doc/Developers/spells: Update type on casting_time - include suggested value
2933 for times so that results are hopefully more coherent.
2934lib/archetypes, treasures.bld: rebuilt.
2935lib/treasures: Change some of the 'spelldirect' types to just the actual spells,
2936 so that two seperate archs don't have to be maintained.
2937server/c_wiz.c: Add some basic sanity checking to command_remove() so that
2938 we don't unnecessarily crash.
2939server/skills.c: write_scroll() - have it reset value of the scroll so that
2940 the scrolls so inscribed by players have better chance of merging.
2941server/spell_attack.c: cast_cone() - if the caster is a trap, have it hit
2942 the center space, so that characters who detonate cone traps will get hit
2943 by the effects. Also, reduce range of cone spells if they are going
2944 in all directions, compared to being targetted in a speciifc direction.
2945server/spell_util.c: cast_spell() - put lower limit on player speed_left value
2946 when casting spells - since higher up the calling stack, the player speed
2947 is also reduced, we need to set the lower limit here so that the player
2948 isn't out of action longer than they should be.
2949MSW 2004-02-16
2950
2951include/map.h: removed unused fields from wmapdef..
2952include/object.h: removed unused field from object.h. Changed glow_radius to sint8 to be
2953 coherent with struct MapSpace.
2954include/player.h: removed unused fields from player structure.
2955server/apply.c: removed unused known_spell field.
2956Ryo 2004-02-16
2957
2958common/object.c: change get_owner() so that it also returns no valid owner if
2959 the owner is removed. This fixes a crash if a player quits but is still
2960 sitting at the play again prompt when something he owns kills something.
2961server/skill_util.c: Fix show_skills() so that if the character has too many
2962 skills for whatever reason, we don't crash, and instead print an error
2963 to the player.
2964server/spell_attack.c: Fix typo - not sure actual effect, but probably nothing
2965 good. '+ +' should just have been '+'
2966MSW 2004-02-12
2967
2968common/Makefile.am: Clean up proto - lex seems to toss some new symbols in
2969 now days.
2970common/map.c, common/object.c, server/player.c, socket/item.c,
2971 socket/request.c: change parameters of get_map_from_coord from int to
2972 sint16, so the op->x,op->y can get passed directly in. Update callers of
2973 this function.
2974lib/archetypes: Add damned 1 to the shop floors.
2975server/pets.c: Fix problem with big (multisquare) pets following the owner
2976 across tiled map boundaries.
2977socket/item.c: Fix problem of players being able to see everything within
2978 containers by just looking at them.
2979MSW 2004-02-10
2980
2981common/treasure.c: add_abilities(): For potions and horns (spell casting
2982 objects) convert the other_arch into a spell and put into the object -
2983 otherwise, the spell casting object casts the wrong spell.
2984common/object.c: Clean up formatting of copy_object. Only real code change
2985 is to fix events - copied event data wasn't getting malloc'd, and thus
2986 when another object of that event was freed, it freed the event data
2987 for all objects derived from it.
2988common/treasure.c: Fix fix_generated_item() so that books generated by
2989 monsters with no_pick set don't inherit that for the book itself.
2990 Still do it for other objects of the creator type.
2991MSW 2004-02-08
2992
2993server/c_object.c: fixed sack_can_hold for the 'won't fit' cast,
2994 missing 'return 0'
2995server/gods.c: applied Karla Stenger's patch, making sure 'praying' is
2996 applied when becoming fellower of a god
2997Ryo 2004-02-08
2998
2999Changed map-building to work on non-unique maps too.
3000server/build_map.c: removed check for unique map.
3001Ryo 2004-01-19
3002
3003
3004Added map-building code. This lets players change unique maps,
3005 adding & removing walls, doors, stuff like that.
3006 New item types BUILDER & MATERIAL. New item flag FLAG_IS_BUILDABLE.
3007 New range attack (builder).
3008----
3009Changelog: change prescribed date format to be coherent with usage :)
3010common/loader.l: added 'is_buildable' flag.
3011include/define.h: added defines for item types & subtypes, and item flag.
3012include/player.h: new range type 'builder'.
3013include/spropo.h: new function apply_map_builder.
3014server/apply.c: handle new range type.
3015server/build_map.c: new file, handles all build-related code.
3016server/c_object.c: added 'buildable item' to examine function.
3017server/Makefile.am: added build_map.c to compilation.
3018server/player.c: handle new range type.
3019socket/info.c: handle new range type.
3020Ryo 2004-01-18
3021
3022
3023Fix a crash related to plugin hooks
3024common/object.c: clear_object(): object's event's hook/plugin/options
3025 are initialized with FREE_AND_COPY, so they are shared strings.
3026 Better to release'em with FREE_AND_CLEAR_STR instead of
3027 FREE_AND_CLEAR, else nice crashes...
3028Ryo 2004-01-16
3029
3030Fix writing not inserting correctly item in inventory, and Windows-
3031 specific stuff too
3032server/skills.c: write_scroll(): Better to insert spell in scroll,
3033 and not the other way around
3034server/skill_util.c: fix Windows-specific int64 stuff.
3035Changelog: fix Mark's 2003 to 2004 :)
3036Ryo 2004-01-16
3037
3038Fix a bunch of crashes observed on metalforge:
3039server/player.c: do_hidden_move(): Move call to find skill so that it is
3040 always called.
3041server/skills.c: write_scroll(): Fix freeing of spell object in
3042 scroll - newscroll->inv isn't valid after calling remove_ob, so
3043 need to copy object to temporary pointer first.
3044server/spell_effect.c: cast_detection(): Pass in skill to use. If no
3045 skill in use, use the caster object - fixes pointer derefence
3046 as op->chosen_skill wasn't always set.
3047server/spell_util.c: modify caster_level() to always return at least 1.
3048 Fixes pointer potential divide by zero problems - also guarantees
3049 that players will be able to cast first level spells even if
3050 repelled to that spellpath. ok_to_put_more() - Fix to use correct
3051 map pointer variable. find_target_for_friendly_spell() - make it
3052 so it handles tiled maps OK.
3053MSW 2004-01-15
3054
3055common/object.c: fix the monsters on tiled maps bug that I may have
3056 mentioned a while ago. Seems that the server assumed that all
3057 parts of a multi part monster are on the same map as the head
3058 while moving.
3059DVS 2004-01-12
3060
3061common/living.c: fix fix_player() so that character gets benefits/penalties
3062 for sp/hp/grace/etc regen bonuses as related to the god they worship.
3063server/player.c: dragon_ability_gain(): Modify so that character now gets
3064 attacktype of new ability that they gain. Also, add code so that
3065 the characters face/animation can change (getting set to values the bonus
3066 ability).
3067MSW 2003-12-27
3068
3069common/object.c: Set op->events=NULL in reset_object(), and move the
3070 clearing of the op->events structure to be before the memset in
3071 clear_object() - this was otherwise resulting in a memory leak,
3072 as memset would clear the pointer without actually freeing the data.
3073server/attack.c: Fix indentation of hit_map(), modify it so that attacks
3074 won't destroy items with no_pass set.
3075server/login.c: set op->speed=0, call update_ob_speed() before calling
3076 reset_object() - fixes problem with players not moving with recent
3077 changes to initting the active lists to NULL.
3078msw 2003-12-20
3079
3080
3081server/skills.c: changed NDI_UNIQUE to NDI_BLACK for the meditation
3082 message (so that messages can correctly be grouped, also makes it
3083 coherent with praying).
3084Ryo 2003-12-20
3085
3086Those fixes deal with gcc3.3 infinite loop.
3087Fixes (except sizeof/memset) courtesy Bernd Edler.
3088---
3089common/item.c: use right buffer size for safe_strcat.
3090common/object.c: clear active_next and active_prev when cleaning an object.
3091include/define.h: fixed *curlen=maxlen-1; instead of *curlen=maxlen=1;
3092socket/init.c: initialize whole ns->inbuf.buf, instead of setting first
3093 element only to 0. Also allocated with a sizeof( unsigned char ) * size,
3094 in case size changes one day. And initialize some more fields.
3095Ryo 2003-12-18
3096
3097
3098Those changes deal only with warning cleaning under Windows.
3099Mostly, using the right type at the right place, or doing explicit casts.
3100---
3101common/object.c: changed free_arr_[xy] to short[] instead of int[].
3102include/global.h: changed free_arr_[xy] to short[] instead of int[].
3103 Changed Windows-specific comments to C-style comments, not C++-style.
3104include/sockproto.h: play_sound_player_only takes sint8, not int, for
3105 coordinates. play_sound_map takes a short for the sound number.
3106socket/image.c: some type fixing, explicit casts.
3107socket/init.c: Windows-specific type fixing.
3108socket/lowlevel.c: explicit casts to char for SockList_AddInt64
3109socket/request.c: fixed types to match function parameters, or added
3110 explicit casts when needed.
3111socket/sound.c: play_sound_player_only takes sint8, not int, for
3112 coordinates. play_sound_map takes a short for the sound number.
3113Ryo 2003-12-14
3114
3115server/rune.c: Fix it so that players won't be hit by traps if they are
3116 not next to them when set off (firing arrows at a door for example).
3117server/spell_util.c: Fix spell_failure() to properly damage player if they
3118 fumble. Fix cast_spell() to not complain about not having enough
3119 grace if the spell doesn't take grace. Add same check for mana, but that
3120 is much less likely, as harder to get negative mana.
3121socket/request.c: Fix problem where map sending code was not properly avoiding
3122 duplicating the head of a big image on multiple layers. This bug most often
3123 manifested itself of player standing on lower right corner of large building,
3124 and something else standing on other portion of building - player would seem
3125 to disappear.
3126MSW 2003-11-30
3127
3128lib/adm/collect_images.pl: forced binary mode for written files.
3129 This lets the script work correctly under Windows.
3130Ryo 2003-11-29
3131
3132server/apply.c: correctly display learned skill's name, and not the
3133 scroll's.
3134server/skills.c: make 'sense curse' and 'sense magic' check items
3135 on the ground too.
3136Ryo 2003-11-25
3137
3138common/loader.l, loader.c: Fix firewalls so that their spell is properly
3139 initialized - uses 'dam' and not sp for those objects
3140server/apply.c: Fix check_weapon_power so that it finds proper wc object.
3141 Fix unapply_for_ob so that it won't unequip cursed/damned weapons if
3142 player switches objects.
3143MSW 2003-11-11
3144
3145bulk of this is to fix exp loss when changing gods if you have more than
31462 billion exp, removal of spells when you switch levels, and not giving you
3147all new spells when you switch religions.
3148--
3149common/living.c: Update exp functions to be fully 64 bit aware. Don't
3150 take away from player total exp if SK_SUBTRACT_SKILL_EXP is passed in.
3151common/utils.c: Add 64 bit version of random_roll(), called random_roll64()
3152lib/treasures: Make indentation consistent for some treasures.
3153server/apply.c: Use the FLAG_STARTEQUIP to denote god given spells, instead
3154 of using special prayer markers. This simplifies the spell learning
3155 and removal code.
3156server/gods.c: Make exp loss for changing religions 64 bit compliant.
3157 Fix become_follower() so that it doesn't give all the new gods special
3158 spells if you switch religions. Fix code so that it properly removes
3159 all special prayers from previous god, and also print out message on what
3160 spells you lost. Don't set the prayer skill as applied in various
3161 areas - this results in two skills being applied, which isn't proper.
3162MSW 2003-11-09
3163
3164common/living.c: Win32 compilation fix (levels is sint64, not uint64)
3165include/plugin.h: new hooks for free & fix_player. Required for Win32.
3166include/plugproto.h: new prototypes for CFWFreeMemory and CFWFixPlayer,
3167 wrappers for free( ) and fix_player( ). Required for Win32.
3168include/sproto.h: added prototypes for new plugin hooks and improved tell
3169 command helper.
3170plugin/plugin_python.c: wrap calls to fix_player, free and free_object
3171 with plugin ones when memory allocated by CF's main exe. Required for
3172 Win32 to work correctly.
3173server/c_chat.c: improved 'tell' command to accept first letters of player
3174 name only, case-insensitive. If 2+ players match, returns with a failure
3175 message.
3176server/player.c: new function find_player_partial_name. Returns player whose
3177 beginning of name matches specified string, NULL if more than one matches.
3178 Fix move_player to check specified direction's validity.
3179server/plugins.c: added wrappers for free( ) and fix_player( ). Required for
3180 Win32 compatibility.
3181Ryo 2003-11-07
3182
3183common/treasure.c, doc/Developers/spells: Fix generation of rods so they have
3184 enough charges to cast the spells. Update documentation on what maxhp for
3185 the archetype of rods means.
3186MSW 2003-11-01
3187
3188server/player.c: Fix crash in stand_near_hostile when it is called on
3189 tiled maps with player near edge.
3190MSW 2003-11-01
3191
3192Various bug fixes:
3193common/arch.c: Fix item_matched_string() so that it only passes in the length
3194 of the pssed in name in the strncasecmp(), and not the shorter of the
3195 passed in string or item name. Otherwise, if player does a 'drop wand of',
3196 unidentified wands (name just wand) would match. Similarly, if a player
3197 did 'drop ringmail', unidentified rings would match, etc.
3198common/living.c: Fix fix_player() to always process the praying skill with
3199 respect to resistances and whatnot. This is necessary because the
3200 god give abilities are put in this skill, and those shouldn't go away
3201 depending on if the skill is in use or not. Also fix bug in add_exp
3202 routines which wasn't multiplying permanent exp by PERM_EXP_GAIN_RATIO
3203common/object.c: Fix find_obj_by_type_subtype() - had extraneous semicolon
3204 after the for loop, so the if code that was supposed to be for each object
3205 was never called and instead would crash as it would get called with tmp
3206 was null.
3207server/attack.c: Fix problem with kill_object() not finding proper skill -
3208 it would use the skill object instead of the skill. Fix problem of
3209 poisoning not setting up proper skill name in poisoning object.
3210server/c_range.c: If player is invoking a spell, don't update their
3211 range_magic value.
3212server/skill_util.c: Fix divide by zero problem if improperly passed
3213 skill object.
3214MSW 2003-10-26
3215
3216TRIGGER_MARKER:
3217common/glue.c, common/button.c, include/define.h, funcpoint.h, libproto.h
3218 server/init.c: Add trigger_marker (type #52) which is a Marker that can be
3219 triggered. Useful for placing forces in player when connected trigger is tripped.
3220TM 2003-10-26
3221
3222common/glue.c, common/object.c, common/player.c, include/funcpoint.h,
3223 server/init.c, server/monster.c, server/shop.c, server/skill_util.c: add
3224 find_skill_by_number() function - this replaces find_skill. Locate new
3225 function in skill_util.c, which is more a proper place than
3226 common/player.c - this change necessitated adding glue function pointers
3227 so the other common files can call it.
3228server/spell_effect.c: Fix cast_heal() so if the spell is not one that heals
3229 hit points, don't process the code that checks for that and sets
3230 a false success value.
3231socket/metaserver.c: Clean up formatting - no code changes.
3232MSW 2003-10-25
3233
3234server/apply.c: small fix to apply_spellbook in the rare case when
3235 the spellbook contains no spell (happens when DM issues a bad
3236 'create' command for instance :).
3237Ryo 2003-10-04
3238
3239server/c_new.c: fix command_run and command_fire so they check
3240 the given direction is [0..8]. This enabled weird things like
3241 hitting non-adjacent monsters.
3242 Patch by Karla Stenger on cf-devel, slightly modified by me.
3243Ryo 2003-10-21
3244
3245common/arch.c: fix item_matched_string() so that matching makes sense -
3246 the ordering was wrong, so that we would match something with a low
3247 priority, and skip over looking to see if that same object would get
3248 a better match. Order the function so that we look for the best
3249 matches first.
3250MSW 2003-10-08
3251
3252socket/request.c: Clean up some compile warnings. Improve big face
3253 handling - there were cases where data wasn't being sent when
3254 it should have, and vice versa. Basically, do better checking
3255 to see if we should send a big face for a particular layer, and
3256 also better checking to make sure we don't send the same face more
3257 than once for the same layer. Also, change esrv_map_scroll()
3258 to clear out spaces that appear into view - adds a little extra bandwdith,
3259 but necessary because otherwise the fact there is a big face on the edge
3260 doesn't always get sent.
3261MSW 2003-10-07
3262
3263TODO: various updates.
3264common/button: Old patch by David Seikel: change inventory checkers so that
3265 the monster/player is also checked against. And do more proper for checkers
3266 that check against slaying or race - if the trigger doesn't have
3267 those set, we don't want to compare a null against another null and
3268 get success).
3269server/apply.c: Change apply_shop_mat() so that it removes unpaid objects from
3270 monsters (or thrown containers for that matter). Old patch by Bernd Edler
3271 to improve messages dragons get for eating various food types.
3272server/player.c: Add another missing call to fix_player(). Modify
3273 move_player_attack() so that the target player doesn't hit back if
3274 they are the WIZ or on a battleground
3275MSW 2003-10-06
3276
3277utils/player_dl.html utils/player_dl.pl.in: New files - scripts for allowing
3278 character directories to be downloaded over the web.
3279configure.ac: Add check for 'tar', so that we can put it in the script above.
3280Makefile.in (All of them): Changed because TAR variable propogated to them.
3281MSW 2003-09-30
3282
3283server/time.c: Real change is to add a missing call to fix_player - without
3284 this new players would be getting messed up maxsp/maxgrace values. Cleaned
3285 up formatting in move_player_changer() while doing the other change.
3286 MSW 2003-09-28
3287
3288common/living.c, include/libproto.h: Update some functions to take 64 bit int
3289 values for exp usage.
3290random_maps/random_map.c: Don't ever make rogue maps symmetric -
3291 creates unconnected maps. Clean up layoutgen() to not have a bunch
3292 of duplicated code.
3293MSW 2003-09-25
3294
3295server/skill_util.c: Call esrv_send_inventory on the cauldron if we
3296 performed alchemy. Needed for cauldron's contents to get updated.
3297 MSW 2003-09-23
3298
3299 Modified files:
3300 TODO common/anim.c common/arch.c common/button.c common/exp.c
3301 common/init.c common/item.c common/living.c common/loader.c
3302 common/loader.l common/logger.c common/object.c
3303 common/re-cmp.c common/readable.c common/recipe.c
3304 common/treasure.c doc/Developers/objects
3305 doc/Developers/protocol doc/Developers/python
3306 doc/Developers/skills doc/Developers/spells
3307 include/Makefile.am include/Makefile.in include/attack.h
3308 include/config.h include/define.h include/global.h
3309 include/includes.h include/libproto.h include/living.h
3310 include/map.h include/newclient.h include/newserver.h
3311 include/object.h include/player.h include/plugin.h
3312 include/skills.h include/sockproto.h include/spells.h
3313 include/sproto.h include/timers.h lib/Makefile.am
3314 lib/Makefile.in lib/animations lib/archetypes lib/artifacts
3315 lib/bmaps lib/bmaps.paths lib/collect.pl.in lib/crossfire.0
3316 lib/crossfire.1 lib/faces lib/formulae lib/settings
3317 lib/treasures lib/treasures.bld lib/adm/collect_images.pl
3318 plugin/plugin_python.c plugin/include/plugin_python.h
3319 server/Makefile.am server/Makefile.in server/alchemy.c
3320 server/apply.c server/attack.c server/c_misc.c server/c_move.c
3321 server/c_object.c server/c_party.c server/c_range.c
3322 server/c_wiz.c server/commands.c server/disease.c
3323 server/gods.c server/init.c server/login.c server/main.c
3324 server/monster.c server/pets.c server/player.c
3325 server/plugins.c server/resurrection.c server/rune.c
3326 server/shop.c server/skill_util.c server/skills.c
3327 server/spell_effect.c server/spell_util.c server/swamp.c
3328 server/time.c server/weather.c socket/info.c socket/init.c
3329 socket/item.c socket/loop.c socket/lowlevel.c
3330 socket/metaserver.c socket/request.c socket/sounds.c
3331 Added Files:
3332 server/spell_attack.c
3333 Removed Files:
3334 include/skillist.h lib/skill_params lib/spell_params
3335
3336 Updated code for skill + spell code. skills and spells are now objects.
3337 tuning these now means changing the archetypes. New spells can now
3338 be added just by making a new archetype. Lots of code cleanup
3339 also done.
3340 MSW 2003-09-12
3341
3342
3343TRAPS:
3344 include/define.h
3345 common/object.c, treasure.c
3346 server/attack.c, skill_util.c, skills.c, rune.c, time.c, player.c,
3347 apply.c Established new type traps distinguished from runes. Traps
3348 are more mechanical in nature, not impacted by detect magic or
3349 counterspell (maybe in future once skills are settled out more fine
3350 tuning changes in detecting and disarming these too...). Traps also
3351 can now trigger connected objects if they are detonated. Migrated
3352 traps to new type and made new generic trap archetype for more complex
3353 trapping (ye olde red shaded tile...) TM -2003-09-04
3354
3355
3356friendly_fire:
3357 Added friendly_fire to attack.c, called from hit_player.
3358 Will put a cap on maxdam that is a percentage (1-100%) of damage (min
3359 1) based on SET_FRIENDLY_FIRE value when players attack in peaceful
3360 mode. Changed who, statistics to show this setting better and added
3361 help file for peaceful. It would be nice to have a indicator in the
3362 client for this as well. TM - 2003-08-25
3363
3364protocol/doc/code:
3365 Changed the way smoothing is done. Switched the smooth
3366 command to binary mode, rebuild archetype files, added doc
3367 on smoothing, updated protocol file.
3368 Changed a the "togglemapextended smoothing" to "togglemapextended
3369 smooth" to prevent problem of compatibilities with previous cvs
3370 smoothing releases.
3371Tchize 2003-07-08
3372
3373protocol:
3374 Added new command to send extended map informations to the
3375 client. Mainly used for now to send smoothing informations.
3376 Also commented the modifications in the protocol file ind doc/
3377lib/Makefiles:
3378 Changed to install the smooth file too. Needed by smooth code
3379common/loader.l and loader.c
3380 completly reworked get_ob_diff to improve speed at mapsave time.
3381 For now function is interlaced with commented old code. Will clean
3382 up when code will be proved working. (hope middle of july)
3383Tchize 2003-07-03
3384
3385server/apply.c: Fix auto_apply - missing else, causing extra
3386 treausres to be generated inside of shop tiles.
3387server/monster.c: Fix npc_call_help to be map tile aware.
3388MSW 2003-06-18
3389
3390lib/collect.pl.in: Modify it so that it will collect .trs (treasure) files and
3391 build a treasures.bld from that as well as the existing treasures file. In
3392 this way, treasure information for objects can be put in the arch
3393 directory.
3394lib/Makefile.am, Makefile.in: Modified so that it copies over the
3395 treasures.bld to treasures in the destination directory. Have
3396 the collect directive also build the images, so that a double
3397 make isn't necessary.
3398lib/treasures.bld: Added file - like the archetypes, this is the pre-
3399 build treasure file. Until .trs files are added, this will just
3400 match the treasures file with some additional comments.
3401MSW 2003-05-26
3402
3403common/map.c: Fix bug causing unnecessary crashes - ok for the map
3404 to match if the object has been removed.
3405socket/loop.c: Only make call to draw_client_map() if we have a valid
3406 map to draw.
3407MSW 2003-05-26
3408
3409common/anim.c: Patch by AV to make sure multipart monsters animations
3410 stay in sync. MSW 2003-05-25
3411
3412server/apply.c: Fix bug in that we weren't calling esrv_map_scroll()
3413 when player used a shop map but lacked sufficient funds to pay
3414 for his items.
3415MSW 2002-05-23
3416
3417common/item.c, common/utils.c, include/config.h: Add #define NEW_MATERIAL_CODE
3418 and checks in the other files for this - if this is commented out
3419 (default), then the new material naming code is disabled - material
3420 names won't be put in the items names as shown in the inventory
3421 (can still see material by examining an object), and objects that are
3422 created will be created with the default material (eg, iron for
3423 most armor/weapons, eg, brass, bronze, copper items won't show
3424 up anymore).
3425lib/settings: Add comments from the old config.h file that describes
3426 what the options already does. Having no comments in this file
3427 or in config.h anymore is very unfriendly.
3428MSW 2003-05-20
3429
3430server/player.c: Have players start at max hp/grace/sp.
3431MSW 2003-04-14
3432
3433server/c_range.c: Add check to make sure we are actually removing a
3434 golem and that the object hasn't been freed/recycled and the
3435 player not updated. Fixes crashes.
3436MSW 2003-04-13
3437
3438acinclude.m4: Update path to find python includes, since aclocal.m4 gets
3439 derived from this file.
3440configure.ac, configure: Add utils/scores.pl to list of files to substitute on.
3441common/loader.l, loader.c: Add subtype for objects - will be used in future work.
3442common/object.c: Add subtype diff check in CAN_MERGE()
3443common/porting.c: Have it use SAVE_DIR_MODE when doing the mkdir, and not have
3444 hardcoded 777 permissions.
3445doc/Makefile.in, doc/Makefile.am, doc/Developers/Makefile.am,
3446 doc/Developers/Makefile.in: Move some of the spell docs around and merge
3447 them together
3448doc/Developers/objects: Add notes about subtype.
3449doc/Developers/spells: New file, contains preliminary work on spell objects.
3450include/config.h: Remove command about DM_MAIL and LIBDIR from file, as they
3451 are options no longer present. Update comment about SAVE_MODE, and add
3452 SAVE_DIR_MODE
3453include/object.h: Add subtype field to object.
3454server/login.c: Have it use SAVE_DIR_MODE when doing the mkdir, and not have
3455 hardcoded 6700 permissions.
3456utils/Makefile.in: Updated to know about scores.pl
3457utils/scores.pl.in: New file - reads player file to generate HTML score
3458 file.
3459MSW 2003-04-04
3460
3461TODO: Various update
3462aclocal.m4,configure: Update path to find python (fix again)
3463common/image.c: Minor update to a ocmment in the code.
3464common/los.c: Add missing P_OUT_OF_MAP checks that resulted in some incorrect
3465 LOS calcuations.
3466include/funcpoint.h: Remove draw_func function pointer.
3467lib/Makefile.am, in: Remove bmaps.paths to from being installed or being part
3468 of distribution - bmaps.paths is only needed when collecting the image
3469lib/*: Rebuilt
3470server/c_object.c: Patch by Bernd Edler to have the apply functions take into
3471 acount if the item is equipped or not when looking for good matched items.
3472server/commands.c: Move printlos to normal commands. I don't think it reveals
3473 any information that is in any way harmful. And since it dumps the
3474 output to the players screen, no concern of it filling up log files.
3475 Also, when doing LOS debugging, it is pointless to have it as a DM command
3476 because LOS is ignored for DM's.
3477server/disease.c: Modify remove_symptoms to remove all symptoms the player
3478 may have a disease. Modify infect_object() to not allow a creature to
3479 have more than one instance of the same disease.
3480socket/info.c: remove draw() - instead, draw_client_map() can be used,
3481 as that is most the only thing draw() did anyways.
3482socket/loop.c: Update draw() calls to draw_client_map()
3483socket/request.c: Remove special handling for darkness==4 cases (first
3484 space that is in full darkness) - this is extra complications and causes
3485 display problems. Update draw_client_map() to include the little bit
3486 of logic that draw() had that this function did not have.
3487MSW 2003-04-01
3488
3489
3490common/glue.c, include/funcpoint.h: remove draw_func() pointer - no longer
3491 needed, so code that sets up pointer removed.
3492lib/*: rebuilt - facings added to old player animation information.
3493 ruined_temple archetype added.
3494server/init.c: remove set_draw() function
3495server/player.c: remove call to draw() - socket code takes care of this.
3496MSW 2003-03-24
3497
3498server/spell_effect.c: Some code cleanuip to cast_change_attr - mostly
3499 to combine the processing of the stat improving spells together.
3500 The actual change to playability is that bless and holy possession
3501 don't stack if cast multiple times.
3502server/spell_util.c: Modify create_aura so that player can't have more than
3503 one aura (of the same type) active at a time.
3504MSW 2003-03-20
3505
3506server/apply.c: Change weapon improving code to only use up the number of
3507 potions that it needs, and not all on the ground. Required adding
3508 another arg to eat_item() which is the number of items to consume.
3509include/sproto.h: Rebuilt for new eat_item() (actually, a static, so no
3510 longer shows up in this file)
3511server/attack.c: Change did_make_save to strip out magic attacktype when making
3512 saves for objects - otherwise, things like poison cloud destroy objects.
3513server/time.c: deal with player animations special in process_object - need to
3514 pass in the facing value, and not direction, since direction gets reset.
3515MSW 2003-03-19
3516
3517common/anim.c: Pass direction to animate_object() - needed for player
3518 animations as player's facing may not match direction.
3519crossedit/Attr.c, server/main.c, server/time.c: Update calls to animate_object()
3520include/libproto.h: rebuilt
3521include/newserver.h, plugin_animator/animator_box.c, socket/init.c,
3522 socket/request.c: Remove newanim field from socket structure - not needed -
3523 how to animate is determined by object, not by socket.
3524server/move.c: Add check to P_OUT_OF_MAP in teleport function.
3525server/player.c: change move_player to call animate_object, so it gets full
3526 power of functionality it supports instead of 4 way hardcode animation
3527 information.
3528server/spell_effect.c: When altars are consecrated, don't look to arch name
3529 for first portion of name - always call them Altar of %s - fixes problem
3530 where altar is special god altar that has god's name in archetype, resulting
3531 in altar of .. of ...
3532MSW 2003-03-18
3533
3534Patch for 64 bit experience total, as well as flexible number of levels.
3535Basically, max level is now dynamic, set in exp_table file. Experience
3536is now a 64 bit value, so much higher totals now allowed. To
3537allow for flexible levels, add new function - did_make_save() which is used
3538for players/monsters to see if they make their saving throw - this is
3539necessary because the savethrow[] array may not be as large as max level -
3540did_make_save takes this into account.
3541NOTE: If your updating a server, you will need to copy over/set up a
3542new exp_table file that has max_levels defined and at least one of the
3543tables uncommented. There are no longer any compiled in defaults
3544--
3545configure, configure.ac: Add AC_CHECK_SIZEOF calls for long and long long
3546 so we can know which one to use for 64 bit support (other checks
3547 may need to be added)
3548common/exp.c: Remove levels table, replace it with a 64 bit pointer.
3549 Change init_experience to allocate appropriately sized table, have it
3550 read max_level value from exp_table file. Replace atoi calls with
3551 atoll to get 64 bit value. Update dump_experience to properly
3552 print 64 bit values.
3553common/info.c: Update dump routines that dump exp to properly print
3554 64 bit values.
3555common/init.c: Add initializing for settings.max_level value.
3556common/item.c: Update sprintf's to handle 64 bit output of exp (speed)
3557 value in objects.
3558common/living.c: change MAX_EXP define, update MAX_EXP_IN_OBJ define,
3559 add MAX_SAVE_LEVEL which corresponds to how large the savethrow
3560 table is. Change MAXLEVEL to settings.max_level. Change level_exp()
3561 to return 64 bit value, other updates in functions to use 64 bit
3562 values. Add did_make_save() function.
3563common/loader.l, common/loader.c: Update load/save routins of exp to
3564 deal with 64 bit values.
3565common/map.c: Update calculate_difficulty to use 64 bit values when
3566 storing exp - unlikely to make a difference, since unlikely any map
3567 will get to a point where it has that much exp on it.
3568common/porting.c: Remove dead code from save_long(), add save_long_long()
3569 to save 64 bit values.
3570include/autoconf.h.in: SIZEOF_LONG and SIZEOF_LONG_LONG values added.
3571include/global.h: Add code to typedef sint64/uint64 types based on what
3572 type gives us those values. Add max_level to settings array.
3573include/libproto.h: rebuilt.
3574include/living.h: Replace exp field with 64 bit value.
3575include/player.h: Update party kill log exp tracking to have 64 bit
3576 values.
3577lib/exp_table: Udpate comments about max_level, uncomment what
3578 was the default table so new installs have working table.
3579 Add 5 levels to all the tables.
3580random_maps/monster.c: Update place_monsters to use 64 bit when storing
3581 exp total for map/per square.
3582server/apply.c: Replace MAXLEVEL with settings.max_level, add
3583 did_make_save calls where appropriate
3584server/c_misc.c: have statistics command properly print 64 bit
3585 exp value.
3586server/c_wiz.c: Have stats command properly display 64 bit value.
3587server/hiscore.c: Replace exp values with 64 bit values, update to
3588 properly load/display them.
3589server/player.c: replace savethrow[] reference with did_make_save()
3590server/skill_util.c: Update skills command to properly show 64 bit exp values.
3591server/spell_effect.c: replace savethrow[] reference with did_make_save(),
3592 allow players to cast directors right beneath themselves, but other
3593 walls must be on empty space.
3594MSW 2003-03-07
3595
3596Various bug fixes.
3597crossedit/Attr.c: Minor cleanup to eliminate some compile time warnings.
3598plugin/plugin_python.c: Remove some unused variables, thus fixing up some
3599 compiler warnings.
3600random_maps/random_map.c, random_maps/random_map.h, random_maps/special.c:
3601 Add MIN_RANDOM_MAP_SIZE values instead of hardcode constants.
3602server/monster.c: Fix communicate - odd bug can be map gets swapped out
3603 just after player is transferred to another map, causing crashes as
3604 map that was originally spoken on is no longer in memory.
3605server/rune.c: add missing free_object call when erasing runes.
3606server/skills.c: Change write_on_item to determine type of writing based
3607 on content of mesage, or lack thereof, and not the marked object.
3608 Fix problem of buf not being initalized.
3609MSW 2003-03-06
3610
3611
3612Various bug fixes.
3613Makefile.am, Makefile.in: Put crossedit as the last directory, so any build
3614 errors for crossedit doesn't effect anything else.
3615README: Update ftp site listing.
3616TODO: More things aded.
3617aclocal.m4, configure: Add missing / when checking in /usr/local for
3618 python headers.
3619common/map.c: Add some debugging in free_all_objects that checks to make sure
3620 there are not objects remaining that belong to the map just freed -
3621 only active if MANY_CORES is set.
3622random_maps/random_map.c: Increase minimum random map size to 10x10 - this
3623 is need for square spirals to work properly I think.
3624server/spell_effect.c: Have perceive self tell dragon players what they are
3625 currently focused on. Fix town portal to remove force objects from
3626 players if destination is no longer available.
3627server/swap.c: Reset maps reset_time when loading them in in read_map_log() -
3628 this is only used if recycle temp maps is on. Also, do sanity checking
3629 on reset_time value - bogus values were observed on metalforge.
3630socket/request.c: Update map timeout in draw_client_map() - in this way,
3631 we don't swap out a map within a players view only to swap it back
3632 in.
3633MSW 2003-03-01
3634
3635------------------------------------------------------------------------------
3636Changes for 1.5.0:
3637
3638*/Makefile.in, related files: Updated for 1.5.0
3639server/attack.c: Don't change weak wall image if no damage was actually done.
3640server/c_object.c: Include math.h - needed for pow()
3641server/spell_effect.c: fix infinite loop in town_portal
3642MSW 2003-02-24
3643
3644common/anim.c: Fix for 8 way facing animations.
3645lib/treasures: Add sheep treasures
3646lib/* (rest) - rebuilt
3647server/spell_effect.c: Fix up counterspell - mainly fix a bug in that if
3648 counterspell hit a multipart magic that used magic as an attacktype,
3649 it would also crash. However, code also woudln't work properly on
3650 tiled maps, and I'm dubious if it would work properly if there was more
3651 than one effect on a space.
3652MSW 2003-02-23
3653
3654server/skills.c: Fix jump so that it updates the clients map properly.
3655server/spell_effect.c: insert town portals below the player so it
3656 works better with apply.
3657MSW 2003-02-20
3658
3659server/move.c: Fix transfer_ob so that it sends newmap command to client
3660 if we're moving a playing - otherwise fog of war displays bad
3661 information on the client.
3662MSW 2003-02-19
3663
3664More bugfixes:
3665server/c_wiz.c: Fix reset command - while it deleted the maps, it made things
3666 so that it never got removed from the map listing - instead, just let
3667 flush_old_maps do most of the work.
3668server/main.c: If player tries to enter a random map that has been reset
3669 and that we have no informatino about (eg, going up in a dungeon),
3670 just say the exit is closed instead of making a completely random map
3671 that usually isn't in keeping with the dungeon (and still won't lead
3672 outdoors)
3673server/move.c: In move_teleporter(), change it so that if a player uses
3674 a shop map yet there is no place to put the player, just drop him on
3675 top of a monster - this fixes problem of players getting trapped inside
3676 of shops in random dungeons.
3677MSW 2003-02-16
3678
3679random_map/random_map.c: Include parameters used to make map in msg of map -
3680 this can hopefully be used to debug what is really happening when bad
3681 maps are made.
3682server/rune.c: Modify dispel_rune function (called from disarm spell)
3683 to erase marking runes. While at it, fix it so that it does the right
3684 thing with respect to tiled maps.
3685MSW 2003-02-15
3686
3687include/sproto.h, server/move.c: Modify try_fit() to take mapstruct parameter
3688 for which map we are trying to fit this on - fixes problems with rolling
3689 boulders accross map (only function that currently uses this).
3690MSW 2003-02-14
3691
3692common/item.c: make item_power stop showing up in ring short descriptions.
3693 fix some of the items that were double-displaying materialnames, like
3694 mithril mithril chainmail.
3695common/loader.l: add tooltype
3696common/utils.c: Unless the object is armour or weapons, pick the first
3697 materialname we find. Now, newly generated diamonds will stack.
3698 Fix name_to_material to return NULL if it finds nothing, fixes
3699 navar_city/museum crash.
3700 Change set_materialname to take a materialtype_t argument, allowing
3701 functions to manually set the materialname, rather than let the
3702 randomizer pick for them.
3703include/define.h: Add TOOL and BUILDFAC for item building.
3704include/object.h: add tooltype for item building.
3705include/materials.h: add M_SPECIAL. Set this in an object, to prevent things
3706 like mithril mithril chainmail. This is primarily only needed in
3707 artifacts, because they change the base material of the arch. Also
3708 useful in things like the demonspawn shield, and on maps.
3709lib/artifacts: sprinkle M_SPECIAL around.
3710server/player.c: remove auto_heal. This never should have been
3711 committed, and was never referenced by any code.
3712server/c_object.c: add item building, but add it disabled. Too many
3713 bugfixes were tied in with this code to cleanly add them. When
3714 enabled, this code will add player item building, similar to
3715 create to take place. Requires a host of graphics and arches
3716 to be useable.
3717garbled 2003-02-13
3718
3719random_maps/special.c: Fix possible bug with placement of special maps.
3720Add lore/endlore to object structure to hold general information about objects:
3721common/loader.c, common/loader.l: Add loading and saving of lore field.
3722common/object.c: handle lore field for copy/free/other object operations.
3723 Also, update CAN_MERGE to look at materialname also.
3724doc/Developers/objects: Add notes about lore.
3725include/object.h: add lore field to object.
3726server/apply.c: Fix bug in that cursed weapons were not equipped/
3727 unequipped.
3728MSW 2003-02-11
3729
3730doc/Developers/objects: Add nodes about shared strings in objects.
3731server/c_misc.c: Remove check for name length - check_name takes care
3732 of that for us.
3733server/monster.c: store return value from get_map_flags - seen some
3734 crashes traced back to this area, want to see what it returned.
3735 Allow objects with no msg to still use scripts that listen.
3736server/player.c: Fix potentional issue of freeing/adding players name
3737 when they enter play again - seen some crashes attributed to
3738 odd names.
3739MSW 2003-02-08
3740
3741
3742More bugfixes:
3743server/player.c: Fix permadeath without resurrection - wasn't deleting
3744 player save files as it was supposed to. If permadeath +
3745 resurrection was in use, I believe it all worked as expected.
3746include/shop.h: remove _SHOP_H after endif, causing compiler warnings.
3747include/skills.h: Add check to USING_SKILL to make sure chosen_skill
3748 is not null.
3749server/c_chat.c: Add some missing return values, resulting in compiler
3750 warnings.
3751server/skill_util.c: Remove unused variable. compiler warnings again.
3752server/spell_effect.c: Change dimension door so that you can't go
3753 through spaces that block passsage and also block view (eg walls).
3754 This goes back to the more traditional behaviour. Remove
3755 some unused variables.
3756server/spell_util.c: Add missing P_OUT_OF_MAP to move_missile, resulting
3757 in crashes.
3758server/time.c: if generator is not on a map, don't have it generates.
3759 Fixes crashes.
3760MSW 2003-02-02
3761
3762New materialtype system for crossfire. Based in concept on my original
3763design, but rewritten from scratch to make it easily extensible.
3764
3765In a nutshell:
3766
3767Each of the old materialtypes (metal, glass, stone, wood) are now a class
3768of materials. When an item in the game is created, if it does not have a
3769specific materialname of it's own, a materialname is generated randomly
3770from the matching entries in the "lib/materials" file. This file
3771contains all of the saving throws, and other material specific
3772modifications for each of the expanded materials.
3773
3774Materials can be manually specified in the arch with the "materialname"
3775directive. Such as the gold coins, which are specified to be made of,
3776you guessed it, gold.
3777
3778Saving throws have been slightly rewritten to use the new materialtypes,
3779and a few other minor details associated with materialtypes have been
3780patched up.
3781
3782Adding a new type of stone or wood, is as simple as adding a new entry in
3783the lib/materials file. The game will automatically start distributing
3784them around randomly.
3785garbled 2003-01-29
3786
3787Various bug fixes:
3788common/item.c: If nrof of an item is 0, have it print singular name and
3789 not plural name.
3790server/c_object.c: Fix typo when printing value of optoins - had an
3791 extra 'the' in place. Also, don't print value of objects with
3792 no pick flag set.
3793server/login.c: Enforce maximum name length for new characters.
3794server/monster.c: Change parsing code for messages/@match code -
3795 new code is simpler, and should also be simpler and less bug
3796 ridden, but otherwise functionally equivalant. Also fix up
3797 communicate to work properly on tiled maps.
3798server/spell_effect.c: fix up move_aura to not crash hopefully.
3799MSW 2003-01-26
3800
3801More bug fixes:
3802common/item.c: Add missing braces - was resulting in some items getting
3803 display like 'gauntlets of strength (Str+1)(Str+1).
3804include/map.h: Add MAGIC_MAP definitions to the file.
3805server/shop.c: Put back in code that uses magic_mapping_mark to determine
3806 what items to display in inventory. Update for new one magic mapping
3807 code stores information away.
3808server/spell_util.c: Add missing P_OUT_OF_FLAG check, which resulted
3809 in crashes.
3810socket/info.c: Move MAGIC_MAP definations to map.h. Add check for
3811 P_OUT_OF_MAP. Remove code that stops on P_NO_MAGIC - with that
3812 it wouldn't search the shops.
3813MSW 2003-01-16
3814
3815server/move.c: fix try_to_fit and roll_ob to work properly on tiled maps.
3816Also some performance improvements to those functions.
3817MSW 2003-01-12
3818
3819Bulk of this commit is to improve code for tiled maps - replace
3820wall/blocks_magic/blocks_cleric, etc with get_map_flags which
3821also does map tiling translation as needed. This should fix a lot
3822of the bugs related to map tiling (there are sure to be more out
3823there - all the get_map_ob still need to be checked).
3824Other changes - many spells stopped progressing on spaces that
3825blocked view - that is now removed - didn't make a lot of sense.
3826Other fixes - some cleric spells (eg, word of recall) checked to
3827see if magic was prohibited, didn't check to see if cleric
3828was prohibited.
3829Clean up some bugs in the lighting code that would cause erroneous
3830results. Also, allow players to see immediately around them on
3831outdoor maps no matter how dark the map really is - behaviour
3832on indoor maps is the same.
3833Lots of code reformatted, and lots of obsoleted/dead code removed.
3834Add max range to dimension door.
3835Fix magic map - got broken when the layer stuff was redone - was
3836not showing proper colors. IT also works sensibly on tiled maps
3837now - rather than display based on the map, it gives the player a
383850x50 area centered on where the player is.
3839Change fire_bow - move special player fire modes into own function -
3840makes code much cleaner.
3841Hopefully this fixes more bugs than it introduces.
3842common/los.c, common/map.c, common/object.c, crossedit/Edit.c,
3843include/libproto.h, include/sockproto.h, include/map.h,
3844include/spellist.h, include/sproto.h, random_maps/treasure.c,
3845random_maps/wall.c, server/attack.c, server/c_misc.c,
3846server/c_wiz.c, server/disease.c, server/main.c, server/monster.c,
3847server/pets.c, server/player.c, server/rune.c, server/shop.c,
3848server/skill_util.c, server/skills.c, server/spell_effect.c,
3849server/spell_util.c, server/time.c, socket/info.c: See note above
3850server/apply.c: Limit number of times weapon can be enchanted so
3851 that it won't overflow item_power. Modify enchant armor
3852 to enchant as normal armor is enchanted, also only allows one
3853 item to be enchanted.
3854MSW 2002-01-07
3855
3856common/item.c: Add 'unidentified' to display of examined items if the
3857 item has not been identified. Only display spell regen penalty
3858 for armour if there is in fact a penalty.
3859lib/archetypes: rebuilt for updated demon speed, pick up other new archs.
3860lib/animations, lib/bmaps lib/bmaps.paths lib/crossfire.0 lib/crossfire.1
3861lib/faces: rebuilt
3862server/main.c: Name random maps based on final map component (if available)
3863 or map they are spawned from - this gives so clue in 'who' command
3864 where the players really are.
3865server/monster.c: Fix code that would cause monsters to ignore golems/
3866 avatars.
3867server/pets.c: Clean up a few warnings, fix bug in pet_move that caused
3868 crashes - owner of a pet isn't always a player.
3869server/player.c: Remove on_same_map check - can_detect_monster also
3870 performed check, so no need to have extra call.
3871server/spell_effect.c: modify alchemy to properly deal with tiled maps,
3872 change behavior for spells that block view - they no longer block
3873 alchemy, but spaces that block magic will.
3874MSW 2002-01-05
3875
3876TODO - add notes about item damage - clear it out of my mailbox.
3877common/loader.l, loader.c: Add check at load time to see if monsters
3878 hp is higher than its maxhp and print a debug message if so.
3879devel/Makefile: Remove - makefiles shouldn't be in CVS, only .in versions.
3880server/attack.c: Fix calculation of max_damage in kill_object - this
3881 was being done incorrectly, resulting in fired spell objects causing
3882 incorrect amounts of damage, resulint in some monsters ending up with
3883 a lot of hp. Fix call to kill_object to pass in correct damage value.
3884server/monster.c: Put in check so that monster won't regen to more hp
3885 than they should have.
3886server/spell_util.c: Removed unused variable from move_missile.
3887server/weather.c: fix bug that causes crash if empty space is encountered
3888 on map.
3889MSW 2003-01-03
3890
3891socket/request.c: Fix buffer (malloc) overrun in esrv_send_stats - more
3892 stuff has gotten to be added, without ever increasing the size of the
3893 buffer to hold it.
3894MSW 2003-01-01
3895
3896server/time.c: Fix bad code in stop_arrow that caused crashes/improper
3897freeing of data.
3898MSW 2002-12-30
3899
3900common/treasure.c: Fix initialization of treasure structs to use calloc.
3901server/player.c: Fix infinite loop.
3902socket/loop.c: Make sure we put in null terminator for socket data.
3903MSW 2002-12-26
3904
3905
3906New Arrow and Pet Code:
3907Add bowmode and petmode commands. Allowing the player to change the firing
3908style for bows to one of either threewide, or spreadshot.
3909Allow players to change the operating modes of his pet with petmode. Can be
3910either seek and destroy, defend, or normal historical behavior.
3911Change bows to impart speed to arrows based on damage and other magical
3912plusses. Damage decays over distance, to stop arrows from flying forever.
3913Very fast moving arrows will pierce multiple targets. An arrow moving at a
3914speed greater than 10.0 will go straight through a target, losing 1.0 of
3915speed in the process.
3916Change magic missile to use spell_find_dir instead of find_dir to stop it
3917from flying in a circle and hitting the caster, and to make it stop
3918flying into walls to hit creatures behind the walls.
3919
3920Various bug fixes:
3921common/living.c: Reset glow_radius for players, so they stop glowing
3922 after they snuff out their torch or whatever.
3923server/apply.c: Fix message about improving armour so that it is now
3924 accurate.
3925server/monster.c: Add some debug lines that may show cause of excess
3926 monster hp.
3927server/spell_effect.c: fix compile warning in summon_pet(). Clean up
3928 indentation of alchemy functions, but functional changes is to
3929 insert gold nuggets below player (so more of the actions work),
3930 as well as to reset the view position, so that it won't have the
3931 'previous 50' object selection. Add suggested parens in
3932 cast_detection.
3933server/weather.c: Fix crash in weather code if snow was only object
3934 on space.
3935MSW 2002-12-20
3936
3937+++
3938server/weather.c:
3939More weather routines:
3940
3941Now the game will attempt to completely reformat the world, and modify it
3942with the weather and elevation. When dynamiclevel is set to 5 or above,
3943the game looks at each tile, and the weather conditions present in that
3944tile. It then consults a table of different terrain types, and what
3945conditions they prefer to grow under. If the conditions match the spot,
3946and there is nothing special about the spot (like a house, or a road),
3947then we drop the new tile type on the overlay map on that location.
3948
3949Tuning of this can be done at the top of weather.c, by changing the
3950weather_tile array.
3951
3952Also.. add a feather_map() routine which tries to break up the blockiness
3953of some of the weather effects by spreading the tiles around.
3954
3955This code works.. but needs tuning, and probably a little more testing.
3956Some of the conditions for the various tiles really need to be looked at,
3957and fiddled with.
3958garbled 2002-12-08
3959+++
3960
3961common/exp.c: Fix bug were drain attacks added exp.
3962MSW 2002-12-05
3963
3964server/player.c: Change move_player_attack() so that we look for monsters
3965 to attack even after finding a rollable object - there can be non
3966 blocking rollable objects with monsters on top - we want to attack
3967 the monster, not roll the object.
3968MSW 2002-12-03
3969
3970TODO: Move more items from my mailbox to the TODO list.
3971common/living.c: Init item_power in player to zero in fix_player() -
3972 bogus results were getting generated as it just kept getting incremented.
3973common/porting.c: fix remove_directory so it works properly - checking
3974 for . and .. entries too late, calling unlink instead of rmdir.
3975include/sproto.h: rebuilt
3976lib/animations, lib/archetypes, lib/bmaps, lib/bmaps.paths, lib/crossfire.0,
3977 lib/crossfire.1, lib/faces: Rebuilt - new archs added, catch is_thrown
3978 addition to thrown rock/boulder archs.
3979server/c_move.c, server/c_range.c: Add another parameter to do_skill() - part, which
3980 is closest part of creature to target object - current only used
3981 for the throw code. Update calls to this function to add additional
3982 parameter.
3983server/c_object.c: Remove the NDI_UNIQUE from the 'item is too heavy
3984 to pick up' so that it won't flood the client with them if players
3985 goes onto space with lots of objects.
3986server/main.c: Minor cleanup to fix compiler warning about ambigous
3987 if/else.
3988server/monster.c: Pass closest part of monster when having it use
3989 a skill so that it doesn't throw rocks into itself. Update calls to
3990 do_skill as described above.
3991server/player.c: Cal delete_player() when player quits - this properly
3992 cleans up any per player unique maps they have. Also, check for
3993 any such maps currently in memory, and delete those so that unique
3994 maps don't get 'gifted' to the next character of the same name.
3995 Update calls to do_skill as described above.
3996server/shop.c: Combine items of the same name together in the output
3997 of the shop listings. Include the number of items, remove special
3998 casing of some objects so that query_base_name is used for all item
3999 types.
4000server/skill_util.c: Modify do_skill() to take additional param as
4001 described above. Also, have do_skill return 1 on success,
4002 0 on failur to use skill, and not return exp - otherwise,
4003 monster code has no idea if skill was successfully used, as throw
4004 doesn't grant exp, and this caused monsters to move into the
4005 object they just threw. Update calls to do_skill as described
4006 above.
4007server/skills.c: Clean up skill_throw function to return meaningfull
4008 value. Also, pass along extra part of closest monster part
4009 to target. Modify do_throw to return value, use closest
4010 part of body as origin point for thwon object.
4011server/spell_effect.c: Use isqrt function instead of definining
4012 ISQRT that used float version. Cleans up compile warning - most
4013 likely not seen before as spell was #ifdef SPELL_ENCUMBERANCE out.
4014server/time.c: Put sanity checking for players speed_left in
4015 move_player_mover() - got some reports of infinite negative speed
4016 on metalforge, and this is the only place in the code where I could
4017 see that happening given the description of the events.
4018utils/arch2xml.py, utils/cfarches.xsl: New script (and template) by
4019 Todd Mitchell. Script can convert archs to xml, and the template
4020 is usuable with mozilla to look at the output.
4021MSW 2002-12-02
4022
4023
4024common/object.c, include/object.h: Add INS_BELOW_ORIGINATOR flag to
4025 insert_ob_in_map - this is used for treasure chests so the
4026 treasure is put below the player. Also fix insertiong of items
4027 on spaces that block view - put them in proper order, and not just
4028 directly above the floor
4029server/apply.c: Tell player what level they need to be if they are not
4030 of sufficient level to improve armor. Modify apply_treasure to
4031 use INS_BELOW_ORIGINATOR flag, clean up some of the other logic
4032 in apply_treasure.
4033server/c_object.c: Modify command_take to use the container inventory
4034 when doing a pickup, and not the container itself.
4035MSW 2002-11-30
4036
4037TODO: Updated with dm 'follow' command.
4038common/loader.l: Rebuilt.
4039common/map.c: Fix up some formatting - no code change.
4040include/player.h, server/apply.c, server/player.c, socket/info.c: Remove
4041 chosen_item_spell field - isn't needed anymore as that information
4042 is determined each time player fires wand/rod/horn. This fixes
4043 those items firing magic bullets if they were equipped when player
4044 saved and rejoined. Some additional cleanup done in rangetostring() -
4045 mostly formatting changes, but minor code changes.
4046MSW 2002-11-29
4047
4048
4049include/shstr.h: Update REFCOUNT_TYPE to be an int - seems to at least fix
4050 the bug of server crashing when running around the bigworld - given the
4051 size of the maps, quite possible that enough objects of the same name
4052 would be in memory to overflow the size size of a short.
4053MSW 2002-11-19
4054
4055Changed a ton of #ifdefs into settings:
4056convert #ifdef NOT_PERMADETH into settings.not_permadeth.
4057SET_TITLE and RESURRECTION are now settings.
4058#ifdef SEARCH_ITEMS -> settings.search_items
4059#ifdef SPELL_ENCUMBRANCE -> settings.spell_encumbrance
4060#ifdef SPELL_FAILURE_EFFECTS -> settings.spell_failure_effects
4061#ifdef CASTING_TIME -> settings.casting_time
4062#ifdef REAL_WIZ -> settings.real_wiz
4063#ifdef RECYCLE_TMP_MAPS -> settings.recycle_tmp_maps
4064#ifdef SPELLPOINT_LEVEL_DEPEND -> settings.spellpoint_level_depend
4065#ifdef EXPLORE_MODE -> settings.explore_mode
4066make explore mode actually *work*.
4067#define MOTD -> settings.motd
4068#define DM_MAIL -> settings.dm_mail
4069garbled 2002-11-12
4070
4071
4072New alchemy code, as discussed on the developer list. Now recipies include
4073two new tags: skill and cauldron. With skill, you can set which skill
4074activates this recipie, and the cauldron, corresponds to the arch name of
4075the facility you will use when creating the item. In this way, item
4076creation is now more generalized than just alchemy, and specific formulae
4077can be written to utilize different skills, or perhaps special formulae
4078would require a hard-to-find cauldron.
4079
4080Functionally, the alchemy, or alchemy-like-skills are now activated by
4081the use_skill command. The secondary use of the alchemy spell has been
4082withdrawn, so now it functions in the way it was originally intended again.
4083garbled 2002-11-11
4084
4085socket/loop.c: add a setting fastclock. This makes the server's clock run
4086*really* fast. For now, it's good for debugging purposes, but in the
4087future it will allow a dm to ravage a world with weather quickly.
4088include/define.h: add FLAG_IS_WATER
4089include/global.h: add fastclock to settings
4090include/map.h: add water to weathermap structure
4091include/sproto.h: add tons of new functions in weather.c
4092common/init.c: update for FLAG_IS_WATER
4093common/loader.l: update for FLAG_IS_WATER
4094server/init.c: add code to read fastclock setting
4095server/weather.c: Complete update, largely rewritten. Now the world is
4096cut into a 100x100 matrix of weathermaps. Each one of these maps is
4097computed at initial boot, and written to disk, following which, they are
4098simply read from disk at boot. For each of the main weather types
4099(pressure, humitidy, base temperature, wind direction, wind speed) the
4100game recomputes the entire weathermap, applying smoothing algorithims, or
4101derriving each map from it's predecessor. Weathermaps are only used if
4102you have set your dynamiclevel to 1 or greater, and, are using the bigmap
4103set. At this time, there is still no functional change to the game,
4104bigmap, or not.
4105utils/maps.c: This program will generate ppm files from each of the
4106weathermaps. Mostly for debugging, but curious DM's might find it useful
4107to see the weather.
4108garbled 2002-10-27
4109
4110server/c_chat.c: Fix some buffer overflow issues - use snprintf or
4111 use new_draw_info_format instead.
4112lib/artifacts: Update some cloaks not to require a minimum magic level,
4113 since that will never be met.
4114MSW 2002-10-16
4115
4116Minor bugfixes:
4117common/living.c: Fix it so that if you die, you won't _gain_ exp in any
4118 skills - could happen if new table is harder - 3 level loss could still
4119 mean having higher exp total.
4120common/map.c: Fix on_same_map so check to see if either object has null
4121 map value - prevents crashes.
4122MSW 2002-10-13
4123
4124
4125Experience cleanup - the main functional change is that no upper limit of
4126 exp in an individual skill, save for the limit that there is an upper
4127 limit of total exp a player can have. Thus, if a player concentrates
4128 complete in one skill, he could get to level 110 in it. A lot of
4129 code cleanup was done - so much had gotten added to the exp code that it
4130 was a real mess.
4131common/living.c: re-arrange some of the code, so all the exp related
4132 functions are together. remove adjust_exp(), change check_dm_add_exp_to_obj()
4133 to check_exp_adjust. Add new functions add_player_exp(), check_exp_loss(),
4134 check_exp_add(), subtract_player_exp().
4135include/libproto.h: rebuilt.
4136server/c_wiz.c: Update command_addexp() to use new exp functions.
4137server/gods.c: Update lose_priest_exp() to use new exp functions.
4138MSW 2002-10-11
4139
4140configure, configure.ac: Remove --enable-old-layout option - that is more than
4141 3+ years old now. Add --enable-dmalloc option so code can be compiled
4142 with dmalloc debugging without needing to change/rebuild the configure
4143 files.
4144common/porting.c: Add stdarg.h to list of included files.
4145include/autoconf.h.in: rebuilt, HAVE_LIBDMALLOC undef added.
4146random_maps/square_spiral.c: fix bound checking value.
4147MSW 2002-10-07
4148
4149common/item.c: Fix bug with identified potions not getting set to proper name.
4150MSW 2002-10-03
4151
4152Bugfixes: Add golem_count element to player structure so we can properly
4153 detect when golem is destroyed. This fixes a crash in some places as the
4154 code tried to remove this already removed golem.
4155 Fix crash when null player maps.
4156include/player.h: Add golem_count element to player structure.
4157server/player.c: Add code in handle_newscs_player() that checks status of
4158 golem, clears op->contr->golem is value is bogus
4159server/spell_effect.c, server/spell_util.c: Initialize golem_count
4160 value when golem is created.
4161socket/request.c: Check for null map value.
4162MSW 2002-10-02
4163
4164Mostly bugfixes, but the addition of a wiz 'hide' command which makes the
4165 wiz out of sight so to speak.
4166--
4167common/loader.l, common/loader.c: Fix bug where flag values were being saved
4168 with actual value of the flag (eg, 32768, 16, etc) instead of 1/0 value -
4169 Code effectively worked the same, just was a bit odd looking at save files.
4170include/player.h: Add hidden element to player structure.
4171include/sproto.h: Add command_hide(), update proto for players_on_map()
4172lib/Makefile.am, lib/Makefile.in: add wizhelp/hide file.
4173server/apply.c: Add error checking to converts so it doesn't crash if the
4174 converter doesn't have a proper other_arch. Modify shopmats so that they
4175 don't transport spell effects, like fireballs an burning hands.
4176server/attack.c: Modify code so players can drain other players exp.
4177server/c_misc.c: Modify various functions to not show info on hidden DM.
4178server/c_wiz.c: Add command_hide(), clean up command_invisible() a bit.
4179server/commands.c: Add hide command to dispatch table.
4180server/main.c: Add code to not update players on map for hidden dm.
4181server/player.c: Give hidden dm perpetual invisiblity.
4182server/skills.c: Only get exp if you actually stole an item - fixes abuse
4183 whereby players who couldn't carry item could continually 'steal' it from
4184 monster and just gain exp.
4185server/swap.c: modify players_on_map() to take addition arg to determine if
4186 real players on map should be shown, or if we shouldn't count hidden dms.
4187socket/info.c: Modify code so that oldsockets don't get reports on high verbose
4188 messages.
4189socket/metaserver.c: Modify metaserver update to not include hidden dms.
4190utils/Makefile.in: update datestmp.
4191MSW 2002-09-27
4192
4193
4194server/pet.c: Add check to pet_move() to make sure the space we are
4195 checking is within the map, and handle map tiling.
4196MSW 2002-09-23
4197
4198Various updates:
4199NOTE - You need to install the updated archetypes (included below)
4200 if you run this code without the updated archs, you will likely find
4201 many things do not work.
4202acinclude.m4 aclocal.m4 configure: more refinements for libpython detection.
4203common/button.c: Two push_button() changes - have it check for ACTIVATE_ON_
4204 PUSH/RELEASE to determine if the object should get activated. Also,
4205 change behaviour of TIMED_GATE so that multipart timed gates work.
4206common/loader.l, loader.c: Update with acttivate_on_push/release
4207doc/Developers/objects: Add notes about how to add flags to objects.
4208include/define.h: add new FLAG_ values
4209include/win32.h: update by pstolarc so it compiles on Win32.
4210lib/archetypes: rebuilt
4211MSW 2002-09-17
4212
4213common/map.c: Fix problem with ordering in check_linked() - checking
4214 for NO_PASS was before checks for inventory checkers, resulting in
4215 inventory checkers that require the player to have an item not working.
4216MSW 2002-09-15
4217
4218
4219------------------------------------------------------------------------------
4220Changes for 1.4.0:
4221
4222server/disease.c: Change move_disease() somehwat - before, if you were
4223 not susceptible to a disease, it would never run its course. Yet you
4224 would still get stuck with the symptoms. there was a case on
4225 metalforge where a character had a symptom with no disease, and
4226 had immunity, yet was still getting stuck with the symptoms. Not sure
4227 if this change will help prevent that in the future or not.
4228include/player.h: Change item_power in player structure to be 16 bits -
4229 8 bit values were getting overflowed.
4230MSW 2002-09-14
4231
4232INSTALL: Update directions with new automake method.
4233common/Makefile.am, common/Makefile.in: Fix code for building the libproto.h
4234 file - it was including loader.l and not loader.c
4235common/exp.c: Add init_experience() and dump_experience() functions -
4236 init_experience() loads the experience table from a file. Add default
4237 experience table into this file
4238common/init.c: Add call to init_experience()
4239common/living.c: Remove experience tables - players can select the one they
4240 want by changing the exp_table file. Remove reference to new_levels[] -
4241 only levels[] is used now for the formentioned reason.
4242include/config.h: Update notes about SIMPLE_EXP system.
4243include/libproto.h: rebuilt.
4244lib/Makefile.am, lib/Makefile.in: Add exp_table to list of files.
4245lib/exp_table: New file that contains experience information.
4246server/c_object.c: Modify command_take() to look for objects above the player
4247 to pick up, then objects below. This fixes the bug with not being able
4248 to use the take command on items from a chest the player opens without
4249 moving off the space.
4250server/init.c: Add -mexp dump switch to dump the experience table. Allow
4251 the simple experience system to be set in the settings file.
4252server/skill_util.c: Fix oddness in calc_skill_exp() which could result
4253 in add amounts of exp given.
4254MSW 2002-09-10
4255
4256
4257include/sproto.h: rebuilt
4258lib/help/killpets: New file
4259lib/Makefile.in: Add help/killpets file.
4260server/c_misc.c: Add command_kill_pets().
4261server/commands.c: add killpets command which kills your pets.
4262server/monster.c: Add some code in check_enemy so that the enemy
4263 has to be a monster/generator/player to be considered valid -
4264 I was seeing things like arrows ending up as target enemies.
4265MSW 2002-09-07
4266
4267More bugfixes:
4268common/loader.l, loader.c: Fix up the handling with speed with respect
4269 to style maps - the objects were still getting put on the active
4270 list.
4271common/map.c: Fix up blocked_link() to behave more like the
4272 blocked_two() function - inventory checkers and door handling.
4273 Comment out blocked_two since it isn't used anymore. Modify
4274 load_objects to remove objects on style maps from the active
4275 list. Remove some of the debug messages about map loading.
4276common/object.c: Add remove_from_active_list() function for use
4277 in map.c to remove objects from active list.
4278common/porting.c: Comment out debug message if open_and_uncompress()
4279 can open a file - caller of the function should print out messages,
4280 and it really isn't much of an error in any case.
4281include/libproto.h: rebuilt.
4282random_maps/special.c: Modify place_special_exit() - this should fix
4283 bug of very large treasure maps - problem was if the generated map
4284 size was too small, when generate_random_map was called, it would
4285 generate a newly sized map that was much larger. Code was also
4286 re-arranged some to make it a little more readable.
4287server/attack.c: Fix crash when creature may not have an owner and
4288 it kills something else.
4289server/move.c: comment added - no code change.
4290socket/request.c: Fix off by one error in esrv_send_animation() -
4291 rare condition as it only showed up when trying to send the last
4292 animation (zombie) - only an issue if the player is put on top of
4293 a zombie for some reason (no other space for them) - observed when
4294 leaving the random dungeon in the undead church in scorn without
4295 clearing out all the zombies first.
4296MSW 2002-09-06
4297
4298
4299CHANGES: Update build instructions for the plugin.
4300random_maps/square_spiral.c: Fix bug that could cause the search
4301 function to go off the edge of the map looking for a clear space.
4302 Doesn't happen often, but one crash did happen here.
4303server/monster.c: Fix some bugs with monsters and wakeup - remove
4304 check for friendly that could never be true, and also fix
4305 logic so that monsters will now find the players.
4306MSW 2002-09-05
4307
4308common/button.c: Fix do_mood_floor() to look at all objects on space for
4309 something to effect, not just things above the moodfloor.
4310server/attack.c: Add missing check to make sure the plugin exists before
4311 we try to access the plugin function.
4312common/readlable.c: Fix crash caused by passing null value to mon_desc -
4313 check for non null was at end of { } do loop - check should be at the
4314 start.
4315server/monster.c: Make it so that monsters with see invisible are not
4316 immune to blind - monster can be given appropriate resistance to make
4317 it so it is not effected by blind.
4318MSW 2002-09-04
4319
4320server/main.c: Move #endif in crypt_string to more proper place.
4321server/monster.c: Fix bad if statement that may have been waking up
4322 monsters when they shouldn't have been.
4323MSW 2002-09-03
4324
4325This change mostly deals with improving behaviour of pet monstes.
4326Most of the code is from K. Reinert - however, I did some code cleanup/
4327fixes related to pet monsters, so it is difficult to note where
4328each piece of code came from. One thing this does fix is handling of
4329multipart pets - these now work properly.
4330common/map.c: Update comment for get_rangevector() - no code change.
4331common/object.c: Add get_search_arr() which is used in pet monster code.
4332 This returns a semi random scrambling of the freearr array.
4333doc/Developers/protocol: Update documentation about map1a protocol command.
4334include/libproto.h, include/sproto.h: rebuilt.
4335server/attack.c: Have drain attacks return 1 damage so that it is clear
4336 that you are actually hitting your opponent. Otherwise, you would
4337 get messages that 'you missed xyz', even though you are draining it.
4338 This extra point of damage shouldn't change balance in any significant
4339 way.
4340server/monster.c: Update hnadling of enemies for pet monsters. It should
4341 more intelligently choose the monsters and not switch/clear the
4342 enemy field for no reason anymore. Change find_nearest_living_creature to
4343 use the get_search_arr() to more randomly choose direction of target -
4344 before, there was a proclivity to always look in the north direction.
4345 Modify can_hit() to look for closes part of enemy - otherwise, monsters
4346 may not attack opponents even if they were right next to them because
4347 they couldn't get to the enemies head. Remove move_object from
4348 this function - merged with move_ob in move.c
4349server/move.c: Fix move_ob to use 'cleaner' code of move_object, but
4350 also have specific features that move_ob had (player handling).
4351 Before move_ob didn't handle multipart objects correctly, and the
4352 two functions were largely the same. Now move_object() just calls
4353 move_ob - the only difference in the functions is that move_ob()
4354 takes 3 parameters instead of 2 of move_object() (added
4355 parameter is originator). I think this should now mean multipart
4356 player objects may now work.
4357server/pets.c: get_pet_enemy enhanced to be much smarter about
4358 selecting/finding things for the pet to attack.
4359server/player.c: Remove commented out line of init_beforeplay
4360MSW 2002-08-31
4361
4362server/attack.c: Modify drain attack code so that if some agent of the
4363player is doing the drain (eg, avatar, summoned monster, or even spell),
4364player gets exp added to his total. Otherwise, the agent could suck all
4365the exp out of the monster, resulting in no gain for the player.
4366Also, fix bug in drain code where uninitialized value was being used
4367if enemy had 0 protection to drain.
4368MSW 2002-08-30
4369
4370Various bugfixes:
4371common/map.c: Change so that same logic is used to determine pclose/fclose
4372 that is used to determine popen/fopen - otherwise, compressed map
4373 files probably don't work properly.
4374common/treasure.c: Do a memset to make sure entire treasureslist is
4375 set to sane values.
4376lib/archetypes: Fix 'slaying' field (which determines spell name) in
4377 god_spelldirect_face_of_death and god_spelldirect_finger_of_death
4378server/apply.c: Fix infinite loop if the player had cursed items
4379 that needed to be unapplied to apply an item - setting up next
4380 item iteration was inside if check when it shouldn't be. Also,
4381 print message to player if this is the case.
4382server/monster.c: Better format some of the code for improved readability.
4383 Fix indentation of can_see_enemy. Clean up invisiblity check - may
4384 have fixed a bug - old code should have worked, but wasn't very
4385 readable.
4386server/move.c: Fix some bad code from last checkin - didn't fix
4387 the crash on no floor for door type, and instead removed
4388 check type from next line by accident.
4389server/player.c: Remove call for init_beforeplay - this is already
4390 properly called, and re-calling it resulted in some things being
4391 redone when they shouldn't be.
4392server/skills.c: Add message if there is nothing to steal form the monster.
4393server/spell_effect.c: Improve message when invisiblity duration is
4394 maximized.
4395socket/init.c: change O_NDELAY to O_NONBLOCK of fcntl.
4396MSW 2002-08-25
4397
4398doc/Developers/objects: Update with new (better) information from
4399 Todd Mitchell. Doc is more complete, and now has an index which
4400 should make it easier to find things.
4401server/move.c: Fix dereferencing NULL problem - was looking at op->above,
4402 but op could be NULL if the map had no objects on a space (typically
4403 not the case, but...) No reason I can see that we care about the object
4404 above - just process in normal order.
4405MSW 2002-08-21
4406
4407server/time.c: Possible fix for bug seen on metalforge -
4408 in move_player_mover, make sure we are working with the head of the
4409 monster.
4410MSW 2002-08-13
4411
4412More spoiler-html fixes - was not including attacktype information, but
4413also fixed some formatting issues.
4414common/item.c: Include attacktypes in describe_monster.
4415doc/scripts/Makefile.in: Add monsters-extract.pl file.
4416doc/spoiler-html/Makefile.in: Update to use ../scripts/monster-extract.pl
4417 file, remove monster-extract file.
4418doc/spoiler-html/spoiler.html: rebuilt.
4419MSW 2002-08-11
4420
4421Fix spoiler-html generation to show resistances. Need to do normal spoiler
4422next. Add a new docs/scripts directory to hold the common scripts,
4423instead of spoiler, spoiler-html, playbook, and playbook-html each having
4424their own copies.
4425configure, configure.in: Add doc/scripts directory.
4426doc/spoiler-html/Makefile.in: Update build directions to use
4427 ../scripts/items-extract.pl
4428doc/spoiler-html/spoiler.html: Rebuilt with updated information.
4429doc/scripts/Makefile.in: Makefile for directory.
4430doc/scripts/items-extract.pl: perl version of the items-extract file.
4431doc/spoiler-html/items-extract: awk version - no longer used.
4432MSW 2002-08-02
4433
4434common/item.c: Have describe monster show resistances of monsters - useful
4435 for spoiler output, as well probe spell.
4436server/disease.c: Fix typo.
4437MSW 2002-08-02
4438
4439include/global.h: add FREE_AND_CLEAR_STR macro, relocate DELETE_STRING
4440 by the other macros.
4441server/c_misc.c: Fix string printout in applymode function.
4442server/disease.c: Update name_pl in diseases.
4443server/player.c: replace FREE_AND_CLEAR with FREE_AND_CLEAR_STR - was
4444 freeing data that shouldn't be freed.
4445MSW 2002-08-01
4446
4447Various fixes:
4448INSTALL: Update with note about --with-includes configure option.
4449common/loader.c, common/loader.l: Add comment about flag_invis_undead
4450include/define.h: Add FLAG_INVIS_UNDEAD
4451lib/adm/map_info: Modify to not follow symbolic links.
4452server/monster.c: Modify can_detect_enemy to be a bit more straightforward
4453 in its logic. Also, modify detection of invisible creatures - don't
4454 reduce duration, just return that the monster can detect the player.
4455 There were also spurious messages about the player being seen.
4456 Modify can_see_enemy to check FLAG_INVIS_UNDEAD, also fix broken
4457 comparison
4458server/player.c: Clear FLAG_INVIS_UNDEAD when invisibility ends. Fix
4459 action_makes_visible() - had reverse logic on FLAG_MAKE_INVIS check,
4460 and a typo in the printed message.
4461server/spell_effect.c: cast_invisible() to use FLAG_INVIS_UNDEAD -
4462 also check for maximum duration, and only search active objects when
4463 clearing enemy.
4464server/weather.c: Fix off by one on comparision when intializing maps
4465 darkness when loading map from disk. In dawn_to_dusk, don't do
4466 further processing if the light hasn't changed.
4467MSW 2002-07-29
4468
4469
4470
4471Various bug fixes, add glyph spell:
4472TODO: Updated
4473common/map.c: Fix change_map_light() - if darkness was reduced to zero,
4474 it wouldn't properly notify the players or update the maps they are
4475 on. Also, make it more robust to handle changes by more than one.
4476include/define.h: Increase NROFREALSPELLS
4477include/spellist.h: Add glyph spell.
4478include/spells.h: Add SP_GLYPH entry.
4479server/attack.c: Fix up kill_object() - it has had some many various
4480 additions that it was difficult to follow the logic. It should also now
4481 do better check on skill objects when awarding experience.
4482server/player.c: Add some checks/addition to properly deal with freeing the
4483 name_pl in the player object. Fix it so that if you are braced, you
4484 still won't attack friendly creatures.
4485server/rune.c: Add cast_generic_rune() to handle the glyph and rune spell.
4486server/spell_effect.c: Fix up some pointers in cast_cause_disease() -
4487 needed so that it works properly when embedded in a glyph. Have it
4488 return 1 even if no one caught anything - you still cast the spell, so
4489 you should lose the grace for it.
4490server/spell_util.c: Fix some formatting. Break out the code dealing
4491 with rune into cast_generic_rune()
4492socket/loop.c: Add flag to player command mapping, and update structure -
4493 if flag is set, command can only be issued when player is in play,
4494 and not when waiting at the quit or login prompt - fixes crashes where
4495 players could wait for the map to get swapped out (after quitting), and
4496 then looking at a space.
4497socket/request.c: Fix map2cmd so that invisible players are drawn.
4498MSW 2002-07-24
4499
4500Add dm command 'freeze' which freezes a player from doing anything for some
4501amount of time.
4502include/sproto.h: rebuilt.
4503lib/Makefile.in: Add freeze to wizhelp files.
4504lib/wizhelp/freeze: New file.
4505server/c_wiz.c: Add command_freeze(). Also, break out
4506 get_other_player_from_name() - several functions need the same logic
4507 of getting a player named X that is not us - making it a function
4508 reduces the duplicate code. Fix some formatting for some functions.
4509server/commands.c: Add command_freeze to the dispatch table.
4510MSW 2002-07-17
4511
4512lib/Makefile.in: add a 'archonly' directive that only collects archetypes
4513 and doesn't collect images.
4514lib/archetypes: rebuilt for fixes made to arches.
4515lib/collect.pl.in: modified to take second parameter -ARCHONLY, that causes
4516 it not to save out animation, bmaps and faces file.
4517server/apply.c: Change order of print when applying/unapplying - print out
4518 the 'you apply/unapply' before we print out the changes that applying
4519 the item does. It seems odd for it to be 'you feel stronger. you apply
4520 xyz'. Fix can_apply_object() so that if a player needs to unapply
4521 several items, the right return code is returned and we don't say
4522 the player has a choice.
4523server/player.c: Fix missing clearing of player->next.
4524MSW 2002-07-15
4525
4526-- Start body commit notes --
4527Major commit. This adds body locations which is used for equipping items.
4528Equipment has information which body part it gets equipped to, and monsters
4529have information on how which body locations they can have.
4530
4531As part of this work, I also did a lot of code cleanup.
4532
4533To use this, you must use up to date archetypes - the ones included
4534in this commit are fine - just make sure you install them. If
4535you don't, players will not be able to equip items.
4536
4537common/arch.c: Initialize body_used to be same as body_info for
4538 archetypes - this way when monsters are created, they can
4539 start equipping items right away.
4540common/exp.c: update new_exp() - some flags it checked for before no longer
4541 exist or have new names.
4542common/info.c: describe_item() now takes second parameter - update
4543 dump_abilities to use new calling convention.
4544common/item.c: Add table that describes the body_info locations and
4545 their names. Add functions that calculate item power for objects
4546 that don't have it set. Update display functions to show
4547 item_power in items. Update describe_monster() - use_horn/wand/rod
4548 merged into just use_range. Modify describe_item() to take second
4549 paramater - who the item is being described for. Show item_power
4550 in describe_item.
4551common/living.c: Pull out MAXLEVEL from being defined in this file -
4552 define in in define.h, since other files use it. Add NUM_STATS
4553 define - replace hard coded values of having just 7 stats with it.
4554 Update change_abil to not display that the player has a new
4555 attacktype when equipping a bow that has it - fix_player() ignores
4556 the attacktype of the bow, so it was incorrect information.
4557 fix_player(): Initialize player ranges structure to null -
4558 will get filled in by code in function, updated to deal with
4559 updating the body_used data from body_info in the objects.
4560 Replace instances of last_heal with gen_sp_armour. Rearrange
4561 some code to make function more readable.
4562common/loader.c, common/loader.l: Remove the variable_const information - no
4563 longer needed and confusing for new people when adding in new object
4564 elements. Add set_body_info() - parses the string from the load file and
4565 sets the appropriate array element. Add check_loaded_object() - does
4566 sanity checking for an object after finished loading - replaces need for
4567 long processing directive in the actual rules by having seperate function.
4568 Remove unused flags from load directives (apply_once, no_pretext,
4569 can_apply), add some new ones (item_power, gen_sp_armour), update others
4570 to can_use_range. Replace flag_links with simple array that contains the
4571 name for each corresponding flag. Update get_ob_diff to not use the V_
4572 values and just include the actual string name - all recent changes have
4573 done this, just updated for old stuff. Update get_ob_diff to save new
4574 values that have been added.
4575common/object.c: clear_object: Modify to use memset to clear
4576 the structure to zero - this is less error prone than listing
4577 all the specific values, and probably faster. Also, makes it
4578 easier to add new elements - no need to update object.c in most
4579 cases.
4580common/player.c: Remove get_player_ob routine - this is now merged
4581 in with get_player_ob in server/player.c. Remove generate_ext_title -
4582 not used.
4583common/readable.c: Update to pass second argument to describe_item.
4584common/treasure.c: Update to calculate item_power of generated items.
4585 Clean up a lot of code formatting. Update add_abilities
4586 to use gen_sp_armour values, not last heal (note, it appears
4587 the last_heal values weren't being used before). Update
4588 calls to describe item to take second parameter.
4589doc/Developers/objects: Update will_apply notes, add note about
4590 item_power, body location.
4591include/define.h: Comment out unused flags (flag_apply_once, flag_paralyzed,
4592 flag_no_pretext, flag_ready_rod, flag_read_horn). Add flag_use_shield.
4593 rename flag_use_wand to flag_use_range. rename flag_ready_wand to
4594 flag_ready_range. Add flag_ready_scroll. Update ARMOUR_SPELLS access
4595 macro. Add AP_PRINT flag to apply flags. Add CAN_APPLY_.. return types
4596 for can_apply_object function.
4597include/includes.h: add strftime, mktime checks to this file.
4598include/libproto.h: rebuilt.
4599include/living.h: Add NUM_STATS define, update extern declarations
4600 to use it for sizing.
4601include/loader.h: remove the V_.. info and xbm_.. externs that were not
4602 used.
4603include/newserver.h: Remove ext_tile information.
4604include/object.h: Add Body_Locations structure, NUM_BODY_LOCATIONS define.
4605 Add definitions for WILL_APPLY values. Clean up object structure -
4606 formatting is now consistent, ordering of values groups values
4607 together more logically. Update all types to use the int8/int16/int32
4608 types. Several unused fields removed.
4609include/player.h: Update rangetype enum. Add unapplymode enum.
4610 Clean up player structure - type updates, unused fields removed,
4611 formatting fixed up.
4612include/spells.h: remove range_name extern. Update SpellTypeFrom
4613 field to combine wand/rod/horn into spellMisc - none of the
4614 spell casting code was differentiating these.
4615include/sproto.h: rebuilt.
4616lib/Makefile.in: Add new help files (applymode, bind, brace)
4617lib/archetypes: rebuilt for body_info, gen_sp_armour, item_power,
4618 can_use_shield information.
4619lib/artifacts: updated for item_poer and gen_sp_armour changes.
4620lib/treasures: remove unused _force for player treasure.
4621plugin/plugin_python.c: Change FLAG_USE_WAND to FLAG_USE_RANGE.
4622server/apply.c: Move stftime, mktime to include/includes.h. Remove
4623 draw_find() - one line function can just as easly be in the
4624 code itself. Update calls to long_desc to pass second parameter.
4625 move gravestone_text() to player.c file. Add direction parameter to
4626 apply_scroll() - in this way monsters can use it properly.
4627 Remove dead code. Update apply_special function. Add
4628 unapply_special(), get_item_from_body_location(), unapply_for_ob(),
4629 and can_apply_object() functions.
4630server/attack.c: Remove SET_FLAG(op, FLAG_PARALYZED) line - no code
4631 was ever checking status of FLAG_PARALYZED.
4632server/c_misc.c: add command_body() which dumps body information for
4633 player. Update who as idle element in player structure removed -
4634 was not being used by anything. Add command_applymode() to
4635 set players prefered unapply method. Remove calls to unlock_player()
4636 in various functions - unlock_player() has not done anything
4637 meaningful for a while.
4638server/c_object.c: Modify long_desc to take a second parameter
4639 which is who is examing the object. this is needed so that we
4640 can pass it down to some of the lower level functions.
4641 Update calls to describe_item to pass this second parameter.
4642 remove FLAG_NO_PRETEXT code - no archetyps were using it. When
4643 examining objects, also tell player where to put them on.
4644server/c_range.c: Update legal_range() - we now store the object that
4645 is responsible for a range in the player object, so code is
4646 much simpler. Update change_spell() to not destroy golem
4647 just by readying another spell - we now let players regain control
4648 of golems after switching to another range. Update change_spell
4649 to use item name of object for range description.
4650server/c_wiz.c: remove reference to count_left from player object -
4651 field removed from structure.
4652server/commands.c: add new commands (applymode, body) to command dispatch
4653 table.
4654server/login.c: Remove unlock_player() and lock_player() and calls to it -
4655 current checking of names at login should be sufficient to
4656 prevent duplicates. Remove dead code from check_name. Update
4657 load/save code for unapply mode value. Add set_flag(op,
4658 FLAG_USE_SHIELD) if player is allowed to use armor - needed since
4659 flag_use_shield is really a class feature and so is not automatically
4660 updated for old player files.
4661server/main.c: Remove references to count_left. memset marker object to
4662 NULL - seems to increase stability on metalforge server.
4663server/monster.c: Many updates related to the body info - monsters follow some
4664 rules as players. Add monster_should_cast_spell function - monsters will
4665 use this for all spellcasting related actions (abilities, scrolls, wands,
4666 etc). Update for merged rod/horn/wand ranges. Update bow use by monsters
4667 - they don't actually need to equip it to fire - this way we don't need to
4668 constantly swap the monsters weapons between the bow and melee item. Use
4669 fire_bow from player.c for most of the work. Modify scroll usage -
4670 monster will use it when player is near, not when it first picks it up.
4671 Add FLAG_READY_SCROLL to denote the monster has a scroll to use. Also,
4672 monster now casts it in appropriate direciton. Merge the
4673 monster_use_wand/rod/horn into monster_use_range. Modify
4674 check_good_weapon and check_good_armour to just look at the stats of the
4675 two items without needing the monster to apply it first.
4676server/player.c: Print motd in green so it is more noticable. Update
4677 get_player function to do work it did before as well as that of
4678 get_player_ob. Have get_player take a parameter which is the object of
4679 the player if he has one. Modify to use memset to clear the player
4680 structure - more sure fire than explicitly listing values to initialize.
4681 Remove calls to unlock_player. Modify fire_bow so that monsters can also
4682 use the function. Add fire_misc_object() to fire_wand/rod/horn - removes
4683 code from fire(). Add gravesetone_text() to this file.
4684server/shop.c: Update to pass second parameter to describe_item().
4685server/skill_util.c: Update check_skill_to_fire since there are fewer
4686 rangetypes now. change range_scroll name to range_golem, as that is
4687 a bit more accurate for what it actually does. Modify show_skills()
4688 to show player his item power and total of items he has equipped.
4689server/skills.c: Add second paramater to long_desc, remove references to
4690 count_left.
4691server/spell_effect.c: Add second paramater to long_desc, remove references to
4692 count_left. Update range_scroll to range_golem
4693server/spell_util.c: remove references to count_left. Update messages
4694 if player trying to cast where he can't with new range names.
4695socket/info.c: Update range information and how we display what it is -
4696 we will use the object name of the range if available. Remove
4697 reference last_known_spell, last_shoot, last_spell, last_value
4698 player structure fields.
4699socket/init.c: Remove ext_title information.
4700socket/request.c: Add element for life_stealing in the resistance array.
4701 Remove references to idle, count_left in player structure. remove
4702 ext2 title information.
4703MSW 2002-07-14
4704-- End body commit notes --
4705
4706common/anim.c, common/button.c, common/friend.c, common/glue.c,
4707 common/init.c,common/logger.c, common/los.c, common/porting.c,
4708 common/time.c, common/utils.c, crossedit/png.c, crossedit/xutil.c,
4709 include/attack.h, include/config.h, include/map.h, include/material.h,
4710 include/newclient.h, include/skills.h, include/treasure.h,
4711 random_maps/decor.c, random_maps/door.c, random_maps/floor.c,
4712 random_maps/monster.c, random_maps/special.c, random_maps/standalone.c,
4713 random_maps/style.c, random_maps/wall.c, server/alchemy.c,
4714 server/c_chat.c, server/c_party.c, server/gods.c, server/hiscore.c,
4715 server/init.c, server/pets.c, server/resurrection.c, server/rune.c,
4716 server/time.c, socket/metaserver.c: Update banner copyright
4717 with proper contact information.
4718MSW 2002-07-14
4719
4720server/disease.c: Fix propogation of diseases with negative damage (these
4721 do a percent of the creatures damage). The new disease was getting
4722 a damage rating of 1 in all cases because we were passing a negative
4723 value to random_roll for the top end of the range.
4724MSW 2002-07-08
4725
4726common/arch.c: Add 'unlocked' match for item_matched_string.
4727lib/help/drop, lib/help/dropall: Help files for these commands.
4728lib/Makefile.in: Update to include help commands above.
4729server/spell_effect.c: Fix formatting of summon_pet() function. Modified so
4730 that it no longers sucks player spellpoints when casting it via scroll -
4731 scrolls should not cast the player spellpoints. No idea why that code was
4732 there - in fact, casting off a scroll used more sp than casting from
4733 memory. Modify cast_cause_disease() function so that if the passed
4734 direction is 0, we refer to the facing and cast in that direction - this
4735 means spells of cause disease now work. Also perform some minor formatting
4736 changes in the function.
4737TODO: Add not about inscription.
4738MSW 2002-07-05
4739
4740common/arch.c: Fix bug in item_matched_string which was matching all
4741 values (inverse in fact) when passed with count > 1 in matching
4742 string - missing ! operator.
4743README: Update - remove note about windows client, since it is currently
4744 unsupported and could stop working in some future release.
4745MSW 2002-07-05
4746
4747------------------------------------------------------------------------------
4748Changes for 1.3.0:
4749
4750socket/request.c: If players were using the original map command with
4751 an even map size, server would try to send too much data to client -
4752 checking in server would result in an abort. Modify code to now properly
4753 send right number of spaces.
4754lib/Makefile.in: remove extraneous / in front of motd entry in file list.
4755include/version.h: Update for version 1.3.0
4756Makefile.in: Update for version 1.3.0
4757lib/archetypes: rebuilt.
4758MSW 2002-07-01
4759
4760doc updates: Rebuild the doc files, but most of this is fixing some of the
4761doc build stuff to correctly working with the new image set naming
4762scheme and fixing some bugs. Some doc is certainly out of date - the
4763playbook doesn't mention the classes for example.
4764doc/handbook.ps, doc/spoiler.ps: rebuilt
4765Note: all the doc/playbook changes also apply to the same files in
4766 doc/playbook-html.
4767doc/playbook/Makefile.in, doc/playbook/makeps, doc/playbook/makeps.pl:
4768 replace the awk makeps script with the perl one.
4769doc/playbook/items-extract: Don't show invisible items.
4770doc/playbook/levels-extract: Update so that it properly finds the declaration
4771 of the levels in living.c
4772doc/playbook/treas1-extract: Clear type when we get a new Object header. was
4773 resulting in duplicate entries for the characters.
4774doc/playbook/treas2-extract: Don't include forces of the no_class_face_change
4775 as part of characters treasures
4776doc/playbook-html/chap1.html: Update ftp site information.
4777doc/spoiler/Makefile.in, doc/spoiler/makeps.pl, doc/spoiler/makeps:
4778 replace the awk makeps script with the perl one.
4779doc/spoiler/items-extract: Add a space after the name match so that it won't
4780 match on the name_pl field.
4781doc/spoiler-html/items-extract: Add a space after the name match so that it won't
4782 match on the name_pl field.
4783doc/spoiler-html/makeps.pl: Update to handle new naming scheme for images.
4784doc/spoiler-html/spoiler.html: rebuilt.
4785lib/Makefile.in: Fix error in variable not being surrounded by parens.
4786MSW 2002-06-30
4787
4788
4789server/rune.c: Fix bug that allowed players to use marking runes to create
4790 arbitrary objects by embedding a endmsg in the string.
4791MSW 2002-06-26
4792
4793lib/ban_file: Update comments to describe how it actually works.
4794server/commands.c: Add some time cost to shout, say, and tell commands. This
4795 prevents abusive players from issuing huge number of these commands.
4796MSW 2002-06-20
4797
4798doc/playbook-html/Makefile.in: Remove some superfluous blank lines
4799 in the file.
4800configure, configure.in, plugin/Makefile.in: Modify configure script to
4801 subtitute PLUGIN_TARGET, have plugin/Makefile not build/install
4802 plugin if necessary support libraries are not in place.
4803common/item.c, include/material.h: Move the declaration/initialization
4804 of materialtype from material.h to item.c
4805server/main.c: Modify crypt_string so that on Freebsd systems, it will
4806 use des_crypt if available, if not, won't encrypt.
4807MSW 2002-06-18
4808
4809TODO: Additional updates.
4810Add support for loading the EMERGENCY_.. locations from a .emergency file in
4811the map directory. This makes it easy to switch map distributions without the
4812need to recompile. The emergency information is now stored in the settings
4813structure.
4814common/init.c: add EMERGENCY_ defines to default values in setting. Add
4815 init_emergency_mappath which loads the information.
4816include/config.h: Remove NEW_WORLD_MAP definition, as it is no longer
4817 needed. Update some of the EMERGENCY_.. information as we don't need
4818 to include the information for the new world map.
4819include/global.h: Add emergency_.. fields to settings structure.
4820server/login.c, server/main.c, server/player.c: Update references from
4821 the EMERGENCY.. values to settings.emergency values.
4822MSW 2002-06-15
4823
4824lib/Makefile.in: modified so that it doesn't overwrite commonly customized
4825 files (eg, motd, dm_file, ban_file). These files will get installed
4826 on new installations.
4827MSW 2002-06-14
4828
4829common/item.c: break out monster description into describe_monster
4830 function from describe_item - the later was a really long function.
4831 Reveal weapon speed for identified weapons, spell point regen
4832 penalty and max speed for identified armor - this was discussed about
4833 6 weeks ago. Clean up the code to reduce the number of redundant
4834 if statements and otherwise confusing code in describe_item.
4835MSW 2002-06-14
4836
4837configure.in, configure, plugin/Makefile, plugin/Makefile.in,
4838 plugin/Makefile.old: Modify the plugin module to gets its needed
4839 information from configure. configure.in modified to look for Python.h and
4840 to find the python library. plugin/Makefile.in is a new file.
4841 plugin/Makefile.old is the old plugin/Makefile (removed) - may be useful
4842 for sites where configure does not work for some reason. The use of
4843 --with-includes=-I/usr/include/python2.2 (or the like) will likely be
4844 needed for configure to find the Python.h file. Note - if you
4845 are doing a CVS update, you will need to re-run configure with the
4846 appropriate options for this change to take effect.
4847MSW 2002-06-13
4848
4849server/main.c: If on freebsd system, don't crypt the password.
4850Crypt on freebsd behaves diferently, and since there is little reason
4851to encrypt passwords, easier to just leave them decrypted.
4852Fix for sourceforge bug 469017
4853MSW 2002-06-13
4854
4855More minor changes, including a fix for the disappearing object bug -
4856this was caused by the flag_links not getting updated the last
4857time new flags were added. Problem probably only showed up now
4858because loader.c wasn't rebuilt until recent changes.
4859--
4860common/loader.c, common/loader.l: add extern to arch_init, when
4861 loading and get an object from a file, complain and ignore it if
4862 arch_init is not set (only time we should get object (vs arch) for
4863 names is when we load the archetypes file). Add missing entries
4864 to flag_links array.
4865common/treasure.c: Fix code so that proper plural names are generated
4866 for custom items (potions, flesh items, etc).
4867include/define.h: Add note about updating flag_links when NUM_FLAGS is
4868 increased.
4869server/skills.c: don't let players steal from players with FLAG_WIZ set.
4870MSW 2002-06-09
4871
4872Mostly bugfixes. I'm not sure if this will fix the disappearing arch problem-
4873none of the changes made in the original multiple name would seem to
4874cause it, so hard to say if any of these changes may fix it.
4875--
4876common/arch.c: Change get_archetype_by_name to be more efficient and
4877 not leak memory. Modify code that frees all archetype data to free
4878 the name_pl information. Make sure the clone.name_pl is set to
4879 NULL. When singularites are created, set the name_pl for them.
4880common/loader.l, common/loader.c: Modify code that fixes up name_pl
4881 to be more correct when it fixes up name_pl for old objects.
4882common/map.c: Modify load_map_header so that tile_paths will be normalized -
4883 need for editor to be able to load maps that have a multipart object
4884 that spans the maps.
4885crossedit/Edit.c: Modify some calls of out_of_map to OUT_OF_REAL_MAP, since
4886 tiling code really isn't fully in place for the editor. Modify
4887 EditPerformFill so that it actually works and doesn't crash the editor.
4888include/global.h: Move FREE_AND_COPY macro from loader.l to here so that
4889 all source code files can use it.
4890lib/adm/map_info: Modify to actually be able to examine just a sub
4891 portion of the map directories, and not all of them. Don't always
4892 show the unused objects - information isn't very interesting if only
4893 a portion is being examined. Modify the exit examining code to properly
4894 deal with random maps (if there is a finalmap component, make sure
4895 that does exist.) Loade the bmaps file and not the faces file to
4896 find valid faces.
4897plugin/plugin_python.c: Add missing %s that described what script
4898 was actually loaded.
4899random_maps/special.c, server/alchemy.c, server/c_misc.c, server/gods.c,
4900 server/login.c, server/player.c, server/spell_effect.c: Set up proper
4901 name_pl value for code that changes the name of objects.
4902server/apply.c: Use FREE_AND_COPY to set up names. Set up proper
4903 name_pl values for cases that change name. In apply_lighter, call fix_player
4904 if player is lighting an object in his inventory - necessary for the
4905 players glow_radius to get updated so the change actually takes effect.
4906socket/request.c: Modify esrv_map_scroll so that it properly clears cells
4907 that are moving out of view - failure to do this was resulting in the
4908 map1a updating these spaces with empty faces. This was causing
4909 fog of war wackiness with the client.
4910MSW 2002-06-06
4911
4912
4913common/button.c: Fix mood floor code - before, it was changing the moods
4914 of all sorts of objects (luggage, itself, etc). Now, it only
4915 changes objects above the floor, and only monsters.
4916MSW 2002-05-31
4917
4918
4919Main change is the addition of name_pl and client_type to object
4920structure. The name_pl contains the proper plural name instance - fixes
4921problem of '2 tooths'. client_type is sent to the client so that client
4922doesn't need to figure out sorting on its own. Client_type is an object
4923attribute, so can be modified in maps to hide the real type.
4924--
4925common/arch.c: item_matched_string() modified to use the name_pl field
4926 when trying to match names, and not to try to make the name plural
4927 itself.
4928common/item.c: query_short_name(),query_base_name() modified to
4929 use name_pl instead of trying to make the name plural.
4930common/loader.c, common/loader.l: Add code to load and save the name_pl
4931 value and client_type. Add logic when object is finished loading
4932 to set name_pl value to same as name or arch name if no name_pl
4933 is specified - this supports old maps/characters in which the objects
4934 dont have a name_pl field yet. Disable logic for need_an and need_ie
4935 flags since they are no longer needed. Fix bug that caused
4936 elevation not to get saved.
4937common/object.c: Add client_type check for CAN_MERGE function. Add
4938 appropriate logice in functions to handle setting, clearing, and
4939 copying of name_pl values. Remove unused anim_... fields
4940 initialization.
4941doc/Developers/objects: Add information about the name_pl field and
4942 client_type.
4943doc/Developers/protocol: Remove item protocol command info - it has
4944 been obsoleted. Add information about item2 protocol command.
4945include/define.h: Remote ST1_* values - they were not being used.
4946 comment out FLAG_AN and FLAG_NEED_IE values.
4947include/newserver.h: Add itemcmd to socket structure - this is the
4948 version of the item protocol command that will be sent to the client.
4949include/object.h: Add name_pl and client_type field to object structure.
4950 Remove unused anim_* values.
4951lib/archetypes: rebuilt with new archetypes that contain client_type
4952 and name_pl information.
4953lib/bmaps, lib/bmaps.paths, lib/crossfire.1, lib/crossfire.0, lib/faces:
4954 rebuilt.
4955server/monster.c: Remove anim_ references that were not being used.
4956socket/init.c: Initialize itemcmd version in the socket to 1.
4957socket/item.c: Remove special handling for clients of old versions - all
4958 clients now have to be at least sc_version 1024 (which has been around for
4959 a long time). This simplifies a lot of the object code that deals with
4960 sending or not sending plural names to the client - now always send them.
4961 Change code that sends item to client to use the item revision (currently
4962 1 or 2) that the client wants. If version 2, send along client_type
4963 information.
4964socket/request.c: Handle 'itemcmd' parameter in setup command. Make
4965 sure it is in proper range. If client is very old (sc_version < 1024)
4966 tell them so.
4967MSW 2002-05-30
4968
4969
4970crossedit/png.c, crossedit/xutil.c: Increase size of temporary buffers that
4971 are used when loading images - necessary to allow the editor to run without
4972 crashing.
4973include/newserver.h: Remove quick_pos from the MapCell structure.
4974server/main.c: Add code to set the coordinates to the EMERGENCY_X/Y
4975 values if using the EMERGENCY_MAP.
4976socket/request.c: Fix code that was causing darkness to get repeatedly
4977 sent for some spaces.
4978MSW 2002-05-19
4979
4980The bulk of this commit is to modify the server to only send the lower
4981rightmost part of multipart archetypes that use the same head. This allows
4982support of big images in the client.
4983
4984common/arch.c: Modify first_arch_pass to figure out the tail_x/y values for
4985 multipart archs. Rename the prev variable to head, as that it really what
4986 it is. Remove quick_pos info.
4987common/object.c: remove quick_pos info from object.
4988doc/Developers/images: Add notes about using merged images.
4989doc/Developers/protocol: Add information about the map1a command, which
4990 is used to for big image support. Remove map2 documentation.
4991include/map.h: Add MAP_LAYERS define instead of using hardcoded value of 3.
4992include/newserver.h: Change the MapCell to use MAP_LAYERS - saves
4993 considerable memory. Add defines for MAX_CLIENT_ map sizes.
4994 Remove map1cmd, map2cmd elements from socket structure - instead use enumeration
4995 of mapmode - only one map type will be used at any time by the client, so
4996 no reason to have individual elements - it also makes it easier to add new
4997 mapmode commands.
4998include/object.h: remove quick_pos, update_tag from object structure.
4999 Add tail_x, tail_y values to archetype structure.
5000include/player.h: Remove some now unused values from the player structure
5001 (drawn, floor, floor2, darkmask). These have been superseded by the
5002 map cells in the socket structure for quite a while.
5003include/sockproto.h: rebuilt
5004server/player.c: Remove code that initialized the drawn values in the player
5005 structure since they no longer exist.
5006socket/init.c: Replace map1cmd, map2cmd elements in socket structure with
5007 mapmode element. Modify init_ericserver so that it properly passes an
5008 int when setting the SO_REUSERADDR field.
5009socket/request.c: Modify code in SetUp function to use the new mapmode
5010 enumeration in the socket structure. Add support for map1acmd setup
5011 option. Throughout map code, replace MAXMAPCELLFACES with MAP_LAYERS.
5012 modify map_clearcell to take options for values to clear the cell to.
5013 Add have_head, check_head, and update_space commands - used with the
5014 map1 command to store and find head information.
5015 draw_client_map1 modified to support map1a extensions, as well as added
5016 logic for checking for heads in blocked and out of viewable map spaces.
5017 Some of the code is simplified by using the update_space function, since
5018 the logic for processing each layer was otherwise the same. remove
5019 draw_client_map2 function. esrv_map_scroll has same logic - some
5020 variables and code formatting changes.
5021MSW 2002-05-18
5022
5023server/login.c, server/c_misc.c: Don't save characters with 0 experience.
5024This apparantly fixes some abuses. MSW 2002-05-18
5025
5026server/attack.c: Don't generate PLAYER_KILL_PLAYER messages if kill
5027happened on battleground. Also, datestamp the messages.
5028MSW 2002-05-13
5029
5030server/attack.c: Generate log message when a player kills another player -
5031include the ip address of the killer to make it easier to add them to
5032ban files. MSW 2002-05-06
5033
5034------------------------------------------------------------------------------
5035Changes for 1.2.0:
5036Makefile.in, include/version.h: Update for 1.2.0 release
5037lib/Makefile.in: have it make an archive for the archetypes.
5038MSW 2002-04-28
5039
5040
5041doc/Developers/protocol: Add documentation about the map2 protocol command.
5042socket/request.c: Fix bad indentation for the map2 function. No actual
5043 functional code changes, but some comments updated. Running diff with the
5044 -w option will make the changes, or lack thereof, more viewable.
5045MSW 2002-04-28
5046
5047crossedit/xutil.c: Update to use name of png file.
5048lib/archetypes: collected - pl_dragon arch changed a while back, with no
5049 new collect.
5050lib/collect.pl.in: Add some notes about usage if no option is given or
5051 if --help is given.
5052server/gods.c: Fix that resulted in weapon/armor restrictions not working.
5053MSW 2002-04-23
5054
5055Various minor bugfixes. Note the changes may appear larger than they
5056really are due to formatting/indentation changes. Run diff -w to
5057supress those:
5058make_win32/installwin32.bat: Update for new image files.
5059server/c_object.c: Fix SAVE_INTERVAL #ifdef block. It failed to compile
5060 as it was written. Simplify code, but it should have the same effect.
5061server/move.c: Modify push_object so that if a player swaps position
5062 with his pet, we send a esrv_map_scroll. This should save bandwidth,
5063 and also prevents display corruption when fog of war on the client
5064 is in use. Add some new comments, adjust some formatting.
5065server/player.c: Fix minor typo in comment.
5066server/skills.c: Modify new_draw_info that is responsible for the
5067 "You pray" messages to not have the NDI_UNIQUE flag so that
5068 they can get batched up, depending on users value of output-count
5069server/swap.c: Remove swapped out per player unique maps from the list
5070 of maps. Reduces cpu and memory consumption by a minor amount, and
5071 results in a cleaner 'maps command output.
5072server/weather.c: Add standard crossfire banner to top of file.
5073 Modify long long declartion to just be a long.
5074MSW 2002-04-20
5075
5076socket/item.c: Add checks to esrv_move_object - before it just trusted
5077the client that the destination target to move items into was a container.
5078Now do valid checking that the object can be picked up, that the container
5079can hold it, etc. MSW 2002-04-18
5080
5081Add utils/crossloop.web.in script. This script is used on metalforge -
5082 it generates the backtrace file, compresses the core, and sends out
5083 mail.
5084configure.in, configure: Rebuilt to make the crossloop.web script.
5085utils/Makefile.in: Install the crossloop.web script. Include the
5086 crossloop.web.in script when making the archive.
5087utils/crossloop.web.in: New file.
5088MSW 2002-04-14
5089
5090Update to improve image caching and faceset support in the client.
5091 The main change is adding the 'requestinfo image_info' and
5092 'requestinfo image_sums' commands.
5093common/image.c: Checksum the bmaps file when we load it - we send this as
5094 part of the image_info data.
5095doc/Developers/protocol: Document the requestinfo data.
5096include/global.h: Add extern for bmaps_checksum, and the define for
5097 ROTATE_RIGHT which is used for checksumming.
5098include/newserver.h: Update SC version to 1027 so that clients can
5099 know if they can issue requestinfo commands.
5100include/sockproto.h: rebuilt
5101lib/adm/collect_images.pl: Add support for it to make a crossfire-images
5102 distribution that the client can use to bootstrap its image set.
5103socket/image.c: Change SendFaceCmd to take a NewSocket parameter instead
5104 of a player parameter - in this way, it can be used before the
5105 AddMe command - this allows the client to download images before
5106 issuing that command. Add send_image_info and send_image_sums
5107 function which send the requestinfo data to the client.
5108socket/loop.c: Move the askface command from the player commands to the
5109 newsocket commands. Add RequestInfo functino that determines the
5110 type of request and calls the specific function to deal with it.
5111MSW 2002-03-25
5112
5113------------------------------------------------------------------------------
5114Changes for 1.1.0:
5115
5116Updates for 1.1.0 release - pretty much all minor bug fixes, like
5117compiler warning messages, invalid ANSI C constructs, missing files to
5118include in the distribution.
5119Makefile.in, include/version.h: update version.
5120include/Makefile.in: Add some missing files
5121include/libproto.h, sproto.h: rebuilt to prevent compiler warnings
5122lib/Makefile.in: Include the wizhelp files in the archive.
5123server/apply.c, server/skill_util.c: fix invalid code (function parameter
5124 names can't match structs/typedefs), add a missing return value.
5125server/c_move.c, server/c_new.c, server/c_object.c, server/commands.c,
5126 server/daemon.c: Don't include the sproto.h if CEXTRACT is defined.
5127server/plugins.c: fix printf command that was printing wrong value type.
5128doc/spoiler-html/Makefile.in: Remove extraneous newline
5129
5130server/player.c: modify play_again to remove the player object if not done so
5131already. This fixes a crash observed on metalforge when a player quit at the
5132roll/swap stats prompt (undocumented that you can use 'q' then to do so). It
5133looks like this should also fix crashes that may be associated with the kick
5134and shutdown wiz commands.
5135MSW 2002-03-12
5136
5137Added new dragon race to crossfire.
5138Players of this dragon race can gain resistances
5139by eating the flesh of their defeated foes.
5140They can also specify in a certain resistance-type
5141and gain various abilities when increasing levels.
5142This "focus" can be switched by eating very special
5143As announced on cf-devel, this is the patch which
5144adds a new dragon-race to Crossfire.
5145Players of this dragon race can gain resistances
5146by eating the flesh of their defeated foes.
5147They can also specify in a certain resistance-type
5148and gain various abilities when increasing levels.
5149This "focus" can be switched by eating very special
5150flesh, which will be available for sale.
5151Dragon players gain special titles which cannot
5152be overwritten by manually set titles.
5153AndreasV 2002-03-01
5154
5155lib/collect.pl.in: Modified so that it uses the image.base.xyz.png to make
5156sure each listed face in objects has an image, and not the old xbm images
5157for that task. Also, ignore all files that end in .png, .xpm, or the
5158face extension - consider them legitimate files for the arch directory.
5159MSW 2002-02-25
5160
5161socket/image.c: Change type of image data to be uint8 from char. Checksums
5162were being incorrectly calculated when using the char type. MSW 2002-02-25
5163
5164server/main.c: If exit is damned, update players death & WoR home-position
5165 and delete town portal.
5166server/apply.c: Fix bug in move_apply. return was used instead of goto
5167 leave, so recursion_depth wasn't decremented.
5168mids 02/13/2002
5169
5170server/spell_effect.c: Fix bug in summon_cult_monster that would result
5171in crash if monster was killed when inserted. MSW 2002-02-10
5172
5173common/map.c: load_map_header: If the map message is empty, don't copy
5174 uninitialized data as the message. This fixes various crashes.
5175lib/Makefile.in: Remove the adm/*xpm* utilities, as they are no longer
5176 needed or distributed.
5177server/apply.c: set the player speed to zero after they use a savebed.
5178 Fixes crashes with players that have constant image animation (fireborns)
5179 when they apply the savebed and the map then gets swapped out.
5180server/plugins.c: Fix some serious memory leaks. Some still remain, with
5181 my comments included.
5182server/skills.c: Removed unused variable.
5183MSW 2002-02-05
5184
5185include/player.h include/sproto.h server/c_chat.c server/player.c:
5186 New player command 'reply', replies to the last person who told you
5187 something.
5188server/c_wiz.c: New DM command 'teleport', lets a DM teleport next
5189 to target player, it is an inverse summon.
5190server/commands.c: Add hooks for 'reply' and 'teleport'.
5191mids 2002-01-16
5192
5193TODO: updated with bugs, remove things that have been done and are no
5194 longer TODO's.
5195configure.in, configure: Remove lib/xpmtopix.pl file form those to be
5196 built, as that file has been removed.
5197common/object.c: Fix bug in check_walk_on which would result in spell
5198 objects not being properly processed - the intention is not to process
5199 spell objects - we should stop going up (in previous loop) when we
5200 get such an object, not on the way down. This fixes directors not
5201 working really well.
5202MSW 2001-01-13
5203
5204Add the concept of overlay maps to the code. An overlay map is a map which
5205is loaded on top of another map, replacing values in the header, and placing
5206objects on top of other objects. This is the fundamental part of the new
5207weather code, but also can be used to allow dynamic editing of the worldmaps
5208by DM's eventually.
5209garbled 2002-01-01
5210
5211server/spell_effect.c: fix animate_bomb so that if the bomb is in a container,
5212 it does not crash the server - the problem was that it was calling
5213 drop, which would then drop it right back into the container. also, the
5214 x and y coordinates were not being properly set.
5215MSW 2001-12-31
5216
5217This change lets the server have multiple image sets. The client
5218can then request which image set to use, and the server will use
5219that image set, falling back to other sets as necessary. I have tested
5220this with CVS client, and works fine at least in terms of old functionality.
5221=
5222doc/Makefile.in: Add images file which describes image guideline.
5223doc/Protocol: Various updates - some things missing, added other notes
5224 about facesets.
5225doc/images: New file, describes guidelines for image sets, as well
5226 as some of the internals
5227include/newserver.h: Update for multiple image set - redid most of the
5228 image definitions as they were out of date with only png being supported.
5229include/sockproto.h: rebuilt
5230lib/Makefile.in: remove crossfire.png, add crossfire.0, crossfire.0. Update
5231 build directions to use crossfire.0 instead of crossfire.png
5232lib/adm/collect_images.pl: Modified to collect all the image sets, remove
5233 support for collect xpm and xbm images.
5234lib/crossfire.0: new file, base images
5235lib/crossfire.1: new file, alternate images
5236lib/image_info: New file, describes image sets.
5237lib/crossfire.png, lib/xpmtopix.pl.in: Removed - no longer needed.
5238socket/Makefile.in: add image.c file.
5239socket/image.c: Moved all image related data in this file - this includes
5240 loading the image files, as well as the protocol commands.
5241socket/init.c: move read_client_images to image.c file. set ns->faceset
5242 and ns->facecache to 0. Move freeing of image data to image.c
5243socket/request.c: fixed some indentation inconsistencies.add setup commands
5244 for faceset as facecache. Move SetFaceMode,SendFaceCmd,esrv_send_face
5245 to image.c file.
5246MSW 2001-12-31
5247
5248common/loader.l, common/loader.c, common/object.c, include/object.h,
5249 socket/item.c:
5250 Remove sub_type and sub_type2 information -
5251 these were poorly named fields and not properly implemented.
5252common/treasure.c: Add missing return type to change_treasure function.
5253crossedit/Edit.c: Add SET_MAP_FLAGS macro to set P_NEED_UPDATE flag
5254 before calling update_position.
5255include/config.h: Add NEW_WORLD_MAP selection which results in proper
5256 emergency save paths if you are using the maps-bigworld distribution.
5257server/c_wiz.c: Fix the formatting (indentation) of the command_create
5258 function. No actual changes in how it runs, but the old
5259 formatting was really terrible and inconsistent.
5260server/main.c: remove call to send_mapstats_cmd
5261server/monster.c: Update the comment style to be proper, as well
5262 as the comments themselves.
5263socket/request.c: Fix up improper indentation in esrv_update_stats.
5264 remove send_mapstats_cmd function.
5265MSW 2001-12-23
5266
5267Lots of changes here. Basically implement a night and day system, as
5268well as tracking of game time. A clockdata file is now created and
5269updated by the server to increment time. Time increases by 1 hour,
5270approximately every 2 minutes of real time. Right now this code has
5271virtually no effect, but as maps are updated with outdoor settings,
5272nightfall will occur automatically. The time command has been modified
5273to show the current game time, and the clock objects have been changed to
5274show the game time as well.
5275garbled 2001-12-18
5276
5277common/map.c: Fix some bugs relating to map tiling. MSW 2001-12-16
5278
5279common/object.c random_maps/Makefile.in
5280 server/c_wiz.c server/player.c server/plugins.c server/timers.c
5281 socket/request.c: Most of the changes are to just fix compiling warnings
5282 or errors so that it compiles on sparc solaris with the workshop
5283 compiler (things like }; should just be }). Declaration for alphasort
5284 was missing in plugins.c. random_maps/Makefile.in had the wrong order in
5285 linking - the system library needs to be linked in after the crossfire
5286 libraries.
5287crossedit/App.c: Fix for running on 8 bit color - colormap was not being
5288 initialized to usuable default value.
5289crossedit/xutil.c: Broken code when duplicating faces for undefined
5290 images. That code should never really be used, as pixmaps currently
5291 are always contiguous.
5292MSW 2001-12-15
5293
5294
5295Include mapstats cmd for extended clients (sdl iso). Cmd is needed for automaps
5296 ambient media infos, map name and map parameter infos. Paramter infos are used
5297 for "fire & forget" animation tags inside the map2 cmd (next patch).
5298server/main.c: include a automatic mapstats cmd every time the player enters a new map.
5299 Its the "default" mapenter cmd. The script event should used for special cases.
5300include/sockproto.h and socket/request.c: include the mapstats cmd function.
5301MT 2001-12-03
5302
5303This checkin for the most part removes support for xpm and xbm graphics -
5304 now the only image supported is the png.
5305common/arch.c: comment out printing on warning of object having no type -
5306 getting 300 meaningless messages at startup is annoying.
5307common/image.c: Remove X11 color information from colorname array. Remove
5308 processing of color_fg and color_bg information from face file - only
5309 use color_fg if no magicmap information is available - foreground
5310 and background infoformation was only needed for bitmap graphics.
5311common/loader.c, loader.l: Add elevation element, comment out some logging
5312 messages that are excessive and only really relevant for people
5313 who want to fix them (really should be in the collect script
5314 anyways). Remove some unused code.
5315common/map.c: add outdoor field to map structure - add support for loading
5316 and saving it.
5317crossedit/App.c,crossedit/CrUtil.c, crossedit/Defines.h, crossedit/crossedit.c
5318 crossedit/xutil.c: Remove support for non png graphics.
5319crossedit/Attr.c: Add support for elevation variable, remove code for non
5320 png graphics.
5321doc/map-technical: Add note about outdoor field.
5322include/face.h: remove fg, bg fields from face struecture.
5323include/global.h: Update colorname array definition.
5324include/loader.h: Add V_ELEVATION field.
5325include/map.h: Add outdoor field to map structure.
5326include/newserver.h: Update types so it only loads/knows about png information.
5327include/object.h: Add elevation field to object structure.
5328lib/Makefile.in: Remove support for building crossfire.xpm and crossfire.xbm
5329 files.
5330lib/animations, lib/archetypes, lib/bmaps, lib/bmaps.paths, lib/crossfire.png,
5331 lib/faces: Rebuilt. Main difference is a few sea types, and the fact
5332 that it hadn't been collected for a while.
5333server/spell_effect.c: Modify dimension door so that it calls MapNewmapCmd
5334 so that fog of war does not get confused. Also, removes call to
5335 draw as functions further up will do that.
5336server/spell_util.c: Remove color information from attack information that
5337 shuffle_attack uses.
5338socket/init.c, socket/request.c: Remove support for non png images.
5339MSW 2001-12-02
5340
5341Various minor bugfixes -
5342common/loader.c: rebuilt
5343include/map.h: Change width,height,enter_x,enter_y to be 16 bit instead
5344 of 8 bits.
5345lib/treasures: change skull treasure to tooth instead of skull_tooth since
5346 the later is not currently in the distributed archetypes file
5347server/monster.c: Optimize some code, remove some other that is not used.
5348server/plugins.c: Fix un initialized value in initPlugins that would
5349 cause crash at startup if plugin directory does not exist.
5350MSW 2001-11-13
5351
5352common/object.c: Modify copy_owner so that if a player is passed in
5353 as the object to copy, we properly set that player as the owner of the
5354 object instead of returning. This fixes the lack of exp when poison
5355 inflicted from a weapon kills something. MSW 2001-11-05
5356
5357common/map.c: Fix bug in get_rangevector which was causing reverse
5358 of documented procedure. This also resulted in monsters not attacking
5359 adjacent creatures with physical attacks. MSW 2001-11-03
5360
5361Add weapontypes to the game. These are currently used for nothing other
5362than messages, which are not fully written yet. Players should not see them
5363appear yet.
5364Fix the bug where you opened a door with a key and saw "You ."
5365Fix a bug in the PLUGIN code where current_weapon wasn't set when the
5366player loaded from savefile.
5367Take the setting of current_weapon out of #ifdef PLUGIN
5368garbled 2001-10-31
5369
5370server/spell_util.c: Add out_of_map check to can_see_monsterP. Fixes
5371 crash when casting ball lightning/divine shock (and likely other events)
5372 on maps not surrounded by walls. MSW 2001-10-07
5373
5374New attacktype messages for damage. Now it gives you the message for the
5375damage type you actually did. So if you are attacking with stormbringer,
5376you get electrical or drain-based messages. Also added special messages for
5377the attack-based skills like punching, karate, etc.
5378garbled 2001-10-06
5379
5380common/map.c: Add INS_ON_TOP flag to insert_ob_in_map calls to preserve
5381 stacking order. Modify update_position to generate map spaces with
5382 more proper order.
5383common/object.c: Modify insert_ob_in_map so that it preserves stacking
5384 if INS_ON_TOP is set.
5385crossedit/CrEdit.c: Add missing code that would draw third face on a space.
5386include/object.h: Add INS_ON_TOP flag/define.
5387random_maps/exit.c: Modify code so that if the random maps leading to
5388 a special map are reset, they will properly link in with an already loaded
5389 final map (and update exit from final map back up) as needed. Also fix
5390 bug in that if the final map has been reset, a new one will now be properly
5391 loaded.
5392random_maps/random_map.c:Update minimum size to be 7 (up from 6) - fixes
5393 bug which caused crashes when square_spiral maps of 6x6 would fail to
5394 generate.
5395random_maps/random_map.h,random_maps/room_gen_onion.c: move OPT_values from
5396 room_gen_onion to random_map.h since the square_spiral code uses them.
5397random_maps/square_spiral.c: Update call to map_gen_onion to use
5398 OPT_.. values instead of constant integer.
5399random_maps/treasure.c: Add some casts to sprintf statements to eliminate
5400 some compiler warnings.
5401server/main.c: Modify enter_exit code such that a random map has
5402 reset, we generate a new random map. This can happen when the random_map
5403 resets before the map that leads to them resets.
5404MSW 2001-10-06
5405
5406Add a new command category called communications commands. Place tell,
5407shout and say in here. Also create emotion functions. These functions
5408have no real effect on the game, but make communications between players
5409more colorful and fun. They are mostly fluff. Included with this patch
5410are two new convenience functions, new_info_map_except, and
5411new_info_map_except2, which allow the programmer to write to an entire
5412map, except for certain individuals.
5413
5414garbled 2001-09-27
5415
5416Add complete processing code for luck. This new code removes all
5417previous instances of luck, and adds a few new convenience utilities.
5418Now, every die roll in the game is affected by luck in some small way.
5419This causes luck to be an intangible benefit to the player, without
5420totally unbalancing the game. The new functions are random_roll,
5421die_roll, and rndm, which should be used in place of RANDOM() whenever
5422possible.
5423
5424garbled 2001-09-26
5425
5426This checkin mainly fixes multipart teleporters - they should now
5427work properly. Also a minor fix to make the new pickup code work.
5428server/apply.c: apply_shop_mat rewritten to be more 'presentable'.
5429 Minor changes were needed in any case to pass the player/creature
5430 a a second object to teleport.
5431server/c_object.c: change the sscanf to be unsigned when getting value
5432 for new pickup mode. At least on my system, if the value in the
5433 string was larger than the max signed value, sscanf set it to the
5434 max value.
5435server/move.c: teleport function largely re-written. Instead of the
5436 third arg being the 'originator', it is now the object to teleport.
5437 This allows the head of the teleporter to get passed to this function
5438 even if the object to teleport is not on the head.
5439server/time.c: move_teleporter modified to also check for objects on the
5440 other parts of multipart teleporters. Also, pass the head object
5441 to the teleport function so that proper destination is used.
5442MSW 2001-09-02
5443
5444Add Nils Lohner patch that new selections to the pickup mode.
5445
5446include/define.h: Pickup type defines added.
5447include/player.h: Change mode (pickup mode) to 32 bits.
5448server/c_object.c: command_pickup function modified to support all
5449 the new pickup options.
5450server/player.c: Fix for path_to_player to prevent crashes. Add check
5451 in move_player_attack just in case. check_pick function modified to
5452 support new pickup options. do_some_living modified to eat flesh
5453 items if player is starving and they don't have any food.
5454server/spell_effect.c: cast_detection modified so that detect magic/curse
5455 will not show objects beneath the floor. Change so that detect_monster
5456 and detect_evil spells copy the face of what they detected - gives better
5457 appearance on client.
5458socket/item.c: fix bug LookAt that ws checking blocked_los on wrong
5459 offset.
5460MSW 2001-08-28
5461
5462Enhancements to make monsters 'do the right thing' with relation
5463to tiled maps (ie, will detect players and attack them if on an adjoining
5464tiled maps). This involved a rewrite of path_to_player - I've tested this
5465out, and if anything, it seems that monsters may be more aggressive on
5466spellcasting.
5467++
5468common/map.c: blocked modify to make sure it is checking valid coordinate
5469 value. blocked_link,blocked_two modified to translate for tiled maps.
5470 Add load_and_link_tiled_map which loads a tiled map and links in all
5471 pointers relative to adjoining maps. out_of_map modified to use
5472 this function instead of doing the work itself. Add get_rangevector
5473 function that returns offset, direction, and distance between two
5474 objects, taking into account tiled maps. get_rangevector_from_mapcoord
5475 added which is similar to get_rangevector, but takes a map and coordinates
5476 instead of a second object. on_same_map function added which returns
5477 true if the two objects are on the same logical (ie tiled) maps.
5478doc/crossfire.doc: Add note about what Int does for monsters.
5479include/map.h: Add some comments, and add structure for rangevector
5480 function return values.
5481server/attack.c: add calls to on_same_map instead of doing op->map
5482 comparisons.
5483server/monster.c: Many functions modified to properly handle tiled
5484 maps properly.
5485server/pets.c: get_pet_enemy modified to know about tiled maps.
5486server/player.c: get_nearest_player modified to know about tiled maps.
5487 path_to_player rewritten to know about tiled maps - I think some other
5488 bugs were also fixed in return values. Split player_attack_door
5489 from move_player attack to keep functions a more reasonable size.
5490 move_player_attack, player_can_view modified to know about tiled
5491 maps.
5492server/skills.c: can detect_enemy modified to take another parameter -
5493 call in steal updated to pass this parameter.
5494server/spell_util.c: ok_to_put_more, can_see_monsterP modified to
5495 handle tiled maps properly.
5496socket/item.c: look_at modified to return proper results when player
5497 looks at something on an adjoining tiled map.
5498++ End of checkin
5499
5500common/object.c:decrease_ob_nr modified to correctly update client when
5501 player uses item from container that is on the ground (bookshelf for
5502 example)
5503server/time.c: move_teleporter modified to skip over wall/floors and
5504 teleport whatever is above them.
5505MSW 2001-08-05
5506
5507common/map.c: modify link_multipart_objects to preserve name and title of
5508 head when making the more parts. modify update_position so that it should
5509 never show an invisible face to the player.
5510common/object.c: fix check_walk_on so that spells will now properly get
5511 affected by spinners and directories.
5512include/sockproto.h: Rebuilt to include MapNewmapCmd
5513server/hiscore.c: Fix crash if player savebeds map on map which does not
5514 have a name. Use the path instead.
5515server/move.c: modify teleporter function to send MapNewmapCmd to client
5516 if player got teleported. Needed for fog of war code.
5517server/time.c: modify move_teleporter so that it will not teleport walls.
5518socket/Makefile.in: Modified to use cproto to generate proto files.
5519MSW 2001-08-04
5520
5521
5522common/Makefile.in crossedit/Makefile.in doc/Makefile.in
5523doc/playbook-html/Makefile.in doc/spoiler/Makefile.in
5524doc/spoiler-html/Makefile.in lib/Makefile.in lib/crossfire.png
5525random_maps/Makefile.in socket/Makefile.in utils/Makefile.in: Fix up
5526so that distclean now clears out all appropriate files - MSW 2001-08-01
5527
5528common/map.c free_map Set in_memory status to MAP_SWAPPED - fixed bugs of maps
5529 not getting reset properly
5530common/object.c: insert_ob_in_map - was passing wrong value to check_walk_on,
5531 resulting in some things not working as expected.
5532doc/Protocol: Clarify how the sending of the version command works.
5533server/move.c: move_ob redone. It should hopefully be more efficient (only'
5534 remove objects after verifying they can in fact move). IMO, code is
5535 also simpler, and hopefully has fewer bugs.
5536socket/init.c: InitConnection - modified to set faces_sent[0] to one
5537 so that we will never send any information about face 0 to the client.
5538 facecode 0 is sent in the map1 command to clear spaces/layers.
5539MSW 2001-07-30
5540
5541Added support for the newmap cmd needed for the fog_of_war code
5542in the gtk client.
5543include/newserver.h: added newmapcmd:1 to NewSocket struct
5544server/main.c: added call to MapNewmapCmd in enter_map()
5545socket/init.c: init code for new newmapcmd value in NewSocket
5546socket/request.c: deal with "newmapcmd" value in client setup string
5547 Added MapNewmapCmd( player* pl) function.
5548SMACFIGGEN 2001-07-21
5549
5550
5551common/object.c: remove_ob - set P_NEED_UPDATE before calling update_position
5552to prevent warnings from update_position being called with P_NEED_UPDATE
5553being set. MSW 2001-07-19
5554
5555socket/request.c: Fix bug in map1 command which resulted in it sending
5556too much data with even maps. For example, if the client requested
5557a 16x16 map, the server would effectively send a 17x17 map to the client.
5558MSW 2001-07-19
5559
5560+++
5561Major redo of map code:
55621) Remove encounter map support (with the much better random map code,
5563 I don't see much reason for it)
55642) Remove map_ob from map structure, and instead store relevant information
5565 in map structure itself. Remove strange meanings (stand_still meaning
5566 fixed reset time for example)
55673) Redo internal structure of map and how information on each space was
5568 stored - this should make future extensions much easier, as well
5569 as making debugging easier.
55704) Make USE_LIGHTING standard part of game.
55715) Redo how lighting objects are handled - instead of making a linked list
5572 of the light giving objects, at field to mapspace that contains
5573 lightsource for the space.
55746) Rewrite insert_ob_in_map to take optional parameter that determines
5575 other behaviour. This replaces insert_ob_in_map_simple.
5576 Function now does sorting of some objects, so performance for lots of
5577 spell objects on one space should be much better.
55787) Change how multipart objects are saved. Now only save the head, and
5579 link in the rest of the parts when map is loaded. Additional parts
5580 linked in are put just above floor level when linked in, so things like
5581 shops won't hide items that someone drops on them. For monsters, this
5582 linking shouldn't be a problem - once they start moving, they will get
5583 relinked as normal (on top).
55848) Modify update_object to only call update_position when necessary
5585 (ie, space attributes change). Otherwise, let the map transmission
5586 code call update_position when necessary (ie, in players view) - this
5587 saves cpu time as time will not be spent updating spaces that no one
5588 will see (before, how the space looks was updated whenever a space
5589 had an object added or removed).
5590
5591TODO: remove some things that have now been done.
5592common/Makefile.in: Remove ltostr.c and sqrt.c from list of files
5593common/ltostr.c, common/sqrt.c: Moved into porting.c
5594common/anim.c, common/button.c, common/item.c: Update calls to update_object
5595common/living.c: have fix_player calculate light value for player/monster.
5596common/logger.c: Remove code that has server exit if too many LOG messages
5597 happen too quickly. This was not a reliable mechanism, and it should
5598 really be up to the functions doing the logging to know if they can
5599 continue or not.
5600common/los.c: Changes on how it deals with lighting on maps - get light
5601 value from map space array instead of using the linked list. Functions
5602 that managed the light list have been removed. Change logic of
5603 line of sight function to be more efficient (before, we may examine
5604 the same space multiple times). rename update_all_los to
5605 update_all_map_los, and change update_all_los to take coordinates
5606 so that we only have clients within view of the change recalculate
5607 los. Also, have update_all_los check for tiled maps that may have
5608 clients that need to get updated.
5609common/map.c: remove refresh_map - this used to be used to try to recover
5610 from map errors if many_cores was not set - IMO better to core and
5611 just restart and really fix the error than try to deal with possible
5612 corruption that may otherwise result.
5613 Move open_and_uncompress and close_and_delete functions to porting.c -
5614 they are 'common' functions that are not related to the map code.
5615 Remove some lighting related code, as that is no longer done with
5616 a list. Many modifications because of new map structure. And
5617 logic to load and save the new map structure format. Modify
5618 many of the functions to take map tiling into account. Change
5619 way multipart objects are saved, and add logic to relink objects
5620 when maps are loaded up. Remove some functions that are only
5621 used by the editor into the editor. Move update_position from
5622 object.c to map.c as it is better placed in map.c. Modify
5623 function to figure out light for a space. Make out_of_map a
5624 function that knows about map tiling. New function - get_map_from_coord
5625 which knows about map tiling and does coordinate and map translation.
5626common/object.c: Have update_object take another parameter which tells
5627 update object what has changed about the object. This lets the function
5628 know if it should call update_position right away or if it can just
5629 mark the space as needing an update at a later time. move update_position
5630 to map.c.
5631 insert_ob_in_map: now takes another parameter that describes actions not
5632 to do. modified to know about map tiling and do appropriate translation.
5633 Does some object sorting so it should handle spell objects more
5634 efficiently.
5635 insert_ob_in_map_simple is now replaced by
5636 using appropriate flag to this changed version of insert_ob_in_map.
5637 Clean up remove_ob - seemed to have done things in a more complicated
5638 fashion that is no longer necessary. Modify check_walk_on to look
5639 at all objects on space, not those below the object - with changes to
5640 insert_ob_in_map, new object won't always be on top.
5641common/porting.c: functions from ltostr.c, sqrt.c, as open_and_uncompress
5642 close_and_delete, make_path_to_file from map.c
5643common/treasure.c: Modified to use updated insert_ob_in_map
5644crossedit/Attr.c: Rename Layout to AppLayout so other files can use it.
5645crossedit/CrEdit.c: Modified to use new map header. Modified drawing
5646 routines, as face values could be null
5647crossedit/Edit.c: Move many functions from common/map.c that are only
5648 used here and thus don't need to be in common/map.c. Modify to use
5649 new map structure.
5650crossedit/Makefile.in: Change to use cproto to make proto.h file.
5651crossedit/png.c: change user_read_data to be static so proto doesn't pick
5652 it up.
5653doc/Makefile.in: add map-technical to list of files.
5654doc/crossfire.doc: remove map information that was in this file.
5655doc/map-technical: new file. Describes inner workings of how the maps work.
5656include/config.h: remove RANDOM_ENCOUNTERS (no longer available) and
5657 USE_LIGHTING (now standard part and always on).
5658include/define.h: move P_... values to map.h
5659include/global.h: add definition for compression externals, as they
5660 are used in a few files. remove map macro functions - moved to map.h
5661 as appropriate. Add FREE_AND_CLEAR macro that frees data and then
5662 sets the pointer to NULL.
5663include/map.h: Largely redone - many new macros, new map structure.
5664include/object.h: remove lights object link pointer from objects.
5665 At some #defines that are the flags for update_object and
5666 insert_ob_in_map
5667include/player.h: Add a few comments.
5668random_maps/decor.c,random_maps/door.c, random_maps/exit.c,
5669 random_maps/floor.c,random_maps/monster.c,random_maps/special.c,
5670 random_maps/standalone.c, random_maps/style.c,random_maps/treasure.c,
5671 random_maps/wall.c:
5672 modified to use modified insert_ob_in_map function,
5673 use new macros to access map structure related data
5674server/Makefile.in: Remove encounter.c file. Use cproto instead of
5675 cextract to create proto file.
5676server/alchemy.c,server/attack.c,server/c_object.c,server/c_wiz.c,
5677 server/disease.c, server/login.c, server/main.c, server/monster.c,
5678 server/move.c, server/pets.c, server/player.c, server/resurrection.c,
5679 server/rune.c, server/shop.c,server/skill_util.c, server/skills.c,
5680 server/spell_effect.c, server/spell_util.c, server/swap.c, server/time.c
5681 modified to use modified insert_ob_in_map function,
5682 use new macros to access map structure related data.
5683 change calls to update_all_los, remove lighting related code.
5684server/apply.c: modified to use new insert_ob_in_map function. Update
5685 calls to update_object. remove RANDOM_ENCOUNTER code.
5686 for exits, modified to use the head for valid coordinates since the
5687 other parts may not have valid values since they are not saved out to
5688 disk anymore.
5689server/c_misc.c,server/hiscore.c: modified to use new map
5690 structure/information.
5691server/commands.c: remove dumplights command.
5692server/encounter.c: removed - code no longer used
5693server/init.c: remove RANDOM_ENCOUNTERS code.
5694server/script.c: change Script_getMapObject to return NULL since there
5695 is no longer a map object. Modify to use new insert_ob_in_map and
5696 update_object functions.
5697socket/info.c: Modified to use new map structure/macros
5698socket/request.c: Modify draw_map_routines to use get_map_from_coord so
5699 that it properly deals with tiled maps. Modified to deal
5700 with potentially NULL face values. Modified update routine to
5701 call update_position for spaces within player view which need an
5702 update
5703MSW 2001-07-13
5704+++
5705
5706
5707common/object.c, common/player.c, include/object.h, server/skill_util.c:
5708 Remove the unused LINKED_SKILL code.
5709common/Makefile.in: Use cproto to make prototypes - cextract fails for
5710 some reason and now seems unsupported. Cproto generates a bunch
5711 of warnings, but does do the job.
5712common/arch.c,server/apply.c, server/main.c, server/monster.c: cleanup some
5713 compile warnings (unusued variables, returns without value
5714doc/playbook/Makefile.in: Create proper dependencies for files.
5715doc/playbook/treas2-extract: Add player_force to value to ignore.
5716doc/spoiler-html/spoiler.html: rebuilt
5717server/skill_util.c: Remove the unused LINKED_SKILL code. Prevent
5718 characters that have meditation skill from learning melee weapon skill.
5719MSW 2001-06-28
5720
5721doc/Protocol: Add 'darkness' setup option documentation.
5722include/newserver.h: add darkness element to socket structure.
5723include/script.h,server/script.c: remove static declaration from script.h,
5724 move it to script.c
5725socket/init.c: init darkness element in socket structure.
5726socket/request.c: Add support in setup command for client to set if it
5727 wants darkness information or not. Modify map update functions such
5728 that if the client does want darkness information, server does not
5729 send it. Improve darkness handling so that if using the map1
5730 protocol command, send darkness for first blocked space due to
5731 darkness - this makes it possible for client to interpolate results
5732 better.
5733MSW 2001-06-16
5734
5735common/item.c: Add boots and gloves to items which are not magical just
5736 because they have resist physical. This bug resulted in most all boots
5737 and gloves being shown as magical, even though they had no special
5738 properties.
5739socket/request.c: remove some dead code. Memset entire map cell
5740 to zero when scrolling and the map is cells is one that was not in
5741 view. This fixes redraw problems when using large viewable maps.
5742MSW 2001-06-11
5743
5744doc/Protocol: update information for the mapcmd, add map1cmd to
5745 section of setup commands.
5746include/newserver.h,socket/init.c: add map1cmd element to socket structure that
5747 determines which protocol (map,map1) will be used for sending the
5748 map.
5749socket/request.c:add 'map1cmd' to list of setup options. when sending
5750 the map, use the map1cmd element to determine what protocol command
5751 to use to send it.
5752MSW 2001-06-07
5753
5754server/shop.c: Fix bug that resulted in items in shop being paid,
5755as well as not generating proper listing. MSW 2001-06-06.
5756
5757Checkin of code that supports larger map sizes (configurable in
5758config.h).
5759common/los.c: update los code since it only handled 11x11 maps. Now
5760 uses formulatic approach so any map size should be supported. This
5761 does result in a few more spaces getting blocked around corners,
5762 but it doesn't seem that bad - certainly not compared to the ability
5763 to have larger viewable maps.
5764common/map.c, crossedit/CrEdit.c, crossedit/Edit.c, include/global.h,
5765 include/map.h,random_maps/monster.c,random_maps/special.c,
5766 random_maps/standalone.c, server/apply.c,server/c_misc.c,
5767 server/spell_effect.c,socket/info.c:
5768 change mapx,mapy to what they really point to,
5769 as it prevented using those as variable/structure element names.
5770common/object.c: update_position - if faces for different layers are
5771 duplicate, set the duplicates to be blank to increase client
5772 update efficiency.
5773doc/Protocol: Add map1 command description, update setup command to
5774 describe setting of mapsize.
5775include/config.h: add MAP_CLIENT_X/Y to set maximum map size we can
5776 send to the client.
5777include/newserver.h: add mapx, mapy values to socket structure
5778include/player.h: Use MAP_CLIENT_X/Y for sizing arrays that hold
5779 map related information in player structure.
5780server/player.c: As per player.h above, use appropriate sizing when
5781 initializing player stucture.
5782server/shop.c: Update mapx,mapy like above, but re-do shop listings code as
5783 it was doing a lot more work than necessarily (I think some changes
5784 got put in for sorting, and the old object manipulation was never
5785 removed when that got done)
5786socket/init.c: set default client map size to 11x11 in the socket.
5787socket/item.c: LookAt - change checks for position checking (such that
5788 you can only look at things in bounds) use max viewable map size.
5789socket/request.c: Make setup commands a little more forgiving if there are
5790 extra spaces. Add 'mapsize' command to setup command. Update
5791 old map sending code to use socket map sizes (to support even
5792 smaller than normal maps, or 13x13 or 15x15 maps). add draw_client_map1
5793 command which implements the map1 protocol command.
5794MSW 2001-06-03
5795
5796random_maps/treasure.c, wall.c: fix a problem where hidden doors
5797surrounding a treasure could destroy exits. --PeterM 5/31/2001
5798
5799Make ALLOW_SKILLS standard part of game (remove #ifdef's for it)
5800Files affected: common/living.c common/object.c common/treasure.c
5801 include/config.h include/player.h server/apply.c server/attack.c
5802 server/c_move.c server/c_range.c server/c_wiz.c server/commands.c
5803 server/init.c server/login.c server/monster.c server/player.c
5804 server/rune.c server/skill_util.c server/spell_util.c
5805Make MULTIPLE_GODS standards part of game (remove #ifdefs for it)
5806Files affected: common/readable.c include/spellist.h include/config.h
5807 server/attack.c server/gods.c server/skills.c server/spell_effect.c
5808 server/spell_util.c
5809doc/Makefile.in, doc/Protocol: Add protocol description file here instead
5810 of in the client distribution.
5811include/global.h: Move declaration of MAX_EXP_CAT near top of file
5812 so it is set before player.h is included.
5813include/newclient.h: Add CS_STAT_SKILL* values for sending skill
5814 experience information to client.
5815include/newserver.h: Add skillexp value to socket struct which determines
5816 if client wants skill experience informatiion.
5817include/player.h: Add skill information tracking to player structure
5818 so we can easily know when to send updates to client.
5819random_maps/expand2x.c: remove unused variable to prevent compiler warnings.
5820random_maps/square_spiral.c: Include prototype information on all systems,
5821 not just win32 to prevent compiler warnings.
5822server/skill_util.c: Initialize skill pointers to make it easier to
5823 find skill information when we want to update client.
5824socket/init.c: Init socket->skillexp to 0.
5825socket/loop.c: Fix indentation of table - whitespace change only
5826socket/metaserver.c: Minor fix to prevent compile warnings (on the sprintf
5827 that composes the data to send to the metaserver)
5828socket/request.c: Redo SetUp function to be more compact and IMO simpler as
5829 wll as easier to read (functionality remains the same).
5830 VersionCmd modified to warn users of on dxclients (code on MT)
5831 StatsCmd added to send skill information if client wants it.
5832The sending of skill experience is by MT, rest of the changes by me.
5833MSW 2001-05-28
5834
5835common/readable.c: When making recipe books, give the recipe that they
5836 are for in the title. Makes it more worthwhile to buy them.
5837lib/treasures.c: Increase the chance of readables in chests some (in fact,
5838 add a chance.)
5839MSW 2001-05-25
5840
5841lib/artifacts: Reduce potency of Poison artifact foods.
5842server/apply.c: When eating poison artifact foods, hit player with poison
5843 attacktype instead of just subtracting hp. This way people with
5844 poison resistance get proper benefit. MSW 2001-05-24
5845
5846doc/metaserver, doc/Makefile.in: Add metaserver file which describes
5847 working of metaserver and format of data fields.
5848socket/metaserver.c: Add reporting of inbytes, output bytes, and uptime in
5849 seconds to notification of metaserver
5850MSW 2001-05-24
5851
5852server/player.c
5853common/living.c
5854include/libproto.h: New experience loss on death policy implemented.
5855(As per consensus.) 3 levels or 20%, whichever is less.
5856 --PeterM 5/24/2001
5857
5858server/spell_util.c: Fix typo in polymorph code (when enabled in config.h)
5859MSW 2001-05-24
5860
5861server/disease.c: replace disease->owner check with get_owner.
5862MSW 2001-05-24
5863
5864server/pets.c: pet_move - fix formatting to be 4 space indentation.
5865 if we remove the monster, free it here instead of having move_monster
5866 do it. Add check for was_destroyed after first call to move_ob -
5867 crashes have been observed in that function, and I believe that is the
5868 cause.
5869server/monster.c: move_monster: let pet_move free the pet if necessary.
5870server/spell_effect.c: Clear sleeping flag of monsters when casting
5871 summon pet monster (or other creatures). Some archs have this
5872 value on by default, so the monsters don't follow the player until
5873 an enemy is found.
5874MSW 2001-05-22
5875
5876socket/item.c: Don't raise player to top of stack when they look at
5877 something. I think this may be causing server crashes in some
5878 circumstances - plus its not really needed anyways.
5879socket/loop.c: block_until_new_connections: Add call to flush_old_maps
5880 so maps are reset while waiting for a new player.
5881MSW 2001-05-22
5882
5883configure.in, configure: Fix png and Xpm library detection. Suggested
5884patch by Yann Chackhoff, applied by MSW 2001-05-20
5885
5886
5887------------------------------------------------------------------------------
5888Changes for 1.0.0:
5889
5890common/living.c: Fix AC wrapping problem - now limit ac to +/- 120.
5891MSW 2001-05-12
5892
5893include/config.h: Add NO_POLYMORPH feature selection
5894include/spellist.h: If NO_POLYMORPH is set, make it so that polymorph will
5895 not show up in wands/rods
5896server/spell_util.c: Handling for NO_POLYMORPH selection
5897MSW 2001-05-11
5898
5899server/rune.c: Make sure rune message is newline terminated. Fix map
5900corruption problem. MSW 2001-05-10
5901
5902Various improvements to make finding memory leaks easier.
5903common/anim.c: Add free_all_anim function
5904common/arch.c: Modify free_all_arch to free more data
5905common/init.c: If running under MEMORY_DEBUG, don't pre-allocate objects.
5906common/map.c: Add free_all_maps functiion.
5907common/object.c: Modify object allocations if using MEMORY_DEBUG to only
5908 malloc one object at a time, and not pre-allocate objects.
5909common/readable.c: Fix memory leak.
5910common/shstr.c: Include autoconf.h so it can pull in dmalloc.h file.
5911include/config.h: Remove notes of what was removed a long time ago.
5912 Add MEMORY_DEBUG option.
5913include/libproto.h, include/sockproto.h, include/sproto.h: automatic rebuild
5914server/c_misc.c: Fix 'malloc info command so it reports right memory total
5915 for maps. Add command_style_map_info which sums up memory used by
5916 style maps.
5917server/commands.c: Add style_info wiz command which dumps memory usage
5918 for style maps.
5919server/init.c: Have sighup handler call cleanup function.
5920server/main.c: Fix clean_tmp_files which could result in crash if one
5921 of the maps in memory has 0 reset time. Modify cleanup function
5922 to free more data.
5923server/player.c: op_on_battleground: Fix compile warning about unuused variable.
5924socket/init.c: Change name of free_all_ericserver to free_all_newserver,
5925 have it free all face data.
5926MSW 2001-05-08
5927
5928socket/item.c: Modify look_at to not stop when it finds the first invisible
5929 object.
5930server/monster.c: Modify monster_check_pickup to check to see if the
5931 next object got destroyed. I'm not sure the exact way this happens,
5932 but I've seen one crash where this did happen - I'm guess some
5933 function further down in the monster_check_apply look may call
5934 this or destroy the item.
5935MSW 2001-05-01
5936
5937common/object.c: Add clear_owner function.
5938include/libproto.h: rebuild.
5939server/player.c: Modify op_on_battleground to look for battleground
5940 anyplace on space. Temp for for wall of thorns on space - as long
5941 as maps don't try to abuse the use of battlegrounds, should be OK.
5942server/time.c: Add clear_owner call to stop_arrow. Fixes problem of
5943 thrown objects not getting saved.
5944MSW 2001-04-28
5945
5946common/object.c: Have update_object map the look window for redraw if
5947 the object is not something the client normally animates (like a lever).
5948 MSW 2001-04-27
5949
5950server/apply.c: Modify apply_id_altar check for player - had a && instead of
5951 a ||.
5952socket/item.c: Modify ApplyCmd so a removed player can not apply objects.
5953 Fix crashes caused by players applying savebeds after they have
5954 used the bed. MSW 2001-04-26
5955
5956server/spell_util.c: have put_a_monster generate random monster
5957 abilities.
5958TODO, doc/mapguide: Various minor updates.
5959MSW 2001-04-25
5960
5961server/c_object.c: Pass right object to query_cost_string so that
5962 if you pick up an unpaid object into a container, it generates
5963 the correct price. MSW 2001-04-22
5964server/c_wiz.c: fix shutdown and reset_map wizard commands/function
5965 so they no longer crash the server. MSW 2001-04-22
5966
5967server/monster.c: add check to was_destroyed when monster fires an
5968 arrow. Call was certainly missing, and appears to be responsible for
5969 crash. MSW 2001-04-20
5970
5971server/player.c: Clear op->chosen_skill when we get to the play_again
5972 prompt. Otherwise, the server may try to use this later on, and it
5973 no longer points to a valid object, so it results in a crash.
5974 MSW 2001-04-19
5975
5976server/skill_util.c: Add missing call to out_of_map in skill_attack which
5977 could result in crashes if player is at edge of maps and decides to attack
5978 in direction off map. MSW 2001-04-18
5979
5980server/attack.c: Remove error message about golem without owners,
5981 also add better checking before clering the op->contr->golem field.
5982common/map.c: set status flag on maps to MAP_SAVING so remove_ob does
5983 not do extra work when we are deleting a map (ie, immediate reset)
5984 from emory.
5985server/skills.c: If someone is stolen from a player, send an esrv_delete_item
5986 to the client so the clients inventory remains correct.
5987MSW 2001-04-16
5988
5989common/re-cmp.c: Modify re_cmp functiion so that it properly matches
5990 strings not at the start 'ie, dude chain will now match against
5991 the chain value'.
5992server/monster.c: Properly alter direction monster moves if they are
5993 feared or confused. It was properly altering direction when monsters
5994 were using range attacks, but not if they were just wanting to move.
5995MSW 2001-04-12
5996
5997common/living.c: Don't use the last_heal object in experience objects as
5998 sp regen penalty. This should fix the problem of inconsistent sp regen
5999 rates - last_heal is used in experience objects if the permanent experience
6000 option is turned on. MSW 2001-04-11
6001
6002PeterM:
6003server/spell_util.c: fix peace so it gives experience
6004common/button.c: change the "error" to a "debug" message
6005 to reduce server crashing.
6006
6007------------------------------------------------------------------------------
6008
6009Changes for 0.98.0:
6010
6011server/skills.c: Modify inscription so that when inscribing cleric spells,
6012 it reduces grace. Before, reduced mana no matter the type of spell.
6013server/c_object.c: Fix bug in pick_up where it was not using the right
6014 count for picking up objects if the player did not specify one. This
6015 allowed players to put objects into containers that should not really
6016 fit.
6017server/player.c: Don't let players shoot arrows at themself. Also,
6018 minor changes to use new_draw_info_format.
6019server/swap.c: If recycle temp maps, don't save out random maps to
6020 get recycled. MSW 2001/04/07
6021
6022PeterM 2001/04/06:
6023include/libproto.h common/object.c server/apply.c server/spell_util.c
6024Added a new function: instead of stacking many burnout or firetrail
6025objects, only 1 per square is added. Real reduction in server overhead.
6026No reduction in cosmetic effect.
6027
6028common/porting.c: Fix compile warnings/bugs introduced by Win32 changes.
6029server/time.c: Modify move_player_mover so that it determines direction
6030 of the mover and then process accordingly, as well as formatting
6031 changes.
6032server/c_object.c: modify examine so that it properly shows info about
6033 magic bullet spell books. MSW 2001-04-05
6034
6035common/item.c: Modify identify function to clear the NO_SKILL_IDENT
6036 flag so objects will now merge. Also, once the object has been
6037 identified, the no_skill_ident doesn't have meaning anymore.
6038 MSW 2001-04-03
6039
6040server/c_object: Modify examine command to only be able to examine
6041 valid objects, and not whatever is on top of the space, which may be
6042 insivisible. MSW 2001-04-01
6043
6044include/sproto.h, server/c_wiz.c server/main.c server/player.c socket/loop.c:
6045Modify leave function to take a second parameter that determines if it
6046should print a message about the player leaving the game or not. Proper
6047use of this prevents duplicate XXX left the game messages. MSW 2001-03-29
6048
6049common/image.c, include/define.h, include/global.h: Add empty_face structure
6050 and appropriate code to initialize it. This is used for the server side
6051 look selection.
6052include/newserver.h: Add NUM_LOOK_OBJECTS to control number of look objects
6053 to send at any one time. add look_position field to the newsocket
6054 structure.
6055server/move.c: clear look position as player moves.
6056server/player.c: initalize look_position element in structure.
6057socket/item.c: modify esrv_draw_look to sne NUM_LOOK_OBJECTS at any one
6058 time, and to also send pseudo objects that lets the player scroll up and down.
6059 modify ApplyCmd so that if it detects the application of one pseudo objects
6060 to adjust the look_position.
6061MSW 2001-03-29
6062
6063common/readable.c: Name spellbooks based on level of spell, and not
6064 just randomly. Patch by Preston Crow, applied by Mark Wedel 2001-03-29
6065
6066configure, configure.in, include/autoconf.h, includes.h: add check for
6067 time.h and include it if we find it.
6068socket/item.c: esrv_move_object - have it check to see if the object is
6069 already on the ground before we try to re-drop it. Likewise, check
6070 to see if it is already in players inventory before we try to pick
6071 it up.
6072common/object.c: Don't send face updates to the client or make
6073 the space as needing to be redrawn. Client now deals with animation
6074 of the look window on its own.
6075utils/(metaserver.pl crossloop add_throw.perl crossloop.pl)
6076lib/(Makefie.in, checkarch.pl collect.pl xpmtopix.pl) - - deleted
6077 from CVS - '.in' versions of these files now exist and the real
6078 versions are created as part of the configure process. Update
6079 Makefile.in to reflect this change.
6080MSW 2001/03/28
6081
6082common/object.c: have update_position just update the flag that the
6083 server needs to send the look window to the client and don't send the
6084 item at this point, as sending the look will do that.
6085server/main.c: process_players1: Remove call to draw (which updates
6086 the client map) - the handle newclient in socket/loop.c already
6087 does this and there is no reason to send multiple instances of the
6088 same map.
6089MSW 2001/03/23
6090
6091server/c_object.c: drop_object function: send delete item to client as
6092 item is dropped. This fixes a problem of phantom objects in the
6093 inventory. Unrelated change to not call esrv_send_item for objects
6094 that are dropped - esrv_draw_look will get called later on and will
6095 update this at that time. MSW 2001/03/23
6096
6097server/c_object.c: Update the return value for some matches - they
6098 function was returning immediately when it got a match, but did not give
6099 them a high match value, so searching for 'key ring' used to return a
6100 match value of 6 or so on the key ring, but a 14 on a key.
6101
6102common/object.c: Modify find_free_spot to call arch_out_of_map so that
6103 it properly deals with multipart objects.
6104server/main.c: Fix enter_map so that we first use the golem (and not player)
6105 when calling find_free_spot. Also, modify code so that it properly
6106 updates coordinates of the multipart golem.
6107MSW 2001/03/20
6108
6109server/skills.c: Fix orate so that we check for a positive chance (and just
6110not nonzero chance) for successful oration. Due to adjustments, at low levels,
6111the oratory chance can be negative. MSW 2001/03/20
6112
6113server/spell_effect.c: Change cast_change_attr to find an enemy (and not
6114friend) when casting the curse spell. MSW 2001/03/20
6115
6116server/apply.c: Increase size of buf to be a HUGE_BUF to very
6117long item names don't cause a stack overflow. MSW 2001/03/20
6118
6119common/object.c: Modify update_position so that we don't show invisible
6120players to other players. MSW 2001/03/20
6121
6122------------------------------------------------------------------------------
6123Changes for 0.97.0:
6124
6125MSW 2001/03/18:
6126common/init.c: add RESET_LOCATION_TIME initializer to settings structure.
6127include/config.h: Add RESET_LOCATION_TIME value. If nonzero and the save was longer than
6128 the specified time in seconds, player will be returned home upon login from
6129 save.
6130include/global.h: Add reset_loc_time field to settings structure.
6131server/login.c: Remove some unused variables, add support to return player
6132 home as described above.
6133server/spell_effect.c: Fix for crashes when casting control undead and your
6134 god does not have an enemy. Now properly check to make sure we are not
6135 dereferencing null pointers.
6136
6137
6138MSW 2001/03/16:
6139Change code so that if player dies and loading the players savebed map does
6140not work, return player to EMERGENCY_MAPPATH instead. New function added
6141to server/main.c called enter_player_savebed which does the work,
6142Files changed: include/sproto.h server/main.c server/player.c
6143 server/spell_effect.c (comment added)
6144Unrelated change: Remove messages about multiple resist types set.
6145Files changed: common/loader.l common/loader.c
6146
6147MSW 2001/03/15:
6148server/spell_effect.c: Add physical attacktype when casting holy possession.
6149 Otherwise, characters who use karate end up not being able to damaage
6150 anything.
6151
6152MSW 2001/03/09:
6153crossedit/App.c: Move the loading of images to later in the editor
6154 startup state. In this way, the client can allocate the colors it
6155 needs for its windows before the the png images use up all the colors.
6156crossedit/png.c: New png loader implementation. New version is much
6157 faster (50 times faster). As part of this, only 8 bit displays,
6158 a private colormap will be allocated, and after that gets filled
6159 up, a color mapping routine will be used - this makes the png
6160 images loadable on an 8 bit system in addition to the speedup.
6161crossedit/xutil.c: Adding timing information for loading of images.
6162 call init_pngx_loader before starting to load png images. Pass
6163 colormap to png_to_xpixmap by pointer and not value so that
6164 the loader can change the colormap.
6165
6166AV 2001/03/09:
6167common/button.c: Added new attribute to altar triggers: "last_sp 1".
6168 If set, the altar trigger will push the connected value only
6169 by dropping the sacrifice, NOT by altar reset. If unset ("last_sp 0")
6170 it will work like it used to (push by sacrifice and by reset).
6171
6172MSW 2001/03/06:
6173server/spell_effect.c: Fix message when consecration fails - use the ob->name
6174 field and not the ob->title field. Also fix broken logic that checked
6175 for the floor.
6176server/init.c: Related to 3-4 change which changed the default name of
6177 the logfile to "" so we know to use stderr. This doesn't work for
6178 daemon mode, so if the name is "", we use the default logfile instead.
6179
6180MSW 2001/03/04:
6181TODO: add re-connecting player to new client if client logs in with
6182 right name/password.
6183common/init.c: Open up the logfile with the provide filename when given
6184 the -log option.
6185server/init.c: Make set_logfile a first pass option so the init_library
6186 has the right logfile name to work with.
6187server/main.c: Fix crash if map has an exit path yet that file does not
6188 exist. Give proper error message.
6189
6190
6191MSW 2001/03/01:
6192server/main.c: Modified random_map code so the server will not
6193 crash if the exit object has no message (and thus variables to set
6194 for the random map).
6195 Modified so that golems move away from player when player
6196 changes map. Values were reversed before, causing the golem to move
6197 towards the player.
6198
6199MSW 2001/02/25: General player login cleanup. This should fix the crash
6200 when players re-roll stats too often. So far, it also seems to
6201 have the additional effect that calculated players on map now appears
6202 to be correct.
6203common/player.c: No longer allocate the player object structure in
6204 get_player_ob (function is really misnamed). Callers to this function
6205 were not using the allocated function.
6206server/login.c: Add leave_map call when player is loaded.
6207server/main.c: Add leave_map function.
6208server/player.c: Move get_player function to start of file - can declare
6209 it static that way. Move some initialize from add_player to get_player.
6210 Add set_first_map function. Add appropriate calls to leave_map
6211 and set_first_map when players join and leaves the game.
6212
6213MSW 2001/02/22:
6214TODO: Add some items, remove some others, remove outline of future versions,
6215 since it was out of date.
6216common/loader.l,loader.c: Declare msgbuf a static outside the lex_load function.
6217 lex_load was otherwise clearing it each time it was called, which resulted
6218 in empty messages for the random artifacts (since the call lex_load one
6219 line at a time). Instead, we just zero this at start of load_object.
6220 Original reason of this change was due to purify errors - as I look at the
6221 code, it appears even before these changes that it was clearing the buffer
6222 properly.
6223common/map.c: removing pending field from map objects.
6224common/re-cmp.c: Comment out some code which was resulting in too many
6225 false compares.
6226include/config.h: increase default for MAX_OBJECTS. 6000 is a bit small
6227 on current systems.
6228include/map.h: Remove pending field from map structure.
6229random_maps/treasure.c: Increase size of doorlist. Fixes crash, in that
6230 if a random map could place 8 doors around the treasure, the list
6231 was not terminated, so the problem would eventually try to read/dereference
6232 random memory after the array.
6233server/c_misc.c: Remove pending field from maps, so remove functions
6234 and other places that referred to it (like the maps command)
6235server/c_wiz.c: fix up wiz map reset command. Not really tested, but
6236 old code had some definate problems just from visual inspection.
6237server/main.c: Further fix for unique exits - relative paths to unique maps
6238 from non unique maps should now work.
6239server/monster.c: Various fixes - one is that should get more reliable distance
6240 values for multipart monsters. Second, modify dist_att to calculate from
6241 closest part of monster, and not the head of the monster.
6242server/pets.c: Remove code dealing with pending objects.
6243server/player.c: Don't remove invisible objects in players inventory when
6244 playing with permadeath mode.
6245server/spell_util.c: If you try to cast denied spell, it no longer costs any
6246 spellpoints.
6247socket/item.c: Fix bug where it was using 'item' protocol command instead of
6248 'item1'
6249End of MSW 2001/02/22 checkin.
6250
6251------------------------------------------------------------------------------
6252Changes for 0.96.0:
6253
6254MSW 2001/01/11:
6255include/rproto.h: Rebuilt for new random map code.
6256server/player.c: remove player insert in key_roll_stat - player is already
6257 inserted.
6258server/swap.c: When swapping out map, see if it has already reached reset time,
6259 and if so, just delete it and not save it. In flush_old_maps, now have
6260 it check for maps that have no timeout set - this sometimes happens when
6261 players save/die on maps.
6262
6263
6264MSW 2001/01/11:
6265Other than various general cleanups, the main change this code does is
6266that style maps (for random maps) get loaded special now - they objects
6267they contain are not put on the active list, and they use a private map
6268list so they do not appear in the output of the 'maps command.
6269common/arch.c, common/treasure.c,server/login.c: Update calls to load_object
6270common/loaderl.l,loader.c: Update lex_load to take an optional flags option.
6271 This is currently only used so that the loader can decide if it should
6272 call update_ob_speedto put objects on the active list or not.
6273 Calls to lex_load updated. load_object modified to take another option
6274common.map.c: remove PROCESS_WHILE_LOADING and CHECK_ACTIVE_MAPS ifdefs.
6275 update calls to load_object. Remove some dead code.
6276include/config.h: Remove CHECK_ACTIVE_MAPS and PROCESS_WHILE_LOADING flags.
6277 Those options did not work, and in all likelihood, this would be done
6278 via threading now days and not what code was there.
6279include/libproto.h, sproto.h: updated or various function changes.
6280include/map.h: Add MAP_STYLE flag.
6281random_maps/exit.c: Call set_map_timeout after we load the final map
6282 so it will get swapped out.
6283random_maps/standalone.c: Add dummy set_map_timeout function so it compiles.
6284random_maps/style.c: Add load_style_map function which does the job of
6285 actually checking to see if a style map is in memory, and if not,
6286 loads it up. Updates the pointers so it appears on a map style map list
6287 and not the general map list.
6288server/main.c: create set_map_timeout function that deals with setting the
6289 map timeouts. Fix bug so server doesn't crash if two players kill each
6290 other on hall of selection.
6291server/monster.c remove dead code.
6292socket/loop.c: If realloc fails, catch it and exit with meaningful
6293 error message.
6294End of MSW 2001/02/11 checkin.
6295
6296MSW 2001/02/08:
6297server/login.c:Fix that would prevent maps from getting swapped out properly -
6298we would try to swap out a map the player is in the process of leaving - move
6299swap out code until after we have moved the player to the new map. MSW
63002001-02-08
6301
6302
6303MSW 2001/02/06:
6304common/porting.c: relocate clean_path from this file to server/main.c
6305server/main.c: relocate clean_path from porting.c. Add unclean_path.
6306 Modify enter_unique_exit so it supports relative maps on unique maps.
6307 Modify enter_exit so word of recall (or other forcelike fields), work
6308 when the return point is a swapped out unique map.
6309
6310MSW 2001/02/05:
6311server/attack.c: Fix blind and paralyze - logic for reducing duration was
6312 broken, resulting in zero duration for most characters. It should now
6313 work properly, reducing according to the amount of protection.
6314
6315
6316MSW 2001/02/02:
6317common/item.c: Don't have armour item types get returned as magical if they
6318 have an armour value - that is to be expected. This eliminates the false
6319 positives that you otherwise get on armor when you cast detect magic.
6320include/newserver/h: and checksum field to FaceInfo struct. Update
6321 version_sc to 1026.
6322socket/init.c: calculate image checksums as we load the images.
6323socket/request.c: If client is at least version_Sc 1026, use face1 protocol
6324 command that includes the checksum.
6325
6326MSW 2001/01/31:
6327common/object.c: Fix that that spells cast on spaces with no floors get
6328 set properly after the spell expires.
6329common/player.c: Use skill tools first (lockpicks, talismans, etc) before
6330 using native skills. In this way, an object with bonus automatically
6331 gets used.
6332common/living.c: Fix so that negative con bonuses work properly - fixes
6333 bug where a higher con could result in lower total hp due to improper
6334 calculation.
6335
6336MSW 2001/01/30:
6337Complete rewrite of the exit handling code. Hopefully as an effect, this will
6338fix the player appearing in the middle of the oceans. I think the code
6339should also work better in many other areas. Main enhancements is a 3x3
6340area for pets to follow player to new map, as well as golems now following
6341players to the new maps.
6342include/sproto.h, random_maps/rproto.h - rebuilt.
6343random_maps/random_map.c: Change generate_random_map to take a structure
6344 with the random map paremeters.
6345random_maps/reader.l, reader.c: Add set_random_map_variable function that
6346 reads the map parameters from a char buffer. Also, remove some leftover
6347 comments that were from the common/loader.l file.
6348random_maps/rogue_layout.c: Change some functions to be static so make proto
6349 doesn't collect them.
6350random_maps/standalone.c: Add opening of parms file into main function since
6351 it ws removed from the random_map.c file.
6352server/apply.c: Don't display the message of random maps to the players
6353 as they enter them, as this message is random map parameters, and not
6354 a real message.
6355server/login.c: #if 0 out using of the player loading element in the structure.
6356 this isn't used right now.
6357server/main.c: Bulk of the changes. main changes are to break apart the
6358 old enter_exit function into smaller functions that more logically do
6359 the needed function (random maps, unique maps, and transferring the player
6360 to the new map). random map code now passes the parameters via
6361 structure instead of file in /tmp. Code is much more understandable now
6362 and hopefully bugfree.
6363server/pets.c: minor changes/bugfixes. Search full SIZEOFFREE array, use
6364 real owner variable when print out messages.
6365server/player.c: Remove usage of the loading variable in the player structure.
6366End of MSW 2001/01/30 checking.
6367
6368MSW 2001/01/23:
6369Various cleanups/fixes as detected by purify:
6370common/anim.c: animation[0] was given a null pointer as the name, but
6371 bsearch/or comparison function will try to de-reference it.
6372 Give it a unique name.
6373common/loader.l: msgbuf was being used initialized in the main loading
6374 function. loader.c also regenerated.
6375common/object.c: find_free functions were not checking to see if the
6376 spaces they were examining were out of the map. Added checks
6377 to do so.
6378server/apply.c: buf was being used uninitialized in the function.
6379socket/init.c: input buffer needs to be initialized as we do a
6380 strncasecmp against the buffer which may not have any data in it.
6381
6382
6383MSW 2001/01/18:
6384server/skill_util.c: add change_skill_to_skill function to be used when
6385 we already know the skill object we want to use. This is more efficient
6386 than change_skill which takes a skill number and then searches the
6387 inventory for the object.
6388 remove extra esrv_send_item from do_skill_attack - don't need to send
6389 skills to player.
6390 do_skill_attack: remove call to hth_damage - that function does not take
6391 into account objects in the player inventory that increase damage,
6392 and since that is called each attack, it is not feasible to have it
6393 search the players inventory. Instead, we just rely on damage generated
6394 by fix_player - only think hth_damage did was adjust damage based on
6395 level difference.
6396
6397PeterM 2001/01/16
6398Added randomly-generated nethack-style maps to crossfire's
6399random map generator.
6400
6401MSW 2001/01/15:
6402Change blindness and paralyze so that duration is reduced based on protection
6403the player has. file server/attack.c
6404
6405MSW 2001/01/15:
6406Various fixes for friendly object code:
6407common/button.c: Add missing call to remove_friendly_object
6408common/friend.c: Pretty much completely re-written. add_friendly_object now
6409 checks to make sure the object being added isn't already on the list,
6410 remove_friendly_object will remove objects whose tags don't match,
6411 and added clean_friendly_list.
6412common/object.c: No reason to use the function pointer to
6413 remove_friendly_object since that function is in the lib.
6414common/time.c: Make DEBUG_TIME always on (no longer compile time option).
6415 other areas use the global var pticks, so if it was turned off, compile
6416 would break anyways.
6417common/treasuer.c: No longer print debug messages on artifacts created.
6418 Cluttered log file making it hard to see more important errors.
6419include/config.h: Remove DEBUG_TIME define.
6420include/libproto.h: Rebuilt for clean_friendly_list function.
6421server/main.c: rewrote do_specials to do things based on pticks variable.
6422 This allows various specials to be spread out across multiple ticks
6423 easier. Also, added clean_friendly_function to part of what this does.
6424server/skills.c: add missing call to remove_friendly_object. Also, removed
6425 from #if 0 .. #else .. #endif code.
6426End of MSW 2000/01/15 checkin.
6427
6428PeterM 2001/01/08: Wrathful Eye spell implemented.
6429
6430MSW 2000/12/26:
6431Checkin of Jan's new god intervention code. I haven't played around with
6432it much, but I haven't seen any really obvious problems.
6433common/living.c: remove learn_prayer_chance
6434common/treasure.c: Various changes to treasure generation - mostly to
6435 deal with starting equipment and putting it in the inventory.
6436doc/crossfire.doc: Update docs on god intervention.
6437include/define.h: GT_... flags removed.
6438include/treasure.h: GT_... flags added. Addition flags added from
6439 what was in define.h before.
6440lib/archetypes, lib/crossfire.png, lib/treasures: Updated with new
6441 archetypes and treasures.
6442random_maps/standalone.c,server/rune.c,server/time.c: Calls to
6443 create_treasure updated
6444server/apply.c: New functions for god intervention added, update calls
6445 to create_treasure, other god related changes.
6446server/c_wiz.c: Calls to create_treasure updated, various functions to
6447 allow DM's to learn/unlearn spells added.
6448server/commands.c: Various commands added to the wiz set of commands.
6449 See commen for c_wiz.c
6450server/disease.c: Changes to reduce_symptoms
6451server/gods.c: Numerous updates for god intervention code.
6452server/player.c: Modifications for starting player equipment.
6453server/skill_util.c: Display the god the character worships when they
6454 issue the skills command.
6455server/skills.c: Minor cosmetic change made to message when praying on altar.
6456server/spell_effect.c: Changes related to gods, cure spells, and
6457 generation of treasures & items.
6458End of MSW 2000/12/26 checkin.
6459
6460
6461MSW 2000/12/23:
6462include/define.h: Add SIZEOFFREE1 and SIZEOFFREE2 values to use instead of
6463 arbitrary constants in the code.
6464server/monster.c: change communicate function to use above values. Before
6465 it was stopping one short of the full 2 space array, so one particular
6466 space (-1, -2 relative to player) would not hear players speech.
6467server/attack.c: Don't exit hit_player function if damage is reduced to 0
6468 in magical attacks. This was preventing face of death and probably a lot
6469 of effect only spells from working.
6470server/spell_util.c: modify check_cone_push to use move_object to blow
6471 the objects. Before, multisquare monsters were getting sliced
6472 into their individual components - move_object deals with multisquare objects
6473 properly.
6474
6475PeterM 2000/12/18: Re-add the conflict spell (various files)
6476attack.c: fix a bug which could easily have led to seg fault,
6477 and did when I was testing under efence.
6478
6479MSW 2000/12/17: Various changes. Note that the scope of files in this checkin
6480make it appear that a lot was changed, but in fact it was mostly just
6481re-orginization - very little code has actually changed.
6482include/autoconf.h.in: Add HAVE_LIBDES to file.
6483include/config.h: Remove comments after defines for MAP_MIN/MAX timeouts.
6484 This just removes some warnings during compile. comments are now
6485 on lines by themselves.
6486include/player.h: remove shootstrength for player structure. It was unused.
6487server/Makefile.in: remove input.c file, add c_range.c file.
6488server/c_chat.c: remove command_last, add command_shout and command_tell
6489 from input.c to this file. Also fix bug in command tell which
6490 would let players crash server at will.
6491server/c_misc.c,server/c_object.c: Relocate many functions
6492 from input.c into these files.
6493server/c_move.c, server/c_new.c: Add standard crossfire banner comment.
6494server/c_range.c: New file - contains range related commands,
6495 including spell casting (relocated from input.c)
6496server/c_wiz.c: move command_invisible from input.c into this file.
6497server/commands.c: Remove unused commands (bell, last, strength)
6498server/input.c: removed file.
6499server/main.c: Change HAVE_DES_H to HAVE_LIBDES
6500server/player.c: When choosing a race, draw it facing south for best
6501 presentation of image.
6502server/spell_util.c: Remove dead code (#if 0 shootstrength related
6503 code)
6504socket/loop.c: remove unused variables.
6505NOTE: Due to the addition/removal of files, you will need to do
6506'config.status; make depend; make' from the top level directory for
6507everything to be compiled properly.
6508End of MSW 2000/12/17 checkin.
6509
6510
6511PeterM: 2000/12/17: Various problems fixed in
6512random_maps/*.c: endless loop removed,
6513exit leading to blocked area of spiral fixed.
6514
6515
6516PeterM: 2000/12/17: Stat max bug fixed.
6517server/apply.c
6518
6519
6520MSW 2000/12/16:
6521server/player.c: If the player race archetype has a message, print that out.
6522 This allows a descriptive message about what the different races will
6523 get. The message is removed from the player once they decide on the
6524 race.
6525common/living.c: Add some parens around some PR resistant checks - eliminates
6526 warnings from gcc.
6527server/disease.c: have cure_disease remove all diseases a player is infected
6528 with. The code suggested it was attempting to do so, and the
6529 messages it printed out certainly suggested that the character
6530 was disease free.
6531
6532
6533PeterM: 2000/12/14: Added spiral map layout
6534
6535PeterM: 2000/12/14:
6536Restructuring of the random map code. Functionally, it
6537should be identical. All global variables moved into the
6538functions.
6539
6540MSW 2000/12/10:
6541utils/metaserver.pl: Various improvements. Main one is that tcp
6542connections to port 13326 of the metaserver will dump the information
6543in a easily parsable format for the client or other applications.
6544include/config.h: Set ARCHTABLE size to correct value.
6545server/player.c: Have server send update item to client for players face
6546 while select class. Added esrv_new_player in Roll_Again, because
6547 without it, the client had yet to receive information on what tag
6548 the player was so could not make sense of the updated face.
6549server/spell_effect.c: Balance issues for polymorph. Reduce maximum
6550 value for high valued objects, remove ability to polymorph generators,
6551 put maximum level on polymorphed monsters and give them saving
6552 throws against the effects.
6553
6554MSW 2000/12/5:
6555server/player.c: Move location of where it sets the player has_hit variable
6556until after we have confirmed that the player has actually attacked a monster
6557and not that the space is blocked. Fixes various problems and make
6558behaviour more predictable.
6559common/button.c: Do not set path_attuned when loading connected objects from within
6560the editor. This is normally done for random map code/glue logic.
6561common/player.c: When trying to find a skill to use, use a native skill
6562first before going off and returning a skill object like a talisman.
6563
6564MSW 2000/12/4:
6565common/treasure.c: Make it so resistances from artifact files are absolute
6566 adjustments.
6567Makefile.in configure configure.in: Fix check for libdes to see if des_crypt
6568 exists in libdes before setting HAVE_LIBDES
6569crossedit/Makefile.in: Add Cnv/libCnv.a before LIBS - should fix
6570 linking error on irix systems.
6571utils/metaserver.pl: modified so it ignores entries from hosts that
6572 report their name as put.your.hostname.here
6573
6574MSW 2000/12/3:
6575crossedit/Attr.c: Add the new resist names to set of variables one can set.
6576
6577MSW 2000/12/3:
6578Misc changes. Main one is adding PNG support to the editor.
6579TODO: Remove outdated things to do (like partial resistance code)
6580configure, configure.in, include/autoconf.h.in: Add check for libpng.
6581include/global.h: Remove displaymodes - moved to crossedit/Defines.h
6582crossedit/App.c, crossedit/App.h crossedit/CrEdit.c crossedit/CrFace.c
6583 crossedit/CrList.c crossedit/CrUtil.c crossedit/Edit.c crossedit/crossedit.c
6584 crossedit/xutil.c, crossedit/png.c (new file): Add support for png display
6585 in crossedit.
6586crossedit/Makefile.in: Add png.c file.
6587server/c_misc.c: Change who command to only display real players, and not
6588 players in process of connecting/unconnecting. Also, remove code to display
6589 old sockets, since those are not supported anymore.
6590
6591MSW 2000/12/3:
6592Checking for partial resistance code. Various minor errors also fixed
6593(compiler warnings, unused variables, Makefile.in changes, etc).
6594PR code also includes support to send protections to the client.
6595Files changed:
6596 common/Makefile.in common/button.c common/exp.c
6597 common/friend.c common/holy.c common/info.c common/init.c
6598 common/item.c common/living.c common/loader.c common/loader.l
6599 common/object.c common/player.c common/re-cmp.c
6600 common/readable.c common/treasure.c crossedit/App.c
6601 crossedit/crossedit.c crossedit/proto.h doc/crossfire.doc
6602 include/define.h include/global.h include/libproto.h
6603 include/newclient.h include/newserver.h include/object.h
6604 include/player.h include/sproto.h lib/Makefile.in
6605 lib/archetypes lib/artifacts lib/crossfire.png
6606 lib/crossfire.xbm lib/crossfire.xpm random_maps/rproto.h
6607 random_maps/special.c random_maps/style.c server/Makefile.in
6608 server/apply.c server/attack.c server/c_misc.c
6609 server/c_object.c server/commands.c server/disease.c
6610 server/gods.c server/input.c server/monster.c server/player.c
6611 server/resurrection.c server/rune.c server/spell_effect.c
6612 server/spell_util.c server/swap.c socket/metaserver.c
6613 socket/request.c
6614 Added Files:
6615 include/attack.h
6616
6617
6618------------------------------------------------------------------------------
6619Changes for 0.95.8:
6620
6621MSW 2000/11/26:
6622utils/metaserver.pl (added), utils/Makefile.in: Add metaserver.pl script.
6623
6624MSW 2000/11/25:
6625include/patchlevel.h (removed), doc/spell-docs/Makefile (removed),
6626include/Makefile.in, include/version.h, server/init.c, server/main.c,
6627socket/metaserver.c: remove patchlevel.h - include the patchlevel in the
6628 version.h file, update other files to use version as a single string.
6629
6630MSW 2000/11/25:
6631socket/metaserver.c: If on FreeBSD systems, do not attempt to connect to
6632the metaserve. FreeBSD seems to have a problem using sendto on a connected
6633soccket.
6634
6635MSW 2000/11/25:
6636configure.in, configure, include/autoconf.h.in, server/main.c: Update
6637to check for libdes.a and des.h and use those for password decryption - fixes
6638a problem on freebsd if it is using md5 crypt. Hopefully it doesn't break
6639anything. main.c was also checking for HAVE_CRYPT_H too early.
6640include/sproto.h: Needed updating. Unrelated to above changes.
6641
6642
6643MSW 2000/11/22
6644server/main.c: Modify enter_exit so that it properly uses per player
6645unique maps that are only in memory and not on disk. Remove unused
6646variable from process events (unrelated change).
6647
6648PeterM 2000/11/18:
6649 New spells added:
6650 1) Sanctuary (aura of counterwall)
6651 2) Peace (make monsters unable to fight)
6652 3) Spiderweb (create spider webs)
6653 4) rage (heroism, armour, haste, regenration combined)
6654 5) forked lightning (lightning which forks and strikes )
6655 6) flaming aura (aura of fire)
6656 7) vitriol combined ball/cone/pool acid attack spell
6657 8) vitriol splash (spell for internal use only)
6658 9) ironwood skin (clerical version of armour spell)
6659
6660Not implemented: 10) poison fog
6661
6662MSW 2000/11/17:
6663socket/metaserver.c: More changes - use fcntl to set O_NONBLOCK. Don't
6664 close socket if connect fails, since with sendto it is not required
6665 that the connect works.
6666
6667PeterM: 2000/11/17
6668define.h spells.h spellist.h spell_util.c spell_effect.c:
6669 windstorm spell implemented.
6670attack.c: saving throw behavior modified. Items take a bit
6671of DAM to destroy now instead of being destroyed with 1hp attacks.
6672
6673MSW: 2000/11/16:
6674socket/metaserver.c: Add #ifdef MSG_DONTWAIT into metaserver.c for systems
6675 that lack that definition.
6676random_maps/style.c: alphasort was not properly de-referencing pointers
6677 when doing name comparisons, and thus returned garbage results,
6678 resulting in a crash when entering random maps. This only happens
6679 for systems which lack scandir in normal libraries (like Solaris).
6680 BSDs and linux have scandir built in, and did not have a problem.
6681server/disease.c: fix infect_object - server would crash if player did
6682 not have praying skill and was infecting someone else.
6683end of changes, MSW 2000/11/16
6684
6685PeterM : 2000/11/14
6686PeterM: Made some changes so that non-disease effects may be done without
6687being labelled as a disease. Also, fixed a bug in which we'd kill something
6688and then try to insert something in the killed thing's map.
6689
6690
6691
6692metaserver update:
6693common/init.c: Add meta_ fields to settings structure initialization.
6694include/global.h: Add meta_ fields to settings structure.
6695include/sockproto.h: Updated for new meta_ functions.
6696lib/Makefile.in: Have it install settings file.
6697lib/settings: Default settings file with some metaserver default value.s
6698server/init.c: Add load_settings file. Add call to metaserver_init.
6699server/main.c: Add call to metaserver_update in do_specials.
6700socket/Makefile.in: Add metaserver.c to list of files.
6701socket/metaserver.c: File that deals with metaserver related data.
6702socket/item.c: Remove some unused variables. Unrelated to metaserver changes.
6703socket/loop.c: Add calls to metaserver_update in block_until_new)connection. Change
6704 function so that if there are no active players, it still timeouts and
6705 does metaserver update. Basically changed to do it the way the
6706 WATCHDOG code did it.
6707End of metaserver update. MSW 2000-11-13
6708
6709server/player.c: removed unused tmp2 variable from move_player_attack.
6710modify depletion in kill_player so the maximum depletion for a stat is -50. This
6711should preven stat wrapping from -126 to 127. MSW 2000-11-08
6712
6713==============================================================================
6714MSW 2000-11-07
6715common/item.c: query_base_name was not return plural version of items
6716with 'of' in name. Also, much of the function was not using safe_strcat,
6717which could result in buffer overlow problems.
6718
6719common/object.c: Change update_position so that we always generate
67203 images per space. This fixes players standing on top of dragon transports,
6721but generally works for things like monsters standing on objects.
6722insert_ob_in_map: change 'return' statement to 'return NULL'. Also
6723remove unused map pointer.
6724decrease_ob_nr: Fix bug for client updates when player drops item that
6725is then consume. It was using op->above after object was removed to
6726find the player. Store above pointer before we remove the object.
6727
6728socket/item.c: Don't terminate pointer as returned by query_base_name -
6729instead, terminator buffer after we copy it. For simple object,
6730query_base_name may directly return a pointer to the objects name
6731which is only long enough to hold the name itself.
6732
6733socket/lowlevel.c: Abort if we are trying to send the client a packet
6734longer than supported by the protocol. Since that buffer is static,
6735overflowing it will just create memory corruption - easier to stop
6736then than try and debug it later.
6737
6738End of MSW checkin 2000-11-7
6739==============================================================================
6740
6741
6742PeterM: 2000-11-06
6743server/spell_util.c crash bug removed from move ball lightning:
6744ball lightning mover improved in general. --PeterM
6745
6746--------------------------------------------
6747--- BEGIN stop_item() / attack fix patch --- Jan Echternach 2000-11-06
6748--------------------------------------------
6749
6750Summary of this patch: Provide new stop_item() function for properly
6751handling "moving" items on a map (flying arrows, thrown objects,
6752active cones); obsoletes the workarounds. Fix some attack bugs (with
6753possible server crashes) - many attackers attacked while being
6754removed, even though much code could only handle the attacker being on
6755the same map as the victim (not even the attacker being in the
6756victim's inventory, e.g. poison).
6757
6758common/object.c: insert_ob_in_map(): Call check_walk_on() after
6759update_object() because the latter needs to update some very
6760important flags used by a lot of code before this code is called
6761by check_walk_on().
6762
6763common/object.c: get_split_ob(): Completed support for splitting
6764removed objects.
6765
6766common/object.c: decrease_ob_nr(): Rewrote this function: Added
6767support for removed objects. Removing an object completely didn't
6768always update the environment's weight properly. Removing an amount
6769of 0 from an object with nrof == 0 destroyed the object. Improved
6770performance a bit (don't need to update the player's weight if an
6771object below the player is modified).
6772
6773server/apply.c: move_apply(): Added recursion limit.
6774
6775server/apply.c: move_apply(): THROWN_OBJ and ARROW: Use new
6776hit_with_arrow() function.
6777
6778server/apply.c: move_apply(): FBULLET and BULLET: Call
6779check_fired_arch() only when the victim blocks the square (FLAG_NO_PASS
6780or FLAG_ALIVE).
6781
6782server/attack.c: save_throw_object(): Use new stop_item() function
6783before trying to modify an object. Added originator to all
6784insert_ob_in_map() calls.
6785
6786server/attack.c: hit_map(): Added log message if the hitter is not on
6787a map. Added was_destroyed() check after calling save_throw_object().
6788
6789server/attack.c: get_attack_mode() and abort_attack(): New functions
6790to determine the type of attack (simple or full attack).
6791
6792server/attack.c: attack_ob(): Now only attack_ob_simple() with default
6793damage and weapon class values.
6794
6795server/attack.c: attack_ob_simple(): Contains most of old attack_ob(),
6796but takes damage and weapon class as parameters, needed for
6797hit_with_arrow(). Uses get_attack_mode() and abort_attack() to
6798support new "simple" attack mode.
6799
6800server/attack.c: stick_arrow() and hit_with_arrow(): Moved those parts
6801of old stop_arrow() and move_arrow() that dealt with attacking a
6802victim over here.
6803
6804server/attack.c: hit_player(): Uses get_attack_mode() and
6805abort_attack() to support new "simple" attack mode.
6806
6807server/attack.c: paralyze_player(): Use insert_ob_in_map_simple()
6808instead of insert_ob_in_map() because the callers are not prepared for
6809this function triggering any complex machinery, and
6810insert_ob_in_map_simple() should be enough for plain visual effects.
6811
6812server/attack.c: thrown_item_effect(): Don't need to deal with thrown
6813objects, hit_with_arrow() already does everything necessary.
6814
6815server/attack.c: adj_attackroll(): Added log message if hitter and
6816victim are not on the same map.
6817
6818server/c_object.c: Fixed two typos in "can't pick up xxx" messages.
6819
6820server/c_object.c: pick_up_object(): Removed can_pick() check because
6821pick_up() already checks this. Added support for picking up removed
6822objects because the stop_item() in pick_up() can now call us with
6823removed objects. Moved FLAG_STARTEQUIP check to pick_up(). Fixed
6824weight limit lookup for monsters that have strength > MAX_STAT.
6825
6826server/c_object.c: pick_up(): Use new stop_item() function.
6827
6828server/player.c: fire_bow() and server/skills.c: do_throw(): Removed
6829FLAG_NO_PICK workaround for flying objects. stop_item() now handles
6830this correctly.
6831
6832server/rune.c: spring_trap(): Fix unlimited trap recursion. Since
6833traps are triggered by move_apply(), the result of triggering a trap
6834may trigger the trap again before it is deactivated.
6835
6836server/rune.c: spring_trap(): Runes that don't cast spells can only be
6837triggered by living objects.
6838
6839server/spell_effect.c: move_cancellation(): Don't call hit_map() with
6840a removed attacker.
6841
6842server/spell_util.c: cast_cone(): Only print warning message about
6843cones that don't have FLAG_FLY/WALK_ON if the cone does any damage.
6844
6845server/spell_util.c: move_cone(): Removed workaround for cones in ice
6846cubes. stop_item() now handles this correctly.
6847
6848server/spell_util.c: explode_object(): Rewrote this function: New
6849interface - exploding object must not be removed when the function is
6850called, it must have an other_arch (i.e. it must be able to explode),
6851and it will be gone for sure when the function terminates. Removed
6852some code with no effect. Don't call any attack functions with
6853removed attackers.
6854
6855server/spell_util.c: check_fired_arch(): Rewrote this function.
6856
6857server/spell_util.c: move_fired_arch(): Rewrote most of this function:
6858Don't attack with removed attackers. Call check_fired_arch() instead
6859of duplicating its code.
6860
6861server/spell_util.c: move_ball_lightning(): Don't attack with removed
6862attackers. Rewrote the movement algorithm to simplify this task.
6863
6864server/time.c: stop_item() and fix_stopped_item: New functions.
6865
6866server/time.c: fix_stopped_arrow(): Contains most of the old
6867stop_arrow() function. Unlike stop_arrow(), it takes an arrow that is
6868not removed. Removed FLACK_NO_PICK workaround.
6869
6870server/time.c: stop_arrow(): Stops arrows and thrown objects and puts
6871them on the map. Sticking objects into targets is no longer handled
6872by stop_arrow(), but by hit_with_arrow().
6873
6874server/time.c: move_arrow(): Don't attack with removed attackers.
6875
6876socket/item.c: esrv_move_object(): Removed misleading comment.
6877
6878------------------------------------------
6879--- END stop_item() / attack fix patch --- Jan Echternach 2000-11-06
6880------------------------------------------
6881
6882server/time.c: Add call to esrv_update_item to update the face for
6883the client after the player chooses a class. MSW 11/3/2000
6884
6885server/c_object.c, socket/item.c: Fixed for long item support. pick_up_object
6886in c_object was overwriting a fixed length string, causing server crashes.
6887item.c was not properly terminating plural version of object name, resulting
6888in corrupt packets being sent to the client. MSW 11/2/2000
6889
6890PeterM:
6891 ball lightning made stronger, strikes larger area, never
6892 hits player.
6893 divine shock spell added.
6894
6895include/sproto.h: Removed prototype of obsolete make_gravestone()
6896function.
6897server/apply.c: Put back gravestone_text() function that was removed
6898accidently a while ago, needed by NOT_PERMADEATH.
6899server/player.c: Don't use the dead player as the originator of object
6900movements. Fixed string handling for NOT_PERMADEATH.
6901- Jan Echternach 10/30/2000
6902
6903
6904Major race/class change by PeterM:
6905BEGIN:
6906*****************
6907apply.c: new function, apply changes to player. If the change is a CLASS,
6908player receives certain attributes from the class.
6909
6910login.c: make sure people using the old race/class archetypes in their
6911player files can still use them.
6912
6913player.c:
69141) give_initial_items modified for greater flexibility: you
6915can pass in a treasurelist.
69162) Also, initial forces are applied to the player.
69173) Comment added on the stat roll function.
69184) Word of recall into the new class-choice map (unfortunately hard-wired.) for newly-rolled players.
69195) gen_sp and gen_hp and gen_grace now allowed to go negative to slow down player
6920regen.
6921
6922skill_util.c
69231) Don't give out basic skills anymore. This interferes with the class code.
6924
6925spell_util.c
69261) Praying failures moderated in frequency.
69272) Summoned creatures enhanced in wc, speed, depending on casting level.
69283) Word of recall allowed to work in no-magic areas if a flag is set.
6929
6930time.c
69311) Move player changer function added.
69322) Marker object expiration added.
6933
6934living.c: cleric fail chance array modified.
6935
6936map.c: bugfix for random map/recycle tmp map problem.
6937
6938define.h: defines added for playerchangers and class types
6939 base 10 numbers added for the spell paths.
6940
6941spellist.h: fixed up summoning spells a little
6942
6943sproto.h: new prototypes
6944
6945config.h: hate RECYCLE_TMP_MAPS, turned it off
6946
6947maps/HallOfSelection: new map for class choice.
6948
6949lib/treasures: classs/race stuff heavily modified
6950lib/archetypes, animation, bmaps, bmaps.paths, crossfire.png faces
6951 crossfire.xbm New faces, etc.
6952
6953END race/class stuff 10/16/2000
6954apply.c: bugfix for random map/recycle tmp maps interaction. --PeterM 10/16/200
6955
6956include/skill* server/skill_util.c: levitation skill added.
69579/26/2000. --PeterM
6958
6959common/map.c server/apply.c: Fix an interaction between
6960RECYCLE_TMP_MAPS and random maps which would cause crashing.
6961peterm: 10/12/2000
6962
6963disease.c spell_effect.c: peterm: 10/5/2000
69641) Diseases moderated in power by ~1/2 and randomized.
6965 Now monsters can have a mild/moderate/serious/fatal case
6966 of a particular disease.
69672) cause disease spells modified to NOT go through objects
6968 spells ordinarily couldn't go through.
6969
6970------------------------------------------------------------------------------
6971
6972Changes for 0.95.7:
6973
6974README: Add crossfire.csua.berkeley.edu server.
6975TODO: Remove entry about setable behaviour for keyrings, since that has now
6976been done.
6977include/patchlevel.h, Makefile.in: Update for 0.95.7 MSW 9/20/2000
6978
6979lib/maps: got rid of the stuff that was there. Useless stuff.
6980the maps dist. is the thing to use. --PeterM
6981
6982
6983common/living.c, server/skill_util.c: Patches by Garth Denley:
6984Fixes divide by zero crash, sets up perm exp when a new player is loaded,
6985seperates permanent exp code/calculations into another function.
6986checked in by MSW, 8/24/2000
6987
6988lib/crossfire.png: ground/sea*png - remove transperancies from png images
6989since they should not be transparent. MSW 8/23/2000
6990
6991doc/spoiler.html/(Makefile.in,empty.pbm, makeps.pl, spoiler.html): Modify
6992to make gif images from png source instead of xpm images. A valid question
6993to ask is why convert to gif at all and not just keep in PNG format. The
6994answer right now is that png support in netscape at least still is not very
6995good, and it displays gifs better. MSW 8/8/2000
6996
6997Add/Remove some LOG calls:
6998common/living.c: Remove log messages about gen_sp values on armor
6999server/login.c, server/main.c: Add messages about player logins/logouts with
7000IP address. Useful for tracking potentially troublesome players and where
7001they are player from. MSW 8/7/2000
7002
7003The following change basically does the following: When the server sends an
7004item name to the client, this item name is now two pieces - the first piece
7005of the name is its singular form, the second piece is the plural name. This
7006now makes items in the inventory appear more proper in terms of pluralization
7007and just normal English. I did notice that the server does not know how
7008to properly make 'torch' plural - it turns it into torchs. A matching
7009check in for the client has also been done.
7010include/newserver.h: Update VERSION_SC to 1024
7011common/item.c: Change query_base_name to take a second option on whether
7012 we should generate a plural version of the name or not.
7013socket/item.c: Modify functions to use second argument on the query_base_name
7014 function. Update item commands to send two part names (singular & plural).
7015 Modify esrv_send_look to use item1 protocol command instead of item command.
7016server/c_object.c: Update item_matched_string to use second option to
7017 query_base_name. Modify function to check against both singular and
7018 plural versions of name.
7019server/shop.c: Modify shop_listing command usage in query_basename to use
7020 second option. It will also generate the singular name, but that is only
7021 used on sorting, so I don't think it will generally cause any problems.
7022include/libproto.h: rebuilt because query_base_name has an addition opt.
7023Mark Wedel 8/6/2000
7024
7025include/config.h, include/global.h, common/init.c, common/living.c,
7026server/init.c, server/player.c, server/skill_util.c: Add permanent
7027experience and balanced stat loss features (code by Garth Denley).
7028Permanent experience make some experience in the skills permanent. Balance
7029stat loss makes stat loss less likely/costly at low level and more costly
7030at higher levels. These features are by default off, but can be turned
7031on either in the config.h file or via command line options. Code checked
7032in by MSW 8/1/2000
7033
7034server/time.c: Update the change_object function such that if the object
7035is in a players inventory, send a delete & send_item for the object that
7036has changed (the delete + send_item is necessary due to the ways objects
7037change, so we just can't sent a update_item). This fixes the 'torches
7038go dim & then out but client inventory not updated' bug, and likely fixes
7039some other problems - I am not sure how many other objects out there
7040change. MSW 7/28/2000
7041
7042random_maps/treasure.c: potential crash bug fixed. Only applied
7043when a bad archetype was given as a wallstyle. I will also put
7044in a redundant archetypes fix. --PeterM 7/26/00
7045
7046lib/adm/map_info, lib/adm/map_check: Update to use new layout of installed
7047files (share/crossfire), know about random exits (it doesn't do any checking
7048to make sure the values are sane, which it probably should, but at least it
7049won't complain about them), update to use /usr/bin/perl. MSW 7/25/2000
7050
7051server/resurrection.c
7052include/spellist.h: PeterM: fixed a few unintended things about
7053resurrection: experience removal was wrong, spellpoints/levels
7054changed. --PetrM
7055
7056lib/archetypes: Update to keep in sync with arch tree. Changes to
7057about a dozen arch's to remove the 'a' in their name. MSW 6/27/2000
7058
7059server/c_object.c: Fix command_drop which was doing incorrect check for
7060invisible object - it was supposed to skip over them and only do visible
7061objects, instead it was doing the reverse. Fixes the 'drop command.
7062MSW 6/27/2000
7063
7064server/input.c: Make the inventory command more robust for very long
7065object names - specify a maximum number of characters we will take from
7066the name. Without this, you could get buffer overruns that cause crashes.
7067No normally generated items would ever likely have names long enough to
7068exploit this bug however. MSW 6/27/2000
7069
7070INSTALL, README: Update mailing address to real-time address. MSW 6/27/2000
7071
7072server/login.c: Load and save usekeys value in player save file. MSW 6/27/2000
7073
7074Patch by Jeffry Hantin which fixes glow objects in map.
7075insert_ob_in_map_simple now will call the appropriate light updating code.
7076Applied by MSW 6/26/2000
7077
7078server/player.c: check_pick(): Rewrite of this function to consistently
7079skip items that can't be picked up, and to only use a single loop over all
7080items on the map square. - Jan Echternach 6/23/2000
7081
7082------------------------------------------------------------------------------
7083Changes for 0.95.6:
7084
7085server/monster.c: Patch by Neil Muller so that corrupt/bad @match entries
7086will not cause the server to crash. Applied by MSW 6/21/2000
7087
7088lib/archetypes: rebuilt for 0.95.6
7089lib/collect.pl: Modify to search the archetypes directories in alphabetical
7090order - before I believe they were collected in basically inode order.
7091This should make it easier to multiple people to run the collect script
7092not have basically an entirely new archetyeps file. MSW 6/21/2000
7093
7094server/commands.c; server/c_object.c: dump_object_from_tag(): Removed
7095broken command. Fixes server crashes very easily triggered by players.
7096- Jan Echternach 6/21/2000
7097
7098server/attack.c: deathstrike_player(): Check for def_lev == 0 very early
7099(and print error message if we find such an invalid level). Should fix
7100server crash in case archetypes or maps get broken again in that an
7101alive object has level < 1. - Jan Echternach 6/21/2000
7102
7103Makefile.in: Update version to 0.95.6
7104include/patchlevel.h: Update to .6 for 0.95.6 release
7105common/porting.c, include/config.h, include/loader.h, include/skills.h,
7106include/spells.h, include/treasure.h, include/version.h, random_maps/style.c:
7107 Update my mail address and copyright date. Mostly committed to sync
7108 up my data with the CVS repository - MSW 6/20/2000
7109
7110random_maps/treasure.c server/apply.c: made containers able to
7111have more than one treasure in them, made a fix to treasure.c, which would
7112change the options given to it in an unintended way. --PeterM 6/20/2000
7113
7114
7115common/living.c: fix_player(): Bugfix: Don't reset FLAG_FLYING,
7116FLAG_REFL_SPELL, FLAG_REFL_MISSILE and FLAG_SEE_IN_DARK if the archetype
7117has these flags. - Jan Echternach 6/19/2000
7118
7119
7120random_maps/* Numerous changes improving random maps, including
7121two crash-fixes, a new type of 'special', ability to copy inventory
7122of monsters when putting them into maps... --PeterM 6/19/2000
7123
7124New naming scheme for random maps: they won't grow in size
7125indefinitely anymore. --PeterM 6/17/2000
7126
7127server/input.c: command_cast_spell(): Bugfix: Call check_skill_to_fire()
7128even for wizards because this function has the important side effect
7129of setting the current skill and experience objects.
7130- Jan Echternach 6/19/2000
7131
7132server/apply.c: apply_treasure(): Bugfix: We need to trigger runes as
7133they are found in the treasure chest, because move_rune() will no longer
7134trigger them for us. - Jan Echternach 6/18/2000
7135
7136Updated the INSTALL directions. MSW 6/16/2000
7137
7138Modified the editor to make certain objects (teleporters, creators,
7139markers) more easily editable. --PeterM 6/16/2000
7140
7141Modifed how firewalls worked. They can now be triggered by
7142handles as well as turned. Ones which are turned by handles
7143cannot be triggered by handles. PeterM 6/15/2000
7144
7145fixes to random_maps:
7146exit.c: won't crash if named final_map doesn't exist
7147room_gen_onion.c: reordered the options more sanely
7148special.c: fixed a crash-bug: nuke_map would nuke parts of monsters, but
7149not the whole monster. --PeterM
7150
7151server/skill_util.c: Fix type in change_skill - was doing an == operation
7152when it should just have been an =. MSW 6/13/2000
7153
7154common/anim.c: animation_object() - return if object does not have a valid
7155animation after logging error. Before, we logged the error and would
7156promptly crash. MSW 6/13/2000
7157
7158server/apply.c: apply_treasure(): Bugfix: Set FLAG_NO_APPLY before
7159moving object to the top. - Jan Echternach 6/13/2000
7160
7161server/time.c: move_marker(): Bugfix: Call update_ob_speed() after
7162changing force->speed. - Jan Echternach 6/13/2000
7163
7164server/spell_util.c: move_swarm_spell(): Improved distribution of
7165fired objects. Fixed starting position of fired objects to be able to
7166hit targets immediately in front the caster. - Patch by Jeffrey Hantin,
7167applied by Jan Echternach 6/13/2000
7168
7169server/disease.c, sproto.h, rune.c Fixes from jhantin@derringer.net for diseases:
7170 Reversed strstr calls, force argument added to infect_object,
7171diseases in immune carrier last forever, needles use infect object,
7172cast_cause_disease won't fail. --PeterM 6/9/2000
7173
7174common/loader.l: Fix handling of objects with no animation. Fixes server
7175crash if object's archetype has an animation, but object doesn't.
7176- Jan Echternach 6/9/2000
7177
7178common/loader.l: get_ob_diff(): Bugfix: Issue a "is_animated 0" line
7179if the object has an animation, but doesn't have FLAG_ANIMATE.
7180- Jan Echternach 6/9/2000
7181
7182server/apply.c: manual_apply() and monster_apply_special(): Don't check
7183for FLAG_UNPAID if object is applied. This should make the code more
7184robust if an unpaid item get's applied accidently.
7185- Jan Echternach 6/9/2000
7186
7187server/apply.c: apply_special(): New optional flags AP_NO_MERGE and
7188AP_IGNORE_CURSE. - Jan Echternach 6/9/2000
7189
7190server/monster.c: find_mon_throw_ob(); server/skills.c: find_throw_ob():
7191Bugfix: Use AP_NO_MERGE flag to prevent unapplied object be merged with
7192other objects. - Jan Echternach 6/9/2000
7193
7194server/spell_effect.c: animate_weapon: Bugfixes: Correctly unapply
7195weapon. Don't set FLAG_APPLIED directly on weapon in golem, but use
7196apply_special(). Don't call esrv_send_item() when caster is not a player
7197(fixes server crash if monster casts this spell).
7198- Jan Echternach 6/9/2000
7199
7200random_map/<various> Fixes in the map code for various things, including:
72011) crash bug on
7202multi-square monsters. 2) no treasures in final_map, 3) new feature of doing
7203walls only, .... --PeterM 6/9/2000:
7204
7205common/button.c: do_mood_floor(): Bugfixes: Only players can have pets.
7206Call add_friendly_object() for friendly monsters.
7207- Jan Echternach 6/8/2000
7208
7209server/spell_effect.c and server/spell_util.c: Several functions: Only
7210add a pet if there really is a pet's owner, and it's a player.
7211- Jan Echternach 6/8/2000
7212
7213server/spell_effect.c: cast_charm() and cast_charm_undead(): Bugfixes:
7214Only players can cast these spells. This fixes server crash if
7215a monster casted a charm spell, and the charmed pet was killed.
7216Call add_friendly_object for friendly monsters.
7217- Jan Echternach 6/8/2000
7218
7219common/friend.c: remove_friendly_object(): Use llevError for error
7220messages. - Jan Echternach 6/8/2000
7221
7222common/living.c: fix_player(); server/gods.c: tailor_god_spell();
7223server/spell_effect.c: summon_avatar() and animate_weapon(): Bugfix: Set
7224a string to NULL after calling free_string(). This fixes a nasty bug
7225that caused the string's reference count drop below 0, which resulted
7226in corruption of malloc()'s internal data structures (and possibly
7227server crashes). - Jan Echternach 6/8/2000
7228
7229server/time.c: move_creator(): Bugfix: Call free_string() to free old
7230values of op->name and op->title before overwriting them with new values.
7231- Jan Echternach 6/8/2000
7232
7233common/object.c: insert_ob_in_map_simple() and insert_ob_in_map():
7234Check that we don't insert freed objects. - Jan Echternach 6/8/2000
7235
7236server/attack.c: hit_player_attacktype() and hit_player(): Bugfix: Check
7237that find_god() really found a god, and that 'god->slaying' is not NULL.
7238Fixes crash if a monster casted turn undead and actually hit something.
7239- Jan Echternach 6/8/2000
7240
7241server/attack.c: hit_player(): Check that a pet's owner is a player.
7242Prevents server crashes if a monster has a pet monster due to a bug
7243somewhere. Use llevError for error message. - Jan Echternach 6/8/2000
7244
7245server/time.c: move_arrow(): Use llevDebug level for "Arrow had no
7246map" message. - Jan Echternach 6/8/2000
7247
7248server/c_object.c, server/spell_effect.c, server/spell_util.c: Bugfixes:
7249Added some missing checks for destroyed objects. Use was_destroyed()
7250or return value of insert_ob_in_map() to check for destroyed objects,
7251not FLAG_FREED or FLAG_REMOVED. Don't use op->count of destroyed objects.
7252- Jan Echternach 6/8/2000
7253
7254server/shop.c: get_payment2(): Type of tag is 'tag_t', not 'long'.
7255- Jan Echternach 6/8/2000
7256
7257server/spell_effect.c: animate_bomb(): Fix environment checks.
7258- Jan Echternach 6/8/2000
7259
7260server/spell_util.c: fire_bolt(): Bugfix: Set level of bolt.
7261- Jan Echternach 6/8/2000
7262
7263server/spell_util.c: explosion(): Bugfix: Set FLAG_NO_APPLY before
7264moving the exploding object to the top. - Jan Echternach 6/8/2000
7265
7266server/spell_util.c: put_a_monster(): First create the monster
7267completely, then just insert its head. - Jan Echternach 6/8/2000
7268
7269server/time.c: generate_monster(): Bugfix: Don't free generators that
7270are used up in this function. process_object() already does this.
7271This fixes steambolt (which is a generator but must not used up here -
7272generate_monster() wasn't looking at FLAG_IS_USED_UP) and all generators
7273which should really be used up (because process_object() didn't expect
7274generate_monster() to destroy the object). - Jan Echternach 6/8/2000
7275
7276server/rune.c: trap_disarm(): Bugfix: Use SK_level() to determine
7277disarmer's level. Fixes server crash if multisquare monster casts
7278"disarm". - Jan Echternach 6/8/2000
7279
7280server/attack.c: hit_map(): Use was_destroyed() to properly check for
7281destroyed next object. Use llevError for error messages. Skip all
7282objects that are (no longer) at the specified map position.
7283- Jan Echternach 6/8/2000
7284
7285server/map.h server/main.c Increased buffer sizes for map paths.
7286Needed for random map code. --PeterM 6/6/2000
7287
72886/4/2000: Fix done to disease.c which causes diseases to
7289put experience into the appropriate category. --PeterM
7290
72916/4/2000: Added race fields to a lot of monsters. Modified
7292disease arcs so that they'll be specific to races. Changed
7293include/spellist.h to re-enable the disease spells. --PeterM
7294
72956/4/2000 (disease.c) Added a self-limiting parameter to diseases so
7296that their power can be tuned to be reasonable. --PeterM
7297
7298lib/crossfire.png: Some floors modified to no longer have transperencies.
7299include/newserver.h: Add Send_Face_Png made, also update versions of
7300 the protocol
7301include/newclient.h: Add CF_FACE_PNG constant.
7302socket/request.c: Add support for receiving PNG facemode request,
7303 ad final logic to send png images to the client.
7304Changes by Mark Wedel, 6/2/2000
7305
7306lib/checkarch.pl: Check for archetypes with type FIRECHEST but no level.
7307- Jan Echternach 5/29/2000
7308
7309server/apply.c: move_apply(): Added handling of THROWN_OBJ, CANCELLATION
7310and BALL_LIGHTNING.
7311server/spell_effect.c: cancellation(): Traverse inventory of objects
7312with type THROWN_OBJ.
7313- Jan Echternach 5/29/2000
7314
7315server/player.c: fire_bow() and server_skills.c: do_throw(): Bugfix: Don't
7316use op->count of freed objects. Use was_destroyed() to check for freed
7317objects instead of QUERY_FLAG (FLAG_FREED). - Jan Echternach 5/29/2000
7318
7319server/spell_util.c: fire_a_ball(): Bugfixes: Use op->other_arch as
7320the archetype to fire, not FBULLET. (-> Firechests now cast fire balls
7321again, not snowballs.) Set level of fired archetype. Check if object
7322was destroyed after insert_ob_in_map(). - Jan Echternach 5/29/2000
7323
7324server/time.c: move_firewall() and move_firechest(): Do nothing if
7325object has no map. Fixes server crashes if a dm creates such a thing
7326in the inventory. - Jan Echternach 5/29/2000
7327
7328lib/collect.pl: Modify so that it does not complain about png files in the
7329arch directory MSW 5/28/2000
7330
7331common/item.c: Fix query_short_name - wasn't generating all item names
7332properly because of changes made a few days ago - some areas manipulate
7333the string being worked on and was not updating the length properly.
7334MSW 5/26/2000
7335
7336doc/mapguide: Fix some typos. MSW 5/26/2000
7337
7338include/define.h: Add MIN_ACTIVE_SPEED value to determine what threshold
7339something will be put on the active list or not instead of using
7340varying values throughout the source code.
7341common/item.c, common/object.c, server/monster.c, server/pets.c,
7342server/spell_effect.c: Updated to use the MIN_ACTIVE_SPEED instead of
7343hardcoded values. MSW 5/26/2000
7344
7345include/define.h,include/global.h, common/image.c: Remove following old
7346face information: INV_*_FACES, BLOCKED_FACE, STIPPLE[12]_FACE. This
7347is just a general cleanup - the server has not used these since the
7348X11 code was pulled from the server. MSW 5/26/2000
7349
7350common/living.c: Add entries for the attack type AT_INTERNAL in description.
7351include/material.h: Update to include saves against INTERNAL attacktype.
7352include/living.h: Remove defunct objects_saves external referance.
7353The additions of internal to the tables should not really be needed, as
7354internal attacktypes should not be used publically, but these also act as
7355placeholders for future attacktypes. MSW 5/26/2000
7356
7357* server/attack.c: hit_map(), hit_player(); server/spell_effect.c:
7358move_cone(); server/rune.c: spring_trap(); server/spell_util.c:
7359move_missile(): Bugfix: Added missing was_destroyed() calls.
7360* server/rune.c: spring_trap(): Bugfix: Call trap_show() before the rune
7361has a chance to be destroyed.
7362* server/attack.c: hit_map(), hit_player(): Check for freed objects
7363right at the beginning of the function. Removed check that hitter has
7364a name from hit_player().
7365* server/spell_util.c: move_cone(): Bugfix: Remove cone objects in
7366inventories from active list, this fixes the cone without map problem when
7367a flower was hit with ice and put into an icecube.
7368* server/spell_util.c: move_missile(): Bugfix: Don't call hit_map() while
7369missile is removed from the map.
7370* server/apply.c: manual_apply(): Handle MMISSILE.
7371- Jan Echternach 5/26/2000
7372
7373* server/spell_effect.c: animate_weapon() and server/spell_util.c:
7374summon_monster(): Bugfix: Set FLAG_FRIENDLY for friendly objects.
7375- Jan Echternach 5/26/2000
7376
7377* server/attack.c: hit_player(): Bugfix: remove_friendly_object()
7378was called always after an object with type GOLEM had been killed,
7379but friendly objects are objects with FLAG_FRIENDLY, not objects with
7380type GOLEM. This fixes some "Remove_friendly_object(): Can't find
7381object" errors. - Jan Echternach 5/26/2000
7382
7383-----------------------------------
7384--- BEGIN apply() cleanup patch --- Jan Echternach 26/5/2000
7385-----------------------------------
7386
7387* player specific code moved from apply() to player_apply() and
7388player_apply_below().
7389
7390* apply(): null pointer check removed
7391
7392* (bugfix?) print message if scroll is unusable because of invalid
7393spell number
7394
7395* bugfix: if the altar casted a spell, the message was sent to the
7396(destroyed!) sacrifice, not the player
7397
7398* split apply() -> move_apply() / manual_apply()
7399
7400* move_apply(), check_walk_on(), insert_ob_in_map() and other functions:
7401New parameter 'originator' that is the object that caused another object
7402to be inserted into the map. This removes the need to look through all
7403map objects above an altar to find the player who dropped the sacrifice.
7404
7405* always check FLAG_UNPAID in manual_apply()
7406
7407* don't check FLAG_UNPAID in apply_special(), new function
7408monster_apply_special() which checks FLAG_UNPAID and calls apply_special()
7409
7410* many new functions like apply_altar() and apply_spellbook() to make
7411the switch statements in move_apply() and manual_apply() shorter
7412
7413* changes to actual apply() code:
7414
7415ALTAR:
7416 spell casting altars should work now if not operated by a player
7417 common/button.c, operate_altar(): altar's message is sent to altar's
7418 map, not player's map
7419 bugfix: if sacrifice was accepted, apply() didn't tell the caller
7420 that it has been destroyed
7421ARROW, CONE, FBULLET, BULLET:
7422 now returns 'victim destroyed' if victim was killed by the attack
7423TRAPDOOR:
7424 play sound only if something fell through the trapdoor
7425 print trapdoor message _before_ falling into trapdoor
7426TRIGGER_ALTAR (in check_trigger()):
7427 don't check for sacrifices if called from animate_trigger()
7428 don't call check_trigger() from fix_auto_apply() anymore (this change
7429 breaks maps with altars that have their sacrifice already stored on
7430 them)
7431DEEP_SWAMP:
7432 deep_swamp() -> walk_on_deep_swamp() / move_deep_swamp()
7433 when deep_swamp() (now move_deep_swamp()) is called from
7434 process_object(), assume that state (swamp->stats.food) is already 1
7435EXIT:
7436 removed support for multisquare players
7437 don't print 'is closed' message when moving on an exit, only print this
7438 message if exit is applied manually
7439SIGN:
7440 only increment last_eat if it hadn't reached the limit yet
7441SPELLBOOK:
7442 removed partial support for applying by monsters
7443BOW, WAND, ROD, HORN:
7444 moved code to apply_special()
7445CLOCK:
7446 bugfix: Monsters must not apply a clock, they would crash the server.
7447POWER_CRYSTAL:
7448 Bugfix? Don't call esrv_update_item() if not applied by a player.
7449LIGHTER:
7450 Bugfix? Just return 0 if not applied by a player.
7451
7452* changes to apply_special():
7453
7454BOW:
7455 remove double check_skill_to_apply()
7456ROD, HORN:
7457 change message from "you apply ..." to "you ready ..."
7458
7459BOW: FLAG_READY_BOW is now set by apply_special(), but that seems
7460redundant because monster_check_apply() also sets this flag. Remove
7461setting of this flag from apply_special() because it could have a
7462more complex meaning in monster.c or remove setting of this flag from
7463monster_check_apply() because such stuff should be handled in apply.c?
7464FLAG_READY_BOW is also unset in apply_special() if a bow is unapplied.
7465
7466CONE:
7467 don't multiply damage by 20
7468SIGN:
7469 you can hear magic mouths even if you are blind
7470 however, now you can also read signs with FLAG_WALK_ON/FLAG_FLY_ON if you are
7471 blind
7472 (different object types or a new flag would be required)
7473RUNE:
7474 detonation moved from move_rune() to move_apply() -> runes will now always
7475 detonate if somebody steps on them
7476 allow runes with FLAG_FLY_ON
7477
7478completely removed GRAVE and MONEY_CHANGER
7479
7480common/object.c: was_destroyed(): new function
7481include/object.h: new typedef tag_t
7482move_apply() returns void, check_walk_on() uses was_destroyed()
7483
7484lib/checkarch.pl:
7485 check for archetypes with walk_on, walk_off, fly_on or fly_off and without
7486 a type
7487 check for archetypes with type FIREWALL (type 62) and without a level
7488
7489* server/apply.c: Bugfix: Don't skip calls to change_skill() if wizard -
7490calc_skill_exp() requires change_skill() to set the current experience object.
7491
7492* server/monster.c: find_mon_throw_ob(): Bugfix: Unapply applied object even
7493if heaviest object was choosen.
7494Bugfix: Use monster_apply_special() to unapply, clearing FLAG_APPLIED isn't
7495enough. -> Should fix the "HAS_READY_BOW without bow" errors.
7496* server/skills.c: find_throw_ob(): Bugfix: Use player_apply(), clearing
7497FLAG_APPLIED isn't enough.
7498Replace redundant check for FLAG_INV_LOCKED with error message at end of
7499function if the first check failed somehow and we have choosen an object with
7500FLAG_INV_LOCKED.
7501make_throw_ob(): error message if object is applied
7502
7503* lib/checkarch.pl: check that potions (type 5, POTION) have a level
7504
7505* server/apply.c: apply_special(): Handle all cases of applying and unapplying
7506skill objects.
7507* server/apply.c: manual_apply(SKILL): Just call apply_special().
7508* server/skill_util.c: change_skill(): Rewrite to simply use apply_special()
7509for changing skills.
7510
7511* server/apply.c: apply_special(): Bugfix: Fixed return values.
7512
7513* server/skill_util.c: link_player_skills(): Bugfix: Don't set exp_obj for
7514(visible) skill tools.
7515* server/skill_util.c: link_player_skills(): Bugfix? Reset op->chosen_skill
7516and FLAG_READY_SKILL because we have unapplied all skills.
7517* server/input.c: legal_range(): Bugfix: range_skill is valid only if
7518op->chosen_skill != NULL, not when there is some (unapplied) skill somewhere
7519in the inventory.
7520* server/login.c: check_login(): Bugfix: call legal_range() after
7521init_player_skills() - we can't handle range_skill correctly if skills haven't
7522been initialized.
7523* server/login.c: check_login(): Bugfix: Check return value of legal_range(),
7524and reset op->contr->shoottype to range_none if range was invalid.
7525* server/login.c: check_login(): Bugfix: Don't call fix_weight() - fixing
7526the weight of _all_ players isn't necessary. Just initialize op->carrying
7527directly with sum_weight() instead. This also removes the problem of
7528updating the weight of an object that hasn't been sent to the client yet.
7529* server/login.c: check_login(): Bugfix: We need to call fix_player()
7530(init_player_skills() needs this, and it also makes the code more robust).
7531
7532* server/apply.c: apply_altar(): Bugfix: Print altar's message before
7533casting the spell.
7534
7535* server/spell_util.c: move_cone(): Use copy_owner() instead of set_owner()
7536and manually correcting the skill and experience object pointers.
7537* server/spell_util.c: cast_cone(): Don't set FLAG_FLYING - the archetype
7538needs to have this anyway for move_cone() to work properly. Instead, print
7539error messages if FLAG_FLYING, FLAG_WALK_ON or FLAG_FLY_ON are missing.
7540
7541* server/apply.c: move_apply(): TRAPDOOR: Bugfix: Multiply by op->nrof when
7542calculating the weight.
7543
7544* randommaps/standalone.c, server/apply.c: fix_auto_apply(): Bugfix: Don't
7545call check_trigger() for objects of type TRIGGER. For other trigger types,
7546call check_trigger() only if there is an object above the trigger.
7547This can be used to implement doors that are only open shortly after the map
7548has been loaded.
7549* common/button.c: check_trigger(): Many changes. The triggers should now
7550behave as described in crossfire.doc. -> This breaks maps that rely on old
7551buggy behaviour.
7552
7553* server/monster.c: monster_apply_below(): will_apply & 1 now also applies
7554TRIGGER objects, not only HANDLE objects. Allows an interesting solution for
7555/asyvan/gate9 if there is no second player who can open the middle grate.
7556
7557* common/button.c: check_trigger(TRIGGER_PEDESTAL) and update_button(PEDESTAL):
7558Bugfix: Handle objects with heads correctly.
7559
7560* server/c_object.c: drop_object() and socket/item.c: look_at(): Bugfix: If a
7561player is moved on top with remove_ob()/insert_ob_in_map(), FLAG_NO_APPLY must
7562be set temporarily.
7563* common/object.c: remove_ob(): Bugfix: Don't call move_apply_func() if
7564FLAG_NO_APPLY is set.
7565
7566* server/apply.c: manual_apply(): Don't call apply_special() for objects
7567that are not in the inventory. Return 2 in this case.
7568* server/apply.c: player_apply_below(): Skip objects for which manual_apply()
7569returned 2.
7570
7571* server/apply.c: apply_spellbook(): Bugfix: Don't give experience for items
7572with FLAG_STARTEQUIP.
7573
7574---------------------------------
7575--- END apply() cleanup patch --- Jan Echternach 26/5/2000
7576---------------------------------
7577
7578server/input.c: modify examine_monster to use the maxhp field instead of
7579the arch hp field to determine healthiness of the monster. Also, give
7580this information for all creatures, not just monsters or players.
7581MSW 5/23/200
7582
7583socket/item.c: Add MAXITEMLEN define at top of file and use that to determine
7584 at what point item commands should be broken up. Prior hard coded value
7585 was not always large enough. MSW 5/23/2000
7586
7587include/define.h: add safe_strcat inline/static function. Add
7588 DESCRIBE_ABILITY_SAFE and DESCRIBE_PATH_SAFE which use the safe_strcat
7589 to prevent buffer overuns.
7590common/item.c: Have query_name use HUGE_BUF for its buffer - query_short_name
7591 uses that buffer size, and we call the same thing. have quer_name and
7592 query_short_name use the safe_strcat function. Increase buffer size
7593 in ring_desc to be a VERY_BIG_BUF and also use safe_strcat along with the
7594 DESCRIBE_*_SAFE macros.
7595server/input.c: Modify examine.c to not get buffer overruns for very long/
7596 complicated items. Modify long_desc to also handle long names/descriptions
7597 without buffer overruns.
7598socket/item.c: Modify the functions that prepend the length to the name
7599 of the object to handle very long (>255) object names properly - now we
7600 just truncate it and only send the first 255 bytes. add function
7601 add_stringlen_to_sockbuf to make this task easier.
7602With the above changes, very long named items/items with very long
7603descriptions works properly in both the server (no crashes) and the
7604client (no crashes/protocol errors) MSW 5/22/2000
7605
7606common/item.c: Modify query_short_name to avoid buffer overflow on long
7607ring descriptions. Also, increased size of buffer in this function so
7608that longer ring descriptions will not get truncated. MSW 5/22/2000
7609
7610server/c_chat.c: Add standard banner to top of file. Fix say command so
7611that it does not crash the server if something beyond 256 characters is
7612spoken - extra data is just truncated. MSW 5/22/2000
7613
7614common/object.c: Splitted set_owner() into set_owner_simple() and
7615set_owner(). copy_owner(): New function.
7616server/spell_util.c: explode_object(): Use copy_owner() instead of setting
7617skill and experience objects manually. Bugfix: Don't use op->owner
7618directly (fixed by using the caster in call to SP_level_dam_adjust(),
7619not the owner, which was wrong anyway).
7620server/spell_util.c: fire_arch_from_position(): Use copy_owner() instead
7621of set_owner() if 'op' isn't the real owner but only a spell object
7622owned by somebody else.
7623server/spell_util.c: move_swarm_spell(): Use the swarm spell object as
7624the owner in call to fire_arch_from_position(), which now handles this
7625case correctly.
7626server/spell_util.c: fire_swarm(): Call tailor_god_spell().
7627server/gods.c: determine_god(): op->type==SWARM_SPELL is a spell.
7628server/gods.c: tailor_god_spell(): op->type==SWARM_SPELL is a spell.
7629Always abort function if we couldn't find a god. Always add god's
7630attacktype if the spellop's attacktype has AT_GODPOWER.
7631- Jan Echternach 22/5/2000
7632
7633common/init.c, common/loger.c, include/logger.h, server/init.c: New
7634log level llevInfo which is the new default log level.
7635Many other files: Use llevInfo instead of llevError where appropriate.
7636Use 'settings.debug >= llevDebug' instead of 'settings.debug'.
7637- Jan Echternach 21/5/2000
7638
7639server/main.c: Use a marker object to track current position in the list
7640of active objects. Using a pointer didn't work because all objects on
7641that list can be removed from it by process_object(). One of the things
7642this fixes is bogus "Free object on list" errors.
7643- Jan Echternach 21/5/2000
7644
7645crossedite/Makefile.in: Modify to use $(MAKE) instead of make when
7646descending into subdirectories - fixes compilation on FreeBSD - MSW 5/17/2000
7647
7648socket/init.c: Fix incorrect check on return value from fread when
7649loading xpm images. MSW 5/17/2000
7650
7651Fix server/spell_effect.c - was assigning altar->other_arch to an object
7652and not archetype MSW 5/16/2000
7653
7654server/spell_effect.c: magic_wall(): Duration of darkness spell now
7655implemented with op->stats.food. This avoids problems with very low
7656speed values that were interpreted as infinite duration.
7657lib/spell_params: Changed duration parameters of darkness spell to
7658give a reasonable duration with the new formula.
7659- Jan Echternach 16/5/2000
7660
7661common/living.c: drain_stat(): There are 7 stats now, not 6.
7662- Jan Echternach 15/5/2000
7663
7664server/rune.c: rune_attack(): Check that victim still exists after
7665hit_player() was missing. This fixes server crashes if monster applied
7666a chest, found a diseased needle and was killed by it.
7667- Jan Echternach 15/5/2000
7668
7669server/spell_effect.c: cast_charm(): out_of_map() check was missing.
7670This fixes server crashes when a player casted this spell near the
7671edge of a map. - Jan Echternach 15/5/2000
7672
7673
7674Make image files and code more generic. This was largely done to make
7675adding support for png files easier, but in reality, it means adding support
7676for any new file format is now trivially easy. Format of the image
7677file is:
7678IMAGE <image num> <datalen> <image name>\n
7679followed by the image data.
7680This allows support for binary image formats (png), but also means that
7681the server doesn't need to know anything about the image format - rather
7682it is all just data as far as the server is concerned. I think this
7683actuallyy loads the xpm data a little faster - it would make sense that
7684it should, since it just reads all the data in with one fread instead
7685of parsing it line by line waiting for the end image delimeter.
7686Note: While png images are loaded, they are currently not supported
7687in the client nor will the server send them - that is the next step
7688in the work, but that will require just a few minor changes to the
7689server - most of those change will be in the client.
7690
7691crossedit/xutil.c: Merge bitmap & pixmap load routine into one called
7692 ReadImages, function modified to use above format.
7693crossedit/App.c: Call ReadImages to load images.
7694include/newserver.h: Change FaceInfo structure to have arrays of data
7695 and datalength instead of explicity entries for pixmap vs bitmap data.
7696lib/adm/make_xpm_file.pl, lib/crossfire.cfb, lib/xbmtobdf.c: Removed -
7697 either note needed or replaced by new naming scheme.
7698lib/adm/collect_images.pl: Replacement/improvement of make_xpm_file.pl
7699 above - this handles all image formats (xbm, xpm, png). This is
7700 also more intelligent in that it will not try to rebuild the image files
7701 if there is not a valid arch directory.
7702lib/crossfire.png, lib/crossfire.xbm (new files): .png file is for png
7703 images. xbm is to keep with the new standardized naming convention used
7704 and is for the bitmaps.
7705lib/crossfire.xpm: New format used in file.
7706lib/Makefile.in: Modified to collect via new script as well as new
7707 directives to collect (png files).
7708socket/init.c: Modified to load with the new format and data structures.
7709socket/request.c: Modified to send data with the new data structures
7710 provided.
7711
7712End of image changes, MSW 5/13/2000
7713
7714configure.in, configure: Add check for perl so that we can call scripts
7715properly - MSW 5/13/2000
7716
7717common/re-cmp.c: Add some tolower calls in the comparisons so most
7718regular expressions should not be case insenstive (makes matches & says
7719work better). Note that I did not change the behaviour on range matches
7720(Z-f for example), as I thought there may be side effects in that case.
7721MSW 5/8/2000
7722
7723socket/request.c: Add length checking to NewPlayerCmd so that if the client
7724sends us a really long command, we just truncate the end of it and not
7725overwrite our internal buffers causing crashes. MSW 5/8/2000
7726
7727server/player.c: add out_of_map check to stand_near_hostile function. This
7728fixes a server crash if the player uses a hiding skill near the edge of a map.
7729MSW 5/8/2000
7730
7731common/arch.c, common/loader.l (loader.c): Modify the load routines
7732to strip off trailing whitespace in object names and other_arch fields -
7733I believe this is why altars to Sorig did not generally work, and while
7734generally that white space should not exist, doing a little extra checking
7735for it is not a bad idea - MSW 4/26/2000
7736
7737Add HOLY_ALTAR type, and use that for praying over for gods and the
7738like.
7739doc/crossfire.doc: Add description of HOLY_ALTAR type and meaning
7740 of fields.
7741common/map.c: Disable consecration code for altars.
7742include/define.h: Add type for HOLY_ALTAR
7743include/sproto.h: Update for change of some functions below.
7744server/c_wiz.c: Modify setgod command to call become_follower with
7745 proper second arg.
7746server/gods.c: Change become_follower to take object pointer to god instead
7747 of name, since the holy_altar has the pointer in its other_arch.
7748 Modify pray_at_altar to use the new fields, as well as fixed
7749 what seemed to be numerous bugs in that function.
7750sever/skills.c: Change check from ALTAR to HOLY_ALTAR, also change
7751 check to see if HOLY_ALTAR is consecrated by looking at the
7752 other_arch field.
7753server/spell_effect.c: Update consecrate so that caster must be
7754 higher effective level than the altar, also update for
7755 differing fields.
7756maps/thomas/sisters/shrine0, map/thomas/sisters/tower0: Remove
7757 title from altars on these maps - these were the only two maps
7758 using old style altars consecrated to a god. Since it appears the
7759 real purpose of the altars on these maps was to trigger something
7760 else, they were kept as old style altars.
7761arch/gods/altars (relocated from arch/indoors, as I think the new
7762 location makes more logical sense): Update for new fields/format.
7763 This also affects lib/archetypes, lib/bmaps.paths, lib/crossfire.xpm,
7764 lib/crossfire.cfb
7765lib/adm/archsearch.pl: Modified to hunt out old archetypes - some of the
7766 changes could be useful in general cases.
7767MSW 4/26/2000
7768
7769server/spell_util.c: Fix move_golem so that multi square avatars (golems)
7770don't hit themselves. Remove will_hit_self function (only used in
7771move_golem), since it did not work. Change structure & indenting of
7772move_golem function so it isn't quite so nested - functionality
7773remains the same. When we do find something to kill in move_golem,
7774call attack_ob against it instead of hit_map - hit_map is not save
7775for multi object hitters. MSW 4/24/2000
7776
7777Key usage change: Add new command 'usekeys' that specify how keys
7778are searched for. The three options are inventory, keyrings, and containers.
7779These options apply to both standard keys and special keys. If the player
7780has a key for the door but it is in a container that will not be used,
7781print a friendly message of the key name and container name. Files
7782affected:
7783help/usekeys: Added describing options
7784lib/Makefile.in: Addition of help/usekeys above.
7785include/player.h: Add new enumeration and entry into player structure
7786include/sproto.h: New function prototype
7787server/apply.c: change of Find_Key to new function with slightly
7788 different options
7789server/c_misc.c: add function to support 'usekeys command.
7790server/commands.c: addition of usekeys command
7791server/player.c: rewrite & rename of find_key command, as well as changes
7792to move_player_attack
7793Mark Wedel 4/21/2000
7794
7795server/spell_effect.c: create_bomb(): New spell_type parameter, merely
7796for consistency with itself and with other spell casting functions.
7797- Jan Echternach 4/19/2000
7798
7799server/spell_effect.c: create_bomb(): Set level of created bomb.
7800Fixes the problem that the splints were casted without a level.
7801- Jan Echternach 4/19/2000
7802
7803lib/checkarch.pl: New perl script to check the archetypes file for
7804obvious bugs (like object that is alive but doesn't have a level).
7805- Jan Echternach 4/17/2000
7806
7807include/spellist.h: "meteor swarm" is now a missile spell (PATH_MISSILE)
7808just like "comet". - Jan Echternach 4/17/2000
7809
7810server/spell_util.c: path_level_mod(): Rewrote to fix countless bugs.
7811New interface with explicit base level parameter.
7812server/spell_effect.c: finger_of_death(): Call path_level_mod() with
7813correct base level.
7814server/spell_util.c: casting_level(): New function that combines
7815SK_level() with path_level_mod().
7816- Jan Echternach 4/17/2000
7817
7818server/spell_util.c: Several cosmetic changes (spell type parameter name
7819is spell_type, arch_to_object(get_archtetype(...)) is equivalent to
7820get_archetype(...), use casting_level() if applicable).
7821- Jan Echternach 4/17/2000
7822
7823server/spell_util.c: fire_swarm(): New 'caster' parameter because
7824owner and caster can be different. Level of the swarm object is casting
7825level of the caster, not overall level of the owner.
7826server/spell_util.c: fire_arch_from_position(): Set level of fired
7827arch to casting level of caster.
7828server/spell_util.c: cast_cone(), cast_smite_spell(): Set level of spell
7829object to casting_level() and not SK_level() to honour path_attuned and
7830path_repelled of the caster.
7831server/spell_util.c: move_cone(): Just copy the level for new cone
7832objects.
7833
7834Missing level meant AT_DEATH didn't work, missing call to
7835path_level_mod()/casting_level() meant path_attuned/path_repelled was
7836ignored. - Jan Echternach 4/17/2000
7837
7838server/player.c: fire_bow(): Set level of fired arrow. Arrows with
7839AT_DEATH are now working. - Jan Echternach 4/17/2000
7840
7841server/player.c: fire(): Call check_skill_to_fire() even for wizards
7842because this function has the important side effect of setting the current
7843skill and experience objects. - Jan Echternach 4/17/2000
7844
7845server/skills.c: do_throw(), server/time.c: stop_arrow(), server/player.c:
7846fire_bow(): Flying arrows and thrown objects have FLAG_NO_PICK set because
7847picking these objects is currently broken (and maybe it shouldn't be
7848possible anyway - picking up a _flying_ arrow?). - Jan Echternach 4/17/2000
7849
7850server/c_wiz.c: set_god(): Didn't work at all because it was trying to
7851set the current player as his own god. - Jan Echternach 4/17/2000
7852
7853server/map.c: check_path(): Return value was wrong if the name did not
7854refer to a regular file. A symptom of this bug was that the server crashed
7855if a wizard tried to enter a directory with the 'goto' command.
7856- Jan Echternach 4/17/2000
7857
7858server/map.c: open_and_uncompress(): Check that the file we have opened
7859is (still) a regular file, fail if it's not. This is the right place
7860for such checks if we want to avoid race conditions (e.g. file replaced by
7861directory while trying to open it). - Jan Echternach 4/17/2000
7862
7863c_party.c commands.c daemon.c disease.c gods.c spell_effect.c spell_util.c:
7864Cosmetic fixes - updates to rcsid string to include right file name as well as
7865updates to mail address and/or additions to top banner. Mark Wedel 4/13/2000
7866
7867Various files: Updated my mailing address to be accurate - Mark Wedel
78684/13/2000
7869
7870doc/playbook/handbook.idx: Automatically generated file removed. This
7871is not something normally included in packed up distributions, so no reason
7872to have it in CVS - Mark Wedel 4/13/2000
7873
7874doc/include_html.pl, doc/playbook/make_index.pl, doc/spoiler-html/makeps.pl,
7875lib/adm/make_xpm_file.pl:
7876
7877Change to use /usr/bin/perl instead of /usr/local/bin/perl - real change is to
7878find perl in configure.in and call the scripts with that. Mark Wedel
78794/13/2000
7880
7881
7882server/input.c: Don't try to calculate spellpoint costs for denied spells,
7883because these are undefined and are now causing lots of BUG messages. Also
7884improved formatting: spellpoint costs can be > 99, and don't fill everything
7885with zeros, use spaces instead. Patch by Jan Echternach, applied & checked in
7886by Mark Wedel, 4/12/2000
7887
7888server/skill_util.c: Fixed some log messages that were lacking a newline at
7889the end. SK_level(): Rewrite of this function to simplify its structure.
7890Print error message if we find an invalid level. Add top copyright/contact
7891banner (msw) Patch by Jan Echternach, applied & checked in by Mark Wedel,
78924/12/2000
7893
7894server/apply.c, server/monster.c: Fix in apply.c for encounter maps
7895so that proper message is generated, and differentiate behaviour if it
7896is a floor vs not a floor. Also, change to both files in that apply_below
7897stops at the floor object. Patch by Jan Echternach, applied & checked in by
7898Mark Wedel, 4/12/2000
7899
7900server/apply.c, doc/crossfire.doc: Fix to prevent server crashes when monster
7901applies poison object. doc file is updated to include accurate information on
7902values in poison object. Patch by Jan Echternach, applied & checked in by
7903Mark Wedel, 4/11/2000
7904
7905CREDITS, server/main.c: Add Peter Gardner to list of credits.
7906Mark Wedel 4/4/2000
7907
7908server/apply.c, improve_armour():
7909Maximum armour value reduced to 90. Items can now always be improved up
7910to this value. For armour x you need level x, not level x + 1 as before.
7911esrv_send_item() and fix_player() also called if only magic value was
7912improved. Patch by Jan Echternach, applied & checked in by Mark Wedel,
79134/4/2000
7914
7915server/attack.c, attack_message():
7916More messages. "grind to dust" is more damage than "shred to pieces".
7917Patch by Jan Echternach, applied & checked in by Mark Wedel, 4/4/2000
7918
7919server/spell_effect.c, magic_wall():
7920Fix calculation of duration of darkness spell. Before, you could get
7921huge negative speed values with high experience levels, which meant very
7922short duration.
7923Patch by Jan Echternach, applied & checked in by Mark Wedel, 4/4/2000
7924
7925server/spell_util.c:
79261) New argument of fire_swarm() to specify whether it's a magic attack.
7927All swarm spells except meteor swarm are now magic (just as the
7928underlying basic spell).
79292) New function fire_arch_from_position() which doesn't use the owner's
7930position as the starting position of the fired arch.
79313) move_swarm_spell(): Correctly set owner and magic in call to
7932fire_arch_from_position().
79334) Above changes fixes "cause many wounds" spell
7934Patch by Jan Echternach, applied & checked in by Mark Wedel, 4/4/2000
7935
7936
7937common/map.c: Change calls in file to use insert_ob_in_map simple.
7938This fixes bugs with buttons not being applied correctly when the map
7939is loaded - the cause is that push_button is getting called for the
7940button before all the objects the button is linked to have been loaded.
7941Then when the map finishes loading, the call to update_button is called
7942and they are not in sync. This change should make loading slightly faster,
7943mostly because it does not call check_walk_on during the loading, so that
7944buttons don't get pushed/changed around. Mark Wedel 3/28/2000
7945
7946server/player.c: If player is using pickup mode 6, only have them pick up
7947the item if they know it is magical. Prior to change, items would be
7948picked up if they are magical, but not if the player knew that, so the code
7949was giving extra knowledge to players. Bug reported by Kurt Fitzner,
7950checked in by Mark Wedel, 3/26/2000
7951
7952common/map.c: Code fix by Kurt Fitzner so that unique maps will get
7953compressed if so needed. Fixes problem of unique maps not being
7954able to get reloaded as they are saved with the compress suffix but
7955not in compressed form. Code checked in by Mark Wedel, 3/26/2000
7956
7957server/skills.c, server/spell_effect.c: Improve behaviour when identifying
7958items - the identify routine already updates the client if it is
7959in the players inventory, so only send update to client if the item is
7960on the map. Also, do full item update, as many fields may change, and
7961that is what the identify function does. Standard top of
7962file banner also added to skills.c file. Fixes problem of
7963objects in inventory being displayed with two numbers in from
7964(ie, two two bows +1).
7965Bug and initial fix of item updates by Kurt Fitzner,
7966implemented in a bit different way by Mark Wedel. 3/26/2000
7967
7968Makefile.in, doc/Makefile.in: Modified so that making the docarchive
7969now works. The make must be done from the top level for it to work, since
7970some values are passed, but the doc/Makefile.in was missing some declarations
7971and had some other fixes that needed to be done. msw 3/22/2000
7972
7973------------------------------------------------------------------------------
7974Changes for 0.95.5:
7975
7976Makefile.in: comment out the EXTRA_FLAGS (which contains the -Wall
7977entry) - the presumption that everyone is going to use gcc to compile
7978crossfire is a poor one, and -Wall is only supported on gcc. I would
7979rather have it compile on the maximum number of systems without it
7980needing changes than to require the end user to make the customizations.
7981A better long term solution is to have configure.in check for gcc or
7982if -Wall is supported it and have it add it in. msw 3/21/2000
7983
7984server/c_object.c: Fix pick_up_object function to deal with non players
7985picking up objects - prior to fix, program would crash when monsters
7986pick up objects. Also, add standard banner at top of file about
7987copyright, contact, version information. msw 3/21/2000
7988
7989CREDITS, README: Updated to contain my new mailing address. In reality,
7990almost all the files have an out of date address for me, but these
7991are probably the ones people will look at most. README also updated
7992with new ftp location. msw 3/20/2000
7993
7994include/Makefile.in: Update files to include material.h - need when
7995packing up new releases - msw 3/20/2000
7996
7997doc/hanbook.ps, doc/spoiler.ps, doc/spoiler-html/spoiler.html: Rebuilt with
7998latest version of crossfire - not sure if there are any content changes, as
7999the tools to build the file have been updated on my system, causing many
8000changes to the prologue and outputted data. - msw 3/20/2000
8001
8002
8003Change doc/spoiler-html/Makefile.in and doc/playbook-html/Makefile.in to use
8004$(datadir) instead of $(C_LIBDIR). Other add AWK and INCDIR lines so that it
8005properly builds with autoconf setup. msw 3/19/2000
8006
8007Change spoiler.tex, handbook.tex to build properly with later versions
8008of tetex - added language specifier when using the babel package.
8009msw 3/19/2000
8010
8011Add missing doc/playbook/fig directory to the CVS reposistory -
8012msw 3/18/2000
8013
8014Change summon_cult_monster code so that it will no longer summon big monsters
8015on top of walls or the player. Also, if there is not space for a big
8016monster, try to find another pet monster that will fit in the space.
8017File affected: server/spell_effect.c - msw
8018
8019Change gorokh.arc to use anim devil instead of anim Lucifer - fixes crash
8020when using avatars of gorokh - msw
8021
8022Split off kill_player function from do some living, and check for player
8023death upon player login. This splits up an otherwise very large function,
8024but more importantly, the second point allows NOT_PERMADEATH to work as
8025expected when the player is dead when logged out. Previous, the if the
8026player was dead when they logged out, it would just kill off the character
8027permanently (without grave marker or anything), even in NOT_PERMADEATH
8028mode. Also, cleaned up player load code to remove code that supported
8029very old style save files.
8030Files changed: server/login.c server/player.c include/sproto.h - msw
8031
8032Change NO_STAT define in living.h,skillist.h,skill_util.c to NO_STAT_VAL
8033to remove conflict on AIX systems. - msw
8034
8035Fix error in configure.in - was referancing BZIP2, when it should have
8036used BZIP - msw 2/7/2000
8037
8038server/skill_util.c: Fixed spelling of unwield
8039configure.in: Update -z checks to not use eval, double quote the variable.
8040This seems to be needed on solaris and probably other systems.
8041Both changes commited by Mark Wedel, 2/7/2000
8042
8043---SMALL BUGFIX--- John Cater 5/11/1999
8044server/attack.c:
8045- changed the logic in hit_player to attack enemy races with holy word
8046playtested
8047
8048
8049---BEGIN BATCH UPDATE--- DAMN 9/17/1999
8050server/alchemy.c:
8051- minor cleanup
8052
8053server/apply.c:
8054- split multiple lighters
8055
8056server/attack.c:
8057- vulnerability gives -4 to saving throw against non-damage attack effects
8058- immunity to acid reduces the probability of corrosion
8059- immunity and protection and not vulnerability to acid prevents corrosion
8060- magic bonus improves item's saving throw against acid
8061- vulnerability to drain doubles rate of exp loss, protection halves rate
8062- holy word slaying is checked in hit_player, no need to double-check
8063in hit_player_attacktype
8064- prot:magic and vuln:magic affect all magical damage, not just raw magic
8065- Holy Word and Turn Undead affect undead at half strength if they're not
8066listed as an enemy race
8067- Holy Word and Turn Undead have no effect on undead if they're listed as
8068a friendly race
8069- minor bugfix/cleanup
8070
8071server/gods.c:
8072- minor bugfix/cleanup
8073- luck slightly improves chance of divine intervention
8074
8075server/input.c:
8076- fixed typo
8077
8078server/main.c:
8079- trivial bulletproofing, probably no effect
8080
8081server/player.c:
8082- sp regen penalty from armour calculated in fix_player instead of being
8083recalculated for each spell point gained.
8084
8085server/shop.c:
8086- payment will come from open pouches if you don't have enough in your
8087top-level inventory
8088- money for sold items will go into open pouches until they're full,
8089then overflow into top-level inventory
8090
8091server/skills.c:
8092- minor bugfix in throwing
8093- writing in one of a stack of books seperates one book out first
8094
8095server/spell_effect.c:
8096- generalized staff_to_snake to animate_weapon
8097
8098server/spell_util.c:
8099- Staff to Snake, Dancing Sword, and Animate Weapon spells now all use
8100animate_weapon function
8101- holy golems avoid damaging their owners
8102- raw mana spells
8103
8104common/living.c:
8105- minor bugfix
8106- fix_player now calculates sp regen penalty from armour
8107
8108common/readable.c:
8109- spelling fix: grimore -> grimoire
8110
8111doc/crossfire.doc:
8112- minor edits
8113
8114include/defines.h:
8115- moved object type numbers to object.h
8116- moved flag numbers to object.h
8117- moved NROFREALSPELLS to spells.h
8118- moved path numbers to spells.h
8119- moved DESCRIBE_PATH macro to spells.h
8120- moved ARMOUR_ and WEAPON_ macros to player.h
8121- moved player state numbers to player.h
8122- moved monster movement numbers to living.h
8123- moved NROFSKILLS to skills.h
8124
8125include/global.h:
8126- #defines from spells.h and material.h loaded early
8127
8128include/object.h:
8129- now has the #defines for object type numbers
8130
8131include/skills.h:
8132- moved NROFSKILLS here
8133
8134include/player.h:
8135- added gen_sp_armour variable
8136
8137include/spellist.h:
8138- added mana spells, Dancing Sword, and Animate Weapon
8139
8140include/spells.h:
8141- moved NROFREALSPELLS here and updated it
8142- now has the #defines for spell path nummbers
8143- added mana spells, Dancing Sword, and Animate Weapon
8144
8145include/sproto.h:
8146- added animate_weapon and pay_from_container prototypes
8147
8148include/material.h:
8149- new
8150
8151lib/spell_params:
8152- added entries for mana spells along with their fire equivalents
8153
8154lib/formulae:
8155- minor spelling fixes to match minor spelling fixes in artifacts
8156
8157lib/artifacts:
8158
8159Weapons
8160- Sanwe -> Gnarg (any weapon)
8161 chance 5, value x10, magic 0, dam 120%
8162
8163- Lythander (any weapon)
8164 chance 5, value x20, magic 0, luck +1, weight 90%
8165
8166- Gwormi -> Gaea (wooden weapons only)
8167 chance 20, value x50, magic 2, regen +1, dam 110%
8168
8169- Slay Demon -> Valriel (any weapon)
8170 chance 15, value x30, magic 2, weapon speed 120%, slaying demon
8171
8172- (new) Gorokh (any weapon)
8173 chance 15, value x30, magic 2, weapon speed 120%, slaying angel
8174
8175- (new) the Devourers (any weapon)
8176 chance 8, value x30, magic 1, attacktype: physical, cold, depletion
8177
8178- (new) Mostrai (axes and hammers only)
8179 chance 10, value x12, magic 1, dam 140%, weight 115%
8180
8181- (new) Sorig (metal weapons only)
8182 chance 5, value x15, magic 1, weight 95%, weapon speed 125%
8183 attacktype physical, electricity
8184
8185- (new) Ruggilli (metal weapons only)
8186 chance 5, value 15, magic 1, weight 85%, weapon speed 110%
8187 attacktype physical, fire
8188
8189Helmets (moved to after weapons, with the rest of the armour)
8190- Lordliness -> Valriel (full helm only)
8191 chance 20, value x50, magic 2, Wis +1, Cha +1
8192
8193- Uriel -> Sorig
8194 chance 10, value x20, magic 1, ac +1, armour 120%, prot electricity
8195
8196Shields
8197- Theodin -> Mostrai
8198 chance 8, value x24, magic 1, prot fire
8199
8200- Gnarg
8201 chance 8, value x12, magic 1, ac +1, armour 180%, Cha -1
8202
8203Gauntlets
8204- (new) Sorig (gauntlets only)
8205 chance 15, value x75, magic 2, armour 10, weight 125%, attack: electricity
8206
8207- (new) Sorig (gloves only)
8208 chance 10, value x10, magic 1, armour 5, weight 125%, prot: electricity
8209
8210Armour
8211- (new) Valriel (plate and scale only)
8212 chance 6, value x20, magic 1, armour 120%, weight 110%
8213
8214- (new) Gorokh (plate and scale only)
8215 chance 6, value x15, magic 1, ac +2, armour 110%, weight 105%
8216
8217- (new) Ruggilli (plate, scale, or dragon armour)
8218 chance 10, value x55, magic 3, ac +1, armour 120%, weight 90%, prot: fire
8219
8220- (new) Gaea
8221 chance 10, value x25, magic 2, ac +1, armour 120%
8222
8223Cloaks
8224- (lesser version of cloak of the Underworld) the Devourers
8225 chance 3, difficulty 3, value x50, magic 3, weight 50%, material 0, Cha -2,
8226 prot: acid, drain, ghosthit, depletion
8227
8228Bows
8229- (new) Valriel
8230 chance 10, value x15, magic 1, weight 110%, damage 200%
8231
8232- (new) Gorokh
8233 chance 15, value x15, magic 2, damage 160%, attacktype: physical, acid
8234
8235- (new) Lythander (not crossbow)
8236 chance 10, value x22, magic 1, weight 75%, wc +1, speed 150%
8237
8238- (new) Ruggilli (crossbow only)
8239 chance 10, value x18, magic 2, weight 85%, wc +1, speed 110%,
8240 attacktype: fire
8241
8242- (new) Sorig
8243 chance 12, value x20, magic 2, weight 95%, wc +1, speed 125%,
8244 attacktype: electricity
8245
8246- (new) Mostrai (crossbow only)
8247 chance 5, value x50, magic 3, damage 140%, speed 75%,
8248 attacktype: weaponmagic
8249
8250- (new) Thunder
8251 chance 10, dificulty 5, value x10, magic 2, weight 90%, damage 150%, wc +2
8252 attacktype: physical, slow, paralyze
8253
8254...and a few minor spelling fixes
8255
8256---END OF BATCH UPDATE--- DAMN 9/17/1999
8257
8258Add crossfire.oc.humbug.org.au server information to README file - msw
8259
8260Change compress method definitions from being determined by checks
8261on system type to having autoconf find the utilities for us. Also, add
8262bzip2 support. Files affected: Makefile.in configure.in common/map.c
8263server/init.c server/login.c include/config.h include/define.h
8264include/autoconf.h.in - msw
8265
8266Fix in server/rune.c - if the victim of a trap/rune is not on a map
8267and the object has a disease, it would crash the server. Temporary
8268fix put in to make sure there is a map, and if not, use a predefined
8269difficult of 1. I think the real issue is how can an object not on a map
8270be setting a trap (in this particular bug, reported by Klaus Elsbernd,
8271the victim was a thrown object) - msw
8272
8273Change by dragonm@absolut.tegris.org - improve crossedit so that if you
8274try to load a map you alreay have in memory, it will raise the window -
8275it will also give you the option to forget, save changes, or just raise
8276the window if the in memory version of that map has been modified. Checked
8277in by msw. (crossedit, App.c, Edit.c, Edit.h)
8278
8279Bugfix in server/apply.c - apply_container()
8280 When checking for keys to locked containers, only searched player's
8281 inventory, not keyrings. Changed to use FindKey function in player.c,
8282 which does search keyrings.
8283 --DAMN
8284
8285Bugfix in server/main.c - enter_exit()
8286 Unique maps were using their actual location as a path for moving to
8287 a new map. They need to use the location of the original map, not
8288 the character's individual copy of it. This is re-constructed from
8289 the individual map's filename, which is based on the original path.
8290 --DAMN
8291
8292Remove xbmtobdf man page - since it is run automatically and it is likely
8293that people will not run it manually (and it appears to be innacruate - or
8294at least imcomplete), may as well remove it. - msw
8295
8296Change install location of man pages to section 6 instead of section 1 - msw
8297
8298New man page submitted by Egbert Hinzen that is actually correct and
8299accurate as the options now relate to crossfire. - msw
8300
8301 This one is a suggested fix for the alchemy bug that grants obscene
8302 amounts of experience for certain formulas. Those formulas are the ones
8303 that create items with a high fixed level, because those items are
8304 pretty worthless otherwise. Dust of Repelling Undead, for example, is
8305 level 30.
8306 The fix I implemented here is to base the chance of success largely
8307 on the level of the product, so it's very difficult to produce
8308 something like Dust of Repelling Undead, and therefore worth the
8309 extra experience. The chance of success is now based on the
8310 following factors:
8311 1) level of product
8312 2) number of ingredients in formula
8313 3) rarity of formula as listed in "formulae" data file
8314 4) number of batches being made
8315 5) Alchemy skill (if present)
8316 6) enchantment of cauldron
8317 7) luck
8318
8319patch from DAMN
8320This one makes a couple things level dependent that used to be fixed:
83211) time it takes Word of Recall to take effect
83222) amount of energy transferred by Transferrence spell
83233) percentage of energy drained by Magic Drain spell
8324
8325Also, the following effects have been modified:
83261) Followers of a cult that considers undead enemies have a penalty to
8327Command Undead.
83282) Magic Drain gives back to the caster a small portion of the energy
8329drained from the victim.
8330
8331And a bug was fixed:
83321) SP_level_dam_adjust used and SP_level_strength_adjust used the
8333player's level, where they should have used the caster's level.
8334 --Patches from DAMN, applied by PeterM
8335
8336Marker object added, alchemy modified so that recipes
8337can require keycodes and MARKS to execute, detectors modified
8338to be able to detect MARKS, and all of this documented in
8339crossfire.doc --PeterM
8340
8341server/gods.c -- changing gods now costs players their special
8342 prayers. --PeterM
8343server/alchemy.c -- levels less than ten no longer produce
8344 cursed items, but only slag or nothing. --PeterM
8345server/shop.c -- unidentified stuff is worth at most 60gp or so.
8346 ---PeterM
8347
8348random_maps/style.c - fix type in the scandir function which cause
8349compilation problems for those systems that actually need it. - msw
8350
8351Change command_cast_spell so that it preserves a return value from
8352find_spell. This re-enables partial spell matching (ie, cast prot
8353will show all spells that start with that.) - msw
8354
8355------------------------------------------------------------------------------
8356Change for 0.95.4:
8357
8358Add better comment in config.h about the DM_MAIL option - msw.
8359
8360Fixed and doc/playbook/Makefile.in doc/spoiler/Makefile.in so it works with
8361autoconf setup.
8362
8363Updated to properly generated handbook.ps when needed - msw
8364
8365doc/crossfire.doc: Updated with disease code notes, detector notes.
8366
8367crossedit: Fix in edit.c to ensure map objects (mainly is_floor objects)
8368are actually removed visually as well as from a pure object standpoint.
8369
8370Change to save_throw_object: If object is in players inventory and
8371is destroyed, send update to client. This can happen when trying to
8372ignite something in the inventory with flint and steel - msw.
8373
8374In apply_lighter, do more accurate check when seeing if the attempted
8375object was actually destroyed. Also, cache the item name so that if
8376it is destroyed, we have a proper name to print out. - msw
8377
8378fireborns changed to have Pow stat bonus instead of Wis
8379stat bonus. --PeterM
8380
8381Some problems in the random map code fixed: specificially,
8382 1) fountains no longer attempted placement outside map
8383 2) Ignore files/dirs named CVS when looking for styles.
8384
8385I changed a few of the maps to have exits to random maps.
8386I made one random house in Scorn, one random exit in the Hall of Bones
8387to an undead maze, another exit to a random map in the hole SE of
8388Scorn, and one in the bottom of the Tower of the Stars. --PeterM
8389
8390
8391Update lib/Makefile.in to create empty bookarch and temp.maps files as
8392part of install process. - msw
8393
8394Change configure.in script so that by default, files will be put in
8395installdir/var/crossfire and installdir/share/crossfire instead of
8396just installdir/var and installdir/share. This allows crossfire to be
8397installed more cleaning without it having its own top level directory.
8398Old installation behaviour can be gained by using --enable-old-layout when
8399running the configure script. - msw
8400
8401Patch by Carsten Pluntke that fixes a problem with unique maps not being
8402properly reloaded after being swapped out (main.c) - msw
8403
8404Fix so that when picking up objects from a container, the client gets
8405an update to remove the object display from the container (ie, if
8406you pick up all the gold coins from a container, the total in the players
8407inventory always got corrected, but the client still displayed some in the
8408container even if there should not be.) The change is in c_object.c - msw
8409
8410Check that hitter has a valid name before it attacks - fixes some
8411crashes (attack.c) - msw
8412
8413Enhance lib/collect.pl to ignore CVS directories - msw.
8414
8415
8416Improve auto_apply functions so that it will create treasures (random_*
8417items) inside other objects. There is still a limit in that it will only
8418look for these objects inside other top level objects - a random potion
8419inside a chest inside a monster will not be processed. But that
8420should be a rare case, and nesting containers very deep has never been
8421well supported in the code. The code affects is in the apply.c file. -msw
8422
8423Add Xaw to start of libraries when linking crossedit - fixes focus problem.
8424File affected configure.in - msw
8425
8426Fixed a bug in the "depletion on death" code. The depletion
8427never had any stat removal specified. --PeterM
8428
8429Remove berzerk code/variable from player structure. The code had
8430no effect - whatever functionality it once had has been removed in the
8431past. - msw
8432
8433
8434Add flag save information for FLAG_CLIENT_SENT that was otherwise
8435missing (loader.l). This fixes the disappearing archetype bug - msw
8436
8437
8438Fixed buffering bug in lowlevel.c
8439 --David
8440
8441------------------------------------------------------------------------------
8442Changes from Crossfire 0.95.2 to 0.95.3:
8443
8444Fixed missing god animations in the archetypes.
8445
8446SIMPLE_EXP option added. From config.h:
8447 * Define this if you want to use the new (0.95.3) experience system.
8448 * The system has the following changes:
8449 *
8450 * 1) 2000 exp need for second level. All additional levels are shifted
8451 * accordingly.
8452 * 2) Your stats in your skill categories don't affect the amount of
8453 * exp you get.
8454 * 3) Your level difference doesn't affect the exp you get for killing
8455 * monsters.
8456 *
8457 * If this commented out, you get the old system.
8458 *
8459 * This can also be set by using -simple-exp/+simple-exp as a run
8460 * time option.
8461
8462
8463Change treasure lists so that stat improving potions won't show up in
8464shop. They should still show up on the ramdom_potion spaces on the
8465maps (may in fact be slightly more common there than before)
8466
8467Move socket related code out of server directory and into socket directory
8468and re-arrange cod so that what is in what file makes more sense.
8469
8470Code from Peter Mardahl to have death result in stat depletion and
8471not actual stat loss. Setable by via STAT_LOSS_ON_DEATH option in config.h
8472or -stat_loss_on_death/+stat_loss_on_death command line
8473options.
8474
8475Patch by Peter Mardahl to change immunity spells from PATH_PROT to PATH_NULL
8476- this will stop gods from giving out these spells.
8477
8478Patch by Peter Mardahl so that players will never fumble the reading
8479of scrolls. You only get half as much exp for reading the scrolls now
8480however.
8481
8482Update the README file - the list of public servers was grossly out of date
8483and mostly removed. The instructions for running/playing were out of date,
8484containing information for servers with the old X11 code.
8485
8486Change CAN_MERGE so that identified items with different been_applied
8487will merge (this is currently done by just setting the been_applied flags
8488for the object in CAN_MERGE if they have been identified)
8489
8490Temporary fix for disease code - I was seeing endless loops in weight
8491contributions because an disease object op->env points back at itself.
8492In do_symptoms, we check to see if the victim matches the disease we
8493are about to infect them with, and if so, don't proceed further. The
8494cause of this pointer recursion needs to be found instead of
8495this current fix.
8496
8497Change daemon.c so that hpux systems can also use ioctl (.., TIOCTTY, ..)
8498call in addition to SYSV systems.
8499
8500players and logs command added. players show all current player names
8501currently in use, logs show sockets that are currently listening for
8502kill log information. Add limited support for some commands from
8503the socket (hiscore, logs, maps, motd, players, version, who).
8504After socket has been authenticated to have valid server, shout and tell
8505also available. To switch socket into old style mode, first command
8506entered should be 'oldsocketmode'. Server code then knows not to
8507prepend packet length information, so most functions work on this new
8508socket without any changes.
8509
8510Add verify_player function to login.c (takes name and password and verifies
8511they are ok - used for old socket emulation). Also notify all
8512players when a player joins the game (this must have gotten removed
8513at some point).
8514
8515change prototype for cs_write_string to take a constant string. In
8516readpacket, have it read in 100 bytes even if length information looks
8517incorrect (allows easier initial switching to oldsocketmode). If
8518the length of the input buffer is for some reason negative, call abort.
8519
8520Clean up nconns in socket.c - it was being increased 2 times when
8521a socket was added, and decreased by 2 when a socket was removed.
8522Add newline to initial version command so people telneting in for
8523old socket compatibilty get something a little more presentable.
8524command char pointer added to newsocket structure - used for player
8525name or listener html address. Fix in memory overrun/corruption when
8526freeing the last allocated socket - it would write data beyond the allocated
8527data.
8528
8529if new_draw_info is called to notify everyone, also notify sockets
8530running in old mode if it isn't a kill log listener.
8531
8532Update commands.h file so that it won't declare various values if included
8533multiple times - only the first time it is included will it declare the
8534values.
8535
8536Add extern declaration for init_sockets to global.h since other functions
8537now need to access them.
8538
8539Who command extended to also show active socket connections without a player
8540attached.
8541
8542Kill log (watchable from socket) added.
8543
8544Add support to use old socket commands on the new port.
8545
8546Fix by Seikoh Nishita for weapons that slay multiple creatures - before
8547fix, they would not slay anything (args to strstr were reversed)
8548
8549Don't give out exp for orating to monsters owned by another player - fixes
8550abuse since 2 players could quickly orate back and forth and gets lots of
8551exp. The orate function was also cleaned up a bit to be more efficient
8552(presumption is made that there is only 1 monster on any one space, so once
8553we find one, there is no need to do further processing)
8554
8555If door is passable, print a message to the player if he tries to
8556pick the lock and don't let them pick it (examples here are the
8557doors which you can walk through)
8558
8559Fix by Seikoh Nishita that should prevent some crashes when exiting
8560shops - appears that there could be circumstances when i was trying
8561to referance a null pointer in an error message.
8562
8563Add popen_local for sgi systems - without this, sgi can only open one
8564compressed map before it fails to open further compressed maps.
8565
8566Fix by Timo Kokkonen so that resurrection works with the new player
8567save method. This should also fix the problem that dead players when
8568using PERMADEATH being able to log in after dying.
8569
8570Allow FORCE objects to increase digestion/hp/sp/grace regeneration.
8571
8572Remove style.h file, since we now have an automatically generated proto file
8573from random directory source. Also fix in makefine to use proper ar
8574when creating the archive.
8575
8576Add 'race *' to maps/styles/misc/fountains - this fixes a crash when
8577entering random maps.
8578
8579If use presses an incorrect key at the play again prompt, reprint the
8580play again question.
8581
8582Change find_free_spot to return -1 if no spot available, update calls so
8583check for this return value instead of 0 (value = means current spot
8584available)
8585
8586Change pet movement so that pets should no longer jump walls.
8587
8588Update configure, makefiles, and code to use proper locations of installed
8589files (no longer $prefix/lib, instead $prefix/share for read only,
8590and $prefix/var for read/write.
8591
8592When using a special key to open the door, print a message informing the
8593player what key was used to open the door.
8594
8595Minor map cleanups/changes. Some improper exits changed to point the
8596right place, extraneous style maps removed due to new gods, other maps
8597updated to replace now missing altars with their replacements.
8598
8599Change gate code logic so instead of using speed to determine if the object
8600can move itself, we instead check the ALIVE flag (this fixes problems for
8601animated objects, and is a more accurate method in any case.)
8602
8603Fix by S.Nishita so that containers on the ground get properly unapplied
8604when player moves off them.
8605
8606Fix by S.Yoshioka's so that damage for cone spells is calculated properly
8607as they propogate.
8608
8609Remove server side referances to INFOLINES and INFOCHARS, since that is now
8610controlled by the client.
8611
8612Code cleanup to random map generator to prevent compiler warnings.
8613Also, change comparision of val == 0x1 to val-1 = null, since the
8614later is more portable.
8615
8616added some missing newlines to log messages in the newsocket.c file.
8617
8618fix pickup modes some - mode 4 appeared to work ok (pickup all), but mode
86195 wasn't working right (pickup all and stop). I have tested the modes
8620with the X11 client, and they all appear to work properly.
8621
8622House of Healing map (with link from starting city) added by Peter Mardahl.
8623
8624Change player move code so you will no longer swap spaces with a pet
8625monster/other friendly object is you are braced.
8626
8627Fix off by one error in the buffering socket buffering code - this would
8628cause buffer overflows if the data being added equaled exactly the buffer
8629size+1. Similar fix when reading in packets
8630
8631Increase NROFATTACKS to 24 in define.h so the AT_INTERNAL attacktype
8632work properly.
8633
8634Patch by S.Yoshioka so that godpower/holyword spells are not magical.
8635
8636Fix in attack.c by S.Yoshioka to call free_object instead of free for
8637splitting monsters.
8638
8639Fix by S.Yoshioka so that magic bullet or other pure magic spells do
8640damage to other parts of multisquare monsters.
8641
8642Fix by S.Yoshioka so that you can not get exp in other skills with cone
8643spells.
8644
8645Fix by Seikoh Nishita so that magic walsl can not be placed on top of
8646other walls/monsters.
8647
8648Fix by Seikoh Nishita so that we don't clear the NO_STEAL flag on
8649insert_ob_in_map - this makes singing/stealting from the same monster
8650multiple times impossible.
8651
8652Patch by Seikoh Nishita so that boulders will roll off gates.
8653
8654Have server send updated weight of container when dropping all items from
8655a container.
8656
8657New random map decore styles for new religions added.
8658
8659Patches from James Cameron to fix compile errors/warnings.
8660
8661Fix missing animations for some of the gods.
8662
8663Remove *.orig files from maps/picks directory.
8664
8665Maps updated wtih dtabb 2.60, navar_city 2.40 maps from John Cater.
8666
8667------------------------------------------------------------------------------
8668Changes from Crossfire 0.95.1 to 0.95.2:
8669
8670speed_left values should not be changed when loading/saving maps with the
8671editor.
8672
8673Map updates from Anthony Tyson and others (990128 version)
8674
8675Note: I was unable to reproduce the staff to snake killing the client bug.
8676If still in this client/server release, please let me know.
8677
8678Set player->count in esrv_move_item when picking up objects. This fixes
8679a bug introduced in 0.95.1 for the improved pickup code which only allowed
8680picking up of all the objects on the ground.
8681
8682lifesaving items should now disappear from client inventory after they
8683are used.
8684
8685Improve decrease_ob_nr so that items dropped on the ground will get removed
8686from the players inventory if they are used up (fixes bug where you drop
8687the last of some item on an altar but it would not disappear from your
8688inventory)
8689
8690Add check to add_exp so that we don't add experience to non living creatures.
8691This should fix the thrown objects getting lots of speed bug.
8692
8693Random map code by Peter Mardahl added. Various changes made so it will
8694compile on non gcc systems as well as non bsd systems.
8695
8696Another fix for pits (holes) so objects should drop through. The fix
8697in the last release made fixed a possible infinite loop, but also made
8698it that once an object on the pit could not drop through, no other objects
8699on the pit would drop through. The change made will attempt to drop all
8700objects through the pit, but also not run into a problem with infinite loops.
8701
8702Update pedestal and detector code to also match on the lockcode of the
8703special keys.
8704
8705Change detector function to call push_button instead of update_button.
8706The later would only change the state of buttons, which doesn't do much
8707good when you want to open a gate. push_button will cause gates and
8708other connected objects to open.
8709
8710Change move_gate so that it won't roll off things like grass or other
8711immovable objects.
8712
8713Update configure script to check for scandir function (needed by disease
8714code) - if not found, then check in -lucb.
8715
8716Disease code from Peter Mardahl added.
8717
8718add break value in while loop in generate artifact message (readable.c) so
8719we eventually break out if no match is found.
8720
8721reduce minimum supported map size in crossedit to 1x1
8722
8723Don't let characters be easily saved on unholy ground. Player can't issue
8724'save' command when on unholy ground, and we don't autosave if on unholy
8725ground.
8726
8727Improve pickup code mode 6 (pickup magic item) - call is_magical to
8728determine if an item is magical instead of relying on known_magical flag.
8729
8730If the player has a marked item in need of identifying, identify that
8731specific item first when an apply altar is used. This allows a player
8732to selective choose what to identify.
8733
8734Fix in apply code between server and client. Containers on the ground
8735now work properly. Server side simplified a bit, and updated to be a bit
8736more bandwidth efficient (use update item to open/close containers.) Client
8737updated to handle updating its container status via the update commands.
8738
8739Fix in pay_for_item in that it will not mistake kobans or other coins for
8740gold coins when making change (or converting the older coins into new
8741coins with the same arch but with a different value)
8742
8743Have player swap places with pet monster even if player no longer has peacful
8744set.
8745
8746At confirmation when player quits, inform them that quitting will delete
8747the chararacter.
8748
8749When a weapon is improved by the god, if it had no prior attactkype set,
8750give it physical attacktype in addition to what the god gives it.
8751
8752By default, make new players peaceful.
8753
8754Fix up the fire cancellation function - it seems some of the code wasn't
8755quite right (inserting in map vs setting the owner.) The fix should
8756prevent some core dumps this could have caused.
8757
8758Fix for main loop in socket.c that should prevent infinite loops when
8759a socket dies in some improper way. It should now drop the connection
8760properly and continue with processing.
8761
8762Autoconf fixes - check for canonical system, specail check for
8763alpha-dec-osf to add -std1 to cflags, add check for latex, add check
8764for BOURNE_SHELL (this is used in hte makefiles, as some os's will use
8765the users shell, but some constructs we use require bourne type shell),
8766add check for number of args gettimeofday uses, change order when
8767we create the makefiles to be proper.
8768
8769Use autoconf check above to get correct number of args for gettimeofday.
8770
8771Fix from Anthony Thyssen for the editor - should hopefully fix problem with
8772delete not deleting the correct object.
8773
8774Remove font displaymode from editor - since we are not distributing any
8775fonts anymore, doesn't make a lot of sense to support it.
8776
8777When connection is lost from player, save off the character - prevents
8778items being dropped on the floor or the players duplicating the items.
8779However, some additional logic will need to be added to prevent players
8780from saving their characters in treasure rooms.
8781
8782Improvements in save_player which should better prevent saves from
8783happening at inopportune times (like after they have mostly exited).
8784
8785Add stat_loss_on_death option (yes/no if stat is subtracted when you die.)
8786Default can be set in config.h, and can also be changed with run
8787time flags.
8788
8789Add / behind -I@x_includes@ in crossedit/Makefile.in. This should prevent
8790the includes from being reset if there are no x_includes.
8791
8792Extend draw_look to send multiple item commands - this should only happen
8793if there are a lot of items on one square. Fix should prevent crashes/memory
8794corruption in that case.
8795
8796------------------------------------------------------------------------------
8797Changes from Crossfire 0.95.0 to 0.95.1:
8798
8799Fix server crash if player ran into friendly object.
8800
8801Strip extra spaces that may be between the command and option (ie,
8802"use_skill disarm" would result in " disarm" getting passed to the appropriate
8803command function. Some functions could deal with this, others did not,
8804and it makes sense to strip them out.
8805
8806Send update to client to remove item from players inventory when it
8807disintegrates (demon ichors for example).
8808
8809Change load code so that player handling on unique maps should work better
8810(I believe there were various strange cases if the player saved on a
8811per player unique map and that map was or was not in memory, it might not
8812load the per player unique map)
8813
8814Removed player file lockin during login. Extra lock files get left
8815laying around in aborted login attempts. And in retrospect, I don't
8816think it is ever really needed.
8817
8818Some excessive/annoying debugging messages removed.
8819
8820Some general cleanup in some functions that were previous setting
8821automatic variables. If the variables are none changing, we now declare
8822them static, otherwise we don't set the value as the initialization
8823area - this prevents warnings with some compilers. Some casts added for
8824some functions to also prevent warning messages.
8825
8826Remove HAVE_SAVE_UID in config.h - no longer any code using it.
8827
8828In free_player, only call remove_ob on pl->ob if it is not already removed.
8829This fixes crashes when a player kills there login session before
8830it is completed.
8831
8832Instead of calling draw_look (which causes all data on that space being
8833sent to the client) each time the space changes, instead mark that we
8834need to send that change, and have code higher up (top processing loop)
8835send the data each tick if it needs to be send. This should result in less
8836data being sent, and is easier to process.
8837
8838Add flag_client_sent for debugging purposes - makes it much easier to
8839trace down cases where server was sending updates without actually having
8840sent the object yet. Most all of those cases are fixed with the new draw_look
8841logic mentioned above. Add dump_object_from_tag to figure help figure out
8842the objects generating messages. dumptag command is available from within
8843the game if compiled with DEBUG to use this fucntion.
8844
8845Pup land maps updated to version 1.3.
8846
8847Fixes in configure script to autodetect X11 libraries better. Fixes
8848also in Makefiles so all rules should work and all needed variables should
8849now be expanded. Add checks for a few more header files. Makefile fixes
8850also include changes so that archive is packed in proper order that it should
8851not try to rebuild pregenerated files. Master makefile now set to
8852make bzip2 archives in addition to gzip archives.
8853
8854Added watchdog code from Christian Stieber - periodically sends out UDP
8855packets so other programs can watch for them and restart the server if it
8856doesn't see them (hung or down server).
8857
8858Added ISQRT macro to spell_effect.c - seemed that the code was changed
8859a while back but that function wasn't added. It was only needed of
8860SPELL_FAILURE_EFFECTS is compiled in as an option.
8861
8862Simplify checking of MAXNAMELEN in crossedite/include/Posix.h
8863
8864Updated list of options you get when you do -help - removed old options that
8865are no longer around and added new ones.
8866
8867Dropping an active container will now result in all the items in the
8868container being dropped, and not the container itself. It could be argued
8869this should be a client issue (client send a move for each item in the
8870container). However, dropping everything in the container should be faster
8871than individually dropping (ie, you turn the container upside down), and
8872client dropping them one by one would result in that many commands of the
8873player being used.
8874
8875Change esrv_move_object to use the pick_up function instead of pick_up_object.
8876The difference here is that pick_up will look for matching containers, so
8877players manually picking stuff up in the client will have items go into
8878active containers as appropriate. However, this can also cause problems
8879with smarter clients that really want the object to go into the players
8880inventory and not a container (I don't think any will have that problem
8881currently)
8882
8883Fix in apply for holes - return 0 if we can not move the monster through
8884the hole - this prevents an infinite loop in move_hole in time.c
8885
8886Added internal buffering for sockets if the OS's buffers fills up. This
8887greatly improves reliability in the client. Size of buffering is
8888setable in config.h
8889
8890Fixed makefile dependancies - make install should now depend on the
8891actual programs it plans to install.
8892
8893Fix some bugs in the animation code - most notable is animations with
8894just 2 facings like the quetcoutal. Changes to archetypes is to
8895change the half orc to have 4 facings the quetzalcatl to have 2 facings.
8896
8897Fixed animations to always use the direction value for determing object
8898animations.
8899
8900Change examine code so that if the first thing in an object message field
8901is @match, don't display the message.
8902
8903Fix map update code that wasn't calling update_los before sending the
8904map to the client.
8905
8906Fix from Timo Kokkonen for socket code - check to see if we got an
8907interrupted system call (EINTR) on a read/write - if so, loop until it
8908clears or we get a real error. Apparantly greatly improved reliability
8909of the server.
8910
8911------------------------------------------------------------------------------
8912Changes from Crossfire 0.94.3 to 0.95.0:
8913
8914Added diagnostic message if you try to use a skill and it can't find a match
8915
8916Fix in send item command to better handle objects with a huge number of
8917items in its inventory.
8918
8919Shop listing code simplified - send all data to the client at once instead of
8920havign to store it and wait for the player to hit a keypress.
8921
8922Fix bug in ghosthit which would cause server to crash (patch for 0.94.3
8923was released for this bug)
8924
8925Some general code cleanup - fixing/removing unreachable statements, removing
8926unused variable.
8927
8928Build/configuration now done by autoconf (run ./configure). This cleans up
8929a lot of special checks throughout the program, and hopefully should be
8930more portable.
8931
8932Cleaned up/rearranaged the include/.h files. Prior, most all structures
8933where included in structs.h. Structures and support values now in unique
8934header files (ie, player structure and support enums and like in player.h,
8935object structure and support in object.h, etc.). This doesn't change the
8936working on the code, but is just easier to maintain. global.h takes care
8937of including these is the correct order.
8938
8939Many options now removed from config.h file. Options removed either relate
8940to X11 code/old server support or machine specific details which we can
8941now pick up via autoconf.
8942
8943Better speed checking in update_object_speed.
8944
8945When improving a weapon, client should now get updated (code was updating
8946the incorrect object)
8947
8948Improve apply below to be more bug free (that is to say, we preserve
8949the pointer to the next object - I think there were cases where the
8950last of an object was applied, and thus removed, but the apply function
8951did not return a code specifying something was applied, so the code would
8952then try to apply an object with an invalid pointer)
8953
8954Fix for collect.pl script to fix problem traversing directories.
8955
8956(note for 0.95.0, there were many large scale changes, so many of the
8957entries below are more of just an overview of what changed, and not a highly
8958detailed account of the changes.)
8959
8960Fix/improvement in player movers so that players trying to run in the
8961direction they move don't move incredibly fast. They will still seem to
8962move faster (I am guessing roughly player speed + mover speed now). I am
8963not sure of the original bug, but my guess is that the mover moves the
8964player to the next mover (which has a low speed). But now the player still
8965has his own action left, and moves to the next mover which has high speed,
8966so wisks the player to the next mover, which has low speed, so he
8967effectively moves 3 spaces in one tick when he should just move one.
8968
8969Changed save player method so that a directory is created for each
8970player.
8971
8972Added per player unique maps (new apartments). Maps from Christian
8973Stieber, however the implementation is a bit different - if an exit is
8974marked as unique, it will lead to a unique maps. The unique maps are
8975stored in the new player save file directories as above.
8976
8977Removed all X11 support from the server code. Change crossedit so that
8978it can read in the pixmaps as they are stored in for the client/server
8979support (so that only 1 copy needs to be kept). This method of reading them
8980in is slower than the montage method unfortunately.
8981
8982Changed socket handling. Port 13326 has been removed from active service.
8983Socket information is now part of player structure, which cleans up a lot
8984of the old code which had to do with find the player that correlates to
8985a socket and vice versa.
8986
8987Fix bug so that if invaliad variable is given to dm 'patch' command, program
8988no longer crashes.
8989
8990Fix bug so that containers that have a huge number of items don't crash
8991the server (a container needed to have more than 250 items for this to
8992happen). The real problem is containers that allow an infinite amount of
8993junk to be stored in them (Lepreds bag, but this item/map isn't part of the
8994standard distribution). Even with the fix, there still becomes some point
8995where problems will occur (around 2000 items, the amount of data that
8996needs to be sent would exceed the size of the output buffer). In any
8997case, with that many items in place, the player will see a noticable
8998performance hit when such containers are opened.
8999
9000Fix bug that caused the program to crash when attacking ghost or other
9001creatures with ONE_HIT flag set.
9002
9003Print out message to player if they have old keybindings.
9004
9005Some map fixes by Christian Stieber - eliminate ability to bypass
9006quest and typo fixed in other map.
9007
9008Fix so that perceive spell (off of rods/staves/scrolls) properly finds
9009the god of the player.
9010
9011------------------------------------------------------------------------------
9012Changes from Crossfire 0.94.2 to 0.94.3:
9013
9014Fixes to some recipes - before some had non existant ingredients.
9015As part of this, a treasurelist for ogres added.
9016
9017archsearch.pl function added to lib/adm. Useful little perl script that
9018can do object context searches (ie, immune to X and attacktype of Y)
9019
9020Old loader code removed - only lex loader supported now (no bugs reported,
9021so it seems to be OK)
9022
9023Debugging output improved in various areas to be easier to read/better
9024inform what is happening.
9025
9026Hopeful fix in place to prevent player movers causing players to have
9027-infinite in speed_left. Fix right now is to just limit speed_left
9028to -50 - I believe the real problem is that some player moves have
9029speed=0.0, and it is diving by that value.
9030
9031Fix so that if a player dimension doors onto a player mover, he no longer
9032gets stuck in an endless loop - he will now move along the movers as
9033expected.
9034
9035When a player dies in NOT_PERMADEATH mode, clear the braced flag.
9036
9037In the case of spell failure, don't cast mana storm in no magic areas
9038(instead, just kill the player)
9039
9040Only write out an updated bookarchive if data has actually changed and needs
9041to be written out.
9042
9043Don't print out new client server usage logging if nothing has changed.
9044
9045Reduced power of 'loose mana' (it appears this only happens when a spell
9046is failed really badly). It seemed to me that the area of affect and
9047damage could be many times deadlier than anything else out there.
9048
9049Hopeful bug fix for thrown objects getting very fast speed (I am unable
9050to reliably reproduce this, so am not sure.) Basically, I believe the
9051problem was that set_owner was only being set for the wrapper in the
9052thrown object, but it is the actual internal object that gets used at
9053some point in the attack sequence. As such, I believe that the knife,
9054spear, whatever was getting the exp for the kill (exp = speed in
9055weapons). To hopefully fix this, I have also added a set_owner call
9056on the real object so when it goes to grant exp, it should find a
9057valid place for it and credit the player and not the weapon.
9058
9059Changed spell parsing so 'of' is not needed in some complex
9060spells (ie, create food or marking rune). From kfitzner@nexus.v-wave.com
9061
9062Fixed bug in which you could kill multispace monsters with paralyze or
9063slow attacktypes.
9064
9065Added ncom and comc commands to client and server. These commands allow
9066client command queing/dropping (note that server will only send a comc if it
9067gets a ncom first, so old clients should still work just fine). The
9068protocol numbers increased to 1021.
9069
9070Added more objects to the show invisible list - hopefully the pupland
9071maps should now be fully playable.
9072
9073RPLAY_SOUND definitions changed to RPLAY_SND - should make for cleaner
9074compilations for those using that.
9075
9076Fixed #ifdef for NetBSD in common/time.c to use proper symbol.
9077
9078Fix so that counterspell should no longer kill monsters with magic
9079attacktype (ie, jessys and probably others)
9080
9081Added debugging in deathstrike code to hopefully be able to better track
9082down face of death problems. My guess is that it is a problem with level
9083comparisons.
9084
9085Fixed/clarified many nexted if/else statements that were ambiguous. Now
9086braces are properly in place (From Klaus Elsbernd)
9087
9088Hopeful bug for disappear objects when emptying bags. I believe the
9089problem was that invisible objects ended up showing up in the containers
9090somehow - this by itself is not a problem. However, the empty bag
9091function calls drop with the object to drop and keeps the next value -
9092however, drop would forward past the invisible object so the calling functions
9093next value is no longer accurate. Drop function now does not skip over
9094invisible objects in containers (will skip over them in player inventory) -
9095it instead removes the invisible object since I believe it is garbage
9096anyways. I am not sure if this will fix the problem, but there was
9097certainly some problem in the code here.
9098
9099Fixed bug with multipart monsters & pits. Before, they got split into
9100a few parts like a magician trick. Now they stay in one piece. At
9101current time, the logic probably isn't great, as all that is currently checked
9102for is the head of monster being on a pit - in reality, probably all the
9103monster parts need to be on a pit.
9104
9105-m9 and -mt options added (Code from Raphakl Quinet). Formulas have
9106been fixed such that all are now creatable (none missing archetypes). However,
9107the output still shows some formulas out of balance in terms of costs.
9108
9109Changed AT_GHOSTHIT meaning and added ONE_HIT flag. GHOSTHIT is now treated
9110like any other attacktype (monster will not be removed just for having
9111ghosthit). ONE_HIT flag now means the monster will disappear. This fixes
9112the acid sphere deadliness (before, they did have ghosthit as an
9113attacktype). All the objects with ghosthit have been updated. However,
9114there are probably some other undead which could now have ghosthit added
9115to their attacktypes since it won't cause them to disappear now.
9116
9117Updated the programming_guide doc. Hopefully, it is a bit easier to read
9118and a little more accurate.
9119
9120Improved polymorph. Invisible objects should no longer appear. Also improved
9121so that all objects of a type would be possible results (before, it would
9122be the first 80 weapons would be chosen from, or the first 80 monsters, etc.)
9123Now it is unlimited. Smarter initial selection should also result in
9124a few less meltdowns from it now being able to find an acceptable object.
9125Also, possible fix that could cause crashes on rare occasion (monster
9126polymorphed into something else, and when inserted into the map, something
9127on that space kills it) Also, we stop processing a space once we hit the
9128floor - I don't recall floor types ever changing anyways, but there could
9129be other problems processing subfloor items.
9130
9131------------------------------------------------------------------------------
9132Changes from Crossfire 0.94.1 to 0.94.2:
9133
9134Changed calls to send_query on server side to include the string on what
9135the query is for. This is to make clients be able to do smarter/nicer
9136things when it receives a query.
9137
9138Bug fix in check_walk_on which would cause crashes when objects are put on
9139spaces with multiple destructive forces (ie, earthwall cast on top of
9140a double pool of chaos). Once check_walk_on finds that the item has
9141been freed, it stops doing any further processing on it.
9142
9143Animation code cleaned up. Animations are now object properties, and not
9144archetype properties (and thus can be changed in maps). Also cleaned up so
9145that the is_turning flag is removed - more complex animations available via
9146the num_facings. Below is the section from the TODO file. Note that there
9147is still potential to improve animations (many 1 frame animations could take
9148advantage of the new code to have multi frame (ie, players can now have
9149images for all directions, and animations for each of those) New code is in
9150common/anim.c:
9151 Clean up animation code and make it more general purpose (instead of
9152 is_animated and is_turning flags, instead add a value that
9153 states how many animations/direction there are. For example, right
9154 now the big dragon has 8 animations and 2 facings (left & right), with
9155 4 animations/facing. Something like num_facings could be added so we
9156 know there is 2 facings. For arrows, num_facings would be 8, so we
9157 know that it shouldn't be animated (since there are only 8 images in its
9158 animation.) This would make the code a little cleaner, and allow better/
9159 more complex animations (an object that faces 8 directions could have
9160 animations for all directions, were as right now, that is not possible.)
9161
9162collect.pl changed to handle generation of animation file.
9163
9164Wipe below added to crossedit by Steven Unruh
9165
9166removed non NEW_HIT_PLAYER in attack.c (ie, old attack code removed)
9167
9168Added hitback code (looks like it was missing from the NEW_HIT_PLAYER
9169code)
9170
9171dm commands will now be accepted from the new client (provided they
9172have dm priveledges of course)
9173
9174Add AT_INTERNAL attacktype used only for internal calculations (ie,
9175does that amount of damage). Actual damage section of poison now
9176uses this.
9177
9178Fix spoiler generation - don't convert monster archetype names to
9179lowercase - images generated properly for them now. Also, fixed problem
9180with some images (dragon) being rotated when they shouldn't.
9181
9182Clear INV_LOCKED flag when stealing objects.
9183
9184Fixed couple of bugs in throw code. First, players remaining speed
9185calculation seemed incorrect. Second, you can now specify an object
9186name to throw (ie, throw ring, throw chair). Third, the client now
9187gets properly updated with the new/changed item.
9188
9189Make UNIQUE_ITEMS standard feature. Removed LOCK_ITEMS as a secondary
9190feature - running multiple servers against the same set of files is no
9191longer supported. Note for compatibility reasons of both methods, it will
9192look for unique files starting at v00 and will write new ones with the .v00
9193extensions. If you have .v01 files, these will be read in the first time
9194through (provided you also don't have a .v00), but all new files will be
9195written with the .v00 extension. Referances to ITEMS_DIR changed to
9196be UNIQUE_DIR - I think that is more descriptive. This includes
9197the environmental variable.
9198
9199Change ok_to_put_more to do more complete checking and also not to stop
9200spells because of a monster with certain immunities being on a space.
9201
9202If hit_player is called with the 'tail' of a monster, it would previously
9203just exit if the attacktype included slow or paralyze functions (must
9204hit the head with those.) Changed hit_player so we just remove
9205the slow and paralyze, and still hit with any remaining attacktypes.
9206
9207change explode_object so it only hits the monster once with the bullet/
9208meteor. Previously, it called hit_map, which then hit the player, and
9209then called hit_player again. This effectively doubled the amount of damage
9210caused by the bullet - it now does the correct amount of damage. As
9211best as I can tell, meteor/meteor swarm does properly damage the monster
9212even if the tail was hit.
9213
9214Bug fix in singing so exp should now be granted the first time singing
9215is used on a monster.
9216
9217Changed so that server can be compiled with new client/server support but
9218without old (port 13326) support. Various sections of code updated to
9219work/compile in such a setting.
9220
9221Fixed premature freeing of map->tmpanme. Now in delete_map instead.
9222
9223Added checking in free_object to see if we are called on a non removed
9224object. IF many cores is defined, will dump core here. I believe there
9225is some section of code calling free_object on a monster without calling
9226remove_object, which is causing a lot of error/warning messages when it
9227happens (very infrequently.) With this test in, it should become quite easy
9228to track down when it happens.
9229
9230Added free bsd & net bsd to those systems whose gettimeofday takes 2
9231arguments (common/time.c) -lcompat added to libraries needed for
9232FreeBsd. Include unistd.h on freebsd. Don't include malloc.h in
9233xbmtobdf.c on freebsd.
9234
9235Sample ban_file added to lib. Read in of ban_file will now
9236ignore lines that start with #. Also, animations file (used for new
9237animation code) included.
9238
9239Config file rearranged to hopefully be in better sections and easier
9240to edit. NEW_IMPROVE_WEAPON and SIMPLE_PARTY_SYSTEMS removed from options -
9241now always selected. NO_LOG, ONE_PLAYER_PR_UID, CHRFONT removed from
9242sections - these can never be valid. NO_ADD added to prevent players
9243from adding others
9244
9245Server updated to send full lines of text with query commands to client
9246so for clients that pop up a dialog box, they can print meaningful data
9247on what the request is for.
9248
9249Bug fix so that you can no longer apply multiple objects of the same
9250type with apply -a
9251
9252Give better messages when attempting to light something.
9253
9254New client/server statistic gathering added - will periodically dump
9255usage stats to the log file. Server will now longer crash if
9256client/supposed client sends bad data - will now just close the connection
9257instead.
9258
9259Server will not longer crash when player runs into a door.
9260
9261Can now longer polymorph objects into items that are invisible.
9262
9263Removed client directory from main archive. Too many people thought that
9264was the new client creating confusion, and I don't see a big need to have
9265it around (it will go away when the X11 code is yanked from the
9266server anyways0. If you still like it, the old version of it will work just
9267fine (no changes have been made to it in a very long time0
9268
9269Map changes:
9270 color_ removed from map files.
9271 library card cost decreased some.
9272 oldcity maps updated to take full advantage of XPM mode..
9273 Lake_Country/DA map changed - exp reduced, sp increased.
9274
9275------------------------------------------------------------------------------
9276Changes from Crossfire 0.94.0 to 0.94.1:
9277
9278in artifacts file - moved some settings of difficulty before Object line.
9279(difficulty after the Object line have no effect)
9280
9281In low level socket code, retry read/write again if we get a EWOULDBLOCK
9282in addition to EAGAIN errors. Some systems return EAGAIN, others EWOULDBLOCK
9283
9284Fixed possible crash in move_monsters. I believe the problem was that
9285the monster got killed by a door, and the function was not expecting
9286it, and would use the invalid object. Not sure if the code I put in will
9287really fix the problem, or just migrate it to a higher level calling
9288function (have not seen the crash myself)
9289
9290If on linux, include crypt.h in main.c
9291
9292Various minor memory leaks fixed.
9293
9294Better error message for non wiz people trying to use shutdown command.
9295Shutdown command actually added to command structures and is now usuable.
9296
9297Internal animations changed from explicit defines to use SET_ANIMATION
9298macro. Much easier to read, and better supports client side animations.
9299
9300Include sounds.h/sound calls no matter what RPLAY is set to. Only
9301rplay special code is in sounds.h. This way, client can still get sound
9302information without rplay being defined.
9303
9304removed NPC_PROG code - not used at all - only thing there was a few
9305#ifdefs setting values.
9306
9307Moved typedefs for function pointer stuff from structs.h to funcpoint.h.
9308No outside affect on code, just makes more sense internally.
9309
9310Disable default selection of DEBUG_DMALLOC on crosssite.def
9311
9312Removed old/unused charisma bonus values from common/living.c
9313
9314Minor fix so that a space is properly added between item number and name.
9315
9316Added a lex loading routine. Performance seems to be roughly the same,
9317but ease of maintenace/readability seems better to me. Modifications to
9318loader.c should not be done - instead, they should be done to loader.l
9319Loader directive flags and loader return flags added to loader.l - those
9320are now used instead of arbitrary integer values.
9321
9322Fix c_wix.c dm goto command to set the destination object/map name. Otherwise,
9323if an invalid map was entered, the enter_exit would try to print a null
9324string - some systems handle this OK, others will crash.
9325
9326Changed common/time.c to use GETTIMEOFDAY macro defined once at top
9327of file instead of having #ifdefs throughout the file.
9328
9329Fix so that items of differing values will not be merged. Also, when
9330merging objects, do not clear startequip flag.
9331
9332Fix in doc/playbook-html so all include directives are handled properly
9333with the include_html.pl script.
9334
9335More details printed about improved weapons (how many improvements done,
9336max number of improvements.) Also, skills will show how many improvements
9337the character can handle.
9338
9339Bargaining skill will be auto applied when in shops.
9340
9341Change teleporter code so the teleporter does not have to be the first
9342or second item on the space - teleporter can be any object on the space.
9343
9344-a, -u apply options added (always apply/unapply instead of toggling).
9345Internally, apply and apply_special have been changed to take one more option
9346which is this flag.
9347
9348Applied rings will not be merged - instead they will remain seperate. Fixes
9349problems with getting full bonuses, and also makes it easier to apply/unapply
9350one item.
9351
9352Increased frequency of generation for strange ring (nodrain ring). This
9353should make it appear probably roughly as often as the ring of life,
9354or maybe even more often.
9355
9356Put maximum carry limit in - beyond the limit, a character can carry no more.
9357This limit is fairly high right now, but should improve playbalance and
9358prevent characters from getting a negative weight or carrying so much
9359stuff it takes forever to move (session appears hung to them)
9360
9361Added CS_STAT_WEIGHT_LIM to newclient.h, so client can know how much
9362the player can handle (only used for GUI, so it can do a carry/limit
9363type of thing)
9364
9365Title information now used in hiscore displays.
9366
9367Show invisible spell will now make handles visible.
9368
9369New server code won't crash if player does nothing when it prompts for the
9370name. Also, include necessary dummy functions so server will compile
9371of ERIC_SERVER is not set.
9372
9373Will now search keyrings when running into special doors for matching
9374keys (players can protect keys by putting them in other containers.)
9375
9376Change jump skill so that any spaces with FLY_ON set will affect
9377the jumping player. This prevents the character from jumping over
9378player movers.
9379
9380In create_wall - if insertion if the initial wall fails (new all is destroyed),
9381don't extend the wall. Fixes the earthwall on top of pool of chaos which
9382creates strange map problems.
9383
9384Map fixes:
9385 Lake_Country/ebony/masterlev altar should now accept fragment
9386 of chaos.
9387 Put no magic areas in apartment so it should no longer be able
9388 to dimension door and get keys.
9389 /city/houses/wizz.entry should now be entered at the correct position.
9390 /city/misc/library - library cards are now identified, so it should
9391 no longer be able to buy then sell at a profit.
9392 /city/houses/wizz* maps: removed ./ from start of some map paths -
9393 causes apparant problems.
9394 Lake_Country/Butakis/blacksmith - can no longer get free dragon mails
9395 or other items - have to pay for them now.
9396 Remove pup_land/rainbow/Lv4/\nkey (\n was an embedded newline). Map
9397 doesn't look to be needed.
9398
9399Archetype changes:
9400
9401Added blocksview to gwall so you can no longer see through them.
9402
9403Fixed up castle animation in bitmap mode (212/312 images needed to be swapped)
9404
9405Increased exp for skulls from 3500 to 5000, reduced exp of deathtrees from
94061400 to 1000.
9407
9408fixed typo in gauntlets which meant title was set right.
9409
9410aggressive 1 values changed to unagressive 0 values in some archetypes
9411(no such value as agressive)
9412
9413------------------------------------------------------------------------------
9414Changes from Crossfire 0.93.7 to 0.94.0:
9415
9416Added outline of future versions in the TODO file.
9417
9418a mana storm should now hit with godpower attacktype.
9419
9420The spell create_food will now create food with 0 monetary value, and
9421be marked as starting equipment, so can not be dropped.
9422
9423Player titles with spaces should now load properly.
9424
9425Updated command times for use skill, ready skill, and stay commands so
9426when client executes them, proper amount of time is subtracted.
9427
9428drop_object now preserves the freeze inv/look window, which prevents
9429slowdowns when picking up a lot of objects/dropped.
9430
9431Added yield to water of diamond, fixed typo for dust of frost recipe.
9432If a recipe doesn't have a yield, recipe should still be properly
9433generated.
9434
9435Hiscore savefile now stores maxgrace and seperates player title from
9436player name.
9437
9438Option added to only swap out maps when MAX_OBJECTS is exceeded
9439(MAX_OBJECTS_LWM)
9440
9441Changed internal definition from SOUND_EFFECTS to RPLAY_SOUND to properly
9442reflect what it actually enables (sounds for the client are always
9443enabled)
9444
9445No longer put a 'a' for single objects.
9446
9447Changed ring generation so rings of power can be generated.
9448
9449Change can_merge so that more objects are mergable, add nrof 1 to some
9450objects.
9451
9452Improved set_owner which can fix getting into endless loops.
9453
9454Change insert_ob_in_map_simple so it doesn't call check_walk_on. fixes
9455player being slowed way down when dropping objects on slow move space.
9456
9457Animations moved out of archetype and into seperate array. This is necessary
9458for the client as it makes a unique referance number for each animations.
9459Also, in future, this would make it easier to be able to change aminations
9460in objects/maps.
9461
9462Print out level gain messages in red so they are more noticable.
9463
9464Change can_pick so that invisible objects can not be picked up.
9465
9466Change singing so you can calm a monster multiple times - you only get
9467exp once however.
9468
9469Change show invisible so it only makes monsters and players visible, and not
9470things like magic mouths and ears.
9471
9472Patch so that if peaceful is set, you will not attack other players even
9473if they have attacked you.
9474
9475Auto apply woodsman/mountaineering benefit when in the appropriate terrain.
9476
9477Fix get command so it takes from a container if appropriate.
9478
9479shutdown and kick wizard commands added.
9480
9481- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
9482Client/Server changes for 0.94.0
9483
9484Updated protocol version to 1010
9485
9486Server debugging statements in ericserver can be enabled/disabled by
9487define at top.
9488
9489Client can lock/unlock items on the server.
9490
9491Client can now look at spaces now.
9492
9493Send update of item to client when it is identified.
9494
9495Send update command to client from decrease_ob_nr to update players
9496overall weight.
9497
9498Now send animation information to the client.
9499
9500Now send sound information to the client, client can send setsound
9501to server to enable/disable sounds.
9502
9503Client side image caching fully supported.
9504
9505Added updates when picking up objects/dropping objects so that players
9506weight and container weight is updated if necessary. Also, if object merges,
9507make sure we then send a delete of the original object that is now gone
9508to the client.
9509
9510Update object changed to send floor animations to the client.
9511
9512Send update when power crystal changes speed.
9513
9514Send update of player object after player is loaded.
9515
9516Change server so that only send map update and player stats once a tick -
9517should be more efficient and equally sufficient.
9518
9519Added LOCKED flag to item transmission command so client can no which items
9520are locked.
9521
9522Added item1 command which superceded item command - sends more informatin.
9523
9524Added update command to protocol, and function in server - only sends
9525portions of an object that need to be updated.
9526
9527Server now properly handles repeat fire on.
9528
9529------------------------------------------------------------------------------
9530Changes from Crossfire 0.93.6 to 0.93.7:
9531
9532set_god wiz command added.
9533
9534Changed call to 'index' to 'strchr' in commands.c - keeps with what
9535the rest of the program does.
9536
9537Pupland archetypes and maps added (v1.2 of pupland distribution).
9538
9539Changed get_random_mon to be more random when a monster of a specific level
9540is requested.
9541
9542Casting transferrance spell on another playing and having their head explode
9543will no longet get the recipient of the spell exp - instead, the caster
9544of the spell will get the exp for any kills.
9545
9546change put_a_monster function so it properly handles multi-square monsters
9547(put_a_monster is called by summon_evil_monsters, at probably others)
9548
9549Changed alchemy so you no longer get exp for failed/random mixtures
9550
9551If a container on the ground that the player is using (ie opened) is
9552somehow removed, update the players view to now be the ground and not
9553the container.
9554
9555Player titles will now be loaded properly from save files.
9556
9557Can no longer sing and make the same monster unagressive multiple times.
9558The implementation is actually borrowing the NO_STEAL flag, which means
9559you can't steal after you sing, and after a failed steal, you can't sing
9560and calm it down. Also, make sure that only the 'head' of a monster is
9561sung to.
9562
9563Fixed up CSword_116 xpm file (too many chars on one line)
9564
9565Added note/option in config.h for systems lacking O_NDELAY.
9566
9567Fixed up some of the quests in Lake Country - can no longer just run and
9568get the dragonbane or buy the armor with a lot of scales.
9569
9570New Client/Server changes:
9571
9572 changed esrv_send_face to take the client_num instead of client_id
9573 (should be slightly more efficient). This does not affect the protocol
9574 in any way - it just makes the handling on the serverside more efficient.
9575
9576 Changed item command to calculate objects total weight before sending
9577 it to the client (total weight = weight+carrying). This is needed because
9578 there are many times that the client does not know what is in the container
9579 and thus can not properly calculate the weight.
9580
9581 Change server so it sends updates for the parent
9582 items that the object is being moved from/to (ie, when removing something
9583 from a sack, send an update for the sacks weight). For the client
9584 to properly handle the player being re-updated, some special handling
9585 had to be added so the inventory list would be updated and so that
9586 we don't try and add another player object (client search routine for
9587 tags didn't look at the player)
9588
9589 Fixed server so it now properly updates the original item from which a
9590 portion of it is being dropped.
9591
9592 Fixed bug in server handling which kept the -1 return code from a
9593 blocked socket and decreased amount to send by that - reset to zero
9594 so amount to be sent remains the same.
9595
9596 askface and mapredraw commands added to Protocol by Phil.
9597
9598 Changed load player function so it calls fix_player before sending
9599 initial data to client.
9600
9601 Removed some printf/debug statements from pickup code for newcs in
9602 player.c
9603------------------------------------------------------------------------------
9604
9605Changes from Crossfire 0.93.5 to 0.93.6:
9606
9607If we fail to save a map, all objects on that map should now be properly
9608deleted from memory.
9609
9610Fix possible crash when score is being generated if player is on
9611swapped out map.
9612
9613Default output buffer for new clients is now 64k.
9614
9615Partial code in place for client side image caching.
9616
9617Alchemy changes from Peter & Brian. Main change is that multiple recipes
9618can be made at once.
9619
9620Bad grammer in messages printed out when readable object is beyond players
9621comprehension.
9622
9623ethreality recipe commented out in formulae file.
9624
9625Some playbalance issues on maps fixed by Samuli Tursas.
9626
9627Internal handling of shop menus changed - instead of a list of objects,
9628change it to an array of strings.
9629
9630Minor changes in porting.c to hopefully make that file compile properly on
9631more systems.
9632
9633doc/experience updated with some more notes from Brian.
9634
9635CAN_MERGE changed from a macro in define.h to an inline function in
9636object.c (only file it is used.). It makes it a bit clearer, and hopefully
9637a little safer. There is an option at the top of config.h for handling
9638of the INLINE function declaration.
9639
9640Possible fix so that altars should not be re-concecrated if god is
9641set in the editor.
9642
9643Undead monsters can now see in the dark.
9644
9645Fixed bug in parse_command which would cause crashes if a socket connection
9646entered a string with a ; in it.
9647
9648Increased string size in new_draw_info which prevents crashes/stack
9649corruption when really ling strings from a socket is entered.
9650
9651Changed spell level/costs between invisibility and improved invis such so that
9652the improved version is now a higher level and more sp.
9653
9654Now possible to steal from a creature more than once as long as character
9655remains unseen. Each steal attempt will become harder in any case.
9656
9657Remove some special player checking in get_nearest_player - I think it
9658caused some crashes, and wasn't necessary (in fact, clever players could use
9659it to get it such that monsters would not target them.)
9660
9661When characters stop levitating, call check_walk_on so they will fall
9662through pits or other applicable effects.
9663
9664Fixed up some archetypes which could be picked up when that should be
9665set (trapdoor, bullet, meteor). The last 2 cases can not be picked up,
9666but clever casting of alchemy could have nuetralized them. collect.pl will
9667now print warning if an object has walk_on set but does not have no_pick set.
9668
9669Added new map from Bjoern Helfesrieder to starting town (Yarin's House)
9670
9671Fix in item matching code that could cause core dumps.
9672
9673Fixed clearinfo command so that it still works even if player is using
9674scroll mode (only if player issues the clearinfo command - other uses
9675of clearinfo in function won't clear in scroll mode.)
9676
9677Improved shop listings so they are sorted by type, then sorted by name.
9678
9679Fixed bug in backspacing the to the front of the first line of an
9680extended command - it now works properly and puts you back in normal
9681command mode (this got broken in the addition of extended line input.)
9682
9683Player should still be able to save if they were the wizard. However,
9684wizard status will be stripped for save, but the fact they were a wizard
9685will not be stripped.
9686
9687Imp made even wimpier by Peter M.
9688
9689If you set of traps, open doors, push a player, or roll a boulder,
9690you now become visible.
9691
9692Change it so that when something/someone reads a scroll, only inform
9693the other people on the map (perhaps this is still overkill?)
9694
9695------------------------------------------------------------------------------
9696Changes from Crossfire 0.93.4 to 0.93.5:
9697
9698Replaced handbook make_index script with perl version. Much faster, and
9699also fixes problem with echo command doing different things on different
9700systems.
9701
9702Minor change in crossedit such that if it is not compiled with XPM
9703support, it will give an error message if run with the -xpm option.
9704
9705Changed code so that experience objects no longer change stats (reverses
9706'fix' made in 0.92.9) Fixes problem of characters getting extra
9707stat points from the experience objcts.
9708
9709Fix bug that could cause infinite recursion loop in spellpath_msg. From
9710cameron@ripper.stl.dec.com (James Cameron)
9711
9712Fix bug in complex keybindings in which all the commands in the keybinding
9713were executed that tick. Thus, if you bound a key to north;north;north;north
9714and pressed that key, you would move 4 spaces north no matter what your speed
9715was. It now works properly, and you move at proper speed (keybinding is
9716copied into buffer in player structure, and removed as we go along.) Note:
9717This buffer could also be used to hold keypresses not yet processed, but
9718that hasn't been done yet.
9719
9720Added ability to enter lines longer than the info window is wide. This
9721allows for longer keybindings or say commands. It isn't the most
9722sophisitcated thing (the extra lines show up with a 1> and 2>, etc for the
9723extra lines, and we just redraw the previous line if you backspace that
9724far. After you complete the command, it does end up redrawing the entire
9725command, which can take a few lines, which gives some confirmation on what
9726you typed in. This feature was added to both the standard server code
9727and the new client.
9728
9729Change use of tempnam to tempnam_local which we supply. Standard tempnam
9730will look at the TMPDIR environmental variable, and use that to override any
9731other value for the directory - this causes problems if different people
9732runn the program and using the temporary maps accross runs. tempnam_local
9733will not look at the TMPDIR variable, and will instead always use the value
9734we pass it. This can be changed if we were not compiled in SECURE mode by
9735changing the CROSSFIRE_TMPDIR environmental variable. Code was also changed
9736so the CROSSFIRE_TMPDIR variable will not be used if compiled in SECURE mode.
9737
9738Fix so that you can no longer move really fast or fire really fast by using
9739the mouse buttons in the game window. Using the mouse buttons in the game
9740window should now result in the same speed as using the keyboard.
9741
9742Patches from Peter Mardahl:
9743
9744 Dusts now cast as ability and not spells. This mean that they will not
9745 have magic as part of the attacktype.
9746
9747 Spells that are cast on oneself now ignore direction. Thus, healing and
9748 protection potions can not be cast on something next to the player using
9749 the object.
9750
9751 Detector object added. Similar to inventory checkers, but only
9752 periodically samples what is in the space, and doesn't look at the
9753 inventory, only objects actually on the map.
9754
9755 Creators can now cause objects they create to inherit names. They can
9756 also periodically create items.
9757
9758 Arch diffs: imps weakened, cold dragon spews forth cold, creator modified
9759 to have default speed 0.
9760
9761 New FireTemple set of maps. These have been onto the Volcano in the
9762 southeast area of the continent. The maps that were there were moved to
9763 world_e2, under the crater.
9764
9765 Gradual light/darkness code put in place. I fixed a few of the bugs
9766 that were in peters orignal version, so it works flawlessly for both
9767 server and new client.
9768
9769------------------------------------------------------------------------------
9770Changes from Crossfire 0.93.3 to 0.93.4:
9771
9772Inventory checkers can now act as doors. If no_pass is set in an
9773inventory checker, player can not move onto that space unless they meet
9774the match requirements.
9775
9776Signs that are usuable only a fixed number of times added.
9777
9778Fix for pedestals & buttons so they are only activated once when a player
9779moves onto a space (previously, they were being activated twice.)
9780
9781Fix for connected objects so that they will not be sacrificed on altars.
9782This fixes a case where you might want to put a check_inv and altar with
9783the same sacrifice on the same space. Before, the inventory checker would
9784be sacrificed on the altar, causing the linked button list for
9785inventory checker to be corrupt.
9786
9787Many maps updated to look better in xpm mode or just better in general.
9788
9789Change in crossedit so that if you set the randomitems variable for an object,
9790it only sets the value at the head of the object, and not all parts of the
9791object (it would be nice to allow non head parts to have this set, but I am
9792not sure how to get what part was clicked on in the editor, since it seems the
9793head is passed to the function.).
9794
9795xpmtopix.pl script added. Eventually, I hope this will replace the
9796C version. For now, all it is good for is to verify that the XPM images
9797are using the proper colors. Numerous XPM images were not using the proper
9798colors (a lot were using brown, which is not an official color - see
9799the xpm template for what is.)
9800
9801Cleanup of proto directive to turn __signed into signed. Also, change
9802#if __STDC__ to #ifdef __STDC__ in proto files.
9803
9804Fix so it should now compile if SECURE is defined.
9805
9806Ability to more easily added needed libraries in crosssite.def -
9807Extra_Libraries option added.
9808
9809Assume Linux has a prototype for tempnam (at least my version does.)
9810
9811Many objects added, and many XPM images updated/improved.
9812
9813Change in new CS code - don't send the version string until after we fully
9814set up the structure.
9815
9816Change so crossfire will compile if SAVE_HOMEDIR is set.
9817
9818Reverse actions of -m8 and -m9 (Believe they were doing the wrong thing
9819relative to the scripts and what the docs say.)
9820
9821Change in hiding code and detection by monsters.
9822
9823------------------------------------------------------------------------------
9824Changes from Crossfire 0.93.2 to 0.93.3:
9825
9826Added a fill below function in crossedit. This make filling in backgrounds
9827for maps much easier. Basically, it just puts whatever object you select as
9828the bottom object of the bounding box. If the bottom object on the map
9829matches the object being inserted, the object is not inserted. As a side
9830effect of some code in GetMapObjectZ, if it matches the top object, it won't
9831be inserted either. This makes things much easier to update map backgrounds
9832for XPM mode.
9833
9834Hiding made easier for players.
9835
9836Stealing is made easier for players, but harder beyond the first item.
9837
9838Many image colored and perspective corrected David Sundqvist. Also, several
9839new objects added (specialized altars, some more indoor furniture/more
9840orientations, some sliding secret doors, and new wall types.) Barn image
9841naming conventioned changed to follow what is considered proper.
9842
9843A few maps added by David (two temples in starting village, along with
9844a mercenary recruitment building.) Also, some maps fixed to look better
9845in XPM made.
9846
9847Party kill option added by Rauli Ruohonen. IT lets you see who has killed
9848what recently in your party.
9849
9850Saving throw for objects cleaned up. Previously, an objects immunities/
9851protections were not being used correctly to determine if it made its saving
9852throw (that is why icecubes could be destroyed by ice). It is now set up
9853properly.
9854
9855Gods will no longer improve weapons that have been enchanted by other gods
9856(Or I believe by yourself.)
9857
9858Fix memory overrun (1 entry) when initializing values for the images.
9859
9860Program will not recover properly when it attempts to load a temporary
9861map. This means that load_temporary_map returns the map object to use,
9862since it might change.
9863
9864When setting the owner of a monster, clear its ability to use skills
9865
9866Fix in decrease_ob_nr so it should now work on 64 bit systems.
9867
9868Mapguide updated with various suggestions made on the mailing list.
9869
9870Linux systems assumed to have at least random available (change in the config.h
9871file.)
9872
9873't' is now bound by default to 'ready_skill throw'
9874
9875missing demon types (imp, big_demon, Greater_Demon) added to the list
9876of demon races.
9877
9878xpmtopix will print a warning if it detects and XPM file using a tab character
9879in the color name - makes it easier to track possible image corruption.
9880
9881Check for power of improved weapons now in its own function. Also, we
9882now properly check weapon power when improving one (before, you could
9883improve it one level more than you could actually use.)
9884
9885When a container is applied, make sure it is a player applying it before
9886checking for new client/server information - otherwise an invalid pointer
9887is dereference.
9888
9889Complex keybindings added - thus, you can bind several commands seperated
9890with semicolons to one key.
9891
9892Fix in encounter.c so if compiled with RANDOM_ENCOUNTERS, the new
9893settings structure is used for map location.
9894
9895Added check fot out_of_map in various places that needed them - prevents
9896some more core dumps.
9897
9898skill identifications will now look on objects on ground in addition to
9899those in the inventory.
9900
9901perceive self should now tell you what god you worship.
9902
9903map reset times on maps (temporary maps accross multiple runs) will not be
9904altered if there is no map reset time.
9905
9906------------------------------------------------------------------------------
9907Changes from Crossfire 0.93.1 to 0.93.2:
9908
9909New argument parsing routine - we now parse arguments in phases. With this,
9910I have moved many of the global settings into a settings structure, and
9911allowed highscores to be displayed by class/name. The man page and -h
9912option have also been updated. Also, all the files that could
9913previously be specified via environmental variables can now be specified
9914with command line options.
9915
9916The temporary directory can now be specified via -tmpdir command line option or
9917CROSSFIRE_TMPDIR environmental variable.
9918
9919If you cast word of recall and then save before it takes effect, it will
9920no longer corrupt the character (and will in fact take effect when you
9921restart).
9922
9923Don't let players throw starting equipment. At the same time, don't mark
9924throwable items as starting equipment - instead, just give it zero
9925value.
9926
9927Fixed inscription - now properly writes scroll when passed no string instead
9928of crashing.
9929
9930Artifact monsters now possible (monsters whose abilities are changed based
9931on the artifacts file.) Top of the artifacts file has more information on
9932this. For now, I have only set up the orc, ogre, and goblin to get
9933special leaders.
9934
9935Temp maps can be reused across multiple runs. See config.h for more
9936notes.
9937
9938Bug fix in inscription: If you inscribed a scroll and already had
9939one like it in your inventory, the game would crash after they
9940merged. Also, if you failed in inscribe a scroll, the game would
9941also crash (object it was using to calculate experience had never been
9942initialized). For now, I just changed it to return -10*spell level
9943as the exp award.
9944
9945Items will now be merged with other items even if one has been inventory
9946locked. This way, if you have some torches that are locked and you pick up
9947some more, they will merge in instead of showing up seperately.
9948
9949Bug fix for saving throw on objects hit by cold. There could be cases
9950where an object being processed is no longer on the map and would cause
9951a crash.
9952
9953Change find_first_free_space to return -1 if there are no free spaces.
9954Calling function should check this and then do the 'right thing'. This
9955fixes problems with runes creating monsters on top of monsters (or
9956below the player).
9957
9958Magic map cleanup. Now have magicmap field in NewFace structure. This
9959field holds the color to use for magic map in low 4 bits, and various
9960flags in high 4 (right now, only floor bit is used, since drawing may
9961differ on bw systems with that value.) magicmap filed is now supported
9962in .arc and faces file. collect.pl modified to automaticaly put
9963magicmap into the faces file, will also copy is_floor into faces file.
9964magicmap takes a color name. This seperation allows magic map colors
9965to be set independant of foreground and background colors, and simplifies
9966the code a good deal. Also, it makes new client magic map support easier.
9967Now all the archetypes need to be updated (I have already done the armour,
9968connect and construct directories.)
9969
9970Magic map for client now implemented. Definition of protocol added to
9971Protocol file. Only limitation implementation has over direct server is
9972it only flashes the position of the player who cast the spell. This
9973seems perfectly reasonable to me (use color or other attribute to know
9974where other players are.)
9975
9976Old client (telnet front end) changed so that it no longer requires
9977libcross.a.
9978
9979save object should do a better job if it gets an object without an
9980archetype.
9981
9982buffer size for LOG increased - there were cases where this buffer
9983was not large enough and was causing crashes (sending large amounts of
9984garbage data to the socket was one way.)
9985
9986Load map will now reload the original map if the temporary map is for some
9987reason no longer around.
9988
9989Fix bug where randomitems may not have been properly initialized for now
9990objects (was inside an #ifdef for CASTING_TIME)
9991
9992strerror_local added to porting.c. Lets up give up more reasonable
9993error descriptions for certain errors.
9994
9995If an object is cursed, set its vulnerable values to its protected and
9996immune fields, adn clear those fields. Fixes 'problems' with finding
9997cursed rings which are not really cursed (pro fire/vuln cold rings.)
9998
9999If trying to switch to private colormap in XPM mode, check to see if
10000we are successful.
10001
10002Fix crossedit so that if you have a map loaded and you then try to load
10003an invalid file, it no longer crashes (now reverts back to old file)
10004
10005Archetype changes: Golden unicorn horn now has its own set of images.
10006Editable field updated for the gods archetypes (they were showing up in all
10007the menus.) living_chaos object added (need for Brian Thomas's maps.)
10008
10009Update the editor/picks map so that all archetypes are included in at least
10010one of the maps. Modified the map_info script to print out unused
10011archetype.
10012
10013New server: Only increase buffer size of socket if it would increase
10014overall size.
10015
10016fix in skill experience calculation to use magic field properly.
10017
10018Alchemy spell changed. If there is a cauldron in area of effect, only
10019do cauldron alchemy. Otherwise, do item to gold nugget conversion.
10020
10021Added a few more notes/thoughts to the mapguide/
10022
10023------------------------------------------------------------------------------
10024Changes from Crossfire 0.93.0 to 0.93.1:
10025
10026change race initialization functions to to fix cases where race is specified
10027in race file but no race is specified in the arch it points to - before it
10028would not be added to the proper race list.
10029
10030include handbook.ps in the standard distribution.
10031
10032Client server rewritten to no longer use eutl package. Other bugfixes for
10033client server: server now properly sends delete item command to client,
10034client now properly adds up a containers (and hence players) weight, pixmaps
10035are now supported.
10036
10037Snowball spells added - these are the same idea as the fireball spells. (by
10038peterm)
10039
10040Magic wall will consume several squares now.
10041
10042spells array (in spellist.h) updated - was missing a spell (cure blindness).
10043
10044splitter.pl (by peterm) added to arch/dev directory - takes a larger xpm
10045file and splits it into 24x24 chunks.
10046
10047icestorm and small snowball added to possible list of starting spells.
10048
10049Only set minimum speed of 0.01 for players. This fixes the bug introduced
10050in 0.93.0 where multisquare monsters moved too slow.
10051
10052Only print out a creature lost a spell if it is in fact a player. Only
10053applies for casting time.
10054
10055fix_me command added - basically just calls the fixme function. Can be
10056useful if you that your characters weight is for some reason incorrect.
10057
10058Fixed sprintf that was copying over static character data if you tried to
10059form a party that already matched a name. Also, fixed a possible buffer
10060overrun situation.
10061
10062More memory leaks fixed by Rupert Goldie - also fix to prevent orated monsters
10063from attack themselves.
10064
10065New xpm images for woods and some buildings by David Sundqvist. The new
10066buildings have a bit more texture and 3-d look, the new woods look a little
10067bit more in scale and mesh together better. The old images are in the
10068xpm_pref directory if you prefer those.
10069
10070More code added to free memory when server shuts down (useful for
10071trying to track down some memory leaks).
10072
10073------------------------------------------------------------------------------
10074Changes from Crossfire 0.92.9 to 0.93.0:
10075
10076Minor map changes: Some maps cleaned up to look better in XPM mode.
10077Removed no magic areas from around the demilichs in lord ramsdre mansion.
10078
10079map_expand perl script added (located in lib/adm)
10080
10081Cleaned up use of externs and declarations of many structures. Depending
10082on the linker, these would not be merged into one value, and thus not be
10083initialized/set properly (fixes 'mark pushed you bug'). This was a problem
10084at least on SGI systems, probably others.
10085
10086If on a sun and not using sun's acc, assuming Stupid Sun Headers, even
10087if on a Solaris system.
10088
10089Changed change_abil so it returns true if a value actually changed (useful
10090for printint out information when apply objects like potions.) A lot of
10091return checking of this function in apply.c is removed - that checking
10092now seems obsolete.
10093
10094Set visibility to zero at first stage initialization.
10095
10096Put a lower limit of 0.01 for player speed. This still gives an action
10097every 12 seconds if you pick up way too much junk.
10098
10099When praying at altars, have gods grant out spells only if it is a spell
10100they are attuned to.
10101
10102Cleaned up some memory leaks, courtesy of Rupert G. Goldie.
10103
10104Cleaned up the cast command code. Also, if you do something like 'cast p', it
10105will now show all spells you know that start with p, instead of casting the
10106first one it finds.
10107
10108Shift middle button in the inventory window should now mark an item.
10109
10110Fix button handling for look and message window so that only if it is clicked
10111with the right 30 pixels do we consider it a scrollbar event (before, anything
10112more than 270 from the left was considered scrollbar - works fine for
10113default sizes, but if you resize, it would cause problems.
10114
10115If on SGI systems, don't default to using rand - it should now pick up
10116lrand48 or random instead.
10117
10118Change spell casting such that if you aren't high enough level, it more
10119obviously states it (previously it said you 'lack the skill', which can lead
10120to confusion.)
10121
10122Fix so that the first recipe is now accessible when performing alchemies.
10123
10124Added many thoughts/ideas to the TODO list.
10125
10126Increase buffer size for examine command - some object could overflow the old
10127buffer.
10128
10129remove no_magic from all monsters - immunity values should be used instead.
10130am not sure
10131
10132Made changes for strcasecmp detect - was checking as defined(sun), now is
10133defined(__sun__) - this is proper and what the rest of the code uses.
10134
10135define MAXNAMLEN in crossedit/Posix.h - needed for ultrix systems.
10136
10137Made it so that boots are not always considered magical (since there are
10138now many plain boots out there.) Also, removed the always_magical function -
10139is_magical should now handle it all.
10140
10141Allow items of type BOOK to be identified, since you can now find non
10142identified readable items.
10143
10144Change loot_object so it doesn't remove experience objects - this way skills
10145don't get removed when a player dies.
10146
10147------------------------------------------------------------------------------
10148Changes from Crossfire 0.92.8 to 0.92.9:
10149
10150Make sure all skills are unapplied when changing the class.
10151
10152When generating a spell listing (cast with no options), display the
10153level of the spell (or den if it is denied.) Also, display mage spells
10154in one batch, priest spels in another group - I think this is more
10155relevant now since these are seperate exp objects and draw on different
10156power sources. Still no pause key (doing those is a real pain) - that
10157is really a client issue or we should just add a scrollbar to the text
10158window.
10159
10160Removed level 20 from artifact 'sword of Beserkgang' - was preventing
10161characters from using it.
10162
10163Put cause many wounds spell in PATH_WOUNDING. Book chance for holy word
10164increased.
10165
10166Let experience objects change stats.
10167
10168Many debugging messages added or updated to print out more useful/
10169detailed information.
10170
10171Changed usage and set_protocol function names in client/client.c. This
10172prevents name collision with libcross.
10173
10174Web site locations added to the README file.
10175
10176Load and save window positions even if split windows is not set. This way,
10177window posititions are lost if you run the game in non split mode (and I
10178don't see any reason to discard these values.) Also, -split can
10179be used in addition to -w to get split mode.
10180
10181Changed check inventory objects to recursively search through containers,
10182and cleaned up the code. Also, added notes on crossfire.doc on using it,
10183and made basic archetype to use. When using inventory checkers in
10184crossedit, have the attributes by default come up with connected and
10185lockcode fields.
10186
10187Made change to unique items: If the object is a floor and has unique items
10188set, then all objects above and including the floor get saved as unique
10189objects. Also, when merging maps and freeing old unique items, make sure we
10190remove them from the button links. Made an apartment map which characters can
10191buy permanent apartments and also store equipment in. When exiting the
10192program, save off all maps so the unique items get written out.
10193
10194Xpm fixes: Moved floor setting from map loader to update_object. This
10195makes it so that crossedit will display the map properly in XPM mode as
10196you make updates. Also, made default visiblity 0 - this makes the double
10197floor work properly. There still seems to be some bug when pasting objects
10198in the editor with respect to updates.
10199
10200Change made to goths taverns and tavern in lake country. Change is so
10201that some of the wimpier informants don't have really good stuff to take.
10202
10203Periodically write out the book archive during play, and not just when the
10204program exits.
10205
10206Bug fix so 'drop x items' should no longer crash. Also, 'drop 1 item'
10207should now only drop 1 item of 'item', and not all of 'item'.
10208
10209Bug fix so 'unlock item' should now work OK.
10210
10211When throwing objects, clear the APPLIED flag before the throw.
10212
10213Prayer granting from praying at altars changed around - you will get more
10214unusual prayers, and a Wisdom of 25 is not a yes/no cutoff - value of
10215sucess depends on wisdom.
10216
10217Archetype changes: remove no_magic flag from demon lord - I don't think
10218this should be set in any monster - instead, immune should be set properly.
10219Added damned flag to gates that are no magic (probably not necessary,
10220but I think it makes sense.) Added check_inv object. Removed some
10221duplicate skill types (same skill, different arch names.)
10222
10223Have get_pointed_target return the head of the monster if it is a multi
10224part monster.
10225
10226Change smite and finger of death spell so they have no effect if creature
10227reflects spells.
10228
10229Fix to prevent bug crashes with magic rune spell.
10230
10231Fix in spring_trap to correctly target the victim. Also,
10232fix in find_traps which prevented the gaining of experience.
10233
10234If character has bonus grace, display it with percieve self. Also, load
10235and store the last_grace value properly.
10236
10237Changes from Brians hide/attack patch: Adjustments for attacking based
10238on varying factors, monsters wake up & call for help if it, can't remain
10239hidden if you attack, changes for monster detection of hidden/dark/invisible
10240players, players no longer remain invisible if attacking, adjustment in
10241exp for stealing, stealing and hiding chances changed based on terrain
10242and other modifiers, when generating flesh items, set no_steal, give
10243chinese dragons some treasure, giants a little more gold.
10244
10245------------------------------------------------------------------------------
10246Changes from Crossfire 0.92.7 to 0.92.8:
10247
10248races file changed, a bit more flexible.
10249
10250Additional dump flag (-m8) to dump god information.
10251
10252If attacktype is holyword, creature must be in slaying field of holyword.
10253
10254Better handling for items that remove/add protections,immunities,
10255vulnerabilities. Only print changes if there is an actual change.
10256
10257holy power, blinding attacktypes added.
10258
10259Add poison to list of items that might not be identified.
10260
10261Two when windows are killed: 1) data is freed properly without causing
10262crash now. 2) If player has saved but window is still active, will
10263no longer make a save of the player. This save would be a no-item save
10264that the character had been playing.
10265
10266Bug fix to prevent crashes if clicking a button in the message window
10267and show_Buttons not enabled. Also, moved button handling in message
10268window into its own function.
10269
10270Bug fix for pet monsters that should prevent cores if cycling through many
10271maps very quickly.
10272
10273appendix for god information added to handbook (both latex and html versions.)
10274
10275gods2 patch applied from Brian Thomas. The main thrust of the patch is
10276to make gods objects/archetype, and not array entries in the source code. A
10277lot of code needed to be changed to support this difference.
10278
10279God patches so that game doesn't crash if no gods are set.
10280
10281Hopeful change for FreeBSD so it automatically pulls in the crypt
10282library.
10283
10284Can no longer cast spells which are beyond your skill level.
10285
10286More powerful spell failures added.
10287
10288Can no longer read scrolls/other readable if blind.
10289
10290Fix bug that if a weapon had slaying, it slayed all monsters, not just
10291the ones it was supposed to.
10292
10293Don't add the bows attacktype in when figuring out the attacktype of this
10294player. This pretty much always gave the character a physical attacktype
10295in addition to everything else.
10296
10297Fix 'peaceful' when using buttons so it doesn't crash the game.
10298
10299path_to_player changed to work better on diagonals.
10300
10301Spell choosing by monsters a bit more intelligent.
10302
10303No longer get experience for disarming/finding your own traps or those
10304of other players.
10305
10306Add NO_STEAL flag, with obvious meaning. If a monster notices you stealing
10307stuff, all his items are set to this, so nothing more can be stolen. Flag
10308is automatically cleared when items are dropped.
10309
10310Add run and fire messages to message (stat bar) window.
10311
10312Make USE_BUTTONS playable setable item instead of compile time item.
10313
10314Don't insert heavy (>5 kg) missile objects into player when they hit - have
10315them drop to the ground instead.
10316
10317--
10318Made more general object matching routines. item_matched_string sees if
10319an object matches a string (which can be comma seperated list of many
10320things.) find_best_object_match finds the best match in the players
10321inventory.
10322
10323item_matched_string gets used for for matching multiple items. It is
10324used in drop, get, take, lock/unlock
10325
10326find_best_object_match is used for apply, examine, mark, search-items.
10327
10328Also changed code so that certain actions are in sync with what display
10329mode is set (mostly drop.)
10330--
10331
10332If levitating, you can now remove items from containers in your inventory
10333(after all, they are levitation with you.)
10334
10335Clear is_changing flag if object is being thrown.
10336
10337Changes made to inscription code to work better.
10338
10339Changes mode to experience awarding for player skills.
10340
10341Fixes made to Peter Mardahl's dragonquest maps.
10342
10343Big Wizard, Belzebub, and Demon lord xpm versions colored.
10344
10345Minor bug fix to container in Thomas map.
10346
10347Some new archetypes/images for peterm/dragonquest maps.
10348
10349Make food creation spell more dynamic - food names/values no longer hard
10350coded in.
10351
10352Additional demons added by Peter Mardahl
10353
10354Bug fix to prevent crashes with improve armor/weapon scrolls.
10355
10356Bug fix to prevent crossedit from crashing when exiting with edit windows
10357open.
10358
10359Fix to prevent monsters from throwing certain good objects.
10360
10361Make sure praying over an altar only gets cleric spells.
10362
10363Increase saving throw array to correspond with max level.
10364
10365Monster hp/sp regeneration method changed some - more accurately tunable
10366for low regeneration values.
10367------------------------------------------------------------------------------
10368Changes from Crossfire 0.92.6 to 0.92.7:
10369
10370Monsters now tend to be more agressive about firing spells. Several
10371changes - now monsters will fire along diagonals. For multisquare monsters,
10372we check to see if any part of the monster has a good shot at the player,
10373not just the head. This changes tend to make it more likely that a monster
10374will cast a spell and hit other monsters (makes a pack of wyverns more
10375dangerous, as many will cast spells at you.) I am not sure if this is a bad
10376thing - all it means is that you can't mix fire using creatures with
10377monsters that will be damaged by fire.
10378
10379Let archetypes in the races file have spaces (for Arch Angel)
10380
10381Throwing code added - players and monsters can now throw objects. Some
10382new throwable archetypes added. You need to add throwing_skill to any
10383old players - you can run the utils/add_throw.perl <playerfile> to do this
10384
10385crossedit: If a object have editable of 0, make it so it doesn't appear in
10386any of the menus.
10387
10388Max yield added to recipes.
10389
10390Better checks for insert_ob_in_ob to make sure we really have a player
10391before calling some of the update functions.
10392
10393Weight limit for custom containers is now saved.
10394
10395If we load an object and find it has no archetype, just drop the object.
10396This shouldn't happen, but can prevent core dumps for maps with missing
10397objects or players from a different version.
10398
10399Add 5 static buffers to query_name - it is now safe to call it a few times
10400in a sprintf or the like without losing the old value.
10401
10402Added 'statistics' command. Shows useful information about the
10403character (none that can't be found in the docs.) Also changed
10404'skills' to show how much exp you need in each category for the next
10405level.
10406
10407change_abil changed so that it only prints out what values/attributes
10408have changed. Ie, if you remove a ring that gives protection from
10409fire, but have other fire resistance, it won't say you are more vulnerable
10410to file (since you are not.)
10411
10412Charisma bonus/mechanism changed (again.) Values in living.c are more
10413easily/directly translated into what it means for buy/sell cost. Curve
10414also balanced out some more. Query_cost changed so the value
10415mechanism is a bit different (unfortunately, we need to multiply the value
10416of objects by 4 to keep them roughly the same price as before.)
10417
10418Added 'mark' command. You use this to mark objects that are used for
10419other objects (ie, torches with flint & steel, weapon with improvement
10420scroll, etc.) This removes the necessity that the item you want to apply
10421be the first thing in your inventory (in fact, that is no longer supported.)
10422This should also make things easier for the client.
10423
10424Bug fix that prevents crashes on spaces which have a teleporter and sacrifice
10425altar on the same space (/Lake_Country/DA).
10426
10427Some minor changes to lighting code, some maps also updated to
10428use lighting code.
10429
10430Added halfling and half orc character to the game (From Brian Thomas)
10431
10432Changed valuation for FLESH items. Before it was value*level of creature.
10433Now it is value*sqrt(level*2). For low level, this keeps roughly the same
10434value, but for high levels, it keeps things more reasonable (drops the
10435value of zombie corpses to about half previous value)
10436
10437Bug fix for monsters that have attacktype of ghosthit along with
10438others (main fix ghasts, for Lake County, REtower/tower3, but
10439this could happen for any monster.)
10440
10441Fix for attacks doing no damage against monsters they should.
10442
10443Bug fixes to readable code - should no longer core dump (At times) when
10444books are created, should also be more robust and fix some other bugs. Also,
10445give more detailed messages on how many levels beyond your comprehension
10446a book is.
10447
10448randomitems now stored in object, not archetype. This means that treasure
10449types can be changed in the map - a new archetype doesn't need to be added.
10450However, the treasure to set must still be in the treasures file (or you
10451can use none so treasure is not generated.)
10452
10453Removed color_fg and color_bg variables from game - these have long been
10454obsoleted, but code to handle them has never been completely removed.
10455
10456Changed code so that best wc possible is +/-120 - should now prevent
10457overflows.
10458
10459------------------------------------------------------------------------------
10460Changes from Crossfire 0.92.5 to 0.92.6:
10461
10462If player deletes window and we can't save, delete player objects instead of
10463dumping them on the map.
10464
10465Make NEW_PROCESS_EVENTS standard - remove old proces code and ifdefs.
10466
10467Remove temporary object from cast_spell - pass along both spellcasting
10468and owner objects. Seems to fix some bugs and increase reliability (also
10469is a better way to deal with it.)
10470
10471Change made so that converters are also knowledge about 'money' psuedotype.
10472
10473change spellcasting altars so they also push the button. Fixes altars
10474on some old maps.
10475
10476Some minor tweaks made to the artifact file - mostly clarification of names
10477or setting values correctly.
10478
10479spellcasting skill renamed to wizardry.
10480
10481Fix made so that 'old' potions (strength, int, etc) use correct price.
10482
10483If you examine food/flesh items, you now get detailed information (food
10484value, protections, etc.)
10485
10486Code by brian thomas so that book titles will remain constant across
10487different program runs.
10488
10489Bug fix for crashes caused by multisquare monsters stepping on
10490deadly objects. Basically, fully insert the object, then start doing the
10491check_walkon's one at a time to see if the creature dies.
10492
10493Brian Thomas' valley of the sisters quest added. Additional archetypes
10494and treasures added to handle this.
10495
10496'sort_inventory' option added (player setable.) IF set, when items are
10497picked up, they will be inserted by type, then alphabetical. Very handy
10498for scrolls and rings.
10499
10500Some fixes made to the kundi maps.
10501
10502Flesh/alchemy fixes by Brian Thomas. Flesh type now inherit properties
10503from parent creature (weight, and possibly protections/vulnerabilities are
10504added).
10505
10506Change made for alchemy - you can't toss a bunch of junk in a cauldron and
10507get a good item out unless you sucessfully use alchemy.
10508
10509handbook added to the doc directory (tex/postscript.) And html version is
10510also there, along with an html version to the spoiler. Tex version of
10511spoiler also fixed so it is generated properly with new Latex.
10512
10513
10514------------------------------------------------------------------------------
10515Changes from Crossfire 0.92.4 to 0.92.5:
10516
10517Som bug fixes made dealing with cursed improvement potions.
10518
10519Always let players learn spells if they are in their starting spellbook.
10520
10521New attack methodology put in palce. To put in simply, if there is
10522only 1 attacktype, things remain the same. If there are multiple attacktypes,
10523we cycle through them one by one, and take the one that does the best
10524damage and use it. Some attacktypes no longer do damage - they are effects
10525(ie, paralyzation, slow.) In the case of of these, the effect will always
10526be applied if appropriate. Code looks to behave pretty much the same,
10527but is easier to follow. IF new code is buggy, or you don't want it,
10528there is a define at the top of attack.c you can change.
10529
10530If god blesses you, lets actually remove the depletion object from the
10531player inventory.
10532
10533Other god related fixes put in place - look to also deal with blessed
10534weapons.
10535
10536Additional dump flag added.
10537
10538fix bugs with USE_BUTTONS and the peaceful button.
10539
10540Only allow write_rune to use objects of type RUNE
10541
10542Bugfix in get_pointed_target if it can't find a target - prevents endless
10543loop
10544
10545NRSPELLPATHS set to correct value.
10546
10547Remove null terminator from gods array - not needed anymore.
10548
10549Fix savethrow array size to match maxlevel properly (was 1 short)
10550
10551remove damnation and remove curse now cleric spells.
10552
10553Fix some header code to better work on solaris 2.5
10554
10555Support for compilation with the dmalloc (debug malloc) package.
10556
10557Allow altars and related items to match objects based on type. Use hp
10558field of altar object as the type to match.
10559
10560Library patch by Brian Thomas.
10561
10562Various skill fixes by Brian Thomas.
10563
10564Alchemy patch by Brian Thomas. Here is a copy of his README:
10565+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
10566 The amount of work I put into this was substantial; other than
10567 new code -- I created new archetypes, revised archetypes, altered the
10568 treasures file and created 2 new object types and a flag.
10569
10570 It therefore may be enjoyable to install this patch (incl code)
10571 and *not* define ALCHEMY in define.h. In particular, this patch
10572 does the following things:
10573
10574 1) more varieties of potions are available in shops.
10575
10576 2) new gems and types of food.
10577
10578 3) monsters will now leave behind body parts when you kill them.
10579
10580 4) if ALCHEMY is defined players may make potions/artifacts.
10581
10582 I have included instructions for installation in INSTALL.PATCH,
10583 and a brief document for using the code (Alchemy.doc).
10584
10585 Finally, as always, feedback is appreciated.
10586
10587 b.t.
10588 thomas@astro.psu.edu
10589+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
10590
10591
10592
10593------------------------------------------------------------------------------
10594Changes from Crossfire 0.92.3 to 0.92.4:
10595
10596Various bug fixes to readable code.
10597
10598Let altars be able to cast spells. sp field determine what spell to cast.
10599
10600Fix obscure bug that an arrow can be 'killed' if a monster that has hitback
10601moves onto it while it is moving. Thus would then cause problems because
10602apply would try to remove the object after it had been killed.
10603
10604Give quetzalcoatl melee attack skill.
10605
10606Give experience for clawing attacks.
10607
10608Include literacy skill with fighter skill - this should now give all starting
10609classes literacy skill. I think it improves play balance.
10610
10611Don't mark a players starting money as being start equipment - otherwise
10612they can't drop it on identify altars and it can get merged with money
10613gained at a later date, yet still be marked as starting equipment.
10614
10615Bug fix in keybindings so that we check return of XKeysymToString to make
10616sure we don't use a null value. Some keyboards have keys with no names,
10617and on some systems, passing a null pointer as a string causes it to crash.
10618
10619------------------------------------------------------------------------------
10620Changes from Crossfire 0.92.2 to 0.92.3:
10621
10622Removed ability to use unpaid objects for sacrifices.
10623
10624Changed weapon improvement code to be based on skill levels (if skills
10625are used.)
10626
10627Code in place to generate hit points by average of fighter and overall
10628level - to enable this, change the #if 0 to #if 1 at around line 1040
10629in common/living.c
10630
10631Books hack by Brian Thomas. This mainly means that when emptry books are
10632created (or are otherwise on the map), that they will be filled with some type
10633of information. Some (like monster/spells/gods/artifacts) are generated via
10634the program itself. Information from a messages file that is stored in lib
10635can also be found. Experience can be gained by reading this information.
10636
10637Read/write patch by Brian Thomas. This mainly encompasses the fact that
10638players can now write messages in books, that you must be literate enough (as
10639determined by literacy skill level) to read various books/scrolls. Scrolls
10640are now not identified, but literacy can be used to identify them. Players
10641can still read signs even if they are not literated (needed for game balance/
10642information)
10643
10644------------------------------------------------------------------------------
10645Changes from Crossfire 0.92.1 to 0.92.2:
10646
10647Give artifact Gram weapon attacktype physical|confusion. Before, it was only
10648confusion which would never actually damage anything.
10649
10650If a player dies in a shop, remove any unpaid items from his inventory and
10651put them back in the map. Only applies in NOT_PERMADEATH mode.
10652
10653Put in better DM security - now checks for name, password, and hostname (any
10654of those can be wildcarded out) - see the lib/dm_file for some demo. To
10655supply a password for dm mode, just use dm with the password (ie, "'dm
10656<fireball>")
10657
10658Lighting code added (with various support objects, spells, etc). No maps
10659support this yet.
10660
10661Don't baptize altars if we are in the editor. Leave altars the way they
10662are so that they will be baptized the crossfire loads the map instead.
10663
10664Allow the title of and object to be set from within crossedit.
10665
10666Allow individual players to set the inventory icon, now longer a compile time
10667option.
10668
10669If we get a non critical error and do an emergency save just in case,
10670then don't remove any information/objects. This probably fixes the
10671disappearing inventory bug.
10672
10673------------------------------------------------------------------------------
10674Changes from Crossfire 0.92.0 to 0.92.1:
10675
10676Improved altar sacrifice code (actually, any object type that calls
10677check_altar) - treat a slaying field of 'money' as something special- don't
10678care what form the money is in (see docs for more details)
10679
10680Improve identify table (in conjunction with altar code above) - now takes
10681any type of money, won't take money if nothing needs to be identified,
10682will identify as many things as money is dropped for (ie, drop 200 gold, it
10683will do 10 items)
10684
10685In the map attributes in crossedit, you can select an option called
10686"ShowWeakWalls". If this is selected, weak walls will be shown in a partial
10687teardown state - makes working with some maps much easier.
10688
10689New client updated to support Power and Grace stats.
10690
10691Magic system broken into 2 forms of magic - clerical and mage (they are
10692now seperate). Power stat also added to the game - plays into mage
10693spellpoint (mana) total. Grace also added - used for cleric spell casting.
10694
10695Skill system greatly expanded - different experience types with skills
10696associated with them (only has meaning if you are using the skill code) - thus
10697you gain experience for certain categories as you use certain skills - see
10698doc/skills.doc for more info
10699
10700Multiple gods added (via config option in config.h) - basically, different
10701gods have different enemies, and the effects cleric spells have will depend
10702on this. Altars are created for different gods. See doc/Multigod.doc for
10703more information. Along with this, some new spells were added.
10704
10705 Fix a problem of some objects falling out of sight when they shouldn't.
10706
10707Send delete item to client if decrease_ob reduces the items nrof to 0.
10708
10709Weight should now be fixed up when transferring stuff to/from containers.
10710
10711config option called NO_AUTO_SKILL_SWITCH added - it means range type
10712doesn't automatically get switched to skill type when using melee weapon.
10713Main effects is that it makes it easier to switch between melee and range
10714weapons (pretty much makes it like it was prior to the skill code.)
10715
10716Sack code cleaned up - we don't need to split an object to see if it will
10717actually fit in a container - we can just say how many we want to try to
10718put in.
10719
10720Actually put wimpy command back in (all code was there, just the link to
10721call the fucntion was missing.)
10722
10723Increase max count from 9999 to 99,999. Wasn't that uncommen for high level
10724characters to have more than 10000 platinum coins.
10725
10726When invoking spells, temporarily switch the range type to range_magic -
10727otherwise, a proper check for spellpoints is not done, and it then becomes
10728possible to go negative.
10729
10730Modified crossloop so that it renames and compresses any core files created
10731while it is running - very handy for debugging (note that you could easily
10732modify it to remove the core files instead.)
10733
10734------------------------------------------------------------------------------
10735Changes from Crossfire 0.91.9 to 0.92.0:
10736
10737Make sure the weight a container is carrying can never go below 0.
10738
10739Fixed fall below code, so that objects with visibility will not fall below
10740objects that otherwise blocks view.
10741
10742Fixed colormap problems with xpm graphics on black and white displays.
10743
10744ALLOW_SKILLS is now the default in the config.h file.
10745
10746IS_SUMMON_SPELL macro fixed (= was supposed to be ==)
10747
10748Artifact foods added by Brian Thomas. These are foods that can give some
10749nice benefits (stat improvements, etc), or be much nastier poisons.
10750
10751Bug fix made to skill selection that would otherwise cause core dumps.
10752
10753Bug fix made to query_cost that would cause core dumps if the alchemy spell
10754was used.
10755
10756Fixed bug in dimension door that would cause core dumps if cast from a
10757wand.
10758
10759find_target_for_friendly_spell fixed to use the get_owner call instead of
10760referring to op->owner (get_owner should always be used.) Fixed core dumps
10761that were caused when the owner would be killed, but still have a pet
10762monster (vampires as an example.) get_owner makes checks to make sure
10763the owner still exists.
10764
10765Only set the windows colormap if on a color display.
10766
10767------------------------------------------------------------------------------
10768Changes from Crossfire 0.91.8 to 0.91.9:
10769
10770Changed some parameter names from spell to spellnum. Some compilers don't
10771like parameter names that match structure names.
10772
10773Alot of skill code added by Brian Thomas.
10774
10775Assume that Suns running solaris have strncasecmp. Also, if using
10776Xpm_Pix, assume the strcasecmp is available (the Xpm library should
10777provide it.)
10778
10779get_player_ob function now uses the CALLOC define, instead of just
10780calloc.
10781
10782When dropping items onto objects that blocks view, they now fall below the
10783object that blocks the view.
10784
10785XPM mode now works with private colormaps. It will also switch to a private
10786colormap if it runs out of color during the xpm creation (works for
10787crossedit also).
10788
10789Don't let players put starting equipment into containers.
10790
10791A bows weapon class (WC) is now used to determined hit probability for
10792arrows.
10793
10794When a player dies (in NOT_PERMADEATH mode), the character is immediately
10795saved. Thus, if you die there is no advantage to crashing the server,
10796hoping for a copy of your character from before you died.
10797
10798Set the value to 0 for arrows created with the create missile spell.
10799
10800When transferrance is cast excessively, don't hit the person receiving the
10801spell with 9999 points of physical damage (otherwise, spell can be used to
10802kill many powerful monsters.)
10803
10804Made some changes to make it compile properly under Solaris.
10805
10806Fixed bug in dropall that would cause an infinite loop if the player had
10807an open container.
10808
10809Exits can now inflict damage on players.
10810
10811Fixed middle mouse button missle attack. Now clears the fire_on flag.
10812
10813------------------------------------------------------------------------------
10814Changes from Crossfire 0.91.7 to 0.91.8:
10815
10816Messages about an objects speed no longer printed to the console.
10817
10818When players exit maps, no longer inform all the other players.
10819
10820install-same and install-font directives added to lib/Imakefile - used
10821if game is being installed to same font it was unpacked in.
10822
10823Client now supports receiving bitmaps - server does not support
10824sending them, however.
10825
10826Max experience achievable is based on max level, not a hard coded
10827value (although, at present time, max level is hardcoded to 100)
10828
10829insert_ob_in_ob now returns an object - needed for client/server code.
10830
10831check_inv function added to button.c. Trigger will be altered depending if
10832the character has a matching item (or lack of a matching item.)
10833
10834Option added to config.h to make it so that backup saves will save the player
10835back at home, instead of the present map. Code adapated from code sent
10836by John Steven Moerk (jsm@axon.ksc.nasa.gov)
10837
10838Minor bug in crossedit fixed that would cause it to exit if both
10839-p and -xpm is specified. Both can now be specified - it will effectively
10840ignore the -pix portion.
10841
10842New skills added, with corresponding code to use these skills (from Brian
10843Thomas) Use of skill code is selectable in the config.h file.
10844
10845Two new spells: summon fog and steambolt (from Brian Thomas)
10846
10847Enchant armor code added (from Brian Thomas)
10848
10849Fixed bug in crossedit that would cause it to core dump whenever a non exit
10850was selected and then the enter command run.
10851
10852Fixed bug in attack.c that was using info_all if CASTING_TIME was
10853selected.
10854
10855Made it so that decrease_ob_nr will never decrease the object number below
108560. This fixes a bug in that remove_ob would calculate a negative weight,
10857and then call sub_weight with that negative value. This ended up resulting
10858in weight being added to the player instead of subtracted.
10859
10860------------------------------------------------------------------------------
10861Changes from Crossfire 0.91.6 to 0.91.7:
10862
10863Item saving throw changed around - items are only invulernable to attack
10864types that they are protectected or immune to. For example, if an item is
10865protected from magic, and is is by AT_FIRE | AT_MAGIC, it still needs to save
10866against fire. Before, since it was protected from magic and the attack type
10867includes magic, it would not have been affected in any way.
10868
10869insert_ob_in_map_simple function added. This is used in functions that what
10870to examine all the objects on a space, yet insert new objects as it goes
10871(polymorph). This function will not merge objects, so traversing the stack
10872will work fine. Should fix removing removed object bugs that used to happen
10873for polymorph (function should be used in other functions that do a similar
10874thing)
10875
10876Damage field in objects is now 16 bits (signed). Needed because some
10877high level spells would do more damage than could be stored in signed
108788 bits.
10879
10880The 'old' client program no longer compares versions - there is no reason
10881to, since the client doesn't do anything that requires an exact version
10882match.
10883
10884Better handling of the Eutl library added - selection is now done
10885in crosssite.def.
10886
10887Large lake faces expanded - now set up like walls, where auto join works.
10888walls pick file expanded to include this image series and some other walls
10889that were not previously set.
10890
10891Pacify spell added - code from Brian Thomas
10892
10893Show invisible and X-ray spell added (code by Peter Mardahl)
10894
10895Face data is static - that is to say the the color for any face can not be
10896changed. In order to do a face with a different color, a new face needs to
10897be created (or perhaps linked to the old). This change was made because for
10898client/server communication, having a known color for each image greatly
10899simplify things (also, on monochrome or XPM displays, color information
10900didn't have any effect). Related changes:
10901
10902 1) color information is no longer stored in the archetypes file,
10903 but continues to be stored in the individual .arc files. collect.pl
10904 has been modified to store this information in a faces file.
10905
10906 2) visibility variable added. This is a face value, and it is meant
10907 to take the place of the DOUBLE_FLOOR_PATCH. System will work like
10908 this if DOUBLE_FLOOR_PATCH is enabled: the floor and the object
10909 with the highest visibility + the top object will be drawn.
10910
10911 3) color can not be changed in maps - in fact, since color is now
10912 stored in a different file, the color handling for objects has been
10913 removed. Note - when loading a map with crossedit, this information
10914 is silently ignored. Thus, when then saving the map, the color
10915 information will be lost. The maps should be updated with new faces
10916 if this color information is imporant. The lib/adm/map_info perl
10917 program now will print out warning messages for maps that are using
10918 color changes. Also, the code in loader.c can easily be changed to
10919 print out when it loads a color change (disabled because it is too
10920 verbose for most uses)
10921
10922PLAYER_COLORS config option and code support removed - with new static face
10923information above, this can not be supported in any real way.
10924
10925Shop buildings no longer have is_floor set. This was a hack for the
10926DOUBLE_FLOOR_PATCH for XPM mode. However, enabling it can make it so
10927objects disappear beneath the shops (due to the way maps save.) Having
10928objects not disappear is much more important (IMHO) than having things look
10929just a little bit nicer for XPM mode. Archetypes exist for it, but are in
10930the dev/unused/0.91/7/mood_floor directory, since no maps presently use them
10931
10932Mood floors added (code by thomas@nomad.astro.psu.edu). When activated,
10933these floors can change the mode/flags of monsters (make them aggressive,
10934make them unagressive, make them fall asleep, or charm them)
10935
10936New output mode in place - this uses a much smarter buffering method - it
10937keeps track of several messages, and how often they are flushed is setable
10938with the output-sync and output-flush commands (a help file does exist).
10939All the various draw/write functions have been cleaned up, so that there now
10940exists only 1 front end function (new_draw_info), which takes flags,
10941priority, object, and the actual string. The flags are defined in
10942newclient.h, as NDI_* (in this file because client should use the color
10943flags sometime in the future, and it makes sense to keep all the flags in
10944one place). Priority corresponds to the listen level that the player has
10945set - the lower priority, the more likely it will be printed.
10946
10947Certain runes/traps now work properly (things like create bomb and magic
10948draining would not work if the player is not on the same square as the rune)
10949
10950When a player kills a window, the players objects will be destroyed
10951and not placed on the map.
10952
10953Scrolls, rods, wands, and staves will always be at least level 1.
10954
10955Beefed up demilich's. Previously, for the experience they were worth,
10956it was much to easy to kill them. Main difference is that now their
10957speed is 0.25 compared to 0.06
10958
10959Fixed minor bugs with player movers - if the object to be moved had a
10960speed greater than 1, it was possible to avoid all affects of the mover.
10961
10962Objects that slay are fixed up. Previously, only if the race matched the
10963slaying type did it work. Now, in addition, f the race of archetype name
10964matches the slaying, the object will slay. This fixes stakes, and probably
10965a lot of other items that weren't slaying creatures properly.
10966
10967Changed some of the stat bonuses/penalties for all the classes. All the
10968'normal' races now have a net total of 0 (fireborn, wraith, and quetzalcoatl
10969are not considered normal races, so their totals are unchanged.)
10970
10971Some of the items in the artifacts file have been fixed up - fixed
10972spelling errors and errors in placement of the difficulty.
10973
10974------------------------------------------------------------------------------
10975Changes from Crossfire 0.91.5 to 0.91.6:
10976
10977When player stops attacking, make sure his speed_left is not larger than his
10978normal speed. Fixes a bug where you could attack a wall, then try to attack
10979in another direction, and move quite quickly for a short time, since weapon
10980speed would be used for that short burst of movement.
10981
10982Drain attacks become attack type physical when the character reaches the
10983mininum experience possible.
10984
10985Do not allow equipped weapons to be improved if they would make it too
10986powerful for the character to use.
10987
10988errmsg buffer sized increased to HUGE_BUF. Should fix some bugs that
10989were causes when this was overflowed in dump_object2.
10990
10991SOUND_EFFECTS (if selected) is now defined when compiling all files.
10992Previously, it was only set when compiling files in the server directory -
10993this had the effect that the player structure was different between the
10994server and common area.
10995
10996speed+2 items now increase speed properly. Values in the computation were
10997not being cast to floats, so a speed+2 ended up giving the same amount of
10998speed as a speed+1 item.
10999
11000Restoration changed around. The spell will no longer restore depleted stats
11001- this can only be done with the potion. The potion is now only generic
11002restoration - specific stat restoration potions removed. Also, perceive
11003self will now tell the player what stats are drained and by how much.
11004
11005Reduce the amount of experience you get from killing other players to
110061/10'th what it used to be. This should also discourage players from
11007killing other players.
11008
11009SAVE_PLAYER removed from configurable options - it is always on. I can't
11010see why anyone wouldn't want to be able to use this, and if you really
11011don't want to use it, removing the save directory would pretty much
11012work.
11013
11014Fixed dropall command. It wasn't dropping all items (seemed to
11015stop at first locked item.) Also, 'dropall armour' now drops
11016helmets in addition to shields and armor.
11017
11018Fixed heroism potion. It was casting the incorrect spell (detect curse).
11019Now it casts heroism.
11020
11021Fixed bug that would cause remove object to try and remove object. When
11022loading maps, an object in a container in a container would not be inserted
11023(this mostly happened with an object in a chest in an icecube.) Changed
11024code in load_objects to a recursive call, which can handle inventories any
11025number of layers deep.
11026
11027Fixed bug in drop_all that would cause core dumps.
11028
11029------------------------------------------------------------------------------
11030Changes from Crossfire 0.91.4 to 0.91.5
11031
11032Inventory icons are now updated properly. Also, the inv_name and look_name
11033arrays in the player structure have been redone - these are now arrays of
11034function pointers and use the shared string libraries to allocated and free
11035storage. This should take less space than the fixed size arrays that were
11036previously used.
11037
11038When buying equipment, weight is now subtracted properly from the player
11039for the coins that are used.
11040
11041Maps can now have a fixed reset time. This means that the map will reset
11042after a set amount of time, no matter whether it is accessed or not. Useful
11043for highly used maps that really need to be reset once in a while.
11044
11045Bug fixed in get_ob_diff. The difference array would get overflow,
11046corrupting other data. Many core dumps were probably caused by this.
11047
11048Fixed bug in legal_range routine where legal_range would only check to
11049first item of type BOW in a players inventory. This caused rotateshoottype
11050to not list the bow entry if it was not the first bow equipped.
11051
11052Cloaks are not always turned into artifacts - normal cloaks can be found now.
11053
11054Charisma bonus changed around some more. Penalties are not quite as harsh
11055for very ugly characters - with the change, a character will never pay
11056more than 10 times to buy something than to sell that same item.
11057
11058Various functions changed around and some new ones added so things will
11059work properly with the new client (still under developement.) Most notable
11060changes were to common/xutil.c, with the newclient.c and newsocket.c
11061files added.
11062
11063Unpaid items that are alchemied are now worth nothing.
11064
11065TWO_BYTES_FONT is now a standard. I can't see crossfire ever going back to
11066having less than 256 images.
11067
11068free map->tmpname when it is no longer needed (before setting it to NULL).
11069this pointer is assigned from a tempnam calls, which (on Sunos 4.1.x) uses
11070malloc to allocate space. Note - if this is not true for you system, let me
11071know, so I can put code in to handle this.
11072
11073destruction spell (from scrolls) fixed. This was actually a problem
11074in that cast_spell was not setting the owner properly.
11075
11076Magic mapping improved for bw systems. This actually makes it work like
11077it used to, with it doing stippling for object.
11078
11079Casting of director spells changed. Placement away from characters and
11080underneath characters now possible
11081
11082New potion type added - Improvement: This will raise level hit point or
11083spell point gain to the maximum value. It starts at the lowest level (ie,
11084first hit/spell points gained), and will raise one value to maximum.
11085
11086Some patches added (From Manfred Weichel, manfred.weichel@mch.sni.de) which
11087should make compiles on SVR4 work properly.
11088
11089New artifacts (in lib/artifacts file) added.
11090
11091Configurable option: cone attacks no longer propogate through monster - it
11092will only hit the first row.
11093
11094Remove curse/damnation changed so that it will not remove curses which
11095are a higher level than the spell caster.
11096
11097Polymorph code changed around. Greater chance of items being destroyed,
11098value can never be greater than twice the original value, no mininum value.
11099Also, now the item value and not clone value is used, so things like
11100scrolls, wands, rods, etc should have the max price work correctly. magic
11101is not maintained, rather, magic*4 is used as the difficulty for creating
11102the new item, with max_magic of the new item never being greater than the
11103magic of the old item. The number of objects remaining after a polymorph
11104will be less than the original (10 arrows might become 8 bolts, for example.)
11105
11106You will no longer attack players in the group you are in by running
11107into them.
11108
11109Titles now restored properly from save files (only makes a different if
11110SET_TITLE is defined
11111
11112When doing a save, check the return value of fclose when writing to tmp file
11113and the final file. If either of these writes file, use the backup file
11114instead (previous save file is renamed as a backup file.) Should prevent
11115problems when there are full filesystems of quotas in effect. The character
11116will not be saved, but at least an older save file exsists instead of the
11117character being totally gone (like before.) Patch from Laurent Wacrenier
11118<Wacren@Gin.ObsPM.Fr>
11119
11120Plural names for items that have a 'of' in them is fixed/added. This mostly
11121deal with potions (so instead of potion of dexterys, you get potions of
11122dexterity) Patch from Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>
11123
11124query_cost changed around so that value for very low priced items are now
11125computed correctly. Before, the nrof of items was multiplied in very late,
11126and various divisions (for being unidentified) were done previously. For
11127low value items, this would result in a zero value. Zero values still
11128result for low priced items if you only have 1 or 2 of them, but if you
11129have 80 of them, a proper value is now generated.
11130
11131Code to control golems (and in fact many summoned creatures) now fixed.
11132Help file added about golems. This also fixes a core dump that was caused
11133when a summoned creature was around, and another scroll was used.
11134
11135Modified logger in common directory to no longer create a fatal error if you
11136get too many minor errors in and the editor is what is being used. Before,
11137occasional errors would be reported by the editor (mostly dealing with not
11138found archetypes in maps), which would eventually cause a fatal error. This
11139seemed erratic, because the editor never changes the tick, so loading one
11140map might result in the fatal error because of the error total from the
11141previous maps. Also, when using the editor, having missiong archetypes
11142probably should not be a fatal condition.
11143
11144food value can be changed in artifact file. Food is mostly used to have
11145various meanings in different objects. The artifact file has also been
11146updated about everything that is changable, and what the values mean (ie,
11147docs are built into the top of the file as comments)
11148
11149Weapons/armor no longer 'disappear' when a class that can not use such an
11150item tries to equip a group of them. That is, if a class that could not use
11151armor tried to equip 2 chain mails, one of the chain mails would disappear.
11152
11153------------------------------------------------------------------------------
11154Changes from Crossfire 0.91.3 to 0.91.4
11155
11156FLAG_NO_FIX_PLAYER is set before saving the player, and cleared after the
11157player is loaded. Before, a character will full sp and hp could be save, and
11158when reload, not be at full strength. This is because fix_player was being
11159called during the load process, before all the characters items had been
11160loaded and equipped. This, the maxsp and maxhp values were that of the
11161character with no items.
11162
11163Artifacts can now pass the various spell paths to the newly created
11164artifact. The values are or'd with the previous spell path values of the
11165object.
11166
11167The artifact file now supports objects with name NONE. If this object is
11168rolled up when trying to generate an artifact, then no artifact is
11169generated. This allows for better tuning the chances of having certain
11170artifacts, by just reducing the chance of having an artifact at all. The
11171'type' field of the Object in the artifact field is still required, but any
11172other fields for the artifact object are not used.
11173
11174Crossedit fixed so that all the images do not appeared inversed when being
11175used on a monochrome display.
11176
11177Changed common/xutil.h so that XPM mode will work on monochrome systems. In
11178fact, XPM mode should now work on all systems, previously, the load process
11179tried to create a pixmap 8 bits deep. If the X server did not support it,
11180errors would result. So while playing in XPM mode on monochrome may be
11181pointless, this allows play on systems where it may have some use.
11182
11183libproto.h and sproto.h only check that __STDC__ is defined. Previously,
11184__STDC__ had to be nonzero, and not all compilers set this. Also, in
11185global.h, if __STDC__ is not defined, return an error. Many compilers do not
11186allow _STDC__ to be redefined.
11187
11188Updated changable variable in crossedit. Now the various spell paths can
11189be set in the editor.
11190
11191SPEED_GAME now standard compile option, and not selectable. Having it as
11192an option seemed to create more problems than bugs non speed game found.
11193
11194Crossfire man page updated. xledit.man changed to crossedit.man, to
11195reflect the name of the program it represents.
11196
11197crossfire.doc updated with more information - mostly about new objects
11198added to the game.
11199
11200More help files.
11201
11202Objects with type CREATOR were added. The objects, when applied, create
11203other objects. Documentation in crossfire.doc.
11204
11205Object that cast spells (rod, scrolls, wands, and horns) now have a level
11206associated with them. This level is used to determine at what level the
11207spell should be cast, instead of using the owners level, which was typically
11208used before (allows creation of super powerful wands/rods/horns, but having
11209them be a very high level.)
11210
11211Bow, crossbow, bolt, and arrow code redone by Tero Haatanen. This cleans up
11212the code, and allows for magical arrows and bolts.
11213
11214Race can now be changed in the artifacts file.
11215
11216A spell of Banishment has been added.
11217
11218Attacktype AT_DEATH is now more potent when if against a monster that
11219the item also has slayign capability against.
11220
11221Bug fixed to prevent players from getting infinite experience for finding
11222the same trap. Also, experience changed for disarming traps.
11223
11224------------------------------------------------------------------------------
11225Changes from Crossfire 0.91.2 to 0.91.3
11226
11227Changed artifact structure so that items with a chance greater than
11228255 are now possible.
11229
11230Object now put into icecubes when hit by a cold spell, like before. This
11231probably got messed up in the saving throw re-write, where objects had to be
11232either immune or protected from cold to be put in icecubes. In fact, the
11233reverse was supposed (and now does) happen. IF an object is
11234protected/immune from cold, it is also immune from being put in an icecbub.
11235
11236Fixed up is_magical and need_identify routines to handle more items. Rods,
11237scrolls, and spellbooks are always considered magical in nature. Wands and
11238staves are magical if they still have charges. Also, fixed up so that some
11239of the Artifact items are now detected as being magical.
11240
11241If player lacks sufficient money to buy from shop, it now prints how much
11242short he is in standard english string, (ie, 2 platinum 3 gold,etc), instead
11243of gold.silver format (lacke 44.25 gold).
11244
11245Inventory drawing changed. Should be a little more efficient, and be more
11246efficient on drawing. With auto pickup modes (that pick up more than one
11247item), inventory will be drawn after all applicable items have been picked
11248up, instead of after each one.
11249
11250Item status is printed next to item image in players inventory if
11251SHOW_INV_ICON is selected in the config.h file. It would be nice if better
11252imagines were designed for the status (right now, just words are printed
11253out.)
11254
11255When connecting to the server, a one line welcome message is printed.
11256Crossclient was modified to ignore this line if it starts with 'Welcome', so
11257changing it may cause problems with crossclient.
11258
11259Potion of restorations are now handled by means of different archetypes and
11260treasure lists, instead of having special code in the program to handle
11261them.
11262
11263If a RUNE is found in an object inventory when free_object has been called,
11264remove the rune instead of dropping it to the ground. This is so that traps
11265(runes) disappear when the object they are placed on is destroyed.
11266
11267Doors are now trapped, and be detected & searched just like chest
11268traps.
11269
11270Map difficulty can now be set in the map, and not be calculated at map load
11271time. Crossedit has been modified so that 'Attributes' now contains a
11272difficulty field, and if set, this will be used when loading a map (it is
11273stored in the level field of the map). If this value is 0 (default), then
11274the old formula for calculating the difficulty will be done. The advantage
11275of this is that map creators can now set the difficulty of the map more to
11276their liking, and certainly do a better job than the program can do.
11277
11278Pickup by value density fixed. The number of items is now taken into
11279consideration (before it did not, so a lot of arrows would be picked up,
11280because the total value divided by the weight of 1 arrow was greater than
11281the pickup value.)
11282
11283Bug fixed in query_cost. Before, for F_TRUE value, unless the item was
11284worth more than 10,000 sp, F_SELL value would be calculated instead of the
11285true value.
11286
11287Merge several small files in common.c into one file called porting.c.
11288porting.c contains common functions that are called by crossfire. This
11289allows system dependent code by be in one file, instead of scattered
11290throughout the program.
11291
11292-listen_port <num> command line option added. num is the port to use for
11293connections, instead of the default (13326)
11294
11295Instances when a variable name is the same as a structure name have been
11296fixed (by changing the variable name). On some compilers, this is a
11297problem. I can not be sure that all such cases have been fixed, as I have
11298not found a way for gcc to create warnings in this situation.
11299
11300Random happenings when a spell fails due to encumbrance has been added.
11301This option is configurable in the config.h file.
11302
11303Trap code added. Chests and doors can now be trapped. 'search' and
11304'disarm' commands added. old 'search' command was changed to 'search items'
11305
11306Inventory locking added. Makes it so that items can be locked in a players
11307inventory, and will not be dropped when a 'dropall' command is issued.
11308'inv-lock' and 'inv-unlock' commands were also added.
11309
11310'gsay' command added for party mode.
11311
11312Spellbooks can now have their slaying field set to the name of the spell
11313that the spellbook is of.
11314
11315Debugging output disabled in crossedit. It produced copious amounts of data
11316that has little relevance except for the developers. It can easy be turned
11317back on by editing the crossedit/include/debug.h file.
11318
11319Artifact gems (worth lots of money) and amulets added.
11320
11321Invisible object now appear in crossedit. Fixes a problem, but now makes
11322use of the global 'editor' variable, making it likely it won't be obsolete
11323any time soon.
11324
11325Artifacts (in artifacts file) can now have nrof field that will be used to
11326generated the number of items instead of the treasure list. If the nrof in
11327the artifact is 0, then the standard treasure list nrof is used instead.
11328
11329Artifacts can now grant reflect missile and spell ability. Also, by setting
11330stand_still, the objects will not be animated.
11331
11332------------------------------------------------------------------------------
11333Changes from Crossfire 0.91.1 to 0.91.2
11334
11335Some options now standard part of game (SHOP_LISTINGS, Line of Sight). The
11336config.h (for this release) contains these options, but they are commented
11337out with the note they no longer do anything.
11338
11339Changed value pickup to pick up things based on true value, and not sell
11340value. True value is how much the item is worth without applying charisma
11341bonuses. Before, if two different characters used the same pickup mode,
11342different stuff could be picked up because of charisma differences (or even
11343if a character gained charisma, the same pickup mode may not work as it did
11344before). By using true value, pickup mode operates the same between all
11345characters,
11346
11347Items of type TREASURE can now have their experience set, and this will be
11348used for the difficulty of the generated treasure instead of the map
11349difficulty (as was done with shops). If experience is not set, then the map
11350difficulty will instead be used (or 14 in the case of shop floors).
11351
11352Cure poison actually cures it, instead of reducing the duration.
11353
11354Don't use fseek when loading in map files. Some systems do not support
11355fseek on pipes (which are used for compressed files). Instead, just
11356set the variable with the data we read, instead of seeking back and
11357re-reading it.
11358
11359Transferrance spell changed so that supercharging will have bad effects
11360(first confuses the player, then a large fireball is created (with player
11361losing all spellpoints)
11362
11363Poisoning made more vicious - it does more damage based on the level of the
11364creature that uses it (level/2 in fact). This makes it so that very tough
11365creatures that poison someone will have the poison do serious damage.
11366Also, damage caused is no longer random.
11367
11368 Chests can now contain multiple items. Code changed to handle this
11369properly. Treasure is also always dropped on the floor (Even if the chest
11370is in an objects inventory.) hp field used in chests (and in fact all
11371treasures) to determine how many objects to create (thus, a chest with 3 hp
11372will have 3 objects created).
11373
11374Crossedit now draws a rectangle around the selected area. Reversing the
11375color of the images did not work in XPM mode.
11376
11377Have client.c include "includes.h". includes.h sets up all the name defines
11378properly (ie, __sgi__, __sun__)
11379
11380SP_* functions changed (by Rupert Goldie) to take an object pointer instead
11381of a level value. This makes adjustments for spell costs (via stuff like
11382spell paths) easier to make, because now only the SP_* functions need to be
11383changed. With the object structure, checking for known paths (or perhaps
11384other things in the future) can easily be done.
11385
11386Bombs will now be dropped before exploding.
11387
11388New attack type (God Power) added. The cleric cause wound spells use this
11389attack type.
11390
11391Charm monster spell added.
11392
11393Party system re-written by Scott MacFiggen <smurf@soda.berkeley.edu>.
11394Characters will now only share experience if on the same map, and other
11395features were also added.
11396
11397Modified check_item function (used in creating weapons with the improve
11398scrolls). The objects being sacrificed do not need to be in one group (ie,
11399two groups of 4 potions of dex will now be counted as 8 potions). This only
11400applies to potions, since some can be identified and others not identified.
11401Also, cursed or damned items will not count towards sacrifice count
11402(although, they will be consumed).
11403
11404Changed way cancellation works on items. Before, if cancellation hit a
11405player and the player failed the saving throws, the items got no saving
11406throw versus cancellation (only if their absolute magic value was less than
11407RANDOM()%6 did they survive). Now each item gets a saving throw. Note that
11408if a container makes a saving throw, then the items inside do not need to
11409make saving throws and are unaffected.
11410
11411A separate function did_make_save_item was split off from
11412save_throw_object. did_make_save_item justs checks to see if the item made
11413its saving throw based on the tables (and any protections or immunities
11414grants it an automatic save, as before) save_throw_item calls this function,
11415and in addition, does the appropriate actions (burns up items, turns them
11416into icecubes, calls cancellation, etc.)
11417
11418Saving throw method changed. Before, each item got 5 chances to make a save
11419for each item it is composed of. Now, it gets one chance for material it is
11420composed of. Then, based on the number of saves it made, and the number
11421materials it is composed of, an overall made save/failed save is
11422determined. This change is to make it easier to figure out saving throw
11423values, and hopefully make adjustment easier.
11424
11425Saving throw tables updated. In general, each item is +5 compared to what
11426it was before. This should hopefully make it so that items have about the
11427same success rate they did before.
11428
11429Crossedit modified to preserve value of connected field when cut/copying and
11430pasting. Before, an object that was copied/cut would also have its
11431connected field reset to 0.
11432
11433More XPM images colored. Filenames for the river directory have been
11434re-done, to actually make it a bit clearer of what does what. The archetype
11435names were not renamed however, to keep compatibility.
11436
11437World expanded. Another row of maps was added to the southern edge. The
11438world maps were also renamed to a world_xy format, where x is a letter
11439and y is a number. This represents the x and y location of the map, making
11440it easier to figure out how maps related to each other.
11441
11442Map spaces can prevent magic user spells, cleric spells, or both. Before,
11443an anti magic square prevented all types of spell casting.
11444
11445Have monsters regenerate spell points even if they don't cast a spell.
11446Monsters have a 1:3 chance of casting spells, irregardless of any other
11447factors. Before, spellpoints would only be regenerated if it got past this
11448check. Also, some monsters (dragons, chinese dragons) have had their max
11449spellpoint and regeneration rates increased to correspond with the higher
11450cost of casting their breath weapons.
11451
11452Altars now will also match on the slaying field of the object being
11453sacrificed. This is similar to how keys and special doors work. With this
11454change, it is no longer required to make a unique item that then needs to be
11455sacrificed (ie, the dagger, the cup, and the crown for the old city
11456quests). Instead, a cup, and crown can be used, with the slaying field set
11457appropriately (unfortunately, will not work for weapons, as it will think
11458that is the monster to do extra damage against.) However, the altar code
11459always did match item name, so calling it something special like 'The
11460Dagger' and have the sacrifice look for that should also work.
11461
11462Spell encumbrance code added. More you are carrying the higher your
11463chance for failure.
11464
11465------------------------------------------------------------------------------
11466Changes from Crossfire 0.91.0 to 0.91.1:
11467
11468Fixed bug in the enchant weapon code. It was not allocing enough
11469space for the string, and thus would corrupt the heap.
11470
11471Minor fix to spells.c. IT was using strdup instead of strdup_local,
11472which caused the compile to fail on some machines.
11473
11474No longer gets errors when adding a player on a map that is not
11475loaded in a multi player game. Before, process_events would see that
11476the player has no object, and could get enough errors to cause the game
11477to quit. Now, it suppresses errors if it is only loading objects
11478for that map.
11479
11480Default map difficult for treasure that is created in shops was changed from
114819 to 5. In this way, the likelihood is higher that good items will be found
11482in dungeons, not in the shops (there are very few items with difficulty
11483above 9)
11484
11485Archetypes cleaned up. All archetypes that were not being used in a map
11486were moved to dev/unused/0.91.1. Note: There are still a few archetypes
11487that are not used in any maps, but these are part of a collection (ie, one
11488section type of a wall). This was done really because there is no reason to
11489have archetypes that are not being used to be in the official distribution.
11490It could be misleading for people looking through the arch directory (ie, 'I
11491thought I looked at all the maps, but never saw this monster'). Also, I
11492have no problem moving these archetypes back in, once some maps actually use
11493them.
11494
11495'grass' and 'sea' are no longer animated. There are a few reasons for
11496this: 1) The animations never really were that interesting, 2) being
11497animated put them on the speed list, and being that over all, they are the
11498second and third most used objects, this is a performance hit, and 3) With
11499pixmap and xpm images, re-draws are only done on squared the have changed
11500(really improves performance). However, with them being animated, they
11501often changed, so that more re-draws were needed. The old archetype and
11502image files are in dev/old (in arch distribution) if you actually want to
11503use the animated versions.
11504
11505Put a limit of 70 on damage bonus for weapons.
11506
11507Treasure lists expanded. The old treasure lists (in treasure.c) have been
11508removed, and treasure lists added to the treasures file added to take their
11509place. The treasure file has been expanded have list transitions, and
11510treasure lists in which 1 object on that list will be generated. Archetypes
11511(shop, random, and chest) updated to use the randomitems field to determine
11512what treasure list to use to generate the items. Advantages of the new
11513method: Ability to better tune treasure probabilities, re-compiling not
11514necessary in order to update treasures. the create_treasure function was
11515modified to add an extra argument - this is used to keep track of how many
11516times it has been called on this attempt to create a treasure. In this way,
11517infinite loops (with list transitions) are avoided. Generate treasure
11518replaced with a simpler function that calls create_treasure, and returns the
11519object. create_treasure takes a treasurelist instead of a integer
11520treasurelist number, like it did before. The crossfire.doc file has
11521been updated about the new treasures file capabilities.
11522
11523Chests are now created with their treasure as their inventory (this mostly
11524happened because of the treasure changes above). Advantage is that when a
11525chest burns up, its treasure may remain (or may be burned up). Before, when
11526a chest was burned up, its treasure inside was not created.
11527
11528Rolling multi-part objects should now work better (not perfect, however).
11529
11530Carrying an open bag with a mode that picks everything up will no longer cause
11531an infinite loop.
11532
11533Crossedit changed to draw selected areas as a black box. Fixes some problems
11534with display in XPM mode.
11535
11536Fixed bug that would cause game to crash when pets were summoned. Problem
11537was an infinite recursive loop, that would then cause the system to run out
11538of stack space. Solution is to decrease the speed_left of the object before
11539one of the function calls. This makes it so that at some point, one of the
11540functions will not be called.
11541
11542When a rune is cast, use the s->archname for the archetype name, and
11543not hard coded strings. Cured a bug with rune of transference. Also,
11544allowed several case statements to be merged. Really, no archetype names
11545should be used in spells.c, when casting spells. The archetype name should
11546be gotten from the spell structure.
11547
11548If a button is being updated on a map that is being saved, just return
11549from the function. Prevents errors 'object has speed but is free'
11550
11551Fixed bug that caused objects that got a speed_left of exactly 0 to
11552be frozen. This was because speed_left >0 to have the object be processed,
11553and <0 to have speed added. Now, speed is added if speed_left <=0.
11554
11555Some minor changes made to hopefully make it compile on AIX systems without
11556any modifications.
11557
11558process_active_maps now called when a map is being loaded. It should
11559hopefully work properly, since enter_exit was modified to not use any
11560static variables. Also, process_events was modified to take a map as
11561an argument, and if non null, only update objects on that map. That makes
11562process_map obsolete. process_active_maps was also changed to still process
11563even if there is only one player.
11564Crossfire should let players still perform actions when a map is being
11565saved. Problem is, handling a map that is in the process of it being
11566saved, and having a character enter it. Crossfire needs to finish
11567saving that map, then re-load it and insert the character. Large changes
11568to how player interact with loading & saving of maps would probably
11569be needed, and probably should be done.
11570
11571You no longer lose luck if you kill yourself, and the player who kills another
11572player now loses the luck (before, the player killed would lose luck).
11573
11574Now inventory display modes - unpaid, cursed, magical, nonmagical. All pretty
11575self explanatory.
11576
11577------------------------------------------------------------------------------
11578Changes from Crossfire 0.90.5 to 0.91.0:
11579
11580Some new maps added to the standard distribution (Magara and some of
11581the esben maps). Magara was added as a place to depart to by ship, the
11582esben maps were merged in as new buildings or towers on existing maps, not
11583as a new continent.
11584
11585Keyboard buffering is now selectable via 'keyboard' command. Before,
11586an attempt to remove keystrokes from the X Events queue was made, but could
11587not always remove all of them. Now, it should remove all of them, or none
11588of them, depending on the keyboard buffer setting. The value will be
11589saved with the player.
11590
11591Pickup mode value now saved and restored from the characters save files.
11592
11593Inventory and look window should only be re-drawn once when selling
11594an item.
11595
11596Calls to draw_stats in common/living.c will only be made if the object
11597type is a player (should prevent some warning messages)
11598
11599Fixed create earth wall spell so that it uses bdur as the base hit
11600points of the wall (instead of bdam). This will prevent some core dumps,
11601because otherwise, the wall can have 0 hit points.
11602
11603Program should not core dump when person quits that game and the map he
11604is on has been swapped out. (ie, person saves or quits the character,
11605but the map gets swapped out before they type 'q' to the play again
11606question)
11607
11608Word activated teleporter code added (Peter Mardahl).
11609
11610Who can become DM, based on their user id, can now be set in the dm_file
11611(assumed to be in lib.) (Tyler Van Gorder)
11612
11613Tell should now work properly (Eric Mehlhaff)
11614
11615Cloak code added (Peter Mardahl)
11616
11617Objects can not grant invisibility, make_invisible variable added to
11618archetype files.
11619
11620Added information to the crossfire.doc file (was missing several
11621attack types and materials). Added better information on what some of
11622the flags do. Noticed that will_apply 4 applied for both scrolls
11623and earthwalls, now only applies to earthwalls. To have a monster
11624use scrolls, can_use_scroll should be used instead.
11625
11626Code added to deny users or sites from connecting. This is to prevent
11627users who intentionally crash the server to connect and start up a window,
11628which they then crash the server with. Patches from Tyler Van Gorder.
11629
11630Two floors will can now be drawn when using XPM mode and this options
11631has been selected in config.h This allows for towers to sit on top of
11632grass to look proper. From Gregor Schmid <schmid@fb3-s7.math.tu-berlin.de>
11633
11634Patches that modified 'create food' spell. Better food (ie, waybread)
11635will be created at higher levels, and the caster can also specify what
11636type of food to be created. From Peter Mardahl.
11637
11638Spell paths added by Rupert G. Goldie <rgg@aaii.oz.au>. Simply put,
11639each 'spell path' contains a certain category of spells. Objects and
11640races can be attuned, repelled, or denied certain paths (objects would
11641apply the the person wearing them). Attuned allows casting of spells in
11642that path at lower cost and greater efficiency, repelled paths are cast at
11643a higher cost and lower efficiency, and denied paths can not be cast at all.
11644Thus, a wand of small fireball that is attuned to Fire would cast more
11645powerful fireballs. A character wearing a ring that is denied the path
11646of fire could not cast fire spells at all. Right now, no items will
11647be created using these features, and no characters have any of these, but
11648these might be added in the future. Look at the spell-paths file in the
11649doc directory for a little more information.
11650
11651Pickup mode 6 (pick up magical items) will not pick up known cursed items.
11652
11653 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
11654Object structure and process_events changed. Now, a separate list
11655us used to keep track of active objects (objects whose speed is nonzero).
11656All objects on the active list are still on the normal list, but
11657process_objects only needs to go through the active_list for objects
11658to process, saving a lot of time. The cost is adding two
11659pointers (active_next and active_prev) to each objects. But the speed
11660gains are well worth the minor memory cost. the 'malloc command
11661was changed to display the number of objects on the active list -
11662note that there is zero memory usage for these, since these objects
11663are also on the normal object list.
11664
11665Programming note: Any time an objects speed is changed (doesn't
11666happen too often), a call to update_ob_speed(object *) must be
11667made, so that the object can be added or removed from the active
11668list, as appropriate.
11669
11670In testing, I first ran crossfire, with process events using the
11671normal object list, and printing out error messages if it found
11672objects that had speed but were not in the active_list. I cleared out
11673a couple warehouses in Navar without any errors.
11674
11675Then, I switched to using the active_list, and printing out errors if
11676it found objects on that list with zero speed. I cleared out the
11677mages tower in Navar city without any errors.
11678 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
11679
11680
11681Selling items now works properly (it only failed to work if
11682AUTO_SAVE was not set previously, and the value of the item was
11683beyond a certain amount.)
11684
11685Look window code changed so that it does not erase the unused area
11686unless necessary. Also, when a player moves, freeze_look is set.
11687This was changed because the functions that move_ob calls update the look
11688window, and the window was being updated 3 times each time the player moved.
11689
11690When poisoning ends, it no longer core dumps.
11691
11692Inventory window updated if reading an unidentified spell book and you
11693already know that spell.
11694
11695Casting rune spells now works properly.
11696
11697Spells now (once again) sorted upon loading of characters.
11698
11699------------------------------------------------------------------------------
11700Changes from Crossfire 0.90.4 to 0.90.5:
11701
11702Bug fixed with window titles getting their names changed. (Tero Haatanen)
11703
11704Container code changed around. Containers can be locked, they can be used
11705from the ground. FLAG_CONTAINER removed, since there is already a type
11706container, and bonus removed from object structure (Tero Haatanen)
11707
11708insert_ob_in_ob sorts objects, so items with more magic are before those
11709with no magic bonuses even for unidentified. It also uses the absolute
11710value of the magic, so it should be a little more difficult to know if the
11711item is cursed or not.
11712
11713Added unique-flag and UNIQUE_ITEMS define. All items which have unique flag
11714are saved to directory .../lib/unique-items. A filename is mapname + ".v" +
11715number, where number is normally 01, but if two or more server is running
11716same time it can be also greater. This feature can be used to banks and
11717inns to save permanently items. The code is one limitation: if map contains
11718unique item which can be carried away from map (e.g. an unique excalibur)
11719there must be at least one unique item on map which can't be carried away.
11720This is because unique items are loaded from original map only if unique
11721items file doesn't exit. If all unique items are carried away from map then
11722they are loaded back next time when someone enters that map. This should
11723not a problem if map makers remembers this. (Tero Haatanen)
11724
11725Editor by Jarkko Sonninen. He added toggle button into attribute window and
11726made map's reset time and timeout so that they can be configured in maps. He
11727also fixed map archetype, so that map default stating coordinate is (2,2)
11728like before. This seems break a gatehouse map, where it use default value
11729on map (changed 0 to 2), but it's easy to fix.
11730
11731Change check_walk_on (common/object.c) so it no longer calls the draw_func.
11732This eliminates a problem of seeing flashes of areas that should be blocked.
11733This is because the draw function it called would re-draw the game window
11734before the variable to re-calculate line of set was set. As I see it, this
11735function call was not needed in any case, because this is called during the
11736players movement. After the player moves, the draw function is called from
11737the process_events (now process_players1) function. This should also
11738conserver a little cpu time, and bandwidth.
11739
11740Coin code in shop.c changed. Patch from Kjetil Torgrim Homme made it so
11741that coin value can be changed in archetypes and the shop code should still
11742work properly. I made changes so that the number of coin types is set with
11743a #define, making adding new coin types easier.
11744
11745AUTOSAVE, SAVE_INTERVAL, and NO_EMERGENCY_SAVE should now work properly.
11746See include/config.h for more information on these options.
11747
11748Changed it so that updates to other maps will not be performed while
11749loading a map. This caused a bug if two players entered exits
11750at the same time. One or both of the players may end up in incorrect
11751locations, all exits in that location may be closed, etc.
11752
11753Saving throw table expanded to handle all materials and attack
11754types (Peter Mardahl)
11755
11756Fixes so that Turn Undead does not do physical damage (Peter Mardahl)
11757
11758Patch to make it impossible to prepare multiple weapons at the
11759same time (Peter Mardahl)
11760
11761Added 'sea1' archetype. This is the same as the sea archetype, but allows
11762for walk on. Its purpose is to use for backgrounds behind boats and similar
11763objects. Because it will probably be needed in so many places, I decided to
11764make an archetype, instead of editing the variables inside crossedit for the
11765object.
11766
11767Removed xbm_values array. This was used to map a face number to that face
11768location in memory. Since the bmaps file is created automatically without
11769any holes, this is not longer necessary.
11770
11771Archetype for wonder spell now in place. This will prevent core
11772dumps when the spell is cast.
11773
11774Pixmaps will now be freed upon exiting Crossfire. They will also be freed
11775after emergency saves are performed. This fixes the problem that some
11776X-Terminals would not free the memory used the the pixmaps otherwise, and
11777run out of memory. This fix pertains to both -pix and -xpm mode.
11778
11779Patch to hopefully double death problem/core dumps with NOT_PERMADEATH
11780mode.
11781
11782Changed the size of the temporary string that is used when loading
11783messages. For a few very long messages, 1024 bytes was not enought.
11784
11785Patches put in Crossedit to allow for XPM mode. From Petri Heinil.
11786
11787Cleaned up the code for look window. Now, everything agrees (ie,
11788when you click on something in the look window, it is actually
11789that object.) Likewise, invisible objects are not displayed
11790anywhere. This should also fix a bug of not being able to enter
11791some building by clicking the middle mouse button on them.
11792
11793Added help file for pickup. Explains the 8 basic pickup modes
11794plus the value-density pickup mode.
11795
11796Detect magic will detect magic on all items in a stack, not just the
11797top object.
11798
11799Spells fixes (From Peter Mardahl):
11800 1) Identify modified to identify items on the ground if inventory is
11801 identified.
11802 2) Detect magic spell finds magical runes and makes them more visible
11803 3) AT_CHAOS and AT_COUNTERSPELL reimplemented so that they are not
11804 treated as special cases by the move_cone function
11805 4) Magical walls created by spells (firewall, frostwall, ....) are
11806 fixed
11807
11808If a map is reset, that map is then removed from the list of map objects
11809(what you see when you type 'maps ). This way, the 'maps commands only
11810displays maps that are reasonably active. This change should also save a
11811little memory.
11812
11813make depend now descends into crossedit/Cnv to depend there.
11814
11815Changed some of the colors in the xutil.c file. This is so that it uses
11816the same colors as the official colors for XPM files. It would have been
11817better to make those colors part of the official XPM colors to start
11818with, but it is a bit late to do that now. The change of the xutil.c file
11819was made so that crossfire would not use quite as many entries in
11820the colormap. The change in colors should be quite minor.
11821
11822Two new pickup modes added - one picks up all money and gems, the other
11823all magical items.
11824
11825Removed a lot of dead code from the various header files. removed
11826hiscore.h from distribution (wasn't declaring anything that was not
11827being declared elsewhere.)
11828
11829
11830------------------------------------------------------------------------------
11831Changes from Crossfire 0.90.3 to 0.90.4:
11832
11833Many more XPM images now properly colored. NOTE TO COLORERS: A few minor
11834changes have been to the xpm.template file (palegreen has been replaced with
11835green3, and a more medium orange has been added.) I replaced palegreen
11836because it was very close to the 'green' color already present. And a
11837medium green was lacking. A medium orange was also lacking, so I added one
11838in.
11839
11840New pickup modes, that can be based on value density (from
11841Peter Mardahl <peterm@soda.berkeley.edu>)
11842
11843Spells now have a casting time. (From Matthew Zeher <matt@cs.odu.edu>)
11844
11845Added libproto1.h file. This will be used for function prototypes
11846are affected by certain settings (ie, SPEED_GAME). This way, people
11847should not need to run 'make proto'
11848
11849New XPM loading method. Creates montage of the xpm files,
11850so that not as many calls to XPM are needed. This has reduced loading
11851time to about 30% of what it was before. Note: This done mean it takes
11852some more memory at start up, as the montage has to be stored
11853temporarily.
11854
11855Changed charisma bonuses. At 30 charisma, it will no longer be possible to
11856buy an item, and then sell it for more than you bought it for.
11857
11858Graphic exposures turned off on the GC's that are used in the game window.
11859Should improve performance.
11860
11861When a raise stat spell ends, the proper message (ie, You look ugly, you
11862feel less intelligent, etc) will now be printed out.
11863
11864If player NOT_PERMADEATH mode, and you die, a stat will only be decreased
11865one. Before, that stat was decreased one, and the max stat was set to that
11866value. So if the player was poisoned, or a stat was lowered due to some
11867other reason, that loss would become permanent. Now, both the stat and
11868orig_stat only gets decreased by one.
11869
11870invoke.c removed, cast_spell modified to handle what invoke.c did.
11871
11872Keep old shoot type if reading a scroll, instead of it being set to none.
11873
11874Raise stats spells should be progressively more costly (From Peter Mardahl)
11875
11876Should now be able to handle broken pipes without problem (ie, telnet
11877session closing unexpectedly). Made it so that listen level 0 on a socket
11878means that draw_all_sockets will not write to that socket. Crossclient uses
11879this so that it does not get unexpected messages, and thinks that it failed.
11880
11881Added 'set font' option. This basically unsets color pixmaps or xpm mode.
11882If crossclient was run without -xpm or -pix mode, it will send this command
11883to use fonts. What this means is that set (font,pix,xpm) should set that
11884display mode. Before, the display selection it defaulted to for crossclient
11885seemed unreliable at best.
11886
11887Fixed memory allocation problem in commands.c (it was writing to more
11888bytes than it had allocated)
11889
11890Draw message window almost complete re-written. In an effort to cut
11891down on flashing of the the status bars. ( Niilo Neuvo <anipa@guru.magic.fi>)
11892
11893More bug fixes for spells (from Peter Mardahl)
11894
11895Fixed some bugs for compiling on the Alpha running OSF/1 1.3
11896
11897------------------------------------------------------------------------------
11898Changes from Crossfire 0.90.2 to 0.90.3:
11899
11900Added -xpm command line option to crossclient.
11901
11902All spells should not be handled in the switch statement in spells.c
11903
11904Let players buy zero value items from shop. This really shouldn't be a
11905problem, the only zero value items of any use might be wands with very
11906few charges. If someone wants to buy poison or cursed items, they should
11907be able to.
11908
11909Fix spelling error of command line argument 'detatch'. It is now
11910spelled properly (detach).
11911
11912Change draw_color_pix in server/xio.c. It now draws the images to an
11913intermediate pixmap, and then draws that to the screen. May or may not be
11914quicker (XSetClipOrigin only needs to be set once), but it does prevent
11915flicker. Also add two more GC's to the player struct, to make these
11916operations faster.
11917
11918Unless XPM_PIX is defined, draw_color_pix will note be compiled in the
11919code.
11920
11921Fixes to make it compile on both Solaris and NeXT machines (hopefully)
11922
11923Removed PLAYER_COLOR #ifdefs and lines they control out of login.c. Those
11924were not needed any more.
11925
11926Added 'mapinfo' command to valid input commands.
11927
11928Only have crossfire display -m as a valid command if it was compiled
11929with DUMP_SWITCHES set.
11930
11931Changed install procedure to only copy those files necessary to playing
11932into lib. Also, don't install obsolete scripts into the bin directory
11933when installing.
11934-----------------------------------------------------------------------------
11935Changes from Crossfire 0.90.1 to 0.90.2:
11936
11937Cleaned up the display from 'maps. Now things line up nicely. It
11938doesn't print the name anymore, and truncates the path at 18 characters.
11939But this doesn't make a difference for most maps, and now you can actually
11940see what variables are set to what.
11941
11942Experience requirements changed. Initial values from Peter, but I changed
11943them to be more round numbers.
11944
11945Change targets in server and crossclient from ComplexProgramTarget
11946to AllTarget, DependTarget, and NormalProgramTarget. This is because
11947ComplexProgramTarget expects man pages in those directories, which do
11948not exist.
11949
11950Moved data initialization out of treasure.h and into common/treasure.h.
11951In theory, no data initialization should be done in the .h files, it should
11952all be done in the .c files, with the .h files declaring the appropriate
11953externs. Likewise, no .c files should have extern's for other data
11954functions, they should include the appropriate .h file to get those
11955externs declared. This would fix the problem of having to go through
11956the various .c files whenever one of the data structures change, to update
11957all the externs made to it. Since the compiler will check to make sure that
11958the extern in the .h file and the actual declaration in the .c file are
11959the same, it prevents errors of mismatched declarations (ie, having
11960something like char s[40][20], which at later point gets to
11961char *s[40], but some files still think it is supposed to be s[40][20].)
11962
11963Changed doc/Imakefile so that make install.man will actually install
11964the man pages.
11965
11966Characters that dies who were poisoned should have the poisoning
11967removed.
11968
11969Changes from the Berkeley Folks:
11970What we've done that's in this server code that I know of:
11971
11972--level dependency added to many spells.
11973
11974--level dependency tunable on the fly by editing the spell_params
11975 in the 'lib' dir and using the dm command 'spellreset' spellpoints
11976 and spell level are also changeable on the fly.
11977
11978--many new spells added
11979--protection spells can now superimpose, as can gain stat spells.
11980 repeated applications of protective or stat spells yield diminishing
11981 returns.
11982
11983--runes added--an implementation of magical traps. any spell may
11984 go in a rune. Read the documentation.
11985
11986--new spell interface. invoke <spell> invokes that spell immediately. Some
11987spells can take parameters now. invoke magic rune <spell>
11988will store <spell> in a magic rune. invoke <spell> will not set the
11989range spell. cast and prepare are synonymous.
11990
11991--Certain spells cannot be set as range spells now--less than 10 of these.
11992These are spells which no one would want to use more than once in a while,
11993like magic map.
11994
11995--A hack to object.c in common dir which makes objects created by objects
11996with owners owned by the creating object's owner. (This allows players
11997to get credit for a kill with the meteor swarm spell, which creates a
11998'swarm' object, which in turn creates the meteor objects.)
11999-- End of Berkeley additions.
12000
12001New maps and archetypes added.
12002
12003Crossedit can now load maps that are compressed.
12004
12005Add Solaris 2.x compile support.
12006
12007Now prints out what the scroll name was that turned to dust.
12008
12009Minor artifact changes (ring of ice is blue, ring of fire is red)
12010
12011Horn range weapon now works properly, via using the + and - keys.
12012
12013New input method (From Jari Vanhala <jam@modeemi.cs.tut.fi>). Looks like
12014it should now be possible to define keys to do most every command. Made
12015a few minor changes to default key file to make the present set up
12016act like the previous one.
12017
12018Fixed triggers and magic mouth. These devices will now open gates
12019as would be expected. The problem was that the opening routine
12020expects to see the op->value of these to be one, in order to open the
12021gate or whatever. Changed routines to toggle value between 0 and 1.
12022Note: As I understand, trigger handles return to their original state, but
12023keep the same value. That is, you pull the trigger handle, the handle returns
12024to its original position, but gate opens. Pull handle again, handle returns
12025to same position, but gate now closes. Or at least that is how I implemented
12026the devices.
12027
12028Make some more changes to the is_magical routine. Hopefully, it will now
12029detect all rings and amulets that are magical. Also, it should not
12030detect monsters (or any living object) as magical.
12031
12032Fixed bug with Color Pixmaps (XPM). Would try to free the pl->pixmaps
12033area twice, causing core dump. Looks like the same thing should have
12034happened when using bitmaps also. In any case, only one free(pl->pixmaps)
12035is now performed.
12036
12037Bug fixed with XPM code, in which 'floors' would appear to be
12038carried around with the player. This is because the players pixmap did
12039not change, and hence, it did not update that square. Now fixed.
12040
12041Random encounter bug might now be fixed (patches from Frank)
12042
12043New FLAG method used. flags in the object structure is now an array,
12044and SET_FLAG, CLEAR_FLAG and QUERY_FLAG functions are now used. This reduced
12045a lot of code in common/loader.c
12046
12047 Fixed bug in common/object.c in expand_objects function. Looks like
12048braces were missing from for statement, so the the prev and flag fields of
12049the new objects were not being set properly.
12050
12051 Fixed bug that could cause core dump if trying to print map message when
12052no message existed. (From Tero Haatanen <Tero.Haatanen@lut.fi>)
12053
12054 Starting character will have uncursed, undamned and identified items
12055at the start of the game. (From Tero Haatanen <Tero.Haatanen@lut.fi>)
12056
12057-----------------------------------------------------------------------------
12058Changes from Crossfire 0.90.0 to 0.90.1:
12059
12060 Crossedit 0.7 was merged in with the 0.90.0 source. This once again creates
12061a common distribution.
12062
12063 I tried to retain the best features of both programs. This means that
12064the artifact code, and cursed/uncursed items (from CF 0.90.0) remain.
12065But I also used the filepaths for fonts, elimination of omaps for
12066internals use, and creation of partially processed bitmap file for
12067bitmap reading.
12068
12069 The general patch method was to keep the cf 0.90.0, and create a diff
12070file for crossedit 0.7 from crossfire 0.89.3. These patches were then
12071applied. Many had to be implemented by hand.
12072
12073 There are some exceptions. The crossedit program is almost the exact
12074same thing as in the crossedit 0.7 distribution. I made a few minor changes
12075to clean up compiling, but otherwise, no serious changes were made.
12076
12077 The archetypes (lib/arch) structure was also taken from crossedit 0.7, as
12078well as most of the archetypes themselves. I think the breakdown makes
12079things much easier to handle for changes or improvements. NOTE: it is
12080likely that directory (lib/arch) will not be in the standard distribution,
12081but will instead be a separate file (to keep the size down). The various
12082files (archetypes, bmaps, font, etc.) will be created for the distribution.
12083All new archetypes from cf 0.90.0 were merged into the structure, as well
12084as a few minor changes in the old archetypes I noticed.
12085
12086 The maps are from the crossfire 0.90.0-a-maps distribution. A few
12087simple programs (in lib/adm) were used convert them to use fontpaths
12088and to change some monster names that conflicted with character classes.
12089Note: Because in the old format, a 'food' field was used to determine the
12090map to link to, it is possible some of these fields were changed when
12091they were not supposed to be. This is because some other archetypes
12092(altars for one) also use the food field. If you notice any converted
12093by mistake, please let me know.
12094
12095 A few minor memory leaks and other patches have also been applied.
12096
12097 Other specific changes to this version:
12098'set' now gives better help message (like what can be set.)
12099XPM code added.
12100Fixed bug in 'who', which would cause a core dump if done when
12101 another playing was still creating their character.
12102 'who' also display the map path of the other players, and not
12103 the map name. Map names seldom seem to be set.
12104The crossfire.cfb and crossfire.pix files (in lib) can be compressed.
12105Fixed bug that caused core dumps when pet monsters were summoned.
12106If restoring a saved game, and the map it was saved on does not exist,
12107 start them on the standard starting level.
12108Added option in config.h, that allows full ring and amulet descriptions
12109 to be printed in inventory and look window.
12110Hopefully fixed bug which caused game to dump core when player died,
12111 if NOT_PERMADEATH was set on.
12112Add flag HAS_MAGIC, and use that for the detect magic spell. This way,
12113 artifacts that have no magic, will still be shown as magical.
12114 So will rings that change abilities, etc. Doesn't work
12115 quite perfectly, but seems to work as well as the old method.
12116Fixed bug so that if it can not find a map, it just prints that
12117 that exit is closed, instead of panicing.
12118Have it re-draw the look window when you middle click on something (ie
12119 apply) in that window. This fixes a bug with bags/sacks, of it
12120 not updating when an item is used directly from a sack.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines