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18 | having to upgrade clients. |
18 | having to upgrade clients. |
19 | - implement a (artwork) world map with realtime player position |
19 | - implement a (artwork) world map with realtime player position |
20 | tracking. |
20 | tracking. |
21 | - new and more efficient extcmd (server still supports old extcmd |
21 | - new and more efficient extcmd (server still supports old extcmd |
22 | protocol). |
22 | protocol). |
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23 | - fixed lots of underflow/overflow bugs in diseases and general stats |
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24 | calcluation that could be easily exploited by users. |
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25 | - rebalanced diseases to spread more naturally/evenly. |
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26 | - completely asynchronous map loading even for tiled maps. |
23 | - replace simple messaging protocol with channels carrying metadata |
27 | - replace simple messaging protocol with channels carrying metadata |
24 | (similar to message types, but more directed at the user). |
28 | (similar to message types, but more directed at the user). |
25 | - reduce command processing latency by a whopping 120ms by |
29 | - reduce command processing latency by a whopping 120ms by |
26 | reordering some processing steps inside the server. this directly |
30 | reordering some processing steps inside the server. this directly |
27 | reduces lag by 120ms. |
31 | reduces lag by 120ms. |