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Crossfire TRT Server ChangeLog |
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2.1 |
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- implement a utility - cfutil - that simplifies arch and map |
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installation, replacing the old collect scripts and |
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simplying deployment. |
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- implement inherit keyword allowing archetypes to inherit from |
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other archetypes. |
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- rationalise archetype, region and treasurelist file format |
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into a single file format and make them reloadable asynchronously. |
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- implement 64x64 faceset support. |
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- implement fxixsx protocol that saves |
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a lot of bandwidth over the old image/face/smooth packets |
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and allows images > packetsize. |
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- implement a bandwidth-saving smoothing protocol that works |
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on a face basis as opposed to a mapspace basis. |
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- many, many bugfixes. |
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|
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2.0 Tue Mar 6 15:22:53 CET 2007 |
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- make coroapi accessible to cf+. |
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- moved map handling logic completely to perl |
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- per player maps are now marked in the map |
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- maps are saved completely differently now, |
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and much more often. |
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- rewrote map header parser and writer |
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- maps and players are now (in the average case) loaded |
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and saved completely asynchronously, I/O contention will no |
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longer freeze the server. |
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- players and maps can be loaded anytime, without the player |
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being logged in. |
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- automatically generate method interfaces for perl from headers |
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- unbundled freezethaw |
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- mostly rewrote common/map.C |
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- completely rewrite server/swap.C |
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- introduced "runtime", the CCT clock (corrected crossfire time) :) |
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- introduced new keyword for map files: file_format_version (integer, server version: 0) |
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- better message for apply failures due to applymode |
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- removed most all of the weather code |
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- unified logging to stderr and file |
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- too many minor changes to document |