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5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
5 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
6 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
7 | TODO: cast invisible... |
7 | TODO: cast invisible... |
8 | |
8 | |
9 | - (maps) add gorokh_final mapset from crossfire. |
9 | - (maps) add gorokh_final mapset from crossfire. |
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10 | - (maps) block most vault-type mlab locations, open up |
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11 | imperial converters for anybody to use. |
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12 | - (maps, arch) replace all permanent stat potions by random |
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13 | variants. |
10 | - TRIGGER events got passed a garbage pointer instead of a |
14 | - TRIGGER events got passed a garbage pointer instead of a |
11 | real player object on player changes. |
15 | real player object on player changes. |
12 | - shop specialisation calculation was totally broken. |
16 | - shop specialisation calculation was totally broken. |
13 | - nrof/itemcount/volume limits when dropping to the floor are |
17 | - nrof/itemcount/volume limits when dropping to the floor are |
14 | now enforced. |
18 | now enforced. |
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50 | and use it in some "inner" loops. |
54 | and use it in some "inner" loops. |
51 | - rename flags to attachable_flags to avoid confusion :=). |
55 | - rename flags to attachable_flags to avoid confusion :=). |
52 | - fixed jeweler experience output to not be floating point. |
56 | - fixed jeweler experience output to not be floating point. |
53 | - added lock/unlock commands, thanks for the patch go to Shawn Robinson! |
57 | - added lock/unlock commands, thanks for the patch go to Shawn Robinson! |
54 | - (arch, maps) introduce inactive_shop_floor and fix some shops with it. |
58 | - (arch, maps) introduce inactive_shop_floor and fix some shops with it. |
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59 | - try to prefetch memory inside process_objects, which can give |
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60 | enourmous speed gains. |
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61 | - make some small optimisation to the process_objects loop. |
55 | - move facedata chksum calculation into cfutil, make server more flexible |
62 | - move facedata chksum calculation into cfutil, make server more flexible |
56 | handling different chksum lengths. |
63 | handling different chksum lengths. |
57 | - check for hash collisions in cfutil. |
64 | - check for hash collisions in cfutil. |
58 | - reduce face checksum size from 6 to 4 bytes. |
65 | - reduce face checksum size from 6 to 4 bytes. |
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66 | - don't crash when a map uses empty sound/sound_destroy/face. |
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67 | - in general, don't crash on value-less resource file lines |
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68 | anymore, due to get_str never returning a 0-pointer. |
59 | |
69 | |
60 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
70 | 2.90 Sat Nov 7 15:06:06 CET 2009 |
61 | - some Andrew Madloch wanted, despite being specifically told |
71 | - some Andrew Madloch wanted, despite being specifically told |
62 | multiple times that the Deliantra parts additions are under AGPL, |
72 | multiple times that the Deliantra parts additions are under AGPL, |
63 | lock up the source code of the server within his company. |
73 | lock up the source code of the server within his company. |