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30 | 2010-04-07 23:58:02.2732 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38 |
30 | 2010-04-07 23:58:02.2732 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38 |
31 | 2010-04-07 23:58:02.2732 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632 |
31 | 2010-04-07 23:58:02.2732 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632 |
32 | 2010-04-07 23:58:02.2732 [ABT] [main] /root/src/cf.schmorp.de/server/server/main.C:428 |
32 | 2010-04-07 23:58:02.2732 [ABT] [main] /root/src/cf.schmorp.de/server/server/main.C:428 |
33 | |
33 | |
34 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
34 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
35 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
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36 | |
35 | |
37 | TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype |
36 | TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype |
38 | TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' |
37 | TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' |
39 | TODO: summon cult does not properly create multipart monsters? |
38 | TODO: summon cult does not properly create multipart monsters? |
40 | 2010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list |
39 | 2010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list |
41 | |
40 | |
42 | TODO: removing a single map tag from one map kills the tag on other maps as well, apparently |
41 | TODO: removing a single map tag from one map kills the tag on other maps as well, apparently |
43 | |
42 | |
44 | TODO: golem survives "longer" now - too long? |
43 | TODO: golem survives "longer" now - too long? |
45 | TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..." |
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46 | TODO: clean up skill handling in kill_object. |
44 | TODO: clean up skill handling in kill_object. |
47 | TODO: make the "feed all faces" flag persistent between logins. |
45 | TODO: make the "feed all faces" flag persistent between logins. |
48 | TODO: mining experience |
46 | TODO: mining experience |
49 | TODO: make exp_table reloadable. |
47 | TODO: |
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48 | 2010-04-15 06:50:54.4317 victim {cnt:53513,uuid:<1.80d9c4f7d>,name:"Erich Emautti",title:"the Wizard",flags:[0,14,16,21,29,52,53,54,55,56,57,58,79,82,103,104],t |
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49 | ype:0}(on /gotischerbereich/mlabspiraltower/sttop1@12+16) (-15411) already dead in hit_player() |
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50 | TODO: 2010-04-16 00:11:12.8142 {cnt:414174,uuid:<1.80ffd5a6b>,name:"teleporter",flags:[8,11,103,105,106],type:41}(on /scorn/houses/house3.bas1@5+4): no alternative teleporters around (user {cnt:386700,uuid:<1.81001a4d6>,name:"mouse",flags:[0,8,11,14,16,104],type:0}(on /scorn/houses/house3.bas1@5+4)). |
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51 | TODO: I can access all the apartments I have ever rented, even though I stopped renting them long ago. I have ever rented, even though I stopped renting them long ago. I can enter the scorn and SD apartments |
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52 | TODO: mining class |
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53 | TODO: freelist freeing |
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54 | TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player |
50 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
55 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
51 | - (maps) added (navar) gravedigger, that buys players gravestones. |
56 | - (maps) added (navar) gravedigger, that buys players gravestones. |
52 | - (maps) added the rathouse quest for the shockwave spell in navar |
57 | - (maps) added the rathouse quest for the shockwave spell in navar |
53 | (by Dustfinger). |
58 | (by Dustfinger). |
54 | - (maps) Fixed bad floor tile in navar apartment. |
59 | - (maps) Fixed bad floor tile in navar apartment. |
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60 | - (arch) made the hill giants loose more body parts. |
65 | - (arch) made the hill giants loose more body parts. |
61 | - (arch, maps) added black unicorn horn, required to access mlab hell. |
66 | - (arch, maps) added black unicorn horn, required to access mlab hell. |
62 | - (arch) increased the (possible) number of arrows/bolts found in shops |
67 | - (arch) increased the (possible) number of arrows/bolts found in shops |
63 | and made them a bit more expensive. |
68 | and made them a bit more expensive. |
64 | - (maps) add more glory hole treasure styles. |
69 | - (maps) add more glory hole treasure styles. |
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70 | - (maps, arch) add "hollow" variants of cave\d tiles, and use them |
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71 | in a select number of mlab maps. |
65 | - do not update the floorbox while running, to avoid big item |
72 | - do not update the floorbox while running, to avoid big item |
66 | updates that cost network bandwidth and processing power. |
73 | updates that cost network bandwidth and processing power. |
67 | - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which |
74 | - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which |
68 | caused overflows causing monsters to become living deads. |
75 | caused overflows causing monsters to become living deads. |
69 | - unapply weapons and armour before trying to improve it. |
76 | - unapply weapons and armour before trying to improve it. |
70 | - teach the random map generator the ability to read ".rmg" files |
77 | - teach the random map generator the ability to read ".rmg" files |
71 | that specify which actual style map to generate, and use it for |
78 | that specify which actual style map to generate, and use it for |
72 | the default decorstyle to avoid inappropriate maps to be used. |
79 | the default decorstyle to avoid inappropriate maps to be used. |
73 | - support (with some limitations) multiple different skills with the |
80 | - support (with some limitations) multiple different skills with the |
74 | same subtype. |
81 | same subtype. |
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82 | - fix "nekosan duplication" bug - map swap out was not atomic, |
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83 | so nekosan could end up beign saved AND escaped to another map. |
75 | - show invisible no longer makes magic mouths visible. |
84 | - show invisible no longer makes magic mouths visible. |
76 | - move_type changes (spells, skills etc.) now will correctly |
85 | - move_type changes (spells, skills etc.) now will correctly |
77 | take move_on/move_off into account (e.g. buttons). |
86 | take move_on/move_off into account (e.g. buttons). |
78 | - display (exit) or (random map) in client for those objects. |
87 | - display (exit) or (random map) in client for those objects. |
79 | - removed (useless) spell damage columns from spell info and replace |
88 | - removed (useless) spell damage columns from spell info and replace |
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82 | - building of levers/doors works again for all kinds of floors. |
91 | - building of levers/doors works again for all kinds of floors. |
83 | - the player can now withdraw and deposit all the available money. |
92 | - the player can now withdraw and deposit all the available money. |
84 | - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for |
93 | - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for |
85 | steinwandstadt/celvear. |
94 | steinwandstadt/celvear. |
86 | - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. |
95 | - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. |
87 | - improve editor support protoocl slightly, provide workarounds for 2.10 |
96 | - improve editor support protocol slightly, provide workarounds for 2.10 |
88 | clients. |
97 | clients. |
89 | - tcp.ext didn't unbind in reloads. |
98 | - tcp.ext didn't unbind in reloads. |
90 | - map-tags.ext didn't properly close the database on reloads. |
99 | - map-tags.ext didn't properly close the database on reloads. |
91 | - cfutil skips .-directories when scanning. |
100 | - cfutil skips .-directories when scanning. |
92 | - build.ext prevents players from building on other player's maps. |
101 | - build.ext prevents players from building on other player's maps. |
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121 | - implement generic "ranged" item framework (pickaxe, fishing rod). |
130 | - implement generic "ranged" item framework (pickaxe, fishing rod). |
122 | - the singing skill actually respects the direction now. |
131 | - the singing skill actually respects the direction now. |
123 | - oratory and singing now require a direction. |
132 | - oratory and singing now require a direction. |
124 | - use_skill now requires that you can actually apply the skill tool. |
133 | - use_skill now requires that you can actually apply the skill tool. |
125 | - do not invoke perl on every user command anymore by providing |
134 | - do not invoke perl on every user command anymore by providing |
126 | a comamnd and an unknown_command event. |
135 | a command and an unknown_command event. |
127 | - move mark, run, run_stop, fire and fire_stop commands back from |
136 | - move mark, run, run_stop, fire and fire_stop commands back from |
128 | perl to C++, for speed reasons (basically undo patchset 1304). |
137 | perl to C++, for speed reasons (basically undo patchset 1304). |
129 | - add a client_destroy event, so we don't have to hook the |
138 | - add a client_destroy event, so we don't have to hook the |
130 | attachable destroy event (which is called much more often). |
139 | attachable destroy event (which is called much more often). |
131 | - removed (unused) FLOOR object type. |
140 | - removed (unused) FLOOR object type. |
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158 | - fixed possible crash bug in build code. |
167 | - fixed possible crash bug in build code. |
159 | - rename find_marked_object to ->mark and speed up. |
168 | - rename find_marked_object to ->mark and speed up. |
160 | - player movers properly destroy themselves when used up, instead |
169 | - player movers properly destroy themselves when used up, instead |
161 | of leaking. |
170 | of leaking. |
162 | - do not show msg for unidentified objects that need identification. |
171 | - do not show msg for unidentified objects that need identification. |
163 | - convert formulae file parser to thawer framework. |
172 | - convert formulae/bookarch/settings file parser to thawer framework. |
164 | - finally get rid of fgets (..., thawer) and use a much cleaner |
173 | - finally get rid of fgets (..., thawer) and use a much cleaner |
165 | next_line method. |
174 | next_line method. |
166 | - use nicer file format for exp_table and attackmess |
175 | - use nicer file format for exp_table and attackmess |
167 | (more like other resource files). |
176 | (more like other resource files). |
168 | - make parse errors during server startup fatal. |
177 | - make parse errors during server startup fatal. |
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178 | - properly initialise all maptile values in constructor. |
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179 | - improved {link} map. |
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180 | - optional unloadable extensions will not lead to an endless loop. |
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181 | - server will cleanly autorestart when running out of protocol IDs. |
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182 | - use faster and slightly more exact find_dir_2 replacement. |
169 | |
183 | |
170 | 2.93 Sat Feb 13 15:52:36 CET 2010 |
184 | 2.93 Sat Feb 13 15:52:36 CET 2010 |
171 | - (maps) fix travel to valdor and back. |
185 | - (maps) fix travel to valdor and back. |
172 | - do no longer by default eval map cod ein safe compartments |
186 | - do no longer by default eval map cod ein safe compartments |
173 | (this can be re-enabled using the safe_eval config option). |
187 | (this can be re-enabled using the safe_eval config option). |