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5 | TODO: golem survives "longer" now - too long? |
5 | TODO: golem survives "longer" now - too long? |
6 | TODO: clean up skill handling in kill_object. |
6 | TODO: clean up skill handling in kill_object. |
7 | TODO: mining experience |
7 | TODO: mining experience |
8 | TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player |
8 | TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player |
9 | TODO: reload_settings |
9 | TODO: reload_settings |
10 | TODO: thawer should ot next() |
10 | TODO: thawer should not next() |
11 | TODO: reload_config leaks |
11 | TODO: pet experience is, rarely, given to the wrong skill (e.g. mining) |
12 | TODO: loggin in with wrong password causes server error (active object...) |
12 | TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player() |
13 | TODO: first derivate of experience does not monotonically increase |
13 | TODO: jumping, maybe dimdoor works wonders with earthwalls in between. |
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14 | TODO: cats dimdoor, invoke charm => watch Log-1 |
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15 | TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified |
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16 | TODO: identify doesn't merge |
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17 | TOOD: apply should only apply one stack items |
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18 | TODO: fixed random maps, e.g. for buildings |
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19 | |
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20 | TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters? |
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21 | TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136. |
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22 | when trying to load a map that apparently could not been saved during chargen. |
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23 | TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron. |
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24 | TODO: get_sv clashes with perl's macro in threaded perls? |
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25 | |
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26 | - (maps) hopefully fix tobias' tower. |
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27 | - (maps) hopefully fix healing potion vendor in arena entrance. |
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28 | - (arch) fixed an error in the Gnarg scale mail artifact. |
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29 | - it was possible to unapply or half-unapply cursed items in many |
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30 | cases, which confused players and also player state. fixed. |
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31 | - (arch) remove curse now works more liek idnetify in that it uncurses |
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32 | some items. also, no longer uncurses spells or other invisibles. |
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33 | - (arch) remove curse and identify now treta the marked tiem first. |
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34 | - creators no longer identify objects that shouldn't be identified |
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35 | (such as money, which won't stack afterwards). |
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36 | - (maps) the shady rogue in goths can unapply cursed items for you. |
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37 | - (maps) implement a wilderness town portal. |
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38 | - (arch) set proper(?) int values for all monsters. |
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39 | - (maps) fire5.map could destroy players. |
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40 | - altars with match expressions did not work properly. |
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41 | - use last_sp not cursed/damned flags in remove_curse/damnation spells. |
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42 | - god enemy race check fixed ("god detests your race"). |
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43 | - gods errornously allowed any kind of worshipping race, even |
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44 | ones they hate. |
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45 | - use same default config in code as on gameserver.deliantra.net. |
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46 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
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47 | our parser. |
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48 | - applying a glowing crystal now gives status messages. |
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49 | - fix a memleak in the random map generator. |
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50 | - rework the random map parameter passign a bit to be extendable. |
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51 | - (random maps) use a nonrecursive algorithm to generate mazes, |
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52 | also, improve the quality of the mazes (no longer will the edges |
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53 | almost always form a passage) and add two new types - "rooms" |
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54 | and "braided". |
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55 | - (random maps) add new "cave" layout, which is much more ... |
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56 | cave-like. |
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57 | - (random maps) new layout style "castle" that generates straighish, |
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58 | rogue-ish maps. |
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59 | - (random maps) new layout style "multiple" that simply mixes multiple |
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60 | different styles in different areas. |
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61 | - roguelike maps sometimes had dead ends due to symmetry settings. |
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62 | - rewrite layout management in the random map generator from the |
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63 | ground up. |
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64 | - fix bug in tausworthe rng initialisation. |
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65 | - switched to the faster and hopefully better quality gfsr{24,55} random |
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66 | number generator, the same algorithm that freeciv apparently uses. |
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67 | - replace unreachable walls in random maps by "blocked", which saves |
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68 | memory and imho looks nicer. |
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69 | - (arch) fix samhlaidh archetype. |
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70 | - fix the "archname" match special function. |
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71 | - add kensler ("better gradient noise") functins, as well as fBm |
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72 | and other fractal algorithms. |
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73 | - one can no longer emote to logged-out players. |
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74 | - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe |
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75 | sacks fit on a tile again. |
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76 | - (arch) fixed message of improve wisdom scroll. |
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77 | |
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78 | 3.0 Sat May 29 23:30:57 CEST 2010 |
14 | - (maps, arch) complete revamping of the transport routes - all cities are |
79 | - (maps, arch) complete revamping of the transport routes - all cities are |
15 | now easily reachable, at a price. |
80 | now easily reachable, at a price. |
16 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
81 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
17 | - (maps) added (navar) gravedigger, that buys players gravestones. |
82 | - (maps) added (navar) gravedigger, that buys players gravestones. |
18 | - (maps) added the rathouse quest for the shockwave spell in navar |
83 | - (maps) added the rathouse quest for the shockwave spell in navar |
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75 | - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for |
140 | - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for |
76 | steinwandstadt/celvear. |
141 | steinwandstadt/celvear. |
77 | - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. |
142 | - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. |
78 | - (arch,maps,code) rebalanced value of spellbooks greatly. it's now |
143 | - (arch,maps,code) rebalanced value of spellbooks greatly. it's now |
79 | mostly based on the spell's level in the spellbook. |
144 | mostly based on the spell's level in the spellbook. |
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145 | - the music scheduler did not properly send new music on region |
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146 | changes. |
80 | - (maps) fix some map regions and the region tree. |
147 | - (maps) fix some map regions and the region tree. |
81 | - the server will now be more picky when parsing the regions file. |
148 | - the server will now be more picky when parsing the regions file. |
82 | - do not rely on chosen_skill in calc_alch_danger. |
149 | - do not rely on chosen_skill in calc_alch_danger. |
83 | - improve editor support protocol slightly, provide workarounds for 2.10 |
150 | - improve editor support protocol slightly, provide workarounds for 2.10 |
84 | clients. |
151 | clients. |
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114 | - (arch) implement mining pickaxes and mining skill. |
181 | - (arch) implement mining pickaxes and mining skill. |
115 | - (arch) add missing stonebig_club archetype from cfextended. |
182 | - (arch) add missing stonebig_club archetype from cfextended. |
116 | - jeweler skill doesn't diminish input values anymore. |
183 | - jeweler skill doesn't diminish input values anymore. |
117 | - jeweler skill is harder to level now, but in exchange item power |
184 | - jeweler skill is harder to level now, but in exchange item power |
118 | of the output is only 1/5th (instead of 1/3rd) of ring level. |
185 | of the output is only 1/5th (instead of 1/3rd) of ring level. |
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186 | - jeweler skill adds the makers name (currently not visible) to the |
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187 | generated ring/amulet. |
119 | - generate most constants for perl automatically. |
188 | - generate most constants for perl automatically. |
120 | - properly check for weapon name prefix ("Ragnarok's sword"). |
189 | - properly check for weapon name prefix ("Ragnarok's sword"). |
121 | - when player dies, restore his food to at least 200. |
190 | - when player dies, restore his food to at least 200. |
122 | - support multiple inheritance for arch sources (inherit a,b,c). |
191 | - support multiple inheritance for arch sources (inherit a,b,c). |
123 | - switch to storable-n-format for facedata, for better interoperability. |
192 | - switch to storable-n-format for facedata, for better interoperability. |
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179 | the copies of the instructions in the maps with it. |
248 | the copies of the instructions in the maps with it. |
180 | - (arch) made the spark shower spell available in shops. |
249 | - (arch) made the spark shower spell available in shops. |
181 | - don't create a second LOGIN event on character creation. |
250 | - don't create a second LOGIN event on character creation. |
182 | - correctly generate "You paid xyz" message in shops. |
251 | - correctly generate "You paid xyz" message in shops. |
183 | - the shop menu now also displays the (approx) value of the item. |
252 | - the shop menu now also displays the (approx) value of the item. |
184 | - added a 'password' command, to change your password (and for DMs to |
253 | - added a 'password' command, to let DMs change the password of players |
185 | change passwords for other players). |
254 | more conveniently. |
186 | - correctly save shopitems string, to avoid parse error when reading |
255 | - correctly save shopitems string, to avoid parse error when reading |
187 | saved maps. |
256 | saved maps. |
188 | - logging now differentiates between logging levels better. |
257 | - logging now differentiates between logging levels better. |
189 | - speed up get_typedata. |
258 | - speed up get_typedata. |
190 | - fix deadlock problem during server shutdown/reload. |
259 | - fix deadlock problem during server shutdown/reload. |
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194 | - correctly try to load tiled maps in adjacent_map, might fix |
263 | - correctly try to load tiled maps in adjacent_map, might fix |
195 | "no relation to target" bugs. |
264 | "no relation to target" bugs. |
196 | - try to load (pure-)perl modules asynchronously, warn about |
265 | - try to load (pure-)perl modules asynchronously, warn about |
197 | modules being loaded from the mainloop, pre-load some more |
266 | modules being loaded from the mainloop, pre-load some more |
198 | core modules so perl doesn't do it later on. |
267 | core modules so perl doesn't do it later on. |
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268 | - pre-load many of the files perl might load on it's own e.g. when |
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269 | compiling regexes. |
199 | - make exp_table and materials file reloadable. |
270 | - make exp_table and materials file reloadable. |
200 | - made reload_config non-blocking. |
271 | - made reload_config non-blocking. |
201 | - the seen command called (Blocking) stat() instead of aio_stat, |
272 | - the seen command called (Blocking) stat() instead of aio_stat, |
202 | causing server freezes. |
273 | causing server freezes. |
203 | - store unhashed password, to prepare for safer authentication. |
274 | - store unhashed password, to prepare for safer authentication. |
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275 | - do not log connections from the local host, to help a local |
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276 | watchdog. |
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277 | - fix summon freeze at map borders. |
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278 | - support @group syntax and music config file for music face lists. |
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279 | - run post_init jobs in parallel, they might do I/O. |
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280 | - avoid apply conversion for converters. |
204 | |
281 | |
205 | 2.93 Sat Feb 13 15:52:36 CET 2010 |
282 | 2.93 Sat Feb 13 15:52:36 CET 2010 |
206 | - (maps) fix travel to valdor and back. |
283 | - (maps) fix travel to valdor and back. |
207 | - do no longer by default eval map cod ein safe compartments |
284 | - do no longer by default eval map cod ein safe compartments |
208 | (this can be re-enabled using the safe_eval config option). |
285 | (this can be re-enabled using the safe_eval config option). |